Walkthrough/FAQ - Guide for Ridge Racer V

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                        R I D G E   R A C E R   V 
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           Ridge Racer V (US Version) for Sony Playstation 2 FAQ
                              By: "A" Tadeo
                          Created: May 15, 2001
                               Version 1.0
                              Updates: n/a
                    Mail me at: [email protected]
                     Home Page: http://surf.to/aaronph


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                                 DISCLAIMER
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This Walkthrough/FAQ is created for personal use only. You must not use it for 
anything that gains profit. Specifically Magazines, Game Guides, Commercial 
Web Sites. You’re also not allowed to rip off part/s of this Walkthrough/FAQ 
and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of 
"plagiarism", the act of stealing and passing off of ideas and words of 
another as one’s own without crediting the source.

You also cannot use this Walkthrough/FAQ as a guide for you to make your own 
Walkthrough/FAQ, you must do everything there is to do in the game yourself or 
have others give info about your game and give them proper credit. You can 
copy the layout though. 

You can put this Walkthrough/FAQ on your non-commercial or non-profit web site 
provided that not a single character has been edited or removed and you MUST 
have permission from me in order to do so. You can also, print a copy of the 
entire walkthrough or a part of it, provided you only use it for personal 
purposes. Remember "You don’t have to steal, just ask." - B.O.F.III


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                                INTRODUCTION
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This is one of the nicest racing games I’ve played. Although, I like the Gran 
Turismo Series a lot more (Can’t wait for GT3). Anyway, this racing game will 
fill you in for your craving for a racing game. You can do lots of stuff. You 
can modify your cars’ design, you can choose your engines and more. You can 
race your way to receive new cars and new engines. Plus, you can unlock the 
hidden tracks after winning in Extra GP races. Another good thing about Ridge 
Racer V is that you can go head to head with split-screen action. The controls 
are easy, and everything is detailed (especially the tracks). All in all, a 
fun racing game worth your time and effort to buy.


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                                  CONTENTS
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                     I.     Updates/Revisions
                     II.    Game Information
                            A. Game Specs         
                            B. Modes of Play
                               1. Versus Mode
                               2. Team Mode
                                  a. Race
                                  b. Design
                                  c. Garage
                                  d. Records
                            C. Standard Mode vs. Extra Mode
                            D. Duel Mode
                     III.   Grand Prix
                     IV.    Tracks/Cars Unlocking Guide
                     V.     Cars and Engines
                     VI.    Tracks (including tips)
                     VII.   Driving Tips
                     VIII.  FAQs
                     IX.    Credits/Acknowledgements


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                               E-MAIL POLICY
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Within the past months, I’ve been receiving such a great number e-mails and 
some of them are quite annoying (just 2 of them though). So, I decided to put 
up this e-mail policy as a guide for you if you want to send an e-mail to me. 
Here are the things that you must do/must not do in sending an e-mail 
regarding this guide and any of my other guides:

Do’s
----
1. Send me a question, which cannot be found on my guide. I will be more that 
happy to help you.
2. Try to be specific in order for me to understand what you’re trying to ask 
me.
3. You can send in your questions/other e-mails in text or HTML format. No 
executables.
4. Check first the latest version of the guide before sending questions, 
contributions, etc.  If you use later versions, the answer/s to your 
questions might have been answered already and will be most likely to be 
ignored. Check GameFAQs.com or vgstrategies.about.com for the latest updates.
5. If I happen to forget you, just e-mail me nicely and I’ll respond to you 
ASAP.

Don’ts
------
1. Don’t send any questions that can be answered from my guide. And don’t be 
persistent in doing so.
2. Don’t send nonsense e-mails like "I want to marry you!" "Can you buy me 
this or that?" etc.
3. Don’t say bad words. F$#k Y%u! and the likes.
4. And, don’t send Chain letters! Please!
5. Don’t send executable files (.exe, .com) as an attachment. I don’t want 
any Trojans wandering around. 
6. No spamming (repeated messages).

If you do any one of the "Don’ts", your e-mail will be ignored then deleted. 
Period.

Virus Info
----------
There are still some people who are infected with the Snow White virus. You 
may receive an e-mail that is from [email protected] that’s all about Snow 
White and the seven dwarves. Here’s what you can do to check if you are 
infected or not. Now, send a mail to yourself. This may sound crazy, but it 
works. If you receive another e-mail, which has the snow White virus, at the 
same time or a little later than the ones you send to yourself, it means that 
you are probably infected with the virus. To confirm this, check the IP 
Address and the STMP server indicated in the virus e-mail. Don’t worry about 
infection, as long as you DON’T open the attachment, you’re safe. But, if the 
IP Address and the STMP server in the virus e-mail is the same as the ones in 
your e-mail, you are 100% infected. So, run a virus scanner. 

To prevent any virus from infiltrating, DO NOT open executable file such as 
(*.exe, *.com, *.scr, *.pif, *.bat) even if they’re from a trusted friend or 
a family member. They may not know that they are infected. JPEGs and TXT 
files are safe. :)


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                              UPDATES/REVISIONS
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There are no updates as of now.


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                              GAME  INFORMATION
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A. Game Specs
=============

Game Name: Ridge Racer V
Developer: Namco
System:    Sony Playstation 2
Encoding:  NTSC U/C
Game ID:   SLUS-20002
Media:     CD-ROM
Features:  1-2 Players, PS2 Memory Card 420 KB, Digital and Analog Controls,
           Vibration Function, *Touch Sensitive, NegCon and JogCon compatible

* - Touch sensitivity takes advantage of the Analog Buttons of the Dual Shock 
2 controller. The lighter you press the accelerate button (X), the lighter the 
gas pedal is being stepped upon while you ride.

B. Modes of Play
================

1. Race
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In the race mode, you can enter 3 sub-modes. The Grand Prix mode where you 
duke it out with 14 other cars in 4 rounds (w/ different tracks, 3 laps each). 
Here in the Grand Prix, you can unlock the tracks of the game. You’ll also be 
able to acquire new cars. There are 5 Grand Prix races: Standard Basis GP, The 
Heroic GP, Blast GP, Knight GP, and the Throne GP (go to unlocking section for 
more info). In extra mode, you can choose your cars and engines from your own 
garage. 

The next one is the Time Attack Mode where you are alone against the clock. 
Try to beat the best lap times and the best overall time of the tracks for the 
challenge. Finally, there’s the Free Run mode where you can test your car on 
different tracks to let you familiarize them, thus giving you more advantage 
in future races.

2. Design
---------
The Design mode is basically for changing your team name (if you want), and 
changing the color setup of your car/s. You can select from predetermined 
color combinations, or create your own color combination as to what you think 
suit your car.

3. Garage
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In Garage Mode, you can view your acquired cars and engine and get a very 
brief description about them. Also, you’ll be able to view the trophies and 
medals you acquired throughout the game.

4. Records
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Here, you’ll see the best lap times and best overall times from all of the 
tracks in the game. Try to beat them in Time Attack mode.

C. Standard Mode vs. Extra Mode
===============================

In Standard Mode, you’ll enter a race where Standard Cars are involved (i.e. 
unmodified, factory model). You can choose a Standard Engine only. As for the 
Extra Mode, you’ll be able to use your fast cars with turbo-charged engines. 
It could be either an Extra Engine (Fast Engine, good for tricky tracks), or 
an Oval Engine (Ultra-Fast Engine, good for endurance and straight/oval 
roads). 

D. The Duel Mode
================

In the Duel Mode, you’ll be able to race against one computer opponent. You 
can then unlock cars when you win. The cars also include different CPU cars 
you can race against with. This mode will test your guts against a tough 
opponent.


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                               THE GRAND PRIX
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The Grand Prix mode is the main event in the game. There will be 5 grand prix 
races you can choose from. When beginning, you can only choose the Standard 
Basis GP where you have to choose a standard car with a standard engine. When 
you win, the car will be yours. After winning the Standard Basis GP, you’ll 
then be able to compete in the Extra GPs. First one would be the Heroic GP. 
After winning from it, you’ll unlock the Blast GP. After winning the Blast GP, 
you’ll unlock the Knight GP. And finally, winning the Knight GP will enable 
the Throne GP (check below for more info about each of the GPs, including 
their rules). Now remember, the Grand Prix races will always consist of 4 
rounds with 14 competitors.

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STANDARD BASIS GP

Competitors: 14
Cars:        Standard
Engines:     Standard
Rules:       Normal

Round 1: Park Town        (place 4th to advance to the 2nd round)
Round 2: Outer Pass       (place 3rd to advance to the 3rd round)
Round 3: Above the City   (place 2nd to advance to the final round)
Round 4: Bayside Line     (place 1st to win the Grand Prix)

Prizes: Standard Basis GP trophy, Acquirement of car you selected, Extra GP 
open
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EXTRA HEROIC GP

Competitors: 14
Cars:        Extra or Standard (first time)
Engines:     Extra
Rules:       Normal

Round 1: Bayside Line     (place 4th to advance to the 2nd round)
Round 2: Above the City   (place 3rd to advance to the 3rd round)
Round 3: Outer Pass       (place 2nd to advance to the final round)
Round 4: Park Town        (place 1st to win the Grand Prix)

Prizes: Extra Heroic GP trophy, acquirement of Extra Car
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EXTRA BLAST GP

Competitors: 14
Cars:        Extra
Engines:     Extra
Rules:       Sudden Death

Round 1: Above the City   (place 1st to advance to the 2nd round)
Round 2: Outer Pass       (place 1st to advance to the 3rd round)
Round 3: Bayside Line     (place 1st to advance to the final round)
Round 4: Sunny Beach      (place 1st to win the Grand Prix)

Prizes: Extra Blast GP trophy, acquirement of Extra Engine, Sunny Beach Track 
Unlocked
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EXTRA KNIGHT GP

Competitors: 14
Cars:        Extra
Engines:     Extra
Rules:       Reverse Tracks

Round 1: Greenfield       (place 4th to advance to the 2nd round)
Round 2: Park Town        (place 3rd to advance to the 3rd round)
Round 3: Outer Pass       (place 2nd to advance to the final round)
Round 4: Above the City   (place 1st to win the Grand Prix)

Prizes: Extra Knight GP trophy, Reverse Tracks Unlocked, Greenfield Track 
Unlocked
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EXTRA THRONE GP

Competitors: 14
Cars:        Extra
Engines:     Oval
Rules:       Oval

Round 1: Airport Oval (Place first in order to win Grand Prix)

Prizes: Extra Throne GP trophy, Acquirement of Oval Engine, Airport Oval (and 
Reverse) tracks Unlocked
------------------------------------------------------------------------------

Note: The number of your car will start at 99 when you begin racing at the 
Grand Prix. As you win races, your number will decrease until you become 
number 1. It’s sort of a ranking for your team.


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                         TRACKS/CARS UNLOCKING GUIDE
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Basically, this section will be your quickie guide in unlocking tracks and 
cars. Here they are.

Unlocking Greenfield Track
- Win at the Knight Grand Prix

Unlocking Sunny Beach Track
- Win at the Blast Grand Prix

Unlocking Airport Oval Track
- Win the Throne Grand Prix

Unlocking your cars’ Extra Engine
- Win the Blast Grand Prix with your car

Unlocking your cars’ Oval Engine
- Win the Throne Grand Prix with your car

Unlocking the reverse tracks
- Win at the Knight Grand Prix


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                              CARS AND ENGINES
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* - in alphabetical order

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                                    CARS
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E.O.

Manufacturer: Himmel
Mode:         Standard
Type:         Grip
Engine:       HM36DRST
Length:       180 in
Width:        78 in
Height:       48 in
Weight:       2,072 lbs.
Transmission: 5 Speed
Top Speed:    290 mph (334 kph)

Stats:          _____________
Acceleration:  |_____________|
Speed:         |_____________|
Handling:      |_________|
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FIARO

Manufacturer: Kamata
Mode:         Standard
Type:         Drift
Engine:       KA-30FR
Length:       178 in
Width:        72 in
Height:       48 in
Weight:       2,315 lbs.
Transmission: 5 Speed
Top Speed:    172 mph (275 kph)

Stats:          ______
Acceleration:  |______|
Speed:         |______|______
Handling:      |_____________|

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FORTUNE

Manufacturer: Kamata
Mode:         Standard
Type:         Grip
Engine:       KAK18FT
Length:       154 in
Width:        69 in
Height:       49 in
Weight:       1,940 lbs.
Transmission: 5 Speed
Top Speed:    150 mph (240 kph)

Stats:          _____
Acceleration:  |_____|
Speed:         |____|_______
Handling:      |____________|

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MERCURIO

Manufacturer: Rivelta
Mode:         Standard
Type:         Grip
Engine:       R1 6C
Length:       175 in
Width:        76 in
Height:       46 in
Weight:       2,337 lbs.
Transmission: 6 Speed
Top Speed:    175 mph (280 kph)

Stats:          ________
Acceleration:  |________|
Speed:         |________|____
Handling:      |_____________|

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SOLARE

Manufacturer: Rivelta
Mode:         Standard
Type:         Drift
Engine:       R4CT
Length:       175 in
Width:        83 in
Height:       46 in
Weight:       2,469 lbs.
Transmission: 6 Speed
Top Speed:    200 mph (320 kph)

Stats:          _______
Acceleration:  |_______|_____
Speed:         |_____________|
Handling:      |_______|

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TOREADOR

Manufacturer: Danver
Mode:         Standard
Type:         Drift
Engine:       6D-GE
Length:       183 in
Width:        74 in
Height:       49 in
Weight:       2,910 lbs.
Transmission: 4 Speed
Top Speed:    186 mph (298 kph)

Stats:          __________
Acceleration:  |__________|
Speed:         |_______|_____
Handling:      |_____________|
------------------------------------------------------------------------------

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                                  ENGINES
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E.O.

Manufacturer: Himmel
Mode:         Standard
Engine name:  HM36DRST
Type:         Horizontal 6 cylinder SOHC air-cooled
------------------------------------------------------------------------------
E.O.

Manufacturer: Himmel
Mode:         Extra
Engine name:  HM36TEO
Type:         Horizontal 6 cylinder SOHC air-cooled Turbo
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E.O.

Manufacturer: Himmel
Mode:         Oval
Engine name:  JEGER J58 TEO
Type:         Horizontal 6 cylinder SOHC air-cooled Twin-Turbo
------------------------------------------------------------------------------
FIARO

Manufacturer: Kamata
Mode:         Standard
Engine name:  KA-30FA
Type:         6 cylinder DOHC
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FORTUNE

Manufacturer: Kamata
Mode:         Standard
Engine name:  KA-18FT
Type:         Inline 4 cylinder DOHC
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MERCURIO

Manufacturer: Rivelta
Mode:         Standard
Engine name:  R1 6C
Type:         V6 DOHC
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SOLARE

Manufacturer: Rivelta
Mode:         Standard
Engine name:  R4CT
Type:         Horizontal 12 cylinder DOHC
------------------------------------------------------------------------------
TOREADOR

Manufacturer: Danver
Mode:         Standard
Engine name:  6D GE
Type:         V8 SOHC
------------------------------------------------------------------------------


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                                   TRACKS
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* - alphabetical order

Note: All of these tracks have their reversed counterparts.
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ABOVE THE CITY

Length:     17,037 ft (5.19 km)
Difficulty: Average

Driving Tips: This track has quite a lot of curves so practice here for better 
handling of your car. Another thing to watch out here is the tight hairpin-
line turn near the middle of the track. Early side-breaking will save you. 
This track has an easy homestretch.
------------------------------------------------------------------------------
AIRPORT OVAL

Length:     11,246 ft (3.43 km)
Difficulty: Easy

Driving Tips: This is probably the easiest track in the game. All you need to 
do is to gain speed by avoiding the walls and the edges of the track. Just be 
careful in the turns as you might over steer the car and lose control because 
of your high speed.
------------------------------------------------------------------------------
BAYSIDE LINE

Length:     25,688 ft (7.83 km)
Difficulty: Average

Driving Tips: Zigzag and a few tight turns is what this track is made of. 
Familiarizing your cars zigzag ability will give you an advantage in this 
track. Watch out for the tight right turn after the first zigzag. Also, look 
out for a sharp zigzag near the end.
------------------------------------------------------------------------------
GREENFIELD

Length:     19,201 ft (5.85 km)
Difficulty: A little difficult

Driving Tips: This track has uphills and downhills, so remember the tips for 
these types of roads. In approaching uphills, slow down so that you’ll be able 
to turn at a corner. In downhills, early-breaking is recommended as you’re 
gaining speed. You’ll encounter this in the bridge area.
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OUTER PASS

Length:     14,878 ft (4.53 km)
Difficulty: Average

Driving Tips: The Outer pass is a shortened, Bayside Line track. Basically, 
all you need to watch out for are the zigzag and tight turns.
------------------------------------------------------------------------------
PARK TOWN

Length:     11,574 ft (3.53 km)
Difficulty: Average

Driving Tips: This track only has a few tight turns but there’s one hairpin 
turn near the middle. This track also has an easy homestretch.
------------------------------------------------------------------------------
SUNNY BEACH

Length:     13,477 ft (4.11 km)
Difficulty: A little difficult

Driving Tips: Another shortened track. This one’s the small version of the 
Greenfield Track. Just watch out for the uphill and downhill turns as well as 
the zigzagging throughout the track.
------------------------------------------------------------------------------


                          -=-=-=-=-=-=-=-=-=-=-=-=
                                DRIVING TIPS
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Here are some driving tips that can help you race through the tracks of the 
game, as well as let you win the race.

1. In sharp turns, especially on hairpins and very tight U-turns, side braking 
early will give you stability in turning. Example, when approaching a tight 
Right Turn (after the Zigzag in Sunny Beach), go left near the ledge then 
release the accelerate button. At that point, press right slightly until the 
car makes it into the corner then press the X button hard to break away from 
the turn.

2. Drifting is a good strategy especially against multiple competitors. 
Drifting happens when (for example) your car is exactly behind one of your 
opponents. There will be no air resistance, and thus, will give you a 
temporary boost (that what the boost option is for) of speed. This is good in 
catching up from behind.

3. Overtaking is an easy task in Ridge Racer V. You can easily overtake CPU 
cars. They won’t care even if they know you’re going to pass by. Just drift 
behind them and then overtake.

4. In approaching an uphill turn, don’t forget to slow down or else your car 
will overrun the turn, therefore bumping onto the edge. As for the downhills, 
side break early to be able to manage the turn.

5. Using the Rear View is very useful when you are being followed by another 
car. Examine its moves and keep on blocking it. Don’t push right or left too 
hard because that car might find an opening. 

6. To turn on corners faster, stay on the inner lane. You’ll cover less 
distance and less time.

7. Another issue in Ridge Racer V is over/under-steering. The most important 
thing to do is to analyze first the handling capabilities of your car/s. This 
way, you’ll know how much effort you should make when navigating turns. When 
you over-steer (your car faces the wall of the inner lane), release the 
accelerate button first then break for a moment if necessary. To recover from 
under-steering (your car didn’t make the turn and bumped into the edge of the 
track), just accelerate your car and drive straight.


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                         FREQUENTLY-ASKED QUESTIONS
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There are no FAQs from readers as of now. Any applicable question will be 
included here if ever there would be any.


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                          CREDITS/ACKNOWLEDGEMENTS
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Thanks to Namco for creating an excellent sequel to their Ridge Racer 
titles. It’s been fun. 

- Thanks to the readers of this FAQ. This won’t be called such without anyone 
using/reading it. Thanks very much!

- Thanks to my Sis for waiting patiently for me while I’m typing and playing. 
She wants to use the PC and the PS2 also.

- And last but absolutely not the least, thanks to GameFAQs where you can view 
and download this walkthrough/FAQ. CjayC deserves all the credits given to 
him. Congratulations!

These are all that I would like to thank as of now. If I happen to forget 
anyone, please inform me. I’ll check it out on my inbox if you really have 
something to be credited (I never delete important ones). Note, that if the 
same info is sent to me, it is on a first come first serve basis. Any 
suggestions, comments, additions, etc. will be duly credited to you once 
you’ve submitted one to me through my e-mail address written at the very top 
of this Walkthrough/FAQ.  Thank you very much!



                              Ridge Racer V (tm)
                      is a registered trademark of Namco

                 Sony Playstation 2 and its accessories (tm)
     are registered trademarks of Sony Computer Entertainment America, Inc.

                       All other instances and products 
            are registered trademarks of their respective owners.

                            The Ridge Racer V FAQ
                          (c)Copyright October 2000
                                "A"  Tadeo

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