Walkthrough - Guide for Dragon Warrior III

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DRAGON WARRIOR 3 WALKTHROUGH Version 3.0 7/21/2001
by Mike Mawhinney ([email protected])

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The latest version of this FAQ can always be found at GameFAQs.com!
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Contents:
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1. Updates
2. Walkthrough
   A. The Making of a Hero
   B. Reeve *UPDATED*
   C. Promontry Cave and Najimi Tower *UPDATED*
   D. A Thief's Night Out
   E. To Tempt Cave and Other Lands
   F. Castles, Shrines and Villages *UPDATED*
   G. King For a Day *NEW*
   H. Sleepy Dusty Eloping People *NEW*
   I. Belly Dancing and Deserts *NEW*
   J. Buried Keys *NEW*
3. Lists
   A. Weapons *UPDATED*
   B. Armor *UPDATED*
   C. Shields *UPDATED*
   D. Headgear *UPDATED*
   E. Accessories *UPDATED*
   F. Items *UPDATED*
   G. Spells *UPDATED*
   H. Shops *UPDATED*
   I. Monsters *UPDATED*
   J. Experience Tables *UPDATED*
4. Secrets
   A. Medal Man
   B. Monster Medals *UPDATED*
   C. Pachisi *UPDATED*
5. Credits *NEW*
6. Contact Information
7. Copyright Information

---~~~~~~~~~~
1. Updates
~~~~~~~~~~
3.0 - 7/21/2001. More revising! Added Credits section, and updated nearly
                 everything else.
2.0 - 7/19/2001. Some general revisions, added sections on Headgear,
                 Accessories, and Pachisi. Completed up to Kazave.
1.0 - 7/18/2001. Started this guide! Just some basics around Aliahan right now.

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2. Walkthrough
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2A. The Making of a Hero
~~~~~~~~~~~~~~~~~~~~~~~~
Items: 5G, 25G, 50G, Antidote, Club x 2, Herb, LUCKseed, Stick, STRseed,
       TinyMedal x 2, Traveler Suit.

After picking your name and gender out, you'll be in a forest glade. This might
seem odd to those who've played DW3 on the NES, but this's how we'll find your
Hero's personality. Walk north, to the edge of the waterfall. Here, you'll have
to answer questions truthfully. Don't lie, just answer them in the way you best
believe you should. After that, you'll have to answer a final question. This's
in the guise of a trial, where your actions'll reflect the real you. I don't
know them all, but when I do, I shall put them here. I had the Monster In the
Well trial, and I just escaped from town without frying more than one person.
>"< I'm a Valiant Hero! ^^v

After this, you shall awaken on your 16th birthday. You're ready to depart and
take up your father, Ortega's, footsteps, and try to purge the evil from the
land. But you need to speak to the King, and find out your mission in greater
detail. Before leaving your room, examine the nearby dresser, and pick up a
STRseed! ^^ These can be used to boost your stats.

Your mom will lead you to Aliahan Castle. Head inside, and continue straight
north up some stairs, before you arrive at the King's throneroom. He'll remind
you of your father's demise, and bless your mission against Baramos, the Demon
Lord. The world's survived all these years while you were growing up only
because Baramos hasn't pressed his attack yet, but remained hiding in the
shadows. He has to be stopped before greater harm can occur! The King'll
recommend that you get yourself some companions, and give you 50G to buy
equipment, as well as giving you two Clubs, a Stick, and a Traveler Suit.
This's equipment to save the world with? Taxes must not be very high in
Aliahan.

To the southwest on this floor, you'll find a room with a LUCKseed in its
dresser. You'll also hear some gossip from the people in this room, and the
room east of it, about things like how to reach Promontry Cave, and how it is
supposed to lead to Najimi Tower. Head back down a floor, so we can explore the
rest of the Castle!

West of the stairs, you can head north, and chat with the Princess, or explore
the local jail in the door to the west of her. Bakota, the master thief, is
locked here, and complains that someone in Najimi Tower took his Thief Key,
which can open many of the locked doors we've come across. If we go back
upstairs, and go east and south when we went north to find the Princess, we can
find a few more locked doors, and a room with some barrels. There's a TinyMedal
in the barrel on the left, and an Antidote in the one to the right. Nice! ^^

Back outside the castle, hug the outer wall as you move to the east, and north,
before trying to move west at the very end. You'll find a little hidden
courtyard, and you'll be able to talk to the woman here about the Traveler's
Gate at the very eastern part of the continent. Your father used it to leave
this land, so you'll want to find that later! ^^

Let's explore Aliahan, by starting at our very own house. One of the two
barrels on the first floor has an Herb in it, and your mother has some
endearing words for you to hear. Upstairs, you can speak to your grandfather,
and raid his dresser for 5G. He would want you to have it, so don't feel
guilty. ^^

Outside your house, and to the east, is an Inn, where you may recover after a
long hard day of smacking monsters in the head with your prefered sort of
weapon. Upstairs, you can chat with a bed-ridden man, who had a mishap with a
Magic Bomb he was making. If we ever need one, maybe we can find someone just
a little more capable. ^^; North and a little west of the Inn is an Item Shop,
where you can buy some items for your journey. Herbs heal you, Antidote
relieves poison, and WarpWings can teleport you around. You can also nab a
PotLid shield if you want, but don't spend all your money in one place!

Directly north of your house is Ruida's Tavern, where you can recruit people to
accompany your journey! First, you'll want to get the 25G from the barrel
behind the Tavern, of course. ^^ Inside, you can pick from a pre-made group of
adventurers, or construct your own. You can also store Gold in the Gold Bank of
Loving Trust here, but only in 1000G increments. Any party can get through the
game, though some're easier than others. Just go with a party that feels
comfortible to you! ^^

To the east of the Inn, is the Weapon Shop. This's where you'll want to start
to earn better gear for your monster-thrashing pleasure. Some things can be
expensive, but fighting monsters is good, as you'll gain experience along with
the gold. East of the Weapon Shop is a Well. Inspect it, and you'll find an
underground Medal Manor! You'll learn about Monster Medals here, and you can
redeem your TinyMedals for prizes. He'll hold onto any Medals you bring him, so
feel free to hand over your current TinyMedal. You can examine the bookshelf to
find the complete Medal Prize List, if you want.

North of the Well, you'll find a house, but the enterance is being blocked by a
woman. She mentions day turning into night, so maybe we could come back at
night to see what's inside? If you do, go upstairs to check her dressers, and
you'll find another TinyMedal in the one on the right! Further north of that
house, you'll find a Temple, for healing and reviving your departed
partymembers. That's Aliahan, so let's wander outside the town and begin to
grow stronger, before we start our quest for real.

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2B. Reeve
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Items: Muscle Book, TinyMedal.

Now that you're outside, you'll want to get into some battles. Each battle'll
earn you more EXP, and more EXP'll increase your levels, making your party
stronger and tougher than they are now. You might even get a few Monster
Medals! ^^ After you feel you've gotten up a few levels, heal up, then head
north of Aliahan, before going west to cross the bridge. Continue north, and
west as you hit the water's edge, until you can again go north. Do so, and
you'll find the village of Reeve!

Right to the northeast of where you come in, you'll find an Item Shop, which
has different things for sale than Aliahan's Item Shop did. You should always
check each new town for newer and better items, weapons, and armor. To the
right of the Item Shop, you'll find a normal house. But its bookshelf has a
Muscle Book in it, that you can help yourself to. ^^v South of the Item Shop,
you can find the Inn. It works just like Aliahan's, so get those HP and MP
refilled!

East of the Inn is a Weapon Shop. They have lots of new weapons for sale, and
good armor too, so stock up. East of the Weapon Shop, you'll see someone trying
to push a boulder. Just push it aside for them, and search the spot underneath
where the boulder was, for a TinyMedal! North of that, is a Temple, incase you
need it. That's all there is to Reeve right now, so head on back outside when
you're set. We're going to check out those rumors of a strange-looking place
near Reeve.

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2C. Promontry Cave and Najimi Tower
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Items: 32G, 40G, 56G, Herb, ThiefKey, TinyMedal, Tomboy Book, Traveler Suit,
       WarpWing.

South of Reeve, while leaving the town on your screen, you should see a small
patch of grass to the east. Step on it, and you'll be taken to a hidden area. Go
down the stairs here, and you'll be in a tunnel of some sort. Move south, and
west, past a big locked door, until the path turns west and south. Move west
first, to pillage the chest with 32G in it, then head back to the previous
screen and go south. When you hit a big chamber, you'll want to go to the west,
and down the stairs here. Going east just leads us to a staircase and a door we
can't open yet, so don't go there.

This's the Promontry Cave! On this floor, you want to move west, and take the
detour north to get a chest with 56G in it. Go back south, then west, to get the
chest with the Traveler Suit inside. Free armor's always fun! Now, continue
west, and move south as the path leads that way, before going to the southeast
and onto the next screen to get an Herb. Return to the previous room, and move
to the southwest instead, moving around the bend and up these stairs. Then just
move up the next set of stairs, and we're back on the World Map! ^^ This's a
good way to get out of the cave, if you need to beat a retreat, or just want to
be out and about on the surface.

The real dungeon is back inside the Cave, in that big chamber from two
paragraphs ago. Make your way back there, and go south, to go up those stairs.
We're now in Najimi Tower! ^^ Head straight north from the enterance, until
you walk into a statue. From here, move a bit north. You can go to the west or
east here. The western chamber has a flight of stairs going down, to where an
Inn is. You can rest for just 2G a person! ^^ Good deal. The eastern chamber is
the one we want, though, so head in there, and go up the stairs.

Now that we're here, move west, then take the next path north, to reach an
intersection of sorts, with no actual northern route, but an east and west
route. The west route has a chest with 40G, while the eastern route has a
staircase. Going up the stairs, you'll get a chest with a TinyMedal! Wai! Now
go back downstairs, and west, south, and east, to reach the main stairs.
Journey south, makiung sure to avoid the edge of the tower, because you can
fall off it! Follow the path west when it leads that way, and take the second
path north when you can. Go up the stairs here to reach the next floor.

On this floor, head a bit west, then straight north as far as you can. When you
hit the northern wall, start heading east, and note the first southern passage
you come to, but don't go there yet! Instead, move further east, and go in this
southern passage, to get a chest with a WarpWing. Now you can go back to that
other southern passage, to the west of where we are. There're stairs there
we'll want to take up, to reach a cozy little room on the top of the Tower.
Talk to the man here, and say yes when he offers you a ThiefKey. Congrats, you
have one of the game's three keys! ^^ He'll also explain personality-altering
books to you, which he does for a reason; there's a Tomboy book on the left
bookcase behind him, that we can help ourselves to. Now, exit out the big door
to the south of this room, and hop off the edge of the Tower. We can use that
WarpWing to get us back to Aliahan, where we have some new doors to try out.

~~~~~~~~~~~~~~~~~~~~~~~
2D. A Thief's Night Out
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Items: AGLseed, Antidote, INTseed, MagicBomb, TinyMedal, Wooden Hat.

We're going to explore all the locked doors, and pillage them for useful items
and information. ^^ Let's start at Aliahan Castle! From the main staircase, if
we move west and south, we can get into a room and chat with a person with
asperations of being a scholar. While he failed, he does tell us that Smart
Books make people smarter. This's kinda obvious, though. If you remember where
the Princess was, then to the west of her, we can find a door to unlock. The
person here'll tell us that we can get a Magic Bomb in Reeve. Don't forget to
get the TinyMedal from their dresser, too!

If we head back to Reeve, we'll hear about a spring past some mountains to the
east, that many adventurers've used to journey to other lands. That must be
where the Traveler's Gate is! If we go now to the house by the village's Temple,
we'll see a big pot boiling over a fire. Inspect the rightmost vase in this
room for a INTseed, then go upstairs to talk to the man who lives here. Tell
him the truth, and that you came in with the ThiefKey, and you'll get the
MagicBomb! We can get into the sealed Traveler's Gate now. Don't forget the
free Antidote in his dresser!

Don't forget the tunnel that lead us to Najimi Tower! ^^ Head south of Reeve,
and into the tunnel, opening the door we come to quickly for two chests, a
Wooden Hat, and an AGLseed. Now, go buy yourself some better equipment, and
make sure you're healed up and saved, before we investigate the Traveler's
Gate.

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2E. To Tempt Cave and Other Lands
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Items: Antidote, Knife, Magic Map, TinyMedal, WarpWing.

Start heading east of Reeve, until we come to an area of brown hills. The
enemies are slightly different here, but they shouldn't be a challenge for you.
Start to move south, and through a narrow gap in the grey mountains, before
going east to the Reeve Shrine. Inside, the man who lives there will tell us
that our MagicBomb will definitely let us into the sealed Traveler's Gate, and
that the cave's location is by a spring. Perhaps it's the spring to the north
of where we are now? You can get a WarpWing and a TinyMedal from the pots in
this room, as well as read his bookcase for information on whips and
boomerangs. It's not a physical item, so try to remember what it says. ^^

Head to the forest north of this house, and you'll enter another area, with a
lake in the middle. Walk around to the northern side, to find a staircase. This
must be the enterance, so head in! Move west, and the man will confirm that
this is indeed Tempt Cave. Walk over to the southern wall, and use the
MagicBomb, to take the wall down. Now go south, and take the Magic Map from the
chest, before moving downstairs!

This area's large, and has lots of pitfalls. Head north two intersections,
first, before you'll see the northern passage shift a bit to the west. Continue
up here, careful not to fall in the pit, and move to take the eastern passage.
Follow this path as it heads north, and onto another screen, still following it
west and into the next room. Head all the way north here, and then move west
for a chest with an Antidote. Now go east, and keep going until you hit a wall,
before going south to the next screen and following a long tunnel. When you
can, move west, and move onto the next screen.

Now start heading north, and take the first passage west. You can get a chest
with a Knife here, before going back to the previous screen and going north.
When you reach the pit, move west to avoid it, and follow the path around to
reach a set of stairs. Just start to go west of here, and head south, to open a
Thief Door and find a swirly circular portal. That's the Traveler's Gate! When
you step on it, you'll arrive at the Allure Cave. A staircase up to the surface
later, you'll be on a new continent, and you can see a castle nearby. That's
Romaly Castle!

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2F. Castles, Shrines and Villages
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Items: Antidote, Boxer Shorts, Cheat Book, Club, Fur Hat, Leather Hat,
       LifeAcorn, MoonHerb, Poison Knife, Smart Book, TinyMedal, Token x 4,
       Toughness Ring.

Romaly Castle's big! To the left as we enter, we can find the Weapon and Item
Shop. There's some good stuff here, so you might want to get better-equipped. A
new continent means new monsters! Down the stairs here, you can find the
Stadium, where you can bet on monster-battles. Remember, the lower the number
next to the monster, the better the chances they have of winning, but the
smaller the payout. East of the shops, we find the Inn, for all our
post-dungeon healing. You can get a MoonHerb from the dresser down here, and an
Antidote from the upstairs dresser.

North of the Inn, you can find the Temple. You can nab a Smart Book from one of
its three bookcases, and a Toughness Ring. North of the house, you'll find a
dog. Search the spot he's standing on now, when it's night time, to get a
Token! West of here, past the pond, is a normal house, with a shiny TinyMedal
in one of its pots, and a not-so-shiny Leather Hat in the dresser. Now just
move a bit back east to the pond, and head north to enter Romaly Castle.

Keep going north, and up the stairs here, to speak to the King. Kandar has
stolen the King's Crown, and he'll only believe we're a Hero if we reclaim
it for him. Of course we'll do this, that's what being a Hero is all about! ^^
Now, back downstairs, head east, and north, to reach a set of stairs. Two more
flights up, make sure to nab the Cheat Book from the bookshelf, and the Token
from the dresser. There's not much else in Romaly Castle that we can do right
now, so you can head outside. ^^

Start moving north, and pass through the western mountains to enter the Romaly
Gate, which leads to Portoga. We can't get far, though, as we need a MagicKey
to get through the Gate. Leave, and continue north, to find another little
shrine. This's a place to play Pachisi. Dodge the falling body in the hall, and
check out the raised podium in the northeast corner for a Token. Then head
upstairs for a game! ^^ You don't need to play, but you can get here now if you
ever want to.

Futher north of the Pachisi Shrine, through the mountain pass, you'll find the
village of Kazave! North of the enterance is the Temple, and to the south is
the Weapon Shop. East of the shop's the Inn! Get the Token from the rightmost
dresser, and check out the Item Shop to the north of that. There's supposed to
be Poison Daggers for sale here, but there isn't any. Just return later at
night, and pilfer a pair of Boxer Shorts from his dresser, as well as a Poison
Dagger and a Club from the chests in his shop. North of here again, we'll find
a tavern of some sort, and hear gossip about a village of slumbering people. If
you go outside and behind the tavern, though, you'll find the back stairs, and
be able to nab a Fur Hat and a LifeAcorn from the dressers and barrels here.
Where to now? Well, Noaniels is another town further north, who might know
about the sleeping village we heard about. But, Shampane Tower is to the west,
where Kandar took the King's Crown. We should try the King's quest first! ^^

~~~~~~~~~~~~~~~~~~
2G. King For a Day
~~~~~~~~~~~~~~~~~~
Items: 430G, Bronze Shield, Crown.

Travel west of Kazave, going through the mountains, and move south until you
find a western bridge. Cross over it, and continue to the southwest, where you
should see a tower amid the grassy plains. This is the Shampane Tower, where
Kandar is! Start going north, following the path as it curves west and south
again. You'll be able to move to the west, or further south. Don't go south
yet; instead, go west and follow the path counter-clockwise, to reach a chest
with 430G! Now go back west and north, before moving east, returning to the
spot we were at before. Simply go south from here, and you'll find a staircase
leading up to the second floor.

Now, we'll want to move west, and onto the next screen. The edges of the tower,
much like at Najimi Tower, are quick shortcuts to the ground if you need to use
them, but if not, head north, following the northern edge east until you find a
passage leading south. Take it, and in the southeast of this room, we'll find a
staircase going up. After doing that, move east and north, dodging the edge
again, to take a western passage into a room to get a Bronze Shield. Now go
back to the stairs, and head west, all the way to the western edge, before
following it north and a bit east. You'll reach what looks like a deadend, but
just go east into the wall, and you'll find a room with a staircase leading up.

Now that we're at the fourth floor, move south, then east to a big Thief Door,
which's appropriate for a den of thieves. Open it with your ThiefKey, and
enter, moving north to a staircase. Go up the stairs to find some thieves!
They'll run upstairs to tell their boss about you, so quickly follow them.
Rather than the fight you might've expected, your entire party will tumble down
a pit! Don't let this stop you, go back upstairs, and jump off the northern
edge of the tower. You'll land with Kandar and his thieves in clear sight! Heal
up, then bump into the thieves, to get into a fight!

Kandar is accompanied by three Goons. The four of them together can deal out
some strong damage, so you will want to focus on one Goon at a time, and take
them out. Once they're gone, focus on Kandar. He's got more HP than his
followers, but he'll eventually lose. Just make sure to keep your troops healed
up! Winning will net a party of four 610EXP. After the fight, Kandar will beg
you to spare his life. You don't have a choice, unfortunately; say yes, and
he'll leave the Crown behind, before escaping. Let's bring this back to the
King of Romaly!

Once there, the King will offer you his throne! We can't spend time being King,
when we have a Demon Lord to defeat! But the Yes/No loop the King places us in
is very convincing, and soon even the most patient people will cave into the
King's demands. o.o

Now that you're King, or Queen if the savior of the world happens to be female,
you have a lot of nothing to do. Your job is to basically sit in the throneroom
and wait for adventurers to wander in and ask you what their EXP to reach the
next level is. As you and your group were the only actual group journeying to
defeat the Demon Lord Baramos, your job is boring indeed. You don't even have
your stats anymore, all you can look back on is your memories... This actually
isn't much fun at all! ^^; No wonder there aren't hundreds of Kings, the class
has terrible penalties.

When you're ready to toss in the Crown, go find the old King. He gave his Crown
away, so what says we can't return it? You are the King now, afterall. Speak to
him, and tell him honestly that you're tired of being King, so you're back to
normal. Think of it this way; in that brief amount of time, you still out-did
the old King. ^^ Besides, you can come back and resume your throne whenever you
wish.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2H. Sleepy Dusty Eloping People
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: 224G, 288G, AGLseed, DreamRuby, Kilt, Leather Dress, MoonHerb,
       Repellent, Rosary Necklace, Spear, STRseed, TinyMedal, Token, Tragic
       Book, Wake Dust.

Yes, the name of this section says it all. ^^; Now, let's check out this
sleeping village, and Noaniels. Head north of Kazave, then to the northwest,
and very shortly we'll come to another village. What's going on here? Everyone
seems like they really are asleep. Let's explore, and see if there're any
people here who've not overdosed on sleeping pills. We'll start in the
southwest, where you can get an AGLseed from a vase. Upstairs, we'll find
someone who's awake! He says the elves of Elvenham need the Dream Ruby, or they
will not lift this sleeping curse. Don't forget to get a Tragic Book from the
bookcase on the right!

To the northeast is a currently-useless Inn, with some stairs to their upper
floor. You can get a Kilt and a MoonHerb from looking through the dressers
here. Back outside, check out the building to the northeast, by walking into
the western wall. You can get a STRseed from the vase in here. Now it's time to
find this Elvenham, and get more information about the Dream Ruby.

Leave the village, and start walking west, all the way to the coastline. You
should see a cave around you, and a small clearing in the forest north of it.
Wander onto that clearing, and sure enough, you've found Elvenham! Elves
dislike Return spells, it seems, since the closest Return spot is Noaniels.
It's not a long walk, thankfully. ^^; Much of Elvenham is filled with trees,
but you can maneuver through them in the proper spots. Also, elves dislike
humans, and are not allowed to talk to them, so you won't learn too much from
them. You'll come to a small pond, though, and see an old man, who's more than
happy to talk to you. You'll learn that his son eloped with Ann, the Princess
of the Elves. The elves've disliked humans ever since, which the Queen of the
Elves will go into more detail about when you talk to her. The eloped couple
took the Dream Ruby with them, and ran away. The only real place we have to
look in, is the cave directly south of Elvenham, Noaniels Cave. Maybe the Dream
Ruby's in there?

Enter the Cave, and start going south. Take this first path west, for a quick
detour and chest, for 288G. Get back to the main path, and continue all the way
south, then head east. Take the path to the north for a chest with Repellent,
then go back to the last screen. Follow the path south, until you can go west
to another screen, and do so. Go along this tunnel, and at the end, you'll see
two staircases, one on the right, and one on the left. Take the one on the
right, going down another flight, then opening the chest in this room for a
TinyMedal. Go back upstairs two floors, and take the western stairs this time.

You'll see some odd tiles in the middle of the floor. If you stand on the one
that looks like a target, then you'll get all your HP and MP refilled. You can
do this repeatedly, so you might even want it as a leveling-up spot. When you
choose to move on, head off the screen to the west, then off the screen to the
north. You'll be in a big room, with a path west and one north. Go north for
now, then head west when you hit the wall, for a chest with a Spear. The
eastern room has a STRseed. After getting these, go back to the big room, and
head west. Move south to the next screen, and down these stairs.

Travel north and west, until we hit some stairs. Don't go down them, but go
south, entering the eastern room for a chest with a Rosary Necklace. Go back to
the stairs, but move west instead of going down them, heading all the way south
and east to get a Token. Now, go back north, and take the path west, then
south, to get a chest with 224G. Go back north, then go east two screens, to
get a Leather Dress, and find the stairs leading to the fourth floor basement
of the Noaniels Cave. Down here, follow the path north and east, and you'll get
the DreamRuby from the chest. You'll also find a note from Ann, asking her
mother to forgive them. They've decided dying together is better than living
apart...

With the DreamRuby and this terrible news in hand, return to Elvenham, and talk
to the Queen of the Elves. She'll realize that her daughter would want her
beloved's town to wake up, and she'll give you the Wake Dust. She still doesn't
like humans, though. Don't forget to tell the old man what happened, too, and
return to Noaniels. Use the Wake Dust, and the entire village'll return to
awakeness! Wai! ^^ Now we can explore it for real.

Most of the people're still sleepy, and a few even ask if you tried anything
when they were asleep. Upstairs at the Inn, though, it's a different story.
Ortega was just here yesterday! ^^ But these people've been sleeping for a long
time now, so their yesterday isn't the same as ours. However, they do say he
headed for Ashalam, to find a Magic Key. Ashalam's east of Romaly. Looks like
that's our next destination!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2I. Belly Dancing and Deserts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Boxer Shorts, Brave Book, BugPowder, Club, Defy Book, Smart Book, Starry
       Bracelet, Token x 4, TinyMedal x 2, Tomboy Book, Training Suit.

Return to Romaly, and start to travel north. When the coast heads east, you
should do the same, following it to reach a bridge. Cross the bridge, then head
south through the grass, continuing past a forest and some hills. When you find
the hills to your west, go east instead, and you'll find a village in the
grass. This's Ashalam!

To the east as we enter, is the Inn, and you can get some BugPowder from the
dresser here. Much of the town is only awake at night, and there're many doors
we can't get in. You'll soon notice that there are several shops which don't
list the item prices. These shops love ripping adventurers off! A Wizard Wand
starts at 24000G alone, and we can get these from Noaniels for 1500G. The
lowest you can go is double the normal price of the item, in the case of the
Wizard Wand, 3000G. So just keep telling them no if you want those items, or
just wait for a cheaper town.

At night, the town's a bit more lively with bellydancers. One of the Weapon
Shops is only open at night, as well, so you might want to pick up a few Iron
Axes. The girl in the townsquare will offer to give you a powderpuff massage,
but it's not exactly what it seems. Careful! ^^; Her house, to her west, does
have a Token in the dresser, though.

We've heard about a place called Isis in the southwestern desert, and that
Ortega went that way in search of a Magic Key at one time. We've also head about
a local cave. To the northeast is the Norud Tunnel, so start walking. There're
strangely no monsters inside of it, and an well to explore. The hobbit who
lives here, Norud, orders us to leave, but not before getting the Training Suit
and Club from his room.

There's nothing to do in here just yet, so we need to try something else. We
definitely need a Magic Key to get to Portega, so make sure your equipment is
in order, and start walking west to the hills, then south through the forest.
You'll find another Pachisi game here! ^^ Continue west of here, and cross
through the big desert. You want to head towards the southwest corner, where
you'll see an oasis. Walk onto the trees around the southern part of the oasis,
and you'll see a town and castle! This's Isis.

Entering the town, you'll see the graves of the departed, and hear about the
Pyramid north of here. North of where we're standing, though, is a Stadium to
bet on monster-battles. Further north is a house you can enter, to get a pair
of Boxer Shorts from the upstairs dresser. Directly east of here is the center
of town, with a well we can go down. Someone left a Brave Book down here, just
for you! There's a Weapon Shop in the southeast corner of Isis, and there's a
vase here with a TinyMedal, too. If you come back at night, you can go inside
the house that Sokras is blocking, to find a Token in the hanging sack on the
wall, and a Smart Book upstairs on the bookcase.

Enter Isis Castle, and head west, to find a gap in the wall. Move north, and
down the stairs here, before going east and north when you can. You'll find a
chest, with a Starry Bracelet inside. When you take it, a spirit will appear.
Answer him truthfully, and he'll let you keep it. ^^ What a nice guy! Go back
outside, and go north, to get inside. Go east of the stairs, and raid the north
and south rooms for a Token and a Defy Book. Then go up the stairs. Speak to
the Queen to save your game, then chat with the people on this floor. One
child'll tell you something interesting, that people think is the key to the
Pyramid: west of east, east of west, west of west, east of east. It's pretty
obvious where our next destination is now: the Pyramid.

But what about the Magic Key? If you follow the mountains east, from Isis,
you'll see a swamp. Go inside the swamp, to see the Desert Cave. Inside, the
old man will tell you how the Magic Key is in the Pyramid. It wasn't
coincidence at all! ^^ Make sure to collect the Token, TinyMedal, and Tomboy
Book in here, then start walking north to the Pyramid.

~~~~~~~~~~~~~~~
2J. Buried Keys
~~~~~~~~~~~~~~~
Items: 56G, 80G, 112G, 176G, 304G, AGLseed, INTseed, MagicKey, Ruby Ring,
       Skirt, StoneWig, STRseed, TinyMedal x3, VITseed, WarpWing.

Head straight up the stairs, as you near the intersection. Don't stand in the
middle of the intersection! Stay to the sides, or you'll fall down into the
basement, and have to find the stairs back out. Take the path east, and open
the chest to get... nothing! Many thieves have been through here before, and
have pillaged items from some of the chests. However, since they still count
for things like Smell spells, we're going to open them all. ^^; Go back to the
intersection, and go west, to open a similar chest. Back at the intersection,
go north, then west, to open the top empty chest. The middle and bottom chest
contain a Cannibox! These guys can hit hard, and take you out if you're not
prepared, but they shouldn't last more than a round if you're expecting them.
Head back to the last intersection, watching the middle as you go east, and
head north, east, north, and west to a staircase.

Take the tunnel west, going south at the first intersection. Move as far west
as you can, then head all the way south, for a chest with an INTseed. Then go
all the way north, and east to a staircase going down. You'll see two chests
here. The one on the right is empty, and the one on the left is a Cannibox.
Follow the tunnel west, and open this chest for a TinyMedal! I know I'm glad
that TinyMedals don't come alive. Go back downstairs, head west, then south. At
the first intersection, move east, then all the way south, before going east
again. Here're some stairs going up!

Now, this floor has a stone door blocking our way in the middle. Head west, and
check out the two little niches in the wall. We'll number the one all the way
to the left, 1. The one on the right is 2. Now, go to the east of the stairs,
and you'll see another group of niches. The one on the left here is 3, and the
one on the right is 4. Now, step into the niches and press the buttons in this
order: 3, 2, 1, 4. The screen will shake! Go back to the stairs, and head
north, to get the chests with the VITseed and MagicKey! We got it! ^^

Back at the stairs, head west, north, west, and north again, before moving west
and north once more. Take these stairs north, and head east. We can open this
door! Head south, into this big room, to find a treasure horde! These chests
are cursed, however; every one you open, will force a fight with four MummyMen.
Here's the chest-contents, from the upper left to the lower right: 176G,
WarpWing, STRseed, 80G, StoneWig, AGLseed, TinyMedal, 112G, 56G, Ruby Ring,
304G, Skirt. That's a lot of stuff! Head south and up the stairs here, then go
north for another chest with a Flashy Suit. I don't know about you, but I'm
appreciating that Bag a lot more after getting all this. ^^; Head up the
eastern stairs, and move to the left carefully, heading up in the corner of the
pyramid and searching the ground for another TinyMedal. After you get this,
jump off the northern edge. We're out and free!

Now, return to Isis, to heal up and save. We've actually not cleared out the
entire Pyramid, there's a floor we haven't gone to yet. Run right up the
stairs, and fall down the pitfall that's there. Head west a room, then go north
a room, and look at the two skulls that're near the middle of the floor. Stand
on the right skull, move down two spaces, and search. There you go, hidden
stairs! ^^ Remember, magic won't work down here in the basement, so tread
carefully down the stairs. Open the Magic Door, and head south, east, and
north, to see an old casket. Examine it, and open it, to get the Golden Claw.
An eerie voice'll curse you! This will make it so that every two steps, you'll
be in a fight. This will get very annoying very quickly, especially when you
remember that your nifty Outside spell doesn't work here. Eventually, you'll
make your way back up the stairs, and back south. Then just take the western
path out of the basement, and out of the Pyramid. Finally!

~~~~~~~~
3. Lists
~~~~~~~~

~~~~~~~~~~~
3A. Weapons
~~~~~~~~~~~
Weapons're what help you destroy all the monsters! Your character has natural
strength, STR, which is added to the weapon's ATK power, to get your final ATK
stat. Certain classes can only use certain weapons. Here're the abbreviations:
H = Hero, W = Warrior, F = Fighter, M = Mage, C = Cleric, D = Dealer, J =
Jester, T = Thief, S = Sage. If there's an O, that class can use the weapon. If
there's an X, that class can't use the weapon. If there's a ?, I just haven't
tried having that class use it yet. Also note, that while a Fighter can equip
some weapons, many actually lower their ATK. These decreases aren't listed, so
watch your status screen.
hwfmcdjts
-------------------------------------------------------------------------------
Name         | Buy $  | Sell $ | Stats-increase | HWFMCDJTS | Notes
-------------------------------------------------------------------------------
Bronze Knife | 80G    | 60G    | +8 ATK         | XXXOXXOO? | None
-------------------------------------------------------------------------------
Chain Whip   | 1000G  | 750G   | +30 DEF        | XXXXXOOO? | Attacks an entire
             |        |        |                |           | monster group.
-------------------------------------------------------------------------------
Club         | 30G    | 22G    | +7 ATK         | OOOXOOOX? | None
-------------------------------------------------------------------------------
Copper Sword | 100G   | 75G    | +12 ATK        | OOOXOOOX? | None
-------------------------------------------------------------------------------
Golden Claw  | N/A    | 6000G  | +50 ATK        | XXOXXXXX? | Increased enemy
             |        |        |                |           | encounter rate in
             |        |        |                |           | Pyramid.
-------------------------------------------------------------------------------
Holy Spear   | 2300G  | 1725G  | +35 ATK        | XXXXOXXX? | None
-------------------------------------------------------------------------------
Iron Axe     | 2500G  | 1875G  | +38 ATK        | OOXOOOOX? | None
-------------------------------------------------------------------------------
Iron Claw    | 870G   | 652G   | +25 ATK        | XXOXXXXX? | None
-------------------------------------------------------------------------------
Knife        | 200G   | 150G   | +14 ATK        | OOOOOOOO? | None
-------------------------------------------------------------------------------
Mace         | N/A    | 1275G  | +30 ATL        | XXXXOXXX? | Attacks an entire
             |        |        |                |           | monster group.
-------------------------------------------------------------------------------
Poison Knife | N/A    | 7G     | +10 ATK        | XXXOXXXO? | Sometimes kills
             |        |        |                |           | in one blow.
-------------------------------------------------------------------------------
Sickle       | 320G   | 240G   | +16 ATK        | OOOXOOOO? | None
-------------------------------------------------------------------------------
Spear        | 650G   | 487G   | +26 ATK        | OOOXOOOX? | None
-------------------------------------------------------------------------------
Spiny Whip   | N/A    | 240G   | +18 ATK        | OXXOXXOO? | Attacks an entire
             |        |        |                |           | monster group.
-------------------------------------------------------------------------------
Steel Sword  | 1300G  | 975G   | +33 ATK        | OOOXXXXX? | None
-------------------------------------------------------------------------------
Stick        | 5G     | 3G     | +2 ATK         | OOOOOOOO? | None
-------------------------------------------------------------------------------
Wizard Wand  | 1500G  | 1125G  | +15 ATK        | XXXOXXXX? | Casts Blaze when
             |        |        |                |           | used in battle.
-------------------------------------------------------------------------------
Wooden Boom. | N/A    | 412G   | +19 ATK        | OXXOXOOO? | Attacks an entire
             |        |        |                |           | monster group.
-------------------------------------------------------------------------------

~~~~~~~~~
3B. Armor
~~~~~~~~~
Armor's what helps you block all the hits those monsters will dish out. Armor
adds to your final DEF stat. Certain classes can only equip certain armor.
Here're the abbreviations: H = Hero, W = Warrior, F = Fighter, M = Mage, C =
Cleric, D = Dealer, J = Jester, T = Thief, S = Sage. If there's an O, that
class can use the armor. If there's an X, that class can't use the weapon.
If there's a ?, I just haven't tried having that class use it yet.

------------------------------------------------------------------------------
Name             | Buy $  | Sell $ | Stats-increase | HWFMCDJTS | Notes
------------------------------------------------------------------------------
Black Suit       | 4800G  | 1800G  | +25 DEF        | XXOXXXXO? | None
------------------------------------------------------------------------------
Boxer Shorts     | N/A    | 90G    | +10 DEF        | XOXXOOOO? | Can only be
                 |        |        |                |           | worn by men.
------------------------------------------------------------------------------
Chain Armor      | 480G   | 360G   | +20 DEF        | OOXXOOXX? | None
------------------------------------------------------------------------------
Cloth Suit       | 10G    | 7G     | +4 DEF         | OOOOOOOO? | None
------------------------------------------------------------------------------
Evade Cloak      | 2900G  | 2175G  | +23 DEF        | OOOOOOOO? | You have a
                 |        |        |                |           | greater
                 |        |        |                |           | chance of
                 |        |        |                |           | dodging.
------------------------------------------------------------------------------
Fighting Suit    | 800G   | 600G   | +23 DEF        | XXOXXXXX? | None
------------------------------------------------------------------------------
Flashy Suit      | N/A    | 975G   | +24 DEF        | XXXXXXOX? | None
------------------------------------------------------------------------------
Iron Apron       | 700G   | 525G   | +22 DEF        | XXXXXOXX? | None
------------------------------------------------------------------------------
Iron Armor       | 1100G  | 825G   | +25 DEF        | OOXXXOXX? | None
------------------------------------------------------------------------------
Kilt             | N/A    | 600G   | +24 DEF        | OOXXXOOX? | None
------------------------------------------------------------------------------
Leather Armor    | 150G   | 112G   | +12 DEF        | OOXXOOXO? | None
------------------------------------------------------------------------------
Leather Dress    | 420G   | 315G   | +15 DEF        | ?OOOOOOO? | Can only be
                 |        |        |                |           | worn by 
                 |        |        |                |           | women.
------------------------------------------------------------------------------
Shell Armor      | 350G   | 262G   | +16 DEF        | OOXXOOXX? | None
------------------------------------------------------------------------------
Silk Dress       | 1500G  | 1125G  | +20 DEF        | ?OOOOOOO? | Can only be
                 |        |        |                |           | worn by
                 |        |        |                |           | women.
------------------------------------------------------------------------------
Skirt            | 3000G  | 1125G  | +21 DEF / +25  | ?OOOOOOO? | Reduces
                 |        |        | for Mages      |           | damage from
                 |        |        |                |           | spells. Can
                 |        |        |                |           | only be worn
                 |        |        |                |           | by women.
------------------------------------------------------------------------------
Training Suit    | 80G    | 60G    | +10 DEF        | XXOXXXOX? | None
------------------------------------------------------------------------------
Traveler Suit    | 70G    | 52G    | +8 DEF         | OOXOOOOO? | None
------------------------------------------------------------------------------
Turtle Suit      | 330G   | 247G   | +15 DEF        | XXXOXOOX? | None
------------------------------------------------------------------------------

~~~~~~~~~~~
3C. Shields
~~~~~~~~~~~
Shields work just like armor, with points added to your DEF stat. They let you
get a higher DEF than you could with just Levels and your armor. Certain
classes can only equip certain shields. Here're the abbreviations: H = Hero,
W = Warrior, F = Fighter, M = Mage, C = Cleric, D = Dealer, J = Jester, T =
Thief, S = Sage. If there's an O, that class can use the weapon. If there's an
X, that class can't use the weapon. If there's a ?, I just haven't tried
having that class use it yet.

---------------------------------------------------------------------
Name           | Buy $  | Sell $ | Stats-increase | HWFMCDJTS | Notes
---------------------------------------------------------------------
Bronze Shield  | 250G   | 187G   | +7 DEF         | OOXXOOXO? | None
---------------------------------------------------------------------
Iron Shield    | 1200G  | 900G   | +20 DEF        | OOXXXOXX? | None
---------------------------------------------------------------------
Leather Shield | 90G    | 67G    | +4 DEF         | OOXXOOOO? | None
---------------------------------------------------------------------
PotLid Shield  | 50G    | 37G    | +2 DEF         | OOOOOOOO? | None
---------------------------------------------------------------------
Scale Shield   | 600G   | 450G   | +12 DEF        | OOXXOOOO? | None
---------------------------------------------------------------------

~~~~~~~~~~~~
3D. Headgear
~~~~~~~~~~~~
Headgear works just like armor, with points added to your DEF stat. They let
you get a higher DEF than you could with just Levels and your armor. Many
helmets also have bonus uses. Here're the abbreviations: H = Hero, W = Warrior,
F = Fighter, M = Mage, C = Cleric, D = Dealer, J = Jester, T = Thief, S = Sage.
If there's an O, that class can use the weapon. If there's an X, that class
can't use the weapon. If there's a ?, I just haven't tried having that class
use it yet.

-----------------------------------------------------------------------------
Name        | Buy $  | Sell $ | Stats-increase | HWFMCDJTS | Notes
-----------------------------------------------------------------------------
Crown       | N/A    | N/A    | +6             | OOXOOOOO? | Return this to
            |        |        |                |           | the King of
            |        |        |                |           | Romaly.
-----------------------------------------------------------------------------
Fur Helmet  | 250G   | 187G   | +10 DEF        | ?OOOOOOO? | Can only be worn
            |        |        |                |           | by women.
-----------------------------------------------------------------------------
Iron Helmet | 1000G  | 750G   | +16 DEF        | OOXXOXXX? | None
-----------------------------------------------------------------------------
Leather Hat | 80G    | 60G    | +2 DEF         | OOXOOOOO? | None
-----------------------------------------------------------------------------
Turban      | 160G   | 120G   | +8 DEF         | XXXXXOOX? | None
-----------------------------------------------------------------------------
Wooden Hat  | 140G   | 105G   | +6 DEF         | OOXXOOOO? | None
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~
3E. Accessories
~~~~~~~~~~~~~~~
Accessories're optional items you can equip, that often have different and
unusual effects. Some of these just improve stats, while others can also change
your personality while they're equipped. Accessories work for all classes.

----------------------------------------------------------------------------
Name            | Buy $  | Sell $ | Stats-increase  | Notes
----------------------------------------------------------------------------
BunnyTail       | 270G   | 202G   | +8 Luck         | Changes personality to
                |        |        |                 | Happy while worn.
----------------------------------------------------------------------------
Garter          | N/A    | 975G   | +3 Defense      | Changes personality to
                |        |        |                 | Sexy while worn. Can
                |        |        |                 | only be worn by women.
----------------------------------------------------------------------------
Gold Necklace   | 2000G  | 750G   | +10 Vitality    | Changes personality to
                |        |        |                 | Lewd while worn. Can
                |        |        |                 | only be worn by men.
----------------------------------------------------------------------------
Rosary Necklace | N/A    | 660G   | +4 Defense      | Changes personality to
                |        |        |                 | Romantic while worn.
----------------------------------------------------------------------------
Ruby Ring       | N/A    | 7350G  | None            | Changes personality to
                |        |        |                 | Vain while worn.
----------------------------------------------------------------------------
Starry Bracelet | N/A    | N/A    | Doubles Agility | None
----------------------------------------------------------------------------
StoneWig        | N/A    | 150G   | +15 Defense     | Changes personality to
                |        |        |                 | Stubborn while worn.
                |        |        |                 | Cursed.
----------------------------------------------------------------------------
Toughness Ring  | N/A    | 187G   | +10 Vitality    | Changes personality to
                |        |        |                 | Diligent while worn.
----------------------------------------------------------------------------

~~~~~~~~~
3F. Items
~~~~~~~~~
Items are welcome parts of your inventory. Some can be used in battle, and
others outside of it. Always try to stock up on some for a rainy day! ^^

----------------------------------------------------------------------------
Name         | Buy $ | Sell $ | Effect
----------------------------------------------------------------------------
AGLseed      | N/A   | 60G    | Use this to raise Agility, permanently.
----------------------------------------------------------------------------
Antidote     | 10G   | 7G     | This'll cure a poisoned character.
----------------------------------------------------------------------------
Brave Book   | N/A   | 67G    | Use this to change personality to Fearless.
----------------------------------------------------------------------------
BugPowder    | N/A   | 232G   | This will work like a PanicAll spell.
----------------------------------------------------------------------------
Cheat Book   | N/A   | 60G    | Use this to change personality to Alert.
----------------------------------------------------------------------------
Defy Book    | N/A   | 22G    | Use this to change personality to Defiant.
----------------------------------------------------------------------------
DreamRuby    | N/A   | N/A    | Return this to the Queen of the Elves.
----------------------------------------------------------------------------
Herb         | 8G    | 6G     | This will restore some lost HP.
----------------------------------------------------------------------------
INTseed      | N/A   | 120G   | Use this to raise Intelligence, permanently.
----------------------------------------------------------------------------
LifeAcorn    | N/A   | 150G   | Use this to raise HP, permanently.
----------------------------------------------------------------------------
LUCKseed     | N/A   | 45G    | Use this to raise Luck, permanently.
---------------------------------------------------------------------------
Magic Map    | N/A   | N/A    | Use to see the world you've explored.
---------------------------------------------------------------------------
MagicBomb    | N/A   | N/A    | Use this to unseal the wall in Tempt Cave.
---------------------------------------------------------------------------
MoonHerb     | 30G   | 22G    | This'll cure a paralyzed character.
---------------------------------------------------------------------------
Muscle Book  | N/A   | 52G    | Use this to change personality to Jock.
---------------------------------------------------------------------------
Repellent    | 20G   | 15G    | This will work like a Repel spell.
---------------------------------------------------------------------------
Smart Book   | N/A   | 75G    | Use this to change personality to Sharp.
---------------------------------------------------------------------------
SpiderWeb    | 35G   | 26G    | This will work like a SlowAll spell.
---------------------------------------------------------------------------
STRseed      | N/A   | 180G   | Use this to raise Strength, permanently.
---------------------------------------------------------------------------
ThiefKey     | N/A   | N/A    | This'll open Thief Doors.
---------------------------------------------------------------------------
TinyMedal    | N/A   | N/A    | Redeem these for prizes from the Medal Man.
---------------------------------------------------------------------------
Token        | N/A   | 37G    | Redeem these for a round of Pachisi.
---------------------------------------------------------------------------
Tomboy Book  | N/A   | 60G    | Use this to change a female character's
             |       |        | personality to Tomboy.
---------------------------------------------------------------------------
Tragic Book  | N/A   | 37G    | Use this to change personality to Weepy.
---------------------------------------------------------------------------
VITseed      | N/A   | 90G    | Use this to raise Vitality, permanently.
---------------------------------------------------------------------------
Wake Dust    | N/A   | N/A    | Use this to wake up Noaniels.
---------------------------------------------------------------------------
WarpWing     | 25G   | 18G    | This will work like a Return spell.
---------------------------------------------------------------------------

~~~~~~~~~~
3G. Spells
~~~~~~~~~~
Spells are received as you build your Levels. I'm almost definitely sure
it's based on INT, too. Some spells can be used in battle, and others only
outside of it. It's divided by class, as different classes can learn
different spells. I've heard that the spells gained per level might not be
exactly right each time, as they might earn multiple ones, or none, or the
like, probably because of INT. This's a pain, so until I can find out
exactly why that happens, I'll just put them down as I get them.

Hero:
------------------------------------------------------------------------------
Name      | MP | Learned  | Effect
------------------------------------------------------------------------------
Blaze     | 2  | Level 2  | A small fireball is launched at a monster.
------------------------------------------------------------------------------
Expel     | 2  | Level 7  | A burst of sacred light makes one group of
          |    |          | monsters disappear.
------------------------------------------------------------------------------
Firebal   | 4  | Level 14 | Flames are blown at a group of monsters.
------------------------------------------------------------------------------
Forget    | 0  | Level 16 | Used to forget the memorized speeches of people.
------------------------------------------------------------------------------
Heal      | 3  | Level 4  | Restores the HP of one party member by a little.
------------------------------------------------------------------------------
Ironize   | 6  | Level 13 | Turns all party members into blocks of iron that
          |    |          | can't be damaged.
------------------------------------------------------------------------------
Outside   | 8  | Level 15 | Instantly carries the whole party out of a cave
          |    |          | or tower.
------------------------------------------------------------------------------
Recall    | 0  | Level 1  | Used to recall the memorized speeches of people.
------------------------------------------------------------------------------
Remember  | 0  | Level 8  | Used to deeply recall the memorized speeches of
          |    |          | people.
------------------------------------------------------------------------------
Return    | 8  | Level 8  | Instantly carries the whole party to a previously
          |    |          | visited castle or town.
------------------------------------------------------------------------------
Sleep     | 3  | Level 16 | Lulls one group of monsters into deep sleep.
------------------------------------------------------------------------------
StopSpell | 3  | Level 18 | Prevents one group of monsters from casting spells.
-------------------------------------------------------------------------------

Dealer:
-------------------------------------------------------------------------------
Name      | MP | Learned  | Effect
-------------------------------------------------------------------------------
Excavate  | 0  | Level 12 | Digs the ground underfoot to find money or an item.
-------------------------------------------------------------------------------
YellHelp  | 15 | Level 17 | Randomly summons a dealer, innkeeper or a priest.
-------------------------------------------------------------------------------

Thief:
-------------------------------------------------------------------------------
Name      | MP | Learned  | Effect
-------------------------------------------------------------------------------
EagleEye  | 0  | Level 9  | Identifies the location of a nearby building or
          |    |          | town.
-------------------------------------------------------------------------------
Location  | 2  | Level 11 | Identifies what floor the party is on in a cave
          |    |          | or tower.
-------------------------------------------------------------------------------
Smell     | 0  | Level 13 | Determines the number of treasures on a given floor
          |    |          | of a cave or tower.
-------------------------------------------------------------------------------
Tiptoe    | 0  | Level 17 | Reduces the likelihood of seeing monsters over a
          |    |          | certain distance.
-------------------------------------------------------------------------------

~~~~~~~~~
3H. Shops
~~~~~~~~~
This's a list of the towns in the game, and what each carries. Any
Accessories'll be listed under Items. I've also included the price of their
Inn. Inn prices're per party-member; four people sleeping at Aliahan's Inn will
cost 8G, not 2G.

-------------------------------------------------------------------------------
Name      | Inn  | Weapons            | Armor            | Items
-------------------------------------------------------------------------------
Aliahan   | 2G   | Club, Copper Sword | Cloth, Leather   | Antidote, Herb,
          |      | Sword, Stick.      | Armor, Leather   | WarpWing.
          |      |                    | Shield, PotLid   |
          |      |                    | Shield, Traveler |
          |      |                    | Clothes.         |
-------------------------------------------------------------------------------
Ashalam   | 7G   | Holy Spear, Iron   | Black Suit,      | Antidote, Gold
          |      | Axe.               | Bronze Shield,   | Necklace, Herb,
          |      |                    | Chain Armor, Fur | MoonHerb, Repellent,
          |      |                    | Hat, Iron Apron, | SpiderWeb, WarpWing.
          |      |                    | Iron Armor, Iron |
          |      |                    | Helmet, Skirt.   |
-------------------------------------------------------------------------------
Elvenham* | XG   | X                  | X                | X
-------------------------------------------------------------------------------
Isis      | 10G  | Holy Spear, Iron   | Iron Armor, Iron | Antidote, Herb,
          |      | Axe, Steel Sword.  | Helmet, Iron     | MoonHerb, Repellent,
          |      |                    | Shield, Turban.  | WarpWing.
-------------------------------------------------------------------------------
Kazave    | 4G   | Chain Whip, Iron   | Bronze Shield,   | Antidote, BunnyTail,
          |      | Claw, Spear.       | Fighting Suit,   | Herb, MoonHerb,
          |      |                    | Iron Armor,      | Repellent, WarpWing.
          |      |                    | Scale Shield,    |
          |      |                    | Wooden Hat.      |
-------------------------------------------------------------------------------
Noaniels  | 5G   | Steel Sword,       | Evade Cloak.     | MoonHerb, Repellent,
          |      | Wizard Wand.       |                  | SpiderWeb, WarpWing.
-------------------------------------------------------------------------------
Reeve     | 2G   | Bronze Knife,      | Leather Armor,   | Antidote, Herb,
          |      | Copper Sword,      | Leather Hat,     | Repellent, WarpWing.
          |      | Sickle.            | Training Suit,   |
          |      |                    | Turban, Turtle   |
          |      |                    | Suit.            |
-------------------------------------------------------------------------------
Romaly    | 3G   | Knife, Sickle,     | Bronze Shield,   | Antidote, Herb,
          |      | Spear.             | Chain Armor,     | MoonHerb, Repellent,
          |      |                    | Iron Armor,      | WarpWing.
          |      |                    | Leather Armor,   |
          |      |                    | Leather Hat,     |
          |      |                    | Shell Armor.     |
-------------------------------------------------------------------------------
*: At this time, Elvenham will not sell to humans.

~~~~~~~~~~~~
3I. Monsters
~~~~~~~~~~~~
This section shows the monsters that're attacking this huge world! I've listed
their name, HP as accurately as I could get it, the Experience Points you get
from slaying them, and the Gold you'll pick up. I've included the special
attacks or spells these monsters can dish out as well, along with any notes;
physical attacks don't count here. They might have some attacks I haven't seen,
so be careful! Please note, the EXP for each monster gets divided by the number
of people in your party, with fractions of any sort rounded down, so the listed
EXP is for a party of one. So if the EXP isn't listed yet, it's because I've
been working on the main guide, rather than what EXP a monster gives to a lone
Hero. ^^; I'll get to it, don't worry.

-------------------------------------------------------------------------
Name      | HP   | EXP   | Gold | Attacks/Spells/Notes
-------------------------------------------------------------------------
Almiraj   | 20   | 14    | 8G   | Sleep
-------------------------------------------------------------------------
Anteater  | 13   | 12    | 4G   | None
-------------------------------------------------------------------------
ArmyCrab  | 28   | 35    | 12G  | Calls for help
-------------------------------------------------------------------------
Avenger   | 115  | ?     | 42G  | None
-------------------------------------------------------------------------
Babble    | 11   | 16    | 8G   | Poison, Drops Antidote
-------------------------------------------------------------------------
BigShroom | 25   | 39    | 18G  | Sweet-breath
-------------------------------------------------------------------------
BlissBird | ?    | ?     | ?G   | Casts HealUs, then flees from battle
-------------------------------------------------------------------------
BombCrag  | 515  | ?     | ?G   | Watches
-------------------------------------------------------------------------
Butterfly | 12   | 9     | 4G   | Surround
-------------------------------------------------------------------------
Cannibox  | 141  | ?     | 60G  | Brutal hit
-------------------------------------------------------------------------
CarniMoth | 28   | ?     | 15G  | Calls for help, Surround
-------------------------------------------------------------------------
Catapila  | 57   | 35    | 12G  | Increase, Drops Herb
-------------------------------------------------------------------------
CatFly    | 47   | ?     | 20G  | StopSpell
-------------------------------------------------------------------------
Echidna   | 21   | 12    | 7G   | Drops Herb
-------------------------------------------------------------------------
Flamepede | 66   | 72    | 35G  | Breathes fire
-------------------------------------------------------------------------
Froggore  | 16   | 12    | 5G   | Drops Herb
-------------------------------------------------------------------------
GasCloud  | 36   | ?     | ??G  | None
-------------------------------------------------------------------------
Goon      | 64   | ?     | ?G   | None
-------------------------------------------------------------------------
Grizzly   | 116  | ?     | ?G   | None
-------------------------------------------------------------------------
Healer    | 32   | 24    | 8G   | Heal
-------------------------------------------------------------------------
HellCrab  | 40   | ?     | 23G  | Increase
-------------------------------------------------------------------------
Hork      | 111  | ?     | ?G   | None
-------------------------------------------------------------------------
Hornyhare | 12   | 8     | 3G   | Drops Herb
-------------------------------------------------------------------------
Kandar    | 317  | ?     | ?G   | None
-------------------------------------------------------------------------
KillerBee | 31   | 26    | 13G  | Paralysis, Drops MoonHerb
-------------------------------------------------------------------------
KingToad  | 72   | ?     | 23G  | Sleep
-------------------------------------------------------------------------
MadHound  | 48   | ?     | 14G  | Defense
-------------------------------------------------------------------------
MadRaven  | 39   | ?     | 22G  | Dual hits
-------------------------------------------------------------------------
Magician  | 30   | 20    | 10G  | Blaze, Drops Repellent
-------------------------------------------------------------------------
Manabat   | 32   | ?     | 18G  | StopSpell
-------------------------------------------------------------------------
Mummy     | 61   | ?     | ?G   | Calls for Hork
-------------------------------------------------------------------------
MummyMan  | 52   | 73    | 25G  | Drops Token
-------------------------------------------------------------------------
OldHag    | 73   | ?     | ?G   | Disperse, Firebane, HealMore
-------------------------------------------------------------------------
Putrepup  | 54   | 29    | 15G  | SlowAll, Drops LifeAcorn
-------------------------------------------------------------------------
Raven     | 10   | 6     | 3G   | None
-------------------------------------------------------------------------
RogueNite | 61   | 68    | 30G  | Calls for Healer
-------------------------------------------------------------------------
Shadower  | 55   | ?     | 30G  | Firebane, Surround
-------------------------------------------------------------------------
Slime     | 8    | 4     | 2G   | None
-------------------------------------------------------------------------
StingWasp | 16   | 14    | 6G   | Calls for help
-------------------------------------------------------------------------
Toadstool | 33   | ?     | 20G  | Sleep hit, Sweet-breath, Drops WarpWing
-------------------------------------------------------------------------
TrickBag  | 58   | 5     | 350G | Strange dance
-------------------------------------------------------------------------
Vampire   | 36   | ?     | 25G  | IceBolt
-------------------------------------------------------------------------
VenomToad | 29   | ?     | 9G   | Poison
-------------------------------------------------------------------------
VenomWorm | 35   | ?     | 20G  | Poison-breath, Drops Antidote
-------------------------------------------------------------------------
WildApe   | 65   | ?     | 30G  | None
-------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~
3J. Experience Table
~~~~~~~~~~~~~~~~~~~~
This area will show the Experience total you need to get, to achieve each
level, arranged per class. Spells that're gained per level are also noted. ^^ I
of course do not have all the levels for all the classes yet, but I'll get to
that when I can. I've heard that the spells gained per level might not be
exactly right each time, as they might earn multiple ones, or none, or the
like. I bet it has to do with INT. This's a pain, so until I can find out
exactly why that happens, I'll just put them down as I get them.

Hero:
---------------------------------
Level | EXP    | Spells
---------------------------------
1     | 0      | Recall
---------------------------------
2     | 29     | Blaze
---------------------------------
3     | 87     | None
---------------------------------
4     | 174    | Heal
---------------------------------
5     | 304    | None
---------------------------------
6     | 499    | None
---------------------------------
7     | 792    | Expel
---------------------------------
8     | 1232   | Return, Remember
---------------------------------
9     | 1891   | None
---------------------------------
10    | 2880   | None
---------------------------------
11    | 4364   | None
---------------------------------
12    | 6218   | None
---------------------------------
13    | 8534   | Ironize
---------------------------------
14    | 11428  | Firebal
---------------------------------
15    | 15045  | Outside
---------------------------------
16    | 19114  | Forget, Sleep
---------------------------------
17    | 23690  | None
---------------------------------
18    | 28837  | StopSpell
---------------------------------
19    | 34627  | ?
---------------------------------

Warrior:
--------------
Level | EXP      
--------------
1     | 0
--------------
2     | 12
--------------
3     | 36
--------------
4     | 84
--------------
5     | 156
--------------
6     | 264
--------------
7     | 426
--------------
8     | 669
--------------
9     | 1033
--------------
10    | 1579
--------------
11    | 2398
--------------
12    | 3627
--------------
13    | 5163
--------------
14    | 7083
--------------
15    | 9483
--------------
16    | 12483
--------------
17    | 16233
--------------
18    | 20920
--------------
19    | 26779
--------------
20    | 34102
--------------

Fighter:
--------------
Level | EXP
--------------
1     | 0
--------------

Mage:
-----------------------
Level | EXP    | Spells
-----------------------
1     | 0      | ?
-----------------------

Cleric:
-----------------------
Level | EXP    | Spells
-----------------------
1     | 0      | ?
-----------------------

Dealer:
-------------------------
Level | EXP    | Spells
-------------------------
1     | 0      | None
-------------------------
2     | 10     | None
-------------------------
3     | 30     | None
-------------------------
4     | 70     | None
-------------------------
5     | 130    | None
-------------------------
6     | 220    | None
-------------------------
7     | 355    | None
-------------------------
8     | 557    | None
-------------------------
9     | 860    | None
-------------------------
10    | 1579   | None
-------------------------
11    | 1998   | None
-------------------------
12    | 3022   | Excavate
-------------------------
13    | 4302   | None
-------------------------
14    | 5902   | None
-------------------------
15    | 7902   | None
-------------------------
16    | 10402  | None
-------------------------
17    | 13527  | YellHelp
-------------------------
18    | 17433  | None
-------------------------
19    | 22315  | None
-------------------------
20    | 27807  | None
-------------------------
21    | 33985  | ?
-------------------------

Jester:
--------------
Level | EXP
--------------
1     | 0
--------------

Thief:
-------------------------
Level | EXP    | Spells
-------------------------
1     | 0      | None
-------------------------
2     | 13     | None
-------------------------
3     | 39     | None
-------------------------
4     | 78     | None
-------------------------
5     | 136    | None
-------------------------
6     | 223    | None
-------------------------
7     | 353    | None
-------------------------
8     | 548    | None
-------------------------
9     | 840    | EagleEye
-------------------------
10    | 1278   | None
-------------------------
11    | 1935   | Location
-------------------------
12    | 2920   | None
-------------------------
13    | 4397   | Smell
-------------------------
14    | 6243   | None
-------------------------
15    | 8550   | None
-------------------------
16    | 11433  | None
-------------------------
17    | 15036  | Tiptoe
-------------------------
18    | 19539  | None
-------------------------
19    | 25167  | None
-------------------------
20    | 32202  | ?
-------------------------

Sage:
-----------------------
Level | EXP    | Spells
-----------------------
1     | 0      | ?
-----------------------

~~~~~~~~~~
4. Secrets
~~~~~~~~~~

~~~~~~~~~~~~~
4A. Medal Man
~~~~~~~~~~~~~
Throughout the DW3 World, you'll encounter TinyMedals. While these items are
good to throw at your fellow partymembers, you can also redeem them for prizes!
Simply visit the Medal Manor, located beneath the Well in Aliahan, and you can
turn TinyMedals into fabulous prizes. Here's the list!

---------------------
#   | Prize
---------------------
5   | Spiny Whip
---------------------
10  | Garter
---------------------
20  | Blade Boomerang
---------------------
30  | STR Ring
---------------------
35  | INTSpecs
---------------------
50  | Ninja Suit
---------------------
60  | Justice Abacus
---------------------
70  | AGLScarf
---------------------
80  | Dragon Claw
---------------------
90  | Vivify Wand
---------------------
95  | Sacred Bikini
---------------------
100 | Gold Pass
---------------------

~~~~~~~~~~~~~~~~~~
4B. Monster Medals
~~~~~~~~~~~~~~~~~~
Sometimes when you kill monsters, you'll collect a Monster Medal! Monster
Medals come in Bronze, Silver, and Gold, and they look like the monster you
just beat up. You can only earn one medal per fight, so don't expect one medal
from each monster. Also, it's not guaranteed that you'll get a medal the first
time you beat the monster. Supposedly, you can get something good if you have
the three kinds of medals for each enemy in the game, but I'm not sure about
that yet. It's going to take lots of monster-bashing, I can guarantee that!

--------------------------------------
#   | Name      | Location
--------------------------------------
001 | Slime     | Outside Aliahan
--------------------------------------
002 | Raven     | Outside Aliahan
--------------------------------------
003 | Hornyhare | Outside Reeve
--------------------------------------
004 | Anteater  | Outside Reeve
--------------------------------------
005 | Butterfly | Najimi Tower
--------------------------------------
006 | Froggore  | Najimi Tower
--------------------------------------
007 | Babble    | Najimi Tower
--------------------------------------
008 | Magician  | Najimi Tower
--------------------------------------
009 | StingWasp | Outside Reeve Shrine
--------------------------------------
010 | Healer    | Outside Reeve Shrine
--------------------------------------
011 | Echidna   | Tempt Cave
--------------------------------------
012 | Almiraj   | Outside Reeve Shrine
--------------------------------------
013 | VenomToad | Outside Romaly
--------------------------------------
014 | Catapila  | Tempt Cave
--------------------------------------
015 | Manabat   | Outside Romaly
--------------------------------------
016 | Putrepup  | Outside Romaly
--------------------------------------
017 | KillerBee | Outside Kazave
--------------------------------------
018 | ArmyCrab  | Outside Kazave
--------------------------------------
019 | GasCloud  | Shampane Tower
--------------------------------------
020 | BigShroom | Shampane Tower
--------------------------------------
021 | VenomWorm | Shampane Tower
--------------------------------------
022 | MadRaven  | Outside Noaniels
--------------------------------------
023 | MadHound  | Outside Noaniels
--------------------------------------
024 | Toadstool | Noaniels Cave
--------------------------------------
025 | Shadower  | Outside Noaniels
--------------------------------------
026 | Vampire   | Noaniels Cave
--------------------------------------
027 | CarniMoth | Noaniels Cave
--------------------------------------
028 | RogueNite | Outside Romaly
--------------------------------------
029 | CatFly    | Outside Ashalam
--------------------------------------
030 | KingToad  | Pyramid
--------------------------------------
031 | WildApe   | Outside Ashalam
--------------------------------------
033 | MummyMan  | Outside Isis
--------------------------------------
034 | HellCrab  | Outside Isis
--------------------------------------
036 | Flamepede | Outside Isis
--------------------------------------
037 | Mummy     | Pyramid
--------------------------------------
088 | BombCrag  | Coast East of Kazave
--------------------------------------

More coming! ^^

~~~~~~~~~~~
4C. Pachisi
~~~~~~~~~~~
Scattered throughout the world, you can find Pachisi boards to play on for cool
prizes, but you'll need a Token or Gold Pass. You get ten rolls to guide one
character through a life-size boardgame. It's really fun! ^^ Here're the spaces
I've landed on so far:

Start: This's where you begin! Good luck! ^^
-------------------------------------------------------------------------------
Grass: Possible fight. If not, you can search for items, gold, trap doors, or
       monsters.
Forest: Possible fight. If not, you can search for items, gold, trap doors, or
        monsters.
Hill: Possible fight. If not, you can search for items, gold, trap doors, or
      monsters.
Skull: These're bad! Your MP will be reduced. Try not to land here!
Slime: Guaranteed battle against enemies.
Star: Your HP and MP are restored.
Zap: You'll get damaged for landing on this space.
Red Arrow: Go forward the listed number of spaces.
Blue Arrow: Go back the listed number of spaces.
Red Dice: You gain the listed number of dice rolls.
Blue Dice: You lose the listed number of dice rolls.
Red Gold: Gain the listed number of Gold.
Blue Gold: Lose the listed number of Gold.
Feather: This's a Shop! You can get some items sooner than possible otherwise.
Trap Door: Landing on these'll drop you down a floor, so try to avoid them.
Traveler's Gate: This'll warp you to another part of the board.
! Space: A stat-changing space. You'll have to roll three dice:
   Dice 1: 3 = Vitality
           5 = Luck
           6 = Max HP
   Dice 2: 1 = 1 Point
           5 = 5 Points
           6 = 6 Points
   Dice 3: 1-3: Stat goes down.
           4-6: Stat goes up.
? Space: A sinister voice exchoes somewhere! These have random effects. The
   ones I've gotten are:
      A gift from the heavens?: You gain about 50% of your Gold.
      Fear not your ignorance: Intelligence decreases by 4.
      I make real your wishes: You can stop the dice wherever you wish.
      Make knowledge of what you know not: Intelligence increases by 2.
      Time is an illusion: Return to the beginning.
      Tireless be thy body: Vitality increases by 2.
      Your trial is at hand: Works like a ! Space.
Goal: This's where you need to land! You have to end your movement on this
      square, or you'll start to go in the opposite direction.
Now here're the treasures by location:

North of Romaly:
Dice Rolls: 10
Prize: 500G, Steel Sword.
Chests: Knife, LifeAcorn, Wooden Boomerang.
Vases: Herb, Leather Hat.
Dresser: Token.
Shop: Steel Sword: 1300G
      Leather Dress: 420G
      Iron Shield: 1200G

Southwest of Ashalam:
Dice Rolls: 22
Prize: Mace, TinyMedal.
Chests: ?, ?.
Vases: STRseed, ?.
Dresser: ?, ?.
Shop: ?.

~~~~~~~~~~
5. Credits
~~~~~~~~~~
Crediting is the part I dislike most about guides, actually, I'd love to just
sit down and do all the work myself, it feels like cheating when I get helped.
>"< But, some people've already helped me out. I just need to type up the parts
they helped me out with, and they'll be here! ^^

x.x Didn't get to them this time, I'll get you guys here next update.

~~~~~~~~~~~~~~~~~~~~~~
5. Contact Information
~~~~~~~~~~~~~~~~~~~~~~
If you would like to contribute to this FAQ, comment, help me with a correction
(as always, you'll get credited,) compliment me on my work, or ask me for
permission to use this FAQ on your website, you can email me! Feel free to
email me at [email protected], but please put a relevant subject line on the
email, for instance, "Dragon Warrior 3", as well as telling me what version of
the guide you were reading, and where you found it! Thanks!
*NOTICE*: I am not currently accepting any information for later parts of the
game, any monsters or equipment with a ? in it, or the like. I need to verify
it all myself even if you do submit it, so that means I'd learn it eventually
myself anyways. Correct me on a part if I'm wrong, or offer advice on getting
Gold Monster Medals, things like that. ^^

~~~~~~~~~~~~~~~~~~~~~~~~
6. Copyright Information
~~~~~~~~~~~~~~~~~~~~~~~~
Copyright: (c) Copyright 2001 Shdwwrym. If you want to use this FAQ on your
site, please contact me via email. Please do not change, steal, sell my FAQ for
profit, or use it in any way, shape, or form other than its primary purpose,
without receiving express written permission from myself. Please try to
remember that plagiarism sucks, is against the law, and only demeans yourself.
If you would like to contribute to this FAQ (you will receive credit, as
always,) ask permission to use it in one of the above stated ways, or if you
have any questions, corrections, or nice comments, feel free to email me at the
address above. 

As of this date, 7/21/2001, the only places allowed to use this FAQ are: 
   GameFAQs.com
   www.abinrpg.net

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