Walkthrough and Guide - Guide for Colony Wars: Vengeance
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__ _ _ _ __ __ _ __ /__\ /_\ // /_\ / / / / \\ / / // // \\ // // \\ / \\/ / \\/ / \\___ \\_// //__ \\_// / / \ / / / \__/ \_/ /___/ \_/ /_/ /_/ /_/ _ _ ____ ___ _____ \\ __ // / /\ \ // \\ /_/_\_\  \\/ \// / /__\ \ //__// __ \ \ \_/\_/ /_/ \_\ /_/ \_\ \_\_/_/  __ _________ _____ _______ __ ____ _____ \ \ / / ___/ / / /___\ / ___/\ \ / / / /__\ /____/ \ \ / / ___/\ \/ // _/____/ _\ \/\ \/ // / ___/ \ \/ / /_ / /\ /\\__/_ /__/ /__\/ /\ /\\___/ /__ \__/____/_/ /_/ \__/____/_/ /_/ /_/ \__/____/ Colony Wars: Vengeance Faq: Walkthrough and Guide Ver 2.3 Log: 3-6-00 This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way without my permission. This FAQ was created and is owned by me, Reuben Kee
. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. So, you actually went and bought such a kickass game, Congratulations. IGN rated it a 9.8+! This Faq will provide you with all the Information you will need to be an Ace fighter pilot. Any Questions, comments, feedback can be sent directly to me at Negativedge@ignmail.com. Please feel free to send a mail to correct any errors. This Faq is copyright c By Reuben 1999 ================= TABLE OF CONTENTS ================= 1.0 Updates 1.1 Characters 2.0 Gameplay -2.1 Controls -2.2 Ships -2.3 Primary Weapons -2.4 Secondary Weapons -2.5 Tactics 3.0 Codes 3.1 Gameshark Codes 4.0 Missions 5.0 Credits 6.0 Other Faqs ======== UPDATES ======== Argh! Just when you think everything's perfect, I forgot to put the credits in the last version! Well, here it is in last section. I'll be working really fast and really hard on this faq, next update will be somewhere this week, so quick E-mail me with any questions, or comments. Thanks Also, a huge thanks goes out to Psung86@aol.com for tons of misspells and errors and a new tactic. Also, if anyone has found any other use of the probe pod, please inform me. ========== 1. Characters ========== -You You are Mertens, a veteran fighter pilot trained by the navy to fight against the league hierarchy in a struggle between humanity. -Klein A pilot, you trained with, you share many experiences with your old friend, and have a close relationship with him and Beck. -Becks Another pilot you trained with, Merters, Klein and Beck seem to have a good relationship together, however, Becks is hiding something from them. -The Widowmaker A mysterious fighter who's mission and side are yet unknown. -Commander Kron Kron is the all-powerful leader behind the Navy, he led the Navy into thinking the league were vent on evil. -The Watch The watch is another organization works with the navy to seek out and destroy traitors working within the Navy. =========== 2.GAMEPLAY =========== Ok, what you need to know to get started, hrm.. When any moving object with an engine moves out of view, you can still see them by a `flashing star' The colors of the star varies dependant on their map colours which is found at the bottom left of your screen. Your top Left corner is your Primary weapon and top right corner is your shield, hull and secondary weapon. The shield/hull meter in the top right of the screen is represented by a yellow bar, that's your shields, when you ram into something or get shot, your shields go down, then when they are depleted, a red bar is left, that's is your hull's structural integrity, when depleted you go, boom! 2.1 These are the controls, -Triangle is to change your secondary weapon -Square is to change your primary weapon -Circle is to fire secondary weapon -X is to fire primary weapon -L1 is to fire reverse thrust -R1 is to fire forward thrust -L1+R1 is to ignite afterburners -L2 is to rotate left -R2 is to rotate right -L2+R2 is Rear View -Start is to pause game -Select is to switch view -Triangle while in Rear View will fire a flare. These act as a decoy for missiles that have homed in on you. You only have about 10 for each mission though. Watch that your primary weapon doesn't overheat, just spray, wait one sec, spray, wait one sec and so on. Your secondary weapon is limited, be careful 2.4 Ships After completing a certain number of missions, you will get your hands on a new ship, these upgraded ships have a larger token capacities And different default weapons. -HEX Your standard Navy fighter pilot ship, looks small and stout. -SPOCK Used on all planetary missions. Nothing alterable with tokens. This craft is effected by the gravity of the planet it is on so you can't stay upside down for long. Also, the Spock's guns don't overheat as much as other ships, and they cool VERY fast. -WRAITH This one looks like the Hex, just with two huge cannons at its side and a larger engine. -DIABLO The best ship the navy has to offer, it's awkward shape makes it pretty hard to know which way it's facing. -VOODOO Having captured the alien ship's technology, VOODOO has it made, it's the coolest ship in the game! Clearly the Unknown Alien technology is far superior to both the Navy and leagues'. 2.3 Primary Weapons Lasers - Your standard laser impulse cannon, good for damaging hull. AS Lasers (Anti-Shield Lasers) - Use these to take down enemy shields, once shields are down, they will reflect. Grappling gun - Attaches something to your ship to move or attaches you to something. See tactics section! Seismic Laser - Strong single continual laser beam, good for breaking off asteroids and mines. Particle Cannon - Press and hold to charge, then bombs away! You now have control over the purple ball that can go boom! Ion Cannon - Super fast jets of laser stream from your ship at random after charging up. Plasma Cannon - Twin powerful charged Cannons can knock out shields at first hit, only backside to this is that you have to wait for the cannons to cool before you can fire them. Best used against big ships. Scatter Gun - Very rapid shots of medium impulse energy beams cut out through your ship, Kinda makes CWV seem like a world war II game, eh? Leach Cannon - Drains enemies shields, and in some missions, drains power and charges up objects, pretty weird if you ask me. Alien Laser - Whoa! This one's cool, its 2Xs the power of an ordinary laser and it's a AS laser as well! Great weapon for dogfights. 2.4 Secondary weapons Missile- Your standard homing tracking tube of destruction, wave your `+' on an enemy ship after loading it for one second and it will lock on and home when you fire it. Defense Pod - Not very many people know how to use pods. Target any ship, and load, then wave the `+' at your target and fire. The defense pod, is like a little fighter in it's own, it will protect the designated craft offensively. Attack Pod - Does the opposite of the Defense pod, Noo! Don't launch it at the navy ships! It WILL ATTACK! Repair Pod - Repairs designated ship, (duh) Probe Pod - Only needed in selected missions, Acts like a spy to probe a ship :P Alien Missile - Har har, and you thought the missile was great, this one's twice as fast, as powerful and it's homing abilities are awesome! Until of course that friggin ship lets out a flare. Alien Torpedo - This one's awesome, it may look like it's slow, but it's actually really fast! I once hit a fighter while he just came out of a `flashing star' in about 2 seconds after a fired it! 2.5 TACTICS One good tactic for battle is the _CROAK_ method. Fire up your reverse thrust and have the enemy chase you while you have a clear shot of him as he chases you from the front. Just carefully aim, and fire, it won't take very long for them to destruct. Another excellent and fun way of destroying enemies is by using the _SLINGSHOT_ method Just grapple the ship with your grapple, then use your afterburners to get some speed up, and release! This is especially fun to do with asteroids when you fling them at ships. (Note: This does not work on big ships (duh)) To destroy big ships, here are a few methods for optimum speed to do so. -Drain they're shields with leach, then take your time. -Disable shields with AS lasers, then destroy with weapon of choice. -Fire high impulse weapons at target, weakening shield, then hull. -NEVER move too close to big ships which are taking the offensive against you as they are probably armed with a huge laser capable of draining your shields at an incredibly fast rate. Use your Leech Cannon to drain the shields of ANTHING, even navy battle cruisers! This is especially helpful when your shields are low. Just don't get carried away and fire away at your allies, you know what will happen when you do. Try not to ram into things as they damage your hull even if your shields are fully functional. If you see the `INCOMING' signal at the bottom of your screen, meaning you have been locked on by an enemy missile, use your afterburners (L1+R1) to evade the missile, then check your rear view, (L2+R2) To see if it's still following you. If it is, you might want to fire a flare. Always keep the alert for messages that appear at the bottom of your screen. Use your afterburners when possible to decrease your travelling time. ========= 3.0 CODES ========= I believe any good game should have some codes for you so that when you complete the game, you may use them to enhance the fun and excitement. Please try not to use these codes before you complete the game as it will ruin everything! -Blizzard - Enable codes -Stormlord - Disable codes -Vampire - Invincibility -Tornado - Have all weapons -Dark*Angel - No overheat of primary weapons -Chimera - Infinite Secondary weapons -Avalanche - Infinite afterburner -Hydra - 99 Tokens -Thunderchild - All ships -Demon - Mission and End Select (Please note these codes are case sensitive, meaning the capitals MUST be capital letters.) ================== GAMESHARK CODES ================== 1- Infinite Assign Power Points 800C4D04 0008 2- Infinite Shields 80045FB4 0064 3- Anti Shield Lasers Never Overheat 8012E21C 0000 4- Lasers Never Overheat 8012E274 0000 5- Seismic Lance Never Overheat 8012E2CC 0000 6- Infinite Time 8011E400 230C 7- Infinite AS Missiles 8012E388 0005 8- Infinite Plasma Missiles 8012E3E0 0005 9- Enable Wraith Ship 8005513C 0100 10- Enable Diablo Ship 80055142 0001 11- Enable Voodoo Ship 80055146 0100 =========== 4.0 MISSIONS =========== Common Mission problems In the stage where you have to destroy the comms rig, You have to aim for the bridge, that is its weak point. Just hit it with everything you got. The stage with the leagues' new shield, since your weapons aren't doing anything to it, you are going to need to fling asteroids at it, use the slingshot method, but before you fling it, don't forget to heat the asteroid up with your lasers first. Alien security device. You need to memorize the pattern in which the ball travels to, for example center, orange gem, then red gem. You need to shoot it at the orange gem when the ball is there, then the red gem, if you do it correctly, the ball will quickly move back to the center and begin a new pattern, adding one more step before it ends, it really isn't that though! ======== CREDITS ======== Thanks to Jeff Cox-Grubbs for the slingshot method Thanks to Psung86@aol.com for the leeching tactic as well as many typos. Thanks also to everyone who mailed me on errors and new stuff. =========== OTHER WORKS =========== Darkstone Faq/Walkthrough Colony Wars: Vengeance This faq Colony Wars: Red Sun ==== END ==== Please E-mail me at Negativedge@ignmail.com for questions/comments/whatever Or msg me via ICQ for your Questions on the game! UIN = 28726882 Thanks:) Also Good luck to Adam sturge on his new show on the playstation over at the Community Cable! :) Colony Wars Vengeance is a trademark of Psygnosis.