Walkthrough - Guide for Advance Wars 2: Black Hole Rising
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Walkthrough" for Advance Wars 2: Black Hole Rising on Game Boy Advance (GBA), or click the above links for more cheats.
-Advanced Wars 2: Black Hole Rising- Publisher- NIntendo Developer-Intelligent Systems ____________ version 0.1 ____________ ---------- Contents ---------- 1.Updates 2.Notes 3.CO Powers 4.Units 5.Army's 6.Campaign 7.CO's and how to use them 8.Questions? 9.Final Words 10.Legal Stuff --------------------------------------------------------------------------- ------------- -Updates- ---version 0.1 goes up to orange star co's --------------------------------------------------------------------------- ------------- -Notes- -This is my first FAQ so it might be crappy srry : ( but i hope u like it. -this is a great strategic game and the second version is so much better than the first -I'm not saying the first one is bad but I didn't buy it cause it looked so cartoony -My favorite CO is Drake and my favorite unit is the "battleship" -Rankings are: S=special ranking can only lose about 5-10 units max and have to complete in a small # of days # of days A=great ranking can only lose an above average # of units usually have to complete in above average number of days B=good ranking can only lose an average of units complete average # of days C=bad ranking lose most of the units them complete in any number of days possible more to come later --------------------------------------------------------------------------- -------------- CO and there Powers- -Orange Star- -Andy- More Powerful- None Less Powerful- None CO power meter- ****** Power - Takes *** stars Restores 2 HP of damage for Andys units only. Super Power- Takes ****** stars Restores 5 HP of damage for Andys units only Fire power increases and alows units to move 1 space farther. -Max- More powerful- Direct-firing units are More powerful Less powerful- indirect-firing units lose one firing space CO power meter- ****** Power- Takes *** stars Fire power boost of direct combat units rises slightly and unit movement space increases by 1. Super Power- Takes ****** stars Direct- Combat units receive great firepower boost and there movement spaces increase by 2. -Sami- More Powerful- INFRANTRY & MECH units Less powerful- Direct-firing power units CO power meter- ******** Power- Takes *** stars Increases her INFRANTRY and MECH units by 1 movement space Super Power ******** stars Increases her INFRANTRY and MECH units by 2 spaces and they can capture Propertys in 1 turn even if there HP is not full more to come later --------------------------------------------------------------------------- ------------ ---------------- -Units- Land- Infrantry= 1000g. Move= 3 Cheap but useful can capture and good aganist Infrantry & Mech. Weak aganist vehcs. and coptrs. Mech= 3000g. Move= 2 cheap and very useful anganist other infn. and weak vehc. but not coptrs. Recon= 4000g. Move= 8 still cheap bad good aganist infrn. and some inderict combat units not aganist vech. sometimes not mechs. APC= 5000g. Move= 6 no weapons but very useful can transport infrn. and mech. pretty weak aganist everything. Artillery= 6000g. very effect Tank= 7000g. Anti-Air= 800g. Missiles= 12,000g. Rockets= 15,000g. Md. Tank=16,000g. Neotank= 22,000g. Sea- Lander= 12,000g. Cruiser= 18,000g. Sub= 20,000g. BattleShip= 28,000g. Air- T-Copter= 5000g. B-Copter= 9000g Fighter= 20,000g. Bomber= 22,000g. -Campaign- Orange star _/\_ \ / //-\\ Okay orange star is the easiest campaign ever. -------------- Cleanup -------------- CO= Andy Enemy CO= Flak You star off with one APC