Walkthrough/Codes - Guide for Star Wars: Rogue Squadron

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                ___| / | | | | | | |_| | | | |  _____
               |  _ |  | | | | | | __  | | | | |  ___|
               | | \ \ | |_| | | |_\ \ | |_| | | |___
               |_| |_|  \___/   \____/  \___/   \___/
     ___     ___    _   _    ___    ____    _____    ___    ____
    / __\   / _ \  | | | |  /__ \  |___ \  |___  \  / _ \  |  _ \
   | |__   | | | | | | | |  ___| |  _  | |  ___| / | | | | | | | |
    \__ \  | | | | | | | | |  _  | | | | | |  _ |  | | | | | | | |
    ___| | | |_| | | |_| | | | | | | |_| | | | \ \ | |_| | | | | |
    \___/   \__  |  \___/  |_| |_| |____/  |_| |_|  \___/  |_| |_|
               \_|

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\_.:       STAR WARS: ROGUE SQUADRON - Walkthrough / Codes       :._/
           
                       DATE:        02 / 08 / 1999
                       VERSION:     2.3
                       AUTHOR:      Argönaut 
                       EMAIL:       [email protected]
                       WEBPAGE:     http://www.oddi7y.cjb.net
                       FAQ SIZE:    119,610 bytes
                       FAQ LINES:   2,482 lines

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\_.:                          CONTENTS                           :._/
            
            0 ................. FAQ DETAILS
            1 ................. COPYRIGHT
            2 ................. UPDATES
            3 ................. GAME INFO
            3-1 ............... GAME REQUIREMENTS
            3-2 ............... · GAME CONTROLS
            3-3 ............... · GAME CHARACTERS
            4 ................. PLAYER RANKS
            5 ................. PLAYER CRAFTS
            6-1 ............... · CRAFT ARMAMENT
            6-2 ............... · REBEL WEAPONS
            6-3 ............... · ADVANCED WEAPONS
            6-4 ............... · FLYING TIPS FROM LUCASARTS
            7 ................. IMPERIAL CRAFT AND DEFENSES
            8 ................. PLANET GUIDE  
            9 ................. WALKTHROUGH
            9-1 ............... · ADVANCED TECHNOLOGIES WALKTHROUGH
            9-2 ............... · HARPOON AND TOW CABLE GUIDE
            9-3 ............... · MISCELLANEOUS TIPS
            10 ................ CODES
            10-1 .............. · CODES QUESTIONS
            10-2 .............. · GAMESHARK CODES
            11 ................ Q&A
            11-1 .............. · UNANSWERED QUESTIONS
            12 ................ CONTACTING THE AUTHOR
            13 ................ CREDITS AND THANKYOUS

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                          COPYRIGHT                          :._/

   This Walkthrough/FAQ may not in any form be reproduced without
prior consent of the author. If you want to use this Walkthrough/FAQ
on or in your webpage/magazine/book/disk/cd or any other means of
distribution (other than for personal use only), please contact me
first ( [email protected] ).

   The only places to find this Walkthrough/FAQ are listed below:

         http://www.oddi7y.cjb.net (Official)
         http://www.gamefaqs.com (Game FAQ site on the Web)
         http://vgstrategies.miningco.com/ (Game FAQ site on the Web)
         http://www.cheatcc.com/ (Cheat Code Central)
         http://n64gamers.webjump.com (Nintendo64 site on the Web)
         http://surf.to/nintendopalace (Good Nintendo64 Site)

   If you obtained this file from any other place that is not listed
here, please contact me and tell me the place where you found it, so
I can track down who has got this file.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                           UPDATES                           :._/

   NOTE: This version 2.3 will be one of the final versions of this
         FAQ. There will be a few more versions as I have to finish 
         one or two things. But after that, there has to be a major
         discovery, to make me update this, as I think I have nearly
         everything covered in this FAQ, and I should have since it
         now is 100 Kb's. Ouch that's some typing. Just a quick
         Thankyou to all of you out there who helped me along the 
         way with this FAQ, you know who you are, and a special
         thanks to CJayC at GameFAQs.com for the BEST GameFAQs site
         on the net. I encourage anyone who hasn't been there to go 
         there NOW! Thankyou.
            ( Scott A. Moss ((Argönaut)) 02/08/99 )

   NOTE: If you have any missing information that I could use please
         send it to me (You will find contacting details at the
         bottom of this FAQ). You will get credit for your
         information.

   2.3 - Fourteenth Version. Added Player Ranks, Miscellaneous Level
         Tips, Code Questions, Mission Objectives. What could be the
         answer to what the Naboo codes stand for. Released 02/08/99
   2.2 - Thirteenth Version. Added CHICKEN controls, Game Info,
         Technical Craft Info. Released 26/07/99
   2.1 - Twelfth Version. Added Game Shark Codes. Released 23/07/99
   2.0 - Eleventh Version. Added CHICKEN level Walkthrough and
         answered a question. Released 23/07/99
   1.9 - Tenth Version. Added Naboo fighter code, Planet Guide,
         Advanced Technologies Walkthrough, and Flying Tips from
         LucasArts. Released 20/07/99
   1.8 - Ninth Version. Finally finished it. But still has a few
         little things to add. Released 17/06/99
   1.7 - Eight Version. Reformated the faq into .faq format to be
         used by FAQEdit. Released 06/05/99
   1.6 - Seventh Version. Added PC Codes,and a different way to take 
         down an AT-AT. Released 26/03/99
   1.5 - Sixth Version. Levels 11, 12, and 13. Correction to last
         version, nearly all the story lines have been added. New
         ASCii title added. Also a Code was added. Released 21/03/99
   1.4 - Fifth Version. Levels 6, 7, 8, 9, 10, Beggar's Canyon, Death
         Star Trenches, and Battle of Hoth added. All the Story line
         Information added. The Harpoon and Tow Cable Guide added.
         Released 12/03/99
   1.3 - Fourth Version. Craft details and Weaponry added.
         Released 05/02/99
   1.2 - Third Version. Levels 4, and 5 added. Some more codes added.
         Released 03/02/99
   1.1 - Second Version. Mission Objectives and Walkthroughs for the
         levels 1, 2, and 3. Q&A added. Released 31/01/99
   1.0 - First Version. Gold Medal Requirements and other additional
         game information other than Walkthrough. Released 29/01/99

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                          GAME INFO                          :._/

   Publisher           LucasArts
   Developer           Factor 5 / LucasArts
   Genre               Action 
   Origin              U.S.
   Lead Programmer     Holger Schmidt 
   Lead Artist         Craig Rundells, Mario Wagner
   Lead Designer       Mark Haigh-Hutchinson
   Number of Players   1
   Rumble Pak          YES 
   Cartridge Size      128 Mbit

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                      GAME REQUIREMENTS                      :._/

NINTENDO 64 REQUIREMENTS
+-------------------------------------------------------------------+

   Optional:           4Mb RAM Expansion Pak. This is a must for 
                          playing the game. Take it out and see why..
                       Rumble Pak. This is also a big must for
                          playing the game.

PC REQUIREMENTS
+-------------------------------------------------------------------+

   Operating System:   100% Windows 95/98 DirectX compatible PC.
   CPU:                Pentium 166 or faster required.
   Memory:             32 MB RAM or higher required.
   CD-ROM:             Quad speed or faster required.
   Graphics Card:      3D accelerated video card required--PCI or 
                       AGP with 4MB or higher, Direct3D or Glide
                       compatible required.
   Sound:              Supports 100% DirectX compatible 16-bit or 
                       better sound cards.
   Input Device:       Supports joystick, mouse or keyboard. 
                       Joystick recommended. Also supports Force 
                       Feedback joysticks.
   DirectX:            DirectX 6 is included on the CD and must be 
                       installed prior to playing Rogue Squadron 3D.
   Players:            Single player

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\_.:                        GAME CONTROLS                        :._/

NINTENDO 64 CONTROLS
+-------------------------------------------------------------------+

LUKE'S SETTINGS (Default)
//
>  START - Pause/Menu.           Z     - Brakes/Speeder's Left Brake
>  A     - Thrust                LEFT  - Switch View
>  B     - Fire Blasters         RIGHT - Roll/Speeder's Right Brake
>  C UP  - Look Around           + UP  - VIEWS: Cockpit
>  C DWN - Fire Mode             + DWN - VIEWS: Standard
>  C LFT - Fire Secondary        + LFT - VIEWS: Drop Camera
>  C RGT - Special               + RGT - VIEWS: Close Outside
>  
>  STICK - Craft Movement

WEDGE'S SETTINGS
//
>  START - Pause/Menu            Z     - Brakes/Speeder's Left Brake
>  A     - Thrust                LEFT  - Fire Mode
>  B     - Fire Blasters         RIGHT - Roll/Speeder's Right Brake
>  C UP  - Switch View           + UP  - VIEWS: Cockpit
>  C DWN - Look Around           + DWN - VIEWS: Standard
>  C LFT - Fire Secondary        + LFT - VIEWS: Drop Camera
>  C RGT - Special               + RGT - VIEWS: Close Outside 
>  
>  STICK - Craft Movement

JANSON'S SETTINGS
//
>  START - Pause/Menu            Z     - Brakes
>  A     - Thrust                LEFT  - Fire Mode
>  B     - Fire Blasters         RIGHT - Roll
>  C UP  - Switch View           + UP  - VIEWS: Cockpit
>  C DWN - Look Around           + DWN - VIEWS: Standard
>  C LFT - Fire Secondary        + LFT - VIEWS: Drop Camera
>  C RGT - Special               + RGT - VIEWS: Close Outside 
>  
>  STICK - Craft Movement

HOBBIE'S SETTINGS
//
>  START - Pause/Menu            Z     - Fire Blasters
>  A     - Brakes                LEFT  - Switch Views
>  B     - Thrust                RIGHT - Roll
>  C UP  - Look Around           + UP  - VIEWS: Cockpit
>  C DWN - Fire Secondary        + DWN - VIEWS: Standard
>  C LFT - Fire Mode             + LFT - VIEWS: Drop Camera
>  C RGT - Special               + RGT - VIEWS: Close Outside
>  
>  STICK - Craft Movement

PC CONTROLS
+-------------------------------------------------------------------+

   Can someone with this game please tell me what the contols are for
the PC version as I have no intent of buying the PC version while I 
have the Nintendo 64 Version. Thanks.

CHICKEN CONTROLS
+-------------------------------------------------------------------+

   Ok I don't know if these controls are the same in the PC, but here
it goes with the controls.

CHICKEN'S SETTINGS
//
>  START - Pause/Menu            Z     -  Tilt Head (With STICK)
>  A     - Run (With STICK)      LEFT  -             
>  B     - Fire Blasters         RIGHT -     
>  C UP  -                       + UP  - VIEWS:       
>  C DWN -                       + DWN - VIEWS:         
>  C LFT -                       + LFT - VIEWS:            
>  C RGT -                       + RGT - VIEWS:              
>  
>  STICK - Walker Movement

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\_.:                       GAME CHARACTERS                       :._/

REBEL <<--o-->>

Luke Skywalker
>  The greatest hero of the Rebel Alliance, Luke Skywalker needs
little introduction. Among his accomplishments are blowing up the
first Death Star, rescuing his twin sister Princess Leia, and helping
to fend off the Imperial forces in the Battle of Hoth so that the
Rebel base there could be evacuated. After the Battle of Yavin, Luke
and Wedge Antilles formed Rogue Squadron. 

Wedge Antilles
>  One of Rogue Squadron's true aces, this native of Corellia was
orphaned as a teenager, then began smuggling weapons for the Rebels.
Once he took to flying X-wing starfighters, he soon proved himself to
be a crack fighter pilot and an extremely competent, if low-profile,
leader. Wedge saved Luke Skywalker during the attack on the first
Death Star at the Battle of Yavin. Later, they formed Rogue Squadron
together.

Dack Ralter
>  This young Alliance hero was Luke Skywalker's airspeeder gunner
during the defense of the Rebel base at Hoth. Dack's parents were
political prisoners of the Empire, and he escaped from an Imperial
prison barge when he was a teenager. Ralter is skilled as both a
pilot and a gunner.

Wes Janson
>  This tough, smart, action-loving lieutenant was a gunner in Wedge
Antilles' airspeeder during the Battle of Hoth, and helped bring down
an AT-AT walker by tangling its legs in a cable. Janson is a past
winner of the True Gunner award for outstanding accuracy. This Rogue
is one of those rare soldiers who is as competent on the ground as he
is in the air, and can shoot and fly with tremendous skill.

Zev Senesca
>  A highly-decorated pilot and long-time member of the Rebel
Alliance, Senesca shot down 48 Imperial craft prior to the Battle of
Hoth. Politically motivated to join the Rebel forces, Senesca was
motivated by tragedy after his parents were killed by the Empire.

Derek ("Hobbie") Klivian
>  That rare pilot who is both extremely capable and extremely
humble, Hobbie was a former Imperial cadet who mutinied and deserted
his Imperial Academy training to join the Rebel Alliance. Hobbie has
a reputation for enjoying bacta baths, as well as for crashing every
craft he touches and surviving.

Carlist Rieekan
>  This former officer in the Old Republic army joined the Rebel
Alliance after his home planet, Alderaan, was vaporized by the first
Death Star. Rieekan was named Theater Commander in charge of all
Rebel ground and fleet forces in the Hoth System. Later, he was
forced to evacuate the Hoth base when it was overrun by Imperial
forces. After the Hoth evacuation, General Rieekan was given command
of military operations for the Rebel Alliance.

IMPERIAL <<--o-->>

Crix Madine
>  This Corellian is a highly-decorated Imperial officer. He 
originally earned his reputation as a brilliant leader in charge of
the Storm Commandos, an elite Imperial army unit. Madine would later
defect and take up the cause of the Rebellion.

Kasan Moor
>  This native of Alderaan was one of the rising stars in the
Imperial Navy, quickly moving up in ranks from crack TIE Fighter
pilot to leader of the 128th TIE Interceptor Squadron. Her allegiance
toward the Empire soon wavered, however, when she was informed that
her home planet had been obliterated by the Death Star. While she 
continues to distinguish herself by flying with the 128th, Moor is
contemplating defection to the Rebel forces, since she believes that
her allegiance to the Imperial forces means nothing if they can
coldly destroy her friends and family.

Moff Kohl Seerdon
>  Formerly Kasan Moor's mentor, Imperial Moff Seerdon is now angry 
at her, since he is not sure which side she is fighting for. Moff 
Seerdon is attempting to consolidate bacta supplies under his
control, and sees Rogue Squadron as a threat to his plans for 
domination.

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\_.:                        PLAYER RANKS                         :._/

   This is a list of all the ranks you get through-out the game. You
obtain ranks through winning medals in battles. This list is still
incomplete, and if you know some that are not here, please send me
an email and tell me. You will get credit for what you send in.

   Trainee
   Cadet
   Ensign

   Flight Leader
   Captain
   Squad Leader
   Gold Leader

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\_.:                        PLAYER CRAFTS                        :._/

X-WING
   Named for its unique double-layered wings, or S-foils, this ship
   is one of the most versatile weapons in the Rebel Alliance. In 
   combat, it's S-foils are opened to give it grater maneuverability.
   These S-foils are closed during normal flight, so it can fly 
   faster while still pulling off advanced aerobatics such as rolls.
   The X-Wing is formidably armed, with high-powered blaster cannons
   in its wing tips, plus proton torpedo launchers on its main 
   space-frame. With its reinforced titanium alloy hull and 
   high-powered shield generators, the X-Wing can take a barrage of 
   minor hits and still keep flying.

      Primary Weapon:   Four Laser Cannons
      Secondary Weapon: Proton Torpedoes
      Special:          Open / Close S-Foils

      TECHNICAL CRAFT INFO
         * Engines (4) Incom 4j.4 fusial thrust rated at 300 KTU.
         * Power System Novaldex O4-Z Cryogenic power cells &
           ionization reactor.
         * Hyperdrive Incom GBk-585 montivator drive unit(each wing)
         * Deflector shield generator Forward/rear projecting Chempat
           shields rated at 50 SBD.
         * Live support, pack behind pilot.
         * S-Foil Wings (4) Adjustable for atmospheric flight.
         * Thruster control jets linked to Torpolex Rq8.y Flight
           control avionics.
         * Laser cannons (4) taim & Bak LX4 (single fire or 
           fire-linked).
         * Proton torpedo launchers (2) krupx MG7 3 torpedoes each.
         * Astrogation and Maintenance Industrial automaton R2
           astromech droid.
         * Sensor system Fabriteck ANx-y with long range PTDA #PA-9r
           & short range PTAG #PG-7u.

A-WING
   This is the fastest starfighter in the Rebel Alliance. The A-wing
   can outrun most ships in the Imperial Navy, making it ideal for 
   Rogue Squadron's hit-and-run missions. Its powerful armament 
   includes twin wing-mounted pivoting blaster cannons and concussion
   missiles. Although the A-wing is highly maneuverable in dogfights,
   it cannot sustain much battle damage, and its cockpit design 
   exposes its pilot to enemy fire.

      Primary Weapon:   Twin Laser Cannons
      Secondary Weapon: Concussion Missiles

      TECHNICAL CRAFT INFO
         * Laser cannons (2) Borstel RG9 (single fire or fire-linked.
         * Power system MPS EPr-99 power converter and fusion reactor
           behind pilot.
         * Astrogation Microaxial LpL-449 computer system placed left
           of cockpit.
         * Fight control computer Torplex Rq9.z advanced flight
           control avionics package.
         * Hyperdrive Incom GBk-785 motivator drive unit placed
           beneath the pilot.
         * Deflector shield generator Forward/rear Projector sirplex
           Z-9 shields rated at 50 SBD.
         * Concussion Missiles Launchers (2) Dymek HM-6 6 missiles
           each.
         * Thruster control jets Linked to Torplex Rq9.z flight
           control avionics.
         * Targeting system Fabritech ANq 3.6 tracking computer and
           IN-344-B.
         * Sensor system fabritech ANs-7e with long range RTDA 
           #PA-9r & short range PTAG #PG-7u.
         * Engines (2) Twin Novaldex J-77 "event Horizon" Rated at
           400 KTU.
         * Speed: 120 MGLT.
         * Shields/hull: 50 SBD/ 15 RU.

Y-WING
   A cross between a fighter and a bomber, the Y-wing formed the 
   backbone of the Rebel Alliance starfighter fleet prior to the 
   introduction of the X-wing. The workhorse Y-wing is larger, 
   slower, and less maneuverable than the X-wing, and has difficulty
   against the more agile Imperial craft. However, it is extremely 
   durable, and heavily armed with blasters, an ion cannon, and 
   bombs, making it ideal for bombing and strafing runs against 
   surface targets.

      Primary Weapon:   Twin Laser Cannons
      Secondary Weapon: Bombs
      Special:          Ion Cannon

      TECHNICAL CRAFT INFO
         * Laser cannons (2) Taim & Dak KX3 (single fire or 
           fire-linked).
         * Hyperdrive Koensayr R300-H Motivator drive unit in front
           of R2 unit.
         * Deflector shield generator Forward/rear projecting 
           chempat shields rated at 4-SBD.
         * Life support pack in front of R2 unit.
         * Sensor System Fabritech ANs-5d with long range PTDA 
           #RA-9r & short range PTAG #PG-7u.
         * Astrogation and maintenance Industrial Automaton R2
           astromech droid.
         * Power System Thiodyne O3-R cryogenic power cells and
           ionization reactor behind R2 unit.
         * Thruster control jets linked to subpro NH-7 flight 
           control avionics.
         * Engines (2) Koensayr R200 ion fission rated at 250 KTU. 
         * Targeting system fabritech ANc 2.7 tracking computer and
           SI 5g7 "Quickscan".
         * Proton torpedo launcher (2) Arakyd Flex tube 4 torpedoes
           each.
         * Ion Cannons (2) ArMek SW-4 (single fire or fire-linked).
         * Speed: 80 MGLT.
         * Shields/hull: 75 SBD/ 40 RU. 

AIRSPEEDER
   A nickname for the Incom T-47, this craft made a valiant defense
   at the Battle of Hoth against Imperial forces, enabling the Rebels
   to evacuate their base. An airspeeder is limited to low altitudes,
   is unable to perform elaborate acrobatic maneuvers such as rolls,
   and has no shields. It compensates for this with fast speed and 
   small size that make it a difficult target for Imperial weapons.
   This craft is armed with two blaster cannons, plus a tow cable to
   tangle AT-ATs.
   
      Primary Weapon:   Twin Laser Cannons
      Secondary Weapon: Tow Cable

      TECHNICAL CRAFT INFO
         * Model: Combat Snowspeeder.
         * Crew: One pilot and one gunner.
         * flight ceiling: 175 kilometers.
         * Maximum speed 570 kph.
         * Weapons: Two laser cannons (fire-linked) and Power 
           harpoon launcher.

V-WING AIRSPEEDER
   With its lightweight and swift speed, the V-wing has a definite 
   advantage over the airspeeder. It features a scram jet and a huge 
   booster. Use the scram jet and weapons sparingly, or the engines 
   will overheat. The V-Wing's weapons are already linked, so 
   increase the fire rate with the Fire Mode Button. These also
   overheat if used too often.

      Primary Weapon:   Twin Laser Cannons
      Secondary Weapon: Cluster Missiles
      Special:          Boosters

T-47 SKYHOPPER  (Bonus)
   This craft can only be used on the bonus stage of Beggar's Canyon.
   It is fast an has an excellent turning capability. But linked with
   it's speed and lack of any type of shields, and contact could be
   the last thing you see.

      Primary Weapon:   Single Laser Cannon

MILLENNIUM FALCON (Secret)
   Despite her outward appearance, the Falcon is not the standard 
   YT-1300 cargo vessel she seems. Heavily modified form her 
   original stock configuration, the Millennium Falcon has acquired
   capabilities unheard of in Corellian standard freighters. Able to
   reach point five beyond lightspeed, she is one of the fastest 
   non-Imperial vessels currently in use and owes much of her power
   availability curve to a vast array of unregistered and normally
   incompatible computer and thrust system modifications.

      Primary Weapon:   Quad Laser Cannons
      Secondary Weapon: Proton Torpedoes

      TECHNICAL CRAFT INFO
         * Engine is a Drive system Matrix with Steering flaps.
         * Five escape pots placed in aft of the ship.
         * Two loading ports left and right of the ship, a upper
           hatch with lift and a loading ramp.
         * Two Quadlaser turret systems. 

TIE INTERCEPTOR (Secret)
   This dagger-shaped starfighter is more than a match for the Rebel 
   craft, it's nearly as fast as an A-wing and more maneuverable than
   an X-wing. The weapons include four blaster cannons with advanced 
   targeting software for greater accuracy. It has little armor and
   no shield generators, it can easily be destroyed with a few direct 
   hits.

      Primary Weapon:   Quad Laser Cannons

      TECHNICAL CRAFT INFO
         * Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU.
         * SFS n-s6 Navcon computer system beneath the pilot.
         * Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot.
         * Flight control system SFS F-s4 Flight avionics system
           placed left of cockpit.
         * Solar Panels Supplemental laser power Quadanium steel
           armor Rated at 20 RU.
         * Laser cannons (4) SfS L-s9.3 (single fire or fire-linked).

BLACK CADILLAC (Secret)
   This craft is only a special 'looks' craft. It has all the same
   characteristics of a V-Wing. But you now get the chance to fly a
   powerful 'flying' black cadillac.

      Primary Weapon:   Twin Laser Cannons
      Secondary Weapon: Cluster Missiles
      Special:          Boosters

NABOO N-1 STARFIGHTER (Secret) ((Information from Jack Chen ))
   The Naboo Royal Starfighter was the predecessor to starfighters
   such as the Incom T-65 X-Wing. Like the X-Wing, it sports 
   blasters, projectile missiles, shielding as well as an R2 unit 
   for interfacing and improvement of starfighter operations.

   The Naboo Royal Starfighter is armed with 2 laser cannons, 2 
   seeker torpedo launchers as well as an energy shielding and an R2 
   unit. This configuration allows it, much like the X-Wing to take 
   damage, while dishing out damage in turn to inferior crafts. As a 
   result, the Naboo Royal Starfighter was capable for defending 
   Naboo from the most vile of the galaxy's criminals, including the 
   Greedy Trade Federation. 

      Primary Weapon:   Twin Laser Cannons
      Secondary Weapon: Seeker Torpedo
      Special:          Shielding and a R2 unit

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                       CRAFT ARMAMENT                        :._/

FIRING BLASTER CANNONS
   Most craft in Rogue Squadron are armed with blaster cannons as
   their primary weapon. Fire your blasters during a mission by
   pressing the Fire Blasters Button. You can tap this button for
   individual shots, or hold it for continuous fire.

   Most craft in Rogue Squadron have two blasters, except the X-Wing,
   which has four. With the X-Wing, you can fire your blasters
   seperately, fire two together (sending out pairs of blaster 
   blasts), or fire all four together (sending out four blaster
   blasts at once). Press the Fire Mode Button repeatedly to cycle
   between these firing modes. The blasters on the airspeeder do not
   have linking capability. You cannot link secondary weapons like
   missiles.

FIRING SECONDAY WEAPONS
   In addition to blaster cannons, each craft will have different
   secondary weapons:

      X-WING:     Proton torpedoes
      Y-WING:     Bombs
      A-WING:     Missiles
      V-WING:     Cluster missiles
      AIRSPEEDER: Tow Cable

   To fire these weapons, press the Fire Secondary Button.

ACQUIRING ADVANCED WEAPONS
   Throughout the game there will be secret challenges for 
   discovering new weapon technologies. These technologies will 
   improve the effectiveness of either the primary or secondary
   weapon systems. After discovering a new technology, the primary or
   secondary weapon system will automatically be upgraded on all
   appropriate craft.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                        REBEL WEAPONS                        :._/

PRIMARY WEAPON
   Blaster Cannon
      Also known as a laser cannon, this is the most widely used 
      weapon in the galaxy. It repeatedly fires bolts of coherent 
      light, an intense energy that inflicts significant damage.

SECONDARY WEAPONS
   Each craft has a secondary weapon. An icon for the weapon and how
   many you have available appears in the bottom left corner of the
   screen (Icon appears in console in Cockpit Mode.)

   Proton Torpedo
      A proton torpedo is armed with a proton-scattering energy 
      warhead that inflicts heavier damage than an ordinary missile.
      There is also an advanced version that has a seeking device 
      that allows it to follow a moving target.

   Concussion Missile
      When this sub-lightspeed projectile hits home, it creates 
      powerful shock waves that can penetrate even the heaviest armor
      to obliterate its target. These air-to-air and air-to-ground
      weapons are most effective against stationary targets. A
      concussion missile will travel in a straight line once it's 
      fired, and can only be fired one at a time. These are not as
      powerful as protons, and seeking versions are available.

   Cluster Missile
      Each of these weapons breaks apart into five smaller warheads
      shortly after launch. This results in a "spread" effect that
      increases the chances of hitting a target or inflicting more
      damage. A seeking version is available.
         
   Bombs
      Only the Y-Wing is armed with these destructive weapons, which
      can be dropped on ground targets. They have a large blast 
      radius, to inflict heavy damage over a wide area. Bombs can
      damage your own craft if dropped at a low altitude. An advanced
      version is available.
         
   Tow Cable
      Airspeeders are fitted with a harpoon gun that launches a 
      high-powered, barbed projectile attached to a retractable
      flexisteel tow cable.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                      ADVANCED WEAPONS                       :._/

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!                                                                 !!
!!  Ok I lied abit (Naughty me) but because of some circumstances  !!
!!  This part of the FAQ will be coming in version 2.3 Yay ok cya  !!
!!                                                                 !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                 FLYING TIPS FROM LUCASARTS                  :._/

   1 - Use your radar screen to fly in the right direction towards
       your mission objectives. Fly so you keep the wedge shape 
       oriented to the top of the radar at 12 o'clock. 
   2 - Use the thrust and brake to match the enemy's speed or to 
       more easily attack a ground target. 
   3 - Pay close attention to directions from General Rieekan and 
       your wingmates. 
   4 - Be on the lookout for enemy bombers, and attack them before 
       attacking fighters. Bombers do more damage to critical Rebel 
       installations. 
   5 - (Ground targets only) For a more effective attack, line up 
       your targets by making long, straight runs. Avoid the 
       temptation to make quick turns in pursuit of your targets. 
       Instead, fly far away, then turn around and fly toward your 
       targets from a distance, using your brakes. You'll be able to 
       keep them in your sights longer -- and score more hits. But 
       you'll also be in enemy sights... 
   6 - Find the keyboard, joystick or mouse configurations and 
       camera views best suited to your flying style. 
   7 - (Speeder or V-wing only) For more control in turn, use the 
       right or left brake to tighten your turn in either direction.
   8 - Use a loop-the-loop move to bear down on an enemy that has
       passed you by. 
   9 - To avoid missile turrets, fly fast and low. 

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                 IMPERIAL CRAFT AND DEFENCES                 :._/

ARMORED HOVER TRAIN
   With cars heavily defended by numerous gun implacments and missile 
   turrets, strafing runs against this mobile target are diffuclut at
   best.
   
AT-AT
   Short for All Terrain Armored Transport, the four-legged imperial 
   walker strikes terror into the heart of any defender. This 
   mechanized beast is armed with blaster cannons underneath its 
   "chin" and medium blasters on each side of its "head," and has 
   thick armor plating to protect it from most types of artillery 
   fire. Try to wrap the tow cable around the "legs" of an AT-AT with
   a airspeeder to bring the behemoth down.

      TECHNICAL CRAFT INFO
         * Vehicle class is All Terrain Armord Transport.
         * Height is 16 meters, speed is 60 Kilometers per hour 
           (over even terrain).
         * Crew is 3, troop capacity is 40.
         * Weapons Two Heavy lasercannons, two fire-linked medium
           blasters.

AT-PT
   Short for All Terrain Personal Transport, this small, two legged
   weapon system has the ability to climb up 45-degree mountains and
   hills. The AT-PT houses one or two soldiers, surrounding them with
   thick, heavy armor in its central command pod. It is armed with a
   twin-blaster cannon.
   
AT-ST
   Short for All Terrain Scout Transport, this chicken-like walker is
   used to support imperial ground troops and protect the vulnerable
   underbelly of the AT-AT walkers. Since it balances on two legs,
   the two person AT-ST is more unstable than the AT-AT, but is 
   superior speed and formidable firepower more than make up for its
   weaknesses.
   
IMPERIAL PROBE DROID
   This reconnaissance device was used by Darth Vader to locate the 
   rebel base on Hoth. It can move quickly across planet surfaces, 
   and is programmed to detect life forms and signs of habitation. An
   imperial probe droid is armed with a laser device.
   
IMPERIAL LANDING CRAFT
   This heavily armored assault ship devotes two-third of its power 
   to its shields, making it extremely difficult to destroy.
   
      TECHNICAL CRAFT INFO
         * Vessel type Lambda-class T-4a Personnel Transport.
         * Manufactured by Sienar Fleet Systems (sublicensed to
           Cygnus Spaceworks).
         * Lenght 20 meter, range 17 parcecs (hyperspace active).
         * Crew is 4, passengers is 14.
         * Weapons systems 10 Taim and Bak KX5 laser cannons 
           (8 forward, 2 aft) 

TANK DROID
   Designed to stop civil unrest on Imperial worlds, this fully 
   automated combat vehicle driven by a droid brain is a brutal urban
   assult machine.

TIE FIGHTER
   Powered by twin ion engines a TIE fighter's advantages are 
   excellent maneuverability and its small profile, which makes it 
   difficult target to hit. However these advantages come at a steep
   price, since it has no shields, no hyperdrive systems, and no 
   other weapons besides forward-mounted blaster cannons. A direct 
   hit to one will usually destroy it.

      TECHNICAL CRAFT INFO
         * Engines (2) SFS P-s4 Twin Ion Engines rated at 150 KTU
           behind cockpit.
         * Astrogation SFS n-s6 Navcon computer system beneath the
           pilot.
         * Laser Cannons (2) SFS L-s1 (single fire or fire-linked)
           front of cockpit.
         * Flight Control system SFS F-s3.2 flight avionics system
           left of pilot.
         * Sensor Array SFS S-c3.8 Multi-range TAG beneath pilot.
         * Solar panels Supplemental laser power, Quadanium steel
           armor, Rated at 15 RU

TIE BOMBER
   A TIE Bomber is armed with two front-firing blaster cannons, and
   can drop a variety of payloads, including bombs, guided concussion 
   missiles, orbital mines, and thermal detonators.
   
      TECHNICAL CRAFT INFO
         * Solar Panels Supplemental laser power, Quadanium steel
           armor Rated at 50 RU.
         * Proton torpedo launcher (2) STS T-s5 6 torpedoes each
           beside the round things.
         * Concussion missiles Launchers (2) SFS M-s3 10 missiles
           each in left bank.
         * Laser Cannons (2) SFS L-s1 (single fire of fire-linked)
           place center of vehicle.
         * Astrogation SFS N-s4 Navcon computer system Place left of
           cockpit.
         * Flight control system SFS F-s3.2 flight avionics system
           tale of cockpit.
         * Sensor Array SFS S-c3.4 Multi-range TAG placed beneath
           pilot.
         * Engines(2) SFS P-s4 Twin Ion Engines Rated at 125 KTU.

TIE INTERCEPTOR
   This dagger-shaped starfighter is more than a match for the Rebel 
   craft, since it's nearly as fast as an A-Wing and more 
   maneuverable than an X-Wing. The TIE Interceptor's weapons include
   four blaster cannons with advanced targeting software for greater
   accuracy. Since the TIE Interceptor has little armor and no shield
   generators, it can easily be destroyed with a few direct hits.
   
      TECHNICAL CRAFT INFO
         * Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU.
         * SFS n-s6 Navcon computer system beneath the pilot.
         * Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot.
         * Flight control system SFS F-s4 Flight avionics system
           placed left of cockpit.
         * Solar Panels Supplemental laser power Quadanium steel
           armor Rated at 20 RU.
         * Laser cannons (4) SfS L-s9.3 (single fire or fire-linked).

WAVESKIMMER
   Like its name implies, this attack hydrofoil was designed to 
   operate above water's surface at high speeds. Originally built 
   around the frame of an AT-AT, a waveskimmer is far more 
   maneuverable than it's land-bound counterpart.
   
SHIELD GENERATOR
   A device that produces the power to create and maintain deflector
   shields and focus those shields around a given object. Wherever 
   there is a shield that cannot be breached, there's sure to be a 
   shield generator nearby. Destroying the generator is a sure way to
   take out the shield.

RADAR DISH
   A Radar dish is a rotating dish that alerts the Empire to incoming
   enemies. Destroying the radar dishes can limit the Imperials' 
   ability to track down your craft. Radar dishes can also function 
   as a general communications device.
   
TURBOLASER
   Turbolasers are the backbone of imperial planetary defenses 
   throughout the galaxy. These are stationary cannons fire twin 
   blasters strong enough to take any fighter or infantry.
   
MISSILE TURRENT
   Advanced ground-based defense weaponry used to protect important 
   imperial facilities. These turrets fire powerful missiles that 
   home in on there targets and rarely miss. The destructive 
   capability of these missiles should not be underestimated.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                         PLANET GUIDE                        :._/

BALMORRA
   One of the outer-core worlds. Largely involved with Imperial 
   weapons manufacturing. Primary product is the AT-ST walker. 

BARKHESH
   A small planet in neutral space. It is a large cache of the latest
   weapons and technology are here in the hands of Rebel 
   sympathisers, who are prepared to share them. 

CHANDRILA
   Known as home to Mon Mothma and many political geniuses. 

CHORAX
   Many X-Wing novels mention the many Rogue Squadron missions that 
   occured at Chorax. Many smuggling and piracy activities happen 
   here. 

CORELLIA
   Known as home to Han Solo and Wedge Antilles. Corellia was one of 
   the first worlds to join the Old Republic. It was also garrisoned 
   by the Empire shortly after the Battle of Endor.

FEST
   The site of a secret Imperial weapons facility where Phrik 
   originated. 

GERARD V
   A world that failed to join the rebels as they are overpowered by 
   orbital bombings from Star Destroyers Adjucator and Relentless. 

KESSEL
   The only source of Glitterstim spice and the former Imperial 
   prison/spice mining operation. This planet has a little atmosphere
   and oxygen masks are required to breath outside. 

KILE II
   Served as a temporary base for Rogue Squadron.

LORONAR
   Knoen as home to the Loronar Corporation. An Imperial center for 
   construction of capital ships and weapons platforms. 

MON CALAMARI
   A waterworld planet known as home of the Admiral Ackbar and for 
   outstanding starship design and construction.

SULLUST
   Known as home to Nien Nunb and his sister Aril Nunb of Rogue 
   Squadron. The Sullustans live in immense underground cities on 
   this Volcanic planet. They also have a natural ability for flying 
   starships. 

TALORAAN
   A large planet that's approvimately 100,000km in diameter. Rich in
   Tibanna Gas, but the air is only breathable at extremely high 
   altitudes. 

TATOOINE
   Known as home to Luke Skywalker, Obi-Wan Kenobi and Jabba the 
   Hutt. It is inhabited by humans, Jawas and Tusken Raiders.

THYFERRA
   Thyferra is the center of bacta production for the entire galaxy.
   Known as home to the insectile Vratix. The Vratix know how to 
   create a bacta medical fluid. 

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                         WALKTHROUGH                         :._/

CHAPTER 1 <<--o-->>

Ambush at Mos Eisley

   Information
      This mission takes place on Luke Skywalker's home planet of
      Tatooine, a bleak, forbidding desert world scorched by twin
      suns in the Outer Rim. Tatoonie has recently been colonized due
      to it's strategic location near several hyper-space routes.
      It's largest spaceport city, Mos Eisley, is a crossroads for 
      interstellar commerce, and is populated with pirates, thieves,
      and smugglers.
   
   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     3:00        Protect the Homesteads   
      Enemies Destroyed:   31          Destroy the Probe Droids
      Accuracy:            15%         Protect Mos Eisley
      Friendly Saves:      50          Eliminate the Imperial Forces
      Bonuses Collected:   0 

   Walkthrough
      At the start go forward and kill four Probe Droids. Goto your
      left and there is a set of five Probe Droids. Keep following
      the orange arc on your scanner to get to five more Probe
      Droids. Still keep following the arc, but put your speed up
      to get to the next lot of five Probe Droids. After that goto
      the left side of the Sand Crawler and there is one Probe Droid
      attacking a homestead. Now goto the right side of the Crawler
      to get the last probe droid that is attacking a homestead.
      VOICEOVER: 'MOS EISLEY IS UNDER ATTACK. WE NEED TO ASSIST.'
      Keep going straight with sppen and you will get to Mos Eisley.
      Use you breaks to get right behind the Tie's and shoot them as
      quickly as possible. There are six to kill.

   Hints for the stage
      · Be quick and don't worry that much about accuracy. You only
        need 15%, and your time limit is 3:00 minutes.
      · Make sure that you try to kill the Tie's away from the
        buildings, so that they don't crash into them when you shoot
        them down.
      · Put your blasters on the full option. This will cut your fire
        rate down, but you will hit with more power.

   Question's and Answer's
      Q: I'm missing four enemies in the end. Where are they ?
      A: To the left of the first set of Probe Droids. There are abit
         away though, so practice first to see where they are.

Rendezvous on Barkhesh

   Information
      You'll fly this mission on Barkhesh, a planet noted for its 
      hot, humid, tropical jungles in its southern regions. The local
      resistance there is transporting supplies desperately needed by
      the Rebelion. The Empire will do everything in its power to 
      stop the transfer, and has posted Imperial scout walkers in the
      planet's canyons.
   
   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     5:45        Escort Supply Convoy to Safety 
      Enemies Destroyed:   30      
      Accuracy:            40%     
      Friendly Saves:      19      
      Bonuses Collected:   0

   Walkthrough
      You start of with four Probe Droids infront of you. Kill them
      and keep following you arc. You will soon come across the 
      convoy. Go right following the convoy and you will encounter
      four Probe Droids. Then go right and kill an AT-ST. Now 
      double back on the convoy, because two Tie Bombers are coming
      up from behind. Now go back to the front of the convoy, and
      kill the two AT-ST that they will get to soon. Then go up high
      and shoot the Turbolaser that is ontop of the range. Go forward
      to find three AT-ST waiting in ambush to get the convoy. Kill
      them and goto the left. Two Tie Bombers come in from your right
      so kill them. Go up to your left and kill the Turbolaser and
      keep going straight. You will encounter two Turbolasers down 
      another valley kill them. There is a Tie Bomber attacking the
      convoy. Kill it. You should be safe by now. 

   Hints for the stage
      · This stage is one of the hardest to get gold, because you
        need to have all the convoy finish. So my opinion is to stick
        with it and keep on trying.
      · Follow the convoy at all costs. Only go forward when you know
        that the convoy will be safe for a while.

   Question's and Answer's
      Q: I'm missing enemies in the end. Where are they ?
      A: Right near the end where all the convoy stops to get picked
         up there is a whole station of Imperial targets this is to
         the left of where you turn to get to the pick up point. Find
         this before you try to do the game for the Gold medal.

The Search for the Nonnah 

   Information
      In this mission, you'll be flying over the lakes of Chorax, 
      trying to locate a downed Rebel ship in a race against the 
      Imperials looking for the ship as well. The Chorax system is
      located in the Rachuk sector, and contains one medium-sized
      star and one planet. It is a haven for pirates and smugglers.
   
   Gold Medal Requirements:         Mission Objectives:     
      Completion Time:     10:00       Locate the crashed Rebel ship
      Enemies Destroyed:   38          Protect the ship from invading
      Accuracy:            20%            Imperial forces
      Friendly Saves:      1 
      Bonuses Collected:   0 

   Walkthrough
      From the start six Tie Interceptors come straight at you. Shoot
      what you can, but don't worry too much about them. Now find the
      crashed ship. This is hard because the ship crashes in a large
      lake type water mass. But that's easy to find a large water
      mass. But not in this game there is three in this stage, and it
      randomly picks one of them so I hope you are lucky. Some ways
      are guarded by Probe Droids. Kill them if you want. When you do
      find it take out the AT-ST and Tank Droids that occupy the 
      shores around it. Tie Bombers then start to come in and attack
      the ship. Take two of them down then go back to the shores and
      kill three AT-PT's that are now there. Go back up and kill the
      rest of the Tie Bombers and some Interceptors. Once they are
      all killed the transport ship will take off. Follow it and
      protect it at all costs. There will be a few Tie Interceptors
      come after it so shoot them down quickly. The ship will fly 
      down a valley and then it will take off.

   Hints for the stage
      · Watch your scanner for red dots. And when you find one go and
        take it out.
      · Use your missiles on the AT-ST and Tank Droids. Just shoot 
        down the AT-PT's they are easy.

   Question's and Answer's
      Q: I keep losing the transport ship to the Tie Bombers. How do
         I finish this level.
      A: Keep with it. Take out the land based enemie first, then use
         your speed to catch the Tie Bombers then use your breakes to
         stay right behind it and shoot it down. Repeat this for all
         Tie Fighters.

Defection at Corellia 

   Information
      The planet is home to Han Solo, General Crix Madine, and Rogue 
      Squadron's own Wedge Antilles. With it's rolling hills, immense
      oceans, and cities with wide-open spaces, Corellia is a 
      pleasant spot in the galaxy. The Corellian system is known for
      its fast ships, wily traders, and pirates. The planet's 
      extensive shipyards attracted the attention of the Empire, who
      then invaded and occupied it.
   
   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     10:00       Investigate strange readings
      Enemies Destroyed:   50          Protect the capitol tower
      Accuracy:            20%         Protect the Tech Center
      Friendly Saves:      95          Protect the evacuation 
      Bonuses Collected:   1              shuttles

   Walkthrough
      Double back on your directio and speed up. Follow your radar 
      arc to the waiting Probe Droids. There is 6 Droids waiting for
      you in a small valley. This is to get your attention while the
      city gets attacked. GO with speed back to the city, and start 
      to shoot down the Tie Bombers. There should be 12 in total. But
      you will hear Crix Madine's cry for help when you shoot the
      last one down. Fly with speed to help him. Shot down the Tie
      Bombers that are attacking the Tech Center, there should be 
      four. When you are finished Wedge tells you that he's in 
      trouble. Then out of the blue, Han and Chewy come in for a 
      visit and help out Wedge. Go back to the capitol tower and use
      your tow cable to take down the AT-AT. Once the AT-AT has
      been taken down. Then you will be told that the Tech Center
      is still under attack. Go back to it and kill the two AT-ST
      that are attacking it. Then goto the AT-AT and take it down
      with the tow cables. After bringing that down, hang around and
      take out 6 Tie Fighters, then wait for the shuttle to take off.
      Follow it and wait for the shuttle to dissapear. 

   Hints for the stage
      · Be quick in shooting down the Tie Bombers and Fighters.
      · Watch the pattern the Bombers fly in and cut them off to 
        attack them more efficiently.
      · Practice with the tow cables.

   Question's and Answer's
      Q: I'm missing a Bonus Item. Where is it ?
      A: You will find it in the middle of one of the cities. You
         will have to get down between the buildings to get it.
      Q: How do you take down an AT-AT ?
      A: You have to use your harpoon and tow cable to make it's legs
         pull together so that it falls down. (See Harpoon and Tow 
         Cable Guide at the bottom of this FAQ.)   

Liberation of Gerrard V 

   Information
      This mission pits you against a skilled Imperial ace, Kasan
      Moor. You'll be flying over Gerrard V, a planet whose surface
      is covered by deserts and oceans. Its topography is dominated
      by steep raised areas, called towers, and low-lying 
      depressions, known as saddles. Populated by Rebel supporters,
      Gerrard V once revolted against the Empire, but this
      insurrection was crushed by orbital bombings from Imperial
      Star Destroyers.
   
   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     5:15        Escort Y-Wings to their    
      Enemies Destroyed:   33             targets
      Accuracy:            30%         Disable Civilian yachts
      Friendly Saves:      6           Destroy Big Gun Turrent
      Bonuses Collected:   0 

   Walkthrough
      Go around and shoot down as many Tubrolaser's and Missile
      Turrents as you can. This will help the Y-Wings do there job.
      Wedge will then tell you that he is in trouble (( Again? )) and
      it's the 128th Tie Interceptor Squad. Follow the Y-Wings and
      kill the two AT-PT's along the way. You will now have to deal 
      with the 128th while you take out the big gun. Fly around abit
      more and you will end.

   Hints for the stage
      · Strike hard and fast. If you miss one target, come back for
        it later on.
      · Save your missiles for the big gun.

   Question's and Answer's
      None

CHAPTER 2 <<--o-->>

The Jade Moon 

   Information
      You'll begin your next mission on a moon of Loronar, home to
      construction facilities where the Empire's biggest warships and
      special weapons platforms are built. This moon's surface is
      punctured by rocky valleys, deep canyons, and craters. 
   
   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     6:00   
      Enemies Destroyed:   45   
      Accuracy:            40%  
      Friendly Saves:      7 
      Bonuses Collected:   1 

   Walkthrough
      This is another level where you have to protect a convoy. 
      However, this time you can leavee it in safe spots to head off
      and destroy Imperials. As you fly over the moon, you'll find
      some AT-ST's walking amongst some buildingd off to your right.
      Remember to take them from the side or back, so that their guns
      don't get you. After you destroy these, continue on and take
      out the four laser turrets that are on either side of a
      shielded area. There are also a lot of Imperial buildings 
      around here that you can destroy as you fly past for extra 
      kills. After all the enemies have been destroyed, fly back to 
      where the first AT-ST was and you should find a canyon (it's
      the white area on your map) that heads off on your right. 
      Follow the canyon along (keep low to avoid enemy fire) and
      you'll come to a fork in the canyon. Take the right path and
      after you wind your way along for a while you'll come to a 
      Shield Generator. Take out the turret next to it and fly past
      it. Destroy the enemies and buildings here and then head back 
      and destroy the generator with a couple of missiles. After a
      cut-scene you should close your wings (right yellow button) for
      extra speed and head back to the buildings that were previously
      shielded. If you're going fast you shouldn't get hit by any of 
      the missiles. When you get there, you will have to destroy a 
      bunch of AT-ST's that are attacking the convoy. Now take out 
      all the Tie-Fighters in the area and it's all over.

   Hints for the stage
      · Use speed when you need to get to somewhere quick, or to 
        dodge incoming missiles.
      · Keep all your missiles for destroying the shield generator.
        After that what you have left use on the AT-ST's.

   Question's and Answer's

Imperial Construction Yards 

   Information
      This mission sends you over the facilities of Balmorra, a 
      factory planet that builds advanced weapons of destruction for
      the Imperial forces. Located at the Outer Edge of the Galactic
      Core in the Nevoota system, Balmorra's plains are marked with
      numerous canyons and mountains and, of course, industrial
      buildings. Although occupied by the Empire, the inhabitants of 
      Balmorra long for independence and free markets for their
      renowned weapons technology.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     6:30   
      Enemies Destroyed:   80   
      Accuracy:            45%  
      Friendly Saves:      0 
      Bonuses Collected:   1 

   Walkthrough
      The first thing you have to do is destroy all the sensor
      dishes along a canyon. Watch that you don't get too close to
      them, because if they detect you, it's mission failed. The best
      technique is just to line them up and hit the brakes and fire
      at them. Most of them are pretty easy to take out but you 
      should take the left path when the canyon plits and head over
      to the far-left wall so that you are in a position to take out
      a tricky one next to the cliff. You will know that you've 
      successfully destroyed all of them when you hear a wingman say
      that the enemy is blind. Now this is a big level with four 
      enemy installations. However, you only need to worry about two
      of them (unless you're going for a gold medal, in which case 
      you should shoot everything). To find the first installation
      that you need to destroy, just stick to the left wall until you
      come to a canyon off to your left. Around the corner you'll
      come across two laser turrets and an AT-AT. Ignore the AT-AT,
      kill the two turrets and destroy the two missile turrets
      further along. Now the factory is a fairly defenceless target.
      Simply keep doing strafing runs with your blasters until you've
      destroyed the buildings on either side of the yard and the one
      at the back. Check your mission status by pausing the game and
      keep shooting everything until it says factory has been 
      destroyed. Also kill most of the inactive walkers and the 
      enemies that are inside one of the buildings.
      Ignore the AT-AT as you follow the left wall again until you
      come to another canyon on your left. Eventually you'll come to
      an AT-ST and a laser turret. Destroy these and continue along
      to the next factory. Destroy the missile and laser turets
      guarding the next factory. Now destroy all the buildings,
      inactive walkers and Stormtroopers until you complete the
      mission.

   Hints for the stage

   Question's and Answer's

Assault on Kile II 

   Information
      On this planet, you'll be attacking the Imperial Enclave, an
      enormous facility that supports the Empire's naval operations
      in that sector of the galaxy. The surface of Kile II is marked
      by canyons and large, enclosed areas, where you'll find the
      Imperial spaceport, a long-range sensor post, and troop 
      barracks.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     6:00  
      Enemies Destroyed:   65   
      Accuracy:            60%  
      Friendly Saves:      0 
      Bonuses Collected:   0 

   Walkthrough
      You'll start this level with a squadron of Y-Wings. Ignore 
      them. They have no idea where they're going. Just keep heading
      through the canyons leading to a large area (stick to the right
      wall if in doubt). You'll find a large city protected by a heap
      of missile and laser turrets. Circle around bombing the turrets
      (press the secondary fire button once to bring up your target,
      then a second time to drop the bomb). After you've destroyed
      all the turrets you'll be free to bomb the city. Keep checking
      your mission screen until it says the spaceport has been 
      destroyed and then move on. As you fly out, stick to the right
      wall again and you will come out in a large area with a bunch
      of radar dishes, Circle around bombing the hell out of all the
      dishes (remember to take out the turrets first). When you've
      done this you'll have to take out the garrison. It's the four
      rectangular buildings in the same area. Just bomb them all and
      then shoot all the Stormtroopers that run out. Now you should
      have completed all three objectives. 

   Hints for the stage

   Question's and Answer's

Rescue on Kessel 

   Information
      This mission takes you to the reddish, potato-shaped planet of
      Kessel, where the Empire has a notorious prison facility. 
      Kessel's surface is covered with salt flats and pockmarked by
      deep craters and mines. The thin atmosphere of this 
      inhospitable planet is barely breathable, so special factories
      have been built to generate oxygen, nitrogen and carbon 
      dioxide.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     4:30   
      Enemies Destroyed:   26   
      Accuracy:            40%  
      Friendly Saves:      5 
      Bonuses Collected:   0

   Walkthrough
      This level is very easy if you know what to do. There's a hover
      train carrying Wedge (who was captured in the last mission). 
      You have to disable it with your ion cannons (secondary fire).
      Make sure you don't destroy it or let it get to the detention
      facility because otherwise, you fail. When you start you can 
      kill the two buildings, the missile turret and the AT-ST if you
      want but you don't have to. After that, go over the mountain on
      the right of you and you should see the hover train. Go close
      and someone will say we found the train. Disable the carriages
      with the laser turrets on them first so that you don't get 
      shot. After you disable a few more carriages, you should hear
      that the train is slowing down. Now if you want, you can go
      kill some ground enemies to try get enough kills for the
      medals. Then go back and disable the last couple of carriages
      to complete the mission.

   Hints for the stage

   Question's and Answer's

Prisons of Kessel 

   Information
      In this mission, you'll once again fly over Kessel, the only
      planet where glitterstim spice is produced. This valuable 
      substance is prized for giving telepathic abilities to anyone
      who consumes it, although users can become addicted to it. 
      Before joining the Rebel forces, Han Solo used to smuggle
      glitterstim spice from Kessel. The empire uses forced labor to
      mine this spice, and guards it heavily.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     10:30 
      Enemies Destroyed:   103   
      Accuracy:            40%   
      Friendly Saves:      35 
      Bonuses Collected:   1  

   Walkthrough
      The aim of this mission is fairly simple but it takes a long
      time, so you'll need to practice if you want to survive. The
      first thing to do is keep going straight and kill the three 
      probe droids, then kill the three Tie-Interceptors. About now
      Madine will tell you about the shield and its generator. Follow
      the radar to the generator and blow it up. Along the way you
      should destroy any laser turrets that you come across, but
      don't let them slow you down much. Now head back to where the
      shuttle is and protect it as it rescues some rebel prisoners.
      Take out the turrets first, then concentrate on any 
      Tie-Fighters or AT-ST's wandering around. Also make sure you
      kill most of the Stormtroopers because they are easy kills and
      they do a fair amount of damage to the shuttle. Pretty soon
      you'll hear that the shuttle is headed for the next prison.
      Just follow it along, clearing out all the imperial scum along
      the way. When you get to the second prison, take out the 
      turrets first, then look for the AT-ST's that are hanging 
      around, waiting to destroy the shuttle. Protect the shuttle for
      a while longer and you'll have finished the mission.

   Hints for the stage

   Question's and Answer's

CHAPTER 3 <<--o-->>

Battle Above Taloraan 

   Information
      In this high-altitude mission, you'll be flying in the cloudy
      atmosphere of Taloraan, an enormous gas planet with a strong
      magnetic field in the Kelavine system of the Expansion Region.
      The planet's Tibanna gas is breathable at high altitudes, and
      is also used in the production of weapons.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     7:00   
      Enemies Destroyed:   90   
      Accuracy:            70%  
      Friendly Saves:      1 
      Bonuses Collected:   1 

   Walkthrough
      This level is set high up in the atmosphere of a world like 
      Cloud City from The Empire Strikes Back. There are a series of
      floating platforms with gas tanks on them. You can only destroy
      the Imperial ones (look for the Imperial logos), don't shoot 
      the civilian ones (blue stripes) or you'll fail the mission. 
      Also make sure you hit the ones up high on the second layers of
      the platforms. You'll know that you've found all the tanks on a
      platform because the radar will start flashing and telling you
      to move onto the next floating platform. Alog the way you will
      also notice a lot of Tie-Fighters swarming about. Make sure you
      kill a few of them to keep your quota up. You won't have much
      trouble with this level but the laser cannons on the platforms
      can be tricky. Take them out with your guided missiles (press
      the secondary fire button once to bring up the target, then 
      again when the red target appears signifying a lock). If you
      run out of missiles try coming at the floating platforms from
      below so that their fire can't touch you. After you've cleaned
      out a few platforms you'll come to a huge floating city. Behind
      this city is the final platform which you need to clean up 
      before completing the mission.

   Hints for the stage

   Question's and Answer's

Escape from Fest 

   Information
      This mission takes you to a plannet in the Atrivis sector of
      the Outer Rim near the Mantooine system. Enormous, steep 
      mountains and valleys punctuate Fest's landscape. Atop one of
      these mountains, the Empire has a top secret Weapons Research
      Facility, where experiments are conducted to create new metal
      alloys. Among the inhabitants of Fest are a resistance group
      who opposes the Empire.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     6:30   
      Enemies Destroyed:   65   
      Accuracy:            25%  
      Friendly Saves:      7 
      Bonuses Collected:   1 

   Walkthrough
      Like most of the 'protection levels', this one can be really
      difficult until you get into the swing of things. This time you
      have to protect some AT-PT's from AT-AT's and moving laser 
      turrets. When you start out, go to the right a bit towards the
      Shield Generator and blow up the two laser turrets. Then 
      destroy the other two laser turrets on your left. After they're
      dead you should be able to see an open space with three AT-PT's
      and an AT-AT. Use your tow cable to take down the AT-AT. After
      you've done that, turn around and go over the wall, but don't
      destroy it. Now you should be able to see another AT-AT. Take
      it down as well, then head for and destroy the Shield 
      Generator. After it's destroyed go back towards where the wall
      was and you'll see the AT-PT's. Now you have to protect them. 
      Fly ahead and kill all the moving turrets as you can. When you
      see the AT-AT, kill it and then go back and kill all the moving
      turrets. From now on you just have to shoot all the turrets a 
      you can and the occasional Tie-Fighter. After a while you 
      should see a tall box in the middle of the snow. Don't shoot it
      but let the AT-PT's go up to it, where they'll be safe. Now you
      have to blow up the research facility (you must have blown the
      Shield Generator). Look at your map and go to the research
      facility. When you get there, kill the bunker and then 
      concentrate your firepower on the main building. After it has
      been destroyed you can exit the level.

   Hints for the stage

   Question's and Answer's

Blockade on Chandrila 

   Information
      You and Rogue Squadron will call on the rural agricultural
      planet of Chandrila, in the Bormea sector of the Core Worlds.
      This sparsely populated, naturally beautiful planet has two
      large continents surrounded by oceans, with vast plains covered
      by grasses and forests. While the inhabitants of Chandrila are
      peace-loving, they have openly supported the Rebels against the
      Empire.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     5:45   
      Enemies Destroyed:   35   
      Accuracy:            20%  
      Friendly Saves:      4 
      Bonuses Collected:   1 

   Walkthrough
      You start off flying amongst a squadron of about 20 other 
      X-Wings. Your buddies will provide some help, but basically 
      it's up to you to fly around shooting down all the Tie-Fighters
      that try to destroy the train. You have to defend the train for
      quite a while, but it's pretty easy and as soon as you see the
      cut-scene, it's time to defend the city. There will be a 
      handful of Tie-Bombers circling the city. Don't be afraid of
      following them abit away from the city as you try to kill them
      because they fly in wide circuits and they don't do much
      damage to the city. Now you'll get another cut-scene with three
      ships being shot at by some AT-ST's. Now charge over there and
      rip into them with your Protons. After they're gone and safe, 
      you'll get another cut-scene with some Bombers and 
      Interceptors. Clean these guys up and it's time to move on.

   Hints for the stage

   Question's and Answer's

Raid on Sullust

   Information
      In this mission, you'll fly through the thick hot, dark clouds
      over Sullust, a bleak, volcanic planet in the Sullust System.
      With the planet's surface shrouded in toxic gases, the millions
      of native Sullustans have created a large underground network
      of caves and cities. These beautiful sub-surface sites are 
      popular tourist attractions. Sullustans are friendly, out-going
      creatures with jowls, mouse-like ears, and large rounded eyes, 
      who are prized as navigators, since they never forget a path
      they've traveled.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     4:00   
      Enemies Destroyed:   40   
      Accuracy:            75%  
      Friendly Saves:      0 
      Bonuses Collected:   1 

   Walkthrough
      This level is probably the hardest in the game, so buckle in.
      The problem is that the level is littered with missile turrets,
      and sincs the Y-Wings move so slowly, they are extremely
      vulnerable. It's not uncommon to lose an entire life in seconds
      from a few missiles you never saw coming. The first thing to do
      is learn the location of all the missile turrets (there are
      about 10) so that you can plan a path around the level so that
      you can bomb them all quite quickly. Every time you see a 
      misile turret, head straight for it (dodging to the sides to 
      avoid the missiles) and you should be able to take it out in a 
      single pass. Once you've taken out all the missile turrets 
      (hopefully you're still alive), it's a fairly simple job to 
      follow your radar around destroying all the transmitters. Don't
      be afraid to bomb the laser turrets around the transmitters 
      because this means you won't take as much damage and you 
      increase your kills. After you've taken out the last 
      transmitter, you'll see a cut-scene which shows the shield 
      dropping. Now head into the centre of the volcano and destroy 
      the main capacitor. You'll see a bunch of white cylinders in 
      the middle of the capacitor that you need to shoot with your 
      lasers. Be careful not to get too close though or you'll hit 
      the capacitor and explode. You can also shoot some of the 
      Tie-Fighters buzzing around to rack up some extra kills. After 
      the capacitor's destroyed you've completed the mission.

   Hints for the stage
      Run!!!!!! No this stage is ok, but it is hard if you come into
      it with a pigheaded mind. Best bet is to get the cheat for
      infinate lives, as you will be needing it. Other than that,
      Good Luck.

   Question's and Answer's

Moff Seerdon's Revenge 

   Information
      The locale of this mission is Thyferra, a foggy, humid world
      with thick, tropical rain forests. This Polith system planet is
      inhabited by the insect-like Vratix, who developed a remarkable
      fluid called bacta. This miracle liquid can heal every medical
      condition from a scratch to a life-threatening emergency. Not
      suprisingly, bacta has become much sought-after by medical 
      clinics throughout the galaxy, and by cartels that seek to 
      control the galactic bacta industry  to reap huge profits.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     6:00   
      Enemies Destroyed:   45   
      Accuracy:            30%  
      Friendly Saves:      55   
      Bonuses Collected:   1 

   Walkthrough
      Get ready because this is one tough mission. Destroy the
      missile turrets straight ahead. Then take out the next one in 
      the valley ahead and now fly off to your right to take out the
      other one at the end of the valley. If you turn right and fly 
      up over the hill, you should find another two missile turrets 
      in the next valley. Once these are gone it will be a lot safer
      to protect the civilian tanks and defeat the Imperials. Across 
      this level you will find various Tie-Fighters, AT-ST's, laser 
      turrets and Imperial bunkers (look for the red dots). Make sure
      you don't destroy any other buildings (especially the round 
      tanks) because you'll fail. Your best bet now is to fly up and 
      shoot down a few Tie-Fighters. After you've killed a few, 
      you'll notice some really fast Tie-Interceptors (look for the 
      red dots screaming across the screen). They try to sit behind
      you and pound the crap out of you. It's not possible to swing
      around behind them because they are too fast and they will keep
      circling you. The only way to take them out is to fly to a
      quiet area and wait (so that you can see them coming on your
      radar easily). When you see them coming line yourself up so 
      that you're facing them and lock a seeking missile onto them
      (you should have grabbed these last mission) and then duck out 
      of the way. A successful missile lock kills them but you'll 
      have to do it a few times because there are usually three or 
      four. As soon as the Tie-Interceptors have been dealt with you 
      have to act fast to save the rest of the level before the 
      Imperials damage it too much. Simply fly around destroying any 
      Imperials you see. It's probably best to take out the AT-ST's
      next, then all the laser turrets and any remaining 
      Tie-Fighters. Lastly follow your radar around cleaning up any
      remaining Imperial bunkers. Once every thing is destroyed, the 
      shuttle will appear. Don't stay in one place for long when 
      tackling this guy. Just get a seeking missile lock on him as 
      fast as you can, fire and then hitt your turbo (close your 
      wings) and get out of his way. You only have to hit him with 
      three missiles and you've completed the mission.

   Hints for the stage

   Question's and Answer's

CHAPTER 4 <<--o-->>

The Battle of Calamari 

   Information
      In this all-out encounter with the Empire, Rogue Squadron will
      do battle on Mon Calamari, a planet almost completely covered
      by water. This marine world is inhabited by two species, the 
      peaceful Mon Calamari, who live on islands and floating cities,
      and the wary Quarren, who live deep beneath the sea and can 
      breathe both air and water. The Mon Calamari build enormous 
      starships and warships from their orbiting shipbuilding docks, 
      and are valuable members of the Rebel Alliance.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     7:00   
      Enemies Destroyed:   24   
      Accuracy:            25%  
      Friendly Saves:      87   
      Bonuses Collected:   0 

   Walkthrough
      This level has some very tricky sections but once you learn
      some short-cuts, it's not too hard. You'll start off amongst a
      huge fleet of ships. Hit your thrusters and scream off to the 
      first Devastator (the huge thing in the ocean). DO NOT ATTACK 
      IT YET. You will get absolutely massacred. When you look at the
      Devastator you'll notice that rubble is pouring out of one side
      of it (that's the back). Fly around to the other side and head
      off to the city a few hundred metres away in the direction it's
      moving. When you get there, there will be a few really fast 
      Tie-Fighters buzzing around. Make sure you hit your bottom 
      yellow button once to engage rapid-fire lasers. They heat up 
      quickly and you have to let them cool down for a couple of 
      seconds but they are so powerful it's worth it. You can try to 
      shoot the Tie-Fighters over the city with your lasers, but this
      is practically impossible. It's much better to fire off a 
      cluster missile at them. If you fire one when two are close 
      together, then you'll kill two with one missile. Use this 
      technique to kill all the Ties above the city. You should also 
      have been listening carefully to your wingmen. First you will 
      hear that R2's found a weakness in the Devastator. You still 
      have to wait abit longer. When you hear someone say "there's a 
      weapon malfunction", that's your cue to attack the first 
      Devastator. Fly up onto the roof of the Devastator (but don't 
      move too slowly or you'll get shot down) and look for a metal 
      sphere sitting on a stand. This is the Shield Generator. Don't 
      use your cluster missiles on the Devastators because you are 
      much better off saving them for the Tie-Fighters. Just swing 
      past the generator a few times, hitting it with your rapid 
      lasers and it should explode. Now you can disable the 
      Devastators by taking out two of it's legs (best to go for two 
      on the same side). Be careful that you're not under it at the 
      time or it will collapse on you and crush you. If you pump an 
      entire round of lasers into a leg then it should explode. If it
      doesn't then just make a second pass when your lasers have 
      recharged and it should go down. Once the Devastator and the 
      Tie-Fighters have been destroyed, your radar should light up, 
      indicating that you should move onto the next target. There are
      two more Devastators, both with cities full of Tie-Fighters 
      that you have to take out. Remember to use your cluster 
      missiles on the Ties, and only your lasers on the Devastators. 
      You don't need to wait for your wingmen to say anything before 
      attacking the next two Devastators (just engage them as soon as
      you see them). Kill al three Devastators and rid all three 
      cities of Tie-Fighters and you will have completed the game. 
      Congratulations!

   Hints for the stage
      · Ok one of the biggest tips I can give you is if you are 
        going for Gold on the last level and you can't get it
        because, you miss by one of the requirements. Use this tip.
        · Put IGIVEUP on so that you will have infinite lives, then
          enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
          Now you have a great fighter and unlimited lives. Now here
          is how you do it: Go straight for the devestators, and 
          either fire a missile at the shield generator, or crash
          right into it. Now take out the legs with missiles. One
          each should be enough. Now for the Tie's just line them up
          with missiles, or crash into them (Remember that if you 
          crash into them you will be taking up time, so use that
          only when you have no missiles left. And when you come back
          you will have full missiles. Repeat the same with all the 
          Devestators and Ties and you should be fine. If you don't
          get it straight away, try again. I got it first try with
          100% accuracy.

   Question's and Answer's

BONUS MISSIONS <<--o-->>

Beggar's Canyon 

   Information
      In this level you get to race a few of your flying buddies in
      Sky-Hoppers, They were never featured in the Star Wars movies
      but you can see Luke playing with a model of one in the scene
      where he is cleaning up R2-D2 and C-3P0 after buying them from
      the Jawas. 

   Gold Medal Requirements:         Mission Objectives:
      Competitor Beaten:   Wedge   

   Walkthrough
      The Sky-Hoppers are very fast but they have poor cornering 
      ability which means you'll have to be careful on this race.
      There are three possible races that you can compete in to earn
      bronze, silver and gold medals. The easiest path is the one
      that just goes straight ahead. The second easiest track 
      branches off to the left and the most difficult track branches
      off to the right. To win gold you must beat Wedge Antilies 
      himself. In allthe courses the way to win is to cut the
      corners as sharply as you can. However, the Sky-Hoppers are
      very fragile so you can't hit the canyon walls much before you
      see yourself go up in smoke. You also need to be careful not to
      touch the other Sky-Hoppers your racing against because the
      slightest touch is enough to disqualify you.

   Hints for the stage
      · The best way to fly this is to use the break an cornering
        buttons to cut the tight corners.

   Question's and Answer's

The Death Star Trench Run 

   Information
      The famous Death Star trench-run has been recreated in all its
      glory. Even Han Solo's cameo appearance where he flies out of
      nowhere to blow away a few Tie-Fighters has been included.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     2:45   
      Enemies Destroyed:   30   
      Accuracy:            70%  
      Friendly Saves:      0 
      Bonuses Collected:   0 

   Walkthrough
      Basically the aim of this mission is to destroy as many laser
      turretsas possible. The smaller ground turrets can be taken out
      quite easily with your lasers. However, the turrets sitting on
      top of the towers can be a bit trickier. It is possible to take
      them out with your lasers if you have enough distance and you 
      aim for the top of the towers. It's probably easier to take 
      most of out with a well aimed missile though. You can try to 
      take out a few of the Tie-Fighters that are flying past but 
      they're pretty fast and you're probably better off concentrting
      on the laser turrets to clock up the necessary kills. After
      making it all the way along the trench you'll have to slow down
      for the final bunch of turrets. It'll also help if you have 
      saved a few missiles to finish them off with.

   Hints for the stage

   Question's and Answer's

The Battle of Hoth 

   Information
      This is by far the best of the three bonus levels. You come
      screaming over the snowy hills of Hoth to see the massive
      transport ships and a squadron of X-Wings waiting to take off.
      It feels exactly like the scene from Emipre Strikes Back.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     4:25   
      Enemies Destroyed:   18   
      Accuracy:            70%  
      Friendly Saves:      0 
      Bonuses Collected:   0 

   Walkthrough
      After shooting down a bunch of Imperial Probe Droids you'll see
      a cut-scene of a Rebel pilot being attacked by two AT-ST's. Now
      fly over some ice canyons and defeat the three AT-ST's you 
      find. After killing these, follow your radar over some 
      mountains. You'll see two AT-AT's and four AT-ST's providing
      backup. SHoot the two AT-ST's following behind the AT-AT first.
      Now use your tow-cable to trip the two AT-AT's over. Now take
      out the first two AT-ST's in front and get ready for the other
      team. There is another AT-AT with some backup AT-ST's coming to
      the Rebel base from another direction. Take these Imperials out
      and you will have successfully saved the Rebels from the 
      Imperial attack on Hoth.

   Hints for the stage

   Question's and Answer's

CHICKEN AT-ST Level 

   ((NOTE: I'm going to finish the CHICKEN stage some day, but if any
   one has a FAQ for it and would be able to give it to me I'b be 
   thrilled.. Thanks..))

   Information

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:      
      Enemies Destroyed:      
      Accuracy:              
      Friendly Saves:         
      Bonuses Collected:    

   Walkthrough
      The premise for this level is really simple (destroy everything
      in sight), but there is one part that i think is where everyone
      has trouble. The floating probe droids. As you probably figured
      out already, the AT-ST has an auto-aim feature to make up for
      the lack of crosshairs, but the probe droids are too high to 
      register as targets. There is a trick, however. The "Z" button,
      while held down, allows you to swivel the head with the control
      stick. All you have to do is aim the head up in the air a 
      little bit, at a safe distance from the probe droids and 
      turrets, and let the auto-aim take care of the rest. Other than
      that, you just have to walk around and destroy the buildings,
      and dont forget to kill all the people that run out of that
      garrison with the shield around it. There's not much fanfare 
      after you beat it, no extra goodies or anything, except for 
      that warm feeling in your heart you get when destroying those
      vile rebels;-) Good luck, and good hunting!!
         ((Submitted by Adam O.))

   Hints for the stage

   Question's and Answer's

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                 ADVANCED WEAPON TECHNOLOGIES                :._/

Ok everyone has been asking me for a complete walkthrough to getting
the Advanced Weapon Technologies. So here it comes... NOTE: You will
need to get these advancements so that you will earn GOLD in some
levels.

   Weaponry:   Advanced Proton Torpedoes
   Location:   Defection at Corellia 
   Walkthrough
      After the Millenium Falcon cut-scene, when you're following
      your radar, there's a power-up in the first mini-city you pass.
      It's a floating yellow thing that you can fly through.

   Weaponry:   Advanced Shielding
   Location:   The Jade Moon
   Walkthrough
      Make sure you get this power-up because it's very useful. It
      adds an extra colour (blue) to your shield so that you can take
      more damage. When you are flying through the canyon and you
      come to that first fork, if you take the left path, you'll
      come to a building protected by soe missile turrets. Blow up
      the building and collect the power-up inside.

   Weaponry:   Smart Bombs
   Location:   Imperial Construction Yards
   Walkthrough
      After destroying all the sensor dishes in the canyon, fly off
      to your right toward the AT-AT. Behind the walker is a small 
      installation with a bunch of Tie-Bombers. On the hill above the
      platform is a laser turret. Take it out and fly through the 
      canyon to your left. Hug the ground in this canyon because 
      three Tie-Fighters will be coming at you head on, and will do a 
      lot of damage. Immediately on the other side of the canyon is 
      another platform, this one has a carrier, on the other side of 
      the platform is a laser turret. Destroy it and do a quick U-
      turn back to the installation. There are a variety of buildings 
      here, but the power-up is hiding in one at the back-left. (The 
      round dome shaped building right below where the missile turret 
      was. Blow it up and collect the bombs.

   Weaponry:   Seeker Missiles
   Location:   Prisons of Kessel 
   Walkthrough
      When you get to the second prison, if you look up on one of the
      cliff faces, you'll notice a small ledge with a missile turret 
      and a small building. Destroy the turret first then collect the
      power-up from inside the building.

   Weaponry:   Advanced Lasers
   Location:   Battle Above Taloraan
   Walkthrough
      When you come to the big city, if you search around the
      buildings in the middle of the city, you'll find the lasers
      floating behind one of the buildings.

   Weaponry:   Seeker Missiles
   Location:   Escape from Fest
   Walkthrough
      They are up at a ledge on a mountain near the first AT-AT and
      the research facility. Look for the building on the ledge and
      blow it open for the bonus.

   Weaponry:   Advanced Bombs
   Location:   Blockade on Chandrila
   Walkthrough
      They are located inside an AT-ST that is shooting a group of
      pillars just next to one of the edges of the city. Just fly on
      in take them out and get your bonus.

   Weaponry:   Seeker Proton Torpedoes
   Location:   Raid on Sullust
   Walkthrough
      Make sure you collect these because you need them for the next
      mission. Near the middle of the level, there is a strip of rock
      with alot of Missile turrets on it. Look for the landing pad
      with a missile turret on either side of it. There is a building
      just next to it with the Torpedoes inside.

   Weaponry:   Cluster Seeker Missiles
   Location:   Moff Seerdon's Revenge
   Walkthrough
      There are some missiles in a small bunker next to a stone
      building (it looks sort of like an Aztec building). It's near
      the middle of the level so just fly around looking for them. 
      Make sure you collect these as you need them for the final 
      mission.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                 HARPOON AND TOW CABLE GUIDE                 :._/

   So your might be having trouble taking down the AT-AT's, or you
might just want to see how I take them down. This is the way that I
take down AT-AT's. Some people might disagree with me on my method,
but if it works for me the I am sticking with using it.

   STEP 1:  Come from behind the AT-AT. This is the best option as
            you will not encounter any blaster resistance from the
            AT-AT.
   STEP 2:  Fly in about half way up it's legs in height, and as 
            close to them as possible.
   STEP 3:  You will hear the signal for releasing the harpoon. Do
            this and the screenplay format will automatically change
            if your harpoon hit the AT-AT. It will be in a format 
            where you are looking at your Speeder, and the AT-AT.
   STEP 4:  Controling the Speeder is difficult in this screenplay
            format. So what you have to do is remember that Up will
            take you Up, and Down will take you Down.
   STEP 5:  Going around the AT-AT is another matter. The best way
            that I have found, is to circle around the front and back
            usind the Brake button and the way you want to turn. This
            will make your turn alot sharper. When you are going 
            along it's sides, adjust your height and distance away 
            from the AT-AT. You want to be half way up the legs, and
            not far from the body.
   STEP 6:  Now all you have to do is circle the AT-AT three times
            and then it will do a CUT-SCREEN of the AT-AT falling and
            you will be finished.
             
CHRIS McGOWAN'S METHOD

   Simply approach from the back, as not to be shot release the cable
   when instructed to do so but keep close enough to the ground as to
   see your shadow this will let you know when to turn past the 
   legs..... which you must have guessed by now will stop you running
   into the legs or traveling to far out resulting in the cable 
   detaching.....easy huh!!!

   See that wasn't that hard, was it ? Now if you think that you have
a better method of doing this send it too me and I will enter it in 
here, so that people can have more choice on what method to choose
from.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                     MISCELLANEOUS TIPS                      :._/

   · Ok one of the biggest tips I can give you is if you are going
     for Gold on the last level and you can't get it because, you 
     miss by one of the requirements. Use this tip.
        · Put IGIVEUP on so that you will have infinite lives, then
          enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
          Now you have a great fighter and unlimited lives. Now here
          is how you do it: Go straight for the devestators, and 
          either fire a missile at the shield generator, or crash
          right into it. Now take out the legs with missiles. One
          each should be enough. Now for the Tie's just line them up
          with missiles, or crash into them (Remember that if you 
          crash into them you will be taking up time, so use that
          only when you have no missiles left. And when you come back
          you will have full missiles. Repeat the same with all the 
          Devestators and Ties and you should be fine. If you don't
          get it straight away, try again. I got it first try with
          100% accuracy.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                            CODES                            :._/

   At the main screen, goto OPTIONS and then choose PASSCODES. Then
enter the Code of your choice in, then goto ENTER CODE. If you want
more than one code in keep putting them in one after another. Now
here is the list of Codes and what they do.


NINTENDO 64 CODES
+-------------------------------------------------------------------+

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!                                                                 !!
!!  There is another code so that you can fly the Naboo N-1        !!
!!  Starfighter from Episode 1.                                    !!
!!                                                                 !!
!!  Here it is:                                                    !!
!!     Type in HALIFAX?. Ignore the beep that means you put the    !!
!!     wrong code in.                                              !!
!!     Then type in !YNGWIE! and ignore the beep again.            !!
!!     Go to any level that you don't have to fly a speeder in     !!
!!     and go to the left of the X-Wing. The Naboo Starfighter     !!
!!     should be there.                                            !!
!!       ((Thanks given to (DevBoy123) for telling me this...))    !!
!!     Also if you wish to get rid of this cheat put HALIFAX? in   !!
!!     again. Then put in any other word as the second.            !!
!!                                                                 !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ACE - Increase the Difficulty of the game. Some would ask why ?
BLAMEUS - View the development team.
CHICKEN - This activates the Bonus Level where you are an AT-ST.
CREDITS - See the game Credits roll up.
DEADDACK - Gives you Level Select.
DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
FARMBOY - Fly the Millennium Falcon.
HALIFAX? then !YNGWIE! - Fly the Naboo N-1 Starfighter ((DevBoy123))
HARDROCK - This will change on the title screen Luke's face to a
           bearded guy's face. Go back to the start and let the demo
           start to play then press A, and he will be there.
IGIVEUP - Gives you Infinite lives.
KOELSCH - To drive a Black Cadillac, on any mission where you can
          fly a V-WING. WARNING - Do not pause game, it will freeze.
MAESTRO - Soundtest ((Added by Shabbydew))
RADAR - Gives your existing radar, a boost showing you what height
        the enemie is at by how bright the dots are.
TIEDUP - To fly a Tie Interceptor. It is hidden behind the Millennium
         Falcon, so you will have to enter that code too. Once at the
         Falcon, press Up to go behind it to find the Interceptor.
TOUGHGUY - This gives you all Power-Ups.

PC CODES
+-------------------------------------------------------------------+

BLAMEUS - View the development team.
CHICKEN - This activates the Bonus Level where you are an AT-ST.
CREDITS - See the game Credits roll up.
DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
GUNDARK - Changes force feedback control for joystick
IAMDOLLY - Infinite lives
LEIAWRKOUT - Activate joystick force feedback feature
MAESTRO - Soundtest ((Added by Shabbydew))
TOUGHGUY - All power-ups
USEDAFORCE - Use any ship available in current level 

   If anyone else has any more codes could you please send them to me
so that I can put them here. All credit will be placed next to code.
See below for information on contacting the author.

   I also have a code that I found that doesn't work on N64, but it
might work on PC. It is YODAHELP, and it's for Invincibility. Could
someone please tell me if this works on PC. Thankyou.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                       CODE QUESTIONS                        :._/

   Q: When I enter IGIVEUP, and exit out I still die with only three
      lives. Why is this ?
   A: I also had this problem until I thought about it. You are
      probably exiting the menu's by pressing 'B' and this is an easy
      method of exiting. But the thing is it doesn't register what
      you last done. So what you have to do is exit by pressing the 
      'A' button on 'BACK' this will get you back with the cheat
      still enabled.

   Q: What does '!YNGWIE!' stand for?
   A: The YNGWIE reference is easy, if you have been around for
      awhile. The developers are obviously referring to Yngwie 
      Malmsteen, a classic guitarist who once played with Ozzy.
      This guy is AMAZING! He makes Eddie Van Halen look like a
      punk. He plays so fast that you would think that the music is 
      being played by a COUPLE of guys. Check his stuff out if you 
      get a chance, obviously the developers are fans.
         ((Submitted by Brian Thatcher))

   A: I have been trying to figue this out, but my girlfriend came
      up with the best version. 'You Now Get Why I Exclamation'. 
      Well it might not fit into the theme of Star Wars but that is
      the best version I have seen yet.

   *: If you have a better version or you actually know what it
      stands for send me an email and tell me please. Thankyou.

   ?: Variations or the core I have figured out. 
      YINGEW - YIGNEW - YEWING - NEWIGY

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                       GAMESHARK CODES                       :._/

WARNING - It is known that tampering with games and there data can 
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these 
codes. All use of these codes are under the knowledge that it may 
cause damage, and it is the willing of the user that s/he proceeds 
past this point of warning.

   1st-4th by CodeBoy-InterAct
   5th-25th by Code Master
   26th by [email protected] & [email protected]
   Codes Made & Tested on 2.1 Version Game Shark

01 Infinite Lives                                       80130B10 0008 
02 Infinite Secondary Weapons                           8010CA32 0008 
03 99 Kills                                             80130B85 0063 
04 99 Saves                                             80130B86 0063 
05 Have All Levels / Ships                              80130B4D 007E 
06 Infinite Health [Note 1]                             81137E7C 4316 

GameShark Button For Gold Medals Won

NOTE: Where the ??'s are in the code you will have to refer to the
      Quantity Digits to Accompany Medal Modifier Codes below the
      original code to get the additional code that is to be placed 
      where the ??'s are.
 
07 Ambush at Mos Eisley                                 88130B1C 00?? 
08 Rendezvou on Bankhesh                                88130B1D 00?? 
09 The Search For The Noonnah                           88130B1E 00?? 
10 Defection At Corellia                                88130B1F 00?? 
11 Liberation V                                         88130B20 00?? 
12 The Jade Moon                                        88130B21 00?? 
13 Imperial Construction Yard                           88130B22 00?? 
14 Assault on Kile II                                   88130B23 00?? 
15 Rescue on Kessel                                     88130B24 00?? 
16 Prisons on Kessel                                    88130B25 00?? 
17 Battle Above Taloraan                                88130B26 00?? 
18 Escape From Fest                                     88130B27 00?? 
19 Blockade on Chandrila                                88130B28 00?? 
20 Raid on Sullust                                      88130B29 00?? 
21 Moff Seerdon's Revenge                               88130B2A 00?? 
22 The Battle of Calamari                               88130B2B 00?? 
23 Beggar's Canyon                                      88130B2C 00?? 
24 The Death Star Trench Run                            88130B2D 00?? 
25 Battle of Hoth                                       88130B2E 00?? 
26 99 Bonus Collected                                   80130B87 0063 

   Quantity Digits to Accompany Medal Modifier Codes 
      00 - None
      01 - Bronze Medal
      02 - Silver Medal
      03 - Gold Medal 

   Note 1: With this code, you can still die, if you run into
           something DEAD on. 

WARNING - It is known that tampering with games and there data can 
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these 
codes. All use of these codes are under the knowledge that it may 
cause damage, and it is the willing of the user that s/he proceeds 
past this point of warning.

Star Wars-Rogue Squadron (Glitch Codes)

   All Below by Ryan Toluchanian
   Codes Made & Tested on 2.1 Version Game Shark

NOTE: Where the ??'s are in the code you will have to refer to the
         Quantity Digits to Accompany Plane Modifier Code or
         Quantity Digits to Accompany Play Atmosphere Modifier Code 
         or Quantity Digits to Accompany Face Picture Modifier Code 
         below the original code to get the additional code that is
         to be placed where the ??'s are.

01 Plane Modifier                                       80130B41 00?? 
02 Atmosphere Modifier/New Level [Note 1]               81130B72 00?? 
03 Play Level Modifier In Demo [Note 2]                 81130B40 ????
                                                        81130B52 51B0 
04 2 Cannon X-Wing!!! (Choose X-Wing, Play Any Level)   8005946C 0001 
05 Alls Off For Sky (Try This on Talorann)              80059D2A 0001 
06 Empty Levels, Except For Ghost Enemies & Structures  8103E712 0104 
07 Indestructable/Partial Walls Off (Not Even 
      Hitting Something Dead on Will Kill You)          81130B4C 37FD 
08 Enlarge All Buildings/Structures (Works Best on 
      Chandrila)                                        80059C97 0001 
09 Enlarge Many Buildings/Structures.                   80059C94 0001 
10 Pancake All Buildings/Structures (Works Best on 
      Chandrila)                                        80059C88 0001 
11 Pancake Many Buildings/Structures                    80059C95 0001 
12 See Full Radar.                                      8001EBE2 0066 
13 Maximum Visibility (Works Best on Level Nonnah)      80017100 0001 
14 Minimum Visibility                                   80017198 0001 
15 Sudden Death, You & Enemies Have Super Powerful 
      Lasers                                            8005CB00 0001 
16 No Lasers For You & Enemies (You Can Still Use 
      Secondary Weapons)                                8005CB94 0001 
17 No Lasers For You & Other Rogues                     8005CB92 0001 
18 Most Laser Fire Goes Off in The Wrong Direction      8005CA46 0001 
19 Big Lasers                                           8005E650 0001 
20 Shoot Through Land                                   8005CB35 000E 
21 Tie & Walker Lasers go Slow & Last Only Short 
      Distance                                          8005CB75 000E 
22 Aircraft on Rollercoaster                            80019150 0003 
23 No Background                                        80042A20 0042 
24 No Vertical Camera                                   8004D7E2 0001 
25 Camera Absolutely Stationary                         8004D762 0001 

All Enemy Action Modifier Codes 

26 Parallel Shock Waves From Blasts                     8007000F 0004 
27 Enemies Tilt up to 90 Degrees. (AT-ATs & WD's
      Look Neat )                                       8001912E 0001 
28 Enemies go Backwards. (World Devastator Goes Over
      Hills With This Code, it Looks Neat)              8001912B 0001 
29 Enemies in Whirlwind                                 8001912A 0066 
30 Enemies Act Strange                                  80019124 0040 
31 Enemies Act Somewhat Strange                         8001912C 0001 

Walker Action Modifier Codes 

32 Enemies Twitchy                                      80019126 000C 
33 ATATs Hogtied! ATATs on There Backs & Hogtied.
      Don't Work on Lvls With Mini-Walkers, Jade, Fest  8001D8D0 0001 
34 Exorcist Walkers                                     80082A06 0001 
35 Walkers Dance, Works on Fest                         8001D8D4 0001 
36 Walkers Swat There Legs up Into The Air              8001D87D 0001 
37 Walkers Legs Messed up                               8001D86E 0001 
38 Walkers Have Problems With There Hinges              8001D65C 0001 
39 Walkers Have Minor Problems With There Hinges        8001D658 0001 
40 Walkers Legs Shakey                                  8001D9F2 0001 
41 Walkers Shakey                                       8001DADF 0028 
42 See Full Level Select Picture at Level Select 
      Screen (Looks Interesting)                        800212B9 0003 
43 Face Picture Modifier at Start Screen                81130B58 00?? 
44 Decapitated Skywalker Start Screen                   81055860 1199 
45 Aircraft Twirl                                       80065E36 0001 
46 Aircraft Stretched                                   80059BC4 0001 
47 Pancake Many Enemies                                 80059BD0 0001 
48 Stretched Enemy Planes                               80059BDE 0001 
49 Enemies Slanted                                      80059B97 0001 
50 No Laser & Other Types of Explosion Effects          8000B207 0001 
51 No Explosion Flames                                  80026837 0001 
52 Small Explosion Flames                               80026837 00FF 
53 Blue Fumes                                           80014647 0063 
54 Black Fumes                                          80014647 00FF 
55 Dark Blue Fumes                                      80014647 0003 
56 Infared Vision                                       8001E555 0001 
57 Infarblue Vision                                     8001E550 0001 
58 Infargreen Vision                                    8001E55A 0001 
59 Multicolor Vision                                    800254B7 0086 
60 Shadow Vision                                        8001513B 0003 
61 Jelly Vision                                         800250FF 00CF 
62 Waffle Vision                                        800254A7 0055 
63 Wide Vision                                          8011A841 0009 
64 Specific Things Invisible                            8011A84D 0061 
65 Sky oOtlined                                         8001F86F 0003 
66 Sky Tint Green                                       8001F86F 0001 
67 Sky Tint Light Green                                 8001F86F 0002 
68 Ground Outlined                                      80049A72 0001 
69 World Devastator Has no Exhaust                      8004044F 00FF 
70 World Devastator Exhaust Goes South                  800414FF 00FF 
71 World Devastator Has Little Exhaust                  8004127F 0001 
72 Lasers Give Off Purple Light                         8004B831 0001 
73 No Music Just Sound FX                               8008465A 0001 
74 No Sound Except For Voice Clips                      800849A9 0001 
75 Landscape Dark/no Pilot in Plane                     80021C88 0001 
76 Ground Level High                                    80067E29 0001 
77 Neat Effect on Level Select Screen, Squish & 
      Unsquishes Screen                                 8001C888 0003 
78 Erase All Saved Games, Set All Settings Back 
      to Default                                        80006A16 0001 

   Quantity Digits to Accompany Plane Modifier Code 
      00 - X-Wing
      01 - Y-Wing
      02 - A-Wing
      03 - V-Wing
      04 - Speeder
      05 - Millenium Falcon
      06 - Tie Interceptor
      07 - T-16 Skyhopper 

   Quantity Digits to Accompany Play Atmosphere Modifier Code 
      00 - Mos Eisley
      01 - Barkhesh
      02 - Nonnah
      03 - Corellia
      04 - Gerrard 5
      05 - Jade
      06 - Construction Yard
      07 - Kile 2
      08 - Rescue Kessel
      09 - Prison Kessel
      0A - Taloraan (Doesn't Seem to Work Well There)
      0B - Fest
      0C - Chandrila
      0D - Sullust
      0E - Moff Seerdon's
      0F - Calamari
      10 - Begger's Canyon
      11 - Death Star
      12 - Hoth
      13 - Play Intro Demo !!! Lucas Arts logo ! (New Level,
           Somewhat at Least :) )
      14 - Chicken 

   Quantity Digits to Accompany Face Picture Modifier Code 
      01 - Red Bearded Guy
      02 - Smilely Man
      04 - Red haired Man 

   Note 1: With this code, the ?? will be the level you play, but at
           the level select screen it will actual select a 
           atmosphere. So if the last 2 ?'s were 00 for Mos Eisley
           and you picked Jade at the level select screen you'd be
           playing Mos Eisley at nighttime! 
   Note 2: With this code, change the last 2 ?'s to the digits for
           the Atmosphere Modifier code, and change the first 2 ?'s 
           to the digits of the plane that you want to fly in that 
           level. 

WARNING - It is known that tampering with games and there data can 
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these 
codes. All use of these codes are under the knowledge that it may 
cause damage, and it is the willing of the user that s/he proceeds 
past this point of warning.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                             Q&A                             :._/

Q: How do you get up to Beggar's Canyon and Death Star Trench Run and
   The Battle of Hoth ?
A: For Beggar's Canyon you have to finish the game with all your 
   medals Bronze or better. To get the Death Star Trench Run you need
   Silver or better, and The Battle of Hoth you need to have all Gold
   in your medal tally.

Q: What exactly are 'Friendly Saves'?
A: Friendly saves are the amount of either Rebel or Essential to the
   Rebelian personel. These can either be you Wing-men, Transports,
   or just civilians that are on the ground being attacked by the
   Empire.

Q: What does HALIFAX? mean?
A: I think I know where these codes came from. I believe a
   significant portion of the Star Wars movies have either been
   filmed, or edited in Halifax, England. It would most likely be in
   the credits of the film, but unfortunately, I have loaned my
   copies of the trilogy to a friend, and can't review it myself. 
      ((Submitted by Brian Thatcher))

Q: What does !YNGWIE! mean?
A: The YNGWIE reference is easy, if you have been around for awhile.
   The developers are obviously referring to Yngwie Malmsteen, a 
   classic guitarist who once played with Ozzy. This guy is AMAZING!
   He makes Eddie Van Halen look like a punk. He plays so fast that
   you would think that the music is being played by a COUPLE of 
   guys. Check his stuff out if you get a chance, obviously the 
   developers are fans. 
      ((Submitted by Brian Thatcher))

Q: Where do the developers of these games get all the information
   on the Star Wars universe from ? Do they just make up planets,
   hoping that the planet will be added into the movies ?
A: Well, if you watch the origional 3 movies, you will see A-Wings,
   Y-Wings, and hear people mention Kessel and Taloran. 
      ((Submitted by Phfor))

   The planets in Rogue Squadron are based on the Star Wars history.
   As a matter of fact, I found the script of the Episode 3 (Really)
   and they say :
      "The group of freighter pilots and navigators is an impressive
      one: There are representatives from Mon Calamari, Bespin,
      Sullest, Correllia, Mandalore, Kessel and Alderaan. Some are 
      wearing fatigures, loaded with weapons and tools, while others
      are adorned in their native wear."
   Note that some names of planets changed in this script since it
   was made in 1983. Like Sullust was named Sullest. If you want to
   view the script by yourself, I found it at
      http://www.geocities.com/SoHo/Bistro/1064/wars999.txt
         ((Submitted by Oddjob))

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                    UNANSWERED QUESTIONS                     :._/

This section is just for all those questions I see on other FAQs and
News groups that seem to go un-answered. So if any one has an answer
to any of these questions, forward them to me and I'll the the 
original person. Also if you have any questions and you want the to 
be put in this FAQ send them one in, but the have to be about the 
Rogue Squadron game..

Jack Chen in his Naboo N-1 Starfighter FAQ Asked (Taking about the
special Naboo ship that you can fly in the game.):

  1) How on earth did LucasArts keep this a secret for 6 months? 
     Someone had to have leaked it!
  2) Why on earth is a Naboo ship that's 30 years old fly better,
     shoot faster and have better torpedoes than today's ship?  
     Makes you wonder why they were phased out in the first place.
     Maybe it's the "Privateer Syndrome".  You know, ancient 
     derelicts always contain better technology than what we have 
     today.  ^_^

I (Yep Me) want to know the answers to these questions:

   1) Why isn't the R2 unit present on the X-Wing etc in the other 
      parts of the game, when it's a part of the Naboo Fighter ? It
      might be there I have never just taken any notice..

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                    CONTACTING THE AUTHOR                    :._/

   Any type of feedback (other than abusive) is welcomed. Although I
can't promise that I will reply to every email I get I will try to.
Any email that asks for specific help will not be read. All that I
know about the stages in this game I have put here. If you are
writing to me please put in the topic in caps 'ROGUE SQUADRON FAQ
REPLY:' then what ever topic you want after it. This will help me
moderate what mail is coming in from where. You can contact me at
this address: - [email protected]

   Anyone found abusing me will be automatically put onto a SPAM list
that will be sent for NO profit to many spam outfits across the net.
Yes I hate SPAM, but this is the only way to deal with people who
just email me to abuse me. Thank you for reading this FAQ.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                    CREDITS AND THANKYOUS                    :._/

ARGÖNAUT (a.k.a Scott A. Moss) for writing this FAQ.

LUCUSARTS & FACTOR 5 for creating the game.
GEORGE LUCUS for creating the masterpiece that is STAR WARS.

MY MOM (Laugh.. Yes) for getting me the video of STAR WARS when I was
   7, and letting me watch it hundreds of times over, until my brain
   went dead from TV radiation.
AEON my love, for getting me this game.
DEVBOY123 for giving me the kick ass code for the Naboo N-1
   Starfighter... Is this a game if you didn't have it.. ?
JACK CHEN for his Naboo Information.
ADAM O. for the CHICKEN level Walkthrough.
PHFOR for telling me some answers to my questions...
CODEMASTER
MOSELAAR for information on the craft. Visit the homepage
   { http://www.intern.hta.nl/php/Jan.Jacob.Mosselaar/ }

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
      Made With FAQEdit - Get it at:  http://www.oddi7y.cjb.net
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
                                              COPYRIGHT ARGÖNAUT 1999

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