# Walkthrough/FAQ - Guide for Pokemon Trading Card Game

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---------------------------- Pokemon Card Walkthrough/FAQ ---------------------------- By Mew ([email protected]) Version 0.2b Date 13/4/00 *** If you have a Killer deck and you think it should be post in this FAQ, sent it to me and I'll post it up. See Killer deck section for details.*** ------------------------------------------------------------ This walkthru guide was made and copyright 2000 by Mew. If you're gonna put it at your web site, do so without my permission, but you must give me full credit. ------------------------------------------------------------ ------------------------- Table of Content 1) Version History 2) Story 3) Pokemon/Card List 4) Walkthrough 5) Carddex 6) Deck Section 7) Deck Strategy 8) Killer Decks 9) Badges and Gym Leaders (N/A) 10)GameShark Codes (N/A) 11)Credit ------------------------- ------------------ 1) Version History ------------------ V 0.2b - Added a lot of things. 13/4/00 V 0.2 - Added more to Carddex. 11/4/00 V 0.1b - Added Killer Decks section. 7/4/00 Added more to Carddex and Walkthru. V 0.1a - First release of walkthru/FAQ. 1/4/00 -------- 2) Story -------- There is not really a story in this game, but I will tell you what happens. Pro. Oak invented a Pokemon Card Game. He want you to try out the game. He calls you to his lab, and show you how to play. After that, he gives you a deck and wants you to become a master at this game. He has 3 decks or you to choses from. Each of them has a starting Pokemon in it, they're Squirtle, Bulbasaur, and Charmander. Then he tells you to go and get badges. -------------------- 3) Pokemon/Card List -------------------- 1. Bulbasaur 2. Ivysaur 3. Venusaur 4. Charmander 5. Charmeleon 6. Charizard 7. Squirtle 8. Wartortle 9. Blastoise 10. Caterpie 11. Metapod 12. Butterfree 13. Weedle 14. Kakuna 15. Beedrill 16. Pidgey 17. Pidgeotto* 18. Pidgeot 19. Rattata 20. Raticate 21. Spearow 22. Fearow 23. Ekans 24. Arbok 25. Pikachu* 26. Raichu* 27. Sandshrew 28. Sandslash 29. Nidoran (F) 30. Nidorina 31. Nidoqueen 32. Nidoran (M) 33. Nidorino 34. Nidoking 35. Clefairy 36. Clefable 37. Vulpix 38. Ninetales* 39. Jigglypuff* 40. Wigglytuff 41. Zubat 42. Golbat 43. Oddish 44. Gloom 45. Vileplume 46. Paras 47. Parasect 48. Venonat 49. Venomoth 50. Diglett 51. Dugtrio 52. Meowth* 53. Persian 54. Psyduck 55. Golduck 56. Mankey 57. Primeape 58. Growlithe 59. Arcanine* 60. Poliwag 61. Poliwhirl 62. Poliwrath 63. Abra 64. Kadabra 65. Alakazam 66. Machop 67. Machoke 68. Machamp 69. Bellsprout 70. Weepinbell 71. Victreebell 72. Tentacool 73. Tentacruel 74. Geodude 75. Graveler 76. Golem 77. Ponyta 78. Rapidash 79. Slowpoke 80. Slowbro 81. Magnemite* 82. Magneton* 83. Farfetch'd 84. Doduo 85. Dodrio 86. Seel 87. Dewgong 88. Grimer 89. Muk 90. Shellder 91. Cloyster 92. Gastly* 93. Haunter* 94. Gengar 95. Onix 96. Drowzee 97. Hypno 98. Krabby 99. Kingler 100. Voltorb 101. Electrode* 102. Exeggcute 103. Exeggutor 104. Cubone 105. Marowak* 106. Hitmonlee 107. Hitmonchan 108. Lickitung 109. Koffing 110. Weezing 111. Rhyhorn 112. Rhydon 113. Chansey 114. Tangela 115. Kangaskhan 116. Horsea 117. Seadra 118. Goldeen 119. Seaking 120. Staryu 121. Starmie 122. Mr. Mime 123. Scyther 124. Jynx 125. Electabuzz* 126. Magmar* 127. Pinsir 128. Tauros 129. Magikarp 130. Gyrados 131. Lapras 132. Ditto 133. Eevee 134. Vaporeon* 135. Jolteon* 136. Flareon* 137. Porygon 138. Omanyte 139. Omastar 140. Kabuto 141. Kabutops 142. Aerodactyl 143. Snorlax 144. Articuno* 145. Zapdos* 146. Moltres* 147. Dratini 148. Dragonair 149. Dragonite* 150. Mewtwo* 151. Mew* * have more than one in the game ----------- 4) Walkthru ----------- This walkthrough will get much more detail when the english version releases. If names of people/places are wrong, they'll be fix when the english version comes out. 1)You have to keep fighting to get new cards. 2)Adjust your deck's cards as you go along your journey. 3)Always save your game where ever you go. Your journey starts at the middle of the island. You go to Pro. Oak's lab after you start the game. Pro. Oak introduce you to Mika (?). You play your first game with him. He tells you what to do so just follow him. After you beat him (you always do), Pro. Oak tells you to chose a deck. There are 3 decks here, each of them has a starting Pokemon in them. One has Squirtle, the other has Charmander, and the other one has Bulbasaur. Chose anyone you want because it just doesn't matter. Go to the Thunder Club to get you first badge. When you first go inside, battle the guy at the left side first because he's the easiest to beat. After you beat every player, he/she gives you 2 booster packs. Try to get a better deck before you go on to the next. Fight him about 2-3 times to get more card for now. When you get enough cards to make deck 1 (see deck section to find out what's deck 1), Go on and fight the next player at the right side of the room. The Girl in the middle is the hardest to beat out of all 3. After you beat the all three players about 2 times, is time to get your first badge. The Club Leader should not be hard to beat. Beat him and get Electric Badge. Your next destination is the Stone Club. You can get some better cards at this Club. Really, it doesn't matter where you are, what matter is that what booster packs you get, but if you want rare cards like Mewtwos, you'll have to fight a lot just to get one. The first Mewtwo I ever got was from the 4 Club Leader. You don't have to fight the other players before you fight the Club Leader, if you got the stuff, go straight for him. The chance you can beat him is 50-50%. I suggest you beat the other player in the Club first since you'll need the new cards. If you're with me, then I suggest you have Deck 3 to beat him easily. After you beat him you get a Stone Badge and 2 Boosters. By now, you should have a pretty good deck and at least 200+ cards. Now go to the Water Club. Here you'll find players with decks that has a LOT of Horsea. If order to fight the Leader you must talk to the Guy that's stopping from going to the Leader. When you go past him without beating him, you will get stopped. Beat the Leader and get Water Badge from her. Go to the Psychic Club after. The Leader here is very tough. You might want to Battle the others first and get a good deck or maybe you won't be able to beat him. No matter how many times you try, you still can win. I beat him with a deck of Psychic and Fighting Pokemon along with some Colorless. After you beat him, you should have 4 badge or more. You still have 4 more badge to get. Go to the Fire Club after beating the Psychic Club. Go and fight the Leader of the Club. Beat him and get a Fire Badge. You should talk to all the people in clubs so you can fight the Fighting Club Leader. More coming... ------------ 5) CardDex ------------ This section is like a Pokedex. It tells you what number card they are. What moves the Pokemon has, resistance, and things like that. This is also the card list (what Pokemon cards are in the game), since there is no number for the cards. *** POKEMONS THAT I'M NOT SURE ABOUT WILL NOT BE LISTED BELOW UNTIL THEN*** Legend: C - Colorless E - Electric F - Fire G - Fighting L - Grass/Leaf P - Psychic W - Water Example: --------------------------------- #001 Bulbasaur - Number/Name of Pokemon Type: Grass - Type of Pokemon HP: 40 - HP LV: 13 - Level of Pokemon Length: 2'4'' - Size of Pokemon Weight: 15 Lbs - Weight fo Pokemon Stage: Basic - Stage of Pokemon Kind: Common - how rare is the Pokemon Retreat Cost: 1 - Retreat cost Weakness: Fire - weakness Resistance:None - Resistance Series: Base - Which set is the Pokemon from Attack: - attack (s) L L Leech Seed - attack name 20 - damages Unless all damage from - description this attack is prevented, you may remove 1 damage counter for Bulbasaur. ---------------------------------- The Attacks for a Pokemon, is like the real card. The letter at the left side of the Name is the energy cost of the attack. ---------------------------------- #001 Bulbasaur Type: Grass HP: 40 LV: 13 Length: 2'4'' Weight: 15 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fire Resistance: None Series: Base Attack: LL Leech Seed 20 Unless all damage from this attack is prevented, you may remove 1 damage counter for Bulbasaur. ---------------------------------- ---------------------------------- #004 Charmander Type: Fire HP: 50 LV: 10 Length: 2'0'' Weight: 19 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Water Resistance: None Series: Base Attack: C Scratch 10 F C Ember 30 Discard 1 F Energy Card attached to Charmander in order to use this attack. ---------------------------------- ---------------------------------- #005 Charmeleon Type: Fire HP: 80 LV: 32 Length: 3'7'' Weight: 42 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Water Resistance: None Series: Base Attack: CCC Slash 30 FF C Flamethrower 50 Discard 1 Fire Energy card attached to Charmeleon in order to use this attack. ---------------------------------- ---------------------------------- #007 Squirtle Type: Water HP: 40 LV: 8 Length: 1'8'' Weight: 20 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Electric Resistance: None Series: Base Attack: W Bubble 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. W C Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) ---------------------------------- ---------------------------------- #008 Wartortle Type: Water HP: 70 LV: 22 Length: 3'3' Weight: 50 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: None Series: Base Attack: W C Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) W CC Bite 40 ---------------------------------- ---------------------------------- #010 Caterpie Type: Grass HP: 40 LV: 13 Length: 1' Weight: 6 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fire Resistance: None Series: Base Attack: L String Shot 10 Flip a coin. If heads, the Defending Pokemon is now Paralyed. ---------------------------------- ---------------------------------- #011 Metapod Type: Grass HP: 70 LV: 21 Length: 2'4'' Weight: 22 Lbs Stage: 1 Kind: Common Retreat Cost: 2 Weakness: Fire Resistance: None Series: Base Attack: CC Stiffen Flip a coin. If heads, prevent all damage done to Metapod during you next turn.(Any other effects of attacks still happen.) LL Stun Spore 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. --------------------------------- ---------------------------------- #012 Butterfree Type: Grass HP: 70 LV: 28 Length: 3'7'' Weight: 71 Lbs Stage: 2 Kind: Uncommon Retreat Cost: None Weakness: Fire Resistance: Fighting Series: Jungle Attack: CC Whirlwind 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) LLLL Mega Drain 40 Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). ---------------------------------- ---------------------------------- #013 Weedle Type: Grass HP: 40 LV: 12 Length: 1'0'' Weight: 7 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fire Resistance: None Series: Base Attack: L Poison Sting 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. ---------------------------------- ---------------------------------- #014 Kakuna Type: Grass HP: 80 LV: 23 Length: 2'0'' Weight: 22 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 2 Weakness: Fire Resistance: None Series: Base Attack: CC Stiffen Flip a coin. If heads, prevent all damage done to Kakuna during you next turn.(Any other effects of attacks still happen.) LL Poisonpowder 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. ---------------------------------- ---------------------------------- #015 Beedrill Type: Grass HP: 80 LV: 32 Length: 3'3'' Weight: 65 Lbs Stage: 2 Kind: Rare Retreat Cost: None Weakness: Fire Resistance: Fightinh Series: Base Attack: CCC Twineedle 30x Flip a coin. This attack does 30 damage times the number of heads. LLL Poison Sting 40 Flip a coin. If heads, the Defending Pokemon is now Poisoned. ---------------------------------- ---------------------------------- #016 Pidgey Type: Colorless HP: 40 LV: 8 Length: 1'0'' Weight: 4 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Electric Resistance: Fighting Series: Base Attack: CC Whirlwind 10 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) ---------------------------------- ---------------------------------- #019 Rattata Type: Colorless HP: 30 LV: 9 Length: 1'0'' Weight: 8 Lbs Stage: 1 Kind: Common Retreat Cost: None Weakness: Fighting Resistance: Psychic Series: Base Attack: C Bite 20 ---------------------------------- ---------------------------------- #020 Raticate Type: Colorless HP: 60 LV: 41 Length: 2'4'' Weight: 41 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Base Attack: C Bite 20 CCC Super Fang ? Does damage to the Defending Pokemon equal to halp the Defending Pokemon's remaining HP (Round up to the nearest 10) ---------------------------------- ---------------------------------- #25 Pikachu Type: Electric HP: 50 LV: 14 Length: 1'4'' Weight: 13 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Jungle Attack: EE Spark 20 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) ---------------------------------- ---------------------------------- #025 Pikachu Type: Electric HP: 40 LV: 12 Length: 1'4'' Weight: 13 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Base Attack: C Gnaw 10 E C Thunder Jolt 30 Flip a coin. If tails, Pikachu does 10 damage to itself. ---------------------------------- ---------------------------------- #026 Raichu Type: Electric HP: 80 LV: 40 Length: 2'7'' Weight: 66 Lbs Stage: 1 Kind: Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Base Attack: E CC Agility 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu EEE C Thunder 60 Flip a coin. If tails, Raichu does 30 damage to itself. ---------------------------------- ---------------------------------- #027 Sandshrew Type: Fighting HP: 40 LV: 12 Length: 2'0'' Weight: 26Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Leaf Resistance: Electric Series: Base Attack: F Sand-attack 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. ---------------------------------- ---------------------------------- #030 Nidorina Type: Grass HP: 70 LV: 24 Length: 2'7'' Weight: 44 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Jungle Attack: L Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. L CC Double Kick 30x Flip 2 coin. This attack does 30 damage times the number of heads. ---------------------------------- ---------------------------------- #032 Nidoran M Type: Grass HP: 40 LV: 20 Length: 1'4'' Weight: 15Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Base Attack: L Horn Hazard 30 Flip a coin. If tails, this attack does nothing. ---------------------------------- ---------------------------------- #033 Nidorino Type: Grass HP: 60 LV: 25 Length: 2'11'' Weight: 43 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Base Attack: L CC Double Kick 30x Flip 2 coins. This attack does 30 damage times the number of heads. LL CC Horn Drill 50 ---------------------------------- ---------------------------------- #035 Clefairy Type: Colorless HP: 40 LV: 14 Length: 2'0'' Weight: 17 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Base Attack: C Sing Flip a coin. if heads, the Defending Pokemon is now Asleep. CCC Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefary's type is still Colorless.) ---------------------------------- ---------------------------------- #37 Vulpix Type: Fire HP: 50 LV: 11 Length: 2'0'' Weight: 22 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Water Resistance: None Series: Base Attack: FF Confuse Ray 10 Flip a coin. If heads, the Defending Pokemon is now Confused. ---------------------------------- ---------------------------------- #39 Jigglypuff Type: Colorless HP: 60 LV: 14 Length: 1'8'' Weight: 12 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Jungle Attack: C Lullaby The Defending Pokemon is now Asleep. CC Pound 20 ---------------------------------- ---------------------------------- #048 Venonat Type: Grass HP: 40 LV: 12 Length: 3'3'' Weight: 66 Lbs Stage: Base Kind: Common Retreat Cost: 1 Weakness: Fire Resistance: None Series: Jungle Attack: L Stun Spore 10 L C Leech Life 10 Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them. ---------------------------------- ---------------------------------- #050 Diglett Type: Fighting HP: 30 LV: 8 Length: 0'8'' Weight: 2 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Leaf Resistance: Electric Series: Base Attack: F Dig 10 FF Mud Slap 30 ---------------------------------- ---------------------------------- #052 Meowth Type: Colorless HP: 50 LV: 15 Length: 1'4'' Weight: 9Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Jungle Attack: CC Pay Day 10 Flip a coin. If heads, draw a card. ---------------------------------- ---------------------------------- #053 Persian Type: Colorless HP: 70 LV: 25 Length: 3'3'' Weight: 71 Lbs Stage: 1 Kind: Uncommon Retreat Cost: None Weakness: Fighting Resistance: Psychic Series: Jungle Attack: CC Scratch 20 CCC Pounce 30 If the Defending Pokemon attack Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance) (Benching either Pokemon ends this effect.) ---------------------------------- ---------------------------------- #058 Growlithe Type: Fire HP: 60 LV: 18 Length: 2'4'' Weight: 42 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 1 Weakness: Water Resistance: None Series: Base Attack: F C Flare 20 ---------------------------------- ---------------------------------- #060 Poliwag Type: Water HP: 40 LV: 13 Length: 2'0'' Weight: 27 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Leaf Resistance: None Series: Base Attack: W Water Gun 10+ Does 10 damage plus 10 more damage for each water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Water Energy after the 2nd don't count. ---------------------------------- ---------------------------------- #061 Poliwhirl Type: Water HP: 60 LV: 28 Length: 3'4'' Weight: 44 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Leaf Resistance: None Series: Base Attack: WW Amnesia Choose 1 of the Defending Pokemon's attack during your opponent's next turn. WW C Doubleslap 30x Flip 2 coins. This attack does 30 damage times the number of heads. ---------------------------------- ---------------------------------- #063 Abra Type: Psychic HP: 30 LV: 10 Length: 2'11'' Weight: 43 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Psychic Resistance: None Series: Base Attack: P Psyshock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed ---------------------------------- ---------------------------------- #064 Kadabra Type: Psychic HP: 60 LV: 38 Length: 4'3'' Weight: 125 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 3 Weakness: Psychic Resistance: None Series: Base Attack: PP Recover Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra. PP C Super Psy 50 ---------------------------------- ---------------------------------- #066 Machop Type: Fighting HP: 50 LV: 20 Length: 2'7'' Weight: 43 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Base Attack: F Low Kick 20 ---------------------------------- ---------------------------------- #067 Machoke Type: Fighting HP: 80 LV: 40 Length: 4'11'' Weight: 155 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 3 Weakness: Psychic Resistance: None Series: Base Attack: FF C Karate Chop 50- Does 50 damage minus 10 damage for each damage counter on Machoke FF CC Submission 60 Machoke does 20 damage to itself. ---------------------------------- ---------------------------------- #070 Weepinbell Type: Grass HP: 70 LV: 28 Length: 3'3'' Weight: 14 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Fire Resistance: None Series: Jungle Attack: L Poisonpowder 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. LL Razor Leaf 30 ---------------------------------- ---------------------------------- #077 Ponyta Type: Fire HP: 40 LV: 10 Length: 3'3'' Weight: 66 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Water Resistance: None Series: Base Attack: CC Smash Kick 20 FF Flame Tail 30 ---------------------------------- ---------------------------------- #081 Magnemite Type: Electric HP: 40 LV: 13 Length: 1'0'' Weight: 13 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Base Attack: E Thunder Wave 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. E C Selfdestruct 40 Does 10 damage to each Pokemon on each player's Bench. (Don't apply weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. ---------------------------------- ---------------------------------- #082 Magneton Type: Electric HP: 60 LV: 28 Length: 3'3'' Weight: 132 Lbs Stage: 1 Kind: Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Base Attack: EE C Thunder Wave 30 Flip a coin. If heads, the Defending Pokemon is now Paralyed. EE CC Selfdestruct 80 Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself. ---------------------------------- ---------------------------------- #083 Farfetch'd Type: Colorless HP: 50 LV: 20 Length: 2'7'' Weight: 33 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: Fighting Series: Base Attack: C Leek Slap 30 Flip a coin. If tails, this attack does nothing. Either way, you cna't use this attack again as long as Farfetch'd stays in play (even putting it on the Bench won't let you use it again). CCC Pot Smash 30 ---------------------------------- ---------------------------------- #084 Doduo Type: Colorless HP: 50 LV: 10 Length: 4'7'' Weight: 86 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Electric Resistance: Fighting Series: Base Attack: C Fury Attack 10x Flip 2 coins. This attack does 10 damage times the number of heads. ---------------------------------- ---------------------------------- #085 Dodrio Type: Colorless HP: 70 LV: 28 Length: 5'11'' Weight: 188 Lbs Stage: 1 Kind: Uncommon Retreat Cost: None Weakness: Electric Resistance: fighting Series: Jungle Attack: Pokemon Power:Retreat Aid As long as Dodrio is Benched, pay one less energy to retreat your Active Pokemon ---------------------------------- ---------------------------------- #086 Seel Type: Water HP: 60 LV: 12 Length: 3'7'' Weight: 198 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: None Series: Base Attack: W Headbutt 10 ---------------------------------- ---------------------------------- #087 Dewgong Type: Water HP: 80 LV: 42 Length: 5'7'' Weight: 265 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 3 Weakness: Electric Resistance: None Series: Base Attack: WW C Aurora Beam 50 WW CC Ice Beam 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. ---------------------------------- ---------------------------------- #092 Gastly Type: Psychic HP: 30 LV: 8 Length: 4'3'' Weight: 0.2 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: None Resistance: Fighting Series: Base Attack: P Sleeping Gas Flip a coin. If heads, the Defending Pokemon is now Asleep. P C Destiny Bond Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokemon. ---------------------------------- ---------------------------------- #093 Haunter Type: Psychic HP: 60 LV: 22 Length: 5'3'' Weight: 0.2 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: None Resistance: Fighting Series: Base Attack: P Hypnosis The Defending Pokemon is now Asleep. PP Dream Eater 50 You can't use this attack unless the Defending Pokemon is Asleep. ---------------------------------- ---------------------------------- #095 Onix Type: Fighting HP: 90 LV: 12 Length: 28'10'' Weight: 463 Lbs Stage: Basic Kind: Common Retreat Cost: 3 Weakness: Leaf Resistance: None Series: Base Attack: F Rock Throw 10 FF Harden During your opponent's next turn, whenever 30 or less damage is done to Onix(after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) ---------------------------------- ---------------------------------- #096 Drowzee Type: Psychic HP: 50 LV: 12 Length: 3'3'' Weight: 71 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Base Attack: C Pound 10 PP Confuse Ray 10 Flip a coin. If heads, the Defending Pokemon is now Confused. ---------------------------------- ---------------------------------- #100 Voltorb Type: Electric HP: 40 LV: 10 Length: 1'8'' Weight: 23 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Base Attack: C Tackle 10 ---------------------------------- ---------------------------------- #101 Electrode Type: Electric HP: 80 LV: 40 Length: 3'11'' Weight: 147 Lbs Stage: 1 Kind: Rare Retreat Cost: 1 Weakness: Figthing Resistance: None Series: Base Attack: Pokemon Power: Buzzap At any time during your turn(before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokemon. If you do, choose a type of Energy. Electrode is now an Energy Card(instead of a Pokemon) that provides 2 of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed. EEE Electric Shock 50 Flip a coin. If tails, Electrode does 10 damage to itself. ---------------------------------- ---------------------------------- #101 Electrode Type: Electric HP: 90 LV: 42 Length: 3'11'' Weight: 147Lbs Stage: 1 Kind: Rare or Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Jugle Attack: CC Tackle 20 EEE Chain Lighning 20 If the Defending Pokemon isn't Colorless, this attack does 10 damage to each of the same type as the Defending Pokemon (including your own). ---------------------------------- ---------------------------------- #108 Lickitung Type: Colorless HP: 90 LV: 26 Length: 3'11'' Weight: 144 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 3 Weakness: Fighting Resistance: Psychic Series: Jungle Attack: C Tongue Wrap 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CC Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. ---------------------------------- ---------------------------------- #109 Koffing Type: Grass HP: 50 LV: 13 Length: 2'0'' Weight: 2 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Base Attack: LL Foul Gas 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, it is now Confused. ---------------------------------- ---------------------------------- #113 Chansey Type: Colorless HP: 120 LV: 55 Length: 3'7'' Weight: 76 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Base Attack: CC Scrunch Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any ther effects of attack still happen.) CCCC Double-edge 80 Chansey does 80 damage to itself. ---------------------------------- ---------------------------------- #114 Tangela Type: Grass HP: 50 LV: 8 Length: 3'3'' Weight: 77 Lbs Stage: Basic Kind: Common Retreat Cost: 2 Weakness: Fire Resistance: None Series: Base Attack: L C Bind 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. LLL Poisonpowder 20 ---------------------------------- ---------------------------------- #118 Goldeen Type: Water HP: 40 LV: 12 Length: 2'0'' Weight: 33 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Electric Resistance: None Series: Jungle Attack: W Horn Attack 10 ---------------------------------- ---------------------------------- #120 Staryu Type: Water HP: 40 LV: 15 Length: 2'7'' Weight: 76 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Electric Resistance: None Series: Base Attack: W Slap 20 ---------------------------------- ---------------------------------- #121 Starmie Type: Water HP: 60 LV: 28 Length: 3'7'' Weight: 176 Lbs Stage: 1 Kind: Common Retreat Cost: 1 Weakness: Electric Resistance: None Series: Base Attack: WW Recover Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. W CC Star Freeze 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. ---------------------------------- ---------------------------------- #122 Mr. Mime Type: Psychic HP: 40 LV: 28 Length: 4'3'' Weight: 120 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Jungle Attack: Pokemon Power: Invisible Wall Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed. P C Meditate 10+ Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. ---------------------------------- ---------------------------------- #124 Jynx Type: Psychic HP: 70 LV: 23 Length: 4'7'' Weight: 90 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 2 Weakness: Psychic Resistance: None Series: Base Attack: P Doubleslap 10x Flip a coins. This attack does 10 damage times the number of heads. PP C Meditate 20+ Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. ---------------------------------- ---------------------------------- #126 Magmar Type: Fire HP: 50 LV: 24 Length: 4'3'' Weight: 98 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 2 Weakness: Water Resistance: None Series: Base Attack: FF Fire Punch 30 FF C Flamethrower 50 Discard 1 Fire Energy attached to Magmar in order to use this attack. ---------------------------------- ---------------------------------- #129 Magikarp Type: Water HP: 30 LV: 8 Length: 2'11'' Weight: 22 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: None Series: Base Attack: C Tackle 10 W Flail 10x Does 10 damage times the number of damage counters on Magikarp. ---------------------------------- ---------------------------------- #143 Snorlax Type: Colorless HP: 90 LV: 20 Length: 6'11'' Weight: 1014 Lbs Stage: Base Kind: Rare/Holo Retreat Cost: 4 Weakness: Fighting Resistance: Psychic Series: Jungle Attack: Pokemon Power: Thick Skinned Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed. CCCC Body Slam 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. ---------------------------------- ---------------------------------- #147 Dratini Type: Colorless HP: 40 LV: 10 Length: 5'11'' Weight: 7 Lbs Stage: Base Kind: Uncommon Retreat Cost: 1 Weakness: None Resistance: Psychic Series: Base Attack: C Pound 10 ---------------------------------- Much more coming... --------------- 6) Deck Section --------------- In the walkthru, I use deck 1, deck 2, deck 3... So that I don't have to type what deck you should have everytime. Instead, you can just look it up here. Deck 1. You should have 2 main types of Pokemon and Normal Pokemon in a deck. It doesn't have to have water and fighting type in deck one but it's just an example of how deck 1 should be. I suggest deck 1 throughout the game because it's the basic deck. Ex. Water + Fighting + Normal. Deck 2. Has 2 main types of Pokemon in the deck. Add Normal type Pokemon to it if you what to. Pokemon in deck should be stronger then deck 1's. Ex. Fire + Leaf & maybe Normal Deck 3. Has 1 or 2 type of Pokemon in it. This deck is good to fight against Gym Leaders. Chose the type of Pokemon that has a resistance aganist that player or gym leader. ---------------- 7) Deck Strategy ---------------- This section will tell you how to make the basic decks, how to make advance decks, how to make type decks, etc. Basic Deck: A basic deck needs Pokemon, trainer, Energy Cards only. The good thing about it is that a basic deck is fairly good against any decks. This is how a bacis deck should have: 24 - 28 Pokemons 5 - 8 Trainer Cards 27 - 30 Energy Cards You can switch those cards around as long as you have 60 cards in one deck. Advance Deck: A advance deck is a deck with stronger and better cards and Pokemon in it. When a advance deck is used incorrectly, it's useless. These are the card I found the most useful. 20 Pokemons 12 Trainer Cards 28 Energy Cards The deck is only good for experience players. Type Deck: What I call a type deck is a deck that only has a certain type of pokemons in it. The bad thing about the deck is that when you face a player that has resistance against your Pokemons, you're basically screwed. But the good thing about it is that you will ALWAYS get the right energy card for your Pokemons. --------------- 8) Killer Decks --------------- These decks are sent to me by deck creators. If you think you have a deck that should be posted on here, sent it to me via e-mail at [email protected] Your deck will and only be post if you meet these conditions: 1) Must have a name for your killer deck. 2) Must be 60 cards. ----------------------------------- This is a Killer deck by me. I found it extremly po-w-er-ful when it is use in battle Name:Psyzap Creator: Mew (me) Rating:9 Comment: Very powerful. Can be even better if I can put in better Pokemon. 3 Doduo 2 Dodrio 3 Dratini 2 Dragonair 1 Snorlax 1 Chansey 1 Mewtwo (Base) 1 Mewtwo (Promo) 1 Mr. Mime 3 Voltorb 1 Electrode (Base) 1 Electrode (Jungle) 4 Energy Removal 3 Switch 3 Gust of Wind 2 Super Potion 2 Super Energy Removal 1 Colorless Energy 11 Psychic Energy 15 Electric Energy ----------------------------------- Name: Psychic Flame Creator: Sid803 (Not a name, but it's best I can find.) Rating: 8 Comment: Very good deck, Pokemons stages are even thoughout. This deck can be even better. 3 Charmander 2 Charmeleon 1 Charizard 2 Growlithe 1 Arcanine 3 Vulpix 1 Ninetales 3 Abra 2 Kadabra 1 Alakazam 1 Mewtwo 2 Potion 1 Super Potion 1 Clefairy Doll 1 Imposter Professor Oak 3 Pokedex 2 Gust of Wind 16 Fire Energy 14 Psychic Energy ----------------------------------- Name: FireStorm Creator: Lauren Rating: 7 Comment: This is an very good deck. It gots very good Pokemon in it, but it doesn't have enough Pidgeys for the Pidgeotto and Pidgeot. 2 Charmander 1 Charmeleon 1 Magmar 1 Flareon 2 Pikachu (Jungle) 2 Raichu (one Basic, one Fossil) 1 Electabuzz 1 Jolteon 2 Pidgey 1 Pidgeotto 1 Pidgeot 2 Eevee 1 Clefairy 1 Clefable 1 Bill 2 Full Heal 2 Energy Search 2 Pokemon Trader 1 Potion 2 Super Potion 1 Energy Removal 1 Super Energy Removal 12 Fire energy 14 Lightning energy ---------- 10) Credit ---------- Name For --------------------------------------------------------------------------- Sid803 Killer deck Lauren Killer deck