Walkthrough And Strategy Guide - Guide for Radiant Historia

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Radiant Historia Walkthrough
Version 1.04 as of 8/14/11 by Henri "HC" Bailly
Copyright (c) 2011 Henri C Bailly
[email protected]
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TABLE OF CONTENTS

   I. Introduction
  II. Walkthrough
      01) Alistel (Prologue)..............................................ALST1
      02) Lazvil Hills (Prologue).........................................LZVL1
      03) Alistel (Alternate Prologue)....................................ALST2
      04) Lazvil Hills (Alternate Prologue)...............................LZVL2
      05) Alma Mine (Alternate Prologue)..................................ALMA1
      06) Alistel (Standard Prologue).....................................ALST3
      07) Alistel (Standard Chapter 1)....................................ALST4
      08) Lazvil Hills (Standard Chapter 1)...............................LZVL3
      09) Judgement Cliff (Standard Chapter 1)............................JUDG1
      10) Sand Fortress (Standard Chapter 1)..............................SAND1
      11) Gran Plain (Standard Chapter 1).................................GRAN1
      12) Alma Mine (Alternate Prologue)..................................ALMA2
      13) Alistel (Alternate Chapter 1)...................................ALST5
      14) Lazvil Hills (Alternate Chapter 1)..............................LZVL4
      15) Judgement Cliff (Alternate Chapter 1)...........................JUDG2
      16) Sand Fortress (Alternate Chapter 1).............................SAND2
      17) Gran Plain (Standard Chapter 1).................................GRAN2
      18) Granorg (Standard Chapter 1)....................................GRNG1
      19) Granorg (Standard Chapter 2)....................................GRNG2
      20) Underground Waterway (Standard Chapter 2).......................UGWW1
      21) Sand Fortress (Alternate Chapter 1).............................SAND3
      22) Sand Fortress (Alternate Chapter 2).............................SAND4
      23) Gran Plain (Alternate Chapter 2)................................GRAN3
      24) Alistel (Alternate Chapter 2)...................................ALST6
      25) Celestia (Alternate Chapter 3)..................................CLST1
      26) Lazvil Hills (Alternate Chapter 3)..............................LZVL5
      27) Alistel (Alternate Chapter 3)...................................ALST7
      28) Celestia (Alternate Chapter 3)..................................CLST2
      29) Granorg Palace (Standard Chapter 2).............................GPLC1
      30) Granorg (Standard Chapter 3)....................................GRNG3
      31) Gran Plain (Standard Chapter 3).................................GRAN4
      32) Cornet Village (Standard Chapter 3).............................CRNT1
      33) Granorg (Standard Chapter 3)....................................GRNG4
      34) Sand Fortress (Standard Chapter 3)..............................SAND5
      35) Judgement Cliff (Standard Chapter 3)............................JUDG3
      36) Celestia (Alternate Chapter 3)..................................CLST3
      37) Celestia (Alternate Chapter 4)..................................CLST4
      38) Lazvil Hills (Alternate Chapter 4)..............................LZVL6
      39) Judgement Cliff (Standard Chapter 3)............................JUDG4
      40) Cygnus (Standard Chapter 4).....................................CGNS1
      41) Cygnus (Standard Chapter 5).....................................CGNS2
      42) Itolia Wasteland (Standard Chapter 5)...........................ITOL1
      43) Itolia Wasteland (Standard Chapter 6)...........................ITOL2
      44) Skalla (Standard Chapter 6).....................................SKLA1
      45) Abyssia Forest (Standard Chapter 6).............................ABYS1
      46) Holff Ruins (Standard Chapter 6)................................HOLF1
      47) Granorg (Standard Chapter 6)....................................GRNG5
      48) Celestia (Alternate Chapter 4)..................................CLST5
      49) Lazvil Hills (Alternate Chapter 4)..............................LZVL7
      50) Judgement Cliff (Alternate Chapter 4)...........................JUDG5
      51) Skalla (Alternate Chapter 4)....................................SKLA2
      52) Itolia Wasteland (Alternate Chapter 4)..........................ITOL3
      53) Abyssia Forest (Alternate Chapter 4)............................ABYS2
      54) Forgia (Alternate Chapter 4)....................................FORG1
      55) Skalla (Alternate Chapter 5)....................................SKLA3
      56) Forgia (Alternate Chapter 5)....................................FORG2
      57) Sand Fortress (Alternate Chapter 5).............................SAND6
      58) Gran Plain (Alternate Chapter 6)................................GRAN5
      59) Granorg (Alternate Chapter 6)...................................GRNG6
      60) Underground Waterway (Alternate Chapter 6)......................UGWW2
      61) Granorg Palace (Alternate Chapter 6)............................GPLC2
      62) Alistel (Alternate Chapter 6)...................................ALST8
      63) Underground Lab (Alternate Chapter 6)...........................ULAB1
      64) Granorg (Alternate Final Chapter)...............................GRNG7
      65) Imperial Ruins (Alternate Final Chapter)........................IMPR1
      66) Royal Hall (Standard Final Chapter).............................HALL1
 III. Node Completion List
  IV. Ability Learning List
   V. Credits & Copyright Information
     
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I. INTRODUCTION

This is a complete walkthrough for Radiant Historia, one of the best RPGs that
I have played in years.  If you want to play an RPG with awesome music, an epic
plot, and simple, yet engaging battle mechanics, this is the game for you.

I hope this walkthrough will help you have more fun with the game and provide
information organized as efficiently as possible.  It includes the elemental
weaknesses of every monster, as well as every treasure in the game that I'm
aware of.  The recommended levels are for the main character and based on
fighting every random encounter, so as to avoid the need to level-grind.
However, even if your levels are well below mine, don't worry about it.

I also avoid farming of gold or equipment of any kind during the walkthrough.
The only exception is for stealing equipment, since it's guaranteed that the
enemy will have the item.  I am well aware that there are some enemies that
drop "ultimate" equipment and that bosses with such equipment can be fought
repeatedly to get more of it.  However, it takes too much time for not enough
reward, in my opinion.

I will do my best to avoid spoilers to the plot in the walkthrough.  That said,
I'll obviously have to mention character names, dungeon names, and when you 
are told to do something or go somewhere.  If that is more information than you
want to know about the plot, then you may want to try the GameFAQs message 
boards.  Be warned that the Node Completion section does contain spoilers.

If you have some new information, know something I missed, know a better way to
do something, got a death threat, or a marriage proposal, please send your 
comments to the aforementioned email address.
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II. WALKTHROUGH

During the walkthrough, I will follow this format for each section of the game.
Location > Recommended Level (for Stocke) > Recommended Party >
Enemies (weakness) > Shops > ASCII Map > Walkthrough > Boss Strategy >
Recommended Equipment.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Prologue) [ALST1]
Recommended Level: 1
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - 50 G

Item Shop               Equipment Shop
*********               **************
Soothing Balm   100     Epee            500
Herbal Tea      350     Custom Sword    700 (buy for Stocke)
Holy Water      500     Bronze Spear   1000
Anti-Poison      50     Custom Lance   1600
Poison Wing     350     Bronze Mail     900
                        Beast Skins     500
                        Pawn Stud       750
                        Seed Ring      1000

  __       __             _____   _ ___
 |  |__E__|  |    3F     | _|  | | |__ |   Second Ward    S - Save Point
 |__  ___  __|           |  _  |S|   _ |                  E - Elevator
   /S/ | \2\             | |  _| |_  | |                  X - Inaccessible
   \/  |  \/             | |___   _ _| |                  1 - Soothing Balm x2
  __   |   __            |__ |_   _|5__|                  2 - Charm
 |  |__E__|  |    2F        X  | |                        3 - Holy Water
 |__  ___  __|                    ____                    4 - Herbal Tea x2
   /1/ | \ \              _____| |___ |_   First Ward     5 - Herbal Tea
   \/  |  \/             |_____   ____  |                 6 - 300 G
  __   |   __             _____| |__7_| |                 7 - Beast Skins
 |  |__E__|34|    1F     |_____   ____| |
 |__       __|X|               | |6_____|
|       S      |               | |
|____     _____|
     |   |
       |
 To Second Ward

[Daydream node]
After receiving your first mission, let's promptly ignore it and go treasure
hunting first.  To your left, you should find a chest which contains 2 SOOTHING
BALMS.  Take the central elevator up to the third floor and open the chest to
the right which contains a CHARM (ATK+1/MAG+1/HP+3, equip on Raynie).  Now,
head down to the first floor.  In the upper right room are two chests which
contain a HOLY WATER and 2 HERBAL TEAS.

In the Second Ward, there is a tavern to the left and the equipment shop to the
right.  Climb both stairs on the right and run down to a chest which contains
an HERBAL TEA.  Return to the main corridor and head down to the First Ward.

Climb the stairs to your right and follow the path around to a chest which
contains 300 G.  Go back to the corridor.  To the left is the item shop and the
inn is to the right.  Check out the inn's second floor where you can find a
chest which contains BEAST SKINS (DEF+9/MDF+12, equip on Stocke).

With the new money you found, return to the equipment shop and purchase a
Custom Sword for Stocke.  Hand down his old Bronze Sword to Marco and sell your
excess equipment.  As you leave the city, talk to Rosch, and continue to
Lazvil Hills.

Recommended Equipment at this point in the game:
Stocke: Custom Sword, Beast Skins
Raynie: Spear, Brigandine, Charm
Marco: Bronze Sword, Brigandine

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Prologue) [LZVL1]
Recommended Level: 1
Recommended Party: Stocke, Raynie, Marco
Enemies: Dodo (Ice), Light Granorgite
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Children of Historia node]

                   Highway W    Highway
                                  ___
                  ___________   _/C  \_     S - Save Point
                 X_____    __   _     _     X - Inaccessible
                 | 3 _____/      \___/      C - Chest you can't get yet
                  \  __|                    1 - Soothing Balm x3
Woodland          | |                       2 - Royal Jelly x3
 Path W                                     3 - Bronze Mail*
   _____   _______| |                           *Requires super strength
 _|  S _   _   _   _|
|     |     \1/ | |    Woodland
|      X       /   \_    Path
 \_   /       /   S X
   |X|       /2_____X

Immediately upon your arrival, you are thrown into some tutorial battles.  The
instruction manual and in-game tutorials go over this well enough, so I don't
feel the need to do so again.  When you regain control of Stocke, head east to
the Woodland Path.  Below you, is a chest which contains 3 SOOTHING BALMS.
Continue east to another scene.

Once again, promptly ignore where you are told to go, and head down to a chest
which contains 3 ROYAL JELLIES.  Now, head north and complete another tutorial
battle.  Proceed north to Highway West and you will gain the Strike ability.
Use it to stun enemies on the field, so you can gain a preemptive strike.
Remember the crates in the cave you just passed for later and proceed east to
the Highway.  You cannot reach the chest behind the brush above, so cross the
bridge to the east.

*******************************************************************************
BOSS TIME: Palomides, Granorg Archer x3
WEAKNESS: HA!
STRATEGY: None.  This is a scripted battle that you cannot win.  Stocke might
as well have just stayed in bed this morning.
*******************************************************************************

After some events, you will meet Lippti and Teo of Historia.  When you regain
control of Stocke, first head south to the blockade.  Lippti and Teo will
appear again to give you superhuman strength to move them.  Again, ignore the
blockade and head north to the Highway West.  Enter the cave and move the
crates to gain access to a chest which contains a BRONZE MAIL (DEF+14/MDF+10,
equip on Marco).  Return to the blockade, follow the path to another battle,
and you will make it out alive this time.

[Awakening node]
Upon awakening back at Alistel, leave the infirmary and try to leave to the
right.  Afterwards, you will be given a critical decision to make.

[The Beginning node]
Head upstairs and talk to Rosch.  Now, you have a decision to make: to Join
the Rosch Brigade or to Stay under Heiss.  This is where the main timeline will
split into Standard History (SH) by staying under Heiss and Alternate History
(AH) by joining the Rosch Brigade.  Eventually, you will need to use the White
Chronicle to take both paths, so don't worry about which path to take first.
You're not going to be locked out of anything.  I would recommend joining the
Rosch Brigade first, since it unlocks some sidequests.  If you wish to proceed
by staying under Heiss, then skip to ALST3.

Recommended Equipment at this point in the game:
Stocke: Custom Sword, Beast Skins
Raynie: Spear, Brigandine, Charm
Marco: Bronze Sword, Bronze Mail

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Prologue) [ALST2]
Recommended Level: 4
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Joining Rosch Brigade node]
After talking with Rosch, Raul, and Kiel, Rosch will join your party.  Since
you can only use three party members at a time, use the Party command in the
menu screen to switch in Rosch for Marco.  This will leave you with a mage to
use, while keeping Marco's MP up for healing outside of battle.  Also, give
Marco's Bronze Mail to Raynie, while he is inactive.  You should also switch
Raynie's stronger Spear with Rosch's Light Lance, since he'll be using physical
attacks far more often.

Before heading to your next mission, you can pick up your first sidequests now.
Take the elevator down to the first floor and talk to the receptionist behind
the desk to the left to receive the [Soldier Recruit] sidequest.  Head down to
the First Ward and talk to the soldier on the left to receive the [Night Watch]
sidequest.  You will eventually need to buy two Anti-Sleeps for him, but
they're not available right now.

Check out the inn and talk to the two mercenaries there to advance the
[Soldier Recruit] sidequest.  Return to the receptionist to complete it and
receive 1500 G for your reward.  Instead of upgrading your equipment here, I
would save it for now, as better equipment will become available in the very
near future.  Leave Alistel and head for Lazvil Hills again.

Recommended Equipment at this point in the game:
Stocke: Custom Sword, Beast Skins
Raynie: Light Lance, Bronze Mail, Charm
Marco: Bronze Sword, Brigandine
Rosch: Spear, Brigandine

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Prologue) [LZVL2]
Recommended Level: 4
Recommended Party: Stocke, Raynie, Rosch
Enemies: Bush Lizard (Ice), Dodo (Ice), Killer Bee (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Traveling Merchant
*******************
Soothing Balm   100
First Aid Kit   400
Herbal Tea      350
Holy Water      500
Anti-Poison      50
Poison Wing     350
Sleep Wing      500

                Highway W               Highway         Highway E

                                    ___                     | |
           __________________   ___/C  \_ ____________   __/   \
           ____________    __   ___     _X ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |Z  |   \  |            \   /
Woodland          | |               \  |    | |             |X| 
 Path W           | |                | |    | |             | |

   _____   _______| |               _| |    | |
 _|  S _   _   _   _|              |_X |   /  |  Woodland
|     |     \_/ | |    Woodland      | |__|   |   Path E
|      X       /   \____ Path        |_   ____|
 \_   /       /   S     \____   _______| |
   |X|       /_______________   _________|

S - Save Point   X - Inaccessible   Z - Cave-in   C - Chest you can't get yet

This time, the trip through Lazvil Hills is uneventful.  There are two points
of interest.  First, the bridge is out, so you'll have to take the long way
around.  Second, there is a cave under the bridge where a soldier is trapped by
a cave-in.  There's nothing we can do to help him out for now, but remember
that for later.

The path to Alma Mine is fairly straight-forward.  Head west, take the lower
path south and west to the Woodland Path.  Then, go north at the fork and west
to the exit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALMA MINE (Alternate Prologue) [ALMA1]
Recommended Level: 6
Recommended Party: Stocke, Raynie, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Material                            Traveling Merchant
 Storage                             ******************
                                     Custom Sword    700    Soothing Balm   100
  _ |X|_     S - Save Point          Silver Edge    3000    Herbal Tea      350
 /2/   S\    X - Inaccessible        Custom Lance   1600    Holy Water      500
| |_     |   1 - Soothing Balm x3    Iron Spear     1800    Anti-Poison      50
| |1|    |   2 - 200 G               Bronze Mail     900    Poison Wing     350
|        |                           Silver Cape    2800
 \__   _/                            Charm           350
    | |                              Horn Charm     1000 (buy 3 for Raynie)
                                     Pawn Stud       750
                                     Seed Ring      1000

Upon arriving at Alma Mine, you have your second decision to make.  This time,
there is a right and wrong answer.  If you want to unlock every node in the
game, you will want to choose the wrong answer, as this unlocks bad endings
throughout the game.  Choosing to "Wait in ambush" will unlock
[The Fallen Capital] ending.  Otherwise, choosing to "Send scouts" will prompt
a roadblock in the story that can only be overcome in the other timeline.

[The Closed Mine node]
If you chose to wait in ambush, then you will be sent back to the beginning of
the chapter, so press Start to skip the cutscene.  Fortunately, since this was
a critical decision point, a travel node has been created, so you can just skip
back to that decision.  At a save point, choose "Go to Historia", return to
"The Closed Mine" node, and choose to "Send Scouts".  While you won't get a bad
ending this time, the plot cannot proceed on this timeline for now.  If you
have already resolved this roadblock, then skip to ALMA2.

[Breaking Rocks node]
Before checking out the other timeline, there's still things you can do here.
Walk down to find a merchant outside of a house.  Buy 3 Horn Charms for Raynie
to receive a good boost to her Magic stat that will last a very long time.  I
would recommend saving your remaining funds for better purchases later.  Inside
the house is a chest which contains 3 SOOTHING BALMS.  Go up the ramp to the
left to find a chest which contains 200 G.

Since you are unable to continue further, use Historia to return to "The
Beginning" node.  This time, talk to Rosch and tell him you are choosing to
"Stay under Heiss".

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Standard Prologue) [ALST3]
Recommended Level: 6
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Take the elevator up to the second floor where you will receive your next
mission from Heiss.

[Specint Assignment node]
Go back down the elevator and south to the item shop in the First Ward.  Talk
to the item shop owner to learn that you need to head to the tavern to find
your target.  Head back up to the Second Ward, enter the bar, and watch the
scene.  When the robed man leaves, follow him, and confront him.

*******************************************************************************
BOSS TIME: Vlad
WEAKNESS: None
STRATEGY: If you have learned Power Wave, use it.  Otherwise, stick to your
normal attacks, and cast Heal when your HP falls below 50.
*******************************************************************************

After defeating Vlad, return to Heiss' office to receive your next mission.

[Top Secret Mission node]
Head down to the first floor, and you will begin the first chapter.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Standard Chapter 1) [ALST4]
Recommended Level: 6
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[To Granorg node]
You need to find Raynie and Marco, who can be found at the tavern.

[The Bridge at Lazvil node]
Shops will periodically sell new equipment from chapter to chapter, but not
this time.  Before heading to Lazvil again, let's pick up some sidequests.
Climb the stairs to the left of the tavern and talk to the girl, named Anna.
Listen to her requests and accept [The King's Daughter] sidequest from her.

Go right to the weapon shop and talk to the kids to the right.  Listen to their
problem and accept the [What Was Inherited] sidequest.  Climb the stairs and
enter the upper right house.  Talk to the kids' father to advance [What Was
Inherited].  Rest up at the inn and head to Lazvil Hills.

Recommended Equipment at this point in the game:
Stocke: Custom Sword, Beast Skins, Charm
Raynie: Light Lance, Brigandine, Horn Charm, Horn Charm, Horn Charm
Marco: Bronze Sword, Bronze Mail

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Standard Chapter 1) [LZVL3]
Recommended Level: 6
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Ice), Feepo (Lightning), Flame Lizard (Ice),
     Venom Bee (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                Highway W               Highway         Highway E

                                    ___                     | |
           __________________   ___/C  \_ ____________   __/   \
          X____________    __   ___     _X ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |2  |   \  |            \   /
Woodland          | |               \  |    | |             |X| 
 Path W           | |                | |    | |             | |

   _____   _______| |               _| |    | |            _| |_
 _|  S _   _   _   _|              |1  |   /  | Woodland  |     |
|     |     \_/ | |    Woodland     \  |__|   |  Path E   |C| |3|  Southern
|      X       /   \____ Path        |_   ____|           |/   \|    Path
 \_   /       /   S     \____   _______| |                 \   /
   | |       /_______________   _________|                  |X|

S - Save Point   X - Inaccessible   C - Chest you can't get yet
1 - Holy Water   2 - Breeze Armlet  3 - Celestial Tea (hidden behind tree)

Feepos can randomly drop a Vital Sword, which would be really nice for Marco.
You cannot procure any of the treasures yet.  Go west to the Highway and down
the ramp to revise your destination.  Walk south to the Woodland Path East,
west around the river, and north to the other side of the river.  Choosing to
"Go to Alma Mine" will unlock [The Queen Ascendant] ending.

[The Messenger's News node]
If you choose to stay with Heiss first, you will need to return to "The
Beginning" node and choose to Join the Rosch Brigade.  If you need to do that,
then skip to ALST2.  Otherwise, return to "The Messenger's News" node, and
choose to "Wait for Informant".

[No-Show node]
Go south one screen and west to the Woodland Path.  Along the way, you will
hear something.

[Echoing Hills node]
Heal everyone up and continue north to find out what's making all the ruckus.

*******************************************************************************
BOSS TIME: Desert Pirate Hertz, Red Sand Bram
WEAKNESS: None
STRATEGY: Ideally, you want everyone to take their turns in one round.  Use
Change, as needed.  Have Marco Grapple Hertz, Raynie cast Thunder, and Stocke
use Push Assault to reduce their damage output.  In subsequent rounds, Stocke
should finish the combo with Power Wave.  Only heal if your HP drops below 100.
*******************************************************************************

For defeating them, you will have saved the merchant Tarquin.  In return, he
will teach you the Bomber Skill.  This will also allow you to proceed back at
Alma Mine in Alternate History.  If you want to do so, then skip to ALMA2.

[Struggle with Bandits node]
Before proceeding with your mission, let's put that new bomber skill to use.
Remember all those barrels we've seen along the way?  Apparently, people just
leave them full of explosives in this world.  Go back east to the next screen
and north until you see some barrels on the right.  Push one of them around to
the rocks on the left.  Press L to prime the explosive, back away, and press L
again to detonate them and blow away the rocks.  Behind them is a chest which
contains a HOLY WATER.

Return north to where you met the spy and enter the cave.  Sadly, the soldier
trapped there has died.  Fortunately, you can use the barrel to gain access to
the chest next to him which contains a BREEZE ARMLET (SPD+1, equip on Stocke).
Examine the corpse to receive the [Accident in the Cave] sidequest.  If only
we could have saved him before this occurred.  It would be rather inconvenient
to do so right now, and he's not going anywhere for awhile.

There is yet another barrel at the entrance by the right side of Highway East.
Push it down and blow away the rocks to reach the Southern Path.  Behind the
tree on the right is a chest which contains CELESTIAL TEA.  You may want to
return to Alistel to rest up at the inn.  Otherwise, return to the Woodland
Path, go west and south to reach Judgement Cliff.

Recommended Equipment at this point in the game:
Stocke: Custom Sword, Beast Skins, Charm, Breeze Armlet
Raynie: Light Lance, Brigandine, Horn Charm x3
Marco: Bronze Sword, Bronze Mail

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFF (Standard Chapter 1) [JUDG1)
Recommended Level: 9
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Ice), Flame Lizard (Ice), Poison Crab,
     Sand Hunter (Sleep), Sand Worm (Ice), Storm
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         To Sand Fortress
                                 |
 _____                         _| |_
|     | Starlit         Giant |     |        S - Save Point
|     | Spring           Cave |     |        X - Roadblock
|_   _|                       |_   _|        C - Chest you can't get yet
  | |                           | |          1 - Sniper Rounds
                                             2 - Herbal Tea x3
  | |            |  |           | |          3 - Power Down Plus x2
 /   \ Cave      |XX|     Cave /   \
|3   |          /    \_       |S   |
 \   /         |     XC|       \   /
  | |          |     X |        | |
                \    _/
  | |            |  |           | |          The enemies at Old Spring E are
 _| |_______   __|  |___   _____| |____      easy enough.  However, if you go
| ____ _   _   __    ___   __   ______ |     west, they become extremely
|___  | | |      \__/        |X|  |  __|     difficult.  I would only go west,
|2   _| |1|                  |C|   \_  |     skip all the enemies, quickly pick
  |X|   |_|                  |_|     | |     up the treasure and come back.
                                             Watch out for the falling rocks of
Old Spring W   Old Spring   Old Spring E     Death Mountain.

Head west two screens and you'll see a path below you.  Slowly take a step down
and swing your sword periodically, hoping to reveal a hidden trap that would
have otherwise damaged everyone.  At the bottom is a chest which contains
SNIPER ROUNDS (ATK+20/MAG+3) that you can sell.  Push the nearby barrel around
the winding path to the left and down to blow away the rocks blocking a chest
which contains 3 HERBAL TEAs.  In the cave above is a chest which contains
2 POWER DOWN PLUS.

Return to the entrance at Old Spring East and take the north exit this time.
Simply go straight north to reach the exit to the Sand Fortress.  You should
rest up back at Alistel before continuing to the Sand Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Standard Chapter 1) [SAND1]
Recommended Level: 11
Recommended Party: Stocke, Raynie, Marco
Enemies: Feepo (Lightning), Granorg Archer, Light Granorgite, Venom Bee (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           _________________
   Sand Fortress N     2F |                 |       Traveling Merchant
                          |   ___ ___ ___   |       ******************
    __       |  |        _|  |   |   |   |  |_      Soothing Balm   100
   /  \     /    \      |    |   |   |   |    |     First Aid Kit   400
  |    |   /      |     |    |   |___|   |    |     Herbal Tea      350
  |XXXX|  |      /      |_   |   |   |   |   _|     Holy Water      500
  |    |__|     |___      |  |_ _|   |_ _|  |       Anti-Poison      50
  |                 \     |          S      |       Anti-Fear        50
   \_____     ______/     |______     ______|       Anti-Paralytic   50
         |   |                   |   |              Anti-Curse       50
                                                    Anti-Sleep       50 (buy 2)
      ___|   |___          _____ ___________        Anti-Stone       50
  3F |           |     1F |     |     |     |       Poison Wing     350
     |           |        |__ __|__ __|__ __|       Sleep Wing      500
     |___     ___|        |                 |       Rune Edge      5000 (buy 1)
   ______|   |______      |_____________ ___|       Rune Spear     2500 (buy 1)
  |     _______     |     |     |     |     |       Hymnal Cape    3700
  |_____ _____   ___|     |     |_| |_|     |       Horn Charm     1000
  |     |_____|     |     |                 |       Fang Charm     1000 (buy 6)
  |______     ______|     |______     ______|       Knight Stud    1500
         |   |                   |   |              Seed Ring      1000

[Breakthrough node]
There is no treasure to be found here for now, so it's very straight-forward.
In the Sand Fortress South area, hug the west cliffs to avoid stepping on any
traps on the main road.  Before entering the fortress, you will also find a
merchant.  I would recommend buying 6 Fang Charms, giving 3 of each to Stocke
and Marco.  A Rune Spear will greatly boost Raynie's magic stat.  All of these
will last you for a very long time.  However, I'd save the remaining money for
buying armor later.  You can also buy 2 Anti-Sleeps for the [Night Watch]
sidequest, which we'll be completing soon enough.  If you can afford it, I
would also purchase a Rune Edge for Stocke.  Maybe try buying it after looting
some of the soldiers.  Hand down his old Custom Sword to Marco

The path through the Sand Fortress can be very short.  If you just walk right
up the middle staircases, you can make it up to the third floor without a
fight.  Then, walk around the to the right and up the stairs to the exit.
However, I'd strongly recommend fighting every soldier that you can, just for
the gold and experience.  Plus, you still might pick up a Vital Blade from the
Feepos around here too.  When you're ready, go through the door atop the third
floor for your last trial.

*******************************************************************************
BOSS TIME: Granorg Defender, Granorg Archer x2, Light Granorgite x2
WEAKNESS: None
STRATEGY: Marco should cast Magic Boost on Raynie and Stocke, while they use
Push Assault and Thunder to take out a Light Granorgite and Granorg Archer.
Once they're all out of the way, I would use the Change command to string
together six consecutive turns of alternating between physical attacks and
spells to finish off the Granorg Defender.
******************************************************************************

For defeating them, you will gain access to the Sand Fortress North area.  The
exit can be found to the northeast.  Before continuing on to the Gran Plain,
you should rest up back at Alistel.

Recommended Equipment at this point in the game:
Stocke: Rune Edge, Beast Skins, Fang Charm x3
Raynie: Rune Spear, Brigandine, Horn Charm x3
Marco: Custom Sword, Bronze Mail, Fang Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Standard Chapter 1) [GRAN1]
Recommended Level: 14
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Ice), Goblin Foot (Lightning), Wood Goblin (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Gran          There's no treasure here either, so just head north to the
   Plain E        Gran Plain East, and west to the checkpoint.  Yet again,
   _______        you'll be distracted by someone in distress back east.
  |       |       Make sure to choose "Let's go save her now.", as this is a
  |       |       requirement to unlocking the [At Journey's End] sidequest
  |__   __|       later.  Either way, you'll have to deal with the source of
  ___| |__        the disturbance.
    S     |       
  _       |       *************************************************************
   \     /        BOSS TIME: Sabertooth Tiger x2
    \   /         WEAKNESS: None 
     | |          STRATEGY: Have Marco cast Magic Boost on Raynie, while Stocke
			and she Push Assault the tigers into the back row.  Then, use
     | |__        two combos of Left Assault, any spell, and an attack from
    /     |       Marco to finish them off quickly.
   /    __|       *************************************************************
  |    |___       
  |        |      For defeating them, you will meet Aht, Liese, and Vanoss, all
  |     ___|      Beastkind of the Satyros, and the former of which who will
  |    |          join your party.  I would recommend handing Stocke's Beast
                  Skins down to Aht, as I'm going to purchase something new for
Gran Plain SE     him soon enough, anway.

[Beastkind node]
Now, return west to the checkpoint where you have another decision to make.
Choosing to "Force your way through" will unlock [A Sealed Path] ending.

[Stocke's Display node]
Return to this node, even though trying to "Abandon the idea" will only lead to
a dead end for now.

[Sword Dancing node]
There's nothing we can do here for now.  If you have already resolved this
roadblock, then skip to GRAN2.  Otherwise, this would be a good time to wrap
up some sidequests.

Return to "The Beginning" node and choose to Join the Rosch Brigade.  If you
have at least 5300 G, then go ahead and buy a Custom Lance for Rosch.  Head
down to the first ward and give the two Anti-Sleeps you purchased earlier to
the soldier on the left to complete the [Night Watch] sidequest and receive the
Alistel Edge (ATK+16/MAG+6, equip on Marco).

Continue on with the plot as before and return to the site of the cave-in.  For
those who don't remember, go west and south one screen.  Then, hug the river
clockwise until it turns north to where you met the spy in Standard History.
At this point, the soldier is still alive, so use the barrel to blow away the
rocks.  Talk to the soldier to complete the [Accident in the Cave] sidequest
and receive the Right-Cut Scroll for Marco, though you can't use it for now.
You can either walk to Alma Mine or use Historia to skip ahead to [The Closed
Mine] node.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALMA MINE (Alternate Prologue) [ALMA2]
Recommended Level: 16
Recommended Party: Stocke, Raynie, Rosch
Enemies: Amber Leech (Poison/Fire), Basilisk (Lightning),
     Goblin Knight (Poison/Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      _| |  ___      S - Save Point     X - Roadblock     1 - Heavy Mail
     /   |_|  4|     2 - 800 G     3 - Royal Jelly x4     4 - Healing Herb
    |   __X__|
  __|XX|_____
 |3____ S _  |       If you have resolved saving the merchant in Alternate
       | |_| |       History, then you can continue with the plot here.  Don't
       |___  |       think about it too much.  Just pretend it makes sense.
           | |       Choose to "Send Scouts" and you will gain access to the
 _____               Alma Mine.
|2   _|    | |       
  | |_____/  |       [Duel in the Dark node]
  |_______   |       Before beginning the battle, leave the mine, and talk to
   _______|XX|       the merchant outside the house there.  Buy 3 Silver Mails
  |  _   _   |       for Stocke, Raynie, & Rosch.  I'd also recommend buying
  | |_| |_|  |       3 Pawn Studs for Marco, since none of his abilities rely
  |___   ___/        on strength or magic that much.  Then, arrange your
   ___| |_           equipment as follows:
  |  _____|          
  | |                Recommended Equipment at this point in the game
                     Stocke: Rune Edge, Silver Mail, Fang Charm x3
  | |__   __         Raynie: Rune Spear, Silver Mail, Horn Charm x3
  |  __| |1 |        Marco: Alistel Edge, Bronze Mail, Pawn Stud x3
  |X|_    | |        Rosch: Custom Lance, Silver Mail, Fang Charm x3
  |  _|   |X|        
  | |____/ /         Don't worry if your levels aren't nearly what I have,
  |       /          since the dungeon isn't very long or hard.  Take the left
   \_   _/           path until you find some barrels.  Pull it all the way
     | |             around to the right path to blow away the rocks blocking
                     a chest which contains a HEAVY MAIL (DEF+21/MDF+15/SPD-2,
equip on Marco).  Don't worry about the loss of speed.  Physical defense is
king in this game.  Return to the barrels, and blow up the nearby boulders to
gain access to the next area.

Go right to the fork, up, and left to find a barrel.  Pull it to the right to
blow up the rocks over there.  After a cutscene, head left to a room with a
chest which contains 800G.  Return to where you blew up the rock, and walk up
to the next area.

Take either path around to a save point.  Go left to a couple barrels.  Pull
one of them back, so you don't end up blowing them both up at the same time.
You'll need both of them to get through the boulders.  To the left is a chest
which contains 4 ROYAL JELLIES.  Blow up the boulders and pull one of the
barrels to the right to blow up some more.  Follow the path to the right to a
chest which contains a HEALING HERB.

You may want to return to the save point to heal up and/or use some Royal
Jellies on Raynie.  For the next part, if you're not going to use Raynie, then
give her Horn Charms to Stocke.  In either case, you will reach the end of the
mine to the north, and find what you were looking for.

*******************************************************************************
BOSS TIME: Granorg Archer x3, Light Granorgite x4
WEAKNESS: None
STRATEGY: You'll definitely want Marco for this fight, starting by casting
Magic Boost on your primary magic user for this fight.  Any combination of
Assaults and a spell should be able to take them out.  Otherwise, maybe casting
Guard Boost would be a good idea with so many of them around.  They're not
particularly dangerous, if you've been following the walkthrough up to now.
*******************************************************************************

Afterwards, everyone returns home to Alistel after a job well done.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Chapter 1) [ALST5]
Recommended Level: 18
Recommended Party: Stocke, Raynie, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   _____   _ ___                    Equipment Shop          Item Shop
  | _|  | | |__ |  Second Ward      **************          *********
  |  _  |S|   _ |                   Silver Edge     3000    Soothing Balm   100
  | |  _| |_  | |                   Blitz Edge      2000    First Aid Kit   400
  | |___   _ _| |                   Silver Spear    2000    Herbal Tea      350
  |_  |_   _|___|                   Iron Spear      1800    Holy Water      500
    | | | |                         Red Dagger      2000    Anti-Poison      50
                                    Bronze Mail      900    Anti-Fear        50
 ___| |_| |____                     Silver Mail     1100    Anti-Paralytic   50
|  ____1| |___ |_  First Ward       Beast Skins      500    Anti-Curse       50
| |_____   ____  |                  Silver Cape     2800    Anti-Sleep       50
|  _____| |____| | 1 - Seed Ring    Charm            350    Anti-Stone       50
| |_____   ____| | 2 - 1500 G       Horn Charm      1000    Poison Wing     350
|______2| |______|                  Pawn Stud        750    Sleep Wing      500
        | |                         Seed Ring       1000
                                    Breeze Armlet   1500

[A New Mission node]
When you regain control of Stocke, you'll be outside the tavern.  Climb the
stairs to the left and talk to the man all the way at the bottom.  His name is
Cedric and he will give you the [A Letter to Tomorrow] sidequest.  Now that the
road is fixed, you have access to the left upper level of the First Ward below.
Open the two chests there which contain a SEED RING (HP+10/MP+5, sell) and
1500 G.  Now, head back up to the castle.

Talk to the receptionist to the left to receive the [Engineer Recruit]
sidequest.  In the lower right of the first floor is a woman tending to the
flowers.  Talk to her to receive the [A Flower of Promise] sidequest.  Above
her are two rooms.  Enter the left room and talk to the blue soldier who wasn't
there before to receive the [Raynie the Active] & [Marco the Calm] sidequests.
If you completed the Accident in the Cave sidequest, then talk to him again and
choose "Teach it to Marco" to use the Right-Cut Scroll, so he can learn Right
Assault for himself.

Leave and enter the door to the right.  Before talking to Sonja in the
infirmary, enter the Laboratory to the left.  Talk to the woman there named
Meese to receive the [Red-Letter Day] sidequest.  Now go to the infirmary in
the room to the right and talk to Sonja.

[Summoned by Raul node]
Head back downstairs and talk to Sonja to advance the [Red-Letter Day]
sidequest.  Now's as good a time as any to jump around time.  Return to "The
Beginning" node and talk to Rosch on the first floor.  Choosing to "Chase
after" Sonja will unlock [A Knight's End] ending.  Otherwise, choosing to "Send
Rosch" will advance the [Red-Letter Day] sidequest.

Before turning in the sidequest, return to "The Closed Mine" node.  Enter the
house and talk to the engineer, Berman, to advance the [Engineer Recuit]
sidequest.  Return to the [A New Mission node].  Remember, you can press start
to skip all the cutscenes.

Return to the receptionist at the castle to complete the [Engineer Recruit]
sidequest and receive 3000 G.  Then, head downstairs and talk to Meese at the
laboratory to complete the [Red-Letter Day] sidequest and receive the
P.Thauma Spear (ATK+23/DEF+2, equip on Rosch).  Continue the plot as before,
then take the elevator up to the third floor and talk to Lt. General Raul at
his office on the right.

[Through Lazvil node]
Afterwards, leave Alistel and head south to Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Silver Mail, Fang Charm x3
Raynie: Rune Spear, Silver Mail, Horn Charm x3
Marco: Alistel Edge, Heavy Mail, Pawn Stud x3
Rosch: P.Thauma Spear, Silver Mail, Fang Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Chapter 1) [LZVL4]
Recommended Level: 18
Recommended Party: Stocke, Raynie, Rosch
Enemies: Bush Lizard (Ice), Hush Mushroom (Fire), Ripper (Ice), Searcher (Ice)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                Highway W               Highway         Highway E

                                    ___                     | |
           __________________   ___/C  \______________   __/   \
          X____________    __   ___     __ ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |   |   \  |            \   /
Woodland          | |               \  |    | |             |X| 
 Path W           | |                | |    | |             | |

   _____   _______| |               _| |    | |            _| |_
 _|  S _   _   _   _|              |   |   /  | Woodland  |     |
|     |     \_/ | |    Woodland     \  |__|   |  Path E   |C| | |  Southern
|      X       /   \____ Path        |_   ____|           |/   \|    Path
 \_   /       /   S     \____   _______| |                 \   /
   | |       /_______________   _________|                  |X|

S - Save Point   X - Inaccessible   C - Chest you can't get yet

There's no new treasure to find, so just head straight to your destinations.
Head west and you'll find that the bridge has been fixed.  If you continue west
you'll find that you can't go to Alma Mine in this time period, so just go
south to the Woodland Path.  If you headed south from the Highway, then go west
to the Woodland Path.  In either case, proceed west to the rendezvous point.

[Heiss' Intentions node]
Follow the informant to Judgement Cliff.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFF (Alternate Chapter 1) [JUDG2]
Recommended Level: 19
Recommended Party: Stocke, Raynie, Marco
Enemies: Cactus Blow (Poison), Red Hot, Ripper (Ice), Searcher (Ice), Stampede,
     Walder (Ice)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
No new treasure here, unless you haven't been through here in Standard History
yet.  If not, refer to section JUDG1.  As before, the enemies to the west are
very powerful, so just head north two screens to find the spy.

*******************************************************************************
BOSS TIME: Shadow
WEAKNESS: None
STRATEGY: He'll start with Heal Zone.  Whenever an enemy uses something like
that, immediately get them off of it.  Marco should use Magic Boost on Raynie,
followed by a spell and Stocke pushing Shadow into the back row.  Then, use
Magic Boost on Stocke, and wail on him with spells to finish him off.
*******************************************************************************

[Reporting to Viola]
After discussing recent events, you can head to the Sand Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Alternate Chapter 1) [SAND2]
Recommended Level: 20
Recommended Party: Stocke, Raynie, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           _________________
   Sand Fortress N     2F |                 |       Traveling Merchant
                          |   ___ ___ ___   |       ******************
    __       |  |        _|  |   |   |   |  |_      Soothing Balm   100
   / 2\     /    \      |    |   |   |   |    |     First Aid Kit   400
  | 1  |   /      |     |    |   |___|   |    |     Herbal Tea      350
  |XXXX|  |      /      |_   |   |   |   |   _|     Holy Water      500
  |    |__|     |___      |  |_ _|   |_ _|  |       Anti-Poison      50
  |                 \     |          S      |       Anti-Fear        50
   \_____     ______/     |______     ______|       Anti-Paralytic   50
         |   |                   |   |              Anti-Curse       50
                                                    Anti-Sleep       50
      ___|   |___          _____ ___________        Anti-Stone       50
  3F |           |     1F |     |     |     |       Poison Wing     350
     |           |        |__ __|__ __|__ __|       Sleep Wing      500
     |___     ___|        |                 |       Rune Edge      5000
   ______|   |______      |_____________ ___|       Rune Spear     2500
  |     _______     |     |     |     |     |       Hymnal Cape    3700
  |_____ _____   ___|     |     |_| |_|     |       Horn Charm     1000
  |     |_____|     |     |      S          |       Fang Charm     1000
  |______     ______|     |______     ______|       Knight Stud    1500 (buy 2)
         |   |                   |   |              Seed Ring      1000

  S - Save Point     X - Obstacle     1 - Wisp Blade     2 - Herbal Tea x2

Walk along the western edge of the Sand Fortress South area to avoid any hidden
traps up the middle.  Enter the Fortress and report to Viola.

[The Valkyrie node]
First, go outside and buy two Knight Studs from the merchant for Marco.  It's
not a big upgrade at all, but you should have plenty of money to spend.  You'll
find something better later, which is why I say only buy two. Rosch & Viola are
in the upper middle room on the first floor, but I recommend checking out the
rest of the fortress first.

Walk up the middle of the first floor to the second floor.  In the left room
above, you can rest up in a bed for free.  Outside the room, you can find Kiel
training to the left.  Talk to him to learn sword-dancing from him and upgrade
your Strike ability to be able to cut down tall grass.  Return to the stairs
and continue up to the third floor.

Head around to the right, up the stairs, and proceed up to go outside to the
Sand Fortress North area.  In the upper left area is some tall grass that you
can now cut down to access two chests which contains 2 HERBAL TEAS and the
WISP BLADE (ATK+18/MAG+12/HP+50, equip on Marco).

Return to the first floor, walk around to the right and into the upper middle
room.  Talk to Viola first to advance the [A Letter to Tomorrow] sidequest.
Then, talk to Rosch and go with him to inform the brigade of your new orders.
As the battle begins, you will have another decision to make.  Choosing to
"Send reinforcements" will unlock the [Front of Despair] ending.

[Conditions Worsen node]
Return to "The Valkyrie" and advance the plot up to the same decision.
However, choosing to "Prioritize the mission" will only lead to a dead end.

[Ambush Tactics node]
If you have already resolved this roadblock, then skip to SAND3.  Otherwise,
this would be a good time to put that sword-dancing skill to use.  I would
recommend waiting until later to use it at Lazvil Hills.  Instead, return to
"Stocke's Display" node in Standard History.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Silver Mail, Fang Charm x3
Raynie: Rune Spear, Silver Mail, Horn Charm x3
Marco: Wisp Blade, Heavy Mail, Knight Stud x2, Pawn Stud
Rosch: P.Thauma Spear, Silver Mail, Fang Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Standard Chapter 1) [GRAN2]
Recommended Level: 20
Recommended Party: Stocke, Aht, Marco
Enemies: Blue Flame (Ice), Goblin Foot (Lightning), Sabertooth Tiger,
     Wood Goblin (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          | |
                         /  |
               Gran    _|   |_
             Plain NW | S    *|
                      |__   /             Gran
                         | |             Plain E
                                         _______
                    Gran | |    /X/     |     X |     S - Save Point
                   Plain |*|___| |      |     X1|     X - Roadblock
                         |  X2X  |      |__   X_|     1 - First Aid Kit
       Gran Plain W      |  / \   \__   ___| |__      2 - Bishop Stud
       ___      ____   __| |   |          S     |     3 - Holy Water
      |3 *|    /   _   __   \_/   ___   _       |     4 - Anti-Poison x3
      |   |__ /   /      \  S    /       \     /      * - Withered Branch
      |__X__ S __/        \_    /         \   /
            | |             |  |           | |
      
         ___| |__        ___|  |___        | |__
        |4     S |      |          |      /     |
        |___   __|      |       *  |     /    __|
         ___| |         |__________|    |    |___
        |      |                        |        |
        |______|           South        |     ___|
                           Hill         |    |
         Forest                       
        Clearing                      Gran Plain SE

If you have already learned sword-dancing, then you can continue with the plot
from here.  Before doing so, head north of the save point, and cut the tall
grass to the east to gain access to a chest which contains a FIRST AID KIT.
From the save point, head west to the decision from before and choose "Abandon
the idea" to proceed onward this time.

Even though she's a bit of a liability at this point, replace Raynie with Aht,
as she could use the experience, and give her Raynie's Horn Charms.  She can
use elemental traps during battle.  The way they work is that you lay a trap on
an empty tile, then move an enemy or group of enemies onto them for massive
damage.  You can also set a trap on an enemy, if the tile was empty when you
entered the command, and you moved the enemy onto the tile before laying the
trap.  Since she doesn't have any assaults right now, and she's rather frail,
it's more trouble than it's worth right now, but I'd still recommend using her
for the experience.  Against Goblins, it may not be a bad idea to have her cast
Polaris in a pre-emptive strike, to protect against poison.

To the northwest are some rocks, and a barrel above them.  You know what to do.
Blow them up to access a chest which contains a BISHOP STUD (DEF+6/MDF+6,
equip on Marco).  If you want, blow up the wood or rocks to the west and go
west to Gran Plain West.

Before going south, cut the tall grass to the west to gain access to a chest
which contains a HOLY WATER.  Then, head south to the Forest Clearing.  Go left
of the save point to find a chest which contains 3 ANTI-POISONS.  Keep going
south to where you will set up camp.

[Collecting Wood node]
Return north and Aht will teach Stocke the Mana Sight ability that will let you
see hidden objects, including the first of five WITHERED BRANCHES that you must
find.  This includes the bombs back at the Sand Fortress.  If you want to go
back there now, then skip to SAND3, but I wouldn't do that.  Also, there is a
lot of hidden treasure in previous areas that we could get now.  Again, I will
wait until it is more convenient to do so.

[Preparing a Meal node]
Go west and cut through the tall grass again.  In the upper right corner of the
area, you will find a WITHERED BRANCH.  Head east to the central Gran Plan area
and north to find another WITHERED BRANCH.  Proceed north to the Gran Plain
Northwest area, and hug the east wall until you find yet another WITHERED
BRANCH.  Follow Aht's direction, and walk south two screens to the South Hill.

At this time, I would recommend switching Raynie in to replace Aht, as well as
giving her back the Horn Charms.  Search by the tree on the right to find the
last WITHERED BRANCH and something else will find you.

*******************************************************************************
BOSS TIME: Fumble, Rare Mushroom
WEAKNESSS: Poison, Fire
STRATEGY: FINALLY!  A boss fight with elemental weaknesses we can exploit!
Start with Marco's Push Assault on Fumble, Fire from Stocke to also take out
the mushroom, and Poison Break on Fumble.  In the next round, have Marco use
Magic Boost on Raynie, Stocke uses Right Assault on the mushroom, and Raynie
casts Fire on the two.  Once they're all out of the way, I would use the Change
command to string together six consecutive turns of alternating between
physical attacks and spells to finish off the Fumble before he can call for
more mushroom backup.
*******************************************************************************

For defeating him, you will get some Fresh Meat for dinner.  Return to the
Forest Clearing and talk to Vanoss or Liese to sleep the night there.  Aht will
also give Stocke the White Page.  In the morning, use the save point to return
to Historia.  With the White Page, Lippti and Teo will unlock your first Mana
Burst: Turn Break, which can delete an enemy's turn panel.  You can fill up the
Mana Burst gauge by either dealing or receiving damage.

Now, we can begin heading to Granorg.  Head north, east, and north one screen
to return to the Gran Plain Northwest area.  Continue north for a small scene.

[Aht's Prayer node]
Afterwards, exit north to reach Granorg.  I would strongly recommend maxing out
at least one characters' Mana Burst gauge for one of the upcoming sidequests.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Silver Mail, Fang Charm x3
Raynie: Rune Spear, Silver Mail, Horn Charm x3
Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
Aht: Petty Knife, Beast Skins

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 1) [GRNG1]
Recommended Level: 22
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - 50 G

Item Shop               Equipment Shop
*********               **************
Soothing Balm   100     Iron Sword        2400
First Aid Kit   400     Silver Edge       3000
Herbal Tea      350     Iron Lance        2100
Holy Water      500     Silver Spear      2000
Anti-Poison      50     Knife             1800
Poison Wing     350     Heavy Mail        1500 (buy for Stocke & Raynie)
                        Silver Mail       1100
                        Reinforced Cape   1200
                        Charm              350
                        Pawn Stud          750
                        Knight Stud       1500
                        Seed Ring         1000
                                                                 ______
                                           Palace               | _    |
                    ______ __            Front Plaza         ___|  |_  |
           _       |    _ |_1|_            |XXXX|           |       _ _|   
         _| |      |___|  ___  |           |    |          _| |__| |2| |
        |_  |      |   | |   | |_                         |            |
          | |_   __|     |___|   |       __|    |__       |   ________/
          |___   __     _____ _  |_   __/ _      _ \__   _|  /
                   \___/       |___   ___/ |    | \___   ___|  Commercial
         Back                             /      \              District
         Alley         Downtown         _|S       |_
                                       |            |
                                       |___      ___| Main Street
                                           |    |

 S - Save Point    X - Inaccessible    1 - Anti-Paralytic    2 - Might Herb x2

[An Ancient City node]
Your contact is in the Commercial District to the east.  So naturally, we
should head west first.  Follow the path north and west to Downtown Granorg.
Go up the stairs to the inn where you should rest up.  In one of the rooms
upstairs is a chest which contains an ANTI-PARALYTIC.

Leave the inn, go down the stairs to the shops, and talk to the man in green,
named Hilster/Hilstar (typo in the game.  I'll use Hilster) to receive
[The Ultimate Dish] sidequest.  Talk to the merchant on the right to get some
more information on conuts for the [What Was Inherited] sidequest, though I'm
not sure if that's a mandatory requirement.  If you continue west, you'll find
a tavern and a small alley behind it.

Return to the Main Street area and head east to the Commercial District.
Stocke will point out your contact, but you should not talk to him just yet.
Go right to the item shop, where just outside to the left of it, you will find
a chest which contains 2 MIGHT HERBS.  Enter the item shop and talk to the
merchant to advance [The King's Daughter] sidequest.

Climb the stairs next to the item shop and head left to the equipment shop.  I
would ignore the speed handicap and buy two Heavy Mails for Stocke & Raynie.
Afterwards, talk to the man in the robe below and between the two staircases.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Heavy Mail, Fang Charm x3
Raynie: Rune Spear, Heavy Mail, Horn Charm x3
Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 2) [GRNG2]
Recommended Level: 22
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Duty Revealed node]
After receiving your mission, head west to Main Street, and south to the guard
by the save point.  Talk to him twice to receive the [Mankind & Beastkind]
sidequest.  Go west to the inn, upstairs, and into the right room.  Talk to the
man there, whose name is Kaizan, to receive the [One & Only] sidequest.
Leave the inn, walk around its left side, and up the stairs to the west to find
Liese.  Talk to her to advance the [Mankind & Beastkind] sidequest.  Return to
the guard who gave you the sidequest to advance it again.

Head west two screens to the Back Alley, where you will run into some old
friends who disappear.  Enter the tavern, and talk to the bartender to get some
information on where they might have gone.

[Castle Sewers node]
You could proceed with the plot, but I think this is a good time to do
sidequests and collect some new treasure with our Mana Sight ability.  If you
really want to just continue with the plot, then skip to UGWW.  Return to
"The Closed Mine" node.  Enter the house and talk to the miner to advance the
[One & Only] sidequest.  Search around the house with Mana Sight to reveal
a chest which contains the IMPALE CORE for Rosch later.  If you climb the ramp
to the right of the house, you can now find a hidden chest which contains
2 MANA CRYSTALS.  Now, return to "The Beginning" node and choose to Join the
Rosch Brigade.

  __       __             _____   _ ___
 |1 |__E__| 2|    3F     | _|  | | |5_ |   Second Ward    S - Save Point
 |__  ___  __|           |  _  |S|   _ |                  E - Elevator
   /S/ | \ \             | |  _| |_  | |                  X - Inaccessible
   \/  |  \/             | |___   _ _| |                  1 - 2000 G
  __   |   __            |__ |_   _|___|                  2 - Panacea Plus
 |3 |__E__| 4|    2F        X  | |                        3 - Shield Seed
 |__  ___  __|          ____ __   ____                    4 - Rhapsody
   / / | \ \           |  _____| |7__ |_   First Ward     5 - 2000 G
   \/  |  \/           | |6____   ____  |                 6 - Fire Pact
  __   |   __          | |_____| |__ _| |                 7 - Mana Crystal x2
 |  |__E__|  |    1F   | |_____   ____| |                 8 - 2000 G
 |__       __|X|       |8______| |______|
|       S      |               | |
|____     _____|
     |   |
       |
 To Second Ward

Start by searching Hugo's office for a hidden chest which contains 2000 G.  In
Raul's office on the right is a hidden chest which contains a PANACEA PLUS.
Take the elevator down to the second floor, and search Viola's office on the
left for a hidden chest which contains a SHIELD SEED.  Search Heiss' office on
the right for a hidden chest which contains the RHAPSODY (ATK+12/MAG+18/SPD+5),
which you should save for Aht later.  Leave the castle.

Climb the stairs on the right side of the second ward, and the next set too.
On the upper platform to the left is a hidden chest which contains 2000 G.
Head down to the first ward, and search the alley behind the item shop for a
hidden chest which contains the FIRE PACT for Stocke later.  Go up the stairs
on the right, and search left on the upper platform for a hidden chest which
contains 2 MANA CRYSTALS.

On the second floor of the inn, you can find Kaizan.  Talk to him to advance
the [One & Only] sidequest.  If you go to the "A New Mission" node, you could
also access the upper platform on the left side of the First Ward and find a
hidden chest which contains 2000 G.  Instead, I would stay here and go to
Lazvil Hills.

                 Highway W               Highway         Highway E

                                    ___                     | |
           __________________   ___/6  \_ ____________   __/   \
          X____________    __   ___     _X ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |   |   \  |            \   /
                  | |               \  |    | |             |X| 
Woodland          | |                | |    | |             | |
 Path W
   _____   _______| |               _| |    | |            _| |_
 _|  S _   _ 4 _   _|              |   |   /  | Woodland  |     |
|     |_    \_/ | |    Woodland     \  |__|   |  Path E   |1| | |  Southern
|     X5|      /   \____ Path        |_   ____|          _|/   \|_    Path
 \_   /       /   S     \____   _______| |              |2__   _*_|
   | |       /_______________   _________|                  |X|

                                                           _| |_
S - Save Point        X - Roadblock   * - Barrel          |     |_____  Seaside
1 - Healing Herb x2   2 - Rune Claw   3 - Herbal Tea x2   |      _____   Road
4 - Superior Tea      5 - Panacea     6 - Panacea x3      |_3___|

Use the barrel on the right to blow up the rocks below you to access the
Southern Path.  Cut through the tall grass on the left to reach a chest which
contains 2 HEALING HERBS.  Go down the middle path and search the left side for
a hidden chest which contains a RUNE CLAW (ATK+41/MDF+5) that you should save
for later.  There is a hidden barrel on the right that you can use to blow up
the rocks below.  At the bottom of the Seaside Road is a chest which contains
2 HERBAL TEAS.

Return to the entrance at Highway East, head west one screen, south one, and
west one.  Definitely use the save point before going near the huge monster.

*******************************************************************************
BOSS TIME: Giant Boar
WEAKNESS: Fire
STRATEGY: He will start by casting Kiai Charge.  If you want to play it safe,
use some Shield Herbs that you may have won from enemies earlier.  Usually, he
will spend his second turn also using Kiai Charge.  In any case, you want to
string together 8-9 consecutive turns using either Change or your new Mana
Burst: Turn Break.  Simply use it to select the enemy's turn to delete it and
without sacrificing your own turn!  Once you have done that, use Magic Boost on
Stocke and Raynie, then use six Fire spells to defeat him.
*******************************************************************************

For defeating the Giant Boar, you will win the SAVORY BOAR MEAT and advance
[The Ultimate Dish] sidequest.  Go north and west at the fork.  Search the
upper wall for a hidden chest which contains a SUPERIOR TEA.  Proceed west to
the next area, and cut through the tall grass on the right side to find a chest
which contains a PANACEA.  Go back to the fork, head north and east one screen.
Cut through the tall grass above to find a chest which contains 3 PANACEAS.

Return to the "Castle Sewers" node and talk to Kaizan at the inn to advance the
[One & Only] sidequest.  Talk to Kaizan back at Alistel again to advance the
[One & Only] sidequest.  Finally, talk to Kaizan at Granorg to complete the
[One & Only] sidequest and receive the FIRESTAR PACT for Aht later.  By the
way, do NOT talk to Hilster about The Ultimate Dish sidequest yet or you will
lose your Savory Boar Meat and have to start over.

Rest up at the inn and return to the tavern.  Search behind it to find the
secret passage that leads to the palace.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERGROUND WATERWAY (Standard Chapter 2) [UGWW1]
Recommended Level: 22
Recommended Party: Stocke, Raynie, Marco
Enemies: Bloody, Blue Leech (Poison/Fire), Fly Eater (Poison/Lightning),
     Sting (Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     _   _         _   _          [Secret of the Sewers node]
B - Begin here      | |_| |       | | | |         There are a few new mechanics
S - Save Point     /       \__   _| |_| |_|E|_    to this dungeon.  First, some
L - Lever         |         D_   _____________|   enemies can drop from the
D - Drawbridge    |      * |__   _____________    ceiling and get a sneak
C - Claire        |         D_   ____________9|   attack on your party.  Their
* - Sneak attacks  \   _   /                      locations are fixed, and I
E - End here        |L| | |                       have denoted them on the map.
1 - Herbal Tea x2   |_| | |                       Second, you will need to pull
2 - Special Tea x2                                levers throughout the dungeon
3 - Mail Vest           | |                       in order to lower drawbridges
4 - 2000 G              | |___   _____________    for you to cross.  Each lever
5 - Wind Armlet         |_____   ___   _______|   corresponds to the drawbridge
6 - Panacea x2                    __| |  _____    on the same screen.
7 - Mana Crystal x2              |8_  | |  __7|   
8 - Medicloth                       | | | |       After some initial dialogue,
9 - 2000 G                                        follow the path up to the
                                    | |_| |       next screen and either path
 ____________   ______________   __/       \__    right.  Walk down to the next
|_   ___*  __   _   __________   _D         D_|   screen to find a level to
 _| |_  | |__   _| |__   _____   __|       |__    lower the nearby drawbridges.
|___  | |  __   ____  | |  ___   _D      *  DS|   Hug the left wall around
    | | | |         | | | |        \ _   _ /      until you reach a large, open
    | | | |         | | | |         | | |L|       area.  Go along the lower
                                                  path on the left side to find
    | | | |         |L| |_|         | | | |       a chest which contains
|B|_| | | |__   ___/|_|    \__   ___| |_| |___    2 HERBAL TEAS.
|_____| |____   _D_         __   _____________|   
         ____   ___|       |__   _____________    Return to the open area, and
        |1___   _D_         __   ____________2|   take the upper path on the
                   \   _   /                      right side.  Head up the
                    | | | |                       second path to a level to
                                     _   _        lower some drawbridges.  Go
                    | | | |         | |_| |       back to the open area and
                 ___| | | |___   __/       \__    follow the lower path on the
                |3__  | |_____   _L|        _5|   right to a chest which
                 ___| |_______   __|   C   |__    contains 2 SPECIAL TEAS.
                |4____________   _D         _6|   From the open area, walk down
                                   \   _   /      the right path on the lower
                                    |_| |_|       side to find another lever.

Finally, from the open area, take the left path on the lower side.  Go left at
the fork to a chest which contains a MAIL VEST (DEF+22/MDF+17, equip on Stocke)
but save his Heavy Mail for Rosch.  Walk down from the fork and left to a chest
which contains 2000 G.  Head right to find a girl named Claire, who you should
escort out of here, eventually.  You can skip this for now to get some optional
scenes, but eventually, you will have to do this, which will unlock the
[Escort] node to receive the SMALL SATCHEL and HOLY WATER. On the two paths on
the right are two chests which contain a WIND ARMLET (SPD+3, save for later)
and 2 PANACEAS.  Now, escort Claire out of the dungeon, rest up at the inn, and
get ready for a trip to the end.

From the entrance, go up one screen and right two screens.  Go up the right
path on the upper side to a chest which contains 2 MANA CRYSTALS.  Then, head
up the left path to a chest which contains a MEDICLOTH.  Continue up, left, and
up one screen to another open area.  Pull the lever (Kronk) to lower the
drawbridges and take the lower path on the right to a chest which contains
2000 G.  Head right along the upper path on the right side to a ladder which
leads inside the Granorg Palace.

Go left to the Underground Passage, where you will be prompted for a decision.
Choosing "I'll be the decoy" will unlock the [Fated Assassination] ending.

[How to Disappear node]
Return to this node and advance the plot up to the same decision.  However,
choose to "Stick to stealth" will only lead to a dead end.

[High Alert node]
If you have already resolved this roadblock, then skip to GPLC1.  Otherwise,
you will need to return to "The Valkyrie" node in Alternate History to put the
Mana Sight ability to use at the Sand Fortress.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Mail Vest, Fang Charm x3
Raynie: Rune Spear, Heavy Mail, Horn Charm x3
Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
Extra: Rhapsody, Rune Claw, Heavy Mail, Wind Armlet

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Alternate Chapter 1) [SAND3]
Recommended Level: 24
Recommended Party: Stocke, Raynie, Rosch
Enemies: Granorg Archer, Light Granorgite, Red Cap
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           _________________
   Sand Fortress N     2F |     B           |     S - Save Point
                          |   ___ ___ ___   |     X - Obstacle
    __       |  |        _|  |   |   |   |  |_    B - Bomb
   /  \     /    \      |    |   |   |B  |  X |   1 - Emerald
  |    |   /      |     |    |   |___|   |  X4|   2 - 2000 G
  |XXXX|  |      /      |_   | 3 |   |   |  X_|   3 - Panacea Plus
  |    |__|     |___      |  |_ _|   |_ _|  |     4 - Mana Crystal x2
  |                7\     |          S      |     5 - Leaf Ring
   \_____     ______/     |______     ______|     6 - Darkshield Scroll
         |   |                   |   |            7 - 2000 G

      ___|   |___          _____ ___________
  3F |           |     1F |   X2|     | B   |     
     |          6|        |__ X_|__ __|__ __|     
     |___     ___|        | B               |     
   ______|   |______      |_____________ ___|     If you have learned the Mana
  |5X   _______     |     |     |     |     |     Sight ability, you can
  |_X___ _____   ___|     |     |_| |_|     |     continue with the plot from
  |B    |_____|     |     |      S        1 |     here.  In addition to the
  |______     ______|     |______     ______|     bombs, you can also find much
         |   |                   |   |            hidden treasure here.

On the first floor, search the lower right corner for a chest which contains an
EMERALD (Poison Res +6).  I'm not a fan of status resisting equipment, so I
would just sell it.  Head to the upper right room and search the upper left
corner for a white sparkle that is your first bomb to disarm.  Go left in the
hallway until you find the second bomb.  In the upper left room, pull the
crates out that block a hidden chest which contains 2000 G.  Now, head up to
the second floor.

Search the room on the right for a bomb in the upper left corner.  The room to
the left holds a hidden chest which contains a PANACEA PLUS.  Leave the room
and walk around the back side to find the fourth bomb.  On the right side of
the floor are some crates that you can pull, blocking a hidden chest which
contains 2 MANA CRYSTALS.  Head up to the third floor.

In the upper left corner is the last bomb, but you should still collect some
more treasure.  Walk around to the right, but don't go up the stairs.  Pull the
crates to the left out of the way that are blocking a chest which contains a
LEAF RING (HP+10/MP+10, sell).  Climb the stairs and go up to the large room.
Search the right side for a hidden chest which contains the DARKSHIELD SCROLL
for Raynie.  Don't teach to Raynie right now, or you will have the find the
bombs all over again.

Proceed up to the Sand Fortress North area.  In the lower right corner is a
hidden chest which contains 2000 G.  Now, you should report to Rosch and choose
to "Prioritize the Mission" to proceed with the plot, now that the bombs are
out of the way.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Heavy Mail, Fang Charm x3
Raynie: Rune Spear, Heavy Mail, Horn Charm x3
Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
Rosch: P.Thauma Spear, Mail Vest, Wind Armlet, Fang Charm x2
Extra: Rhapsody, Rune Claw

[Sand Fortress Battle node]
You should know your way around here pretty well by now.  I'd recommend
fighting all the enemies you can find on all three floors.  Note the soldiers
will never spawn in a room.  When you've killed enough of them to satisfy your
bloodlust, make your way up to the upper room on the third floor to make your
last stand.  I'd recommend giving Raynie's Horn Charms to Stocke, and having
Marco replace her.  You may also want to remove Rosch's Wind Armlet, since you
won't have a chance to equip it on someone else later.

*******************************************************************************
BOSS TIME: Grey Shadow, Granorg Archer x2, Light Granorgite
WEAKNESS: None
STRATEGY: The Grey Shadow will always start the battle with a Power Zone.  If
anyone steps on it, absolutely get them off of it as quickly as possible or
they will kill you.  Your first priority should be to take out the Grey Shadow,
since that will clear the Power Zone.  If you have any full Mana Burst gauges,
use Turn Break on the Grey Shadow, whenever his turn comes around.  In the
first round, have Marco use Magic Boost on either Stocke or Raynie.  A couple
spells and physical attacks should finish him off.  The rest can be handled
easily without the need for further buffing or healing.
*******************************************************************************

[A Message from Home node]
After some cutscenes, you will hear about your next mission.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Heavy Mail, Fang Charm x3
Raynie: Rune Spear, Heavy Mail, Horn Charm x3
Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
Extra: Rhapsody, Rune Claw

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Alternate Chapter 2) [SAND4]
Recommended Level: 27
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Alistel's Offensive node]
After receiving your objective and destination, talk to Viola again to advance
the [A Letter to Tomorrow] sidequest.  Return to the "A New Mission" node.  As
long as we're here, you can teach the Darkshield Scroll to Raynie.  Talk to
Cedric, who is on the upper platform next to the tavern.  Choosing "Don't show
journal" will unlock the the [A Voice Unheard] ending.  Otherwise, choosing to
"Show Journal" will complete the [A Letter to Tomorrow] sidequest and you will
receive the NOAH AMULET (Poison/Sleep/Paralysis Res+4, sell).

Return to "Alistel's Offensive" node.  Climb up to the third floor and take the
north exit to the Gran Plain.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Alternate Chapter 2) [GRAN3]
Recommended Level: 27
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Granorg Archer (Sleep), Granorg Defender, Hunter (Sleep),
     Rose Balsam (Poison/Stone/Fire), Sabertooth Tiger, Wood Shield (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Battle of Gran Plain node]
Go north one screen, west two, and continue west until you get an update on the
battle situation here.  You will then have a decision to make.  Choosing to
"Go north" will unlock [The Lion General] ending.

[A Meeting Too Late node]
Before returning to this node, I would strongly recommend resting up in a bed
on the second floor of the Sand Fortress.  Then, return to the decision point,
this time choosing to "Look for Rosch", and you will find him.

*******************************************************************************
BOSS TIME: Blue Granorg Archer x3, Paelzan, Wood Shield x3
WEAKNESS: Sleep, None, Fire
STRATEGY: During the first round, use Magic Boost on Raynie, cast Fire on
the middle Wood Shield, and cast Magic Boost on Stocke.  In the second round,
Push Assault Paelzan into the Blue Granorg Archer and two Fire spells should
finish them off.  Next, have Marco heal as necessary, while Stocke and Raynie
cast Fire on the Wood Shields.  Finally, use Right Assault and two Fire spells
to finish off the remaining Blue Granorg Archers.
*******************************************************************************

[Rosch in Crisis node]
[Wolf in the Fold node]
Return to the "Alistel's Offensive" node and talk to Viola to unlock the
[Viola's Decision] node.  Return to the "A Meeting Too Late" node and proceed
as before until you are prompted with another decision.  Make sure to choose
"I leave it to you.", as this is a requirement to unlocking the sidequest
[At Journey's End] later.

[Lives Entrusted node]
After the battle, the plot will return to Alistel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Chapter 2) [ALST6]
Recommended Level: 30
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Homecoming node]
Before inspecting Hugo's office, take the elevator down to the first floor.
Talk to the receptionist behind the left desk to receive the [Swordsman Recuit]
and [Mercenary Recruit] sidequests, though you won't be able to complete them
for a very long time.  Return to the third floor, and enter Hugo's office to
the left where you will find someone other than Hugo.

*******************************************************************************
BOSS TIME: Heiss
WEAKNESS: None
STRATEGY: Use the Change command to string together four consecutive turns of
Fire spells to defeat him.
*******************************************************************************

[Parting Ways node]
For winning the battle, Stocke will learn the Vanish technique, that can allow
him to sneak past enemies without being seen.  This includes the guards back at
Granorg Palace.  If you want to go back there now, then skip to GPLC1, but I
wouldn't do that right now.

[Flight node]
Talk to Sonja in the infirmary to make your escape before you get caught.

*******************************************************************************
BOSS TIME: Special Forces x2
WEAKNESS: None
STRATEGY: One of them will start with Power Zone.  Do everything you can to
keep them off of it.  As long as you do that, they can't really hurt you much.
Casting Fire two or three time is your best bet for killing each of them.
*******************************************************************************

[Fiendish node]
After the battle, someone you haven't seen before finds you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 3) [CLST1]
Recommended Level: 30
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Boundary Tree         Item Shop               Equipment Shop
       ____              *********               **************
      |2   |             Soothing Balm    100    Iron Sword        2400
      |__  |             First Aid Kit    400    Rune Edge         5000
         | |             Herbal Tea       350    Iron Lance        2100
                         Healing Herb     500    Rune Spear        2500
    _____| |_            Holy Water       500    Copper Gauntlet   1700
   |  _   _  | Plaza     Anti-Poison       50    Red Dagger        2000
   |1|_   _| |_          Anti-Fear         50    Knife             1800
   |___  S_____|         Anti-Paralytic    50    Custom Knife      2800
       | |               Anti-Curse        50    Heavy Mail        1500
                         Anti-Sleep        50    Silver Mail       1100
     __| |__             Anti-Stone        50    Leather Cuirass   2000 (buy 1)
    |3      | Celestia   Poison Wing      350    Beast Skins        500
    |       | Entrance   Paralysis Wing   350    Reinforced Cape   1200 (buy 1)
                         Sleep Wing       500    Silver Cape       2800
S - Save Point           Curse Wing       350    Hymnal Cape       3700
1 - Crystal Charm        Sleep Wing       500    Silver Dress      2000
2 - Anti-Paralytic x2    Stone Wing       500    Charm              350
3 - 3000 G               Power Down       500    Horn Charm        1000 (buy 4)
                         Might Herb       500    Fang Charm        1000 (buy 3)
[The Beastkind Forest]                           Pawn Stud          750
Upon waking up in Celestia, leave the inn.       Knight Stud       1500
Search the left side of the village for a        Bishop Stud       3000 (buy 5)
hidden chest which contains a CRYSTAL CHARM      Seed Ring         1000
(MAG+6) that you should save for later.          Leaf Ring         2500
Talk to the Satyros above the save point to      Wind Armlet       5000
receive a celestian FLOWER BUD to advance the    Amber             1750
[A Flower of Promise] sidequest.                 Amazonite         1750

To complete the sidequest, return to "The Beginning" node and give the Flower
Bud to the girl on the first floor to advance the [A Flower of Promise]
sidequest.  Skip to the "A New Mission" node and talk to her again to complete
the [A Flower of Promise] sidequest and receive a THAUMATECH ORB (MAG+5/MDF+5).
Return to "The Beastkind Forest" node and head up to talk to Rosch.

[Unacceptable Loss node]
[Gauntlet node]
You will then receive your next mission from Patriarch Barranca.  Aht and Gafka
will then join your party.

[Beastkind's Favor node]
Equip the Rhapsody on Aht and Rune Claw on Gafka.  Then, buy a Leather Cuirass
for Gafka and buy a Reinforced Cape for Aht.  At this point, I like keeping
extra accessories around for different situations, and we have more money than
we need, anyway.  Buy 4 Horn Charms, 3 Fang Charms, and 5 Bishop Studs.  I
prefer defensive accessories on her on Aht for non-boss encounters, despite her
Traps being magic-based, since they're already more than powerful enough, and
she is rather frail.  Stocke will need to be ready to use magic for the next
area, so I like giving him magic-boosting accessories, while keeping Fang
Charms in reserve.  I'd also buy 5 Curse & Sleep Wings at the item shop.

Go up to the Boundary Tree and search the left side for a hidden chest which
contains 2 ANTI-PARALYTICS.  Leave the village via the south entrance, and
search the left side for a hidden chest which contains 3000 G. When you are
ready, leave Celestia and head for Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Heavy Mail, Crystal Charm, Thaumatech Orb, Horn Charm
Aht: Rhapsody, Reinforced Cape, Bishop Stud x3
Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
Extra: Bishop Stud x2, Fang Charm x3, Horn Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Chapter 3) [LZVL5]
Recommended Level: 30
Recommended Party: Stocke, Aht, Gafka
Enemies: Cloudy (Lightning), Green Leech (Fire), Rafflesia (Fire),
     Stompy (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         Highway         Highway E    Your goal is to defeat the monsters here
                                      that threaten Celestia.  It's a little
                            |X|       tricky, because Aht's speed is so high
          ____________   __/   \      that she really throws off your combos
         X_______   __   _      |     and she has no Assaults for quite some
    ___   |    ____/      |     |     time.  In a pre-emptive strike, you can
   |   |   \  |            \   /      use her extra turn to lay a trap to use
    \  |    | |             |X|       during the following combo chain.  If you
     | |    | |             | |       are fighting a group of Cloudys, have her
                                      cast Polaris to protect against their
    _| |    | |            _| |_      poison.  With magic-boosting accessories,
   |   |   /  |Woodland   |     |     Stocke should be able to one-shot any
    \  |__|   | Path E    | | | |     monster here with Fire.
     |_   ____|          _|/   \|_    
_______| |      Southern|___   ___|   There's no more treasure here, if you've
_________|        Path      |X|       already cleared it, as I did back to the
                                      GRNG2 section.  Follow the path to an
                           _| |_      open area, then go north two screens.
S - Save Point    Seaside |     |__   Head west and south one screen to a save
X - Roadblock      Road   |      __   point.  Equip Horn Charms on Stocke, give
                          |_____|     his accessories to Aht, and head west.

*******************************************************************************
BOSS TIME: Forest Bear, Stompy x2
WEAKNESS: Ice, Fire
STRATEGY: These monsters aren't a real threat, but your turn queue is probably
screwed up.  Aht should start by laying an Ice Trap for later.  However, your
first priority should be to take out the two Stompys, before they can summon
more help.  A Push Assault from Gafka and Fire spell from Stocke will do the
trick.  Push the Forest Bear onto the Ice Trap.  Then, use the Change command
once to get enough turns to finish off the Forest Bear with two more Ice Traps.
*******************************************************************************

[Report from Vanoss node]
You'll briefly return to Celestia.  After talking to Barranca, head to the inn
to talk to Vanoss, and depart for Alistel.

Recommended Equipment at this point in the game
Stocke: Rune Edge, Heavy Mail, Fang Charm x3
Aht: Rhapsody, Reinforced Cape, Bishop Stud x3
Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
Extra: Bishop Stud x2, Crystal Charm, Thaumatech Orb, Horn Charm x4

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Chapter 3) [ALST7]
Recommended Level: 31
Recommended Party: Stocke, Aht, Gafka
Enemies: Alistel Grunt (Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Item Shop               Equipment Shop
*********               **************
Soothing Balm   100     Silver Edge       3000
First Aid Kit   400     Iron Sword        2400
Herbal Tea      350     Sorcery Epee      4600 (buy for Stocke)
Healing Herb    500     Silver Spear      2000
Holy Water      500     Iron Lance        2100
Anti-Poison      50     Magic Spear       3200 (buy for Raynie)
Anti-Fear        50     Knife             1800
Anti-Paralytic   50     Heavy Mail        1500
Anti-Curse       50     Silver Mail       1100
Anti-Sleep       50     Silver Cape       2800
Anti-Stone       50     Reinforced Cape   1200
Panacea         800     Gold Clothes      3200
Poison Wing     350     Charm              350
Sleep Wing      500     Horn Charm        1000
Power Down      500     Pawn Stud          750
Might Herb      500     Knight Stud       1500
                        Seed Ring         1000
                        Breeze Armlet     1500

Head up, and Vanoss will arrive.

[Darkness in Alistel node]
Talk to Vanoss again to receive the [Wandering Soul] sidequest.  Go up to the
Second Ward, and climb the left stairs to the upper left.  Talk to the woman
above to receive the [Second Opinion] sidequest.  Outside the weapon shop, on
the right side of the Second Ward, is a boy to whom you can talk to receive the
[Battlefield Missive] sidequest.  You should buy a Sorcery Epee for Stocke and
a Magic Spear for Raynie from the shop.  Finally, return to the castle north to
proceed with the plot.

[Reunion with Raul node]
After the meeting, I would continue using Aht and Gafka, and arrange your party
as follow.  Then, attempt to leave Alistel.

Recommended Equipment at this point in the game
Stocke: Sorcery Epee, Heavy Mail, Fang Charm x3
Raynie: Magic Spear, Heavy Mail, Horn Charm x3
Marco: Wisp Blade, Heavy Mail, Bishop Stud x3
Aht: Rhapsody, Reinforced Cape, Crystal Charm, Thaumatech Orb, Horn Charm
Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
Extra: Bishop Stud x3, Horn Charm x3

*******************************************************************************
BOSS TIME: Shadow x3
WEAKNESS: None
STRATEGY: Aht should lead with Polaris to protect against their Paralysis
attack.  They may try to complete a formation, in which case, you should break
it up with an assault.  Otherwise, two of any trap will kill them.  If you can,
try to get two of them on a single trap to finish them off even more quickly.
*******************************************************************************

Unless Raynie hasn't reached Level 30 yet to learn G-Fire, I would recommend
keeping Aht around and equipping her with the Bishop Studs again.  Fight the
soldiers on your way out of Alistel, head to Lazvil Hills, and follow the same
path you took back to Celestia.

Recommended Equipment at this point in the game
Stocke: Sorcery Epee, Heavy Mail, Horn Charm x3
Raynie: Magic Spear, Heavy Mail, Crystal Charm, Thaumatech Orb, Horn Charm
Marco: Wisp Blade, Heavy Mail, Bishop Stud x3
Aht: Rhapsody, Reinforced Cape, Bishop Stud x3
Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
Extra: Fang Charm x3, Horn Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 3) [CLST2]
Recommended Level: 33
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upon entering, you will find that you are a little late to the party.

*******************************************************************************
BOSS TIME: Alistel Soldier x2, Auto Defender x2
WEAKNESS: Sleep, Fire
STRATEGY: Use two Sleep Wings to crowd control the soldiers.  Sadly, the Auto
Defenders cannot be moved.  Have Marco cast Magic Boost on Raynie and Stocke.
Use Stocke's Air Assault on one Auto Defender, followed up by G-Fire from
Raynie to finish it off, and repeat on the second one.  Finally, use the Change
command to set up a Push Assault, Air Assault, G-Fire, and some attacks to
finish off the rest.
*******************************************************************************

[Premonition of War node]
After some scenes, talk to Rosch at the Boundary Tree, then return to talk to
Raul.  Talk to Barranca to decide what to do about Alistel and who should lead.
Choosing to "Nominate Raul" will unlock the [Assassination of Raul] ending.

[Shattered Steel Arm node]
Return to this node and advance the plot up to the same decision.  However,
choosing to "Nominate Rosch" will only lead to a dead end.

[Rosch in Agony node]
If you've already resolved this roadblock, then skip to CLST3.  Otherwise, you
will need return to the "How to Disappear" node in Standard History to put the
Vanish ability to use.

Before doing that, this is as good a time as any to complete those sidequests
we got back at Alistel.  Unfortunately, it will involve going through half of
Chapter 3 to get back there to complete them.  However, the rewards are good.

Return to the "A New Mission" node.  Climb the stairs by the tavern and talk to
the man above to advance the [Second Opinion] sidequest.  Return to
"The Valkyrie" node and head up to Rosch and Viola in the middle room above.
Talk to the soldier sitting on the bench to advance the [Battlefield Missive]
sidequests and receive the DEATH PACT for Stocke later.  Now for the hard part.

The nearest node to complete these sidequests is "The Beastkind Forest" node.
Advance the plot to the "Darkness in Alistel" node.  Talk to the boy by the
weapon shop to complete the [Battlefield Missive] sidequest and receive a
CELESTIAL OIL.  Head left to the bar. This time, the man will have survived.
Talk to him to complete the [Second Opinion] sidequest and receive the
SLUMBERING SCROLL for Raynie, which you should teach her immediately.  Finally,
return to the "How to Disappear" node to continue the plot.

Recommended Equipment at this point in the game
Stocke: Sorcery Epee, Heavy Mail, Fang Charm x3
Raynie: Magic Spear, Heavy Mail, Crystal Charm, Thaumatech Orb, Horn Charm
Marco: Wisp Blade, Heavy Mail, Bishop Stud x3
Aht: Rhapsody, Reinforced Cape, Bishop Stud x3
Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
Extra: Horn Charm x6

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG PALACE (Standard Chapter 2) [GPLC1]
Recommended Level: 33
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Granorg Archer (Sleep), Granorg Defender,
     Heavy Granorgite (Poison/Lightning), Sand Hunter (Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        Meeting   Underground   Underground
                         Room       Library        Cell
        Audience  _       ___      ______         ____
          Hall   | |     /   \    |   _  |       |S __|     S - Save Point
                 | |     |  1|    |  | | |       | |        A - Connects to A
                 | |     \  _/    |_3|                      1 - 2000 G
    Palace               / /           | |_______| |        2 - 2000 G
   Interior    __| |_                  |____ S ____|        3 - Cocktail Dress
      ____    /      \__| |                 | |             
     |    |  |          __|  Hall          _| |
     |  _ |  |  _____  |                  |   |__
     | | \ \ | |     | |  ____            |______A
 ____                    A___ |
|  S | | | |_| |_____| |_/ ___|         Underground
|      | |______     _____/               Passage
|2_____|       _|   |_
              |       |  Hall      If you've learned the Vanish ability, then
Training      |_     _|            you can continue the plot from here.  Choose
  Area          |   |              to "Stick to stealth" when prompted.

[Successful Infiltration node]
Eerily enough, there are no enemies around the palace.  Walk left, up the
stairs, and into the Meeting Room to the right.  On the right side is a hidden
chest which contains 2000 G.  Go back down the stairs and left two rooms to the
Training Area where you will see a save point.  In the lower left corner is a
hidden chest which contains 2000 G. Head up to the save point to advance the
plot and climb the vines to do so again.

*******************************************************************************
BOSS TIME: Blue Granorg Archer x3, Granorg Defender x3
WEAKNESS: None
STRATEGY: These guys seem to really screw up the turn order to prevent combos,
so make heavy use of the Change command.  First, have Marco cast Magic Boost on
Raynie.  She can one-shot the Archers with any spell, but you'll need G-Fire to
one-shot the Defenders, or an Assault plus any spell.  Depending on the turn
order, defeat any two of them with an Assault and a spell from Raynie.  Try to
kill the ones that are breaking up your combos, if you can.  Otherwise, just
keep taking them out two at a time.  You won't need to heal.
*******************************************************************************

You'll need to retreat the way you came, fighting soldiers along the way, until
you make it back to the Underground Passage.  This time, you can move around
freely here.  Follow the hall up to a fork, where you should first go left to
the Underground Library to find a chest which contains a COCKTAIL DRESS
(DEF+6/MDF+15, sell).  Then, take the right path at the fork to escape.

[Princess of Light node]
After some dialogue, you will return to Granorg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 3) [GRNG3]
Recommended Level: 35
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Item Shop               Equipment Shop
*********               **************
Soothing Balm   100     Blitz Epee        2000           Bronze Mail        900
First Aid Kit   400     Silver Edge       3000           Silver Mail       1100
Herbal Tea      350     Rune Edge         5000           Silver Cape       2800
Healing Herb    500     Soul Eater        4800 (buy 1)   Mail Vest         1200
Holy Water      500     Iron Spear        1800           Hymnal Cape       3700
Anti-Poison      50     Silver Spear      2000           Chainmail Dress   3800
Anti-Fear        50     Bloody Pike       3700 (buy 1)   Charm              350
Anti-Paralytic   50     Bronze Spear      1000           Horn Charm        1000
Anti-Curse       50     Red Dagger        2000           Fang Charm        1000
Anti-Sleep       50     Knife             1800           Pawn Stud          750
Anti-Stone       50     Custom Shell      1400           Knight Stud       1500
Poison Wing     350                                      Seed Ring         1000
Sleep Wing      500                                      

[The Resistance node]
After some more dialogue, talk to Will at the bar to unlock the [Sand Sword]
node.  While not a mandatory event for now, you will eventually have to do it.
Head east to the Downtown area.  Somewhat hidden by a tree in the center, you
will find Eruca in her cloak, and she will prompt you for a decision.  Choosing
"Don't push yourself" will unlock [Princess' Charge] ending.  Otherwise,
choosing "Fulfill your duty" will advance [The King's Daughter] sidequest.

Go east and north one screen.  Talk to the woman in pink to receive the
[Despairing Young Man] sidequest.  Head south and east one screen, and check
out the shops with new wares for sale.  I would buy a Soul Eater for Stocke and
a Bloody Pike for Rosch later.  The Soul Eater is great for Stocke's physical
attacks, but you should hold onto his Sorcery Epee for when you want him to be
casting magic instead.

Return to the "To Granorg" node.  Talk to Anna in the upper left corner of the
Second Ward to complete [The King's Daughter] sidequest and to receive the
RABBIT'S FOOT (MP+10/LUC+15).  The Luck stat improves your stealing ability, so
you may want to hold onto it for later, but it's not critical at all.

Return to the "Castle Sewers" node and head up to the Palace-Front Plaza.  Talk
to the man in the cloak to advance the [Despairing Young Man] sidequest.
Return to "The Resistance" node and talk to him again to complete the
[Despairing Young Man] sidequest and receive the LEFT-CUT SCROLL for Marco,
which you should teach to him immediately.

Leave Granorg and head to the Gran Plain to reach Cornet Village.

Recommended Equipment at this point in the game
Stocke: Soul Eater, Heavy Mail, Fang Charm x3
Raynie: Magic Spear, Heavy Mail, Crystal Charm, Thaumatech Orb, Horn Charm
Marco: Wisp Blade, Heavy Mail, Bishop Stud x3
Extra: Sorcery Epee, Bloody Pike, Horn Charm x6

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Standard Chapter 3) [GRAN4]
Recommended Level: 35
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Flame (Ice), Fumble (Poison), Goblin Foot (Lightning),
     Rare Mushroom (Fire), Sabertooth Tiger, Wood Goblin (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Head south one screen where Ricky will direct you to Cornet Village.

[To Cornet Village node]
You can either use a barrel to blow away the obstacles, or walk around the long
way and fight some enemies.  Either way, head to the northeast exit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CORNET VILLAGE (Standard Chapter 3) [CRNT1]
Recommended Level: 35
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         Item Shop               Equipment Shop
                         *********               **************
     _________           Soothing Balm   100     Iron Sword       2400
    |    S   4|          First Aid Kit   400     Iron Lance       2100
    |5__    __|          Tourniquet     1000     Chain Gauntlet   2500
     ___|  |__           Herbal Tea      350     Knife            1800
    | *      3|          Special Tea    1200     Silver Dagger    6400 (buy 1)
    |1__    _2|          Healing Herb    500     Brass Shell      2200 (buy 1)
        |  |             Holy Water      500     Runic Mail       2200 (buy 4)
                         Anti-Poison      50     Hymnal Cape      3700
S - Save Point           Anti-Fear        50     Chain Byrnie     4200
* - Savory Veggies       Anti-Paralytic   50     Holy Plate       2100
1 - Fang Charm           Anti-Curse       50     Rune Dress       4900 (buy 1)
2 - First Aid Kit        Anti-Sleep       50     Charm             350
3 - Sleep Gas Scroll     Anti-Stone       50     Horn Charm       1000
4 - Anti-Poison x2       Panacea         800     Fang Charm       1000
5 - Sprig Ring           Poison Wing     350     Bishop Stud      3000
                         Sleep Wing      500     Leaf Ring        2500
                         Power Down      500   
                         Might Herb      500   

Lots of good stuff to find and buy here.  In the fields to the left, you will
see a sparkle that is the SAVORY VEGGIES which will advance [The Ultimate Dish]
sidequest.  To the left is a hidden chest which contains a FANG CHARM (sell).
Talk to the farmer in the right field to advance the [What Was Inherited]
sidequest.  Open the chest next to him which contains a FIRST AID KIT.  Walk
up between the upper row of crops and the fence to find a hidden chest which
contains the SLEEP GAS SCROLL for Marco.  Finally, in the upper right corner of
town, behind the wooden stable, is a chest which contains 2 ANTI-POISONS.

The shops are to the left of the save point above.  I would buy a Silver Dagger
for Aht, a Brass Shell, and a Rune Dress for later.  Buy 4 Runic Mails to ditch
that speed handicap of the Heavy Mails, and save one for Rosch later.  You will
see a barrel nearby.  Push it to the left to blow away the rocks blocking a
hidden chest which contains a SPRIG RING (HP+30/MP+15, sell).  Enter the upper
left house to talk to the mayor and advance the plot.

[Evil Tidings node]
Something has happened back at Granorg, so we'll need to go back there.
Fortunately, you won't have to go through the Gran Plain again.  Just leave
the village and return to Granorg.

Recommended Equipment at this point in the game
Stocke: Soul Eater, Runic Mail, Fang Charm x3
Raynie: Magic Spear, Runic Mail, Crystal Charm, Thaumatech Orb, Horn Charm
Marco: Wisp Blade, Runic Mail, Bishop Stud x3
Extra: Sorcery Epee, Bloody Pike, Silver Dagger, Brass Shell, Runic Mail,
     Rune Dress, Horn Charm x6

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 3) [GRNG4]
Recommended Level: 35
Recommended Party: Stocke, Raynie, Marco
Enemies: Blue Granorg Archer (Sleep), Granorg Defender, Sand Hunter (Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Capital in Flames node]
Head north to where you will find Will, who tells you where Eruca is.

[Eruca's Whereabouts node]
Head west past the inn to find some old friends of yours.

*******************************************************************************
BOSS TIME: Granorg Defender x4
WEAKNESS: None
STRATEGY: These guys are so easy, I wouldn't even bother with Magic Boost.  Use
Push Assault on the middle Defender, Air Assault, and G-Fire to take out the
first two.  Defeat the other two in a similar fashion.
*******************************************************************************

[Aht's Fight node]
Aht will give you the BLACK PAGE and rejoin the party.  Head west to the tavern
where you will find Eruca and she will join the party.  At this point, I
recommend using Aht and Eruca, arranging your equipment as follows.  Despite
being a magic-heavy party, they're pretty behind on levels, and Eruca gets the
least screen time of all the characters to compensate for that.  Eruca at least
has Trans-turn to help you get an extra assault in there.  Meteora and Holy
Arrow can also be an effective combination.  You should also visit Historia
with the Black Page to unlock your next Mana Burst.

Recommended Equipment at this point in the game
Stocke: Soul Eater, Runic Mail, Fang Charm x3
Raynie: Magic Spear, Runic Mail, Horn Charm x3
Marco: Wisp Blade, Runic Mail, Bishop Stud x3
Aht: Silver Dagger, Reinforced Cape, Bishop Stud x3
Eruca: Brass Shell, Rune Dress, Crystal Charm, Thaumatech Orb, Horn Charm
Extra: Sorcery Epee, Bloody Pike, Runic Mail, Horn Charm x3

Leave the tavern.  If you saved Claire in the sewer earlier, you will bypass
the next event and unlock the [Something Precious] node.  Otherwise, you'll
have to fight your way out.

*******************************************************************************
BOSS TIME: Blue Granorg Archer x3, Granorg Defender, Hermit Pierre
WEAKNESS: Sleep, None, None
STRATEGY: If you have Raynie or Marco in your party, you can use Sleep Break or
Sleep Gas on the Archers to take them out of the action.  Otherwise, use Trans-
turn, a couple Right Assaults, and a Sleep Wing to do so.  Have Aht finish off
the lowest, weakest Archer with her Attack, and possibly heal, if necessary.
Use the Change command to have Aht lay any Trap there and set up three
consecutive turns of Stock or Eruca casting Trans-turn on him.  Use two Left
Assaults and a Push Assault to kill the Defenders.  Again, use the Change
command to string together four consecutive turns to use two Traps and Assaults
on Pierre to defeat him.  You can then use the Change command to your heart's
content to defeat the remaining Archers.
*******************************************************************************

[Pierre's Betrayal node]
[Rescue the Princess node]
Leave the same way you got in here.  I would strongly recommend fighting the
enemies on your way out again, so that Aht & Eruca can gain some much needed
levels, even at the Commercial District to the east.  At the Castle Gates, talk
to the man in the cloak to receive the [Assassination of Dias] sidequest.  We
could complete a bunch of sidequests right now, but none of them have great
rewards, so I'll just save them for when it is more convenient.  Continue down
to leave Granorg and head for the Sand Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Standard Chapter 3) [SAND5]
Recommended Level: 38
Recommended Party: Stocke, Aht, Eruca
Enemies: Blue Granorg Archer (Sleep), Granorg Defender, Sand Hunter (Sleep),
     Wood Shield (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Wounded Otto node]
After making the rendezvous, head through the Sand Fortress down to the first
floor.  You should know the layout by now.

[Breakthrough node]
Leave via the Sand Fortress South exit and head to Judgement Cliff.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFF (Standard Chapter 3) [JUDG3]
Recommended Level: 39
Recommended Party: Stocke, Aht, Eruca
Enemies: Poison Crab, Storm, Sand Hunter (Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____                         _| |_         S - Save Point
|     | Starlit         Giant |     |        X - Roadblock
|3    | Spring           Cave |     |        1 - Healing Fruit
|_   _|                       |_   _|        2 - Life Robe
  | |                           | |          3 - 2000 G
                                             
  | |            |  |           | |          [Aht's Camp node]
 /   \ Cave      |XX|     Cave /   \         Steal a Feather Guard from Poison
|    |          /    \_       |S   |         Crab for Gafka while you're here.
 \   /         |     X2|       \   /         There are a couple hidden barrels
  | |          |     X |        | |          that you couldn't see before.  Go
                \    _/                      down two screens to find one near
  | |            |  |           | |          the rocks which block a chest that
 _| |_______   __|  |___   _____| |____      contains a HEALING FRUIT.  Head
| ____ _   _   __    ___   __   ______ |     left to the Old Spring to find a
|___  | | |      \__/        |X|  |  __|     hidden barrel on the left.  Use it
|_   _| | |                  |1|   \_  |     to blow away the rocks blocking a
  | |   |_|                  |_|     | |     chest which contains the LIFE ROBE
                                             (DEF+12/MDF+19/HP+50, equip on
Old Spring W   Old Spring   Old Spring E     Aht).

Continue left one screen where you will find a pursuit force.  Avoid them by
heading up two screens to the Starlit Spring area.  Hopefully, by this point,
Aht will have reached Level 36 and learned Push Assault, but don't worry if she
hasn't yet.  Before talking to Aht again, inspect the left side for a hidden
chest which contains 2000 G.  Talk to Aht and you will be prompted to make a
decision.  Choosing to "Leave it to Marco" will unlock the [Stray Lion] ending.

[Death of a Friend node]
You may want to rest up at an inn at some other node before coming back here.
Also, equip Stocke with the Sorcery Epee and your best magic-boosting
accessories. Return to the same decision and choose to "Deal with the fire"
this time.

*******************************************************************************
BOSS TIME: Rosch
WEAKNESS: None
STRATEGY: Use Push Assault to mitigate his damage.  You should be able to use
Change while taking minimal damage.  Keep using Change until you string
together five turns where you can cast Fire to defeat him.
*******************************************************************************

[Rosch in Fury node]
For defeating Rosch, you will receive his BROKEN LIMB, or rather, his Gauntlet.
Remember what Sonja said about it?  Return to "The Beginning" node and talk to
Sonja.  She will remove the Core Parts you need, unlocking the [Force Core]
node.  Before putting it to use, let's do some more sidquests.  If you haven't
done so already, this would also be a good time to use those scrolls for Marco.

Return to the "To Granorg" node.  Enter the house in the upper right corner by
the weapon shop and talk to the man there to be prompted for a decision.
Choosing to "Tell him" about the conuts will unlock the [Distorted Hope] node
and receive a MANA CRYSTAL. Instead, return to the decision point and choose
"Don't tell him".  This will unlock another option.  Do so again and choose
"Tell about reforestation." to complete the [What Was Inherited] sidequest and
receive the PANDUR (ATK+4/MAG+24/SPD+1, sell).

Return to "Aht's Prayer" and proceed to Granorg.  Head to the second floor of
the inn to find Dias where you are prompted for a decision.  Choosing to
"Accept Invitation" will unlock [The World's Betrayal] ending.  Instead, return
to the decision point and choose to "Leave" the inn to advance the
[Assassination of Dias] sidequest.

Return to "Castle Sewers" and talk to Hilster at the Downtown area, southwest
of the inn, to complete [The Ultimate Dish] sidequest and receive the
FIRELIGHT PACT for Eruca later.  Return to "Pierre's Betrayal", advance the
plot, and talk to the man by the gate to complete [Assassination of Dias] and
receive the ROSE RING (HP+10/ATK+5, save for later).  At this point, we have to
return to the "Shattered Steel Arm" node in the other timeline.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate History) [CLST3]
Recommended Level: 40
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Sonja and give her the Core Parts.  Then, proceed with the plot,
talking to Rosch, Raul, and choose to "Nominate Rosch."  Stocke will then
approach Rosch for a decision.

*******************************************************************************
BOSS TIME: Rosch
WEAKNESS: None
STRATEGY: I think this fight is mostly the same as before, except Rosch can
deal slightly more damage, but has less HP. Use Push Assault to mitigate his
damage.  Unless he moves to the front row, you should be able to use Change
while taking minimal damage.  Keep using Change until you string together three
or four turns where you can cast Fire to defeat him.
*******************************************************************************

[Lion's Awakening node]
Sonja will install the new Force Core into Rosch's Gauntlet and he will learn
Burn Strike.  At this point, you could proceed with the plot back in Standard
History.  If you want to do so, then skip to JUDG4.  However, I would recommend
sticking with Alternate History for now.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 4) [CLST4]
Recommended Level: 40
Recommended Party: Stocke, Gafka, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Celestian War node]
After some introductory scenes, reenter the Patriarch's House.  Talk to Sonja
to receive the [Conversion] sidequest, and do so again with the Impale Core you
found earlier.  If you talk to Elm, you will unlock the [A Friend to Elm] node.

The shops sell nothing new, but I would recommend buying up to 15 Sleep Wings,
if you're not going to use Raynie or Aht.  Arrange your party as follows, leave
the village, and head to Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Sorcery Epee, Runic Mail, Crystal Charm, Thaumatech Orb, Horn Charm
Raynie: Magic Spear, Runic Mail, Horn Charm x3
Marco: Wisp Blade, Runic Mail, Bishop Stud x3
Rosch: Bloody Pike, Runic Mail, Fang Charm x2, Rose Ring
Aht: Silver Dagger, Life Robe, Bishop Stud x3
Gafka: Rune Claw, Feather Guard, Fang Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Chapter 4) [LZVL6]
Recommended Level: 40
Recommended Party: Stocke, Gafka, Rosch
Enemies: Alistel Grunt (Sleep), Alistel Soldier, Iron Shield (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is where the difficulty really spikes in the game.  If you have not been
fighting every enemy up to now, you're probably underleveled.  Still, buying a
ton of those Sleep Wings will help immensely.  I recommend using Gafka and
Rosch, because they're so far behind on levels, since we don't have access to
them in Standard History.  At the very least, give Rosch some time to gain
experience in battle.

[Winds of War node]
The path is very straight-forward here.  Make sure that Rosch has a full Mana
Burst gauge before wrapping things up.  Head north two screens, bring Aht in to
replace Gafka, and proceed to find your mark.

*******************************************************************************
BOSS TIME: Clockwork Thunder x4, Thaumachine
WEAKNESS: Lightning
STRATEGY: The Clockwork Thunders have little HP, but will explode for massive
damage if they ever get a turn.  Rosch should lead with his Seyfried Mana Burst
to destroy them first.  Then, simply use Electric Traps and assaults to deal
with the Thaumachine.  He will continually summon more Clockwork Thunders, so
make sure to have Rosch use Gull Swing to take them out.
*******************************************************************************

[Call to Destruction node]
Back at Celestia, you may want to remove Rosch's Rose Ring, as you won't have
an opportunity to do so later.  Talk to Raul and you will be prompted for a
decision.  Choosing to "Join with someone else" and "Team up with Granorg" will
unlock [The Eternal War] ending.

[A New Alliance node]
Instead, return to this node and proceed to the same decision.  This time,
choose to "Team up with Forgia" to proceed with the plot.  Head up to the
Boundary Tree and talk to Gafka about your options.

[Gafka's Past node]
Unfortunately, there's nothing you can do for now, as you cannot have obtained
the Beast Mark.  Return to the "Death of a Friend" node in Standard History.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFF (Standard Chapter 3) [JUDG4]
Recommended Level: 41
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[East and West Battle node]
After talking to Rosch again, there's no fight this time around.  However, not
all continues as planned.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CYGNUS (Standard Chapter 4) [CGNS1]
Recommended Level: 41
Recommended Party: Stocke
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - FREE! (Yes, really)

Item Shop                  Equipment Shop
*********                  **************
Soothing Balm      100     Bastard Sword      4000
First Aid Kit      400     Goldy Lance        4300
Tourniquet        1000     Steel Gauntlet     3400
Herbal Tea         350     Mueke Knife        3800
Special Tea       1200     Solid Slugs        3800 (buy for Eruca)
Holy Water         500     Iron Mail          2400 (buy for Stocke)
Anti-Poison         50     Chain Kimono       1900
Anti-Fear           50     Gold Clothes       3200
Anti-Paralytic      50     Iron Breastplate   6500
Anti-Curse          50     Gold Dress         5100
Anti-Sleep          50     Horn Charm         1000
Anti-Stone          50     Fang Charm         1000
Panacea            800     Bishop Stud        3000
Poison Wing        350     Sprig Ring         5000
Sleep Wing         500
Power Down         500
Magic Down         500
Power Down Plus   1200
Might Herb         500
Magic Herb         500 (buy up to 10)
Manacloth         1000
            __                 _______
Garland's  |  |        Back   |       |       S - Save Point
  Room     |  |        Alley  |6____  |       X - Roadblock
                                    | |       1 - First Aid Kit x4
          _|  |_                              2 - 2000 G
Cygnus   | S    |          _________| |       3 - Special Tea x2
  HQ     |_    _|         |  _____   _|_      4 - Healing Fruit
           |  |           | |       | S1|     5 - Feather Armlet
       _          ___   __| |XX __  |___|     6 - Protection Pact
      |5|__|  |__|  _   ____|34|  |____2|
      |_XX_    ____|
         __|  |__          Moon Mall
Central |       S|
 Plaza  |__    __|
           |  |

[Imprisoned Stocke node]
After some dialogue, talk to Ricky, and rest up for the next day.

*******************************************************************************
BOSS TIME: Gladiator
WEAKNESS: None
STRATEGY: Use Push Assault to mitigate his damage.  You should be able to use
Change while taking minimal damage.  Keep using Change until you string
together five turns where you can cast Fire to defeat him.
*******************************************************************************

[Gladiator node]
For defeating the Gladiator, you will get to meet King Garland, who also wants
to have a word with you.

*******************************************************************************
BOSS TIME: Garland
WEAKNESS: None
STRATEGY: Use Push Assault to mitigate his damage.  You should be able to use
Change while taking minimal damage.  Keep using Change until you string
together five turns where you can cast Fire to defeat him.
*******************************************************************************

Afterwards, you will be treated to the inn, where you should rest up.  Check
out the right room with a chest which contains 4 FIRST AID KITS.  Leave the inn
and search to the right for a hidden chest which contains 2000 G.  West of the
inn are some crates.  Move those crates to access two chests which contain
2 SPECIAL TEAS and a HEALING FRUIT.  Walk around up to the shops where you
should make the purchases listed above.

Proceed west to the Central Plaza.  If you continue left, you will find some
rocks blocking the road.  In the lower left and lower right corners of the
plaza, you can find two hidden barrels that you can use to blow them up.  At
the end of the path is a hidden chest which contains a FEATHER ARMLET.  If you
like, you can explore the HQ to the north or the Castle Gates to the south, but
there's nothing interesting there.

Return east and follow the path north.  Before entering the tavern, search
behind the wall in the lower left corner to find a hidden chest which contains
the PROTECTION PACT for Eruca.  Now, check out the tavern to find Aht and
someone else.

*******************************************************************************
BOSS TIME: Bodyguard
WEAKNESS: Beer
STRATEGY: With Aht back, the strategy is simple.  First, use a Magic Herb on
Aht.  Then, have her lay any elemental trap behind him and Push Assault him
onto it.  Continue laying traps and using the appropriate Assault until you
defeat him.  You shouldn't even need to bother healing.
*******************************************************************************

[Saving Aht node]
After rescuing Aht, leave the alley, and begin searching for Eruca.

[Inquiry in the Desert node]
Rest up at the inn, then return to Cygnus HQ to the west and north.  Talk to
the man by the left torch twice and choose "I got it" to learn what you need to
do next.  Go south to the plaza.  In the lower right area, there are to men
looking at each other, and a new man above them, a mercenary.  Talk to the
mercenary to join the tournament.

*******************************************************************************
BOSS TIME: Blue Sniper, Blue Soldier, Lizard Rider, Red Sniper, Red Soldier
WEAKNESS: Lightning, Lightning, None, Ice, Ice
STRATEGY: Use a Magic Herb on Aht and have her lay an Electric Trap in the
middle back row.  Then, have Aht use Push Assault on the Blue Soldier and
Stocke use Right Assault on him to defeat those two.  Have Aht lay an Ice Trap
in the same spot while Stocke heals up.  Then, have Aht use Push Assault on the
Res Soldier and Stocke use Left Assault to defeat those to.  Finally, lay any
trap in the same spot and Push Assault to defeat the Lizard Rider.
*******************************************************************************

For winning the first round, you will receive an EMERALD (Poison Res +6, sell).

[The Tournament node]
Rest up at the inn and talk to the mercenary again for round two.

*******************************************************************************
BOSS TIME: Desert Pirate Hertz, Red Sand Bram
WEAKNESS: None
STRATEGY: Use a Magic Herb on Aht and have Stocke use Push Assault on Bram.
Then, lay any elemental Trap in the back row and Push Assault Hertz onto it.
Lay one below him and use Left Assault to finish him off.  Keep Bram in the
back row, using Traps and the appropriate Assaults to win the round.
*******************************************************************************

For winning the second round, you will receive the MADRE BLADE (ATK+24/MAG+19/
HP+75, equip on Stocke).  Rest up at the inn and talk to the mercenary again
for round three, when you'll be prompted for a decision.  Choosing to
"Go with Aht's plan" will unlock the [Aht's Sacrifice] ending.

[Chi-Clad Warrior node]
Instead, return to this node and choose to "Stop Aht."  However, this will only
result in a roadblock that you cannot pass for now.

[Breaker of Chi node]
Return to the "A New Alliance" node and choose to "Team up with Forgia" to talk
to Gafka.  He will teach Stocke the power of Chi, which will unlock the
[A Beastkind Warrior] node.  Return to the "Chi-Clad Warrior" node, choose to
"Stop Aht", and you will get a different result this time.

*******************************************************************************
BOSS TIME: Gold Shell Gadeff
WEAKNESS: Poison
STRATEGY: Have Aht lay a Poison Trap behind him and Stocke use Push Assault.
Then, use a Magic Herb on Aht.  Keep him in the back row, using any elemental
Traps and the appropriate Assaults to defeat him.
*******************************************************************************

[Search for Friends node]
[A New Battle node]
For defeating Gadeff, you will have won the tournament and the GOSPEL ARMOR
(DEF+33/MDF+23/LUC+20, equip on Stocke).  You can and are intended to continue
with the plot at this point.  However, there are a couple optional rounds to
the tournament in which you can participate.  These are end-game difficult
fights, but with the right preparations, you can do so now.

First, rest up at the inn.  Buy 10 Tourniquets at the item shop.  Then, buy
3 Bishop Studs and equip them on Stocke.  Finally, make sure he has the Madre
Blade and Aht has the Life Robe.  Both characters should also have maxed out
their Mana Burst gauge.  Talk to Gadeff to receive [The Next Foe] sidequest and
prepare to face it.

*******************************************************************************
BOSS TIME: Crush Bear
WEAKNESS: Ice
STRATEGY: Use two Sleep Wings on him and hope one of them sticks.  If you die
or sleep doesn't stick in the first round, just reset.  Once you do, use a
Magic Herb on Aht, and use the Change command on him until you get 10
consecutive turns.  Place two Ice Traps behind him, Push Assault, two Ice Traps
below him, Left Assault, and finish him off with Fire spells.
*******************************************************************************

For winning the fourth round, you will complete [The Next Foe] sidequest and
win the PIETI EDGE (ATK+30/MAG+48/SPD-2), which you will definitely want to
save for Stocke later.  Rest up at the inn, buy up to 30 Holy Waters, and make
sure to have a Poison Wing.  Talk to Gadeff to receive [The Road to Victory]
sidequest and prepare for your final foe.

*******************************************************************************
BOSS TIME: Mist Spider
WEAKNESS: None
STRATEGY: There are two keys to winning this battle: survival and damage.  This
time, you won't be able to rely on Sleep and he will be able to kill either
character in one shot, but never both at once, fortunately.  If Stocke dies,
use a Holy Water, or if Aht dies, cast Resurrection.  Always play it
conservatively until he either tries to use Fear or Speed Break on you.  To
kill him, you will need to rely on Curse and Poison Wings.  Use them on him
until you inflict them both, which you can tell when you see two damage numbers
after he attacks.  Afterwards, if you have a spare turn, only attack him,
saving your MP for Resurrection.  Once his HP bar looks like it's depleted,
attack him for the win.
*******************************************************************************

For winning the final round, you will complete [The Road to Victory] sidequest
and receive the MOIRAE MANTEAU (DEF+48/MDF+41, equip on Stocke).  Equip Stocke
with the Pieti Edge too, and save his Gospel Armor for later.  Talk to Gadeff
to advance the [Swordsman Recuit] sidequest.  This can only be done after
completing "The Next Foe" and "The Road to Victory" sidequests.

Rest up at the inn and return to Cygnus HQ.  Talk to the man by the left torch
to learn where you need to go next.  Enter the prison and everyone will be
reunited.  After a scene, return to the prison to break out Eruca and arrange
your party as follows, bringing in Raynie and Eruca.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Horn Charm x3
Raynie: Magic Spear, Gospel Armor, Crystal Charm, Thaumatech Orb, Horn Charm
Marco: Madre Blade, Runic Mail, Bishop Stud x3
Aht: Silver Dagger, Life Robe, Bishop Stud x3
Eruca: Solid Slugs, Rune Dress, Horn Charm x3
Extra: Iron Mail

[The Great Menace node]
Head south out of the city to find out what's going on.

*******************************************************************************
BOSS TIME: Hell Spider
WEAKNESSS: None
STRATEGY: During the first round, use two Magic Herbs on the ladies. Then, use
the Change command to string together nine consecutive turns with Raynie
casting G-Fire, Stocke using Double Slash, and Eruca casting G-Frost.  Arrange
your turns like so: G-Fire, Double Slash, G-Fire, Double Slash, G-Fire,
Double Slash, G-Frost, G-Frost, G-Frost to maximize the combo bonus and defeat
the Hell Spider.
*******************************************************************************

[Desert City Messiah node]
After defeating the spider, head south to talk to Garland.

[A King's Decision node]
For saving the city, Garland makes a decision about Granorg, which leads into
the next chapter.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CYGNUS (Standard Chapter 5) [CGNS2]
Recommended Level: 42
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Scorching Battlefield node]
After resting at the inn, head west to the plaza, and look for Ricky along the
main road.  Talk to him to receive the [An Unwanted Reunion] sidequest.  Head
to the tavern and talk to the green-haired girl, Mimel, twice.  Return to the
"Chi-Clad Warrior" node and talk to the bartender.  Return to the "Scorching
Battlefield" node and talk to Mimel again to be prompted for a decision.
Choosing to "Capture Mimel" will unlock the [Simmering Fury] ending.

Otherwise, choosing to "Let Mimel go" will advance [An Unwanted Reunion].  Talk
to Ricky again to complete the [An Unwanted Reunion] sidequest and receive the
SABLE LARME (DEF+33/MDF+25/MAG+5, equip on Raynie).

Head up to Cygnus HQ and talk to Garland to be prompted for a decision.
Choosing to "Stay in Cygnus" will unlock the [A Mighty King's Death] ending.

[Warlord's Request node]
Instead, return to this node and choose to "Lead the way".  After some events,
you will receive the BLOODIED ARMLET.

[Dias Strikes node]
Return to the "Desert City Messiah" node and proceed with events as before.
This time, you will get an extra scene that will unlock the [Hedge in Exile]
node.  Return to the "Warlord's Request" node, choose to "Lead the way" and
events will proceed more favorably this time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ITOLIA WASTELAND (Standard Chapter 5) [ITOL1]
Recommended Level: 42
Recommended Party: Stocke, Eruca, Marco
Enemies: Desert Mercenary (Sleep), Granorg Blitzer (Sleep), Red Granorg Archer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Traveling Merchant
******************
First Aid Kit       400     Bastard Sword      4000
Tourniquet         1000     Goldy Lance        4300
Special Tea        1200     Steel Gauntlet     3400
Holy Water          500     Mueke Knife        3800
Anti-Poison          50     Solid Slugs        3800
Anti-Fear            50     Iron Mail          2400
Anti-Paralytic       50     Chain Kimono       1900
Anti-Curse           50     Gold Clothes       3200
Anti-Sleep           50     Iron Breastplate   6500
Anti-Stone           50     Gold Dress         5100
Panacea             800     Iron Charm         2500 (buy 4)
Poison Wing         350     Crystal Charm      2500 (buy 8)
Sleep Wing          500     Bishop Stud        3000
Divine Water       1500     Sprig Ring         5000
                                            ________
                                           |     5  |    S - Save Point
                                           |   MR   |    X - Roadblock
                                        ___|   RR   |    R - Rocks
                                 _      ___   ______|    M - Moon Armlet*
                                |4|        | |           1 - Special Tea x3
                                | |                      2 - Celestial Oil
                                | |        | |           3 - 3000 G
                                | |__   __/S |           4 - Iron Charm
                                |____   __   | Spring    5 - Poisoner's Scroll
                                          \  |
                                           | |
                                           | |
   _____
  |     |  _______          |  |           | |            _____
  |  2  | |       |         |  |          /   \          /     \
  |_   _| |____   |         |XXX\____   _/     \___   __/    3  \__
    | |        |  |        /    X
          _____|  |__   __/     X____   __     ____   __         __
    | |__/                     /  __      \___/         \       /
    |____          __   __    |__/  |                    \_____/
         \________/       \       1 |
                           \       /
                            \   __/
                            |  |

[Stocke Strikes node]
To the left is a traveling merchant with new accessories.  Buy 8 Crystal Charms
for Stocke, Raynie, & Eruca.  If you have the money, buy 4 Iron Charms for
Rosch & Gafka later.  Stocke should pretty much be a full-time mage for the
remainder of the game, since his physical attacks don't deal as much damage.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Gospel Armor, Crystal Charm x3
Raynie: Magic Spear, Sable Larme, Crystal Charm x3
Marco: Madre Blade, Iron Mail, Bishop Stud x3
Aht: Silver Dagger, Life Robe, Bishop Stud x3
Eruca: Solid Slugs, Rune Dress, Crystal Charm x3
Extra: Moirae Manteau, 4 Iron Charms

[Secret Weapons node]
Go north to begin taking out the Ballistas.  Head right to find a chest which
contains 3 SPECIAL TEAS.  The other paths are blocked for now, so head west to
find your first batch of ballistas.  Let's take out the one in the upper left
corner first.  Then, the one in the lower left corner.

*******************************************************************************
BOSS TIME: Ballista, Granorg Blitzer x3
WEAKNESS: Fire, Sleep
STRATEGY: You can use Sleep Gas to crowd control the Blitzers.  If you have
enough starting turns, use two Left Assaults and a G-Frost to take them out.
Use the Change command to string together all 10 turns.  Have Marco use all of
his turns casting Trans-turn on Stocke.  Then, arrange your turns like so:
Double Slash, Mana Shot, Double Slash, Mana Shot, Double Slash, Mana Shot,
Steal, Steal, Steal, Steal, to boost the combo bonus, hopefully allowing you to
steal the FREIKUGEL KREUZ (ATK+4/MAG+35/DEF-3) for Eruca.  Equipping him with
the Gospel Armor to boost his Luck will help immensely.
*******************************************************************************
BOSS TIME: Ballista x2, Red Granorg Archer
WEAKNESS: Fire, None
STRATEGY: Have Stocke cast Heat Blade to take out both Ballistas.  Then, use a
Left Assault and G-Frost to defeat the Archers.
*******************************************************************************

You can equip Stocke with his Moirae Manteau and hand down the Gospel Armor to
Marco after stealing the new gun for Eruca.  Before heading back, check out the
well in the area to the west.  Climb down the well to find a chest which
contains a CELESTIAL OIL.  The man here appears to have been waiting for you,
but won't say why.  Remember that for later.  Return back two screens.

[Garland's Arrival node]
Garland will arrive with explosives.  Unfortunately, they do not work on the
northern barricades, so drag a barrel to blow up the eastern rocks.  Go east
two screens and search the upper right corner for a hidden chest which contains
3000 G.  Head back west, then north, and west a screen to find a chest which
contains an IRON CHARM.  Return east and head north.

[Destroy the Ballistas node]
Search along the upper wall to find a hidden chest which contains the
POISONER'S SCROLL for Raynie.  Then, take out the two ballista in the upper
right and lower right corners, where you can apply the same strategies as the
before.  Temporarily give Raynie's Crystal Charms to Aht, bring her in to
replace Marco, and head back to talk to Garland.

[Terrain Advantage node]
With the ballistas destroyed, there's only one more enemy to take care of, as
well as an old friend.

*******************************************************************************
BOSS TIME: Gardner, Palomides
WEAKNESS: Lightning
STRATEGY: Use a Magic Herb on Aht and have Eruca cast Regenerate.  Gardner can
cast support and healing spells, so you want to take him out first.  I would
avoid using the Change command to set up combos, as their attacks can really
hurt.  Your main source of damage will be Electric Traps, but don't worry so
much about getting both of them onto the same one, as taking out Gardner first.
You could steal a Giant Armor from Palomides, but you already have better.
*******************************************************************************

[A New Journey node]
After returning to Cygnus, leave the city to proceed to Chapter 6.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
Raynie: Magic Spear, Sable Larme, Crystal Charm x3
Marco: Madre Blade, Gospel Armor, Bishop Stud x3
Aht: Silver Dagger, Life Robe, Bishop Stud x3
Eruca: Freikugel Kreuz, Rune Dress, Crystal Charm x3
Extra: 5 Iron Charms

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ITOLIA WASTELAND (Standard Chapter 6) [ITOL2]
Recommended Level: 44
Recommended Party: Stocke, Aht, Eruca
Enemies: Black Curtain (Fire), Cockatrice (Lightning), Fanatic (Ice),
     Grypender (Ice)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                __                          ________
               |1 |         | |            |        |    S - Save Point
               /XX|       __| |            |   MR   |    X - Roadblock
              /XXX|      |     \_____   ___|   RR   |    R - Rocks
             /XXXX|_     |       _ __   ___   ______|    M - Moon Armlet
            /       |    |___   | |        | |           1 - Tungsten Mail
           /       _|        |XX| |
          |       |___   ____|  | |        | |
          |                     | |__   __/S |
          |_       ___   ___    |____   __   |
            \_____/         \   \         \  |
                            |   /          | |
                            |  |           | |
   _____
  |     |  _______          |  |           | |            _____
  |     | |       |         |  |          /   \          /     \
  |_   _| |____   |         |XXX\____   _/     \___   __/       \__
    | |        |  |        /    X
          _____|  |__   __/     X____   __     ____   __         __
    | |__/                     /  __      \___/         \       /
    |____          __   __    |__/  |                    \_____/
         \________/       \         |
                           \       /
                            \   __/
                            |  |

[Waiting at Skalla node]
Before heading to Skalla, we've got a lot of sidequests to do.  First, return
to Cygnus and talk to Garland to receive the [Moon Armlet] sidequest.  Then,
head over to the equipment shops.  Talk to Hertz & Bram over there to receive
[The Good Thief's Way] sidequest.  Go back to the Itolia Wasteland.

At this point, Aht should have learned Cross Star and Eruca should have learned
Blizzard.  If so, you really shouldn't have to worry about using traps for now.
Just use Assault and those two spells to deal with all the enemies.

Return to the well that is north, west, and north one screen from the initial
save point.  Go down the well and the man, named Sword, is ready to talk to you
now and give you [The Living Legend] sidequest.  Leave the well area, then walk
east two screens and north two screens.  You should see a small rock formation
in the middle.  Search around there for the hidden MOON ARMLET.

Head west to find some rocks you'll need to blow away.  Go past them, and west
again.  You can find a hidden barrel along the lower cliff that you will need
in addition to the two visible ones, in order to get past the rocks to the
north, but if you do, you'll be well rewarded with a chest which contains the
TUNGSTEN MAIL (DEF+42/MDF+24/SPD-2, equip on Marco).  Save the Gospel Armor for
later.  Talk to Garland at Cygnus to complete the [MOON ARMLET] sidequest and
receive the SUNA-WATARI (ATK+42/SPD-4, sell).

Return to "The Beginning" node.  Talk to Wand, the boy at the weapon shop, and
choose "Hope" to advance [The Living Legend] sidequest.  While you are here,
talk to the child by the tavern to advance [The Good Thief's Way] sidequest.

Return to "The Messenger's News" node and search the upper right corner for the
hidden SHADE PACT for Stocke.  Return to the "Castle Sewers" node.  Talk to a
man in the lower left corner named Pentacle, and choose "The Past" to advance
[The Living Legend] sidequest.  While you are here, talk to the boy to the left
of the inn to advance [The Good Thief's Way] sidequest.

Return to the "How to Disappear" node, go down the sewers, and head west one
screen.  Search the left of the upper paths to find the hidden SUNLIGHT PACT
for Eruca.

Return to "The Beastkind Forest" node and talk to Chalice, the lady by the
equipment shop.  Choose "All Things" to advance [The Living Legend] sidequest.
Search to the left of the sparkling bushes at the center of town to find the
hidden METEORITE PACT for Aht.

Return to the "Waiting at Skalla" node and talk to Sword at the well to
complete [The Living Legend] sidequest.  He will introduce you to Vainqueur,
who can teach new abilities to Stocke, Aht, and Eruca.  Talk to him again to
receive [The Blades Trial], [The Starlit Trial], [The Light Trial], and
[The Three Contracts] sidequests.  If you've followed the walkthrough up to
now, you should be able to teach 3 abilities to Stocke, 2 abilities to Aht, and
3 abilities to Eruca.

Go back to Cygnus and talk to Bram to complete [The Good Thief's Way] and
receive the PIERCING SCROLL from Hertz for Raynie.  This would also be a good
time to return to "A New Mission" to teach those new scrolls to Raynie.

When you are ready, return to the Itolia Wasteland.  Simply head straight north
and blow up all the rocks along the way to reach the northern exit that will
lead you to Skalla.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SKALLA (Standard Chapter 6) [SKLA1]
Recommended Level: 45
Recommended Party: Stocke, Aht, Eruca
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - 100 G

Item Shop                  Equipment Shop
*********                  **************
Soothing Balm      100     Bastard Sword      4000
First Aid Kit      400     Alchemy Edge       9500
Tourniquet        1000     Goldy Lance        4300
Herbal Tea         350     Witch Spear        4800 (buy for Raynie)
Special Tea       1200     Steel Gauntlet     3400
Healing Herb       500     Mueke Knife        3800
Holy Water         500     Death Dagger       5200
Anti-Poison         50     Solid Slugs        3800
Anti-Fear           50     Iron Mail          2400
Anti-Paralytic      50     Gold Clothes       3200
Anti-Curse          50     Iron Breastplate   6500
Anti-Sleep          50     Running Sand       3800
Anti-Stone          50     Gold Dress         5100
Panacea            800     Shadowrun Dress    5600
Panacea Plus      2000     Iron Charm         2500
Poison Wing        350     Crystal Charm      2500
Sleep Wing         500     Bishop Stud        3000
Power Down         500     Sprig Ring         5000
Might Herb         500     Peridot            1750
Divine Water      1500     Amazonite          1750

[An Introduction node]
After some initial dialogue, head to the weapon shop to the right where you
should buy a Witch Spear for Raynie.  Below the weapon shop is a hidden chest
which contains the THUNDERSTAR PACT for Aht.  Enter the center house to talk to
Tarquin again.  He will give you the SAND SWORD to advance the [Sand Sword]
sidequest and unlock the [Merchant Tarquin] node.  Talk to him again to advance
the [Mercenary Recruit] sidequest.  Head to the inn to meet Eruca's contact.

[To Holff Ruins node]
You will need to pass through the Itolia Wasteland and Abyssia Forest in order
to reach the ruins.  From the northern entrance of the Itolia Wasteland, head
east one screen, south two, and east one.  Pass the Gutrals to the east to make
it to the Abyssia Forest.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
Raynie: Witch Spear, Sable Larme, Crystal Charm x3
Marco: Madre Blade, Tungsten Mail, Bishop Stud x3
Aht: Silver Dagger, Life Robe, Bishop Stud x3
Eruca: Freikugel Kreuz, Rune Dress, Crystal Charm x3
Extra: Gospel Armor, 5 Iron Charms

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ABYSSIA FOREST (Standard Chapter 6) [ABYS1]
Recommended Level: 45
Recommended Party: Stocke, Aht, Eruca
Enemies: Army Wasp (Ice), Blom, Rose Balsam (Fire), Stompy (Fire),
     Wood Fang (Fire)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  | |       S - Save Point
                                 /   \      G - Guard
     ______ ______              |   __|     * - Sneak attacks
    |    G2|      |             |____ |     1 - Beast Charm
    |  _   |3  _  |             |____ |     2 - Roll-Cut Scroll
    | | |1 |  | | |             | ____|     3 - Healing Fruit
    | | |__|__| | |             |___  |     4 - Gaia Blade
    | |         | |                 | |     5 - Tourniquet x2

   _| |_     ___| |    _______   ___| |                _
  |     |   | ____|   | S    _   ___ *|               |5|
  |____ |   |____ |   |____ |     __| |___   _________| |
  | ____|   |* ___|   |  ___|    |    ____   ___________|
  |____ |   | |       | |        |4  |
  |  ___|   |  \_____/* |        |___|
  | |        \___   ___/
__| |            | |              ____
__  |                            |  __
  | |___   ____  | |        __   | |
  |_____   __  | | |__   __/  \__| |
             | |_|  __   _________*/
             |_____|

Many enemies here are weak to fire, so Stocke's new Wisp Blade can be very
useful in the right battles.  Eruca's Burst Light can also be quite obscene.
At the fork, head south, then east two screens where you will bump into Liese.
Talk to her to advance the [Mankind & Beastkind] sidequest.

Return to the entrance and follow the northern path to the next screen until
you reach an open area.  In the lower left corner is a chest which contains a
BEAST CHARM (ATK+10) that you should save for later.  Examine the corpse in the
upper right corner to advance the [Mankind & Beastkind] sidequest.  Open the
hidden chest next to him which contains the ROLL-CUT SCROLL for Marco.  Return
to Liese once more to advance the [Mankind & Beastkind] sidequest.

I would strongly recommend leaving and completing some sidequests at this time,
since the rewards are really good, and the next couple areas are a little
tough.  Return to "A New Mission" to teach that new scroll to Marco and to
"The Three Contracts" to teach the new Pact to Aht.  Return to the
"Echoing Hills" node and defeat the bandits again.  Talk to Tarquin to advance
the [Mercenary Recruit] sidequest.

Return to the "Castle Sewers" node and talk to Liese in the northwest corner of
the Downtown area to be prompted for a decision.  Choosing to "Leave it to her"
will unlock the [Chains of Hatred] ending.  Instead, return to the decision
point and choose to "Believe in him" to advance the [Mankind & Beastkind]
sidequest.  Talk to the soldier by the save point on Main Street to complete
the [Mankind & Beastkind] sidequest and receive the PROMISED KNIFE
(ATK+27/MAG+75/HP-30, equip on Aht).  Aht should now be able to one shot almost
everything with her Cross Star spell.

Return to "The Resistance" node and talk to Will, giving him the Sand Sword and
receiving 1500 G.  Like with the Escort event earlier, you don't have to do it
now, but if you don't, you will have to do it sooner or later anyway.  This
will also enable you to unlock two rather obscure nodes, as well.

Continue the plot to the "Capital in Flames" node at Granorg.  Walk north until
you automatically talk to Will to unlock the [Will's Sword] node.  Return to
the "Wounded Otto" node and continue the plot through the Sand Fortress to
unlock the [Will to the Rescue] node.

Return to the "Waiting at Skalla" node and proceed to Skalla, as before.  Talk
to Tarquin to advance the [Mercenary Recruit] sidequest.  Proceed with events
as before until you make it back to the Abyssia Forest.

Follow the lower path east one screen to a fork.  If you like, head east to see
how Liese's relationship is going.  Otherwise, head north.  Follow the left
path to the next area where there is a chest which contains a HEALING FRUIT.
Go back to the fork and take the right path to the next area.

There is another fork ahead.  After clearing the enemies, search behind the
trees on the lower left side for a barrel.  Move it down to the rocks along the
lower path to gain access to another small area.  Search around for a hidden
chest which contains the GAIA BLADE (ATK+30/MAG+25/HP+100, equip on Marco).

Continue east to a long road of tall grass.  At the end of the path is a dead
end with a chest which contains 2 TORNIQUETS.  Return to the last fork and
follow the northern path to the ruins.  You should rest up at Skalla before
entering, first.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
Raynie: Witch Spear, Sable Larme, Crystal Charm x3
Marco: Gaia Blade, Tungsten Mail, Bishop Stud x3
Aht: Promised Knife, Life Robe, Bishop Stud x3
Eruca: Freikugel Kreuz, Rune Dress, Crystal Charm x3
Extra: Gospel Armor, Beast Charm, 5 Iron Charms

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HOLFF RUINS (Standard Chapter 6) [HOLF1]
Recommended Level: 47
Recommended Party: Stocke, Aht, Eruca
Enemies: Glascol (Lightning), Ice Tail (Fire), Iron Shell (Poison/Fire),
     Kenpo Master (Sleep), Living Rock (Lightning), Magus, Monk
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              _|D|_                   S - Save Point        P - Floor Panel
            _|S    |_                 D - Locked door       1 - 4000 G
           |  _____  |                2 - Snow White        3 - Expert Fist
           | |_|P|_| |                4 - Celestial Dew     5 - Divine Pact
   ____   _| |_   _| |_   ____        6 - Divine Water      7 - Special Tea x2
 _| ___   ___| | | |___   ___ |       
|    |                     |  |_      [The Beast Mark Trial node]
|    |         | |         |    |     This area may seem long, but with a map,
|    |        / /          |    |     it's pretty easy to navigate.  I didn't
|_   |_   ___/ / ______   _|    |     show the first couple rooms, because
  |  __   ___ | |  ____   ______|     there's nothing interesting there.  Of
  | |      |__| | |       ___         the new enemies, Kenpo Master can drop a
  | |           | |      |  6|        Master Fist (ATK+50/MP+30/LUC+15) for
                | |      |  _|        Gafka later.  If you can't win it, don't
  | |_     _____| |____  | |          worry about it, as there will be another
  |_  |   |            |              opportunity; albeit, much later.
    | |   |           _| | |          
          |     5    |   | |          Upon entering the ruins, you will need to
    |7|___|_         |___| |          kill a lot of Gutrals.  After defeating
    |/ _____          ___  |          them, head up as far as you can.  You
    | |   |____________|___|          should see three squares in the middle of
    | |____   _____ _____             the hall.  Step on the lowest of the
    |      | |     |     |            three (it's really small) until you see
    |      | |    3|2    |            an ! above Stocke's head.  Push the
    |_   __| |  ___|___  |            switch on the floor panel to open the
      | |    | |       | |            door to where my map starts.
                                      
     _| |    | |       | |_           From the four-way intersection, head all
    |  _|    | |       |_  |          the way to the right.  Continue up the
    | |      | |         | |          steps to the right and up to find a
           __| |__                    hidden chest which contains 4000 G.  Go
   _| |_  |       |  ____| |_         back down the steps and up through a tiny
  |4|   | |       | |      |1|        dark passage that's a little hard to see.
  |     | |       | |        |        At the end is an isolated platform with a
  |     | |_     _| |        |        chest which contains the SNOW WHITE
  |     |_  |   |  _|  ____|_|        (ATK+11/MAG+32/MDF+26, sell).  Return to
  |_|___  |_|   |_|  _|               the intersection, and follow the upper
        |___     ___|                 path to a similar platform with a hidden
            |   |                     chest which contains the EXPERT FIST
                                      (ATK+44/MP+20/LUC+10).

Finally, return to the four-way intersection and take the left path.  Proceed
up the steps to the left, and search above for a hidden chest which contains a
CELESTIAL DEW.  Go back down the steps and up through another tiny, dark
passage until you reach a wide open area.  Search the center of the area for a
hidden chest which contains the DIVINE PACT for Eruca.  Head right along the
path to a tiny room with a chest which contains a DIVINE WATER.

Return to the open area and take the upper path to the next room.  Follow path
up, then left two rooms to a fork.  The lower path leads to an isolated chest
which contains 2 SPECIAL TEAS.  Go back to the fork, and follow the right path
until you reach a + shaped area.  At the top is another floor panel with a
switch that will open the door above.  I would strongly recommend having two
maxed out Mana Burst gauges before moving on.  Then, return to the save point
and head up to find the Beast Mark and your next test.

*******************************************************************************
BOSS TIME: Shadow
WEAKNESS: Fire
STRATEGY: Have Eruca cast Magic Boost on Aht.  Have her lay Flamestar Traps in
the back row.  Then use Push Assault and Right Assault to defeat him quickly.
*******************************************************************************

For defeating him, you will win the BEAST MARK.  That's it.  Everything's done.
Might as well pack our bags and go home.  Or I could be speaking too soon.

*******************************************************************************
BOSS TIME: Guardian
WEAKNESS: None
STRATEGY: Another giant spider, except this one can kill you in one turn.  This
is why I recommended having your maxed out Mana Burst gauges.  Use two of them
to use Turn Break on its first two turns, giving you nine consecutive turns.
Stocke should lead by using a Magic Herb on Eruca for casting G-Frost.  This is
where Aht will really shine.  Her new Dancing Death ability can REALLY drive up
the combo bonus.  Arrange the remaining 8 turns as follows: Dancing Death,
Fire, Dancing Death, Fire, Dancing Death, G-Frost, G-Frost, G-Frost to defeat
the Guardian.
*******************************************************************************

[Overcoming the Trial node]
With the Beast Mark, you could get past the roadblock in Alternate History, but
since we're almost done here, we might as well wrap things up. Talk to Bergas
to be prompted for a decision on how to assault Granorg.  Choosing to
"Lead the way" will unlock the [Premature Invasion] ending.

[The Final Defense node]
Before moving on, return to Historia with the Beast Mark to unlock your final
Mana Burst.  Return to "The Three Contracts" and teach the new Pact to Eruca.
Then, return to the previous decision point, choose to "Wait for the Gutrals",
and events will proceed more favorably this time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Standard Chapter 6) [GRNG5]
Recommended Level: 50
Recommended Party: Stocke, Aht, Eruca
Enemies: Blue Granorg Archer (Sleep), Cannon (Fire), Granorg Blitzer (Sleep),
     Granorg Defender, Heavy Granorgite (Lightning), Iron Guard (Lightning),
     Master Assassin, Red Granorg Archer, Sand Hunter (Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop                             Item Shop
**************                             *********
Blitz Epee        2000                     Soothing Balm      100
Silver Edge       3000                     First Aid Kit      400
Rune Edge         5000                     Tourniquet        1000
Soul Eater        4800                     Herbal Tea         350
Titanium Sword    6500                     Special Tea       1200
Iron Spear        1800                     Holy Water         500
Silver Spear      2000                     Anti-Poison         50
Bloody Pike       3700                     Anti-Fear           50
Bronze Spear      1000                     Anti-Paralytic      50
Titanium Lance    6700 (buy for Rosch)     Anti-Curse          50
Red Dagger        2000                     Anti-Sleep          50
Knife             1800                     Anti-Stone          50
Titanium Knife    7200                     Panacea            800
Alloy Gauntlet    5800 (buy for Gafka)     Poison Wing        350
Custom Shell      1400                     Sleep Wing         500
FMJ Rounds        5300 (buy for Eruca)     Power Down         500
Bronze Mail        900                     Might Herb         500
Silver Mail       1100
Silver Cape       2800                     [The Impregnable node]
Mail Vest         1200                     [The Royal Throne node]
Titanium Mail     5300                     If you've followed the walkthrough,
Alloy Plate       8640 (buy for Gafka)     then everything will proceed fine.
Hymnal Cape       3700                     However, if you didn't save the
Chainmail Dress   3800                     resistance members earlier, then you
Jeweled Gown      6900 (buy for Eruca)     will hit a roadblock.  You need to
Charm              350                     escort Claire out of the sewers back
Horn Charm        1000                     in section UGWW1.  Return to  
Fang Charm        1000                     "Pierre's Betrayal" and continue the
Bishop Stud       3000                     plot to save Pierre.  You also need
Flower Ring      10000                     to give the Sand Sword to Will back
                                           at "The Resistance" node.

With those obstacles cleared, you can enter the city.  First, head east to make
the recommended purchases listed above.  Then, I'd strongly recommend scouring
the city for every last soldier you can find and kill.  They come in large
groups and give great experience.

Besides Stocke and Eruca, use whoever you want in the third slot, as Eruca can
one-shot almost anything with her Burst Light.  For BIG enemies, you may want
to launch them with Air Assault or Cross Star first.  I would try to keep my
levels pretty even between the others, though keeping Aht a couple levels ahead
of the others is good, since she learns her final spells two levels after them.

When you're ready, rest up at the inn, and walk right in the front gate of
the castle.  Balsy.  Just walk straight up to the throne room to help Eruca
claim her destiny.

*******************************************************************************
BOSS TIME: Heavy Granorgite x2, Protea Guards x2
WEAKNESS: Lightning, None
STRATEGY: You don't even need buffs for this fight, it's so easy.  Have Aht lay
a Volt Star trap in the lower left corner.  Then, use Push Assault and Left
Assault on the two Granorgites to kill them quickly.  The blue Protea Guard may
lay down a Heal Zone, which may slow things down, so kill her next.  Use any
Star trap and Assaults twice to take down each Guard, one by one.
*******************************************************************************

For defeating them, you will have completed your business in Standard History.
Now, it is time to return to the "A New Alliance" node in Alternate History.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
Raynie: Witch Spear, Sable Larme, Crystal Charm x3
Marco: Gaia Blade, Tungsten Mail, Bishop Stud x3
Aht: Promised Knife, Life Robe, Bishop Stud x3
Eruca: FMJ Rounds, Jeweled Gown, Crystal Charm x3
Extra: Titanium Lance, Alloy Gauntlet, Gospel Armor, Alloy Plate, Beast Charm,
     5 Iron Charms

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CELESTIA (Alternate Chapter 4) [CLST5]
Recommended Level: 53
Recommended Party: Stocke, Gafka, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Talk to Raul and choose to "Team up with Forgia".  Now that you have the Beast
Mark, you can begin the long journey to Forgia.

[Southbound node]
[Road to Forgia node]
Despite being a rather imbalanced party, I would strongly recommend using both
Gafka and Rosch to help them catch up on levels.  Arrange your equipment as
follows, leave Celestia, and head for Lazvil Hills.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
Raynie: Witch Spear, Sable Larme, Crystal Charm x3
Marco: Gaia Blade, Gospel Armor, Bishop Stud x3
Rosch: Titanium Lance, Tungsten Mail, Beast Charm, Iron Charm x2
Aht: Promised Knife, Life Robe, Bishop Stud x3
Gafka: Alloy Gauntlet, Alloy Plate, Iron Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAZVIL HILLS (Alternate Chapter 4) [LZVL7]
Recommended Level: 53
Recommended Party: Stocke, Gafka, Rosch
Enemies: Adept (Lightning), Archer (Lightning), Bronze Knight
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                Highway W               Highway         Highway E

                                    ___                     |X|
           __________________   ___/   \______________   __/   \
          X____________    __   ___     __ ______   __   _      |
                 |   _____/        \___/  |    ____/      |     |
                  \  __|           |   |   \  |            \   /
Woodland          | |               \  |    | |             |X| 
 Path W           | |                | |    | |             | |

   _____   _______| |               _| |    | |            _| |_
 _|  S _   _   _   _|              |   |   /  | Woodland  |     |
|     |_    \_/ | |    Woodland     \  |__|   |  Path E   | | | |  Southern
|      _|      /   \____ Path        |_   ____|           |/   \|    Path
 \_   /       /   S     \____   _______| |                 \   /
   | |       /_______________   _________|                  |X|

                                                           _| |_
                                S - Save Point    Seaside |     |__
                                X - Roadblock      Road   |      __
                                                          |_____|

Stocke is going to be your magic-user for awhile with his Fire spell able to
kill anything in one shot, except an Adept.  Try to use your Assaults to
conserve Stocke's MP.  However, if there is a large enough group of enemies,
his Will o' Wisp is also very effective.  The path through here is pretty
straight-forward with no new treasure.  Go north two screens, west two, south
one, west one, and take the southern exit.  You should rest up back at Celestia
before venturing through Judgement Cliff.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JUDGEMENT CLIFF (Alternate Chapter 4) [JUDG5]
Recommended Level: 54
Recommended Party: Stocke, Gafka, Rosch
Enemies: Red Hot (Ice), Stampede (Fire), Walder (Ice)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____                         _| |_         
|     | Starlit         Giant |     |        S - Save Point
|    S| Spring           Cave |     |        X - Roadblock
|_   _|                       |_   _|        
  | |                           | |          
                                             
  | |            |  |           | |          
 /   \ Cave      |XX|     Cave /   \         
|    |          /    \_       |S   |         
 \   /         |     X |       \   /         
  | |          |     X |        | |          
                \    _/                      
  | |            |  |           | |          
 _| |_______   __|  |___   _____| |____      
| ____ _   _   __    ___   __   ______ |     
|___  | | |      \__/        |X|  |  __|     Again, the path through here is
|_   _| | |                  | |   \_  |     straight-forward with no new
  | |   |_|                  |_|     | |     treasures to be found.  Go west
                                             two screens and take the southern
Old Spring W   Old Spring   Old Spring E     exit to Skalla.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SKALLA (Alternate Chapter 4) [SKLA2]
Recommended Level: 55
Recommended Party: Stocke, Gafka, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Inn - 100 G

Equipment Shop                              Item Shop
**************                              *********
Bastard Sword      4000                     Soothing Balm      100
Alchemy Edge       9500                     First Aid Kit      400
Goldy Lance        4300                     Tourniquet        1000
Witch Spear        4800                     Herbal Tea         350
Steel Gauntlet     3400                     Special Tea       1200
Mueke Knife        3800                     Healing Herb       500
Death Dagger       5200                     Holy Water         500
Rune Dagger       12000                     Anti-Poison         50
Solid Slugs        3800                     Anti-Fear           50
Freikugel Argent   6500 (buy for Eruca)     Anti-Paralytic      50
Iron Mail          2400                     Anti-Curse          50
Bloody Armor       4800 (buy for Rosch)     Anti-Sleep          50
Gold Clothes       3200                     Anti-Stone          50
White Gold Wear    8600                     Panacea            800
Iron Breastplate   6500                     Poison Wing        350
Running Sand       3800                     Sleep Wing         500
Bestial Soul       7600 (buy for Gafka)     Power Down         500
Gold Dress         5100                     Magic Down         500
Shadowrun Dress    5600                     Might Herb         500
Thorned Dress      6900                     Magic Herb         500
Iron Charm         2500
Crystal Charm      2500     Despite Stocke's earlier warnings, you can safely
Bishop Stud        3000     make a pit stop at Skalla.  Buy some new armor for
Sprig Ring         5000     Gafka & Rosch to boost their attack power.  Then,
Flower Ring       10000     head up to the middle house on the north side of
Feather Armlet    30000     town.  Search around the bed for a hidden soul to
Peridot            1750     be prompted for a decision.  Choosing "Don't do
Amazonite          1750     anything" will unlock the [Fleeting Peace] ending.

Unfortunately, if you do that, the nearest node is the "A New Alliance" node,
and you will have to go all the way through Lazvil Hills and Judgement Cliff
again.  However, if you use Stocke's Vanish ability and bypass all the enemies,
you can make it back to Skalla in a couple minutes.  Return to the same
decision and choose to "Send soul to heavens" to advance the [Wandering Soul]
sidequest.  When you are ready, rest up at the inn, leave Skalla, and head for
the Itolia Wasteland.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
Raynie: Witch Spear, Sable Larme, Crystal Charm x3
Marco: Gaia Blade, Tungsten Mail, Bishop Stud x3
Rosch: Titanium Lance, Bloody Armor, Beast Charm, Iron Charm x2
Aht: Promised Knife, Life Robe, Bishop Stud x3
Gafka: Alloy Gauntlet, Bestial Soul, Iron Charm x3
Extra: Freikugel Argent, Gospel Armor

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ITOLIA WASTELAND (Alternate Chapter 4) [ITOL3]
Recommended Level: 55
Recommended Party: Stocke, Gafka, Rosch
Enemies: Blood Panther, Cygnus Archer (Sleep), Cygnus Soldier, Red Storm
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                __                          ________
               |  |         | |            |        |    S - Save Point
               /XX|       __| |            |        |    X - Roadblock
              /XXX|      |     \_____   ___|        |
             /XXXX|_     |       _ __   ___   ______|
            /       |    |___   | |        | |
           /       _|        |XX| |
          |       |___   ____|  | |        | |
          |                     | |__   __/S |
          |_       ___   ___    |____   __   |
            \_____/         \   \         \  |
                            |   /          | |
                            |  |           | |
   _____
  |     |  _______          |  |           | |            _____
  |     | |       |         |  |          /   \          /     \
  |_   _| |____   |         |XXX\____   _/     \___   __/       \__
    | |        |  |        /    X
          _____|  |__   __/     X____   __     ____   __         __
    | |__/                     /  __      \___/         \       /
    |____          __   __    |__/  |                    \_____/
         \________/       \         |
                           \       /
                            \   __/
                            |  |

There's only one exit you can use here.  Go east one screen, south two, and
east one.  Take the eastern exit to reach the Abyssia Forest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ABYSSIA FOREST (Alternate Chapter 4) [ABYS2]
Recommended Level: 55
Recommended Party: Stocke, Gafka, Rosch
Enemies: Blue Climb (Lightning), Deep Eyes (Lightning), Grand Bear (Fire),
     Wizard (Sleep)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  |X|      X - Roadblock                   Head east one screen to find a Grand
__| |                             ____     Bear.  Bring in Aht & Marco, then
__  |                            |  __     use the Change command to string
  | |___   ____  |X|        __   | |       together 10 turns to steal a
  |_____   __  | | |__   __/  \__| |       Master Fist ATK+50/MP+30/LUC+15) for
             | |_|  __   __________/       Gafka.  Otherwise, keep heading east
             |_____|                       until you reach Forgia.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FORGIA (Alternate Chapter 4) [FORG1]
Recommended Level: 56
Recommended Party: Stocke, Gafka, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop (closed until Chapter 5)     Item Shop (closed until Chapter 5)
**************                              *********
Iron Sword       2400                       Soothing Balm      100
Sorcery Epee     4600                       First Aid Kit      400
Rune Edge        5000                       Tourniquet        1000
Iron Lance       2100                       Herbal Tea         350
Magic Spear      3200                       Special Tea       1200
Bloody Pike      3700                       Holy Water         500
Phase Spear      6800 (buy for Raynie)      Anti-Poison         50
Bloody Claw      2500                       Anti-Fear           50
Knife            1800                       Anti-Paralytic      50
Red Dagger       2000                       Anti-Curse          50
Vega             9000                       Anti-Sleep          50
Elemental Mail   4700                       Anti-Stone          50
Gold Clothes     3200                       Panacea            800
Hymnal Cape      3700                       Poison Wing        350
Blessed Plate    7200                       Sleep Wing         500
Rune Dress       4900                       Power Down         500
Fang Charm       1000                       Might Herb         500
Iron Charm       2500                   ________
Beast Charm      5000 (buy 6)          |4______ |     X - Obstacle
Rook Stud        6000 (buy 6)           __|   __|     1 - 4000 G
Flower Ring     10000                  |3X    _|      2 - Strongman Book
Emerald          3600                    _|  |_       3 - Tourniquet x2
Amethyst         3600                   |1    2|      4 - Giant Cape
Sapphire         3600                     |  |

[Gafka's Homeland node]
The shops are not open yet, but I figured I'd list them here anyway.  To the
left of the entrance is a hidden chest which contains 4000 G.  On the opposite
side to the right is another hidden chest which contains the STRONGMAN BOOK for
Gafka later.  In the northern half of the village, search the right side for a
slightly concealed barrel.  Drag it to the left to blow away the rocks to gain
access to a chest which contains 2 TOURNIQUETS.  Finally, climb up to the
wooden deck and pass up the houses to the left.  Search the upper left corner
for a chest which contains the GIANT CAPE (DEF+45/MDF+33/SPD-3, equip on Aht).

Enter the upper house and talk to the elder, Galva, to discuss what you will
need to do next.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SKALLA (Alternate Chapter 5) [SKLA3]
Recommended Level: 56
Recommended Party: Stocke, Raynie, Marco
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop              Item Shop
**************              *********
Alchemy Edge       9500     Soothing Balm      100
Adamantine Sword   9500     First Aid Kit      400
Witch Spear        4800     Tourniquet        1000
Diamun Lance       9600     Herbal Tea         350
Diamond Gauntlet   3400     Special Tea       1200
Death Dagger       5200     Healing Herb       500
Rune Dagger       12000     Holy Water         500
Diamond Knife      9900     Anti-Poison         50
Freikugel Argent   6500     Anti-Fear           50
Hollowpoints       8400     Anti-Paralytic      50
Bloody Armor       4800     Anti-Curse          50
Adamantine Mail    9700     Anti-Sleep          50
Gold Clothes       3200     Anti-Stone          50
White Gold Wear    8600     Panacea            800
Running Sand       3800     Poison Wing        350
Bestial Soul       7600     Paralysis Wing     350
Diamond Lorica    11300     Curse Wing         350
Shadowrun Dress    5600     Sleep Wing         500
Thorned Dress      6900     Stone Wing         500
Platinum Dress     8200     Power Down         500
Iron Charm         2500     Magic Down         500
Crystal Charm      2500     M.Def Down         500
Rook Stud          6000     Might Herb         500
Mistel Ring       20000     Magic Herb         500
Feather Armlet    30000     M.Def Herb         500
Obsidian           2500     Medicloth         1000
Celestine          1750     
Peridot            1750
Amazonite          1750
Amber              1750

[Battle for Skalla node]
[Rosch's Stratagem node]
Although the plot automatically takes you to Skalla, you can indeed leave and
return to Forgia, which you should do to make the recommended purchases listed
above.  The Beast Charms should go to Gafka and Rosch.  The Rook Studs should
go to Aht and Marco.

Back at Skalla, the only new thing here is the cage with the Gutrals in it.
Head to the inn to discuss your plan.  Afterwards, some soldiers will appear to
the left of the inn.  Talk to them to initiate the plan.

*******************************************************************************
BOSS TIME: Alistel Officer, Alistel Soldier x2
WEAKNESS: None
STRATEGY: Alistel Officer has a Fidele Epee (ATK+58) that Stocke could use, but
I prefer keeping him as a magic user.  Do not use Push Assaults on them,
because this will put them in formation.  Instead, have Marco use Magic Rise to
boost everyone's magic.  Use the Change command to string together at least
five consecutive turns, then use two Right Assault and any three G-elemental
spells to defeat the Soldiers.  Two more G-spells should finish the Officer.
*******************************************************************************

After defeating them, talk to Rosch again and tell him that you're ready to
begin the next phase of the plan.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FORGIA (Alternate Chapter 5) [FORG2]
Recommended Level: 56
Recommended Party: Stocke, Gafka, Rosch
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop                              Item Shop
**************                              *********
Iron Sword       2400                       Soothing Balm      100
Sorcery Epee     4600                       First Aid Kit      400
Rune Edge        5000                       Tourniquet        1000
Slayer Sword    13000                       Herbal Tea         350
Iron Lance       2100                       Special Tea       1200
Magic Spear      3200                       Healing Fruit     1500
Bloody Pike      3700                       Holy Water         500
Phase Spear      6800                       Anti-Poison         50
Death Pike      11200 (buy for Rosch)       Anti-Fear           50
Bloody Claw      2500                       Anti-Paralytic      50
Death Claw       4100 (buy for Gafka)       Anti-Curse          50
Knife            1800                       Anti-Sleep          50
Red Dagger       2000                       Anti-Stone          50
Vega             9000                       Panacea            800
Elemental Mail   4700                       Poison Wing        350
Tungsten Mail    6400 (buy for Raynie)      Sleep Wing         500
Gold Clothes     3200                       Power Down         500
Hymnal Cape      3700                       Magic Down         500
Skull Cape       4500                       M.Def Down         500
Blessed Plate    7200                       Might Herb         500
Binding Plate    5300                       Magic Herb         500
Rune Dress       4900                       M.Def Herb         500
Skull Dress      4300 (buy for Eruca)       Medicloth         1000
Fang Charm       1000
Iron Charm       2500
Beast Charm      5000
Rook Stud        6000
Flower Ring     10000
Mistel Ring     20000
Emerald          3600
Amethyst         3600
Sapphire         3600
Earth Drops      4000
Sky Drops        4000

[Skalla Liberated node]
[Sand Fortress Siege node]
After a lengthy scene, you will be back at Forgia.  Talk to Galva to receive
[The Beast God's Birth] sidequest.  Unlike any other shop in the game, Forgia's
shops change their inventory mid-chapter, where you should make the recommended
purchased listed above.

Back at the village entrance, talk to Bergas to the right to receive the
[Gafka & the Scrolls] and [The Ultimate Skill] sidequests.  With the Strongman
Book you found earlier, talk to him again and have Gafka fight him.  One shot
of Gafka's Sky Hammer Mana Burst will defeat him.  For doing so, Gafka will
learn Musou, which deals 10 hits per use, and is incredible for creating
massive combos, though it only works on the center enemy.  If only there were
another ability that would move all enemies to the center panel...

Leave the village and head back to Skalla for some more scenes.  Before heading
to the Sand Fortress, find Vanoss on the upper left side of town.  Talk to him
to complete the [Wandering Soul] sidequest and receive the CLEANSING CAPE
(DEF+30/MDF+36/MAG+5, sell).  Then, talk to Rosch to begin the invasion of the
Sand Fortress.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
Raynie: Phase Spear, Tungsten Mail, Crystal Charm x3
Marco: Gaia Blade, Tungsten Mail, Rook Stud x3
Rosch: Death Pike, Bloody Armor, Beast Charm x3
Aht: Promised Knife, Giant Cape, Rooks Stud x3
Gafka: Death Claw, Bestial Soul, Beast Charm x3
Extra: Freikugel Argent, Gospel Armor, Skull Dress

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAND FORTRESS (Alternate Chapter 5) [SAND6]
Recommended Level: 56
Recommended Party: Stocke, Gafka, Rosch
Enemies: Alistel Soldier, Auto Defender, Prod. Thaumachine (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Commander's Fall node]
I'd recommend fighting every enemy you can around here to get some much-needed
experience for Rosch & Gafka.  If necessary, Rosch's Cross Spike can be useful
for taking out those Auto Defenders.  Otherwise, just head straight up the
middle to the third floor.  Then, walk around the right side and up the stairs.
Bring in Aht to replace Gafka and continue up to meet the commander.

*******************************************************************************
BOSS TIME: Cannon x2, Thaumaton
WEAKNESS: Fire, Lightning
STRATEGY: Use a Magic Herb on Stocke and have him cast Heat Blade to take out
the two Cannons.  Then, use a Magic Herb on Aht, lay out a couple Volt Star
Traps, and Grapple the Thaumaton onto them for a quick victory.
*******************************************************************************

After the battle, Bergas will arrive to prompt you for a decision on your next
move.  Make sure to choose "Bring back now", as this is a requirement to
unlocking the [At Journey's End] sidequest.  Either way, the plot will proceed
the same way.

[Forbidden Weaponry node]
Talk to Rosch and join the meeting.  After some dialogue, you will be prompted
for a decision.  Choosing to "Accept the truce" will unlock the
[Divine Judgement] ending.

[Etherion node]
Before moving on, return to the "Gafka & the Scrolls" node and head to Skalla.
Talk to Marco by the item shop.  If you have been following the walkthrough,
you will finally receive the [At Journey's End] sidequest.  If not, search for
"At Journey's End" in the walkthrough to find the three prerequisites you
need to make.  Oddly enough, one of the choices occurs AFTER this point in the
plot, yet affects it retroactively.

Talk to Raynie by the inn to be prompted for a decision.  Choosing "I'll stop
fighting" will unlock the [Oncoming Calamity] ending.  Return to the same
decision point and choose "I can't give up" to advance the [At Journey's End]
sidequest.  Talk to Marco again to complete the [At Journey's End] sidequest
and receive the PRIERE BONHEUR (ATK+15/MAG+52/Fear Res+5, equip on Raynie).

When you are ready, return to the "Etherion" node and choose to "Reject the
truce."  However, someone else has different ideas.

*******************************************************************************
BOSS TIME: Shadow x3
WEAKNESS: Poison
STRATEGY: Start by using Right Assault on the Shadow in the back row.  Then,
use the Change command to string together five consecutive turns.  Lay any Star
Trap in the lower left corner.  Finally, from the lower right Shadow, use Right
Assault, Push Assault, Left Assault, and Left Assault to defeat them all, using
Eruca's Trans-turn, as needed.
*******************************************************************************

[Royal Talisman node]
[A Black Disciple node]
After surviving the battle, everyone will discuss the assault on Granorg.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
Raynie: Priere Bonheur, Tungsten Mail, Crystal Charm x3
Marco: Gaia Blade, Tungsten Mail, Rook Stud x3
Aht: Promised Knife, Giant Cape, Rook Stud x3
Gafka: Death Claw, Bestial Soul, Beast Charm x3
Eruca: Freikugel Argent, Skull Dress, Crystal Charm x3
Extra: Gospel Armor

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRAN PLAIN (Alternate Chapter 6) [GRAN5]
Recommended Level: 58
Recommended Party: Stocke, Eruca, Gafka
Enemies: Elderly Goblin, Iron Knight, Sniper
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    | |    S - Save Point      [Flux War node]
                   /  |    X - Obstacle        [The Royal Secret node]
         Gran    _|   |_   G - Grave           You will need to walk through
       Plain NW |      _|                      the Gran Plain as you did the
                |__   /             Gran       first time.  However, while you
                   | |             Plain E     are here, you can complete a
                                   _______     sidequest.  Go north, west, and
              Gran | |    /X/     |     X |    south one screen to South Hill.
             Plain | |___| |      |     X |    In about the lower left corner,
                   |  X X  |      |__   X_|    you will see a cross in the
 Gran Plain W      |  / \   \__   ___| |__     ground.  Examine it to advance
 ___      ____   __| |   |          S     |    [The Beast God's Birth]
|   |    /   _   __   \_/   ___   _       |    sidequest.
|   |__ /   /      \  S    /       \     /     
|_____   __/        \_    /         \   /      Return to the "Gafka & the
      | |             |  |           | |       Scrolls" node and talk to Galva
                                               to be prompted for a decision.
   ___| |__        ___|  |___        | |__     Choose "Don't say anything" to
  |      S |      |          |      /     |    unlock the [Beast God's Reign]
  |___   __|      |          |     /    __|    ending.  Return to the same
   ___| |         |_G________|    |    |___    decision, choosing to "Wait"
  |      |                        |        |   and "Stop the ceremony" to
  |______|           South        |     ___|   complete [The Beast God's Birth]
                     Hill         |    |       sidequest.  You will also
   Forest                                      receive the MAGIC FIST FORZA
  Clearing                     Gran Plain SE   (ATK+67, equip on Gafka) and
                                               TRISTRIKE BOOK for him.  Talk to
Bergas at the village entrance to duel him again.  This time, you have access
to Musou, two of which can defeat him.

When you are ready, return to the "Flux War" node.  I'd recommend clearing
every enemy in the area for some good experience.  Otherwise, simply head
north, west, and north one screen to reach to the exit to Granorg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Alternate Chapter 6) [GRNG6]
Recommended Level: 59
Recommended Party: Stocke, Eruca, 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop                       Item Shop
**************                       *********
Titanium Sword      6500             Soothing Balm      100
Titanium Lance      6700             First Aid Kit      400
Diable Spear       13450             Tourniquet        1000
General            14500             Herbal Tea         350
Titanium Knife      7200             Special Tea       1200
Last Knife         15000             Superior Tea      2500
Alloy Gauntlet      5800             Healing Herb       500
World Gauntlet     11000             Holy Water         500
FMJ Rounds          5300             Anti-Poison         50
Peacemakers        15000             Anti-Fear           50
Titanium Mail       5300             Anti-Paralytic      50
Diamond Mail       13000 (buy 3)     Anti-Curse          50
Alloy Plate         8640             Anti-Sleep          50
Mighty Protector   14200 (buy 1)     Anti-Stone          50
Hymnal Cape         3700             Panacea            800
Clergy Raiment     11200             Panacea Plus      2000
Jeweled Gown        6900             Poison Wing        350
Charisma Dress     10100             Sleep Wing         500
Beast Charm         5000             Power Down         500
Thauma Charm        5000 (buy 9)     Might Herb         500
Queen Stud         12000 (buy 6)     Divine Water      1500

While your destination is the Underground Waterway, they sell some great new
equipment hear.  Head east to the equipment shop to make the purchases listed
above.  The Diamond Mails should go to Raynie and Marco, saving one for Rosch
later.  The Mighty Protector is for Gafka.  Everyone can upgrade their
accessories, except Gafka.  When you're ready, head west to the inn to rest up.
Continue west to the tavern and search behind it for the entrance to the
Underground Waterway.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Thauma Charm x3
Raynie: Priere Bonheur, Diamond Mail, Thauma Charm x3
Marco: Gaia Blade, Diamond Mail, Queen Stud x3
Aht: Promised Knife, Giant Cape, Queen Stud x3
Gafka: Magic Fist Forza, Mighty Protector, Beast Charm x3
Eruca: Freikugel Argent, Skull Dress, Thauma Charm x3
Extra: Diamond Mail, Gospel Armor

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERGROUND WATERWAY (Alternate Chapter 6) [UGWW2]
Recommended Level: 59
Recommended Party: Stocke, Eruca, Gafka
Enemies: Chaotic Leech (Fire), Death Wasp (Ice), Grindy (Fire),
     Poppy (Lightning), Vamy (Ice), Yellow Skin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     _   _         _   _          Even though there's no new
                    | |_| |       | | | |         treasure to be found, I'd
                   /       \__   _| |_| |_|E|_    recommend exploring the area
                  |         __   _____________|   and killing everything for
B - Begin here    |      * |__   _____________    the experience.  Otherwise,
S - Save Point    |         __   _____________|   make extensive use of Eruca's
* - Sneak attacks  \   _   /                      Burst Light to annihilate
E - End here        | | | |                       everything.
                    |_| | |                       
                                                  From the entrance, go up one
                        | |                       screen, right two, up one,
                        | |___   _____________    left one, up one, and right
                        |_____   ___   _______|   one to reach the ladder to
                                  __| |  _____    Granorg Palace.
                                 |__  | |  ___|   
                                    | | | |       
                                                  
                                    | |_| |       
 ____________   ______________   __/       \__    
|_ * ___   __   _   _____*____   __*        __|   
 _| |_  | |__   _| |__   _____   __|       |__    
|___  | |  __   ____  | |  ___   __        S__|   
    | | | |         | | | |        \ _   _ /      
    | | | |         | | | |         | | | |       
                                                  
    | | | |         |_| |_|         | | | |       
|B|_| | | |__   ___/       \__   ___| |_| |___    
|_____| |____   ___  *      __   ____*________|   
         ____   ___|       |__   _____________    
        |____   ___         __   _____________|   
                   \   _   /                      
                    | | | |                       
                                     _   _        
                    | | | |         | |_| |       
                 ___| | | |___   __/       \__    
                |___  | |_____   __|        __|   
                 ___| |_______   __|       |__    
                |_____________   __         __|   
                                   \   _   /      
                                    |_| |_|       

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG PALACE (Alternate Chapter 6) [GPLC2]
Recommended Level: 61
Recommended Party: Stocke, Eruca, Gafka
Enemies: Alistel Officer, Cannon (Fire), Heavy Granorgite (Lightning),
     Master Assassin (Sleep), Thaumachine (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        Meeting   Underground   Underground
                         Room       Library        Cell
        Audience  _       ___      ______         ____
          Hall   | |     /   \    |   _  |       |  __|     S - Save Point
                 | |     |   |    |S | | |       | |        A - Connects to A
                 | |     \  _/    |__|
    Palace               / /           | |_______| |
   Interior    __| |_                  |____ S ____|
      ____    /      \__| |                 | |             
     |    |  |          __|  Hall          _| |
     |  _ |  |  _____  |                  |   |__
     | | \ \ | |     | |  ____            |______A
 ____                    A___ |
|  S | | | |_| |_____| |_/ ___|         Underground
|      | |______     _____/               Passage
|______|       _|   |_
              |       |  Hall
Training      |_     _|
  Area          |   | 

For most of this area, I would recommend using Gafka.  However, I would replace
him with Aht at the beginning, equip her with Raynie's Thauma Charms, and equip
Stocke with the Gospel Armor.  Head left two screens to the library and talk to
Eruca to make your next move.

*******************************************************************************
BOSS TIME: Heavy Thautomaton
WEAKNESS: Lightning
STRATEGY: Lay a Volt Star Trap behind him, have Eruca use Push Assault, and
Stocke Steal a La Tormenta (ATK+30/MAG+60/LUC+8) from it for Raynie.
*******************************************************************************

[Turning of the Tide node]
After the plot takes you out of the palace and waterway, you have to make your
way to the Castle Gates.  On your way there, you will encounter some Alistel
Officers.  Make sure to have Stocke steal two items from them, the last of
which will be the Glaux Dagger (ATK+31/MAG+85/HP-30, equip on Aht).  There are
stationary Cannons on the map that have no items to steal.  However, if you
encounter a Cannon in a battle where you originally saw another enemy on the
map, steal a Freikugel Zamiel (ATK+18/MAG+75/DEF-12, equip on Eruca) from them
for a huge magic boost!  Rest up at the inn, bring in Aht to replace Gafka, and
continue east to run into an old friend.

*******************************************************************************
BOSS TIME: Dias Guard x2, Gold, Sapphire
WEAKNESS: None, Ice, Fire
STRATEGY: Lay two Ice Traps behind Gold, and Push Assault him onto it.  Take
out the Dias Guards with Burst Light and any Star Trap.  Then, steal twice from
Sapphire to get the Beast Claw (ATK+80/HP-50, equip on Gafka).  Finally, use a
Fire Star Trap to finish off Sapphire.
*******************************************************************************

If Eruca hasn't reached Level 60 yet to learn her final spell, I'd recommend
fighting some of the enemies below to do so.  Afterwards, I would use Stocke,
Gafka, and probably Rosch could use the experience the most.  Equip Rosch with
the Diamond Mail from earlier.  Head up to meet the final line of defense.

*******************************************************************************
BOSS TIME: Auto Defender x2, Viola
WEAKNESS: None, Poison
STRATEGY: This fight can be pretty hard without Gafka.  Viola's uses Divine
Protection, which negates the next 5 hits against her.  Luckily, she is sitting
right at the center of the battlefield.  Musou will not only completely break
down her Divine Protection, but also deal some good damage on its last hit.
Use the Change command to string together five consecutive turns: two of Gafka
and three of Stocke.  Use two Musous on Viola and three Will o' Wisps to defeat
them all quickly.
*******************************************************************************

[Viola's Last Stand node]
After a brief respite, head up to the throne room and talk to Eruca, where the
scene will shift back to Alistel.

Recommended Equipment at this point in the game
Stocke: Pieti Edge, Moirae Manteau, Thauma Charm x3
Raynie: La Tormenta, Diamond Mail, Thauma Charm x3
Marco: Gaia Blade, Diamond Mail, Queen Stud x3
Rosch: Death Pike, Diamond Mail, Beast Charm x3
Aht: Glaux Dagger, Giant Cape, Queen Stud x3
Gafka: Beast Claw, Mighty Protector, Beast Charm x3
Eruca: Freikugel Zamiel, Skull Dress, Thauma Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALISTEL (Alternate Chapter 6) [ALST8]
Recommended Level: 63
Recommended Party: Stocke, Aht, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Equipment Shop             Item Shop
**************             *********
Silver Edge       3000     Soothing Balm      100
Iron Sword        2400     First Aid Kit      400
Sorcery Epee      4600     Tourniquet        1000
Silver Spear      2000     Herbal Tea         350
Iron Lance        2100     Special Tea       1200
Magic Spear       3200     Superior Tea      2500
Knife             1800     Healing Herb       500
Death Shell       9500     Holy Water         500
Heavy Mail        1500     Anti-Poison         50
Silver Mail       1100     Anti-Fear           50
Silver Cape       2800     Anti-Paralytic      50
Reinforced Cape   1200     Anti-Curse          50
Gold Clothes      3200     Anti-Sleep          50
Sunrise Cape      4800     Anti-Stone          50
Elemental Plate   8100     Panacea            800
Apollo Dress      9300     Panacea Plus      2000
Charm              350     Poison Wing        350
Horn Charm        1000     Sleep Wing         500
Thauma Charm      5000     Power Down         500
Pawn Stud          750     Guard Down         500
Knight Stud       1500     Might Herb         500
Breeze Armlet     1500     Shield Herb        500
                           Divine Water      1500

[In Pursuit node]
Before heading to the Underground Lab, talk to the receptionist at the castle
to complete the [Swordsman Recruit] and [Mercenary Recruit] sidequests,
receiving 8000 G and 15000 G for doing so.  Go through the door on the right
and talk to the old man in the hall to receive the [Thaumatech's End] sidequest
from him.  When you're ready, enter the left doorway and take the teleporter
down to the Underground Lab.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
UNDERGROUND LAB (Alternate Chapter 6) [ULAB1]
Recommended Level: 63
Recommended Party: Stocke, Aht, Rosch
Enemies: Alistel Officer (spear, Sleep), Alistel Officer (sword, None),
     Heavy Thaumachine (Lightning), Prod. Thautomaton (Lightning)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   B1          B2            B3          B4
   _               _         _               _
 _|A|      _______| |_     _|B|      _______|4|_      S - Save Point
|_  |     |A____ ____B|   |_  |     |D____ ____C|     X - Roadblock
 _| |_      |______2|      _| |_      |5X_____|       T - Thaumatech's End
|_    |                   |_    |                     * - Floor panel
  | |1|                     | |3|                     1 - Superior Tea x2
  |_|                       |C|                       2 - Divine Water
                                                      3 - Mana Cape
   B5           B6           B7           B8          4 - Wind God Book
   _            _            _            _           5 - Mythril Mail
 _|E|          | |         _|F|          |H|          6 - Celestial Dew
|T  |          | | _      |_  |          | | _        7 - Tourniquet x2
 _| |_     ____| || |_     _| |_     ____| ||S|_      8 - Medibranch
|_    |   |E____ _XX_F|   |_    |   |_____ ____G|
  | |*|     |__   __|       | |_|     |7_   _*|
  |D|          |_|          |G|          |6|

      B9             B10
      _          _         _
     |I|        | |   _   | |
     | | _      |  \_| |_/  |
 ____| || |_     \___   ___/
|*_XX_ _XX_8|        | |
  |__   __|          | |          Each letter (A-I) on the map teleports to its
     |H|             |I|          corresponding letter in the lab.

The path through this area is very straight-forward.  Head up to an
intersection and right to a chest which contains 2 SUPERIOR TEAS.  Then, walk
up to the teleporter to the next floor.

Head right to an intersection and take the lower right path to a chest which
contains a DIVINE WATER.  Return to the intersection and follow the upper right
path to the teleporter to the next floor.

Go down to an intersection and search the area to the right for a hidden chest
which contains the MANA CAPE (DEF+21/MDF+68/SPD-3, sell).  From the
intersection, proceed down to the teleporter to the next floor.

Walk left to a fork and search the upper area for a hidden chest which contains
the WIND GOD BOOK for Gafka.  From the fork, head left to an intersection and
take the lower left path.  Pull the barricade out of the way to access a chest
which contains a MYTHRIL MAIL (DEF+38/MDF+64/SPD-2, sell).  Return to the
intersection and continue left to the teleporter to the next floor.

Proceed up to an intersection and search the right area for a hidden floor
panel.  Step on the switch to activate the next teleporter.  From the
intersection, head up, but hug the left wall until you can go through a path
that is rather hard to see.  Equip Aht with Thauma Charms and examine the
thaumachine there.

*******************************************************************************
BOSS TIME: Special Thaumachine
WEAKNESS: Lightning
STRATEGY: Lay a Volt Star Trap behind him and Push Assault him onto it.
*******************************************************************************

For defeating it, you will receive the BLAST CORE for Rosch and advance the
[Thaumatech's End] sidequest.  Sadly, there is never a better time to turn in
the quest than now, so I'd just recommend getting it out of the way.  Walk all
the way out of the lab and talk to the old man by the entrance to complete the
[Thaumatech's End] sidequest and receive a MEDIBRANCH.  It wouldn't hurt to
rest up at the inn, as long as you're here.  When you're ready, return to the
Underground Lab B5 and take the upper teleporter to the next floor.

Head right to an intersection.  Above and below you are two barrels that you
will need to pull to blow away the blockade to the right.  Once you've gotten
past them, continue right to the teleporter to the next floor.

Hug the left wall until you can go through another hard to see path.  Talk to
the engineer to receive the [A Scholar's Creed] sidequest.  From the fork, go
down and search the right path for a hidden barrel.  Pull it around to the main
path to blow away the machine blocking the teleporter to the next floor.

Go left to the intersection and down to a hidden chest which contains a
CELESTIAL DEW.  Take the lower left path to find a chest which contains
2 TOURNIQUETS.  Finally, head down the lower right path to find a hidden floor
panel.  Push the switch to activate the teleporter to the next floor up the
center path.

Along the lower left and lower right paths are two hidden barrels.  However,
there are four barricades to use them on.  First, use them to blow up the right
barricades to gain access to a chest which contains a MEDIBRANCH.  Teleport to
the previous floor and back to make the barrels respawn.  This time, use them
to blow away the left barricades.  Search the area beyond to find a hidden
floor panel.  Push the switch to activate the teleporter to the next floor up
the center path.

Walk up and talk to Hugo to be prompted for a decision.  Choosing to
"Take the power" will unlock the [Hugo the Omnipotent] ending.

[Demigod node]
Return to this node, and instead choose to "Draw your sword."  You'll fight
Hugo, but it will be pitifully easy.  Use whatever you want.

[Wielder of Infinity node]
Talk to Fennel and pick up the OLD MAGIC BLADE above the save point.  Before
restoring the Historica, return to "The Beginning" node.  Talk to Fennel in the
lab next door to complete the [A Scholar's Creed] sidequest and receive the
HASTE CORE for Rosch.

Return to the "Celestian War" node.  Talk to Sonja to install those new Core
into Rosch's Gauntlet and learn those new abilities.  Then, talk to Elm to
restore the power of HISTORICA (ATK+58/MAG+28/SPD+2) and unlock the
[Blade's Resurrection] node].  I prefer having a better magic stat for Stocke,
but hold onto the sword for later. You can also return to "Gafka & the Scrolls"
to have Bergas teach that new scroll to Gafka too.

Return to the "Demigod" node.  I would bring in Aht and Gafka for this round.
Talk to Hugo for a slightly more challenging battle.

*******************************************************************************
BOSS TIME: Hugo
WEAKNESS: None
STRATEGY: Hugo can summon two Alistel Officers, but they're nothing to worry
about.  Have Aht lay any Star Trap behind Hugo, then use Push Assault and Right
Assault on him.  He'll probably summon those officers now.  Lay any Star Trap
at the center of grid.  Then, use your new Wind God Strike to drag everyone
onto the trap and a Right Assault to finish off Hugo.  You could steal a
Venus Ring (HP+70/MP+50) from him and repeat the fight to get an unlimited
supply, but I don't like HP/MP boosting rings.
*******************************************************************************

[An End to Madness node]
After defeating Hugo, it appears that we have finally brought peace to Alistel.
OR DID WE?!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GRANORG (Alternate Final Chapter) [GRNG7]
Recommended Level: 65
Recommended Party: Stocke, Aht, Rosch
Enemies: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[The Shadow Crown node]
While the shops don't sell anything new, head east to the weapon shop.  Talk to
the nearby man in green to receive the [A Timely Warning] sidequest.  Return to
the "Flux War" node and advance the plot until you reach Granorg again.  Talk
to him again to advance the [A Timely Warning] sidequest.  Return to "The
Shadow Crown" node, talk to him again to complete the [A Timely Warning]
sidequest, and receive the OMNIPEDIA BOOK for Gafka.  You can return to the
"Gafka & the Scrolls" node to teach that to him.  When you are ready, return to
"The Shadow Crown" node, walk up to Granorg Palace, and talk to Eruca.

[Heiss' Scheme node]
You will need to head to the Imperial Ruins via Judgement Cliff.  Along the
way, make a pit stop at the South Fortress South, where the merchant has some
new wares, including a Mythril Edge for Stocke.

Traveling Merchant
******************
Soothing Balm      100     Mythril Edge       12400 (buy for Stocke)
First Aid Kit      400     Mythril Spear       8600
Tourniquet        1000     Prayer Claw         7600
Herbal Tea         350     Mythril Dagger     14500
Special Tea       1200     Freikugel Mistel   12000
Superior Tea      2500     Grace Mail          3100
Healing Herb       500     Moonlight Cape      4200
Holy Water         500     Diana Dress         7300
Anti-Poison         50     Beast Charm         5000
Anti-Fear           50     Thauma Charm        5000
Anti-Paralytic      50     Rook Stud           6000
Anti-Curse          50     Arbor Ring         25000
Anti-Sleep          50
Anti-Stone          50
Panacea            800
Panacea Plus      2000
Poison Wing        350
Sleep Wing         500
Power Down         500
Guard Down         500
Might Herb         500
Shield Herb        500
Divine Water      1500

Continue on to Judgement Cliff.  Go south and west one screen.  Use the barrel
to blow away the rocks above to the exit to the Imperial Ruins.

Recommended Equipment at this point in the game
Stocke: Mythril Edge, Moirae Manteau, Thauma Charm x3
Raynie: La Tormenta, Diamond Mail, Thauma Charm x3
Marco: Gaia Blade, Diamond Mail, Queen Stud x3
Rosch: Death Pike, Diamond Mail, Beast Charm x3
Aht: Glaux Dagger, Giant Cape, Queen Stud x3
Gafka: Beast Claw, Mighty Protector, Beast Charm x3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IMPERIAL RUINS (Alternate Final Chapter) [IMPR1]
Recommended Level: 65
Recommended Party: Stocke, Aht, Rosch
Enemies: Assassin, Butcher (Sleep), Dark Jaguar, Gigas (Lightning), Hell Bird,
     Mana Storm, Menas (Lightning), Platinum Bear
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    _
                                   |H|      _    __    S - Save Point
 _  _____  ___    __      _   ___  | |_   _|I|  |KJ|   1 - Freikugel Mercy
|1||  4  ||H  |  | F|    |7|_|   |_|  _   ___|  |__|   2 - Panacea Plus
| ||_   _||_ 8|  |5_|    |  __    ___|                 3 - Nirvana Plate
| | _| |    |_|          | |  |__|  _                  4 - Der Lowe
| ||D__|     _    _      | |  ___  |3|                 5 - Shield Seed Plus x2
| |         | |  |G|_   _| | |D  | | |      _    __    6 - Divine Water
| |_   /   _| |  |___   _  | |_C_| | |_   _|B|  |LK|   7 - Wing Armlet
|  _| |2| |A  |          | |     __|  _   ___|  |__|   8 - Superior Tea
| |   | |   | |          |_|    |A___|                 9 - Tourniquet
                                            _    __   10 - Icestar Pact
| |   | |   | |   _           ___   ___   _|I|  |LM|
| |___| |___| |  |F|_   ___  |   |_|  _   ___|  |__|
|_____   _____|  |___   _  | |J______|                              __
      | |                | |  ____                       | |___   _|10|
      | |         _      | |_| C S|_        _    __     /S   __   __9_|
      | |        |G|_   _|  ______  |__   _|B|  |MN|   |  N |
      | |        |6__   ___|      |____   ___|  |__|    \__/

Each letter (A-N) leads to its corresponding letter on the map.  At first, just
head straight up to find the Black Chronicle.

*******************************************************************************
BOSS TIME: Shadow (panther), Shadow x2 (cube)
WEAKNESS: None
STRATEGY: Lead off with Cross Star and Will o' Wisp to quickly defeat the
cubes.  However, the panther will take a few Star Traps and Assaults to defeat.
*******************************************************************************

From the intersection where you start, follow the left path to the end to find
a hidden chest which contains the FREIKUGEL MERCY (ATK+25/MAG+90/DEF-15) for
Eruca.  Return to the intersection and head up to a chest which contains a
PANACEA PLUS.  Finally, go down the right path and climb down the vine to the
next floor.

Proceed north of the fork to a chest which contains the NIRVANA PLATE
(DEF+22/MDF+45/SPD-4).  Head right from the fork and climb the vine down to the
next floor.

Walk left to the save point.  Climb two vines to an isolated platform.  Search
above for a hidden chest which contains the DER LOWE (ATK+65/HP+100, equip on
Rosch).  Return to the save point and continue left to a fork.

[Call for Destruction node]
Head up to a room with a vine to climb down to find a chest which contains
2 SHIELD SEED PLUS.  From the fork, head down to a room with a chest which
contains a DIVINE WATER and climb the vine to the next floor.

Leave the room to the right, and head up to the end of the path.  Search for a
hidden chest which contains the WING ARMLET (SPD+8).  Then, walk to the right.

[The Sacrifice node]
Continue right and climb the vine to a chest which contains a SUPERIOR TEA.
Climb back down and head right to a vine to climb down.  Go left to a series of
vines to climb down to a room with a save point.  In the upper right corner is
a secret passage you can walk through to a hidden room.  Search for a hidden
chest in addition to the visible one which contain a TOURNIQUET and the
ICESTAR PACT for Aht.

Return to the save point and bring in Gafka to replace Rosch.  Then, head up to
corner your adversary.

*******************************************************************************
BOSS TIME: Heiss, Shadow x2
WEAKNESS: None
STRATEGY: Use Push Assault on Heiss and a Magic Herb on Aht.  Then, lay any
Star Trap in the lower middle of the grid.  Have Gafka use Wind God Strike,
followed by a Left Assault to take out the two Shadow cubes.  Another Star Trap
and two Assaults will finish off Heiss.  You could steal a King Stud
(DEF+20/MDF+20) from him and repeat the boss fight over and over again to get
an unlimited supply of them, but I don't think it's worth the time.
*******************************************************************************

[The Madness of Heiss node]
Return to the "Aht's Prayer" node.  Bring in Aht to replace Raynie and head
southeast to find Heiss again.

*******************************************************************************
BOSS TIME: Heiss, Shadow
WEAKNESS: None, Lightning
STRATEGY: Use the Change command to string together three turns, if necessary.
Push Assault the Shadow, lay a Volt Star Trap, and Grapple them on them to kill
the Shadow.  Then, have Marco cast Magic Rise.  Four more of any Star Trap
should finish off Heiss.
*******************************************************************************

For defeating Heiss, you will unlock [The Sister] node.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ROYAL HALL (Standard Final Chapter) [HALL1]
Recommended Level: 68
Recommended Party: Stocke, Aht, Rosch
Enemies: Dark Jaguar, Floating Stone, Gigas (Lightning), Hell Bird,
     Heavy Thaumachine (Lightning), Mana Storm, Menas (Lightning),
     Noble Flame (Ice), Prod. Thautomaton (Lightning), Pure Ice (Fire),
     Rage Thunder (Fire), Silent Soul
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  ___| |___    S - Save Point       F - Floating Stone      H - Hole/Gap
 |7X_   _  |   X - Rocks            1 - Luminous Dress      2 - Celestial Oil
 |X|     | |   3 - Superior Tea     4 - Panacea Plus x2     5 - Sky Armlet
 |X|  S  | |   6 - Soul Pact        7 - Tourniquet x2       8 - Superior Tea x2
 | |_   _|X|
 |___   XX8|       [After Heiss node]
     | |           [Warlord's Sword node]
                   After a lengthy scene, you will be back in Standard History
 _  _| |  ___      and find yourself in the Royal Hall.  You can leave to rest
|4||F| |_|   |     up at the Granorg inn, if you so choose.  If Rosch is at
|_H__        |     Level 60 by now, you can replace him with Marco.
     |___   _|
        _|H|_      Follow the path around until you find a barrel in the upper
 ___   |    F|     left corner.  Drag it to the right and down to blow away the
| F |__|   |_ _    barricades to gain access to a chest which contains the
|__   _H    _H3|   LUMINOUS DRESS (DEF+21/MDF+70/SPD-2) for Eruca.  Straight
   | | |___|       right of the first barrel is another barrel.  Drag it to the
   |H|  __    _    left and up to blow away the rocks, blocking the path to the
 __| |_| F|__|F|   next area.
|  F___   __H 2|
|__|   | |   |_|   [The Road Perilous node]
    ___|H|___      This part is rather big.  You will find these Floating
   |       X6|     Stones that you have to defeat and drag them into these
   | F     XX|     gaps or hole in the floor to complete bridges.  Use any Star
   |___   _X5|     Trap and two Assault to disable them.  Then, just drag them
       | |         over to the nearest hole.  To the right of where you start
                   are a ton of rocks that you'll need some barrels to access.
       | |         
       | |         Grab the stone to the left and drag it up to fill in the
  _____|X|___      hole.  Then, grab the upper stone and drag it to the right
 |  ___   ___|     to gain access to a chest which contains a CELESTIAL OIL.
 | |   |X|         Defeat the nearby stone and drag it to the left to fill in
 | |   |1|         that gap.  Take another nearby stone up and fill in the gap
 | |___|X|         to the right.  To the left is another stone that you can
 |_____  |         drag to the far right to gain access to a chest which
       | |         contains a SUPERIOR TEA.  Above is another stone you can use
       | |         on the nearby gap.  Finally, in the upper left corner is the
       | |         last stone that you can use to the left to gain access to a
                   chest which contains 2 PANACEA PLUS.

In the upper right corner of the area are two barrels.  If you want to get the
last of the treasure, you will have to drag both of them all the way to the
beginning of the area.  I would use them on the rocks in the upper right corner
first, to access a hidden chest which contains the SOUL PACT for Stocke.  There
is another chest in the lower right corner which contains a SKY ARMLET (SPD+10)
though you would have to leave and come back to make the barrels respawn.  When
you are ready, head to the next area via the upper exit.

[The Black Guardians node]
Before taking on the boss gauntlet, there are two hidden barrels in the lower
left corner.  Dragging them either directly up or right to blow away the rocks
would prevent you from getting all the treasure in one go.  Instead drag one up
the middle and left to blow away the rocks blocking a chest which contains
2 TOURNIQUETS.  Drag the other barrel up the middle and around to the right to
blow away those rocks to gain access to a chest which contains 2 SUPERIOR TEAS.

Since unlocking a travel node, I would recommend finishing the last sidequest
now.  Return to the "Gafka & the Scrolls" node to purchase 9 Sky Drops
(All resistances +2) and equip them on Stocke, Eruca, and Marco.  Rest up at an
inn and return to "The Three Contracts" node.  Teach the last of the Pacts to
Stocke and Aht.  Talk to Vainqueur again to receive [The Final Trial]
sidequest.  For these next battles, I would recommend using Stocke, Eruca, and
Marco.  Talk to Vainqueur to begin the battle.

*******************************************************************************
BOSS TIME: Master's House
WEAKNESS: None
STRATEGY: This first test is very easy.  Use the Change command to string
together 6 consecutive turns.  Then cast Magic Rise, Spin Strike, G-Fire,
G-Fire, G-Frost, and G-Frost to defeat it.
*******************************************************************************
BOSS TIME: Master x4
WEAKNESS: This is the hardest boss fight in the game.  They can inflict Sleep
on your party members, Power Down, and deal massive damage with their spells.
Having 9 Sky Drops is a must to resist sleep.  You pretty much need Eruca for
Divine Light, in order to survive.  Always play on the defensive.  Your first
priority should be to establish Divine Light on everyone, using Marco's
Trans-turn to help out.  Make sure to keep track of how many hits each
characters' shield has left on it.  If the guys have at least one hit left,
they should be fine.  However, with her low HP, Eruca needs to have a full
Divine Light shield at all times.  You could use Star Traps with Aht to take
them out one at a time.  However, I think it's faster to hit them all at once
with either Will o' Wisp and/or Burst Light, boosted by Magic Rise, if you ever
have a spare turn.
*******************************************************************************

For defeating Vainqueur, you will have completed [The Final Trial] sidequest
and receive the TRUE HISTORICA (ATK+70/MAG+34/SPD+5).  I still prefer the
Mythril Edge for its far greater magic boost.  If you're trying to complete
every node, you should have completed 217/236 nodes.  The rest are all
automatic, assuming you've completed all the sidequests up to now.

Rest up at an inn and return to "The Black Guardians" node.  Bring in Aht and
Marco, equipping the accessories you had before.  Examine the black glow in the
lower right corner for your first final boss.

*******************************************************************************
BOSS TIME: Palomides, Pure Ice x2
WEAKNESS: Lightning, Fire (duh)
STRATEGY: Have Marco use Magic Rise, Aht lay a Volt Star Trap behind Palomides,
and Stocke use Push Assault to quickly defeat him.  Then, use two Will o' Wisps
to defeat the Pure Ices.
*******************************************************************************

For defeating them, you will unlock the [Death in Black] node.  Examine the
upper right black glow for your next challenge.

*******************************************************************************
BOSS TIME: Garland, Silent Soul x2
WEAKNESS: None
STRATEGY: Have Marco use Magic Rise, Aht lay any Star Trap in the very back row
between the two Silent Soul, and Stocke use Push Assault on Garland.  Then, use
Cross Star and two Heat Blades on Garland, which will take out the two Silent
Souls.  Dancing Death and a G-Fire should finish off Garland.
*******************************************************************************

For defeating them, you will unlock the [Warlord in Black] node.  Bring in
Raynie and Gafka.  Then, examine the lower left black glow for another boss.

*******************************************************************************
BOSS TIME: Guardian
WEAKNESS: None
STRATEGY: Stocke and Raynie should use Magic Herbs on themselves, while Gafka
uses Change on the Guardian's turn.  Do so again to string together seven
consecutive turns.  Use 3 Musous, 2 G-Fires, and 2 G-Thunders for the win.
*******************************************************************************

For defeating it, you will unlock the [Monstrocity in Black] node.  Examine the
final black glow in the upper left corner for your final challenge.

*******************************************************************************
BOSS TIME: Floating Stone x2, Noble Flame x2, Viola
WEAKNESS: None, Ice, None
STRATEGY: Use the Change command to string together three turns: one for Gafka
and two for Stocke.  One Musous and two Will o' Wisps should defeat everyone
except Viola.  Another Musou and some G-elemental spells will defeat her.
*******************************************************************************

For defeating them, you will unlock the [Valkyrie in Black] node, as well as
the door above, where you should go next.

Recommended Equipment at this point in the game
Stocke: Mythril Edge, Moirae Manteau, Sky Drops x3
Raynie: La Tormenta, Diamond Mail, Sky Drops x3
Marco: Gaia Blade, Diamond Mail, Sky Drops x3
Rosch: Der Lowe, Diamond Mail, Sky Drops x3
Aht: Glaux Dagger, Giant Cape, Sky Drops x3
Gafka: Beast Claw, Mighty Protector, Sky Drops x3
Eruca: Freikugel Mercy, Luminous Dress, Sky Drops x3

[Death Knell node]
[Final Battleground node]
As a reminder, you should have completed 223/236 nodes up to this point. It's
time for the final boss gauntlet.  I would recommend using Stocke, Eruca, and
Gafka, preferably all with full Mana Burst gauges and at least Level 60.
Recover with a Mana Crystal at the save point and head up to save the world!

*******************************************************************************
BOSS TIME: Black Chronicle, Shadow
WEAKNESS: None
STRATEGY: The real target is the Black Chronicle.  However, you cannot damage
it, unless a Shadow is on the same tile with it.  Use a Magic Herb on Eruca,
Push Assault the Shadow onto the Chronicle, and G-Frost for some decent damage.
It will then summon more Shadows.  Use the Change command to string together
five consecutive turns: two for Gafka and three for Eruca.  Have Gafka use Wind
God Strike, Musou, and Eruca cast three G-Frosts to defeat the Black Chronicle.
*******************************************************************************
FINAL BOSS TIME: Apocrypha
WEAKNESS: None
STRATEGY: This boss has three forms with no rest in between. Use either Magic
Herbs or Magic Boost on Stocke and Eruca.  Two Musous, a G-Fire, and G-Frost
should defeat its first form.  Its second form is probably the most dangerous,
due to its variety of statuses it can inflict, which is why I have the Sky
Drops equipped.  Recover from any statuses first.  Then, use a Turn Break to
string together at least 6 consecutive turns of at least two Musous and four
G-elemental spells to defeat it.  Its final form can blow away your Mana Burst
gauges and deal massive damage, so use your remaining two Turn Breaks the
Change command to string together ten consecutive turns of Musous, followed by
G-elemental spells for the final victory.
*******************************************************************************

For defeating Apocrypha, you will unlock the following nodes:

[Apocrypha node]
[Ritual of Flux node]
[A Promise node]

If you completed all of the sidequests, you will get some extra cutscenes
during the ending and unlock even more nodes.  I'll go over them in more detail
in the Node Completion List.

[Iron-Armed General node]
[Shaman node]
[The Show Goes On node]
[A Little Hero node]
[Overseers of Time node]
[Valkyrie in Repose node]
[Beast God at Rest node]
[A Warrior in Love node]
[The Lives of Humans node]
[Life of the Beastkind node]

Congratulation on beating this awesome game!  Sit back and enjoy the ending and
well-deserved credits.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. Node Completion List

The following is a complete list of how to unlock all 236 nodes in the game.
They are sorted by chapter to make it easier to figure out which one(s) you are
missing.  This is probably best viewed when you are at the end of the game, as
many of the node titles and their requirements contain extreme spoilers to the
plot, and it would be difficult to sift through the entire main walkthrough for
a handful of nodes.  Furthermore, while you may get some sidequests very early
in the game, they may not be completable until much later in the game.
Finally, I will assume roadblocks are automatically resolved during the plot,
as in that case, it's simply easier to look up that section in the walkthrough.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                   PROLOGUE

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    --- 005 - 006 -------------
                   |
001 - 002 - 003 - 004 - 007   010
                   |           |
                    --- 008 - 009 - 011 - 012 -

                  013   014

001 - Daydream
**************
Automatically completed during the plot.

002 - Children of Historia
**************************
Automatically completed during the plot.

003 - Awakening
***************
Automatically completed during the plot.

004 - The Beginning
*******************
Automatically completed during the plot.

005 - Specint Assignment
************************
Automatically completed during the plot.

006 - Top Secret Mission
************************
Automatically completed during the plot.

007 - Force Core
****************
You must defeat Rosch at Judgment Cliff in Standard Chapter 3 (see JUDG3) to
win his BROKEN LIMB.  Then, return to "The Beginning" node and talk to Sonja
to receive the FORCE CORE.

008 - Joining Rosch Brigade
***************************
Automatically completed during the plot.

009 - The Closed Mine
*********************
Automatically completed during the plot.

010 - The Fallen Capital (ending)
************************
Upon arriving at Alma Mine, choose to "Wait in Ambush" to unlock this ending.

011 - Breaking Rocks
********************
Automatically completed during the plot.

012 - Duel in the Dark
**********************
Automatically completed during the plot.

013 - Night Watch (sidequest)
*****************
During "The Beginning" node, choose to "Join the Rosch Brigade".  Head down to
the First Ward and talk to the soldier on the left to receive this sidequest.
The earliest opportunities you have to buy the two Anti-Sleeps are at the Sand
Fortress in Standard Chapter 1 (see SAND1) or in Alistel in Alternate Chapter 1
(see ALST5).  Repeat the first step and give the two Anti-Sleeps to the soldier
to complete this sidequest and receive the Alistel Edge (ATK+16/MAG+6).

014 - Soldier Recruit (sidequest)
*********************
During "The Beginning" node, choose to "Join the Rosch Brigade".  Talk to the
receptionist behind the desk on the left side of the first floor of the castle
to receive this sidequest.  Head to the inn and talk to the two mercenaries.
Return to the receptionist to complete this sidequest and receive 1500 G.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 1

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    032 - 033   018   036   021               025         028   030
                 |           |                 |           |     |
--- 015 - 016 - 017 - 019 - 020 - 022 - 023 - 024 - 026 - 027 - 029 - 031 ---

    050 - 051   034 - 035   057                                       037
     |
--- 038 - 039 - 040 - 041 - 042 - 043 - 045 - 047 - 048 - 049 ---------------
                                   |     |
    052 - 053   054   055 - 056   044   046

015 - To Granorg
****************
Automatically completed during the plot.

016 - The Bridge at Lazvil
**************************
Automatically completed during the plot.

017 - The Messenger's News
**************************
Automatically completed during the plot.

018 - The Queen Ascendant (ending)
*************************
During "The Bridge at Lazvil" node, head to Lazvil Hills (see LZVL3).  Go west
to the Highway and down the ramp to revise your destination.  Walk south to the
Woodland Path East, west around the river, and north to the other side of the
river.  Choose to "Go to Alma Mine" to unlock this ending.

019 - No-Show
*************
Automatically completed during the plot.

020 - Echoing Hills
*******************
Automatically completed during the plot.

021 - Struggle with Bandits
***************************
Automatically completed during the plot.

022 - Breakthrough
******************
Automatically completed during the plot.

023 - Beastkind
***************
Automatically completed during the plot.

024 - Stocke's Display
**********************
Automatically completed during the plot.

025 - A Sealed Path (ending)
*******************
During the "Beastkind" node, head west to the guard checkpoint at Gran Plain.
Choose to "Force your way through" to unlock this ending.

026 - Sword Dancing
*******************
Automatically completed during the plot.

027 - Collecting Wood
*********************
Automatically completed during the plot.

028 - Preparing a Meal
**********************
Automatically completed during the plot.

029 - Aht's Prayer
******************
Automatically completed during the plot.

030 - The Sister
****************
During the "Madness of Heiss" node (see IMPR1), return to the "Aht's Prayer"
node.  Defeat Heiss to unlock this node.

031 - An Ancient City
*********************
Automatically completed during the plot.

032 - The King's Daughter (sidequest)
*************************
During "The Bridge at Lazvil" node at Alistel, head to the tavern at the Second
Ward.  Climb the stairs to the left and in the upper left corner, talk to the
girl, named Anna, to receive this sidequest.  During the "An Ancient City" node
at Granorg, head to the item shop at the Commercial District, and talk to the
merchant there.  During "The Resistance" node at Granorg, talk to Eruca.  She
can be found wearing a cloak, by a tree at the center of the Downtown area.
Tell her to "Fulfill your duty". Return to the "To Granorg" node and talk to
Anna to complete this sidequest and receive the RABBIT'S FOOT (MP+10/LUC+15).
This sidequest is also a prerequisite for unlocking "The Show Goes On" part of
the true ending.

033 - Princess' Charge (ending)
**********************
Follow the above steps up to talking to Eruca.  Instead, tell her "Don't push
yourself" to unlock this ending.

034 - What Was Inherited (sidequest)
************************
During "The Bridge at Lazvil" node at Alistel, head to the weapon shop at the
Second Ward.  Talk to the kids nearby to receive this sidequest. Climb the
stairs and enter the upper right house.  Talk to their father about the
sidequest.  During the "An Ancient City" node at Granorg, head to the merchant
on the left side of the Downtown area.  I think you need to talk to the
merchant on the right to get some information, though I'm not sure if this is
mandatory.  During the "To Cornet Village" node at Cornet, talk to the farmer
in the field on the right.  Return to the "To Granorg" node and talk to the
father.  Initially, choose "Don't tell him" about the conuts.  This will unlock
another option.  Return to the same node and choose "Tell about reforestation"
to complete the sidequest and receive the PANDUR (ATK+4/MAG+24/SPD+1).  This
sidequest is also a prerequisite for unlocking the "Overseers of Time" part of
the true ending.

035 - Distorted Hope (ending)
********************
Follow the above steps up to talking to the father again.  Instead, choose to
"Tell him" about the conuts to unlock this ending.

036 - Accident in the Cave (sidequest)
**************************
After learning the Bomber skill at Lazvil Hills, return north to where you met
the spy and enter the cave.  Use the barrel to blow away the rocks.  Examine
the corpse to receive this sidequest.  Return to "The Beginning" node and
choose to Join the Rosch Brigade.  Continue on with the plot as before and
return to the site of the cave-in.  Use the barrel to blow away the rocks.
Talk to the soldier to complete the sidequest and receive the RIGHT-CUT SCROLL
for Marco, needed for the "Marco the Calm" sidequest.

037 - The Ultimate Dish (sidequest)
***********************
During the "An Ancient City" node at Granorg (see GRNG1), head west to the
Commercial District.  Continue west to the merchants and talk to a man, named
Hilster, dressed in green, to receive this sidequest.  Return to the
"A New Mission" node at Lazvil Hills (see GRNG2) and head to the Woodland Path.
Defeat the Giant Boar to receive the SAVORY BOAR MEAT.  Do NOT give this to
Hilster yet, or you will lose it and have to do this over again.  During the
"To Cornet Village" node at Cornet (see CRNT1), search the left field for a
sparkle that is the SAVORY VEGGIES.  Return to the "Castle Sewers" node and
talk to Hilster to complete this sidequest and receive the FIRELIGHT PACT for
Eruca, needed for "The Light Trial" sidequest.

038 - A New Mission
*******************
Automatically completed during the plot.

039 - Summoned by Raul
**********************
Automatically completed during the plot.

040 - Through Lazvil
********************
Automatically completed during the plot.

041 - Heiss' Intentions
***********************
Automatically completed during the plot.

042 - Reporting to Viola
************************
Automatically completed during the plot.

043 - The Valkyrie
******************
Automatically completed during the plot.

044 - Kiel's Talent
*******************
During "The Valkyrie" node, head up to the second floor of the Sand Fortress
(see SAND2).  Talk to Kiel on the left end of the floor to learn sword-dancing,
upgrade your Strike ability, and unlock this node.

045 - Conditions Worsen
***********************
Automatically completed during the plot.

046 - Front of Despair (ending)
**********************
During "The Valkyrie" node, head up to the mess hall at the Sand Fortress (see
SAND2) in the upper middle room on the first floor, and talk to Rosch to
advance the plot.  Choose to "Send Reinforcements" to unlock this ending.

047 - Ambush Tactics
********************
Automatically completed during the plot.

048 - Sand Fortress Battle
**************************
Automatically completed during the plot.

049 - A Message From Home
*************************
Automatically completed during the plot.

050 - Marco the Calm (sidequest)
********************
During the "A New Mission" node at Alistel, on the right side of the first
floor are two doors.  Enter the left door and talk to the blue soldier to
receive this sidequest.  You need to find four scrolls for Marco.

1) Right-Cut Scroll: Reward from "Accident in the Cave" sidequest (see 036).
2) Left-Cut Scroll: Reward from "Despairing Young Man" sidequest (see 103).
3) Sleep Gas Scroll: During "To Cornet Village" at Cornet, Standard Chapter 3,
(see CRNT1) check out the field to the right.  Walk up between the upper row of
crops and the fence to find a hidden chest which contains this scroll.
4) Roll-Cut Scroll: During "To Holff Ruins" at Abyssia Forest (see ABYS1), 
follow the upper path to a large, open area.  Search the upper right corner for
a hidden chest which contains this scroll.

After you have obtained any of the scrolls, return to the soldier with them,
and he will teach the new abilities to Marco.  Learn all four abilities to
complete this sidequest.

051 - Raynie the Active (sidequest)
***********************
During the "A New Mission" node at Alistel, on the right side of the first
floor are two doors.  Enter the left door and talk to the blue soldier to
receive this sidequest.  You need to find four scrolls for Raynie.

1) Darkshield Scroll: During "The Valkyrie" node at the Sand Fortress (see
SAND3), head up to the third floor.  Walk around the right side, up the stairs,
and through the door.  Search the right side of the large room for a hidden
chest which contains this scroll.
2) Slumbering Scroll: Reward from "Second Opinion" sidequest (see 120).
3) Poisoner's Scroll: This can be found as early as the "Destroy the Ballistas"
node in Standard Chapter 5 at the Itolia Wasteland (see ITOL1).  From the
southern entrance, head north one screen, east one, and north two.  Search the
upper wall for a hidden chest which contains this scroll.
4) Piercing Scroll: Reward from "The Good Thief's Way" sidequest (see 190).

After you have obtained any of the scrolls, return to the soldier with them,
and he will teach the new abilities to Raynie.  Learn all four abilities to
complete this sidequest.

052 - Red-Letter Day (sidequest)
********************
During the "A New Mission" node at Alistel, head up to the castle and through
the right door.  Enter the laboratory to the left and talk to the woman, named
Meese, to receive this sidequest.  If you're doing this as early as possible,
you will have to talk to Sonja and Raul, then come back down to talk to Sonja
again.  Return to "The Beginning" node, talk to Rosch on the first floor, and
choose to "Send Rosch".  Talk to Meese to complete this sidequest and receive
the P.Thauma Spear (ATK+23/DEF+2).  This sidequest is also a prerequisite for
unlocking the "Iron-Armed General" part of the true ending.

053 - A Knight's End (ending)
********************
Follow the above steps up to talking to Rosch. Instead, choose to "Chase after"
Sonja to unlock this ending.

054 - Flower of Promise (sidequest)
***********************
During the "A New Mission" node at Alistel, talk to the woman by the flowers in
the lower right corner on the first floor to receive this sidequest.  Proceed
to "The Beastkind Forest" node at Celestia.  Talk to the Satyros above the save
point to receive a Celestian Flower Bud.  Return to "The Beginning" node and
give it to the questgiver. Continue to the "A New Mission" node and talk to her
again to complete this sidequest and receive a THAUMATECH ORB (MAG+5/MDF+5).

055 - A Letter to Tomorrow (sidequest)
**************************
During the "A New Mission" node at the Second Ward of Alistel, climb the stairs
to the left of the tavern, and head all the way down to talk to the man named
Cedric to receive this sidequest.  Proceed to "The Valkyrie" node at the first
floor of the Sand Fortress.  Walk around to the right, into the upper middle
room, and talk to Viola.  Continue to "Alistel's Offensive" node and talk to
Viola again.  Return to Cedric and choose to "Show journal" to complete this
sidequest.  This sidequest is also a prerequisite for unlocking the
"Valkyrie in Repose" part of the true ending.

056 - A Voice Unheard (ending)
*********************
Follow the above steps up to returning to Cedric.  Instead, choosing "Don't
show journal" will unlock this ending.

057 - Engineer Recruit (sidequest)
**********************
During the "A New Mission" node at Alistel, talk to the receptionist behind the
desk on the left side of the first floor of the castle to receive this
sidequest.  Return to "The Closed Mine" node, leave the mine, enter the
house by the entrance, and talk to the engineer, Berman.  Return to the
receptionist to complete this sidequest and receive 3000 G.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          069   061   063
                 |     |
--- 058 - 059 - 060 - 062 - 064 - 065 - 066 ---------------

    067 - 068

--- 070 - 072 - 073 - 075 - 077 - 078 - 079 - 080 - 081 ---
     |           |     |
    071         074   076         082   083

058 - Duty Revealed
*******************
Automatically completed during the plot.

059 - Castle Sewers
*******************
Automatically completed during the plot.

060 - Secret of the Sewers
**************************
Automatically completed during the plot.

061 - Escort
************
During the "Secret of the Sewers" node at the Underground Waterway (see UGWW1),
you need to find Claire in the lower right area of the sewers.  Escort her out
of the sewers to unlock this node.  This is a prerequisite to unlocking the
"Something Precious" and "The Impregnable" nodes later.

062 - How to Disappear
**********************
Automatically completed during the plot.

063 - Fated Assassination (ending)
*************************
During the "Secret of the Sewers" node, having infiltrated Granorg Palace,
choosing "I'll be the decoy" will unlock this ending.

064 - High Alert
****************
Automatically completed during the plot.

065 - Successful Infiltration
*****************************
Automatically completed during the plot.

066 - Princess of Light
***********************
Automatically completed during the plot.

067 - Mankind & Beastkind (sidequest)
*************************
During the "Duty Revealed" node at Granorg, talk to the guard by the save point
at Main Street, to receive this sidequest.  Go west to the inn, walk around its
left side, and up the stairs to the west fo find Liese and talk to her.  Return
to the soldier and talk to him again.  Proceed to the "To Holff Ruins" node at
Abyssia Forest.  Head south, then east two screens and talk to Liese.  Return
to the entrance, and follow the northern path to the next screen until you
reach an open area.  Examine the corpse in the upper right corner.  Head back
to Liese to talk to her again.  Return to the "Castle Sewers" node, talk to
Liese, and tell her to "Believe in him".  Talk to the soldier by the save point
to complete this sidequest and receive the PROMISED KNIFE (ATK+27/MAG+75/HP-30)
for Aht.  This sidequest is also a prerequisite for unlocking the
"Life of the Beastkind" part of the true ending.

068 - Chains of Hatred (ending)
**********************
Follow the above steps up to talking to Liese at Granorg the second time.
Choose to "Leave it to her" to unlock this ending.

069 - One & Only (sidequest)
****************
During the "Duty Revealed" node at Granorg, go west to the inn at the Downtown
area.  Head upstairs and into the right room.  Talk the man, Kaizan, to receive
this sidequest.  Return to "The Closed Mine" node and talk to the miner in the
house.  Return to "The Beginning" node, head to the second floor of the inn
to find Kaizan and talk to him.  Return to the "Castle Sewers" node and talk to
Kaizan again.  Return to Alistel and talk to him again.  Finally, return to
Granorg and talk to him to complete this sidequest and receive the
Firestar Pact for Aht, needed for "The Starlit Trial" sidequest.

070 - Alistel's Offensive
*************************
Automatically completed during the plot.

071 - Viola's Decision
**********************
After the "Wolf in the Fold" node, return to "Alistel's Offensive and talk to
Viola to unlock this node.

072 - Battle of Gran Plain
**************************
Automatically completed during the plot.

073 - A Meeting Too Late
************************
Automatically completed during the plot.

074 - The Lion General (ending)
**********************
During the "Battle of Gran Plain" node (see GRAN3), go north one screen and
west two.  Choose to "Go north" to unlock this ending.

075 - Rosch in Crisis
*********************
Automatically completed during the plot.

076 - Wolf in the Fold
**********************
Automatically completed during the plot.

077 - Lives Entrusted
*********************
Automatically completed during the plot.

078 - Homecoming
****************
Automatically completed during the plot.

079 - Parting Ways
******************
Automatically completed during the plot.

080 - Flight
************

081 - Fiendish
**************
Automatically completed during the plot.

082 - Swordsman Recruit (sidequest)
***********************
During the "Homecoming" node at Alistel, talk to the receptionist on first
floor, behind the left desk to receive this sidequest.  Proceed to the
"A New Battle" node (see CGNS1).  You will need to complete "The Next Foe"
(see 136) and "The Road to Victory" (see 137) sidequests.  After doing so, talk
to Gadeff to recruit him.  Continue to the "In Pursuit" node at Alistel, and
talk to the receptionist to complete this sidequest and receive 8000 G.

083 - Mercenary Recruit (sidequest)
***********************
During the "Homecoming" node at Alistel, talk to the receptionist on first
floor, behind the left desk to receive this sidequest.  Proceed to
"An Introduction" node at Skalla.  After meeting with Tarquin, talk to him a
few times to get some information on the mercenary.  Return to the
"Echoing Hills" node, defeat the bandits again, and talk to Tarquin.  Return to
Skalla and talk to Tarquin again.  Finally, continue to the "In Pursuit" node
at Alistel, and talk to the receptionist to complete this sidequest and receive
15000 G.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

085   103           --- 089           --- 093     --- 096         100
 |                 |     |           |     |     |     |           |
084 - 086 - 087 - 088 - 090 - 091 - 092 - 094 - 095 - 097 - 098 - 099 - 101-102

                        120   121         104 - 105

106 - 107 - 109 - 110 - 111 - 112 - 113 - 114 - 116 - 117 ---------------------
       |                                   |
      108               118 - 119         115

084 - The Resistance
********************
Automatically completed during the plot.

085 - Sand Sword
****************
During "The Resistance" node at Granorg, talk to Will at the bar to unlock this
node.  Proceed to "An Introduction" node.  After arriving at Skalla, follow
Tarquin inside his shop to receive the Sand Sword.  Return to "The Resistance"
node and give it to Will.  This is a prerequisite for unlocking the
"Will's Sword", "Will to the Rescue", and "The Impregnable" nodes later.

086 - To Cornet Village
***********************
Automatically completed during the plot.

087 - Evil Tidings
******************
Automatically completed during the plot.

088 - Capital in Flames
***********************
Automatically completed during the plot.

089 - Will's Sword
******************
Return to "The Resistance" node.  Proceed with the plot up to the "Capital in
Flames" node.  If you gave the Sand Sword to Will (see 085), you will 
automatically unlock this node.

090 - Eruca's Whereabouts
*************************
Automatically completed during the plot.

091 - Aht's Fight
*****************
Automatically completed during the plot.

092 - Pierre's Betrayal
***********************
Automatically completed during the plot.

093 - Something Precious
************************
Return to the "Pierre's Betrayal" node.  If you rescued Claire from the
Underground Waterway (see 061), then you will automatically unlock this node.

094 - Rescue the Princess
*************************
Automatically completed during the plot.

095 - Wounded Otto
******************
Automatically completed during the plot.

096 - Will to the Rescue
************************
Return to the "Wounded Otto" node.  Proceed with the plot normally.  If you
gave the Sand Sword to Will (see 085), you will automatically unlock this node.

097 - Breakthrough
******************
Automatically completed during the plot.

098 - Aht's Camp
****************
Automatically completed during the plot.

099 - Death of a Friend
***********************
Automatically completed during the plot.

100 - Stray Lion (ending)
****************
Return to the "Death of a Friend" node.  Choose to "Leave it to Marco" to
unlock this ending.

101 - Rosch in Fury
*******************
Automatically completed during the plot.

102 - East and West Battle
**************************
Automatically completed during the plot.

103 - Despairing Young Man (sidequest)
**************************
During "The Resistance" node at Granorg, go east two screens and up one.  Talk
to the woman dressed in pink to receive this sidequest.  Return to the
"Duty Revealed" node, head to the same area, and talk to the man in the cloak.
Return to "The Resistance" node to talk to him again to complete this
sidequest and receive the Left-Cut Scroll for Marco, needed for the
"Marco the Calm" sidequest.

104 - Assassination of Dias (sidequest)
***************************
During the "Rescue the Princess" node at Granorg, head to the Castle Gates.
Talk to the man in the cloak to receive this sidequest.  Return to the
"Aht's Prayer" node and proceed to Granorg.  Head to the second floor of the
inn to find Dias.  Talk to him, then choose to "Leave".  Return to the
questgiver to complete this sidequest and receive the Rose Ring (HP+10/ATK+5).
This sidequest is also a prerequisite for unlocking "The Lives of Humans" part
of the true ending.

105 - The World's Betrayal (ending)
**************************
Follow the above steps up to talking to Dias.  Instead, choose to
"Accept invitation" to unlock this ending.

106 - The Beastkind Forest
**************************
Automatically completed during the plot.

107 - Unacceptable Loss
***********************
Automatically completed during the plot.

108 - Gauntlet
**************
Automatically completed during the plot.

109 - Beastkind's Favor
***********************
Automatically completed during the plot.

110 - Report from Vanoss
************************
Automatically completed during the plot.

111 - Darkness in Alistel
*************************
Automatically completed during the plot.

112 - Reunion with Raul
***********************
Automatically completed during the plot.

113 - Premonition of War
************************
Automatically completed during the plot.

114 - Shattered Steel Arm
*************************
Automatically completed during the plot.

115 - Assassination of Raul (ending)
***************************
During the "Premonition of War" node at Celestia, talk to Rosch at the
Boundary Tree, then Raul, then Barranca.  Choose to "Nominate Raul" to unlock
this ending.

116 - Rosch in Agony
********************
Automatically completed during the plot.

117 - Lion's Awakening
**********************
Automatically completed during the plot.

118 - Wandering Soul (sidequest)
********************
During the "Darkness in Alistel" node, head up and Vanoss will arrive.  Talk to
him again to receive this sidequest.  Proceed to the "Road to Forgia" node and
make your way to Skalla.  Head to the middle house on the north side of town.
Search around the bed for a hidden soul and choose to "Send soul to heavens".
Continue to the "Skalla Liberated" node and head to Skalla.  Talk to Vanoss at
the northwest side of town to complete this sidequest and receive the
Cleansing Cape (DEF+30/MDF+36/MAG+5).  This sidequest is also a prerequisite
for unlocking the "Shaman" part of the true ending.

119 - Fleeting Peace (ending)
********************
Follow the above steps up to finding the hidden soul.  Instead, choose to tell
Aht, "Don't do anything" to unlock this ending.

120 - Second Opinion (sidequest)
********************
During the "Darkness in Alistel" node, go up to the Second Ward and climb the
two staircases to the left.  Talk to the woman above to receive this sidequest.
Return to the "A New Mission" node and talk to the man in the same location.
Return to the "Darkness" in Alistel" node and talk to him again to complete
this sidequest and receive the Slumbering Scroll for Raynie, needed for the
"Raynie the Active" sidequest. 

121 - Battlefield Missive (sidequest)
*************************
During the "Darkness in Alistel" node, go up to the Second Ward and climb the
stairs to the right.  Talk to the boy by the weapon shop to receive this
sidequest.  Return to "The Valkyrie" node, head up to the mess hall where
Rosch and Viola were, and talk to the soldier sitting on the bench to receive
the Death Pact for Stocke, needed for "The Blades Trial" sidequest.  Finally,
return to the "Darkness in Alistel" node and talk to the boy to complete this
sidequest and receive a Celestial Oil.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 4

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  128         135 - 136 - 137     --- 134
                                   |           |                 |
--- 122 - 123 - 124 - 125 - 126 - 127 - 129 - 130 - 131 - 132 - 133 -----

      --- 139 - 140               145
     |                             |
--- 138 ------------- 141 - 142 - 143 - 146 - 147 - 148 - 149 -----------
                                   |
    150                           144

122 - Imprisoned Stocke
***********************
Automatically completed during the plot.

123 - Gladiator
***************
Automatically completed during the plot.

124 - Saving Aht
****************
Automatically completed during the plot.

125 - Inquiry in the Desert
***************************
Automatically completed during the plot.

126 - The Tournament
********************
Automatically completed during the plot.

127 - Chi-Clad Warrior
**********************
Automatically completed during the plot.

128 - Aht's Sacrifice (ending)
*********************
During "The Tournament" node at Cygnus, win the first two rounds of the
tournament (see CGNS1).  Talk to the mercenary again for round three and choose
to "Go with Aht's Plan" to unlock this ending.

129 - Breaker of Chi
********************
Automatically completed during the plot.

130 - Search for Friends
************************
Automatically completed during the plot.

131 - The Great Menace
**********************
Automatically completed during the plot.

132 - Desert City Messiah
*************************
Automatically completed during the plot.

133 - A King's Decision
***********************
Automatically completed during the plot.

134 - Hedge in Exile
********************
During the "Warlord's Request" node, you will receive the Bloodied Armlet.
Return to the "Desert City Messiah" node and with the Armlet, you will
automatically unlock this node.

135 - A New Battle
******************
Automatically completed during the plot.

136 - The Next Foe (sidequest)
******************
During the "A New Battle" node, talk to the mercenary, Gadeff.  Defeat the
Crush Bear (see CGNS1) to complete this sidequest and receive the Pieti Edge
(ATK+30/MAG+39/SPD-2).  This sidequest is also a prerequisite to the
"Swordsman Recruit" and "The Road to Victory" sidequests.

137 - The Road to Victory (sidequest)
*************************
After completing "The Next Foe" sidequest, talk to Gadeff again to receive this
sidequest.  Defeat the Mist Spider (see CGNS1) to complete this sidequest and
receive the Moirae Manteau (DEF+48/MDF+41).  This sidequest is also a
prerequisite to the "Swordsman Recruit" sidequest.

138 - Celestian War
*******************
Automatically completed during the plot.

139 - A Friend to Elm
*********************
During the "Celestian War" node, talk to Elm to unlock this node.

140 - Blade's Resurrection
**************************
During the "Demigod" node, defeat Hugo the first time to receive the Historica.
Return to the "Celestian War" node, and talk to Elm to unlock this node.

141 - Winds of War
******************
Automatically completed during the plot.

142 - Call to Destruction
*************************
Automatically completed during the plot.

143 - A New Alliance
********************
Automatically completed during the plot.

144 - The Eternal War (ending)
*********************
During the "Call to Destruction" node and talk to Raul.  Choose to
"Join with someone else" and "Team up with Granorg" to unlock this ending.

145 - A Beastkind Warrior
*************************
During "The Tournament" node at Cygnus, win the first two rounds of the
tournament (see CGNS1).  Talk to the mercenary again for round three and choose
to "Stop Aht".  Return to the "A New Alliance" node, talk to Raul, and choose
to "Team up with Forgia" to unlock this node.

146 - Gafka's Past
******************
Automatically completed during the plot.

147 - Southbound
****************
Automatically completed during the plot.

148 - Road to Forgia
********************
Automatically completed during the plot.

149 - Gafka's Homeland
**********************
Automatically completed during the plot.

150 - Conversion (sidequest)
****************
During the "Celestian War" node, enter the Patriarch's House and talk to Sonja
to receive this sidequest.  You need to find three cores for Rosch.

1) Impale Core: After learning Mana sight, return to "The Closed Mine" node,
leave the mine, and enter the house by the entrance.  Search around for a
hidden chest which contains this core.
2) Blast Core: During the "In Pursuit" node at the Underground Lab (see ULAB1),
make your way down to the 5th basement level.  Head up past the intersection
and hug the left wall until you can go through a path that is rather hard to
see.  Defeat the Special Thaumachine there to win this core.
3) Haste Core: Reward from the "A Scholar's Creed" sidequest (see 207).

After you have obtained any cores, return to Sonja at "The Celestian War" with
them, and she will install them in Rosch's Gauntlet.  Learn all three abilities
to complete this sidequest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 5

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          153
           |
--- 151 - 152 - 154 - 155 - 156 - 157 - 158 - 159 - 160 ---

    161 - 162         175 - 176

--- 163 - 164 - 165 - 166 - 167 - 168 - 169 - 171 - 172 --- 
                                         |
                173 - 174   177 - 178   170

151 - Scorching Battlefield
***************************
Automatically completed during the plot.

152 - Warlord's Request
***********************
Automatically completed during the plot.

153 - A Mighty King's Death (ending)
***************************
During the "Scorched Battlefield" node at Cygnus, talk to Garland at his room.
Choose to "Stay in Cygnus" to unlock this ending.

154 - Dias Strikes
******************
Automatically completed during the plot.

155 - Stocke Strikes
********************
Automatically completed during the plot.

156 - Secret Weapons
********************
Automatically completed during the plot.

157 - Garland's Arrival
***********************
Automatically completed during the plot.

158 - Destroy the Ballistas
***************************
Automatically completed during the plot.

159 - Terrain Advantage
***********************
Automatically completed during the plot.

160 - A New Journey
*******************
Automatically completed during the plot.

161 - An Unwanted Reunion (sidequest)
*************************
During the "Scorched Battlefield" node, head west of the inn to the Plaza.
Talk to Ricky along the main road to receive this sidequest.  Head to the
tavern and talk to the green-haired girl, Mimel, twice.  Return to the
"Chi-Clad Warrior" node and talk to the bartender.  Return to the
"Scorched Battlefield" node, talk to Mimel again, and choose to "Let Mimel go."
Talk to Ricky again to complete this sidequest and receive the Sable Larme
(DEF+33/MDF+25/MAG+5).  This sidequest is also a prerequisite for unlocking the
"A Little Hero" part of the true ending.

162 - Simmering Fury (ending)
********************
Follow the above steps until you confront Mimel the second time.  Choose to
"Capture Mimel" to unlock this ending.

163 - Battle for Skalla
***********************
Automatically completed during the plot.

164 - Rosch's Stratagem
***********************
Automatically completed during the plot.

165 - Skalla Liberated
**********************
Automatically completed during the plot.

166 - Sand Fortress Siege
*************************
Automatically completed during the plot.

167 - Commander's Fall
**********************
Automatically completed during the plot.

168 - Forbidden Weaponry
************************
Automatically completed during the plot.

169 - Etherion
**************
Automatically completed during the plot.

170 - Divine Judgement (ending)
**********************
During the "Forbidden Weaponry" node, talk to Rosch and join the meeting.
Choose to "Accept the truce" to unlock this ending.

171 - Royal Talisman
********************
Automatically completed during the plot.

172 - A Black Disciple
**********************
Automatically completed during the plot.

173 - Gafka & the Scrolls
*************************
During the "Sand Fortress Siege" node at Forgia, head to the village entrance
and talk to Bergas to unlock this node.

174 - The Ultimate Skill (sidequest)
***********************
During the "Sand Fortress Siege" node at Forgia, head to the village entrance
and talk to Bergas to receive this sidequest.  You will need to find four books
for Gafka.

1) Strongman Book: Search the east side of the entrance of Forgia to find a
hidden chest which contains this book.
2) Tristrike Book: Reward from "The Beast God's Birth" sidequest (see 175).
3) Wind God Book: On B4 of the Underground Lab, head up to a platform that you
should search for a hidden chest which contains this book.
4) Omnipedia Book: Reward from the "A Timely Warning" sidequest (see 213).

After you have obtained any books, return to Bergas at "Gafka & the Scrolls".
Defeat him each time and learn all four abilities to complete this sidequest.

175 - The Beast God's Birth (sidequest)
***************************
During the "Sand Fortress Siege" node at Forgia, talk to Galva to receive this
sidequest.  Proceed to "The Royal Secret" node and head to Gran Plain
(see GRAN5).  Go north, west, and south one screen to South Hill.  In about the
lower left corner, you will see a cross on the ground.  Examine it to obtain
the Beast God's Nail.  Return to "Gafka & the Scrolls", talk to Galva, choose
to "Wait" and "Stop the ceremony" to complete this sidequest and receive the
Magic Fist Forza (ATK+67) and TRISTRIKE BOOK for Gafka, needed for
"The Ultimate Skill" sidequest.  This sidequest is a prerequisite for unlocking
the "Beast God at Rest" part of the true ending.

176 - Beast God's Reign (ending)
***********************
Follow the above steps until you begin the ceremony.  Choose
"Don't say anything" to unlock this ending.

177 - At Journey's End (sidequest)
**********************
This one is very tricky, as it has prerequisite choices to even access the
sidequest, and the game doesn't tell you.  There are three decisions you have
to make over the course of the game.

1) During the "Breakthrough" node at Gran Plain (see GRAN1), head north one
screen and west to the checkpoint.  You will hear someone in distress back
east.  Make sure to choose "Let's go save her now."
2) After the "Wolf in the Fold" node (see GRAN3), return to "Alistel's
Offensive" and talk to Viola.  Return to the "A Meeting Too Late" node and
proceed with the plot normally.  Make sure to choose "I leave it to you."
3) During the "Commander's Fall" node at the Sand Fortress (SAND6), defeat the
Thaumaton boss at the end.  Afterwards, make sure to choose "Bring back now."

Despite that last decision occuring AFTER the time when you can access the
sidequest, it is indeed a prerequisite.  Return to the "Gafka & the Scrolls"
node and head to Skalla.  Talk to Marco by the item shop.  Then, talk to Raynie
by the inn and choose "I can't give up."  Talk to Marco again to complete this
sidequest and receive the Priere Bonheur (ATK+15/MAG+32/Fear Res+5).  This
sidequest is a prerequisite for unlocking the "A Warrior in Love" part of the
true ending.

178 - Oncoming Calamity (ending)
***********************
Follow the above steps until you talk to Raynie about Marco's concerns.  Choose
"I'll stop fighting" to unlock this ending.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                  CHAPTER 6

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

          181   189   190         186
           |                       |
--- 179 - 180 - 182 - 183 - 184 - 185 - 187 - 188 ---
     |
    191 - 192 - 193 - 194 - 195 - 196

--- 197 - 198 - 199 - 200 - 201 - 202 - 204 - 205 ---
                                   |
                                  203   206   207

179 - Waiting at Skalla
***********************
Automatically completed during the plot.

180 - An Introduction
*********************
Automatically completed during the plot.

181 - Merchant Tarquin
**********************
During "An Introduction" node, enter Tarquin's shop and talk to him to unlock
this node.

182 - To Holff Ruins
********************
Automatically completed during the plot.

183 - The Beast Mark Trial
**************************
Automatically completed during the plot.

184 - Overcoming the Trial
**************************
Automatically completed during the plot.

185 - The Final Defense
***********************
Automatically completed during the plot.

186 - Premature Invasion (ending)
************************
During the "Overcoming the Trial" node, talk to Bergas and choose to
"Lead the way" to unlock this ending.

187 - The Impregnable
*********************
If you have already unlocked the Escort (see 061) and Sand Sword (see 085)
nodes, then this will be automatically completed during the plot.

188 - The Royal Throne
**********************
Automatically completed during the plot.

189 - Moon Armlet (sidequest)
*****************
During the "Waiting at Skalla" node, return to Cygnus and talk to Garland to
receive this sidequest.  Head to the Itolia Wasteland, then go north one
screen, east one, and north two.  You should see a small rock formation in the
middle.  Search around there for the hidden Moon Armlet.  Return it to Garland
to complete this sidequest and receive the Suna-Watari (ATK+42/SPD-4).

190 - The Good Thief's Way (sidequest)
**************************
During the "Waiting at Skalla" node, return to Cygnus.  Talk to Hertz & Bram by
the equipment shops to receive this sidequest.  Return to "The Beginning" node
at Alistel and talk to the child by the tavern.  Return to the "Castle Sewers"
node at Granorg and talk to the boy to the left of the inn.  Finally, return to
Hertz & Bram to complete this sidequest and receive the Piercing Scroll for
Raynie, needed for the "Raynie the Active" sidequest.

191 - The Living Legend (sidequest)
***********************
During the "Waiting at Skalla" node at the Itolia Wasteland, go north one
screen, west one, and continue west and up to a well.  Climb down the wall to
meet a man named Sword to receive this sidequest.

Return to "The Beginning" node at Alistel.  Talk to Wand, the boy inside the
weapon shop, and choose "Hope."  Return to "The Messenger's News" node and
search the upper right corner to find the Shade Pact for Stocke.  Return to the
"Castle Sewers" node in Granorg.  Talk to a man in the lower left corner named
Pentacle, and choose "The past."  Return to the "How to Disappear" node, go
down the sewers, and head west one screen.  Search the left of the upper paths
to find the hidden Sunlight Pact for Eruca.  Return to "The Beastkind Forest"
node and talk to Chalice, the lady by the equipment shop and choose
"All things".  Search to the left of the sparkling bushes at the center of town
to find the hidden Meteorite Pact for Aht.  Talk to Sword again to complete
this sidequest.

192 - The Three Contracts
*************************
After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
this node.

193 - The Blades Trial (sidequest)
**********************
After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
this sidequest.  You will need to find four Pacts for Stocke.

1) Fire Pact: After learning Mana Sight, return to "The Beginning" node at
Alistel.  Head down to the First Ward, and search the alley behind the item
shop for a hidden chest which contains this Pact.
2) Death Pact: Reward during the "Battlefield Missive" sidequest (see 121).
3) Shade Pact: Found during "The Living Legend" sidequest (see 191).
4) Soul Pact: During "The Road Perilous" node, defeat all the Floating Stones
at the Royal Hall.  In the upper right part of the area are hidden barrels.
Drag one of them all the way down to the rocks at the beginning.  Blow away the
rocks in the upper right corner to get a hidden chest which contains this Pact.

After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
and he will teach the new abilities to Stocke.  Learn all four abilities to
complete this sidequest.  This sidequest is also a prerequisite to gain access
to "The Final Trial" sidequest.

194 - The Starlit Trial (sidequest)
***********************
After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
this sidequest.  You will need to find four Pacts for Aht.

1) Firestar Pact: Reward from the "One & Only" sidequest (see 069).
2) Meteorite Pact: Found during "The Living Legend" sidequest (see 191).
3) Thunderstar Pact: During "An Introduction" node at Skalla, search below the
weapon shop for a hidden chest which contains this Pact.
4) Icestar Pact: During "The Sacrifice" node at the Imperial Ruins (see IMPR1),
climb down to the lowest level.  In the upper right corner is a secret passage
you can walk through to a hidden room.  Search for a hidden chest which
contains this Pact.

After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
and he will teach the new abilities to Aht.  Learn all four abilities to
complete this sidequest.  This sidequest is also a prerequisite to gain access
to "The Final Trial" sidequest.

195 - The Light Trial (sidequest)
*********************
After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
this sidequest.  You will need to find four Pacts for Eruca.

1) Firelight Pact: Reward from "The Ultimate Dish" sidequest (see 037).
2) Protection Pact: During the "Gladiator" node at Cygnus (see CGNS1), head to
the Back Alley area by the tavern.  Search behind the wall in the lower left
corner to find a hidden chest which contains this Pact.
3) Sunlight Pact: Found during "The Living Legend" sidequest (see 191).
4) Divine Pact: Found in a hidden chest at Holff Ruins (see HOLF1).

After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
and he will teach the new abilities to Eruca.  Learn all four abilities to
complete this sidequest.  This sidequest is also a prerequisite to gain access
to "The Final Trial" sidequest.

196 - The Final Trial (sidequest)
*********************
After completing "The Blades Trial", "The Starlit Trial", and
"The Light Trial", talk to Vainqueur again to receive this sidequest.  Defeat
him (see HALL1) to complete this sidequest and receive the True Historica
(ATK+70/MAG+34/SPD+5).

197 - Flux War
**************
Automatically completed during the plot.

198 - The Royal Secret
**********************
Automatically completed during the plot.

199 - Turning of the Tide
*************************
Automatically completed during the plot.

200 - Viola's Last Stand
************************
Automatically completed during the plot.

201 - In Pursuit
****************
Automatically completed during the plot.

202 - Demigod
*************
Automatically completed during the plot.

203 - Hugo the Omnipotent (ending)
*************************
During the "In Pursuit" node at the Underground Lab (see ULAB1), make your way
down to the lowest basement level.  Talk to Hugo and choose to "Take the power"
to unlock this ending.

204 - Wielder of Infinity
*************************
Automatically completed during the plot.

205 - An End to Madness
***********************
Automatically completed during the plot.

206 - Thaumatech's End (sidequest)
**********************
During the "In Pursuit" node at Alistel, talk to the old man just outside the
Underground Lab to receive this sidequest.  Then, make your way down to the 5th
basement level.  Head up past the intersection and hug the left wall until you
can go through a path that is rather hard to see.  Defeat the Special
Thaumachine there.  Walk all the way out of the Underground Lab and talk to the
old man again to complet this sidequest and receive a Medibranch.

207 - A Scholar's Creed (sidequest)
***********************
During the "In Pursuit" node at the Underground Lab, make your way down to the
7th basement level.  Hug the left wall until you can go through a path that is
hard to see.  Talk to the engineer there to receive this sidequest.  Return to
"The Beginning" node.  Talk to Fennel in the lab next to the infirmary to
complete this sidequest and receive the Haste Core for Rosch, needed for the
"Conversion" sidequest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                FINAL CHAPTER
                               (except ending)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------                   --- 218
                             |                 |     |
                            214 - 215 - 216 - 217   219   221 - 222 - 223
                             |                       |     |
--- 208 - 209 - 210 - 211 - 212                     220 ---

    213

208 - The Shadow Crown
**********************
Automatically completed during the plot.

209 - Heiss' Scheme
*******************
Automatically completed during the plot.

210 - Call for Destruction
**************************
Automatically completed during the plot.

211 - The Sacrifice
*******************
Automatically completed during the plot.

212 - The Madness of Heiss
**************************
Automatically completed during the plot.

213 - A Timely Warning (sidequest)
**********************
During the "Shadow Crown" node at Granorg, head east to the weapon shop.  Talk
to the nearby man in green to receive this sidequest.  During the
"Royal Secret" node at Granorg, talk to him again.  Finally, return to the
"Shadow Crown" node to talk to him to complete this sidequest and receive the
Omnipedia Book for Gafka, needed for "The Ultimate Skill" sidequest.

214 - After Heiss
*****************
After "The Madness of Heiss" node, return to the "Aht's Prayer" node.  Defeat
Heiss to unlock this node.

215 - Warlord's Sword
*********************
Automatically completed during the plot.

216 - The Road Perilous
***********************
Automatically completed during the plot.

217 - The Black Guardians
*************************
Automatically completed during the plot.

218 - Death in Black
********************
Automatically completed during the plot.

219 - Warlord in Black
**********************
Automatically completed during the plot.

220 - Monstrocity in Black
**************************
Automatically completed during the plot.

221 - Valkyrie in Black
***********************
Automatically completed during the plot.

222 - Death Knell
*****************
Automatically completed during the plot.

223 - Final Battleground
************************
Automatically completed during the plot.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                FINAL CHAPTER
                                (ending only)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                227   228

          229   230   231

--- 224 - 225 ------------- 226

          232   233   234

                235   236

224 - Aprocrypha
****************
Automatically completed during the plot.

225 - Ritual of Flux
********************
Automatically completed during the plot.

226 - A Promise
***************
Automatically completed during the plot.

227 - The Show Goes On
**********************
Complete "The King's Daughter" sidequest (see 032) to unlock this part of the
ending.

228 - A Little Hero
*******************
Complete the "An Unwanted Reunion" sidequest (see 161) to unlock this part of
the ending.

229 - Iron-Armed General
************************
Complete the "Red-Letter Day" sidequest (see 052) to unlock this part of the
ending.

230 - Shaman
************
Complete the "Wandering Soul" sidequest (see 118) to unlock this part of the
ending.

231 - Overseers of Time
***********************
Complete the "What Was Inherited" sidequest (see 034) to unlock this part of
the ending.

232 - Valkyrie in Repose
************************
Complete the "A Letter to Tomorrow" sidequest (see 055) to unlock this part of
the ending.

233 - Beast God at Rest
***********************
Complete "The Beast God's Birth" sidequest (see 175) to unlock this part of the
ending.

234 - Life of the Beastkind
***************************
Complete the "Mankind & Beastkind" sidequest (see 067) to unlock this part of
the ending.

235 - A Warrrior in Love
************************
Complete the "At Journey's End" sidequest (see 177) to unlock this part of the
ending.

236 - The Lives of Humans
*************************
Complete the "Assassination of Dias" sidequest (see 104) to unlock this part of
the ending.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. ABILITY LEARNING LIST

The following is a list of all the abilities that characters can learn and at
what level.  There are other abilities that can be learned by completing
sidequest, which can be found in the previous section or the walkthrough.

Stocke
******
Push Assault (Level 1, 3 MP)
Left Assault (Level 2, 3 MP)
Power Wave (Level 4, 8 MP)
Heal (Level 5, 3 MP)
Recovery (Level 7, 3 MP)
Right Assault (Level 9, 3 MP)
Fire (Level 10, 5 MP)
Air Assault (Level 13, 3 MP)
Resurrection (Level 14, 7 MP)
Weakness Scan (Level 17, 1 MP)
Double Slash (Level 21, 10 MP)
Steal (Level 23, 3 MP)
Greater Heal (Level 25, 6 MP)
Area Heal (Level 31, 8 MP)
Head Crush (Level 37, 5 MP)
Heat Blade (Level 42, 14 MP)
G-Fire (Level 50, 15 MP)
Fire Storm (Level 60, 10 MP)

Raynie
******
Push Assault (Level 2, 3 MP)
Thunder (Level 4, 5 MP)
Poison Break (Level 8, 3 MP)
Frost (Level 11, 5 MP)
Fire (Level 15, 5 MP)
Regenerate (Level 20, 3 MP)
Rush (Level 25, 12 MP)
G-Fire (Level 30, 15 MP)
Mana Regen (Level 35, 12 MP)
G-Thunder (Level 41, 15 MP)
G-Frost (Level 47, 15 MP)
Backfire (Level 53, 12 MP)
Cross Thunder (Level 60, 15 MP)

Marco
*****
Heal (Level 2, 3 MP)
Grapple (Level 3, 3 MP)
Weakness Scan (Level 4, 1 MP)
Magic Boost (Level 8, 4 MP)
Guard Boost (Level 11, 4 MP)
Push Assault (Level 15, 3 MP)
Area Heal (Level 19, 8 MP)
Speed Break (Level 23, 4 MP)
Trans-turn (Level 26, 3 MP)
Resurrection (Level 29, 7 MP)
All Recovery (Level 33, 7 MP)
Greater Heal (Level 37, 8 MP)
Guard Rise (Level 44, 10 MP)
Magic Rise (Level 47, 10 MP)
Super Heal (Level 52, 10 MP)
Area G-Heal (Level 60, 12 MP)

Rosch
*****
Grave Tuck (Level 7, 8 MP)
Left Assault (Level 7, 3 MP)
Gull Swing (Level 9, 8 MP)
Grapple (Level 13, 3 MP)
Belial Claw (Level 17, 3 MP)
Cross Spike (Level 20, 10 MP)
Big Air (Level 24, 8 MP)
Power Up (Level 29, 4 MP)
Stun Blow (Level 40, 5 MP)
Wind Thrust (Level 47, 8 MP)
Giant Push (Level 55, 8 MP)
Spiral End (Level 60, 18 MP)

Aht
***
Steal (Level 15, 3 MP)
Weakness Scan (Level 15, 1 MP)
Greater Heal (Level 15, 6 MP)
Polaris (Level 15, 2 MP)
Electric Trap (Level 15, 5 MP)
Bomb Trap (Level 17, 5 MP)
Ice Trap (Level 20, 5 MP)
Starlight (Level 23, 8 MP)
Poison Trap (Level 26, 2 MP)
Meteora (Level 30, 8 MP)
Area G-Heal (Level 33, 12 MP)
Push Assault (Level 36, 3 MP)
Cross Star (Level 39, 8 MP)
Sleep Trap (Level 42, 3 MP)
Super Heal (Level 45, 10 MP)
Lunatic (Level 48, 10 MP)
Air Assault (Level 51, 3 MP)
Mana Regen (Level 54, 12 MP)
Guard Break (Level 57, 4 MP)
Speed Break (Level 60, 4 MP)
Dreamless (Level 62, 12 MP)

Gafka
*****
Air Assault (Level 26, 3 MP)
Push Assault (Level 26, 3 MP)
Elemental Beads (Level 26, 6 MP)
Mushin (Level 26, 2 MP)
Qigong Wave (Level 28, 6 MP)
Divine Spirit (Level 33, 8 MP)
Echoing Impulse (Level 39, 10 MP)
Qigong (Level 45, 3 MP)
Dohatsuten (Level 50, 12 MP)
Bedrock Smash (Level 55, 12 MP)
Waxing Rage (Level 60, 1 MP)

Eruca
*****
Mana-Shot (Level 31, 5 MP)
Holy Arrow (Level 31, 20 MP)
Aim Bullet (Level 31, 4 MP)
Hard Shot (Level 31, 5 MP)
Weakness Scan (Level 31, 1 MP)
Power Rise (Level 31, 10 MP)
Regenerate (Level 31, 3 MP)
Trans-turn (Level 31, 3 MP)
G-Frost (Level 32, 15 MP)
Deadline (Level 35, 8 MP)
Blizzard (Level 38, 20 MP)
Judgement (Level 42, 18 MP)
Magic Boost (Level 45, 4 MP)
All Recovery (Level 48, 7 MP)
Push Assault (Level 51, 3 MP)
Chain Rave (Level 54, 15 MP)
Area G-Heal (Level 60, 12MP)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. CREDITS & COPYRIGHT INFORMATION

Thanks to ShinoLia on my forums for telling me about the boss fight with Pierre
if you skip the Escort quest.

Thanks to Kenthrem on my forums for informing me that the shops at Forgia
change their wares after liberating Skalla, mid-chapter.

Thanks to OLDHAG on GameFAQs for creating the sidequest sticky topic.
Specifically, for detailing the requirements for the "At Journey's End"
sidequest.

Thanks to Dark_Seraphim on GameFAQs for creating the Equipment Guide.
Specifically, for noting that the traveling merchant at the Sand Fortress sells
new wares during the Final Chapter.

Thanks to Deraj626 and DoomSwell on my forums for correcting some typos I made.

Thanks to supp on my forums for telling me about a hidden chest at Alma Mine.

Thanks to Acynder on my forums for telling me about a chest I missed back at
Cornet Village.

Thanks to justaguy on my forums for suggesting much more efficient ways of
defeating the Crush Bear and Mist Spider at low levels.

Thanks to everyone who suggested that I play this game, easily the best one
that I have played in years.

Thanks GameFAQs for hosting this walkthrough and for creating the most awesome
website on the planet!

This Walkthrough is Copyright 2011 Henri C Bailly.  You are welcome to
distribute it as you like, as long as you give credit to me for writing it, and
do not take credit for my work.

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