Walkthrough/FAQ - Guide for New Horizons
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____ ___ .__ __ .___ | | \ ____ ____ | |__ _____ _______ _/ |_ ____ __| _/ | | / / \ _/ ___\ | | \ \__ \ \_ __ \\ __\_/ __ \ / __ | | | / | | \\ \___ | Y \ / __ \_ | | \/ | | \ ___/ / /_/ | |______/ |___| / \___ >|___| /(____ / |__| |__| \___ >\____ | \/ \/ \/ \/ \/ \/ __ __ __ ________ / \ / \_____ _/ |_ ____ _______ ______ \_____ \ /\ \ \/\/ /\__ \ \ __\_/ __ \ \_ __ \ / ___/ / ____/ \/ \ / / __ \_ | | \ ___/ | | \/ \___ \ / \ /\ \__/\ / (____ / |__| \___ > |__| /____ > \_______ \ \/ \/ \/ \/ \/ \/ __ _ /\ \ \ ___ __ __ /\ /\ ___ _ __ (_) ____ ___ _ __ ___ / \/ / / _ \\ \ /\ / / / /_/ / / _ \ | '__|| ||_ / / _ \ | '_ \ / __| / /\ / | __/ \ V V / / __ / | (_) || | | | / / | (_) || | | |\__ \ \_\ \/ \___| \_/\_/ \/ /_/ \___/ |_| |_|/___| \___/ |_| |_||___/ This faq is written by Mikoz ([email protected]) with the help of Mr. Jerry Webber (no e-mail notified...) also Tony Hedström for the Game Genie Codes ([email protected]) and Mathieu Gauthier for info on the ports ([email protected]) Version 1.95 (February the 15th 2001) .-----------------------------------------------------------------------. | | | Hi, and welcome to this walkthrough/faq/guide or whatever, for the | | second game of Uncharted Waters, Uncharted Waters 2: New Horizons. | | First of all I'd like to thank Mr. Jerry Webber, who doesn't want his | | e-mail here. He did the most actually, I just wrote this faq. Although| | I like the game very much. I really shouldn't know what to write in | | the walkthroughs, not that I can't write faqs, I've written 2 already | | but there are many ways to complete this game, I just don't know | | to start. So if you complete the game in a different way than I write | | it's not wrong. Also, I do not mention easy stuff, like: "Walk to | | building now, say yes" that kinda stuff. I just tell you the big line | | of the story, it's your job to complete it. I haven't completely | | tested all the things, I just wrote them. I think I'll go play the | | game once more and than follow my (his!) walkthroughs... | | | | I know this game is rather old, but I still think it's very cool. | | Not the game itself, but just the story and you learn to trade a bit | | and learn to fight :) There are newer Uncharted Waters games, but | | they aren't in English, only in Korean, Japanese and Taiwanese. This | | game was made for SNES and PC, if you want to know the differences, | | look at the faq of PuppyChiFlower on GameFaqs. He/she put the | | differences in a Faq. I wrote this one for the PC version, but can | | also be used for the SNES version. Just have fun! Enjoy! | | | | Note comes with version 1.91: I just KNOW this game isn't old yet, | | because I get a lot of e-mails in my inbox for this game, well "a lot | | of" is too much, but you know what I mean. Maybe those have sent that | | mail to all of the authors of UW2:NH faqs, but that prooves, this game| | is still widely gamed. | | | | If you have any questions/submissions/adds just mail me. Especially | | submissions, I'd like to add some new stuff to the site. I might be | | placing where, waht to buy and stuff like that. Or where you can find | | battle equipment. Don't hestitate to mail me, please. | .-----------------------------------------------------------------------. ----------------------------------------------------------------------------- Chapter List ----------------------------------------------------------------------------- 1. Walkthrough JOAO FRANCO 2. Walkthrough CATALINA ERANTZO 3. Walkthrough OTTO BAYNES 4. Walkthrough ERNST VON BOHN 5. Walkthrough PIETRO CONTI 6. Walkthrough ALI VEZAS 7. Cheats & Codes 8. Ports, Goods, Items etc. 9. Game Genie Codes 10. Frequently Asked Questions 11. Links 12. Credits 13. Version History 14. Copyright Info (just some legal crap) So let's get started with chaptero uno. ----------------------------------------------------------------------------- 1. Walkthrough JOAO FRANCO ----------------------------------------------------------------------------- Age:18 Sail:1 Battle:1 Leadership: 78 Courage: 82 Seamanship: 75 Swordsman: 82 Knowledge: 73 Charm: 89 Intuiton: 85 Negotiation Skill The son of Portugal's Duke Leon. An adventurer who travels around the world to find the secret of Atlantis. Joao is sent on a mission by his father Leon to find "The secret of Atlantis". Joao has $1000, (an aquamarine tiara given to him by his mother Christiana), a Latino Caravela and a rapier to begin his journey. He can sell the tiara and equip the rapier and use the money to remodel his ship to minimum crew and 0 guns. He should also begin donations to the Round Earth Society. Ten times ten percent investments will bring good luck. Early donations will also take less gold, since he has little money. He stocks his ship with maximum provisions and assigns the crew to 100% sailors. The Round Earth Society asks that he take Professor Enrico Malione (Sail:1 Battle:1 -Accounting) to Zipangu and Joao accepts with the condition that it may take many years. Enrico agrees and signs on as bookkeeper. Rocco Alemkel (Sail:30 Battle:32 - Gunnery/Celestial Navigation) is sent by Leon to accompany Joao and turn him into a sailor. Rocco is "The Old Sailor" from Uncharted Waters. Butler Marco is the first mate recruited on Uncharted Waters and still serves Leon in this game. On the first voyage from Lisbon Domingo Manana appears as a stowaway and is given a job by Joao. Joao sails northwest to find the supply port on Forel. Restock with food only. Continue west until land is sighted then turn north again. You must bear north and west around the point of land then turn east at the ice cap. A village is discovered at the extreme north east corner where you disembark and give food until friendship equals 65. Save the game at this point. You will find the Saber toothed Tiger discovery and lose two members of your crew. You must plunder the village for food. (If additional men are lost, restart.) Sail and disembark at the closest coast south of the ice and "Search" for water. Load water equal to the amount of food on board then sail west and south to clear the point then head south for 5 - 6 screens. Turn east when you start to speed up and dock at Bordeaux. Turn in the discovery at Bordeaux to Professor Mordes and collect $100,000. Look in the shipyard for a sloop or LaReale. If these ships are not available here, save the game and sail to Nantes (north) or Lisbon and Seville to find one. Be sure and buy 5-7 balms at the guild before leaving Bordeaux. Once a ship is found and outfitted (dragon figure, crew - 50, no guns), load firearms from Lisbon and take to Timbukto in Africa and trade for ivory. If you have $14,000 available, sail to Seville and rest until 2am, then visit the guild and purchase a Basterd sword. Take the ivory to Amsterdam in northern Europe and buy "Cartographer" skills from Mercator and sign a contract. Buy glass beads (200) while in Amsterdam and return to Africa. Travel down the coast and discover villages (up the river) and by Luanda. You will lose some crew at the river village so stop by Luanda for crew and provisions. At some point in a cafe, Rocco says the Prince (Alberto) of Portugal has been kidnapped. Joao goes to the lodge and shipyard and rescues Domingo (who is really the prince) from Pirate Antonio Kahn. A hard to win sword fight takes place here so save the game just before entering the shipyard. Catalina Erantzo interrupts to save Joao's life even if he beats Kahn. She wants to fight Joao, but Rocco tricks her by sounding like Commander Ezequiel and she leaves. They realize that Domingo is the Prince and return to Lisbon. If in Africa, proceed around the tip of Africa discovering villages along the way. The DODO village may be on an island off the southeast coast of Madagascar. Look for this village as the Dodo discovery is also worth $100,000. The first port up, the east coast of Africa is Sofala. Disembark here and trade the glass beads for gold. Be sure and save some money for food for the trip home. Now return to Lisbon with Alberto and save the game before entering the Franco house. Here you will encounter Pirate Kahn again in a sword fight. Beat the pirate and you will gain 1000 pirate points and battle level 2. Go to the palace and save Joao's father, Leon. Return to the Franco house and tell Leon "NO", that you would like to continue your sea travels and he gives Joao a Flamberge sword. Prince Alberto will accompany Joao to the dock, then you are free to trade and sail for Bordeaux with discoveries. NOTE - To finish the game quickly, do not visit the King of Portugal. He will ask favors (bring discoveries) in return for royal titles. Unfortunately, the titles do not add to the adventure points which ultimately win the game. Turn in the discoveries to Professor Mordes at Bordeaux and sell the Basterd sword at the guild for $10,000+ gold. Buy 2-3 more balms if needed. Sail to Amsterdam to trade and "Report" your sea travels to Mercator. You may deposit extra gold in the bank to earn interest. Also donate at the Round Earth Society. Take more glass beads around Africa to Mombasa. Withdraw any money deposited and trade the glass beads for gold. Take as much gold as possible to Mecca and trade for carpet. Visit the cafe in Mecca and Catalina should appear. Rocco will subdue her then Joao can escape. Proceed north to Cairo and discover another village. Return to Mombasa to trade the carpet for gold. Return to the Mediterranean and search for a "used" Venetian Galeass. Try in Seville, Genoa, Piza, Athens, Istanbul and Alexandria. One of these ports should have the ship. Remodel the ship for 400 crew and 0 guns. You may purchase and moor a used Sloop if one is found while searching for the Galeass. The Sloop is a good ship for long distance travel. Sell the Reale and pick up as many mates as can be convinced. This will allow Joao to plunder more of Catalina's ships because while trying to recruit enough crew for the Galeass, Catalina should appear yet again. Equip weapons and assign crew on the Galeass to 15% sailors and the rest soldiers. Sail to the closest port and when at the dock to debark the dockmaster should ask Joao to "Set him up with Catalina." This is the clue to save the game as Cat will be waiting outside the port with 6-10 LaReales. Joao should "Rush" attack her at sea without getting in a duel and will win the battle with the advantage of men. Sell all but one of Catalina's Reales at the shipyard and reduce men to a small number on each ship. Sail to Lisbon and moor the Galeass and extra ships. Sail to Bordeaux and turn-in the discoveries. Sail to Amsterdam and "report" the maps. Ali will appear in the cafe or lodge and say that Lucia has been kidnapped by Catalina. Ali asks Joao to find Sapha (his long lost sister) and bring her to Istanbul. Joao goes back to Lisbon to the cafe and talks to Carlotta about Lucia. Joao must sail to Basra in the Persian gulf. It is the farthest port up the gulf. This is where Sapha works at the cafe. She will not go with them, so Joao decides to go to Istanbul to tell Ali. Sail to Istanbul and find Ali in the lodge. Tell him about Sapha. Sail around the north of Asia and discover things along the way. (Stellar sea cow) Sail down the coast of Asia and up the yellow river in China to discover several items and ports. Stop at Zeiton to buy a cat, lime juice and some more balm. Sail south through the islands to the top of Australia. Sail east and try to discover the Moa and Moai as you cross the Pacific. Round the southern tip of South America and sail up its eastern coast. Sail to Bordeaux and turn in discoveries, then to Amsterdam to "report". Adventure Fame should be 21,000 + at this point. Sail to Naples if you have $600,000 to buy the Crusaders armor. In Naples go to the bank and see Ali again. He thanks Joao for finding Sapha and says Joao can find some answers to the secret of Atlantis in Massawa. On the way to Massawa, stop in Timbuktu (Africa) to pick up the Crusaders sword at 2pm if you have an extra $380,000 gold. Sail to Massawa and look in the Round Earth Society. This will lead to the palace where you meet Meconbe and Lord Taphali. They tell Joao that Turkey is about to attack Massawa and that the only way to save them is find the Staff of Poseidon. Return to Lisbon. In Lisbon, Christiana asks Pietro Conti to find the staff for Joao and take it to Massawa. He agrees. At this point, Joao must kill some time as it takes a while for Pietro to find the Staff. One of the most constructive things for Joao to do is to invest in Bristol or Hamburg shipyards. This will make large and powerful ships available. Joao must have extra money for this because it takes (4) $50,000 investments in Bristol to attain 1000. At this level Bristol will build Sloops, Frigates and Barges. Joao's favorite ship is a Frigate, but a copper sloop would be very handy for an adventure and the Barge is a much more powerful ship for the final battle. Joao can sail to his ship building port and invest, then sail to Massawa to talk to Taphli in the palace. This action will start the clock because at each shop in Massawa Rocco asks if Pietro has found the staff and Joao replies that "All that can be done is to wait." They should return to the ship port to invest again and stop by the African ports for some gold along the way. Joao should sail to Lisbon and commission his Galeass and recruit (100) crew. Sail to Mecca just north of Massawa and "recruit" sailors to (400). Remember to assign the max percentage as soldiers. Any shop owner in the middle east should ask if they have heard that Turkey has started the attack on Massawa. This is the signal that Joao should return to the palace in Massawa then meet Catalina again at the dock. Cat allows Joao to fight the Turks and the game should be saved at this point. Joao must beat (2) Turkish fleets, between which Catalina interrupts and volunteers to help Joao attack the Turks. Upon returning to Massawa and going in any shop, Pietro shows up and presents the Staff. NOTE-Joao can use the saved game to continue to attack Turks and sell their ships for gold (he will need it), or take the staff to Taphali. Taphali gives Joao the "Royal Crown". This is one of the lost treasures of Atlantis and worth $213,750. Joao is finished in Massawa and may return to his ship building port to finish investment and build a "Barge" or "Full-Rigged Ship". At the dock in Massawa, Catalina approaches Joao for revenge one last time. Enrico interrupts and asks why she seeks revenge and they convince her that Joao had nothing to do with her brothers death. She exits. At the cafe in the ship building port Enrico requests to be taken to Zipangu and Rocco says that Nagasaki would be the place to go. Prior to this point, Nagasaki and Sakai are not available to Joao. He should take a fast ship and sail to Nagasaki. Take a mapping route to Nagasaki and discover some items along the way. Joao comments on the beauty of the port and Enrico bids farewell at the dock. This is also an opportunity to make extra gold since silver, pearl and silk are very cheap in these ports. Joao should also buy an "Atakabune" ship in Sakia since this is a good ship for long-range discovery travel. By the time Joao can return to his ship building port in Europe, his large ship will be ready. He should take this to Lisbon to "Moor". In Lisbon people will say that Joao has a letter at the Guild. Joao's Adventure Fame should be 41,000+ at this time. The letter is from Enrico and says cryptically that he has some news about Atlantis. Joao sails for Sakia (where Enrico now lives) and sees him in the nobles house. Enrico tells Joao that a Dutch map maker named Ernst Von Bohr told him that Neo-Atlantis is in South America up a large river. Joao returns to Lisbon as fast as possible to retrieve his battle ships and recruit crew. Sail to Cayenne in South America and visit any shop. Rocco first says "Whew, we finally made it to south America, what do we do now?" Joao replies that he doesn't have the slightest idea. Joao may have to sail around close to Cayenne a few times and attack Spanish or preferably Turkish fleets. When the time is right, Rocco says some people are running to the cafe. There they find Lucia being held captive by Pirate Rudolph. Joao must sword fight the pirate, and even if victorious, Catalina enters takes over the fight and allows Joao to escape. At the dock, Lucia explains that she has been captive at Neo- Atlantis on the Amazon river built by Marquis Martinez in violation of the Treaty of Tordasillas. She escaped with the help of "an old man" (Raul Franco). Catalina enters and comments that she has learned that Martinez is the real murderer of her brother and is now seeking revenge on him. She knows that Commander Ezequiel is close by and Joao volunteers to explain the situation to him to allow them all to attack Martinez and his band of pirates at Neo-Atlantis. Upon leaving the port, Joao explains the situation to Ezequiel and Catalina surrenders, then they move up the Amazon and the encounter the pirates. Joao must defeat (1) pirate fleet to win. He may now "scrap" all his ships except a fast one and return to Lisbon and his father's house. His father has heard of Joao's victory and recommends to the King for Joao to take his place as Prime Minister of Portugal. This is the end of the game. ----------------------------------------------------------------------------- 1146 Day Voyage It was a red-haired female pirate, Catalina Erantzo, who saved Prince Alberto and myself from that evil pirate, Kahn. But it turned out that she was really after me. Only with Rocco's quick thinking and cunning subter-fuge did we manage to escape. At Massawa, I met the last descendant of the lost city of Atlantis, Tafari. After our meeting a fierce naval battle ensued, as I fought to protect Massawa from the Turkish forces. At the port of Nagasaki, Enrico finally had to leave us. After so many voyages together, it was sad to part. But we wished him good luck with a smile as he was excited about beginning his studies in the land of Zipangu. With the help of Catalina, I rescued Lucia from the clutches of evil pirates. After that, I decided to cooperate with Catalina and Ezequiel's Armada to stop Martinez's evil scheme. At Lisbon, we were welcomed by the enthusiastic cheers of the crowd. It seems my father finally acknowledged that I am an experienced seafarer. ----------------------------------------------------------------------------- 2. Walkthrough CATALINA ERANTZO ----------------------------------------------------------------------------- Age:18 Sail:8 Battle:10 Leadership: 80 Courage: 86 Seamanship: 79 Swordsman: 92 Knowledge: 65 Charm: 95 Intuition: 52 Gunnery Skill Spanish Naval officer. She leaves the Navy for a life of piracy to avenge the mysterious loss of her brother & fiancé. Catalina is the only character who is not called by a monarch to do favors. This makes her game the fastest of most as all of her activities increase her fame. Catalina begins her game by being called to Navy headquarters by Commander Ezequiel who tells her the sad news about her brother Michael and her fiancé Hernan being lost at sea. Their ship was wrecked or burned at Santo Domingo and no one survived. Catalina must re-enter headquarters after talking to Ezequiel who will give her Michael's saber. She then goes to the cafe to have tea with Lt. Emilio Sanude (Sail:8 Battle:11 -Gunnery/Celestial Navigation). They overhear two swabs talking about the disaster and say that rumor has it that Duke Franco's private battle fleet was responsible for the attack. Cat returns to Ezequiel to request ships and men to avenge her loss against the Francos, but Ezequiel refuses on the grounds that she would cause a war over a rumor. Cat returns to the cafe and a "crazy philosopher" rides them about giving up, then she asks Emilio to come with her to the dock. At the dock he joins her mission (at gun point) and they steal a ship- a galleon she names the REBELLION. The ship has (10) bars of gold on board which you can sell to help recruit (50-60) sailors for the ship. Cat must also "Equip" her saber and "Assign" her sailors to maximum combat. When she sails, they encounter Rapheal Selpham of Portugal (a battle captain). She should defeat him by attacking without a duel and return to Seville to sell the Rebellion and equip the Flemish galleon with maximum men and no guns. This ship will sail much faster that the galleon. In Seville, she may be surrounded by "Gruff men", if captured, just restart to keep from losing your money. Go to the lodge and wake at 2 am to go to the Guild and buy a Basterd sword. Sail into the Mediterranean and attack another fleet, like a Turkish merchant or Portuguese. When docked at any harbor other than Seville, Cat gets the message that the Spanish fleet is after her. Stay close to a neutral port such as Algiers and dock after each battle to sell the captured ship and recruit sailors. After the second battle with the Spanish Armada, the fleet catches fire and retreats. Catalina picks up Andreas Paella and he joins as mate. He was the 'crazy philosopher' at the cafe in Seville. In the cafe, Cat will meet Bret Perot. He tells them Joao's location (Ragusa?) and they take off after him. Catalina's pirate fame should now be 15,000 +. She must attack any Spanish, Portuguese or pirate fleet available to increase fame, money and battle skill. In this port they will search building after building looking for Joao and eventually Cat will find Andreas and Emilio tied up in the Merchant shop. They tell her that "Monster Rocco" did the dirty deed. So they return to the port where they saw Bret and ask him again. This time he tells them (after being choked by Andreas) that a Portuguese noble wishes Lucia to be secretly taken to the lodge in Ceuta and they will be told Joao's location again. She agrees. They pick up Lucia in Lisbon and after dropping her at the lodge in Ceuta, find Perot in the cafe. He tells them that Joao is in Alexandria. In Alexandria, Otto Baynes shows up and convinces Cat that she has been tricked into kidnapping Lucia for Marquis Martinez of Portugal. She really has the butt at Perot now and Otto tells her that Perot is headed for the Black sea. She can easily catch him and beat him in battle. He says that Lucia is across the world and that the Atlantean armies will conquer the world. Cat's pirate fame is now 25,000+ with a battle level of 15. On the next battle, Emilio says that a scum has been caught hiding on a captured ship. Catalina questions him and is told that Joao has sailed to Massawa. She decides to go after him. To accomplish this, and take her battleship, the crew must be reduced to (100). The Venetian should now sail for 30 days. In Massawa they learn that Joao is called the "Savior". They find Joao and company at the harbor and challenge him. He requests to be allowed to fight the Turks before settling the score with Cat and she agrees. Emilio suggests joining the battle and they do. Don't forget to hire more crew at Mecca before docking at Massawa to be able to fight the Turks. This is a good chance to capture and sell several fleets and stock up on money if needed. Joao interrupts on the first battle and Catalina volunteers to assist in the battle. After docking at Massawa after the battle, they are told that Joao is at the palace. Here Joao's companion Enrico questions Catalina about the circumstances behind her vengeance and they find out that the attack on her brother could not have been accomplished by the Francos since they did not own a fleet at that time. A Genoese explorer called Pietro Conti verifies Joao's claims and Catalina lets them go. She should now sail back to the Mediterranean and may stop at any port along the way for supplies. When in any building, she is told that a Turkish merchant is looking for them at the lodge. Ali Vezas tells Catalina that Pietro wants to see her in Lisbon. In Lisbon, at the Franco's house, Pietro tells Cat that Marquis Martinez is responsible for her brothers death. Raul Franco, Joao's father agrees with Pietro and tells Cat about Neo-Atlantis and how her brother was caught in this plot. They tell her that Martinez may be found in South America and that Commander Ezequiel is after her. She must lead the Spanish Armada to Cayenne and meet Joao to finish the game. A final swordfight with Pirate Rudolph will lead them to the dock where Joao exits to fight the pirate fleets. Catalina wants revenge on Martinez, so Joao agrees to talk to Commander Ezequiel to convince him to assist in the fight. He does this and they sail up the Amazon river and encounter the pirates. After one battle, the game ends. ----------------------------------------------------------------------------- 211 Day Voyage I finally found my enemy, Joao. But unfortunately Commander Ezequiel interfered, and stole my chance to take revenge. In retrospect, however, I'm glad that I didn't defeat Joao then. I was drawn further into the Franco family's affairs when I was tricked into joining a nobleman's plot. We kidnapped a girl named Lucia for him, but that turned out to be a serious mistake. All of the signs had lead me to believe that the Francos were guilty. But Otto, Pietro, and Joao told me the truth, and I was so confused! I no longer knew who my real enemy was. I learned who really set fire to my brother's fleet from Pietro and an old man named Raul. I went to South America, where I knew my enemy would be waiting. There, I joined Joao and helped him rescue Lucia. Michael, Hernan... I finally avenged your defeat. The fire of your revenge no longer consumes me. Finally I can rest. My heart is now at peace. ----------------------------------------------------------------------------- 3. Walkthrough OTTO BAYNES ----------------------------------------------------------------------------- Age:25 Sail:10 Battle:10 Leadership: 92 Courage: 88 Seamanship: 72 Swordsman: 86 Knowledge: 61 Charm: 82 Intuition: 43 Gunnery Skill British Privateer Appointed by King Henry VIII to the Royal Knights in a secret mission to defeat the Spanish Armada. Otto is called to the palace by a page. Sir Gilbert intercepts him and shows his butt. The King appoints Otto as the Head of the Royal Navy and requests that he build a fleet and defeat the Spanish Navy. Otto accepts. The King gives him: 1) A royal title (Page) 2) Short sword 3) Leather armor 4) Letter of Mark Sir Gilbert gives him: 1) 300 gold 2) Caravela Latina Otto picks up his ship at the shipyard and finds that Gilbert named it the "Simpleton". Save the game before going into the cafe as a swordfight will take place there with Sailor Matthew Roy. Otto cannot lose this fight, but the outcome makes more sense if he defeats Matthew. Sail for Seville to "spy" on the Spanish. Go the cafe to find Matthew. He is eating and doesn't stop - a regular pig! Matthew steals a ship "the newest Galleon" named Simpletons" and they find 10,000 gold in the Captains cabin after they sail from Seville. Assign the crew to max soldiers and attack the first Spanish merchant fleet available. (Estaban Ortega?) Save the game just before the battle and restart the game until Otto wins and plunders a valuable cargo from the merchant such as amber or gold. Return to Seville and obtain the Basterd sword at 2 am. Sell the cargo and ship and recruit crew if needed. You must enter Seville at night since hostility is at max. Be ready when they sail because a Spanish battle fleet (Bernal Loyal) will be waiting. Defeat this fleet and sail for Ceuta to sell the plundered ship. At any shop in port, Matthew will want to eat again. At the dock, the attendant will ask Otto to go to the merchants place to check out some 'ghosts'? At the merchants they find Andreas and Emilio of the Catalina game tied up in a sack. Catalina shows up and challenges them to a duel. They convince her that they do not work for Joao and she agrees to have a cup of tea with Otto at the cafe in two hours. At the cafe she relates her story of revenge on the Francos and then leaves. Otto should defeat a pirate fleet with Venetian Galeass so he can take this ship. (Khyar or Idin) He needs a Venetian to attack Spanish and pirate fleets. He may also purchase a Venetian (if he has the gold). At this stage in the game, King Henry should be looking for Otto. He can see the King and not detract from his game since the king asks him to attack Spanish fleets. This is how he gains pirate fame and may also attain royal rank. At about 25,000+ fame, the King is looking for Otto in a different way. He reminds him of his request to destroy the Spanish fleet and tells Otto he thinks he is ready. Otto agrees and goes to the Guild to get information on the Spanish whereabouts. The Guildmaster tells him that the Spanish utilize a 3-point attack and that their fleets are at Nantes, Spain and the New World. Otto and Matthew talk this over and decide to attack the Spanish before their fleets can converge and use the 3-point attack. They catch a couple of fleets at Nantes and realize that the Spanish have departed for the Amazon river. Travel down the African coast and then west to Cayenne. A shopkeeper will tell them that a Spanish fleet has docked at Santo Domingo. They catch this fleet and head back to Cayenne. When they catch more Spanish fleets at sea and attack, Catalina appears again and convinces them to let the Spanish go free. Otto does this (much to the dismay of Matthew) and they sail back to Seville. Crew must probably be reduced to make it back to Europe against the current. They must dock at Ceuta and find Ezequiel Roberto in the cafe. He doesn't recognize them at first, then offers to meet them for a show-down in 30 days off the coast of Bordeaux. They must agree and sail around until this date comes. Save the game just before the battle since Ezequiel is a tough customer. The last act is to return to London and report to the King. Gilbert attempts to defame Otto by telling the King that Otto let Ezequiel escape. Otto defends himself by telling of Ezequiel's honor and the King agrees and appoints Otto to the position of Admiral of the Royal Fleet. ----------------------------------------------------------------------------- 286 Day Voyage As King Henry requested, I began attacking fleets but jealous Lord Gilbert tried to hinder our success by keeping us poorly supplied. However, Matthew's sly trick brought me a state of the art Spanish Galleon. The acquisition of that mighty ship marked a turning point on our path to victory. We came upon a notorious and beautiful female pirate named Catalina Erantzo, who was bent on avenging the loss of her brother. She was in pursuit of a sailor named Joao, whom she held responsible for the dastardly deed. I couldn't help but admire her determination. We learned of a Spanish fleet heading for Seville, transporting gold from the New World. We knew that if we successfully plundered that fleet, it would deliver a substantial blow to the fortunes of Spain. We happened upon Ezequiel, Commander of the Spanish fleet, in a rather unexpected way. We vowed to have one final battle for the glory of our countries. The final battle between our British fleet and the Spanish fleet has ended in triumph. We were victorious! The 'Invincible' Spanish fleet has been crushed. This means that I have fulfilled my mission. I have accomplished all that King Henry has asked. ----------------------------------------------------------------------------- 4. Walkthrough ERNST VON BOHR ----------------------------------------------------------------------------- Age:23 Sail:11 Battle:1 Leadership: 78 Courage: 62 Seamanship: 92 Swordsman: 53 Knowledge: 86 Charm: 90 Intuition: 82 Celestial Navigation Cartography Dutch geographer. Hired by his cartographer friend Mercator, to explore far-off lands and make a map of the entire world. Ernst starts out in Amsterdam with $5000, a Caravela Latina and a first mate Hans Starten (Sail:10 Battle:2 -Celestial Navigation) all given to him by Mercator. He should refit his ship to minimum crew (all sailors) and no guns to make the exploring voyage to the northwest for the "Saber-toothed cat". The "Great Auk" discovery may also be available at the southern tip of Greenland. Bring the discoveries to Bordeaux and Professor Mordes and look for an adventurers ship. Bring the maps to Mercator and when leaving Amsterdam, the 14 year old girl Paula shows up and asks to board the ship. Paula wants to find her homeland and tells her life story starting in Seville and melts Hans' heart. They let her aboard and continue their voyage. Ernst is an adventurer and must increase Adventure fame to win the game. At this point, his fame should be approx. 2900. The Governor/General of Holland should be looking for him (for discoveries) and he can gain rank and play a slower game if desired, or ignore the Governor and play the fastest game. Nothing will happen to Ernst through his quest except the occasional comment by Hans and Paula about their journeys. They should take several planned excursions to map areas and discover items. Trips can be classified as: The North Atlantic - around the eastern coast of North America to Africa and north to Europe. The South Atlantic - down the coast of Africa then west to the tip of South America and north to Europe. Asia - Over the top of Asia then down the coastline by Japan, India, the middle east then the eastern coast of Africa and around to Europe. Pacific - Over the top of North America then down the west coasts of North and South America then "around the Horn" to Europe. Australia - Around Africa then east along the southern polar regions to Australia. Around Australia, then across the Pacific to the horn and to Europe. When a certain percentage of the world is mapped, Mercator will congratulate Ernst and finish the map. He will pay $300,000 to $400,000 gold and Ernst's adventure fame will advance to 50,000. During the final journeys, Hans will comment that Paula and Ernst should get married. In the final scenario, Hans will say that he wishes to see Zipangu, which has been hidden for the entire game. This is the clue to proceed to Zeiton where they will be told that Zipangu is to the northeast. Now Nagasaki and Sakia can be discovered. The shopkeepers will confirm this, then Ernst will comment that Paula looks like the people of this land. They question her and she remembers a "Yellow Sea" in her homeland. They question shopkeepers in Zieton and are told that a yellow "river" exists to the north. Up this river, the city of Changan can now be discovered. In the Noble building in this town Paula finds her lost home and family. Ernst invites Paula to continue to sail with him and she agrees as the game ends. ----------------------------------------------------------------------------- 1149 day voyage I set sail to map the world at the request of Mercator. But I soon found another quest, when I met a young girl at a port, named Paula. I was moved by her plea for my help and decided to help find her homeland. I'll swear to the ocean, that I never forgot the original purpose of my journey. But it was hard to see her face, so hopeful before we reached a new port, so disappointed afterwards. It seemed that her homeland had vanished off the face of the earth! Where in the world could she be from .. ? Zipangu that Hans had dreamed of turned out to be no golden country. But I wasn't disappointed because we finally got a clue to Paula's homeland. It was as if her homeland was long waiting for her return because it had a wonderful gift for her; her family. I'm so happy to have helped her see her lifelong wish come true. It may be natural for a man and a woman who went through times of happiness and hardships together to fall in love! "Would you like to go on a voyage with me, again?", I asked. Her smile was all the answer I needed. ----------------------------------------------------------------------------- 5. Walkthough PIETRO CONTI ----------------------------------------------------------------------------- Age:33 Sail:4 Battle:1 Leadership: 84 Courage: 53 Seamanship: 80 Swordsman: 61 Knowledge: 75 Charm: 81 Intuition: 87 Celestial Navigation Italian Adventurer. Roams the world in search of treasure and the unknown to pay for the debt his father left him. Most of the merchants in Genoa accost Pietro for money until he goes to the harbor. The harbormaster (whom he also owes money) tells him that his friend (Camillo) is at the cafe. In the cafe, Comrade Camillo Stefano (Battle:2 Sail:3 -Celestial Navigation, Bookkeeping) tells Pietro that Duchess Franco has agreed to pay their debts to work for her. They are suspicions but under the circumstance have no choice. Camillo has a ship Pietro names the "Falcon" (Caravela Latina). Camillo will Auto-Sail them to Lisbon where they meet with Christiana. The Duchess asks them to bring discovery reports to her and she will reward them. Pietro is suspicious and she admits that she also wants them to spy on Joao and report his condition to her periodically. They agree and she gives them $5000 and takes care of their debts. She also gives him a telescope and sextant that used to belong to Leon Franco. They go to the shipbuilder and remodel the capacity of the Caravela to minimum crew and max food then take off for the "Saber-toothed Tiger" discovery. Camillo suggests that they head for the Nile river for discoveries, but the faster method is the Tiger. They bring the discoveries to Butler Marco in Lisbon and are rewarded with the $100,000. They use this to purchase a Sloop or LaReal. Bordeaux usually has used Reales for sale. Don't forget to stock up on Balm while in Bordeaux. The Nile is a good target for the next voyage. Stop in Athens and pickup some art. Camillo has bookkeeping skills, so use him to bargain with the merchants and shipbuilders. Next, stock glass beads if possible and sail for Timbukto. Discover any village along the way and trade the beads for Ivory. Return to Lisbon with the discoveries, then go to Amsterdam in Northern Europe to sell the cargo and purchase cartographer's skills from Mercator. Sign a contract with him and stock more glass beads. Sail for Africa again and sail up the rivers. Stop in Luanda and go into the cafe. A swab will tell Pietro of the "Gold Medallion" and El Dorado then offer to sell a map to the medallion for $2000 gold. Buy the map. Round the Horn discovering villages along the way and look for the "Dodo" discovery off the east coast of Madagascar. Sail to Sofala and trade the beads for gold and return to Lisbon and Amsterdam. Start a bank account at the Marco Polo bank ($250,000) on December 8, 1522 and ignore the Governor-General of Italy if you wish to play the fast game. The Governor will request discoveries, which will take Adventure fame points in return for Italian Rank. While in Amsterdam, at Mercators', save the game prior to reporting maps, and ask Mercator to :Locate: the map treasure for 2 gold ingots. By saving the game you can write down the location and restart to avoid paying the price. Find the Medallion and discover villages along the way. Turn in the discoveries and maps to gain fame. Pietro may need to take a trip around Asia to gain more fame. During this trip, make money by trading at ports and gain fame through maps and discoveries. After finding the medallion, Camillo asks to see it. They admire the workmanship and vow to try to find El Dorado. When Pietro reaches 20,395 fame and sail level of 13 on July 28, 1523, he has $650,000 in the bank. While turning in discoveries, Marco says the Duchess is waiting for him. She introduces him to Joao who requests that he find the Staff of Poseidon and bring it to Massawa. Joao explains what the Staff is and why he needs it and Pietro accepts the challenge. At the dock, Camillo asks how they will find the Staff and Pietro says that something will happen on the way to Arabia. At any port in the middle east, at the cafe, the owner will tell them that the Fortune Teller in a port in the back of the Mediterranean (Jaffa, Alexandria, etc.) can tell them more about the Staff. Pietro can trade goods for gold by stopping by the east African ports to make money. In the Mediterranean, the Fortune Teller will tell them to return to the middle east, (Shiraz, Hormuz, etc.) and tell the cafe owner that she sent them. In the middle east, the cafe owner gives them a map (after a long speech) which they can take to a Cartographer and again save the game to find the coordinates of the treasure (if you don't recognize the location on the map. Pick up the map and any discoveries along the way and bring it to Joao in Massawa. He will be waiting in the cafe. Pietro asks him for information about El Dorado in return and Joao agrees then exits. Pietro's sail level is now 14 with fame of 26,070, Jan 1, 1524. Take a few more discovery journeys to build the fame to 40,000+ and sail to 15. The Moa discovery is on Easter Island West of Calico supply port on the west coast of South America and the Moai discovery on New Zealand east of Australia. At the dock (in Lisbon?), Ali Vezas shows up and tells Pietro that Joao has asked him to find Pietro and tell him that El Dorado may be in the "Golden Country" of Zipangu (Japan). Pietro decides to go there and see. In Japan, they must sail to two ports, Nagasaki and Sakai. At the dock in the second port, Ernst Von Bohr shows up and tells them that he has not heard of El Dorado either, but that their best bet is in South America around the Equator. In Cayenne, at the dock, an old man (Raul Franco - Leon's father) walks in and falls on the floor. He tells them the story of Neo- Atlantis and that he has been prisoner there for 10 to 15 years. Just before that he had discovered the legendary city of gold "El Dorado". At El Dorado he had taken a medallion and given it to some villagers. Pietro's medallion turns out to be the same one! Raul promises to draw them a map to El Dorado and they take Raul back to Lisbon to the Franco mansion to finish the game. ----------------------------------------------------------------------------- 903 day voyage I knew there were many wealthy families in Lisbon, but I didn't think there was such a generous one! Duchess Franco hired me and promised to pay off all of my debts. What a chance! It was the deal of a lifetime! This world is full of liars and con artists. I paid a fortune at a cafe to get a map to El Dorado. I thought it would bring me fabulous riches, but all I found was one gold medallion. Oh well, at least it paid for the cost of the trip. The Staff of Poseidon - now that was quite an adventure. I never thought that I would save someone's life until then. When I found it, I was very tempted to sell it to a Turkish lord. I knew it would be worth a lot. One thing I've learned from my adventures is that life is full of surprises. Take my trip to South America - In search of the land of gold, I journeyed to the New World. The old man I saved was not only the long lost Raul Franco but also the legendary sailor who discovered El Dorado! Now that my contract with the Franco family is finally completed, I'm thinking of heading out on a real adventure, going where *I* want to go. It's a big world out there. I'm sure that there are still magnificent treasures just waiting to be discovered by a guy like me! ----------------------------------------------------------------------------- 6. Walkthrough ALI VEZAS ----------------------------------------------------------------------------- Age:19 Sail:1 Battle:1 Leadership: 80 Courage: 53 Seamanship: 86 Swordsman: 42 Knowledge: 84 Charm: 80 Intuition: 65 Accounting Skill Negotiation Skill Turkish merchant. Grew up as an orphan in poverty. A twist of fate brings him a merchant ship and a chance to make his fortune. A passerby tells Ali that his friend is looking for him. He goes the cafe to see Ladia and the cafe owner tells him to forget Ladia and go see his friend at the shipyard. In the shipyard Friend Salim (Jahan - Age: 19 Sail:3 Battle:7 - Celestial Navigation/Gunnery) tells him that his father's ship was found wreaked in the harbor and that the shipbuilder needs $1000 to repair it. They talk the shipbuilder into repairing the ship and waiting for his money while they start their business. He agrees if they will now pay him $10,000. They agree. They go to the Harbormaster and the Banker and tell them their plan to go into business and they each loan them $1000 in return for repayment of $10,000. At the bank, Banker Radino gives them advice on where and how to trade to riches and they withdraw Ali's savings ($1000). At the cafe, Ladia also loans them $1000 for the 10 times repayment. The Lodgekeeper offers to give them "some" money with no need to repay. They have a choice to take it or not. If they choose 'yes', they receive $500 free; if they refuse, he gives them a cat (a very expensive "$2000" gift). No other shopkeeper in town will give them money and they cannot leave town until these things are complete. They wind up with $4000 and owe $40,000. Next, they have to go to the shipyard to get the ship and Ali names it the "Savahni" meaning friends. Go back to the shipyard and 'Remodel' -'Load Capacity' the ship to minimum crew and 0 guns for $240. Now go to the cafe and recruit (10) sailors without treating and 'Assign' 100% of the crew to Navigation. Go to the Merchant before 8pm and purchase 13 crates of carpet at the lowest price by telling him NO to his first price. Stock up with all the food and water they can get for the money they have left and take off for Athens. Salim can 'Autosail' to Athens fastest. Ali can trade Carpet from Istanbul with Art from Athens until he gets enough money to buy another ship. He will probably need a small ship first, so check Athens for a Light Galley. Don't forget to remodel it and add crew. As soon as possible, $30,000 - $40,000, bring Ladia her $10,000. When this happens, Ladia promises to find out information about Sapha (Ali's sister), also Sultan Sulieman II the Magnificent will be looking for him when he attempts to sail at the dock. Save the game just before giving Ladia her money so it can be restarted to try for an easy task for the Sultan. Sooner or later he will ask for Art or Copper or Carpet, so it pays to have copper and carpet on board before entering the palace. Art is easy to get in Athens. Next, pay the shipbuilder and try to purchase a Xebec or Venetian Galeass. He will give Ali some advice after being paid back. Continue the trade route between Istanbul and Athens and pay back Radino the banker. When you do, he will introduce Ali to Banker Howell - the president of the Marco Polo bank. Last, pay off the Dockmaster. You must have at least $20,000 when you enter the dock, because Pietro Conti will show up and ask for a $10,000 loan also. He tells his story and that his sponsor is Duchess Franco in Lisbon, then leaves. This pays off all Ali's creditors. He must now increase his merchant fame by allying ports for Turkey. The Sultan will ultimately ask for additional favors (small lots of exotic goods or alliances with other ports). Sail level:3 -Merchant fame: 2500 on June 27, 1522. He has 500 crates of carpet on a Xebec and $40,000. Just before Ali's second royal title, the Sultan says, "I wish to see you on some particular business". The Sultan will explain Turkey's roll in the world picture and request that Ali expands the Ottoman empire with alliances. To do this, he gives Ali (50) gold ingots ($500,000) and a free Tax-Free permit for the Ottoman. When Ali makes alliances with (2) ports, the Sultan requests his presence. The Sultan's requests are good ways to add to Ali's Merchant Fame. December 28, 1522 Sail:7 Rank:Baron Merchant Fame: 13,142 Gold: 100 ingots + Approximately the next trip to Istanbul, the dockmaster tells Ali that Ladia has a new boyfriend. They go the cafe and Ladia introduces Joao Franco. He says he has a piratess after him named Catalina. Ali volunteers to replace his sail with Joao's to throw Catalina off if Joao will look for Sapha. He agrees and they leave. Catalina accosts him outside the port, but lets him go when she realizes that he is not Joao. After several alliances, the dockmaster says that Ladia has something to talk to him about. He goes to the cafe and Ladia says that Joao has left word that Sapha is in Basra. Ali must go to Basra and talk to Sapha, but he can't convince her to come to Istanbul with them and that he is her brother. Salim falls head over heels for her and they leave and travel back to Istanbul to tell Ladia. Next, the dockmaster in Istanbul tells Ali that Radino the Banker is looking for him. In the bank in Istanbul, he tells Ali that he has been transferred to the head office and must go the Venice. He wishes Ali and crew to take him there. They agree and at the bank in Venice, they meet Howell again. Howell tells them that he has loaned Pietro Conti some money and he wants Ali to get it back. Pietro also owes Ali some money so they agree to find him and collect. They must go to Lisbon and talk to Duchess Franco to find out where Pietro is. She gives them 60,000 - 80,000 gold for telling her about Joao and then tells them that Pietro is in Zipangu (Sakia). When they return to Venice, the bank will take 40 of the 210 ingots given to them by Pietro. Keep allying ports at every opportunity. They must now return to Istanbul and see the Sultan. He will give Ali (100) ingots to continue his travels. He may also asks the Sultan for gold and ships at each visit. See the Sultan a second time before leaving and he will request another favor. Ali may store some of the money he is making in several ways. He can buy Venetian Galleass's, remodel them and MOOR them at Seville and Istanbul with 800 lots of gold on board. He can also purchase the Rune Blade, Crusader Sword, Crusader Armor, and Errol's Plate. Treasure in Timbukto is also a good investment such as the Crown of Majesty and the Ruby Scepter. When Ali's Merchant Fame is 40,000+, the dockmaster in any port will tell him that the Ottoman Empire is causing much hardship throughout it's domain and he accuses Ali of helping this cause by the alliances he makes with ports. Ali has a hard time believing this. When this happens, they can return to Basra and visit Sapha again. This time she calls him brother and agrees to return to Istanbul with them if Ali will take Rustem the orphan with them. They return to Istanbul to tell Ladia and they come up with the idea to start an orphanage. They need a house and Ladia tells them of the house in Istanbul that Howell owns. They travel to Venice to see Howell and he tells them that he wants (579) ingots. This may vary due to the number of ports that Ali has allied?????????? Now the money that Ali has saved to buy the house. By Sept 1522, he should have 800+ ingots, or more than enough to meet Howells price. After paying Howell, they must return to the cafe in Istanbul to end the game. ----------------------------------------------------------------------------- 870 day voyage Salim and I fixed up the fated ship that washed ashore and decided to go into trading business. We had no money to start with, but I persuaded the townspeople with my promises of a tenfold return on their investment! An expensive promise, but I was feeling lucky. I knew I was on to something big. It turned out I had quite a knack for trading. But before I knew it, my gold had multiplied. I repaid all my debts. Nothing could stop me now. I was ready to make my fortune. At the cafe in the port of Basra, I finally found my sister, Sapha. Even though she couldn't accept me as her brother at first, I knew that someday she would... I'm a lucky guy. Just as I grew tired of business, of thinking about profits day and night, I found a new cause to devote myself to - my orphanage. The smile of these orphans when I give them a home shines a light of hope to guide us through this crazy world. They've given my life new meaning. ---------------------------------------END----------------------------------- The seven seas were full of dangers - pirates, storms and other sea monsters. Not every mate had the mettle to overcome the obstacles. But you, with your courage, wit, and strength of heart, have bested even the worst of foes. The tale of your voyage will be told for years to come. ----------------------------------------------------------------------------- 7. Cheats & Codes ----------------------------------------------------------------------------- Yeah, yeah, I already saw you thinking END? No there is a lot more here. Like cheats. And there are many more ways to complete the game with any character. I just wrote the shortest way. I mean, MY shortest way. I only got two cheats/codes. If you have nay more send them in: [email protected] * Name your character as Black Beard. Black as first name and Beard as last name. Now pirates won't attack you. Excpet from the two big ones. You know them. * How to get people out of ports. Go in the port where your enemy is and buy him treats. He thinks you like him and will leave. Now go to the sea and attack him. ----------------------------------------------------------------------------- 8. Ports, Goods, Items etc. ----------------------------------------------------------------------------- This section is for all the stuff containing everytrhing up here: First all the ports, with help by Mathieu Gauthier. Legend C: Capital - P:Portugal - S:Spain - T:Turkey - E:England I:Italy - H:Holland - N:Neutral - SP:Supply port ________ EUROPE NORTHERN EUROPE Narvik:SP Bergen:H Oslo:H Lubeck:H Danzig:H Copenhagen:H Riga:H Stockholm:H Hekla:SP Dublin:E Bristol:E Amsterdam:CH Antwerp:H London:CE Nantes:E Bordeaux:E IBERIA Lisbon:CP Seville:CS Barcelona:S Valencia:S MEDITERRANEAN Marseille:I Genoa:CI Pisa:I Naples:I Syracuse:I Palma:S Ragusa:I Venice:I Athens:N Nicosia:T Candia:I ________ AFRICA NORTH AFRICA Ceuta:P Algiers:N Tunis:N Tripoli:N WEST AFRICA Madeira:P Santa Cruz:N Argin:N Bathurst:N Bissau:N Timbuktu:N Abidjan:N San Jorge:P Luanda:P Cape Town:SP EAST AFRICA Sofala:P Quelimane:N Mozambique:N Tamatave:N Malindi:P Mombasa:P Mogadishu:N ______ ASIA OTTOMAN EMPIRE Alexandria:T Jaffa:T Beirut:T Istanbul:CT Belgrade:SP Trebizond:T Kaffa:T Azov:T Salonika:T MIDDLE EAST Aden:T Massawa(Akusum):T Mecca:T Cairo:T Muscat:T Hormuz:T Shiraz:T Quatar:T Basra:T INDIA Diu:P Cochin:N Goa:P Calicut:N Ceylon:N SOUTHERN ASIA Malacca:N Pasei:N Bankao:N Sunda:N Dili:P Banda:N Amboa:N Ternate:N Mindanao:SP Moresby:SP FAR EAST Hanoi:N Macao:N Zeiton:N Changan:N Nagasaki:N Sakai:N (Remember: Playing VON BOHN (some of) these ports may not be available) ___________ AUSTRALIA AUSTRALIA & NEW ZEALAND Leveque:SP Geelong:SP Wanagunui:SP _________ AMERICA ARTIC REGIONS Nome:SP Coppermine:SP Churchill:SP CENTRAL AMERICA (both ocean sides) Santa Barbara:SP Guatemala:S Panama:S Veracruz:N Havana:S Santo Domingo:S Santiago:S Porto Velho:S Cartagena:S Maracaibo:S Caracas:S Margarita:S SOUTH AMERICA(both ocean sides) Cayenne:N Pernambuco:P Rio de Janiero:P Montevideo:SP Valparaiso:SP Mollendo:SP Callao:SP Oh, I almost forget the principals; pirate bases are located in Algiers and Tunis. ----------------------------------------------------------------------------- 9. Game Genie Codes ----------------------------------------------------------------------------- I think you all know what these kind of codes are. You need some kind of machine for it to attach that on your SNES and then you can fill in these cheats. Note: Use them at your own risk. I'd like to thank Tony Hedstrom ([email protected]) for making them. NOTE: All of hese codes must be used at the start of a new game. JOAO Codes BA6D-873D Joao starts with 156 Leadership instead of 78 EC6D-873D Joao starts with 250 Leadership instead of 78 B16F-8D4D Joao starts with 150 Seamanship instead of 75 EC6F-8D4D Joao starts with 250 Seamanship instead of 75 B46F-8D1D Joao starts with 146 Knowledge instead of 73 EC6F-8D1D Joao starts with 250 Knowledge instead of 73 CC6F-8DCD Joao starts with 170 Intuition instead of 85 EC6F-8DCD Joao starts with 250 Intuition instead of 85 C06F-8D3D Joao starts with 164 Courage instead of 82 EC6F-8D3D Joao starts with 250 Courage instead of 82 C06F-8F4D Joao starts with 164 Dueling Skill instead of 82 EC6F-8F4D Joao starts with 250 Dueling Skill instead of 82 846F-8F1D Joao starts with 178 Likability (Charm) instead of 89 EC6F-8F1D Joao starts with 250 Likability (Charm) instead of 89 ---------------------------------------------------- CATALINA codes F660-841D Catalina starts with 24 Sail level instead of 8 9D60-841D Catalina starts with 80 Sail level instead of 8 F360-84CD Catalina starts with 30 Battle level instead of 10 1060-84CD Catalina starts with 100 Battle level instead of 10 CD60-8D1D Catalina starts with 160 Leadership instead of 80 EC60-8D1D Catalina starts with 250 Leadership instead of 80 B360-8DCD Catalina starts with 158 Seamanship instead of 79 EC60-8DCD Catalina starts with 250 Seamanship instead of 79 6460-8D3D Catalina starts with 130 Knowledge instead of 65 EC60-8D3D Catalina starts with 250 Knowledge instead of 65 1660-8F4D Catalina starts with 104 Intuition instead of 52 EC60-8F4D Catalina starts with 250 Intuition instead of 52 CA60-8F1D Catalina starts with 172 Courage instead of 86 EC60-8F1D Catalina starts with 250 Courage instead of 86 8660-8FCD Catalina starts with 184 Dueling Skill instead of 92 EC60-8FCD Catalina starts with 250 Dueling Skill instead of 92 8360-8F3D Catalina starts with 190 Likability instead of 95 EC60-8F3D Catalina starts with 250 Likability instead of 95 ---------------------------------------------------- ALI codes CD6D-E41D Ali Vezas starts with 160 Leadership (instead of 80) EC6D-E41D Ali Vezas starts with 250 Leadership (instead of 80) CA6D-E4CD Ali Vezas starts with 172 Seamanship (instead of 86) EC6D-E4CD Ali Vezas starts with 250 Seamanship (instead of 86) C66D-E43D Ali Vezas starts with 168 Knowledge (instead of 84) EC6D-E43D Ali Vezas starts with 250 Knowledge (instead of 84) 646D-E74D Ali Vezas starts with 130 Intuition (instead of 65) EC6D-E74D Ali Vezas starts with 250 Intuition (instead of 65) 1C6D-E71D Ali Vezas starts with 106 Courage (instead of 53) EC6D-E71D Ali Vezas starts with 250 Courage (instead of 53) 906D-E7CD Ali Vezas starts with 84 Dueling Skill (instead of 42) EC6D-E7CD Ali Vezas starts with 250 Dueling Skill (instead of 42) CD6D-E73D Ali Vezas starts with 160 Likability (instead of 80) EC6D-E73D Ali Vezas starts with 250 Likability (instead of 80) ---------------------------------------------------- GENERAL codes EC63-543D Start a new game with $250 gold D063-574D Start a new game with $1,024 gold 4563-574D Start a new game with $9,984 gold EC63-574D Start a new game with $64,000 gold D763-571D Start a new game with $196,608 gold FD63-571D Start a new game with over one million in gold! There will come more, Tony is still working on those, so stay tuned. Because of the GREAT help of Tony, I'll place a link to his site here: http://www.angelfire.com/games2/codehut ----------------------------------------------------------------------------- 10. Frequently Asked Questions ----------------------------------------------------------------------------- Thanks to Keegantfeel (or however his/her name is), he/she asked me a question which made me create this section. Actually its name shouldn't be Frequently, but just One Time Asked Questions, coz if you ask something which can be helpful to other players, I'll mention it here. If you just got good information, send it too. Q: How do I stup scurvie? (by Keegantfeel) A: Buy Lime Juice, this can be bought in several cities, after using this item, your crew will be fit again. Nantes is one of the cities, Algiers is also one. Q: Where can I find Amber and Copper Ore? (by Pingh) A: Aden will give you the best price on amber as this is her specialty. Any port on the West African coast will produce amber if the market is developed enough. An investment of 5 ingots is usually enough. Copper is the specialty in Stockholm (Northern Europe), and Nicosia (south of Turkey), though you may have to invest in the market place to see it offered. Copper is also the found in the ports of the Ottoman Empire around the eastern edge of the Med, and the Black Sea (Alexandria, Beruit, Istanbul, etc.) East African ports also sell copper at about the same price it is sold in Stockholm (about 90). The Ports in India will sell copper for around 70. The only place to sell copper for a profit is Northern Europe and the Med. (answer by UWNH Listbot Members) Q: Sometimes, after a duel with another guy, all the graphics screw up, what can I do about it? (by Pingh) A: If you are using an emulator, try these: When using the ZSNES emulator, than this problem will show up. Try to find the SNES9x, that one works much better. (I'll come up with a list of emulators and where to find them around version 2.0) You can also download the whole game, at uwnh.freeservers.com, you don't need an emulator anymore. If you aren't using an emulator, try to find the newest DirectX, I believe it's 8.0 right now. (1.91 faq version)(answer by UWNH Listbot Members) Q: Can you do royal favors with Pietro Conti for the King of Italy? (by Andre Leclerc) A: Yes you can do favors for Italy's ruler. However, Pietro usually has a very high adventure rating, so the king usually asks for discoveries. If you prefer to sell discoveries rather than give them away, you will need to build up either his trade or piracy fame. (answer by UWNH Listbot Members) Q: Where can I actually download the game (by Desmond Lee & Sudragon) A: Well, if you had looked down here, you could've found the answer right away, but as long as nobody looks at the links, you won't find it. That's not true, when you take a look at one BIG search-site, you'll find this page immediately. I'll give you the direct link to the file, so it will begin downloading right away: http://leonid.future.ee/pub/uw2nh.zip Q: I am currently using that Ali guy, and the King told me to go get him some carpet.. your faq said to have some before he asks that but unfortunately I read the faq after the king told me to go find carpet. So I go to the item store in Istanbul and they say they're closed cuz one of their guys has the plague, so I can't get any carpet.. to my knowledge, only Istanbul sells carpets. (by David) A: At first I wanna say that you don't really have to improve in royal rank. So actually you can just play on, don't care for the Sultan. But if you really want to it's easy. Istanbul is NOT the only port where you can buy carpet, as a matter of fact there are a couple of other cities. You could try the Middle-East area or Mecca, but you have to sail a long time when being in Istanbul, so go to Beirut, it's the most east port of the Meditarenean Sea, near Jaffa. Here they sell carpet usually. If not so, invest maximum amount of money in the market (=$10k) and wait till the first day of the next month, now there should be Art & Carpet in the Market. If not again, go to the Middle-East after all (it's not very likely this happens). (answer by UWNH Listbot Members) Q: I'm given a job by the King/Sultan and I don't know where to get the item/product? A: If you go to a pub and try to treat a couple of times you might get an answer from some of the guys in there. Usually it's an area, not the excactly place. (answer by UWNH Listbot Members) ----------------------------------------------------------------------------- 11. Links ----------------------------------------------------------------------------- Here are some game-related sites placed: The Best Site EVER -- http://uwnh.freeservers.com/ Official Koei Games Site -- http://www.koeigames.com Some Vague Images -- http://www.vgmuseum.com/newhorizons.html More Images -- http://www.gaming-intelligence.com/artwork/ games/uw-nh.html Other Faqs of Uncharted Waters 2: New Horizons (mine is the best, although) http://www.gamefaqs.com/computer/doswin/file/new_horizons.txt (by PuppyChiFlower) http://www.gamefaqs.com/computer/doswin/file/new_horizon_changes.txt SNES to PC changes (by PuppyChiFlower) http://www.gamefaqs.com/console/snes/file/uncharted_waters_new_horizons.txt (by XYou) ----------------------------------------------------------------------------- 12. Credits ----------------------------------------------------------------------------- Here some stuff about the guys and corporations that helped me: Mr. Jerry Webber Again! For actually making this faq, so I could rewrite it and make it better. CJayC @ GameFaqs.com Placing this faq at GameFaqs.com Koeigames Making this super game Dan Simpson For lay-out, stuff and made me doing faq-writing Leonid Malikov Made me solve the game Tony Hedstrom Creating the Game Genie Codes Keegantfeel Made me creating Frequently Asked Questions Other webmasters For also placing this FAQ UWNH Listbot Members They helped me with almost all the questions Mathieu Gauthier Helped me with the ports ----------------------------------------------------------------------------- 13. Version History ----------------------------------------------------------------------------- Version 1.0 (21 october 2000) 55,0 kb Original Version Version 1.1 (25 october 2000) 56,8 kb Changed something in the top Added some enters to clear the faq up Added other faqs of mine Cleared up a bit more Added three permissioned sites Version 1.15 (28 october 2000) 57,1 kb Added a site where this FAQ may be Li'l Changes Version 1.5 (4 november 2000) 60,0 kb Added a lot of Game Genie Codes (by Tony Hedstrom) Added one site that is permission gaven to Version 1.6 (21 november 2000) 61,0 kb Added the new chapter "Frequently Asked Questions" Added a question to that section Added two permission gaven sites Minor Changes Version 1.65 (13 december 2000) 61,4 kb Added a new Frequently Asked Question Removed ICQ, I don't use it anymore, so don't send anything Bit moved round 'N changed Version 1.7 (16 december 2000) 62,3 kb Changed the second question, wel actually the answer Not even really small changes Version 1.75 (22 december 2000) 63,3 kb Added two new questions Version 1.8 (30 december 2000) 64,6 kb Added a bunch of Game Genie Codes for ALI VEZAS Added a link to Tony Hedstrom (for all the help) Cleared up a bit Version 1.85 (4 january 2001) 65,1 kb Added a new question (REALLY important one) Version 1.9 (Januray the 8th 2001) 65,6 kb Added a couple of Game Genie Codes Version 1.91 (January the 20th 2001) 66,5 kb Added ONE whole site to the permissioned ones Changed something around Version 1.95 (February the 15th 2001) 68,3 kb Added two questions/answers Version 1.96 (March the 11th 2001) 71,0 kb Added all the ports listed in the game (by Mathieu Gauthier) (I'll add lots of other things that have to do with ports...) ----------------------------------------------------------------------------- 14. Copyright Info ----------------------------------------------------------------------------- This document is fully copyrighted by Mike Groels, a.k.a. Mikoz or Maiic. This means that you may not publish this document anywhere without permission of the author. If you want it on your site, mail me. If you see this FAQ on any other page then: http://www.gamefaqs.com http://DLH.Net http://www.gameadvice.com http://vgstrategies.about.com http://www.actiontrip.com http://www.neoseeker.com http://www.fbgames.com http://www.freshbakedgames.com http://www.the-spoiler.com http://www.geocities.com/andrewclegg/gameFAQs_home_page.html also mail me, so I can take action against them. Another thing, you may NOT, make profit of this FAQ in any way. I've wrote faqs for: PC -- Broken Sword 1: Shadow of the Templars -- Uncharted Waters 2: New Horizons SNES -- FIFA International SOCCER These can be found at: http://www.gamefaqs.com/features/recognition/4815.html ----------------------------------------------------------------------------- Now, it's the END....