Walkthrough - Guide for Desperados
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----------------------------------------------------------------------- DESPERADOS -Wanted Dead or Alive WALKTROUGH ----------------------------------------------------------------------- Made by: Dr. Laiho (firstname.lastname@example.org) Date: 19-06-2001 Version: 1.2 Versions: 0.3: First version, all character info and walkthru for 3 first levels, more is on its way… 0.5: Added walktroughs for levels 4-8, used one day fully on writing… I don't want to let down my fans, if I got any… Added also the lines between the level WThrus. I´m planning to get ready WTs to level 15 in couple of days. 0.7: I managed to keep my timetables! The WTs for levels 9-15 are ready. I also made a couple of little corrections in WTs for levels 4 & 6, and fixed some wrongly-typed words. My next task it to get ready the WTs to level 20 in next week. (My date is 13- 06.) 0.9: Looks like my watch precedes! Well, it´s just good. WTs for levels 16-20 are now available. The rest of this WT is ready sometime in this week, I´ll give ya my word. 0.95: I didn´t mean to make this version at all, but then I noticed a LOT easier way to take out the last two men on level 8 (check the level WT). I also corrected some wrongly-typed words and mistakes I made. Well… the WT for level 21 is also there. 1.1: My job is done. The walktrough is finished, but you can still send me feed- back if you think there´s a better solution for a certain situation. I afraid also some of you maybe missed the version 0.9 because gamefaqs messed up with my and molotov´s (who is also writing a WT for this game) faq and "updated" it over his document. (I´m sorry molotov, it wasn´t my idea). I hope they´re doing something for the situation soon. Anyways, here it is. A bit over 100K document, hope it´s helpful. 1.2: I said I still keep updating if I get enough feed-back. There are some alternative solutions I´ve found by myself or someone has supported me. (I´ve credited each supporter before the trick he/her is sent.) I´ll give the credit to whom it belongs… This walktrough is made by Dr. Laiho, and it´s made so, that I´ll give you a complete solution with only in spots that are extremely hard to understand. In other spots, I´ll just give you a little hint what to do (e.g "just use your knife and you´ll be fine"), because I don´t want to completely spoil your gaming experience (or perhaps I´m just lazy). I´ll also try to give you some alternative solutions in some points to do it good. AND ONE MORE THING: I´m REALLY sorry if I use bad grammar sometimes. BASICAL STUFF: All of your characters can walk, run, chrouch, climb ladders, ride a horse, jump to a horse from balcony, roll´n´shoot (little differences). Everyone of them (except Mia) also carries a some kind of firearm to be used in hot spots. It´s extremely sure that you use a right person in right spot. (Running in middle of a enemy group and trying to take ´em out with your Colt doesn´t never beat a gas flask thrown from a right spot…) The enemies can walk, run, climb ladders, ride a horse, shoot… They can also but see, but also HEAR you. So wise desperado walks instead of running and telling so where he is. The civilians can walk, run, see, hear, and go and tell to enemy where you are. You can´t kill them (Mission Failed). But you can knock ´em out and tie ´em up if you see any, sometimes you even must to. The animals can see and hear you, and make noises so enemies come and check out what´s going on. But don´t worry, this doesn´t happen too often. The horses are apart from other animals. You can control ´em when some of your heroes are riding ´em. But you can´t ride an unsaddled horse. (You must saddle it first with Cooper.) THE INTERFACE: There´s something else but just your heroes and their controls. There´s also several little things that give you info about current level. I´ll tell you something here: Map: Map shows you the useful spots what´s on the level you´re on: The marks mean: Green dot: One of your heroes Red dot: Enemy Dark red dot: Dead enemy Blue dot: Civilian Yellow cross: Something some of your heroes can pick up/use (saddles, equipment, barrels…) Green arrows: Walls you can climb with Cooper Blue area: Area that´s totally shadowed (you can´t be seen while standing there) Red area: Area you can cultivate someway Quick Action: This is most coolest feature in whole game. If you first click the watch in left corner (you can record quick actions when the watch turns red). For example: Cooper´s hiding inside a house. In front of the house there´s enemies standing. You order Cooper to walk out and then you carry on the quick action. Cooper blows the guys automatically. Viewing range: The viewing range tells you where the enemy or civilian sees and in what mood he currently is. The colors are: Green: There´s nothing wrong, everything is okay. Nice day, huh? (He hasn´t seen you or anyhing else that´s suspicious) Yellow: Did I see something? Is there something wrong? I´ll better go and check. (He´s seen you a very short time or he´s seen something you´re left on stage or he´s heard something weird) Orange: Who the heck is he? We´ll meet in hell, buddy! (He´s seen you and is going to shoot you!) Pink: Oh-la-la Senorita! How about it, darling? (He´s seen Kate playing with her garter) Black: What the heck? Where are they? Why are they shouting "don´t shoot, don´t shoot?!" I´ll shoot ´em anyway! (Mia has hit him with blowpipe) CHARACTERS: In this part I will tell you about weapons and special skills of your team. The level number after name tells you from which level (tutorial level) you can take control of this person. John Cooper (level 1): Cooper is a leader of your team. He´s the only one you will get control in every mission (except the tutorials, except his own, oh, sorry.) Cooper´s weapons: 1. Colt: Cooper´s weapon of choice and because he shoots faster than his shadow, (oh well…) it should be counted in "submachine guns". Six shots, then reload. Range: Medium Accuracy: Medium 2. Fist: Only weapon that can´t be taken off from him in any moment. It doesn´t kill anyone (or kills, if you use it in same victim too many times), just sends him off to take a little nap. 3. Knife: Knife is the best weapon Cooper has. It can be used several ways: You can just simply stab an enemy, or even more better, throw your knife to kill an enemy from distance. But if you throw from too far, it loses its effect. It works more far away in daylight than night. You can also "sabotage" a horse with your knife by cutting its saddle belt. If you or any enemy tries to mount a "sabotaged" horse, the saddle will fall off, and no one can ride with it unless you pick up the fallen saddle and saddle the horse again. The knife can also be used in several special situations, like cutting down hay bales, life boats, or docs from hangmans nooses :-). 4. Musical Watch: This is some kind of decoy. Enemies inside a particular range will come (in well-planned ambushs) and check out what´s playing the melody. Cooper´s special skills: Cooper is only one who can climb up rocky walls (these are marked as green arrows in map), or saddle horses. Cooper can also carry around dead or unconcious bodies. (Sanchez can also perform this.) Samuel Williams (level 3): Sam is Cooper´s old friend and this fella sure has it with explosives. Also, Sam´s interest in women gets him in trouble more than once. Sam´s weapons: 1. Winchester: Sam´s basic firearm has longest range in normal firing mode (only Doc´s sniper beats it). Holds 12 shots, but every time you shoot there´s a little moment when the rifle reloads. These moments may cost your life, so don´t plan starting any major firefights with Sam. Range: Long Accuracy: Medium 2. Dynamite: Sam´s true weapon of choice. Kills anyone near enough, and knocks out in particular range. Great with clearing large groups, but some enemies will also run away or kick the stick away if they see it. There´s also something with throwing: it doesn´t land there where you throw it, it keeps going couple leaps longer and blow then. Longer range is just a good thing. 3. Rope: You use this object as tying up unconcious civilians and/or enemies. You don´t have to tie up an unconcious enemy every time, you can also kill him if you want. But remember: if a free enemy sees his tied up mate, he sets him free and it´s alaaarm!! 4. Rattlesnake: Sam´s way to perform a practical joke: if enemy/civilian or some other your team members goes near this sack, the snake jumps out and bites him. Really effective when hidden behind corners or front on enemy buildings. It´s also a silent way to scare a horse. 5. TNT Barrel: You´ll get this item only in particular levels, when you have to do a major blow for clearing a way or distraction. After you have set the barrel down, Sam makes a powder trail wherever you guide him. This fuse can be lit by Sam himself or Kate can light it with her mirror. You can also shoot the barrel and it blows. Sam´s special skills: Sam (like Sanchez) can control gatling guns in particular levels. Doc McCoy (level 5) Doc is also an old friend of Cooper, and works as doctor of the team. He´s a bit cynical, but Cooper and others can fully trust him in any moment. Doc´s weapons: 1. Buntline: Doc´s revolver is apart from Cooper´s Colt. It holds 6 rounds like Cooper´s weapon, but it has a longer barrel and its range is only a bit shorter than Sam´s Winchester. In sniper mode, There is no limit in range as long as there´s no objects in way. But you´ll have to wait sometime while aiming at enemy to get a clear shot. You know that you will make a score when the crosshair is totally clear and there´s a red outline around your target. Of course, there´s limited ammo in sniper mode. Somehow, in sniper mode Buntline is also more silent. Range: Long Accuracy: Good In sniper mode: Range: Unlimited Accuracy: Perfect 2. Gas flask: Now this is good… Doc´s true ace in his sleeves. This is an extremely silent way to take out really large bunch of enemies at once. Wherever this falls, every person (hero, enemy or civilian) goes unconcious in two meters range. Only problem is how to get near enough to throw these… but there´s a way… bladder balloons Doc carries with him can be used to bring even more range in these little knockers… anyone of your team (also Mia) can use his default firearm to pop the balloon above a nice and happy group of enemies. 3. First Aid: Doc is the doctor of the team… it can be heard even in his name… Anyways, Doc carries several medical items that can be used to restore health if any of your heroes are wounded. Of course, Doc can also heal himself, too. Restores about 50 hit points. (If your hero is all all right, his hit points are 100.) 4. Scarecrow: This item, known also as "Double Doc", if an enemy sees the scarecrow, he thinks it´s a foe and begins to shoot at it. This may bring even more enemies at stage, and they will begin shooting at it too… you got anything that clears groups..? Doc´s special skills: If any of your team members goes out cold (angry enemy fist or poor throwing with gas flask), Doc will wake him up in no time. (If Doc himself is knocked out, he can´t of course wake himself.) Also Doc is a real burglar, with his skeleton key, he is able to pick locks in doors that are well… locked. Some doors beat even Doc, so sometimes you must find an another way to get the door open (major blow or alternative route). Kate O´Hara (level 7) Kate is a professional gambler but she can´t keep her hands off from aces she´s hidden in his sleeves. This gets her often trouble in no time. Kate´s weapons: 1. Derringer: Kates basic firearm: holds too small magazine (3 shots), gots a really short range, but it´s pretty silent. If a lone enemy is far away from others, there´s no worry to drop him with Derringer. Range: Short Accuracy: Good 2. Queen of Hearts: This pack of cards is Kate´s decoy. Trail of cards in enemy´s path and he follows the cards right into a well-planned ambush. 3. Garter: True womans weapon: If enemy sees Kate while she´s playing with her garter, his line of vision turns pink and he will walk in front of her, and there´s a good spot put him out of action with a well-placed kick or a knife-throw from behind. Just don´t stand there too long: even dullest enemy understands what´s going on… 4. Mirror: If Kate plays with her mirror, the range of enemy´s sight of vision goes off, and you can get near him without getting seen. Nice thing if you want to get past guard. Also sets on TNT fuses. Doesn´t work if you´re standing in shadow or it´s night. 5. Kick: Similar to Cooper´s punch: works also faster and is more effective. Kate´s way to perform a silent kill: Kick him until he dies. Kate´s special skills: In some missions you can use Kate as a spy: steal dress from clothesline and Kate can move freely around the level. Kate also only person who can move totally silent in any kind of terrain. This creeping ability is good if you want to kick someone out from behind. Sanchez (level 14) Sanchez WAS most fearsome bandito leader in New Mexico, but then he met Cooper and his gang… Sanchez´s weapons: 1. Shotgun: Sanchez´s standard weapon, is sure most messing up firearm in your team. It holds 2 shots, but everthing that stands on its shooting range is surely wiped up in no time. If you plan starting on major firefight, make sure he´s in front, because shot from shotgun wipes absolutely everything. Range: Short Accuracy: Perfect 2. Tequila: This mexican liquor can be used to make certain enemies easier to kill. An enemy that drinks tequila, will occasionally come drunk, and start stagger around and his line of vision goes dizzy. And if he shoots, he hits anywhere but pure luck. 3. Siesta: Works like Kate´s garter. Enemies come near "sleeping" hero, and can be killed someway. 4. Swipe: Like Cooper´s punch and Kate´s kick, this is Sanchez´s way to send an enemy to the Dreamland. But even better, Sanchez wipes out everyone who stands near him, not just one person at time. 5. Stone: Another way to knock out an enemy. Can be thrown like gas flasks, but knocks out only one person at time. Stones can be picked up after use. Sanchez´s special skills: Sanchez, like Cooper, can carry dead/unconcious bodies around. But Sanchez is so strong, that he can carry TWO persons at time. Sanchez is also only one who can make buildings habitable. If there´s 3 or less enemies in a house, Sanchez throws ´em out when you enter there. Sanchez is so strong, that he can move heavy objects (like statues) out of your way to open routes. Those are anyways unaccesible. Like Sam, Sanchez also has it with heavy weapons. You can control gatling guns, so good that you´ll get it with you and can walk around with it in your hands. Useful when you must kill all enemies in little towns. Mia Yung (level 20) Mia is a little chinese girl. She´s only 18 years old, but when bandits killed her father, he joined in Cooper´s posse. Mia can´t actually kill anyone alone, but she is really useful while creating distractions and… Mia´s weapons: 1. Blowpipe: Mia´s basic weapon. It´s looks much for nothing, holds only one shot, but it´s extremely silent, and when it hits, it´ll make a MESS. If you hit an enemy with it, he goes totally crazy because of poison in the dart, and he doesn´t care who he´s shooting then, friend or foe. One more thing, if, you´ve hit anyone, find cover and FAST. 2. Flute: Works like Cooper´s watch. Useful luring enemies into ambushs. 3. Firecracker: Blinds like Kate´s mirror. But makes same effect for many enemies in time. 4. Mr. Leone: You think this fella needs his own topic..? Well anyways, while Mia lays some peanuts in trail, you can use this little monkey to go dancing in there. Works like Doc´s scarecrow, nobody just shoots him. You can also distract enemy by sending Mr. Leone dancing around him. No nuts needed. Mia´s special skills: Mia is small, but she´s pure pepper. She can hide in empty barrels, and these make great hiding places for her in ambushs. WALKTROUGH: To the main thing, huh? I´m going to give you full report about anything that I thought a bit longer time. In other ways, it´s basic stuff and easy to find out anyways, but if there´s something that I haven´t paid attention and you think I should have, mail me. I´ll try to add it in. -------------------------------------------------------------------------------- ----------- Level 1: An Old Friend Level ranking: Tutorial This level is Cooper´s tutorial, so just do what Big Bill says and you´ll be okay. …So, he robbed you and did a runner? Find him (in northeast corner of map), set his viewing range on and crawl past front of him and run to knock him out. Then pick up saddle, saddle the horse and when you mount it, the level ends. -------------------------------------------------------------------------------- ----------- Level 2: Southern Comfort Level ranking: Easy In this level you´ll meet first member of your gang, Sam Williams. After the short intro, you get into business. A careful knife-thrower clears the nothern part of this level in no time, remember also hide bodies inside houses. After there´s no one left, but those two guys front of barn, hide Sam in one of the shacks and go inside the barn. Climb to upstairs and cut down the hay bale with your knife. Go out and stab the guys with your knife. Now is time to do some shooting. There´s a hay field in western side of the map. No one sees you on these fields if you keep your head down. You see those two enemies standing near the fence? Walk to the hay field and get crawling. After you´re so near you can get, is time to record your first quick action. Select quick action, select Colt, and order Cooper to shoot those two guys. Now stand up and press
you have soon two bodies laying there. Chrouch and wait that third man sees the bodies. Shoot him too. Now is time to kill the fella patrolling on eastern side. Hide in hay field and wait him to pass by. Knifes are flying low today… Okay, go and hide in south of the field and shoot into air. Shoot everyone who comes to check the situation… Fetch Sam and hide him near the yardhouse and throw knife in guy front of it. Now do this: Throw knife to the guy patrolling in front of the villa so the guy near stable won´t see him and let it be. Try to sneak behind him from right and give him a punch. Bring Sam near the stable and Cooper wakes him up. Mount the horses and just ride north-east past the guard on front gate. He won´t do anything… -------------------------------------------------------------------------------- ----------- Level 3: Smoke signals Level ranking: Tutorial Sam´s tutorial. Just follow the instructions and you´ll be fine. …BTW, when you get to use the gatling gun, shoot the wagon, there´s something inside… -------------------------------------------------------------------------------- ----------- Level 4: Hang ´em High Level ranking: Easy/Medium In this mission you must free Doc McCoy, who´s neck deep in trouble… When the level begins, there´s a priest on horseback in same place than you are. Punch him with Cooper and tie him up with Sam. Drag him behind the bush there. Almost rest of the level is basical moving around, kill the enemies and hide the bodies around the town by using Cooper´s abilities, knife, punch, watch… BUT DON´T FIRE A SINGLE SHOT. After there´s enemies nowhere but hanging plaza, there´s couple of things to do. First ready your escape: Fetch the saddle that´s on front of the barn in western end of the town. Saddle the black horse that´s on the stable in western end of the main street. Then fetch the priest´s horse and park it on same place where´s the brown one is on main street. Now you´re backed up your escape. From here nothing goes how you´re planned… Now it´s time to make a major blow. Send Cooper standing near the northern entrance of the plaza. Set the TNT barrel next to Doc´s wagon, lay a fuse and light it. Now send Sam in hiding to the house opposite the wagons in western side of the hanging plaza. There´s now two enemies left in the plaza. Run near enough and throw the knife at sheriff who´s walking around Doc. Now sneak behind the guy in front of the stairs and knock him out. Pick up your knife from sheriff´s body and cut Doc down. Now send both –Doc and Cooper inside the sheriff´s office. Pick up Doc´s coat and hide into the cell block. (Don´t care about the sissy sleeping there, he runs out, but doesn´t alert anyone. Thingy supported by Samuel Reinwalds: The fella MIGHT go and get some help on your heels, so you might want to knock him out. But drag him to the cell, otherwise he gets seen.) Hide there until the plaza is empty, then run into the house Sam is hiding. Wait there until there´s no one on the main street, then run to the stable, where the black horse (well…) waits for you. Wait until there´s absolutely no one around, then mount the horses in stable and on the main street, and escape same way the priest came. -------------------------------------------------------------------------------- ----------- Level 5: Doc McCoy´s cabin Level ranking: Tutorial Doc´s tutorial… just follow orders, and so on… Here´s a some kind of in-joke supported by TK-47: When you get to set up the scarecrow, go and set it on the pier next to Doc´s cabin and watch what happens… weird, huh? Star Wars seems to be on everywhere… -------------------------------------------------------------------------------- ----------- Level 6: High Stakes Level ranking: Easy/Medium Now it´s turn to rescue Kate O´Hara, beauty of your team. After the intro, nice way to get you a fourth horse, BTW, wait in darkness until things have quitened down a bit. Don´t worry about fellas borrowing your horses, they´ll return ´em same place where they took ´em. Someone might even run just past you… knives flying around? Alternative way: Noted that guns are forbidden? We already have the sheriff and his deputees on our heels, so why don´t we cheat? I mean: start a firefight. You´re standing in a dark spot, no one will see you even if you shoot, so fire into air and shoot anyone who gets in front of you. You must reach the steamer from west. (I haven´t tried the east side , mail me if you think it´s easier or otherwise funnier to try there). Kill the fellas (note that in night you must be REALLY close of your target before your knife kills) around until you reach the western street. Kill the guy walking around the table with knife and knock out the civilian walking there. There are two enemies on balconies in left and right. Let the fella on the balcony in right be. But you must sneak inside the house where the left one is without getting seen. (Walk, don´t run.) When you get inside go out to the balcony and kill the guy. (There are sniper bullets there, but drop it. You got no use for ´em). Now go more north. There´s a fella in front of a house, kill him and hide the body and your heroes in the house. You´re almost there, kill the one walking around, (you might also want to knock out those civilians) and you´ve reached the pier. Now comes the hard one. There´s a small outhouse in left, send Doc and Cooper there. Let Sam be, you got no use for him. Kill the guy who stands on pier in left and drag him to the outhouse. Then, go and drop Cooper´s watch just in front of the outhouse and set timer in 15 seconds. Now go and RUN to the pier in front of ship, and then return fast to the outhouse. An enemy should hear your steps and come and check out what´s going on. When the watch begins to play, he naturally checks it out. Now step out and throw your knife. One less around the place… Repeat the trick until there´s no one coming to you. Now it´s time to board the steamer. There´s a pile of logs near the bow of the ship. These are your stairs. Pick up the extra gas and hide Doc behind the crates in nothern side of the ship. (There´s a small niche, you can put him laying there.) Now send Cooper crawling near the stairs, and when you get there, RUN up the stairs but don't go inside, go all way to the stern. No one should come there, but if comes, use your knife. When the things have quietened down, crawl near the life boat, and wait until there´s four or five men in a group under it, then cut the rope and you should take ´em all out. Hide back in stern section, and wait again. Now it´s time to repeat same thing with Doc. Crawl to the stairs and run up, but send Doc inside. Switch to Cooper and keep your knife ready, someone might find him. After the things have quitened down again send also Cooper crawling inside the ship. Pick the lock with Doc and cut Kate free with Cooper. The rest is Doc´s show. You should find out a way to take out everyone near the ship from ladders to the pile of logs by throwing gas flasks. (Sorry, but can´t give excact orders, because the places of enemies are various.) After everyone is off to a little nap, you should simply walk out via the log pile and same way you came right to the horses in south. Mount ´em and ride away. -------------------------------------------------------------------------------- ----------- Level 7: A Woman´s weapons Level ranking: Tutorial Kate´s tutorial. Just follow orders. BTW, check out Sam when you´re changing clothes for fun… he ain`t gentleman… Only thing that gave me some wits was the dazzle section, you must run just after your friends, not stand there and wait that they´re in safe. -------------------------------------------------------------------------------- ----------- Level 8: Into the Lion´s Den Level ranking: Easy Now when your gang is back in business, it´s time to pay a visit for the Marshal. Too bad he isn´t so eager to see you. In this mission you can´t kill absolutely anyone. It´s mission failed if any of these gunmen losts his life. In fact basic moving around this level is next: Kate moves in field of vision and starts to entice the enemy. Enemy staggers to Kate, Kate kicks him out. Sam runs to place and ties the buddy. Cooper comes and hides him. Use this trick for all of the fellas whose outside the hacienda walls (also the guy on horseback), except those two who are other side of the bridge in northwest corner of the map). Okay, let´s begin. Use the normal phase (the trick I explained) to take out the guy in front gate and the one who´s on horseback. Hide ´em in the shack that´s on front gate. You might want to hide the horse in west so no one mounts it when he gets suspicious. Then run to the west side and same again for guy in front of the house and then the fella patrolling there. Those two men in northwest can be taken out two possible ways: You can simply throw a gas flask in there but if you want to save ´em, do next: Send Kate and ONLY Kate, walking over the bridge, she´s the only one who can do it without getting noticed. Store a running kick quick action to the guy in right. Next sneak by them, and kick the first one. Both of them fall, but one in the right stands up in no time. So carry on the quick action right after the first kick. Both of them won´t wake up. Bring Sam in and tie. Now it´s time to take out the guards in front gate. Normal way. Hide ´em in shack that´s on main gate. The right one sees more left than the right one. Take him out first. BUT: There´s a fella who will make alarm everytime he sees someone´s lost. So you must wait until he calms down everytime you´ve taken someone out. You got the ones on the gate, right? Now its time to take on the alert-maker. Lay a trail of cards from front gate to the shack door. And wait him to come investigate. When he looks around on the door, rush out and kick him out. Go and put one more card so the guy who´s in front of the gate to the inner courtyard will see it. Take him out same way as the last one. Take out the one sitting on the bench of the frontyard usual way. There´s one deputy inside the house in left, so hide him inside the right one. The one on the other side of the gate to the backyard is simple. When looks through the half-open gate, he will see Kate. Now, as you can see, the one patrolling around will usually go and talk with two others near the western wall. Pick up the extra gas in front yard and send Doc to the other side of the wall and when they´re in group, throw a flask over. Fourth one will come and wake up his buddies, simply throw another bottle before he manages to do it. Go in and tie ´em up. Now you must entice the one patrolling near the stables, but do it so he won´t notice his tied up friends. Almost there… Now you must entice the one sitting on the bullet box. Then just simply sneak behind the one sitting on the TNT barrel and kick him out. Ok, time to do a major blow. Go and set the TNT on gate to the inner courtyard and lay a fuse to the door of the house in right side. But before you light the fuse, set Cooper standing next to the door in left. Light the fuse, and send Sam inside. Switch to Cooper and when the guy will rush out, punch him out. Now it´s time to clear the inner courtyard. The first one will be taken out by usual way, rest is Doc´s job; crawl there where the extra gas is. Now throw a flask to the nearest guy. Crawl there and throw flask to take out the one behind the nearest pillar. The second one will note this. Throw another flask when he comes to wake up his friend. Throw one more bottle to the guy who´s remaining. You tied ´em up and now you noticed there´s two deputees left behind a table inside? THIS one´s tricky: You noticed the chandelier above ´em? Store a quick action with Cooper and his Colt for it. Then step to the doorway and carry on the quick action, FAST. OR: You can find a spot in the yard from where you can snipe it down with Doc. The chandelier falls down and takes ´em both out! Nice, huh? (I haven´t seen THIS trick anywhere around the web.) Alternative way: You can throw in a stick of dynamite so it lands in front of the table. The guys usually run out, but if get it going right, they will just stand there and the blow will take them out. After you´ve tied ´em up, make any of your heroes enter the marshal´s office and the chapter ends. -------------------------------------------------------------------------------- ----------- Level 9: Like A Thief in The Night Level ranking: Medium This level was really hard to me when I played it first time. In fact it´s fairly easy, only in beginning you´ll need a bit of luck with you. There´s also couple of other things that you MUST do to accomplish: Always WALK, never RUN. DO NOT use firearms (or anything what makes noise, e.g dynamite). And watch out for those fat fellas in blue jacket, they are extreme cowards and will go to tell the leader if they see ANYTHING suspicious. Into work then; start by walking over the river and kill the guy patrolling near the sleeping one with knife. The white-shirted guard should become suspicious – kill him too when you got a change. Stab the sleeping one –now you will need a bit of luck –that man patrolling bit northwards, sometimes he will become suspicious about his friends –sometimes not. If he comes to check out, try to kill him with Cooper if you get a change. If he lets the whole thing be, take Kate on. Go to the woods, and try to get him more southwards, so you can kick him out without getting seen. Now you have those two who are chatting over there left. –Note that other of them is blue-coated coward. Entice the one looking southwards, kick him out and throw knife to the coward´s back. First area clear. Let´s move on. Send Kate and Cooper behind the rock near the second river. Let Kate lay trail´o´cards from THIS side of the river so that it goes past the rock. An enemy should see this, and when goes past you, throw knife to him with Cooper. Drag the body behind the rock and set one more card, now to OTHER side of the river. This should get two more enemies to knife- thrower´s range. Then, entice the pink-shirted fatso patrolling there without letting the blue-coated coward see you, get him to the other side of the river and knock him out. Then RUN towards the coward with Cooper and punch him. Take him away. Ok, bring Doc to the stage. Now you have to be FAST. Make Doc and Cooper go to the dark area just behind the two guys standing on the path. Use your only gas flask to take out those two and switch to Cooper. Go and get the blue one out of there, because the two guards more south will soon find out what´s going on. Drag both of them into the darkness. Now you have three more left. Two on the path and one in the tower. I suggest you to take out the one in the tower first (because he makes an alarm if sees his mates missing). Slip past the guards in path and go southeast from tower, in viewing range of the tower guy. Now let Kate do her stuff, and you have one more kicked enemy around the place. Same trick with those two on the path –they should be easy. Now send Cooper to the horse pen, but kill first the one patrolling on the road, and hide his body into the valley. Cut the rope and saddle four horses so the pink-shirted fella patrolling near the hostage won´t see you. Now bring all of your heroes to the pen and let anyone of them mount a horse and take an unsaddled one in a lasso. Now take the horses in the valley(, watch out the guard). Repeat same phase three times with a different character. OK, now you got all of the horses in valley oh, and one more thing: cut the saddle belt of the horse Cooper was riding and saddle the one he kept in lasso, mount it and park it. If you don´t do it the horse could wander out of the valley, and it means trouble. Take Cooper near the pen, and when anyone of the guards isn´t watching, walk to the soldier and cut him free, punch him out and drag him to valley. (You´ll need a PERFECT timing, so it might take few tries, save, save often!) Then this mission is good as done. -------------------------------------------------------------------------------- ----------- Level 10: Lullaby for Four Aces Level ranking: Medium This level is fairly straightforward, there´s just some things to do different. In the beginning, dazzle the nearest guard so you can all run safely to the road. Now send Cooper climbing up the wall. You´ll end up above one pueblo. Throw knife from here at the guy patrolling around and climb down. Stab the sleeping one. Let the three other ones be. Now throw knife at the drunk one level lower, and stab the sleeping one here too, and hide inside. Now, this is STRANGE. Suddenly there runs a suspicious guard somewhere but he doesn´t seem to go over there where you´ve done your stuff. WHAT did he see? Anyways, no big deal, he runs near the front door of the pueblo, he´s an easy kill… Now throw knife at the one sitting on a barrel in the front of the pueblo door. The one in bit more left, near another door is also an easy kill… Before you can open the door for your buddies, you need a bit help from Doc. Use the sniper to take out the guards in both sides of the gate. But the gate isn´t still clear. The one sitting on the crate near the stables will see you if you get in in wrong time. Turn on his field of vision so you can know when it´s safe to enter and hide in one of the pueblos. Time to start killing; there´s one who sees almost the whole yard near the stairs, he also looks to have it with women… an easy task. Use same trick with one who sees the gate. On a roof you got in with Cooper in there´s three men in a group near the door. Do this: Put Cooper near the ladder leading to the roof, and set Kate on a roof with the sniper bullets and the sleeping guy. Do the garter trick. One will see you, but when he starts to climb the ladder, Cooper throws his knife (you can also wait that he gets to Kate, and kick him out). Two remaining ones are simple… You will also find a way to take out all of the sleeping ones around with Cooper, and take the sniper bullets with you. Now take Kate and Cooper to the house that´s in very left near the stairs. Lay a trail´o´cards past the door so the pink-shirted guy patrolling around on one level up will see it. NOTE: Here´s a cheap trick to take out almost half of the enemies in this stage… He will not come and look for himself, but he hails someone around to go and check. When the guy walks past the door, he´s an easy prey for Cooper. Now go and pick up the card what´s on pink-shirted guy´s viewing range, but throw it there again… everytime he notes a "new" card, he will hail a new fella to check. Repeat this until there´s no one him to hail… or he goes and gets too much help from inside… BTW, if you get bored and want to try this on your own, you can entice him (NOW he comes) and try to find separate ways to clear the place. (BTW, if you know any separate or otherwise FUNNIER ways to do this, mail me.) There should be now about 5 or 6 guys left… and some inside the houses… OK, time to clear the place for good, Rambo style. Take your heroes in a group (I recommend to set them standing in line) somewhere that looks a good spot e.g under stairs, behind corners… and shoot into air. Everyone who will come and check the situation, will meet his maker… Ok, now it´s time to pay a visit for Sanchez. Be careful, there might be one or two guys left, but they shouldn´t be too hard to handle. After you got to the door of Sanchez´s cabin, it´s time to do several things, and fast. You will need everyone of your team to get this done. You´ll need to knock Sanchez out. Use Kate, Cooper is way too slow. Store a "running kick"- quick action for Kate, and "tie up" Q-action for Sam. Ok, let Doc pick the lock. Then, wait until Sanchez is so near the door he can be, and let Kate go. Now Lady Fortuna will decide who is faster, Kate or Sanchez. (Usually it´ll be Kate.) Send Sam to tie Sanchez up. Mission accompl… UH-OH… Some trouble just arrived! Make Cooper to pick up Sanchez and hide everyone in the stairs in Sanchez´s room, fast! (A trick supported by aflorin: If you set your snake right in front of the front gate before knocking Sanchez out, all of the enemies arriving on horseback will be knocked out. I still think it´s more funnier to do as suggested below, but this sure makes the mission lot easier. Thanks!) Now… from here, level is way too fun to tell exactly what to do… Just to give you a start; when the patrolling guy visits the cabin take him out with Cooper. Pick up everything Sanchez gots in his cabin. Dash out with Cooper and shoot (you got me, SHOOT!) the guy guarding the door. Get back inside for cover. Now crawl out with Sam and shoot the one patrolling up there. Now you´re on your own. BUT: you don´t have to save your dynamite sticks or gas flasks! Kill (or at least knock out) everything with on your way with ´em for good. After there´s no one alive on roofs and you´ve killed the gatling gunner (I recommend dynamite), send the sniper in work. Snap anyone you can. Now there should be three or two guys left, simple job to you´to take ´em out somehow. (Shoot, find cover, shoot more…) After there´s no one left, carrying Sanchez out of the main gate ends this level. -------------------------------------------------------------------------------- ----------- Level 11: Ambush in Snake Pass Level ranking: Medium In this level you´ll just have to repeat all the tricks you´ve learned in last ones… get going, desperado! Also, there´s some kind of ruins in northwest corner of the map, where you will find TNT barrel and some extra sniper bullets. Let´s begin by clearing the eastern side of the canyon. Lay a trail´o´cards so the one going up and down the slope will see it and come walking past you. Cooper & knife, what else do you need? After you´ve dealt with him (hide the body near the horses), someone might find out he´s missing and find the cards too. No problem. Okay, continue by sending Kate to the hill so no one sees you. Fire into air with Derringer (reload). It´s so silent that only one or two guys should come running. Now go up the hill with Cooper and throw knife at guy standing behind the rock. Don´t care about those two looking down the canyon right now. There should be one patrolling around in other side of the bridge. Entice him… Now you must clear those two looking down the canyon. Take Cooper and Kate so near ´em you can and do next: store a kick as a quick action to another, and throw knife to another. When other fella sees his dead buddy, Kate must kick him out before he has time to react. The one sitting on a rock in other side of the bridge is a coward. You must blind him with mirror so you can get to knife-throwing range. OK, from here you better move to the western side of the canyon. Forget the guys more forward for a while, they´re in too large group to take on by now. In western side, it´s basical moving; just use familiar trick (Kate entices, Cooper stabs) to take out most of the fellas around and "knife and kick"-trick to take on the men watching the canyon. And after you´ve killed two first ones (the fella walking up and down the slope and the one in top of it), climb up the rocky wall to take out those two here. After some enticing and stabbing you´ve reached the area in the western side which is before the ruins, right? There are four men watching the canyon and one walking around. Let´s begin with the one walking around. Familiar style. Use same way take out the one who goes back and fourth to the ruins gate. The one in most north looks a bit around. So it shouldn´t be hard to entice him. Then choose a spot for the watch so the guy in most south will only hear it. Then take Kate in same place as the watch. May I have this dance, senor? Use same trick to the next one. OK, only one left. Time to do some shooting. Take Kate back to horses and bring Sam and Doc in. As you´ve noted there´s a little altitude difference between the area you´re on and the ruins. Go there and crouch down so you can´t be seen from the ruins and shoot the last guy watching down the canyon. The shots should bring some more enemies to check the situation. Say hi to the Devil… Ok, only one guy left in the ruins and another on the gateway. Just stand up and shoot the one on the gate. Then rush in and shoot the second one too. Now pick up the TNT and precision bullets. If you haven´t noted there´s a gatling gun on the other side of the bridge. Take out with sniper (you should have 5 bullets) anyone who might be threat on your way to the gun… OK, take Sam over the bridge, climb to the gatling gun and give some lead candies to anyone you can… After this, there should only one or two left… an easy task to handle… After everyone on this stage is dead meat, just send Doc and Cooper back to the horses. One more thing- you noted that wrecked wagon there in the canyon? Watch out, there´s a gatling gunner inside. Make Sam go near the wagon so you can see him. You should get a clear shot at him. OK, one more thing to do- set the TNT down to the pile of rocks blocking your way in north, lay a trail and blow it up. Mount Cooper, Doc and Kate on the horses and take in lasso Sam´s horse and of course -Sanchez. (You think he can ride alone with his arms tied?) Bring ´em to Sam so he can get on horseback too. After all of your heroes have ridden past the open blockade, the level ends. -------------------------------------------------------------------------------- ----------- Level 12: Escape from El Paso Level ranking: Medium You´ve killed about half dozen guys around New Mexico and Louisiana, and now you´re suspected for ONE murder! How weird can this get? First time I got through this level, I needed just a bit of luck and a plenty of improvised shooting… But there´s a better way, and I tell it here. Anyways, as you have noted you have only Cooper to control –you´ll get your gang members available when you warn them –one by one. Sam is in northwest near the fortress, Doc is in cemetery behind the church in north, and Kate is in a yard in southeast corner of the map. First you need to hail Sam. Climb down the first ladder and throw knife at the sheriff walking down there when you get a change. Drag him in the house near the medipack. You can get to the western street via this building. Now you must kill the guy talking with a civilian on the other side of the street by well… throwing your knife. Watch out for the soldier patrolling a bit south. Take the body with you and warn Sam. Hide the body in the building behind Sam and hide Sam there too. Then go and kill the cowboy who patrols in upper level. Don´t worry about the soldier on top of the fortress -he can´t get anywhere from there and he doesn´t actually see anything! Now run into the barn in more south so no one will see you. When the soldier patrolling there will come and check the barn door –shoot him! This should bring some more enemies to stage (about 2-4), shoot ´em too and hide the bodies inside the barn. Now clear the yard with three horses in south. Wait behind the wall - when the first one patrolling around comes past the gate, throw your knife, and get it fast back –but don´t move the body itself. This should bring another soldier to check out. Kill him too. Let the bodies be and sneak behind the next soldier –throw your knife. The last cowboy on yard will note it –but shoot him when he comes near. Now run fast inside the house, a one more soldier will come to stage. He will check out the bodies but he won´t make an alarm, so let him be. Hide the bodies. Now bring Sam to stage where Cooper is. Now your next task is to get in the northest buiding (you got me) that's on the right side of the street. You think those two guarding the fortress gates will surely spot you? Don´t worry, noted that there´s wagons which will drive along the street in regular times? Just walk by them –you won´t get noticed. OK, there´s one patrolling in church side near the house you´re hiding. Step out and kill him with Cooper when he walks past the building. Now kill the one standing in front of the church and hide his body –of course. Now walk past the church and go to get Doc. Make Doc to pick the lock in church´s side door –then make him open the front doors also from inside. Go and kill the one by the fountain with Cooper. I´ve gave a whole bunch of cheap tricks this far in this walktrough –but now I will give you a grandmother of all of the cheap tricks. It´s goes like this: bring Sam to the church. Note that there´s sniper bullets in church tower. (Has anyone played the demo?) Anyways, first shoot the three soldiers on the church yard with Doc and sniper-revolver(!) from the tower. There´s a water reservoir near the tracks. Make Sam climb the ladder to the top. Crouch down when you get there and set your snake in front of the ladder. Now shoot into air. This makes an enemy one by one to climb the ladder but don´t worry. Our scaly friend will take care of that he won´t get change to shoot. (Or you can shoot him by yourself) Shoot into air everytime there´s an enemy near the reservoir. AND: this takes more than a half of the enemies in this level out of order. After you´re absolutely sure no one will come to say hi to you and the snake, climb down. (There will be only about 10 or more or less enemies left on whole town). Now it´s time to stop the train on this station. Note that everytime a train stops, the engineer will step out and go to the common toilet that´s right from the railroad. Just wait there with Cooper and when the engineer comes to make his makings, simply punch him out. BTW, if there´s enemies left near the toilet, shoot ´em, or the one on the roof is still there, shoot him with sniper. Now walk trough the little alley and kill the guy talking with a civilian on it with knife, and another in the southern end of it. Now run to the yard and hail Kate. OK, rest you need to do is simply run around the town for horsies and shoot anyone who comes to yer way. After there´s no one left in the courtyard of the railway station, simply walk in there, send your buddies to take their ones from south and saddle your horse and mount it. Get them all into the south to the western street, and you´ve Escaped from El Paso! -------------------------------------------------------------------------------- ----------- Level 13: The Walls of Fortezza Level ranking: Hard This level is not actually SO hard, but it holds some really frustrating spots to be tried over and over again… You´ll be happy when you get this level thru. Anyways, let´s begin. (How many times have I said that?) Note that it´s night, and against you is a whole fortress full of trained cavalrymen. So even a single kill might need couple of tries before you succeed. Start by killing the soldier who walks past near you with… Cooper and knife. Then walk a bit southwards, so you can get to the route of the fat guy with two dogs. Kill him too when get a change. Now you must kill the soldiers in small pen southeast. Start by throwing your knife into the soldier who´s sitting near the shack. It´s obvious you don´t get your knife back just now, so try to get by crawling in very front of the gate so you won´t be seen. The second soldier will stand just behind the gate (he won´t see you if you lay so the gate is between you. You must get him moving towards you. Set your watch in same place you are. When he walks past the gate to investigate, you must fast stand up and knock him out before he manages to react (this might take you couple of tries). Fetch your knife and hide the bodies in small shack. Call Doc and Sam there and pick up the extra gas and TNT. As you can see, the fortress itself can be divided in three different areas. The front yard, the stable area and the prison area. Now it´s time to storm in and take out the officers. But as you can see, there´s way too much soldiers for just Cooper to handle. So we must perform… you got me again –a cheap trick. Start by taking Cooper and Doc near the eastern wall. The spot you can get in is a spot where three men stand guard near a skyline. Position Cooper on the wall, but don´t climb up – yet. Throw a gas flask and those three will be knocked out. Now climb up with Cooper and stab them all. Now crouch and position yourself near the skyline. OK, this one´s cheap! Shoot into air and hide inside the skyline. Switch to Doc. A whole bunch of men will come running and they will find the bodies. After there´s about 10 men on the place, throw in first gas flask so they will fall. More is on its way. They will run to the stage and start to wake up their unconcious mates. Throw in second flask. Now you should have twenty something knocked out guys laying there. Switch to Cooper, get up from your hiding place and simply stab them. With a bit of luck, you have now killed everyone on the front yard except the officers. (There´s usually one or two guys left, but don´t worry, they´re easy to handle.) OK, time to take out the officers. Walk down the stairs and hide in the shadowed spot right side of them. Just wait. The first officer will walk JUST past you. He´s an easy meat… If there´s soldiers left on the yard, take out them before killing the second officer, who stands in front of the HQ. The third one is tricky. As you can see, he patrols in prison area with his men. But he will stand past the gate to the front yard at regular times. If that fat guy is still there guarding the gate, (usually he gets killed with others during our little trick) kill him first by stepping behind from corner and throwing your knife at him and hiding him into the house. BUT: the guard in left watchtower will see you if you try to kill the officer in wrong time. Turn on his field of vision, hide behind the corner and wait the officer to come. When he walks past the gate, and looks southwards, you must step from the corner and throw your knife. You CAN´T run, and you got about three seconds of time to perform this, or you get seen (I don´t have to say you´ll fail in this a couple of times). When you succeed, don´t go right there and try to drag him away, wait for the guy in the watchtower to look away (he won´t see his dead superior, but he will see YOU), then walk there and get him and your knife. PHEW! Now it´s time to do a bit with Kate. The soldier patrolling there, go and entice him near the horses and kill him with kicking. You thought that killing the officer was hard. You were wrong. Now it´s time to do a hardest trick in this game for good. You´ll need a perfect timing, strong nerves and a HUGE amount of luck. You must blow up the front gate to get Doc and Sam inside. Begin by setting the scarecrow somewhere to right from the front gate, and send Doc standing about same way to left. Set the TNT on its place and light the fuse. Send Sam to hide and switch to Doc. About fifteen soldiers will rush out. Eventually they´ll spot the scarecrow in right, get in a group and begin shooting at it. Doc should be behind ´em. Run to a flask-throwing range, and throw fast! (They´ll spot if you just stand and think for too long.) If you were lucky, you got all of them. If you weren´t, there´s one or or two guys left. Then you must play the old game "the-one-who-will-first-catch-the-bullet- loses", and I don´t recommend that. After they´re all off to a little sleep, simply shoot ´em. One by one. Alternative way supported by Jeffrey Bertiger: Get Doc ready by placing the scarecrow slightly left and south of the main gate. Ready Sam with the TNT barrel and gunpowder trail. Light it, and get Sam the heck out of there. THEN just as the barrel explodes Doc runs straight up the pillar on the right of the gate, then gets on the wall and crouches. From that vantage point you will have no trouble gassing all the guards that come running. At most you'll have one left, that you can easily gun down with Doc from above. OK, now you´re all inside the fortress (what a mess!) Go and fetch some dynamites near the stairs in northeast. Cooper should still be in the house where you left him after killing the officer number three. Take Doc and Sam inside and switch to sniper in order to kill the two in the watchtowers. Couple of soldiers in prison area should note this, and when the first one of them climbs up the ladder, dash to place with Cooper and throw knife at him. Pick your knife and hide the body. Wait for the second one to repeat same. Your next task is to clear the stable area. Get all of your men to a building near the stairs in stable area. Then go and set your watch in front of the horsies so only the one patrolling back and forth there will hear it. Then wait by the stairs with your knife ready, and when he will come to investigate, throw. Go get your knife back and return in same place. He will soon be missed, and a second soldier will get there. Same way. Hide the bodies. Then set your watch so the one in the tower to left from the horses will hear it. Do the same thing one more time. Then sneak up and kill the one in the southwest tower. Go and pick up the extra gas. Then crawl along the wall and go kill the one guard a bit south with your knife. There´s still some fellas left in prison area. Time to get rid of them. Go and set the scarecrow near the pile of crates in front yard, and then return behind the fence of the stable area. Shoot into air. Everyone left in the fortress should run and spot the scarecrow. Throw a gas flask over the fence while they´re shooting at it. If someone remains, shoot again into air and he/they will come and you can easily shoot ´em. The unconcious guys –you can whatever you want to ´em. After all, there´s no others left in the fortress. Then just walk to the middle prison cell, pick the lock and free Sanchez. Then order Kate to bring the horses in lasso by the western wall and and after everyone of your heroes is on horseback, the level ends, and you´ll be dang happy! -------------------------------------------------------------------------------- ----------- Level 14: They called him Grizzly Level ranking: Tutorial Sanchez´s tutorial. It´s all simple here. Well… you must be fast with the siesta thing! -------------------------------------------------------------------------------- ----------- Level 15: Dance with the Devil Level ranking: Medium You begin this level with Kate and Sanchez. Your first goal is to get Kate to steal the dress, but you have several other things to do with her before that. Begin by kicking the one taking a siesta by the wall. Drag him behind the corner with Sanchez and kick him until he dies. Now you must clear a way for Doc so he can get to the hacienda gate and pick it open. Take Sanchez and sneak behind the guy in front of the door and SHOOT him. This should bring some soldiers on place, but don´t worry. Make it so they SEE Sanchez, but don´t get time to shoot, because when they´ve spotted you, you must dash in the door behind you. This will make ´em to follow, but when they enter, Sanchez will throw ´em right out. After they´re all taking a siesta on the street, step out and make sure they won´t wake up again with shotgun. This could bring more soldiers to place, you know what to do. After there´s no guards around the bank, or either on the bank roof, call for Doc and pick the lock to the courtyard. Now make Kate enter the couryard wait for the guy wearing a black outfit is near the clothesline, sneak there and kick him out. Then entice the one near the gas bottle, let Doc pick it up (pick up also the bullets on a roof of the house nearby) and hide bodies with Sanchez. Time to turn attention to Cooper. Time to do some knife-throwing. Start killing the one who patrols near the gate in left. (Don´t worry about the fat mama here, he will do anything.) Drag the body to the house in right. Then kill the one in the south under the tree. Hide his body in same place. Then go and kill the one taking a nap in front of the house. Wait for the blue-coated guy to note that he´s missing and kill him when he comes to investigate. Now hide behind the bar corner and wait for the black-suited fella comes in throwing range, and drag him over (might need some timing). Now you must just walk in the yard in south where´s that one fella sits happy with no one notice you. Kill the guy when you get there and wait for the pink-shirted guy to visit there, and take him out too. Now we must take out the enemies near the place where Sam is hiding. There´s a small fence near them in south. Send Cooper crawling behind it and wait there. Now take Kate, Sanchez and Doc behind left corner of the house. Wait until the one patrolling there will come to talk the one near the door and throw a gas flask near them. Now send Kate to kick out the one in right near the archway, use Cooper to drag the body away and let Sanchez clear the house. Now you must throw a gas flask to those three civilians in south (you got me), because if they see the bodies, someone of them will go and call help. Let Sam tie ´em up and stab the unconcious enemies. Hide the bodies inside the houses. Now it´s Kate´s turn. Go all the way back to hacienda, wear the dress and walk to the courtyard of Carlos´ saloon. After some blah blah blah you should see Kate dancing on the stage and the number of enemies around the saloon is smaller, and it´s an easy job to take ´em out. Start by clearing the ones on the roof. There are four of ´em, and you have 4 precision bullets… does it get more obvious? You have a clear shot from the roof of the bank, but be fast! If you stand there aiming for too long, they will alert Carlos. (DON´T begin by shooting the pink-shirted fella, if you shoot him where he is, the body will be spotted from below.) There´s two guys patrolling around the saloon left. Make Sanchez to pick up the tequila near Cooper´s starting point and drop a one bottle on a place where the black-suited fella patrolling around the saloon will see it. After some staggering around he´ll go and take a nap somewhere. Go and stab him with Cooper. Use same trick with guy who´s left. Now go and clear the courtyard with Cooper. There´s two guards whom watch Kate´s dance through windows. Deal with them by throwing your knife. Hide all the bodies around. Now it´s time to visit Carlos´ office. Go and pick the lock with Doc. Then take distance from door, because Sam is going to drop in front of it something that´s about 0,5 meters long and hazardous. Enter the door (with Sam, of course) and walk back out, ´cos one fella will come automatically when you enter. Pick up the snake, and drag the body further. Then set the snake back and run the stairs up once. This will get another enemy to come out. Don´t worry, your little friend will take him out too. Pick up the snake and send Cooper in. Kill the guy in bedroom with your knife. Punch out also the ladies in there when you meet ´em. One more guy left, in the office. Simply run in when looks away and punch him out. Make all of your men to enter the office and let Doc open the safe. After you´ve done it, this mission is over. -------------------------------------------------------------------------------- ----------- Level 16: A Fistful of Dollars Level ranking: Medium/Hard I´ve never met so many differences to get the mission thru like on this level. Anyways, I´m telling here a best way to get it thru (in my mind). Start by hiding all of your men in the house a bit south from your starting point. From here you must take out the guy standing next to the house with knife. Drag the body away and wait for the fella who patrols around there gets in same place and kill him too. Then wait for the third guy who gets suspicious and kill him when you get a change. Now you must get rid of the civilians in front of the church. Simply run in middle of them with Sanchez and a little swipe, they´ll be no problem. Hide ´em inside the church. The soldiers guarding the bank will move in pairs. We must take these pairs out, all of them. Hide all of your men in church. When four soldiers will meet near the church, get out with Doc and throw a gas flask at ´em. Now go and stab them with Cooper. Leave the bodies there. The other pairs will soon get suspicious and eventually they will find the bodies. When they´re in group inspecting the bodies, all of them, throw in second flask. Stab those fellas too and hide ´em in church. Watch out for the pink-shirted guy patrolling around, he´ll see the bodies too if he happens to come there in wrong time. Throw a stone at him if he spots the bodies. Now go more north with Sanchez and Cooper. There´s a guy sleeping next to a tequila bottle. Stab him with Cooper and make Sanchez enter the house and clear it. Stab the other guy too and hide ´em in the house. Now you must take out the fellas in the yard in south by doing next: first, throw a stone at the buddy on the roof so no one will notice it (might take couple of tries). Then you must "forget" a bottle of tequila on the viewing range of the buddy in front of the door. BTW, you might encounter problems while trying to get away from his line of vision in time, so store a "siesta" quick action and get it executed right after the bottle is on ground. The guy will come and take the bottle but he lets "sleeping" Sanchez be. He will soon stagger away (but returns after some time). Alternative way: Do not kill the soldiers patrolling around the bank. Instead of that go and throw a one gas flask in middle of the fellas in yard. (If you manage to throw it in right place, you take out the most southern one, the patrolling one and the one on the roof and the one in front of the door just by using only one flask.) AFTER you break into the bank and take out the guards in there, go out via tunnel with Cooper and Doc and now take out the soldiers patrolling there (because now you have enough gas). Now you must come and kill the man who´s left with Cooper. Now make Sanchez enter the building. He clears the place and Cooper stabs the bodies. Hide all of them in the building. Also, you must kill the guy who stands in shadow in front of the other house in right. Sneak behind the palm tree with Cooper and kill the guy by simply walking in front of him and stabbing him. Hide the body in same house as the others (there´s too much enemies in other houses). Now you must take out the guy walking up and down on the street. Do it next way: go in the small yard opposite Kate and his "friends" in south. Set Sam´s snake behind the small fence and then set Cooper´s watch somewhere in yard where it will be heard. Just wait… Remember to pick up the snake first before moving the body so it won´t bite Cooper. Now it´s time to free Kate. Wait until the guy who runs past the place at regular times is also there and move in flask-throwing range with Doc and after there´s four err… FIVE unconcious persons in there, cross the street with Cooper and Doc and stab the bodies with Cooper and wake Kate up with Doc. Now Cooper and Doc must run back into their hiding house, because you DON`T have time to hide the bodies! After some "Hey!"´s and "Who-did-this"´s the things will return to normal. Now send Kate in bank. As you can see, every guard in the bank turns his eyes at her. Position her so anyone will see through the door leading in the room in right side ´cos that´s where your tunnel ends. Now you must fight your way to the park. There´s two ways to get in there – either through the front gate or via the hacienda yard in northwest. This sounds odd, but I recommend the front gate. You must get there via the yard in east. Start clearing the building right from the bodies so you can make it your new part-time HQ. After you´ve killed the fella and knocked out the girl in there, turn attention to the yard. The soldier by the right wall might be asleep –or not. If he´s awake, soften him a bit with a bottle of tequila. He´ll eventually drop sleep and you can kill the other guy. You might also want to knock out the lady, he MIGHT go and get some help. Then kill the man who walks forth and back near the gate in left. Then stab the soldier who at least NOW should be asleep. Hide all of the bodies. Kill now the blue-coated one in other side of the fence, and then the one near the building door a bit north (watch out the soldier who patrols there) and then the soldier I did mention. Now let Sanchez make the building habitable and call all of your men (except Kate, of course) there. Now go and kill the soldier patrolling near the gate with Cooper so the guards in front of the gate won´t see a thing. Now sneak behind the fella guarding the gate in right and stab him. Then throw the knife to the left one. Drag both of the bodies just a bit right, no one will note ´em there. Now you must kill the one patrolling just behind the gate. Throw your knife through the gate at him when you get a change and call Doc in, I guess you want your knife back, right. BTW, take the body too. Now kill the one wearing black nearby. Drag him to same place as the others. Now hide inside the bush labyrinth by chrouching there and wait for the third one to get past. Move the body away. Now go and kill the one in bit north looking away. One bandit left, he´s in right from the bush labyrinth. After he´s a goner, get all of your men to the statue and let Sanchez push it over. Now go down the hole and end up in bank. Get Doc there, take the extra gas and position yourself in the doorway. Throw a bottle in middle of the group. Not hard at all. Wake Kate up (again) and make sure everyone else won´t. Then crack the safe door, get the loot inside (Cooper takes one sack and Sanchez takes two). But there´s one more thing: you must get out through the front door(!) There are two guards there, and one will patrol around. Send Doc back via the tunnel, and then hike all way back to the starting point. When the patrolling one will stand to talk with the guards, throw a gas flask in there. Now simply walk out from the bank with all of your heroes to the starting point, and you´ve succeed! -------------------------------------------------------------------------------- ----------- Level 17: To the Last Bullet Level ranking: Easy/Medium There´s no complicated things to do like planned or long ways to walk around for one objective, you just have to mess up with thirty something enemies on a small area. If you´ve got this far, without walkthru or not, you should have all the abilities to take out the fellas who have stormed this place, one by one. Entice ´em, sneak behind and stab ´em, shoot ´em, you´ll find out how to kill one after one or all on one time. Good Hunting! -------------------------------------------------------------------------------- ----------- Level 18: The Magnificient Six Level ranking: Medium I have no idea why this level is called "The Magnificient Six" because you can use only four men throughout the mission (well… you CAN use Kate too, but it´s not a very good idea because of Mia sticking by her, but you don´t need her, so never mind) You start in a hard situation on the station. If you move, you´ll get shot, if you try to pull out weapons, you´ll get shot. So we must use and master the quick action perfectly. First click the quick action and then click your hero´s main weapon. You must do next: Cooper shoots the three standing on a platform in front of him (first the fatso, then guys in left and right). Sam shoots the one on left roof, and Doc the one on right roof. Sanchez clears the fella sitting on crates in right. After all of your quick actions are stored, it´s time to carry ´em out. After you have six bodies in your sights, hide inside the train station. Go up to the roof with Cooper and kill the fella up there. Now it´s time to lure some opponents nearby to "Hotel Sanchez". Take Sam to the roof (chrouch, of course) and make Cooper go out the door and fire a shot. Rush back inside and wait for enemies to appear. Now fire into air with Sam on the roof and the enemies will rush in, but don´t worry, they should leave the building in no time (as long as Sanchez is there). Go and stab ´em with Cooper. Repeat the trick; go a bit further and shoot again. Do it so many times there´s no enemies around who will rush from south when they hear shots (you should take out many around the southern hacienda also by using this). Of course you can also improvise, but you can kill huge amount of enemies on this level just by using your guns, that´s the main thing to remember. Now it´s time to clear the little hacienda in bit north. Send Sanchez behind the corner of the archway there and fire into air. Shoot everyone who rushes out. Pick up the sniper bullets and tequila. Note that there´s also a saddle in there. You´ll need it in end of the level. Now it´s time to clear the southern hacienda where the gatling gun is. Start by going to the station roof with Doc and pick anyone who gets near the gatling gun and the one on the roof in other side of the street. Then you must storm the hacienda yard and kill anyone in there with Cooper and his knife. Kill also all sleepyheads around. Now take control of the gatling gun. Shoot everyone who gets to your sights. Go to west and kill everyone in a small yard over there. There´s two enemies in street leading to north and a one who´s patrolling around but who stops to talk with his mateys. DON`T shoot ´em with gatling gun, there´s too much civilians in street. Throw a gas flask in middle of ´em with Doc and finish ´em with Cooper. Now you must take out the ones "dancing" the sheriff over there. Rush to the place with Sanchez and gatling gun and hope that you´re fast (and lucky) enough to take out all of them before the sheriff (or yourself) gets shot. Alternative way: Get to the small yard in west (the one you first cleared with gatling gun) with Doc, and climb to the of the western house. Take Sanchez near enough, so you have a clear shot at two rightmost ones. Now send a bladder balloon up to the air and look it go over the roofs... You have to waste a sniper bullet on this: store a sniper shot quick action to the balloon and wait it to float above the "dance arena". Shoot it down, so you can take out three leftmost enemies this way. Now it´s a lot easier to shoot the remaining two with Sanchez, before they shoot the sheriff. Nice… Shoot also the ones around the gatling gun up there, and your mission is good as done. All you need to do is to find three horses. Go and pick up the saddle in hacienda yard in north (the one I mentioned) and saddle the horse which stands in the main street. Another horse can be found in the courtyard of southern hacienda, and there´s also a saddle in there. There´s one already saddled horse in the main street and that´s your third transport. Make Cooper, Sam and Sanchez mount ´em and ride out the town along the road leading to northwest. Time to visit Silver Creek. -------------------------------------------------------------------------------- ----------- Level 19: Blood Money Level ranking: Medium After all, this level is pretty straightforward, and your goal is to reach the shack roof up on the mountain. You will also perform some tricky Winchester shooting. In order to clear the camp, we must storm it, using some heavy-violence methods. Get all of your men in line behind the rock near beginning (Sanchez in front, of course). Shoot into air and kill everyone who gets to your sights. There should be one or two men left in the camp area. Kill them with Cooper and his knife, and then check the tents for more enemies, Sanchez throws ´em out. Hide the bodies in that shack there. There´s some men near the gatling guns. Shoot into air and lure ´em into the shack. Now get near the bridge with Sam and WOUND the guy standing in front of the shack with Winchester. Hide inside one of the tents and wait for the man get closer. When he´s in clear shot range, rush out and shoot him. Use same trick with the another fella near the shack. Take out same way also the guy standing in right from the gatling guns. Now we must do next: there´s another shack in left other side of the first bridge. Get there with Sanchez and Cooper. There´s two fellas standing in front of the cottage bit further. Another one should spot you rushing in, but if he doesn´t, lure him over there with a bottle of tequila (it´s various, sometimes he picks it, sometimes not). When he gets to pick up the bottle, get out and kill him. Then climb up and kill the one on top of the tall rock. Now you must throw a stone at the one who´s in corner of the cottage. Throw the knife at another one in front of the cottage. Let Sanchez do the cottage habitable and hide all the bodies inside the cottage. Now you must take out the gatling gunners. It´s absolutely necessary that you haven´t alerted any reinforcements on stage, because this must be handled silent way. Throw knife at the left one and stone at another. (Pick up all stones on on area you can get right now.) Now becomes the fun part. Pick up one of the gatling guns and kill anyone you can on the ground level (there´s plenty of guys rushing out from mine and that house over there). Another, a bit more silent (and funnier) way: Noted the mine car on the tracks near the mine entrance? Throw a stone at the one near the fence, then run to the car and PUSH it inside the mine with Sanchez (like the statue in level 16). This way you can also kill the guys inside the mine, it´s dang fun! Hide inside the mine before someone spots you, because they get there and wake up their knocked out friend. Step out the mine and throw another stone at him so you won´t get spotted and then go on with current plan. There are several guys up there in mountain catwalks. Only fella you should kill on his stands is the gatling gunner. Again, WOUND them one by one and wait for ´em to come bit downwards and closer. Then finish ´em. Now there should two or three guys left on the catwalks near the shack and one on the mountain top. Now get someway upwards and throw stones at the remaining guards on catwalks. After there´s left just one guy on top of the mountain, find a way to climb up there with Cooper, take him out and get to the roof of the shack. After you´ve got there, mission complete. -------------------------------------------------------------------------------- ----------- Level 20: Little China Girl Level ranking: Tutorial Mia´s tutorial. Just do as orders go… blah…blah…blah… -------------------------------------------------------------------------------- ----------- Level 21: Piggies in the Middle Level ranking: Hard This is the most difficult level in whole game. You have make your way to the train station in middle of fighting bandits and cavalrymen. Let´s begin. Walk a bit forward with Cooper and shoot the nearest soldier there. Now run with your other men behind the stable near the starting point. Shoot the another soldier with Cooper and run back to others. El Diablo´s men take control of the building in no time. Now you must throw a dynamite stick in middle of them in order to kill/knock out all of the bandits in two floors. Get in there and finish ´em with Cooper. Now send all your men into the house in other side of the street, and send Cooper up to the balcony. Do some running, so you get heard and bandits over there will come to investigate. When they enter the building, Sanchez throws ´em out. Go and kill the soldier patrolling on side of the church, too. Now move all of your men one building southwards, near the cross of the streets. Now you must go and show yourself to the men behind the corner (use Mia, she´s fastest) and lure ´em inside. One stays there, shoot him after finishing his mates. Now you must be tricky with Mia. Run to the small yard in west and hide yourself into the barrel there. There´s three guys in a group by a well. You must jump out from the barrel and throw a firecracker in middle of them in order to blind ´em and then you must hit one with your blowpipe, then hide back in the barrel. The bandit goes mad and kills his mateys. This trick might prove really tricky, and besides, there´s one bandit who patrols around, so you need some timing (and luck). There might be still one or two bandits left in the yard. Storm the area and shoot ´em. After the place is secure, Hide all of your men inside the house in left side of the yard. Now climb to the house roof with Sanchez, chrouch and shoot into air. One bandit someway right from you should hear this. He calls one of his mateys from a roof of the nearby hacienda (from middle of a firefight!). When he gets over there, shoot into air again, he gets there (don´t worry if he spots you, he shoots but won´t hit), climbs the ladder, and you shoot him. Repeat the trick until there´s no one to hail. Then go and shoot the guy who called for those guys to you. There´s a house on southern side of the hacienda, you must clear it´s back yard. Get behind its corner with Cooper and shoot, shoot everyone who gets to yer sights. Then hide all of your men inside the house. Now you should lure some of the bandits fire-fighting in the hacienda to the house. Get out with Cooper, shoot into air and rush back in. Lure into the house everyone you can. Now there should be only couple of more bandits left. Shoot, find for cover, etc. (You must also shoot the two bandits near the house in other side of the street –they block your best way to sneak aboard the train. After the hacienda is ridden of bandits, the cavalry will rush in. They´re lot easier to handle. Just shoot one when you get a change, find for cover, wait some time, then kill another. Now you must make some space for you to clear the station. There´s a cavalry unit behind the church. You must take ´em out. Do this by using Mia. You must sneak by the church into blowpipe-shooting range and hit one after one, after everyone´s out. Now take Sam in, and kill the remaining soldiers on the yard in right with your Winchester (also the guy on horseback around the barn in north). Use the fence for cover. After they´re all out, pick up the stones and dynamite. Could you believe that it´s possible to take out the bandits on horseback near the station and the cavalry unit on the bridge using just two dynamite sticks from there you´re standing? Here´s the trick and how it is done: A bit northwards from you, there are four cavalrymen using cannons. You must take out the two using the cannon that´s in right side. Throw a stick of dynamite to get them out. If you´ve noted, the guys on horseback (you must take ´em out if you want to clear the station) will try to get out from the station, but the cannonballs hitting the ground prevents them. Now when the cannon users are out (even for temporarily), they will ride northwards where the cavalry unit on the bridge waits for ´em. The unit takes them out in no time, when the bandits get there. Now we must throw a stick of dynamite in between to the soldiers and the officer to the bridge. No one will run anywhere, they´ll just stand there and wait for the blow. Now they´re out. Now you must split your group in two. Sam and Cooper board the train (you must sneak from south to the backmost wagon, when anyone isn´t looking), while Sanchez and Mia go and hide inside the house, that´s near the bridge (the one which yard you cleared). Send Mia out and shoot with your blowpipe one of the soldiers fighting near the station (chrouch down after you´ve hit, and he won´t see you). He goes crazy and kills about 3-6 of his mates. There should be about 4-2 soldiers left now. (If there´s more, let Mia repeat the blowpipe trick.) Guide Mia aboard the train, too. Now it´s Sanchez´s turn. Get near the station and knock out remaining soldiers with stones. Now run all the way in order to reach the last wagon, the train leaves in moments. If all of your heroes have managed to get aboard, the episode is at its end (and that´s SOO good)! -------------------------------------------------------------------------------- ----------- Level 22: Showdown in Deadstone Level ranking: Medium To get thru this level, you´ll need nothing but a bit improvised shooting and that´s all. In the beginnig, walk a bit southwards with Cooper and hide behind corner of the house and shoot into air. This makes about 4-6 bandits run over there, so you´ll have to be pretty fast to take ´em all out. Now you have made one yard bandit- free. There´s a small (VERY small) shack near the house you´re hiding, a bit right (on side of a barn). Hide Cooper/Sanchez behind it and shoot into air, again. More guys should come running, only to catch the bullet. Now get more forward and shoot again, and get back where you came, so you can lure the opponents in front of the gun. Repeat this, until the number of opponents around the shack near the stairs is absolutely minimal. Refresh the air around shack with Cooper, and then take all of your heroes there. Now we must lure more opponents to stage, this time inside the shack (or "Hotel Sanchez", as we could say). Rush out, shoot into air and let them see you rushing back in. After you´ve got some enemies around the gatling guns out, it´s time to take out the gatling gunners themselves. First kill the southern one (the northern one doesn´t even look your way). Throw stone at the gunner and run to take the gun with Sanchez. Ok, start a rambo-style killing party and kill every enemy you meet in northern side of the map (but save some bullets –you need ´em to set Doc free). After there´s no enemies left but around Doc and some in the southern parts, it´s time to free Doc. Remember level 18? The bandits are beating Doc in front of a barn. Get to the left side of the barn with Sanchez and gatling gun, and position yourself so you can take out the blue-coated guy. If you´re lucky, the fellas run right into your sights (even the one who´s inside the barn). And you can take ´em out. Bring Cooper near Doc and after some blah blah blah Doc is in yer control. Now take out rest of the enemies on this level out with Sanchez and gatling gun, and then find all of your heroes a horse. Then ride away the road leading northeast and you´re one step closer to El Diablo. -------------------------------------------------------------------------------- ----------- Level 23: At the Gates of Hell Level ranking: Medium Like previous level, this one includes also a lot of firefights. (But you´ve learned how to master ´em, are ya?) Begin by sending Kate inside the door that´s behind her. Then turn attention to Cooper and Doc. The front gate is a bit too well guarded, so we find an alternative way. Walk eastwards, there´s a small slope in there. Walk over the slope and stop there. Draw your guns and shoot into air. Some enemies should get there and… Shoot into air again and wait for more enemies. Move up the slope when you´re ABSOLUTELY sure no one´s coming there. (You may also want to kill the guards on main gate. Do this by storing an quick action, Cooper shoots one on the right twice and one on the left once, Doc shoots one on the left.) Hide inside one of the houses. Then turn attention to Sanchez, Sam and Mia. When no one is looking, sneak inside the house near you. Now get out with Sam and shoot into air with Winchester, and dash back inside. Wait for that the bandits get there with you. ("Hello, my name´s Sanchez and I´m your host tonight. Goodbye, it was nice you visited.") Get out and kill the knocked out enemies with Winchester. Dash back inside, the shots were heard. After few repeats, you should have a nice amount of bodies in your front door. Now walk southwards with Sanchez and take out the guy you can find back there. There´s two fellas near the horses. Go there with Sanchez and Sam and take ´em out (by using quick action). Then wait there, some more fellas might come to stage, you know what to do. Then hide your men back to house. Now you must take out some more fellas with Doc and Cooper. Find a nice ambush place near the house you´re hiding, get there and shoot into air. This way you take out some more enemies. Now handle the two near the first gatling gun with Sanchez. Get to a nice stone- throwing place and knock out the fellas near the gun. Then grab the gun and shoot anyone you can. Now you should have some more fellas left near the cave entrance. Try to take ´em out by throwing gas flasks. Then get out with Kate and kick the guy who´s taking a siesta nearby. Now go and fetch the second gatling near Kate´s hiding place and get to the cave entrance. Some enemies might be inside. Shoot into air and shoot with gatling gun anyone who gets out. Bring all of your heroes to the cave entrance. Enter the cave with all of your heroes and episode ends. -------------------------------------------------------------------------------- ----------- Level 24: Death´s Overture Level ranking: Hard I think this level is a lot harder than the very last one, but who cares? It´s not impossible to get thru. You begin in a cell, only one who´s missing is Sanchez. As you have noted, you don´t have much weapons right now. First task is to get your five err… six(?) heroes out of the cell. Start by throwing some peanuts near the cell door. There a small niche in left side of the door. Hide Cooper there, and send others to the far end of the room. Wait for that there´s just one guard outside the door. Now let Mia´s little monkey to start his dance. The guard gets there, opens the door, and… PUNCH! Cooper sends him to Dreamland. Drag his body the far end of the cell. Now you must slip to the trunk a bit further in order to get yer stuff back. After this get back to the niche in cell and shoot to lure more opponents. When they dash to the stage, kill ´em all. Now the area around the cell is clear. Get all of your heroes to the trunk, one by one and take their individual stuff (it´s all there.) Entice the one a bit further with Kate. Next place to clear is the chamber before the curtain room. (Note the barrier between the rooms, we use it well a bit later.) Get Cooper, Sam and Doc behind the corner to the room entrance and shoot into well… somewhere. Shoot to lure some enemies on the room to front of the revolver barrel. There´s still three or two ones left. Use Mia and her blowpipe. Get into the room and try to hit one thru the holes. He goes mad and kills his friends. Now the room is empty, get all of your heroes there. Pick up all of the stuff in there. Now you must shoot one or two enemies, position all of your heroes (except Mia) to the room and open the barrier. Shoot, and shoot everyone who gets there. Now we must be tricky to success. Open the barrier (by stepping on the switch that´s there). Step away from the switch and store a quick action to make someone to step it again. Now get a bit forward with Cooper. The curtains should open, and some Demonios step out. Run fast back to the other side of the open barrier and order someone to close with quick action you made. Now you´re this side of the barrier and knife-throwers are on another. Get Mia there and try to hit one of the Demonios with blowpipe (If there´s no one in range, shoot to lure some more near the barrier. If and (and when) you manage to hit, the mad knife- thrower makes larger mess than any gunman ever. The curtain chamber is empty. Now get in there with Cooper, Doc and Sam. Get to the stairs leading upwards and shoot… somewhere. This lures plenty of enemies in there, sometimes from two directions, so this should take few tries. Anyways, now bring your heroes to the curtain chamber and hide ´em behind curtains. Your next task is to clear the large cave, last area before you get to Sanchez and El Diablo. It gets pretty easy, once you get the control of the gatling gun in northeast corner up there first. To get there, we better be silent. So use Cooper and knife to get there (find out). After the way to the gatling gun is free, comes the fun part. Set Cooper and Doc in the curtain chamber, near the entrance of the cave. Get control of the gatling gun with Sam and pick one of the guys in cave (NOT the gatling gunner) and just WOUND him. He gets angry, and tries to get to you, because he can´t hit you from there. But on his way he must walk through the curtain chamber, and that´s where Cooper and Doc are waiting… So after, Sam has hit him, switch to Doc and Cooper and wait him to get there… Do this trick with everyone you can (ones near the gunner and the bullet box in middle of the cave). Then kill the gatling man. NOTE: When you kill the gatling gunner, almost everyone of the enemies in cave get there and check the body. Now you must wound everyone visiting there with a rapid manner. After this switch back to Cooper and Doc and shoot everyone who runs there. Alternative way: After you´ve killed all fellas up there except the gatling gunner, go and hit him with Mia. He goes crazy and with a bit of luck, clears the whole cave. Now there should be about 3-5 enemies left before the chamber where El Diablo holds Sanchez. Go and get the extra bullets. Now find a spot where you have a clear shot at the remaining ones near the ladder. The one near the stairs leading to Sanchez should spot the bodies so you can also take him out. Time to set Sanchez free. The greatest threat to him is the knife-thrower behind him. So you must get him away. Set Cooper standing in the stairs. Now take Mia to the small window and throw down some peanuts. Get Mia further from the window and let Mr. Leone go. The knife-thrower should note this, and he gets up the stairs, where Cooper waits. Knife-thrower meets knife-thrower… Now you should note Sanchez´s picture among others in your screen. Switch to him and do a swipe, no matter for the guys in there anymore… Now we must hunt El Diablo down. Go forward either Cooper or Sanchez and shoot the ones you meet there. Now becomes the complicated part. The floor of the next chamber forms a pentagram, the symbol of the Devil… but it´s also a lousy trap. If you step on a wrong plate, you get hit. The moving around is fairly simple. If you get hit, simply punch to get back to previous plate… (Of course you have to punch the first…) There are two plates that open the two gates, these are the one in front of the torch and second in front of the crusified skeleton(?). After this there´s still one HOT trap to get thru, and only one who can deactivate it is Mia. So bring her over the pentagram, and dash thru it to reach the switch in other end. Now you can safely get through it with others. Kill the remaining two somehow (well, they´re the last fellas you have to kill, so do anything you want…) Now simply climb up the wall with Cooper to the door El Diablo went in. Level complete, time to move on the final showdown… -------------------------------------------------------------------------------- ----------- Level 25: Inferno Level ranking: Medium I gave this level "only" medium ranking, because El Diablo isn´t so hard to beat after all. Basical stuff is this: you take cover behind the chairs, step out of there and shoot your opponent, and avoid his filthy traps. Both Marshal and You have a revolver, but you have also another weapon that Marshal couldn´t never have: / keys. So you can be every time one step ahead him, and so you now his every move. If he hits you, you can hit and ta-da, you´re in cover behind the chair again, and if he activates some of his traps, you can load in order to get enough time to find cover. Save EVERY time when you´re safe behind the chair, and your gun is loaded. But, let´s begin: You´re in cover behind a chair, so simply step from there and start shooting Jackson who gets also cover behind his desk when things get too hot. Empty your gun to him. Then find cover again and reload it. BTW, if you hit "chrouch" button, Cooper doesn´t get on crawling, but gets on his knees, so you can roll around the room and find cover faster. It´s also safer way to move between the chairs. The traps: El Diablo have several traps in his room which he can activate by pulling a certain torch behind him. The traps (from left to right) are: First torch: This activates a flame burst, like the one in previous level. How to avoid: Find cover in a niche which is in left side of the room, a bit "southwards" from leftmost chair. Second torch: Pulling this activates two automatic gatling guns. This trap is most difficult to avoid, and it makes largest damage. How to avoid: Find cover in the niche again, but this time so left than you can get. Third torch: This trap is easy to avoid. It activates several circular saws. How to avoid: There are easily-spotted lines that are more darker on floor. Just don´t stand on ´em. Fourth (rightmost) torch: This activates a gas attack; several spots in floor burst out hazardous gas. How to avoid: Find cover in the niche again. Shoot Jackson, avoid his traps, shoot more. But; sooner or later you and Jackson run out of ammo, (so don´t get frustrated,) and Jackson gets down and begins a fistfight with you. But don´t just stand there taking hits, run up the stairs in order to pick up your knife that´s jammed in the chair. Pick it up and fast stab El Diablo when he gets near you. Note the hit points coming out of him… gongratulations, your task is at its end! -------------------------------------------------------------------------------- ----------- Legal stuff: This walktrough is made by Dr. Laiho, and you can use it freely anywhere you want. You can print it out and give it to your buddies… You may let your dog eat it (I´m not responsible if your dog becomes sick)… You may put it in your homesite (no matter of age, religion or nationality), if you of course remember to credit me… BUT don´t say you´ve made it yourself or print it out and try to sell it for money. Credits: I´d like to credit just Infogrames and Spellbound this far, for making such a great RTS-action game. Thank you. -------------------------------------------------------------------------------- ----------- Last quote: "You're a good-looking boy: you've big, broad shoulders. But he's a man. And it takes more than big, broad shoulders to make a man." - Helen Ramirez in "High Noon" (Me and My weird sense of humor…)