Veteran Walkthrough/Guide - Guide for Call of Duty: Ghosts
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Due to this there is probably more detail about cover and strategy than in more generalized guides which should help players struggling with lower difficulty run-throughs and give tips and advice to players on Veteran. Difficulty of the game: A slight increase generally in difficulty due to the removal of being able to create your own loadout before every level and the loss of the access perk which provided additional firepower and made certain scenarios easier. This time we're back to using some skill and strategy to get through a CoD game :) Contact: Please email me at firstname.lastname@example.org, PM me at Gamefaqs.com at username BahumautZero or message me at trueachievements.com (gamer tag = Bahumaut) with any comments or suggestions, alternate strategies or tips. Now were ready to go lets hit the ground running in CoD Ghosts. ****************************************************************************** ****************************** TABLE OF CONTENTS ***************************** ****************************************************************************** Just use Ctrl + F (the find function) and key in the code for the level to skip to the portion of the guide you need. --------------------------------- VERSION INFO ------------------------------- --------------------------------- INTRODUCTION ------------------------------- ------------------------------- TABLE OF CONTENTS ---------------------------- ----------------------------------- CAMPAIGN --------------------------------- LEVEL 1 - Ghost Stories..................................................(GS1) LEVEL 2 - Brave New World...............................................(BNW2) LEVEL 3 - No Man's Land.................................................(NML3) LEVEL 4 - Struck Down....................................................(SD4) LEVEL 5 - Homecoming......................................................(H5) LEVEL 6 - Legends Never Die.............................................(LND6) LEVEL 7 - Federation Day.................................................(FD7) LEVEL 8 - Birds Of Prey.................................................(BOP8) LEVEL 9 - The Hunted.....................................................(TH9) LEVEL 10 - Clockwork.....................................................(C10) LEVEL 11 - Atlas Falls..................................................(AF11) LEVEL 12 - Into The Deep...............................................(ITD12) LEVEL 13 - End Of The Line............................................(EOTL13) LEVEL 14 - Sin City.....................................................(SC14) LEVEL 15 - All Or Nothing..............................................(AON15) LEVEL 16 - Severed Ties.................................................(ST16) LEVEL 17 - Loki..........................................................(L17) LEVEL 18 - The Ghost Killer............................................(TGK18) --------------------------------- ACHIEVEMENTS ------------------------------- --------------------------------- LEGAL STUFF -------------------------------- ****************************************************************************** *********************************** CAMPAIGN ********************************* ****************************************************************************** II IIII I L I _I 1 I_______________________________________________________________________ I I IIIIII GHOST STORIES GS1 I M I______________________________________________________________________ I I I I X I Mission Objective: Return to ODIN control I E I I D I Head into the hatchway after SPC Mosely and follow her down the I I hallway. IIIIIIII Mission Objective: Reach the ODIN shutdown controls As you both embrace and you look deeply into his eyes, line up the circle of light on his face and pull the trigger. Follow SPC Mosley into a room where three federation astronauts enter from the left hatch. Keep going until you get to a room with a view. Apparently (read: as always in CoD games) the controlled character is too late to stop the weapon of mass destruction from firing. Keep following Mosley until two enemies pop out of a hatch in front of you and then explode. The space station will disintegrate around you re-enacting some scenes from the movie Gravity. Mission Objective: Destroy the ODIN satellite Once you reach the satellite, rip the cover off the fuel system. Empty your gun into said fuel system and die horribly. On Fire. Yeah..... Back on the ground (and in time) when you are blinded by the light from the doorway. [Rorke File 01/18: Hug the hedge to the right after you exit the doors until you see an open door directly in your path. On the floor inside is the intel.] Run after your brother until cutscene. It's a simple sequence and shouldn't take you more than one or two tries. ACHIEVEMENT UNLOCKED: Ghost stories (5G) II IIII I L I _I 2 I_______________________________________________________________________ I I IIIIII BRAVE NEW WORLD BNW2 I L I______________________________________________________________________ I O I I G I Mission Objective: Finish security sweep with Hesh and Riley I A I I N I Hello fable III er... Dead to rights: retribution... Oh that's right I I we're playing CoD here. Follow your allies until you emerge into the IIIIIIII light. Mission Objective: Meet with team two at the wall After Hesh opens the door to the cafe, Riley will attack a trooper through the broken wall to the right. An enemy will enter from the left, another from the right and three in the building opposite. You can take cover on the left side of the hole in the wall but make sure not to shoot riley as this will make you fail the mission. Hesh will knock down a wall in the adjacent building and spot some troopers executing civilians. He then orders Riley to dispatch them (in my game Riley just looked at Hesh like - Are you nuts?). Take cover behind the van if needed and take out the four enemies in the area (mostly behind the gas station rubble). Follow your team to the pipe to get a new objective. Mission Objective: Backup team at LA river checkpoint When you arrive at the massive drain both sides will be locked in combat. Pick a good vantage point and start picking away at the innumerable horde of enemies. After a sizable dent in their population has been achieved your allies will move up, allowing you to do so as well. Repeat this one more time and the enemies will either retreat or stop spawning. Mission Objective: Take out enemy choppers with the MAAWS rocket launceher Well there's been five minutes without an explosion so grab the launcher and follow your instincts on those choppers. The launcher is located next to the small hut (security checkpoint) glowing gold. A useful strategy is to hide behind this hut, poking your head out to laser guide the rockets. After the second helicopter falls you will two new objectives. If you manage to take down both helicopters you'll unlock an achievement. Mission Objective: Report to Fort Santa Monica for mission briefing Mission Objective: Get in the back of the MATV Get in the MATV and roll on in with Riley driving shotgun. Mission Objective: Report to Elias with Hesh Any takers on the happy families ending? This is a CoD game after all. No? Walk with Dad. [Rorke File 02/18: When you enter the control room (upstairs room with a camera in it), the intel is sitting on a table to the right. Grab it before the converation ends.] ACHIEVEMENT UNLOCKED: Brave new world (10G) II IIII I L I _I 3 I_______________________________________________________________________ I I IIIIII NO MAN'S LAND NML3 I L I______________________________________________________________________ I O I I G I Don't mistake your initial viewpoint for a low quality camera as you I A I are actually in control of Riley at the moment. Aww look at the little I N I bundle of death on legs. Sick him on the lead target when told and I I watch him have fun with his jugular vein. After the three are dealt IIIIIIII with continue following Hesh. Riley's throat's ripped out count [in Riley PoV]: 1 Mission Objective: Gather intel on Federation activity in this area Make your way through the delapidated building in front and drop out the back porch. Follow Riley along the narrow ledge CHECKPOINT And once again you'll be in control of Riley. Nom the redshirt first once they have separated, then bark to show where the second enemy is. Hesh will then make himself useful by capping him in the noggin. CHECKPOINT Move Riley in through the garage to spot three federation soldiers inside. Hesh will once again shoot one through the bonce and Riley will get the change to continue his throat munching campaign. CHECKPOINT Riley's throat's ripped out count: 4 After teleporting over the car barrier (somehow?) you will get the chance to participate in a reverse breach. What's that you ask? You'll see. Shoot the two that Riley isn't attached to. CHECKPOINT Send Riley the dog shaped missile at any enemy available. There is a L115 sniper rifle on the ground in the hut here to grab if you like yourself some long range combat (or point and click adventure games). Three soldiers will be standing in front of radiation signs making them a perfect target for the dog distraction plus sniper combo. CHECKPOINT Strategy time --> Send Riley. Riley is indestructible and as we all know in Veteran mode allies who are indestructable and have decent AI should always lead the way. Riley is one step above that as he is a throat seeking cruise missile. There will be three pairs of soldiers in your way before reaching the house. Enter the house. [Rorke File 03/18: On the desk in the house] CHECKPOINT Continue following Riley and Hesh until you decide to slide for no reason. CHECKPOINT When you get into the tunnel, follow Hesh's advice by going down the strategically arranged path of cars. When you get back outside a single guard will be dawdling to the right. Knife him and then sync with Riley the pest exterminator again for some more shennanigans. This is a pretty simple if vicious stealth section. Single out lone soldiers in the long grass, humming the Jaws theme as you go. The system is rather forgiving so you can get away with murder. Just sayin.' Once you reach the guy on the trailer (Rorke), zoom in to listen in on the conversation. Riley's throat's ripped out count: 10 Your exit marker will appear with only a few straggling guards in the way. Go for the throat. Riley's throat's ripped out count: 12 Continue down another slide with Hesh and Riley. CHECKPOINT Mission Objective: Meet up with recon team Meet up. Complete quick time events and you'll meet some new friends. Mission Objective: Reach Firebase Charlie Follow the recon team through the metal gate. CHECKPOINT As you approach the road the squad will get open fire. If you still have your sniper rifle these guys will resemble sitting ducks at the firing range. After six soldiers hit the ground move up through the small building on the right. Two troopers will run past the front of this allowing you to shoot them in the back (it may not be sportsmanlike but this is Veteran mode dammit. All's fair). To your right will be a street running up a hill, the top is your next location so run up to the first car and take cover. Shots will ring out from two troopers behind the wall to the right and another that rushes down the hill with shotgun in hand. Continue to pop and stop until the street is clear. Regroup with the recon team at the top of the hill and follow them towards the stadium. ACHIEVEMENT UNLOCKED: No man's land (10G) II IIII I L I _I 4 I_______________________________________________________________________ I I IIIIII STRUCK DOWN SD4 I L I______________________________________________________________________ I O I I G I Mission Objective: Locate Ajax using the remote sniper rifle I A I I N I Take control of the remote sniper rifle to look for Ajax (to save I I some time he's at twelve o'clock in the press box). IIIIIIII CHECKPOINT Mission Objective: Mark the convoy with explosives When you regain control you'll see a sticky grenade launcher in front of you. Ah, one of the things CoD fans love to see :). Stick the convoy as much as possible (the reload takes a long time so it's difficult to get all the trucks). CHECKPOINT Follow Merrick to the truck and hop inside. CHECKPOINT Mission Objective: Rescue Ajax Give the most important character in the game a pat on the head and get ready for a wild ride. This can be a challenge on Veteran as you can only take a few hits before dying but if you take out at least some of the enemies on the way you should get through. Press RT when prompted to make the day of the enemy camp far more interesting (that's what you get for playing soccer during a military operation). After the first pair explode as you approach you can open fire on any soldiers you see. The truck will grind up the stairs and stop at the top. Riley will jump out and munch on the nearest trooper while you hop out. CHECKPOINT A large group of soldiers (five or more) will be firing from outside the right entryway so take cover behind the central partition. On the barricade to the right is our good friend the L115 sniper rifle. More will show up on the deck to the left and from the cover on the right of the roadway. Don't forget (like I constantly did) that you have Riley to make your life easier. Up the escalator to the left leaning against a pillar is some more ammo for the L115 and some more soldiers to shoot. This spot will put you in a prime postition to take out the soldier with a rocket launcher on the balcony directly ahead of you. Blast the enemies on the upper level before taking on the street troops. Despite the urging of your allies there isn't a time limit here so take your time and advance when ready. After erasing enough of the enemy roll call four troops will run in from the end of the street ahead. Another group will arrive on the upper walkway after that group, prompting a shift of position if you haven't already. If you take the walkway across there is some solid cover and a good position to spam Riley from. Once Riley has made friends with enough of the opposing side you can move up. CHECKPOINT Follow your allies to the door and take control of the remote sniper to suss the place out. Five enemies will be in dissaray in the room so take out as many as you can (your allies will mop up the rest). Watch the interrogation (far less intensity here than some recent CoD games I must say) and then follow Riley and his nose to chase Ajax's scent. CHECKPOINT After a quick slide you will be pinned down by RPG troopers. Use the Remote sniper to make quick work of all three of them and resume the trail. Merrick and Keegan will stop next to a roller door. Put on your gas mask and peg your gas grenade under it. Four choking enemies will fumble, run and in one case crawl out from the gas filled room. Perforate them and make a start on the remaining enemies inside. You will probably want to use Riley as your main attack method here once again as you move up the watery corridor. After another twelve or so soldiers meet the jaws of life... I mean death you can move up again. CHECKPOINT Follow the trail of flares to another set of closed doors. Hmm... Walking into a blaze of gunfire? No thanks. Lets take the little path under the rubble to the right of the doorway. Let Keegan take care of the wandering guard and follow him to the unguarded other door. CHECKPOINT Breach and clear.... You should be a veteran at this by now. [Rorke Intel 04/18: After the breach is over, look in the locker/clothing racks on the left to find the intel.] Once the bodies hit the floor follow Riley again. CHECKPOINT Inside you'll find Ajax. Mission Objective: Escape from the enemy base Mission Objective: Protect Merrick and Keegan while they exfil Head back into the prior room but watch out for the hallway your allies head towards. It's going to become a killzone in a few seconds. You'll get to use the remote ownage again so clear the field for your friends. After that you'll get the harder task of getting to your own chopper. The field is chockers now and you don't have Riley (as he's off single handedly taking down a chopper) so this can be annoying as the enemies tend to be grenade happy. Take out a handful to reduce the number firing at you and then make a beeline for the right hand side of the chopper. You should enter it automatically, Once again take control of the remote sniper, this time you must target the turrets. After all three are down you make your escape. ACHIEVEMENT UNLOCKED: Struck Down (10G) II IIII I L I _I 5 I_______________________________________________________________________ I I IIIIII HOMECOMING H5 I L I______________________________________________________________________ I O I I G I Mission Objective: Get to the front lines I A I I N I No, don't take Riley! Oh well, follow Hesh to the front lines and I I watch as the scale of the battle gets a lot bigger. IIIIIIII [Rorke File 05/18: In the first building you come to head left as soon as you enter and it will be sitting on a table.] Once you reac the balcony with the minigun, hop on and take control. Mission Objective: Defend the beach from the Federation invasion Take this minigun section in bursts, listen for the called out targets and take them out between dropping off the gun to recover. When you see the red smoke, get off the minigun and lie prone. An artilery strike will hit shortly after this causing serious damage if you are still on the gun. Just stay flat until you gain control of the drones and let them rip on the choppers below. CHECKPOINT Mission Objective: Fight through the trenches to drone control After you regain control, follow Hesh to cover and keep moving up as your squad does. You'll reach a Y-shaped brick intersection. Use the box on the right and start clearing the left fork first (making sure to clear the guard tower too). After this is clear take out the stragglers on the right and your squad should move up again. You'll be alerted to a hovercraft arriving. Unfortunately the hovercraft decides to spawn a tank. Yay. Don't cry yet in rememberance of CoD two's tanks yet, as you get to use the drones on this one. YAY! After the tank is scrap keep prodding your squad in the butt until it generates progress. CHECKPOINT Continue to advance as a hovercraft rides by overhead. You'll be tasked with more drone fly-bys until it events eventuate. Mission Objective: Retreat! Well, that direct a mission objective has gotta be a first. BONUS PoI: Look at the porta potties on the right side of the trench and read the label... Heh. If only that was a real company. And someone says "Shit! Come on let's move." I wonder what he was talking about. Take out the few remaining enemies and race into drone control. Lots of stuff is on fire but that shouldn't faze you. CHECKPOINT Mission Objective: Get to the command center and find your father Race straight through the mortar fire until Riley rejoins you. Unfortunately there is not time to stop and play with your favourite attack dog as enemies appear at the end of the street. Clear the four enemies quickly and race for the roller door on the left of the street. CHECKPOINT Wow. You sure like throwing people through burning walls. Watch the events reveal themselves (heh). ACHIEVEMENT UNLOCKED: Homecoming (10G) II IIII I L I _I 6 I_______________________________________________________________________ I I IIIIII LEGENDS NEVER DIE LND6 I E I______________________________________________________________________ I L I I I I Mission Objective: Locate Almagro I A I I S I Hop off the chopper and grab some cover. Keep on the tail of your I I team as you race up the street. When the enemy tank rolls into view IIIIIIII make sure you are behind cover or things will go badly for you. Sprint for the parking garage to escape the tank. CHECKPOINT Shoot the two RPG soldiers on the opposite balcony then concentrate your fire on the Federation soldiers on the street. Mission Objective: Disable the mobile rocket launcher interact with the side of the mobile rocket launcehr to hop aboard. Melee the trooper exiting the hatch and leave them a little present. After you slide off take cover immediately as the stunned soldiers will soon recover and start firing at you again. CHECKPOINT Mission Objective: Disable the next mobile rocket launcher Take out the first wave of opposition by using the cover on the right. Moving forward after the way is clear. CHECKPOINT Ah.... Crap. Well this seems bad. Take to your heels and try to outrun your team as things go bad. The chase sequence is pretty simple (a lot damn easier than Modern Warfare one) so you shouldn't have any problems following the leader. CHECKPOINT On the rooftop outside you will see some enemies salvaging well... other enemies. Open fire when you're ready until everyone is swept up by current events. Rorke will give you a hand, so pull out your knife and follow him. CHECKPOINT A new twist on stealth for CoD here people, you must kill enemies underwater to stay hidden. After the first Rorke stabbing you will split up to take care of two other guards. Stab your allocated target and watch Rorke go to town on the other guy. Grab a gun off the dead enemies and follow Rorke upstairs. CHECKPOINT Sprint for the opposite building as the bridge redecorates itself. CHECKPOINT Two enemies will be around the corner to your left. Take them down quickly. [Rorke File 06/18: On the desk the two guards were stationed at.] Head for the roof again. The Bizon's are pretty awesomely accurate so you should be fine with the five enemies on the rooftop. Turns out there's still some backup around so you're on the way again. Mission Objective: Regroup with Merrick Drop off the roof and get to cover in the next room fast. The enemies here are already alerted to you so underwater stealth is useless. Pop in and out of cover until all eight enemies are dead. Thanks to your pinned position, strategy kinda goes out the window. CHECKPOINT Mission Objective: Get to the hotel Once again you're in a pinned down location so just pop and drop as many soldiers as you can until a bridge appears in front of you. CHECKPOINT Thanks to the two Federation soldiers sitting on the overhang, immediate cover is your highest priotity. If you think you're good enough, you can try to stealth along the right hand side and stab some asses. Otherwise just shoot the six remaining soldiers in the room and wade on. You will be ambushed by four or five more troops as you exit the parking garage. Use the cars for cover and clear the balcony. Follow Rorke into the hotel. Mission Objective: Stop Almagro Catch up to Almagro. ACHIEVEMENT UNLOCKED: Legends Never Die (10G) II IIII I L I _I 7 I_______________________________________________________________________ I I IIIIII FEDERATION DAY FD7 I L I______________________________________________________________________ I O I I G I Mission Objective: Confirm target's identity I A I I N I To start with you will have to scan the guy in the white suit who I I exits the chopper in front of you. Follow Keegan onto the rooftop IIIIIIII below. Mission Objective: Fire the zipline launcher Kinda reminds me of Batman and his gadgets :) That is a massive zipline launcher. Fire it at the building with the helicopter and it will attach automatically. Mission Objective: Capture the HVT The next sequence is a daydream of skyscraper window cleaners everywhere I'm sure. Go floor by floor and follow your allies instructions and you'll be fine. Mission Objective: Upload virus to the power system [Rorke File 07/18: Immediately after cutting through the glass, head left into the office and in one of the cubicles is the intel.] Just a few notes on this sequence: When you get to the main power circuit you do have enough time to upload the virus and get to the alcove so do that. When you take out the lone guard on the balcony, throw the knife at the closest running guard and Keegan will take care of the other. CHECKPOINT Follow Keegan on his rounds, dropping enemies like flies and generally following orders. When you reach the large group (not the group of five) shoot the TV and activate your strobe light to get the drop on the enemy. I definitely prefer the night vision goggles of the previous games to the crappy strobe though. CHECKPOINT After cutting the power to the elevators it's time for this sneaky, running around to end (this compares to stealth like and egg does to a cake). Grab a Vector from the shelf beside the console bank if you like and rejoin Keegan behind cover. Stay on the corner closest to the elevator control room and pick the troops off as they move forward. CHECKPOINT Grab your rope and get ready to take it up a notch. The building is now on high alert and the mission is going to hell in a handbasket. Rappel down the building and smash into the garden level. CHECKPOINT Immediately in front of you are several guns including the L115 if you want them. This section can become tedious if you aren't the slow and methodical type. These enemies are very good with grenade placement and will pin you down while the grenade does the work if you let them. Follow your allies at least one section of cover back. Use the sniper rifle to take out enemies from afar and if in doubt retreat as it is annoying restarting this section again and again due to impatience. This was probably the first reminder that I was actually playing on Veteran so remember to take it slow. About halfway through the room you will find some relief. I used the right hand side cover initially (protection from grenades) and sniped from there. Then after most of the enemies were cleared I moved to the small stairs at the far left side to move Keegan forwards. After that I picked off all I could see in front of me and made a beeline for the shattered glass doors on the left. As soon as I entered the objective updated. You may have a different approach or strategy, this is just the one that worked for me. CHECKPOINT Once you reach the broken glass doors at the other end you've made it. CHECKPOINT After the brief interrogation it's time to move again. Mission Objective: Escape the building Follow the squad and shoot the one or two troopers that get in your way. ACHIEVEMENT UNLOCKED: Federation Day (10G) II IIII I L I _I 8 I_______________________________________________________________________ I I IIIIII BIRDS OF PREY BOP8 I M I______________________________________________________________________ I I I I X I Mission Objective: Fly with team I E I I D I Thankfully the chopper controls here are a lot simpler than the I I battlefield counterparts or else this canyon would be strewn with IIIIIIII broken choppers and controllers, Take control of the chopper and wind your way through the canyon after the rest of the team. Keep going until you reach a large cave through the rock. CHECKPOINT Mission Objective: Assault factory Mission Objective: Clear the anti-air targets Mission Objective: Clear the main island anti-air targets This is a very simple process, just lock onto anything with a orange outline with the missiles. Also whenever an enemy locks onto you, pop your flares and all will be fine. Mission Objective: Control the air After clearing all the ground targets three enemy helicopters will zoom in. Blast them to bits and then repeat for the five backup choppers that follow shortly afterwards. Mission Objective: Protect the Blackhawk Mission Objective: Clear the landing Head for the marker and remove the little orange blobs with extreme prejudice. CHECKPOINT Mission Objective: Find Rorke Once again you are back in the boots of Logan. The first group of seven enemy troops can be easily dispatcehd from range allowing your squad to move up. CHECKPOINT If you move to the left side after the checkpoint you can catch three or four enemies while they are moving, which makes the next confrontation a lot quicker. Use the cover in this area to move up and kill the remaining four soldiers. CHECKPOINT Stick to the enclosed corridors to remain bullet free. This will allow you to flank the enemies who are in cover on the opposite side of the room. When you have to move out of it be very careful of the soldiers on the far right of the large room as they like to move around a bit. They will also shoot through the glass windows, making them harder to hit from a distance. Your squad won't help too much here so progress is largely down to you. Reach the glass windowed room to push forward. CHECKPOINT Another group of eight Federation troopers will rush out to greet you. Pick off and move forward when you can (the enclosed areas are safer from the initial grenades). When you go up the stairs stop when the shouts begin and retreat back down to let your squad run up them. They will clear the two or three enemies waiting to ambush you when you arrive. CHECKPOINT Back to the narrow corridors and another six troopers to take out, then you'll be informed that your side is about to "Bring the thunder" on the building you're in. This means you're back in the chopper. Unload onto the building and enemies until you phase shift back into Logan (yes it is that brief). CHECKPOINT When you reach the rooftop it seems that the previous firebombing wasn't that effective as it is crawling with soldiers. There isn't room for much strategy here so take cover and ping all the Federation troops you can see. Enter the building opposite when the roof is clear. [Rorke File 08/18: On Rorke's Desk] Confront Rorke. ACHIEVEMENT UNLOCKED: Birds Of Prey (10G) II IIII I L I _I 9 I_______________________________________________________________________ I I IIIIII THE HUNTED TH9 I L I______________________________________________________________________ I O I I G I Push Rorke when prompted. Now this is what I call an interrogation! I A I Ah. I knew we should have thrown him out when we had the chance. I N I Be a part of the Bane/Rorke recruitment program and drop towards the I I earth like a brick. IIIIIIII Stuck up a tree and bleeding? Cut yourself down and trudge forward listening to your team's radio chatter. Once you pull out a knife and motion tracker its back to business. CHECKPOINT Mission Objective: Regroup with ghosts You can get through this section pretty easily by sticking to the left wall of the area until you reach the crash site. If you cap the final guy before the plane he should drop a silenced gun if you feel like more weaponry would be a good idea. CHECKPOINT There are some pretty big gaps in the search pattern of the enemy but at times you will need to stop and wait for them to go past. After the crash site you can pretty much just creep straight down the middle. Keep going until you find the rest of the squad... or not. [Rorke File 09/18: When you rejoin your team next to the waterfall, look to the left of it along the creek bed for this intel.] CHECKPOINT Mission Objective: Prevent teammate's execution Shoot the two troopers closest to your teammate and the rescue is complete. CHECKPOINT Mission Objective: Evac to the river for exfil Slosh your way up the river until you come to a chopper and group of the enemy camping out. CHECKPOINT Exercise your patience and restraint and they will leave of their own accord. Once you get to the waterfall, follow Merrick's example and take cover. CHECKPOINT Another patrol will be directly in your path as you move up the river. To get around them stick to Keegan as he circles around to the right of the patrol. CHECKPOINT As you exit the trees a flight of choppers will pass overhead. Hold position until they pass. Depending on your shadowing skills you may lose track of the squad. They head to the top of the hill so make your way there. CHECKPOINT As soon as you reach the top of the hill hit the ground as a chopper will pass overhead. If you are standing up it will open fire on you (if it does just reload the checkpoint). Once you are told to move, get up and resume following the squad. Jump down the waterfall (Yes you read that right) to meet everyone. ACHIEVEMENT UNLOCKED: The hunted (25G) II IIII I L I _I 10 I_______________________________________________________________________ I I IIIIII CLOCKWORK C10 I L I______________________________________________________________________ I O I I G I Mission Objective: Get into base undetected I A I I N I Apparently you are now all in enemy uniform (Oh that's gonna make it I I MUCH easier to work out who to shoot) so you can move all the way up IIIIIIII to an overlook with views of the checkpoint you want to infiltrate. CHECKPOINT Now the sequence of enemy kills. The first one is on the big radio tower with the blinking red light. The second is the group in front of the well lit window on the left tower. After that the rest will be taken out by your squad. CHECKPOINT Mission Objective: Clean up checkpoint Grab the glowing body to hide it and "Acting.... Natural (Ah loved the Muppets)." CHECKPOINT Mission Objective: Take out the vehicle's driver Ping the driver and hop into the truck. CHECKPOINT Roll into the base (with the powerout counter letting you know how long until blackout) and walk nonchalantly to the detector. As soon as the lights go down grab your night vision goggles and open fire. Disoriented as they are the enemies here should pose no challenge so move towards the end of the hall, popping heads along the way (vengance against veteran mode enemies is sweet). [Rorke File 10/18: In the server room where you plant the bug it is on a table nearby.] After planting the bug, keep moving until you reach a large metal door. CHECKPOINT Mission Objective: Disable the security door before the power is restored The drill is sitting there so use it (without drilling too far into it - look at the tablet to see when to stop). Repeat this and then get behind a pole as the door is blown. CHECKPOINT Mission Objective: Advance to the data center After the door is blown off its... well I would say hinges but they were burnt through with thermite. Grab cover to the right and start shooting through the offices on the left hand side. Stick to cover and move up when you feel secure, clear the offices and then at the next corner peek out. More grunts will spawn so take shots from this position as your squad catches up. Once the air clears move down this hallway to a T-intersection. Take the left fork to find yourself outside. CHECKPOINT Let your squadmate take care of the single enemy on the catwalk and circle around until you enter the glowing red room. CHECKPOINT Let your ally badass the first two enemies to death while you take cover on the left side of the hallway. Walk slowly up the left wall, picking off troopers as you go. Just keep an eye on the upper walkway to the right as well. Once you enter the nest, head to the control platform and drop the duffel bag. Aha, here we go. Deployable turret, mines and a sniper rifle. I smell a defend the XXXX section here :). CHECKPOINT Mission Objective: Defend Hesh as he retrieves the data Place the turret in a spot with a good field of view and chuck down as many mines as you have time for. Thanks to the amount of hardware you have available this defense job is actually pretty easy. Crouch in the command center and snipe the inital rush down the ramp. When the troops fan out along the catwalks lie prone and wait for them to come to you. Take out the occasional one that is not killed by your allies and the bar should finish off within no time. CHECKPOINT Mission Objective: Escape through the vault door Sprint through the vault door (marker) and into the elevator beyond. Mission Objective: Exit the facility Follow your allies instructions to make a clean getaway to the parking garage CHECKPOINT Mission Objective: Get to the extraction point Once the enemy are alerted to your presence you will be going hell for leather down the road wielding a turret. Take out the left truck in front of your vehicle as you race down the hill and then fire at whatever vehicles you can see until you successfully turn the corner. A row of trucks will appear to the left along the ledge. Aim for the tyres as this can crack the ice they are driving on as well as just blowing them up. At the one minute mark you'll get a reassurung message. CHECKPOINT Keep firing at the pursuing vehicles wheels to keep them off your tail. If you get eight vehicles in this method you'll unlock an achievement. There are several checkpoints in this section but the sequence is not too hard provided you just keep aiming at the ground underneath the vehicles. Hop in and escape. ACHIEVEMENT UNLOCKED: Clockwork (25G) II IIII I L I _I 1 I_______________________________________________________________________ I 1 I IIIIII ATLAS FALLS AF11 I L I______________________________________________________________________ I O I I G I Mission Objective: Detonate charges I A I I N I Say hello to the troopers above. I I IIIIIIII CHECKPOINT Head for the break is the ice and get pulled onto the surface. CHECKPOINT Mission Objective: Clear the base camp Grab some cover behind the truck to the left as soon as you regain control as you emerge directly into the middle of a firefight. Head through the building on the left shooting out the windows to clear the path. CHECKPOINT Mission Objective: Ascend to catwalks using ascender gun Show your verticality by pressing x apparently. CHECKPOINT Mission Objective: Fight to the pressure regulators Boots on the catwalk and run into the room on the right for cover. Enemies will be on the upper catwalks along with the level you are on so this is a good defensive spot. Move from small room to room, clearing as you go until you reach the stairs. CHECKPOINT Three enemies should be in the next floor so jiggle at the top of the stairs taking shots until they breathe no more. Another set of stairs and a door detonation later and you'll be in what seems like a sleeping quarters with enemies. CHECKPOINT Place the charge and watch another breach with a difference. Self aware of the cliche of your breaches now are we CoD? Stay outside using your grenades and concussion grenades until the room is less lethal. You can then take cover on the right side of this room and pick off any remaining soldiers within. CHECKPOINT [Rorke File 11/18: On a desk to the right of the pressure regulator controls.] Mission Objective: Fight to the command center After running up the outside staircase, wait for the pressure to be released and take cover behind the crates on the left. Head for the office on the right when you can and use the windows to clear the enemies behind it. There are several explosive cannisters here to shoot if enemies stick in cover too much. After all the enemies have met their end head into the hallway beyond. CHECKPOINT Stick to Merrick until two enemies burst out of a door in front of you. Dispose of them. CHECKPOINT Enter the smoke filled room and immediately crouch to avoid taking damage. There are a few (four) enemies in here that are initially unaware you are here. Open fire and clear the room before going up the stairs. CHECKPOINT Watch the chopper rip into the massive cluster of enemies. Merrick will race around the corner but stop before you do as there are several troopers around the corner. There is plenty of effective cover in this area and enemies tend to rush out into the open a lot so keep thinning the herd until machine gunners appear on the adjacent balcony. Mission Objective: Take out the enemies on MGs Immediately take cover against the right wall and peek out to take your shots between healing up from their damage. When you're nearly done your allied helicopter will do a strafing run and your allies will head onwards. CHECKPOINT Mission Objective: Disable the water supression and destroy the oil rig Pull the body off the control panel and keep the water pressure in the middle of the gauge for an achievement. Mission Objective: Escape the oil rig Beat feet after your team until you reach a jump for safety. ACHIEVEMENT UNLOCKED: Atlas falls (25G) II IIII I L I _I 1 I_______________________________________________________________________ I 2 I IIIIII INTO THE DEEP ITD12 I L I______________________________________________________________________ I O I I G I Mission Objective: Neutralize AEGIS class combat ship I A I I N I Swim through the lovely scenery (what is it with this game and I I water?). Follow Keegan until the boat patrol enters the scene. IIIIIIII Take cover behind the same rock as Keegan and draw a bead on one of the divers. After the call of "weapons free," take the shot. CHECKPOINT After that unpleasantness is over continue following Keegan and his instructions. Hide from the salvage sub and the group raising salvage from the ocean floor. CHECKPOINT Another salvage crew will be in your path shortly afterwards. Once you know where all four of them are, open fire until the path is clear. CHECKPOINT A large mass of soldiers (ten) will be surrounding some salvage in front of you as you move up. Once again on the call "weapons free" take them out as quickly as possible. Some of them will vanish into the inky blackness from time to time so the quicker you can thin the herd the better to avoid suprise perforation later. CHECKPOINT Resume your guided tour, cut open the door and now the fun begins. Sonar blasts will explode in waves from the ship that cause physical damage to you (due to the extreme pressure they generate apparently). Sprint swim from cover to cover to avoid pain until you reach the top of the lighthouse. When you reach the top you need to release the torpedo and then steer it to the weak spot of the cruiser. If you manage to hit it first try you'll unlock an achievement. CHECKPOINT Mission Objective: Regroup at the rally point After regaining control it's time to bustle! Follow Keegan's path as close as you can to avoid horrible splattery death. Shortly into the mad dash more divers will appear to put a crimp in your plans. CHECKPOINT [Rorke File 12/18: As you peek over the edge of the destroyed ship (where the checkpoint respawns you) it is on the rock below you and slightly to the right.] Unload on them and use the underwater pillars for cover or stay in your initial position. If you stay in the inital spot though the enemies become more agressive and tend to race at you from the pillar on the right after you trigger the second wave. The only way to trigger the remaining waves is to keep moving forwards. Get ready to deal with five or six waves of two or three divers before you reach a breathing point. CHECKPOINT The enemy boats above will start dropping depth charges (screw their own guys? yeah sure why not. Screw the rules, I'm evil :) Follow Keegan to the broken ship and wait for the rain to end. CHECKPOINT Resume your trek until you meet some underwater friends (Under the sea, Under the sea....Argh my leg!!!). Yeah the sharks are hungry so you need to be very careful when moving up here. The sharks will circle quicker than you think but if you time it right (after the two closest circle past the point in front of you) then you should make it safely. CHECKPOINT Keep playing follow the leader until the level ends ACHIEVEMENT UNLOCKED: Into the deep (20G) II IIII I L I _I 1 I_______________________________________________________________________ I 3 I IIIIII END OF THE LINE EOTL13 I L I______________________________________________________________________ I O I I G I After Merrick drops down and you pull out your knife and press the I A I melee button to ruin a certain guards day. I N I I I CHECKPOINT IIIIIIII Mission Objective: Infiltrate the factory After sliding down into the factory outskirts you will have to stab a guard leaning against a train car. Follow your squad until you reach another two guards and pop them. CHECKPOINT Mission Objective: Access Black Zone Continue following orders and your squad until you reach the Black Zone door. Stay in cover when it opens or you'll have a short and painful experience. This section is made harder by the fact that the cover moves. It's a production line and as such keeps moving. Your squad should be able to take most if not all of these enemies so don't worry if you have to hang back. Mission Objective: Upload visual scans of the weaponized rods [Rorke File 13/18: As you go down the stairs into the room filled with space components and rods, the intel is under the stairs.] Activate your camera and look at the missile-like objects above Mission Objective: Investigate the factory computer records Keep going until you reach the glowing computer and access the records. Then everything goes to hell. Shoot the nearest three soldiers when you can and drop to the floor to recover. Keep prone or pick off a few if you feel bold enough and wait until your squad pops smoke grenades to blind the attacking force. Once the air is full, activate your thermal goggles and follow your squad to the right. You can pretty much just fire with abandon here as while the room is filled with smoke, no one else can see a foot in front of them. Blast every orange- red blob you see that looks vaguely human (including enemies with riot shields) until the enemy throw flashbangs at you. Several heavily armoured enemies (and grenade happy) enemies will show up after the smoke clears. Grab some cover and use the most powerful guns you have to take them down fast (I had my trusty sniper rifle which took about three shots). Move up after these armoured guys hit the floor to force your squad forward. More armoured enemies will be present in the upper area so keep firing away with your most powerful weapons. When the upper area is clear you finally get a chance to breathe. CHECKPOINT Head for the helipad with your squad. You'll be warned en route that the pad is crawling with soldiers so bring your whomping stick. There will be more armoured enemies here so keep your ammo topped up. You will be told to keep out of the spotlight, yet if you are a good enough shot with a sniper it can be shot out giving you a window of opportunity. Once the initial rush dies down enough for you to run out, head for the small building up the stairs to the left and use this position to clear the next lot of enemies. This upper area is ideal for taking out the remaining enemies so take your time and it'll be fine. CHECKPOINT You'll then be overlooking a large group of enemies and vehicles. Pick off the turrets first and then the regular soldiers until your escape vehichle arrives. Sprint up and hop on. Lie flat and shoot any turrets until you get away. ACHIEVEMENT UNLOCKED: End of the line (20G) II IIII I L I _I 1 I_______________________________________________________________________ I 4 I IIIIII SIN CITY SC14 I L I______________________________________________________________________ I O I I G I Several event sequences will follow involving you and your fellow I A I ghosts. Follow the prompts until you regain control. I N I I I Mission Objective: Escape IIIIIIII Grab the pistol on the ground in front of you and shoot the soldier to your left. A second on will open fire from your right so take him down. Grab some weapons from the bodies and then get ready to move. CHECKPOINT Your squad will move to a set of double doors. stay on the left side and when the doors open if you only have a shotgun hold back, otherwise open fire on the enemies within. Grab a better weapon from the bodies after the firing stops and continue following the squad. When tasked with hiding enter the side room and go prone against the window. Watch the soldier quietly die and resume the journey. CHECKPOINT Rorke will have an announcement to make before you meet the next bunch of soldiers. Get behind cover before Keegan opens fire or things will end badly. One strategy is to trigger the initial firefight and run back up to where you entered and shoot the enemies on the right roof first. Then shoot the enemies on the left roof and then start mopping up those on the street. If you have enough ammo you can just sit here, clearing the street. Otherwise you'll have to sprint down to grab some weaponry. CHECKPOINT Once the street level is clear (you may need to move your squad up to continue) head to the stairs at the back and get ready for the next wave. Thankfully there are only a handful of enemies in this wave. Once all the enemies are taking a dirt nap follow the squad down to the gate. CHECKPOINT [Rorke File 14/18: After Keegan opens the metal gate, jump over the red velvet ropes to your left. The intel is just sitting there.] Another door opening but things get complicated when it turns on you. You can actually run for the exit door before the door is even opened and in veteran mode you probably have to. If you are up against the wall next to the exit door you will be pushed through when the door is opened. After you're through sprint for the window. CHECKPOINT Mission Objective: Carry Riley to the extraction point Back to the shooting and you can grab cover to the right, before laying down the smackdown. Riley will take some damage in the ensuing firefight so pick him up and take him along. You'll need to pick him up and put him down to keep fighting so make sure to put him down when enemies appear. This sequence is pretty straight forward, just be very cautious and keep Riley out of the fray until your exit arrives. ACHIEVEMENT UNLOCKED: Sin city (20G) II IIII I L I _I 1 I_______________________________________________________________________ I 5 I IIIIII ALL OR NOTHING AON15 I L I______________________________________________________________________ I O I I G I Mission Objective: Get to the flight deck I A I I N I PoI: Notice that all the troops here read Soup 'N' Salad Weekly I I IIIIIIII [Rorke File 15/18: Behind you when you begin the level in one of the bunk beds on the left.] Follow Hesh until you emerge onto the flight deck. Wow I'm having deja'vu from the last CoD game (U.S.S Barrack Obama anyone?). CHECKPOINT Mission Objective: Clear the flight deck Take cover as soon as you reach the deck (the enemies will be approaching from your left as you emerge). Use the single shot MR-28 that you've been given to thin the enemy numbers. The second wave will arrive from the rear deck (to the left from the previous wave) so adjust your cover and continue the firefight. CHECKPOINT Mission Objective: Regroup with Hesh Head over to Hesh and grab the Osprey controls off the crate in front of him. CHECKPOINT Mission Objective: Defend the carrier Soldiers will then attempt to board with grapnel hooks (yeah seriously) so cut the rope (for an achievement too) and use the osprey to clear out a whole bunch of the opposition. After a couple of runs with the osprey you can move on to your next objective CHECKPOINT Mission Objective: Take control of the sparrow launcher Mission Objective: Destroy the federation gunship What a strange sounding objective... Race after Hesh to the slide and take out the enemies Max Payne style to save the private. Hop on the sparrow launcher controls to bring the fight to the enemy. A large amount of choppers come from the right during this confrontation and very few enemies come from the left so concentrate mainly on the right and mid sides. You are trying to take down the large gunship but it will take two or three barrages before it falls so until it does you need to make sure the choppers in the area are destroyed before they destroy you. It may take a few tries but once you get the hang of what it wants you to do it isn't too hard. CHECKPOINT Mission Objective: Escape the sinking carrier Follow right on Hesh's heels or else you won't make it. Jump on the chopper to make good your exit. ACHIEVEMENT UNLOCKED: All or nothing (20G) II IIII I L I _I 1 I_______________________________________________________________________ I 6 I IIIIII SEVERED TIES ST16 I M I______________________________________________________________________ I I I I X I Mission Objective: Rendezvous with bravo company I E I I D I Depending on your skill in tank control in CoD games you have two I I choices. Either just follow the your line of tanks and fire when IIIIIIII necessary or actively seek out enemies. I chose to just roll after the main group, which meant I wasn't hit and just rolled through most of the enemy. CHECKPOINT Mission Objective: Reach the airstrip Roll through several walls and over enemy personnel until you reach the airstrip. CHECKPOINT Mission Objective: Eliminate airstrip defenses Thanks to the mess this situation becomes it is just best to head straight for the four anti-air launchers and finish them off as quick as you can or else you will get surrounded and run out of health. Once the final one explodes you will regain control of Logan, hanging out of an incoming helicopter. CHECKPOINT Mission Objective: Secure the control room and launch the missile Use the mounted machine gun to clear the control room and jump inside. The better job you do at clearing the room the safer entry you make. Take cover upon entry and take out any remaining guards. At the breach point six enemies will be facing away from you so empty your clip at them. Launch the missile. CHECKPOINT Mission Objective: Reach the train Turns out you don't want to leave just yet. Timer ticking away and you have to make it through a lot of bad guys to reach your objective. This is what Veteran mode is all about. [Rorke File 16/18: Take the second right from the control room (a lone soldier will run out of it and on a desk in the first room is the intel.] The first room doesn't offer much in the way of cover so use the entryway to clear the room. Grenades are good here to get enemies out of cover. At the rampway down be very carefull as half a second too long in sight and you'll be dead. Throw down a flashbang and quickly shoot the gunman on the left. CHECKPOINT My time remaining: 6:29 Head into the office on the right at the bottom of the ramp and squeeze into the closest corner next to the window. Use this spot to pick of any enemies you can see. After the first two or three troops are downed an elevator at the back of the room rises up. Peg in a grenade and another three soldiers will arrive from the far left door. Finish cleaning house here and jump in the elevator when Hesh gets on. My time remaining: 5:13 Well that was a letdown. The timer goes bye-bye. CHECKPOINT After clearing this room the train will exit so try to stay on the right side as the train will leave out the right side of the tunnel (making your run easier). You can use the boxes to the right for cover while getting rid of the enemy forces. When the final one goes down, sprint for the train (marker) to take a breath. CHECKPOINT Mission Objective: Destroy the ground array defenses Back in the tank you will have to roll into the base and shoot out another four enemy defenses. This is a bit easier than last time, just remember to pop smoke and activate your thermals and you should be fine. Oh and you're meant to explode at the end. CHECKPOINT Mission Objective: Escape before the missile arrives Sprint to Badger and use the turret to explode anything in your way (it is pretty effective on everything so you shouldn't have any worries). Trundle out of the base to see the fireworks. ACHIEVEMENT UNLOCKED: Severed ties (20G) II IIII I L I _I 1 I_______________________________________________________________________ I 7 I IIIIII LOKI L17 I L I______________________________________________________________________ I O I I G I Mission Objective: Assault the station I A I I N I Oh God....Space Marines! This section will probably remind you of the I I underwater section as you will be looking for the glinting lights of IIIIIIII the enemies here to locate them. Distance is your friend in the opening forray so stay back and scope them to death. CHECKPOINT Mission Objective: Locate an entrance to the station A group of three enemies will be expelled from the hatch so welcome them with a barrage of gunfire. CHECKPOINT Mission Objective: Enter the station through the open hatch Well, that was exciting... Or if you get motion sickness rather problematic. Follow the officer after the world stops spinning. Three soldiers will pop up from below so use the cover to the right when taking them on. [Rorke File 17/18: At the base of the tall orange solar panel on the left floating slowly around.] Mission Objective: Locate the control module As you arrive into more open space large numbers (eight or more) of the enemy will arrive from your left. Use the large cover and peek over it to confront them. Mission Objective: Breach the control room Breach the control dome and slo-mo the four enemies inside. CHECKPOINT Mission Objective: Activate the kinetic rod targeting controller Use the computer that glows gold to activate the controller. Kick back and control the disaster movie. ACHIEVEMENT UNLOCKED: Loki (20G) II IIII I L I _I 1 I_______________________________________________________________________ I 8 I IIIIII THE GHOST HUNTER TGH18 I L I______________________________________________________________________ I O I I G I Mission Objective: Find Rorke I A I I N I [Rorke File 18/18: In a small alcove behinde where you start.] I I IIIIIIII And the final baddie chase begins once again. Follow Hesh up the train and when you see the enemy running away either back up or take cover as reinforcements for them are about to arrive. Wait patiently as the train will help you by moving the enemies cover around. The main threat here is the sniper at twelve o'clock so make sure he doesn't get a shot off at you. Hesh will move up when the wave is done. CHECKPOINT Another running soldier will appear in your way so gun him down. Two enemies will be on the outlying platforms (one on each side) so make sure to shoot them before emerging fully. You will have to make a dodgy jump across the gap so wait until the train stops rocking before doing so. Another five troops will be at the next junction so take your time and use the scope to keep your distance. PoI: Hey see the car number? 1337. Ha. CHECKPOINT Another pair of enemies will await you before your next objective. CHECKPOINT Mission Objective: Jump to the rooftops Sprint along with Hesh until fun on a bun arrives. Mission Objective: Take out enemy helos Concentrate fire on the troops hanging out of the doors. The quicker you can take both lots down the more you'll live. Yeah they are that dangerous. If you need to take cover, use one of the connectors to the above rail and lie prone to avoid being shot. The helos will more to draw a bead on you so don't assume you're completely safe. After the second one falls you can resume your mad dash. Enemies will rappel onto the rooftops in front of you so grab some cover and keep pushing forward when you can. You will eventually arrive at the engine compartment. I'll leave the final events for you to experience yourself as they aren't difficult to complete. Another CoD feather in the cap and Ghosts is done and dusted. ****************************************************************************** ********************************* ACHIEVEMENTS ******************************* ****************************************************************************** CAMPAIGN ACHIEVEMENTS Story Related (Unmissable): Ghost Stories - 5G Escape (Complete "Ghost Stories" on any difficulty.) Brave New World - 10G Redez-vous in Fort Santa Monica. (Complete "Brave New World" on any difficulty.) No Man's Land - 10G Make it to San Diego. (Complete "No Man's Land" on any difficulty.) Struck Down - 10G Find Ajax. (Complete "Struck Down" on any difficulty.) Homecoming - 10G Defend LA. (Complete "Homecoming" on any difficulty.) Legends Never Die - 10G Hunt down Almagro. (Complete "Legends Never Die" on any difficulty.) Federation Day - 10G Gather intel on Rorke. (Complete "Federation Day" on any difficulty.) Birds Of Prey - 10G Capture Rorke. (Complete "Birds Of Prey" on any difficulty.) The Hunted - 25G Make it out alive. (Complete "The Hunted" on any difficulty.) Clockwork - 25G Hack the system. (Complete "Clockwork" on any difficulty.) Atlas Falls - 25G Distract the Federation Fleet. (Complete "Atlas Falls" on any difficulty.) Into the Deep - 20G Destroy the enemy ship. (Complete "Into The Deep" on any difficulty.) End of the Line - 20G Storm the factory (Complete "End of the Line" on any difficulty.) Sin City - 20G Plan your next move. (Complete "Sin City" on any difficulty.) All or Nothing - 20G Gather the troops. (Complete "All or Nothing" on any difficulty.) Severed Ties - 20G Destroy the Federation's satellite array. (Complete "Severed Ties" on any difficulty.) Loki - 20G Commandeer the enemy space station. (Complete "Loki" on any difficulty.) The Ghost Killer - 20G Confront Rorke (Complete "The Ghost Killer" on any difficulty.) DIFFICULTY RELATED ACHIEVEMENTS You've earned it - 40G Earn the mask. Finish the campaign on Veteran. Complete all missions on veteran difficulty (can be tracked in mission select). Piece of cake - 100G Storm the common room and kill everyone without taking damage on Veteran. Set the difficulty to Veteran and play through the first half of Atlas Falls. You will come to a breach sequence. After being pushed away from the door by your ally you cannot take any damage before all the enemies in the room are dead. One method is to use flashbangs followed immediately by grenades to prevent enemies shooting you. Or if you are patient your allies may win the day for you. The checkpoint can be reloaded if you take damage. SITUATION RELATED ACHIEVEMENTS Spatial Awareness - 10G Kill your first enemy in the Call of Duty Ghosts campaign. During the mission "Ghost Stories" kill the first enemy. Pretty easy. Liberty Wall - 10G Take down both attack helicopters in Brave New World. During the mission "Brave New World" when you are in the large drain and a pair of helicopters appear (one by one). Use the Laser Designator Rocket Launcher to take out both of them to unlock this achievement. Can be done on any difficulty. Keep the radar on the target to make the missiles hit their mark. Blimey O'Riley - 10G Pounce on 10 enemies whilst controlling Riley. During the mission "No Man's Land" when you 'sync' with Riley you must get ten kills total during these sequences. Look at the "throats ripped out notes" on the mission guide to see roughly how many you should have at each point. Waste Not - 10G Every shot with the remote sniper kills a person or vehicle. During the mission "Struck Down" you will be tasked with using the remote sniper in several sequences. A breach (kill one enemy to complete), kill RPG troops (kill all three to complete) and helping allies reach evac (only shoot enemies near the protect marker - five or six total) The final section is three turrets to take out as your helicopter takes off. Shoot only the targets mentioned (or more if you want to risk it) and the achievement should pop. Go Ugly Early - 10G A-10 strafe 50 enemies. During the mission "Homecoming" when you are defending the beach you will get several runs with the A-10. Destroy fifty to get the achievement. It Came from Below! - 10G Kill 6 enemies with the knife while underwater in "Legends Never Die". The first knife kill is free as Rorke will walk you through it. There are only six or seven remaining water based enemies in the level however so you will need to make sure to get as many as you can. There is the flooded car park (three or so) and the defensive point where a few are in the water (can't sneak up on this lot though). Sleeping Beauty - 10G Kill sleeping enemy in face down rappel section. During the mission "Federation Day" after leaving through the hole in the glass you cut earlier you will be walking down the building looking at the ground below. In one of the levels before the lone enemy on the balcony, there is an enemy sleeping on a chair. Shoot him to get the achievement. Carbon Faceprint - 10G Catch the photocopier with your face. When the building explodes at the end of "Federation Day" a photocopier will rocket out of an upper floor. Place yourself under it to get this acheivement. Burn Baby Burn - 25G Destroy 80 fuel containers. During the mission "Birds of Prey" shoot every red and white fuel container you see. Use missiles and keep going until the achievement pops. Jungle Ghosts - 25G Finish the mission without breaking stealth. In the first part of the mission before regrouping with your allies you must make it through without being seen. Head for gaps in the search pattern, lie flat when enemies are nearby and you CAN shoot enemies (just make sure it's a headshot) if need be. After you rejoin the squad just follow orders until the mission ends and the achievement will pop. You can reload checkpoints if you get spotted. Deep Freeze - 25G Drop 8 vehicles into ice holes. On the mission "Clockwork" during the vehicle chase. If you are on Veteran mode this is practically the only way to survive the mission. Shoot at the tyres of enemy vehicles and they should fall down ice pits. There are plenty of vehicle so it should come naturally. Grindin' - 40G Blow the pressure valves on your first attempt. On the mission "Atlas Falls" you will reach the pressure regulator controls. Just keep the pressure levels within the correct zone. Really easy 40G. Got it without even listening to the squads instructions. David & Goliath - 20G Take down the LCS on the first go. On the mission "Into the Deep" you will have to release and pilot a remote control missile from the top of a sunken lighthouse. Release the missile and aim the missile at the glowing red spot on the ship. Hit it to unlock this achievement. Cog in the machine - 35G Kill 5 enemies without being detected before infiltrating Black Zone. On the mission "End of the Line" at the start of the mission, crouch-walk behind every guard you can find until you stab five. They are pretty obvious and easy to knock off. I did it without realising. Stick it on recruit to make it even easier. Jack-pot - 20G Destroy 21 slot machines. During the mission "Sin City" there is a large scale firefight before the Rorke intel on the mission. Before going through the metal gate, shoot all twenty slot machines (there are only twenty here). Go through the gate and go down the hallway afterward. Before going down the stairs shoot the slot machines on the balcony opposite. End of your rope - 20G Cut a grappling hook rope with an enemy on it. During the mission "All Or Nothing" when the enemies in rubber rafts start boarding they will throw/ fire grappling hooks to climb up. Cut one of these with an enemy climbing on it to get the achievement. Fly-by-wire - 20G Take out 3 out of 3 helicopters with the remote missile. At the beginning of the mission "Severed Ties," press Y to change to remote missiles and shoot at the helicopters in the area. After the third on goes down the achievement will pop. They look like ants - 20G Destroy all enemy ground targets and kill no allies with the rods. During the mission "Loki" where you activate the contol laptop and take command of the satellite. Kill every enemy maked in red and kill no allies marked in blue. Take your time, listen to your allies comments like "keep your shots on target" (means you screwed up). Reload checkpoints if this happens and eventually you will unlock it. Tickets please - 20G Shoot the grapple guys off the side of the train. In the final mission "The Ghost Killer" you will destroy two helicopters. After that as you move forward along the train cars grappling hooks will appear ahead of you. Shoot the soldiers climbing up them before they reach the top and the achievement should unlock. You can restart the checkpoint if you fail. COLLECTIBLE ACHIEVEMENTS Audiophile - 15G Collect all 18 Rorke files. Follow the locations in the guide to collect all eighteen. MODE SPECIFIC ACHIEVEMENTS As I don't play these game modes (not enough people I know have Live so team games like safeguard and extinction hold little appeal for me) I have included the best solutions I can find. If you like the solution please vote positively for it if you have a trueachievements account. Makes the world go round :). Safeguard - 20G Reach round 20 in Safeguard. All credit for this solution goes to MCmichaelD who posted it on trueachievements. http://www.trueachievements.com/a181018/safeguard-achievement.htm? showguides=1 Very simple. Do not do this online. Go to local and play by yourself. Set the game options>player options health double and fast regen. Play on stone haven or Stonehedge. I forget the name. In the top right corner of the map if you back was facing the castle, there is a burning 1 story house and next to it there is a 2 story house. Simply camp on the stairs of the 2 story house. Call in your squad mate and move around the top floor so he eventually gets into the corner. When the enemies go up the stairs they will turn and look for him leaving you to shoot them in the back. I suggest you get the fp6 shotgun as it is a 1 shot kill even on the decimation class enemies. Very easy to do and I got it in about 25 minutes. No Man Left - 20G Escape with all four players. All credit for this solution goes to AAxAssassinxJFK who posted it on trueachievements. http://www.trueachievements.com/a181009/no-man-left-achievement.htm? showguides=1 This is just a few survival tips to help you reach your goal Loadouts: 3 people use this, Class: Tank Pistol Type: MP-443 Grach Pistol Ammo Type: Explosive Ammo Team Support: Armor Strike Package: Sentry Gun Equalizer: Crowd Control 1 Person use same except instead of armor for the team support, use Feral Instincts instead. Upgrade Tips: upgrade what you think will help the group but mainly focus on sentry gun having 8 sentry guns on the field at once pretty much makes you unstoppable. The person with feral instincts must have that fully upgraded by the time you arm the nuke and place it down so everyone can run faster. Nuke escape Tips: Using the Feral instincts that the player drops quickly run through the aliens to where the first meteor is blocking the path, immediately turn around and each player place a sentry gun, hold off until the meteor disappears. then the player lays down another Feral Instincts and run to the next meteor. Repeat the step and when the meteor disappears you are pretty much home free run to the chopper and the achievement is yours. BTW make sure you have a riot shield on your back at ALL TIMES during the nuke run Sprinter - 20G Reach the exfil chopper with 1 minute and 30 seconds or more remaining on the clock. All credit for this solution goes to pogomax who posted it on trueachievements. http://www.trueachievements.com/a181010/sprinter-achievement.htm?showguides=1 Basically this achievement will pop once you get on the exfil chopper after you have set the nuke and you have 1min 30 secs left on the clock. i just missed out on getting this yesterday as i had 1:20 left when I got on the chopper. tips to getting this:- 1. change to pistol as you run faster with pistol in hand 2. before setting nuke make sure health and Armour are full 3. DON'T STOP FOR ANYTHING this time round you have to be selfish (sorry guys) 4. know you route back good luck guys and gals!! PS. as long as you hit the chopper area with more than 1.30 on the clock you will get the achievement so if you want to stop and help someone you can but you dont need them for the achievement to pop as you will take off with out them. Made it Out Alive - 20G Escape 1st time. All credit for this solution goes to Sharpaedo who posted it on trueachievements. http://www.trueachievements.com/a181011/made-it-out-alive-achievement.htm? showguides=1 I personally think medic is better for this, you move faster and regenerate health a lot faster. Also you don't take any damage from the gooey stuff the scorpions fling at you. It's also good to add that when the medic is fully upgraded everyone's health regens faster causing them to go down less and possibly save them when escaping. I find using the LMG in the second area (can't remember name) the best gun to use. This is because I like to use the booster, which makes you ADS, reload and move a little quicker aiming down sights. Plus with fully upgraded medic you move the speed you would with a SMG possibly faster. For your team: Have a weapon specialist- increased damage and faster reloads 2 medics- faster movement, unlimited health regen, protection when reviving and immune to scorpions gas(It helps a lot) Then either a tank or engineer depending on there preference Ammo: I suggest just one person concentrates on upgrading ammo and supplying the team. -have armor piercing ammo Have your team use boosters, feral instincts, armor and the other with anything of there choice. Maybe 2 people with armor, but it's suggested that the 4th person leaves upgrading it and concentrates on ammo. Have your whole team use sentry guns, EVERYBODY. Fully upgraded sentry guns give you 2 sentries, both with 30% added rhino damage. This is by far the easiest method to complete extinction, just sit behind your army of turrets and you'll have no problem at all. It helps if you upgrade your pistol by one skill point to make you run a little faster after activating the nuke and have someone place feral down and you will run even faster and make it to the chopper in no time :P For the first area, it's pretty much straight forward. Just use which ever gun you feel at home with. Get your team to all fully upgrade your sentry turrets, you should have enough points or close by now. When taking out the barrier hive place down a few turrets to defend you and get a few people to spray at the main part of the hive when it's health comes up. Also: Searching the area is good- finding SOFLAM lasers are perfect for taking down the hive. Also another tactic is to place a ton of propane tanks on the barrier hive and shoot it as soon as it's health comes up. Another good way to place mortars on it but its costly and not recommended. There is a rocket launcher you can buy for around 2000 and does high damage but again not recommended. For the town area, repeat what's mentioned above. A good tactic here is the electric fences, they really do help out and you'll defiantly make your money back anyway. Also I've encountered a rhino at the start of the row a few times so beware one may be waiting. There is an attack heli you can call in for 6000 but I don't find this useful. After destroying the main barrier hive, restock, boost and armor etc. Take your money and continue on, there will be a rhino along the top of the place you're going, get your team to place turrets around the alley you came out of. Get someone to run up and lure the rhino down to the turrets and take it out. Again this area is the same, just place the drill. Defend with turrets etc.. Like I said -Fully- upgraded sentry turrets are pretty much a must, I can't emphasise this. Before activating the nuke countdown, get your team to drop boosters, armor, ammo, feral and anything else helpful. Pull out your pistol (make sure you have 1 point in it) You will see the medics fly by with there increased movement speed combined with the feral boost :P Activate the nuke and run straight the way you came, 2 rhinos will pop out of the ground by the fence you came through, it's best to take them out there. Get everybody to place down there turrets and shoot the hell out of them. They should concentrate on the nearest turret but with everybody's fully upgraded turrets the rhino shouldn't last very long. Next concentrate on getting the other rhino ASAP. Once dealt with carry on running the way you came, A meteor will block the way for 20 seconds, just restock and place turrets down to protect you whilst you get ready to run again. Back in the town, I think 2 rhinos come here too. One will come out by the truck on the left as soon as you get through, place a turret and unload onto it before the next one spawns. Then carry on running back to the first main hive, another rhino will crawl out the ground near by. Again get everyone to place a turret and spray it back to the ground. If you have no money by this time, or failed to kill any rhinos I suggest just running around with your pistols. Try running into the house and jumping off the roof a few times in a circuit this should evade the rhinos. Once the way has been opened sprint to the chopper, if anyone goes down try dedicate yourself to getting them up, get people to place turrets/Ims around you. Get them up and run to the chopper and you'll be rewarded by an achievement :) Make sure your team has good communication, as it is key to taking down rhinos. If they're all running about all over the place chances are ones going to go down. Stick together with the turrets and it should be a breeze. Tank is too slow for my liking and if you're a medic with armor, fully upgraded turrets.. It's just too easy. Completionist - 25G Complete all Extinction challenges and escape. All credit for this solution goes to Tgamesmaster who posted it on trueachievements. http://www.trueachievements.com/a181012/completionist-achievement.htm? showguides=1 Posting the whole guide would add way too much text for just one achievement. Follow the link to see the full challenge guide. Cabin Fever - 10G Make it to the cabin. All credit for this solution goes to pogomax who posted it on trueachievements. http://www.trueachievements.com/a181013/cabin-fever-achievement.htm? showguides=1 Ok this one is relatively easy if you have a good group playing with you after you start extinction you will be dropped off by a chopper and given a drill to clear out hives after the 4th hive you will then be tasked to look after a chopper from scorpions this one is easy to do just load up and shoot. but the trick here is to not let the chopper go into evading mode as this then prolongs the destruction of a the barrier hive and also makes it harder for you later on in the game. now once this barrier hive is destroyed grab the $3000 and run down the hill past the jeep on the left there is an alley way with a wooded platform use the ladder and climb up and purchase the LMG for $3000 this will give you more fire power and less reloads, then its onto the next 4 hives with this area once you have hit the later 2 which are normally near the second barrier hive always make sure the electric fence is on as well as the fire trap as this will aid you in getting to the next area and your achievement popping. after you have done hive 8 its time to ready up as this is a big onslaught of aliens, now again you must stop the chopper from going into evading mode as this will become more troublesome as the longer it takes the more likely you will encounter a Rhino. Once this barrier has gone down the achievement will pop City Dweller - 20G Made it to the city. All credit for this solution goes to Sharpaedo who posted it on trueachievements. http://www.trueachievements.com/a181014/city-dweller-achievement.htm? showguides=1 This achievement is to make it into in the city on extinction mode. Start up extinction mode either solo, with friends or public match. Your choice :) The team will be dropped off with a drill, you have to destroy the local hives by placing the drill on the hive and defending it. After all hives have been destroyed you'll come to a big wall blocking the way to the town. The chopper will come in as you need 'extra firepower' You must protect this chopper from the scorpions as it shoots at the hive. You have a few minutes to prep up before this so take your time. If you're level 22 and have turrets just place them down, whilst the turrets kill everything that moves around you get your team to spray all of there ammo into the top of the hive(where the chopper is shooting other wise you won't do damage, you'll know because you'll get hit markers) Quick ways of taking the hive out - searching places may find you a SOFLAM laser, this is good to use on the hive, just aim at the main area the chopper shoots and it should take a chunk of health out. - propane tanks, gather tanks and throw them onto the hive, wait for the health to appear and shoot. -Mortars, grenade turrets etc.. Just can be helpful but are costly -Armor piercing ammo After the hive is destroyed the achievement will pop. Any Means necessary - 40G Get 50 kills with the electric fence and fire traps in a single game. All credit for this solution goes to TheTrollinNooB who posted it on trueachievements. http://www.trueachievements.com/a181015/any-means-necessary-achievement.htm? showguides=1 The description of the achievement is to kill 50 aliens in one game using the fire barrel or electric fence traps. Me and my brother found a easy way, after you get past the first hive and open to the electric fences you will have to drill one more hive then give it a minute or 2 and the aliens should start spawning again. Keep running them around and jumping over the fence panel on the floor. After just a couple of minutes the achievement should pop. I did this with a coop partner which made it much easier as he could revive me if and when I went down. Trash Picker - 20G Scavenge 40 items in a single game. All credit for this solution goes to FiBER NL who posted it on trueachievements. http://www.trueachievements.com/a181016/trash-picker-achievement.htm? showguides=1 Did it on solo, popped in the lodge area. Solo probably is the best way to get this, or with a group of friends so people don't take some themselves. Loadout: Level 25 - Class Tank - Pistol - Ammo Type: Armor Piercing - Team Support: Random (not used) - Strike package: Sentry gun - Equalizer: MK32 Strategy: Swipe the intire floor of the map. Leave no corner untouched. Searchables are: 1. Garbage bags / open flat on ground. 2. Small hand gun size containers All hinted areas are hotspots, not guaranteed since they are randomly placed Upgrading (in chrono order): - Turret to +2 - Tank +2 - Ammo +4 - Turret +3 - Tank +3 - Turret +4 - Tank +4 - First area, divide it into 4 zones - Start (mostly along edges) - House / Appartments (dont forget upstairs, usually a few there) - Lodge / Grassland (along fence, in 'valley', behind hyve - Barrier (edges + next to crate) Second and third area - Don't use drill before search trip When entering a new area for the first time without drilling no enemies will (re)spawn. Once you have drilled, the monsters in that area will respawn every few minutes. Tips: - On solo it can get quite tough, so be sure to equip a sentry gun. And don't leave it unattended, for they will kill it - Save ammo as much as you can. Or you will run out, let sentry do the work. Only drop ammo if you have enough spare for a turret. - Dont ignore your drill, loosing it fails your mission - You get 3 revives, so don't panic when u get down for the first time - Piercing ammo is mandatory to succeed. I didnt encounter any rhino's till i played on (nearly escaped, pff) - If you pick up secondaries, discard them when you come across a hypno knife and keep that till monsters come and use it on big monsters (eg. Scorpions) - Dont check the map to hastly.. make sure to take your time.. Some of the boxes can appear cammoflaged in their environment Throttled Escape - 10G Escape using a relic. To unlock this achievement, you must escape in the Extinction mode with a relic active. You can choose a relic once you hit level 1 again after completing level 30 for the first time. All credit for this solution goes to Marrkee who posted it on trueachievements. http://www.trueachievements.com/a181017/throttled-escape-achievement.htm? showguides=1 Relics: Take More Damage - Aliens do increased damaged with their attacks. Pistols Only - Weapon purchases are not allowed. Smaller Wallet - Earn and carry less cash. Mortal - No class selection available. Do Less Damage - Inflict less damage against the aliens. Tips: - It is easiest to escape with 2 or 3 players. - Use the "Smaller Wallet" relic for this achievement. Other Information: - Once you reach level 1 again, you will have ALL items unlocked in your loadout - select what is best for you and your team. - You can deselect an active relic in your loadout and choose another relic. (Before the game starts) - Only the person with the relic active in their loadout will get the achievement. ****************************************************************************** ******************************** LEGAL STUFF ********************************* ****************************************************************************** Copyright 2013 Ben Buttenshaw This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. Current sites with permission to host this walkthrough/guide: www.gamefaqs.com www.neoseeker.com www.cheatcc.com