Walkthrough And FAQ - Guide for Final Fantasy III

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/_/  /_//_/|_//_n_//___/ /_/  /_n_//_/|_/  /_/ /_n_//___,'/_/   /_//_//_/

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                   /_/   |_,'/_/`_\ /_//_/  /_n_//__,'

_______________________________________________________________________________

                       W A L K T H R O U G H / F A Q
_______________________________________________________________________________

Platform:  IPad                                        Written by threetimes
Developer: Matrix Software                             June 2012
Publisher: Square Enix                                 Version: 0.5
Release  : 1990, 2011
_______________________________________________________________________________

TABLE OF CONTENTS ................................................. SEARCH CODE
_______________________________________________________________________________

To find a section of the guide select the Edit option on your toolbar and then
Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F)
to bring up a box where you can type in the code.

   I. Introduction ..................................................... *INTRO
  II. Game Basics ...................................................... *BASIC
 III. Battle System .................................................... *BATT
  IV. Hints And Tips ................................................... *TIPS

   V. THE WALKTHROUGH .................................................. *WALK

      PROLOGUE
      01. Altar Cave ................................................... *W01
      02. Ur Village ................................................... *W02
      03. Kazus Town ................................................... *W03
      04. Castle Sasune ................................................ *W04
      05. Sealed Cave .................................................. *W05

      WIND CRYSTAL JOBS
      06. Kazus and Mythril Mines....................................... *W06
      07. Canaan ....................................................... *W07
      08. Dragon's Peak ...............................................  *W08
      09. Tozus Town and Tunnel ........................................ *W09
      10. Vikings' Cove ................................................ *W10
      11. Nepto's Temple ............................................... *W11
      12. The Enterprise ............................................... *W12
      13. Castle Argus ................................................. *W13
      14. Tokkul ....................................................... *W14
      15. Chocobo Woods (Optional) ..................................... *W15
      16  Village of the Ancients (Optional) ........................... *W16
      17. Gulgan Gulch (and Chocobo Woods) ............................. *W17
      18. Tower of Owen ................................................ *W18
      19. Dwarven Hollows .............................................. *W19
      20. Gysahl ....................................................... *W20
      21. Subterranean Lake ............................................ *W21
      22. Molten Cave (and Chocobo Woods) .............................. *W22

      FIRE CRYSTAL JOBS
      23. Dwarven Hollows 2 ............................................ *W23
      24. Castle Hein .................................................. *W24
      25. Castle Argus 2 and New Transport ............................. *W25
      26. Wrecked Ship and Temple of Water ............................. *W28
      27. Cave of Tides ................................................ *W27

      WATER CRYSTAL JOBS
      28. Amur, the City of Water  ..................................... *W28
      29. Amur Sewers .................................................. *W29
      30. Goldor Manor ................................................. *W30
      31. Duster (Optional) ............................................ *W31
      32. Replito (Optional) ........................................... *W32
      33. Saronia Compound ............................................. *W33
          1. Northwestern Saronia
          2. Southwestern Saronia
          3. Northestern Saronia
          4. Southwestern Saronia
      34. Dragon Spire ................................................. *W34
      35. Saronia Castle ............................................... *W35
      36. Doga's Manor ................................................. *W36
      37. Cave of the Circle ........................................... *W37
      38. The Nautilus ................................................. *W38
      39. Doga's Village (Optional) .................................... *W39
      40. Sunken Cave (Optional) ....................................... *W40
      41. Saronia Catacombs (Optional) ................................. *W41
      42. The Temple of Time ........................................... *W42
      43. Unei's Shrine ................................................ *W43

............................... TO BE COMPLETED...............................


   X. Legal Bit and Contact............................................. *LEGAL



===============================================================================
I.  I N T R O D U C T I O N ............................................*INTRO
===============================================================================

Welcome to my Final Fantasy III walkthrough! I couldn't resist buying this game
for the iPad and it really looks and sounds fantastic and plays beautifully. If
anything it's better than the DS version as you don't have to worry about the
online aspect of letters to "friends" and the larger screen gives you the
chance to appreciate the lovely details of weapon and costume changes, the
enemies and the game world.

This FAQ has been adapted from my walkthrough for the DS version of the game,
and is based on a full playthrough of the iPad version. There are some minor
differences: notably dropping the online Mognet sub quest, as well as utilising
the touch screen for all actions and altering the prices for a few things.


The arrangement of this FAQ is pretty straightforward:

* The Game Basics section outlines the controls, what all the commands mean,
  and how to utilise the menu system to your best advantage.

* The Walkthrough takes you through the game location by location describing
  where to find all the treasure, and giving strategies for all the bosses.

* There are a couple of extra sections that feature the unique features of the
  game: the job system and the Mognet sidequests.

* The Lists section includes lots of lists of items, stuff you can find, buy
  and equip, and monsters you'll encounter.


SPELLING DISCLAIMER
I use British English, but the game uses American so you might notice some
discrepancies in the spelling of some words. The most common differences are
defence/defense, and armour/armor. I use British spelling for anything I'm
writing about, but where I'm quoting the game, or listing things from the game,
I copy down the American version.



===============================================================================
II.  G A M E  B A S I C S ............................................. *BASIC
===============================================================================

01. Controls
02. Saving Your Game
03. Main Menu
04. Status Ailments
05. Shopping
06. Storage
07. World Map and Locations
08. Special Features
09. Characters
10. Jobs
11. Onion Knight

------------
01. Controls
------------
Let's start with the controls, as indeed the game does, just "Touch to start".
Everything is beautifully simple. Touch the screen anywhere and a large
circular Directional pad appears under your finger. Gently push in any
direction and your character will move. You don't touch the characters to move
them.

The main screen appears with two words at the top right corner: MAP and MENU.
Touch the Map to view the world map and touch the map once to exit from that
screen. Touch the Menu to view all the options. (See Section 3.)

There are some other unique features of the iPad game's controls.

!        - To talk to someone, investigate something or activate a
           switch you must touch the exclamation mark. Sometimes you need to
           move around to view this mark. For example, if standing to the right
           or left of a treasure chest or person fails to prompt the mark to
           appear.

           Also used to board transport. Touch the mark while standing next to
           a ship to set sail.

BACK     - Appears at the top left corner of the battle screen or at the bottom
           of a menu screen. Touch to return to the previous screen or cancel a
           battle command.

SPEECH   - This appears under the Menu word and is used for party chat with
BUBBLE     a current guest party member.

ZOOM     - You can get a close up view by placing two fingers on the screen
           and moving them apart.


--------------------
02. Saving Your Game
--------------------
You can ONLY save your game on the world map. Save EVERY TIME you leave a
village or dungeon, and it's best to save before entering a new location too.
You can have up to three separate save files.

Quicksave is available at any time (except during a battle or event). This is
your safety net if you find yourself lost or tired in a long dungeon and you
don't want to Teleport out and have to do it all again. Make a quick save and
quit the game. When you reload you can continue from this save, although the
save itself will be erased.

To load the game or continue select the "return to title" option from the
Configuration 2 menu.

Of course, with the iPad you can simply leave it alone to turn off and start
again where you left off by sliding the unlock switch at the bottom of the
screen.


-------------
03. Main Menu
-------------
The menu screen shows an overview of all four characters with their current
job, level HP and MP. Down the right side of the screen is a list of options:
Touch the word to highlight that option.

Item......View the inventory.
          - Use: select to use one of the characters
          - Sort: automatic sorting by item/magic/weapons/armour
          - Key Items: see all important items

          To move an item  hold it down and drag it into a different position

Magic.....Touch a character to view their equipped magic and make changes.
          Magic is arranged by Level and each job allows different levels of
          magic spells. Each character can equip up to 3 spells for each of 8
          levels.
          - Use: Use a spell on a character
          - Learn: Select to view all magic that has been found or bought and
                   select to add this magic to that character.
          - Remove: Select currently equipped magic and you can remove it and
                    it returns to the inventory.
          - Exchange: Shows all characters. All the magic from the selected
                      character will be transferred to the highlighted
                      character and their magic will be acquired.

Equipment..Touch a character to view their current equipment: that includes:
           R.Hand        Head      Note that two weapons can be equipped, or
           L.Hand        Body      one weapon and a shield, or a bow and
                         Arms      arrows.
           - Equip: Select a weapon or armour slot to be shown all options to
                    change equipment.
           - Remove: Eemoves the selected equipment
           - Remove All: Shortcut to remove all equipment at once.

Status.....Touch a character to view their full status screen.
           This shows current experience and experience to the next level.
           Current job and job level, HP and MP. MP is divided into 8 levels of
           magic and how much is available for different levels of magic
           depends on the job.

           Stats for:
           Strength : power of physical attacks
           Agility  : turn speed
           Vitality : influences HP increase on level up
           Intellect: effectiveness of black magic
           Mind     : effectiveness of white magic
           Attack       : total with weapons
           Defence      : total with armour
           Magic Defence: total with equipment

Formation..Touch one character's portrait and then another to exchange them in
           the list. This changes the order of the party so the lead character
           can be altered.

           Slide a character portrait to the right to place them on the back
           row. Do the same again to move them to the left, placing them on the
           front row. Characters receive less damage on the back row but attack
           with less force with some weapons, such as swords or axes. Magic
           attacks are just as effective from the back row.

Job........Touch a character to view their current job and all jobs available.
           Choose a job and see the number of battles required for the
           adjustment phase. All equipment is removed when a job is changed so
           make sure to re-equip!

Config
There are two pages for the Configuration Menu on the iPad.

Config 1...Change these settings:
           - Text.Speed: Slow/Normal/Fast
           - Cursor: Default/Memorise
             It's best to have this on memorise as it means that you will be
             able to find the same item on subsequent turns. Very handy if
             you're using a staff as an item to cast a spell.
           - Default Move: Walk/Run

Config 2...Music - a sliding scale goes from 1 - 10 with 10 being the loudest.
           Sound - a sliding scale goes from 1 - 10 with 10 being the loudest.
           Lock Screen - On/Off

           Misc. This is REALLY IMPORTANT!
           Back to Title - You can go back to the title screen if you want to
           load a different save whilst playing the game.

           Control Hints - This is the Help page that acts like a manual and
           includes information on the following:
           - Battles
           - Formations
           - Rearranging Items
           - Ships and Vehicles
           - Saving
           - Screen Zoom

Quicksave..Save the game anywhere. This is a temporary save and will be deleted
           when loaded. It's really just an emergency measure.

Save.......Only available on the world map.



-------------------
04. Status Ailments
-------------------
Wellsprings! In town and dungeons you can find blue springs, ponds or
fountains. These will heal the party's HP and MP, remove bad status effects or
even remove KO status. Which ones do what varies according to location.

Inn and Beds! In some towns and dungeons you can restore HP and MP by resting
in a bed for free, or pay to stay at an inn. Some status ailments cannot be
cured through sleep: Mini, Toad, Petrification and KO.

Ribbons! The Ribbon headgear protects the wearer from ALL bad status effects
and can be worn by anyone whatever their job. The Aegis Shield does the same,
but can only be worn by some shield bearing jobs.

Esuna! This spell cures all negative status effects except KO.

- Subsides After Battle -
.---------------.--------------------------.----------------------------------.
| Ailment       | Cure: Action/Magic       | Effect                           |
|---------------+--------------------------+----------------------------------|
| Paralysis     | Wears off  / -           | Paralyses body, cannot act       |
| Sleep         | Hit to wake/ -           | Fast asleep, cannot act          |
| Confusion     | Hit to restore sense     | Disorientation, hits randomly    |
| Gradual       |            / Stona       | Body turns to stone over time    |
| Petrification |                          |                                  |
| Slow          | Wears off  / Haste       | Slows down the character         |
| Stop          | Wears off  / -           | Prevents from moving, cannot act |
|_______________|__________________________|__________________________________|

- Persists After Battle -
.---------------.--------------------------.----------------------------------.
| Ailment       | Cure: Item/Magic         | Effect                           |
|---------------+--------------------------+----------------------------------|
| KO            | Phoenix Down/Raise, Arise| No HP and knocked out. Cannot act|
| Petrification | Gold Needle/ Stona       | Turns body to stone, cannot act  |
| Toad          | Maiden Kiss/ Toad        | Decrease attack and defence      |
|               |                          | Can only use Toad magic          |
| Silence       | Echo Herbs / -           | Cannot use any magic             |
| Mini          | Mallet     / Mini        | Physical attacks not effective   |
| Blind         | Eyedrops   / Blindna     | Physical attacks less accurate   |
| Poison        | Antidote   / Poisona     | Gradually reduces HP             |
|_______________|__________________________|__________________________________|


------------
05. Shopping
------------
You can sell anything for half the buying price. Always buy consumable items in
bulk as there's a discount if you buy 4 or more. The more you buy, the bigger
the discount. The number of items for sale varies from shop to shop and
sometimes you can buy duplicates of spells (for example) which can be useful.


------------------------
06. Storage and Sorting!
------------------------
Select the Item menu and all things are displayed: weapons, armour, healing and
battle items. The last item you bought or found will appear at the bottom of
the list. Fortunately you can "Sort" them and this option puts everything in
order. Items will appear first, with healing items over two columns on one
page, followed by attack items and any magic spells not yet equipped. After
that you'll see weapons and finally armour. Select Sort a second time and the
order changes, with weapons appearing first, then armour and items, so you can
arrange groups as you wish. Key Items are listed on a separate menu page.

You can also move individual items (and groups of the same items) around, for
example, if you wanted Shurikens to appear at the top of the list to avoid
having to scroll through a whole load of stuff during a battle, but keep the
rest of the items easily available as well. To move anything, touch the
required item and press down, then drag it to where you want.

All items and weapons are also available from the Item battle menu .The only
restriction to the number of things you can carry is that you cannot have more
than 99 of each item. However, there are ways around that. If 99 arrows are
equipped to a bow user, you can also carry 99 in the inventory. Also, you'll be
able to store excess items with a Fat Chocobo, when you find a Chocobo Woods
and use the Gysahl Greens item on the central tree to make it appear!


---------------------------
07. World Map and Locations
---------------------------
When you enter a new location the name of it will appear on the screen for a
few seconds. Towns and villages will also appear on the world map shown as a
white building, caves are shown as a pink cavern, and mountain access is a blue
cavern. Castles appear as small castles, and temples as a pink building. Your
current position appears as a green ball above an arrow. The item, Gnomish
Bread and the spell Sight will show a more detailed map, including locations
not yet visited.


--------------------
08. Special Features
--------------------
Shining Spots!
In towns and dungeons touch the screen with two fingers and spread them apart
to zoom in for a closer look at screen. Sometimes an item such as a pot or rock
will display sparkling spots and an exclamation mark appears. Touch this to
trigger an event or find something.


Allies!
From time to time an additional party member will tag along behind the team.
Talk to them using the speech bubble icon. button. They will join in battles
with a variety of skills, but they cannot be controlled by the player.


Mognet!
After completing events in the Sealed Mines and obtaining the first set of new
jobs you will encounter a Moogle in every town who runs the Mognet postal
service. Various characters you've met will send letters, BUT you must have the
correct person in the lead position on screen to get some of them.

For example: to get letters from Topapa in Ur you must use Luneth, letters from
Takka come to Refia, those from Sara are addressed to Ingus and letters from
ALus are directed to Arc. If you find that some letters are missing just change
the leading character before talking to the Moogle.


Music and Dance!
You can play a piano in a bar, and pink clothed girls will perform a special
dance for you in various locations.


--------------
09. Characters
--------------
These descriptions are taken from the manual for the DS game.

Luneth
An orphan raised by Nina and Elder Topapa in the village of Ur. Adventurous by
nature, his curiosity gets the better of him as he tumbles into a hole created
by the great earthquake.

Arc
Another orphan raised by Topapa, and Luneth's best friend. Unlike Luneth, he
prefers reading over gamboling in the wild. His studies endow him with great
knowledge that more than makes up for his shyness.

Refia
Raised in Kazus by the mythril smith Takka, whose rigorous training led her to
run away from home...again.

Ignus
A loyal soldier of King Sasune's army, he narrowly escaped the Djinn's curse.
His prime concern is finding the missing Princess Sara.


--------
10. Jobs
--------
The game features a job system where characters can take on a vocation at
will, and learn new spells, skills and abilities. However, these are job
specific and if the job is changed the character does not retain anything
learned. Each job has specific weapons and armour which requires an equipment
change when the job is changed. New jobs become available each time a Crystal
is found. Any character can take on any job and all jobs yield a special bonus
item and stat bonus when reaching Level 99, but ONLY if you undertake the
Mognet sidequest as well.

As you level up the job character stats increase (depending on the nature of
the job) and the number of attacks also increase. So a mage can inflict more
damage with magic and a fighter has a chance of making multiple hits in one
attack.

Levelling up jobs is a function of any action taken during during a battle, and
works independently from the experience gained for winning battles. Simply put,
ANY of these actions taken during a battle will add points towards the job
level:

* Attack
* Guard (not available for some jobs)
* Item use
* Use of Job's Ability

Acquire 100 Job Points to raise the Job's level. As the Job level increases
characters will be able to do more damage in battle, hit with better accuracy
or heal more HP with spells, depending on the skills they have.

One thing to be wary of is when you change jobs. There may be a transition time
between jobs (which prevents you from changing jobs too often). During this
time you have to fight a few battles before the new job's stats kick in. Job
specific skills are available immediately, so you could change to a Thief to
use their unlocking ability and then change back again to a Ranger (for
example).


----------------
11. Onion Knight
----------------
This is an additional Job that requires you to take particular action. Talk to
the Mog using Luneth at the leading character to receive letters from Topapa.
Eventually you'll get a fourth letter asking for help to find some children. Go
to Ur to meet the Elder and then to Altar Cave to find the children. They give
you an item that unlocks this job.


===============================================================================
III.  B A T T L E  S Y S T E M ....................................... *BATTLE
===============================================================================

-------------------
1. Battle Commands
------------------
The battle system is turn-based. Your party takes turns to deal out damage or
heal and then, it's the enemy's turn to do the same while you stand there and
take it.

You'll only see the first three commands on the battle menu screen and must
scroll down, touching the white arrow at the right edge of the commands to
see more. You must select commands for all characters before the action starts.
Some commands, such as magic and guard, won't always appear as they are
dependent on the character's current job. Touch the BACK command at the top
left of the battle screen to cancel commands.


- Attack -
Hit the target using the equipped weapon (or barehanded). You can hit team
members as well as the enemy (to wake them up if asleep for example) by
touching the word PLAYER at the top right of the screen and then choosing one
ally from the names of the team.


- Magic -
Use a spell by touching the magic from the list that appears and then the
target. You can either touch the monster with the cursor over its head, or the
named monster, seen at the bottom left of the screen.

If you want to target all enemies then touch the ALL command at the top right
of the screen. To target the party with an attack spell touch the PLAYER
command, also at the top right of the screen. This will show a list of all the
named characters so you can select one of them as the target. Any healing spell
will automatically show the list of party members. However, if you want to
target enemies with such spells just touch the word ENEMY that appears at the
top right of the battle screen and then you can target them all or just one.
(Used when attacking undead enemies with healing spells!)


- Guard -
Select this option to defend from an attack on the next turn. Reduces damage
received.


- Item -
Choose an item from the inventory and then the target: an ally or enemy. Touch
the white arrow mark to scroll down the item inventory or just move your finger
down the page. Some weapons can be used as an item to cast a spell with NO use
of MP. For example the Light Staff used as an item by a mage will cast Thunder.
Just touch it to select it.


- Equipment -
Change equipment during a battle. This does NOT take up a turn and another
command can be selected after changing equipment. Remember that characters can
equip two weapons, two shields, a bow and arrows, a weapon and a shield, or
even two shields! Some weapons (such as harps) are two-handed so only one can
be equipped. Changing equipment can allow for different elemental attacks to be
used on different enemies.


- Front/Rear -
Move a character between the front and back line. Front line characters do more
damage but have lower defence. Back line characters do less damage (unless they
are using a bow and arrows or other long range weapon) but have more defence.
Changing lines takes up a turn and occurs instantly.


- Run Away -
Escape. This command appears at the top right of battle screen. Use this
command for every character and it only needs one to be successful for the
whole party to flee. BUT if the party is attacked while attempting to run the
damage is much greater, since defence is lowered.


-----------------------------------
2. Back Attacks/Pre-emptive Strikes
-----------------------------------
Sometimes the enemies get the jump on your party and that means that they have
an extra turn and your back line will be at the front. That's not so good if
you're using front line fighters as they won't be able to do as much damage as
usual. If you surprise the enemy you get an extra turn as well as the first
turn.


----------
3. Enemies
----------
Enemies appear singly, in pairs, or as a group of three, and that's the maximum
you will ever see. Groups can be mixed, or identical, but that doesn't matter
too much because magic can still be used to target a whole group. Encounters
are random, but the rate of encounters varies a lot, from very low to quite
high. Status magic is not very effective and it's better to attack with
elemental spells and weapons rather than waste a turn trying to cause sleep or
blindness, for example. However, weapon attacks with added effects, such as
poison, are often effective

Bosses are always visible and they will usually have two attacks on each round,
with the more powerful ones able to make three, or even four attacks. They tend
to use both all party magic and physical attacks.



===============================================================================
IV.  H I N T S  A N D  T I P S  ........................................*TIPS
===============================================================================

* Save a lot. Dungeons don't have any save points!

* Guard a lot if you want a fight to last longer. If a party member is slow to
  act it might mean that they don't gain any job points, so make sure that
  everyone does something!

* Most magic can be applied to one enemy/ally or ALL enemies/allies and each
  spell only uses 1 MP. Touch the "All" command to target all enemies or the
  whole party. Touch the "Player" button to choose a named ally or all of them.

* Using a staff from the Item inventory during a battle will save on MP. These
  can only be used by a mage type character.

* Experience points from winning battles are divided amongst the team. If you
  want to level up someone on their own, then kill off the rest of the team
  (remove their equipment so they die more easily!) and they won't get any
  experience.

* Buy consumable items in bulk! Buying 4 or more gives a discount that
  increases with the number bought.

* Always search towns and nearby dungeons for free stuff before buying
  anything!

* Each job raises the character's stats in different ways whilst they have
  that job, but ONLY vitality gives a permanent boost on levelling up. Giving
  high vitality jobs to characters will help to boost their HP.

* Equip two weapons to fighter classes for additional attack power. Although
  9999 is the maximum recorded amount of damage, in fact it's possible to cause
  more than that, but you won't know exactly how much.

* If in doubt, level up!. Even just one extra level can make a difference in
  some boss battles, and the higher the level of a job, the more effective it
  will be.



===============================================================================

                  V.  W  A  L  K  T  H  R  O  U  G  H  ................. *WALK

===============================================================================

===============================================================================
01. ALTAR CAVE .......................................................... *W01
===============================================================================
TASK        : Find the exit and defeat the boss. Obtain all treasure.
-------------------------------------------------------------------------------
Items [7]   : Cave A - Leather Shield, Potion x3, Longsword, Antarctic Wind x2
      [7]     Cave B - Leather Cap, Bronze Bracers x2, Longsword x2,
                       Bronze Knuckles, Sleep (Black Magic Lv.1)
Wellspring  : Yes.  HP/MP restoration.
Enemies     : 001: Goblin, 002: Carbuncle, 003: Eye Fang, 004: Blue Wisp
-------------------------------------------------------------------------------

The game begins with a boy falling into a cave and you'll quickly gain control
and can name him with a maximum of 6 characters, but they ask you not to use
emoticons, although in fact, you can. Choose "Done" to give him his default
name of Luneth.

He'll move a few steps and encounter three goblins for the first battle. He has
32 HP and is equipped with just a Knife with attack of +8 (and a Vest with
defence of +1). Check the Equipment or Item inventory during the battle to see
these details by touching the white triangle at the right edge of the three
battle commands.

The first set shows: Attack, Magic and Guard, and the second set shows Item,
Equipment and Rear. The latter allows you to move Luneth to the back row, but
that's not something to do right now. Touch the BACK command at the top left
corner of the screen to return to the first three options.

The only thing you can do is to attack one goblin at a time since Luneth
doesn't have any magic or items. A helpful hand cursor appears on the goblin
group and you can move it to choose any of the three, either by touching the
goblin or touching the named Goblin at the lower left of the screen.

One attack with the knife should kill one and their attacks will hurt you for 2
HP so it's not hard to win, even if an attack misses altogether, which it
might! You'll get 30 Gil and 3 experience points and might obtain an item too,
most likely a Potion, but if you're very lucky you could get a valuable Phoenix
Down. (Note that these are precious, since you cannot buy them anywhere.)

After the battle  you are free to move around and can look at the menu by
touching the command at the upper right of the screen. This shows you
everything at once, and you can Quicksave here as well as changing the
configuration for the cursor and text speed. I'd suggest moving speed to Fast
and changing the Default Move to Run. Note that Quicksave data is lost when you
load the game again and using this option will end your current game, and take
you back to the start screen.

There's nothing else to do as you don't have any items for healing, and there's
nothing to find at the right side of the save. Carry on walking up the cave
where you'll find two treasure chests. The left one contains a [LEATHER SHIELD]
and you can equip this by clicking on the menu icon and then touching the
Equipment menu. Then, touch Luneth to view his equipment. You'll see that he
has the option to equip TWO weapons or a weapon and shield. For now, just go
with the shield for his other hand. The second chest contains a [POTION] which
you can use to heal up, or wait until health is at around 10 HP before doing
that if this is your only Potion.

One more battle should raise Luneth's level to 2 and you'll notice that
his job level rises too. Currently he's a Freelancer which means that he can
equip most weapons and armour. Job levels rise faster than overall levels as
they are based on actions taken during battle, not experience points. Each
action: attack, guard, using an item or the job's ability (Magic) adds 20
points to the job level and 100 points are required to increase the level. So,
five actions results in an increase. (There are some variations in the points
awarded accorded to job and overall job level but this acts as a good basic
calculation.)

Walk a few steps to the north and you'll find a dead end, but a suspicious
looking rock by the left cave wall. You're instructed to place two fingers on
the screen and spread them away from each other and this gives you a close up
view of the rock. You'll see it sparkle and should move Luneth next to the rock
and touch it when you see the exclamation point appear. The rock is a
switch that opens the wall of the cave.

Carry on to the right and open another chest to find a [LONGSWORD] weapon.
Equip this instead of the Knife. You could replace the shield so you have two
weapons equipped with an overall attack power of 18. You don't need this power
for the goblins so it's not really worth it, and even the slightly more
powerful enemies in the next cave can be defeated with just the sword. The Blue
Wisp might need two hits but it does more damage than the rest so again, the
shield will help you out.

Walk up the steps into another cavern where the enemies are a bit more varied,
with a blue Carbuncle and a red Eye Fang, usually appearing together. One hit
should kill each of these but the Blue Wisp will need two attacks. Go right to
find a chest with a [POTION], and left for another chest with an attack item
[ANTARCTIC WIND]. Hold onto this as it casts a powerful ice spell when thrown
at an enemy.

Back at the main path, walk up to a T junction and open a chest with another
[POTION]. Go right where you'll see another chest at the side of the path with
another [ANTARCTIC WIND]. Just a couple more steps and you'll arrive at a
WELLSPRING. This welcome water heals all HP and MP, but you'll have to move to
the edge of the water and touch the ! mark when you see it.

If you managed to make it this far without using a potion you can congratulate
yourself on your ability to hoard. By this point Luneth should have reached
Level 3 and with full health again you could spend some time fighting to raise
your level to 4 if you wish, or to acquire some more potions from the enemies
in preparation for the boss battle as there are no more items to be found. To
check up on Luneth's status go to the menu and touch status, and then Luneth,
to see the full details of all his stats and the experience required for him to
reach the next level.

From the Wellspring walk left to the end of the passage and then, up, to enter
the boss's lair.


o-----------------------------------------------------------------------------o
| B O S S  - LAND TURTLE                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 04 |   111 |   8 |   6 |    20 |   500 | None        | Altar Cave           |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion       2 - Antarctic Wind  3 - Antarctic Wind  4 - Antarctic Wind |
| 5 - Bacchus's Cider 6 - Bacchus's Cider 7 - Arctic Wind     8 - Arctic Wind |
|-----------------------------------------------------------------------------|
| Recommended Level: 2/3                                                      |
o-----------------------------------------------------------------------------o

One way to deal with this battle is to equip both the sword AND the knife and
relinquish the shield. That gives you attack power of 18, although your defence
will be cut to 1. (You can change equipment during the battle.) Just hack away
and the boss will soon be defeated, especially as you might do double hits or
even a critical attack.

His attacks hurt you for 4 HP with the shield and double that without, but you
can always use a Potion if health is getting too low for comfort. If you've
dashed straight through without levelling up at all, then throw an Antarctic
Wind item which attacks with a low level Blizzara ice magic spell causing
around 40 HP damage. (It's hard to read the numbers!) Your chances of getting
an item drop are not good so don't expect one.

o-----------------------------------------------------------------------------o

After the battle Luneth gets the classic messages about being the chosen one,
the world in peril, yadda yadda, you know the kind of thing. Anyway, your new
task is to find companions.

You're back on the world map, and you have the option to turn around and go
back inside the cave to find more treasure. If you just want to carry on and
find the next party member then leave this until later, but don't forget it!
Luneth should be at Level 3 with a Job level of 5/7 and you can save your
game for the first time: go to the Menu to find a new option for SAVE, with
three possible slots. You can also touch the MAP and see your precise location
at the northeast of the world map.


----------------
ALTAR CAVE AGAIN
----------------
Back inside the cave you start at the north. The enemies are the same as before
with mixed groups of Goblins, Carbuncle, Eye Fang and Blue Wisp. Walk down a
few steps, and right where you can pass through a hidden opening in the east
wall. This takes you into another section of the cave where you'll see two
treasure chests, the first contains a [LEATHER CAP] and the second a [BRONZE
BRACERS]. Equip these to head and arms respectively upping your defence to 3
without the shield.

Walk left, back to the main cave and turn down into another new area. Go to the
left and up, and you'll find the hole where Luneth fell down to the lower
floor. There three more visible chests to the right of this cave. The first one
contains another [LONGSWORD] which you can equip instead of the Knife, giving
you even higher attack power of 20. The next has another [BRONZE BRACERS] and
the third has a much more useful item, [SLEEP], which is your first magic
spell!

Go to the Magic menu and touch the arrow cursor to the "Learn" command. You'll
now see the Sleep spell highlighted. Touch it to confirm the selection and
Luneth now has some magic. It's a Level 1 spell requiring 3 MP to use. Avoid
the hole in the floor, which will take you down to the cave where you started
out in case you missed anything. If you want to go down again, then you'll find
a warp point behind the crystal inside the boss room which deposits you back on
the world map.

Check out the other two treasure chests at the left side of the cave. The
first has [BRONZE KNUCKLES] which will increase your attack power even more to
22 if equipped with the sword, and a second [LONGSWORD]. All this extra
treasure will save you money, always a good thing at the start of an RPG.

Walk back the way you came to return to the world map. Save your game again if
you want, and and go a short distance to the south to enter the town of Ur. If
you continue walking too far to the south the enemies are tougher, and the
second town has a welcoming ghost which scares Luneth so he'll leave
immediately. Just go to Ur.


===============================================================================
02. UR VILLAGE (PARMENI MOUNTAINS) ...................................... *W02
===============================================================================
TASK        : Talk to the Elder, find Arc and rest.
-------------------------------------------------------------------------------
Location    : South from Altar Cave
Services    : Item Shop, Inn (free), Bar, Weapon Shop, Armour Shop, Magic Shop
Items [13]  : Phoenix Down x2, Potions x5, Longsword, Eye Drops, Dagger,
              Cure (White Magic Lv.1), Antidote x2
Wellspring  : Yes. Revive and HP/MP restoration
Enemies     : 001: Goblin
-------------------------------------------------------------------------------

Classic RPG town stuff, you're told to see the Elder and given a warning about
a cursed town that also indicates the next destination. You'll get that
information from the villagers at the left. The orange haired lady fills you in
on the name and location of the King and his castle (to the west), and the
local area.

Enter the blue roofed elder's house and go through into the inner room where
you'll find your mother, and the Elder Topapa who reveals a bit about your
history and destiny. Yeah, yeah, I think we can just about figure out the story
now. Talk to him again and he tells you to go to Kazus.

Nina tells you to get hints from the Configuration 2 option, and warns you to
save, often! Check that option and you'll see the CONTROL HINTS which is a help
menu for the iPad. Touch the large arrows at the bottom of the screen to scroll
through the pages. It gives instructions for: Battles, Formations, Rearranging
Items, Ships and Vehicles, Saving and Screen Zoom.

There's nothing to find inside the house, but before leaving turn to the
left and check that blue fountain in the left corner. This is another
Wellspring and fully heals you. (The one at the right does nothing for you, but
revives anyone who dies once you have more party members.)

Leave the house and talk to the blue robed old guy again and he tells you
about using items on people. Use a Potion on them by touching Potion from the
item menu and they give you a [PHOENIX DOWN]. (If you don't have any potions,
then wait until you do!)

The blue clothed man near the shops will explain how to attack by tapping on
the enemy directly and to use the arrows to view all battle commands, or drag
your finger up and down.

Walk right, past the other orange haired girl and the Inn, and go through the
trees. Talk to an old lady who tells you about potions in the well. Hop down
the well and open three chests for [POTION], [POTION] and [POTION].

Go back and enter Inn, which also contains an Item Shop selling status healing
items. It might be advisable to buy a couple of these, but you can find some
and you don't need potions if you're trying to save cash. (I had around 800 Gil
by this point.) One thing to note is that the cost of items DECREASES if you
buy more than 3 at once. So, 4 potions costs 190 Gil, 5 - 237, 6 - 285, 7 -
332, 8 - 380, 9 - 427 and 10 - 460. Buying 11 at once costs 506 Gil, which is
just 6 Gil more than the price of 10 if you bought them all one by one!

Go through the door next to the item seller and you're inside the bar. You'll
hear about a couple of other currently inaccessible locations: Canaan and Nelv
Valley. The girl at the right will dance and you can play chopsticks on the
piano!

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
______________________|________|_______________________________________________

Go upstairs in the Inn and talk to the blue robed mage who explains a little
about your current job as a Freelancer. You can use low-level magic but your
base attributes are low. Guess this isn't a job we'll be sticking with once
there's a chance to change. Check the empty bed and touch the ! mark and you
can rest for free, healing your HP and MP. Might as well, although it takes
longer than just a second.

Walk up to find the rest of the shops. The weapon shop is inside the top right
house, with the arms shop next door. Buy the better armour, but really that's
all you need as you'll find a dagger in the village and a Bow and arrows in the
next location. However, two extra Bracers will help when you find two more
party members.

There's a magic shop inside the left hut and you can buy one Poisona magic
which you might as well! Scroll the white arrows UP and DOWN to change the
number, and she's selling 7 of them!)

----------------------.--------.-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Dagger                |     60 |   +9 ATK |
Longsword             |    100 |  +10 ATK |
Staff                 |     40 |   +3 ATK |
Bow                   |    100 |  +10 ATK |
Wooden Arrow          |      4 |   +6 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Leather Armour        |     90 |   +3 DEF |
Leather Shield        |     40 |   +2 DEF | Protects from some status ailments
Leather Cap           |     15 |   +1 DEF |
Bronze Bracers        |     80 |   +1 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Poisona               |    100 | White Lv.1  Removes poison
______________________|________|_______________________________________________

Walk up the grassy path at the right of the town  to trigger a scene and meet
**ARC**, Luneth's best friend, who runs off, but not before you have a chance
to name him.  Zoom in on the upper left corner of the white flowers behind the
girl, and you'll pick up a hidden [POTION].

Back in the village, head up the track behind the weapon shop and follow a
grassy path to the storehouse. (The orange robed mage will tell you that you
can take all the items inside the storehouse.) You'll encounter Goblins along
the way.

Face the door, standing at the water's edge, and spread your fingers, to get a
close up on the grass. You'll find a sparkle, revealing ahidden [POTION].
Inside the storeroom talk to the blue bearded man who explains about switches
that open hidden hidden passageways in towns and dungeons. You'll zoom in close
and see a sparkle on the candle near the right wall. Move close to it and zoom
the screen to see the sparkle and ! marK. Touch it to reveal a hidden passage
to the right.

Walk through the wall (you cannot change the camera to see it) and up the
stairs in the next room. You'll discover 5 treasure chests, all yours for the
taking! Starting at the left, the top row contains a [LONGSWORD], [EYEDROPS],
and [CURE]: another magic you can equip. The bottom row has a [DAGGER] and
[PHOENIX DOWN]. Return to the main room and walk close to the pots. Spread your
fingers again to zoom in and you'll see sparkles on two of the pots. The top
right one contains an [ANTIDOTE], and the lower left one has a second
[ANTIDOTE].

Return to the village, rest if you need to, and equip the Sleep, Cure and
Poisona magic. Go to the Magic slot on the menu, touch the "Learn" tab to place
the cursor there and view the list of currently available magic. Select the
spells to equip them. You can have up to 3 for each level, although as a
Freelancer you can only use Level 1 magic. Then, exit to the world map. SAVE
YOUR GAME!

NOTE: you don't need to see the sparkles or use the close up view if you
already know where to find hidden sparkle items.


===============================================================================
03. KAZUS TOWN .......................................................... *W03
===============================================================================
TASK        : Talk to the ghosts and find the airship.
-------------------------------------------------------------------------------
Location    : South from Ur
Services    : None available on this visit
Items [5]   : Mythril Helm, Staff, Zeus's Wrath, Potion x2
Wellspring  : Yes. HP/MP restoration
Recruit     : Arc, Refia
Area Enemies: 001: Goblin, 005: Killer Bee, 007: Berserker, 006: Werewolf
-------------------------------------------------------------------------------

You'll probably only encounter Goblins on the way south, but if you walk west
onto the sandy patch of ground near Kazus you might run into a powerful
Berserker enemy who can damage you for around 20+ HP! With double weapons and
the Leather Armour and at level 3 I barely survived two of these attacks, but
defeated it with two of mine. Be careful if you wander too far from the path!

Fortunately there are no enemies inside the cursed town and you'll find Arc
waiting for you. You can walk straight past him into the town, but there's no
point unless you want to level up some more with Luneth on his own. Talk to him
and ARC joins the party at Level 3 as a Freelancer (job level 1). He's equipped
with a Knife, Leather Cap and Leather Armor. Give him two Longswords and a
Bronze Bracers. I also equipped him with the Cure and Poisona magic.

Explore the town. The building directly ahead contains a healing fountain and
the one to the right hosts three shops but the shopkeepers are all ghosts and
won't sell you anything. You could spend some time fighting those Berserkers
near here now you have two party members, and just keep healing up at the
fountain. In fact, this is advisable, and at least get both to level 4.

Head left from in front of the healing building and you can edge through the
trees to a pool. Skirt around the right side of the pool to find a hidden
[MYTHRIL HELM] next to the tree at the north side of the first patch of sandy
ground. There's also a hidden [STAFF] at the middle of the north edge of the
second sandy area.

Turn right from this position, and you can walk between the yellow/green and
darker green trees. Go right, up, and left into a little clearing amidst the
trees  You'll find another hidden item [ZEUS'S WRATH] at the north side under a
single tree. This is a consumable item that casts lightning magic on enemies.
There's nothing to find in the sandy patch of the ground between the rocks so
return to the town. (And you won't be allowed to pinch to zoom in anyway, which
is a good hint when there isn't anything.)

The shops are not open for business and the inn has no resting place, but go
inside anyway. Chat to all the ghosts in here to discover more about why the
town was cursed and get a hint about the smith's daughter from the ghost
upstairs. You'll find a familiar Final Fantasy name even though you cannot see
him: the ghost in front of the counter is Cid. Being nice boys you decide you'd

better help these people, and Cid lends you his airship. (If only life was that
simple!) Cid explains that all you have to do is tap the airship to get on or
off. At least that part of it IS simple.

Go behind the inn counter and zoom in on the shelves to find a hidden [POTION].
The smithy is behind the Inn, and there's a sparkle on the pot at the left of
the furnace, which nets you a [POTION]. YOu can speak to the smith, Takka, but
it won't get you any further beyond a little extra information about his
daughter.

Leave town and save your game again on the world map. Check equipment and
health before entering the mines at the back of the town if you intend to
explore in there, but it's not advisable! If you decide to ignore that warning
be VERY careful because a mummy and skeleton together can destroy you with
their speed (having the first turn) and power (using critical attacks!).The
mummy also uses poison on you. At level 3/4 you'll be dead unless you're very
lucky, so take the hint and leave the mines for now!


-----------
THE AIRSHIP
-----------
Instead, head for the sandy patch of ground to the west of Kazus, as instructed
by Cid, and you'll immediately discover the airship! Talk to the girl you find
and the smith's daughter, **REFIA** joins the party and tells you where to go
to find a Mythril Ring. She is also a Freelancer and joins you at level 3.

Refia is equipped with a Knife, Leather Cap and Leather Armor. I gave her the
Leather Shield and Longsword. By the way, if you're thinking what I was
thinking, that you can enter the cave with a third party member, it won't work
as Refia leaves the party if you return to the village. To get her back, just
exit to the world map. As I said, leave the cave visit until later.

Refia knows where you can get a Mythril Ring, at Sasune Castle, so that's your
next destination. But first, check out the Formation command on the menu. Touch
that command and then a party member to move their starting position in battle
from the front to the back. If their picture is in the right side position,
they will be on the back row and less vulnerable to damage, although their
attacks will also be less damaging to enemies.


===============================================================================
04. CASTLE SASUNE ....................................................... *W04
===============================================================================
TASK        : Talk to the king and explore the castle.
-------------------------------------------------------------------------------
Location    : West from Kazus
Services    : Bed (Castle and East Tower)
Items [6]   : Phoenix Down, 1000 Gil x2, Leather Shield, Bronze Knuckles,
              Blizzard (Black Magic Lv.1)
      [5]     East Tower: Holy Arrow x20, Wooden Arrow x40, Bow, Potion
      [3]     West Tower: Holy Arrow x20, Wooden Arrow x20, Wightslayer
Wellspring  : Yes. Bed rest restores HP and MP
Recruit     : Ingus
Enemies     : 008: Red Wisp, 009: Dark Eye, 010: Zombie
-------------------------------------------------------------------------------

To fly the airship simply walk onto the platform with the helm and touch the !
mark. To land, touch the airship, and to fly again, touch it again. Note that
you can access the full menu from the airship, including the save feature. Use
the shadow cast by the airship to judge where to land. You cannot go far since
the airship cannot cross over the mountains and it cannot land on trees, but
you CAN cross the lake to the northwest and enter a cavern there called the
SEALED CAVE. However, it's best to follow the route of the story and visit
Castle Sasune first, where you'll obtain lots more treasure and another
recruit.

Fly west, crossing over the forest, and land outside the large grey castle.
Save your game before going inside. You'll find someone waiting for you. After
a short chat the doors will be opened.

Go through the wooden doors ahead, and KEEP GOING up the stairs to the top
floor. Eventually you'll be in a large chamber with a red carpet and you'll
discover that the king isn't quite his normal self, and it seems that the king
doesn't have the Mythril ring.

Next stop, the cave to the north to find his missing daughter, Sara, and the
soldier you met, named **INGUS** joins the party. The king tells you to search
for the skeleton key and that there's a secret passage inside the sealed cave.
Ingus joins as a Freelancer at Level 4 (even if the rest of the group are still
at Level 3) with exactly the same equipment at the rest had: a Knife, Leather
Cap and Leather Armour. Since he's stronger than the rest, put him on the front
row and give him better weapons.

Return to the ground floor where you can rest in the beds at the left and chat
to more ghosts. Time for a little looting! Enter the door ahead again and turn
left to find a hidden opening through the left wall. You can recognise it by
the darker hue on top of the dividing wall. Walk up to find a chest with a
[PHOENIX DOWN].

Return to the hall and there's a similar hidden passage through the opposite
right wall. There are two sets of steps out of this side room. Walk down the
lower stairs into a small room with two chests containing [1000 GIL] and [1000
GIL]. The steps down from here just lead to a large empty space with a pool and
no treasure, so go up the second set of stairs to the second floor.

Walk left, to find two more chests. These contain a [LEATHER SHIELD] and
[BLIZZARD] Level 1 Black Magic. Look closely at the top of the wall to the left
of these two chests and you'll spot a discoloured area indicating another
hidden passage. Follow this passage in the darkness, up and right, into a small
room with a treasure chest containing [BRONZE KNUCKLES], another weapon. Leave
the main building.


----------
EAST TOWER (no enemies)
----------
Walk up the right side of the central keep and enter the tower. Climb to the
third floor to find two treasure chests, with [HOLY ARROW x20] and [WOODEN
ARROW x20]  Lady Sara's bedroom is on the next floor and you can rest in her
bed... Open the three chests to obtain: [BOW], [WOODEN ARROW x20] and [POTION].
After obtaining all this loot, leave the castle and save your game on the world
map before entering the west tower. Adjust everyone's equipment and equip that
new magic too. Give the Bow to a back row fighter and equip the Wooden Arrows
in their second hand. This frees up weapons so everyone can have the best
you've got!

Leave the castle to save your game if you are in any doubt about your capacity
to deal with some much stronger monsters in the West Tower.


----------
WEST TOWER
----------
The encounter rate is quite high in here so keep an eye on health and don't let
anyone's HP get too low. As well as the familiar Wisp and Dark Eye monsters
you'll also encounter Zombies. You can use potions and the Cure spell on these
undead enemies to damage them by 50 HP, or the Holy Arrows you found, but I'd
suggest hanging onto those as you can defeat them fairly easily with ordinary
weapons. To use the Cure spell, just tap the enemy to target them, as they
won't appear on the list of recipients.

A lot depends on your current level. If everyone is at level 3 to start with
then it's harder but you'll soon level up. These enemies can inflict poison
status and you'll need Antidotes or use the spell Poisona, especially since
Poison status persists after a battle. Maybe keep one person on the back row
and use them for healing: give them the Bow and fire arrows when they don't
need to heal anyone. Remember to equip the arrows as well as the bow!

Climb to the third floor to find two treasure chests with [HOLY ARROW x20] in
the left one and [WOODEN ARROW x20] in the right. There's another chest on the
next floor, but make sure everyone is at full health before opening it. You'll
find a [WIGHTSLAYER] weapon but it's a trap!

Without doing any extra fighting but not running away from battles my team were
all at level 5 by this point. Before opening the chest check that all the new
stuff has been equipped and that you have potions at the ready.


o-----------------------------------------------------------------------------o
| B O S S  -  GRIFFON                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 06 |   230 |  15 |  16 |   130 |    40 | Wind        | Sasune: West Tower   |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment   3 - Antarctic Wind  4 - Zeus's Wrath|
| 5 - Silence Seal    6 - Tranquilizer    7 - Angel's Sigh    8 - Angel's Sigh|
|-----------------------------------------------------------------------------|
| Recommended Level: 5                                                        |
o-----------------------------------------------------------------------------o

The first thing to do is go to the Equipment page and change one of Luneth's
weapons for the Wightslayer as it's very much stronger than anything else.

You can do a lot of damage with your double equipped weapons and the Griffon
can only hit one person at once. However, its critical attack can take away
half someone's HP so you'll need to heal that damage. It also has a Fire magic
attack on everyone that does around 15-20 damage, or around 45 HP damage to one
so don't take any chances with health.

You can get a quick win by using the item Antarctic Wind, which overkills
causing more than 200 HP damage to the monster but it's best to hold on to this
valuable item for the next boss battle. However, the Blizzard magic works well,
causing around 50+ HP harm to the enemy. The new Wightslayer's better attack
power should be inflicting around 50-60 damage on each turn, and it will only
take five strikes (with double weapons) to defeat it. The experience is divided
between everyone so each person gets 32 points.

o-----------------------------------------------------------------------------o

After defeating the boss the encounter rate seems to dip and one time I left
the tower with no more encounters, but that might be a rare fluke. After
getting all the treasure and healing up again, leave the castle and fly east
and north, across the lake, to the Sealed Cave.


===============================================================================
05. SEALED CAVE ......................................................... *W05
===============================================================================
TASK        : Defeat the Djinn and choose jobs for everyone.
-------------------------------------------------------------------------------
Location    : Northeast from Castle Sasune, across the lake.
Items [4]   : Potion, Cure (White Magic Lv.1), 500 Gil, Antarctic Wind,
              Eye Drops.
Wellspring  : No
Ally        : Princess Sara
Enemies     : 08: Red Wisp, 09: Dark Eye, 10: Zombie, 11: Mummy, 12: Skeleton,
              13: Cursed Copper, 14: Larva, 15: Shadow, 16: Revenant
-------------------------------------------------------------------------------

The Skeleton, Revenant and Cursed Copper enemies are susceptible to Cure magic
and holy arrows, but you'll kill them quickly just with weapons. To target an
enemy or ally group with a spell tap the ALL command at the top right of
screen. You can also use healing spells on all party members from the Magic
menu when not in a battle, by selecting the option to do so! Skeletons can
cause blindness and you'll need eye drops to cure that status effect, and
Revenants use poison attacks and the Mummy might cause confusion. It's as well
to stock up now on some status items to avoid using precious MP.

You enter from the north, so walk straight down the cave until you reach a dead
end and a treasure chest that contains a [POTION]. From here, walk back to the
junction and turn right. In the next larger cave walk up to find the second
chest that contain [CURE] Lv 1 White Magic.

Head back down the cave and continue along the only route heading south,
(through a screen change) until you reach another large cave. There's a chest
in the bottom left corner with [500 GIL]. This cave appears to be a dead end
but head to the right and use the zoom function close up on the skull that's
lying on the floor of the cave. You'll spot the sparkle and a ! mark. Touch
this to activate a switch, opening the wall in the cave.

Follow the path and you'll find Princess Sara who joins the party together with
her Mythril Ring, although you cannot use her as an active party member. Tap on
the word balloon, which appears under the word, Menu, to speak to her. She'll
let you know that the Djinn is susceptible to cold attacks. This is what you've
been waiting for!

Equip the Blizzard magic to someone if you haven't done so yet, and be ready to
use an Antarctic Wind item. Don't bother healing with potions now that Sara is
with you because she'll automatically heal anyone who is injured (her Cure
spell works on everyone at once) as well as sometimes using Aero magic to
attack enemies.

Continue walking to the right and then down the steps to the next cave. You'll
find new Larva and Revenant enemies besides the skeletons. Go left, and then
down a narrow passage. Follow this path as it turns to the right and then down
again to a dead end, where you'll discover a treasure chest with the item you
need, an {ANTARCTIC WIND].

Walk back to the junction and go straight ahead, and then left, into a cavern.
There's a chest at the lower left corner with [EYE DROPS]. The tunnel continues
from the left side of this cave and you'll probably find the Shadow enemy here
that's very susceptible to Holy (light) magic. Might as well give those Holy
Arrows some play time! There is nothing left to find so just run quickly down
the passage into another large cavern and then, right, into the final area
where a blue Djinn awaits on a red platform.

Check everyone's health and status before approaching the platform: I hadn't
noticed that Arc was blind so needed to use Eye Drops on him.


o-----------------------------------------------------------------------------o
| B O S S  -  DJINN                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 07 |   600 |  20 |   8 |   200 |  1400 | Ice, Water  | Sealed Cave          |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment   3 - Bomb Fragment   4 - Sheep Pillow|
| 5 - Sheep Pillow    6 - Lamia Scale     7 - Bomb Arm        8 - Bomb Arm    |
|-----------------------------------------------------------------------------|
| Recommended Level: 7/8                                                      |
o-----------------------------------------------------------------------------o

The main risk with this guy is that he'll swing his sword twice at the same
person and that can nearly kill them. He might also do a powerful critical
attack on one, and that too, can nearly kill them. His third skill is Fire
magic on one or all.

To avoid disaster use Blizzard magic and the Antarctic Wind item because he has
a lot of HP. One of these items and one magic attack, which will do over 100 HP
damage with the caster at level 7, together with one round of physical attacks
should suffice. (Or use two Antarctic Winds for a faster and less risky win!)
Equip Shields to give extra protection from his fierce attacks.

Everyone will get 50 experience points as well as a goodly amount of Gil and
you might be lucky and get an item from him.

o-----------------------------------------------------------------------------o

After the battle Sara does his stuff on the Djinn and the rest of the team end
up somewhere else. It's the cave with the crystal from the start of the game.
Now the four of you get a message which you cannot skip over... just keep
tapping the screen. Then, watch the credits, with that really excellent
plaintive yet triumphal music, and that's the end of the prologue chapter.


-------------------------------------------------------------------------------
CRYSTAL OF WIND - JOBS CHANGE, MOGNET
-------------------------------------------------------------------------------

A Moogle appears at this point to tell you about changing jobs. We'll get to
that in a bit, but first of all walk up the steps, edging past the blue
crystal. Step into the circle to return to the surface outside the Altar Cave
with everyone at full health again. Save your game and make decisions about
your future!

Check the menu screen and you'll notice that the JOB option is now available.
(In between Status and Quicksave.) Select this option and a characters to view
the list of possible jobs:

WARRIOR    - best on the front row unless equipped with a bow.
MONK       - front row: no magic and needs to be close to enemies to do the
             maximum damage.
WHITE MAGE - back row: use Staffs as items in battle to cast Black magic.
BLACK MAGE - back row: same as White Mage. Staffs save on MP use.
RED MAGE   - front or back: versatile with weapons and magic.
THIEF      - front row: to steal stuff and get the first turn, but won't damage
             enemies if stealing.

If you check the stats of all party members without any equipment before
allocating jobs, you'll see that the ONLY difference between them is HP. At
Level 8 these are the numbers (which are slightly different from the DS version
of the game).

* Luneth has 114 HP
* Arc has 112 HP
* Refia  has 115 HP
* Ingus has 120 HP

This means that it really doesn't matter who takes on which job. A lot depends
on how you prefer to play: you could make a party solely of fighters (Warrior
and Monk) or mages. But it's probably best to opt for a balanced party. I
always like stealing stuff and the thief unlocks doors for you. Mages are handy
for their attack magic to target groups of enemies.

Since healing is easy enough with items, beds and wellsprings you might not
want to bother with a White Mage, but having access to White magic is going to
be useful for attacking undead enemies as well healing and so it's advisable.
An alternative is to use a Red Mage for their magic versatility and ability to
equip a wide range of stuff. Bear in mind that these jobs will be superseded
when you find the next crystal and you'll probably want to change them again.

In this game I went with Luneth-Monk, Arc-Red Mage, Refia-White Mage,
Ingus-Thief. You'll need to adjust equipment to suit each job and change around
magic as well. Remember that White Mages cannot use Black Magic, a Thief
cannot use swords and you won't be able to use magic with a Monk, Warrior or
Thief.

By the way, if you're not sure about jobs, try out the Red Mage. When you get
the next set of jobs most of them will only require 2 battles for transition
from this job. Also, the fact that the Red Mage is an all-rounder gives you a
taste of warrior type fighting and white and black magic  They won't require
job change when you're in mini form which also makes them useful. However,
don't stick with the Red Mage for the rest of the game, as their lack of
specialist abilities makes them less valuable as the game progresses.

Remember that you can always retain the Freelancer Job if you want an
all-rounder.


------
MOGNET
------
Walk the few steps south to Ur and go up to the magic shop and left. You'll
find a Moogle waiting for you. Talk to him access the Mognet post office and
mail delivery system. You'll find a letter waiting from Topapa entitled: - How
Are You? -.This version of the game does NOT include the online Friends message
system, which you'll be relieved to hear if you've played the DS version.


-------------
SASUNE CASTLE
-------------
Your airship is still outside the Sealed Mines where you left it, which is a
bit annoying as you cannot reach it at the moment. If you return to Kasus
nothing happens and Refia leaves the party saying she's not yet ready to meet
her father.

You must return to Sasune Castle first, and yes, you've got to walk all the way
there, but it gives you a chance to fight enough battles to instigate the
change of jobs. You'll be able to use the job's skills right from the start,
but the stats don't change and appear in yellow. Thief requires 4 battles for
the adjustment phase and the rest only need 2 so it won't take long for the
change to take place.

Princess Sara is waiting for you and events proceed in an orderly fashion. You
receive the best present possible from the King: a [FOLDING CANOE] which is
found in the Key Items part of the Items inventory  Chat to everyone in the
castle for a little extra information and climb the East Tower again to meet
Sara once more if you wish to see a sweetly touching scene.

Leave the castle and walk to the lake, where you don't even have to select the
canoe as it magically appears as soon as you touch the water. Fly the airship
back to Kazus.


===============================================================================
06. KAZUS AND MYTHRIL MINES ............................................. *W06
===============================================================================
TASK        :
-------------------------------------------------------------------------------
Services    : Item Shop, Inn (free), Weapon Shop, Armour Shop, Magic Shop
Items [2]   : Mythril Sword x2 (cave)
Wellspring  : Yes. HP/MP restoration
Ally        : Cid
Enemies     : 11: Mummy, 12: Skeleton, 13: Cursed Copper, 15: Shadow, 14: Larva
-------------------------------------------------------------------------------

This time the town's shop are trading and you can buy the handy Fire magic as
well as Mythril equipment for everyone that can equip it, which I'd recommend.
I had over 5000 Gil by this point so money shouldn't be an issue, but you can
find a couple of Mythril Swords for free so hold off on those. It's cute the
way the characters light up to show you who can equip what.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    180 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
______________________|________|_______________________________________________

You won't have Refia with you for the shopping trip as she's gone back home to
her father's smithy and says she can't come with you. Report back to Cid in the
inn and he'll join the party instead, although not as a fully active member. He
will randomly join in the battle though, just as Sara did.

Talk to the man near the first table for a hint about a secret passage inside
the Mythril Mines. You can rest in the beds upstairs if you need to heal. Tap
the speech bubble to talk to Cid for more hints about what to do next. Visit
Takka the smith again, inside the Smithy behind the Inn. He'll fix up the
airship so you can ram through the rocks and reach Cid's hometown.

After this scene Refia will have disappeared from the smithy. Head for the
airship and take off and that will prompt a scene, Refia will be back with the
team. Now you are at full strength again, it's a good time to head for the
mines at the back of Kasus. Cid will also help out, using Fire magic or just
whacking an enemy with his hammer.


-------------
MYTHRIL MINES
-------------
Return to Kazus, buy anything extra for Refia, and walk to the back of the
town behind the Smithy, to find the mine.

From the entrance, walk right, and up the old mine track that leads into a
larger cave. Remember what you were told by the man in the inn, and zoom in on
the upper left corner of the cave where you see a lantern post. You'll see a
sparkle, and touching the ! mark will open the secret passage in the left wall.

After that it's a one way route down, left, and up to the far end where you'll
find two treasure chests containing: [MYTHRIL SWORD] and [MYTHRIL SWORD]. Equip
them or sell them.

Heal up for free at the Wellspring before leaving town and ensure that you've
bought the black magic spells as you'll need these pretty soon, even if you are
not using a Mage at the moment.



===============================================================================
07. CANAAN .............................................................. *W07
===============================================================================
TASK        : Blast the rock and walk to Canaan. Cure Cid's wife, find treasure
              and talk to Selina.
-------------------------------------------------------------------------------
Location    : Southwest from Kasus, after blasting the rock to the west.
Services    : Item Shop, Inn (40 Gil), Bar, Weapon Shop, Armour Shop,
              Magic Shop
Items [15]  : Elixir, Gnomish Bread x2, Gold Needle, Potion, Great Bow,
              Iron Arrow x20, Blind (Black Magic Lv.2), 2000 Gil, 2000 Gil,
              Phoenix Down x3, Mallet, Gold Needle
Wellspring  : Yes, but nothing happens if you're alive. It revives the dead.
Area Enemies: 05: Killer Bee, 07: Berserker, 21: Basilisk, 22: Bugbear
-------------------------------------------------------------------------------

ALERT! DO NOT BUY THE GREAT BOW OR BLIND MAGIC.

Back in the airship, fly towards the large rock at the southwest of the world
map and you'll blast it automatically, but you also lose the airship and are
now on foot again. Walk south east to find the small settlement of Canaan next
to a mountain. Enter the town and Cid leaves the party, after telling you to
see King Argus if you want a better airship. Cid makes the hull but the king
knows about engines.

The chap near the fountain informs you about a secret gnome village somewhere
in the woods to the south, but there's a mountain in the way! The man at the
left has information about a magical healing solution that's hidden somewhere
in the town. Intriguing! The mage type man in orange adds to the intrigue by
telling you about a Mini scroll that changes you to the size of a gnome, so
that's the secret! Talk to the pink clothed girl in front of the magic shop and
she'll dance for you. An old woman near the waterfall tells you about the
useful qualities of Aero wind magic.

Walk up to the north of the village using the steps at the right of the magic
shop, and you'll find a pond. Walk around to the far side and down the steps
into the water. Go left and follow the stream all the way down, under three
bridges, until you reach some steps up to a patch of turf with a treasure
chest. This contains a rare and valuable [ELIXIR] that fully restores both HP
and MP. Save this for when you really really need it, which will be sooner than
you might expect. Return the way you came.

Make your way to the house at the upper left of the town behind the equipment
shop. The man at the left explains how to move items around by holding down on
the item and sliding it over to the new position. The woman mentions the name
of Desch, someone you'll meet up with soon enough.

Enter the house to find Cid and his sick wife. Talk to his wife (you'll have to
approach her from the end of the bed to get the ! mark) and you'll be able to
cure her with the Elixir. It might seem a bit of a waste of a valuable item
just to get rid of a cough, but one good turn always deserves another in an
RPG, if not in life. Zoom in on the light on the wall next to the bed, as
instructed by Cid and it opens a secret passage in the left wall. Go down the
stairs into the aircraft hangar where you'll find EIGHT treasure chests!.

Starting from left to right on the bottom row you'll acquire: [GNOMISH BREAD],
[GNOMISH BREAD], [GOLD NEEDLE], [PHOENIX DOWN]. And on the top row: [POTION],
[GREAT BOW], [IRON ARROW x20], [BLIND]. A very nice haul, but we're not done
yet!

Walk down the steps at the left, into the water, and go right, through the
water, to climb the steps in the lower right corner of the room where you'll
spot a dark patch on the stone floor. Go right, through a secret opening into
darkness. Keep going right and you end up in another room with four more
treasure chests. The lower two contain [2000 GIL] and another [2000 GIL], and
the upper two net you a [PHOENIX DOWN] and another [PHOENIX DOWN].

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gold Needle           |    100 | Removes petrification
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
Great Bow             |   1200 |  +18 ATK |
Iron Arrow            |      8 |  +12 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    180 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Cure                  |    100 | White Lv.1  Restores HP
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.1  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
______________________|________|_______________________________________________

Buy at least four Gold Needles, the Thunder magic and some Iron arrows if
nothing else. The item shop is inside the inn as usual. Check out the house
adjoining the Inn (at the left of the fountain near the entrance of the town)
and you'll find Salina, lying on her bed and mourning the lost Desch. He's
someone we're going to have to find I guess, especially as he bought the last
Mini scroll.

She tells you that he went to the mountains to the east so that's the next task
set up. Before leaving the house check out the logs at the left of the sink to
find a [MALLET]  Go left, hugging the lower wall below the bookshelf so you're
out of sight, and you'll find a hidden opening in the left wall of the room. It
just takes you back into the central hall where you'll find a [GOLD NEEDLE]
hidden in the visible wood pile behind Selina's bed.

Stay at the inn to heal everyone if required and leave town. Save your game and
head for the hills!


===============================================================================
08. DRAGON'S PEAK ....................................................... *W08
===============================================================================
TASK        : Reach the top of the mountain. Obtain Mini magic.
-------------------------------------------------------------------------------
Location    : East of Canaan
Items [4]   : Phoenix Down, Aero (White Magic Lv.2), Gold Needle,
              Mini( White Magic Lv.2)
      [3]   : Wellspring - Mini (x3 - maximum)
Wellspring  : Yes. Revive, HP/MP restoration, status cure (On world map)
Enemies     : 17: Firefly, 18: Helldiver, 19: Rust Bird, 20: Rukh
Ally        : Desch
Recommended Level: 9
-------------------------------------------------------------------------------

Walk up the track and you'll encounter bird type enemies. Unfortunately you
don't yet have any Aero magic to which they are vulnerable, but use your other
magic if you've a mage or your best physical attacks. The Helldivers and Rukhs
are a real nuisance with their instant petrification attack that you can only
cure with the Gold Needle item. Also, you cannot heal HP if that character is
stoned. However, search out the Rust Bird and steal from it because every item
you can pinch is a Phoneix Down and this is the ONLY enemy in the whole game
that allows this. (You will be able to return to this location later in the
game if you don't want to spend too much here now.)

Firefly enemies are easy enough to kill with the Blizzard spell. Be very
careful and keep everyone at full health as the enemies can inflict heavy
damage

Follow the linear path up and to the right. When you reach a junction at the
east rock wall, head down the slope to find a treasure chest containing a
[PHOENIX DOWN]. Back up the slope you'll arrive at a T junction. Go right and
follow this path up and to the left and you'll soon find a second treasure
chest with the magic you need: [AERO]. This is Level 2 White magic so a White
Mage can be useful at long last. Return to the junction and walk left to find
another chest at the edge of the path. That contains a [GOLD NEEDLE].

As soon as you reach the top of the path a scene will start, and you find
yourself surrounded by a clutch of eggs and dragons. Speak to Desch, the figure
in blue at the upper left and... you'll end up facing Bahamut. It's NOT a good
plan to fight this beast now, so select to Run Away for everyone. If you have a
Thief that's easier to do as they have the Flee option on their battle menu.
But even so, it's likely that the dragon gets in a strike before you manage it.
They will do over 700 HP of damage and it's an instant kill, so at least you're
in no doubt that this is a battle you couldn't win.


---------------------------
WORLD MAP AND HEALING COPSE
---------------------------
Desch hands over the scroll [MINI], which is Level 2 White Magic, and decides
to tag along with the party. He jumps off the mountain and the team follow,
after which you all arrive at a new location on the world map. Don't worry if
someone is dead and don't waste a Phoenix Down on them.

Walk south a few steps and you'll enter a forest and a new location: a
special healing place. Talk to the tiny gnome wandering around on the sandy
ground to learn about the village to the south. These ponds heal, revive and
cure bad status effects: left is the revival one, right is the status and the
middle pond restores HP and MP.

Check out your new Mini magic out and equip it to someone who can use it (a
White Mage or Red Mage) and then use it from the magic menu on the lead
character to talk to the Gnome. He'll give you another [MINI] spell so long as
you've equipped the one you've got. In fact, if you equip this one and talk to
him again he'll give you another! I got one for everyone as you can equip magic
even if that job won't allow you to use it. Sadly the selling price is only 1
Gil so you won't make any cash from the gnome's generosity.

Use the speech bubble to talk to Desch until he explains that weapons won't do
any damage when you're in mini form. Only magic is effective so you'll need to
change to jobs that use spells, and ensure that anyone in mini form is
protected in the back row. Desch will be with you for a while and he uses a
physical attack on enemies and Thundara magic, although he didn't use this
magic until after the Viking Cove.

Now, the task is to find the gnome village but it's no use with just one person
in mini form: everyone needs to be small. BUT if they are, you'll soon get
killed since strength, vitality, attack and defence drop to 1 point. The trick
is to change fighter jobs to mages. Red Mage is probably the most useful for
the Warrior as it only requires 2 battles for the changeover, and Black Mage
for the Thief or Monk. Adjust equipment and magic spells accordingly and make
sure to heal up everyone to give them all MP to use for those spells! Put
everyone on the back row by using the Formation command on the menu and
touching each character in turn to move their position to the right.

Fight a few battles on the world map to complete the change. You'll see a black
arrow pointing down next to the character's portrait when they change jobs and
it disappears when they've learned the job.  Return to the healing copse to
heal everyone and then, use the Mini spell, and you should manage the local
enemies even though everyone is tiny. (Desch will join in and his Thundara
magic is powerful enough to take out all enemies around here.) However,
there's a less bothersome method. Simply find the location of the village and
THEN make mini-mes of everyone.

Local enemies include the Basilisk, Bugbear and Mandrake.

Ok, so walk south from the healing springs, past the first section of forest
and hug the western mountain range. When you reach the southwest section of
forest, change everyone into Mini. Just go to Magic, select the spell and then
the option at the bottom of the page: "All Party Members". If you've done it
correctly even Desch will change size, and you'll be inside the mini world of
Tozus. (If you did as I did and used the Mini spell on just one person to start
with, you'll find that the all person spell changes them BACK into their big
form.)


===============================================================================
09. TOZUS TOWN AND TUNNEL ............................................... *W09
===============================================================================
TASK        : Heal the doctor. Use the tunnel.
-------------------------------------------------------------------------------
Location    : In the forest to the south of the Healing forest area.
Services    : Gnome Item Shop, Inn (80 Gil) and Item Shop, Magic Shop
Items [6]   : Mythril Bracers, Fire Staff, Fira (Black Magic Lv.3),
              Cura (White Magic Lv.3), Phoenix Down x2
Wellspring  : None
Ally        : Desch
Enemies     : (Tunnel) 23: Mandrake, 24: Leprechaun, 25: Darkface
-------------------------------------------------------------------------------

You arrive at the east of the town and can walk right to exit to the world map.
There's also a map on the top screen although it just shows the location on the
world map. Talk to the gnomes you meet and you'll find out about a tunnel that
takes you to the home of the Vikings... not quite what you might expect.
Another gnome mentions the Living Woods and Doctor Shelco is ill. You'll also
find a Moogle who will have a new letter from Topapa for you to read, simply
entitled: -Ur- . Yes, Chocobos are in this game!

The inn costs 80 Gil to stay but you shouldn't need that if you came straight
from the healing forest. The really useful stuff is sold at the Magic Shop and
you can stock up on spells for your newly created mages. Fire and Blizzard will
probably suffice. The specialist gnome bread shop is worth a visit and it's
found by walking down from left of the Moogle. Buy a couple or more of these
items that allow you to see the whole continent at once. This has the same
effect as using the spell Sight, which you don't yet have.

----------------------.--------.-----------------------------------------------
GNOME ITEM SHOP       | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gnomish Bread         |    200 | Shows a detailed map
----------------------+--------+-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Aero                  |    700 | White Lv.2  Deals wind damage
______________________|________|_______________________________________________


The top left house contains some valuable stuff. Use zoom to see the sparkles
that reveal a hidden [MYTHRIL BRACERS] on the table opposite the entrance door
and a [FIRE STAFF] inside the left bookcase. The right bookcase yields a [FIRA]
magic. Talk to the doctor and heal him with an Antidote item.

As with Cid and his house, this one also has a secret and he'll reveal it to
you by opening a passage that leads to Miralka Bash. Check out the pots in the
corner of the room, to the left of the secret passage, and you'll find a hidden
[CURA}, Level 3 White Magic. Walk along the passage and down the stairs to
access two treasure chests with [PHOENIX DOWN] and [PHOENIX DOWN]. Leave, and
head back to village to do some shopping before continuing along the tunnel.

Return to the world map to save your game and check everyone's health and
equipment. Stay at the inn or walk back to the healing forest to heal for free!
Enter the Tozus Tunnel. My team were now a Red Mage, two Black Mages and a
White Mage and everyone was at level 9 or 10.


------------
TOZUS TUNNEL
------------
Simple stuff here. Walk left, and then up, into the second part of the tunnel,
and continue to the end where you emerge on the world map. There's nothing to
find. Fight some monsters as you go, but the encounter rate is low and I only
had two battles so it's easy enough to manage. Watch out for the Dark Face's
Blizzard spell and critical physical attack, and keep everyone placed on the
back row to minimise the damage. I only found the Leprechauns on a subsequent
visit if you are determined to account for all enemies, but that's probably
because I didn't linger on this first trip.

You'll emerge in a grassy area surrounded with mountains, and you can return
through the tunnel from the forest here, so long as you're mini size. The
Vikings' Cove is inside the mountain to the north. Change back to normal size
by casting the Mini spell on everyone again and hope you have the magic ability
left to use a level 2 spell. If not, don't worry, as the Vikings' Cove has an
inn. Retain the magic jobs as you'll soon have to revert to mini size again.


===============================================================================
10. VIKINGS' COVE ....................................................... *W10
===============================================================================
TASK        : Find all treasure. Find out about the ship and dragon.
-------------------------------------------------------------------------------
Location    : Inside the mountain to the north of the end of the tunnel from
              Tozus.
Services    : Item Shop, Inn (40 Gil), Magic Shop
Items [6]   : Spark Dagger, Viking Axe, 3000 Gil, Blizzara (Black Magic Lv.3),
              Thundara (Black Magic Lv.3), Fira (Black Magic Lv.3)
Wellspring  : Yes. Revive only
Ally        : Desch
Area Enemies: 5: Killer Bee, 06: Werewolf, 07: Berserker, 21: Basilisk,
              22: Bugbear, 23: Mandrake
-------------------------------------------------------------------------------

Now, it's very easy to simply race through the cave, chat a little to hear
about the ship and the sea dragon, emerge onto the world map again and board
the ship, only to find yourself fighting the dragon before you've even had time
to pause. This is the Nepto Dragon and you cannot beat it. Your spells will do
0 damage and it has two attacks on each turn and each attack kills someone with
around 5000 damage. Kind of not possible... Well, then, DON'T!

This cove is really a town and you can talk to the Vikings and search for some
useful items. Walk through to the first open area where a Viking is asleep on a
bed at the left and the chap wandering around greets you in a cheery fashion
and warns you about the sea dragon. You'll see a dark wall at the right and a
small cave with a red treasure chest below the wall. There's a hidden opening
out of sight in the upper side of that dark section. Turn down, facing the
treasure chest and you'll find it. Walk down, right and down again to access
the chest which contains a [SPARK DAGGER].

Back in the main cave walk up and chat to the group, one of whom mentions the
Nepto Temple. Enter the doorway behind them to find the shopping cave. The mage
standing at the back wall sells magic, although you don't need any as you'll
find some free stuff in here. However, you should buy a few of the new Maiden's
Kiss items. Rest at the inn before leaving.

----------------------+--------+-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
______________________|________|_______________________________________________

Head up the steps and you're at the water's edge, although still inside the
cave. Go left, to the far end of the path and turn down the screen. You'll
discover another hidden passage leading through to a room at the west of the
area. Talking to the Viking reveals the name of Pop again. Go down the steps to
find another talkative chap and two treasure chests. The top one contains a
[VIKING AXE] and the lower one has a whopping [3000 GIL]! They don't object to
strangers stealing all their goods. There's a wellspring to the right of the
cave that will revive the dead.

Return to the main path and go right to find a Moogle. Stop just before that,
where some light shines on the path, and turn down the screen again to find a
hidden passage through the darkness. Walk down, right, down again, and left,
into a small room with three treasure chests: The left one has [BLIZZARA]
magic, the middle one contains [FIRA] and the right has [THUNDARA] and these
are all Level 3 spells.

Back on the path, walk right, and down the steps to find Pop and a few other
Vikings. The deal is: defeat the dragon and you can have the Enterprise sailing
ship. Chat to the other Viking who tells you the truth about dragon: as soon as
you enter the ship he will attack. Back on the path, you can fire the cannon,
for fun and get a bit more information from two more Vikings.

Walk up and the stairs ahead take you back to the world map, between
two mountains. The ship looks tempting, just waiting on the shore to the west,
but heed the warning and avoid it. Instead, walk north along the shore, and
then west, to find a stone temple. Before entering save your game, and retain
the magic jobs as you'll have to change back to mini form inside the temple.


===============================================================================
11. NEPTO TEMPLE ........................................................ *W11
===============================================================================
TASK        : Acquire Nepto's Eye and made the dragon whole again.
-------------------------------------------------------------------------------
Location    : West from Vikings' Cove.
Items [3]   : Shell Armor, Shell Helm, Serpent Sword
      [3]   : (Key Items) Nepto Eye, Fang of Water, Enterprise
Wellspring  : No
Ally        : Desch
Enemies     : 26: Petit, 27: Poison Bat, 28: Liliputian, 29: Wererat,
              30: Blood Worm
Recommended Level: 10
-------------------------------------------------------------------------------

Enter the temple and walk up to investigate the dragon head statue. There's
nothing else to find inside this first room. Use Mini on everyone, as
instructed, and enter the dragon's mouth. Use Level 1 magic on the enemies you
meet, and you might find that Desch helps you out with his Thundara magic.

Walk quite a distance to the right, across a bridge,  and eventually the path
turns up and to a dead end. However, there are two holes in the floor. Drop
down the first one (actually there are stairs, although you cannot see them
from above) and head down to the lower left corner of the room. There are two
chests here: the left one has [SHELL ARMOR] and the right contains a [SHELL
HELM]. These can be equipped to a Red Mage, which is another good reason for
having one with you at this stage.

Return to the upper level and enter the second hole. Walk right to find a
treasure chest with a [SERPENT SWORD] and another hole in the floor. This takes
you into a rock walled cavern. Walk right, and you'll probably encounter the
large red blood worm in here. One or two Fire spells should kill it. You'll see
something purple at the end of the passage so make sure that everyone has full
HP before approaching it. And yes, you have to fight a boss in mini form!


o-----------------------------------------------------------------------------o
| B O S S  -  GIANT RAT                                                       |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 11 |   900 |  24 |  29 |  1200 |  1500 | None        | Nepto Temple         |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment  3 - Antarctic Wind  4 - Zeus's Wrath |
| 5 - Silence Seal    6 - Tranquilizer   7 - Angel's Sigh    8 - Angel's Sigh |
|-----------------------------------------------------------------------------|
| Recommended Level: 10/11                                                    |
o-----------------------------------------------------------------------------o

Use your highest level spells on the rat: Thundara, Fira and Blizzara. Thundara
seems to be the best, doing nearly 350 HP damage to the rat. Level 1 spells and
Aero only inflict around 70 damage to him.

The Rat will get two turns on each round and it might hit out twice inflicting
poison, or use ice magic on everyone. The main problem is that the rat might
cast a spell on one character which will kill them outright at this level.
Revive with a Phoenix Down if they are your best magic user or if you want them
to receive experience points. I managed this in two rounds, with 1 Thundara and
1 Thunder magic, with the rest of the team using level 1 spells.

o-----------------------------------------------------------------------------o


After the battle you'll pick up [NEPTO EYE], a key item, and everyone will be
at full health for the return journey to the statue. Just as well, as the
enemies are still up for a fight. Keep walking left, using the stairs, to get
back to the entrance room. Examine the statue and you'll put the missing eye
back in its socket. You obtain the [FANG OF WATER] from the grateful dragon.

Leave the temple and restore everyone to full size on the world map. You cannot
use the ship as it's no longer on the shore. But return to the Viking Cove and
walk straight down the stairs to talk to Pop again. You'll officially receive
the [ENTERPRISE]! Leave the cave again, from the north exit and the ship is now
waiting on the shore. Embark on your seafaring adventures!

Change jobs back to what you had before if you wish, but I'd recommend having a
Black Mage now you have lots of lovely Level 3 magic, and the fact they can use
a bow from the back row makes them really useful. You'll also need a Thief to
open some locked doors if you want to acquire some nice treasure early on.


===============================================================================
12. THE ENTERPRISE ...................................................... *W12
===============================================================================
TASK        : Explore the world!
-------------------------------------------------------------------------------
Ally        : Desch
Sea Enemies : 31: Killer Fish, 32: Hermit, 33: Sea Elemental, 34: Tangie,
              35: Sahagin
-------------------------------------------------------------------------------

After boarding the ship near the Vikings' Cove, sail west, and you'll end up in
the middle of the sea in the middle of the continent. Check the map to see your
location. Use one of the Gnomish Breads now, and you'll be able to spot new
locations that you haven't yet visited. It's not clear where you should go next
but identifying all the locations on the world map is a good start.

You'll notice that the ship is restricted to the inner sea, and that access to
the outer circular sea is blocked by a whirlpool to the north. Have fun
exploring and finding new enemies to fight, both at sea and on the land. You
can save at any time while sailing or riding a Chocobo. You can land anywhere
and don't need a jetty or harbour as in some RPGs.

The old locations are to the East and you can call back to Canaan to visit
Selina, Desch's love, and chat to Cid, but you won't learn anything new. The
new locations are dealt with in the walkthrough, but in brief they are:

* Tokkul Village to the south.
* Castle Argus to the northwest.
* Tower of Owen to the north (west of the narrow channel with the whirlpool).
* Gulgan Gulch to the west from Castle Argus
* Village of the Ancients at the southwest perimeter of the map.

One of the problems is that there isn't a revive wellspring, except in the
Vikings Cove, and the new locations don't have an inn. I ended up having to
return to Vikings' Cove to revive and save on Phoenix Downs, and to restore
health. However, there is a Wellspring on the second floor of Castle Argus. See
the next section for details of the castle and the treasure you can find there.


===============================================================================
13. CASTLE ARGUS ........................................................ *W13
===============================================================================
TASK        : Obtain all the treasure.
-------------------------------------------------------------------------------
Location    : On the northwest coast
Services    : None
Items [12]  : 1500 Gil, 1000 Gil x6, 100 Gil x2, Bomb Fragment, Arctic Wind,
              Antarctic Wind.
      [9]   : {Locked Rooms} Light Arrow x20, Killer Bow, Medusa Arrow x20.
              Book Of Light, Book Of Fire, Ice Arrow x20, Fire Arrow x20,
              Book Of Ice, Scholar Robe
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Desch
Area Enemies: 40: Knocker, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Remembering that King Argus knew about airship engines, this might be the
natural next destination. You can see the castle on the Gnomish Bread map,
situated on the northwest coast. Sail there and enter what turns out to be a
completely deserted castle. (Touch the speech bubble for some comments about
this: while the soldiers are out looting, we'll loot their castle!) There are
some good things to find: tons of cash and a wellspring. You might need the
latter in case of disaster as there are some more powerful sets of enemies to
find, both on sea and on the world map.

Stop in the room on the second floor and get close up and personal to the
candlestick in the upper right corner. You'll see that familiar sparkle. Touch
! and the wall opens for you. Walk through the opening and keep going straight
through the next small room to the adjoining one. I had difficulty finding the
hole in the wall, until I realised it was situated by the fourth floor tile
down from the candlestick.

Here you'll find three chests: The left one has [1000 GIL], and so does the
middle one [1000 GIL], and yeah, it's the mother lode, the third one has the
same amount of [1000 GIL]. From the small room, walk up the stairs into a
another treasure room with 6 chests. Starting at the lower left the left three
contain: [1500 GIL], [1000 GIL], [1000 GIL]. The ones at the right have [100
GIL], [1000 GIL] and another [100 GIL].

The stairs take you out to the ramparts. Walk left or right, and up to find a
small wooden door in both corners' These doors are locked but you can open them
with a Thief. Change job and you'll be given the message that you can open the
door. There's no awkward lock-picking involved, as the thief is the master of
unlocking (even if you didn't name her Jill). The thief must be the lead
character, so change them around from the menu if you need to. Select Formation
and touch two characters to exchange positions.

Inside the left door you'll find an office. Check out the large cupboard for
that reassuring sparkle and touch the ! to open the wall to the room at the
right. Open three treasure chests to obtain: [LIGHT ARROW x20], [KILLER BOW]
and [MEDUSA ARROW x20]. The light arrows inflicts lightning damage and the
medusa arrows cause gradual petrification. These are more powerful than you'll
require right now, but having the Killer Bow is a real bonus as it adds another
+8 attack power to the Great Bow.

Enter the right door to discover a treasure room with six chests. Opening them
from left to right, starting on the bottom row, these contain: [BOOK OF LIGHT],
[BOOK OF FIRE], [ICE ARROW x20]. The top row yields: [FIRE ARROW x20],
[BOOK OF ICE], and [SCHOLAR ROBE]. The Book weapons and robe cannot be equipped
by anyone, and you'll need to wait until you have access to new jobs.

Go back to the very first room with the candlestick and climb the stairs up to
the large dining room. The enclosed walled area to the right of the table
doesn't seem to have a doorway, but just go around the back and walk down the
hidden stairs. You'll end up inside a small room with two treasure chests: the
top one has a [BOMB FRAGMENT] and the lower one an [ANTARCTIC WIND]. Walk
right, between the two chests, and you can pass through the wall into the
darkness and through to a tiny room with a single chest containing an [ARCTIC
WIND] item.

Return to the dining room and walk down the central stairs below the table to
reach the ramparts. Go right and find a wellspring that restores HP and MP, and
there's also a revive one to the left. Leave the castle.


------------
LIVING WOODS
------------
You might remember that this place was mentioned by one of the gnomes, and it
can only be reached with the Enterprise. Sail a short distance down the west
coast from Castle Argus keeping close to the coastline, and you'll see a gap in
the mountains. Land on the coast and walk a few steps into the wooded area.

You'll find some tiny fairies and a missing Elder Tree. Talk to them to
discover the secret of the Elder Tree and Hein. The Wizard Hein, of Castle
Argus, has put a curse on the Elder Tree which is now wandering the desert.
They also tell you that Hein changes his weak point when he uses Barrier Shift,
and that you need to analyze him to see his current weak point. Useful stuff to
remember for later.


===============================================================================
14. TOKKUL .............................................................. *W14
===============================================================================
TASK        : Find the treasure.
-------------------------------------------------------------------------------
Location    : On the central south shore of the sea.
Services    : None
Items [7]   : Bacchus's Cider, Great Bow, Lamia Scale, Ice Staff,
              Serpent Sword, Kenpo Gi, Sonic Knuckles
Wellspring  : No
Ally        : Desch
Area Enemies: 37: Griffon, 40: Knocker  41: Flyer, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Start off by sailing south of the central sea, where there's a small settlement
on the nearby coast. Walk from the coast to the village of Tokkul. This place
is a bit strange: the first two inhabitants run off when you talk to them and
some of the houses are shut up. If you've already been to Castle Argus there's
some connection to the lack of soldiers there. However, none of this will stop
you from finding stuff lying around the place.

Talk to the Moogle at the left of the entrance to receive a new letter. This
one's from Sara titled - Hello, Ingus -  but you'll need to have Ingus as the
leading character to get it! Walk left from the entrance until you stop at a
blue roofed house. Now, head up between this house and the yellow roofed one at
the right and use Zoom. The collection of pots or debris at the left of the
yellow roofed house hides a [BACCHUS'S CIDER]. Walk up to the small house
behind these two and check the wall at the left of the blocked door to find a
[GREAT BOW]. Find a hidden [LAMIA SCALE] by the tree above this house.

Go right from here to reach the house at the upper side of the village. You'll
find a couple of blue clothed locals who will give you information about other
locations: there's a demon in the Sands to the west and a Village of the
Ancients to the west. Both sound promising. A man below the house with lots of
windows tells you about Castle Argus and people who live in the western
mountains. Walk a bit further to the right onto the grass at the east of the
village. You'll find an [ICE STAFF] hidden in the grass just below the sandy
upper right corner. Use Zoom to find the sparkle as usual.

Enter the blue roofed Elder's house and talk to him to learn about the
village's recent fate. The man in the small room at the right tells you to take
the weapons they have, so do them a favour and do as he says. Investigate the
fireplace and you'll end up inside a hidden room with two chests. The upper one
contains a [SERPENT SWORD] and the lower one a [KENPO GI]. Check the middle of
the pots with Zoom to discover a hidden [SONIC KNUCKLES].

Finally, enter the blue roofed house to the right of the entrance. A child will
run off into fireplace, so follow her and talk to the mother to learn that the
soldiers who raided the place were King Argus's men. I wonder where they might
have disappeared to? This is a good point to use the speech icon to find out
what the rest of the team think.


===============================================================================
15. CHOCOBO WOODS (Optional) ............................................ *W15
===============================================================================
TASK        : Ride a Chocobo.
-------------------------------------------------------------------------------
Location    : Southwest from Tokkul, inside a circular forest.
Services    : Chocobo transport!
Area Enemies: (World map outer ring) 36: Parademon, 37: Griffon, 38: Lynx,
              39: Hornet, 40: Knocker, 44: Red Cap, 45: Barometz, 46: Slime,
              47: Tarantula.
-------------------------------------------------------------------------------

NOTE: The Slime is a rare green enemy, found at the northwestern perimeter.
Thanks to Seferga for identifying this location as I had been searching for it
for ages...

Walk south from the Tokkul village and follow the edge of the coast until you
can walk west If you cross the desert you'll see a strange whirling something,
but it's not a monster although you cannot interact with it. The land narrows
with water on both sides, but keep going and you'll spot a circle of forest
surrounded with a circle of grass. Walk into the forest to find Chocobo Woods!

Simply talk to a Chocobo and it's yours! You'll be back on the world map and
can run all over the place without encountering enemies. There are many more
hidden Chocobo Woods, but they all have the same function, to give you a fast,
free, and enemy free ride. Chocobos have the same ability as the Folding Canoe,
as they can cross the shallow rivers.

This is quite a surprise as you can run all the way around the whole world map,
only to discover that it appears to be floating in the sky....Be careful
though, because you could find yourself without a Chocobo and far from safety.
Touch the chocobo and you'll dismount and it runs off. Wait until you've spoken
to a kid at the Ancient's Village before completing this circumambulation, as
he'll give you a reward!

If you keep going west, past the Chocobo woods, you'll end up at this village
at the south western edge of the world.


===============================================================================
16. VILLAGE OF THE ANCIENTS (Optional) .................................. *W16
===============================================================================
TASK        : Shopping and information.
-------------------------------------------------------------------------------
Location    : West from the Chocobo Woods. At the southwest corner of the map.
Services    : Item Shop, Inn (120 Gil), Bar, Weapon Shop, Armour Shop,
              Magic Shop
Items [2]   : Serpent Sword, (Chocobo reward) Gnomish Bread
Wellspring  : Yes. Revive only.
Ally        : Desch
Area Enemies: 37: Griffon, 40: Knocker, 41: Flyer, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Climb the first two sets of steps, where you'll find a Moogle, and walk left
and around the corner to find a red haired kid tucked away just to the left of
the third steps. Talk to him to get the challenge of riding a Chocobo all the
way around the world.

Continue along the left ledge to find a small house at the top left corner of
the village. This is the weapon shop and if you've already purloined all the
treasure chests inside Castle Argus there's not much to buy except for the
Light Staff, unless you could use another Killer Bow. Don't bother with the
other staffs as you'll find some more for free in the next location. The blue
robed mage outside the shop declaims wise words about magic stuff, as do the
rest of the mages.

Back at the starting steps you'll find an Inn costing 120 Gil and an item shop.
Stock up on Maiden's Kiss items because the Tower you'll go to next is full of
toads, and buy a supply of Hi-Potions for emergencies. Walk right, behind the
Inn and up the path a few steps where you'll see a tiny white flower at the
left. Check this out with Zoom to discover a [SERPENT SWORD].

The steps at the left lead to another mage who explains the nature of the
world, and the significance of the Tower of Owen. The house behind him contains
a revive wellspring. Behind here is a magic shop and another chatty mage. Buy
the Teleport magic if nothing else! This will save a lot of hassle allowing you
to leave dungeons and castles instantly. Stock up on the more powerful Level 3
magic as well, especially if you're using two mages. Sight is cheap enough and
allows you to view the whole map in the same way as using a Gnomish Bread.

The armour shop is located at the top right corner of the village and the
person outside here will tell you about the Chocobos. At long last you can
upgrade the Mage's body protection with the Mage's Robe, but you'll find one
for free at the next location. The Gi is for the Monk and the Flame Armor for
the Warrior or Red Mage.

There's nothing else to find, so, after improving your equipment, head for the
Chocobo Woods and undertake the world tour! Simply pick a Chocobo and run all
the way around the outer ring of the land. Don't stop or touch the Chocobo.
Back at the village, drop off the Chocobo and talk to the boy, and he gives you
a [GNOMISH BREAD] that you don't need. You can do the run again for another
prize if you talk to him again.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Serpent Sword         |   1500 |  +25 ATK | Deals lightning damage
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Light Staff           |   3500 |  +20 ATK | Casts Thunder
Killer Bow            |   4000 |  +26 ATK | -
Fire Arrow            |    150 |  +17 ATK | Deals fire damage
Ice Arrow             |    150 |  +17 ATK | Deals ice damage
Light Arrow           |    150 |  +17 ATK | Deals lightning damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shell Armour          |   1250 |  +18 DEF |
Flame Mail            |   2400 |  +21 DEF |
Headband              |   1200 |   +8 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
Mage Robe             |   2000 |  +13 DEF |
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Sight                 |    100 | White Lv.1  Displays a detailed map
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


SAVE YOUR GAME!


===============================================================================
17. GULGAN GULCH AND CHOCOBO WOODS 2 .................................... *W17
===============================================================================
TASK        : Acquire Toad magic.
-------------------------------------------------------------------------------
Location    : A mountain cave, west from Castle Argus.
Services    : Moogle
Items [4]   : Toad (White Lv.2) x4, Mage Robe, Ice Staff, Fire Staff
Wellspring  : No
Ally        : Desch
-------------------------------------------------------------------------------

Pick up a Chocobo and run to the desert outside Tokkul. If you go north, up the
coast a short way, and then turn west between the mountains you'll end up at
the coast and an apparently dead end, but the Chocobo can cross the shallow
water of the river. (If you walk here, you can paddle the canoe over the
shallows.)

You can see a dark shape swimming in the lake to the east, although you cannot
reach the area now. Check the map and you'll see that this is to the west of
the Castle. Maybe there's another route? (Be careful as the Chocobo can get
stuck if you pass beyond the waterfall, which is a bit annoying as you cannot
get out of this area.)

Instead, ride the Chocobo to where you left the Enterprise and sail up the west
coastline. Land near the Castle and walk north to the end of the forested area.
Turn to the west where there's a gap between the mountains. Walk to the west to
find a forested area and another Chocobo Woods. Leave this for now and take the
lower route, past that lake to a cave.

There's a Moogle inside the entrance and a welcoming green robed person at the
left. The poor things are blind but can see the future, as if that's any
compensation for not being able to see to play video games. Cross over the
bridge and chat to the rest of the doom-laden dudes before descending the
stairs.

You'll find a group of five of them in the next room and talking to the middle
one prompts a scene. You're given the [TOAD] spell and told to enter the Tower
of Owen. Equip the spell and talk to him again to get another one, and another
and another. You might as well get as many as possible while you can in case
you change jobs and it avoids having to change the magic as well.

Walk down behind the group where some some stairs are just visible. In the
darkness, go right, and then, down, and left to enter a small treasure room.
Open the three treasure chests from top to bottom to acquire: [MAGE ROBE], [ICE
STAFF] and [FIRE STAFF]. Use Teleport to leave the cave and walk up to the
Chocobo Woods. Pick up a mount and ride east, north and east again to reach the
Tower of the Owen.

SAVE YOUR GAME!


===============================================================================
18. TOWER OF OWEN ....................................................... *W18
===============================================================================
TASK        : Find the route to the top floor.
-------------------------------------------------------------------------------
Location    : At the north of the inner sea.
Items [9]   : Echo Herbs x3, Spark Dagger, Bomb Fragment, Sonic Knuckles,
              Salmand Sword, Flame Mail, Zeus's Wrath
Wellspring  : No
Ally        : Desch
Enemies     : 49: Pugman, 50: Far Darrig, 51: Blood Bat, 52: Petit Mage,
              53: Fury, 54: Aughisky
Recommended Level : 12/14
-------------------------------------------------------------------------------

The Tower of Owen stands alone on a narrow strip of land stretching out into
the sea north from the Castle Sasune.

Make sure everyone is at full health and with the best equipment for their
class before entering the tower. You need the Toad spell, as well as back up
Maiden's Kiss items and a few Golden Needle items. Hi-Potions will aid as a
back-up to a White Mage, or as a replacement for their Cure or Cura spells. My
party was Thief, Black Mage, White Mage and Red Mage and I started out with
everyone at level 14.

The encounter rate is fairly high once you're inside the body of the building
and the enemies are quite tough, with some powerful attacks. If you're using a
Black Mage remember that you can use the bow and change the arrows during the
battle, and a White Mage can use an elemental staff as an item from the menu to
cast the appropriate spell. Try to restrict yourself to using Level 1 magic and
save the more powerful spells for when you really need them. Level 12 is high
enough to cope with this place if you're careful, but if you've explored the
world even a little, you'll be around Level 14.

The Far Darrig enemies use Thunder magic and Silence spells. One Ice Staff
casting will put paid to one of them. Pugman uses Blizzard magic on everyone
for not much damage, but the Petit Mage can do a horrendous amount of damage
with double Blizzara magic if you meet two of them in a back attack!. They also
inflict silence. At level 14 they killed two characters and forced me to use
two Phoenix Downs or just start again. Use Fire magic on these critters and
make free use of the Fire Staff to save on MP. Keep everyone fully healed at
all times.


Floor 1
On entering the watery tower, walk left, down, and right, along the middle path
to a dead end. This triggers a scene with Desch suggesting that it's time to
take a dip. What he means is: turn the party into toads!

Use the Toad magic on the whole party from the Magic menu and walk towards the
corner of the area where water is pouring down. Be very cautious as you might
get into a battle and you cannot do anything while in Toad form. Run away!

You'll enter a new area, and should cast Toad again to change back to human
form. Walk down the path and you'll soon trigger a welcoming scene. Continue
along the path, heading to the left, and up, to find the stairs up to the next
level.


Floors 2 and 3
On this floor walk down the narrow path and find a treasure chest to the right,
containing [ECHO HERBS]. From here go left and up, to find the stairs. This
next floor has no treasure and is simple to navigate: go right, down, and
left.to find the stairs.


Floor 4
You arrive at the right side of this floor and can see a treasure chest across
the gap below you. Walk left for a brief scene, then down the narrow path,
right and up the narrow path at the right of the room to reach the chest. This
contains a [SPARK DAGGER]. (I equipped this to the Thief, giving him two Spark
Daggers and making his attacks pretty powerful.) The stairs are at the top left
of the floor.


Floor 5
Once again you arrive at the right side of the floor and this is slightly
more complicated. Walk all the way to the left for another taunt from the owner
of the tower. Go back and examine the narrow path at the upper side of the
path. Just face north and you'll trigger a mechanism that changes the layout.
Walk down the path to the lower side of the floor. There's a treasure chest
with [ECHO HERBS] at the top left corner, past the stairs to the next floor.


Floor 6
It's just a single path starting at the upper right with nothing to do or find.
Make your way around to the stairs at the lower right corner of the floor.


Floor 7
Slightly more interesting as you start out at the middle of the south side of
the floor. Go right, and up, and open two treasure chests: the left one
contains a [BOMB FRAGMENT] and the right has another [ECHO HERBS]. Walk back
and to the left, following the single path to the stairs in the upper right
corner of the floor.


Floor 8
You start out at the lower right corner of this larger floor. Go left, up, and
right, to the upper right corner to find a treasure chest with a weapon for a
Monk: [SONIC KNUCKLES]. Walk back all the way to the left wall, and down, to
find the stairs to the next floor.


Floor 9
Not far to go now, and the boss is on the next floor. Walk left and down at the
junction, and right to reach the first treasure chest. The route is obscured
with the high walls, but it's simple to work it out. Open the chest to acquire
the [SALAMAND SWORD] which deals fire damage as well as having higher attack
power than anything else so far.

From here, go left to the wall, and up, to open the second chest that contains
[FLAME MAIL]. Both these can be equipped to a Red Mage or Warrior. Walk down to
the lower wall and all the way right to find the last chest which contains an
attack item: [ZEUS'S WRATH]. Climb the final stairs, check equipment is the
best you have and everyone is at full health. Walk forwards to meet the boss.


o-----------------------------------------------------------------------------o
| B O S S  -  MEDUSA                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 17 |  3000 |  35 |  22 |  1680 |  2600 | None        | Tower of Owen
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 14/15                                                    |
o-----------------------------------------------------------------------------o

As the name suggests, Medusa's main threat is that she can turn people into
stone and for that you'll need the Golden Needle item, but there's a good
chance that her "Stare"  won't have any effect at all. Her physical attack is a
strike on one that hurts for around 50-100 damage and she might hit them twice,
which hurts. She can inflict silence and use Blizzara, Fira and Thundara magic,
which is dangerous if she casts a spell on one, rather than on the group. She
gets two turns on every round so the real threat is if she uses magic twice on
the same person, but that's unlikely to happen as she mostly uses her weaker
physical attack and ineffective Stare.

Use the Ice Staff with a mage and it should inflict around 200 - 230+ damage.
Thunder does around 200 damage to her, and you might as well go all out with
your Level 3 magic if you have mages. Thundara does over 350 damage. Fire off
ice spells which seem to do more damage than anything else, and use arrows with
that element if you have them. Of course you could always speed things up with
a couple of thrown items. Keep everyone in good health at all times, and use
Hi-Potions freely if you need to supplement healing spells.

o-----------------------------------------------------------------------------o

After this, Desch does his stuff and you lose him as an ally. He instructs you
to go to the island of the dwarves next... and Hey! You land back on board the
Enterprise outside the tower, with everyone at full health. The whirlpool has
gone and you can sail up through the narrow channel to the outer sea.

SAVE YOUR GAME!


===============================================================================
19. DWARVEN HOLLOWS ..................................................... *W19
===============================================================================
TASK        : Get back the Horn of Ice from Gutsco.
-------------------------------------------------------------------------------
Location    : Island, west from the Tower of Owen in the outer sea.
Services    : Inn (80 Gil), Item Shop, Weapon Shop, Armour Shop
Items [-]   : None
Wellspring  : Yes. Revive only
-------------------------------------------------------------------------------

Sail west until you hit landfall on a large island at the north west of the
world map. Land at the island and enter the mountain cave. There's a Moogle
just inside the second cave who should have some new letters for you:  Again,
talk to him with different party members in the lead.

Talk to the dwarves to discover that they are in uproar because a valuable item
has been stolen. Talk to the dwarf by the grey stone platform and he'll ask you
to find Gutsco and retrieve the Horn of Ice. You're also told about the village
of Gysahl. You'll have spotted that place if you did the Chocobo
circumnavigation task.

The three doors at the back of the cave lead to the various shops. The one at
the right opens to the armour shop. I bought the Ice Helm and Shield which is a
good compromise if money is tight. The middle door leads to the weapon shop,
which sells arrows that you might want to buy if you've been using a bow all
this time. Enter the left door to find the Inn and Item Shop. The mage in here
will give you a brief overview of the advantages and disadvantages of your
current jobs.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Tyrfing               |   2000 |  +28 ATK | -
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Diamond Bell          |   4500 |  +42 ATK | -
Iron Arrow            |      8 |  +12 ATK |
Holy Arrow            |     10 |   +8 ATK | Deals light damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Ice Armour            |   2400 |  +20 DEF |
Ice Helm              |   1200 |  +10 DEF |
Ice Shield            |   1800 |   +6 DEF | Protects from some status ailments
Mage Robe             |   2000 |  +13 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
______________________|________|_______________________________________________

There are two sets of stairs leading down to the lower caverns. The one at the
right takes you to a revive wellspring and a large rock that blocks access. The
dwarves' treasure room is off to the left of this stairs, but there's no access
here either. Go down the left stairs instead, and that takes you to a lake. You
cannot walk further, but change everyone into Toads to paddle through the water
into the Subterranean Lake.

NOTE: Before taking this trip down to the depths you could go to Gysahl.


===============================================================================
20. GYSAHL .............................................................. *W20
===============================================================================
TASK        : Discover the Game Records, Gysahl Greens and Magic Keys.
-------------------------------------------------------------------------------
Location    : Southeast of the outer sea
Services    : Item Shop x2, Inn (120 Gil), Bar, Magic Shop
Items [6]   : Gysahl Greens x3, Magic Key x 2, Shuriken
Wellspring  : Yes. Revive only
SPECIAL!    : Game Records
Area Enemies: 45: Barometz, 46: Slime, 47: Tarantula, 48: Cuphgel,
Sea Enemies : 71: Anet, 72: Mermaid, 73: Seahorse, 74: Sea Serpent
-------------------------------------------------------------------------------

You'll have spotted this place nestled under some mountains at the far east of
the continent if you did the Chocobo ride. A dwarf also mentions it if you
visit Dwarven Hollows first.

From the Tower of Owen, enter the outer sea and sail east, then south,
following the ring of the outer sea until you reach the village. It's situated
on the west coast of the outer ring of land, bordered with mountains.

This place is worth a visit because of all the Level 4 magic sold, although
Libra and Silence are probably the only ones to bother with. It never seems
worth while attempting to inflict status effects when there's a good chance
they won't work.

Inside the Inn you'll find find a bar and a dancer who'll perform for you. The
door at the back of the room leads to the Inn and item shop that sells the
Gysahl Greens if you want more. There's a BIG SECRET here. Walk through the
right wall of the bar, between the plant trough and the small pot, into a dark
passage that ends up inside a small room with a yellow cloaked mage. He reveals
the game's records with the Bestiary and Achievements!

The Bestiary lists enemies in numerical order with the number defeated, and
shows a picture of each one, in situ. It also details the HP, Gil, Experience
given, Level, and Attack and Defence. The Achievements list:

- Clear Time (when completing the game)
- Chests Opened (a percentage)
- Enemies Defeated
- Battles Fled
- Max Damage
- Max Hits
- Master Cards

The house behind the Inn contains a wellspring that revives the dead, and
there's a Moogle outside.

Walk up the right side of the village and over the small bridge. The house is
inhabited by a Chocobo rancher who tells you about a special Chocobo that likes
Gysahl greens. Place the item near the tree in a Chocobo Woods and you might
meet the boss of the Chocobos. Zoom in on the left pot at the back of the room
to receive a free [GYSAHL GREENS] and there's another [GYSAHL GREENS] in the
right pot.

Cross the bridge behind this house, at the north east of the village and enter
the small house to find an item shop that just sells one item: the Magic Key.
These can be used to open those locked doors inside the Castle if you didn't
bother to change jobs to a Thief, but you don't need to buy any after finding
the freebies. Before leaving this shop, turn to the right and walk forwards and
you'll go through a secret passage in the wall that takes you behind the
counter. Open the treasure chest (it will be hidden behind the wall when you're
next to it) to pinch a [SHURIKEN].

Walk right, past the field, to the area of grass and trees. Go down as far as
you can go, keeping close to the river bank, and use the zoom to spot three
sparkles in the grass. You'll pick up a [MAGIC KEY] to the right, another
[MAGIC KEY] at the left, and [GYSAHL GREENS] in the upper tuft of grass.


----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Magic Key             |    100 | Opens locked doors
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gysahl Greens         |    150 | It could be used to attract something
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Toad                  |   1000 | White Lv.2  Inflicts toad or removes toad
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
Break                 |   3000 | Black Lv.4  Inflicts petrification
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
______________________|________|_______________________________________________


===============================================================================
21. SUBTERRANEAN LAKE ................................................... *W21
===============================================================================
TASK        : Find Gutsco to obtain the Horn of Ice.
-------------------------------------------------------------------------------
Location    : Through the pool inside the Dwarven Hollows
Items [7]   : Gold Needle x3, Zeus's Wrath x2, 3000 Gil x2
Wellspring  : No
Area Enemies: 55: Bomb, 56: Manticore, 57: Stalagmite, 58: Sea Devil,
              59: Merman, 60: Ruinous Wave
Recommended Level: 15/16
-------------------------------------------------------------------------------

Starting out at the main floor of the Dwarven Hollows, walk left and go down
the stairs to reach the underground lake. Turn everyone into Toads and enter
the water. Change back to normal before proceeding down the cave. You'll need
some Mallet and Gold Needle items in here as well as ensuring you have
Teleport magic so you don't have to walk out of there after beating the boss!

Use the Ice Staff with Mages on Bombs to overkill them by a huge amount, and
you can use any magic on the Manticores. Watch out for this enemy when it uses
ice magic on one party member as that can be pretty damaging. This is why you
needed that Ice armour! The Stalagmite is another enemy to be wary of as it
might petrify someone and you'll have to use the Gold Needle on them. Keep
everyone in good health at all times as usual.

There's only one way to go, so head right and down to reach the first of two
bridges. Cross the second bridge and open the visible treasure chest for a
[GOLD NEEDLE]. From here, go right, through the darkness to the next cave where
there's nothing to find. The stairs down to the next level are found at the
upper right.

In the next cavern, go over the first bridge and head left to find a chest with
a [ZEUS'S WRATH] close to the second bridge. Cross that bridge and go left,
keeping close to the upper edge of the floor. That takes you to a second chest
with another [ZEUS'S WRATH].

Go left a few steps where you'll see a bridge heading up the cavern. But walk
down from here and you'll find a chest in the lower left corner of the cavern.
This one contains a [GOLD NEEDLE]. Cross the bridge and there's a second [GOLD
NEEDLE] in a treasure chest at the far side. You'll probably need these as the
purple enemies use a petrification attack. The exit is at the upper right of
the cavern.

Inside the next cave, walk left and up to find a chest with [3000 GIL]. Walk
right, and there's a second [3000 GIL] inside another chest. Check everyone's
health before going further as you'll meet the prey as soon as you move to the
golden floor of the cave. I only ever encountered the Merman enemy in this
watery cavern, so stick around until it turns up if you want to complete the
Bestiary. You'll also encounter the Ruinous Wave and Sea Devil in here and all
these enemies are weak to Lightning magic.

Just a quick reminder, don't worry about using all your MP up on spells because
the team will be fully healed at the end of the battle and able to use the
Teleport spell to leave the cavern.

o-----------------------------------------------------------------------------o
| B O S S  -  GUTSO THE ROGUE                                                 |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 17 |  3500 |  35 |  24 |  2304 |  3500 | None        | Subterranean Lake    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 15/16                                                    |
o-----------------------------------------------------------------------------o

This tricky customer uses the Mini spell on the party, and that will cause
problems for anyone who's not a mage. They won't be able to make a dent in him,
and they will be vulnerable to any attacks. Change them back to normal
immediately either by using Mini magic on one or the Mallet item. To target one
person select the Player option at the top right of the screen and this will
display the party names at the lower left.

Level 3 magic from a mage inflicts around 350-400 HP of damage and you should
use your strongest spells first, as usual. Don't bother trying out status
ailments as they are bound to miss. Keep everyone in full health because he
might hit the same person twice on one turn doing well over 200 HP damage and
double that if he manages a critical hit. When his health is low Gutsco might
use Cure on himself, healing for around 90 HP.

Mini might target everyone, and the annoying thing about this is when you
attempt to cure the status and he inflicts mini again. This was the first time
I had to use a Phoenix Down when he walloped someone who was still in Mini
form, If that happens, make sure to heal that person as fast as you can, with a
Hi-Potion.

This is a good time to use a couple of Antarctic Wind and Zeus's Wrath items.
If someone is in mini form they can still inflict damage with these items, and
they will cause around 350 damage. You really want to get this battle ended as
soon as possible!

You'll obtain [HORN OF ICE] after Gutsco collapses into the hoard of gold and
disappears.

o-----------------------------------------------------------------------------o

Use Teleport to return to the world map and save your game. Enter the Hollows
again to speak to the leader and hand over the horn. He removes the barrier on
the shrine so you can place the horn on the right side of the stone. Cue, more
trickery! Talk to the dwarves to get instructions about where to go and what to
do next: go to the mountain to the north.

Do some more shopping now you have more cash and stock up on any items that are
running low.


===============================================================================
22. MOLTEN CAVE AND CHOCOBO WOODS 3 ..................................... *W22
===============================================================================
TASK        : Find Gutsco, again! Obtain the Horn of Ice, finally!
-------------------------------------------------------------------------------
Location    : Island at the northwest of the continent.
Items [7]   : Antarctic Wind x2, Freezing Blade, Phoenix Down x2, Hi-Potion,
              Impact Claws, Horns of Ice
Wellspring  : No
Enemies     : 61: Ballon, 62: Myrmecoleon, 63: Crocotta, 64: Adamantoise,
              65: Red Marshmallow
Recommended Level: 17/18
-------------------------------------------------------------------------------

Sail around to the western coast of the Dwarven Hollows island and land. Walk
into the forest and you'll discover another Chocobo Woods. But it's not of much
help as your destination lies inside the mountain. However, give the Chocobo
boss a whirl. Approach the large tree and touch the ! mark. You'll get a
message and the option to select an item from the inventory. Choose the Gysahl
Greens and a Fat Chocobo will appear behind the tree. You can store spare items
with the creature.

Save your game before entering the Molten Cave. It's probably worth while
obtaining all the treasure, even if it means walking over more lava than
strictly necessary. I'd suggest making two trips, the first to obtain most of
the treasure and then, teleport out, heal up and save. On the second visit you
can take the most direct route to the final room.

Use the Ice Staff as an item, frequently, to save on MP use and to inflict
massive damage on most enemies here. Watch out for the Crocotta that can
cause sleep, making the target very vulnerable to attack, and the Myrmecoleon
that might petrify. Save the attack items for the boss! It's best to have a
Red or White Mage in here, with the Cure spell, so you don't waste potions.
Check that you have the Level 3 Blizzara spell equipped to someone as this will
be very helpful against the boss.


B1
From the cave entrance, walk down and all the way left, past some steps, and
then, up to find a treasure chest with an [ANTARCTIC WIND] item. Hopefully
someone is wearing protective equipment because there's no option but to walk
over the molten lava to progress further. Go down the steps into the lava and
head right until you can climb up shallow steps to find a treasure chest. This
also contains an [ANTARCTIC WIND]. Walk back across the lava going straight
ahead to reach the stairs in the lower left corner of the cave. Check on health
after each lava excursion and use the Cure spell from the menu on everyone to
top up HP.


B2
You arrive at the right side of the cave. Walk up and left, and down through
the lave, ignoring the left turning, and heading to the right where you'll find
a chest with the valuable [FREEZING BLADE]. Equip this to a Warrior or Red Mage
for extra damage to the enemies and remove the Salamand Sword if that's still
equipped to someone. Go back through the lava and turn left at the junction
(going under a lava river) and up at the next.

You'll be on safe ground and will discover a chest with a [PHOENIX DOWN]. Check
on health again before stepping back into the lava and wading through it,
heading straight down the cave, to the lower left of the floor.  Here, you'll
find a chest with a [HI-POTION]. Back into the lava and walk all the way up,
and left at the crossroads, to find the stairs to the next floor.


B4 and B5
You enter at the right side of this cave and should walk through the lava all
the way to the left, to reach a treasure chest with a Monk's weapon [IMPACT
CLAWS]. Then, it's just a quick wade up the narrow passage to a second chest
with a [PHOENIX DOWN]. Check the suspicious looking rock for a sparkle and
touch the ! mark to open the wall to the left of the treasure chest. Retreat at
this point if you've been having any trouble and need to heal up. Otherwise,
just carry on, up through this small empty cave to the final floor.


B6
Check your equipment and health before moving forwards towards the fire crystal
and a fiery Gutsco.


o-----------------------------------------------------------------------------o
| B O S S  -  SALAMANDER                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 19 |  5700 |  41 |  25 |  2744 |  3700 | Ice.Water   | Molten Cave          |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 18                                                       |
o-----------------------------------------------------------------------------o

This is a much more straightforward tussle than the previous encounter with
Gutsco as the Salamander doesn't use any annoying status changing spells and is
weak to ice and water. However, he has high HP and a very nasty Fire Breath
skill that can take you unawares as he won't use it until the later stages of
battle.

Although you can use the Ice Staff as in item with a mage it doesn't do all
that much damage to him, and neither does the level 1 Blizzard magic. However,
that depends a bit on Job level, as the higher that level, the more damage!

Ideally employ your best weapons (the Freezing Blade you found) and ice spells:
Blizzara will do over 500 HP damage and around 700 with a dedicated Black Mage,
and it's also a good time to use a couple of Arctic or Antarctic Wind items.
The weaker version does around 550 damage. I used the Thief to throw these
items and heal the rest of team with items if necessary since this is the
fastest character. The White Mage should heal everyone on most turns, and save
the Cura magic for when you really need it.  The Black and Red Mage should
cast Blizzara or attack with ice weapons when the magic runs out.

For most of the battle the only risk is if the boss hits the same person twice
and manages a critical attack too. But when his health is low he will blast you
all with a Fire Breath attack that does over 200 HP damage and might kill
anyone that has been attacked once before. He can do this on more than one turn
as well and will keep doing that until your whole team is dead! This is the
point at which to let rip with all the Antartic Wind items in your possession
to defeat him as quickly as possible.

If someone is killed revive them with your fastest team member, (the Thief is
always reliable for this task) and heal them with a Hi-Potion in the same round
or there's a good chance they will be killed again.

You obtain the [HORNS OF ICE] after defeating Gutsco again and receive the
power of fire.

o-----------------------------------------------------------------------------o

Everyone is at full health again, even if they ended the battle dead. (Oops!)
New jobs will have been added to the Jobs menu. To return to the world map walk
back down the cave and around the lava to the far end where there's a teleport
device. Save your game!


-------------------------------------------------------------------------------
CRYSTAL OF FIRE - JOBS CHANGE
-------------------------------------------------------------------------------

Make new decisions about your future! Check the JOBS option to view the
extended list of possible jobs:

NEW!
RANGER     - best on the back row as they equip bows. Barrage is a multiple
             arrow attack that uses up 4 arrows.
KNIGHT     - front row fighter who can equip strong armour swords and shields.
SCHOLAR    - back row is the best for this job. They use books and have access
             to all the scholar defensive gear. Doubles the effect of items.
GEOMANCER  - another back row job as they only equip Bell weapons and mage
             robes. At least their magic doesn't use any MP.

It's worth while experimenting with all these new classes and change over so
that the transfer time is the minimum. But DON'T change to the Geomancer just
yet as you won't have any weapons for them and you'll need to hang onto a good
Black Mage. Really, you need to keep White Mage too, although the Scholar is
handy in the next boss fight so... you can get by without a White Mage for a
short while if you stock up on Hi-Potions and Potions.

In this game I went with only a couple of changes:
Luneth - Black Mage
Arc    - Red Mage to Knight (2 battles)
Refia  - White Mage
Ingus  - Thief to Scholar

NOTES
The Knight has a special ability called "Defend" that triggers when someone
else goes into the yellow HP danger zone, as they will stand in to protect them
from death! They might step in to take a hit for a damaged ally at random.
Also, they can equip the Ultima weapon, the best weapon in the game that does
not require a Job Level of 99 to obtain.

You might want to keep the Thief since they have the useful Flee ability, and
if they reach high levels for this job they can steal a very powerful weapon
later on in the game. I decided to change the Thief to a Scholar for the next
boss and then change back to the Thief afterwards: that's always an option with
any job.


===============================================================================
23. DWARVEN HOLLOWS 2 ................................................... *W23
===============================================================================
TASK        : Collect all the treasure.
-------------------------------------------------------------------------------
Location    : Island, west from the Tower of Owen in the outer sea.
Services    : As before
Items [16]  : Ottershroom, Gauntlets, Scholar Robe, Scholar Hat, Knight Armor,
              Phoenix Down x2, Heroic Shield, Elixir, Killer Bow, Gold Needle,
              Book Of Fire, Book Of Ice, Book Of Light, Gysahl Greens,
              Magic Key
Wellspring  : Yes. Revive only
-------------------------------------------------------------------------------

Sail around the corner of the island and return to the Hollow. Everyone knows
you've been successful and you'll get new responses from the dwarven denizens,
although there are no new Mognet letters.

Talk to the leader who gives you a [MAGIC KEY]. Talk to the dwarf guard on the
stairs at the right and he'll allow you access to the treasure room. Go down
the steps and the rock has gone! Inside the cave you'll find 15 treasure
chests! In order, from left to right they contain:

Top Row
[OTTERSHROOM], [GAUNTLETS], [SCHOLAR ROBE], [SCHOLAR HAT], [KNIGHT ARMOR],
[PHOENIX DOWN], [HEROIC SHIELD].

Bottom Row
[ELIXIR], [KILLER BOW], [GOLD NEEDLE], [BOOK OF FIRE], [BOOK OF ICE],
[BOOK OF LIGHT], [PHOENIX DOWN], [GYSAHL GREENS].

Attempt to leave the Hollow and a scene unfolds as you're asked to go to
Tokkul. You're also advised to use a Scholar to see the weak point of the foe
you'll meet, although this can also be achieved by learning the Libra Level 4
magic with a White Mage.

Sort out the jobs, stock up on Hi-Potions and ensure you've found all the items
everywhere! If you're using a bow you might need to buy more arrows.


===============================================================================
24. CASTLE HEIN ......................................................... *W24
===============================================================================
TASK        : Find the Royal Sword of Argus. Defeat Hein.
-------------------------------------------------------------------------------
Location    : Inside the "tree" in the desert outside Tokkul.
Items [12]  : Mini (White Lv.2), Holy Arrow x20, Phoenix Down x4,
              Bomb Fragment, Antarctic Wind, 3000 Gil, Zeus's Wrath,
              Royal Sword, Elixir, Rune Bow, Fang of Wind
Wellspring  : Yes. A pot restores HP/MP.
Enemies     : 66: Pharaoh, 67: Lemur, 68: Lamia, 69: Demon, 70: Dullahan
-------------------------------------------------------------------------------

Before starting this next sequence of events and entering Castle Hein make sure
you have the Level 4 White Magic spell of Libra, purchased in Gysahl, OR a
party member using the Scholar job. You will have to analyse Hein's weak point
when you reach the boss. Also, this is a once only visit so you'll need to find
all the treasure and fight all the monsters for the achievements.

Save your game, sail south to Tokkul and enter the village, after which where
events take over for a while. You'll end up inside Castle Hein, the cursed
Elder Tree that was floating around the desert near Tokkul.

You'll start facing down the screen, but turn around and walk to right a few
steps. Walk through a hidden opening in the wall to reach the adjoining room
where you'll discover King Argus! Talk to him and the purple clothed soldiers
to learn more about the situation. Go right, through the wall to the next room
where the soldier at the top right will challenge you to a battle. He's a
Demon. He's not really a boss, and only has 742 HP. He's weak to Light attacks
so Holy Arrows work well and use of an Ice Staff is very effective if you still
have a mage with high job levels.

Walk out of the room, go right and up into the fourth cell where a little
person will give you another [MINI] spell. The pot in here will heal HP and MP.
Use the Mini spell to shrink everyone and enter the hole to the right side of
the pot. At least, do so IF you've still got someone with enough MP to cast a
level 2 spell. If not, just change jobs and a Scholar can go back to a White
Mage with no transfer battles, just as a Knight can revert to a Red Mage with
no battles and you can restore the loss of MP at the pot. After entering the
hole you'll officially be inside Hein's Castle. Cast Mini again to return to
full size and adjust jobs if required.

Enemies appear everywhere now and you'll encounter more Demons as well as
Pharaohs, both of which can hit you hard and the Pharaoh might inflict sleep,
poison, or blind. Lamia causes petrify or confusion, which is dangerous. Use
Holy arrows from a Black Mage or Ranger on these enemies, but don't use Cure as
they are not undead, and keep everyone in good health at all times in case of
back attacks. There isn't another healing place so conserve MP as best you can.


Floor 1
You arrive at the right side of tis floor. Walk up, left and all the way down
to the lower right corner of the cave to find a chest with [HOLY ARROWS x20].
Then, go back up, left and up to the top left corner to find two chests with
[PHOENIX DOWN] and [PHOENIX DOWN]. The exit to the adjoining cave is where you
see green light at the lower left of the cave. Walk up to find a chest with
another [PHOENIX DOWN] and then back down, and up the left side of the cave to
reach the stairs to the next floor


Floor 2
There are three doors along the lower side of this squared cave, in the passage
where you start out, and the exit is in the middle of the upper wall. YThe left
door leads to a room with [3000 GIL] inside the left chest, and the right chest
contains a [BOMB FRAGMENT]. I met Lamia in here for the first time. She's as
dangerous as she looks, causing confusion or petrify, so don't take any
chances. She's also weak to Light magic. The middle door leads to another two
chests: the left one has an [ANTARCTIC WIND] and the right another [3000 GIL].
The right door leads to another small room with another [3000 GIL] in the left
chest and a [ZEUS'S WRATH] item in the right one. That's the lot, so walk up
either side of the room and take the stairs to the next floor.


Floor 3
Walk straight up to find a chest with the valuable [ROYAL SWORD]. Equip this to
the Knight if you have one. You'll probably encounter a powerful headless rider
in here, called Dullahan. This enemy has 1000 HP and I just threw a Bomb
Fragment at him from the front row which killed him outright, although he has
no special weakness. Might not do much for job levels, but it's an easy win
when you're getting close to a boss. Go left and through a green lit opening
into the adjoining cave. There's nothing else to find, so continue up the
stairs to the next floor.


Floor 4
You're outside now, on a path that leads up the side of the huge tree
structure. Some way up the path you'll stop at a treasure chest that contains
yet another [PHOENIX DOWN].


Floor 5
Back inside the tree, walk left to find a chest with a welcome [ELIXIR]. Return
to the entrance and walk up, past a pond and a junction, and you'll find a
treasure chest containing a [RUNE BOW] which can only be equipped by a Ranger,
and not by a Black Mage. Go back to the junction and turn left to find the
stairs to the next, and final, floor.


Floor 6
You have time to check out health and equipment again before moving forwards to
challenge the boss.


o-----------------------------------------------------------------------------o
| B O S S  -  HEIN                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 22 |  4500 |  47 |  26 |  3464 |  4300 | None        | Hein's Castle        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 20                                                       |
o-----------------------------------------------------------------------------o

Hein isn't easy, especially if you've changed jobs and most of the team are
weaker than before. He gets two turns on each round and casts a range of magic:
Blizzara, Thundara, Poison and Sleep and Confusion. Although the details
suggest he has no weakness, after the first round or two he'll start using
Barrier Shift. This changes his weakness, meaning that your Fira spells might
suddenly do less damage if he's currently weak to ice and strong against fire.
Luckily his use of this skill takes up one of his turns so it's not all bad
news!

By using the Scholar's special Study skill, or the Level 4 White magic spell
Libra (bought at Gysahl) with a White Mage, you can find out exactly what that
weakness is!  Use attack items against him with the Scholar as these will do
double the normal damage, and your highest level magic, and try to make sure
you choose the ones that correspond to his current weakness.

Since he starts the battle with no weaknesses you're safe to use any attack
on the first round. His physical attack is a disdainful wallop with his cloak
that can cause around 150-200 damage. If he uses a magic attack on one
character then they will die, as it causes over 500 HP damage. Fortunately, he
only used this attack once for me. The tricky bit is to use a Phoenix Down and
fully heal the downed character on the next turn and hope you're clear about
turn order! One time I got it wrong and ended up wasting a Hi-Potion on someone
who was already fully healed.

The other problem is that he'll do a Barrier Shift change of status at the
start of the round, after you've set all your attacks based on outdated
information, so I'm not sure how helpful the Scholar's skill really is. On the
plus side, the Scholar has another, even more valuable attribute: one of their
skills is to double the effect of items, both healing and attack ones. If you
keep the Scholar on the front row their attack items do even more damage.

One suggestion is to throw two different items on one round, and there's a
chance that one of them will be his weakness and the other will do a lot of
damage too. If you're using the Ranger's Barrage equip more powerful Holy
Arrows, and use ordinary physical attacks with the Knight.

o-----------------------------------------------------------------------------o

Celebrate your victory with triumphant music and get thanked by the Elder Tree.
The tree leaves the desert and returns to the Living Woods, and it frees the
captive people. You're given the key item: [FANG OF WIND]. You gain control
again on the world map, just outside the woods, south from Castle Argus, with
everyone at full health. The Living Woods location is closed off to you now, so
you cannot get the reactions of all the fairies.


===============================================================================
25. CASTLE ARGUS (2) AND NEW TRANSPORT B ................................ *W25
===============================================================================
TASK        : Talk to King Argus and then meet Cid to obtain the airship.
-------------------------------------------------------------------------------
Location    : Castle Argus is at the west of the world map.
Services    : None
Items [3]   : Elixir x2, Wheel of Time
Wellspring  : Yes. Revive and HP/MP restoration
-------------------------------------------------------------------------------

IMPORTANT!
You'll get a new ship in Canaan, and after you defeat the boss in a new world
you will NEVER be able to sail on the seas of this world again. Seek out any
missing sea monsters now if you want to achieve the full set, because this is
your last opportunity! Go back to Gysahl to see the game records again if you
want to check up on nay missing monsters first.


Walk south, and then, east, following the coastline, to return to Tokkul
Village where everyone is happy the prisoners have been released. I was hoping
to find some treasure inside that fireplace in the first blue roofed house now
the kids were safe, but there's nothing to find. No-one gives you any reward
for all your efforts and no-one opens a shop.

Return to your ship and sail north west to Castle Argus to talk to the
inhabitants and find any treasure you  didn't acquire earlier.

Inside the dining room on the third floor talk to the king. He gives you the
[WHEEL OF TIME] and tells you to take it to Cid in Canaan. Talk to the guys
sitting at the right of the table and they explain how to open the locked doors
and tell you where to find the hidden treasure. Make your way to the upper left
door at the back of floor 2 (going through the hidden passage at the right side
the stairs on floor 2) where you had to unlock the door. Inside, you'll find a
magic researcher who'll give you [ELIXIR x2]. Return to the dining room and
walk down the central stairs to the outer area with the healing waters talk to
more soldiers for extra details about the story.

From the shore south of Castle Argus, sail east and land. You should be close
to Canaan, the village on the coast. Walk up to the back of the village to find
Cid's house, and talk to him for a scene and an explanation about the nature of
this world.

Leave the village and enter your ship again. Everything seems the same, but
touch the ship and it will transform into an airship! You can only land on
water but you cannot sail on the seas in this form. If you want to sail again,
just touch the ship when it's on the water and it will change back to the
Enterprise. The airship cannot cross mountains, but that won't matter.


-----------------
THE SURFACE WORLD
-----------------
Your next task is to find the surface world and leave this floating continent.
Simply fly to the edge of the map and keep going into the clouds. A scene will
occur, after which you're in a new section of the map. To return to the
previous world, just fly west, to the large floating island.

Sail or fly over to the largest island at the east of the surface world. There
are no enemies on the sea or in the air in this new world. Stop to check the
map to see the destination. It's quite a long way off! The world is round, so
if you fly off the edge of the map to the south you'll return at the north.

You cannot progress further on this island until you've found a special
someone, but you can explore a little if you wish. Land on the shore and walk
up to the grey temple like building to enter the Temple of Water. Walk straight
through the first two rooms until you reach a small water shard. But it's
protected by some kind of force field. The Cave of Tides is found at nearby
mountain, but again, you need to find that person first.


===============================================================================
26. WRECKED SHIP AND TEMPLE OF WATER .................................... *W26
===============================================================================
TASK        : Heal the girl and find an ally.
-------------------------------------------------------------------------------
Location    : Off the small island at the northeast of the new land
Items [3]   : Blood Sword, Zeus's Wrath, Crystal Shard
Wellspring  : No
Ally        : Aria
Area Enemies: None
-------------------------------------------------------------------------------

Sail or fly to the small island at the northeast of the map, and land on the
southern shore. Enter the grounded ship as there's nothing else to do on the
island and there are no enemies. You won't find anything on the deck so turn
left and walk through the hidden opening to go down some stairs. Descend the
stairs in the middle of this deck and you'll find two treasure chests on the
lower deck. The one near the stairs contains a [BLOOD SWORD] and the second one
has a [ZEUS'S WRATH]. Equip the sword if you're using a Knight as it absorbs HP
when attacking.

Walk over to the right side of this room where a girl called Aria is lying on a
bed. Talk to the green robed caretaker and use something from the bag to
restore health to Aria by touching the ! mark next to her. I went with the
cheapest option, a Potion, and that seemed to work. She tells you what to do
next, to take the crystal shard to the Temple of Water, and joins the party!
You'd think she' wear something warmer after being ill, but maybe she's tougher
than she looks. Use the speech bubble to talk to her and she'll help you out in
battles. You can return to the floating continent with her in the team with no
problems.

Fly back to the large island to the south of the wrecked ship and land on the
southern shore. Walk to the temple building and go straight through until you
reach the altar room. Aria will pick up the [CRYSTAL SHARD] although the item
doesn't appear in any inventory. Leave the temple and don't bother exploring
elsewhere as there's nothing to find.


===============================================================================
27. CAVE OF TIDES ....................................................... *W27
===============================================================================
TASK        : Find the Water Crystal.
-------------------------------------------------------------------------------
Location    : Inside the mountain on the large island.
Items [1]   : Blizzaga (Black Magic Lv. 4)
Wellspring  : No
Ally        : Aria
Enemies     : 75: Cockatrice, 76: Poison Toad, 77: Twin Heads, 78: Roper,
              79: Agaliarept
Recommended Level: 20/21
-------------------------------------------------------------------------------

Save your game before entering the cave. Enemy encounters begin as soon as you
enter the cave. Use Lightning on the Roper, Poison Toad, and Agaliarept, and
anything you like on the Twin Heads. All these enemies have nearly 1000 HP and
the Roper might paralyse someone, but that status effect disappears after the
battle is over. The blue Agaliarept uses low level Blizzard magic and the
Cockatrice might turn someone to stone: in fact they can easily turn everyone
to stone, so be extra cautious. Most of these battles are easy enough to win
but you'll need to keep everyone in good health which requires multiple uses of
the Cure spell.

Use the lower level fire and blizzard spells with a mage, or use staffs from
the item menu to save the more powerful thunder ones for the boss. Don't run
out of Hi-Potions or MP before meeting the boss. It would be better to teleport
out and re-stock rather than risk defeat. During the long walk to the boss Aria
might turn up and heal everyone with Cura, but she only did this once for me,
so I wouldn't rely on that. She will also cast the Protect spell on a rare
occasion.

Walk down and follow the only route to a blocked door and a short scene. After
Aria does her stuff you can continue. In the next room, walk left to cross a
long narrow bridge and then, down the cave to the adjoining cave. Keep walking
left, over a short bridge, and down the stairs to the next floor. Go left
again, following the only path across the first two bridges, and then ignore
the third bridge. Walk down the fourth bridge to find the exit.

You're now in a much larger cavern and there's a treasure chest to find. Walk
up the stairs, and right, across the higher bridge, and follow the path next to
the cave wall, down, up some more stairs, and down again. until you reach the
lower right corner of the floor. You'll probably run into the Agaliarept enemy
here, also weak to lightning. The treasure chest contains the spell [BLIZZAGA],
level 4 Black magic. Return to the first stairs or teleport out.

Leaving the cave helps to raise levels with a second trip and maybe change the
jobs you've set if you find any difficulty with the monsters in the cave. It
also gives you the chance to stock on extra items, such as Lightning Arrows
from the Village of the Ancients, or Hi-Potions.

Once you've got the treasure you don't need to take the detour again and will
just walk right, across the bridge, and down the cave to find the stairs that
lead up to the final room. Inside the next cave just walk around the central
pool to find the stairs up to the final floor. You'll find pairs of the large
purple Cockatrice enemy here that can hit you for a whole lot of damage. Use
any attacks on it to destroy it fast before it gets the chance to petrify
everyone.

There's still time to make minor adjustments before walking forwards to the
Water Crystal altar, and after some scenes you'll meet Kraken.

One time my party was: Ranger/Job Level 16, White Mage/Job Level 20, Black
Mage/ Job Level 32, and Knight/Job Level 13, and in this game I had stuck with
the Thief who had Job Level 21, but the rest were around the same. Everyone was
at Level 21. Aria doesn't take part in this battle. To survive the powerful
magic of this boss, everyone needs to have over 700 HP, which they won't have
at this level, but if you don't mind the loss of one or two Phoenix Downs it's
perfectly possible at this lower level.


o-----------------------------------------------------------------------------o
| B O S S  -  KRAKEN                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 24 |  8000 |  55 |  27 |  5280 |  5500 | Lightning   | Cave of Tides        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 21                                                       |
o-----------------------------------------------------------------------------o

This boss is easy in a way, because he only uses ice magic and the Blinda spell
which has a low chance of blinding a physical attacker if you've a mixed party.
It won't matter if a mage is blind. The only problem is that he has two turns
on each round and he could kill someone with a single Blizzara attack. Other
than that his normal physical attack does around 200 HP damage.

Keep everyone at full health if you can manage it, and keep those with less HP
on the back row. Attack with Lightning elemental weapons, magic and items
(Zeus's Wrath) especially if you're fielding a Scholar, doubling the effect.

Use Cura on the whole party on every round with a White Mage or Hi-Potions for
anyone whose HP is low. A Ranger using Barrage with Lightning arrows can
inflict nearly 1000 damage to him and Thundara from a Black Mage will do around
600-800. Attack with the Blood Sword and Serpent Sword on a Knight to inflict
additional elemental damage, and two Spark Daggers for a Thief. Just keep doing
that for four or five rounds and he'll be calamari.

o-----------------------------------------------------------------------------o

Things happen after the battle and you're told to find Doga, on the continent
of Dalg. You awaken in a new location with everyone at full health and some
nice new jobs to investigate!


-------------------------------------------------------------------------------
CRYSTAL OF WATER - JOBS CHANGE
-------------------------------------------------------------------------------

Make new decisions about your future! Check the JOBS option to view the
extended list of possible jobs:

NEW!
DRAGOON     - the spear wielding jumper who can fight from the back row. Their
              skill has them jump and leave the battle for a turn until they
              crash down from above, inflicting powerful damage.
DARK KNIGHT - front row fighter with special weapons that deal damage to
              monsters that divide. Their skill uses up some HP when activated.
BARD        - back row song specialist who doesn't use MP but plays different
              harps to generate some useful effects.
VIKING      - front line fighter with high defence. Their skill makes enemies
              target them and no-one else, if it works. Very useful for
              powerful single enemies and bosses. Put them on the back row with
              two shields and see them shrug off damage!
EVOKER      - back row mage who needs summons magic to be useful.

You might want to wait until you've seen the cost of the new equipment before
making decisions about new jobs. I had around 25000 Gil by this point but
that's not enough to treat everyone to new gear. One suggestion is to change
the Black Mage to a Viking, or Monk, giving them a boost to HP and adding
another powerful physical attacker to the mix for the upcoming boss. Or just
stick with the Knight for now.

I went for the Monk, for a change, and saved on expense by giving Luneth the
Impact Claws and Sonic Knuckles. You'll have to change to the Dragoon and Dark
Knight eventually, but it's not a matter of urgency for now. However, the next
boss is immune to magic and you'll need at least two powerful fighters and
there are locked doors to open so hanging onto a Thief might be wise, although
you can always change back to that job when required.

Refia  - White Mage
Luneth - Black Mage to Monk (2 battles)
Arc    - Knight to Ranger (2 battles)
Ingus  - Thief to Viking (2 battles)


NOTE
There was no music at all in the Surface World on my iPad. I'd like to know if
that was just a glitch with my game or if anyone else has had the same problem.


===============================================================================
28. AMUR, THE CITY OF WATER ............................................. *W28
===============================================================================
TASK        : Find a way into the sewers.
-------------------------------------------------------------------------------
Location    : In the middle of the western continent
Services    : Item Shop, Inn (200 Gil), Bar, Weapon Shop, Armour Shop
Items [6]   : Gysahl Greens x3, Black Garb, Thief Gloves, Black Cowl
Wellspring  : Yes. Revive only
Area Enemies: 84: Black Flan, 85: Hellgaroo, 86: Vulcan, 87: Dracrocotta,
              88: Magician
-------------------------------------------------------------------------------

This town is divided into 9 sections with bridges over the water, and situated
on the southeast continent of the new world map. The airship is waiting for you
on the water nearby. Except, that you'll find that your ship has been
chained up and won't move. You can discover why and what to do by talking to
people in the inn, but there's no requirement to do that. Take some time to
explore the town, before leaving to discover this brave new world!

The old man near the beds will give you a Job description for all current jobs.
The couple of people at the right side of the inn will tell you to do this. Go
upstairs and talk to the people in the bar for more information about the
location of the person who locked up the ship. It seems they are to the south,
across a bog, and you need some special shoes which Delilah would know about,
and she lives in the sewers. Before leaving the upper room attempt to play the
piano and see what happens next!

The shops are on the central section, and the Inn where you wake up is at the
middle left section. The Moogle is found on the middle back section. The revive
wellspring is inside the house at the bottom left corner of town, below the
Inn.

Talk to the red-haired girl at the entrance to be treated to a very weird
dance. This is essential to progress the story. The house over the bridge to
the right contains an old man called Gil, who will lead you to the sewers
entrance after you've seen the 4 old men.

The sewer is over the bridge behind his house and he opens the gate for you.
There's nothing to find inside his house even though it's full of jumbled
objects. But you can find some useful equipment once you get access to the
sewers so hold off buying anything for a little longer.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Battleaxe             |   7400 |  +65 ATK | -
Main Gauche           |   7000 |  +35 ATK | -
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Selene Bow            |  16000 |  +63 ATK | -
Boomerang             |   9000 |  +40 ATK | -
Iron Arrow            |      8 |  +12 ATK | -
Holy Arrow            |     10 |   +8 ATK | Deals light damage
Madhura Harp          |  10000 |  +60 ATK | Increases defence of all allies
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Viking Helm           |   5500 |  +19 DEF |
Viking Mail           |   8000 |  +38 DEF |
Heroic Shield         |   3500 |   +9 DEF | Protects from some status ailments
Thief Gloves          |   2500 |  +11 DEF |
Black Garb            |   5000 |  +30 DEF |
Black Cowl            |   4000 |  +15 DEF |
Black Belt Gi         |   6000 |  +33 DEF |
Chakra Band           |   4500 |  +17 DEF |
______________________|________|_______________________________________________

What equipment you buy is very much dependent on the new jobs you've chosen.
Don't buy anything your team cannot equip! And note that there is nothing on
sale for mages, but do not buy the Thief Gloves, Black Cowl or Black Garb as
you'll find these for free soon enough. The Viking Mail and Helm are obtained
in a later location, but that's not for a while yet. If you can afford that
super bow, then using a Ranger might not be a bad idea, although once again
this is something you'll find later on.


----------------
TREASURE HUNTING
----------------
After having met the 4 old men and spoken to Gil he'll lead you to the sewers
entrance behind his house.

Descend into the water and walk right and around to the island where there's a
field. Zoom in to spot four sparkling vegetables. You can pick some plants and
obtain [GYSAHL GREENS x4] at the top right corner, and another three of them in
the middle row and to the left

Leave the island and go left, down, and left again, under a bridge, and then up
to north side of the town where you'll discover a small wooded island. Go
straight ahead to climb the steps.

Use zoom to see a sparkle on the grass just to the right of the steps and pick
up a [BLACK GARB]. Edge around the front of the grass, retaining the zoom in
view and check out the tree at the right side of the clearing. You'll find a
hidden [THIEF GLOVES]. Check the left tree to find a [BLACK COWL]. This black
stuff is good for a Monk or a Ranger.


----------------------
EXPLORING OUTSIDE TOWN (Optional)
----------------------
Although you cannot use the airship you still have the Folding Canoe. Simply
walk to the water at the east and you'll start using the canoe. Paddle along
the river to the northwest of the continent and you'll end up at the shore of
the place where the Water Temple and Cave of Tides is located. Canoe to the
east from Amur and disembark on the south side of the shallow river.

Walk further east into a large wooded area and the then, south. You'll discover
a Chocobo wood at the southwestern corner of the woods, bordered by the water
and the mountains. Once you have a Chocobo you can travel a long way to the
north, running along the western coast of the continent. Be careful though,
because if you walk to the northwest you'll come across double rows of grey
statues that appear to blow up as you move forwards. In fact, after passing
through two sets of them, they will kill the team. Best avoided!

There's a second Chocobo Woods at the north. Find the desert and you'll see a
wood at the northwest that you have to cross to reach a landlocked lake.

To investigate the boggy area south from Amur, run a Chocobo south and west
following the edge of the coast. You'll see a castle and a dark patch of ground
in front of it. If you step onto that ground, the Chocobo will run off and
you're left inside the marsh and will die. The world is a dangerous place!


===============================================================================
29. AMUR SEWERS ......................................................... *W29
===============================================================================
TASK        : Find Delilah and obtain the Levigrass Shoes.
-------------------------------------------------------------------------------
Location    : Inside Amur, at the southeast corner of the river.
Items [7]   : Cat Claws, Diamond Bell, Hammer, Kaiser Knuckles, Power Bracers,
              Poison Dagger, Levigrass Shoes
Enemies     : 80: Darklegs, 81: Gigantoad, 82: Twin Ligur, 83: Stroper
Recommended Level : 22
-------------------------------------------------------------------------------

After kitting out the team and deciding on jobs, or at least, testing some out
for now. Walk over the bridge behind Gil's house and go down into the water as
he showed you. Go right, and then down the river, past the first turning and
you'll find the entrance to the sewers at the south side of the island at the
lower right corner of the town. (I bought plenty of cheap iron arrows to use
with the bow and the ranger devastated all enemies.)


Floors B1 - B2
Walk down and go right to cross the sewer to the other side. Walk down the
stairs next to the right wall. On the next floor walk down to enter the sewer,
then left and up the steps onto the path. Go up, left, and back down into the
water. Walk through the water heading straight to the left and up the steps.
Walk down and right, to open the treasure chest on the pathway, and obtain a
[CAT CLAWS] before heading down the stairs.


Floor B3
This next floor is simple. Walk right, along the raised path to the stairs in
the upper right corner. When you reach the middle of the path there's a scene.
Those four weird dancing men who rushed off into sewers are trapped.

You fight four Gigantoads, in an easy battle. Although they will poison
someone, that's simple enough to cure with a Antidote, and other than that
there's not much to worry about. Simply attack with lightning if you have
magic, or a Light Staff as an item, and your best weapons.

After the battle it's essential to talk to all four of the men, so I've heard.
Anyhow, do so, and continue down to the next floor. There are still enemies so
be cautious and heal up after the battle.


Floor B4
Now its gets a little more complicated as there are treasure rooms off the main
room. There's a fairly obvious passage through the darkness, near the bottom of
the stairs, directly to the right of the first bridge. This takes you to a
small room with two chests. The top one has a [DIAMOND BELL], the first weapon
you've found for the Bard and the other one contains a [HAMMER], a nice upgrade
for a Viking. This is where I first ran into the somewhat elusive Stroper
enemy, although they also appear elsewhere on this floor.

Return to the previous room and cross the bridge, and keep going left to end up
in another hidden room. The chest where you enter has a [KAISER KNUCKLES],
another weapon for the Monk. Go down the steps into the water and up onto the
path at the left where you'll find two more chests. The lower one contains
[POWER BRACERS] that massively increase defence for a Monk, and the upper one a
[POISON DAGGER].

Return to the main floor and continue walking up the passage, and follow it all
the way around to the lower right corner of the floor where the stairs take you
to the final floor.


Floor B5
Walk to the right to meet with Delilah and eventually you get the key item:
[LEVIGRASS SHOES]! You'll be teleported out of there with no need to use any
spells. You won't be at full health, so heal up at an inn and buy anything
else you need before you leave. If you're using a bow and arrows, buy 99 Iron
and Holy arrows. You can find the 4 weirdos on the grassy island at the lower
right of the town and eventually they will send you mail. Talk to the Moogle
after all these events and you'll get another letter from Cid - My First Date
with Mrs. Cid -.


===============================================================================
30. GOLDOR MANOR ........................................................ *W30
===============================================================================
TASK        : Find and defeat Goldor to release the ship.
-------------------------------------------------------------------------------
Location    : Behind the bog on the southeast continent
Items [13]  : Golden Sword x11, Wyvern Claw, Chain Key
Enemies     : 89: Lost Gold, 90: Gold Eagle, 91: Gold Warrior, 92: Gold Bear,
              93: Gold Knight, 94: Nightmare
Recommended Level : 23
-------------------------------------------------------------------------------

If you want to cut down the number of enemy encounters on the way to the Manor,
then grab yourself a Chocobo! From Amur, head to the east, taking to the river
with the canoe, and keep going along the river to the east. Stop off on the
south shore when the river turns to the north and walk south through the
forested area, to find the Chocobo Woods at the west of the mountain range.

From here it's a quick stride back to the west, and then south, between the sea
at the west and the mountains to the east. You'll reach a sandy desert and
another patch of trees just south from the dirty brown patch of bog. With the
Levigrass Shoes in your inventory the Chocobo will walk over the bog, and so
will you if you're on foot. Save your game and enter the Manor.

In this game my team was Arc: Ranger, Ingus: Viking, Refia: White Mage and
Luneth: Monk and the team were at Level 22.


Floor 1
All the Gold enemies have around 1000 HP and no weak points, apart from the
Gold Eagle that's weak to Wind, the Aero White magic spell. Basically you can
you can attack with anything you've got. Enemies include the huge Gold Bear
that really looks intimidating! The Nightmare horse will attack with a sleep
spell, or use Stare, that might confuse someone. Watch out for these status
effects as someone who is confused can really hurt the team if they attack
them. You can either wait until they have been hit by an enemy or hit
themselves OR use a weak weapon with a mage character to attack them and bring
them to their sense.

The Gold Knight and Gold Warrior cast Thunder magic on one, and might
manage a powerful critical attack that is the only time you might be at risk. I
used barrage with iron arrows, a staff to cast magic with the mage, the
front-line monk hitting hard, and the Viking following up last with double
axes.

Walk straight up the large entrance hall into the next room. This is a library
but there's nothing to find in the shelves. Go up, and left, and walk down to
the bottom wall, ignoring the side halls, and you'll find a row of 12 treasure
chests! You'll obtain [GOLDEN SWORD x11] and the final chest yields a [WYVERN
CLAW], yet another weapon for the Monk. Not a bad haul. At this point I
teleported out as the encounter rate is quite high and this avoids having to
fight lots more battles walking back to the entrance hall.

If you want to return to town at this point, walk back over the bog and into
the small patch of trees. Yep, it's another Chocobo woods! Catch a bird and
hotfoot it back to town to sell off those Golden Swords (attack power is only
+5) and maybe change jobs now you can afford more equipment. The swords sell
for 2500 each, so if you keep one (for completion purposes) and sell the rest
that nets you a tidy sum of 25,000 Gil. I bought the Viking equipment as well
as buying another 99 Iron Arrows. (You can buy that many to keep in the
inventory so long as the rest of the arrows are equipped.)

Back in the large entrance hall, ignore every locked door except one. It's half
way along the central passage to the right. Open the door with a Thief or Magic
Key and turn to the left to access the adjacent room. Walk around this room to
find the stairs in the top left corner. I found the Gold Eagle here and finally
had a reason to use the Aero magic, at least, I would have, except one barrage
and one hit from the monk destroyed the birds.


Floor 2
You arrive at the lower right corner of this large room, and the exit is at the
upper left corner. The walls are high, and you cannot see far, and the
encounter rate is high too! Turn left at the first junction and then up a
couple of steps and left again into a more open section. Walk left to the wall,
down, and left again around the corner of the wall. Go all the way up the
corridor to the top wall, and then, left, and back down to the lower wall. Left
again and run up to the exit stairs.


Floor 3
Check on health, formation, and equipment and get ready to rumble! With all the
battles fought in here my team had reached Level 25, which is probably about a
good level for this fight. Ranger had the Selene Bow, Viking the Battleaxe and
Hammer, White Mage only had access some staffs that weren't going to be of much
use, and Monk had Wyvern Claws and Kaiser Knuckles. As soon as you take a
couple of steps inside the next room a scene will start.


o-----------------------------------------------------------------------------o
| B O S S  -  GOLDOR                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 26 |  9000 |  53 |  28 |  6560 |  9900 | None        | Goldor's Manor       |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 25                                                       |
o-----------------------------------------------------------------------------o

Barrage with Holy Arrows did over 1000 damage and the Monk managed around 600,
but provoke with the Viking at lowish job level missed so I wouldn't recommend
that! It's likely that Goldor will make effective use of the Blind spell and
you'll need to heal this if an attacker is afflicted. He might cast it on just
one, but more usually on the whole team at once, but you cannot heal everyone
at once. He gets two attacks on each round and might also cast Protect on
himself, cutting down the damage you can do, but ignore that and carry on
regardless.

Prioritise curing the blind status effect for the fighters, and forget about
the support. However, he might cast Silence on everyone and that isn't good if
you've run out of items and are relying on a mage to heal and cure status
effects. Goldor is pretty easy to defeat, and does very little actual damage
unless he uses Thundara magic, which is a rare occurrence.

o-----------------------------------------------------------------------------o

After the battle things don't go quite as expected, but you should walk up to
the platform and pick up the [CHAIN KEY]. Everyone will be at full health so
you can cast Teleport to get of there fast, or walk back. There are still
enemies to fight, although the encounter rate is very low, and there's a short
cut back through the gap in the walls. Walk directly right, close to the lower
wall of the maze floor and you don't have to take the longer route. Exit the
manor, pick up a Chocobo and return to Amur to unlock the ship.


-------------------
RETURN OF THE SHIP!
-------------------
Remember that you can fly if you want to avoid the sea enemies and use the map
to check your precise location. You can reach a lot of places now. Some are
optional, and don't involve the main storyline, and others might trigger the
appearance of a very challenging optional boss, so those are best left until
later.

One thing to be really careful about if you don't want to be forced to continue
with the story before you're ready. DO NOT fly over the desert in the northwest
continent as you risk getting blasted with a cannon, and losing the ship,
although it's not a game over.

* Duster is the most obvious place to visit. It's a tiny island at the north of
  Amur, all alone in the middle of the map.
* Replito is a lot further off, at the northwest tip of the northwest
  continent. You'll find summons magic here, and some useful items.
* West coast of NE continent - Chocobo Woods and a pond
  (Enemies : Dracrocotta, Vulcan, Black Flan, Hellgaroo)
* Return to the Floating Continent which is situated at the far southwest.


===============================================================================
31. DUSTER (Optional) ................................................... *W31
===============================================================================
TASK        : Buy Bard's Harps.
-------------------------------------------------------------------------------
Location    : Small island off the west coast of the northwest continent
Services    : Item Shop, Inn (320 Gil), Bar, Weapon Shop, Armour Shop
Items [2]   : Earthen Drums x2
Wellspring  : No
-------------------------------------------------------------------------------

Fly northwest from Amur towards the tiny island off the coast of the northwest
continent. Duster is the home of Geomancers and Bards.

You'll find some handy shops and a couple of free items. The item shop is
inside the Inn as usual, and the equipment shops are to the left of the Inn.
The weapon shops sells lots of harps for the Bard, which would cost you a
pretty penny if you purchased them all. I decided to wait on the Bard for now.
It's worth buying a Feathered Hat if nothing else, as this can be equipped by
every class, and Rune Bracers give more protection for mages. Don't buy the
Lamia Harp as you'll find a free one in a later dungeon.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Diamond Bell          |   4500 |  +42 ATK | -
Madhura Harp          |  10000 |  +60 ATK | -
Loki Harp             |  10000 |  +60 ATK | -
Lamia Harp            |  10000 |  +60 ATK | Inflicts confusion
Dream Harp            |  10000 |  +60 ATK | Inflicts sleep
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Feathered Hat         |   6000 |  +10 DEF | -
Rune Bracers          |   5000 |  +11 DEF | Protects from some status ailments
______________________|________|_______________________________________________

Chat to the man outside the Inn to find out that the Dalg continent to the
south will blow away anything that comes near. You might have already
discovered this when exploring as the ship will veer away from the continent if
you get too close. You'll get a hint about a better airship in Saronia. The
town is populated by geomancers who'll try to convince you to try out this job,
and bards who will make you wonder if your game has frozen as they pause before
and after telling you something profound. Two of them mention Bahamut, and
another inhabitant speaks of the unique Dark Blade sword. All in all this is a
great place for hints.

The Moogle is behind the Inn and might have some more letters for you. Walk up
behind the house at the right of the inn  and zoom in on the grass at the top
right corner of the area. You'll find an [EARTHEN DRUMS], a battle item that
makes an earthquake. (It's to the right of the bard who squawks about
Chocobos.)

Walk up the left side of the trees behind the arms shop, and use zoom again to
see another sparkle at the upper left corner of the grass where you'll pick up
a second [EARTHEN DRUMS]. (The nearby bard talks about a sound when you get
items. I thought they were going to mention the sound of one hand clapping or
deliver a haiku, but maybe that was the idea!)  It's all very enigmatic.


===============================================================================
32. REPLITO (Optional) .................................................. *W32
===============================================================================
TASK        : Buy summons magic.
-------------------------------------------------------------------------------
Location    : At the northwest corner of the northwest continent.
Services    : Item Shop, Inn (200 Gil), Magic Shop
Items [5]   : Turtle Shell x2, Elixir x2 Phoenix Down
Magic       : Evoker summons x5 (buy)
Wellspring  : No
Area Enemies: 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
-------------------------------------------------------------------------------

This is the village of evokers, and the magic sold here is very specialised,
for summoning various creatures to aid in battle. It's only worth while buying
all these summons spells IF you intend to use them! At the moment only the
Evoker job can summon anything, but later on you'll get the Summoner and Sage
and have more cash to buy them. They are learned in the same way as normal
magic so if you use more than one job you'll need multiple summons. The locals
will tell you about Bahamut and Leviathan which might whet your appetite for a
challenge, and the chap at the north of the village gives a hint about fjords
to the south, but I'll save that information for later.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.3: Summons Ramuh
Heatra                |   7000 | Summons Lv.4: Summons Ifrit
Hyper                 |   7000 | Summons Lv.5: Summons Titan
______________________|________|_______________________________________________

Search the village for some items using zoom to spot the sparkles. The single
tree above the left entrance wall hides a [TURTLE SHELL], and there's a second
[TURTLE SHELL] hiding in the trees above the upper left house: in the second
tree to the left. Go just behind this tree and walk left into a little clearing

There's another sparkle on the visible tree at the upper edge of the clearing.
You'll acquire a nice [ELIXIR]. You can do the same thing over to the right of
the town, behind the pond. With the close-up view, walk to the right, through
the trees, and down where you'll meet a man called Gulgan. Investigate the tree
to his left for a [PHOENIX DOWN].

You'll spot a house with a blue roof set back in the trees. Walk around to the
back of that house and you'll enter a secret doorway and find yourself inside.
There's a secret passage through the right wall of the first room that leads to
a small room with a treasure chest containing an [ELIXIR].

Enter the second room through an obscured doorway in the lower wall of the
first room. A green-robed man gives a hint about the treasures to be found in a
cave underneath the triangular shaped island (at the south east corner of the
world map.)  Of course, you need to find a way to dive beneath the sea to find
it. All in good time!

If you plan to use an Evoker, buy all the summons and equip them to the magic
menu for that person. Use the special command "summon" to call one. You might
have to remove any other magic to allow room for the summons. Depending on your
magic levels you'll get multiple uses of each summons.


===============================================================================
33. SARONIA COMPOUND .................................................... *W33
===============================================================================
TASK        : Find Prince Alus.
-------------------------------------------------------------------------------
Location    : In the desert on the northwestern continent
Services    : 1. NW: Inn (320 Gil), Item Shop, Magic Shop (closed),
                     Library (closed)
              2. SW: Armour Shop (closed), Bar
              3. NE: Inn (320 Gil), Item shop, Magic Shop x2 (closed),
                     Weapon Shop x2 (1 open/2 closed)
              4. SE: Chocobo
Items [13]  : SW Saronia - Gysahll Greens x11, Wind Spear, Dragon Mail
      [1]     NE Saronia - Elixir
Wellspring  : None
Area Enemies: 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
-------------------------------------------------------------------------------

After doing everything else you wish, fly the airship over the eastern side of
the north west continent. As you go over the desert area you'll spot massed
ranks of blue roofed buildings and then a large white castle. Fly too close to
the castle and events take over and you lose the ship, but it's not game over,
thankfully.

You'll end up on the ground with yellow and red clothed troops. Talk to them if
you wish, but if you enter the building you'll be up against three guards who
won't let you pass. For now, leave the castle and explore the area. It's a
walled enclosure populated with enemies and you cannot leave to the world map,
but you can save your game.

In fact, those blue buildings are part of four distinct settlements surrounding
the castle, with two to the left and two to the right of the compound

1. Northwestern Saronia - upper left
2. Southwestern Saronia - lower left
3. Northeastern Saronia - upper right
4. Southeastern Saronia - lower right

Systematically loot and shop in all these places to discover what to do next.


-------------------------------------------------------------------------------
i. Northwestern Saronia - upper left
-------------------------------------------------------------------------------
Services: Inn (320 Gil) , Item Shop, Magic Shop (closed), Library (closed).

The first person you meet mentions a tunnel under the castle, although that's
not going to help at the moment. To the right is an Inn and Item Shop and
there's a Magic Shop next to the left wall, but it's shut. The Saronia Library
building is found at the end of the central street, and it's closed as well.
The magic is the same as was for sale at the Village of the Ancients.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


-------------------------------------------------------------------------------
ii. Southwestern Saronia - lower left
-------------------------------------------------------------------------------
Services:   Armour Shop (closed), Bar
Wellspring: Yes. Revive only
Special:    Fat Chocobo

This is a bit more interesting as it's a watery town with sections divided by
channels connected with bridges. Walk over the first bridge to the left and
down into the water. Go up the middle narrow channel to talk to an old geezer
on a small island, He mentions the missing Prince Alus.

Back to the start, head over the bridge and walk to the right, and up, to find
a wooden door. Go inside a room with bookshelves and speak to the red clothed
man. He'll summon a Fat Chocobo! You can store items with the Chocobo and
retrieve any you left. Walk through the hidden passage at the right side of the
room, into the darkness. It goes up, left, down and left, basically taking you
around the outer wall of the house, and then to a room at the far left. In here
you'll find 11 treasure chests! You'll acquire [GYSAHLL GREENS x11].

You don't need to do this bit as there's nothing to find, and all you'll get is
some information. From the entrance, head left to find a closed Armour Shop
although the orange haired man nearby suggests that a weapon shop has defied
the king's orders to close. From here, walk up and left, crossing bridges to
reach the Wellspring house. If you walk down the outer narrow path an old man
will ask about a 10 year old boy.

Return to the entrance again, and walk straight ahead, over two bridges to the
back of the town where you'll find a tavern. Inside you'll be greeted with a
scene and a battle with three Gold Knights. Nothing difficult about that, and
afterwards you'll acquire a new ally: Prince Alus! Touch the speech box to talk
to him and get a little more information about his situation.

Return to talk to the robed man at the end of the narrow path and he'll give
you a free [WIND SPEAR]. You can get another free piece of kit from the
orange-robed old guy on the island in the middle of the town. The minor
drawback is that he's standing on a tiny island. But you can reach that by
going down steps at the lower right of the town, or at the lower left, in front
of the armour shop. Walk up the middle channel of water to reach him and
receive the [DRAGON MAIL].You'll only get these items while Prince Alus is
still in tagging along so make sure to obtain them now!

----------------------.--------.----------.------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Scholar Robe          |   5500 |  +20 DEF | -
Scholar Hat           |   7500 |  +11 DEF | -
______________________|________|__________|____________________________________


-------------------------------------------------------------------------------
iii. Northeastern Saronia - upper right
-------------------------------------------------------------------------------
Services: Inn (320 Gil), Item shop, Magic Shop x2 (closed), Weapon Shop x2
          (open/closed)

The first woman you meed tells you about the island of Duster, in case you
hadn't already visited  Walk to the upper left side of the town to find a small
house with an open weapon shop. Buy the Wind Spear, to go with the one you were
given after you met Alus. You can obtain three Thunder Spears for free and
that's enough to equip two Dragoons, but the Wind one is going to do a bit more
damage to the flying boss.

There's a second weapon shop that's closed and the locals will talk about a
powerful knight in Saronia, and mention the name of Garuda. Zoom in on the
group of three trees below the closed weapon shop, and you'll see a sparkle on
the south tree. You'll find a valuable [ELIXIR].

One of the two magic shops sell things you've seen before, apart from the new
Blizzaga spell, and the other has some tasty new level 5 magic, but they are
closed for the time being. The item shop inside the Inn sells the Ottershroom
for the first time, and, although expensive, it's a valuable stand-by in case
you ever need to escape from a dungeon and don't have access to the Teleport
spell. You'll also find a blue robed mage who'll give you a run-down about your
current jobs

----------------------.--------.-----------------------------------------------
ITEM SHOP (open)      | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
WEAPON SHOP 1 (open)  |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Wind Spear            |  10000 |  +50 ATK | Deals wind damage
----------------------+--------+-----------------------------------------------
WEAPON SHOP 2         |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Fire Rod              |  10000 |  +25 ATK | Casts Fira
Ice Rod               |  10000 |  +25 ATK | Casts Blizzara
Light Rod             |  10000 |  +25 ATK | Casts Thundara
Golem Staff           |  13500 |  +30 ATk | Casts Break
Rune Staff            |  18000 |  +33 ATK | Casts Erase
Wizard Rod            |  20000 |  +20 ATK | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
______________________|________|_______________________________________________


-------------------------------------------------------------------------------
iv. Southeastern Saronia - lower right
-------------------------------------------------------------------------------
Services: Chocobo

A Moogle is waiting just to the right of the entrance, but of much more
interest is the Dragon Spire found up the steps in the middle of the town.
Leave that for a moment and head to the upper right of the town to pick up a
Chocobo for a quick tour of the whole area without having to fight! That's all
you'll find here, although the locals will give some fighting advice - spears
and lances are effective against flying enemies.

Maybe it's time to change jobs to a spear/lance wielder if you haven't already
done so. I wasn't that keen on the Viking as they are very slow to act, and
changed to a Dragoon, because I like jumping, although normal battles are over
too fast for it to be a useful skill. However, you'll soon realise that this
job is the one that you're being pushed towards, with all the free equipment
you've obtained. Take the hint!


===============================================================================
34. DRAGON SPIRE: SE Saronia (Optional) ................................
===============================================================================
TASK        : Find all the treasure.
-------------------------------------------------------------------------------
Location    : Inside the township of southeast Saronia
Items [12]  : Dragon Mail x3, Phoenix Down x2, Dragon Helm x4, Thunder Spear x3
Magic       : None
Ally        : Prince Alus
Enemies     : 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
Recommended Level: 25
-------------------------------------------------------------------------------

The prince will aid you with the spell Aero, or Confuse, from time to time.
Climb five floors of the tower, fighting the fun enemies, although what a Sand
Worm is doing in a stone tower I've no idea...  It might afflict someone with
Blind status that requires healing after the battle.

The encounter rate is quite low and I only met two groups on the way to the
top. Take out the Sorceror as fast as possible in case it casts Fira on one,
which might kill someone outright. The Hellgaroo also casts magic, Blizzara,
and hope it's on the whole team and not one person. The Catoblepas and Needle
Monkey might cause poison status which needs to be healed or it persists. Don't
bother to search for anything hidden or for treasure chests because there's
nothing at all.

When you reach the sixth floor you'll be at the top of the tower. Walk right to
find a room with six chests, starting at the top and going around clockwise,
they contain: [DRAGON MAIL], [PHOENIX DOWN], [DRAGON HELM], [THUNDER SPEAR],
[THUNDER SPEAR] (yes, a another one so you can equip two!), [DRAGON HELM].

It's the same deal in the room to the left of the stairs, with another six
chests to open. Starting at the top, going clockwise again: [DRAGON MAIL],
[DRAGON MAIL], [DRAGON HELM], [THUNDER SPEAR], [PHOENIX DOWN], [DRAGON HELM].

Now that you've obtained all this Dragoon equipment change two party members to
Dragoons and fight inside the tower to complete the transfer of jobs.


===============================================================================
35. SARONIA CASTLE ...................................................... *W35
===============================================================================
TASK        : Enter the castle and defeat the boss. Acquire the Nautilus.
-------------------------------------------------------------------------------
Location    : Northwest continent, inside the Saronia compound
Services    : None
Items [20]  : Ice Rod, Rusty Mail, Medusa Arrow, Dragon Hammer, Main Gauche,
              Tome Of Fire, Tome Of Ice, Golem Staff, Scholar Hat, Boomerang,
              Selene Bow, Tome Of Light, Rusty Mail, Viking Helm, Earthen Bell,
              Dragon Helm, Gaia Vest, Viking Mail, Phoenix Down x2
Wellspring  : No
Special!    : Nautilus airship
Recommended Level : 26/27
-------------------------------------------------------------------------------

SAVE YOUR GAME!!

Before entering the castle with Alus fight enough battles to complete the
transfer for any new jobs. It's faster to find enemies to fight inside the
Dragon Spire. Use at least two Dragoons, since you'll have enough equipment
for them both. In fact you could even field three of them.

Equip the two dragoons with two spears each, as well as all the Dragon armour.
You should have found the Wind Spear, and bought another, recalling advice
about effective weapons for flying enemies, and the fact that Aero magic is
effective against birds. Consider a team with two Dragoons and a White Mage,
with one other person fulfilling a job that has a decent level of expertise.

Although you'll rest for the night after entering the castle this DOES NOT
RESTORE HEALTH! Sleep at the inn in NW or NE Saronia and check your stock of
Hi-Potions. Save your game! Vital, because you might not succeed at these
relatively low levels. On my first attempt at level 25 it was a bit of a
wake-up call as everything else had been plain sailing up to this point.

Approach the castle gate with Alus and you'll be allowed through, and a boss
fight follows in quick succession. My team consisted of a Monk/Job Level 18,
Dragoon x2/Job Level 2, White Mage/Job Level 35. A Knight might be preferable
to a Monk for his ability to protect a damaged ally,.because if the mage dies
you've had it. Raising the Job level of the two Dragoons will make things very
much easier as they will do much more damage to Garuda, but you can beat him
without doing it, with a little luck.


o-----------------------------------------------------------------------------o
| B O S S  -  GARUDA                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 28 | 10000 |  57 |  29 |  8800 | 10200 | Wind        | Csstle Saronia
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 26                                                       |
o-----------------------------------------------------------------------------o

Okay, so no surprises here, as we knew it was a flying bird called Garuda from
the well-informed Saronians. Garuda is powerful and uses Lightning magic on the
whole party as well as physical attacks, although those don't hurt too much,
doing around 150 HP damage. He has two turns on each round, although he doesn't
cast the magic twice on one round. If he did, that would be instant death for
everyone...

If you're using the Dragoons have them jump so they don't get damaged, and
attack with double spears. Cast Aero with a White Mage when you're not using
Cura spells, and use other non-elemental attacks from your other fighter.

The real difficulty in this battle is not damaging him, but not getting killed
from the crushing Lightning magic. This reduces everyone's HP by around 300-500
HP, leaving them all in the yellow danger zone, apart from the jumping
Dragoons. The higher anyone's Magic Defence stat, the less damage this attack
will do, but the Dragoon has low M.Def, so their only hope of escaping unharmed
is if they are in the air. And your only hope of survival is that he doesn't
do this attack twice in a row: but he will.

Your best protection might be to use Cura on every round. Aero does around
400-500 damage to Garuda, but it's better to keep everyone healthy and avoid
deaths. One suggestion is to use a Bacchus's Cider item on the White Mage at
the start of the battle to make sure they always have the first turn so they
can heal everyone.

With a White Mage at Job level 32-35, they don't heal for enough so you'll
also need to use Hi-Potions to supplement Cura, because if Garuda uses magic
again on the next turn, the party won't have high enough HP to sustain the
damage. Once the team gets badly damaged it's going to be downhill from then
on, and you won't be able to recover fast enough to survive. You could try
using a Phoenix Down and Elixir to fully heal someone, or fight more battles in
the Tower to raise levels higher, both overall and for the jobs. This was the
first time I had a total defeat and I was grateful for the fact that there
wasn't a long dungeon to go through first!

Even if the rest of the team is dead, so long as you have one Dragoon left you
can jump again and might kill Garuda, so don't give up!

o-----------------------------------------------------------------------------o


After the battle the team is at full health and inside the castle bedroom. Exit
to the south and leave the castle to save your game. Re-enter the compound and
wander around chatting to the mages in the left tower room to find out where to
go next, and talk to the engineers in the right side tower room to find out how
to travel! Yes, the [NAUTILUS] is yours.

Back inside the bedroom, go up the stairs and up again to reach the King's
chamber and talk to King Alus. He'll officially tell you to take all his stuff!

You'll hear about quite a few other possibilities by talking to everyone. The
engineers are thinking about a ship that goes underwater but the expert is
missing... you're told about a the Temple of Time and Noah's Flute. There's an
undersea temple south of Saronia, between two horns. Of more immediate use is a
secret passage to the treasure room on the first floor of this tower.

Return to the bedroom and check the top of the right wall, in the middle. Yes,
that not so obvious discolouration marks the start of that secret passage. Walk
through, going straight, until you reach some stairs down to the treasure room.

Open 12 chests, from top to bottom and left to right:
[ICE ROD], [RUSTY MAIL], [MEDUSA ARROW],
[DRAGON HAMMER], [MAIN GAUCHE], [TOME OF FIRE],
[TOME OF ICE], [GOLEM STAFF], [SCHOLAR HAT],
[BOOMERANG], [SELENE BOW], [TOME OF LIGHT]

Continue down to a lower floor and keep walking down the stairs until you reach
en empty room. There's another secret passage through the wall at the right.
Walk straight through to the final room, with 6 more treasure chests. Again,
from the top, starting at the left, you'll acquire:
[RUSTY MAIL], [VIKING HELM], [EARTHEN BELL], [DRAGON HELM], [GAIA VEST], and
[VIKING MAIL].

Back upstairs, re-enter the left tower with the mages and check the wall near
the top right corner at the right for another secret passage. Walk right,
through the darkness, then down the stairs into a small room. There's another
hidden passage through the wall at the left, close to the stairs. This takes
you up and around the room and back inside at the right side of the adjacent
room.

Descend the stairs until you reach a long narrow room. Two chests are found at
the lower left, and a helpful servant who says that the next part of the
passage is closed. But you can see a room at the left, even thought you cannot
access it. For now, open the two treasure chests to obtain [PHOENIX DOWN] and
[PHOENIX DOWN]. This generosity made me forgive the lack of juicy drops from
beaten bosses. Teleport out for a quick exit.


--------------------------
SHIPPING OUT AND SHOPPING!
--------------------------
Walk back outside and you'll arrive inside the white area just in front of the
castle, and next to a golden ship. Enter, and fly away. Or go and do some
shopping for magic now that the shops are all open in the various townships.
Note that the Nautilus cannot cross over the mountains, and cannot land on
water.

Definitely buy the better Curaga magic, Protect, and Raise from the magic shop
in NE Saronia.  At long last you don't have to use Phoenix Downs if someone is
knocked out. If you buy all the magic at the left shop in NW Saronia it's gonna
cost a lot: 30,000 Gil to be precise. Buying the better rods as well was too
expensive for me, so, unless you've been selling off stuff (don't forget about
those Golden Swords!) or fighting a lot of battles, you won't be able to buy
everything. Make a point to get the valuable Rune Staff as this allow you to
cast Erase to remove buffs on bosses, and will be an essential piece of kit for
later in the game.

The locals will have new things to say, at least, in the NE area, and you can
access the Library in the NW area. There's no-one to talk to but lots of books
to read! Check each shelf for an extract from various books. although one or
two don't reveal anything. Only the 6 larger shelves facing you have books to
read. The ones at the left give more information about Desch and his father,
and the second row at the left tells you how to get past those statues: you
need the four fangs. The top left shelf tells of the secret of the Dark Blade
Way in the mountains west of Saronia. The others have stuff about dark and
light and transportation.

By the way, there's a Chocobo Woods outside the compound if you walk and canoe
due west from the south wall. It's inside the woods between the start of a
second river and a small lake. Walk up between the two, towards the mountains
to the west.


===============================================================================
36. DOGA'S MANOR ........................................................ *W36
===============================================================================
TASK        : Find Doga's Manor and enter the Cave of the Circle.
-------------------------------------------------------------------------------
Location    : In the middle of the southern continent.
Services    : Item Shop, Magic Shop
Items [-]   : None
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Doga
Area Enemies: 101: Simurgh, 102: Harpy, 103: Gargoyle, 104: Chimera
-------------------------------------------------------------------------------

The nice thing about the upgraded ship is that it's a lot faster, but you
cannot land on water, or on trees, and it cannot cross mountain ranges. Oh, and
you can no longer sail, anywhere, anytime again, so it's a bit frustrating if
you missed out on killing any sea monsters.

Change one of the Dragoons to something else now, preferably a Thief or Mage
type job as you'll be running across locked doors and a mini-me section soon.

Fly to the southwestern tip of the south continent and make your way through
the mountains following the grassy path to a house. As soon as you arrive
there's an air battle with two Chimera. At least, that was the first time I
encountered air enemies. On the ground you'll find new foes, including
Gargoyles.

Enter the Manor and meet Doga. He mentions Unei as well as Xande, and he
explains their roles in the past and present, after which he joins the party!
You're told to go to the Cave of Circle through a secret passage in his room.

This is Moogle Manor! The first one you meet before going up the stairs may
have some new letters for you. In the next room you'll find masses of them,
with helpful information as well as shops. The Item Shop is at the left counter
and the Magic Shop is at the right and sells Level 6 magic, even though you
won't be able use this yet, if your levels are still too low to use anything
higher than Level 5. At level 29 you will have 1 use of Level 6 magic.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________


Go up the stairs to Doga's study and talk to the Moogles. You can heal HP and
MP at the pot between the desk and cupboard, and revive by checking the book on
the desk. After that, go to the candle in the top right corner and zoom in to
reveal the ! mark. Touch it and the wall shakes, revealing the secret passage.
Turn right at the candle to walk into the darkness. Simply go right, in a
straight line, until you emerge in another room. Check the hole in the upper
wall and shrink the party!

You may wish to make a Thief so you can escape battles with no loss of defence,
and change everyone else into jobs that are capable of casting magic if you
don't do this. I did both! (The Evoker is quite useful now as you'll have two
weapons for them as well as their specialist armour.)


===============================================================================
37. CAVE OF THE CIRCLE .................................................. *W37
===============================================================================
TASK        : Accompany Doga to the Cave of the Circle and upgrade the ship.
-------------------------------------------------------------------------------
Location    : Inside a hole in Doga's room inside Doga's Manor.
Items [-]   : None
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Doga
Enemies     : 105: Demon Horse, 106: Rock Gargoyle, 107: Bovian,
              108: Dread Knight, 109: Flyer Mage
Recommended Level: 28
-------------------------------------------------------------------------------

Despite the fact that you'll all tiny enemies are not hard to defeat,
especially if Doga jumps in with his Flare magic, and they all have around 700
HP. It's worth while fighting them if you're short of Gil. The gargoyle and
mage are weak to Wind magic so use Aero on them, and anything else you like on
the rest. Level 3 or 4 magic should deal with all groups if Doga doesn't kill
them first. Use the Thief to steal items. You could stay in here for a while,
since Doga is so useful, and you've got that restoration pot nearby.

Walk along the narrow path to the first warp circle. Enter it to reach the
second path, where there's another warp circle at the end. The third section of
path goes up a gentle slope and ends at the third warp circle. That's all there
is and it's a short and easy trip. In the next area, walk forwards and Doga
will cast a spell to allow the Nautilus to travel underwater!

He tells you to go south from Saronia to find the Temple of Time between Cape
Twin Horn and find Noah's Lute. You'll use this item to wake up the sleeping
Unei. After this Doga goes off to do his own stuff and find the Key to Eureka.
It seems there's another ship to discover as well: anything called the
Invincible sound good to me!

Doga sends you back outside the manor to the world map. Make sure to change
back to full size! You can enter the Manor at any time to use the restoration
pot or buy things.


===============================================================================
38. THE NAUTILUS ........................................................ *W38
===============================================================================
TASK        : Explore underwater.
-------------------------------------------------------------------------------
Location    : Wherever you left it. It appears on the world map as a blue
              torpedo shape
Services    : None
Sea Enemies : 110: Noggle, 111: Abtu, 112: Sea Dragon, 113: Kagura,
(Underwater)  114: Charybdis
-------------------------------------------------------------------------------

To enter the underwater just touch the Nautilus while flying over the sea and
you'll dive down. To return to the surface touch the ship again and it will
float back up. This will NOT work in the floating world. Enemies are different
and movement is slower, although the map is basically the same, with all the
continents showing as dark land masses.

There are all kinds of places that can be reached now, some of which contain
unique challenges: new summons monsters as well as lots of lovely treasure.
All these are optional, and it's really up to you when and if you undertake
these challenges. It's not a bad idea to find them all and acquire at least
some of the free treasure now, and you can return later to finish them off.

* Doga's Village (magic shopping!)
* Sunken Cave (lots of treasure)
* Saraonia Catacombs (Odin summons)

Take care when fighting underwater monsters as they often appear in groups of
three. Kagura are weak to lightning and Charybdis are quite tough, especially
if they turn up in a group.

To continue with the story the next location is the Temple of Time. And oddly,
the music restored itself after acquiring the upgraded Nautilus.


===============================================================================
39. DOGA'S VILLAGE (Optional) ........................................... *W39
===============================================================================
TASK        : One stop magic shopping!
-------------------------------------------------------------------------------
Location    : Underwater from the east point of the southern continent.
Services    : Magic Shop x6!
Items [-]   : None
Wellspring  : No
-------------------------------------------------------------------------------

You might have noticed a town next to a lake at the east of the south continent
of Dalg. It is surrounded with mountains and there is no access from the air.
After the events with Doga on the south continent of Dalg, fly back to the
south of the continent and then hug the coast, heading northeast past this
inaccessible town, until you reach the eastern tip of the land. Dive down here,
and you'll see a channel through the rock. Just follow it to a dead end, and
return to the surface and you're flying above that pool by the town!. Land on
the grass and enter Doga's Village.

Talk to the black mage with the bright yellow hat, and they run the magic shop,
although it's nothing special, just the same as in NW Saronia. There are more
shops at the ends of each bridge.

Down the left one you'll find the summons magic, which is the same as that sold
at Replito, From here, walk right, to the next mage shop selling level 5 magic,
which is the same as the second shop in NW Saronia. Go right from here to find
some new very expensive level 7 magic, including the cure-all Esuna and
protective Reflect White magic. The next shop, heading to the right again,
sells Level 4 magic found at one of the SW Saronia shops. Finally, the shop in
the middle area (below the tree) sells level 6 magic, exactly the same as the
stuff sold inside Doga's Manor.

There's a Moogle too, and this place is handy if you're missing some magic and
want a one-stop shopping trip. If the Moogle asks you if you're getting letters
from people that's a hint that you need to change the lead character.


----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.2: Summons Ramuh
Heatra                |   7000 | Summons Lv.2: Summons Ifrit
Hyper                 |   7000 | Summons Lv.2: Summons Titan
----------------------+--------+-----------------------------------------------
MAGIC SHOP 3          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 4          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
----------------------+--------+-----------------------------------------------
MAGIC SHOP 5          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 6          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________



===============================================================================
40. SUNKEN CAVE (Optional) .............................................. *W40
===============================================================================
TASK        : Acquire lots of treasure!
-------------------------------------------------------------------------------
Location    : On the seabed below the small island at the southeast of the map.
Items [15]  : Tiger Claws, Chakram, Dual Tomahawk, Ancient Sword,
              Diamond Shield, Metal Knuckles, Diamond Helm, Cognitome,
              Air Knife, Diamond Mail, Loki Harp, Diamond Bracers,
              Phoenix Down, Elixir, Diamond Gloves.
      [4]     Trapped Chests - Trident, Aegis Shield, Reflect Mail,
                               Triton Hammer.
Enemies     : 115: Dozmare, 116: Sea Witch, 117: Killer Hermit, 118: Ologhai,
              119: Kelpie, 120: Aegir
Recommended Level: 30-33
-------------------------------------------------------------------------------

The place I wanted to investigate was that small triangular island at the
southeast of the world map, so I dove down and found an entrance on the right
side of the undersea rock. Simply move the ship to the hole and you'll enter
the Sunken Cave. This isn't necessary for the story, but it's good if you're
short of cash (I was down to 5000 Gil) and need some free stuff. The best way
to tackle this dungeon is to raid it for all the treasure up to the end of the
third floor and then leave. Return and charge straight through to the end to
deal with the four guardians of the special treasure.

There are lots of new nice enemies in here too, most of which are weak to
Lightning magic and have around 1600 HP. However, you will encounter two
enemies that are quite challenging. The Peryton has over 9000 HP and the Zombie
Dragon has 11000 HP so treat those like bosses. I'll say more when I get to
them. A Dragoon with double Lightning Spears is a good choice for one party
member. The flying Dozmare is the exception to the Lightning rule, and is weak
to wind as I'll sure you know by now.

Enemies tend to appear in groups of three and their critical attacks might do
around 400-500 damage so it's quite easy to have someone die if they are
targeted twice. For this, you'll need Raise and the better curative and attack
magic. The encounter rate is high too, so having a Thief on the team to enable
you to attempt to flee without compromising defence is a good plan, at least,
if you come here at relatively low levels.

I was at level 30, which is really too low so I targeted one enemy at a time
using lower level magic rather than attempting to take them all out at once.
It's not that easy but you'll be well rewarded with all the treasure you'll
find, and it's going to make your team much stronger. My team consisted of a
Black Mage, Thief, White Mage and Evoker who was very handy, using the
Whirlpool terrain magic that has a good chance of instantly killing at least
one enemy.


Cave 1
Walk down the right side of the cave and over the wooden bridge to the left.
Keep going quite a distance to find the stairs down to the next cavern.


Cave 2
Head to the right of the cave first, staying close to the outer wall and you'll
find a chest a bit further down this side of the cave, close to the pool. It
contains a [TIGER CLAWS] weapon. Return to the stairs, and go to the upper left
to find a treasure chest with a [CHAKRAM} boomerang type weapon that a Thief
can equip. There's another chest at the lower left of the cave with a [DUAL
TOMAHWAK]. The stairs to the third floor are below the larger pool at the
lower right corner of the cavern so just walk right, keeping close to the lower
wall to reach them.


Cave 3
This cave has tons of treasure, so let's be orderly about it! First of all,
walk straight down, over two bridges, and head to the left to open the first
one, giving you an [ANCIENT SWORD]. Go over the third bridge to discover a nice
hoard of four chests. From left to right they contain: [DIAMOND SHIELD],
[METAL KNUCKLES], [DIAMOND HELM] and [COGNITOME].

Head back over two bridges and go left, over another bridge. Open the chest
near the bridge for an [AIR KNIFE]. Open three more chests on this platform.
From right to left they contain [DIAMOND MAIL], [LOKI HARP] and [DIAMOND
BRACERS]. Walk down, over the next bridge and get a [PHOENIX DOWN] from the
upper left chest, and an [ELIXIR] and [DIAMOND GLOVES] from the two below the
hidden exit. You'll see a small pointy rock below the single chest and the
hidden passage lies to the left of this.


Cave 4
Inside this small cavern are four more chests: and it looks as if you can just
lift the contents and high tail it out of there, but not so fast! Each chest is
a trap and is guarded by a different powerful monster. They are not really
bosses, just ordinary enemies, placed in a special situation. The location
listed in the table is where they appear in numbers. You can find the Aegis
Shield and Reflect Mail more easily elsewhere if you don't want to bother with
it all but the shield is valuable because it protects from all status effects.


Upper left chest - [TRIDENT]
o-----------------------------------------------------------------------------o
| B O S S  -  PERYTON                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 41 |  9650 |  92 |  27 |  9600 |  2400 | Wind        | Doga's Grotto        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 33                                                       |
o-----------------------------------------------------------------------------o

Use Wind based attacks, the Air Knife, Wind Spear, and Aeroga magic will be
very effective. That means a Thief, Dragoon and White Mage will be a good team.
My high level Thief (Job Level 58) was equipped with the Air Knife and Chakram
and killed the Peryton on the first turn with an impressive critical attack!
Heal up after the battle and open the next chest.


Upper right chest - [AEGIS SHIELD]
o-----------------------------------------------------------------------------o
| B O S S  -  ZOMBIE DRAGON                                                   |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 41 | 11000 |  90 |  27 | 15000 |  2880 | Light       | Ancient Ruins
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 33                                                      |
o-----------------------------------------------------------------------------o

Anything called a zombie something in a Final Fantasy game is good news. You
can kill with kindness! In other words, they are weak to healing magic. A
Hi-Potion will damage them for 500 HP and a Phoenix Down or Raise spell will
kill them. That's the cheap way to success! Or just use your best Curaga spells
and any Light/Holy attacks if you don't want to waste a valuable Phoenix Down.


Lower left chest - [REFLECT MAIL]
o-----------------------------------------------------------------------------o
| B O S S  -  DEATH CLAW                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 38 |  3800 |  85 |  26 |  7500 |   680 | None        | Cave of Shadows
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 30                                                       |
o-----------------------------------------------------------------------------o

Really simple stuff as this "boss" has about the same HP as enemies you've been
fighting here and elsewhere.


Lower right chest - [TRITON HAMMER]
o-----------------------------------------------------------------------------o
| B O S S  -  EATER                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 35 |  2700 |  75 |  25 |  1020 |   945 | DarkBlade   | Falgabard: Cave      |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 30                                                       |
o-----------------------------------------------------------------------------o

Even easier, at least, if you kill it outright, or use any kind of magic. This
enemy is weak to attacks from the Dark Blade job's weapons. If you don't have
this class yet, or don't have anyone using it, then DON'T attack with ordinary
weapons because it will divide, and create a clone of itself. It can do this
again and again, although the maximum number of enemies is three, so there's
some restriction.

Teleport out, save your game, and float back to the surface.


===============================================================================
41. SARONIA CATACOMBS (Optional) ........................................ *W41
===============================================================================
TASK        : Obtain Odin summons.
-------------------------------------------------------------------------------
Location    : Cave accessed from the seabed, south from the Saronia compound.
Items [14]  : Golem Staff, Rune Bell, Aegis Shield, Reflect Mail, Heavy Lance,
              Phoenix Down x4, Elixir x4, Catastro Level 6 Summons.
Wellspring  : None
Enemies     : 121: Kyklops, 122: Boss Troll, 123: Fachan, 124: Cenchos,
              125: Balor
STEAL/DROP  : Gungnir
-------------------------------------------------------------------------------

Fly to the Saronia compound in the northwest continent, and dive down near the
south wall, to the east of the shallow channels. You'll end up next to a dark
opening in the north rock wall. Go inside the Catacombs, a watery sewer type
place. Only the Cenchos (4000 HP) has a weakness to lightning and the rest of
the enemies have no weakness at all, but only have around 1600 HP. Balor uses
the Blizzara spell on the team, but despite the its fearsome appearance it
won't hurt you too much. It's a good plan to come here as soon as possible to
get the treasure and return later to fight the boss.


Floors 1 and 2
Follow the only paved path through the first two rooms.


Floor 3
At the third room you arrive at a T junction. Turn right, and up some steps to
access a chest at the left containing a [GOLEM STAFF]. Help yourself to the
contents of another two chests just to the right, with a [RUNE BELL] in the
left chest, and an [AEGIS SHIELD] in the right. It's worth while coming in here
early on just for this shield as it protects against ALL status ailments.

Return to the T junction and go left and up the steps. You'll find a treasure
chest on the landing after the steps, with the [REFLECT MAIL]. Continue going
left, and up, and right, past the exit stairs, to find another chest with
a [HEAVY LANCE].


Floor 4
Inside the next room, walk straight up, next to the right wall, to find a
hidden passage in the upper right corner. Go through the darkness to a small
side room with 8 treasure chests. The lower four contains [PHOENIX DOWN x4] but
you have to fight a mini=boss monster as soon as you open one! This is just an
ordinary Cenchos that you've probably already defeated. Just be aware that it
gets two turns on each round and you'll have to fight one for each treasure
chest you open. The top row contains [ELIXIR x4] and again, there's a monster
trap in each one. This is an Ouroboros that only has around 2600 HP and is also
weak to lightning.

I left after this, not yet ready to face Odin at Level 34. He has the unique
weapon, Gungir, that can be stolen by a Thief, but you need a high job level to
manage this, and even then there's only a very small chance of obtaining it,
either by the thief or from him dropping it. According to the Brady guide you
need a Thief job level of at least 71 to have a good chance of stealing this
weapon. Now, at over Level 14  each action gives you 18 job points so that
would be 6 actions in one battle to get 1 job level. Anyway that's what I did
but I waited until near the end of the game to do it, when the Thief already
had a job level of 62, and just kept stealing stuff to raise job levels.


Floor 5
Odin awaits when you enter this room, and you still have a chance to check
health and equipment.


o-----------------------------------------------------------------------------o
| B O S S  -  ODIN                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 40 | 31000 |  81 |  35 | 20000 | 16800 | None        | Saronia Catacombs    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Elixir          2 - Elixir          3 - Gungnir         4 - Gungnir     |
| 5 - None            6 - None            7 - None            8 - None        |
|-----------------------------------------------------------------------------|
| Recommended Level: 40  (Thief Job Level 71)                                 |
o-----------------------------------------------------------------------------o

With a Thief job level of 72 I stole the weapon on the second attempt. Just
keep trying it and don't kill him until you have the weapon! Of course, there's
a minor drawback to that strategy because he will use a powerful Zantetsuken
move that causes around 1000 HP damage to everyone: maybe more than that if
your armour isn't good, or you were silly enough to let a mage fight on the
front row. He gets two attacks on each round so that move, plus a physical
strike, could kill anyone outright. His usual physical attack isn't too bad on
its own, but if he targets the same person twice that could be troublesome.

If you have to wait for the Thief to steal, have the rest of the team guard,
and a mage use Protect and Haste. A Dragoon is helpful in this battle when
you're ready to attack as you can keep them in the air for a turn, as is a
Viking, who can wear two shields, stand on the back row and Provoke.

o-----------------------------------------------------------------------------o

After the battle you'll obtain the Level 6 summon spell, [CATASTRO] that
summons Odin. And of course, you'll have the [GUNGNIR] weapon too! (By the way,
you're now inside that room you could see from inside Saronia Castle, and you
can catch a glimpse of the treasure chest you opened if you look to the
right.) Teleport time now! Save your game and fly off to the next destination
with a job well done, and with full health.


===============================================================================
42. TEMPLE OF TIME ...................................................... *W42
===============================================================================
TASK        : Dive underwater and explore the temple to acquire Noah's Lute.
-------------------------------------------------------------------------------
Location    : Underwater, south of the Saronia continent.
Items [10]  : Diamond Helm, Diamond Bracers, Defender, Diamond Mail,
              Lamia Harp, Behemoth Knife, Blood Lance, Protect Ring,
              Diamond Gloves, Diamond Shield, Noah's Lute
Wellspring  : No
Enemies     : 126: Dira, 127: Chimera Mage, 128: King Lizard, 129: Pterodactyl,
              130: Wyvern, 131: Behemoth, 132: King Seahorse, 133: Dragon
Recommended Level: 32/34
-------------------------------------------------------------------------------

Eventually you'll have to come to the Temple of Time to continue with the main
game. Cape Twin Horn is the area at the south of the Saronia continent, as Doga
told you. Fly to the southern tip of that northwestern continent and dive down
inside the sea that's half circled with two "horns" of land. You'll be outside
a temple like building on the sea bed. Move towards it and you'll enter on
foot.

Although most enemies have around 1500 HP the Dira fairy type winged enemy has
a whopping 5000 and the Behemoth has 12500! Fortunately she seems to appear
alone and won't be too hard to defeat, although he's a bit trickier. One jump
from a Dragoon should put paid to her with Wind Spears, and a Thief with a high
job level will take her out with one attack. Most enemies in here are weak to
Wind, with the Seahorse and Lizard weak to lightning.

One way to handle this dungeon is to make two trips, using a Thief on the first
run through and unlocking all the doors to obtain all the treasure. Teleport
out and then heal up and return with your strongest party with a couple of
Magic Keys to open the essential doors. Make sure you either have a White Mage
OR the Ottershroom item to escape from the dungeon because there's no boss
battle and no full healing afterwards!

I went in with a party at Level 33 consisting of a Thief, White Mage, Geomancer
and Black Mage, although a Dragoon, Viking or any other physical attacker would
be a great alternative to the Black Mage who has really reached their sell-by
date at this point.


Floor 1
Walk down, and turn left at the first junction to find the first locked door in
the upper wall. Use a Magic Key or Thief ability to unlock it after touching
the ! mark that appears. The Thief must be the leading character to use the
skill. Inside this room, walk around the wall to the right, and go up to find
the single treasure chest that contains a [DIAMOND HELM].

Exit the room and walk left until you find a second locked door in the upper
wall. Inside the room walk right and up to find a chest with [DIAMOND BRACERS].
Leave this room and walk back to the right wall of the entrance room.

From the wall, turn down until you reach the bottom wall and then, go left and
keep going until you find some steps that lead down into the water. Stay close
to the right side of the pool and walk up, to climb the next steps at your
right. From here, walk right, to find the stairs down to the next floor.


Floor 2
This is a small room and easy to find the way! Walk to the right, past the
stairs, to reach the single treasure chest that has a [DEFENDER] sword. This is
very handy because it can be used as an item to cast the Protect spell. Return
to descend the stairs.


Floor 3
This is another large floor with locked doors and stuff to pinch. You start at
the left and should walk right, past the steps that lead into the water to find
the first door in the lower right section. Unlock the door and go right to find
a chest with the [DIAMOND MAIL].

Back at the main floor, go left and down the steps into the water. Wade up to
the top left corner to find another locked door. Inside are two treasure chests
with the left one having yet another contribution to the diamond gear with
[DIAMOND GLOVES] and the right containing a [BEHEMOTH KNIFE]. If you're using a
Thief, this knife, together with the Chakram (or Air knife if you've been
following this walkthrough) will give them much higher attack power.

Leave this room and go back through the water to the right. The final door is
at the top right of the floor. Simply walk right through the room to find the
stairs down to the next floor.


Floor 4
You arrive at the upper side of a large room, having descended again and this
is where I encountered the Behemoth for the first time. He's bloody big and
blue! He has no weakness so use your very best, most powerful attacks. Guard if
you must because his physical attack is very strong and two on one weaker
character will destroy them. In fact, just one critical attack can do that. I
found that the dragoon's jump attack was no use at all, only doing around 600
HP damage to him (he has high defence) and a Black Mage's magic isn't going to
be much better.

You'll also encounter the somewhat elusive Dragon enemy on this floor. Hang
around if you want to complete the bestiary as this is the only place where it
appears.

Now, there's a secret passage in this room. Turn to the right when you enter,
and walk BEHIND the waterfall along a narrow path next to the north wall, to
the right side of the room. You'll pass through the wall into darkness.
Continue and go down the long staircase to access three treasure chests at the
left side of the pool at the bottom.  The left most one contains [BLOOD LANCE],
the middle one has [PROTECT RING[ and the right one has the [LAMIA HARP].

Back in the large room continue down the sequence of three sets of steps and go
through the water back onto the path. Turn left at the bottom and unlock the
door to a small room with a chest that contains a [DIAMOND SHIELD]. The final
door is also locked and is at the lower right side of the area. Go inside and
walk up to check the small plinth to acquire [NOAH'S LUTE]. There's no boss
battle.

Walk all the way back out of here... Not really, this is what the Teleport
spell is for so cast it now if you have a Level 3 magic spell left, or use an
OtterShroom item. You will have found one already and I did tell you to buy an
extra one in case of emergencies so I hope you have one spare!


-----------------------
JOBS CHANGE AND LETTERS
-----------------------
One you're back on dry land do some change in jobs so you can make use of all
the new treasure and benefit from spending the additional Gil you'll have
earned. A Bard is a good one to try out: go to Duster to buy all the Harps you
need. The Sing command isn't available unless you equip a Harp and you cannot
equip both a harp and a knife because a harp is a two-handed weapon. You need
to buy the harps you don't already own and exchange them during a battle for
their different effects. The Bard is really a fantastic job for the end game
and it's one I like to start using now to raise job levels high.

You could also start using the Evoker since you'll need some effective magic in
the next location and should be able to afford to buy some summons from
Replito, or just hang on to a Black Mage for now.


At this point you will get the first letter from the 4 Old Men and if you put
Arc in the lead position you'll get a letter from Alus.


===============================================================================
43. UNEI'S SHRINE ....................................................... *W43
===============================================================================
TASK        : Use Noah's Lute to awaken Unei and receive another Fang.
-------------------------------------------------------------------------------
Location    : West from Saronia, inside a mountain cave.
Items [1]   : Fang of Life
Wellspring  : No
Enemies     : None
-------------------------------------------------------------------------------

Fly to the south of Saronia and hug the coastline, heading in a southwesterly
direction until you can fly west over some trees and along a narrow strip of
grass. You'll find a mountain with a cave opening. Use your Sight magic or a
Gnomish Bread to see the precise location if you're not sure as it won't appear
on the normal map. There's also an inaccessible town location behind the
mountains.

Enter the cave to find a sleeping woman. (Talk to the red parrot on the nearby
perch and it will explain. It seems she won't wake up, ever. If you come here
before finding a certain item, that's all that will happen.)

Once you've obtained Noah's Lute touch the ! mark that appears and she wakes
up. Unei tells you to go to the Ancient Ruins to the north to get the
Invincible Ship and she joins the party. She also gives you the [FANG OF FIRE],
the third fang. Touch the speech bubble to get more story from Unei.

With Unei in tow you could complete the optional stuff, defeating Odin for
example. She uses Holy magic and might cast Haste on the party.




===============================================================================

                 X.  L E G A L  B I T  A N D  C O N T A C T ........... *LEGAL

===============================================================================

Legal Bit
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

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This FAQ is copyrighted by threetimes on June 11th 2012


Contact
Emails are always welcome. I hope I haven't made too many mistakes, but if you
find any and can help correct them, or suggest anything extra that might be
useful, please let me know. Thanks!

Emails must be titled: FINAL FANTASY III iPAd FAQ/WALKTHROUGH and can be sent
to me at: threetimes.ajh (@) gmail (dot) com

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