Monster Hunter Tri

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Walkthrough And FAQ

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|  \  \  /  /  |   ,-'_  `-.   ____    ___   ___|/    |  | ___\|___ \  ___ `.
|  |\  \/  /|  | ,',-' `-.  `. \   |   \ / ,' ___ `-.,|  | \  ____ || |   `. \
|  | \    / |  |/ /   /\  `.  \|    \  | ||  /   `-./ |  | | |    \|| |    | |
|  |  \  /  |  || \   ||    \ || |\  \ | ||  \_____   |  | | |____  | |___,' /
|  |   \/   |  |\  `. \/    / /| | \  \| | `._____ `. |  | |  ____| |  __  ,'
|__|        |__| `.  `-._,-',' | |  \  \ |        \  \|  | | |      | |  \ \
        ____      _`-.___,-'   | |   \   |/`._____/  /|  | | |____/|| |   \ \
        \  /      \  /         /_\    |__\`-.______,'/____\|_______|| |    \ \
        |  |      |  | ___   ___  ___    ___|\____________/|        /_\    /__\
        |  |      |  | \ /   \ / \   |   \ /| ____    ____ |       ________
        |  |______|  | | |   | | |    \  | ||/    |  |   _\|______ \  ____ `.
        |   ______   | | |   | | | |\  \ | |      |  |   \  _____ || |    `. \
        |  |      |  | | |   | | | | \  \| |      |  |   | |     \|| |     | |
        |  |      |  | | \___/ | | |  \  \ |      |  |   | |____   | |____,' /
        |  |      |  |  `.___,'  | |   \   |      |  |   |  ____|  |  ___  ,'
        /__\      /__\           /_\    |__\      |  |   | |       | |   \ \
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                                    TRI!

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Monster Hunter Tri FAQ/Walkthrough
Author: Xiamut
Version: 1.00
Last Revision: 03/21/2011
Platform: Nintendo Wii

If you like this guide, please recommend it to other usesrs by clicking the
link in the middle of the bar at the top of the page.

O============================================================================O
|                            - Table of Contents -                           |
O============================================================================O

 - Introduction.........................................................[*01]
 - The Basics...........................................................[*02]
 - Moga Village.........................................................[*03]
 - Quest Walkthroughs...................................................[*04]
 - Villager Requests....................................................[*05]
 - Cha-Cha Masks........................................................[*06]
 - Loc Lac City.........................................................[*07]
 - Item Combination List................................................[*08]
 - Award List...........................................................[*09]
 - Thanks/Acknowledgements..............................................[*10]
 - Copyright Information................................................[*11]

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------\=======================================================================
 [*01] \                       - Introduction -
--------\=====================================================================

A terrifying sea monster threatens the very existence of Moga Village, a
small, idyllic fishing town. As the only one in the village capable of
accomplishing such a feat, you're tasked with ridding the waters of this
terror.

This guide will take you from a wet-behind-the-ears hunter to an Elder Dragon-
slaying legend. You'll find a complete walkthrough covering the offline mode,
packed with tips for taking down even the most ferocious of monsters you'll
encounter in the field. Also included is a guide to fulfilling every villager
request, unlocking all of Cha-Cha's masks and a complete list of item
combinations. If you're new to the series, you'll surely find the primer
section a big help.

Note: Any controls mentioned in this guide refer to the Classic Style 1 and
Classic Style 2 controller patterns using the Classic Controller or Classic
Controller Pro. Monster Hunter Tri is playable with the Wii Remote and Nunchuk
combo, but if you plan on following this guide (and reaching a higher level of
play) it is crucial you use either a Classic Controller or Classic Controller
Pro.

------\========================================================================
 [*02] \                       - The Basics -
--------\======================================================================

      Questing...................................................(MQ01)
      Quest Types................................................(MQ02)
      Weapons....................................................(MQ03)
      Armour.....................................................(MQ04)
      Armour Skills..............................................(MQ05)
      Stamina....................................................(MQ06)
      Status Ailments............................................(MQ07)
      Equipment Forging..........................................(MQ08)

==============================================================================
...Questing - (TB01)..........................................................
==============================================================================
Before you can set out on a quest, you must speak to the Guild Sweetheart at
the quest counter in the top-left corner of Moga Village. There are five tiers
of quests in the offline mode, ranging from one- to five-stars. You must
complete certain key quests in one tier and then an urgent quest to move up to
the next highest tier.

After speaking to the Guild Sweetheart, enter a tier and select one of the
quests listed to bring up an information pane. Look at the top of the pane to
determine the main quest objective and the bottom of the pane to determine the
objective of any subquests. You'll also find listed the map the quest takes
place on, the amount of time allotted for the quest, the monetary reward for
completion, the quest fee for accepting the quest and the condition of the
quest environment.

Once you've accepted a quest, you can set out by heading to the end of the
pier through the gate to the left of the quest counter.

A quest will end as soon as you complete the main quest. You can complete
subquests (if there are any) to earn additional rewards on the post-quest
reward screen and additional supplies during the quest. If you're interested
in completing subquests, be sure to do so before completing the main quest.

Your reward pool is reduced each time you fall in combat while on a quest.
Fall three times and you'll fail the quest. Fail a quest and you'll lose all
of the items you used during that quest, but keep any items you picked up. You
can abandon a quest by selecting "Abandon Quest" from the Hunter menu. Abandon
a quest and any items you used while on that quest will be returned to you and
any items you picked up will be lost.

==============================================================================
...Quest Types - (TB02).......................................................
==============================================================================
There are three types of quests: hunting, gathering and capture.

The goal of a hunting quest is to kill a set number of small numbers or fell
one large monster. When you're hunting a large monster, you can either kill or
capture your target to complete the quest. Killing a monster allows you to
carve it three or four times. Capturing a monster during a hunting quest will
yield a better chance of obtaining rare items on the post-reward screen. If
you're hunting online, be sure your group agrees on whether the target is to
be captured or killed.

There are three types of gathering quests: item gathering, egg carry quests
and Powderstone delivery quests. Item gathering quests are the most
straightforward. Your goal is to simply gather a certain number of an item at
gather or mining spots and then deposit them into the red Delivery Box at base
camp.

Egg carry quests are a bit different. Though a monster egg is placed in your
inventory when collected, your hunter must literally carry the egg from the
monster's nest back to Base Camp and deposit it in the Delivery Box. Your
hunter is left very vulnerable while holding an egg. If an enemy hits you or
your hunter's stamina reaches zero, your hunter will drop and break the egg.
As such, you'll have to sprint past the monsters in each area on your way back
to camp and avoid getting hit -- all while keeping an eye on your hunter's
stamina bar.

Powderstone quests are essentially a hardcore version of the egg carry quest.
As with the eggs in the egg hunt quests, your hunter must carry the
Powderstone back to Base Camp without taking a hit or running out of stamina.
Powderstones are hot, so your hunter will continuously take a small amount of
damage while carrying one. As a result, there is more to worry about than just
dodging monsters: you have to make it back to Base Camp before the extremely
hot Powderstone completely drains your hunter's life bar!

To make matters worse, Powderstones explode when dropped, dealing a large
amount of damage to anything caught in the blast. So, if the extremely hot
Powderstone is about to kill your hunter, dropping it certainly won't do you
any good.

The goal of a capture quest is not to kill the target monster, but to weaken
it until it's limping and then use a trap and Tranq Bombs to capture it.

The Supply Box for any capture quest will hold an EZ Shock Trap, but it's
always a good idea to bring an extra trap with you to avoid blowing the whole
thing by setting your one and only trap at the wrong time. You can make a
basic Pitfall Trap by combining a Spider Web and Ivy to make a Net and then
combining the Net with a Trap Tool (buyable at the market) to make the trap.
You can make a Shock Trap by combining a Thunderbug with a Trap Tool.

==============================================================================
...Weapons - (TB03)...........................................................
==============================================================================
There are six weapon types: Sword & Shield, Great Sword, Lance, Hammer, Long
Sword, Switch Axe and Bowgun.

It is best to stick with melee weapons offline. If you do wish to use a
Bowgun, note that you won't find any Bowgun discussion in this walkthrough.

The Sword & Shield, Lance and Great Sword are excellent weapon types for
beginners. If you plan on following this walkthrough, it is recommended you
acquaint yourself with these three weapon types in particular - especially the
Lance. All three of these weapon types can block, which is helpful when you're
first learning a monster's move set.

The Lance is the easiest weapon type to use underwater, so definitely opt for
one if you're having trouble beating Royal Ludroth, Gobul or Lagiacrus.

Every weapon has an attack score and a sharpness gauge. Note that attack
scores cannot be used to compare the effectiveness of two weapons of different
weapon types. For example, you couldn't look at a Great Sword that has 528 raw
attack and say it is better than a Lance that has 368 raw attack. In fact, the
damage the Lance with 368 raw attack is capable of dealing overtime makes it a
more effective weapon than the Great Sword with 528 raw power.

The sharpness of a weapon is indicated by the sharpness gauge, which is
capable of displaying seven different colours. From dullest to sharpest, these
colours are: red, orange, yellow, green, blue, white and purple. You won't
encounter anything higher than green level sharpness in offline play, but
that's nothing to worry about. Weapons with blue, white and purple sharpness
are only available in high-ranks quests in the online mode and only on very
rare weapons with hard to find materials.

A weapon's sharpness is one of the determinants of how much damage the weapon
deals with each swing. In the field, the sharpness of your weapon is indicated
by the sword icon next to the clock and below your hunter's health and stamina
meters at the top of the screen. If your weapon has green sharpness, ensure
that sword icon is always glowing green, as this indicates your weapon is
performing at its full potential. The sharpness also determines what a weapon
can cut through. For example, while a weapon with green sharpness can slice
through the leg of a Qurupeco uninterrupted, a weapon with yellow sharpness
will bounce off.

Use a Whetstone to sharpen a dulled weapon. Be careful when using a Whetstone
because the weapon sharpening animation is quite lengthy. This can become a
big problem when there's a huge, scaly wyvern breathing down your neck. There
are Mini Whetstones included in the Supply Box for each quest, but it's best
to carry your own stock of Whetstones in your inventory at all times.
Whetstones can be bought for cheap at the market in Moga Village.

Some weapons also boast elemental damage. Each monster is weaker to certain
elements than to others, so using a weapon that deals elemental damage of the
type a monster is weakest to can significantly shorten the length of a battle.

Affinity determines your hunter's chance of scoring a critical hit with each
strike. There is positive Affinity, which increases your hunter's chance of
scoring a critical hit with each strike, and negative Affinity, which
increases the chance of your hunter's strike dealing less than 100 per cent of
the damage it normally would.

==============================================================================
...Armour - (TB04)............................................................
==============================================================================
There are two classes of armour: Blademaster and Gunner. As you might expect,
Blademaster armour is used by hunters who wield melee weapons (i.e., Sword &
Shield, Great Sword, Lance, Hammer, etc.) and Gunner armour sets are worn by
hunters equipped with Bowguns.

Each piece of armour has a defence stat, elemental resistances and skill
points. The defence stat of an equipped piece of armour contributes to your
hunter's overall defence, which determines how much damage a monster's attack
will deal.

You can increase the defence of a piece of armour using Armor Spheres. Armor
Spheres can be mined or received on the post-quest reward screen. Speak to the
Wyvern Artisan and select "Upgrade Armor" under the Armorcraft section.
Upgrading a piece of armour requires spheres and a bit of zenni. The upgrade
requirements for a piece of armour will increase each time you upgrade it.

Elemental resistances come into play when a monster uses one or more attacks
that inflict elemental damage of a certain type. Most complete armour sets
have one or more positive elemental resistance and one or more negative
resistances. Take note of this when facing certain monsters, as wearing an
armour set with a negative elemental resistance can make fighting certain
monsters dangerous (e.g., facing Rathalos while wearing a full set of Gigginox
Armor, which carries -20 Fire elemental resistance).

==============================================================================
...Armour Skills - (TB05).....................................................
==============================================================================
There are positive and negative skill points. All of the skill points on the
armour pieces your hunter is wearing are added up on a skill tree, which can
be viewed in the Status section of the Info menu (third pane). There are many
different skill trees (e.g., Health, Attack, Rec Speed, Expert, etc.) and each
skill tree can activate one or more skills. These skills can be beneficial
(e.g., Health +50) or detrimental (e.g., Defense Down (Small)).

A skill is activated when its skill point threshold is reached. For example,
the Attack Up (M) skill is activated when the combined Attack skill points on
the equipment your hunter is wearing is equal to 15 or more. Due to this, the
Attack Up (M) skill would be active on a hunter who is equipped with a full
set of Rathalos armour, as the combined Attack skill points of each armour
piece is 17.

Decorations (see the Wyvern Artisan in Moga Village) can be slotted into
individual armour pieces to increase the skill points gained from that armour
piece when equipped. Not all armour pieces have empty slots, but some have one
or more.

A hunter can also equip a Charm, which is an accessory separate from other
armour pieces. Equipped Charms only offer additional skill points. Together,
Decorations and Charms can be used to reach a higher skill point threshold.
For example, the hunter wearing a full set of Rathalos armour could slot two
Attack Jewel decorations, which each carry a +1 Attack skill point, and a Rook
Talisman with +2 Attack skill points to bump the Attack Up (M) skill to Attack
Up (L).

Charms and Decorations can also be used to remove negative skills. For
example, a Hunter wearing a full set of Barroth armour set will activate the
Critical Eye -1 skill, which reduces Affinity by five per cent. This is
because the Expert skill points on each piece of the Barroth armour set when
combined is equal to -10. Because this active skill is so close to the skill
point threshold, it can be easily removed by simply slotting an Expert Jewel
(which carries one positive Expert skill point) on one of the armour pieces,
thereby bringing the Expert skill point total for the armour set to -9 (one
short of the -10 required to activate the Critical Eye -1 skill).

The Armour Skill system can be difficult to grasp at first. For casual use,
all you really need to understand is that the skill point thresholds that
activate skills start at 10 and move up in increments of five. That is, having
+10, +15 and +20 skill points on certain skill trees will activate a positive
skill; the higher the threshold, the more effective the skill. Likewise,
having -10, -15 and -20 skill points on certain skill trees will activate a
negative skill; the lower the threshold, the more detrimental the skill.

As long as you're aware of the skill point thresholds, you can use Charms and
Decorations to your advantage. Whenever you equip your hunter with a brand new
set of armour, check your hunter's skill tree via "Status" on the Info menu
and note the skill points and active skills displayed there. If there are
negative skills (red) in the Active Skills box, determine the amount of
negative points in that skill tree and see if you can't deactivate the skill
by equipping a Charm or slotting one or more Decorations in the empty slots on
your hunter's armour set.

Note that not all skill trees have three positive thresholds and three
negative thresholds. Some simply have one, such as the Tremor Res skill tree,
which activates the Tremor-Proof skill at +10 Tremor Res skill points. Others
have only one positive skill and one negative skill, such as the Oxygen skill
tree (Oxygen Up and Oxygen Down). Every other variation exists and there are a
huge amount of skills and skills trees, so your best bet is to refer to an
external source.

You won't find a complete list of armour skills in this guide, but you can
over at the Monster Hunter Wiki:
http://monsterhunter.wikia.com/wiki/MH3:_Armor_Skill_List

==============================================================================
...Stamina - (TB06)...........................................................
==============================================================================
Stamina is represented by the yellow bar below your hunter's green health bar
at the top of the screen. You use up stamina gradually as you sprint and each
time you block or use an evasive manoeuvre.

The length of a hunter's stamina bar will decrease at a fixed rate over time.
Rations and cooked meat (Rare Steak or Well-Done Steak) can be used to
increase the length of your hunter's stamina bar. A hunter's stamina is set to
the same length as his or her default health bar at the beginning of each
quest, but can be increased in length twice with Rations and/or cooked meat.

It's important to keep your hunter's stamina bar at its maximum length. A
small stamina bar could lead to a disastrous outcome, such as your hunter
being unable to sprint away from a charging monster, or a monster breaking
through your hunter's guard. A hunter whose stamina bar depletes completely
when sprinting will stop to catch his or her breath for a few seconds. This
animation leaves your hunter completely vulnerable, so cease sprinting
whenever your stamina bar is in the red and your hunter is stumbling about.

Large Herbivores such as Aptonoth tend to yield Raw Meat when carved. Raw Meat
must be cooked before it can be consumed. Cooking requires a BBQ Spit or a
Double BBQ Spit.

Cooking meat is simple. First, you'll need at least one piece of Raw Meat in
your inventory. Then, with the BBQ Spit selected in your inventory, press the
A button to start cooking. Keep an eye on the colour of the meat while it
cooks. There are four different colours: the default (Raw Meat), light brown
(Rare Steak), golden brown (Well-done Steak), and black (Burnt Steak). The
meat will be light brown after the tune and will turn golden brown for a split
second before turning black.

To cook a Well-done Steak, you must press the A button while the steak is
golden brown to take it off the spit. The meat will turn golden brown about
two seconds after the tune stops. You'll get a Rare Steak if you're too quick
and a Burnt Steak if you're too slow. It may take a few attempts to get the
timing down, but with a little practice you'll be able to cook Well-done
Steaks consistently and with ease.

The Double BBQ Spit is a one-star Rare Commodity offered by the Argosy Captain
when he's in Moga Village (as long as you've requested he visit the Farmer
Realm). You can obtain tradeable Rare Commodity items by killing boss monsters
in Moga Woods and then reporting back to the Chief's Son for reward. The Giant
Skull commodity is a common reward for killing a Great Jaggi in Moga Woods.
Once you have a one-star or greater Rare Commodity, you can trade it to the
Argosy Captain for a Double BBQ Spit.

Cooking with the Double BBQ Spit is different from cooking with a standard BBQ
Spit. For one, you're cooking two Raw Meats simultaneously when using a Double
BBQ Spit. The controls are a bit different as a result. You can use the Double
BBQ Spit to cook a single piece of meat, like the standard BBQ Spit, or you
can keep the R button held down to cook multiple Raw Meats in a row. Keep the
R button held down and press the A button about one second after the jingle
stops (when the first piece of meat turns golden brown). Your hunter will
continue putting Raw Meat on the spit until your inventory is spent or you
release the R button.

==============================================================================
...Status Ailments - (TB07)...................................................
==============================================================================
Some monster's attacks are capable of afflicting your hunter with a status
ailment. These ailments cause one or more negative effects that will persist
until the ailment runs its course or you use a cure. Each status ailment is
listed below along with one or more cures (if a cure exists).

Poison
Effect: Gradually reduces health. Effects last for a set period of time.
Cure: Antidote, Bitterbug (50% chance), Antidote Herbs (50% chance), Herbal
Medicine

Stun
Effect: Disables movement for a set period of time.
Cure: Spin the Left Stick and tap the A button (Classic Controller)

Snowman
Effect: Makes movement sluggish and disables weapons and items.
Cure:  The effect lasts for a set period of time, or until your hunter is
attacked. Rapidly rotate the Left Stick to break free or use a Cleanser.

Paralysis
Effect: Numbs your hunter, making movement impossible.
Cure: The effect lasts for a set period of time, or until your hunter is
attacked.

Sleep
Effect: Makes your hunter drowsy and eventually fall asleep.
Cure: The effect lasts for a set period of time, or until your hunter is
attacked. Sleep can be prevented if you use an Energy Drink while your hunter
is still drowsy (just before he or she falls asleep).

Muddy
Effect: Makes movement sluggish and disables weapons and items.
Cure: The effect lasts for a set period of time, or until your hunter is
attacked. Rapidly rotate the Left Stick to break free or use a Cleanser.

Life Drain
Effect: Giggi suck your hunter's blood, gradually sapping your health.
Cure: Roll

Felvine-Scented
Effect: Makes your hunter more susceptible to Felyne and Melynx attacks.
Effects last for a set period of time.
Cure: None

Light/Severe Fireblight
Effect: Gradually reduces health.
Cure: Roll once while in water or repeat evasive manoeuvres to recover.

Light/Severe Iceblight:
Effect: Dramatically reduces your hunter's body temperature and greatly
increases stamina expenditure.
Cure: Icethaw Pellet

Light/Severe Waterblight
Effect: Inhibits recovery of stamina.
Cure: Waterblock Seed

Light/Severe Thunderblight:
Effect: Increases your chances of being stunned when a monster attacks.
Cure: Stormsender Seed

Light/Severe Dragonblight
Effect: Saps your hunter's strength and lowers Affinity.
Cure: Dragonfell Berry

==============================================================================
...Equipment Forging - (TB08).................................................
==============================================================================
The primary way to obtain weapons and armour in Monster Hunter is by crafting.
To craft a weapon or a piece of armour, you must provide the necessary
materials (and pay a set amount of zenni) to a blacksmith who will use it to
create the weapon or armour piece.

Much of the materials used to craft weapons and armour can be obtained by
hunting and carving monsters. The types of materials used in crafting are
monster bones and minerals (e.g., Iron Ore and Machalite Ore) mined at mining
spots. Some materials are quite rare, such as the Deep Dragongem needed to
craft the chest piece in Ceadeus's armour set. As a result, obtaining some of
these materials will require you to "farm" the monster that drops the item you
desire until you obtain one.

You can upgrade a piece of armour with an Armor Sphere to increase the defence
stat of that armour. Upgrading weapons requires additional materials and more
zenni. There is a huge amount of weapon lines in the game and many branch at
points.

Note that materials with names that end with a plus symbol (e.g., Spongy
Hide+) can only be obtained from monsters in the high-rank quests in the
online mode.

------\========================================================================
 [*03] \                       - Moga Village -
--------\======================================================================

      Hunter's House.............................................(MV01)
      Quest Counter..............................................(MV02)
      Moga Woods.................................................(MV03)
      Stockpile..................................................(MV04)
      Fishery....................................................(MV05)
      Argosy.....................................................(MV06)
      Canteen....................................................(MV07)
      Market.....................................................(MV08)
      Smithy.....................................................(MV09)
      Moga Farm..................................................(MV10)
      Cha-Cha....................................................(MV11)

Monster Hunter Tri's offline mode takes place in Moga Village, a small,
peaceful fishing town. Read below for information on all of the amenities you
have access to.

==============================================================================
...Hunter's House - (MV01)....................................................
==============================================================================
Your hunter's house is accessible through the curtained doorway to the right
of where the Village Chief sits and at the bottom of the steps that lead up to
the Wyverian Artisan. Inside you'll find a bed and your Item Box.

Use your bed to save your game or shift night into day. The Item Box is where
you can store all of your equipment and items. Your hunter's Item Pouch only
holds 24 items, so it's a good idea to store away unnecessary items between
quests. Via the Item Box menu, you can also change your hunter's appearance
(limited to hair colour, hair style, clothing and clothes colour), as well as
register and switch between sets of equipment.

Chamberlyne is your Felyne helper. Speak to Chamberlyne to place or remove
furnishings in your hunter's house or get data for the Arena mode stored on
your Wii console or Wii Remote.

==============================================================================
...Quest Counter - (MV02).....................................................
==============================================================================
Before you can set out on a quest, you must speak to the Guild Sweetheart at
the quest counter in the top-left corner of Moga Village. There are five tiers
of quests in the offline mode, ranging from one- to six-stars. You must
complete certain key quests in one tier and then an urgent quest to move up to
the next highest tier.

Enter a tier and select one of the quests listed to bring up an information
pane. Look at the top of the pane to determine the main quest objective and
the bottom of the pane to determine the objective of any subquests. You'll
also find listed the map the quest takes place on, the amount of time allotted
for the quest, the monetary reward for completion, the fee for accepting the
quest and the condition of the quest environment.

Once you've accepted a quest, set out by heading to the end of the pier
through the gate to the left of the quest counter.

==============================================================================
...Moga Woods - (MV03)........................................................
==============================================================================
Cross the bridge to the right of the Wyverian Artisan to access Moga Woods.

Moga Woods is a changing instance of the Deserted Islands map. There is no
time limit in Moga Woods, making it an ideal place to gather certain materials
or try out a new weapon type. Kill monsters in Moga Woods and you'll earn
Resource Points, which are required to upgrade Moga Farm and unlock new masks
for Cha-Cha through villager requests. You may also be rewarded with tradeable
Commodity items and other valuables when you report back to the Chief's Son.

Along with smaller monsters such as Kelbi, Aptonoth and Jaggi, large monsters
such as Qurupeco and Royal Ludroth also inhabit Moga Woods. Kill a boss
monster while in Moga Woods and you'll be rewarded with a large amount of
Resource Points and the possibility of receiving a rare Commodity when you
report back to the Chief's Son. You can trade these commodities to the Argosy
Captain for various hard to find items.

Because Moga Woods is a changing instance, you may not encounter the same
monsters on different days. To determine the large monsters inhabiting Moga
Woods on a particular day, speak to the Chief's Son and select "Moga
Forecast" from the Stockpile menu. You can see which large monsters inhabit
Moga Woods on the current day as well as look ahead to tomorrow and the day
after.

Great Jaggi, Qurupeco, Royal Ludroth, Rathian, Rathalos and Lagiacrus are the
only boss monsters that will appear in Moga Woods. The possibility of these
monsters appearing in Moga Woods will be unlocked as you complete more quests.

==============================================================================
...Stockpile - (MV04).........................................................
==============================================================================
The Stockpile is where you can report your kills in Moga Woods, convert items
into Resource Points and fulfill villager requests. Fulfilling villager
requests requires Resource Points and specific items. More villager requests
will become available as you complete more quests. Fulfill villager requests
to upgrade Moga Farm and unlock new masks for Cha-Cha.

Killing monsters in Moga Woods is one way to amass Resource Points, but you
can also convert items to generate resources via the Stockpile menu.

==============================================================================
...Fishery - (MV05)...........................................................
==============================================================================
Speak to the Fishmongress in the bottom-left corner of Moga Village to bring
up the Fishery menu. You can spend Resource Points to dispatch one to three
boats in pursuit of fish and/or treasure. There are several different regions
you can the Hunting Fleet to. You'll unlock more regions as you complete more
quests

You can equip a boat with a tackle before dispatch to improve its catch or
reduce the length of its voyage. For a tackle to have an effect, it must match
the region you're sending the boat to. For example, equipping a Treasure
Tracker tackle to a boat headed to the Dark Waters, Moga Strait or Abyssal
Volcano region will have the desired effect, as these are all treasure hunting
regions. The same tackle would not have any effect if you sent the boat to the
Moga Coast, Moga Shallows or Moga Deep region, as these are all fishing
regions (use Fish Finder for fishing regions).

Each boat in the fleet - the Captain, Redspear and Blackspear - can be
upgraded twice. The upgrades for each ship are available for trade from the
Argosy Captain. Upgraded boats will bring in a larger haul and complete trips
in less time.

When the fleet returns to Moga Village, speak to the Fishmongress and select
"Check Haul Box" from the menu to collect. You can determine if the fleet has
returned by checking for the men and their boats south of the Fishmongress or
by selecting "Moga Village" in the Info menu to view the fleet's status.

==============================================================================
...Argosy - (MV06)............................................................
==============================================================================
The Argosy Captain will appear in Moga Village after you complete the two-star
urgent quest "No Love For Ludroth." You can trade with the Argosy Captain
using the Commodity items you receive as reward for hunting in Moga Woods. The
captain has a variety of uncommon and rare goods up for trade, many which you
can't find anywhere else.

You can barter for two different kinds of trade goods with the Argosy Captain:
uncommon trade goods and rare commodities. Uncommon trade goods tend to be
ingredients and items you can use in the field, while rare commodities are
things like furnishings for your hunter's house and ability tomes for Cha-Cha

Select the "Trade" option to barter for uncommon trade goods. On the trade
menu, you must choose the goods you want to trade for and make an offer. Each
Commodity has a trade value represented by a green bar for your offer and a
yellow bar for the goods you want to trade for. To make a trade with the
captain, the combined trade value of the items you offer must be greater than
or equal to the trade value of the goods you're trading for.

You can stack commodities, offer several different types of commodities and
choose more than one item to trade for, so long as the total combined value of
your offer is greater than or equal to the value of the captain's items.
"Deal!" will appear between the green and yellow bars on the trade screen when
you've offered items of an appropriate value for the goods you've selected.

When trading for rare commodities, you can only put a single rare Commodity up
for trade. Each rare commodity has a star rating ranging from one to four
stars. To trade a Rare Commodity with the captain, you must offer an item that
has a star rating greater than or equal to the rare item you choose. You can
choose more Rare Commodity to trade for, so long as the single rare Commodity
you're offering has a star rating greater than or equal to the combined number
of stars of each rare good you choose.

Choose the "Request Stopover" option and you can request the Argosy Captain
visit or bypass certain destinations on his next trip. The trade goods the
captain brings back when he returns from a voyage depend on the destinations
he visited. The more destinations you request the captain visit, the longer
his next journey will take. There are three destinations total (Farmer Realm,
Hunter Realm and Wyverian Hub), which are unlocked as you complete more
quests. You can give the captain a voyage aid (a Power Paddle or a Perfect
Paddle) while he's in Moga Village to shorten the duration of his next trip

==============================================================================
...Canteen - (MV07)..........................................................
==============================================================================
The Itinerant Cook will appear in Moga Village along with the Argosy Captain
after you complete the two-star quest "No Love For Ludroth." From then on, you
can find the Itinerant Cook next to the Guild Sweetheart at the quest counter.

You can use zenni or Resource Points to order a meal at the Canteen to change
your hunter's stats and acquire Food Skills. Food Skills will remain active
for one quest but will wear off if your hunter falls in combat. The
ingredients and preparation method you choose when ordering the meal will
determine the effects. Ingredients marked as fresh raise the likelihood that
several skills will activate.

Select two ingredients and a list of four cooking methods will appear. To the
left the list of cooking methods is a list of the possible Food Skills the
meal will activate if you match the highlighted method with the ingredients
you selected.

Food Skills can have a beneficial or detrimental effect. Needless to say, if
you're experimenting and you end up saddled with crippling skills, get rid of
them before departing. You can do so by selecting "Quit Game" from the Hunter
menu, saving your game and then reloading your hunter. You can try another
recipe if you'd like or cut your losses and set out.

There are many Food Skills and all have different effects. The Monster Hunter
Wiki has a complete list of Food Skills and their effects, as well as a list
of food type combinations and their effects. You can view those lists here:
http://monsterhunter.wikia.com/wiki/MH3:_Kitchen_Skills


==============================================================================
...Market - (MV08)............................................................
==============================================================================
Speak to the Gal with the Goods behind the table in the bottom-left corner of
the village to view her wares. There are a number of items you'll find useful
in your questing, namely Potions, Whetstones, Iron Pickaxes and Trap Tools.
She also carries the first three volumes of the Book of Combos, which will
improve your chance of success when combining two items. You'll also find an
Organizer Guide and a Pack Rat Guide, which will increase the size of your
hunter's Item Box.

There are sales on certain days. On such days, all items save for the combo
and storage books cost half as much zenni. Take advantage of sale days; you
can select the "Buy, Send to Box" option from the Market menu to purchase
large quantities of items without having to run back and forth between the
merchant and your Item Box.

==============================================================================
...Smithy - (MV09)............................................................
==============================================================================
The Wyverian Artisan is by the bridge to Moga Woods at the top of the stairs
in the top-right corner of the village. Speak to the artisan to forge weapons,
armour or decorations, or upgrade weapons and armour to stronger forms. See
"Equipment Forging" under "The Basics" section to learn more.

==============================================================================
...Moga Farm - (MV10).........................................................
==============================================================================
Cross the bridge in the bottom-right corner of Moga Village to access Moga
Farm. You can spend Resource Points at Moga Farm to put your Felyne helpers to
work farming plants, mushrooms, insects or honey.

You'll have one Felyne worker to start, but will gain a couple more as you
complete more quests. To set your helpers to work, speak to the Head Farmer to
bring up the Farm menu and select "Cultivate." You can assign each Felyne to
harvest a particular item. You must own at least one of the item you want the
Felyne to produce.

After selecting a source, you can select a fertilizer to enrich the crop.
Choosing a fertilizer will increase the number of the source item the Felyne
worker is able to cultivate during each cycle.

All harvestable items fall under one of four categories: Fields, Shrooms,
Insects or Honey. Not all items can be harvested (e.g., Thunderbugs). If you
possess an item and it doesn't appear on the list when you're selecting a
source, this means that item can't be harvested.

Select "View Farm Status" on the main Farm menu to view the level of each of
the four facilities. The higher the level of a facility, the more cycles of an
item you can assign a Felyne to cultivate. Complete villager requests via the
Stockpile to upgrade your facilities (refer to the "Villager Requests" section
for help with that). With a fully upgraded facility, you can assign a Felyne
to a maximum of ten cycles. One cycle passes each time day changes to night
and vice versa.

Farming requires Resource Points, but not very many. As such, it's good to
always have your workers assigned to cultivate something, with you checking in
every now and then to harvest the crop. Select "Check Crop Box" from the main
Farm menu to see what the Felynes have produced.

==============================================================================
...Cha-Cha - (MV11)...........................................................
==============================================================================
Cha-Cha is your Shakalaka companion. He'll join you after you complete the
"Shakalaka Savior" urgent quest at the end of the two-star quest tier.

You can set Cha-Cha to accompany you on quests by speaking to him in Moga
Village and selecting "Invite on Quest" at the top of the menu. Likewise,
select "Leave in Village" while Cha-Cha is at your side if you don't want him
to follow you when you depart.

Cha-Cha can attack enemies, gather from gather spots and carve additional
materials for you. He'll also dance to boost your hunter's Attack, Defence, or
Health.

You can change the dances Cha-Cha uses to create different dance effects. Cha-
Cha has four different dances: Rah-Rah Dance and Ooga-Boo Dance he has by
default, and Wakka-Wakka Dance and Boom-Boom Dance he can learn if you by
trade rare commodities to the Argosy Captain for the tomes. You can set two of
Cha-Cha's dances using the "Select Dances" option in Cha-Cha's menu to create
different dance effects.

Cha-Cha wears the Acorn Mask when you first meet him. There are seven
different masks in the game, each with its own special ability and effects.
You can unlock additional masks for Cha-Cha by completing villager requests
via the Stockpile menu. More of these villager requests will become available
as you progress through the offline mode. Refer to the "Cha-Cha Masks" section
of this guide for more information.

Each mask has one, two or three ability slots, which you can set using the
"Select Ability" option in Cha-Cha' menu. The number of ability slots
available to you depends on the mask selected as well as Cha-Cha's mastery
level of that mask. Cha-Cha's mastery of a mask will increase the more he
wears it.

You can signal Cha-Cha by first pressing the Select button to bring up the
Hunter menu and then pressing the Start button. This is how you can trigger
the abilities of certain masks, such as the ever-useful Fluffy Mask.

Some mask abilities require you give an item to Cha-Cha. To do so, open your
hunter's Item Pouch, select the item you want to give to Cha-Cha and select
the "Give" option at the bottom. Not all items can be given to Cha-Cha, so
this option may be greyed out. As well, giving Cha-Cha healing items and meat
will restore his health and stamina respectively.?
Offline Mode Walkthrough

------\========================================================================
 [*04] \                    - Quest Walkthroughs -
--------\======================================================================
------------------------------------------------------------------------------
 Getting Started                                                        (OFLZ)
------------------------------------------------------------------------------
- Fix Up the Camp!......................................................(GS01)
- Mining................................................................(GS02)
- Swimming..............................................................(GS03)
- Moga Village..........................................................(GS04)

------------------------------------------------------------------------------
 One-star Quests                                                        (OFL1)
------------------------------------------------------------------------------
- Harvest 'Shroom.......................................................(1S01)
- Prescription Pick-up..................................................(1S02)
- Goldenfish Opportunity................................................(1S03)
- Farm Aid..............................................................(1S04)
- Guts: It's What's for Dinner..........................................(1S05)
- Sunken Treasures......................................................(1S06)
- URGENT: No Love for Ludroth...........................................(1S07)

------------------------------------------------------------------------------
 Two-star Quests                                                        (OFL2)
------------------------------------------------------------------------------
- Bug Hunt..............................................................(2S01)
- Secret of the Crystal Bones...........................................(2S02)
- No Guts, No Glory.....................................................(2S03)
- Big Game Hunting......................................................(2S04)
- Who's the Boss?.......................................................(2S05)
- URGENT: Shakalaka Savior..............................................(2S06)

------------------------------------------------------------------------------
 Three-star Quests                                                      (OFL3)
------------------------------------------------------------------------------
- Rhenoplos Rampage!....................................................(3S01)
- Herbivore Egg Hunt!...................................................(3S02)
- Pest Control..........................................................(3S03)
- The Deadliest Catch...................................................(3S04)
- Playing with Fire.....................................................(3S05)
- Trapping a Trickster..................................................(3S06)
- Save Our Boat.........................................................(3S07)
- Leading the Charge....................................................(3S08)
- A Royal Pain..........................................................(3S09)
- URGENT: Accident Investigation........................................(3S10)

------------------------------------------------------------------------------
 Four-star Quests                                                       (OFL4)
------------------------------------------------------------------------------
- Lost in Blue..........................................................(4S01)
- Leader of the Icepack.................................................(4S02)
- Cold Stones...........................................................(4S03)
- Hunter Killer.........................................................(4S04)
- Harvest Tour: Sandy Plains............................................(4S05)
- Harvest Tour: Flooded Forest..........................................(4S06)
- URGENT: Trial of the Sea Dragon.......................................(4S07)
- Dragon Lady...........................................................(4S08)
- The Creeping Venom....................................................(4S09)
- A Royal Rumble........................................................(4S10)
- Poached Wyvern Eggs...................................................(4S11)
- URGENT: Fell the Lagiacrus!...........................................(4S12)

------------------------------------------------------------------------------
 Five-star Quests                                                       (OFL5)
------------------------------------------------------------------------------
- Best the Lava Beasts!.................................................(5S01)
- Heat Exhaustion.......................................................(5S02)
- The Lord of the Seas..................................................(5S03)
- Harvest Tour: Tundra..................................................(5S04)
- The Wrath of Rathalos.................................................(5S05)
- A Bard's Tale.........................................................(5S06)
- The Horned Dragon.....................................................(5S07)
- The Omen..............................................................(5S08)
- Denizen of the Molten Deep............................................(5S09)
- The Volcano's Fury....................................................(5S10)
- Uragaan's Trail.......................................................(5S11)
- URGENT: Save Moga Village!............................................(5S12)

------------------------------------------------------------------------------
 The Decisive Battle                                                    (OFL7)
------------------------------------------------------------------------------

=====================================================================|--------|
                            - Getting Started -                      | (OFLZ) |
=====================================================================|--------|

After creating your hunter and watching the opening video sequence you will
find yourself in the idyllic Moga Village. Everything is fine and dandy in
this little fishing village, save for the frequent earthquakes and the close
proximity of the Lagiacrus, a massive sea monster. You'll learn about all of
this and more during your chat with the Village Chief, but don't worry about
any of that now; you've got quite a ways to go before even thinking about
saving the day.

Buying some armour would be a good start. After all, you won't get very far
without pants. The Village Chief will give you 1500z after his talk. Head up
the steps to the right of the Village Chief and speak to the Outfitter about
purchasing some armour. You have enough zenni for a full set of Leather
armour, or you can spring for the slightly more impressive Chainmail, though
you won't be able to purchase the full set just yet. Since the early quests
are appropriately easy (and because you'll be getting some more free cash
soon), it would be wise to buy three pieces of Chainmail and save up for the
other two pieces. Better start with some pants.

Your hunter is equipped with the Hunter's Knife, which is a Sword & Shield
type weapon. There is an Iron Sword Great Sword in the Equipment Box in your
room (through the open curtains just to the right of the Village Chief). If
you're new to the Monster Hunter series, sticking to the Sword & Shield is
your best bet. The Sword & Shield weapon type is perfect for the beginner:
it's quick and you can roll, block and use items while your weapon is
unsheathed. The Sword & Shield, however, is lacking in damage output compared
to the other weapon types -- even in the later weapon lines. Stick to it,
though; once you feel you've mastered the Sword & Shield, you can graduate to
something a bit heftier.

Once you're all set with a weapon and armour, head up the steps at the east
end of the village and speak to the Carefree Lad. The kid hands you a
Whetstone, which is used to sharpen dull weapons. Cross the bridge and exit to
Moga Woods once you're prepared.

Read through the Village Chief's instructions and then make your way to Area
2. To get to Area 2, simply exit via the route at the north end of Area 1
(check the map on the right side of the screen). The first creatures to taste
your steel are some poor, (mostly) defenceless herbivores. You must kill the
Aptonoth in Area 2 and then carve their corpses for Raw Meat. Attack using the
face buttons or Right Stick (depending on your control settings) and bring
down at least one Aptonoth. Each Aptonoth is good for two carves. To carve a
dead monster, stand on or next to its corpse and press the A button.

When you have at least one piece of Raw Meat, exit Area 2 via the path at the
west end to reach the Base Camp. Junior, the Chief's Son, is here. Speak to
Junior once and then again to give him one piece of Raw Meat. Once you've done
that, return to Area 1 and cross the bridge at the south end of the area back
to Moga Village.

Back at the village, speak to the Chief's Son and he will give you a BBQ Spit.
With this, you can cook Raw Meat and consume the cooked meat to increase the
length of your character's stamina bar. When cooking a piece of meat, you can
end up with a Well-done Steak, Rare Steak, or Burnt Steak. A Well-done Steak
will give your character the most stamina when consumed -- enough to extend
the bar to its maximum length when consumed at default stamina. A Rare Steak
will increase your character's stamina by half of what a Well-done Steak does,
and a Burnt Steak will decrease your character's stamina (so don't eat those).

Cooking meat is simple. First, get at least one piece of Raw Meat in your
inventory and select the BBQ Spit. Then, press the A button to start cooking.
Keep an eye on the colour of the meat while it cooks. There are four different
colours: the default (Raw Meat), light brown (Rare Steak), golden brown (Well-
Done Steak), and black (Burnt Steak). After the short tune, the meat will be
light brown and will turn  golden brown for a split second before turning
black. To cook a Well-done Steak, you must press the A button again while the
steak is golden brown to take it off the spit. The meat will turn golden brown
about two seconds after the tune. If you're too quick, you'll get a Rare
Steak, and if you're too slow you'll get a Burnt Steak. It may take a few
tries to get the timing down, but with a little practice you'll be able to
cook Well-Done Steaks consistently and with ease. Check out "The Basics"
section for a video demonstration.

==============================================================================
...Fix Up the Camp!...................................................(GS01)..
==============================================================================
You can fulfill Villager Requests from the Stockpile menu that appears when
you speak to Junior in Moga Village. These are not part of the game's main
quest, but completing these requests is required to upgrade Moga Farm and
obtain certain items. Before you can embark on an actual quest, you must
complete the "Fix Up the Camp!" Villager Request. Before setting out, talk to
the Village Chief at the west end of the village and he will give you 1000z.

Speak to the Wyverian Artisan at the bridge to Moga Woods to learn about
weapon craft. To craft a weapon or a piece of armour, you'll need materials.
The required materials for a piece of equipment is listed in the bottom-left
box on the forge equipment screen. The box in the top-right lists the stats of
the weapon or piece of armour. Refer to "The Basics" section for a more in-
depth look at equipment forging.

After speaking to the Artisan, cross the bridge and exit to Moga Woods. In
Area 1, search the gather spot by the rocks in the northwest corner of the
area to find Whetstones. Continue gathering Whetstones here until the gather
spot disappears. Herbs can be found at the gather spot under the naked tree at
the southeast end of the area. Continue gathering Herbs here until the gather
spot disappears.

Consume a Herb after taking damage and your character will regain a small
amount of health. You can combine a Herb with a Blue Mushroom to make a
Potion, which replenishes a bit more health. To combine two items, press the
Select button to bring up the Hunter menu and select the second option on the
list, Combine. Select the first item and press the A button to add it to the
recipe, then select the second item and hit the A button again to combine
them. If you don't have any Blue Mushrooms in your inventory now, you can find
some by searching the gather spots in Area 2 (north end of the area) and Area
3 (centre and west end of the area). Gather spots that yield Blue Mushrooms
and other types of mushrooms look like mushrooms.

There are many more item combinations. Refer to the "Item Combination List"
section of this guide for a list of every single combination.

When you enter Area 2, Junior will tell you how to register monsters in your
Monsters List. Registering a monster requires the Wii Remote. Even if you
aren't controlling your character with the Wii Remote and Nunchuck combo, your
Classic Controller or Classic Controller Pro is still tethered to a Wii
Remote, so you can use it to add monsters to your Monster List in the way the
Junior describes. First, hit the Select button to bring up the Hunter menu.
Then, enter the "Hunter's Notes" section and press and hold the B + A buttons
on the Wii Remote to bring up a pointer. Move this pointer onto a monster,
press and hold the A button and then drag the monster name with your Wii
Remote to the "Register" icon in the bottom-right corner of the screen.

Once you have that down, make your way to Area 6 ready for a fight. Unlike the
peaceful Aptonoth, the Jaggi in this area are carnivores and will attack on
sight. These guys are small fries; soon enough, you'll be able to kill them
with a single blow. In the interim, you must kill enough of Jaggi to earn 30
Resource Points.

Killing one Jaggi yields 5 Resource Points, so you must kill six to earn 30
Resource Points total. There are four Jaggi in Area 6 to start, but kill one
and another will spawn. Look to the bottom-left corner of the screen to see
how many Resource Points you have earned so far. Jaggi don't hit hard, but
consume a Herb or Potion if you're really getting pushed around and are low on
health.

After killing at least six Jaggi and earning 30 Resource Points, make your way
back to Area 1 and cross the bridge to Moga Village. Report back to the
Chief's Son once in the village. In the Stockpile menu, enter "Hunt Report"
and press the A button once and then again to convert your kills into
Resources. As well as the Resource Points, you will receive a small reward.
Send the commodities to your Item Box, then enter the "Villager's Request"
section and turn in the 30 Resource Points to complete the request.

==============================================================================
...Basic Hunter Lessons: Mining.......................................(GS02)..
==============================================================================
Talk to the Wyverian Artisan. He wants you to bring him some Iron Ore so he
can upgrade your weapon. He gives you one Mega Pickaxe and sends you on your
way. It would be a good idea to purchase some Iron Pickaxes from the vendor at
the west end of the village, as that Mega Pickaxe will eventually break from
use. When you're ready to set out, cross the bridge and return to Moga Woods
to get started.

At the start, approach the brazier on the left side of the wooden gate and
gather near it to obtain a Torch. Equip the Torch to light up dark areas and
potentially scare off cave-dwelling monsters that would otherwise cause you
nothing but aggravation.

There are ore deposits in Area 4, so make your way there. Equip your Torch to
light the way once in Area 4 and hop down from the ledge. There are some
Felyne (the white catlike creatures) and Melynx (the black catlike creatures)
at the start of the area. The Felyne are peaceful, unless one of their own
takes damage. Avoid the Melynx, as they will steal an item from your inventory
if they hit you. If a Melynx does manage to steal one of your items, simply
hit him to get it back. There are also the small, slug-like Giggi here in Area
4. These things are annoying, however with a Torch equipped you won't be
bothered. If a Giggi does manage to latch on to your character, simply roll
with the B button to shake it off.

The mining spot you are looking for in Area 4 is a large crack in the wall at
about the middle of the area. Approach the crack in the cave wall and a
Pickaxe icon will appear above your character's head. You don't have to put
away your Torch to mine; to mine ore with your Torch equipped, simply hold the
R button and press the A button while at a mining spot. You just need one
piece of Iron Ore, but continue mining until the deposit is spent or all of
your pickaxes break before returning to Moga Village.

Speak to Junior back at the village. Then, speak to the Wyverian Artisan to
bring up the Smithy menu and enter the Villager Requests section. Press the A
button twice to deliver the one piece of Iron Ore.

You can use the Iron Ore you collected to upgrade your weapon. Select
"Weaponcraft" from the Smithy menu and then "Upgrade Weapons." Select the
Hunter's Knife and press the A button to see its upgrades. You can upgrade the
Hunter's Knife to the Hunter's Knife+ for 1560z and two pieces of Iron Ore.
You probably don't have enough zenni to afford the upgrade at this point, so
store those Iron Ore in your Item Box (and any other non-essential items) so
they don't take up precious space in your inventory.

==============================================================================
...Basic Hunter Lessons: Swimming.....................................(GS03)..
==============================================================================
After completing the Wyverian Artisan's quest, speak to the Village Chief and
then cross the bridge and exit to Moga Woods.

You must hunt one Molid to complete this quest. Molid are large, harmless
fish. You can find these creatures in Area 11. You must swim through Area 10
to get to Area 11. Time for some swimming lessons.

Combat underwater is much like combat on land, except underwater you can move
vertically as well. Swimming underwater requires using the Left Stick and the
camera controls together. To swim, you simply point the camera in the
direction you wish to travel and push the Left Stick forward to swim there.
This takes some getting used to, especially if you tend to use the L button to
centre the camera behind your hunter rather than controlling the camera
manually. You can also press the ZL button to ascend and the ZR button to
descend, but only while you're not moving.

The Oxygen Gauge on the left side of the screen will steadily decrease as you
remain underwater. To refill it, return to the surface or find an Air Supply
Point, which appear as a stream of bubbles on the seafloor. There are also
some items that can restore the Oxygen Gauge. That said, your hunter can hold
his or her breath for a ridiculously long amount of time, so there's little
need to worry about drowning, provided you keep an eye on the Oxygen Gauge.

Swim through Area 10 to Area 11. A video sequence will point out the Molid.
You have been given three Fishing Harpoons; killing a Molid with a Fishing
Harpoon rather than your weapon will allow you to carve the dead fish.

You just need to kill one Molid to complete the quest, so once you've done
that, if there aren't any additional materials you'd like to gather while
you're out here, press Start and select the "Return to Village" option from
the Hunter menu to warp back to Moga Village.

==============================================================================
...Moga Village.......................................................(GS04)..
==============================================================================
Back at the village, speak to the Wyverian Artisan and he will give you some
Armor Spheres, which you can use to upgrade one piece of armour. Speak to the
Village Chief and he will give you 1500z, which you can use to upgrade your
Hunter's Knife if you wish.

Before getting started with the One-star Quests, you might want to check out
Moga Farm across the bridge on the southeast end of the village. Speak to
Chicory the Felyne and he'll give you three Sushifish. The Head Farmer will
give you a Blue Mushroom, which you can combine with an Herb to make a Potion.
You can spend Resource Points at Moga Farm to cultivate crops. Refer to the
"Moga Village" section of this guide for more info.

Return to the Village Center after inspecting the farm and talk to the Guild
Sweetheart behind the Quest Counter at the northwest end of town about
embarking on your very first quest!

=====================================================================|--------|
                           - One-star Quests -                       | (OFL1) |
=====================================================================|--------|

These first few quests aren't particularly exciting, but don't let that turn
you off! Keep at it and you'll soon be battling ferocious monsters, chopping
tails, dodging fireballs and all of that fun stuff.

In addition to a main quest, many quests have one or more subquests. Complete
these subquests to earn additional rewards. This guide covers the main quests
and all subquests.

Speak to the Guild Sweetheart behind the Quest Counter and sign up for the
only available quest, "Harvest 'Shroom."

==============================================================================
...Harvest 'Shroom....................................................(1S01)..
==============================================================================
Gathering Quest: Deliver 5 Unique Mushrooms

Reward: 500z
Contract: 0z

Area: Deserted Island
Time: 50 min.

Subquest A: Deliver 2 Ripened Mushrooms
Reward: 500z

Subquest B: Deliver 1 Choice Mushroom
Reward: 500z

As the Guild Sweetheart explains, there are three objects of interest at Base
Camp: the red Delivery Box, the blue Supply Box and the bed. The blue Supply
Box holds supply items you can keep with you until the end of the quest, such
as a Map and Rations. It's always a good idea to grab the Map, Rations and
First-aid Meds at the least. Grab the Torch too if you anticipate doing any
spelunking while out in the field.

You can deliver requested items to the red Delivery Box. For this quest, you
can deliver Unique Mushrooms, Ripened Mushrooms, and one Choice Mushroom.
Deliver five Unique Mushrooms to the Delivery Box to complete the quest. If
you're interested in completing the two subquests, hold off on delivering the
Unique Mushrooms until you've delivered the other mushrooms

Nap on the bed to restore lost health. You can also use the bed to return to
Moga Village after completing one or more subquests.

There are at least two mushroom gathering spots at the north end of Area 2.
That's certainly a good place to start. You'll likely have at least five
Unique Mushrooms after gathering at these spots. If you want to go on to
complete the subquests, you'll have to venture a bit further into the area.
There are one or two more mushroom gather spots in Area 3, both at the west
end of the area. The more Unique Mushrooms the better, as any extra you have
will be turned in for extra zenni at the end of the quest.

Choice Mushrooms are quite uncommon. These mushrooms can be found at common
mushroom gather spots, but come more easily from gather spots that look like a
patch of white toadstools. Spent gather spots will reappear eventually, so
just keep checking Areas 2, 3 and 7 for them.

As for Ripened Mushrooms, there's a chance Altaroth that have a large, blue
abdomen will drop one when killed. The abdomen of Altaroth swell when they
feed at a gather spot. Hang around Area 2 long enough and you may see these
Altaroth. After killing an Altaroth that has a large, coloured abdomen, gather
at the glittering spot that appears on the ground to collect the item the
Altaroth dropped.

Completing these subquests yields only an additional 500z per quest and some
minor loot, so don't fret if you're unable to find these rare mushrooms.

Return to Base Camp when you're satisfied with your mushroom haul. Always
deliver any subquest items first, because delivering the main quest items
first will end the quest.

==============================================================================
...Prescription Pick-up...............................................(1S02)..
==============================================================================
Gathering Quest: Deliver 2 Kelbi Horns

Reward: 600z
Contract: 100z

Area: Deserted Island
Time: 50 min.

Subquest A: Slay 5 Kelbi
Reward: 500z

Kelbi are relatively harmless deer-like herbivores. Most Kelbi will only
attack hunters if the hunter strikes one of their kin. Male Kelbi are
territorial and tend to charge at random, though they do little damage.

You're after two Kelbi Horns here. When carving a Kelbi, you actually have a
much higher chance of carving a Kelbi Horn if the Kelbi is stunned as opposed
to dead when you carve it. You go from having a 5 per cent chance of carving a
Kelbi Horn from a dead Kelbi to a 58 per cent chance of carving one from a
stunned Kelbi. As an added bonus, a stunned Kelbi won't be dead when you carve
it, so you get out of having to murder a group of poor, defenceless creatures.
Although you'll probably be leaving them with some head trauma, at the least.

Only certain attacks carry the potential to stun, so you'll need to bring
along a weapon capable of stunning. The Hammer is the stun weapon, as most of
its attacks are capable of stunning. Bring a low-end Hammer, such as the Iron
Hammer, so you won't kill the Kelbi while trying to stun them.

To stun a monster, you must attack its head. Hit a Kelbi in the head with the
Hammer's Ground Smash attack (press the X button or push up on the Right
Stick, depending on the control pattern you have set) and stars should appear
above its head, indicating that it is stunned. Hit the Kelbi with another
Ground Smash if the initial hit failed to stun it. Carve the Kelbi while it is
on its side with stars over its head and the Kelbi will then get up and run
off.

There are a few Kelbi at the west end of Area 3, and a lot more in Area 7. The
Kelbi in Area 7 respawn indefinitely, so just keep going after them until
you've carved at least two Kelbi Horns.  To complete Subquest A you must
slay (or stun and carve) five Kelbi, so make sure you've done so before heading
back to camp.

Return to Base Camp once you have two Kelbi Horns and deposit the horns into
the Delivery Box to complete the quest.

==============================================================================
...Goldenfish Opportunity.............................................(1S03)..
==============================================================================
Gathering Quest: Deliver 3 Goldenfish

Reward: 1500z
Contract: 150z

Area: Deserted Island
Time: 50 min.

Subquest A: Deliver 2 Small Goldenfish
Reward: 600z

You must catch and deliver three Goldenfish to complete this quest. The aptly
named Goldenfish Bait, produced by combining a Firefly and Snakebee Larva, is
the best bait for catching Goldenfish. Speak to the Carefree Lad by the bridge
to Moga Woods and the Future Alpha Male by the steps that lead up to the
bridge to gather these ingredients. The Carefree Lad will give you two
Snakebee Larva and the Future Alpha Male will give you two Fireflies.

If your hunter is wearing the full Chainmail set, you'll have the Fishing
Expert skill. This skill causes fish to take bait on the first bite, making
the Chainmail armour set ideal for this quest.

Goldenfish can be fished along the shoreline in Area 10. There is a secret
passage at Base Camp you can use to skip right to Area 9. Collect the Map and
five Worms from the Supply Chest first, then To find it, walk down the steps
straight across from the red Delivery Box and dive into the water. Continue
swimming north through the underwater passage to reach Area 9.

Move through Area 9 and enter Area 10. There is a fishing spot at the east end
of the shoreline in this area. The Goldenfish's golden colour makes it easy to
distinguish from the other fish in the water. If you don't like the current
selection of fish in the water, simply dive in to scatter the fish and
different fish will spawn in their place shortly after you hop back out.

Fishing is simple: throw in a piece of bait on the line and wait for a fish to
tug the bait underwater, then press the A button to pull it in. You have to be
quick; wait too long and you'll be left with no fish and no bait. Press the A
button as soon as the bait dips underwater to catch the fish.

Only Goldenfish will go after Goldenfish Bait. Don't fret if you run out of
Goldenfish Bait, as Worms are suited to complete this quest. The only problem
with using Worms is that the Goldenfish will have to compete against the other
fish at the fishing spot. You can control which fish takes the bait by pulling
the line out of the water when a non-golden fish is nearing or nudging the
bait. You can continue doing this until the Worm catches a Goldenfish's
attention and the Goldenfish is close enough to get to the bait before the
other fish.

If you run out of Worms, there is a gathering spot in Area 10 that yields an
unlimited number of Worms and Frogs. The gather spot is by the large log in
the southeast end of the area (near the fishing spot).

Completing the subquest requires you to deliver two Small Goldenfish, which
spawn at the same spot as the larger Goldenfish in Area 10. Small Goldenfish
are somewhat rarer than the standard Goldenfish. Small Goldenfish look like
Sushifish and Whetfish but are gold, so they're quite easy to spot.

Once you've caught three Goldenfish, continue fishing until you're satisfied
with your haul (or until the quest time is almost up). Excess Goldenfish will
be sold and added to your quest rewards. They go for 500z a piece, so it's
definitely worth sticking around and catching more than three.

Make your way back to Base Camp when you have at least three Goldenfish and
deposit them in the Delivery Box (remember: subquest items first!) to complete
the quest.

==============================================================================
...Farm Aid...........................................................(1S04)..
==============================================================================
Hunting Quest: Slay 5 Jaggia

Reward: 800z
Contract: 100z

Area: Deserted Island
Time: 50 min.

Subquest A: Slay 10 Jaggi
Reward: 600z

Jaggia are the female version of the Jaggi. They are much bulkier and slower
than the Jaggi and can often be found lounging about. You must slay five
Jaggia to complete the quest and 10 Jaggi to complete the subquest. You must
kill the 10 Jaggi before killing the fifth Jaggia, as the quest will end as
soon as you make the last kill.

Start by killing the two Jaggi in Area 2. There are two more Jaggi and one
Jaggia in Area 7. Move from Area 7 to Area 6 and kill the three Jaggia and the
three Jaggi there. More Jaggi will spawn after you've killed the first set, so
remain in Area 6 and continue killing the Jaggi that spawn until you reach 10.
Exit to Area 5 and kill the one Jaggia there to complete the quest.

==============================================================================
...Guts: It's What's for Dinner.......................................(1S05)..
==============================================================================
Gathering Quest: Deliver 3 Monster Guts

Reward: 800z
Contract: 100z

Area: Deserted Island
Time: 50 min.

You need to gather and deliver three Monster Guts to complete this quest.
Carve Epioth to find Monster Guts. Epioth are peaceful, aquatic herbivores --
the Aptonoth of the sea. You can find them in Areas 10 and 11.

There is a secret passage at Base Camp you can use to skip right to Area 9. To
find it, walk down the steps straight across from the red Delivery Box and
dive into the water. Continue swimming north through the underwater passage to
reach Area 9.

Make your way to Area 10 and kill the Epioth there. Like the Aptonoth, an
Epioth corpse can be carved twice. When Area 10 is clear of Epioth, swim
through to Area 11. You're definitely not ready to face the Lagiacrus at this
point, so swim back to Area 10 to find some fresh Epioth. If Lagiacrus enters
Area 10, immediately start toward the exit to Area 11 and enter that area.
You'll find another batch of Epioth here and, most importantly, no Lagiacrus.

The Lagiacrus will swim back and forth between Areas 10 and 11, so continue
avoiding him by swimming into the next area. You'll know he's in the area when
music starts  and an eye icon appears next your hunter's name in the top-left
corner of the screen. Try your best to avoid being swiped by Lagiacrus as you
swim past him to enter the next area.

Keep this up until you have the three Monster Guts. Return to Base Camp and
deposit the requested items into the Delivery Box to complete the quest.

==============================================================================
...Sunken Treasures...................................................(1S06)..
==============================================================================
Gathering Quest: Deliver 8 Red Coral Stones

Reward: 600z
Contract: 100z

Time: 50 min.
Area: Deserted Island

Subquest A: Slay 3 Sharq
Reward: 600z

Collect and deliver eight Red Coral Stones to complete this quest. Red Coral
Stones are found at the underwater gather spots in Areas 10 and 11.

There is a secret passage at Base Camp you can use to skip right to Area 9. To
find it, walk down the steps straight across from the red Delivery Box and
dive into the water. Continue swimming north through the underwater passage to
reach Area 9.

Move through Area 9 and into Area 10. The subquest for this quest is to slay
three Sharqs. Sharqs are aquatic creatures that, oddly enough, resemble
sharks. There are several Sharqs near the seafloor in Area 10. Sharqs are
aggressive creatures, but not very powerful. They will attempt to swim away
when low on health; dash after them by pressing the B button and continue
attacking. When a Sharq dies, it will either disappear on the spot or swim off
and disappear. Rest assured, this counts as a kill. If you want to carve the
Sharq, you'll have to make the killing blow with a Fishing Harpoon.

Underwater gather spots in Areas 10 and 11 appear as a pile of bones on the
seafloor. Collect eight Red Coral Stones and then return to Base Camp and
deposit them in the Delivery Box to complete the quest.

==============================================================================
...URGENT: No Love for Ludroth........................................(1S07)..
==============================================================================
Two-star Hunting Quest: Slay 6 Ludroth
Unlock: Complete "Harvest 'Shroom," "Farm Aid," and "Guts: It's What's for
Dinner."

Reward: 700z
Contract: 100z

Time: 50 min.
Area: Deserted Island

Kill six Ludroth to complete this quest and unlock the two-star quest tier.
There are Ludroth in Areas 10 and 11.

There is a secret passage at Base Camp you can use to skip right to Area 9. To
find it, walk down the steps straight across from the red Delivery Box and
dive into the water. Continue swimming north through the underwater passage to
reach Area 9.

Ludroth are not difficult to take down if you've upgraded your Sword & Shield.
They do hit a bit harder than Jaggi, but their attacks are slow and easy
enough to dodge. The Ludroth's projectile attack will inflict an annoying
status ailment called Light Waterblight if it hits. While suffering from
Waterblight, your hunter will recover stamina at a reduced rate. To avoid
this, don't stand directly in front of a Ludroth for too long; attack from the
side instead to avoid being caught off guard by its projectile attack.

There are three Ludroth along the shoreline in Area 10 and one underwater.
Kill these four Ludroth and then swim to Area 11. Ludroth are in their element
underwater, so you may have a tougher time fighting them underwater than you
did fighting them on land. Nevertheless, just keep at it, down a First-aid Med
if need be and continue killing Ludroth until you've slain six.

=====================================================================|--------|
                            - Two-star Quests -                      | (OFL2) |
=====================================================================|--------|

There are a couple of new faces in Moga Village. Start by speaking to the
Argosy Captain to learn about trading. The captain has some useful items for
trade, such as the Mega Pickaxe and Mega Bugnet. He also carries rare goods,
such as the Double BBQ Spit. You'll need rare items to trade for rare goods,
though. You won't find the captain in town all the time; he periodically takes
the Argosy on a voyage and may bring back rare items to trade.

You can order meals from the Itinerant Cook once he's behind the Quest
Counter. To order a meal, you first pick two ingredients from a list and then
specify the preparation method. Different dishes offer the possibility of
different bonuses, such as a boost to Attack, Defence, or Health. The boost
will last for the duration of one quest. There is also the potential for
negative effects, such as decreased stamina or health, so it's a bit of a
gamble.

Speak to the Argosy Captain after speaking to the Itinerant Cook and the
captain will give you a Voucher for one free meal.

Talk to the Wyverian Artisan and he'll give you a Pawn Talisman. This item is
a Charm, which you can equip to your character to gain the Skill Points it
offers. You can equip Charms via the Item Box in your room in Moga Village.

==============================================================================
...Bug Hunt...........................................................(2S01)..
==============================================================================
Hunting Quest: Slay 12 Altaroth

Reward: 600z
Contract: 100z

Time: 50 min.
Area: Deserted Island

Subquest A: Deliver 2 Ripened Mushroom
Reward: 550z

Subquest B: Deliver 1 Choice Mushroom
Reward: 550z

Altaroths can be found in Areas 2, 3 and 7. Since you're only up against bugs
here (albeit big ones), completing this quest should be a cinch. Completing
the two subquests might not be as easy, as doing so requires a bit of luck.

Choice Mushrooms are quite uncommon. These mushrooms can be found at common
mushroom gather spots, but come more easily from gather spots that appear as a
patch of white toadstools. Spent gather spots will reappear eventually, so
just keep checking Areas 2, 3 and 7 for them.

As for Ripened Mushrooms, there's a chance Altaroth that have a large, blue
abdomen will drop one when killed. The abdomen of Altaroth swell when they
feed at a gather spot. Hang around Area 2 long enough and you may see these
Altaroth. After killing an Altaroth that has a large, coloured abdomen, gather
at the glittering spot that appears on the ground to collect the item the
Altaroth dropped.

Completing these subquests yields only an additional 500z per quest and some
minor loot, so don't fret if you're unable to find these rare mushrooms.

Be sure to deposit any subquest items in the Delivery Box at Base Camp before
killing a twelfth Altaroth, as the quest will end as soon as you do.

==============================================================================
...Secret of the Crystal Bones........................................(2S02)..
==============================================================================
Gathering Quest: Deliver 4 Crystal Bones

Reward: 600z
Contract: 100z

Time: 50 min.
Area: Sandy Plains

Subquest A: Slay 4 Giggi
Reward: 200z

Buy five Iron Pickaxes from the market before setting out on this one. Crystal
Bones can be mined from the ore deposits in Areas 6 and 11. Remember to grab
the Torch along with the Map and Rations from the Supply Box.

The only way to get to Area 11 is to drop down from the cliff along the west
end of Area 10. When in the desert areas -- Areas 8, 9 and 10 -- you'll need
to drink either a Cool Drink or a Hot Drink to counteract the negative effect
caused by the extreme heat or extreme cold. If it's night, drink a Hot Drink
to keep warm. A cold hunter's stamina bar deteriorates more rapidly than
default. If it's day, drink a Cool Drink. Overheated hunters gradually lose
health.

Completing the subquest requires killing four Giggi. Giggi are the small,
slug-like creatures that will latch onto you and sap your health if you give
them the chance. There are Giggi in Areas 7 and 6.

Return to Base Camp once you've mined four Crystal Bones and deposit them in
the Delivery Box to complete the quest.

==============================================================================
...No Guts, No Glory..................................................(2S03)..
==============================================================================
Gathering Quest: Deliver 3 Monster Guts

Reward: 800z
Contract: 100z

Time: 50 min.
Area: Sandy Plains

Subquest A: Slay 8 Delex
Reward: 200z

You can obtain Monster Guts by killing and carving the Delex in Areas 9 and
10. Delex are carnivorous creatures and aggressive, but they do not deal much
damage. They swim through the sand in packs and look like a cross between a
shark and a crocodile.

The Sword & Shield weapon type is a good choice for this task, as it will
allow you to leap in (by pressing the X + A buttons or by pushing down on the
Left Stick) and lock a Delex into a combo. If you're using an upgraded Sword &
Shield such as the Hunter's Dagger, you can likely kill a Delex with a single
combo.

Included in the Supply Chest for this quest are two Sonic Bombs. Throw a Sonic
Bomb near swimming Delex to root them up and temporarily stun them.

Although Delex do not hit hard, they can inflict an annoying status ailment
called Light Waterblight with their projectile attack. While suffering from
Waterblight, your hunter will recover stamina at a reduced rate. When you see
a Delex hunched over with its head and torso up out of the sand, it's readying
an attack. The Delex will spit a sandy projectile a few feet directly in front
of it. Your hunter will suffer from temporary Waterblight if hit by this
attack, so get out of the way when you notice a Delex hunched over with its
head and torso up out of the sand

Completing the subquest requires killing eight Delex. You will likely achieve
this in the course of gathering three Monster Guts, as they are uncommon
carves. Return to Base Camp once you have at least three Monster Guts and
deposit them in the Supply Box to complete the quest.

==============================================================================
...Big Game Hunting...................................................(2S04)..
==============================================================================
Hunting Quest: Hunt a Great Jaggi

Reward: 1000z
Contract: 100z

Time: 50 min.
Area: Deserted Island

Subquest A: Wound Great Jaggi's head
Reward: 200z

Subquest B: Stun Great Jaggi
Reward: 300z

Slaying the Great Jaggi will be your first real challenge. The Sword & Shield
is a good choice here, because with it you can block, move quickly and use
items without having to sheathe your weapon. You might want to purchase a few
Potions from the market for this quest, as the Great Jaggi is hits harder than
you're used to.

Take the Map, First-aid Meds, the EZ Flash Bomb, Paintballs and Rations from
the Supply Box before setting out. The Great Jaggi is in Area 6 to start. He
might venture into Area 5 or Area 7 if this is not your first time attempting
this quest.

Area 6 is chaotic. With Jaggi and Jaggia occupying the area, taking down the
Great Jaggi won't be easy. Hit the Great Jaggi with a Paintball when you first
encounter him to mark him on your map. Paintballs are useful for tracking
monsters that move between areas often. The Great Jaggi will limp into one of
the adjacent areas when he is low on health (usually Area 7 or Area 5, or back
to Area 6), so hitting him with a Paintball is good start.

Don't bother attacking the Jaggi or Jaggia. They'll get in your way, but try
your best to concentrate on attacking the Great Jaggi. The trick here is
proper evasion. Roll away from your target after performing a combo to avoid
being struck by a quick attack. Learn the cues for the Great Jaggi's attacks
so you'll know what's coming and can act accordingly. And if you're using a
Sword & Shield, you have a shield, so use it! Hold R to block an attack if
rolling won't get you out of harm's way.

Always be on the lookout for an opening. When the Great Jaggi stops and howls,
leap in with a Jumping Slash (by pressing the X + A buttons, or by pushing
down on the Left Stick) and follow up with a combo. Attack when he attacks and
misses, when he stands on the spot and growls, when he scratches at the dirt
with his hind legs and roars, or while he is feeding to recover stamina.

Controlling the camera during combat takes some getting used to. If you're
using Classic Style 1, you can control the camera manually using the Right
Stick. If you're using Classic Style 2, the D-pad controls the camera.
Pressing the L button will snap the camera behind your hunter. It's best to
manually adjust the camera while your hunter is finishing an attack animation,
or while you're moving around the area but not attacking.

Try to keep the camera centred on the Great Jaggi at all times. If you're
trying to get some distance from your enemy so you can use a First-aid Med or
Potion, manually control the camera so you know where the Great Jaggi and any
other enemies are and what they're doing.

Before using a healing item or a Whetstone, you have to take into account the
time it takes for the accompanying animation to finish. Sprinting a few paces
and using a healing item is unwise, as doing so will leave you vulnerable. Any
health gained will be lost if you're hit, and you might even end up in a worse
state. If possible, temporarily move to an adjacent area and use a healing
item there. Use a Whetstone as well if your weapon is dull (or even if it's
not).

A good time to use Whetstones in particular is when your target flees to
another area. You may also want to use a Flash Bomb to temporarily stun the
Great Jaggi and hopefully any smaller monsters around him. Doing so will give
you time sharpen your weapon and heal. To use a Flash Bomb effectively, face
away from the monster and throw the bomb in front of you while the monster is
facing your hunter's back. While stunned, the Great Jaggi will continuously
swing his tail until the stun wears off, so using a Flash Bomb as a way of
getting some hits in isn't the best idea.

The Great Jaggi is slow and lumbering but has a handful of damaging attacks.
The least damaging is his bite; to avoid this one, just don't stand directly
in front of him for too long. When the Jaggi is about to bite, he will rear
his head back and to the side. His bite comes out fast, but you can dodge it
with a roll if you're quick enough. He can also bite you while you're next to
him. This side bite is a bit harder to avoid, so be on the ready.

Another of the Great Jaggi's attacks is his tail swing. He swings his tail
twice in a clockwise direction. Keep to his right side if possible, otherwise
you can block the tail swing with your shield or dodge it with a roll.

The most damaging attack in the Great Jaggi's arsenal is his hip check. This
attack is the easiest to spot, however. Take note of the sound the Great Jaggi
makes just before hip checking. Evading the attack isn't as easy. The Great
Jaggi's body is of considerable length, so if he's coming at you with a hip
check and it doesn't look like you'll be able to roll to the side to avoid it,
hold up your shield and block the attack instead. The Great Jaggi lunges when
he hip checks, so avoid underestimating the reach of this attack.

When close to death, the Great Jaggi will limp away to another area. If you
need to heal or sharpen your weapon, do so first before following him. When he
uses one of the tunnels only accessible to monsters to travel to another area,
the Great Jaggi will leave behind a glittering spot on the ground; gather at
this spot to obtain an item.

The Great Jaggi will attempt to restore health by sleeping if you don't keep
up with him. He regains health at a slow rate, so it's not a big deal if he
manages to catch a bit of shut-eye before you can get to him. If you spot him
sleeping, you can wake him up with a Jumping Slash and a Chop combo.

Completing Subquest A requires you wound the Great Jaggi's head. How to go
about doing this should be fairly obvious. Direct your attacks at the Great
Jaggi's head and his frill will soon become frayed, signifying that his head
is wounded. Avoid attempting to attack his head with a combo, as doing so
leaves you vulnerable to his bite. It doesn't take much to wound the Great
Jaggi's head, so just hit him with a Jumping Slash or attack his head from the
side and you should have this subquest done in no time. Wound the Great
Jaggi's head in this way and you'll get some additional loot on the reward
screen.

Subquest B, which requires you to stun the Great Jaggi, is not as easy. To
stun a monster, you must attack its head quite a bit. When stunned, stars will
appear above the monster's head and it will be incapacitated for a short
while. Only certain attacks carry the potential to stun, and some weapon types
are better capable of stunning than others. It is possible to stun a monster
with the Sword & Shield using the Shield Attack move, but the Hammer is by far
the best weapon type for stunning.

This is a tough fight for the beginner, but just keep at it. If your hunter
falls, he or she will be returned to Base Camp and your reward will be halved.
You have three lives; die three times and you will fail the quest.

When the Great Jaggi is dead you can carve him three times.

==============================================================================
...Who's the Boss?....................................................(2S05)..
==============================================================================
Capture Quest: Capture a Great Jaggi
Unlocked: Complete "Big Game Hunting"

Reward: 2000z
Contract: 100z

Time: 50 min.
Area: Sandy Plains

Subquest A: Slay 3 Jaggia
Reward: 550z

Subquest B: Slay 10 Jaggi
Reward: 650z

As this is your very first capture quest, some explanation is in order. The
goal of this type of quest is not to kill the target monster, but to weaken it
until it's limping and then use a trap and Tranq Bombs to capture it. You've
slain a Great Jaggi, so it stands to reason that you can capture one too.

The Supply Box for this quest holds an EZ Shock Trap, but it's always a good
idea to bring an extra trap with you on a capture quest to avoid blowing the
whole thing by setting your one and only trap at the wrong time. You can make
a basic Pitfall Trap by combining a Spider Web and Ivy to make a Net and then
combining the Net with a Trap Tool (buyable at the market) to make the trap.
You can make a Shock Trap by combining a Thunderbug with a Trap Tool.

At the start of the quest, be sure to remove the EZ Shock Trap and red Tranq
Bombs from the Supply Box. Also grab the Map, First-aid Meds and Rations
before setting out.

Check Areas 4 and 5 for the Great Jaggi first. Kill four of the Jaggia in Area
4 to complete Subquest A. Completing Subquest B requires killing 10 Jaggi,
which can be found in most areas during this quest.

Once you've located the Great Jaggi, hit him with a Paintball and start
attacking. Continue attacking him and he will eventually limp away to Area 3
or 5. Stop attacking when you see him limping and allow him to leave the area.
If he heads into Area 5, wait a bit before following him in to allow him to
fall asleep.

Follow the weakened Great Jaggi into the area when ready. Select the EZ Shock
Trap and find a suitable spot to set it down. Anywhere is fine, but you must
take into account the length of the accompanying animation. An enemy strike
will stop the animation and interrupt the setting of the trap, so set the trap
a few paces from the entrance of the area before the Great Jaggi and his
entourage reach you. If the Great Jaggi is sleeping, set the trap before
waking him with a kick to the head.

When the trap is set, lure the Great Jaggi onto it by positioning yourself so
the trap is between you and him. The Great Jaggi will become stunned when he
touches the trap. As soon as he's trapped, equip your Tranq Bombs, move up as
close as you can and hit him with two bombs to tranquilize him. You only have
three Tranq Bombs, so there's only room to screw up once. This is why it's
best to hit the Great Jaggi up close -- both to avoid missing him and to avoid
unintentionally wasting one of the Tranq Bombs on a Jaggi or Jaggia.

==============================================================================
...URGENT: Shakalaka Savior...........................................(2S06)..
==============================================================================
Main Quest: Protect the Shakalaka
Unlocked: Complete "Who's the Boss?"

Reward: 60z
Contract: 0z

Time: 50 min.
Area: Deserted Island

The Shakalaka is in Area 6. Grab the Map, Rations and First-aid Meds from the
Supply Box and make your way there ready for a fight. Kill the four Jaggia in
Area 6 before they can deplete the Shakalaka's health bar, which is visible in
the top-left corner of the screen.

When the Jaggia are dead, Cha-Cha will burrow in the ground and reappear with
full health in Area 9. Head to Area 9, kill the three Ludroth there and Cha-
Cha will burrow in the ground and reappear in Area 2. There are eight or so
Jaggi in Area 2. Kill them all and then join Cha-Cha at Base Camp to complete
the quest.

=====================================================================|--------|
                           - Three-star Quests -                     | (OFL3) |
=====================================================================|--------|

You can now invite Cha-Cha on quests. Cha-Cha is an AI partner who can attack
enemies, gather and carve additional items for you and boost your Attack,
Defence, or Health by dancing. Check out the "Moga Village" section of this
guide for more about Cha-Cha.

You've also unlocked the Switch Axe, a new weapon type. This weapon has two
modes: an axe mode and a sword mode. The axe offers a higher damage output,
but the sword deals elemental damage (provided the Switch Axe you're using has
an elemental damage attribute).

If you're still using a Sword & Shield, unless you've grown fond of this
weapon type, now is the time to consider branching out. Try each weapon type
until you find one you like. The Arena mode is good for trying out new
weapons, as you won't have to craft them yourself.

It is best to stick to melee weapons offline; leave the gunner weapons alone
for now and concentrate on finding another melee weapon type you're
comfortable with. Though it is much slower than the Sword & Shield, the Great
Sword is a good weapon class for beginners.

And, if you haven't already, you might want to look into forging some new
armour. The Jaggi armour set is a good choice, as each piece gives 10 defence
points and the materials are easy to come by. You'll likely have to hunt or
capture the Great Jaggi a few more times to gather all of the materials,
though.

==============================================================================
...Rhenoplos Rampage!.................................................(3S01)..
==============================================================================
Hunting Quest: Slay 6 Rhenoplos

Reward: 900z
Contract: 100z

Time: 50 min.
Area: Sandy Plains
Unstable Environment

Subquest A: Deliver 4 Crystal Bones
Reward: 800z

Rhenoplos are armoured herbivores and very territorial. If one senses you, it
will most likely charge. The Rhenoplos will rear back on its hind legs before
charging straight ahead; just roll to the side to avoid getting knocked down.
If there is more than one Rhenoplos in the area do not start carving a slain
one if there is another close by, as you won't be able to dodge the charge
while your hunter is caught in the carving animation.

There is one Rhenoplos in Area 1, one in Area 3, four in Area 4 and four in
Area 10. Crystal Bones can be mined from the ore deposits in Areas 6 and 11.
Remember to grab the Torch along with the Map and Rations from the Supply Box.

The only way to get to Area 11 is to drop down from the cliff along the west
end of Area 10. When in the desert areas -- Areas 8, 9 and 10 -- you'll need
to drink either a Cool Drink or a Hot Drink to counteract the negative effect
caused by the extreme heat or extreme cold. If it's night, drink a Hot Drink
to keep warm. A cold hunter's stamina bar deteriorates more rapidly than
default. If it's day, drink a Cool Drink. Overheated hunters gradually lose
health.

Remember to deliver any subquest items before killing your sixth and final
Rhenoplos.

==============================================================================
...Herbivore Egg Hunt!................................................(3S02)..
==============================================================================
Gathering Quest: Deliver 2 Herbivore Eggs

Reward: 1000z
Contract: 100z

Time: 50 min.
Area: Sandy Plains

Subquest A: Deliver 1 Herbivore Egg
Reward: 1000z

Subquest B: Slay 5 Jaggia
Reward: 900z

Egg hunts are a bit different from the kind of gathering quest you're used to.
Though Monster eggs are placed in your inventory when collected, your hunter
must literally carry each egg from the monster's nest back to Base Camp and
deposit them in the Delivery Box. Your hunter is left very vulnerable while
holding an egg. If an enemy hits you or your hunter's stamina reaches zero,
your hunter will drop and break the egg. Thus, while carrying an egg back to
camp, you'll have to sprint past the monsters in each area and avoid getting
hit -- all while keeping an eye on your hunter's stamina bar.

The Herbivore Eggs are in Area 7. There is a secret passage in Base Camp that
leads right to Area 7. The passage is at the southwest end of camp. Head left
from the Supply Box (after collecting the Map and Rations) and enter the
tunnel there to skip to Area 7.

In Area 7, consume as many Rations as necessary to max out your hunter's
stamina bar and then search the pile of bones under the tree at the west end
of the area to find a Herbivore Egg. There are Rhenoplos here and they are
very territorial, so immediately start sprinting to the exit at the east end
of the area and enter Area 5.

There are five Jaggia in Area 5 (which you can slay to complete Subquest B --
but that can wait until you've delivered the egg!). Immediately start
sprinting toward the exit to Area 4. Jaggia are slower than the Jaggi, and
with any luck Cha-Cha will have them distracted, so just make a beeline for
Area 4 and spin your camera around using the D-pad or Right Stick so you can
see if any Jaggia are coming toward you.

In Area 4, hug the north wall of the area as you make your way to Area 1.
There are only Aptonoth in Area 1, so you're home free once through Area 4.
Deposit the Herbivore Egg in the Delivery Box once at Base Camp to complete
Subquest A.

You must deliver one more egg to complete the quest. The route here is a bit
different, and the monsters present in a couple of the areas you just passed
through have changed. Start by using the secret passage at Base Camp to skip
to Area 7. In Area 7, eat a Ration or piece of meat to increase the size of
your hunter's stamina bar and then search the pile of bones under the tree at
the west end of the area to find another Herbivore Egg.

When you have the Herbivore Egg, sprint across to Area 5 just as you did
before. Sprint past the five Jaggia in Area 5 again and enter Area 4. In Area
4 there are two Rhenoplos and two Altaroth right at the entrance. Curiously, a
large boulder now blocks the exit to Area 1, so this time you'll have to
sprint across Area 4 and enter Area 3. The Altaroth are the biggest problem
here, as they will continue to follow you until you're out of the area. Keep
sprinting to avoid getting hit; with a full stamina bar, you'll be able to
make it before your hunter becomes exhausted and drops
the egg.

There are only harmless Felyne in Area 3, so you can take your time here. Hang
back before entering Area 2 and wait for your hunter's stamina bar to refill
completely. Area 2 is the toughest to get through unscathed. There are
Rhenoplos and Melynx in this area. The Melynx in particular are the problem,
as they move quickly and lunge when they attack. Sprint around the Melynx and
Rhenoplos and spin your camera around so you can see the enemies behind you as
you sprint to Area 1. Swerve to the side if you see a Melynx running toward
you.

There are three Rhenoplos in Area 1. They're easy enough to get past. Sprint
to Base Camp and deposit the second Herbivore Egg into the Delivery Box to
complete the quest.

==============================================================================
...Pest Control.......................................................(3S03)..
==============================================================================
Hunting Quest: Slay 12 Bnahabra

Reward: 800z
Contract: 100z

Time: 50 min.
Area: Flooded Forest

Subquest A: Deliver 3 Royal Rhinos
Reward: 800z

Bnahabra is the Vespoid of Monster Hunter Tri -- a flying insect that serves
no other purpose than to annoy you while you're climbing, mining, carving,
fishing or performing any other action that locks your hunter into an
animation.

The Lance is well-suited for killing Bnahabra; a single High Thrust (perform
by pressing the A button, or by pushing the Right Stick down) should do it.
But any other weapon type will do.

There's actually a Bnahabra armour set, but to carve materials from a Bnahabra
it must be intact when killed. Killing a Bnahabra without destroying it
requires poison. There are two Poison Smoke Bombs in the Supply Chest; simply
throw one down while a Bnahabra is in front of you to poison and kill it,
leaving its body intact. Weak weapons with poison damage will also do the
trick, as will poison bowgun shots.

There are Bnahabra in Areas 2, 7, 9, and 10. Just head straight to Area 10, as
you can kill at least eight Bnahabra there.

Completing the subquest requires catching three Royal Rhinos and depositing
them in the Delivery Box. Royal Rhinos are insects you can catch if you have a
Bugnet. Use the Bugnet at the insect gather spots in Areas 2, 7 and 10 to
catch Royal Rhinos. They're quite common, and delivering them will add another
Poison Smoke Bomb to the Supply Box.

If you plan to complete the subquest, remember to deliver the Royal Rhinos
before killing the twelfth and final Bnahabra.

==============================================================================
...The Deadliest Catch................................................(3S04)..
==============================================================================
Hunting Quest: Slay 7 Ludroth

Reward: 800z
Contract: 100z

Time: 50 min.
Area: Flooded Forest

Subquest A: Slay 3 Catfish
Reward: 600z

You've hunted Ludroth before in the two-star urgent quest "No Love for
Ludroth." This time, you must slay seven, and since you've surely upgraded your
armour and weapon since then, this quest should be a breeze.

There is one Ludroth in Area 1, two in Area 4, three in Area 6, and six
underwater in Area 8. To enter Area 8 during this quest you'll have to swim
through Area 6, as the two other entrances are blocked off.

Completing the subquest requires killing three Catfish. Catfish can be found
underwater in Areas 4, 5 and 6. Attack a Catfish and it will attempt to swim
away when it's weak. Continue attacking the Catfish and it will eventually
disappear. Rest assured, this counts as a kill. If you want to carve the
Catfish, the killing blow must be made with a Fishing Harpoon.

==============================================================================
...Playing with Fire..................................................(3S05)..
==============================================================================
Hunting Quest: Hunt a Qurupeco

Reward: 1800z
Contract: 150z

Time: 50 min.
Area: Sandy Plains
Unstable Environment

Subquest A: Pitfall Trap Qurupeco
Reward: 600z

Subquest B: Deliver 1 Wyvern Tear
Reward: 800z

Your target is the Qurupeco, a small, green-and-purple feathered bird wyvern.
The Qurupeco is the smallest of the wyverns (although he's at least twice your
size), as well as the easiest to take down. This far into the game you should
have, at the very least, a full set of Hunter's Armor (or, even better, a full
set of Jaggi Armor), and a weapon that you've upgraded at least three times.
It doesn't matter which type of weapon you bring with you, but the Sword &
Shield, Great Sword, or Lance is a good choice for the beginner.

Completing Subquest A requires trapping Qurupeco in a Pitfall Trap once during
the course of the fight. You can make a Pitfall Trap by combining a Spider Web
with Ivy to make a Net and then combining the Net with a Trap Tool (buyable at
the market) to make the trap. Spider Webs and Ivy are easy to come by in the
Deserted Island area, so head out to the Moga Woods if you're in need of
supplies.

Combining a Herb with a Blue Mushroom will create a Potion. Combining a Potion
with Honey will create a Mega Potion, which restores a large amount of lost
health when consumed.

At the start of the quest, remove the Map, First-aid Meds, Rations, Sonic
Bombs, Paintballs and Dung Bomb from the Supply Box and then start toward Area
8. If this is your first time attempting this quest, a short video will play
when you enter Area 8, after which the Qurupeco will fly to Area 4. If you've
attempted this quest before, the Qurupeco will be in Area 4 to start.

Qurupeco is one enemy you'll want to hit with a Paintball, as he can be hard
to track when he flies into another area. If you're wearing the Hunter's Armor
set, you should have the Auto-Tracker skill, so there would be no need to hit
Qurupeco with a Paintball. Likewise, if you've equipped Cha-Cha with the
Fluffy Mask, he'll be able to track the Qurupeco for you (press Select to
bring up the Hunter menu and then press Start to give the signal).

The biggest issue when facing the Qurupeco is his ability to call nearby
monsters into the area. In quests with unstable environments such as this one,
there is an additional boss monster on the map. In this case, in addition to
the Qurupeco is a Great Jaggi. When Qurupeco puffs up his throat sac and lets
out a long howl, the Great Jaggi will come running. Having two boss monsters
in the same area can be a pain, so try to stop Qurupeco from calling the
monster by throwing a Sonic Bomb at him while he's imitating the monster's
call. If the Great Jaggi does show up on his own accord, it's easy enough to
avoid taking damage from him by positioning yourself on the opposite side of
Qurupeco. You can also throw a Dung Bomb at the Great Jaggi to force him out
of the area.

The wings and tail of the Qurupeco are armoured, so weapons below green
sharpness will bounce off, dealing less damage and preventing you from
performing combos. As such, concentrate your attacks on Qurupeco's legs, torso
and head. Attack Qurupeco's legs and there's a chance you'll knock him over.
When the Qurupeco does fall, take this opportunity to attack his head, as by
doing so you can break his beak to gain additional loot on the reward screen.

The Qurupeco has a variety attacks in his arsenal. The standard tail swing,
where Qurupeco swings his tail in a clockwise direction twice in a row, can be
avoided by sticking to his right side or by using your shield or sword to
block the hit. Because the Qurupeco always swings his tail clockwise, always
roll or step to the left when face-to-face with him to avoid being caught off
guard by a quick tail swing. After dodging the first tail wing, it's best to
block the second.

Avoid standing directly below the Qurupeco, as doing so leaves you open to its
peck attack or a quick trample. Attack from the side or from behind.

The Qurupeco also has a couple of projectile attacks. These attacks are easy
to anticipate: when the Qurupeco lifts his head and stands on one leg, he is
about to spit three globs of mucus a few feet in front of him. If one of these
globs hits your hunter, he or she will take damage and suffer from a temporary
Fire Resistance Down status ailment. Move up close to Qurupeco to avoid
getting hit by one of these projectiles. This also gives you the opportunity
to get a few hits in -- just be sure to roll or step to the side to avoid
being pecked once he's finished spitting. If you're using a weapon that causes
your hunter to move slowly while wielding it such as a Lance or Great Sword,
it's safer to block the projectile rather than attempting to sheath your
weapon and move in.

Qurupeco can also spit these globs of mucus while hovering in the air. This
airborne projectile attack is similarly easy to anticipate and avoid: just
watch for a head lift and then move up close to him or block.

It is best to remain close to Qurupeco while he is hovering in the air, as you
will be safe from his projectiles and can easily roll or step to the side to
avoid his swoop attack. If you attack him while he is hovering in the air
there is a chance you can knock him to the ground, giving you the opportunity
to get some free hits in. The Lance's High Thrust attack and the Great Sword's
Rising Slash work best for this.

The Fire Resistance Down status ailment is particularly dangerous because it
leaves you more vulnerable to Qurupeco's most powerful attacks. Qurupeco can
create a small explosion by clapping together the flints on its wing. If hit
by this attack, your hunter will sustain a temporary Severe Fireblight status
ailment. This ailment gradually reduces your hunter's health, so watch out for
this once. When Qurupeco lifts up his head and spreads his wing apart, he is
just about to perform this attack.  Either block, roll or step to the side to
avoid getting hit.

Another of Qurupeco's attacks consists of him creating a series of two or more
small explosions in quick succession. During this attack, Qurupeco will lunge
toward you several times while clapping his wing flints together, creating a
small explosion each time. You'll know he is about to perform this attack when
he claps his wing claws together twice, creating a small spark.  The best way
to avoid this attack it to get very close to Qurupeco and circle around him,
trying your best to remain behind him as he lunges forward. Do not attempt to
attack while Qurupeco is using this move; just concentrate on not getting hit.

When Qurupeco enters rage mode (indicated by white smoke bellowing from his
mouth), his attack speed increases and he will use more powerful attacks.
While Qurupeco is in rage mode, it is best if you just work on keeping your
distance. Never attack Qurupeco head on while he is enraged, as his increased
speed makes evading his attacks difficult.

In addition to these attacks, Qurupeco has the ability to restore some of its
health and temporarily increase its Attack or Defence by dancing. The effect
of its dance will be applied to all other enemies in the area as well. You can
actually steal the effect if you break the Qurupeco's throat sac while he is
dancing. So, for example, if the Qurupeco is dancing to heal himself and you
break his throat sac, some of your hunter's health will be restored instead.

Break Qurupeco's throat sac while he is dancing and he will leave behind a
glittering spot on the ground. Gather at this spot to find an item --
potentially the Wyvern Tear needed to complete Subquest B. If you do find a
Wyvern Tear, remember to deliver it before killing Qurupeco.

You can also throw a Sonic Bomb at the dancing Qurupeco to temporarily stun
him, but doing so will not grant your hunter the dance's effect.

Like most other monsters, Qurupeco will limp when close to death and attempt
to retreat to another area. Now is the time to hit him with a Paintball if you
haven't already and don't have some other means of tracking him.

After limping, Qurupeco will most likely retreat to Area 7 to rest. If you
have a Pitfall Trap with you, now is the time to complete Subquest A. Follow
Qurupeco into Area 7, set the trap before he gets close to you and then
position yourself so the trap is between the two of you to lure him onto it.
Attack his head while he's in the trap to get the most out of it.

Continue attacking Qurupeco until he falls. Congratulations -- you've just
slain your first real wyvern!

==============================================================================
...Trapping a Trickster...............................................(3S06)..
==============================================================================
Capture Quest: Capture a Qurupeco
Unlock: Complete "Playing with Fire"

Reward: 3600z
Contract: 150z

Time: 50 min.
Area: Deserted Island
Unstable Environment

Subquest A: Wound Qurupeco's head
Reward: 400z

Subquest B: Destroy Qurupeco's flint
Reward: 400z

You've slain a Qurupeco, so surely you can capture one. Recall that the goal
of this type of quest is not to kill the target monster, but to weaken it
until it's limping and then use a trap and Tranq Bombs to capture it.

The Supply Box for this quest holds an EZ Shock Trap, but it's always a good
idea to bring an extra trap with you on a capture quest to avoid blowing the
whole thing by setting your one and only trap at the wrong time. You can make
a basic Pitfall Trap by combining a Spider Web with Ivy to make a Net and then
combining the Net with a Trap Tool (buyable at the market) to make the trap.
You can make a Shock Trap by combining a Thunderbug with a Trap Tool

At the start of the quest, be sure to remove the EZ Shock Trap and red Tranq
Bombs from the Supply Box, as well as the Map, First-aid Meds, Rations,
Paintballs and Sonic Bombs before setting out. Qurupeco starts off in Area 7,
but will most likely migrate to another area before you have enough time to
get there. He will most likely fly to Area 5, so head there first; wait around
and he should soon appear.

As you are already aware, Qurupeco can imitate the call of other monsters to
draw them into the area. Because the environment for this quest is unstable,
the monster Qurupeco calls in could be a Great Jaggi, some Ludroth, or the
considerably more fearsome Rathian. You might have a tough time if he calls in
a Rathian. If he does call in Rathian, it might be a good idea to duck into an
adjacent area to sharpen your weapon or use a health item. With any luck, she
won't stick around for long.

Completing Subquest A requires wounding Qurupeco's head. To do this, simply
focus your attacks on his head and his beak will eventually break, indicating
that his head is wounded. An opportune time to get some hits in on Qurupeco's
head is when he has been knocked to the ground by your weapon.

To complete Subquest B, you must destroy Qurupeco's flints. The flints are on
Qurupeco's wing-tips, which he claps together to create small explosions.
Concentrate your attacks on his wing-tips to break the flint. If your weapon
doesn't have green sharpness, most of your attacks will bounce off, but you're
still doing damage (albeit less than your weapon normally would).

When Qurupeco limps and flies away, he will most likely retreat to Area 7. Try
hitting him with a Paintball as he limps away if you don't have some other way
of tracking him. Once you've found the wounded Qurupeco, set the EZ Shock Trap
near the start of the area and lure him onto it by positioning yourself so the
trap is between you and him. Hit Qurupeco with two Tranq Bombs while he is
caught in the trap to capture him and complete the quest.

==============================================================================
...Save Our Boat......................................................(3S07)..
==============================================================================
Hunting Quest: Hunt a Royal Ludroth
Unlock: Complete "Playing with Fire"

Reward: 2000z
Contract: 200z

Time: 50 min.
Area: Flooded Forest

Subquest A: Deliver 1 Wyvern Tear
Reward: 800z

Subquest B: Slay 5 Ludroth
Reward: 600z

As its name suggests, the Royal Ludroth shares much in common with the smaller
Ludroth you've encountered in previous quests. The two monsters have similar
move sets and both can fight underwater and on land, however the Royal Ludroth
is much stronger and faster than the Ludroth, and has several powerful new
moves.

This beast is tough at this stage of the game, so be sure to prepare well
before departing. Health items are a must and at least one trap would come in
handy. To produce a Mega Potion, first combine a Herb and a Blue Mushroom to
make a Potion and then combine the Potion with Honey to make the Mega Potion.
You can make a basic Pitfall Trap by combining a Spider Web with Ivy to make a
Net and then combining the Net with a Trap Tool (buyable at the market) to
make the trap. You can make a Shock Trap by combining a Thunderbug with a Trap
Tool.

If you happen to have any Waterblock Seeds in your Item Box, bring those along
too.

The Royal Ludroth is in Area 4 to start. If this is your first time attempting
this quest, he will remain in Area 4 until you enter the area and watch the
short video sequence. If you have attempted this quest before, it is best to
head directly to Area 2 and wait there for the Royal Ludroth to appear, as
there are only Felyne to worry about in Area 2 and things can get hectic in
Area 4. Felyne become quite aggressive when one of their own takes damage.
Angered Felyne target hunters almost exclusively, so steer clear of any you
see carrying a barrel bomb.

Completing Subquest B requires killing five Ludroth. There are Ludroth in Area
1, 4 and 8. Kill the two Ludroth in Area 1 at the start, as it will take some
time for your target to make his way to Area 2. The remaining three Ludroth
can be dealt with while you're facing the Royal Ludroth in Area 4 or 8.

When the Royal Ludroth enters Area 2, dash over to him and begin attacking his
spongy mane. The Royal Ludroth won't attack straight away when he first spots
you, so take the opportunity to get some easy hits in. Step or roll to the
side after he roars to avoid his claw swipe.

The areas to concentrate your attacks on are his head, mane, torso and tail.
Start by focusing your attacks on his tail. The Royal Ludroth's tail can be
cut off if you damage it enough (unless you're using a Hammer, of course).
Cutting off a monster's tail has several advantages. Most importantly,
shortening a monster's tail will lessen the effectiveness of attacks in which
they use their tail, such as the standard tail whip. Secondly, you can carve
one item from a cut tail. Carving a monster's tail is the only way to obtain
certain materials; just be sure the monster has left the area before you get
to carving! Lastly, in some cases cutting the monster's tail is required to
complete a subquest.

Once you've removed the Royal Ludroth's tail, focus your attacks on his mane.
You can wound his mane if you attack it enough. The Royal Ludroth's mane will
appear tattered once wounded and he leave a glittering spot on the ground.
Gather at this spot to find an item. The item you find will most likely be a
Dash Extract, but it could be the Wyvern Tear you need to deliver to complete
Subquest B. If you find a Wyvern Tear, be sure to deposit it in the Delivery
Box at Base Camp before finishing the Royal Ludroth. As well, you can break
the crest on the Royal Ludroth's head to gain additional loot at the reward
screen.

The Royal Ludroth has a couple of powerful attacks that can be difficult to
anticipate. Perhaps the most irritating is his roll. When he lifts his head
and one of his front legs and shakes his mane, he will then roll to the side
once. He lifts his tail when he rolls, so this attack will most likely miss
you if you're at his backend. You are very vulnerable to this move while
attacking the Royal Ludroth's mane from the side. If you have a weapon that
can block, avoiding taking damage from this attack is simple; just be ready to
block when attacking him from the side. If you're using a weapon that cannot
block, be ready to roll or step toward his tail when you see him begin to lift
his head.

One move similar to the roll is a long-range attack in which the Royal Ludroth
throws himself toward you and rolls twice. Again, this is an easy attack to
avoid if you're wielding a weapon that can block. Be ready to block when the
Royal Ludroth takes a step to the side and positions himself horizontally to
you. Roll or step to the side if your weapon cannot block to avoid taking
damage.

Another of the Royal Ludroth's attacks is a close-range body slam. The Royal
Ludroth stands on his hind legs for a moment and falls back down on his
stomach. This attack is easy to avoid with a roll to the side or a block. It's
best to attack from the side to avoid this close-range attack as well as his
claw swipe. The Royal Ludroth also has a long-range pounce similar to the body
slam. This move, too, is easy to anticipate. When he lowers his head, he will
then pounce forward, so block, roll or step to the side to avoid being hit.

Royal Ludroth also has a tail whip move. This attack becomes significantly
less effective once you've managed to cut his tail. This attack has
considerable range and deals quite a bit of damage. When he wraps his head to
one side and his tail to the other, he will then whip his tail back around to
his other side. Blocking this attack can be tricky depending on your
positioning, as his tail curves when he whips it, allowing him to hit your
hunter in the back. The Royal Ludroth can also whip you with his tail when
you're standing directly behind him. He will lift his tail, look over his
shoulder and then swing his tail twice from side to side. Block, roll or step
toward his torso to avoid taking damage.

The Royal Ludroth also has a couple of projectile attack in his arsenal. These
projectiles inflict Severe Waterblight, an annoying status ailment that slows
your hunter's stamina recovery rate. Consuming a Waterblock Seed will cure
this status ailment, although the effect doesn't last long, so just tough it
out if you don't have the cure.

Avoiding these projectiles is easy. When the Royal Ludroth stands on his hind
legs and remains there (as distinct from his body slam attack), he will either
spit out a single watery projectile in front of him, or three separate
projectiles at different spots several feet in front of him. These projectiles
may leave a water trap where they land; steer clear of this residue, as your
hunter will suffer from Severe Waterblight if you touch one of these traps. If
you're close enough to the Royal Ludroth, his attacks won't be able to reach
you, and you can run around and use this opportunity attack his tail. If
you're far enough in front of him to be hit by one of the projectiles, block
the attack or roll to the side to avoid it.

The Royal Ludroth has an extended projectile attack as well. During this
attack, he charges straight ahead, spitting water bombs to his left and right
as he goes by. When he reaches the other end of the area, he may turn and
charge in a different direction. The best way to avoid this attack is to
sheath your weapon and just dash around the area to keep your distance, as his
movement during this attack is unpredictable.

When Royal Ludroth is ready to leave Area 2, he will most likely go for Area
4. There are three Ludroth in Area 4, so things can get a bit hectic here. Try
your best to ignore them, although if you have a strong enough weapon, you
could likely kill one in just a few hits.

When the Royal Ludroth's stamina is low, as indicated by his deflated mane and
drooling mouth, he will dive into the water at the north end of Area 4.
Underwater, he has a few attacks at his disposal. These attacks are, for the
most part, easy to anticipate and subsequently avoid or block. When he opens
his mouth and extends his neck, he is about to propel himself forward. Block
with your weapon or swim to the side to avoid taking damage. The Royal Ludroth
can also spit projectiles underwater; when he reels his head to the side,
block or dash to dodge the incoming projectile. While facing forward, Royal
Ludroth may swing his tail upward. This attack is very easy to avoid if you've
removed his tail.

Avoid remaining in front of Royal Ludroth when facing him underwater. You can
avoid most of his attacks underwater by just keeping to his side. Focus on
attacking his mane just as you were on land. Be careful, however, as you can
take damage when Royal Ludroth swims forward if you're too close.

When close to death, Royal Ludroth will retreat to Area 8 to rest. If you are
in Area 3, 5, or 6, he may use an underwater tunnel inaccessible to hunters to
jump straight to Area 8. When this happens, swim through to Area 1. If you
found a Wyvern Tear after breaking the Royal Ludroth's mane, take the time now
to stop by Base Camp and deposit the Wyvern Tear in the Delivery Box to
complete Subquest B.

Once in Area 8, drop down from the ledge to the area below. The Royal Ludroth
will most likely be sleeping at the north end of this patch of land. Use this
opportunity to get some easy hits in. After waking, the Royal Ludroth will
most likely dive into the water in Area 8, so follow him in and finish him
off. There are some Ludroth in this area as well, but they are easy enough to
avoid.

When Royal Ludroth is dead, you can carve his corpse three times.

==============================================================================
...Leading the Charge.................................................(3S08)..
==============================================================================
Hunting Quest: Hunt a Barroth
Unlock: Complete "Save Our Boat"

Reward: 2600z
Contract: 250z

Time: 50 min.
Area: Sandy Plains

Subquest A: Sever Barroth's tail
Reward: 500z

Subquest B: Destroy 2 desert anthills
Reward: 500z

A brute wyvern with a rock-hard noggin, Barroth may prove to be a considerable
challenge to the beginning hunter. He hits hard and his tough exterior can
makes dealing damage difficult. As such, it is important to prepare well.
Don't just jump into this one; ensure you have the right equipment to get the
job done first. This may require replaying past quests to gather supplies and
materials.

The best armour available to you at this point is the Ludroth Blademaster set.
The materials needed to craft this set are easily obtainable, likely requiring
slaying or capturing the Royal Ludroth only a few times to gather the
materials for the whole thing. You can also use Armor Spheres to upgrade each
piece of the set. Speak to the Wyvern Artisan and select "Upgrade Armor" under
the Armorcraft section. Upgrading a piece of armour to level two requires one
Armor Sphere and a bit of zenni. You can boost each piece in the Ludroth
Blademaster armour set from 13 to 15 defence points this way.

As for a weapon, a Lance or a Sword & Shield is the best choice here. Both of
these weapon types have a shield, which is useful against Barroth because most
of his attacks deal heavy damage and can be difficult to avoid with a roll or
a side step. Barroth is weak against the Water element, so if you're looking
for a good Sword & Shield, craft Ludroth's Nail and upgrade it to Royal Claw.
If you've been playing solely offline, the Knight Lance (from Iron Lance line)
is the strongest Lance available to you at this point, since you need two
Monster Bone Ls to make the Spiral Lance. The Knight Lance has very little
green sharpness, however it can still pierce Barroth's torso with yellow
sharpness. If you're trying to decide between one or the other, a Lance seems
the superior choice.

Because Barroth's attacks deal heavy damage, you will undoubtedly need to
restore health during this quest. Try to set out with ten Mega Potions in your
inventory. To produce a Mega Potion, first combine a Herb with a Blue Mushroom
to make a Potion and then combine the Potion with Honey to make the Mega
Potion.

Consider bringing a trap with you as well. You can make a basic Pitfall Trap
by combining a Spider Web with Ivy to make a Net and then combining the Net
with a Trap Tool (buyable at the market) to make the trap. You can make a
Shock Trap by combining a Thunderbug with a Trap Tool. Though you can only
hold a single trap in your inventory, you can also carry with you the
materials to make two more traps and combine those materials in the field.

This monster's ability to burrow in the ground and tunnel into adjacent areas
can make tracking him difficult, so equip Cha-Cha with the Fluffy Mask if you
haven't already. This mask allows Cha-Cha to track boss monsters for you when
you give him the signal. To give Cha-Chas the signal, press the Select button
to bring up the Hunter menu and then press the Start button. The monster's
location will appear on the map for a couple of seconds. If you don't have
Cha-Cha's Fluffy Mask yet, speak to Junior in Moga Village and see the
Villager Requests section of the Stockpile menu. The Fluffy Mask will be there
for 400 Resource Points, two Qurupeco Feathers, two Warm Pelts and two Velvety
Hides. If you don't have those materials and aren't up to collecting them,
hitting Barroth with a Paintball will do.

Barroth is in Area 3 to start. If this is your first time attempting this
quest, Barroth will remain in Area 3 until you enter. If you have attempted
this quest before, he may go into Area 4 if you wait around too long. Be sure
to take the Cleansers from the Supply Box before setting out, as well as the
Map, Rations, First-aid Meds and Paintballs.

While in Area 3, Barroth will most likely be swimming in the mud at the
southwest end of the area. You should be able to see the top of his crested
forehead poking out of the mud. Don't stand too close to Barroth while he is
underground, because after detecting you he will soon rise up to ground level,
which can send your hunter flying.

Barroth's roar can stun your hunter momentarily. You can block Barroth's roar
with your shield or weapon; just be ready to block after he scratches the
ground twice with his hind legs. Avoid attacking Barroth's head because your
weapon will just bounce off, leaving you vulnerable. Instead, concentrate your
attacks on his arms, torso and tail. When Barroth is covered with hardened
mud, if you are not wielding a weapon that has green sharpness, your attacks
will bounce off of the mud. Thus, if you are using a weapon with very little
green sharpness such as the Knight Lance, it is best to focus your attacks on
Barroth's stomach to avoid having your weapon bounce.

As with the Royal Ludroth, Barroth's tail can be cut off if you damage it
enough (unless you're using a Hammer, of course). Chopping off a monster's
tail has several advantages. Most importantly, shortening a monster's tail
will lessen the effectiveness of attacks in which they use their tail, such as
the standard tail whip. Secondly, you can carve one item from a cut tail.
Carving a monster's tail is the only way to obtain certain materials; just be
sure the monster has left the area before you get to carving! Lastly, in some
cases, such as with this quest, cutting the monster's tail is a subquest.

Cutting Barroth's tail requires a lot of effort at this point in the game. For
one, his tail is frequently caked in mud, causing most attacks to bounce off.
He also tends to hold his tail high off the ground, making it difficult to
reach with most weapon types. Removing Barroth's tail also requires quite a
few hits, so taking the time to complete Subquest A can lengthen this fight.

Barroth hits hard, but most of his attacks are easy to anticipate. Evading his
attacks can be difficult, however, which is why using a weapon that can block,
such as the Sword & Shield or Lance, is best against Barroth.

Perhaps the most necessary of Barroth's attacks to block is his charge. His
charge is easy to dodge with a roll or a step if he charges at you from a
distance, however it is easy to be caught off guard because he can cover a lot
ground quickly. When Barroth points his forehead to the ground, either block
or get out of the way! Being hit by Barroth's charge can halve your hunter's
health bar depending on your armour, so watch out for that one.

Another of Barroth's attacks involves the hardened mud covering his body. When
his target is close, Barroth can shake some of the mud off of his body,
sending it splattering to the ground in all directions. If your hunter is hit
by one of these mud splatters the mud will quickly harden, encasing him or her
in a round ball of hardened mud. While suffering from the Muddy status
ailment, your hunter moves more slowly and is unable to attack or use items.
To be rid of this status ailment, either rapidly rotate the Left Stick to
break free or use one of the Cleansers included in the Supply Box for this
quest. Muddy will disappear normally over time, but rotating the Left Stick
speeds up the process and Cleanser will dissipate the mud immediately. Be
careful when using Cleanser, however, as your hunter will perform a brief
animation afterwards. Ensure Barroth isn't staring you down before using it.

The mud Barroth shakes off will land all around him. For this reason, it is
best to simply remain blocking until he is finished. If you're guarding, the
mud will be blocked no matter how it hits your hunter. If you have Cleansers
in your inventory, it may be worth taking a chance and attacking Barroth while
he is shaking off mud. Sometimes it is possible to avoid the mud by standing
under him or directly behind his left leg.

Avoid being near Barroth's head at all times during this fight since there is
no use attacking it. As well, Barroth has a forehead ground slam attack that
sends several mud splatters in front of him. To avoid this move, simply stick
to hitting Barroth from behind or from the side.

Like most other large monsters, Barroth has a tail whip attack. He slowly
swings his tail twice in a row in a clockwise direction. Be ready for this
move when attacking Barroth from behind. When you see him begin to swing his
tail, block the first swing and then you can either wait to block the second
or move under him where his tail won't reach you. Barroth may use his tail
whip two or more times in a row, especially if he is in rage mode.

Hit a section of hardened mud on Barroth's body enough and the mud will
eventually break away. You can break the mud on Barroth's head, tail, legs and
arms. Doing so is a largely futile effort, however, as Barroth can (and will)
cover himself up again by rolling in the mud in Area 3. Barroth is weakest to
the Water element when his body is covered in mud, however, so this can be
beneficial if you're using a weapon that deals water damage.

Barroth tends to remain in Area 3 and will enter either Area 4 or Area 2 when
changing areas. Barroth will burrow in the ground and tunnel to enter another
area. If you look closely after he burrows, you should be able to see puffs of
dust leading to one of the adjacent areas. If you hit Barroth with a Paintball
or Cha-Cha is equipped with the Fluffy Mask, tracking him once he has left the
area is easy. Otherwise, just enter one of the adjacent areas (if in Area 4,
start with Areas 1 or 3) and hope he is there.

Completing Subquest B requires destroying two desert anthills. The anthills
are where Altaroth spawn and where Barroth feeds to recover stamina. Only
Barroth can destroy these anthills, so to complete this subquest, you must
trick him into attacking the two anthills. Just position yourself so the
anthill is between you and Barroth and he will hit the anthill while
attempting to attack you. It will take a couple of charges or tail whips to
destroy an anthill.

There is one anthill at the west end of Area 4. One of the nests in this area
is a Jaggi den, so don't get confused. There are two more anthills in Area 8.
The anthills in Area 8 are the two tall pillars in the middle of the area.
Barroth very rarely enters Area 8, so it isn't worth going out of your way to
complete this subquest. If you get Barroth into Areas 4 and 8 you may as well
go for it, otherwise the 500z and the extra Bnahabra materials you would earn
at the reward screen are not worth the trouble.

You may see Barroth limp when he is about to die. Continue attacking Barroth
until he falls. You can then carve his corpse three times.

==============================================================================
...A Royal Pain.......................................................(3S09)..
==============================================================================
Capture Quest: Capture a Royal Ludroth
Unlock: Complete "Save Our Boat"

Reward: 4000z
Contract: 200z

Time: 50 min.
Area: Deserted Island
Unstable Environment

Subquest A: Wound Royal Ludroth's mane
Reward: 400z

Subquest B: Sever Royal Ludroth's tail
Reward: 400z

Since you've slain a Royal Ludroth, capturing one should be a cinch. Recall
that the goal of this type of quest is not to kill the target monster, but to
weaken it until it's limping and then use a trap and Tranq Bombs to capture
it.

The Supply Box for this quest holds an EZ Shock Trap, but it's always a good
idea to bring an extra trap with you on a capture quest to avoid blowing the
whole thing by setting your one and only trap at the wrong time. You can make
a basic Pitfall Trap by combining a Spider Web with Ivy to make a Net and then
combining the Net with a Trap Tool (buyable at the market) to make the trap.
You can make a Shock Trap by combining a Thunderbug with a Trap Tool

At the start of the quest, be sure to remove the EZ Shock Trap and red Tranq
Bombs from the Supply Box, as well as the Map, First-aid Meds and Rations
before setting out. Royal Ludroth is in Area 9 to start, so make your way
there.

There's no need to hit the Royal Ludroth with a Paintball when you first spot
him, as he is easy to track on this map. Just get right to attacking.
Completing Subquest A requires wounding Royal Ludroth's mane and completing
Subquest B requires severing his tail. Start by working on removing his tail,
and once that's done, concentrate your attacks on his mane.

There are only Felyne to worry about in Area 9, though they can become quite
aggressive when one of their own takes damage. Angered Felyne target hunters
almost exclusively, so steer clear of any you see carrying a barrel bomb. The
Royal Ludroth may move into Area 5 where there are two Ludroth. The Ludroth
here can make things difficult, so consider taking a moment to clear them out.
You should be able to fell one in a few hits with your current weapon.

When the Royal Ludroth's stamina is low, as indicated by his deflated mane and
drooling mouth, he will enter Area 10 and soon dive into the water there to
recover. Though he may have limped out of Area 9 to get to Area 10, he might
not stick around Area 10 for very long, so you risk wasting your trap if you
don't set it quickly enough. If you only brought one trap with you, you might
want to hold off on setting it until Royal Ludroth enters Area 12.

If the Royal Ludroth has yet to limp and he is in the water in Area 10, dive
in after him and continue attacking until he staggers into Area 11. In Area
11, swim toward the exit to Area 12 and he will likely follow. Enter Area 12,
get on land and wait for him to appear at the entrance. Set the EZ Shock Trap
down on land and lure the Royal Ludroth onto the trap by positioning yourself
so the trap is between you and him. Hit Royal Ludroth with two Tranq Bombs
when he steps onto the trap to capture him and complete the quest.

==============================================================================
...URGENT: Accident Investigation.....................................(3S10)..
==============================================================================
Hunting Quest: Hunt a Gobul
Unlock: Complete "Leading the Charge"

Reward: 3000z
Contract: 300z

Time: 50 min.
Area: Flooded Forest
Unstable Environment

Subquest A: Destroy Gobul's lantern
Reward: 600z

Subquest B: Fish out Gobul once
Reward: 800z

Gobul is a large, angler fish-like monster with razor-sharp teeth and a back
covered in retractable spikes. It can create bright flashes of light with the
lantern hanging in front of its head, mimicking the effect of a Flash Bomb.
Gobul is a leviathan, so expect to do some fighting underwater.

This monster has a penchant for Frogs, which you can use to your advantage.
Frogs can be gathered in Area 10 of the Deserted Islands map (i.e., Moga
Woods). Gather by the large log near the coast at the southeast end of the
area to find Frogs. Worms are common here, but keep gathering and you will
eventually obtain a Frog. This gather spot cannot be depleted.

As always, make sure you have some healing items in your inventory before
setting out. To produce a Mega Potion, first combine a Herb and a Blue
Mushroom to make a Potion and then combine the Potion with Honey to make the
Mega Potion. If you don't have Honey to make the Mega Potions, regular old
Potions will do.

Consider bringing a trap with you as well. You can make a basic Pitfall Trap
by combining a Spider Web with Ivy to make a Net and then combining the Net
with a Trap Tool (buyable at the market) to make the trap. You can make a
Shock Trap by combining a Thunderbug with a Trap Tool. Though you can only
hold a single trap in your inventory, you can also carry with you the
materials for two more traps and combine those materials in the field.

Equip Cha-Cha with the Fluffy Mask if you haven't already. This mask allows
Cha-Cha to track monsters for you when you give him the signal. To give Cha-
Cha the signal, press the Select button to bring up the Hunter menu and then
press the Start button. The monster's location will then appear on the map for
a couple of seconds. If you don't have Cha-Cha's Fluffy Mask yet, speak to
Junior in Moga Village and see the Villager Requests section of the Stockpile
menu. The Fluffy Mask will be listed for 400 Resource Points, two Qurupeco
Feathers, two Warm Pelts and two Velvety Hides. If you don't have those
materials and aren't up to collecting them, hitting Gobul with a Paintball
will do.

Bringing a Lance or a Hammer to this fight is your best bet. If you've been
playing solely offline, either the Spiral Lance or Rampart is a good choice
for a Lance. If you're going with a Hammer, take the Plume Flint. This weapon
deals fire damage, which is one of the elements Gobul is weakest to (thunder
being the other).

As for armour, the Ludroth set is a good choice. The materials needed to craft
this set are easily obtainable, likely requiring slaying or capturing the
Royal Ludroth only a few times to gather the materials for the whole thing.
You can also use Armor Spheres to upgrade each piece of the set. Speak to the
Wyvern Artisan and select "Upgrade Armor" under the Armorcraft section.
Upgrading a piece of armour to level two requires one Armor Sphere and a bit
of zenni. You can boost each piece in the Ludroth Blademaster armour set from
13 to 15 defence points this way.

If this is your first time attempting this quest, Gobul will start in Area 6.
You want Gobul in Area 4, where he spawns in subsequent quests once you've
watched his introductory video. It's worth abandoning the quest after seeing
the video for a couple of reasons. For one, Gobul is a tough fight underwater,
especially if you have yet to adjust to the underwater controls. As well, Area
4 allows you to use a Frog to fish Gobul out of the water, completing Subquest
B and giving you some free hits on him. So, if only for the sake of following
this walkthrough, abandon the quest after entering Area 6 and watching Gobul's
introductory video.

Once back in the Flooded Forest, make your way to Area 4 by moving through
Area 7. The fishing spot is by the log and lily pads in the middle of the
area, straight ahead from the north entrance. If you have other bait in your
inventory, select the Frogs before throwing bait in. In about 10 seconds or
so, Gobul will grab hold of the Frog and your hunter will wrestle him onto
land. With that, immediately turn around and get as many hits in as you can
while Gobul is flailing around. Continue attacking him when he flips over, but
back off after he raises his spikes and growls to avoid the attack that
follows.

If you're using a Lance or another cutting weapon such as the Great Sword, aim
your attacks at Gobul's underside and face. While fighting Gobul on land, keep
to his side and poke at his stomach, but be ready to block when he brings up
his spikes and begins to roll over or lifts his tail to whip it from side to
side.

If you're using a Hammer, focus on hitting Gobul's tail, back and face. The
best place to stand to attack Gobul if you're using a weapon that can't block
(specifically the Hammer, Switch Axe, or Long Sword) is between one of his
hind legs and the base of his tail. Here, you can get at his torso while
avoiding his roll and tail whip attacks. Gobul lifts up his tail while rolling
and will thus completely miss you if you're standing in the right spot. If you
hug right up against one of Gobul's hind legs as he is readying his tail whip,
this attack will miss you too. As well, you can hit Gobul's face a couple of
times when he turns around to attack and then roll or step to evade his next
move.

As with Royal Ludroth and Barroth, you can cut the end of Gobul's tail if
you're using a weapon type other than the Hammer. Cutting the end of Gobul's
tail doesn't offer much more than an extra carve and an easier time avoiding
his tail whip (and less of a punishment if you don't). Gobul's tail whip is
easy enough to avoid while his tail is intact, so your time would be better
spent aiming your attacks at his underside and face.

You can smash the lantern hanging in front of Gobul's face as well.
Accomplishing this is easiest with a Hammer, Great Sword or Switch Axe. The
opportune moment to break the lantern is when Gobul has been stunned by
certain impact attacks, such as those delivered by a Hammer. Another
opportunity may come while facing Gobul underwater. While Gobul is using his
vacuum attack -- where he emerges from the seafloor, opens his mouth and
attempts to pull your hunter in -- you can swim behind him and get a few hits
in on his lantern. Once Gobul's lantern is broken, it will no longer be able
to produce a bright flash to stun your hunter. As well, breaking Gobul's
lantern is the only way to obtain the Gobul Lantern item on the rewards
screen.

Gobul is easiest fought on land. As when fighting any monster, avoid attacking
Gobul head on. Doing so leaves you vulnerable to his bite or charge attacks.
If you're attacking Gobul from the side, which is only advisable if you're
using a weapon that can block, the move to watch out for is his roll. When
Gobul brings up his spikes and begins to roll over, pull up your guard and
remain blocking until he is topside up again. If you have your weapon sheathed
or you're using a weapon that cannot block, move toward his tail as soon as
his spikes come out.

When Gobul enters rage mode he will keep his spikes out. This makes avoiding
his roll a bit more difficult, so it's best to exercise restraint until he
returns to his normal state.

Another attack to watch out for when facing Gobul on land is his tail whip.
This attack is easy to see coming: Gobul will slowly lift his tail and then
swing it from side to side. Your hunter will become paralyzed if hit by
Gobul's tail whip, leaving him or her vulnerable to another attack. Gobul's
tail whip can be blocked or evaded, but if you're standing close to Gobul and
using a weapon that cannot block, hug right up against one of his hind legs as
he is readying his tail whip. His tail will miss you if you're standing in the
right spot,.

Gobul can use his lantern to produce a bright flash that will temporarily stun
any who gaze at it. When Gobul shakes his head and his lantern begins
flickering, turn away and run. If your weapon can block, you can actually
block the flash to avoid becoming stunned. Just make sure you aren't standing
directly below the lantern when attempting this, otherwise you'll still be
caught by the flash. If you do become stunned, rapidly rotate the Left Stick
to snap out of it.

While on land, Gobul can also burrow in the ground. To track Gobul while he is
underground, simply keep an eye on the conspicuous, moving mound of dirt.
Gobul will frequently emerge from the ground with a lunge aimed squarely at
you, so if the mound of dirt rotates to face you, be ready to block, dodge or
step to the side. Gobul may also raise his lantern and produce a bright flash,
so block if you can or turn around and run from the flickering lantern.

Continue fighting Gobul and he will eventually move Area 3. It is considerably
more difficult to battle Gobul underwater than it is the Royal Ludroth.
Gobul's underwater attacks are quick and pack quite a punch. He can also
burrow into the seafloor, where he then has several follow-up attacks to
choose from.

To locate Gobul while he is burrowed in the seafloor, look for bubbles
emerging near what appears to be a stalk-like underwater plant next to a
conspicuous mound of dirt. This stalk-like plant is actually Gobul's whiskers.
You can carve Gobul's whiskers while he is burrowed, however do not attempt
this if he is aware of your presence (indicated by the eye icon next to your
hunter's name in the top-left corner of the screen). Getting a couple of extra
carves this way is best done when Gobul retreats to Area 8 to rest when his
health is low.

Be very cautious while Gobul is burrowed in the seafloor. Gobul's most
damaging move is his underwater vacuum attack in which he lifts his head out
of the ground, opens his mouth wide and attempts to pull your hunter in to
chomp them with his razor-sharp teeth. This attack can easily halve your
health bar depending on the armour your hunter is wearing and will also
afflict him or her with the Severe Waterblight status ailment, so be extra
careful. To avoid this attack, either swim away or evade to the side to escape
the visible suction trajectory. It's easy to be caught off guard by this
attack, which is why it's important to remain cautious while Gobul is burrowed
in the seafloor.

When burrowed, Gobul might also emerge from the seafloor with a lunge. He can
also lift up his lure and produce a bright flash, potentially leaving your
hunter stunned and vulnerable to a follow-up attack.

Surviving the fight against Gobul underwater requires patience and restraint.
Just as when facing him on land, avoid attacking him head on, opting instead
to hit him from the side or at an angle. He has an underwater charge attack
similar to the Royal Ludroth, as well as an underwater roll during which he
extends his spikes. Fortunately, Gobul won't remain underwater in Area 3 for
long. He will most likely move into Area 1, where you can fight him on land.
Keep up the fight in Area 1 and he will most likely move back into Area 3.

When Gobul is close to death, he will swim through a shortcut inaccessible to
hunters in Area 3 to skip right to Area 8. Sometimes Gobul will move back to
Area 4 one more time before using this shortcut, so it helps if you've hit
Gobul with a Paintball or have Cha-Cha equipped with the Fluffy Mask so you
can track his movements.

You must finish Gobul underwater in Area 8. When you enter the area, Gobul
will most likely be burrowed underwater. If he is sleeping, attempt to carve
his whiskers to get an extra few items.

Continue attacking Gobul until he falls to complete the quest. You can carve
Gobul's corpse three times.

=====================================================================|--------|
                           - Four-star Quests -                      | (OFL4) |
=====================================================================|--------|

You can craft a Long Swords now that you've completed the three-star urgent
quest. Send the Argosy Captain to the Wyvern Hub and speak to him when he
comes back to get the blueprints. This weapon type is similar to the Great
Sword, but allows for much more mobility and has a special "spirit gauge"
that, when full, unlocks the Spirit Blade move. On the downside, you can't
block while wielding one. See the Wyverian Artisan for the details.

==============================================================================
...Lost in Blue.......................................................(4S01)..
==============================================================================
Hunting Quest: Slay 20 Baggi

Reward: 900z
Contract: 100z

Time: 50 min.
Area: Tundra
Unstable Environment

The Baggi has a move set similar to the Jaggi you're  used to facing by now.
Baggi are also similar to Jaggi in appearance and size but boast a slightly
higher attack power and more health, which is likely hardly noticeable at this
stage of the game. The Baggis' one unique attack, which they rarely use, is a
short-range projectile that can inflict the Sleep status ailment. If hit by a
Baggi's projectile, down an Energy Drink (combine Honey with a Nitroshroom) to
prevent your hunter from falling asleep.

Be sure to remove the Heat Drinks from the Supply Box along with the Map and
First-aid Meds, as well as the Torch if you plan to mine in Areas 4 and 5.
Drink a Hot Drink to raise your hunter's cold endurance. Hot Drinks are
necessary on the Tundra map in every area aside from Base Camp. A cold
hunter's stamina bar will deteriorate much more rapidly than default.

You must kill 20 Baggi to complete this quest. There are two Baggi in Area 1,
three in Area 2, four in Area 4, four in Area 7, and 12 in Area 6.

The only way into Area 6 during this quest is through Area 5. The Baggi in
Area 6 won't be there right when you enter the area. It seems these Baggi must
be triggered. Climb up onto the platform on the east side of the area, kill
the two Baggi and Giggi there and then destroy the two Giggi egg sacs.
Afterwards, look down from the platform and there should be six Baggi standing
there. Twelve Baggi will spawn in this area, so keep killing them and move on
to another area once you've reached that number.

Be careful in the dark cave areas (Areas 4 and 5), as the environment for this
quest is unstable and you may very well encounter a Gigginox.

==============================================================================
...Leader of the Icepack..............................................(4S02)..
==============================================================================
Hunting Quest: Hunt a Great Baggi

Reward: 1400z
Contract: 100z

Time: 50 min.
Area: Tundra
Unstable Environment

Subquest A: Wound Great Baggi's head
Reward: 400z

Subquest B: Stun Great Baggi
Reward: 400z

The Great Baggi is the alpha version of the Baggi. Much like the Great Jaggi
is to the Jaggi, the Great Baggi is bigger, stronger and faster than the
Baggi. Compared to the Great Jaggi, the Great Baggi is stronger and has more
health, but has a similar move set and is similar in size and appearance. He
shares with the Baggi a sleep-inducing projectile attack, the effects of which
can be cured by taking damage or by using an Energy Drink.

Since you've conquered much more fearsome foes, the Great Baggi presents
little challenge to you at this stage of the game. You've undoubtedly
graduated from the Sword & Shield to a heftier weapon type by now. Almost any
weapon type will do for this quest, although it is best to choose something
that will allow you to move around a bit -- such as the Great Sword, Switch
Axe, or Hammer -- rather than a Lance, which would force you into blocking
most of the Great Baggi's attacks. The Great Baggi is weakest to fire, so
choose a weapon that deals fire damage if one is available, such as the Plume
Flint Hammer.

The Supply Box contains the usual Map, Rations and First-aid Meds, as well as
two Energy Drinks and an EZ Flashbomb. Collect the aforementioned items from
the Supply Box and then set out to Area 1.

The Great Baggi is in Area 7 to start, but will soon make his way to either
Area 2 or Area 3. This is where Cha-Cha's Fluffy Mask comes in handy. If Cha-
Cha isn't wearing his Fluffy Mask, your best bet is to wait in Area 2 for the
Great Baggi to appear, possibly checking Area 3 if you're standing around for
more than a minute and a half.

The environment for this quest is unstable, which means you may very well
encounter a Gigginox in the cave areas 4 and 7. The Great Baggi will limp into
Area 7 when he is low on health, so remain vigilant.

Wounding the Great Baggi's head requires a bit more work than wounding the
Great Jaggi's. Good opportunities to get some hits in on the Great Baggi's
head is when you first encounter him, as he is transitioning into rage mode,
as well as when he is standing on the spot shaking his head and roaring with a
drooling mouth, indicating he is low on stamina.

To complete Subquest B, which requires stunning the Great Baggi, you must
attack his head with an weapon that deals impact damage. The absolute best
weapon type for completing Subquest B is the Hammer, as it deals nothing but
impact damage. Certain attacks by other weapon types deal impact damage, such
as the Great Sword's slap (press X twice or push up on the Right Stick twice,
depending on the control scheme you have set). Don't worry too much about
completing this subquest if you aren't using a Hammer.

Slay the Great Baggi to complete the quest. His corpse can be carved three
times.

==============================================================================
...Cold Stones........................................................(4S03)..
==============================================================================
Gathering Quest: Deliver 8 Bloodstones

Reward: 900z
Contract: 100z

Time: 50 min.
Area: Tundra
Unstable Environment

Subquest A: Deliver 3 Popo Tongues
Reward: 600z

Subquest B: Light up cave in Area 5
Reward: 300z

Bloodstones can be mined in Areas 4, 5 and 7. They aren't uncommon. Make sure
you have five Iron Pickaxes (or, better yet, Mega Pickaxes) in your inventory
before setting out on this quest. Take the Map, Rations, Hot Drinks and Torch
from the Supply Box.

The large, woolly herbivores in Areas 1 and 2 are Popo. Completing Subquest A
requires delivering three Popo Tongues. Popo Tongues can be acquired by
killing and carving the Popo. These creatures tend to flee to an adjacent area
when their kin are being attacked, so you might have to follow them into Area
3. Continue hunting and carving the Popo in Areas 1 and 2 until you have three
Popo Tongues in your inventory.

You must use a Torch to light the four torches in Area 5 to complete Subquest
B. To light a torch, stand next to it with your Torch unequipped and equip
your Torch when the icon appears by your hunter's head. Light all four torches
in Area 5 this way to complete Subquest B.

Continue mining in Areas 4, 5 and 7 until you have eight Bloodstones in your
inventory. Return to Base Camp, deposit any subquest items in the Delivery Box
first and then the Bloodstones to complete the quest.

==============================================================================
...Hunter Killer......................................................(4S04)..
==============================================================================
Hunting Quest: Hunt a Barroth and a Great Jaggi

Reward: 3800z
Contract: 350z

Time: 50 min.
Area: Sandy Plains
Unstable Environment

This is your first dual monster hunt quest. The target monsters here are a
Great Jaggi and a Barroth. This quest is a lot like the three-star Barroth
quest: just minus the subquests, add in an unstable environment and a three-
to-five minute detour at the start to kill the Great Jaggi. Because you have
faced and defeated both of these monsters before and have access to better
equipment at this stage of the game, slaying these two beasts in one quest
shouldn't be a problem.

If you used a Lance to defeat Barroth in his three-star quest, you now have
access to a couple of stronger lances. The Spiral Lance is one of them. This
weapon boasts water damage, which Barroth is weak against when covered in mud.
Another is the Rampart, which requires quite a bit of mining to craft. These
weapons are close in damage and sharpness, but water damage makes the Spiral
Lance the better choice.

Make sure you have the usual in your inventory before setting out: Mega
Potions, Whetstones, Raw Meat and a Pitfall or Shock Trap. Equipping Cha-Cha
with the Fluffy Mask if you haven't already done so would really help as well.
To give Cha-Cha the signal and momentarily mark the boss monsters' locations
on your map, press the Select button and then the Start button on the while on
the Hunter menu.

Remove the First-aid Meds, Rations, Cleanser and Hot Drinks or Cool Drinks
from the Supply Box once in the quest. The Great Jaggi is in Area 4 to start
and Barroth is in Area 3. Target the Great Jaggi first. You should be able to
kill him in three to five minutes. Barroth may enter Area 3 while you're
fighting, but by then the Great Jaggi should be limping to Area 5 to recover.
Follow the Great Jaggi and finish him off in Area 5 if he manages to limp
away.

If you had a difficult time with Barroth in his three-star quest, you should
have an easier time here, since you are more seasoned and have undoubtedly
upgraded your equipment since then. Refer to the "Leading the Charge"
walkthrough in the offline Three-star Quests section of this guide for a
Barroth strategy.

As this quest takes place in an unstable environment, it is likely you will
encounter another monster while facing the Barroth, most likely Qurupeco.
Facing two boss monsters in one zone is no walk in the park. Retreat if
possible and wait for Barroth to follow, or stick it out and hope the other
monster soon leaves.

==============================================================================
...Harvest Tour: Sandy Plains.........................................(4S05)..
==============================================================================
Gathering Quest: Deliver a Paw Pass Ticket

Reward: 15z
Contract: 0z

Time: 50 min.
Area: Sandy Plains
Unstable Environment

Completing this quest is simple: wait five minutes for a Paw Pass Ticket to
appear in the Supply Box, remove this ticket from the Supply Box and then
deposit it in the Delivery Box. You can use the 50 minutes given for this
quest to gather materials. There are mining spots in Area 6 and Area 11.

The only supplies in the Supply Box at the start of this quest are a Map and a
Torch, so bring Hot Drinks or Cool Drinks if necessary, as well as BBQ and Raw
Meat or steaks for stamina.

==============================================================================
...Harvest Tour: Flooded Forest.......................................(4S06)..
==============================================================================
Gathering Quest: Deliver a Paw Pass Ticket

Reward: 15z
Contract: 0z

Time: 50 min.
Area: Flooded Forest
Unstable Environment

Completing this quest is simple: wait five minutes for a Paw Pass Ticket to
appear in the Supply Box, remove this ticket from the Supply Box and then
deposit it in the Delivery Box. You can use the 50 minutes given for this
quest to gather materials. There are mining spots in Area 8 and underwater
mining spots in Areas 3, 5 and 6.

The only supplies in the Supply Box at the start of this quest are a Map and a
Torch, so bring a BBQ and Raw Meat or steaks for stamina.

==============================================================================
...URGENT: Trial of the Sea Dragon....................................(4S07)..
==============================================================================
Hunting Quest: Repel a Lagiacrus
Unlocked: Complete "Lost in Blue" and "Leader of the Icepack."

Reward: 2100z
Contract: 200z

Time: 50 min.
Area: Deserted Island

Gird your loins -- you're about to take on the terrifying Lagiacrus. This
quest will surely test all of skills you've acquired thus far. Then again,
maybe not. You just need to chase the Lagiacrus away, and fortunately he's a
real pushover on land.

On land, Lagiacrus is slow and easy to read, so it's easy to evade most of his
attacks. As such, consider leaving the Lance at home and opting for a Great
Sword, Hammer, Long Sword,  or Switch Axe instead. There is little need to
block while facing Lagiacrus out of water, so not being able to roll or step
out of the way would likely just slow you down.

The following weapon recommendations assume you have been playing strictly
offline and thus have access only to certain materials. For a Great Sword, the
Cataclysm Sword (Ludroth Bone Sword path) is a good choice. The Cataclysm
Sword boasts considerable damage and sharpness and its materials are easy to
gather. If you're bringing a Hammer, go with the Plume Flint because it deals
fire damage, which Lagiacrus is weak against. The best Switch Axe you can
craft at this point is the Assault Axe (plus), which unfortunately carries
with it a 20 per cent chance of dealing less damage than it normally would
with each strike. As for a Long Sword, the Anata Boneblade is the only Long
Sword you can craft with the materials available to you at this point. All
things considered, your best bet is to choose either the Cataclysm Sword or
the Plume Flint.

Although Lagiacrus is slow, he does hit hard. So, as always, make sure you
have healing items in your inventory before setting out. Once in the quest,
remove the Map, First-aid Meds, Rations and EZ Flashbombs from the Supply Box
and then make your way to Area 5.

Sprint to the Lagiacrus as soon as you spot him in Area 5 and get a few hits
in before he realizes what's happening. If you're using a cutting weapon such
as the Great Sword or Long Sword, focus your attacks on Lagiacrus's head, neck
and chest. You can also cut the end of the Lagiacrus's tail with a bit of
effort. If you're using a Hammer or Lance, aim for Lagiacrus's head, neck,
torso and tail.

Lagiacrus's on-land move set is thoroughly underwhelming. If you're adept at
evading these attacks, much of your lost health during this quest will likely
result from being hit by Lagiacrus's legs as he squirms around. Stick close to
Lagiacrus and you can avoid most of his attacks with a couple of rolls or
steps.

When the Lagiacrus takes a step back and momentarily hunches over on his hind
legs, he will then slide forward. You most won't take any damage from this
attack unless you are directly in front of him or near is front legs.
Lagiacrus's bite attack is similarly easy to avoid because he simply lunges
forward.

Lagiacrus's tail whip is similar to the Royal Ludroth's, albeit more deadly
because the former is considerably larger. Lagiacrus first performs a wide
bite to one side and then whips his tail back behind him soon after. Roll
toward his head to avoid being whipped his tail. Cutting Lagiacrus's tail will
significantly reduce the effectiveness of this attack, making it much easier
to dodge.

The Lagiacrus has one on-land projectile attack, but it's nothing to worry
about. When he rears his head back and energy forms in his mouth, he will then
spit a lightning projectile a few paces directly in front of him. This attack
is easy to see coming and has plenty of charge-up time, so it shouldn't be an
issue. Simply sprint away or roll to the side to avoid being hit.

Continue chipping away at the Lagiacrus's health and he will eventually move
into Area 9. Sharpen your weapon and use a health item if necessary before
following him there. Facing Lagiacrus in Area 9 is a bit more of a challenge
because there isn't much space to move around. Keep at it and he'll soon move
into Area 10. Continue battling Lagiacrus in Area 10 and he will soon retreat.

==============================================================================
...Dragon Lady........................................................(4S08)..
==============================================================================
Hunting Quest: Hunt a Rathian

Reward: 2800z
Contract: 250z

Time: 50 min.
Area: Deserted Island

Subquest A: Sever Rathian's tail
Reward: 600z

Subquest B: Deliver 1 Wyvern Tear
Reward: 1000z

Rathian is one of the returning wyverns from the original game in the series
(joined by Rathalos and Diablos), so if you've played a Monster Hunter game
prior to this one, you may have faced her before.  If you remember Rathian
from a previous game, you'll recognize her green colour and familiar
appearance, but she does boast a couple of new moves that make her
considerably more formidable this time around.

Compared to some of the other monsters you've faced thus far, Rathian hits
quite a bit harder, so it would be wise to invest in some quality armour
before taking her on. The Barroth armour set is a good choice, as the
materials are easy enough to gather. You could also further upgrade the set
using Armour Spheres. If you go with the Barroth set, be sure to insert an
Expert Jewel in one of the slots on the armour to remove the Critical Eye -1
skill.

As for a weapon, go with a Hammer or Great Sword for this quest, although a
Lance is also acceptable. The Plume Flint is a good choice for a Hammer. For a
Great Sword, go with the Cataclysm Sword (follow the Ludroth Bone Sword path).
If you're lancing, get the Spiral Lance or Rampart (follow the Iron Lance
path).

Bring the usual 10 Mega Potions, some Raw Meat/Well-done Steaks and
Whetstones. You'll also want a couple of Dung Bombs and some Antidotes this
time around. To create a Dung Bomb, first combine a Sap Plant with a Stone or
Iron Ore to create Bomb Casing, then combine that Bomb Casing with Dung.
Antidotes can be purchased from the Market in Moga Village or created by
combining Antidote Herbs with Blue Mushrooms.

Traps are especially effective against Rathian because she spends a lot of
time on the ground, unlike her male counterpart. You can make a basic Pitfall
Trap by combining a Spider Web with Ivy to make a Net and then combining the
Net with a Trap Tool (buyable at the market) to make the trap. You can make a
Shock Trap by combining a Thunderbug with a Trap Tool. Though you can only
hold a single trap in your inventory, you can also carry with you the
materials for two more traps and combine those materials in the field.

As per usual, you'll get the most use out of Cha-Cha's Fluffy Mask here,
although Rathian keeps  to Areas 2, 5, 3, 7 and 8.

Remove the Map, First-aid Meds, Rations, Antidotes, Paintballs (if Cha-Cha
isn't wearing his Fluffy Mask) and EZ Flash Bomb from the Supply Box at the
beginning of the quest. If this is your first time attempting this quest, head
to Area 3 to watch the short cutscene introducing Rathian. Otherwise, Rathian
spawns in Area 8. She always flies to Area 5 at the start of the quest, so
make your way to Area 5 if you've already seen the video.

Rathian's weak spot is her head, which is low to the ground and thus quite
easy to get at. Trouble is, positioning yourself in front of Rathian is not
the wisest idea, as doing so leaves you vulnerable to her fireball, trample
and bite. Despite this, there are plenty of opportunities to get some quality
hits in on her head. Seizing these opportunities is the key to ending this
hunt quickly.

There are two of Rathian's attacks in particular to watch out for: her
backflip and her cluster fireball. Both of these attacks deal massive damage
and inflict a nasty status ailment, which is reason enough to limit the amount
of time you spend in front of Rathian.

Rathian uses her backflip attack much more liberally than she did in the
original Monster Hunter. When Rathian performs her backflip attack she whips
her tail forward, up into the air and then back down below her, rendering the
area in front of or behind her into a danger zone. The barbs on her tail will
inflict deadly poison on any hunter hit by her tail during this attack. If the
tail whip doesn't kill you, the poison probably will.

Make avoiding Rathian's backflip a priority while facing her. This attack is
usually easy to see coming if she's on the ground. When Rathian takes one step
back, get out of the way! Roll, step to the side or block with your weapon to
avoid getting hit. Fortunately, since Rathian's tail is narrow and she whips
it directly in front of her, dodging this attack is quite easy if you see it
coming.

Rathian can perform her backflip attack from the ground and while hovering.
Anticipating Rathian's midair backflip is considerably more difficult than her
backflip from the ground. As such, it is best to simply make sure you are not
standing directly in front of or behind Rathian while she is hovering. Do
whatever you must to stay out of the danger zone in front of and behind her.
Sheath your weapon if it slows you down and sprint around her or roll to the
side as she turns. You can still swing or poke at her while she is hovering;
just make sure you're hitting her legs or tail from the side.

If you are hit by Rathian's backflip, down an Antidote as soon as possible to
cure the Poison. Though you might usually tough it out when poisoned by minor
monsters in the field, Rathian's poison is potent, so it's definitely in your
best interest to cure it with an Antidote. Rathian might perform two backflips
in a row, so make sure you aren't standing in front of or behind her before
using one.

Rathian's other massively damaging attack, her cluster fireball, is similarly
easy to read, but can be hard to avoid. This attack differs from her single
and triple fireball attacks in both form and execution. Before Rathian
performs one of her normal fireball attacks, she simply stands on the spot,
lifts her head and spits either a single fireball in front of her or three
fireballs one after the other in different directions. These fireballs are
easy to avoid with a roll or step to the side, or even a block with a weapon
or shield.

In contrast, before Rathian performs her cluster fireball attack, she takes
two big steps back. She then lifts her head and spits one large fireball that
creates several smaller explosions in a wide area a few feet in front of her.
As you might imagine, this can mean trouble if you're standing a few feet in
front of Rathian. If you happen to find yourself in this unfortunate position
when Rathian takes her two big steps back, you have a couple of options.
Rolling to the side is a bad idea because the explosions cover a wide area.
Depending on how close you are to Rathian when she is about to spit the
fireball, rolling closer to her can often get you out of range. If you're
facing her while she's about to fire, just make sure you're rolling diagonally
toward her and away from the path of the fireball. This attack can also be
blocked, but don't count on it, as you can still take damage from the smaller
explosions. Getting out of the way is always best, but if you're using a Lance
and happen to be standing directly in front of her when she takes her two
steps back, raising your shield is your only option.

Get hit by Rathian's cluster fireball attack and your hunter will not only
take considerable damage but also sustain either the Light or Severe
Fireblight status ailment, depending on whether you took a direct hit or were
caught by splash damage. The Fireblight status ailment gradually reduces your
health, but can be cured by either rolling three to four times or by rolling
once in water. The explosion also leaves behind a burning patch where the
fireball hit, which will damage and afflict your hunter with Fireblight if you
run into it.

Aside from those two big ones, most of the other attacks in Rathian's move set
are standard fare. Among them are the tail whip, bite and trample attacks. As
with some of the other monsters you have faced, the end of Rathian's tail can
be severed with a cutting weapon, significantly reducing the effectiveness of
her tail whip attack, giving you an additional carve and, in this case,
completing one of the subquests. Rathian's tail is of considerable length and
wraps around her side when she whips it, so it's best to roll into her rather
than to the side to avoid being clipped by her tail when it comes around.
Rathian always swings her tail twice during a single tail whip but may chain
two or more tail whips in a row, especially while enraged.

Rathian's trample is another reason to avoid standing directly in front of her
while attacking. If you must stand in front of her, such as to get at her
head, always roll to the side after getting a few hits in, as Rathian is a
constant charger. If hit by one of her legs your hunter will take damage and
be knocked back. As such, avoid standing in front of either one of her legs.

Wondering what those Dung Bombs are for? Monster pinning is a new mechanic
introduced in Monster Hunter Tri in which a monster pins your hunter to the
ground and continuously deals damage until you manage to wrestle free. This
can be a problem if you're hunting solo. Normally while pinned you would have
to rotate the Left and Right Sticks to drain the bar that appears at the
bottom of the screen to break free. If you have a Dung Bomb in your inventory,
however, you can select it while pinned and throw it at the monster to force
them off. One of Rathian's aerial attacks goes into a pin if it hits. As such,
it is important to keep an eye on Rathian while she is in the air, manually
adjusting the camera as necessary. Roll or step to the side when Rathian
swoops down with her claws out. Get hit by a swooping Rathian and you'll
likely be pinned.

As noted previously, Rathian's weakest spot is her head. If you're close
enough to Rathian just as she is readying to spit one or more normal fireballs
or her cluster fireball, this is a good opportunity to move in and deliver a
couple of blows to her head. Don't get greedy, however, as she is likely to
follow up with a trample. Get a couple of hits in (one or two more if she
staggers) and then roll to the side to avoid getting hit. Similarly, if you
manage to dodge Rathian's cluster fireball by rolling closer to her, you may
as well use the opportunity to hit her weak spot a couple more times.

It is possible to knock Rathian out of the air if you attack her legs or tail
while she's hovering. When knocked out of the air, Rathian will fall to the
ground and flail around for a few seconds, giving you an opportunity to strike
her head. Be sure you're attacking her from the side while she's hovering to
avoid being caught by a backflip. Similarly, attack Rathian's legs enough
while she is grounded and she'll fall on her side and flail around for a few
seconds. Take the opportunity to attack her head should this occur.

Another opportunity to hit Rathian's head is while she's feeding on an
Aptonoth to recover stamina. When low on stamina, Rathian will fly to an area
with Aptonoth, swoop down on one and feed on it recover some stamina. If you
follow Rathian into this area and are right there while she's feeding, stand
right in front of her and swing at her head. It's easiest to hit her head
with a Great Sword or Lance while she's feeding.

Completing Subquest B requires depositing one Wyvern Tear into the Delivery
Box at Base Camp before completing the main quest. Rathian may drop a Wyvern
Tear while she's feeding on an Aptonoth to recover stamina. Gather at the
glittering spot Rathian leaves behind after feeding for a chance to find a
Wyvern Tear.

When Rathian's health is low, she will limp away and then fly to another area.
She'll fly to Area 8 to rest but may stop at one or more areas on her way
there. If Cha-Cha is wearing the Fluffy Mask and you notice Rathian fly to
Area 8, give Cha-Cha the signal (by first pressing the Select button to bring
up the Hunter menu and then pressing the Start button) and wait until
Rathian's icon turns light blue, indicating that she has gone to sleep. Enter
Area 8 while she is sleeping and wake her with a charged Great Sword slash or,
if using a Hammer, a fully-charged Windup Smash to the head.

Continue attacking Rathian until she falls to complete the quest.

==============================================================================
...The Creeping Venom.................................................(4S09)..
==============================================================================
Hunting Quest: Hunt a Gigginox

Reward: 3400z
Contract: 300z

Time: 50 min.
Area: Tundra

Subquest A: Slay 10 Giggi
Reward: 500z

Subquest B: Destroy 5 Gigginox Eggs
Reward: 500z

Gigginox is a hideous, cave-dwelling monster that can scale cave walls and
ceilings and emit poisonous gas from its body. Gigginox are also parent to
those annoying Giggi whelps that populate the cave areas in the Deserted
Island, Sandy Plains and Tundra zones.

This monster is weak against fire, so a weapon that deals fire damage is ideal
for this fight. The Peco Flint (a step up from the Plume Flint) is the best
such weapon available to you if you've been playing exclusively offline and
haven't unlocked the five-star tier of quests yet. Hammers are good against
Gigginox because they allow for more mobility than the Great Sword or Lance.
Though you can't block while using a Hammer, being able to block is not
important when facing Gigginox, as the poison it emits cannot be blocked.

Bring the usual 10 Mega Potions, some Raw Meat/Well-done Steaks and
Whetstones. You'll also want to bring a couple of Dung Bombs and 10 Antidotes.
To create a Dung Bomb, combine a Sap Plant with a Stone or Iron Ore to create
a Bomb Casing and then combine that Bomb Casing with Dung. Antidotes can be
purchased from the Market in Moga Village or created by combining Antidote
Herbs with Blue Mushrooms.

You may want to bring a trap as well. Make a basic Pitfall Trap by combining a
Spider Web with Ivy to make a Net and then combine the Net with a Trap Tool
(buyable at the Market) to make the trap. Alternatively, you can make a Shock
Trap by combining a Thunderbug with a Trap Tool. Though you can only hold one
of a trap type in your inventory, you can also carry with you the materials
for two more traps of that type and combine those materials in the field.

Remove the Map, First-aid Meds, Rations, Antidotes, Paintballs (if Cha-Cha
isn't wearing his Fluffy Mask), Hot Drinks and Torch from the Supply Box at
the beginning of the quest. Gigginox is in Area 5 to start, so make your way
there.

Upon entering Area 1, use a Hot Drink to raise your hunter's cold endurance. A
heightened cold endurance is necessary on the Tundra map in every area aside
from Base Camp. A cold hunter's stamina bar will deteriorate much more rapidly
than default, so be sure to down another Hot Drink when the effect of the
initial drink wears off.

The cave areas 4 and 5 are dark, which can make fighting Gigginox in either
area difficult. Upon entering area 4 or 5, it helps to use the Torch included
in the Supply Box to light a couple of the torches posted around the area.
Approach one of these torches with the Torch in your inventory unequipped and
press the A button when the item icon appears above your hunter's head to
light it. Alternatively, you can hold R with your Torch equipped and press the
A button.

If you enter Area 5 and Gigginox is nowhere to be seen, move on to Area 7,
which is accessible via the west-most passage at the north end of Area 5.

Against Hammers, Gigginox's weak spot is its head. Attack its neck, stomach,
legs and tail with a Hammer for considerable damage as well. Concentrate on
attacking its stomach if you're using a cutting weapon such as a Great Sword
or Lance. Gigginox's head, neck, legs back and tail are also vulnerable to
cutting weapons.

Compared to the other monsters you've faced thus far, Gigginox is nothing you
can't handle. The main issue when facing Gigginox is its excessive use of
poison. Though you may usually tough it out when poisoned by minor monsters in
the field, Gigginox's poison is especially potent and will greatly decrease
your hunter's health if you don't remedy it with an Antidote. All in all,
since the majority of Gigginox's attacks can be easily avoided, this a simple
fight as long as you play conservatively.

When the Gigginox stops, arches its back and slowly begins to rise onto its
hind legs, get out of the way! Gigginox will proceed to flop down onto its
stomach, spreading poisonous gas all around. If you are caught by this attack,
the gas will poison your hunter and knock him or her back. Use an Antidote as
soon as possible to minimize health loss.

The Gigginox's body slam attack won't always result in a cloud of poison. This
monster actually has two body slam attacks that share the same animation: one
poisonous and the other not. When differentiating the two, know that the
former attack's start up animation is slower than the latter's.

Gigginox can also spit poison from its mouth. When Gigginox takes two steps
back and rears its head, it will then shoot a poison projectile at the ground
several feet in front of it. As soon as Gigginox takes those two steps back,
roll or step to the side to avoid getting hit by the ensuing projectile. As
when facing any monster that has a projectile attack, do not allow the
Gigginox to face you when it's some distance away. Move in an arc to get
closer to your target rather than making a beeline for it. Steer clear of the
spot the poisonous projectile lands as well, as the projectile will leave some
temporary residue that will poison your hunter if he or she runs into it.

Avoid positioning your hunter in front of Gigginox when attacking it up close,
as there are a couple of close-range attacks it can perform and potentially
catch you off guard. One such attack is a charge forward where Gigginox pulls
back, raises its left wing up and charges straight ahead while expanding and
contracting its maw.

Another frontward attack to watch out for is its head whip, where the Gigginox
violently arcs its head to the side. This attack is difficult to avoid if
you're standing near Gigginox's head (even if not directly in front of it), so
keep to Gigginox's side if there isn't an opportunity to attack its head
safely.

As with any other monster, Gigginox will enter rage mode by producing a roar
that will cause your hunter to flinch if he or she is too close. The
Gigginox's skin turns black when it's enraged and its attacks become more
quick and aggressive. It's best to simply keep your distance from Gigginox
while it's enraged, as these bouts never last long.

Sticky pads on the Gigginox's feet allow it to scale cave walls and ceilings.
This makes manually controlling the camera during this fight essential. You'll
want to keep an eye on Gigginox while it's crawling around on the ceiling
above you, as there are a couple of damaging attacks it can hit you with while
up there. The most common attack Gigginox uses from the ceiling is its body
slam. Gigginox will hang from the ceiling by its tail before performing this
attack. Then, it will twist around and drop down onto its stomach a few feet
away.

Two other moves Gigginox can use while hanging from the ceiling by its tail
are its head whip. Here, Gigginox attempts to strike your hunter by whipping
its head from side to side. The other is the decidedly more damaging and
terrifying devour attack.

Gigginox's devour attack is reason enough to keep your distance when it's on
the ceiling. If your hunter is caught by this attack Gigginox will pin him or
her and continuously deal damage until you're able to break free. This attack
is much more of a problem if you're hunting solo. If you are hunting solo,
hopefully you brought a Dung Bomb or two. Normally while pinned by a monster
you would have to rotate the Left and Right Sticks to drain the bar that
appears at the bottom of the screen to break free. If you have a Dung Bomb in
your inventory, you can select it while pinned and throw it to dissuade the
Gigginox from continuing. This attack isn't much to worry about, however, as
it's easy to avoid if you're paying attention.

A sure fire way to avoid Gigginox's ceiling attacks is to simply keep your
distance while it's crawling around above you. Standing below Gigginox while
it's crawling on the ceiling is a definite hazard, so steer clear. Use the
Right Stick or D-pad (depending on the control scheme you have set) to keep
the camera focused on Gigginox while you run your hunter around the area.
Continue doing this until Gigginox drops back down to the cave floor. If
you're having trouble manually controlling the camera and sprinting at the
same time, you can just as well track Gigginox by keeping an eye on its
shadow, which should be visible even in an unlit Area 4 or 5.

To complete Subquest B you must destroy five Gigginox Eggs. Gigginox will
occasionally lay one of these eggs during the fight; you can destroy the egg
right after Gigginox lays it, but you may want to refrain from doing so until
you've completed Subquest A. Giggi will continuously spawn from a intact
Gigginox Egg, and since completing Subquest A requires you to kill five Giggi,
you may want to kill a few of them rather than smashing the egg right away.
The Gigginox you're facing is sure to lay several eggs during the fight, so
it's easy to complete these two subquests if that's your goal.

Be careful while Gigginox is laying an egg, as sometimes it will lay a
poisonous explosive that explodes and creates a cloud of poison-inducing gas.
To be safe, keep your distance while Gigginox is laying an egg to avoid taking
a hit.

As with any monster, the key to defeating Gigginox in good time is to seize
opportunities that allow you to safely get a couple of hits in on its weak
spot. If your hunter is wielding a Hammer, strike Gigginox's head whenever you
can to deal maximum damage. The best opportunities to attack Gigginox's head
are while it's laying an egg and right after. Another opportunity comes after
it performs a non-poisonous body slam and another while it's recovering
stamina by feeding at a bone pile in one of the cave areas.

If your hunter is wielding a Hammer and you're attacking Gigginox from the
back or side to avoid its frontward attacks, aim for its head when it turns
around to face your hunter. You can hit its head when it turns to face you at
least once or more if it flinches. If the Gigginox doesn't flinch on the
initial hit, dodge to the side to avoid taking damage.

With a cutting weapon such as a Lance or Great Sword, target Gigginox's
stomach, legs and head. Gigginox's stomach is most susceptible to cutting
damage and is an easy target, so focus your attention there (or on its legs)
rather than its head. Avoid targeting Gigginox's wings, as any weapon type
will deal minimal damage on this area.

When Gigginox leaves Area 5 it will then move between Areas 7, 4 and 2 for the
remainder of the battle. It seems to enter Area 2 only when it's close to
death. As per usual, Cha-Cha's Fluffy Mask will certainly come in handy, but
it isn't essential since Gigginox is quite easy to track.

Like most monsters Gigginox will limp when its health is low and move to
another area to rest. Keep after Gigginox if you spot it limping. It will most
likely return to Area 5 at this point. Continue attacking Gigginox until he
falls to complete the quest.

==============================================================================
...A Royal Rumble.....................................................(4S10)..
==============================================================================
Capture Quest: Capture a Rathian
Unlocked: Complete "Dragon Lady"

Reward: 5600z
Contract: 250z

Time: 50 min.
Area: Flooded Forest
Unstable Environment

Subquest A: Wound Rathian's head
Reward: 600z

Subquest B: Sever Rathian's tail
Reward: 600z

Another capture quest. This time, you're after a Rathian. You know the drill:
beat her until she's limping, lay down a trap, lure her onto said trap and hit
her with a couple of Tranq Bombs to finish the job.

The Supply Box for this quest holds an EZ Shock Trap, but it's always a good
idea to bring an extra trap with you on a capture quest to avoid blowing the
whole thing by setting your one and only trap at the wrong time. You can make
a basic Pitfall Trap by combining a Spider Web with Ivy to make a Net and then
combining the Net with a Trap Tool (buyable at the market) to make the trap.
You can make a Shock Trap by combining a Thunderbug with a Trap Tool.

At the start of the quest, be sure to remove the EZ Shock Trap and Tranq Bombs
from the Supply Box, as well as the Map, First-aid Meds, Rations, Antidotes
and Dung Bombs before setting out. Rathian is in Area 2 to start, so make your
way there.

Rathian tends to move between Areas 1, 2 and 7. She flies to Area 9 when low
on health. Aside from seeing her limp, her moving to Area 9 is a good
indication that she's ready to be captured. From Area 9, Rathian will soon fly
to Area 10 to sleep, but you might as well capture her in Area 9 because she
will stick around there for awhile.

If you've hit Rathian with a Paintball or have Cha-Cha equipped with his
Fluffy Mask, follow Rathian into Area 9, squash the Altaroth there and lay
down a trap. Lure Rathian onto the set trap and position yourself so the trap
is between you and her. When she sets off the trap, hit her with two Tranq
Bombs to capture her and complete the quest.

==============================================================================
...Poached Wyvern Eggs................................................(4S11)..
==============================================================================
Gathering Quest: Deliver 2 Wyvern Eggs
Unlocked: Complete "Dragon Lady"

Reward: 2000z
Contract: 200z

Time: 50 min.
Area: Deserted Island
Unstable Environment

Subquest A: Deliver 1 Wyvern Egg
Reward: 2000z

This is another egg hunt quest. Like the three-star herbivore egg hunt quest,
your task entails snatching eggs from a monster's nest and carrying them back
to camp. This time, however, you're after two Wyvern Eggs. Furthermore, this
quest takes place in the Deserted Island zone and includes one very angry
Rathian.

If you recall, egg hunts are a bit different from other gathering quests.
Though monster eggs are placed in your inventory when collected, your hunter
must literally carry each egg from the monster's nest back to Base Camp and
deposit them in the Delivery Box. Your hunter is also very vulnerable while
holding an egg. If an enemy hits you or your hunter's stamina reaches zero,
your hunter will drop and break the egg. Thus, while carrying an egg back to
camp, you'll have to sprint past the monsters in each area and avoid getting
hit -- all while keeping an eye on your hunter's stamina bar.

If you have the materials, consider crafting the Barroth armour set, as it
boasts the Marathon Runner skill, which significantly slows stamina depletion
while sprinting. This armour set and skill are far from necessary for
completing this quest, but if you're looking to upgrade your armour, the
Barroth set is a good choice. Just be sure to insert an Expert Jewel into one
of the slots on the armour to remove the Critical Eye -1 skill.

The Wyvern Eggs are in Area 8. Remove the Map, First-aid Meds and Rations from
the Supply Box before setting out. Use two Rations to max your hunter's
stamina bar and then make your way to Area 8. Kill the Jaggi in Area 8 and
then gather at the bones to pick up an egg.

Once your hunter is carrying a Wyvern Egg, exit back to Area 7. The best way
back to camp is straight across Area 7 to Area 6, through Area 6 to Area 5,
from Area 5 to Area 2 and then finally to Base Camp. With any luck, Rathian
won't bother you during your trip back to camp with the first egg, but expect
her on your way back with the second.

There are four Jaggi in Area 7. Just sprint straight past them, spin the
camera in front of your hunter and keep an eye on the Jaggi as you continue to
the exit. Swerve when necessary.

You face Giggi in Area 6. The only thing to look out for here is the Giggi
attached to the hill in the middle of the area. Get too close and this Giggi
will lunge and attach itself to your hunter, causing him or her to drop and
break the egg. To avoid this, sprint far to the left when you first enter the
area and make your way around to the exit into Area 5.

Three Jaggia occupy Area 5. Jaggia move a bit quicker than Jaggi, so you'll
most likely have to swerve to avoid getting hit. Spin the camera in front of
your hunter as you head for the exit to Area 2 and move to the side to avoid
the Jaggia's bites and hip checks.

There are four Jaggi in Area 2, but you just have to sprint past two to get to
Base Camp. Hug the wall to your left and spin the camera in front of your
hunter as you cross the final stretch. Once home, carry the egg to the
Delivery Box and press the A button to drop it in.

Now to do all of that once more. Use the same route back to camp as last time.
Rathian will likely trail after you this time around. She's easy enough to
avoid, however; just keep moving, dodging the enemies as you did before, and
she will likely not even land in any of the areas you're running through.

Get the second Wyvern Egg back to camp and drop it in the Delivery Box to
complete the quest.

==============================================================================
...URGENT: Fell the Lagiacrus!........................................(4S12)..
==============================================================================
Hunting Quest: Hunt a Lagiacrus
Unlocked: Complete "Dragon Lady"

Reward: 4200z
Contract: 400z

Time: 50 min.
Area: Deserted Island

Subquest A: Wound Lagiacrus's Chest
Reward: 600z

Subquest B: Deliver 1 Wyvern Tear
Reward: 1200z

Though you may have wiped the floor with the Lagiacrus in the Trial of the Sea
Dragon urgent quest, you'd be mistaken to conclude that this monster is
nothing but a pushover. This quest is quite different. This time, you're going
for the kill and the majority of the fight will take place underwater, where
Lagiacrus is in its element.

Hopefully by now you're comfortable controlling your character underwater
having fought the likes of Royal Ludroth and Gobul in previous quests. If
you're still having trouble adjusting to underwater combat, you may require
some practice before you're able to complete this quest. Try facing Royal
Ludroth and Gobul a few more times until you have the underwater controls down
pat.

For starters, the easiest weapon to use underwater is a Lance. The Lance
weapon type provides by far the best defence and its Dash attack can be used
offensively and as a means of getting you out of trouble. If you've been
playing solely offline, the best Lance available to you at this point is the
Rampart, which you can make by following the Iron Lance path.

As always, make sure you have some healing items in your inventory as well as
a decent supply of Whetstones before setting out. You can produce a Mega
Potion by combining a Herb and a Blue Mushroom to make a Potion and then
combining the Potion with Honey to make the Mega Potion. If you don't have
Honey to make the Mega Potions, regular old Potions will do.

Bring at least one Sonic Bomb if you're interested in completing Subquest B,
which requires you to deliver one Wyvern Tear to Base Camp before completing
the quest. Lagiacrus may drop a glittering spot if you throw a Sonic Bomb at
him while underwater. Gather at this spot for a chance to find a Wyvern Tear,
which you can then turn in at Base Camp to complete Subquest B. If you don't
have any Sonic Bombs in your Item Chest, you can create one by combining a
Screamer with Gunpowder. Screamers are common loot when hunting the Great
Jaggi or Qurupeco, and you can create Gunpowder by combining a Fire Herb with
a Nitroshroom.

Consider bringing a trap or two with you as well. Unlike Pitfall Traps, Shock
Traps can be set underwater. Make a Shock Trap by combining a Thunderbug with
a Trap Tool. You can bring a Pitfall Trap too for use on land if you wish;
create one by combining a Spider Web with Ivy to make a Net and then combine
the Net with a Trap Tool. Though you can only hold one of a trap type in your
inventory, you can also carry with you the materials for two more traps and
combine those materials in the field.

Lagiacrus is in Area 11 to start. There's a secret passage in Base Camp you
can use to jump right to Area 9, which will shorten your trek. Remove the Map,
First-aid Meds, Rations, EZ Flashbomb and Mini Oxygen Supplies from the Supply
Box, then walk down the steps straight across from the red Delivery Box and
dive into the water. Continue swimming north through the underwater passage to
reach Area 9.

From Area 9, make your way to Area 10 and then swim out to Area 11. Approach
Lagiacrus once in Area 11 and strike it a few times in the chest before it
emits a deafening roar. Before you consider it, do not attempt to lure
Lagiacrus to Area 10 and then onto land for an easier fight because although
it may follow you into Area 10, it won't follow you onto land and will remain
in the water indefinitely.

Keep an eye on the Oxygen Gauge on the left side of the screen while facing
Lagiacrus underwater. Because the Oxygen Gauge takes so long to deplete, it
can be easy to forget about. If your hunter is running low on oxygen, you have
a few options: take the time to surface, look for restorative bubbles on the
sea floor or use a Mini Oxygen Supply.

No matter the weapon type you're using, focus your attacks primarily on
Lagiacrus's chest, neck and head. Its chest is the most susceptible to cutting
and impact damage and also the easiest to hit when fighting him underwater, so
focus your attention there. Attack Lagiacrus's chest enough and you'll wound
it, satisfying Subquest A as well. Dark gashes will be visible on Lagiacrus's
chest once it's been wounded.

When attacking Lagiacrus underwater, there are two ideal ways you can position
your hunter: either just a bit to the left of Lagiacrus's right arm or just a
bit to the right of its left arm. Since Lagiacrus is quite easy to read even
underwater, you can avoid most of its attacks by simply dodging to the left or
right. A couple of its attacks, such as its vertical tail whip, will often
narrowly miss your hunter when it or she is positioned correctly. If you
position your hunter as described above, you'll be able to strike Lagiacrus's
chest with your Lance while giving yourself enough room to dodge an incoming
attack.

You really need to watch out for Lagiacrus's Thunder-based attacks when facing
him underwater. Not only are these attacks among the most damaging in its
arsenal, if hit by any of these attacks your hunter will also sustain a
potentially dangerous status ailment called Severe Thunderblight. A hunter
suffering from Thunderblight is much more likely to be stunned by a monster's
attack. This status ailment is bad news when facing Lagiacrus particularly
because its physical attacks deal enough damage alone, but adding a stun on
top of that will leave you vulnerable, likely resulting in an involuntary trip
back to Base Camp.

If you are stunned, you can reduce the amount of time your hunter spends in
this state by quickly rotating the Left Stick and tapping the A button. With
any luck the Lagiacrus will be distracted by Cha-Cha in the meantime. If you
manage to survive, swim away and consume a health item if need be before
getting back into the fight.

Lagiacrus has several Thunder-based attacks in its arsenal. The most common
such attack you'll see is the lightning projectile attack it uses both
underwater and on land. Luckily, this attack is easy to anticipate. When
Lagiacrus rears its head back and energy begins to form in its mouth, prepare
to dodge or swim to the side to avoid the projectile it will then fire
directly in front of it. The projectile travels fast, so raise your shield if
you don't think you'll have enough time to get out of the way. Lagiacrus will
often fire off two of these projectiles in a row, so always be ready for a
second one after avoiding the first.

Perhaps the Lagiacrus's most deadly attack is its electric shockwave. Before
Lagiacrus can use this attack, it must first store enough electricity in the
spikes on its back. Gathering this electricity requires Lagiacrus to perform a
charge move first. When performing this move, Lagiacrus will arch its back and
a field of electricity will appear around it. As soon as you see Lagiacrus
arch its back and electricity begin to appear, get out of there any way you
can. Dodging backward a couple of times should be enough to get you a safe
distance away. Though a hunter hit by this move won't take a huge amount of
damage, he or she will take on Severe Thunderblight. If you have a Sonic Bomb
handy, you can throw one at the charging Lagiacrus to disrupt it.

As soon the electricity around Lagiacrus dissipates, quickly move in (with the
Dash move if you're using a Lance) and you can get a few hits in.

After performing its electric charge move, the Lagiacrus will then begin
charging electricity in its spikes. The spikes on the Lagiacrus's back will
glow blue until it gathers enough energy and performs its electric shockwave
attack. As well, one of Lagiacrus's physical attacks gains a Thunder property
while its spikes are charging. This charged melee attack deals extra damage
and inflicts Severe Thunderblight, so be careful.

You have to be especially vigilant while Lagiacrus's spikes are glowing blue
because once it has gathered enough energy, it can then use its electric
shockwave attack, which deals a massive amount of damage, inflicts the Severe
Thunderblight status ailment and boasts considerable range to boot.

The attack begins with Lagiacrus arching its back, at which point electricity
will begin to gather around it. The Lagiacrus will then begin to writhe around
and a series of small, electric explosions will go off around it. A second
series of larger explosions will then ensue further out.  These explosions
can't be blocked, so they only way to avoid taking heavy damage here is to get
enough distance from Lagiacrus so you're out of range. The key here is to be
extra cautious while the spikes on Lagiacrus's back are glowing blue. As soon
as you spot Lagiacrus arching its back, get as far away as you can and watch
the light show from a safe distance. If you're wielding a Lance, use the Dash
Attack (by pressing the X or + button, depending on your controller
configuration) to get some distance.

Aside from its Thunder-based attacks, the rest of Lagiacrus's underwater
arsenal is pretty standard. Because Lagiacrus is quite big, its physical
attacks, though easy to see coming, can be difficult to avoid. This is where
the Lance weapon type shines once again. Make heavy use of your shield while
facing Lagiacrus underwater, as most of its physical attacks, as well as its
lightning projectiles, can be blocked with your hunting taking little to no
damage.

Recall that while underwater you can use the ZL and ZR buttons at the top of
your controller to quickly ascend and descend respectively. Using these
buttons can often get you out of the way of an incoming physical attack.
Because Lagiacrus is so easy to read, these buttons are especially useful if
you're using a weapon other than a Lance. Note that these buttons will only
work when your hunter is not moving, so if you want to quickly ascend or
descend, stop moving and press the appropriate button.

As with many of the other monsters you've faced thus far, the end of
Lagiacrus's tail can be cut by any melee weapon type other than a Hammer.
Doing so will lessen the effectiveness of the physical attacks that involve
the use of Lagiacrus's tail. You can also carve the severed end of the tail
for an additional monster part (including a chance of carving a Lagiacrus
Tail).

If you wish to cut Lagiacrus's tail for the extra carve, don't bother
attempting to do so while facing Lagiacrus underwater. Cutting Lagiacrus's
tail underwater requires far too much effort when hunting solo and you'd do
better to concentrate your attacks on Lagiacrus's chest as much as you can.
You can cut Lagiacrus's tail quickly once it has ventured onto land, so just
be patient if you're after that extra carve.

Keep up the fight underwater and Lagiacrus should eventually venture onto land
in Area 10. Lagiacrus's on-land move set is thoroughly underwhelming, so
there's nothing to worry about. This is your chance to cut Lagiacrus's tail if
you haven't already. If cutting Lagiacrus's tail is your goal, focus all of
your attention on its tail until you've cut it, as Lagiacrus won't stay on
land for long. Refrain from carving the severed tail until Lagiacrus is back
in the water to avoid putting yourself in unnecessary danger.

On land, when the Lagiacrus takes a step back and momentarily hunches over on
its hind legs, it will then slide forward. You won't take any damage from this
attack unless you are directly in front of it or near its front legs.
Immediately after this attack is a good opportunity to strike Lagiacrus's
tail. Note that if the spikes on Lagiacrus's back are glowing blue because it
charged while underwater, an electric field will appear around it as it slides
forward. This electric slide deals more damage and also inflicts Severe
Thunderblight, so you'll have to be more careful if the spikes on Lagiacrus's
back are glowing blue.

Lagiacrus's on-land tail whip is similar to the Royal Ludroth's, albeit more
deadly because the Lagiacrus is considerably larger. Lagiacrus first performs
a wide bite to one side and then whips its tail back around soon after. If
you're nearby Lagiacrus when starts to perform this attack, roll toward its
head to avoid being whipped by its tail. Cutting Lagiacrus's tail will
significantly reduce the effectiveness of this attack, making it much easier
to dodge.

Lagiacrus can use the same lightning projectile attack on land that it uses
underwater. Just like its underwater counterpart, this attack is easy to see
coming and thus nothing to worry about. When Lagiacrus rears its head back and
energy forms in its mouth, it will then spit the lightning projectile a few
paces in front of it. Simply sprint away or roll to the side to avoid being
hit.

Continue attacking Lagiacrus on land in Area 10 until it dives back into the
water. Follow it into the water after downing a healing item if necessary and
sharpening your weapon. By now the Lagiacrus should be limp-swimming to Area
11. If you're wielding a Lance, charge after it with the Dash Attack and try
to get a few more hits in before it can escape.

If Lagiacrus is close to death, you won't have to fight it in Area 11 very
long before it retreats to Area 12 to rest. Allow Lagiacrus to enter Area 12,
and wait outside in Area 11 for a few moments before heading in. If you've
waited long enough, Lagiacrus will be asleep, affording you some free hits. If
you do enter the cave and Lagiacrus isn't asleep, back out and wait a bit
longer before returning. If Cha-Cha is wearing the Fluffy Mask, give Cha-Cha
the signal (by first pressing the Select button to bring up the Hunter menu
and then pressing the Start button) when Lagiacrus flees into Area 12 and wait
until the icon on the map turns teal, indicating that Lagiacrus has gone to
sleep.

It can be difficult to fight Lagiacrus in the cramped space of Area 12, so
finish the job as quickly as you can. If you have a trap in your inventory,
set it next to the sleeping Lagiacrus to trap it and then continuously pummel
it until it dies or manages to break free.

=====================================================================|--------|
                           - Five-star Quests -                      | (OFL5) |
=====================================================================|--------|

You've slain the Lagiacrus, but the tremors haven't ceased. Something else
must be behind these quakes -- something even bigger than the Lagiacrus. Gulp.

Cha-Cha is gone but fear not, for he will return once you have completed the
"Heat Exhaustion" carry quest.

==============================================================================
...Best the Lava Beasts!..............................................(5S01)..
==============================================================================
Hunting Quest: Slay 7 Uroktor

Reward: 900z
Contract: 100z

Time: 50 min.
Area: Volcano

Subquest A: Slay 5 Rhenoplos
Reward: 600z

Uroktor are leviathans that dwell in the Volcano region. They appear to be the
juvenile form of the Agnaktor, a terrifying firebeast who you will become
acquainted with soon enough. Uroktor are small fries, though, and very easy to
kill. These guys are weak against the water, so bring a weapon that deals
water damage, such as the Cataclysm Sword.

Uroktor can burrow and tunnel underground. When underground, they can pop out
and attack targets on the surface. An orange spot will appear when an Uroktor
is about to rise up, so keep an eye out and just roll away or step to the side
to avoid taking damage. The Uroktor also has a projectile attack that can
inflict the Light Fireblight status ailment, which will gradually reduce the
target's health.

There are two Uroktor in Area 5, three in Area 6, four in Area 7 and four in
Area 10. Completing the subquest requires killing five Rhenoplos. There are
three Rhenoplos in Area 6 initially; kill them and three more will spawn. You
can also find Rhenoplos in Area 8.

Slay seven Uroktor to complete the quest. If you want to complete the
subquest, be sure to kill the five Rhenoplos before killing a seventh Uroktor.

==============================================================================
...Heat Exhaustion....................................................(5S02)..
==============================================================================
Gathering Quest: Deliver 2 Powderstones

Reward: 2500z
Contract: 250z

Time: 50 min.
Area: Volcano
Unstable Environment

Subquest A: Deliver 1 Powderstone
Reward: 2500z

Powderstone quests are essentially a hardcore version of the egg carry quests
you've completed so far. As with the eggs in the egg hunt quests, your hunter
must carry the Powderstone back to Base Camp without taking a hit or running
out of stamina. Because this quest takes place in the hazardous Volcano zone,
these Powderstones are hot, and so your hunter will continuously take a small
amount of damage while carrying one. This means there is more to worry about
than just dodging monsters: you have to make it back to Base Camp before the
extremely hot Powderstone completely drains your hunter's life bar!

To make matters worse, Powderstones explode when dropped and broken, dealing a
large amount of damage to anything caught in the blast. So if the extremely
hot Powderstone is about to kill your hunter, dropping it certainly won't do
you any good.

Cautions aside, this quest can be completed with ease given a little
preparation. You'll need the Loc Lac armour set, an Ancient Potion and some
Mega Dash Juice.

First on the list is the Loc Lac armour. The Loc Lac armour set is a three-
piece set consisting of the Loc Lac Shawl chest piece, the Loc Lac Kilt waist
piece, and the Loc Lac Boots legs piece. What makes this set so useful for
this quest is the Pro Transporter skill, which increases the speed at which
your hunter moves while carrying a heavy object (i.e., a Powderstone or Egg).
This set also boasts the Heat Cancel (Lo) and Recovery Speed +1 skills, which
are also useful here.

Crafting the Loc Lac armour set requires four Velvety Hides, four Altaroth
Stomachs, two Monster Fluids, three Jaggi Hides, five Jaggi Scales and 1500
zenni. Velvety Hides can be carved from Giggi, as well as Catfish or Jellyfish
if killed by a Fishing Harpoon. Altaroth Stomachs and Monster Fluid can be
carved from intact Altaroth corpses or received on the reward screen for some
quests, such as the two-star "Bug Hunt" quest.

Once you have the armour set, you just need one Ancient Potion and at least
two Mega Dash Juice. Consuming an Ancient Potion will max out the size of your
hunter's health and stamina bars. Using an Ancient Potion will allow your
hunter to hold on to the Powderstone for a much longer time before fainting.
The item combination for Ancient Potion is an Immunizer and a Kelbi Horn. To
get an Immunizer, combine a Catalyst with a Dragon Toadstool. To make a
Catalyst, combine a Bitterbug with Honey.

Mega Dash Juice temporarily halts stamina depletion, which is useful here for
obvious reasons. Combine Dash Extract with a Well-done Steak to make Mega Dash
Juice. Make at least two for this quest. Dash Extract can be carved from the
Royal Ludroth or received at the rewards screen after hunting or capturing
him.

You're ready to depart once your hunter is wearing the Loc Lac armour set and
you have one Ancient Potion and at least two Mega Dash Juice in your
inventory. Remove the Map and Cool Drinks from the Supply Box and make your
way to Area 10. The Heat Cancel (Lo) skill is only effective outside of Areas
9 and 10, so down a Cool Drink once you reach Area 9.

Kill the four Uroktor in Area 10 before doing anything else. When the area is
clear, use the Ancient Potion and one Mega Dash Juice and then gather at the
spot near the bones between the two mining spots at the south end of the area
to pick up a Powderstone.

The route to take back to camp once out of Area 9 is through Area 8 to Area 5,
then through to Area 3, Area 1 and finally to Base Camp. There is a chance you
will encounter a Uragaan on your way back to camp. If you do, try your best to
move around him. Sprint as widely around him as you can because his roar will
cause your hunter to flinch and drop the Powderstone if you are too close.

Because you used Mega Dash Juice, you can sprint without worry of running out
of stamina, so keep the R button held down at all times. Exit to Area 9 and
make your way through to Area 8. There are some Melynx in Area 8, but they are
easy enough to avoid with the Pro Transporter skill. Cross Area 8 to Area 5.
There are Rhenoplos in Area 5; just sprint right past them  and enter Area 3.
Areas 3 and 1 are clear for the first trip, so continue on to Base Camp and
drop the first Powderstone in the Delivery Box.

The trip back with the second Powderstone is a bit different. There are now
Uroktor in Area 5, Bnahabra in Area 3 and Altaroth in Area 1. You should have
no trouble swerving past these enemies with the Pro Transporter skill. Just
hope you don't run into Uragaan.

Make it to Base Camp with the second Powderstone and drop it in the Delivery
Box to complete the quest.

==============================================================================
...The Lord of the Seas...............................................(5S03)..
==============================================================================
Capture Quest: Capture a Lagiacrus

Reward: 7200z
Contract: 400z

Time: 50 min.
Area: Flooded Forest
Unstable Environment

Subquest A: Wound Lagiacrus' chest
Reward: 600z

Subquest B: Sever Lagiacrus' tail
Reward: 600z

You've killed a Lagiacrus and now you're going to catch one. You know the
drill: attack the Lagiacrus until it's limping, lay down a trap, lure the
Lagiacrus onto said trap (or catch it while it's sleeping) and hit it with a
couple of Tranq Bombs to make the catch.

The Supply Box for this quest holds an EZ Shock Trap, but it's always a good
idea to bring an extra trap with you on a capture quest to avoid blowing the
whole thing by setting your one and only trap at the wrong time. You can make
a basic Pitfall Trap by combining a Spider Web with Ivy to make a Net and then
combining the Net with a Trap Tool (buyable at the market) to make the trap.
You can also make a Shock Trap by combining a Thunderbug with a Trap Tool.

Once in the quest, remove the Map, First-aid Meds, Rations, EZ Shock Trap and
Tranq Bombs from the Supply Box. There's a shortcut in the Flooded Forest base
camp you can use to instantly jump to Area 6. Lagiacrus just so happens to
spawn in Area 6 for this quest, so you'll want to make use of this shortcut
here. To jump straight to Area 6, head to the north end of camp, dive into the
water there and continue swimming north until you reach the exit.

If Lagiacrus isn't in Area 6 when you get there, check for it in nearby Area
5. Lagiacrus will most likely move between areas 5 and 6 for the better part
of this quest, moving to Area 8 once you've weakened it significantly.

Lagiacrus will limp (or "limp swim") when it's ripe for capture. Remember that
you're goal here is not to kill the Lagiacrus but to capture it, so cease
attacking as soon as you spot it limping.

An easy way to catch Lagiacrus is to trap it while it's sleeping. When
weakened, Lagiacrus will move to Area 8 to rest and regain some health. Wait
outside of Area 8 before following Lagiacrus to give it time to fall asleep.
Don't wait too long - just 60 seconds or so. You can determine if Lagiacrus is
asleep if Cha-Cha is wearing his Fluffy Mask. To do so, give Cha-Cha the
signal (by pressing the Select button to bring up the Hunter menu and then
pressing the Start button) to mark the Lagiacrus on your map in the top-right
corner of the screen. If the monster symbol in Area 8 is teal, this means
Lagiacrus is sleeping.

Enter Area 8 once you've determined Lagiacrus is sleeping and approach its
location on land. Sprint over to the sleeping Lagiacrus, set the EZ Shock Trap
right next to it, and then hit Lagiacrus with two Tranq Bombs to make the
catch.

==============================================================================
...Harvest Tour: Tundra...............................................(5S04)..
==============================================================================
Gathering Quest: Deliver a Paw Pass Ticket

Reward: 15z
Contract: 0z

Time: 50 min.
Area: Tundra
Unstable Environment

Completing this quest is simple: wait five minutes for a Paw Pass Ticket to
appear in the Supply Box, remove this ticket from the Supply Box and then
deposit it in the Delivery Box. You can use the 50 minutes given for this
quest to gather materials. There are mining spots in Areas 4, 5 and 7.

The only supplies in the Supply Box at the start of this quest are a Map and a
Torch, so bring Hot Drinks and a BBQ and Raw Meat or steaks for stamina.

==============================================================================
...The Wrath of Rathalos..............................................(5S05)..
==============================================================================
Hunting Quest: Hunt a Rathalos
Unlock: Complete "Heat Exhaustion" and the "Ancient Mask" Villager Request.

Reward: 4800z
Contract: 450z

Time: 50 min.
Area: Volcano

Subquest A: Sever Rathalos' tail
Reward: 800z

Subquest B: Deliver 1 Wyvern Tear
Reward: 1200z

If you've played a Monster Hunter game before, you know Rathalos. He is the
large, red wyvern whose likeness graces the packaging of both the original
Monster Hunter on the PlayStation 2 and Monster Hunter Freedom on the PSP.

You'll notice that this series staple looks a lot like Rathian, but you would
be mistaken to pass him off as nothing more than Rathian with a colour swap
and some minor physical differences. For one, Rathalos's move set and
behaviour differ significantly from Rathian's. Furthermore, Rathalos hits
harder and has more health than his female counterpart, making him a more
formidable foe.

Rathalos hits hard, so before setting out on this quest it would be wise to
invest in some quality armour. The Barroth armour set is a good choice, as the
materials needed to craft it are easy enough to gather. If you go with the
Barroth set, just be sure to insert an Expert Jewel in one of the slots on the
armour to remove the Critical Eye -1 skill. Another option is the Rathian
armour set, but you'll have to be lucky enough to get a Rathian Plate to be
able to craft the full thing. The Earplugs skill, which can be added to the
Rathian set by slotting two Earplug Jewels, would be especially useful here
and against almost any other boss monster.

As for a weapon, go with a Hammer or a Great Sword, although a Lance is also
acceptable. The Peco Flint is a good choice for a Hammer. For a Great Sword,
go with the Cataclysm Sword (follow the Ludroth Bone Sword path) or Sieglinde
(start with Giant Jawblade, upgrade to Golem Blade, Golem Blade+, Valkyrie
Blade and then Sieglinde), although you'll need a Rathian Plate for that one.
If you're lancing, get the Acrus Lance (upgrade from Knight Lance in the Iron
Lance path) because Rathalos is weak against Lightning.

Bring the usual 10 Mega Potions, some Raw Meat/Well-done Steaks and
Whetstones. You'll also want a couple of Dung Bombs and some Antidotes. To
create a Dung Bomb, first combine a Sap Plant with a Stone or Iron Ore to
create a Bomb Casing, then combine that Bomb Casing with Dung. Antidotes can
be purchased from the market in Moga Village or created by combining Antidote
Herbs with Blue Mushrooms.

Fighting Rathalos can be somewhat aggravating because he spends much of his
time in the air. As such, Rathalos hunts can run long. This makes bringing
stamina items such as Well-done Steaks all the more necessary.

Cha-Cha's Fluffy Mask is invaluable when facing Rathalos, as his movement
between areas is very unpredictable.

Remove the Map, First-aid Meds, Rations, Antidotes, Paintballs (if Cha-Cha
isn't wearing his Fluffy Mask) and EZ Flash Bomb from the Supply Box at the
beginning of the quest.  Take the time now to cook up some steaks if all
you're carrying is Raw Meat.

If this is your first time attempting this quest, head to Area 8 to watch a
short cutscene introducing Rathalos. Otherwise, Rathalos spawns in Area 3. He
always flies to Area 4 at the start of the quest, so make your way to Area 4
if you've already seen the video.

Although Rathalos and Rathian are two very different wyverns, they do share
some unmistakable similarities. Like Rathian, Rathalos's weak spot is his
head, which is low to the ground and thus quite easy to get at. Trouble is,
positioning yourself in front of Rathalos is not the wisest idea, as doing so
leaves you vulnerable to his trample and unpredictable rising fireball attack.
There are still opportunities to get some quality hits in on Rathalos's head;
it's imperative that you capitalize on these opportunities when they arise if
you have any hopes of ending this fight in a reasonable amount of time.

Rathalos's most devastating attack is his rising fireball. In this attack,
Rathalos simultaneously flaps his wings and spits a large fireball at the
ground a few feet in front of him, hopping back and ending the attack hovering
in the air. Hunters hit by this fireball will not only sustain massive damage,
but also the Light or Severe Fireblight status ailment, depending on whether
it was a direct hit or just splash damage. The Fireblight status ailment will
gradually reduce your hunter's health, but can be cured by either rolling
three to four times or by rolling once in water (which is only possible in
Area 4). Like Rathian's cluster bomb attack, this fireball leaves behind a
burning patch where it hit, which will damage and afflict your hunter with
Fireblight if you run into it.

Know that Rathalos will always use this attack right after he becomes enraged
(indicated by his flinch-inducing roar). This is especially dangerous because
the time it takes for your hunter's ear cover animation to finish and for
Rathalos to finish roaring and perform this attack do not sync up. This means
if you find yourself in front of Rathalos when he enters rage mode and your
hunter flinches, you won't be able to get out of the way before Rathalos spits
the fireball, likely earning your hunter a trip back to Base Camp. This is
where the Earplugs skill, which prevents your hunter from flinching when in
range of a deafening roar, is especially valuable.

The best way to avoid being scorched by this attack is to play conservatively.
When at Rathalos's head, don't just hammer the attack button; keep an eye on
Rathalos and if you notice him begin to lift his head to roar, block or roll
to the side. If you manage to block his roar, you'll have enough time to roll
out of way. If you manage to roll, your hunter will still flinch if you don't
have the Earplugs skill, but a half-roll to the side might just be enough to
get you out of the way. Rathalos spits the fireball at the ground straight in
front of him after entering rage mode, so you needn't worry about him angling
toward you once you're out of the way.

Keep in mind that this rising fireball attack isn't reserved for when Rathalos
enters rage mode. He can use this attack whenever provided he has the stamina,
so avoid standing directly in front of him for extended periods of time. As
with Rathian, there are several openings you can take advantage of to get a
few hits in on Rathalos's head while remaining relatively safe.

As Rathalos spends much of his time in the air, it comes as no surprise that
he boasts an arsenal of damaging aerial attacks. While hovering, Rathalos can
spit fireballs at the ground, glide across the area or swoop down for a pin.
All of these attacks are easily avoidable as long as you keep from being in
front of Rathalos while he is hovering. Much as you would when facing Rathian,
sprint or roll to keep at Rathalos's side as he turns to face you while
hovering. This often leaves him vulnerable when he chooses to spit a fireball
down and you're already at his side.

Rathalos's deadliest aerial attack comes when he is way up in the air and well
out of reach of melee weapons. In this attack, Rathalos raises his claws,
swoops down and scratches at his target, inflicting a potent poison if
successful. There is also a high probability that this attack will render your
hunter momentarily stunned, leaving him or her open to a subsequent attack.
Rathalos seems to almost home in on his target when performing this move,
which can make it difficult to dodge.

The best thing to do while Rathalos is flying out of reach is to sheath your
weapon and sprint around the area, keeping the camera manually focused on
Rathalos at all times. While panic running (the kind of running your hunter
does while a large monster is behind him or her), you can perform a dive
instead of a roll. This dive is the best way to avoid this particular attack.
When you notice Rathalos turn to face you and raise his claws up, be ready to
dive out of the way just as he swoops down. Your hunter is invincible while
diving, so as long as you're paying attention you can avoid taking damage. If
you are hit by this attack, be sure to down an Antidote to cure the poison. If
your hunter becomes stunned, rotate the Left Stick to shake them out of it.

While on the ground, Rathalos can use the standard tail whip, bite and trample
attacks. Rathalos has a fireball attack similar to Rathian's in which he
stands on the spot, lifts his head and spits out a fireball. Unlike Rathian,
however, Rathalos always spits a single fireball directly in front of him.
This fireball can be dodged with one roll, making this is a good opportunity
to move in and strike Rathalos's head a couple of times -- more if he
staggers.

As with many of the other large monsters you have faced, the end of Rathalos's
tail can be severed by a cutting weapon, significantly reducing the
effectiveness of his tail whip attack, giving you an additional carve and, in
this case, completing a subquest. Rathalos's tail is of considerable length
and wraps around his side when he whips it, so it's best roll into him rather
than to the side to avoid being clipped by his tail when it comes around.
Rathalos always swings his tail twice during a single tail whip but may chain
two or more tail whips in a row, especially while enraged.

Rathalos's trample is another reason to avoid standing directly in front of
him while attacking. If you must stand in front of him, such as to get at his
head, always roll to the side after getting a few hits in to avoid being
trampled. If hit by one of Rathalos's legs when he charges, your hunter will
take damage and be knocked back. As such, avoid standing in front of either
one of his legs while attacking.

Wondering what those Dung Bombs are for? Monster pinning is a new mechanic
introduced in Monster Hunter Tri in which a monster pins your hunter to the
ground and continuously deals damage until you manage to wrestle free. This
can be a problem if you're hunting solo. . Normally while pinned you would
have to rotate the Left and Right Sticks to drain the bar that appears at the
bottom of the screen to break free. If you have a Dung Bomb in your inventory,
however, you can select it while pinned and throw it at the monster to force
them off. Rathalos's clawing move while hovering will go into a pin if it
hits, so be ready.

The best time to hit Rathalos's head is while he is low on stamina. When low
on stamina, indicated by occasional sluggish movement and a drooling mouth,
Rathalos's fireball attacks will frequently fail, allowing you to attack his
head without worry of being blasted by his unpredictable rising fireball move.
Keep in mind that this holds true only when Rathalos is not in rage mode.
Rathalos also seems to charge more while low on stamina, so avoid standing in
front of his legs.

It is possible to knock Rathalos out of the air if you attack his legs or tail
while he's hovering. Accomplishing this is easier with some weapons types than
it is with others. When knocked out of the air, Rathalos will fall to the
ground and flail around for a few seconds, giving you an opportunity to strike
his head. Be sure you're attacking him from the side while he is hovering to
avoid being hit if he swoops. Similarly, attack Rathalos's legs enough while
he is grounded and he will fall on his side and flail around for a few
seconds. Take the opportunity to damage his head further should this occur.

Another opportunity to hit Rathalos's head is while he is feeding on an
Aptonoth to recover stamina. When low on stamina, Rathalos will fly to an area
with Aptonoth, swoop down on one and feed to recover stamina. If you follow
Rathalos into this area and are right there while he's feeding, stand right in
front of him and continuously swing at his head until he dismounts. It's
easiest to hit his head with a Great Sword or Lance while he's feeding.

Completing Subquest B requires depositing one Wyvern Tear into the Delivery
Box at Base Camp before completing the main quest. Rathalos may drop a Wyvern
Tear while feeding on an Aptonoth to recover stamina. Gather at the glittering
spot Rathalos leaves behind when he feeds for a chance to find a Wyvern Tear.

Rathalos will attempt to fly to Area 6 to sleep when his health is low. If
Cha-Cha is wearing the Fluffy Mask and you notice Rathalos fly to Area 6, give
Cha-Cha the signal (by first pressing the Select button to bring up the Hunter
menu and then pressing the Start button) and wait until Rathalos's icon on the
map turns light blue, indicating that he has gone to sleep. Enter Area 6 where
he is sleeping and wake him with a charged Great Sword slash or, if you're
using a hammer, a fully-charged Windup Smash to the head.

Continue attacking Rathalos until he falls or capture him to complete the
quest.

==============================================================================
...A Bard's Tale......................................................(5S06)..
==============================================================================
Hunting Quest: Hunt a Barioth
Unlock: Complete "Heat Exhaustion" and the "Ancient Mask" Villager Request

Reward: 4800z
Contract: 450z

Time: 50 min.
Area: Tundra

Subquest A: Wound 1 of Barioth's wings
Reward: 800z

Subquest B: Pitfall Trap Barioth
Reward: 400z

Barioth (not to be confused with the brute wyvern Barroth) is a flying wyvern
with a snowy white pelt, amber tusks and piercing blue eyes that glow red when
it's enraged. Barrioth's erratic and unpredictable attack pattern make it a
tough fight for even a seasoned hunter, so you'd best prepare well.

Surprisingly, one of the best weapon types against Barioth is the good old
Sword & Shield. The fast attack speed of this weapon type and the ability jog,
roll and use items with the sword and shield out make it very effective
against this quick and brutal wyvern. Not just any Sword & Shield will do,
however. Barioth is weakest against Fire, so if you've been playing solely
offline by far the best Sword & Shield available to you at this point is the
Djinn. This weapon has a raw attack power of 196 and boasts 330 Fire elemental
damage as well as considerable sharpness. Only the Blazing Falchion (268 raw
power and 440 Fire damage) would be a better choice, but to craft that you
would need materials only available from higher-tier quests in the online
mode.

Crafting the Djinn Sword & Shield requires Rathalos parts. This monster is
featured in "The Wrath of Rathalos" quest, so replay that quest a few times
until you've managed to gather the required materials. Specifically, you'll
need five Rathalos Shells, three Flame Sacs and two Rath Marrow as well as
17,240z.

The weapon path to the Djinn begins with the Bone Kris. Upgrade to Bone Kris+,
Bone Tomahawk, then to Qurupeco Chopper and finally the Djinn. The upgrade
from Bone Tomahawk to Qurupeco Chopper requires three Flintstones, so you may
have to hunt Qurupeco a few times as well before you're ready for Barioth.
Flintstones are a common reward at the end of the "Trapping a Trickster"
three-star capture quest if Qurupeco's wing flints are broken, so replay this
quest a few times and focus your attacks on the Qurupeco's wings until the
flints break off.

If you really can't stand using a Sword & Shield, another weapon available to
you is the Rathalos Firesword (672 raw power and 420 Fire elemental damage). A
Great Sword isn't the best against Barioth, but if you feel confident enough
with one, the Rathalos Firesword is an option. The weapon path to this Great
Sword starts with the Bone Blade. Upgrade to Bone Blade+, Jawblade, Giant
Jawblade, Golem Blade, Red Wing and then finally to Rathalos Firesword.
Crafting this weapon requires a lot of Rathalos parts and quite a bit of
zenni, so be ready to hunt Rathalos a few times if you plan to go this route.

Once you've crafted a suitable weapon, there are a few more preparations to
take before setting out. To start, make sure you have the usual 10 Mega
Potions and a decent supply of Whetstones in your inventory. You'll be
provided two Hot Drinks in the Supply Box once in the quest, but you may want
to bring a couple extra. If you happen to have any Icethaw Pellets (which can
be mined in the Sandy Plains zone), bring those along too. As well, be sure to
equip Cha-Cha with the Fluffy Mask if you haven't already.

You'll also need a Pitfall Trap, at least two Barrel Bomb Ls and at least one
Barrel Bomb S. You can make the Pitfall Trap by combining a Spider Web with
Ivy to make a Net and then combining the Net with a Trap Tool (buyable at the
market) to make the trap. You can purchase the barrel bombs at the market in
Moga Village.

If you haven't made use of traps in previous quests, you'll certainly want to
for this one. Reason being, you can use the Pitfall Trap and Barrel Bombs to
wound one of Barioth's wings right at the start of the quest, completing both
Subquest A and Subquest B in the process. Even if you don't care about
completing these subquests, breaking one of Barioth's wings early will make
this fight considerably easier. When Barioth's wing is wounded, there's a
chance it will lose balance and stumble, giving you an opening to attack.
Wounding both of Barioth's wings is even better, but wounding one with a
Pitfall Trap and Barrel Bombs is a start.

Once in the quest, remove the Map, First-aid Meds, Rations, Hot Drinks,
Cleansers and Torch from the Supply Box. If this is your first time attempting
this quest, Barioth will be waiting in Area 2. If you've already attempted
this quest and have seen Barioth's introductory cutscene, Barioth will start
in Area 6. Either way, head straight for Area 2 once you have everything you
need from the Supply Box.

Remember to use a Hot Drink on your way to Area 2, as heightened cold
endurance is necessary on the Tundra map in every area aside from Base Camp. A
cold hunter's stamina bar will deteriorate much more rapidly than default.

Upon entering Area 2, kill the two Baggi at the east end of the area. When
Barioth starts in Area 6, within three minutes it will fly to either Area 2 or
Area 7. Signal Cha-Cha by pressing the Select button to bring up the Hunter
menu and then pressing the Start button to mark Barioth's location on your
map. Watch where it flies; remain in Area 2 if Barioth is on its way there,
otherwise head to Area 7.

Before Barioth touches down, set your Pitfall Trap a few feet away. Once
Barioth has spotted your hunter and lets out a deafening roar, start trying to
lure Barioth onto the trap. Position yourself so your hunter and Barioth are
standing on opposite sides of the trap and with any luck you'll soon make a
catch.

As soon as Barioth is caught in the Pitfall Trap, move in and set two Barrel
Bomb Ls right below the spikes on the outside of either one of its wings. With
the Barrel Bomb Ls in place, quickly set a Barrel Bomb S at the same spot and
then sprint away to avoid getting caught in the explosion. If you set the
Barrel Bombs correctly and in good time, the explosion will wound the wing. As
soon as the bombs go off, leap in with your Sword & Shield and you may be able
to strike Barioth once or twice before it escapes.

Complete Subquest B and a Pitfall Trap, along with some First-aid Meds,
Rations and Hot Drinks, will appear in the Supply Box back at Base Camp. Be
sure to take the Pitfall Trap and other items (including the Sub A supplies if
you managed to wound Barioth's wing) if you ever make a trip back to camp
(voluntarily or otherwise).

Move in and start attacking once Barioth has broken free. Attacking Barioth's
head will deal the most damage, but putting yourself in front of Barioth is
not the best idea. As such, focus most of your attacks on Barioth's stomach
and tail. These areas are quite easy to get at with a Sword & Shield and
you'll still deal decent damage. Of course, if you see an opportunity to get a
few hits on Barioth's head, go for it, but quickly roll or sprint away to
avoid retaliation. Try your best to wound its intact wing as well, as doing so
will make Barioth more likely to stumble.

Barioth's move set includes several fast, damaging attacks that can be
difficult to evade. If you're using a weapon other than a Sword & Shield, you
may find yourself having to block strings of Barioth's attacks before you can
get in an attack of your own. This is why the Sword & Shield shines in this
fight, as you can jump in, pull off a quick combo and then roll or sprint
around Barioth to avoid its attacks rather than playing overly defensive. Do
use your shield if necessary, but blocking excessively can really drag out
this fight.

It's best to stick close to Barioth and attack it from behind or the side.
This way you can avoid most of Barioth's lunge attacks, which are among its
most damaging. Avoid standing in front of Barioth's wings in this regard.

Keep an eye on Barioth as it jumps around the area, as it will often attack
with a lunge immediately after. Barioth's lunges can be difficult to evade, so
block with your shield if necessary. Keep your distance from Barioth while
it's hovering too, as it can drop onto your hunter and inflict heavy damage.

Watch out for Barioth's projectile attack. Barioth can use this attack while
hovering or on the ground, but luckily both attacks are easy to anticipate and
subsequently avoid. In both cases, Barioth rears its head back and then spits
out an icy whirlwind a few feet in front of it. You can block these
projectiles, so use your shield if you don't think you'll be able to get out
of the way. If your hunter takes damage from this attack, he or she will be
afflicted with the Snowman status ailment.

The Snowman status effect is similar to the Muddy status effect caused by
Barroth's area attacks, but a hunter afflicted with Snowman becomes encased in
a ball of snow rather than hardened mud. To be rid of this ailment, either
rapidly rotate the Left Stick to break free or use a Cleanser. Snowman will
disappear normally over time, but rotating the Left Stick speeds up the
process and Cleanser will dissipate the snow immediately. Be careful when
using Cleanser because your hunter will perform a brief animation afterwards;
ensure Barioth isn't staring you down before using it.

Once you've suffered through the Snowman status effect your hunter will take
on Severe Iceblight, which is arguably the most irritating status ailment in
the game. While suffering from Iceblight, a hunter's stamina will deplete more
rapidly and will refill more slowly. This status ailment is particularly
dangerous against the lighting-fast Barrioth, as you may find yourself out of
stamina and unable to sprint or block. Like every status ailment, Iceblight
will disappear by itself over time; however you can cure it instantly with an
Icethaw Pellet.

The best opportunities to deal damage to Barioth occur while it's low on
stamina, indicated by its sluggish movement and drooling mouth. Barioth will
fail when using its whirlwind projectile attack while its stamina is low,
giving you a chance to move in and damage its head. Be careful though, as
Barioth can still use its projectile attack if it enters rage mode while low
on stamina.

Barioth will attempt to restore its stamina by feeding on the Popos in Area 2
or 3. If Barioth is low on stamina and it's flying to a new area, get after it
quickly and you might be able to catch it feeding. Move in quickly and you may
be able to pull off one or two combos before it's finished.

As with most monsters, you can cut Barioth's tail for an extra carve and to
lessen the effectiveness of its tail whip attack. Barioth will often pause for
a moment between attacks, allowing you to easily reach and damage its tail.
You can also break Barioth's tusks by attacking its head. Break Barioth's
tusks and you'll receive Amber Tusks on the reward screen at the end of the
quest.

If Barioth ventures into Area 4, use the Torch provided in the Supply Box to
light the torch posted at the north or south end of the cave. To light one of
these torches, with the Torch in your inventory unequipped, approach the torch
and press the A button when the item icon appears above your hunter's head.
Alternatively, you can hold R with your Torch equipped and press the A button.

When Barioth is close to death, it will begin to limp and eventually make its
way to Area 6 to sleep. It may stop in another area on its way to Area 6, but
you won't have to fight it there for long. If Barioth manages to reach Area 6,
wait a bit before entering the area so it can go to sleep. Give Cha-Cha the
signal (assuming he's wearing the Fluffy Mask) to mark Barioth on the map.
Wait until the icon turns teal, indicating that Barioth is resting, before
entering Area 6.

Barioth will be resting on the high ground in Area 6. You can climb up to
Barioth using the ledges on the side of the platform. If you have a Pitfall
Trap in your inventory, you may as well use it here, but it won't be nearly as
effective as the first trap you used.

Finish off Barioth to complete the quest.

==============================================================================
...The Horned Dragon..................................................(5S07)..
==============================================================================
Hunting Quest: Hunt a Diablos
Unlock: Complete "Heat Exhaustion" and the "Ancient Mask" Villager Request

Reward: 5600z
Contract: 550z

Time: 50 min.
Area: Sandy Plains

Subquest A: Break both Diablos's horns
Reward: 100z

Subquest B: Sonic Bomb Diablos mid-dig
Reward: 500z

Diablos is one of the three boss monsters returning from the original Monster
Hunter (joined by Rathian and Rathalos). This two-horned wyvern can burrow
underground and re-emerge at will. Its brutal attacks pack a powerful punch,
so don't expect this hunt to be a cakewalk even if you've conquered Diablos in
past games.

As many of Diablos's attacks are quick and powerful, it's best to go with a
weapon type that will allow you to block. In this case, either a Lance or
Great Sword is a good choice. Diablos is weakest against Ice elemental damage,
so the Tusk Lance+ (322 raw power, 310 Ice elemental damage) is the ideal
Lance. You'll need to hunt Barioth a few times to gather the materials
required to craft this weapon, but it will certainly get the job done. Follow
the Iron Lance path to Rampart+ to upgrade to Tusk Lance. As there aren't any
Great Swords that deal Ice elemental damage, go with a Great Sword that has a
high raw power instead such as the Sieglinde (720 raw power, 320 Poison) or
the Rathalos Firesword (672 raw power, 420 fire damage) if you choose to use
this weapon type.

One item that is invaluable when facing Diablos is the Sonic Bomb. You can
throw a Sonic Bomb at Diablos just after it burrows underground to trap it for
a short period of time. In this effect, Sonic Bombs act just like Pitfall
Traps, but don't seem to diminish in effectiveness the more they're used. As
such, you'll want to bring a full supply of Sonic Bombs with you. The Supply
Box for this quest contains two Sonic Bombs and you can hold 10 total in your
inventory, so bring eight. Do note that Sonic Bombs won't have an effect while
Diablos is in rage mode.

You can create a Sonic Bomb by combining Gunpowder with a Screamer. Combine a
Fire Herb with a Nitroshroom to get Gunpowder. Screamers are common on the
reward screen after a Qurupeco or Great Jaggi hunt.

It's worth bringing a Pitfall Trap to this fight as well. You can create a
Pitfall Trap by combining a Spider Web with Ivy to make a Net and then
combining the Net with a Trap Tool (buyable at the market) to make the trap.
Additionally, you could bring two Barrel Bomb Ls and one Barrel Bomb S for use
with the Pitfall Trap. You can purchase the barrel bombs at the market in Moga
Village.

As well as 8 Sonic Bombs and a Pitfall Trap, bring the usual 10 Mega Potions,
a decent supply of Whetstones and some extra Cool Drinks or Hot Drinks (Cool
Drinks if you'll be hunting in daylight and Hot Drinks if at night). Once in
the quest, remove the Map, Rations, First-aid Meds, Cool Drinks or Hot Drinks,
Paintballs (if you don't have Cha-Cha equipped with his Fluffy Mask) and Sonic
Bombs from the Supply Box before setting out.

If this is your first time attempting this quest, Diablos will start in Area
9. After that, Diablos will still spawn in Area 9 but will move into Area 8
shortly after the quest starts, so make your way to Area 8 if you've already
seen Diablos's introductory video.

When in the desert areas -- Areas 8, 9 and 10 -- you'll need to drink either a
Cool Drink or a Hot Drink to counteract the negative effect caused by the
extreme heat or extreme cold in the environment. If it's night, drink a Hot
Drink to keep warm. A cold hunter's stamina bar deteriorates more rapidly than
default. If it's day, drink a Cool Drink to increase your hunter's heat
resistance. An overheated hunter will gradually lose health.

Focus the bulk of your attacks on Diablos's chest, stomach and the underside
of the base of its tail. The safest way to attack Diablos is by positioning
your hunter behind its legs and striking at its stomach and the underside of
its tail. You can sever Diablos's tail if you're using a melee weapon other
than a Hammer. Severing Diablos's tail will greatly reduce the effectiveness
of its tail whips and will also grant you an extra carve. Just be sure to wait
until Diablos moves to another area before carving the severed tail.

Break both of Diablos's horns for a high chance of receiving a Twisted Horn on
the reward screen. You may also receive a Majestic Horn, but this item is much
rarer. The only way to obtain either of these items is to break both of
Diablos's horns during the course of the hunt, which you can accomplish by
striking Diablos's face enough to break both. Breaking both of Diablos's horns
is also required to complete Subquest A.

You may want to leave at least one of Diablos's horns intact until nearer to
the end of the hunt, as it's possible to use this monster's horns against it.
In Area 9, you can position yourself behind the column at the southeast end of
the area. If Diablos uses its charge move and rams into the rock formation,
there's a chance its horns will become stuck, rendering it unable to attack
for several seconds. Take this opportunity to strike its head, with any luck
breaking one of its horns. Diablos can also get its horns stuck in the
anthills in Area 4.

A glittering spot will appear on the ground whenever Diablos gets its horns
stuck; gather at this spot for a chance to obtain a Wyvern Tear, which would
be automatically sold for zenni at the end of the quest.

Diablos attacks with unmatched fury and brutality and becomes even more deadly
when enraged. Its most frequent attack is its charge, which is similar to
Barroth's. When Diablos lowers its head and lifts its wings, it will then
point its horns and charge toward your hunter. This move can be difficult to
avoid when Diablos is coming at you from afar, as it will hop and slide at the
end of the charge. You can avoid this attack by diving out of the way just
before Diablos reaches you. A dive can only be performed while your hunter is
panic running. To panic run, sprint away from the monster so your hunter's
back is to it. To dive, just press the B button to evade while panic running.
Your hunter is invulnerable during this dive, so use it to avoid Diablos's
horns. If your hunter is not panic running, he or she will roll rather than
dive, so be careful.

It becomes especially important to dive out of the way of Diablos's charge
while Diablos is in rage mode. While enraged, Diablos tends to chain two or
more charges and its movement speed increases, so you'll have to dive out of
the way to avoid each charge. Diablos will let out an ear-shattering roar when
it enters rage mode and black smoke will start billowing from its mouth, so
sheathe your weapon and shift your focus to evading whenever Diablos roars.

Avoid positioning your hunter too far behind Diablos, as doing so will leave
you vulnerable to its tail whip attack. If in range, Diablos can swing its
tail from side to side to swat your hunter, knocking him or her back and
dealing a moderate amount of damage. If you notice Diablos move its left leg
forward and lift its tail up and to the left, roll between its legs to avoid
being whipped when it swings its tail.

Diablos has another tail whip attack to watch out for. Here, Diablos takes one
step back, rearing its head and one wing in the same direction, and then whips
its wing and tail to the side. It's not over yet: Diablos will then twist
around and swing its tail and other wing in the opposite direction, making
this a difficult attack to dodge. Diablos's wing can clip your hunter too, so
block with your weapon or shield as soon as you spot Diablos moving one of its
legs back.

Diablos's ram attack is easy to see coming but can be difficult to evade, so
it's best to block with your weapon or shield if that's an option. Block with
your weapon when Diablos turns its right side toward your hunter to avoid
taking damage.

Like Agnaktor, Diablos is able to burrow underground, where it can then follow
up with one of several different attacks. You can use a Sonic Bomb to trap
Diablos mid-dig. If successful, the thrown Sonic Bomb will act like a Pitfall
Trap, incapacitating Diablos for a short period of time. Throw the Sonic Bomb
at the burrowing Diablos just before its tail disappears from view. If you're
using a Great Sword, you can easily sheathe your weapon when you spot Diablos
beginning to burrow and then quickly throw a Sonic Bomb to trap it. Use your
Sonic Bombs to trap Diablos whenever the opportunity arises.

Trapping Diablos with a Sonic Bomb is required to complete Subquest B. It's
important to know that a Sonic Bomb won't have this effect while Diablos is in
rage mode. Diablos lets out an ear-shattering roar when it enters rage mode
and black smoke will billow from its mouth until it returns to normal, so hold
on to your Sonic Bombs while Diablos is enraged and focus on evading.

Pitfall Traps are effective against Diablos as well. Use a Pitfall Trap if
you've brought one, along with barrel bombs if you brought those too. Place
two Barrel Bomb Ls by Diablos while it's in the trap and then place a Barrel
Bomb S to detonate them.

While Diablos is underground, watch the dust that appears above the ground to
track its movements. When Diablos tunnels below your hunter the resulting
tremor will cause him or her to stumble. At this point, Diablos is preparing
to emerge and gore your hunter with its horns, but you should have enough time
to dive out of the way once your hunter is able to move again. Just keep the R
button held down and the Left Stick pointed to the side and press B to dive as
soon as your hunter stops stumbling. Your hunter will always panic run when
the R button is held while Diablos is underground, so it's quite easy to dodge
the attacks it uses to emerge.

Always sheathe your weapon when Diablos burrows and do your best to track its
movements so you're ready to dodge its next move. Perhaps Diablos's most
deadly burrowed attack is its lunge. This attack comes out quick, deals heavy
damage and can be difficult to evade up close. Before using this attack,
Diablos will cause two or three tremors, so get out of the way if you spot a
series of dust clouds. When Diablos emerges, it leaps toward your hunter and
slides forward. Diablos will slide far when using this move, so it's best to
dive out of the way. Keep panic running while Diablos is burrowed and simply
dive when it leaps toward you.

Diablos changes areas by burrowing underground and tunnelling into an adjacent
one. This can make Diablos difficult to track. Follow the puffs of dust
Diablos creates as it moves underground or use Cha-Cha's Fluffy Mask (or a
Paintball) to track your target. Diablos will keep to Areas 8, 9, 10 and
occasionally move into Area 4 or 7.

Diablos doesn't seem to limp when it's low on health, but you'll know it's
close to death when it moves into Area 11 to rest. The only way to get to Area
11 is to drop down from the cliff along the west end of Area 10. If you have
Cha-Cha equipped with his Fluffy Mask, give him the signal to mark Diablos on
the map and then wait until the monster icon turns teal before dropping in.
Area 11 is full of Jaggi, so there isn't much you can do once before the
slumbering Diablos. If you're using a Great Sword or a Hammer, you can try
hitting Diablos with a charged attack to wake it up, otherwise just strike it
once and get as many hits in as you can while it rises

Keep up the fight until Diablos falls to complete the quest.

==============================================================================
...The Omen...........................................................(5S08)..
==============================================================================
Hunting Quest: Hunt a Rathalos
Unlock: Complete "A Bard's Tale," "The Wrath of Rathalos" and the "One
Chance" Villager Request.

Reward: 5200z
Contract: 450z

Time: 50 min.
Area: Deserted Island
Unstable Environment

Subquest A: Wound Rathalos' head
Reward: 800z

Subquest B: Sever Rathalos' tail
Reward: 800z

Refer to "The Wrath of Rathalos" quest walkthrough for a Rathalos strategy.

This quest takes place in an unstable environment. This means you could
encounter another boss monster while battling Rathalos - in this case, most
likely Rathian! Be careful if you find yourself in an area with these two
monsters and don't hesitate to step out and wait for Rathalos or Rathian to
move to another zone. If you have Cha-Cha equipped with his Fluffy Mask, you
can sit outside the area and give Cha-Cha the signal (by pressing the Select
button to bring up the Hunter menu and then pressing the Start button) to
monitor the positions of the two wyverns on the map.

Like Rathian in her Deserted Island quest, Rathalos will fly straight to Area
5 at the start, so make your way there after leaving camp and wait for him to
appear.

==============================================================================
...Denizen of the Molten Deep.........................................(5S09)..
==============================================================================
Hunting Quest: Hunt an Agnaktor
Unlock: Complete "A Bard's Tale," "The Wrath of Rathalos," "The Volcano's
Fury" and the "One Chance" Villager Request

Reward: 6000z
Contract: 600z

Time: 50 min.
Area: Volcano

Subquest A: Wound Agnaktor's chest
Reward: 1000z

Subquest B: Sever Agnaktor's tail
Reward: 1000z

Agnaktor is the adult version of the Uroktor, which are the small leviathan
monsters you've surely encountered on previous treks through the Volcano zone.
Like Uroktor, Agnaktor can burrow into the ground and emerge at will. As the
adult, Agnaktor is much larger and more powerful than the Uroktor and features
a fleshed out move set. Though Agnaktor may be a tough fight, the skills
you've gained hunting the monsters before it are more than you need to take
down this beast.

Bring either a Lance or a Great Sword to this fight. A Great Sword might be
the better choice because you can sheathe it more quickly, allowing you to
better dodge Agnaktor's attacks or catch it with a Sonic Bomb when it burrows
underground. If you're more comfortable wielding a Lance, go with a Lance. If
you end up having a difficult time with Agnaktor the first time around, go
with the other weapon type on your next attempt to determine which you're more
competent with.

As Agnaktor's body is covered in molten lava, it's unsurprising that this
monster is weakest to the Water element. As such, you'll want to equip your
hunter with a weapon that deals Water damage. If you've been playing
exclusively offline, the two best such weapons available to you at this point
are the Spiral Lance+ (322 raw power and 240 water elemental damage) and the
Cataclysm Sword (624 raw power and 320 water elemental damage).

Follow the Ludroth Bone Sword path to get to the Cataclysm Sword. You may need
to hunt Royal Ludroth and Gobul again to gather the required materials. You'll
also need three Lagiacrus Tails to upgrade from Spiral Lance to Spiral Lance+,
so you may have to hunt Lagiacrus a few times before you're ready to go. A
Lagiacrus Tail can only be obtained by severing and then carving Lagiacrus's
tail. You have a pretty good chance of obtaining this item when carving
Lagiacrus's tail, so acquiring three shouldn't take too long.

Though not required, it is highly recommended that you also craft a full set
of Rathalos armour before taking on Agnaktor. Most of Agnaktor's attacks also
deal Fire damage, so the 15 Fire resistance a full set of Rathalos armour
provides could spare you an involuntary trip back to camp and a diminished
reward. You'll have to hunt Rathalos a few times and do some mining to gather
the materials required to craft the armour, but this set will certainly serve
you well for the remainder of the offline mode. Note that the Rathalos Plate
needed to craft Rathalos Vambraces is a rare carve (about a 3% chance when
carving Rathalos's tail and a 2% chance of receiving one on the reward
screen), so you could potentially have to hunt Rathalos quite a few times
before acquiring all the items you need.

One item that will help you greatly when facing Agnaktor is the Sonic Bomb.
You can throw a Sonic Bomb at Agnaktor just after it burrows underground to
trap it for a short period of time. In this effect, Sonic Bombs act just like
Pitfall Traps, but don't seem to diminish in effectiveness the more they're
used. As such, you'll want to forego traps this hunt and bring a full supply
of Sonic Bombs with you. The Supply Box for this quest contains two Sonic
Bombs and you can hold 10 total in your inventory, so bring eight. Do note
that Sonic Bombs won't have an effect while Agnaktor is in rage mode.

You can create a Sonic Bomb by combining Gunpowder with a Screamer. Combine a
Fire Herb with a Nitroshroom to get Gunpowder. Screamers are common on the
reward screen after a Qurupeco or Great Jaggi hunt.

As well as eight Sonic Bombs, bring the usual 10 Mega Potions, a decent supply
of Whetstones and some extra Cool Drinks. Once in the quest, remove the Map,
Rations, First-aid Meds, Cool Drinks, Paintballs (if you don't have Cha-Cha
equipped with his Fluffy Mask) and Sonic Bombs from the Supply Box before
setting out. Agnaktor is in Area 7 to start, so make your way there after
leaving camp.

Areas 7, 6, 5, 8 and 10 are especially hot. An overheated hunter will
gradually lose health; because you'll be fighting Agnaktor in the
aforementioned areas, you'll need to use a Cool Drink to counteract this
negative effect. Be sure to use another when the effect of your first drink
wears off.

The Agnaktor's body is covered in molten lava. If it remains out of the lava
or above ground for an extended period of time, the lava covering its body
will harden. Any attacks on this hardened lava will bounce and deal a greatly
diminished amount of damage. Fortunately, the Agnaktor likely won't keep this
armour for long, as it will frequently dive into the lava and burrow into the
ground. As well, the Agnaktor's magma beam attack will melt the hardened lava
on its chest, which is its weakest point. Don't waste any time attacking
Agnaktor when the lava covering its body has hardened; just sprint away from
it until it burrows underground or moves into the lava.

Focus most of your attacks on Agnaktor's chest, as targeting this area will
deal the most damage. Attack Agnaktor's chest enough and you'll wound it,
which is required to complete Subquest A. You can also break all four of
Agnaktor's claws, its beak, the fin on its back as well as sever its tail.
Breaking all four of Agnaktor's claws will give you a chance of receiving
Agnaktor Claws on the reward screen at the end of the quest and breaking its
beak will give you a chance of receiving an Agnaktor Beak. Severing and then
carving Agnaktor's tail is the only way to obtain the Agnaktor Tail item and
is required to complete Subquest B. As well, breaking the armour on any part
of Agnaktor's body will prevent your attacks from bouncing when targeting that
area.

You may have noticed some similarities between Agnaktor and Lagiacrus. As well
as being a leviathan like Lagiacrus, Agnaktor shares several of Lagiacrus's
on-land attacks. One such attack is its tail whip: Agnaktor performs a wide
bite to one side, wrapping its tail around its body and then whipping its tail
back behind it soon after. If you're standing on the side opposite the side
its tail is wrapped around, roll toward Agnaktor's head to avoid being whipped
by its tail. Cutting Agnaktor's tail will reduce the effectiveness of this
attack, making it much easier to dodge. If you're close enough and you manage
to dodge the attack, you can get a few hits in before Agnaktor makes another
move.

Another move Agnaktor shares with Lagiacrus is a slide forward on its stomach.
When Agnaktor takes a step back and momentarily hunches over on its hind legs,
it will then slide forward on its stomach. You most won't take any damage from
this attack unless you're directly in front of Agnaktor or near its front
legs. Dodge or dash to the side to get out of the way when you see this attack
coming. Agnaktor's bite attack is similarly easy to avoid because it simply
lunges forward.

Like most other boss monsters, Agnaktor also has a charge move that it uses to
cover ground quickly, so be careful when choosing a spot to use healing item
or sharpen your weapon. Agnaktor also has a body slam, where it rises onto its
hind legs and then falls forward onto its stomach. Roll or dash to the side to
avoid this attack. Agnaktor's head can also hit you when it falls forward, so
evading to the side is your best bet.

When the lava covering Agnaktor's body isn't hardened, all its attacks will
inflict the Light or Severe Fireblight status ailment when it hits your
hunter. A hunter suffering from Fireblight will gradually lose health. You can
cure Fireblight by rolling three times or rolling once in water. As Agnaktor
never ventures into Area 4 -- the only area in the Volcano region with water
-- you'll have to roll on the ground a few times to put out the flames.

Agnaktor's hip check move can be difficult to evade, so it's best to block it.
When the Agnaktor takes a step back and then slowly positions itself so its
side is facing toward your hunter, use your shield or weapon to defend against
the incoming attack. Don't underestimate the range of this attack, as it is
considerable.

It's important to avoid positioning your hunter directly in front of Agnaktor
when attacking.  Aside from Agnaktor's bite attack, you also have to watch out
for its peck attack. Here, Agnaktor hammers its beak on the ground in front of
it several times. The resulting tremors will cause your hunter to stagger if
he or she is too close, so try to get some distance when you see Agnaktor
readying this attack.

One attack Agnaktor frequently uses is its magma beam. Here, the Agnaktor
lifts its head while clacking its beak and then fires a large beam of energy
directly in front of it. This attack can be easily avoided by simply rolling
or dashing to the side when you spot the Agnaktor lifting its head or hear it
clacking its beak. This attack actually provides a good opportunity to get a
few hits in on Agnaktor because the beam comes out directly in front of it,
leaving its head and chest vulnerable. Your hunter will take a large amount of
damage and suffer from Fireblight if you're hit by the beam, so remain
vigilant.

Agnaktor can also burrow underground and re-emerge to attack. A large, orange
spot will appear on the ground where Agnaktor is about to emerge -- usually
behind your hunter. The lava on Agnaktor's body will soften whenever it goes
underground.

You can trap Agnaktor with a Sonic Bomb if you throw it right after Agnaktor
burrows into the ground. If successful, Agnaktor will partially re-emerge and
be at your mercy for a short period of time. This is a good opportunity to
attack its face and chest. It's good to keep your Sonic Bombs selected
whenever you're not using a healing item or a Whetstone so you'll be ready to
quickly throw one while Agnaktor is burrowing. If you're using a Lance it can
be difficult to sheathe your weapon and then throw a Sonic Bomb in time. Great
Swords are quick to sheathe, so making this tactic work is considerably easier
with one.

The Agnaktor will drop a glittering spot once you've trapped it; gather at
this spot for chance of finding a Wyvern Tear or other item.

When Agnaktor leaps into the air and lands to get back above ground, the
resulting tremor will cause your hunter to stagger if he or she is standing
too close. This stagger will leave your hunter vulnerable to attack, so it's
best to keep away from Agnaktor's emergence spot until you're sure which
attack it's going to use.

There are several attacks Agnaktor can use once burrowed underground. One is a
sequence of dives aimed squarely at your hunter. During this attack, the
Agnaktor will leap into the air toward you and dive back into the ground
several times. If you're using a Lance, it's best to block these dives with
your shield. After blocking the initial dive, immediately turn around to block
the next one. Repeat this until the attack is over. If you're able to sheathe
your weapon before the sequence of dives starts, you can run from side to side
to dodge the Agnaktor's dives. This tactic is more effective if you're able to
manually control the camera while sprinting so you're able to know where
Agnaktor will next emerge.

Much like its slide forward on land, Agnaktor can swim forward while partially
underground and strike your hunter with its fin. Just dodge or dash to the
side when you see Agnaktor partially underground to avoid taking damage.

Perhaps the most important attack to watch out for while Agnaktor is burrowed
is its magma beam. When underground, the Agnaktor can prop itself above ground
with its arms before firing a magma beam in a circle around it. As when firing
its magma beam when above ground, Agnaktor will clack its beak several times
before the beam comes out. Agnaktor will first shoot the beam in front of it
and then twist its head in an arc from left to right.

How you evade Agnaktor's burrowed magma beam depends on how far the Agnaktor
is from you when it emerges and props itself up. If it's close to you, sprint
right up to it and use this as an opportunity to attack its chest. As the
Agnaktor tends to emerge far from your hunter when using this attack, you'll
likely have to dive to avoid getting hit by the beam when Agnaktor twists its
head around. A dive can only be performed while your hunter is panic running.
To panic run, sprint away from the monster so your hunter's back is to it. To
dive, just press the B button to evade while panic running. Your hunter is
invulnerable while diving, so dive over the magma beam just as it crosses your
path to avoid taking massive damage. If your hunter is not panic running, he
or she will roll rather than dive, so be careful.

Agnaktor will keep to Areas 7, 6 and 5 for most of the fight but will limp
into Area 8 when close to death and swim to Area 10 to rest shortly after. If
you have pickaxes in your inventory, it may be worth taking the time to mine
the spots in Area 8 when Agnaktor leaves as well as the mining spots in Area 9
on your way to Area 10. If Agnaktor is asleep in Area 10 when you enter,
consider mining the spots in Area 10 before waking the beast and finishing the
job.

Continue battling Agnaktor until it falls to complete the quest.

==============================================================================
...The Volcano's Fury.................................................(5S10)..
==============================================================================
Hunting Quest: Hunt an Uragaan
Unlock: Complete "A Bard's Tale," "The Wrath of Rathalos" and the "One
Chance" Villager Request

Reward: 5600z
Contract: 550z

Time: 50 min.
Area: Volcano

Subquest A: Wound Uragaan's jaw
Reward: 1000z

Subquest B: Deliver 1 Wyvern Tear
Reward: 1400z

Uragaan is a large brute wyvern with a carapace harder than diamond and a chin
the size of a boulder. Uragaan may seem insurmountable at first, but
considering the monsters you've slain before it, with the right preparation
you can take down this beast no problem.

As this monster is weakest against Water, craft yourself a weapon that deals
Water elemental damage if you don't already have one. In solo play, the Lance
and the Sword & Shield weapon types seem to work best against Uragaan.

The best Lance available to you at this point is the Spiral Lance+, which
boasts 322 raw power and 240 Water elemental damage. You'll need three
Lagiacrus Tails to upgrade from Spiral Lance to Spiral Lance+, so you may have
to hunt Lagiacrus a few times before you're ready to go. A Lagiacrus Tail can
only be obtained by severing and then carving Lagiacrus's Tail. You'll have a
pretty good chance of obtaining this item when carving Lagiacrus's tail, so
acquiring three shouldn't take too long.

For a Sword & Shield, go with Royal Claw+, which boasts 196 raw power and 210
Water elemental damage. The path to Royal Claw+ starts with Ludroth Nail.
You'll have to hunt a few Royal Ludroths and Gobul if you don't already have
the materials in your Item Box. Poison is also effective against Uragaan, so
if that's more your style a good choice is the Shadow Saber+ (196 raw power
and 270 poison). The path to Shadow Saber+ begins with the Hunter Knife; be
sure to upgrade to Hunter's Dagger rather than Soldier's Dagger when given the
choice.

If you have any interest in completing Subquest A for the extra 1000z or the
high chance of receiving a Uragaan Jaw on the rewards screen at the end of the
quest, you'll want to bring along a couple of traps and some barrel bombs.
Completing Subquest A requires wounding Uragaan's jaw, which is difficult to
do without the use of bombs because unless you're using a weapon with purple
sharpness (which is only possible if you're using a cheat device or have
reached the high rank quests in the online mode), all of your attacks on
Uragaan's jaw will bounce off, dealing little damage and leaving your hunter
vulnerable.

For the purpose of wounding Uragaan's jaw, bring one Pitfall Trap, one Shock
Trap, two Barrel Bomb L, two Barrel Bomb L+ and two Barrel Bomb S. You can
make the Pitfall Trap by combining a Spider Web with Ivy to make a Net and
then combining the Net with a Trap Tool (buyable at the market) to make the
trap. To make a Shock Trap, just combine a Thunderbug with a Trap Tool. You
can purchase the barrel bombs at the market in Moga Village. Combine
Scatterfish with a regular Barrel Bomb L to make a Barrel Bomb L+. If you
don't have any Scatterfish, they're a common catch when you dispatch the boats
at the Fishery in Moga Village.

Uragaan's attacks are slow and lumbering but hit very hard, so you may want to
bring more healing items than you usually do -- at least until you're familiar
with Uragaan's move set. Bring 10 Mega Potions and perhaps 10 Potions too just
to be sure. Since Uragaan has a sleep-inducing attack, you may want to bring
along a couple of Energy Drinks as well. You can create an Energy Drink by
combining a Nitroshroom with Honey. And don't forget Whetstones!

Once in the quest, remove the First-aid Meds, Rations, Map, Cool Drinks and
Poison Daggers from the Supply Box before leaving camp. If this is your first
time attempting this quest, Uragaan will be in Area 6 to start. After that,
Uragaan will always spawn in Area 5. Make your way to the appropriate area to
begin.

If you brought traps and explosives with you to wound Uragaan's jaw, start by
setting a Pitfall Trap in front of Uragaan. Block Uragaan's roar if you can
and then position yourself so you and Uragaan are on opposite sides of the
trap. When Uragaan falls in the trap, plant to Barrel Bomb L+ by its head and
then plant a Barrel Bomb S to detonate them. After the bombs go off, strike
Uragaan's jaw with your weapon as many times as you can before it breaks free.
Set your Shock Trap next and do the same, this time planting two Barrel Bomb
Ls and then a Barrel Bomb S.

After using both traps and all of those barrel bombs, Uragaan's jaw should be
in rough shape. You'll have to strike it with your weapon some more, but you
should definitely be able to wound it over course of this battle. Your weapon
will bounce but your attacks are doing damage, so keep at it.

Focus the bulk of your attacks on Uragaan's chest and stomach. This is the
chink in its armour. If you're using any melee weapon other than a Hammer, you
can sever the end of Uragaan's tail if you focus your attacks on that area.
Hit Uragaan anywhere else and your strike will bounce.

Attack Uragaan's chest and stomach enough and Uragaan will eventually flinch,
dropping a glittering spot nearby. Gather at this glittering spot for a chance
to find a Wyvern Tear, which you can deposit in the Delivery Box at Base Camp
to complete Subquest B. If you do find a Wyvern Tear, be sure to stop by camp
and deliver it before you finish off Uragaan.

Though cutting Uragaan's tail has its perks (reducing the effectiveness of its
tail whip move and granting you an extra carve), your effort is best focused
on Uragaan's chest and stomach area -- at least for the first few hunts.
Uragaan's tail takes quite a bit to sever, so just focus on its stomach and
chest to avoid drawing out this fight.

Compared to the other monsters you've faced thus far, Uragaan's move list is
quite small. As well, all of its moves are quite easy to read and subsequently
dodge once you've become familiar with them. However, Uragaan's attacks do hit
very hard. As such, making it through this hunt without taxing your healing
item supply requires patience. Don't get too greedy with your attacking; back
out early to give yourself enough time to avoid Uragaan's upcoming attack. As
long as you're some distance away, you'll be able to escape the attack
unscathed.

Uragaan's most frequent attack is its chin pound. Here, Uragaan lifts its head
back and slams its chin down in front of it. There are a couple of variations
of this attack. The one you'll most often see is a double chin pound, where
Uragaan pounds its chin to the right and then to the left. This attack may
turn into a quadruple chin pound, so be ready. Before performing this attack,
Uragaan will slowly lift its head back and to the left. The easiest way to
avoid this move is to attack Uragaan from the side so you can keep away from
its head. Keep in mind that these attacks do have an area of effect, which
means you can take damage from the attack if you're too close, albeit not as
much as a direct hit. The chin pounds can be blocked if you find yourself with
no way of evading them.

The variation on the standard chin pound is a super chin pound, where the
Uragaan rises onto its hind legs and then slams its chin down hard. This
attack packs a wallop but is very easy to anticipate as long as you're not
being careless. Get hit by this attack and there's a high chance your hunter
will become stunned. You can reduce the amount of time your hunter spends in
this state by quickly rotating the Left Stick and tapping the A button.

Another of Uragaan's attacks is its roll. For this attack, the Uragaan curls
into a ball and rolls around the area. This move can be difficult to dodge
because Uragaan can zip around the area quite quickly. Rather than panic
running around the area, manually control the camera to focus on Uragaan and
block if it's coming toward you. You can also dive out of the way to avoid
taking damage if your hunter is panic running.

If Uragaan's stamina is low, sometimes it will collapse onto its side when it
finishes rolling. Quickly move in if this happens and get as many hits in as
you can. If you're wielding a Lance, use the Dash move to quickly close in on
the overturned Uragaan.

In Area 6, Uragaan can use a special roll attack that lasts longer. Before
performing this attack, the Uragaan will burrow into the ground and then
appear on the ledge at the north end of the area. You can evade this attack by
running to one of the area exits and waiting there until Uragaan stops
rolling.

In Areas 7 and 5, Uragaan will occasionally roll into the lava and emerge with
explosive rocks affixed to its body. The next time Uragaan uses its tail whip
attack, it will spread these rocks in front of it. Then, Uragaan can detonate
the rocks by pounding its chin on the ground. When Uragaan uses its super chin
pound move, all of the rocks in the area will explode, so steer clear of these
rocks once Uragaan shakes them off. If you're next to a rock and Uragaan is
readying its super chin pound, you can use your shield to block the ensuing
explosion by pointing your shield at the rock. Note that severing Uragaan's
tail will prevent it from laying down explosive rocks.

Uragaan also has two attacks that can induce a status ailment. Both of these
attacks are performed the same way, but the gas cloud that Uragaan produces
differs in colour and effect. For both attacks, Uragaan starts by standing on
its hind legs. It then shakes its torso and a small cloud of gas will appear
around it. Then, Uragaan lowers its head and arms to the ground and produces a
large cloud of gas of the type observed before. The orange gas will knock your
hunter back and may inflict Fireblight, which will drain your hunter's health
over time. If your hunter is suffering from Fireblight, roll a few times to
put the flame out. White gas will induce sleep. You can use an Energy Drink to
prevent your hunter from falling asleep while he or she is drowsy. If Cha-Cha
wasn't hit by the gas, he may run over and whack your hunter to snap him or
her out it.

To avoid Uragaan's status ailment-inducing attacks, simply dash away when you
spot the Uragaan beginning to stand on its hind legs. These attacks are very
easy to see coming if you're paying attention.

Uragaan will limp when it's close to death and retreat to Area 6 to rest. It
will sleep on the ledge at the north end of Area 6 where you can't reach it.
However, Uragaan is a light sleeper and will awaken if you dash by. Continue
battling Uragaan in Area 6 until it falls.

==============================================================================
...Uragaan's Trail....................................................(5S11)..
==============================================================================
Capture Quest: Capture an Uragaan
Unlock: Complete "A Bard's Tale," "The Wrath of Rathalos" and the "One
Chance" Villager Request

Reward: 8600z
Contract: 550z

Time: 50 min.
Area: Volcano

Subquest A: Sever Uragaan's tail
Reward: 1000z

Subquest B: Stun Uragaan
Reward: 1000z

You must capture a Uragaan to succeed. You know the drill: attack the Uragaan
until it's limping, lay down a trap, lure Uragaan onto said trap and hit it
with a couple of Tranq Bombs to make the catch.

The Supply Box for this quest holds an EZ Shock Trap, but it's always a good
idea to bring an extra trap with you on a capture quest to avoid blowing the
whole thing by setting your one and only trap at the wrong time. You can make
a basic Pitfall Trap by combining a Spider Web with Ivy to make a Net and then
combining the Net with a Trap Tool (buyable at the market) to make the trap.
You can also make a Shock Trap by combining a Thunderbug with a Trap Tool.

Once in the quest, remove the Map, First-aid Meds, Rations, Cool Drinks,
Poison Knives, EZ Shock Trap and Tranq Bombs from the Supply Box before
leaving camp.

Uragaan spawns in Area 5 but may move to a nearby area before you're able to
get there. As with any capture quest, the idea here is avoid killing your
target, instead weakening it just enough to capture it. See the walkthrough
for "The Volcano's Fury" for an in-depth strategy for battling Uragaan.

Completing Subquest A requires severing the end of Uragaan's tail. If you're
using any melee weapon other than a Hammer, you can sever the end of Uragaan's
tail by focus your attacks on that area. Accomplishing this takes quite a bit
of work, so don't bother unless you're really determined to complete this
subquest.

You must stun Uragaan to complete Subquest B. To stun a monster, you must
attack its head quite a bit. When stunned, stars will appear above the
monster's head and it will be incapacitated for a short while. Only certain
attacks carry the potential to stun, and some weapon types are better capable
of stunning than others. It is possible to stun a monster with the Sword &
Shield using the Shield Attack move, but the Hammer is by far the best weapon
type for stunning. The reward for completing this subquest is1000z, which is
pocket change this far into the game, so there's really no need to bother with
this one.

Cease attacking as soon as you spot Uragaan limping. Uragaan will limp when
it's close to death and retreat to Area 6 to rest. In Area 6, it will sleep on
the ledge at the north end of Area 6 where you can't reach it. However,
Uragaan is a light sleeper and will awaken if you dash by.

As soon as you enter Area 6 with the sleeping Uragaan, set the trap somewhere
in the middle of the area and position yourself so your hunter and Uragaan are
on opposite sides of the trap. Once Uragaan triggers the trap, hit it with two
Tranq Bombs to catch it and complete the quest.

==============================================================================
...URGENT: Save Moga Village!.........................................(5S12)..
==============================================================================
Hunting Quest: Repel a Ceadeus
Unlocked: Complete "A Bard's Tale," "The Wrath of Rathalos," "The Volcano's
Fury" and the "One Chance" Villager Request

Reward: 4200z
Contract: 400z

Time: 35 min.
Area: Underwater Ruin

Ceadeus is a whale-like Elder Dragon that resides deep within the underwater
ruins near Moga Village. This is the creature that has been causing the Moga
quakes and threatens the very existence of the peaceful seaside town. As the
only hunter in the village capable of taking on such a terror, you're tasked
with driving Ceadeus deep into the underwater ruins and inflicting enough
damage to force it to flee at the end of the quest.

There's no doubt you're up against an intimidating foe here; Ceadeus is
enormous in size with gigantic horns to match. However, you are more than
capable of winning this fight with all of the skills you've gained in your
quest thus far.

As with any boss monster hunt, careful preparation is key. Cha-Cha's Ancient
Mask is one item in particular you'll certainly need before setting out. You
can change Cha-Cha's mask by interacting with him in Moga Village and
selecting the "Change Mask" option from the menu that appears. With the
Ancient Mask equipped, Cha-Cha can replenish your hunter's Oxygen Gauge when
you give him the signal (by pressing the Select button to bring up the Hunter
menu and then pressing the Start button). As the entirety of this fight will
place underwater, you can understand why this mask is a necessity!

You'll also need a suitable weapon. Underwater combat is arguably easiest with
a Lance, so it is strongly recommended that you select a weapon of this type.
Although completing this quest is very much possible with any other weapon
type, go with a Lance if you plan to follow this walkthrough in its entirety
(and aren't looking for more general information about Ceadeus).

If you've been playing strictly offline up until this point, one of the best
Lances available to you is the Babel Spear. The Babel Spear has a base attack
power of 368, solid sharpness and boasts 16 points of defence. Crafting this
weapon requires some hunting and mining to gather materials, though. This
weapon line starts with the Iron Lance and branches at Knight Lance.  Upgrade
to Rampart (Isisium can be mined in the Tundra zone) and then Rampart+ (Rare
Scarabs can be caught with a Bug Net in areas 1 and 2 of the Volcano zone) to
reach Babel Spear, which requires five Uragaan Shells, two Uragaan Scutes and
15 Dragonite Ore to craft.

Along with a powerful weapon, make sure you have a set of armour that will
allow you to take a couple of heavy hits. Most of the sets that can be crafted
with materials from one of the five-star tier boss monsters should be fine. A
full set of Lagiacrus armour is a good choice for the Olympic Swimmer skill,
which increases your hunter's movement speed in water.

If you're crafting a brand new set of armour for this fight, stay away from
the Rathalos set, which carries negative 20 Dragon element resistance. A lot
of the higher-class armour sets carry negative Dragon resistance (the
Lagiacrus, Uragaan and Barioth sets all carry a negative 10), but the Rathalos
set is the worst offender.

Don't fret if you're already wearing a full set of Rathalos or Agnaktor armour
and aren't up to crafting a whole new set, as you'll still be able to take a
few hits from Ceadeus while wearing Rathalos or Agnaktor without being carted.

Once you're suited up, ensure you have 10 Mega Potions and a decent supply of
Whetstones before setting out. If you happen to have any Waterblock or
Dragonfell berries in your Item Box, bring those along as well, as they can be
used to instantly clear the status ailments (Severe Waterblight and Severe
Dragonblight respectively) a couple of Ceadeus's attacks can inflict.
Waterblock Berries can be gathered in the Flooded Forest zone and Dragonfell
Berries in Area 8 of the Volcano zone (or by carving Uroktor).

If this is your first time attempting this quest, a short cutscene will ensue
showing Ceadeus moving into Area 1. Remove the Map, First-aid Meds, Rations
and the Mini Oxy Supply items from the Supply Box and jump down the cliff at
the north end of camp to get started.

Turn around once you've landed in Area 1 and you'll find yourself face-to-face
with the terrifying Elder Dragon. The first 10 or so minutes of this fight
will consist of Ceadeus simply moving from Area 1 into Area 3. Ceadeus's
massive size makes it a slow swimmer and its attack pool is limited while it's
moving through the first two areas, so it's very important you inflict as much
damage as you can while Ceadeus makes its way to Area 3.

Ceadeus's weak spot -- no matter the type of weapon your hunter is wielding --
is its furry mane. Concentrate the majority of your attacks on this area as
Ceadeus moves through to Area 3 to maximize damage. If you've outfitted your
hunter with a Babel Spear as instructed, you should be able to break Ceadeus's
mane well before it reaches Area 3. Trimming Ceadeus's mane not only acts as a
damage indicator, but also yields a high chance of receiving Ceadeus Fur on
the reward screen at the end of the quest. In fact, the only way to obtain the
Ceadeus Fur monster part is by breaking Ceadeus's mane and receiving it on the
post-quest reward screen.

You can also damage Ceadeus's hide and its tail if you attack these areas
enough. The only way to obtain a Ceadeus Tail is by damaging its tail and
receiving one on the reward screen at the end of the quest. Note that you
can't cut Ceadeus's tail as you can the tails of some of the other boss
monsters; instead, chunks of skin will appear missing on the surface of
Ceadeus's tail to indicate that you've succeeding in "breaking" it.

Ceadeus's horns can also be broken (one will break off completely and the tip
of the other will crack), but don't worry about that until Area 3.

If you're not seeking a Ceadeus Tail, focus all of your attacks on Ceadeus's
mane. You should be very familiar with underwater combat by now, having bested
the likes of Gobul and Lagiacrus in previous quests.

Ceadeus will rarely attack while moving through to Area 3. Any attacks it does
use are easy to read and subsequently block. To remain unscathed, simply put
up your shield or dodge back or to the side a couple of times when Ceadeus
begins to ready an attack. You'll take minor hits from Ceadeus as it jostles
you while moving through the area, but this amount of damage is easy enough to
patch up with a healing item. Attack Ceadeus head on and steer clear of its
flippers to avoid taking too much damage.

Be ready to swim away once Ceadeus reaches the south end of Area 1, as here it
will use its water cannon attack to dismantle the rocks barring entry into
Area 2. Get out of the way when Ceadeus opens its mouth and begins to charge
up its attack. Once Ceadeus has destroyed the barrier and moves into the next
area, sharpen your weapon and use Cha-Cha's Ancient Mask special ability to
restore your hunter's Oxygen Gauge before following the Elder Dragon into Area
2.

Area 2 will play out much like Area 1. Just keep hacking away at Ceadeus's
mane until Ceadeus reaches the end of Area 2. If you managed to trim Ceadeus's
mane before it left Area 1, it should move through Area 2 in a hurry.

Once Ceadeus reaches the west end of Area 2, it will use its body to demolish
the boulders blocking the way into Area 3. As before, keep your distance while
Ceadeus destroys the barrier, then sharpen your weapon and restore your
hunter's Oxygen Gauge before following Ceadeus into the next area.

Ceadeus becomes much more of a threat once in Area 3. Here, Ceadeus no longer
moves on rails through the area and now has access to a number of powerful
moves. Area 3 is where the fight will end, but you don't have to kill Ceadeus.
In fact, killing Ceadeus at this stage is impossible. You just have to keep
beating on Ceadeus and if you've dealt enough damage to it by the time the 30
minutes allotted for this quest are up, the Elder Dragon will flee and you'll
complete the quest and win the game.

Keep an eye on your hunter's Oxygen Gauge throughout this fight. Be sure to
signal to Cha-Cha to replenish the gauge before it depletes completely. If
you're in a tight spot and Cha-Cha is unable to reach you or has been knocked
out, use one of the Mini Oxy Supply items you found in the Supply Box back at
camp. A Mini Oxy Supply will completely replenish your hunter's Oxygen Gauge
when used. Swimming near one of the streams of air bubbles in the area will
accomplish the same.

Be sure you're targeting Ceadeus's mane, as striking this area will inflict
the most damage. There are also a couple of tools available to you in Area 3:
a Dragonator at the northwest end of the area (look for some light and an
orange button on the ledge about midway up), a Ballista at the end of the
ledge to the left of the Dragonator button and a second Ballista on a platform
off to the right of it. You'll certainly want to make use of the Dragonator,
though, as it is simple to operate and packs a powerful punch.

You'll need ammo to operate a Ballista. You can find ammo by gathering at the
broken crates nearby each one. With the ammo selected in your inventory,
approach the Ballista and press the Y button to hop on. Use the Left Stick to
aim (press R to zoom) and use X to fire. Press the B button when you're ready
to leave the weapon. The Ballista can be useful for damaging Ceadeus's horns,
but just be sure to this weapon only while Ceadeus is a good distance away.

It's easiest to skewer Ceadeus with the Dragonator while it's enraged. When
Ceadeus enters rage mode, bright red spots will appear all over its underside
and it will let out a deafening roar. The red spots will remain on Ceadeus as
long as it's enraged and disappear once it returns to its normal state.

When Ceadeus enters rage mode, make your way over to the Dragonator at the
northwest end of the area (look for light and an orange button along the
ledge) and position yourself over the button. If you position yourself by the
Dragonator button while Ceadeus is enraged, Ceadeus will at one point swim
away from the Dragonator and then swim back over and slowly ascend up the wall
to meet you. Ceadeus's puts itself right in front of the Dragonator while
ascending the wall this way, allowing you to punch it in the face with the
ancient weapon.

Be careful when you first approach the Dragonator because Ceadeus will likely
still be focused on you and may attempt to ram you. Dodge Ceadeus's attack and
it will most likely swim away as described in the paragraph above and then
begin to swim back toward the Dragonator.

You'll need careful timing to get the most out of the Dragonator. Use the
Dragonator just as Ceadeus's head is approaching the spikes to hit its face,
which will hopefully remove one of its horns and crack the other if you
haven't already accomplished this feat. Position your hunter so you have a
clear view of the spikes and the approaching Ceadeus. You'll be able to
activate the Dragonator as long as the button icon is hovering above your
hunter's head, so you can position your hunter a bit over the edge for a
better view.

You can use the Dragonator more than once during this fight, but you'll need
to wait awhile after using it before you can trigger it again. A text box will
appear onscreen that says "The Dragonator is ready for use" when the time
comes. To maximize your damage potential with the Dragonator, be sure to use
it as soon as it becomes available again and Ceadeus enters rage mode.

Once you've broken Ceadeus's horns, you can carve the horn that breaks off two
times. Do not carve the horn while Ceadeus is near to avoid leaving yourself
open to an attack.

As mentioned above, Ceadeus's move set expands once it's in Area 3. Ceadeus
retains the rams and tail whip attacks you dealt with while moving through
areas 1 and 2 (which are easy to anticipate and subsequently dodge or block
with your shield) but gains access to a couple of deadly moves. Most
devastating is its water cannon, which can inflict a gruesome amount of damage
and Severe Waterblight, an annoying status ailment that greatly reduces the
rate your hunter recovers stamina.

Ceadeus's hipcheck and charge moves are also capable of inflicting Severe
Dragonblight, a status ailment that reduces your hunter's damage output and as
well as your hunter's Affinity, which determines the chance of a critical hit
with each strike (in this case rendering many of your strikes negative
critical hits, dealing even less damage). Needless to say, Severe Dragonblight
is a crippling status ailment that could very well jeopardize your success if
you remain in that state for too long. All the more reason to avoid getting
hit!

Both the Severe Waterblight and Severe Dragonblight status effects will wear
off with time, but can be cured instantly with a Waterblock Berry or
Dragonfell Berry respectively. Waterblock Berries can be gathered in the
Flooded Forest zone and Dragonfell Berries can be gathered in Area 8 of the
Volcano zone or obtained by carving Uroktor.

Ceadeus's water cannon move is the most powerful and dangerous in its arsenal.
Before performing this attack, Ceadeus opens its mouth wide and swallows a
large amount of water. Soon after, Ceadeus spews forth a torrent of water.
This attack is easy to dodge if you're a fair distance away, but you may not
be able to get out of the way in time if you're right up by Ceadeus's face
attacking its mane. This attack cannot be blocked (unless you're wearing full
Agnaktor and have the Guard Up skill) and will likely hit your hunter even if
you're attacking Ceadeus's mane from the side.

Avoiding Ceadeus's water cannon requires vigilance. As soon as you notice
Ceadeus open its mouth and start taking in water (or hear the sound of water
rushing in), move as far to the side as you can before Ceadeus releases the
torrent. Don't bother sheathing your weapon because Ceadeus can perform this
move quite quickly; just face toward Ceadeus's head and tap the B button to
evade away as much as you can.

Ceadeus uses a variant of the water cannon move where it points its head up,
gathers water and then fires the torrent directly in front of itself and then
below. This attack is considerably easier to avoid as its range is narrower.
Again, just drop what you're doing as soon as you spot Ceadeus charging this
attack and evade away by facing Ceadeus and tapping the B button.

Keep battling Ceadeus and if you've dealt enough damage by the time the 30
minutes allotted are up, the Elder Dragon will flee and you'll win the quest!

Your time questing in Moga Village is not over yet! You can actually kill
Ceadeus in the "Decisive Battle" post-game urgent quest as well as take on six
challenging dual-monster quests. See the following section for details!

=====================================================================|--------|
                          - The Decisive Battle -                    | (OFL6) |
=====================================================================|--------|

Complete the "Save Moga Village" urgent quest by repelling Ceadeus and you'll
unlock seven new quests under the urgent category. Six of these task you with
killing two large monsters in a single quest. You've faced all of these
monsters before and are more skilled and better equipped, but these quests are
sure to test your mettle.

Mating Season: Hunt a Rathian and a Rathalos on the Deserted Island map

Four Horns: Hunt two Diablos on the Sandy Plains map

Dangerous Waters: Hunt a Royal Ludroth and a Gobul on the Flooded Forest map

White Wind of the Tundra: Hunt two Barioth on the Tundra map

The Death of Sky and Sea: Hunt a Lagiacrus and a Rathalos on the Deserted
Island map

A Burnt Offering: Hunt an Agnaktor and an Uragaan on the Volcano map

You'll also unlock a quest called "The Decisive Battle." Your goal here is to
repel or kill Ceadeus. The quest setup is the same as "Save Moga Village," but
you can actually slay the Ceadeus and not just repel it.

Ceadeus has a ton of health and the quest timer is set to 30 minutes, but you
don't have to make the kill your first attempt. If you manage to at least
repel Ceadeus, the damage you dealt during that quest will carry over to your
next attempt.

As long as you deal enough damage in 30 minutes to repel Ceadeus at the end of
the quest, the next time you set out on "The Decisive Battle," all of the
damage you dealt to Ceadeus will carry over. Keep this up and you'll
eventually kill Ceadeus during the quest. You can carve Ceadeus's corpse four
times.

Once you've killed Ceadeus, the quest will reset and Ceadeus will start back
at full health whenever you next attempt it.?
Villager Requests

------\========================================================================
 [*05] \                     - Villager Requests -
--------\======================================================================

- New Shroom Box!.......................................................(VR01)
- New Insect Box!.......................................................(VR02)
- A Field Trip?.........................................................(VR03)
- New Honey Box!........................................................(VR04)
- Fluffy Mask...........................................................(VR05)
- Insecti-pride?........................................................(VR06)
- Meaty Mask............................................................(VR07)
- Super Shroom Box......................................................(VR08)
- Honey to Burn.........................................................(VR09)
- Lamp Mask.............................................................(VR10)
- Field of Dreams.......................................................(VR11)
- Calling All Bugs......................................................(VR12)
- Ancient Mask..........................................................(VR13)
- Once Chance...........................................................(VR14)

Speak to the Chief's Son in Moga Village to enter the Stockpile menu and then
select "Villager Requests" at the bottom. Fulfilling a request requires
Resource Points and items. More requests will become available as you complete
more quests.

Complete Villager Requests to upgrade Moga Farm and unlock new masks for Cha-
Cha.

==============================================================================
...New Shroom Box!....................................................(VR01)..
==============================================================================
Unlock: Complete "Farm Aid"
Request: 80 Resource Points

Reward: Level 2 Shrooms for Moga Farm

==============================================================================
...New Insect Box!....................................................(VR02)..
==============================================================================
Unlock: Complete "No Love for Ludroth"
Request: 150 Resource Points, Monster Fluid x1

You can obtain Monster Fluid by carving Altaroth, Bnahabra and Giggi. The
easiest way to get this item is by simply farming Giggi in the cave areas of
the Deserted Island map, as Altaroth and Bnahabra tend to break apart when
killed. If you have a poison weapon (or poison bowgun ammo), you can keep
Altaroth and Bnahabra intact by inflicting them with poison and letting the
poison kill them.

Altaroth that have large, coloured abdomens may also drop Monster Fluid as a
glittering spot when killed.

Reward: Level 1 Insects for Moga Farm

==============================================================================
...A Field Trip?......................................................(VR03)..
==============================================================================
Unlock: Complete "Bug Hunt"
Request: 300 Resource Points, Dung x2, Super-sized Dung x1

It's easiest to obtain Dung as a reward for hunting in Moga Woods. Kill
Aptonoth in Moga Woods and there's a high chance you'll receive at least one
Dung when you return to the Chief's Son and select "Hunt Report" from the
Stockpile menu.

For Super-sized Dung, you must kill a Large Aptonoth in Moga Woods and then
receive the item as a reward after reporting back to the Chief's Son. Large
Aptonoth will only spawn in Moga Woods during the Herbivore Breeding field
condition. To determine when Aptonoth are breeding in Moga Woods, select "Moga
Forecast" after speaking to the Chief's Son and look at the Field Conditions
section at the bottom. It must read "Herbivore Breeding" next to North,
Central or South for Large Aptonoth to spawn. You can look ahead to tomorrow
and the day after tomorrow to see what the conditions will be like those days.

Head out to Moga Woods on a day where the field condition is set to Herbivore
Breeding and hang around the areas where Aptonoth are. Sooner or later, you'll
run into a noticeably larger Aptonoth. Kill the Large Aptonoth (and maybe
stick around and kill another just to be sure), then return to the Chief's Son
back at the village and turn in your kills.

Reward: Level 2 Fields for Moga Farm

==============================================================================
...New Honey Box!.....................................................(VR04)..
==============================================================================
Unlock: Complete "Save Our Boat"
Request: 300 Resource Points, Cactus Flower x2, Earth Crystal x2

Look for Cactus Flower in the top-left corner of Area 9 of the Sandy Plains
map.

Mine for Earth Crystal in Area 4 of the Deserted Islands map (though Earth
Crystal can be found at most mining spots).

Reward: Level 1 Honey for Moga Farm

==============================================================================
...Fluffy Mask........................................................(VR05)..
==============================================================================
Unlock: Complete "Playing with Fire"

Request: 400 Resource Points, Qurupeco Feather x2, Warm Pelt x2, Velvety Hide
x2

Hunt Qurupeco for Qurupeco Feathers.

Carve Kelbi for Warm Pelt.

Carve Giggi for Velvety Hide.

Reward: Fluffy Mask for Cha-Cha

==============================================================================
...Insecti-pride?.....................................................(VR06)..
==============================================================================
When: Complete "Accident Investigation"
Request: 400 Resource Points, Funky Pheromones x1, Gluehopper x1

Funky Pheromones are a possible reward for killing Bnahabra in Moga Woods. The
best way to find Bnahabra in Moga Woods is during the "Insect Swarm" field
condition.

You can catch Gluehoppers with a Bug Net in Areas 1, 2, 4 and 10 of the Sandy
Plains.

Reward: Level 2 Insects for Moga Farm

==============================================================================
...Meaty Mask.........................................................(VR07)..
==============================================================================
Unlock: Complete "Leading the Charge"
Request: 400 Resource Points, Double BBQ Spit x1, Flintstone x1, Fire Herb x3

Double BBQ Spit is a one-star Rare Commodity offered by the Argosy Captain
when he's in Moga Village (as long as you've requested he visit the Farmer
Realm). You can obtain tradeable Commodity items by killing boss monsters in
Moga Woods and then reporting back to the Chief's Son for reward. The Giant
Skull commodity is a common reward for killing a Great Jaggi in Moga Woods.
Once you have a one-star or greater Rare Commodity, you can then trade it to
the Argosy Captain for a Double BBQ Spit.

Flintstones are a common reward at the end of the "Trapping a Trickster"
three-star capture quest if Qurupeco's wing flints are broken. Focus your
attacks on the Qurupeco's wings until the flints break off, then complete the
quest and you may receive a Flintstone on the post-quest reward screen.

Look for Fire Herb in Area 3 of the Sandy Plains and Area 9 of the Flooded
Forest.

Reward: Meaty Mask for Cha-Cha

==============================================================================
...Super Shroom Box...................................................(VR08)..
==============================================================================
Unlock: Complete "Accident Investigation"
Request: 500 Resource Points, Monster Fluid x1, Shroom Germ plus x3, Big Fin
x1

You can obtain Monster Fluid by carving Altaroth, Bnahabra and Giggi. The
easiest way to get this item is by simply farming Giggi in the cave areas on
the Deserted Island map, as Altaroth and Bnahabra tend to break apart when
killed. If you have a poison weapon (or poison bowgun ammo), you can keep
Altaroth and Bnahabra intact by inflicting them with poison and letting the
poison kill them.

The Argosy Captain carries Shroom Germ plus (as long as you've requested he
visit the Farmer Realm), so you can trade with him. Alternatively, Shroom Germ
plus is a possible reward for killing Altaroth in Moga Woods.

Kill and carve the Delex in areas 9 and 10 of the Sandy Plains to find a Big
Fin.

Reward: Level 3 Shrooms for Moga Farm

==============================================================================
...Honey to Burn......................................................(VR09)..
==============================================================================
Unlock: Complete "Accident Investigation"
Request: 400 Resource Points, Dash Extract x1, Cactus Flower x2, Bizzy Bees x2

Hunt or catch Royal Ludroth for Dash Extract. You can carve Dash Extract after
killing Royal Ludroth or receive it on the post-quest reward screen after
killing or capturing. Royal Ludroth may also drop Dash Extract as a glittering
spot when his mane is broken.

Look for Cactus Flower in the top-left corner of Area 9 on the Sandy Plains
map.

Trade with the Argosy Captain for Bizzy Bees. The captain will have it up for
trade as long as you requested he visit the Farmer Realm.

Reward: Level 2 Honey for Moga Farm

==============================================================================
...Lamp Mask..........................................................(VR10)..
==============================================================================
Unlock: Complete "Dragon Lady"
Request: 500 Resource Points, Flame Sac x1, Gobul Lantern x1, Machalite Ore x4

Carve Rathian or Rathalos for the Flame Sac. You have an eight per cent chance
of receiving a Flame Sac when carving Rathian or Rathalos, so you may have to
hunt them a few times.

Break Gobul's lantern during "Accident Investigation" and complete the quest
to receive a Gobul Lantern on the post-quest reward screen.

Destroying Gobul's lantern is easiest with a Hammer, Great Sword or Switch
Axe. The opportune moment to break the lantern is when Gobul has been stunned
by certain impact attacks, such as those delivered by a Hammer. Another
opportunity may come while facing Gobul underwater. While Gobul is using its
vacuum attack -- where it emerges from the seafloor, opens its mouth and
attempts to pull your hunter in -- you can swim behind it and hit its lantern.

Mine at any mining spot on the Deserted Island, Flooded Forest or Sandy Plains
zone for a chance to receive Machalite Ore.

Reward: Lamp Mask for Cha-Cha

==============================================================================
...Field of Dreams....................................................(VR11)..
==============================================================================
Unlock: Complete "Fell the Lagiacrus!"
Reward: 500 Resource Points, Fertile Mud x2, Super-sized Dung x2, Catalyst x2

Fertile Mud is dropped by Barroth as a glittering spot when the mud covering
its body is destroyed or received as a reward on the post-quest reward screen.

Kill Large Aptonoth in Moga Woods and you may receive Super-sized Dung as a
reward after reporting back to the Chief's Son. Large Aptonoth only spawn in
Moga Woods during the "Herbivore Breeding" field condition. You'll need to
kill more than one.

Combine a Bitterbug with Honey to make a Catalyst. Bitterbugs can be caught
with a Bug Net on the Deserted Island map and Honey can be gathered in areas 2
and 3.

Reward: Level 3 Fields for Moga Farm

==============================================================================
...Calling All Bugs...................................................(VR12)..
==============================================================================
Unlock: Complete "Fell the Lagiacrus!"
Request: 500 Resource Points, BugMaker! Pro x4, Killer Beetle x3

Trade with the Argosy Captain for BugMaker! Pro. The captain will have
BugMaker! Pro up for trade as long as you requested he visit the Farmer Realm.

Killer Beetles can be caught with a Bug Net in areas 2, 4, 7 and 10 of the
Flooded Forest.

Reward: Level 3 Insects for Moga Farm

==============================================================================
...Ancient Mask.......................................................(VR13)..
==============================================================================
Unlock: Complete "Best the Lava Beasts!" and "Heat Exhaustion"

Request: 500 Resource Points, Lagiacrus Scale x2, Sharqskin x1, Pelagicite Ore
x4

Hunt Lagiacrus for Lagiacrus Scales.

Carve Sharqs to obtain Sharqskin. The only way to carve a Sharq is to kill it
with a Fishing Harpoon. If you attempt to kill a Sharq with a normal weapon it
will just swim off and disappear. Start by weakening a Sharq with your normal
weapon and then make the killing blow with a Fishing Harpoon after the Sharq
swims away. Look for Sharqs in areas 10 and 11 of the Deserted Island.

Pelagacite Ore can be mined at the underwater mining spots in areas 1, 3, 5
and 6 of the Flooded Forest.

Once you have completed this request, look for the Ancient Mask on the statue
behind the waterfall in the bottom-right corner of Moga Farm.

Reward: Ancient Mask for Cha-Cha

==============================================================================
...One Chance.........................................................(VR14)..
==============================================================================
Unlock: Complete "A Bard's Tale" and "The Wrath of Rathalos"
Request: 1500 Resource Points, Flabby Hide x2, Rath Talon x2, Machalite Ore x2

Hunt Gigginox for Flabby Hides.

Break Rathalos's or Rathian's wing claws before completing the quest for a
chance to receive one or more Rath Talons on the post-quest reward screen.

Mine at any mining spot on the Deserted Island, Flooded Forest or Sandy Plains
zone for a chance to receive Machalite Ore.

Reward: Prerequisite for unlocking the "Save Moga Village" urgent quest

------\========================================================================
 [*06] \                        - Cha-Cha Masks -
--------\======================================================================

You can signal Cha-Cha by first pressing the Select button to bring up the
Hunter menu and then pressing the Start button. This is how you'll trigger the
abilities of certain masks.

Some mask abilities require you give an item to Cha-Cha. To do so, open your
hunter's Item Pouch, select the item you want to give to Cha-Cha and select
the "Give" option at the bottom. Not all items can be given to Cha-Cha, so
this option may be greyed out.

==============================================================================
...Acorn Mask.................................................................
==============================================================================
Unlock: Cha-Cha's default mask.

Rage: Attacks with staff

Ability: None

Skill Slots: One from Mastery Lv 0-2, two from Master Lv 3-4 and three at
Mastery Lv 5

==============================================================================
...Fluffy Mask................................................................
==============================================================================
Unlock: Complete "Playing with Fire" quest and fulfill "Fluffy Mask" villager
request

Rage: May throw boomerang or Dung Bomb

Ability: Signal Cha-Cha to track large monsters on the map. Note that Cha-Cha
will not attack any monsters while wearing this mask unless enraged.

Skill Slots: One from Mastery Lv 0-5

==============================================================================
...Grill Mask.................................................................
==============================================================================
Unlock: Complete "Leading the Charge" quest and fulfill the "Meaty Mask"
villager request

Rage: Throws fire from grill

Ability: Give Cha-Cha Raw Meat (one at a time) and he will cook it. Signal to
Cha-Cha and he will run over and present the item to you.

Skill Slots: Two at Mastery Lv 0 and three from Master Lv 1-5

==============================================================================
...Mystery Pot Mask...........................................................
==============================================================================
Unlock: Complete "Trial of the Sea Dragon" quest and fulfill the "Field of
Dreams" villager request

Rage: Throws a poison bomb

Ability: Give Cha-Cha an item and he will change them into something else.

Smoke will start billowing from the top of Cha-Cha's mask when the item is
ready; signal Cha-Cha at this point and he will run over and present the item
to you. The higher Cha-Cha's mastery of the mask, the more useful the item he
produces likely is.

Skill Slots: Two from Mastery Lv 0-2 and three from Master Lv 3-5

==============================================================================
...Lamp Mask..................................................................
==============================================================================
Unlock: Complete "Dragon Lady" quest and fulfill "Lamp Mask" villager request

Rage: Throws fireball

Ability: Light radius around Cha-Cha in dark cave areas

Skill Slots: Two from Mastery Lv 0-2 and three from Master Lv 3-5

==============================================================================
...Ancient Mask...............................................................
==============================================================================
Unlock: Complete "Best the Lava Beasts" quest and fulfill the "Ancient Mask"
villager request

Rage: Throws boomerang and other objects

Ability: Signal Cha-Cha while underwater and he will swim over and produce a
stream of air bubbles to replenish your Hunter's Oxygen Gauge.

Skill Slots: Two from Mastery Lv 0-2 and three from Mastery Lv 3-5

==============================================================================
...False Felyne...............................................................
==============================================================================
Unlock: Complete "Save Moga Village" quest and trade a four-star Rare
Commodity to the Argosy Captain for the mask.

Rage: Uses a Barrel Bomb L

Ability: Cha-Cha attacks monsters with barrel bombs.

Skill Slots: None from Mastery Lv 0-1, one from Master Lv 2-3 and two from
Mastery Lv 4-5

------\========================================================================
 [*07] \                        - Loc Lac City -
--------\======================================================================

Monster Hunter Tri's online mode takes place in the bustling Loc Lac City. You
can hunt alongside up to three other players online and take on three monsters
not found in the offline mode: Jhen Mohran, Deviljho and Alatreon.

Although the online mode is beyond the scope of this guide, many of the quests
online mirror quests in the offline mode. Note that online quests are scaled
in difficulty to accommodate the presence of up to four hunters. This means
the monsters you face online will have more health and deal more damage than
their offline counterparts, and you'll have to deliver more of an item to
complete a gathering quest. Despite this, the walkthroughs contained in this
guide can still benefit the online player because the monsters have the same
move sets and the locations of items do not differ between the two modes.

Below is a list of all of the monsters that appear in both the online and
offline mode and the names of the quests they appear in. Use this list so you
can still make use of this guide if you've decided to forgo from playing the
offline mode for whatever reason.

Great Jaggi
Offline: Big Game Hunting (Hunt), Who's the Boss? (Capture)
Online: Help the "Hunter" (Hunt), Who's the Boss? (Capture)

Qurupeco
Offline: Playing with Fire (Hunt), Trapping the Trickster (Capture)
Online: Playing with Fire (Hunt), Tracking the Trickster (Capture)

Royal Ludroth
Offline: Save Our Boat (Hunt), A Royal Pain (Capture)
Online: The Fisherman's Tale (Hunt), The Fisherman's Tale (Capture)

Barroth
Offline: Leading the Charge
Online: Leading the Charge

Gobul
Offline: Accident Investigation (Hunt)
Online: Scene of the Crime (Hunt), Lady and the Gobul (Capture)

Great Baggi
Offline: Leader of the Icepack (Hunt)
Online: Leader of the Icepack (Hunt), The Butler's Great Baggi (Capture)

Rathian
Offline: Dragon Lady (Hunt), A Royal Rumble (Capture)
Online: The Merchant's Mission (Hunt), A Royal Pain (Capture)

Gigginox
Offline: The Creeping Venom (Hunt)
Online: The Creeping Venom (Hunt), Fort Gigginox (Capture)

Lagiacrus
Offline: Fell the Lagiacrus (Hunt), The Lord of the Seas (Capture)
Online: The Fisherman's Fiend (Hunt), Rotten Fish (Capture)

Rathalos
Offline: Wrath of the Rathalos (Hunt)
Online: We Need a Hero (Hunt)

Barioth
Offline: A Bard's Tale (Hunt)
Online: The Lost Expedition (Hunt), The Bard's Barioth (Capture)

Diablos
Offline: The Horned Dragon (Hunt)
Online: Into the Danger Zone (Hunt), Wanted Alive (Capture)

Agnaktor
Offline: Denizen of the Molten Deep
Online: Agnaktor Alert

Uragaan
Offline: The Volcano's Fury (Hunt), Uragaan's Trail (Capture)
Online: The Volcano's Fury (Hunt), To Catch an Uragaan (Capture)?

------\========================================================================
 [*08] \                    - Item Combination List -
--------\======================================================================

O======================O======================O=====================O=========O
|      Material A      |      Material B      |    Combined Item    | Success |
O======================O======================O=====================O=========O
| Herb                 | Blue Mushroom        | Potion              |   95%   |
|----------------------+----------------------+---------------------+---------|
| Potion               | Honey                | Mega Potion         |   90%   |
|----------------------+----------------------+---------------------+---------|
| Blue Mushroom        | Godbug               | Nutrients           |   90%   |
|----------------------+----------------------+---------------------+---------|
| Honey 	       | Nutrients 	      | Mega Nutrients 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Antidote Herb        | Blue Mushroom 	      | Antidote 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Cactus Flower        | Bitterbug 	      | Herbal Medicine     |   90%   |
|----------------------+----------------------+---------------------+---------|
| Mega Nutrients       | Dragon Toadstool     | Max Potion 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Immunizer 	       | Kelbi Horn 	      | Ancient Potion 	    |   55%   |
|----------------------+----------------------+---------------------+---------|
| Airweed 	       | Bomb Casing 	      | Oxygen Supply 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Airweed 	       | Catalyst 	      | Air Philter 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Airweed 	       | Dash Extract 	      | Air Philter+ 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Bitterbug 	       | Honey 	              | Catalyst 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Dragon Toadstool     | Catalyst 	      | Immunizer 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Popfish 	       | Catalyst 	      | Cleanser 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Hot Pepper 	       | Burst Arowana 	      | Cleanser 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Rare Steak 	       | Catalyst 	      | Dash Juice 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Well-done Steak      | Dash Extract 	      | Mega Dash Juice     | 	65%   |
|----------------------+----------------------+---------------------+---------|
| Honey 	       | Nitroshroom 	      | Energy Drink 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Hot Pepper 	       | Sleepyfish 	      | Energy Drink 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Might Seed 	       | Catalyst 	      | Demondrug 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Demondrug 	       | Pale Extract 	      | Mega Demondrug 	    |   55%   |
|----------------------+----------------------+---------------------+---------|
| Might Seed 	       | Immunizer 	      | Might Pill 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Adamant Seed 	       | Catalyst 	      | Armorskin 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Armorskin 	       | Pale Extract 	      | Mega Armorskin 	    |   55%   |
|----------------------+----------------------+---------------------+---------|
| Adamant Seed 	       | Immunizer 	      | Adamant Pill 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bitterbug 	       | Hot Pepper 	      | Hot Drink           | 	90%   |
|----------------------+----------------------+---------------------+---------|
| Well-done Steak      | Hot Pepper 	      | Hot Meat 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Ice Crystal 	       | Bitterbug 	      | Cool Drink 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Well-done Steak      | Ice Crystal 	      | Chilled Meat 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Raw Meat 	       | Toadstool  	      | Poisoned Meat 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Raw Meat 	       | Parashroom 	      | Tinged Meat 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Raw Meat 	       | Sleep Herb 	      | Drugged Meat 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Stone 	       | Sap Plant 	      | Bomb Casing 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Iron Ore 	       | Sap Plant 	      | Bomb Casing 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Ivy 	               | Bomb Casing 	      | Smoke Bomb          |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bomb Casing 	       | Toadstool 	      | Poison Smoke Bmb    | 	75%   |
|----------------------+----------------------+---------------------+---------|
| Bomb Casing 	       | Poison Sac 	      | Poison Smoke Bmb    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Flashbug 	       | Bomb Casing 	      | Flash Bomb 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Dung 	               | Bomb Casing 	      | Dung Bomb 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Dung 	               | Bomb Sac 	      | Dung Bomb 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Sap Plant 	       | Paintberry 	      | Paintball 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Exciteshroom 	       | Bomb Casing 	      | Farcaster 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Fire Herb 	       | Nitroshroom 	      | Gunpowder 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Fire Herb 	       | Small Barrel 	      | Barrel Bomb S 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Barrel Bomb S        | Burst Arowana 	      | Barrel Bomb S+ 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Large Barrel 	       | Gunpowder 	      | Barrel Bomb L 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Barrel Bomb L        | Scatterfish 	      | Barrel Bomb L+ 	    |   55%   |
|----------------------+----------------------+---------------------+---------|
| Barrel Bomb S        | Bnahabra Wing 	      | Bounce Bomb 	    |   55%   |
|----------------------+----------------------+---------------------+---------|
| Bomb Arowana 	       | Bounce Bomb 	      | Bounce Bomb+ 	    |   55%   |
|----------------------+----------------------+---------------------+---------|
| Screamer 	       | Gunpowder 	      | Sonic Bomb 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Barrel Bomb S        | Felvine 	      | Felvine Bomb 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Ivy 	               | Spider Web 	      | Net 	            |   90%   |
|----------------------+----------------------+---------------------+---------|
| Net 	               | Trap Tool 	      | Pitfall Trap 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Thunderbug 	       | Trap Tool 	      | Shock Trap 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Worm 	               | Yambug 	      | Tuna Bait 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Cricket 	       | Bughopper 	      | Arowana Bait 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Firefly 	       | Snakebee Larva       | Goldenfish Bait     | 	90%   |
|----------------------+----------------------+---------------------+---------|
| Mega Fishing Fly     | Yambug 	      | Sushi Bait 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Mega Fishing Fly     | Bughopper 	      | Whetfish Bait 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Stone 	       | Bone 	              | Old Pickaxe 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Stone 	       | Mystery Bone 	      | Old Pickaxe 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Iron Ore 	       | Bone 	              | Iron Pickaxe 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Machalite Ore        | Bone 	              | Mega Pickaxe 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Net 	               | Mystery Bone 	      | Old Bug Net 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Monster Bone S       | Net 	              | Bug Net 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Monster Bone M       | Net 	              | Mega Bug Net 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Broken Shell 	       | Mystery Bone 	      | Fishing Harpoon     |   95%   |
|----------------------+----------------------+---------------------+---------|
| Earth Crystal        | Bitterbug 	      | Antiseptic Stone    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Godbug 	       | Wyvern Fang 	      | Lifecrystals 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Lifecrystals 	       | Wyvern Claw 	      | Lifepowder 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Lifecrystals 	       | Hunting Horn 	      | Health Horn 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Antiseptic Stone     | Hunting Horn 	      | Antidote Horn 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Mega Demondrug       | Monster Bone M       | Demon Horn 	    |   55%   |
|----------------------+----------------------+---------------------+---------|
| Mega Armorskin       | Monster Bone M       | Armor Horn 	    |   55%   |
|----------------------+----------------------+---------------------+---------|
| Throwing Knife       | Toadstool 	      | Poison Knife 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Throwing Knife       | Sleep Herb 	      | Sleeping Knife 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Throwing Knife       | Parashroom 	      | Paralysis Knife     |   65%   |
|----------------------+----------------------+---------------------+---------|
| Deviljho Talon       | Powercharm 	      | Powertalon 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Deviljho Talon       | Armorcharm 	      | Armortalon 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Needleberry 	       | Huskberry 	      | Normal S Lv2 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Popfish 	      | Normal S Lv3 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Bird Wyvern Fang     | Pierce S Lv1 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Pin Tuna 	      | Pierce S Lv2 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Pin Tuna 	      | Pierce S Lv3 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Scatternut 	      | Pellet S Lv1 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Wyvern Fang 	      | Pellet S Lv2 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Wyvern Fang 	      | Pellet S Lv3 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Burst Arowana 	      | Crag S Lv1 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Burst Arowana 	      | Crag S Lv2 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk L 	       | Bomb Arowana 	      | Crag S Lv3 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Bomberry 	      | Clust S Lv1 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Wyvern Claw 	      | Clust S Lv2 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk L 	       | Scatterfish 	      | Clust S Lv3 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Fire Herb 	      | Flaming S           |   90%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Whetfish 	      | Water S 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Ice Crystal 	      | Freeze S 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry            | Flashbug 	      | Thunder S 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk L 	       | Dragonfell Berry     | Dragon S 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Herb 	              | Recover S Lv1 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Potion 	      | Recover S Lv2 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Toadstool 	      | Poison S Lv1 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Toadstool 	      | Poison S Lv2 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Parashroom 	      | Para S Lv1 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Parashroom 	      | Para S Lv2 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Sleep Herb 	      | Sleep S Lv1 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S  	       | Sleepyfish 	      | Sleep S Lv2  	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Paintberry 	      | Paint S 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk L 	       | Might Seed 	      | Demon S I 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Might Pill 	      | Demon S II 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk L 	       | Adamant Seed 	      | Armor S I 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Adamant Pill 	      | Armor S II 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Sharpened Fang       | Sub S Lv1 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Sharpened Fang       | Sub S Lv2 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Dung 	              | Exhaust S           | 	75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Whetstone 	      | Slicing S 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Whetfish 	      | Slicing S 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Huskberry 	       | Nitroshroom  	      | WyvernFire Lv1 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Bomberry 	      | WyvernFire Lv2 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk L 	       | Burst Arowana 	      | WyvernFire Lv3      |   65%   |
|----------------------+----------------------+---------------------+---------|
| Sleep Herb 	       | Parashroom 	      | Tranquilizer 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Throwing Knife       | Tranquilizer 	      | Tranq Knife 	    |   65%   |
|----------------------+----------------------+---------------------+---------|
| Bomb Casing 	       | Tranquilizer 	      | Tranq Bomb 	    |   75%   |
|----------------------+----------------------+---------------------+---------|
| Bone Husk S 	       | Tranquilizer 	      | Tranq S 	    |   90%   |
|----------------------+----------------------+---------------------+---------|
| Machalite Ore        | Armor Stone 	      | Armor Sphere 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Killer Beetle        | Armor Stone 	      | Armor Sphere 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Dragonite Ore        | Armor Stone 	      | Armor Sphere+ 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Rare Scarab 	       | Armor Stone 	      | Armor Sphere+ 	    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Carbalite Ore        | Armor Stone 	      | Adv Armor Sphere    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Firestone            | Armor Stone 	      | Adv Armor Sphere    |	95%   |
|----------------------+----------------------+---------------------+---------|
| Gracium 	       | Armor Stone 	      | Hvy Armor Sphere    |   95%   |
|----------------------+----------------------+---------------------+---------|
| Incomplete Crown     | Crown's Gemstone     | Dazzling Crown 	    |  100%   |
o----------------------o----------------------o---------------------o---------o

------\========================================================================
 [*09] \                        - Award List -
--------\======================================================================

==============================================================================
...Offline Awards.............................................................
==============================================================================
Chief's Garb
Description: Proof you have finished the early village Quests. This garb has
seen a lot of use.
Unlock: Complete all one-, two- and three-star quests in Moga Village.

Chief's Pipe
Description: Proof you have completed the later village Quests. A memento of
the Chief's youth.
Unlock: Complete every quest in Moga Village.

Champion's Badge
Description: Proof you have conquered all the Arena Quests. A validation of
your great effort.
Unlock: Complete all quests in the Arena Play mode.

Tidal Necklace
Description: Proof you have defeated a Lagiacrus. Its blue brilliance grants
tranquility.
Unlock: Slay a Lagiacrus

Gem of the Depths
Description: Proof you have defeated a Ceadeus. Said to have the power to
prevent calamity.
Unlock: Slay a Ceadeus

Scroll of the Sage
Description: A scroll containing secrets of combination. Proof that you have
created many items.
Unlock: Complete at least 10 pages of the Combo List

Farm Certificate
Description: Proof that you maintain a top-class Farm. The judging standards
were quite harsh.
Unlock: Upgrade each Moga Farm facility to max level

Argosy License
Description: Proof you have acquired many rare Commodities. Awarded by the
Argosy to a top trader.
Unlock: Trade seven different rare Commodities with the Argosy Captain.

Vow of Brotherhood
Description: Proof you have maxed out the Hunting Fleet. The crew has accepted
you as family.
Unlock: Upgrade all three boats in the Hunting Fleet to max level.

Old Childhood Mask
Description: Proof you have acquired all Masks and Dances. Cha-Cha wore this
one as a child.
Unlock: Obtain all seven Cha-Cha masks and all four dances

Lackey Testimonial
Description: Proof Cha-Cha is maxed out. This certificate testifies that you
are his #1 lackey.
Unlock: Level Cha-Cha up to Lv 30

Giant Crown
Description: Proof you have defeated many large foes. Very few hunters ever
earn this silver crown.
Unlock: Get a silver crown on all large monsters (save for Ceadeus)

==============================================================================
...Online Awards..............................................................
==============================================================================
Copper Medal
Description: Proof you have completed all 1 to 3 star city Quests. Awarded to
yeoman hunters.
Unlock: Complete all one-, two- and three-star quests in Loc Lac City

Silver Medal
Description: Proof you have completed all 4 to 6 star city Quests. Awarded to
famed hunters.
Unlock: Complete all four-, five- and six-star quests in Loc Lac City

Gold Medal
Description: Proof you have completed all city quests. Awarded only to master
hunters.
Unlock: Complete all quests in Loc Lac City

Arena Trophy
Description: Proof of earning Rank A in the Arena. Validation of your keen
judgement
Unlock: Earn at least an A rank on all Loc Lac City arena quests

Jhen Crystal
Description: Proof you have defeated the magnificent Jhen Mohran. It is said
to grant luck.
Unlock: Slay Jhen Mohran

Alatreon's Ring
Description: Proof you have defeated the ferocious Alatreon. It has the power
to alter weather.
Unlock: Slay Alatreon

Bionomical Report
Description: Proof you have captured many types of monsters. Contains details
gleaned from them.
Unlock: Capture all large monsters (except Alatreon and Jhen Mohran)

Tome of Legend
Description: Proof you have completed the Hunter's Notes. Contains all monster
and item-combo data.
Unlock: Log every monster in the Monster List and complete 13 pages of the
Combo List

Artisan's Hammer
Description: Proof that you are an equipment collector. Once used by a mythic
Wyverian artisan.
Unlock: Forge weapons and armour that have a rarity rating of 6 or 7

Decorative Shield
Description: Proof you have come up with numerous Furnishings. A gift from the
Interior Diviner.
Unlock: Develop 20 different interior decorations

King's Crown
Description: Proof you have hunted many giant foes. This gold crown is given
only to the elite.
Unlock: Hunt all large gold crown monsters

Miniature Crown
Description: Proof you have hunted many tiny foes. Awarded to those with both
luck and skill.
Unlock: Hunt all small gold crown monsters

------\========================================================================
 [*10] \                    - Thanks/Acknowledgements -
--------\======================================================================

Thanks to:

Richard, webmaster of SuperCheats.com

osrevad for creating the Monster Hunter ASCII logo. Check out his website at
http://www.osrevad.com

The contributors over at The Monster Hunter Wiki for the useful reference
lists and equipment charts they put together

DS31, Lord Grahf and Inkoseh for their hitzone charts

------\=======================================================================
 [*11] \                    - Copyright Information -
--------\=====================================================================

This document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission from the author. Use
of this guide on any web site other than http://www.supercheats.com and
http://www.gamefaqs.com or as a part of any public display is strictly
prohibited and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may only appear on http://www.supercheats.com and
http://www.gamefaqs.com.

Copyright 2010 Web Media Network Limited


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