Walkthrough And FAQ - Guide for Conflict: Desert Storm

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                          Conflict: Desert Storm
                           Walkthrough and FAQ
                           Created by: Halo 54
                               Version 0.8

                           Table of Contents

          I.      Overview/General Information

          II.     Recent Updates

          III.    Controls

          IV.     Gametips

          V.      Weapons/Supplies
                  1. Pistols
                     a. SIG P228 Silenced Pistol
                     b. Desert Eagle Pistol
                     c. Beretta Model 92 Pistol
                  2. Assault Rifles
                     a. Colt M16A2
                     b. AK-47 Assault Rifle
                     c. AK-74 Assault Rifle
                  3. Sub-Machine Guns
                     a. MP5-SD Silenced Sub-Machine Gun
                     b. AKSU-74 Sub-Machine Gun
                  4. Sniper Rifles
                     a. Heckler and Koch PSG1 Sniper Rifle
                     b. M82A1 Barrett "Light Fifty" Sniper Rifle
                     c. Accuracy Int. L96A1 Moderated Sniper Rifle
                     d. SVD Dragunov
                  5. Shotguns
                     a. Remmington 870 Combat Shotgun
                     b. Franchi SPAS-12 Combat Shotgun
                  6. Machine Guns
                     a. M60E3 Light-Machine Gun
                     b. RPK-74
                     c. PK Light-Machine Gun
                     d. M249 SAW Light-Machine Gun
                  7. Heavy Weapons/Explosives
                     a. RPG-7 Anti-Tank Rocket Launcher
                     b. LAW-66 Anti-Tank Rocket Launcher
                     c. C4 Plastic Explosive
                     d. M67 Fragmentation Grenade
                     e. Anti-Tank Mine
                     f. SA-7  Grail Anti-Aircraft Missile
                     g. M203 40mm Grenade Launcher
                  8. Other
                     a. Combat Knife
                     b. Binoculars
                     c. Passive Night Vision Goggles
                     d. M18 Smoke Grenade
                     e. PRC319 Communications Headset
                     f. Laser Designator
                     g. MediKit

          VI.     Walkthrough
                  1.  Rescue
                  2.  Safe Passage
                  3.  Special Delivery
                  4.  Desert Watch
                  5.  SCUD Boulevard
                  6.  SCUD Alley
                  7.  Crash & Burn
                  8.  Patriotic Defense
                  9.  No Retreat
                  10. Cavalry Charge
                  11. Human Shield
                  12. On the Brink
                  13. Edge of Destruction
                  14. Counter Attack
                  15. Lights Out

          IX.      Cheats/Glitches

          X.       Frequently Asked Questions

          XI.      Credits

          XII.     Legal Info

          XIII.    Contact Info

    I. Overview/General Information

    The purpose of this walkthrough is to guide gamers through the Xbox version
of Conflict:
Desert Storm. There are spoilers in this guide, so if you do not want to find
out certain details concerning the storyline, you may want to refrain from
reading this guide.

Anyway, here is some general information about the game:

|                                   |                                 |
|     Platforms                     |   XBX, PS2, GCN, PC             |
|                                   |                                 |
|     Genre                         |   Action/Strategy               |
|                                   |                                 |
|     Developer                     |   Pivotal Games                 |
|                                   |                                 |
|     Publisher                     |   Gotham Games                  |
|                                   |                                 |
|     Players                       |   1-4                           |
|                                   |                                 |
|     ESRB Rating                   |   Teen                          |
|                                   |                                 |
|     Price                         |   $49.99 (U.S.)                 |

    II. Recent Updates

Tue, Mar. 04: Version 0.8
                 I added the Cheats/Glitches section, which is
                 self-explanatory as to what it entails.

Tue, Feb. 18: Version 0.7
                 After a very long vacation, I finally returned to
                 writing this FAQ, and finished the walkthrough for
                 Mission 10. I also added a bunch of names to the
                 credits list, as well as answering some questions
                 in the Frequently Asked Questions section.

Thu, Dec. 12: Version 0.5 & 0.6
                 4 more level FAQs have been completed, so only 3 to

Tue, Dec. 10: Version 0.4
                 I completed 2 more level FAQs, but I have skipped
                 level 4. I left it out accidentally, but I'll get to
                 it soon.

Mon, Dec. 09: Version 0.3
                 I completed 4 more level FAQs, and also updated the
                 Gametips section with a few submitted tips. Thanks for
                 your support!

Sun, Dec. 08: Version 0.2
                 I updated the weapons section, and fixed some of the
                 tables so they shouldn't be cut off by the word wrap
                 anymore. Sorry for the long break in updates...I was
                 away this past week.

Fri, Nov. 29: Version 0.1
                 I have just started working on this FAQ. I'll be sure
                 to update it regularly, so check back every once in a

    III. Controls

Here are the controls you'll need to know in order to play the game:


 | Move forward/back        Left Thumbstick up/down
 | Turn clockwise/counter-  Right Thumbstick right/left
 | clockwise
 | Strafe                   Left Thumbstick left/right
 | Look up/down             Right Thumbstick up/down
 | Crouch                   Tap B
 | Prone (Lying down)       Hold B


 | Pick up item             When "Pick Up" appears, press A
 | Select item              Hold Y, and press D-pad up/down
 | Use item                 Right Trigger
 | Action (Reload)          Press A

Give Orders

 | Follow me                Hold L, highlight specific soldier,
 |                          and press A
 | Hold position            Hold L, highlight specific soldier,
 |                          and press Y
 | Follow me (all)          Hold L and press Black button
 | Hold position (all)      Hold L and press Black button 2x
 | Everybody down/up        Hold L and press White Button
 | Fire at will/stand down  Press X
 | Switch character         D-Pad up/down


 | Pause                    Start Button
 | Map/Objectives Screen    Back Button

    IV. Gametips

    Here are a bunch of tips I have put together to help you while playing this
game. The ones here are taken from the instruction manual, but I will add some
as soon as possible. I am also taking requests for more tips from other players.
So, if you have something you want to share, e-mail it to me and, if it makes
sense and hasn't already been mentioned, I'll list it and give you credit for it.

- Most weapons at your disposal have different firing modes, so try to learn
each weapon's strengths and weaknesses for maximum effectiveness.

- Fully automatic weapons have high rates of fire and will keep an enemy pinned
down, so always try to fire in short, controlled bursts; this will help accuracy
and conserve ammunition.

- Use teamwork to defeat the enemy so that you and your soldiers can live to
fight another day.

- An anti-tank weapon is a precious commodity. Use these weapons wisely.

- If you need to take out an enemy sentry quietly, use silenced weapons or the
combat knife.

- If you find yourself running low on ammo, try searching captured enemy
positions for replacement weaponry/ammo.

- Your accuracy improves if you fire your weapon from a stationary position.
Moving and firing will make you less accurate.

- Crouching and lying prone will also improve your accuracy.

- Smoke grenades can create cover for an advancing squad but remember, they do
not last forever.

- Position your team to give maximum covering fire, this could mean the
difference between success and failure.

- The advance order is a useful way to get your squad into position quickly.

- Multiple C4 charges can be placed and then detonated in order of placement.

- Rocket Launchers, Sniper Rifles, and Machine Guns cannot be fired on the move.

- Attacking Main Battle Tanks head on is suicide. Always try to outflank armored
vehicles and hit their rear where the armor is weaker.

- Use the MediKit to heal unconscious soldiers so they can continue the mission.

- Try to avoid killing civilians.

- It is best to have veteran soldiers in your squad. They are, put simply, much
better than rookie soldiers. For example, if you are running through a minefield
with rookies, most, if not all of the soldiers will step on the mines. But, if
you are running through with experienced soldiers, none of them will step on the
mines. Take that into consideration the next time you leave another soldier

- When using a sniper rifle, you will probably notice the two red dots moving
along the center of the horizontal and vertical axes. These represent how much
movement you are making, and by staying still, crouching or lying prone, the
movement of the red dots will decrease. When the two dots are still, you will
have the most accurate shot.

- Remember that you have a four-member squad to control. Make the best of each
soldier in missions by giving each of them oppurtunities to complete objectives.
This means that you should reserve different "jobs" for each soldier, and try to
complete them individually.

- Listen to your fellow soldiers; they often alert you when there is an enemy
presence, whether it be infantry, armor, gunships (helicopters), turret gunners,
or group transport trucks. All are important, and can help you if you do not
notice the enemy yourself.

- Tanks and APCs can often be heard patroling also enemy soldiers can too. Try
listening out for them before proceeding into unknown areas (good for the urban
enviroments).  [By: Danny1517]

- Any AA guns can be taken out with Foley using his sniper rifle and shooting at
the white dish (presumably a satellite dish) with 2-3 rounds.... he does have to
be somewhat close though. [By: SpikesMW]

    V. Weapons/Items

    In this section, I'll list and explain each weapon/item available for use in
Conflict: Desert Storm. There are quite a few, so I have not finished this
section yet (you may notice that the machine gun section is quite a ways from
being finished).
    I have also used a rating system for each weapon. My rating system is based
on a scale from 1-10, using my experience with each one to roughly judge them.

1-3: Poor
The weapon is not proficient in the particular category.

4-6: Average
The weapon is average in the particular category.

7-9: Good
The weapon is good in the category it represents.

10: Very Good
The weapon is exceptional in the specified category.

    I rate them on 5 different categories: Reload rate, rate of fire, noise
level, accuracy, and power. All of these categories represent the scale used
above EXCEPT for noise level. Noise level uses a different scale, from 1 meaning
"Quiet", to 10 meaning "Very Loud".
    I feel that these five categories best represent the abilities of each

Section One: Pistols

SIG P228 Silenced Pistol

Reload Rate: 8
Rate of fire: 5
Noise level: 1
Accuracy: 6
Power: 4

Mainly carried by Bradley, this lightweight pistol uses a compact silencer to
quiet the usual loud sound from a gun. So, this makes it a very useful weapon to
use when trying to keep a low profile, and remaining stealthy. But, its accuracy
is limited, and is sometimes ineffective at medium to long range.

Beretta Model 92 Pistol

Reload Rate: 8
Rate of fire: 5
Noise level: 5
Accuracy: 7
Power: 5

The Beretta, a police issue handgun, is used by Foley. As an alternative to
sniping, it is good for close range combat, and quite powerful.

Desert Eagle Pistol

Reload Rate: 8
Rate of fire: 4
Noise level: 7
Accuracy: 5
Power: 7

A powerful handgun used by Connors, the Desert Eagle fires large .50 calibre

Section Two: Assault Rifles

Colt M16A2 Assault Rifle

Reload Rate: 6
Rate of fire: 8
Noise level: 5
Accuracy: 6
Power: 6

The M16 is a very useful weapon, and great to use in most situations. For close
combat, medium range, and sometimes even long range, it proves to be more than
effective in most situations. It has three firing modes: Single Shot, Burst Fire,
and also comes equipped with an M-203 40mm Grenade Launcher, which can take down
distant targets. Overall, an excellent choice for a primary weapon.

AK-47 Assault Rifle

Reload Rate: 6
Rate of fire: 10
Noise level: 5
Accuracy: 6
Power: 6

With a high rate of fire, the AK-47 is a good weapon to use when trying to
suppress enemy infantry. There are two firing modes: Single Shot and Fully
Automatic. Although firing fully automatic may seemingly be a good thing, it
expends ammo much more quickly, and should be fired in quick burst for maximum

Section Three: Sub-Machine Guns

MP5-SD Silenced Sub-Machine Gun

Reload Rate: 6
Rate of fire: 8
Noise level: 1
Accuracy: 6
Power: 6

A great weapon for all-around usage. It combines a good firing rate with a
silencer fitted to it to achieve a powerful, yet quiet weapon. Used by Jones,
the MP-5 can be used in Single Shot, Burst Fire, and Fully Automatic modes. Once
again, the best method for combat is using the Burst Fire, because it is more
efficient. Single Shot mode is best suited for stealth, when only one shot is
needed to deliver a quick headshot.

AKSU-74 Sub-Machine Gun

Reload Rate: 5
Rate of fire: 9
Noise level: 6
Accuracy: 6
Power: 7

The AKSU-74 is a fast-firing, powerful sub-machine gun. Like many other weapons,
it can be switched from Fully Automatic to Single Shot. Single shot is never
needed, and you should almost always keep this in Fully Automatic, unless you
want to preserve ammunition.

M16 Silenced Sub-machine Gun

Reload Rate: 5
Rate of fire: 8
Noise level: 1
Accuracy: 7
Power: 6

A great improvement over its assault rifle predecessor, the Silenced M16 is a
very good weapon to have at your disposal. Its silenced ability makes it much
better, but the fact that it no longer carries the grenade launcher brings it
down a couple notches. But overall, a great weapon.

Section Four: Sniper Rifles

Heckler and Koch PSG1 Sniper Rifle

Reload Rate: 5
Rate of fire: 3
Noise level: 8
Accuracy: 9
Power: 8

An extremely accurate weapon at long distances, the PSG1 is the weapon of choice
for sniping. Although it is not silenced, it is still useful for targeting long-
range threats and eliminating them.

M82A1 Barrett "Light-Fifty" Sniper Rifle

Reload Rate: 5
Rate of fire: 3
Noise level: 8
Accuracy: 9
Power: 8

One of the first heavy battlefield sniper rifles to achieve success. The Barret
uses a large .50 calibre round, which has an effective range of over 1500 meters.

Accuracy International L96A1 Moderated Sniper Rifle

Reload Rate: 5
Rate of fire: 4
Noise level: 3
Accuracy: 10
Power: 7

This sniper rifle is a step-up from the previous ones. It is somewhat silenced,
making it a much better weapon to use when sneaking. Its accuracy is also

SVD Dragunov Sniper Rifle

Reload rate: 5
Rate of fire: 3
Noise level: 8
Accuracy: 9
Power: 7

An Iraqi sniper rifle. Found in some bunkers, or captured Iraqi buildings. Good,
but there is a noticeable amount of "kick-back" caused by firing multiple
bullets in a relatively short time.

Section Five: Shotguns

Remmington 870 Combat Shotgun

Reload rate: 1
Rate of fire: 3
Noise level: 7
Accuracy: 6
Power: 8

The Remmington 870 fires magnum rounds that separate into many pieces once fired.
This allows it to be very effective at short range, but also causes it to lose
accuracy at medium to long range due to the separation. It is best used inside
buildings, or in small, enclosed areas.

Franchi SPAS-12 Combat Shotgun

Reload rate: 2
Rate of fire: 3
Noise level: 6
Accuracy: 6
Power: 8

Like the Remmington, the SPAS-12 is a somewhat upgraded version. It is a bit
quieter, but nonetheless powerful. Use it in the same manner as the Remmington.

Section 6: Machine Guns

M60E3 Light-Machine Gun

Reload rate: 5
Rate of fire: 9
Noise level: 6
Accuracy: 5
Power: 8

The M60E3 is the first light-machine gun you'll use in the game. Like all other
machine guns (bar sub-machine guns) in the game, you'll only be able to fire it
when you are standing still. This adds to the realism of the game, as it is not
possible to fire these accurately while running in real life.


Reload rate: 5
Rate of fire: 9
Noise level: 6
Accuracy: 5
Power: 8

Adapted by the Soviets in the late 1970s, the RPK-74 is the Russian equivalent
of the M249.

PK Light-Machine Gun

Reload rate: 5
Rate of fire: 9
Noise level: 5
Accuracy: 5
Power: 8

The PK is another Iraqi machine gun, comparable to the other machine guns in the
game. A bit quieter.

M249 SAW Light-Machine Gun

Reload rate: 5
Rate of fire: 9
Noise level: 6
Accuracy: 5
Power: 8

The M249 was developed to replace the shortfall the U.S. Army had in a squad-
based automatic weapon, one that had never been fulfilled since the retirement
of the WW2-era BAR in the 1950s. Using the same round as the M16A2, it is a
lightweight and reliable weapon, reckoned to provide the same amount of
firepower as 10 M-16 riflemen in defense.

Section 7: Heavy Weapons/Explosives

RPG-7 Anti-Tank Rocket Launcher

Reload rate: 3
Rate of fire: 1
Noise level: 8
Accuracy: 8
Power: 10

The RPG-7 fires rocket-propelled grenades at a high velocity, used mostly for
taking out heavily armored tanks or other vehicles.

LAW-66/80 Anti-Tank Rocket Launcher

Reload rate: 3
Rate of fire: 1
Noise level: 8
Accuracy: 8
Power: 10

More powerful than the RPG-7, the LAW-66/80 rockets serve the same purpose as an
anti-tank weapon. Always reliable, you can guarantee destroying a tank by firing
at the rear, where the armor is weaker.

C4 Plastic Explosive

Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: 10

C4 is a very destructive tool used for taking out machinery, computers, or even
bridges. Just place it on the object you want destroyed, back away, and use the
C4 Detonator to set it off. Be careful, though, because nearby explosions will
destroy it prematurely.

M67 Fragmentation Grenade

Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: 8

Frag grenades are powerful and used for many purposes. If you are being attacked
by a large group of infantry, these are ideal to use to take out a large number
of soldiers. Also, if you are hiding behind a building, you can bank one off a
nearby wall to ricochet and kill any nearby soldiers. Non-armored vehicles can
be destroyed with a well-placed grenade, as well.

Anti-Tank Mine

Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: 9

Anti-tank mines are effective, but often times very hard to place if you want a
tank to run over them. You'll have to know ahead of time the course in which the
tank travels, and use it to your advantage by placing a mine on that course.
Like the C4, nearby explosions will set these off.

SA-7 Grail Anti-Aircraft Missile

Reload rate: 3
Rate of fire: 1
Noise level: 8
Accuracy: 8
Power: 9

The SA-7 is a shoulder-mounted launcher that fires high-explosive missiles. Use
them to take out enemy gunships; wait for them to hover, and then destroy them.
Do not waste these on tanks, because the missiles do not penetrate their armor.

M203 40mm Grenade Launcher

Reload Rate: 4
Rate of fire: 1
Noise level: 7
Accuracy: 4
Power: 8

Equipped to the M16A2, the Grenade Launcher is a highly effective way to propel
grenades at much farther distances than possible by throwing them. You can only
have three grenades per mission that you have the M203, so use them wisely.

Section 8: Other

Combat Knife

Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: N/A

The weapon of choice for stealthy action; you can use it to slit enemy soldiers'
throats in order to make less noise. When trying to sneak around, the last thing
you want to do is make a lot of noise, and the combat knife is used best for
staying silent.


Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: N/A

These are used best when you need a clear view of a distant object. Also, an
alternative for a sniper rifle's scope. Carried by Bradley.

Passive Night Vision Goggles

Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: N/A

A good thing to have when you're having trouble seeing in the dark, the night
vision goggles allow you to see much more clearly at night, or in dark areas.

M18 Smoke Grenade

Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: N/A

Smoke grenades are mainly used to give yourself cover by hiding behind a blanket
of smoke. Be sure that you are ready once the smoke dissipates.

Laser Designator

Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: N/A

The Laser Designator is used to call in airborne attacks. To use it, zoom in on
a target, and wait while it attempts to lock-on to it. Once this is done, you
will receive a confirmation tone, and then you will be able to press A to call
in the air strike.

PRC319 Communications Headset

Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: N/A

Used in the same manner as the Laser Designator, the Communications Headset will
allow you to set a target for an artillery strike by MLRS (Multiple Launch
Rocket Systems)


Reload rate: N/A
Rate of fire: N/A
Noise level: N/A
Accuracy: N/A
Power: N/A

An invaluable tool for Conflict: Desert Storm. You will need these many times
throughout the game, especially in harder difficulties. These can be used to
heal yourself or your teammates, and can be taken from unconscious soldiers, if
you do not have any yourself.

    VI. Walkthrough

    Here, I will list the way that I use to complete each level. Since there are
an infinite amount of ways to do most things, I am only listing the way that I
use because there is no possible way to list everything. I feel that my
strategies helped me to succeed in this game, but you may have different
opinions on what to do and what not to do.
    If possible, I have also included a stealth approach for certain parts of
the game. There is not always a way to be stealthy, but if there is one that I
know about, I will list it.
    I have only completed 12 full mission walkthroughs at the moment, but more
will come very soon.

Level 1: Rescue


    On July 24, 1990 Iraqi forces began massing on the Kuwait border. As
negotiations broke down, United Nations Special Forces teams were dispatched to
the Middle East. On August 2, Iraq invaded Kuwait. As the Iraqi tanks crossed
the border the Special Forces moved into action.
    Paul "Eagle-Eye" Foley, one of our best snipers, was captured while trying
to destroy one of the bridges along the Kuwait-Iraqi border. This bridge must be
destroyed to slow down the Iraqi advance. We can't spare enough men for a full-
scale assault, but one man should be able to penetrate the defenses, locate and
rescue Foley, then destroy the bridge. Once the mission has been completed,
return to the LZ for helicopter extraction.

Foley is being held in a small building, northeast of the bridge.      Secure
the position, then rescue Foley.
When Foley was captured, the guards took his C4 plastic explosive      charge.
Find the C4, then use it to blow the bridge.
Use the C4 to destroy the upper central struts of the bridge.
Return to the landing zone with Foley for helicopter extraction.


As U.K. Special Air Services soldier:
Rifleman          - ***
Pistol            - **
Medic             - *

As U.S. Delta Force soldier:
Rifleman          - ***
Pistol            - **
Combat Engineer   - *

    The first soldier you will have the ability to command, Bradley will become
the leader of your squad. He is skilled in close to mid-range combat, and is
mostly used for quickly running through an area and sweeping through the
    Bradley is the soldier in your squad that will be most likely to use
advanced gadgets, such as the PCP319 Communications Headset and the Laser
    Overall, he is not the best member, but he proves his worthiness to the team
many times throughout the game.

    Every mission that you are resupplied for, Bradley starts out with the
following items:

Assault Rifle (Colt M16A2)
Pistol (SIG P228)
Smoke Grenades (M18)
Frag Grenades (M67)
Combat Knife

And in some cases:

Laser Designator,
PCP319 Communications Headset, and/or
Sub-machine gun (M-16 Silenced)

At the start of the level, go forward and turn to the right around the corner.
As you start to go down the ramp, an A-10 will fly by and bomb the nearby trucks.
You should now hold be to stay prone, and wait about ten seconds. During this
time, a guard will run over from the other side of the bridge to where the
trucks are, and will turn around, facing the other direction. Now, advance down
the ramp, and when you get to the bottom of the hill, you can either go in guns
blazing, or take each guard out quietly. I prefer to kill them quietly, but
whatever works for you is best.

--Stealth approach:
Crouch walk behind the small shack, and shoot the guard that is standing inside
with the silenced pistol (make sure you get him in one shot). Now, go around to
the right of the shack, and take out your combat knife. Go up to the first guard
and slit his throat by going up against him and pressing the right trigger.
Repeat the same method for the second guard. Be careful not to get spotted!

    After the three guards are dead, head inside the shack and take the medikit
box that is inside. A medikit box holds 6 medikit packs. Now, proceed past the
bridge, and you will come to a fork. I strongly recommend going to the right
side rather than the left, as the left approach is highly guarded and therefore
risky. It makes more sense to go right, so that is the way I'll explain it.
    Proceeding to the right, you will come to a hill that heads downward. If you
go down there, you will be faced with two guards. Kill them and continue on.

--Stealth approach:
Instead of going down the hill, head to the small shack to the right and find a
hiding spot inside that allows you to see the top of the hill. Shortly after the
A-10 flies over, you should be able to see the two guards run by. You can follow
them back to the bridge and slit their throats, if you want.

    Moving along, when you come to the end of the canyon, you should be near a
dry riverbed. If you see the bridge, you know you're in the right place. Up
along the riverbed is a tank, so be careful not to let it find you. Once you see
it, fire a LAW-66 Anti-Tank Rocket at it. This should destroy it. Be careful now,
because destroying the tank will set off the alarm. This will cause Iraqis to
come running around the next corner, so take caution.

--Stealth approach:
Using the sides of the riverbed for cover, you can sneak by the tank, and make
your way past without setting off the alarm. Just stay prone, and crawl by it.

    After you get past the tank, head to the right. You will have to make your
way up a hill, and end up near a small camp. There should be two guards here.
Kill them.

--Stealth approach:
Sneak up the hill, and find out where the first guard is. If you can get behind
him, run up to him and slit his throat. The other guard should be standing over
at the camp, so do the same to him.

    Now, find the AK-47 and ammo for it, located at the small campsite. Pick it
all up. Coming out of the camp, head to the left, and proceed through the
somewhat narrow path. Follow it until it starts to bend to the right, and then
stop. There should be a group transport truck driving by at this point. Switch
to the M203 40mm Grenade Launcher equipped on the M16, and fire a little above
where you want to hit it. Grenade shooting takes practice, but can be a
lifesaver. Once you hit it, make sure you kill the Iraqi that comes running down
the hill up ahead. There will be another guard to the left, as well.

--Stealth approach:
Instead of destroying the group transport truck, let it drive by. Shoot the
guard at the top of the hill with the Silenced Pistol (make sure it's a "stealth
kill bonus"), and then go to the left of this, and find the sleeping guard
(sleeping standing up??). Slit his throat.

    Going left, you will come to a structure with a big dome on the top. This is
where Foley is being held; you'll need to secure the area, and then rescue Foley.
Enter the area and kill any guards you see. There should be about 5 in total,
including the one inside the jail.

--Stealth approach:
Sneak into the area undetected, and wait for one guard to walk inside the jail
(now there will be 2 guards in there). Wait outside the entrance, and when the
guard walks out, get behind him and slit his throat. Now, if you watch the guard
inside the jail, you'll notice he is walking around, but he has a certain route
that he follows. Use this to your advantage, and slit his throat when he is
standing where the Sniper Rifle is, near the desk. Go outside the jail and find
the last few guards. Some will be patrolling, but it shouldn't be too hard to
get to them undetected.

    Once you've killed them all, head inside the jail, and pick up the cell key
and the RPG-7 Anti-Tank Rocket Launcher. Walk over to the cell, stop, and press
A to open it. Foley will now run out, retrieve a Sniper Rifle and a Medikit box,
and then stay there. If you didn't use the stealth approach, then there will
probably be guards running in from where you came. Kill them. Now, you can use
this time to practice with giving orders to Foley. Once you feel you are ready,
tell him to follow you, and head back from where you came.


As U.K. Special Air Services soldier:
Sniper   - ***
Pistol   - **
Medic    - *

As U.S. Delta Force soldier:
Sniper   - ***
Rifleman - **
Pistol   - *

    An expert marksman, Foley uses his sniper rifle to skillfully take out his
enemies from afar. As with all soldiers in the game, his progression through the
game will lead him to become more skilled, and therefore much easier to use.
    Foley is great to have when you are at a distance from the enemy. If you are
heading towards enemy territory, it is a good idea to keep him a safe distance
away, in case something happens to the other soldiers. This way, he can stay
back and be just as useful because of the addition of his sniper rifle.

    Every mission that you are resupplied for, Foley starts out with the
following items:

Sniper Rifle (PSG1, M82A1, L96A1)
Pistol (Beretta Model 92)
Smoke Grenades (M18)
Frag Grenades (M67)
Combat Knife

    When you get to the hill up on the left, go up and find a spot at the edge
of the cliff to leave Foley. You'll need him to snipe for you while you go down
and place the C4 with Bradley. Now, tell him to hold position, and head back
down the hill from which you came. Go to the left, and go into the small shack
on the right. Pick up the C4 and the detonator, and the Medikits, as well. Walk
over to the middle of the bridge, and when you get the message displayed
onscreen to place the C4, select the C4 in your inventory and press the right
trigger to place it. After a few moments, the C4 will be set.
    Now, go back to where you left Foley, and tell him to follow you. Detonate
the C4 wherever and whenever you like...except when standing on or under the
bridge. Make your way back to the LZ by using the map and by memory, and when
you finally reach the LZ, you'll know it because of the red smoke flare. Stand
near the smoke and soon your evacuation helicopter will arive to pick you up.
Good work. Now, watch the mission debriefing screen to check out your stats on
this mission.

Level 2: Safe Passage


    The Iraqi army has invaded Kuwait City. Your team must locate the Emir of
Kuwait and get him safely out of the city. Connors, your heavy weapons
specialist, has been sent to clear the way through the city. Rendezvous with him,
then make your way to the extraction point.

The Emir and his entourage have been ambushed by forward elements of
the Iraqi invading force. Get to the ambush spot and rescue the Emir
before he is captured or killed.
The Iraqi forces have deployed Russian-made BMPs and T-62 Main
Battle Tanks in Kuwait City. Destroy any you encounter.
Corporal Connors, your heavy weapons specialist, is waiting for you
at Position Blue. Rendezvous with him as soon as possible.
Get the Emir and your team to the extraction point, where an RAF
helicopter will fly you to safety.

    This level takes place in Kuwait City. The city is swarming with Iraqi
soldiers who aren't so happy to see you, so you'll have to be careful at all
    At the start of the level, start moving forward, making sure Foley is
following you. Try not to kill the first four guys that come at you, because
they are just civilians. After they pass by, continue forward and watch out on
your left for Iraqis. When you come to the burning limo, turn right and find the
Emir behind the boxes. Get him to follow you and then proceed farther down the
road...and watch out for the Iraqi on the small bridge up above to the left.
After he is dead, walk down the side road to the left, and take a right when the
path ends. Keep going, and when you see a RPG-7 Anti-Tank Rocket Launcher to the
right of you, pick it up.
    Now, turn to the left and watch for Iraqis. Once again, try to avoid killing
the civilians. After you kill a few of the soldiers, a BMP armored tank will
appear near the hill up ahead. Use the RPG-7 you just picked up to destroy it,
and then go down the stairs and to where the tank came from. If you would like
some more rocket ammo, you can go inside a few of the buildings in this part of
the city. After you are happy with your weapon supply, go down the hill, staying
cautious of Iraqis in nearby windows.
    Follow the road to the right, and when it forks, look to the left and kill
the two soldiers waiting there. Turn around and go the other way now, and you
will see Connors waiting behind a car, at Position Blue. Walk up to him, and
he'll turn around and tell you that he just had a run-in with a T-62 up ahead.


As U.K. Special Air Services soldier:
Machine Gun - ***
Anti-tank   - **
Medic       - *

As U.S. Delta Force soldier:
Anti-tank   - ***
Machine Gun - **
Pistol      - *

    Connors is the heavy weapons specialist of the squad. His expertise is using
machine guns, rockets, and grenades. So, if there is a nearby tank, he is your
best bet at destroying it. Make sure you keep him supplied with at least one
rocket at all times.

    Every mission that you are resupplied for, Connors starts out with the
following items:

Machine Gun (M60E3; M249 SAW)
Rocket Launcher (LAW-66, RPG-7)
Pistol (Desert Eagle)
Smoke Grenades (M18)
Frag Grenades (M67)
Combat Knife


 Proceed down the road, with your teammates' backup, and when you see the tank,
take a shot at it. Now, go down this road, watching for any Iraqi soldiers. It
is a good idea to use Connors for this part, because his machine gun can be used
to take out multiple enemies in a relatively short time without reloading.
    When you get to the end of this road, turn right and go up the stairway
leading to the highway. Be careful, as there is another T-62 up here. Listen for
it to roll by, and then take out the rocket launcher, aim at its rear, and
destroy it. Now, take your fellow soldiers and follow the highway (once again
being careful of soldiers in windows) to the point where it is destroyed, and
ramped downward. Walk down the ramped section and take a left when you get to
the street.
    Walk down this street and kill any soldiers you encounter. They will mostly
be coming from the left hand side, but watch for the right side, as well. As you
near the end of this road, you should see the red smoke appear in a parking lot.
Wait here with the Emir and your teammates until you are picked up by helicopter.
Hold your position until it arrives.

Level 3: Special Delivery


    The United Nations deadline for Irag to withdraw from Kuwait expired at
midnight on January 16. The UN and its allies were authorized to use all
measures to force Iraq out of Kuwait. Cruide missiles were launched from
warships in the Gulf to mark the beginning of Operation: Desert Storm.
    Your Special Forces team is ordered to destroy Iraq's Early Warning Radars.
    Before the air campaign can begin, it is essential that several early-
warning radar installations along the Iraqi and Saudi Arabian border are
destroyed. These strikes will be followed up with an F-15 fighter-bomber strike
against the local air-defense command center in An-Nagaf. This combined strike
will cripple Iraq's ability to launch intercept flights against Allied aircraft,
thereby ensuring Coalition air superiority over Iraq.
    One of the key Early Warning Radar installations is located inside the local
Iraqi air force base near An-Nagaf. Your team is to be air-dropped near the
enemy base. Infiltrate the base undetected, and destroy or disable to SAM
emplacements protecting the airbase from airborne attack. Once this has been
done, Apache strike mission "Alpha 2-1" will fly into the area and destroy the
Early Warning Radar installation.
    The secondary phase of this mission is to retrieve any data concerning
Iraq's SCUD launcher capabilities. Search for this information within the base
mainframe. Iraqi computer security is likely to be lax, so retrieving the data
should not be a problem. Command also authorizes the destruction of any viable
targets of oppurtunity such as military aircraft or airbase supply buildings.
    The fourth member of your team joins you on this mission. Corporal Jones is
a demolitions expert and a close assault specialist.
    Tactical suggestion: Instead of destroying the SAM emplacements with C4 and
alerting the base to your position, infiltrate the base undetected and destroy
the main power generator with C4. This should cut off the power to the Early
Warning Radar, and render the SAM emplacements useless.



SAM Sites






As U.K. Special Air Services soldier:
Combat Engineer - ***
Rifleman        - **
Medic           - *

As U.S. Delta Force soldier:
Medic           - ***
Combat Engineer - **
Rifleman        - *

    Jones is the demolitions expert of your special forces team. He specializes
in setting C4 charges, as well as in close assault.
    Use Jones whenever you need a stationary object destroyed. Just place the C4,
run away, and detonate it. He is also good to use when trying to remain stealthy.
Switch to single shot on the MP-5SD and go for headshots.

    Every mission that you are resupplied for, Jones starts out with the
following items:

Sub-machine Gun (MP5-SD)
Combat Shotgun (Remmington 870, Franchi SPAS-12)
Smoke Grenades (M18)
Frag Grenades (M67)
C4 Plastic Explosive
Anti-tank Mine
Combat Knife

    Start this mission by going down the nearby ramp and heading towards the
small campsite. There will be a goat herder here that will alert the guards if
he spots you, so your best bet is to kill him or sneak by him. I would prefer
killing him, but since he's a civilian, you may want to reconsider.

    Moving along...go towards the riverbed and follow it around the corner. Kill
the two patrolling guards and head towards the bridge. You will be faced with
about 7-10 guards, so be prepared for them. Watch out for the turret gunner,

--Stealth approach:
When you come around the corner of the riverbed, use Jones to sneak around and
stealthily kill both of the guards. The easiest way to do this is stay behind
the corner and wait for the guards to pass by. They will stop behind you, and
you should now be able to sneak over and slit their throats. Now, as you head
forwards, use Foley to snipe the turret gunner. Since the sniper rifle is not
silenced, you should probably run away before you are spotted. When you feel
safe enough to venture out again, sneak into the camp with Jones and be
extremely careful where you go. Almost all of the guards here are patrolling,
and you'll need to know where each one is at all times. Slit all the guards'
throats, if possible.

    Now that you've killed all the guards here, head across the bridge and go
forward, to the left of the protruding rock formation. If a group transport
truck comes, use Bradley's M203 to launch a grenade at it. Go past these next
two corners, and at the third corner, kill the patrolling guard. Turn to the
left and head into the next large area. There are two turret gunners, and about
5 other guards here. Use Foley to snipe the gunners and use any means necessary
to take out the rest of the defenses.

--Stealth approach:
When you come around the third corner after the bridge, use Jones to stealthily
kill the patrolling guard. Give Bradley's binoculars to Jones, since you may
need them as you do the next part alone. Using Jones ONLY, crawl past the
opening to the left, and around the entire area. You will be faced with at least
one patrolling guard, whom you may shoot or knife, depending on the situation.
Whatever you do, make sure you don't set off the alarm. If you are going for
stealth in this level, you can't achieve it if the alarm is triggered. If you
are willing to, you can try to kill all the guards in this part of the level
stealthily. Be aware that this can be very frustrating, as there are many
variables that you will have to take into consideration, such as even though
your weapon is silenced, other guards may see a dead comrade and be alerted. So,
after shooting someone, try to hide in order to avoid detection.

    After you escape this area, follow the path as it bends a few times and make
your way to the main airbase. You will know when you have arrived because you
will see a chain-link fence there. Using Foley, snipe the two guards (one is on
the same ground level as the base, and one is on the recessed path, near what is
called a "wind sock", or a sort of tubular flag used to measure wind direction.
Go down the ramp to the right and go along the cliff-edge. As you approach the
main base, use Foley to snipe the guards in the towers as you stay cautious of
other guards in the base.

--Stealth approach:
If you have only Jones, you may want to get Foley as well in order for him to
snipe certain guards. When you come to where the chain-link fence is, snipe the
two guards, as usual, and then go down the path to the right. Look up and zoom
all the way in. Look for a air-traffic control tower (it is wider and looks
different than other towers). When you see a guard walking around on the outer
path, snipe him. Make sure that every shot is a kill in this area, so you can
even go for torso shots if it is easier. Sneak up the ramp to the left and get
behind the curved bunker. Be very careful because there is a patrolling guard up
ahead. Use Foley to snipe the guard in the tower to the far side of the base,
and quickly lie prone to avoid detection. Crawl over to the left, and around the
building. When you see the ramp leading to the top of the building, sneak to the
left of it and snipe the guard in the tower ahead. Now, you will have to be very,
very careful of the patrolling guard I mentioned earlier. After killing a
certain amount of guards, he will be alerted and will rush to your position. I
got past this part with a little luck by hiding on top of the roof, lying prone
right on the side of the ramp. The guard rushed towards me, but luckily, he
stayed on the ramp and didn't go any further. As he made his way back to his
original position, I followed him and slit his throat. You may find an easier
way to do this, but I feel that this is the best way. Snipe any remaining guards
in towers, and then have Jones run in and place C4 on the main power generator.
It is located in a fenced-in building, and looks like a large machine with a
gauge on it. Don't set off the C4 just yet.

    Now, you'll need to disrupt the Iraqis' air force, accomplished by
destroying two MiG fighter jets and the base's fuel supply. Find each plane
hangar, and enter them by pressing the switch near the door. Kill the guards
inside (they won't set off the alarm) and place C4 somewhere near the MiG-29
fighter jet. Repeat for the second jet. Find the base's fuel dump (two large
fuel tanks), and place C4 somewhere near it.

    After this, you will need to find the data disk that contains the SCUD
positions information. Find the building that holds the data disk (refer to your
map if you are having trouble finding it). Open the door and head to the left.
Kill the guard in the room to the left, and then go through the door on the
right, take a left, and then another left after the shower room. Kill the guard
in this hallway, and then proceed up the stairs. Run to the left, killing the
next two guards (one is in a room to your left and one is up ahead). Retrieve
the data disk from the main computer room, and then make your way back outside.

    The next objective in this mission is an easy one: Extraction. You will need
to escape the base; there are two possible ways to do this. First use your map
to discover the location of the landing zone. Either backtrack from where you
came, or find the different route, which will lead you to a large gate that you
will now be able to open. Once it is open, gather your squad and remember to set
off all the previously laid C4 charges. You will now be able to be picked up by
an evac helicopter, so just wait for it to come. Congratulations on completing
mission 3.

Level 4: Desert Watch


    Intelligence analysis of the data taken from the airbase has shown that a
large number of Iraq's mobile SCUD carriers are operating north-west of Highway
10 near Al-Qaim in northern Iraq. It is believed that these SCUDs will be
launched against Isreal in an attemp to daw them into the war.
    Your team is to be flown in by helicopter to a DOP (drop-off point) south of
Highway 10. Your mission is to infiltrate this area undetected and observe
Highway 10 for any signs of SCUD activity. This hunting ground has been
designated "SCUD Boulevard". Destroy all SCUDs in the area before they can be
launched against Isreal.
    HQ has given the go-ahead to destroy the local signal booster system that
powers the Iraqi communications landline. This landline runs parallel to the MSR
(main supply route) The signal booster is situated in a small concrete cunker
next to the MSR. A C4 charge placed on the signal booster system will interrupt
Baghdad's ability to communicate with their forces in the Al-Qaim area.
    Once all mission objectives have been completed, proceed to the LZ for
helicopter extraction.




Signal Booster



Walkthrough N/A yet!

Level 5: SCUD Boulevard


    With the successful destruction of the SCUD launchers operating near Al-Qaim,
attacks against Israel have dropped dramatically. However, there is still a
large number of operational SCUD launchers in the area farther north. We must
put an end to the SCUD threat once and for all. If Iraq is successful in
bringing Israel into the war, the Arab coalition is likely to collapse.
    Last night, satellite imagery picked up several tell-tale heat signatures of
SCUD launchers from 2 areas to the north of your position. These 2 areas are
both close to the Iraq/Syrian border, and well within striking distance of
    Your squad is ordered to Area 1, designated "SCUD Boulevard". Destroy all
SCUD launchers in the area before they launch their payloads towards Tel Aviv.
Once this is done, assemble your squad and make your way to the second area,
designated "SCUD Alley". You have permission to take out any targets of
    Once you have completed this mission, you will not be resupplied before the
next mission, so watch your ammunition expenditure carefully.


Locate and neutralize the SCUD threat in Area 1 before they can
launch their payloads at Israel.
Once Area 1 has been cleared of SCUD launchers, assemble your squad
at the canyon road at the northern edge of the combat zone.

    This level would be easy, except for the fact that your vision is severely
blurred by the whirling sandstorm around you. Start by advancing your squad
forward, around the rock structure to the left, and use Jones to take out the
Iraqi up ahead on the elevated ground. Then, go up to where he was, and shoot
the other Iraqi below. Now, go to the left and follow this road. There will be a
fork in the path, where I would advise going right.

    Kill the guards behind the sandbags on the left. Run up to the right, and
kill the soldiers in the small campsite. A BMP is in the area, so watch out for
it, and destroy it when you get the chance.

    After you have killed everyone, check the surrounding campsite for an RPG-7,
two AK-47s, and a couple Medikits. Use Connors' light-machine gun to take out
the nearby SCUD launcher.

    Just keep going forward along the path. You will come across a few enemy
soldiers on your way, so don't let them become a problem. Soon, you should come
to another SCUD, which, of course, you must destroy.

    Now, you must enter a small village, which is being guarded by a BMP. Locate
the village on your map, and head towards it. Once you find it, immediately
destroy the BMP and go into the village. You will be ambushed by a lot of enemy
soldiers, so be prepared for a good fight, and make sure you have plenty of
Medikits. Destroy the SCUD located in the village and also try to find the
building with the weapons and items inside; you will need them, since you aren't
being resupplied before the next mission.

    Find an exit south of the village, and find the final SCUD, making sure you
take out all the surrounding enemy infantry first. Once this is completed, use
Connors once again to destroy it with his machine gun. Now, locate the exit on
your map, and go towards it. You will be met with slight resistance on the way
out, but nothing that you can't handle. Congratulations...and let's hope that
you are adequately supplied for the next mission.

Level 6: SCUD Alley


    You are to destroy any functioning SCUD launchers in Area 2, designated
"SCUD Alley". Intelligence indicates that the SCUD launchers are heavily guarded
by infantry and armored units. Once this area has been cleared of SCUDs, make
your way to the southern edge of the valley for helicopter extraction.

Destroy all SCUDs in Area 2 before they attack Israel.
Once all SCUDs have been destroyed, proceed to the landing zone and
wait for pick-up.

    I find that the best way to do this first part of the level is to bring
Foley down the path from the beginning and have him snipe the tank commander
(the one using the gun on the tank). After this, the tank should have more
trouble seeing you. If you have rockets, use them to take out the tank. If not,
throw a smoke grenade and have Jones place a C4 Charge near the tank, and
destroy it. Now, there will be a large number of infantry coming from the path
on the left, so make sure you have full squad support.

    Destroy the nearby SCUD launcher when you get a chance, and try to save
explosives by using a machine gun. Go into the small campsite, shoot the fuel
drum a few times to blow up the tent, and collect the AK47 and Medikits inside.
You will also find a couple RPG-7 rockets and SA-7 anti-aircraft missiles at
nearby tents. You can now either go left or right (I prefer right), and you'll
have to destroy another tank and a SCUD launcher.

    After you destroy this SCUD Launcher, go forward and you'll most likely come
face-to-face with a MI-24 "Hind" helicopter. You should use Connors to shoot an
SA-7 anti-aircraft missile at it when it is hovering. Once it is destroyed, keep
going forward and locate the nearby SCUD launcher, and destroy it.

    Continue forward until you reach an incline, which you can use as a safe
place to take down any enemy forces from. There is a large number of Iraqi
infantry in the area, as well as a T-72 tank, so be on guard at all times.
Destroy the fourth SCUD, and after you have weakened or eliminated the enemy
threat in the area, follow your compass towards the landing zone, where you will
finally be picked up in an evac helicopter.

Don't get too comfortable in that helicopter...

Level 7: Crash & Burn


    Situation Report: Your extraction helicopter has been shot down by an Iraqi
    Enemy forces are closing in on your position. This force consists of
infantry supported by BMPs, plus enemy gunships. Coalition Search and Rescue
teams are on their way to your position. Hold the plateau until they arrive.
    Tactical Suggestion: Set up your squad across the length of the plateau with
overlapping fields of fire. It is crucial that any armored targets are quickly
destroyed before they can get a foothold on the plateau. Once the Search and
Rescue helicopter arrives, protect it until your squad and the helicopter crew
can get on board.




    Use Connors and have him pick up all the heavy weapons. Allow each member of
your squad pick up a Medikit box, and then set up each soldier so that they will
be able to take down any targets coming from the three main openings. This level
is fairly easy, but you just have to constantly be on the lookout for enemy
infantry, armor, and gunships.

    I prefer leaving Bradley where he is, protecting the gunner and copilot. I
have Foley stay around the center of the area, and Connors and Jones to the
right of Foley.

    If you know where the tanks will come beforehand, you can use this to your
advantage by placing anti-tank mines with Jones. Otherwise, you can just use
Connors to take out all of the tanks with LAWs.

    Make sure you keep Foley alive. He will be a major help to you in this
mission, especially when there are snipers on the tops of the cliffs surrounding
the area.

    Bradley is also a key member of the squad in this mission, since you need
him to watch out for the two helicopter pilots. A few stray enemy infantry may
be able to sneak by you and your squad, so Bradley is there to defend against
any sneak attacks.

    After all tanks have been destroyed, and the search & rescue helicopter
arrives, make sure you protect it on your way back, and gather your squad around
it to complete the mission.

Level 8: Patriotic Defense


    Elements of the Iraqi 5th Mechanized Division have crossed the Kuwait/Saudi
Arabian border and have occupied the border town of Al-Khafji. Your squad is cut
off from friendly forces, and must attempt to destroy as much of the occupying
force as possible.
    MLRS (Multiple Launch Rocket Systems) have been ordered to assist you. These
long-range rocket strikes are capable of defeating armored targets as well as
concentrations of infantry. The MLRS are currently moving into position to
support you. Until they are deployed, use LAW anti-tank rockets against the
    We cannot allow the Iraqis to get a foothold in Saudi Arabia. Drive the 5th
Mechanized Division back across the border.

Iraqi infantry squads have entered the town and are advancing on your
position. They must be destroyed before they get a chance to dig-in.
The enemy has deployed several BMPs and T-62s. In the narrow streets
of Al-Khafji, your squad has the advantage with LAWs. In open areas,
use your radar to call in MLRS strikes.

    Begin this mission by switching to Connors. Wait for the first BMP to roll
by, and destroy it immediately. Go around the corner to the left of the flaming
BMP, get out your machine gun, and kill any infantry that come from the left
side from around that corner. There will be quite a few, so be patient. If you
left your men behind, they will hopefully be taking down any Iraqis that try to
sneak up behind you.

    After you notice the Iraqis stop coming, go around the tank to the right,
and destroy the tank waiting over here. Call your men to follow you, and go down
the street that the tank is on. There will be a couple Iraqis on the balcony up
ahead, so you can either take them out stealthily or go in guns-blazing. As you
turn the next corner, look above you and to the left to see another Iraqi on a
rooftop. Kill him before he becomes trouble. Proceed up the stairs to your right.

    At the top of the stairs, go down the street and kill the Iraqis that come
towards you. Look to the left when you enter the small city, and kill any
enemies you spot here. A tank will appear from the opposite side of the city, so
make sure you destroy it quickly. There are 1-2 RPG-7s to your left, so get them,
and then make your way to where the tank was.

    Be careful on the other end of the village, because there is a turret gunner
and a tank to your left. After you destroy both, head to where the turret is,
and pick up the grenades and medikits there. Now, head back to the start of the
village, and go left to the large opening with a limo inside. Go in this room,
and go up the stairs, eventually leading to a rooftop. When you are on the
rooftop, you will receive a radio message from the MLRS saying they are in
position and ready to fire. This means that you can now use Bradley to call in
artillery strikes with the PCP319 Communications Headset. To use the headset,
select it, zoom in, and press A to call in the coordinates. It will be relayed
to the MLRS, who will immediately respond by launching multiple rockets at the
designated target. You can only do this 3 times, so use them wisely.

    While on the rooftop, use Jones to pick off the enemies on the adjacent
rooftop. Pick up the AK-74, ammunition, and medikits while you're up here, and
then head down the other door leading to the city streets. Using Bradley, locate
a tank and use the headset to call in an artillery strike. Make sure you don't
hang around the area so you don't get caught in the explosions. Also, make it a
point to call in an artillery strike on the dug-in tank ahead of you to the
right. It is very hard to destroy it with rockets (wasting ammunition and time),
so your best bet is using artillery. Use the remaining artillery strike on the
next tank you see, and then get ready for a massive amount of infantry, of whom
you'll have to kill in order to complete one of this mission's objectives. After
you receive the confirmation drumroll, proceed back from where you came (the
rooftop), except instead of going back to the rooftop, continue down the road
adjacent to it. You will eventually come to a tank, which you must destroy.

    Now, you should have beaten the level. If not, then look around the city for
any leftover infantry or tanks that you may have missed. It is a big city
swarming with enemies, so it isn't unusual if you didn't get them all on the
first run-through.

Level 9: No Retreat


    As Iraq fails to comply with President Bush's ultimatum for the withdrawal
of all Iraqi forces from Kuwait, the Allied ground offensive begins. Operation:
Desert Saber is launched northwards from Saudi Arabia into Kuwait and southern
    Your Special Forces team is ordered to prepare the way for the attack.
    With most of the Iraqi occupation force retreating towards the border, the
elite Republican Guard remain a threat. Satellite imagery has shown elements of
the "Tawalkana" Division entering a large canyon system south of Basca. This
canyon leads to the Iraqi front lines. In order to pass through the canyon, the
enemy must cross a bridge defended by three static SAM emplacements and a number
of SA-8 GECKO mobile SAM launchers.
    Infiltrate the canyon system. Locate and destroy the defending SAM
emplacements and mobile SAM launchers. Once this is done, laser designate the
bridge for air strike. The destruction of the bridge will prevent the Republican
Guard Division from escaping, and allow the US 1st and 2nd Armored Brigade to
catch them in a devastating armored attack.
    If your vehicle is destroyed continue the mission on foot.

SAM Sites
There are three static SAM emplacements guarding the bridge from air
attack. Destroy the control trailers and the missile launchers.
Satellite imaging has picked up heat traces of a number of SA-8 Gecko
mobile SAM launchers. Locate and destroy them.
The Republican Guard has deployed BMPs and T-72s to defend the
bridge. Locate and destroy all enemy armor.
Laser designate the bridge for air strike "Reaper-One". "Reaper-One"
will not start its attack run until all static and mobile SAM
launchers have been destroyed.
Once your team has successfully completed all mission objectives,
head to the north of the bridge and escape into the desert.

    At the start of this mission, you will be in control of a military jeep,
armed with a heavy machine gun, and 10 TOW anti-tank rockets. This truck is not
indestructable, so if there is a large amount of black smoke coming out of it,
and your speed is greatly decreased, you might as well leave it behind before
you get you and your squad killed.

    Start out by switching to Connors, and waiting in the truck for the MI-24
Hind Helicopter to come around the corner ahead of you. Once you see it,
immediately zoom in on it with the truck's TOW missiles and destroy it. If you
look closely, you may also be able to see a tank around the corner. Destroy it,
if possible. If you can't get a shot at it, gather your team, switch to the
driver, and drive forward until you can get a shot at it, in which case you
should destroy it as soon as possible.

    Now, follow this road, and you will be attacked by a large number of enemy
infantry. Be sure that you kill as many as possible. Also, destroy the SA-8
Gecko Mobile SAM (the tan-colored truck) with a TOW missile. Another tank will
come approach, so when you get a chance, destroy it with a TOW. Now, proceed
down this road, under the bridge, where you will come to a fork. Go left, and
kill any enemies you see here, including tanks. Drive up to the dead end to make
sure that no more enemies will come, and then turn around and go left. Kill the
enemies on this path, and then you will come to another fork. Wait at the
intersection for a group transport truck to drive by, which your teammates
should destroy. Drive to where the large rock-pillars are, and take a right. Now,
follow this path and you'll eventually come under a thin rope-bridge. As you
come under it, watch out, because there is a T-72 coming from the right of this
area. Destroy the tank.

    As you continue on, you should see two ramps: one to the left, and one to
the right of you. There are enemies on both, but the one you'll want to go up is
the left ramp. You won't be able to drive up, so you'll have to walk up. You
will encounter a large amount of infantry up here, so be prepared. Also, take
out all the turret gunners in the area. There are a few different things you'll
want to do while you're here. First, you want to place C4 near the SAM control
trailer. Next, you should destroy all the SAM missile launchers. If you want
some extra medikits, go into the building with the truck inside, and go behind
it. There is a small room with a few medikits and a key card. The key card can
be used to enter the small building near your current position; there is ammo
here...lots of it. After you have destroyed everything and are set to go, head
to the small rope-bridge and go across it.

    When you get off the bridge, keep going forward, following the rocky path.
You should now be entering a somewhat large area, with 3 SAM sites, and a SAM
control trailer in the middle. Take out all enemy defenses in the area, and then
destroy each SAM site.

    After everything is destroyed, you can now move on to the next part of the
level, which is another large area. Once again, neutralize the enemy, and
destroy any SAM sites and the mobile anti-aircraft platform. Now, as you exit
this area, you should now be within the general area of the bridge, but now be
at the same level as it. This is the bridge that you will be laser designating
for air strike, but you'll need to complete your other objectives before you can
do this.

    So, go forward and set a C4 charge right near the SAM control trailer. Back
up a bit, and then detonate it. Hopefully, the C4 will destroy not only the
trailer, but the four SAM missiles, as well. Moving along, you will come to the
bridge, where you will encounter a few enemy soldiers. Pick up the rocket
launchers and medikits, and leave 3 men behind while you go alone with one
soldier. Make sure you have explosives so you'll be able to destroy the T-72 up
ahead. Strafe-run to avoid the shots made by the tank, and make your way towards
it. When you finally get to it, run behind it and destroy it from the rear. Now,
run to the right and stop at the cliff edge. You should be able to see a mobile
anti-aircraft platform across the chasm, so fire a missile at it when you spot
it. You should now have completed 3 mission objectives: SAM Sites, Anti-aircraft,
and Armor.

    Call all your men to the other side of the bridge, and select Bradley. Equip
the Laser Designator, and switch to first-person mode to aim it. Point the
target over any point on the bridge, and wait for it to lock-on. You will
receive a confirmation tone, which means that the designator has achieved a
target, and now you can press A to paint the target. The RAF pilot of the
Tornado will fly by and bomb the bridge.

    Now just turn around and head for the north end of the bridge, which will
end the level.

Level 10: Cavalry Charge


    With all regular Iraqi army units returning to the interior of Iraq,
Coalition HQ has ordered the US 1st and 2nd Armored Cavalry to attack the elite
Republican Guard division dug in to the south of Basca. With your successful
destruction of the only bridge behind them, the Republican Guard has nowhere to
run. However, before the 2nd Cavalry can get into attack position, they must
make a treacherous run through the canyons to the south. Rear-guard elements of
the "Tawalkana" Armored division are entrenched in the canyon.
    Your orders are to link up with the 2nd Armored Cavalry to act as a scout
reconnaissance for the journey through the canyon. Your squad has been supplied
with an M2 Bradley Infantry Fighting Vehicle. This gives your team protection
against small arms fire, but it is vulnerable to anti-tank weapons.
    A-10 Thunderbolt tank-killer planes are on stand-by to destroy any dug-in T-
72 main battle tanks that you laser designate. The T-72 tanks are protected by
SHILKA mobile AA platforms. It is imperative that you take these defenses out,
otherwise the A-10 strikes will be unable to safely attack the T-72s. If the A-
10 strikes are unable to defeat the dug-in T-72s, then the Bradley is fitted
with a small supply of TOW anti-tank rockets, which should be able to defeat the
tank's armor. The Republican Guard has set up tank traps and fortifications
throughout the canyon system. Use C4 charges to destroy the fortifications.
    If your vehicle is destroyed continue the mission on foot.

The canyon must be cleared of all enemy armor. Use the laser
designator to "paint" the enemy tanks for the A-10s, or use LAWs on
the rear of the enemy tanks.
The Republican Guard has deployed mobile ZSU-23-4 AA guns; NATO-
designated SHILKA. Destroy them to allow the A-10s to attack.
Clear Road
The road leading through the canyon has been blocked off with
"Hedgehog" tank traps. Destroy them to allow the 2nd Cavalry to

    You will be in control of a tank for most, if not all, of this level, so you
may first want to get the hang of controlling it. Like the jeep you drove in the
last mission, one person drives, one mans the machine gun, one uses the rocket
launcher, and one sits idle. Keep in mind that you are heavily armored, but not

    When you start this mission, drive forward and let your gunner get any
enemies. There are two turrets ahead, so make sure you let your gunner get a
clear shot at both. When you see the destroyed tank, make sure that you steer
off the road to the right, as there is a landmine in the middle of the road that
can easily destroy you. Up ahead to the right on the large ramp, there will be
an Iraqi carrying a rocket launcher that runs out, so be ready for him with the
machine gun. Go up the ramp, using Foley, and bring Connors with you.

    While on the cliff path, you will come across a pile of sandbags. Get behind
these and watch for any enemy activity coming from ahead. There will be a
seemingly endless amount of Iraqis, but just snipe them all until they stop
coming. If you look to your right, you should see a ZSU mobile AA platform. You
can take it down easily by firing about 4-5 sniper rounds into the radar dish on
top. After this, go back down to the tank, and continue down the main road.

    As you come to the first set of "Hedgehog" tank traps, you should see
another mobile AA platform. You can use one of the tank's TOW missiles to defeat
it. Now, use Jones to place C4 near the tank traps ahead, back up, and detonate
it. Proceed through the rubble and follow the road. When you apprach the next
tank traps, you will be faced with a T-72 to your right. Use a TOW missile to
destroy it, and take out any enemy infantry in the area, as well. Destroy these
tank traps with C4 and keep going down the road as it bends to the right.

    Once you come to the point where the road turns to the left, be careful,
because there is another T-72 guarding this area. Destroy it as quickly as
possible. Next, kill any enemy soldiers as you go along this road. You will come
across yet another ZSU AA gun, so destroy it, and then head towards the next set
of tank traps...but watch out for the minefield before the traps! To solve this
problem, toss a grenade near one of the mines. It should set off a chain
reaction, destroying all of them. Now, C4 the two sets of tank traps, and
detonate them when ready. There is a lot of infantry in this section, so take
caution. Once you're ready, continue down the road and drive up the hill.

    At the top of the hill, there is a fork, where you should turn right. Don't
take the main road anymore, but instead take the side route covered in snow. Go
down this path, watching out for any more minefields, and you'll eventually come
to a series of tall rocks, and a right turn. Coming out of this canyon, you'll
be in a much larger area, with two T-72 tanks and one ZSU AA gun. Destroy the AA
gun first, which will now enable you to use your Laser Designator for the last
two tanks. Making sure you have squad-protection, designate the first tank,
which is to the right of the entrance to the area. An A-10 will fly by and bomb
it. Repeat for the last tank, which is parallel to the first tank, on the
opposite side of this area. Once you have destroyed both T-72s, you have now
fulfilled all mission objectives. The mission will end automatically.

Level 11: Human Shield


    As Arab and U.S. forces retake Kuwait City, the main U.S. Armored thrust
drves 120 miles (220 km) to attack the Iraqi Armored reserves from the rear.
Meanwhile, your Special Forces team has moved deep into Iraq on important covert
operations missions.
    One of our intelligence sources within Baghdad discovered a site where
Coalition prisoners of war are being held. Coalition Command has given the green
light for a small operation to infiltrate the compound and free the Prisoners of
    This rescue mission has been timed to coincide with Stealth Fighter and
Cruise Missile strikes on targets in Baghdad. Command is hoping that, in the
ensuing chaos, your team can successfully gain access to the compound, locate
and rescue the prisoners, and then head for the meeting point, where an escape
vehicle is waiting to take everybody to safety.
    Tactical Suggestion: It is imperative that you take out any guards quickly
and quietly. Silenced weapons are the order of the day.

Infiltrate the compound under cover of the air raid.
Liberate all POWs and escort them out of the compound.
Get your squad and the POWs back to the overpass road tunnel, where a
truck will be waiting to take you out of Baghdad.

    Begin the mission with Bradley, and make sure you have the Silenced M-16
equipped. Although not completely quiet, it'll lessen your chances of drawing
more enemy fire to your squad. Also, select Single Shot firing mode, as
Automatic is not needed at this part of the level.

    Head around the stairs to the left, zoom in on the anti-aircraft gunner up
ahead, and shoot him with a single shot, if possible. Now, turn to your right
and look for another gunner on a raised platform to the left of the highway
overpass. Take him out. There is another guard to your right, around the
building. He is patrolling, and may be alerted to your position. Kill him on

    Select Foley and head up the stairs. There will be an Iraqi near the end of
the highway with an RPG-7. Make sure you kill him before he gets a shot off at
you. Collect his ammo with Connors and switch back to Foley. On the overpass,
overlooking the street up ahead, you will see a smaller overpass up ahead. You
may need to use your night vision to get a clear view of it. There is a guard
here that will be patrolling around, so snipe him. Take another second to snipe
the gunner to the left of the small overpass.

    After this, head back down the stairs and gather your squad. Keep Foley if
you want because there will be a huge amount of enemies running towards you in a
bit. Just go around the building near the staircase and head down the street
running perpendicular to it. Go under the highway, and past the overpass I
mentioned earlier, and watch as the cruise missile strikes the building ahead of
you. Once this happens, hold your position. To the right, near a truck, is a
staircase, which will be where a ton of Iraqis come spilling out. Use Foley to
snipe whomever you can, and just be patient. When they are finished coming, you
can proceed up the staircase.

    Now, turn to the right and enter the building. Follow the hallways and make
your way to the exit, where you'll come to another place with a bunch of Iraqis.
Kill them all and then go forward to the other door. Turn left and when there is
a T-intersection, stay left. Head outside and equip Connors' rocket launcher.
You should hear a tank coming...it's ahead, down the road. Destroy it as quickly
as possible. Don't worry about setting off alarms, as its bound to happen sooner
or later. Kill the guards in the towers to the right, and leave one soldier
outside the entrance to the building. Take your remaining soldiers, led by
Connors, past the tank down the road. Hopefully, if anyone tries to sneak up
behind you, the soldier you left at the entrance will cover you.

    Continuing down the road, you will notice a gate, with a tank guarding it.
Destroy it, and kill any guards that may be lingering around the area. Then,
return from where you came and gather your squad. Looking at the compound you
are about to enter, there is an entrance on the right side. Head there, down the
alleyway, and then take a left. Kill any guards you see here quickly, and go
towards the building in front of you. Keep 1-2 men outside the building to guard
it and go inside. You are now within the vicinity of a POW that you must rescue.
Kill the guard in the first cell, and then collect all of the ammo on the desk
outside the cells. Walk up to the POW's cell, and PRESS THE BUTTON ON THE GOLD
BOX. It will open, and you won't even need a key. Walk up to the POW, and he'll
say "Meet me at the exit point." In case you were wondering, the exit point is
in the alley to the right of the compound, where you entered from. The POWs will
run outside and make their way to a small, dark alley. Don't worry, they'll show
up as green on your radar, so it won't be hard to find them.

    Once you free the POW, head back outside. Your men should cover the POW, but
if not, be sure to kill any guards on sight. There is a building across from the
prison that, if alerted, the men inside will come rushing out. Kill them by any
means necessary (grenades work well).
Use your radar to find the second prison, and rescue the POW inside, as well as
kill the Iraqi guarding him. The third prison is located in the upper level of a
building on the far side of the complex. You'll have to go around using adjacent
streets, as there is a fence blocking the direct route.

    When you make it to the building, killing Iraqis on the way there, go inside
and take a left. In the next hallway is a door on the left, with a guard inside.
Kill him, and then go near the door to the next room. A guard is waiting on the
right side of the room near a shelf. Take him out, and then go upstairs. Kill
the guard on the right side of the steps at the top. Now, go through the door
here, and wait near the entrance to the next room. An Iraqi awaits you at the
far end of the next hallway, so kill him immediately. Take a right and kill a
few guards on your way into the room up ahead. This is where the third and final
POW is located. Free him, pick up the ammo, and then leave.

    Now, head all the way back to the entrance to the compound, where you first
came in. Be careful of any guards on your way, and protect the POW to make sure
he doesn't get shot, or it's mission failure. Find the three POWs, but don't
walk near them just yet. Take two soldiers and walk back towards the beginning
of the level. Once you head inside the building, instead of going straight at
the T-intersection, go left instead. Follow this hallway, open the door, and
jump off the ledge. Kill any Iraqis you see, and head towards the highway
overpass, near the stairway. Leave the two soldiers between the two buildings,
under the overpass. This will increase your chances of defending the POWs safely.
Switch to one of your other soldiers near the POWs, and walk towards them. This
will trigger them to begin running towards the beginning of the level, where the
escape truck is located. Follow them, or run ahead of them, and go the same way
that you brought your other soldiers. Go off the ledge, and around the median to
get to the overpass. Hopefully, if there were any guards sneaking around, your
two soldiers got them. Go up the stairs leading to the highway, take a left, and
head to the truck under the archway. Stay there, gather your whole squad, along
with the POWs, and you will have completed the mission.

Level 12: On the Brink

Briefing: Not available yet

The Iraqis have sealed the factory complex. Old sewers run underneath
the whole area; use them to find a way into the factory.
Make sure that Dr. Franklin comes to no harm. Without him, you cannot
complete the mission.

    Head forward with Bradley, leaving the rest of the squad behind. Switch the
silenced M16 to Single Shot, and kill the guards outside the alleyway, in the
street. After these guys are dead, bring Connors and Foley out, and have Connors
go ahead and destroy the tank that is further down the street. You'll want to
take it down quickly if you want to live. Now, use Foley to snipe any Iraqis
that come out of one of the sidestreets up ahead, and also the sniper on the
rooftop at the end of the street.

    Continue forward with your whole squad, including Franklin. When the street
forks, turn left, and go down this street. Kill the guard in the tower to your
left, and then keep moving. At the first sidestreet, you should take Connors,
kill any infantry you spot, and destroy the tank on this street. After it is
destroyed, go back to the previous road, and continue down it. Have Foley snipe
a lot of the Iraqis up ahead, including the one with the RPG on the rooftop with
the antenna, up ahead. Once you get to the end of this street, turn left,
watching behind you as Iraqis come down the nearby staircase.

    As you go down this street now, grab the RPG-7s near the truck, and continue
forward. Have Foley get the sniper on the rooftop, and use Connors to destroy
the last tank in this level. Once it's toast, have all your men go forward,
killing any Iraqis you see, and when the road splits to the right, then,
well....turn right.

    Go down this road, turn to enter the gate, and, in this small area, find the
entrance to the sewer, and get your squad to it in order to complete this

Level 13: Edge of Destruction


    It is imperative that you locate the ICBM before it can be prepared for
launch. Infiltrate the factory, and get Dr. Franklin to defuse the missile. Once
this has been done, return to the LZ for extraction.

Locate ICBM
The warhead is being prepared for launch somewhere in the factory
complex. Find is so that Dr. Franklin can defuse it.
Make sure that Dr. Franklin comes to no harm. Without him, you
cannot complete your mission.
The Iraqis have a small supply of weapons-grade plutonium that could
be used to make tactical nuclear missiles. Locate and remove the
Get your squad and the plutonium to the landing zone and board the
waiting helicopter.

Level 14: Counter Attack


    Kuwait has finally been liberated. After long and bloody fighting in the
streets of Kuwait City, Arab coalition soldiers have eliminated the last pockets
of resistance. All across the front, Iraqi divisions are drawing back to the
border. The end of the war is in sight.
    We are now presented with a unique chance to end the war quickly. Our
Kurdish allies have managed to locate General Aziz, the Supreme Commander of the
Iraqi Army. He is currently planning a counter-attack from within the confines
of a bunker built deep within the ruins of an old 13th century Crusader fort.
General Aziz is intent on fighting to the last Iraqi soldier. We cannot allow
this man to drag out this war. Your squad has been handpicked to take Aziz out.
    You will be air-dropped into the area. Once on the ground, find a way into
the fortress. The main gate is likely to be heavily defended, so we recommend
you find another way in. Once inside, locate and destroy any air defenses
protecting the site. Once this has been done, find the bunker and laser
designate it for an air strike.
    Air Planning has equipped the Stealth Fighter with GBU-28 "Bunker Buster"
laser-guided bombs. These devices can penetrate 20 feet of reinforced concrete.
This should be more than enough to completely annihilate General Aziz's bunker.
    Once you have completed this mission, you will not be resupplied before the
next mission, so watch your ammunition expenditure carefully.

Attacking the main gate would be costly and would alert the enemy to your
presence. Find another way into the fortress.

    A difficult level, Counter Attack throws mass amounts of infantry and armor
at you, so be prepared for a good fight.

    At the start, you'll be dropped off by helicopter in a canyon. Use Foley and
go ahead until you see a large arched bridge. Snipe the two guards on both sides
of the bridge, and proceed forward with your entire squad. Kill any infantry
that rushes towards you, and select Connors so you'll be ready for the three
tanks that come toward you in this river valley. When you get a chance, grab the
rockets and medikits to the left of you, near a truck. You may need this, seeing
as you will not be resupplied before the next mission.

    After destroying all three tanks, go forward, following the riverbed. While
taking out enemies as you go along, get to the left side of the riverbed and
destroy the minefield using a grenade. Kill the two turret gunners up ahead, and
take out the sniper on top of the fortress. Follow the path until you see a
small overpass/bridge, where you'll want to cross. Before you do, make sure you
destroy the T-72 ahead of you, to the left of the bridge. Once it is destroyed,
cross the bridge and go along this path. When you see the group transport truck
(empty) and the turret (also empty), you'll want to take a left to the elevated
path. Kill any infantry up here, and make your way to the main gates.

    When you reach the main gates, you will notice that you cannot enter. You
will have to find an alternate entrance. Turn around, and after you go by the
truck, you should see a side path (recessed) that leads downward into a
minefield. Destroy the mines, and pass through this area. Follow the path until
you get near the arched bridge, and make sure you are well armed for this attack.
There is a large amount of Iraqis in this area, whom you'll have to kill.

    Once you've killed them all, head through the archway and you'll come to a
sewer gate, with SA-7 Grail Anti-aircraft missiles to the left of it. Pick them
up, and then make sure you pay attention behind you, because there will be a
Hind gunship hovering there soon. Destroy it immediately. Then, use Jones to
place a C4 charge near the sewer gate, and detonate it to destroy the gate. Walk
into the sewer passage to complete the level.

Level 15: Lights Out


    Find an exit out of the sewers and catacombs and head for the interior of
the fortress. Once this has been done, neutralize the SAM defenses so that the
Stealth Fighter can target the bunker. Be aware that the fortress is guarded by
the very best of the elite Republican Guard. They are aware of your presence and
will fight to the last man to protect General Aziz. If Aziz somehow survives the
strike, close in and eliminate him before he can escape.
    Once Aziz has been eliminated, return to the LZ for extraction.

SAM Sites
The fortress is protected from air strike by several SAM sites. Destroy
them to allow the air strike to proceed.
Eliminating General Aziz would essentially end all serious Iraqi
resistance. If the air strike fails, take him out by any means
Once your mission objectives have been completed, make your way to the
extraction point for pick-up.

    The last mission, you'll be challenged by the best of the best Iraqi
soldiers. You start out in the sewers, and you'll need to find a way out. Don't
worry, it isn't hard. In fact, it's almost impossible to get lost. Moving

    Start out by going either way around the circle and killing the guard here.
You can kill him stealthily if you'd like, but it isn't particularly worth it.
Go into the hallway on the other side, and kill the two guards in the next
hallway. Send Foley to the top of the hallway, and quickly turn, aim, and kill
the Iraqi with the RPG at the far end of the next corridor.

    Now, advance your whole squad into the next room. There is plenty of much
needed ammo and supplies here, so take your time and collect what you need with
each soldier.

    Once you're finished, go into the next hallway and kill the two guards in
the circular room. Go through this room, into another hallway, turn right, and
kill the two guards in here quickly. Go around the corner and watch for Iraqis
coming down the circular staircase ahead. Kill any that you see, and when they
stop coming, head forward and collect the grenades and RPG-7 on the side of the
staircase. After this, head up the stairs.

    Kill the guards in this hallway, including the turret gunner. Follow the
hallway to exit the sewer into the fortress. Throughout most of the level from
now on, you will be under heavy fire. So, take proper precautions when entering
certain areas, and always leave one man behind in case you need someone to heal
your fellow soldiers.

    Walk out through the door, and use Connors, along with another soldier to
provide cover fire. Go across the trench and through the door. Go up the stairs,
kill any enemies in the area, and destroy the T-72 on the overpass.
Unfortunately, the tank is blocking your ability to move to the other side, so
you'll have to find an alternate route.

    Go back down the stairs, and back into the trench. Then, turn right and find
the ramp leading up to the other side. Your main goal is to destroy any SAM
sites you see from now on. There are two in this area, so destroy them both
while watching for any enemies. Find the nearby tunnel, and head through it. You
will be faced with a tank after this tunnel, so be prepared for it with Connors.

    After the tank is done, use Foley, along with another teammate, and snipe
the guard in the tower in this area. Also, snipe the two SAMs near the tower,
above the arch. Continue through the arch, killing more Iraqis, and snipe the
last SAM to the left of you. Go back to where the tank was, and bring all of
your squad to the nearby ramp leading down, which is filled with enemy soldiers.
Throw a grenade, if you need to. Once you think it is safe, head down and into
the building.

    When you come out of this building, you will see a large staircase ahead of
you, to the left. Go up it, killing the two guards. Shoot the two SAMs up here,
and then go into the building nearby. Make sure you crawl, because there is a T-
72 down below in the streets that will fire at you if it sees you. Grab the
Medikits and ammunition, and head back down the large staircase from which you

    Coming down the staircase, take a left. You should be able to see the bunker
that you will be laser designating. If you can see the SAM on top of the bunker,
destroy it. If you can't, back up until you can, and then destroy it. Go around
the corner and destroy the T-72 to your left. It may take two shots since you
are aiming at an angle and not the rear.

    Once it is destroyed, go around the bunker, kill the two guards, and destroy
the last SAM site. Now, you can laser designate the building. Get to the
entrance of the bunker before you do so, and stand back. Now, laser designate it.
Once the air raid siren sounds off, you will notice two suited guards run out of
the bunker. Kill them, and you will see General Aziz come running out, as well.
Kill him immediately to complete your objective.

    Now, watch as the F-117 Stealth Fighter completely obliterates the bunker,
and then look to your right, where there is an empty group transport truck. To
the left of it, there is a tunnel. Follow it to the end, where you'll end up
back near the first T-72. Make your way to the other side of the overpass, and
use your map to find the exact location of the extraction point. You should see
the familiar red smoke appear, and all you have to do now is wait until the
helicopter arrives.

	Good work, soldier. You've completed Conflict: Desert Storm. Now, enjoy
the ending movie, and then try the game in different difficulties and as
different teams, whether it be U.S. or U.K. soldiers. Also, check the next
section labeled Cheats if you'd like.

    IX. Cheats

    There are only a few cheats for this game, but you should still check them

Cheat Menu
At the main menu, enter this button sequence:

X, X, Y, Y, Left Thumbstick (x2), Right Thumbstick (x2), Left Trigger (x2),
Right Trigger (x2)

You will NOT receive any confirmation tone. After entering the code, proceed to
If you entered the code correctly, the Options menu will have a different menu
"Cheats" at the very top. Select this, and then you will be able to choose:


Enemy Level=0  (Yes or No)
Trooper Level  (Raise or Lower friendly AI)
Level Select   (Choose level [levels separated into two parts only 1st can be

    X. Frequently Asked Questions

    This is the section that is used to answer any legitimate questions that I
receive from others. I have not yet included any, but there will be in the


Q. How do I unlock the cell doors in Human Shield? I can't find a key!

A. Simple. You don't even need a key. Just walk up to the door, press A at the
gold box, and the cell will open.

Q. Can I post your FAQ on my website?

A. Sure, as long as you ask, and remember to keep it unaltered.

    XI. Credits

I'd like to thank everyone who has made this guide possible.

For making this game:

Pivotal Games
Gotham Games
SCi Games

For holding this document:

GameFAQs        ---------------------------- http://www.gamefaqs.com
BDGamer         ---------------------------- http://www.bdgamer.net
CheatPortal     ---------------------------- http://www.cheatportal.com
911 Codes       ---------------------------- http://www.911codes.com
911 Cheats      ---------------------------- http://www.911cheats.com
FastCheater     ---------------------------- http://www.fastcheater.com
25000 Cheats    ---------------------------- http://www.25000cheats.com
PC-Cheats       ---------------------------- http://www.pc-cheats.org
Skali           ---------------------------- http://www.skali.com
CheatPlanet     ---------------------------- http://www.cheatplanet.com
IGN             ---------------------------- http://www.ign.com
Freaky Cheats   ---------------------------- http://www.freakycheats.com
Cheat Elite     ---------------------------- http://www.cheatelite.com
Cheaters' Guild ---------------------------- http://www.thecheatersguild.com
Game Boy Frenzy ---------------------------- http://www.gbfrenzy.com
GameCube        ---------------------------- http://www.gcfrenzy.com
N64-Cheats.com  ---------------------------- http://www.n64-cheats.com
PSXtreme        ---------------------------- http://www.psxtreme.com
PS2Cool         ---------------------------- http://www.ps2cool.com
Xbox Frenzy     ---------------------------- http://www.xbfrenzy.com

I received some of my information on the weapons from:


For sending in questions or information:

j.e.p. martin


I'd also like to thank myself, for making this FAQ/Walkthrough :)

    XII. Legal Info

(c) Copyright 2002  Randy Chlebek. This FAQ and everything included within this
file  cannot be reproduced in any way, shape or form (physical, electronic, or
otherwise) aside from being placed on a freely-accessible, non-commercial web
page in its original, unedited and unaltered  format. Remember to include this
section if you are to post this on your site. This FAQ cannot be used for
profitable purposes or promotional purposes. It cannot be used in any sort of
commercial transaction without written consent. All copyrights and trademarks
are acknowledged and respected that are not specifically mentioned in this FAQ.
If you want to contact me, use my e-mail that's listed below.

  Basically, if you want to use this FAQ for your website, I'd be glad to let
you, as long as you ask politely and leave it unaltered, aside from correcting
spelling/grammar errors. Please don't break these rules, because plagiarism is a
very serious offense.

  The latest version of this FAQ/Walkthrough is, and always will be, at GameFAQs.

    XIII. Contact Info

To contact me, just use my e-mail, which is [email protected]

If you have any questions, feel free to write me and I'll try to get back to you
as soon as possible. Suggestions that you have? Errors that I made? I'll also
accept those.

Make sure that if you want to submit something as far as suggestions go,
remember to tell me who to give credit to.

On GameFAQs, my user name is Halo 54; on AIM, my screen name is randychlebek.

Thank you!

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