Forever Kingdom

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Walkthrough

Forever Kingdom Walkthrough v1.0  (6-21-2002)

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                         Legal Stuff
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This FAQ is copyright Jerred Jesse 2002. Please don't use any
information from this walkthrough, or post it on your website
without getting my permission at jerredjesse@angelfire.com.
If you wish to post this walkthrough on your site, please
let me know so that I can send updated versions as they come
out, and leave your website address so I can add you to the
list of sites this walkthrough can be found at.

Forever Kingdom is a trademark of AGETEC, Inc.


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                       Version History
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The latest version of this guide can be found at:
http://www.cheatcc.com
http://www.gamefaqs.com

v1.0 - First one, yay!


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                      Table of Contents
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1. Introduction
2. Basics
   2.1 - Health
   2.2 - PA's & Combos
   2.3 - Palmira & Upgrading Equipment
   2.4 - Fashion
   2.5 - Coliseums
3. Characters
4. Walkthrough
   4.1 - Beginning
   4.2 - Forsaken Village
   4.3 - Chasm of Tranquility
   4.4 - Cave of Testing
   4.5 - Testing Grounds
   4.6 - Mist Shrine
   4.7 - Shrine Halls
   4.8 - Shrine Courtyard
   4.9 - Buried Cavern
   4.10 - Canyon of Defile
   4.11 - Land of the Dead
   4.12 - Lake of Dreams
   4.13 - Palace
   4.14 - King's Throne
   4.15 - Hall of Memories
   4.16 - Ruins of Frost
   4.17 - Ruins of Fire
   4.18 - Garden of Harmony
   4.19 - Endless Waterfall
   4.20 - Misty Cavern
   4.21 - Hall of Wandering
   4.22 - City of Lost Hope
   4.23 - City of Hope
   4.24 - Hall of Wandering
   4.25 - Hall of the Banished
   4.26 - Forgotten Valley
   4.27 - Sanctuary
   4.28 - Final Bosses
5. Bonus Game & Secrets
   5.1 - Bonus Game
   5.2 - 100% Completion
   5.3 - Equipment Upgrade Trick
6. Shop List
7. Equipment List
   7.1 - Weapons
   7.2 - Helmets
   7.3 - Armor
   7.4 - Boots
   7.5 - Accessories
8. Special Thanks


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                      1. Introduction
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This is my first try at writing a walkthrough, so bear with
me if it's not the greatest. I would be very thankful if
anyone finds any mistakes, or if you have a comment on how
to make this walkthrough better. Anyway, I was given the
original Evergrace a while back and really loved the game.
So when I heard that a sequel was being made, I was really
excited. I still find it odd that they didn't call this game
Evergrace II in America... I like the many new changes that
they added to Forever Kingdom though. Having three people in
battle sure can help! Well, enough with my bantering, on
with the walkthrough!


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                         2. Basics
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Well, for those of you who read the instruction book, you
probably won't need this section. But for those of you who are
too lazy or rented the game and didn't get one, you might want
to read this section. It is my suggestion for all new players
to use the tutorial at the shop though. It will teach you all
about this stuff.

2.1 - Health
Because of the Soul Bind your characters share one health bar.
At first this seems bad, since you can only control one character
at a time. Don't worry though, your other characters will block
almost every attack when you aren't controlling them. You should
also learn to block with the R1 button. This will especially be
crucial during some of the final bosses. You can refill your life
to full at any time by using a Life Extract. These can be bought
at any shop, dropped by enemies, or found. There are two ways to
use them. The first is simply go to the menu and use one. The
second is to use the R3 button (press down the right analog
stick). The second way is the way I found works best, especially
if your in the middle of a fierce battle.

2.2 - PA's & Combos
Every accessory has a PA (Palmira Action) associated with it.
This is the magic for the game. If you look at the bottom left
corner in the accessory menu, you can see what PA an accessory
has and how far your accessory is powered up. Any accessory can
be powered up to level 10. Powering up your accessory will make
it's PA stronger. You power up your accessories by killing
monsters. One special note is that your characters don't build
up accessory levels at the same rate. Faeana builds the fastest,
then Ruyan, then Darius.

As you fight monsters, you might notice the little green bar,
the large blue bar, and a number beneath your character's icons.
The little green bar shows how far your accessory is from
leveling up. The blue bar shows how far the number is from going
up. The number shows how any times you can use the PA for your
accessory. After you use a PA the number will go down, and you
have to kill more monsters to raise the number back up.

Using PA's in battle is simple; just press the button that is
next to the character's icon. If you want to use Darius's PA,
press Triangle. It works the same for all of the other
characters. You may notice that when you use the PA of the
character your currently controlling on an enemy, two rings will
appear around the enemy for a moment. This is your chance to do a
combo. While the rings are circling the enemy, use one of the
other character's PA's and they will lock on to the enemy. If done
fast enough, the rings will stay around the enemy so that you can
use your third character's PA. If you successfully use the PA's
of all three characters in a combo, their little PA gauge will 
fill by one. This means, with practice, you can continue to use
your PA's on an enemy forever. My best was a 32 hit combo!

2.3 - Palmira & Upgrading Equipment
As you start using combos, you will notice that enemies will drop
Blue and Yellow Palmira. As you explore, you may also find Red
Palmira. These are used in the shop to upgrade your equipment.
Palmira can be used to upgrade a stat on a piece of equipment up
to +100. Blue Palmira will add 5 to your equipment's stats, Yellow
Palmira will add 10, and Red Palmira will add 50. Obviously, Red
Palmira is hard to come by, the main source being the Palmira Bees.
They can be found by hitting parts of the scenery with your weapons.
Try hitting different things like trees and rocks, you never know
where you will find one.

2.4 - Fashion
This system was first introduced in Evergrace, but it was pretty
useless. This time though, your character's fashion is very
useful. As you get and upgrade different equipment, have each of
your characters talk to the shopkeeper. Try using matching stuff
(eg. Meteoric Helm, Armor, Greaves), it seems to help. If you get
your fashion high enough, that character will get a new fashion
rating. This allows that character to get discounts while buying
things. Some of my characters managed to get a 25% discount!

2.5 - Coliseums
In every shop, when you talk to the shop keeper, one of the menu
items is Coliseum. If you choose this option you will be taken to
a small area where you will get to fight several groups of
monsters, followed by a stronger monster at the end. By defeating
all of the monsters in a Coliseum, you will be given a piece of
equipment. Some of the most powerful things in the game are
gotten in this way. Make sure you save before entering a Coliseum
though, because dying in there is the same as dying anywhere else.
One small note; in order to reach the final Coliseum, you must
defeat each one before it. Upon finishing the last one, you will
be instantly taken to the final Coliseum. Make sure you are well
prepared, as fighting two Coliseums in a row is defininately not
an easy thing to do.


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                       3. Characters
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These are the descriptions of the characters as given in the
instruction book of the game.

Darius - A young man born with a mark on his right hand known
   as the "Crest." He is destined to join the others as one of
   the "Four Swordsmen of Solta." Both his father and mother,
   along with his childhood friend, were murdered by assassins
   hired by Morea. Miraculously, he was able to survive and was
   taken in by Ruyan's father in Seclue. His anger towards Morea
   resulted in his rapid development in both offensive and
   defensive skills as a swordsman. He trained religiously as a
   warrior for the sole purpose of revenge against Morea.

Ruyan - A young man from Seclue who has grown up with Darius.
   He later becomes one of the "Four Swordsmen of Solta." He is
   gifted with a sword, but his personality prohibits him from
   hurting others. He is a good companion for Darius. As soon
   as he is deemed an adult, he leaves home with Darius in order
   to join the Solta Army, hoping to put an end to the prolonged
   was and restore peace to the people's lives.

Faeana - A young girl that was discovered by Darius and Ruyan
   unconscious shortly after the "Eve of Disaster" that happened
   almost a year ago. She has lost her memory, remembering only
   her name. Faeana spends her days with Darius and Ruyan, the
   two that give meaning to her life and relief from her never
   ending nightmares. She decides to follow them on their journey,
   to be among friends and perhaps find out who she really is.

Darsul - A magician who travels with Drumhort. He has taken a
   deep interest in certain documents that were discovered during
   his research. He is currently seeking Solca because he feels
   there is a direct link between her and his overall purpose.
   Darsul was also the one who cast the forbidden curse known as
   the "Soul Bind" upon Darius and his party during their travels
   to Solta.

Drumhort - A swordsman of Solta with a piercing gaze and
   overwhelming presence. He is exceptionally skilled wiht a
   sword, but it is rumored that he can no longer use his left
   arm. He has doubts about the war between Solta and Morea.
   He is currently traveling with Darsul for some unknown purpose.

Solca - A young girl who is sought after by both Darsul and
   Drumhort. While being chased by them she is discovered by
   Darius and his party on their way to Solta. Faeana encounters
   some strange feelings when she first meets Solca. Perhaps she
   holds the key to Faeana's past.

Karmyla - An attractive and long-haired lady who accompanies
   Darsul. She carries a wealth of knowledge and wisdom. If you
   look beyond the beauty, into her eyes, they tell a tale of
   sadness. Whatever sadness this may be is known only to
   herself.

Felk - A young man that is looking for his half-brother who
   disappeared a few years ago. He also will bo one of the
   "Four Swordsmen of Solta." He hears that his brother has
   been seen, so he hires Saris, a mercenary, to help track him
   down. Felk is the son of the current leader of the Solta
   army. Although he carries this responsiblity with purpose,
   he appears rather timid.

Saris - A nomadic warrior from a foreign continent that
   eventually becomes of the "Four Swordsmen of Solta." He
   wields a great sword. Saris has the extraordiary strength
   to use his sword with ease and demonstrates fighting
   skills that are not commonly practiced on this continent.
   Saris is a mercenary who accepts any job, that is if the
   price is right. He is currently employed by Felk.

During the game your main characters will be Darius, Ruyan,
and Faeana. Occasionally though, you will switch to other
characters temporarily. Usually, you won't have much control
over these characters. You can only have them use their PA
during your first time through the game. There is a way to
gain control of these NPC's (Non-Playable Characters) though.
See the "Bonus Game & Secrets" section below for more
information.


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                      4. Walkthrough
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4.1 - Beginning
This is just the opening sequence. During this you get
introduced to most of the main people of the story. You will
also get to see how your characters get the Soul Bind cast on
them. There isn't anything to do in this part except sit back
and watch.

4.2 - Forsaken Village
Now this is where you get to finally get to playing the game.
You start out right in front of the shop crystal, so you might
want to make a save file if you still aren't used to the
controls yet. You probably won't have any money quite yet, so
you don't have to worry about the shop keeper. After this you
should go across the bridge over the stream. There will be
several monsters that appear, and this will be a good time to
start getting used to fighting. Try to practice using combos,
as they will come in handy later. When your finished with the
monsters, turn left at the bridge and collect the Life Extract
that is behind the fallen tree next to the river. Now go to the
dog house that is to the south.  Search the dog house, and you
will get a little cut-scene where you get shown the windmill.
Behind the house that the dog house there are some treasure chests
if you want to grab them. Be careful though, the left chest has
a red monkey that will latch on to you and poison you. If you open
a chest and a red monkey comes out, quickly hit it before it gets
to grab you. You should now head over to the windmill. Before you
head inside, go to the left of the windmill and grab a mushroom
lying on the ground. Giving this to the shopkeeper will make your
next purchase half off! Over to the right of the windmill, near the
crates, is a Life Extract for you to collect. Now you can go into
the windmill. Inside there will be an elevator to the left. Take
the elevator up and grab the Holy Gem from the chest. Before you
leave the windmill try to go to the second floor and fall down to
the boxes on the first floor. If you do it right, you can collect
the Revive Gem. This will allow you to continue if you die, which
is very good. Now that you have the Holy Gem you can go back to the
area with the shop crystal. Go past the shop crystal and you will see
the dog near where you originally appeared in this area. Next to
the dog will be the Storage Key. You can take this and go to the
area to the right of the start. Here you will find the East Storage
room. Go in and grab the treasure chest. There are also some Palmira
Bees if you hit the crates in here. As you continue on, you'll come
to a spot where you will get ambushed by a bunch of monsters. They
aren't too hard, and you should be able to finish them without too
much trouble. Keep going past this area until you get to the South
Storage. You can open this with the Storage Key you got near the dog.
Go inside to get the Pumpkin Head from a chest. You will need to do
this if you are trying to collect all of the equipment for the 100%
completion at the end of the game. Now that you have done all of
that, your ready to go to the next area. Go back to where the big
doors near the shop crystal are, and watch the little cut-scene if
you haven't all ready. Then use the Holy Gem to go through the door.
(Something odd that I found is that if you're using Faeana, after the
cut-scene, it is possible to make it through the door before it
closes without using the Holy Gem. Kind of pointless, but worth
noting.)

4.3 - Chasm of Tranquility
Once you enter this area, there will be a small alcove to your
left. You can go in and look at the child's drawing, which
appears to be a map. You will also get a little bit of story for
your three characters by doing this. After this you can go to the
drawbridge and push the button to lower it. Now you can go to the
other side. Don't worry about going into the tunnel on your left just
yet, you will come back to it in a moment. Head across the raised
area to your right and grab the treasure chest along the way.
Continue on and you should see a log just past the shop crystal on
your right. You can hit this log and it will move out of your way,
allowing you to get the treasure chest behind it. Inside the chest
is the Warehouse Key. Go back to the shop crystal and enter the door
behind it. At the end of this cave you will find a large piece of ice
blocking a treasure chest. Have someone use a fire PA on the ice to
melt it. The treasure chest behind it has a Tear Blade inside of it.
Now go back to that tunnel you passed at the beginning of the level.
Work your way through the tunnel while grabbing the treasure chests
along the way. At the end of the tunnel is a gate that you can use your
Warehouse Key on. Go through and find the treasure chest. In it you
will get a piece to one of the drawbridges. There is also a mushroom
next to the exit of the tunnel that you should grab. Go back through
the tunnel and across the raised area. You should see a raised
drawbridge to your left. Use the part you just collected to lower
the drawbridge. You can then cross the bridge and get the Giant Spoon
from the chest. Go back across the bridge and continue on until you
get to the next raised drawbridge. Go down the path to the right of
the drawbridge and  you will find another log. Hit the log and it will
fall into the water. It will then float to the right and make a bridge
to get over to the other side. Grab the drawbridge piece from the chest,
and the Blue Palmira on the ground. Now head back to the drawbridge,
use the piece to lower it, and exit the area.

4.4 - Cave of Testing
When you first enter this area, stay to the left. You will come to a
large room with a treasure chest in the south-west corner. Get the piece
of Yellow Palmira from it, then go north. Keep to the left until you find
a door. To open this door, equip Ruyan's initial weapon on him and have
him hit it. It will open so that you can go in and grab the Divine
Lantern. Now go back to the entrance and head to the right. You will find
another room with a treasure chest containing 300 Zoe. Continue on
until you find the shop crystal at the intersection. Head south at the
intersection. At the end of this path, go to the east and grab the Release
Emblem on the ground, then go west until you find a door. Have someone
use a fire PA on the door to open it. Go in and grab the Holy Book from
the chest, then head back to the shop crystal. Now go to the north. You
will see a path to left. If you go down this path and into the room, you
will see a treasure chest containing an Amulet of Fire. If you open the
chest, a door will close you in the room and a bunch of monsters will come
out. Once you've killed all of them, the door will open and you can leave
the room. Now continue down the path you came from. When you get to the
door, use the Holy Book and the Divine Lantern on the statues. This will
open the door, and allow you to get to the next area.

4.5 - Testing Grounds
This area is pretty easy, only one puzzle and a few treasures.
As you head into the area, you will fight some red lizards. If you
haven't bought the Pot yet, you can get it from the lizards. At
the end of the area you should see a small fountain below a 
railing. You can sneak along the outside edge of this railing and 
drop down to the fountain to get another Revive Gem. Go to the west
and find the small path next to the tombstones. There is a mushroom
here. Now head out the door to the north of where you just got the
Revive Gem. In this little area there will be two rows of torches
in front of you. Go to the first one on the right, and use one of
your flame PA's. It will light up all of the torches for you. Now
head up the stairs and you will be at the front of a temple. Grab
the treasure chest with the 800 Zoe to the left of the door. Save
at the shop crystal, then go into the temple.

4.6 - Mist Shrine
When you get inside, you will have to fight three large ogre 
monsters. Be careful, after you kill two of them, the third will
power up and get faster. If you have been making sure to upgrade
your equipment though, they shouldn't be too much trouble. After
you kill these three, Felk will come up and there will be another
cut-scene. When the cut-scene ends, Faeana will have disappeared,
and Felk will join you for a while. This next part will take a
while, so you should use the shop crystal to save. While you are
here, grab the treasure that is to the left, an Antidote, and right,
800 Zoe, of the stairs. After this, go through to the next room
until you get to the gate. You will get a little cut-scene of the door
locking. You will now need to find a way to activate the switch on the
ground beneath you. First, go to the room on the right and collect
the two treasure chests with 500 Zoe. Then go back to the left room.
Continue along this path until you can't go any farther. You will have
to drop down to the floor below you. There is a treasure chest to the
north of where you dropped down that has an Antidote inside of it. Now
go south and collect the Release Emblem and Yellow Palmira in the
treasure chests. Now return to where you fell down earlier, and go west.
In the room that is to the south you will find a hint to a puzzle you
will get to in the next area. You should head north to a stairway. Under
the stairs is a treasure chest with a Red Palmira inside. Collect it and
go up the stairs. In this room above the stairs, go along the small ledge
and get the Mushroom in the south-west corner. Go back and go east. Head
down the stairs and collect the treasure chest to the north; it has a
Revive Gem inside of it. Now go to the room to the east. In this room
there are nine treasure chests. Most of these are empty, but the one in
the middle of the north row has a white demon inside. Make sure you block
when you see one of these. The treasure chests in the middle of the middle
row, and the one on the east end of the south row each have 1500 Zoe in
them. Now that you're done with these chests, head south. When you come
to the junction, go to the north to see some more of the storyline. Once 
you are done with that go south. You will come to another room with nine
treasure chests. None of these chests has any treasure in them, but there
is a red monkey in the east chest of the northern row, and a white demon
in the west chest of the middle row. When you are done in this room, go
west and activate the switch on the ground to unlock the door. You can
then use the elevator next to you to go up to the door. You might want to
go back to the shop crystal and save before continuing. When you are ready,
go through the door you just unlocked in to the next room. There is a
chest along the east wall with a red monkey in it, so you probably won't
want to mess with it. Keep going north and you will enter a room with a
bunch of mirrors and beams of light. The objective here is to aim the
beams of light at the foggy spots so that you can get to the rooms behind.
This isn't a hard puzzle to figure out, so you should just do it however
you like. In the southeast room there is a treasure chest with a white
demon in it. The northwest room is empty. In the other two rooms there
are switches. If you activate them, you will be given access to a way out
to the left and right of the mirror room. If you go west you will come
across a door covered in fire. If the character you are controlling has
fire armor equipped when you examine the door, it will open. Inside is a
treasure chest with a Revive Gem in it. If you go east from the mirror
room, you will find a similar door of lightning. Use lightning armor to
open it and find a chest with an Ice Amulet inside. Once you have finished
collecting treasure, continue on and exit the area.

4.7 - Shrine Halls
I bet your glad to finally be back under some sky, aren't you? Well,
this area isn't as long as the last, but it does have it's sticky
spots. When you enter the area, go forward and take the first turn
to the south. Back in this area are three treasure chests to plunder.
When you are done here, back to where you turned south, then go east.
Take the turn to the north that you see, then head northeast.
This should put you next to the shop crystal. Now turn around and go
down the hall that the shop crystal is in. You will come to a part
where spears are coming out of the walls. If you time it right, you
should be able to get through without being hit. If you do get hit,
don't worry, the spears don't hurt you much. Grab the treasure at the
end of the spears and continue past the second set. There will be some
treasure chests in front of you. If you try to walk up to these, some
big fat purple guys will appear. You might notice that when you kill them,
the little guy riding on their backs will jump off and run. You should try
to kill them; they will drop the Stormwalker Armor. After you get the
treasure, turn right and continue on. In this long hall, you will see a
monster that looks like a green dog. This is the monster that drops
Cream's Figure. Keep going, while grabbing the treasure along the way.
You will eventually come to a place where you can go left or right. Go
to the left and keep going until you find a fountain. This fountain will
restore your health and charge your PA's to full. While you are here,
grab the Mushroom on the ground to the left of the fountain. Now go
back to where you turned left before, and take the other path. You
will quickly come to find a HUGE yellow ogre. You will probably want
to keep clear of it, as it will kill you. You might be strong enough
to kill it in a Bonus Game though. It will drop the Skull Mask. To
get past it, wait for it to pass by, then run straight across the
area. You will find a small room with the Volt Helm in a treasure
chest. Now wait for the ogre to pass by again, and run to the north.
There is a small place to hide with a door in it. Make sure all of
your characters can still use PA's. If they can't, go back to the
fountain, recharge them, and make it back to the door. Go through
the door, and you will see a large purple obelisk in the middle of
a room. Many people complain about this puzzle, but if you have been
practicing your combos, it won't be hard. You need to use fire, ice,
and lightning PA's in a combo, in that order. When you accomplish
this, the door in the back will open and you leave the area. You
will then get some cut-scenes before going to the next area.

4.8 - Shrine Courtyard
At the beginning of this area there are four treasure chests.
The two on the right each have 1000 Zoe, and the two on the left
have an Orb of Atonement and a Calming Fruit. You will want to
save here also because you have a boss fight coming up. When you
are finished, go inside the building. Right after entering, go to
the left and get the Mushroom in the corner. Continue going north
and eventually you will come to a room where you will see another
cut-scene. After this your party will be split into two in order
to fight some monsters. The first group to fight will be Darius
and Faeana. You will be fighting three large red slimes. The trick
here is that only one of them is the one you need to fight. Keep
fighting them until you find the one that takes damage. Once it is
dead, you will switch over to Ruyan and Felk. They have to fight an
odd plant monster. This isn't a hard fight, just be careful of when
the monster jumps on your head. When it does, have your other
character use their PA to knock it off of you. Keep up with it and
it will go down pretty quickly. Once this is done, your party will
be reunited and you will exit this area. After watching some more
cut-scenes, the next area will start.

4.9 - Buried Cavern
You will start this area right next to a shop crystal. Now would be
a VERY good time to save and stock up on Life Extracts and Orbs of
Atonement, you will need them. When you are done shopping, go through
the door to the east. Keep going east until you find the room with
the giant worm. You will not be able to kill it right now (but it can
kill you easily), so quickly escape through the north door in this
room. From here, go to the west until you come to an intersection. Go
north here. Keep going past the next intersection, then go west through
a door. There is a chest with 800 Zoe inside. Now return to the
intersection that you just passed and head west. You will find a blue
cyclone in the middle of the room. Walk into it. It will teleport you to
another area of the cavern. Proceed to the south from here until you
reach a door with a symbol on it. Have any character with a sword hit
the door and it will open. Go inside and deactivate the glowing device.
Now go north and head east at the nearest intersection. Continue until
you find a green cyclone to go through. When you reappear, go south
through the door, then go west. After this you can follow a long path
to the south. At the end of the path you will find the Axe of Slaying.
Now head back up the path as far north as you can go. You should find a
yellow cyclone to go through. Upon reappearing, grab the chest in this
area and go north. When you reach the intersection, head west. At the
next junction you reach, go south. You will find an intersection with
Life Extracts down the east and west paths. After collecting them,
continue going south, then turn east at the junction. Go through the
door and through the green cyclone on the other side. In the next area
go up to the door and use an ice PA to open the door to the north. Go
in the door and through the yellow cyclone. When you come out, you will
be in front of the second glowing device. Deactivate this, then activate
the switch behind it. This will make many of the obstacles in the cavern
go away. Go east, then turn south and you will be back in the room with
the worm. This time it is far more managable though. You should be able
to kill it quickly. When it is dead, go through the door to the east.
Follow this path to the elevator and finally escape this area!

4.10 - Canyon of Defile
Yes, this is the area with the best equipment building spot in
the game! If you want to know how to do it, read about it below.
It's a pretty straight-forward area with not many side paths
really, so you should breeze through this area. The only thing
you will have to worry about is at the end. When you get to the
part where you see cliffs on the left, there are many different
spots to drop down and grab treasure chests. Make sure you keep
coming back until you drop down and get everything. One of the
items you get is the Toy Box Key, which you will need in the next
area.

4.11 - Land of the Dead
At the beginning of this area, there will be a shop crystal to
your right. If you have the time, and patience, I suggest that
you stay here and use the Equipment Building Trick to build all
of your equipment up to max. You will be able to get to the end of
the game with what you have got now if you do! Anyway, continuing
on; when you enter the area there are two treasure chests and a piece
of Blue Palmira on the ground. All the way to the left, there are
two Life Extracts on the ground. There are also a couple of items at
the base of the really big tree. After this continue on to the west
across the bridge. There will be a side path to the south where
you can go to grab the Earthstone Greaves. Now continue on to the
northwest and grab the Revive Gem in the middle of the swamp area.
Keep going until you find a cave. Inside the cave you will find
the toy box that your key goes to. After you have the toy head to
the southwest. There is another side path to the south, so go up
there and collect the Earthly Armor. Now you can continue on to the
west. Here you will find a barrier across a cave opening. When you
go up to the barrier you will use the toy to open the barrier and
continue on to the next area. You will then get some more story
sequences before you get taken to the Lake of Dreams.

4.12 - Lake of Dreams
Ahh, I love these small, simple areas! Well, there is not much to this
area. From the entrance, head to your right and out to the shop
crystal. Continue out past the shop crystal and use Faeana to examine
the little monument. There will be a cut-scene where you will see two
little lights go over to a gate across a cave. Go over to the gate
with Faeana in the lead and it will unlock. Go inside and collect
all the treasures. Once your done in the cave, head to the right of
the entrance. You will see Felk and Saris waiting on a dock, next to
a boat. Go up to them and you will see a cut-scene. After the cut-scene
you will go to the Palace.

4.13 - Palace
If you are trying to collect 100% of the equipment, make sure you get
the Maracas from the cloak magicians, and the Avenger from the floating
heads while you are exploring the Palace. Now you are ready to explore.
After checking out the shop crystal in the beginning of this area, head
to the west. You'll find an elevator that will take you to the second
floor. Head to the east and collect the three treasure chests in the
next room. Keep going east and you will see another cut-scene in the
next room. After this, go to the south, collect the Burning Axe from a
chest, then return to where the cut-scene was. From here go east. There
is another room with three treasure chests in it. As you try to go to
the east again, the door will close and some monsters will pop out. Kill
them to open the door. After this, continue on and go down the elevator
to the first floor. Get the Treasure Ball that is in the chest down here,
then return to the waterfall you passed on the second floor. Place the
Treasure Ball in the device next to the waterfall. Now return to the room
with the shop on the first floor. The waterfall here is now stopped
allowing you to exit this room to the north. Go through the door, then
head east. There are three more chests in this room to collect. When you
are done with that, keep going east. There will be another elevator here
for you to take up to the second floor. Go west after going up the
elevator. Keep going west until you come to a room with another shop
crystal in it. After checking the shop out, go south. Go through the door
in the west wall. You will come out in a library. There are many chests
in here, but the only one worth getting is the one with 5000 Zoe in the
northwest corner. The others only have demons or are empty. Go west some
more, and you will find an elevator to go down. Go down, and follow the
path around to another elevator going up. Go up, and get the Sister's
Medal from the chest. Now, return to the room before the library. Go to
the southern part of the room and go through the door in the east wall.
Go through the door and find the elevator to the west. Follow along this
path and you will find another elevator to take to the second floor. In
this area you will find a chest with another Sister's Medal to collect.
Get it, then collect the 2500 Zoe next to the elevator. Now go all the
way back to the room with the shop crystal in it. Go to the room to the
east of where the shop crystal is. Along the northern wall is a place to
put the Sister's Medals. Do this, then return to the west. Now go to the
north into the King's Throne.

4.14 - King's Throne
Upon entering this area there will be a shop crystal to your left, not
that you should really need it with there being one in the room before
this. But you should still check it out in case there are some items
you haven't gotten. When you are finished with the shop you have a
choice to make. If you go through the door to the north, you can see
some more cut-scenes, and fight a pretty weak boss. The boss will drop
the Defiance, but there is another one in this area if you don't feel
like fighting. It doesn't affect the game any if choose not to fight,
so don't worry too much about it. After you have (or haven't) finished
with that, equip Faeana with the Winter's Fury and have her examine the
west statue. It will make a path for you to the west. Go north along
that path. You will find yet another room with three chests in it. When
you are done here, go north again. There is a room with a mirror on the
west side of the room. What you will need to do with this mirror is
equip Darius with the Burning Axe, Faeana with the Winter's Fury, and
Ruyan with the Earthly Pike. Do this then examine the mirror. It will
shatter, allowing you access to a chest with the Emporer's Staff. After
collecting this, go up the stairs to the east and collect the Tree Ring.
Now return to the room with the statues. Equip Darius with the Burning
Axe and have him examine the statue to the east. It will open up another
path for you. Go north along the path to find your last room with three
treasure chests in this area. Keep going north past this and you will
find another mirror. To shatter this one you will need to equip Darius
with lightning armor, boots, and helmet. Also give Faeana ice equipment
and Ruyan earth equipment. Do all of this, then examine the mirror. It
will shatter, giving you access to the Defiance behind it. Now head to
the west, then north. Place the Emporer's Staff in the place on the
ground. It will make it so that you can walk across to the exit.

4.15 - Hall of Memories
This is a small area that is just here for a boss fight. You should save
at the shop crystal, then go through the door. You will be fighting
against a two-headed fire and ice bull. Obviously you won't want to use
any fire or ice weapons or abilities, as they will just heal it. This
isn't a hard battle, just make sure you keep blocking. If he attacks too
fast for you to stop blocking, have one of your other characters use a
PA on it to stop it. Once you hit it enough, it will jump up on to ledges
on the walls. It will try to shoot ice at you, but this is easy to block.
Be careful when it jumps back down. Try to be as far away as you can or
it might Guard Break you. Keep up, and it won't live very long. If you
were not able to get the Solta Armor earlier, this boss will drop it. If
you don't get it the first time, just re-load your save file and try
again. Once all of this is done, you will see a bunch more story sequences
before going to the Ruins of Frost.

4.16 - Ruins of Frost
This area really isn't too hard, but it's kind of confusing. It's built
like a maze, and you can get lost if you are not watching your map. Anyway
go south from the start and keep going south until you reach a dead end.
There will be a chest with 7000 Zoe here. Now return to the turn off you
just passed and go west. From this large room go south. Turn west when you
get the chance, and go collect Winter's Breastplate. Now return and go
farther south. You will enter a room with a treasure chest inside of some
energy beams. To turn them off, use a fire PA on one of the pillars at the
four corners. The treasure chest has a Red Palmira inside of it. Now go
west and get the Winter's Tiara. Now go all the way back to the north. You
should find another chest with 5000 Zoe inside some beams. Go south now,
and turn west the first chance you get. Continue down this path until you
get to the Icy Room. This room will drain your health from you, so you
will need to be quick. Hurry to the opening in the west wall. Down this
path you will find the Frozen Crystal. Use a fire PA on it, and it will
deactivate, stopping your health from draining away. Now go to the north
end of the Icy Room. There is a treasure chest with the Fire Stone in it
that you should collect. Now go back out to where you turned to go to the
Icy Room. Go south from here. Go west at the next junction. You will find
a door covered in ice. You need to use the Fire Stone on it. Once you are
rid of the ice, go through the door. There is another chest behind the ice
beams here. Get in and collect the 3000 Zoe from this chest. Now, you will
need to choose a character that you think is strong enough to make it on
their own for a while. When you have done this, go south, then west. Keep
going west until you come to a treasure chest at the end of a narrow room.
When you walk up to it, the two characters that you aren't controlling
will be taken away by a monster. If you chose a character that was strong
enough to survive on their own for a while before this happens though, you
will be fine. Go back out of this room, and go south. Take the next south
turn you see again. There is a Frostlich for you to collect down this hall.
Go back to where you turned south, and go west this time. Keep following
this path. Along the way you will see some monsters frozen in ice. I've
never found any good reason to free them, but if you want to just use a
fire PA on the ice. Anyway, keep going north past the frozen monsters and
you will eventually come to the place where your other characters are.
They are being held by some hanging plants. If you use a wide area PA, you
should be able to hit the plants holding them and release them. Then
proceed to kill all of the plants in the room. When this is done, get the
Destruction Orb out of the treasure chest in the southwest corner of the
room. Return all the way to where you opened the door covered in ice and
go south. Use the Destruction Orb on the door here and you can leave this
area.

4.17 - Ruins of Fire
When you enter this area, you won't have the luxury of having a shop
crystal next to you this time, so try not to get in over your head.
This area is pretty similar to the last, except with fire instead of
ice. There are also more treasure chests behind beams, but this time
you will need to use an ice PA to get to them. One more thing, you
will probably see some fire birds at some point; these are what drop
the Dragolos Boots for you. Now, from the start go south. When you
come to the junction, go east. Also go east at the next junction you
find. Keep going this way until you find a chest behind fire beams.
This chest has a Revive Gem inside of it. Collect it and go west to
find a chest with Scorched Armor in it. Return where you turned east
last time, and go south now. Go west at the next turn, then north at
the next. In here you will find the shop crystal. This is a good time
to restock yourself if you need anything. When you are done here, go
west from where you turned to go to the shop crystal, then go north.
Enter the door that you will see on your left. Follow this path and
you will find the Fiery Room. This is just like the Icy Room, so
quickly go to the opening in the west wall and find the Fire Crystal.
Use an ice PA on this to stop your life from being drained away. Now
go to northern part of the Fiery Room and get the Ice Stone. Once you
have done all of this, go back to where you turn to go to the shop.
Go farther to the east and turn south to find the door to use the Ice
Stone on. Use it and go through. You will enter a room with another
chest behind fire beams. This chest contains the Lavawalker Armor.
Get this then go south and get the Scorched Turban from the chest that
you find. Return to where you got the Lavawalker Armor and go through
the door to the north. In the room here, there are three statues
surrounding a treasure chest in the middle. To get past the beams
blocking the chest you will need to give one person a sword, one
person an axe, and one person a spear. Then have each person quickly
examine each statue with the weapon they have equipped. If you don't
do it quickly enough though, you will have to start over. When you
finally get through, open the chest to get the Orb of Guiding. Now go
back to where the turn to the shop crystal is. Go west, then as far
north as you can. In this area there are some trees blocking the exit.
Use the Orb of Guiding on them and they will move out of the way. Get
the Red Palmira out of the chest to your left and exit the area.

4.18 - Garden of Harmony
This area is only here for one thing...a painful boss battle. Well,
at least there is a shop crystal at the entrance of the area! Make
sure you use it to stock up on Life Extracts, and to save. When
your done, head into the next room where a small cut-scene will
play. When that is over with, you get to fight Solca. She is not easy
either! She will summon large groups of monsters to help her, she has
attacks that can take most of your health, and she is immune to all
elemental attacks. Obviously you will want to stay away from the
monsters she summons, but don't worry about killing them. After a
short while, she will make them all explode like bombs, then Solca will
summon more to take their place. While this is happening, Solca will
shoot ice blasts at you and run away. Also, be careful when she
teleports. When she appears right next to you, try to get out of the
way if you can; otherwise block. She will try to do a very strong
attack that can take most of your health! The only tactic I can really
give is to keep up with her and attack with a non-earth weapon.
Also, cure if you get to about half your health, just to be on the
safe side. Keep up with this until Solca dies. You will get a longer
sequence of cut-scenes this time. When its over with, you will be put
at the entrance of the Endless Waterfall.

4.19 - Endless Waterfall
This is another of those pretty easy areas. The only problem is
deciding which cliffs to come down from. You should go down to the
statue at the bottom of the cliffs and examine it to come back up.
Make sure you collect all of the treasure on the cliffs; especially
the Revive Gem and the Axe of Strategy. While your here, those little
bats are what will drop the Dragolos Armor for you. You can find two
of the bats to the far west of the area at the top, and another near
where you find the Axe of Strategy. Be warned though, it took me
quite some time to get the armor. You might have better luck though.
Also, down at the bottom, in the northeast part, you can find a
Mushroom hidden behind a part of the cliff. When you are ready to go
on, equip the Axe of Strategy, and go to the statue that sends you
back up the cliff. It will now open the door to the next area.

4.20 - Misty Cavern
You will start this area right next to a shop crystal. If you need
it, use it. After you are done with it, go south. You will come
across a door that is missing two stones. Don't worry about this
for right now, but collect the Mushroom next to it. Head south, then
when you come to the fork, go southwest. You will come to a room with
four colored torches in the middle. Remember what color each one is.
When you are ready, stand on the small platform to the north of the
torches. This will extinguish them. First use a fire PA to light the
blue and red torches. This will make a treasure chest appear on the
altar at the back of the room. Collect the Red-Blue Stone, then put
the flames back out. Now light the yellow and green torches. Another
chest with the Yellow-Green Stone in it will appear. Make sure you
don't light the wrong torches while doing this though, as the door
will close, and several monsters will attack. After collecting both
stones leave the room and go north, then east. You will find another
door like you saw earlier (you probably even saw it on the way by).
Use the Red-Blue Stone on it and it will open. Go through and take
the south path. Down here you will find the Light Grail. If you go
back to the north, you will find a pool of water. If you walk out
into the water, instead of falling in, your health will be restored!
Now return to the first door that you saw after entering the Misty
Cavern. Use the Yellow-Green Stone on the door, and go through. Keep
going down this path until you come to a junction. Up the north path
you will find a Yellow Palmira in a chest. Down the south path is the
Shadow Grail. Once you have collected these go back to where the
fork that leads to the flame altar is. This time take the other path.
Go through the door that you find. Just inside this door, there is a
Calming Fruit on the ground, to the left. Collect it, then place the
two grails in the statues' hands. This will make the door in the back
open so that you can leave.

4.21 - Hall of Wandering
When you enter this area, there will be a shop crystal right next to
you. Get what you need here, then go through the door. You will see
a cut-scene with Saris and Felk. After this finishes, your party will
be split in two. Which of the next two areas you do first depends on
who you were controlling before the story sequence.

4.22 - City of Lost Hope
This is a very simple area. If you stay on the ground level, you can
head straight to the exit. You can go and explore around if you want,
there are some chests with money and one chest has a Red Palmira, but
you really don't need to. Your only enemies in this area will be
dolls that you will see lying on the ground. They will get up from
the ground and try to attack you, but they don't put up much of a
fight. One thing to look for in this area is a shop crystal. You will
definately want to use it, as you have an annoying boss fight coming
up. When you are through with this area, go through the exit on the
ground level. You will enter a room where you have to fight an odd
boss made of two floating hands and a lady. Try to stay away from the
hands, they will grab you and drain your life until your other
character attacks it and frees you. Don't attack the hands either. If
you kill one, the lady will start using Summon Tree on you, and then
resurrect the hand. Just try to focus your assaults on the lady. She
is obviously weak against lightning, so use it if you have it. Once
you kill her, the hands will die also. After you are done with that,
head up the stairs and through the door.

4.23 - City of Hope
You use Ruyan and Faeana to get to the switch in this part of the area.
This area is pretty much the same as Darius and Saris' area. It's
not that hard, and again, your only enemies are the dolls. Also if
you stay on the ground level again, it's a straight path to the end.
But this time you will definately want to explore around! It's in this
area that you will find the Cheltosa Fang. This is the best weapon in
the game for Faeana! You will want to upgrade this to full as soon as
you can. After your done exploring, head through the exit door on
the ground level. You will go into a room where you have to fight a
group of dolls. This is pretty easy, just don't let the dolls attack
you from the sides or from behind while you are attacking something
else. After you have killed them, go up the stairs and through the door
to see a cut-scene.

4.24 - Hall of Wandering
Once the cut-scenes have ended, you will be given the Factory Key. Use
this to exit the room. In this next room, there are four treasure
chests. Two of them have 1000 Zoe, one has a Yellow Palmira, and one
has a Mushroom inside. Collect all of these then exit the area.

4.25 - Hall of the Banished
Use the shop crystal here to save, then continue on to start the fight
against Karmyla. Her tactics are pretty easy to anticipate, and with
the right equipment, this is a simple battle. When the battle starts,
Karmyla will try to teleport behind you. If you simply don't push any
directions while she is doing this, your character will actually track
where she moves! When the little symbol appears on the ground, she is
about to reappear. This is your chance to strike. Use a long weapon, so
that after she reappears you don't get hit by the energy around her. You
will only have a split second after she appears to hit her, so be quick.
If you don't hit her she will fire a fireball at you. Just keep going
and you should be able to finish her. Once she is dead, you will see
some more story scenes, then you will be put at the entrance to the
Forgotten Valley.

4.26 - Forgotten Valley
This area is very annoying! The enemies here are quite strong, and
there are several difficult puzzles. While you are fighting the
monsters, try to get Quano's Axe from the floating blades, and the
Pointing Rod from the cloak magicians. Now, from where you start, go
south to the shop crystal for this area. Make sure that you are
fully stocked up on Life Extract, you will probably need them. When
you finish at the shop go west. Keep going this way until you see a
raised path in front of you. Go west across this raised path, then
turn north when you get the chance. Keep going north and you will see
a gate. Go through the gate to find your first puzzle for this area.
What you will need to do is equip one person with earth armor, helmet,
and boots, one person with fire equipment, and one with ice. Do all
this, then try to open the chest. The flame should go away, giving you
access to the Fire Icon. When you are done here, leave this room and go
west, then south. Keep going south until you find a junction in the
path. From here go south, then west. Go down this path until you find
a gate to go through. Go in and you will see a circle on the ground to
your left. When you stand on this circle, a small orb will pop out of
the ground. To solve this puzzle, you need all three of your characters
to shoot an energy PA at the orb, and hit it, before it goes back into
the ground. This can be quite difficult, but not impossible. When you
accomplish this feat, a barrier will vanish, allowing you to collect
the Symbol of Earth. After getting this, return to where you turned to
come to this puzzle. From here head east, then north. Take the first
path to the east that you find. Keep going past this big open area, but
remember it for later. After crossing through this area, take the path
south that you find. This will lead you to the Flame Spear Warriors. In
order to get them to move so that you can get the chest, your characters
will need to be equipped with fire, ice, and lightning spears. Try
giving Darius the Pointing Rod, Ruyan the Skyfury Pike, and Faeana the
Vindicator. You could also give Darius the Umbrella, Ruyan the Storm
Slayer, and Faeana the Skyfury Pike. How you do it is up to you. There
is an Ice Ring in the chest that they are guarding. Now go back to where
you turned down to the Flame Spear Warriors, and go east. Go through the
bigger open area to the north, then turn to the east after passing
through. Keep going until you come to another gate. Pass through and you
will see a long patch full of white goo with a treasure chest at the end.
Instead of walking through the goo, which will hurt you, hit the wall
next to the gate you just came through. It will explode, making a path
for you to go around to the treasure chest. Inside is a Lightning Icon.
Now go back to that open area I told you to remember earlier. From here
go south. Keep going south until you reach the area with four large
statues. If you hit them your weapon they will open up, revealing an
element inside. You need to hit them with the opposite element before
they close in order to solve this puzzle. When you do this to all four
statues, the door out of this area will open. Go through to the
Sanctuary.

4.27 - Sanctuary
Here we go, this is your last area. When you enter the area, you will
be in a large circular open area. You will see a cut-scene where
Darsul and Drumhort continue on. There are doors on the left and
right of the entrance. Which one you go through, is up to you. After
you enter each of the doors, you will be in small hallway where
you have to kill the monsters in the hallway and make the floor rise
up. Make sure your on the part of the floor that rises up, or else
you will have to go out and come back in. When you get to the second
floor, you will find four rooms (two on each side) with bells. Each
bell represents an element. You need to use an opposite element PA,
to activate the bell. While your on the second floor, don't forget to
grab the treasures in the middle. Once you activate all four bells,
the path to Darsul and Drumhort will open. This will be your last
chance to save, so make sure you take this opportunity. If you have
any equipment left to upgrade, or accessories to level up, do it now.
You can go back to the Forgotten Valley to do so if you need to.
Darsul and Drumhort are very hard to defeat, so make sure your ready.

4.28 - Final Bosses
When you enter the area, you will get another little cut-scene with
Darsul and Drumhort. Then comes the hardest part in the game.
Defeating Darsul and Drumhort will be impossible if you are not
properly prepared. During the battle, Drumhort will constantly rush
you and use his very powerful attacks. This would be deadly on its
own, but you also have to deal with Darsul. He will keep firing
magic at you while creating a barrier that will keep you trapped for
Drumhort. At the same time there is a large floating monster that
will fire a large beam at you if you get too close. Also, Darsul will
revive the monster if you kill it. Seem like an impossible challenge
yet? You should be stocked full on Life Extracts, and hopefully you
will also have some Revive Gems left. The best way I found to defeat
them is to choose Ruyan as your control character, and give him a
weapon that can absorb health. Now, give one of your other characters
an accessory that has an ice PA. Give your other character the
strongest PA you have. I don't really have to tell you to use your
best armor, do I? You will want to take on Drumhort first, as he
will kill you the fastest. Now stay as far away from the floating
monster as you can and wait for Drumhort to rush at you. What you 
should do now is use Ruyan and continuously block. His special
ability will keep you from dying too fast. When Drumhort rushes at
you, have the character with the ice PA use it on him. He seems to be
weak against ice. Try to get your other character to hit him as well
if you can. If you see an opening hit him with Ruyan, but try not to
get hit while not blocking. If you keep this up, Drumhort should die
before too long. That will make this battle infinately easier. Keep
using Ruyan at this point and try to hit Darsul with physical 
attacks. Blocking Darsul's attacks with Ruyan will actually heal you
at this point, so you should be okay on health. One good strategy is
to kill the floating monster now. Without Drumhort to distract you,
you can hit Darsul as he revives the monster. Weapons with a health
restore will also help. Keep it up and Darsul will go down pretty
easily.

Just when it looks like everything is over, there is more. You will
get a cut-scene where Solca and Karmyla come back. Then you get to
fight them. Don't worry though, this battle is really quite easy.
Just keep up with Ruyan blocking and using a weapon that absorbs
health. You can beat them up, but that is not your real goal. You
will see an orb floating under the ground. That is what you need to
kill. If you kill Solca and Karmyla, the orb will come above the
ground for a short while for you to hit. Then it will revive both
Solca and Karmyla. There is any easy way to finish the battle though.
If you got the Lightning Icon back in the Forgotten Valley, and
powered it up to level 10, you will find that it's PA is a giant
sphere that will extend above and below ground. If you aim it right,
you can hit the orb while it's still underground. This will end the 
battle pretty quickly. After you finish off the orb, you get to sit
back and watch the ending...


============================================================
                  5. Bonus Game & Secrets
============================================================
5.1 - Bonus Game
Once you have beaten the game, don't rush to turn it off
before the credits are done! Instead, wait and you will be able
to see what percentage of the equipment you collected, and 
you will get to save your game. Now when you go to the title
screen, you can use the Bonus Game option to load the file you
saved after the ending. This will allow you to play the game
again, with some changes.

-You start the game with all of the equipment that you had at
 the end of the game before. The equipment also keeps all of
 the upgrades you gave it. It makes things a lot easier.

-You now can control NPC's when they join you. Not as useful,
 but better than watching them just block everthing.

-There are no longer any restrictions on what equipment your
 characters can use. Give anyone whatever your want now.

-Probably the most annoying thing in a bonus game is that the
 Palmira Bees won't drop Red Palmira every time anymore. This
 is very aggravating if you are trying to build up all of the
 equipment that you got in your previous game.

-When you go into a shop, you will be able to go to the
 Coliseum as many times as you want, even if you beat it. If
 you play through each different Coliseum, instead of
 receiving the Moonlight Sword in the last one, you will get
 the final accessory, the Moon Fragment.

5.2 - 100% Completion
Now, if you get every piece of equipment in the game (you will
know you have it if you look at the list from the title 
screen), you will get a 100% completion at the end of the 
game. If you want to attempt to do this, you should get into a
habit of staying in an area until you buy all of the equipment
available at the shop there. You will not be able to get every
item on your first time through the game, because you have to
play a Bonus Game to get the Moon Fragment. Anyway, if you do
this, you will unlock a few pieces of artwork at the main menu.
It's a pretty lame reward for all of the hard work in my opinion.

5.3 - Equipment Upgrade Trick
At the end of the Canyon of Defile, there is an open area with
some trees, and cliffs to the south. One of the trees in the open
area has a Palmira Bee in it, so get it to come out and kill it.
It will drop a piece of Red Palmira. Now, drop off of the cliffs.
The second to last tree before you go into the Land of the Dead
will have another Palmira Bee in it. Go into the Land of the Dead
and go to the left. There is a dead tree on the edge of the cliff
with another Palmira Bee. Now, just to the west of the tree is a
group of boulders. One of the boulders has another Palmira Bee.
Now, by going back out of the area, into the Canyon of Defile,
you will reset all of the bees. So go ahead and kill them all
again! You can get a ton of Red Palmira this way; more than
enough to max out all of your equipment!

============================================================
                         6. Shop List
============================================================
Here is a list of what all of the shops in the game carry.
All prices are without any discounts.

NOTE: All shops have these items
Life Extract: 120
Antidote: 100
Release Emblem: 100
Orb of Atonement: 140
Calming Fruit: 150


Forsaken Village
---------------------------------
Helmets-
 Cat Hood: 1500
 Frosted Mask: 1200
 Flare Mask: 1000
 Pot: 150
Coliseum-
 Divine Halo

Chasm of Tranquility
---------------------------------
Weapons-
 Soltan Sword: 500
 Tear Blade: 800
 Seculian Hoops: 450
Legs-
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Purity Leggings: 480
Coliseum-
 Divine Halo

Cavern of Testing
---------------------------------
Armor-
 Frosted Armor: 1000
 Flare Armor: 1500
 Billiana Armor: 1350
Coliseum-
 Divine Halo

Testing Ground
---------------------------------
Armor-
 Frosted Armor: 1000
 Flare Armor: 1500
 Billiana Armor: 1350
Weapons-
 Soltan Sword: 500
 Tear Blade: 800
 Seculian Hoops: 450
 Frostbringer: 1200
 Inferno: 500
 Earthly Pike: 2200
 Seculian Sword: 750
 Seculian Hoops: 450
Helmets-
 Cat Hood: 1500
 Frosted Mask: 1200
 Flare Mask: 1000
 Pot: 150
Legs-
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Purity Leggings: 480
Coliseum-
 Divine Halo
NOTE: Under some circumstances this shop will also have the
Solta Armor for 9600, but I'm not sure how yet.

Mist Shrine
---------------------------------
Armor-
 Frosted Armor: 1000
 Flare Armor: 1500
 Volt Armor: 1300
 Jemila Cloak: 2800
 Billiana Armor: 1350
Weapons-
 Tear Blade: 800
 Frostbringer: 1200
 Alterstar: 4800
 Earth Lich: 1500
 Inferno: 500
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Coliseum-
 Divine Halo

Shrine Hall
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Fire Ring: 1200
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Legs-
 Meteoric Greaves: 3000
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Purity Leggings: 480
Helmets-
 Cat Hood: 1500
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Billiana Hood: 1100
Coliseum-
 Divine Halo

Shrine Courtyard
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Fire Ring: 1200
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Armor-
 Frosted Armor: 1000
 Flare Armor: 1500
 Volt Armor: 1300
 Jemila Cloak: 2800
 Billiana Armor: 1350
Weapons-
 Tear Blade: 800
 Frostbringer: 1200
 Alterstar: 4800
 Earth Lich: 1500
 Inferno: 500
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Coliseum-
 Divine Halo

Buried Cavern
---------------------------------
Armor-
 Frosted Armor: 1000
 Flare Armor: 1500
 Volt Armor: 1300
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
Weapons-
 Tear Blade: 800
 Earth Lich: 1500
 Earthly Pike: 2200
 Skyfury Pike: 3200
Helmets-
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Purity Headband: 2700
 Billiana Hood: 1100
 Rabbitor's Helm: 3800
 Chef's Hat: 1159
 Ranger's Helm: 4400
Legs-
 Meteoric Greaves: 3000
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Purity Leggings: 480
Coliseum-
 Cat Leggings

Canyon of Defile
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Legs-
 Meteoric Greaves: 3000
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Winter's Greaves: 4000
 Purity Leggings: 480
Coliseum-
 Cat Leggings

Land of the Dead
---------------------------------
Armor-
 Frosted Armor: 1000
 Flare Armor: 1500
 Volt Armor: 1300
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
Weapons-
 Tear Blade: 800
 Frostbringer: 1200
 Alterstar: 4800
 Earth Lich: 1500
 Inferno: 500
 Earth's Edge: 5000
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Purity Headband: 2700
 Billiana Hood: 1100
 Rabbitor's Helm: 3800
 Chef's Hat: 1159
 Ranger's Helm: 4400
Coliseum-
 Cat Leggings

Lake of Dreams
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Legs-
 Meteoric Greaves: 3000
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
Coliseum-
 Count Feline's Suit

Palace 1F
---------------------------------
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
Helmets-
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Rabbitor's Helm: 3800
 Meteoric Helm: 7200
 Jemila Ribbon: 3000
 Chef's Hat: 1159
 Ranger's Helm: 4400
Coliseum-
 Count Feline's Suit

Palace 2F
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Weapons-
 Frostbringer: 1200
 Alterstar: 4800
 Earth Lich: 1500
 Inferno: 500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Mistwalker: 7800
 Vindicator: 4500
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
Coliseum-
 Count Feline's Suit

King's Throne
---------------------------------
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
Weapons-
 Frostbringer: 1200
 Alterstar: 4800
 Earth Lich: 1500
 Inferno: 500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Burning Axe: 4700
 Vindicator: 4500
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Rabbitor's Helm: 3800
 Meteoric Helm: 7200
 Jemila Ribbon: 3000
 Chef's Hat: 1159
 Ranger's Helm: 4400
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
Coliseum-
 Count Feline's Suit

Hall of Memories
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Weapons-
 Frostbringer: 1200
 Alterstar: 4800
 Earth Lich: 1500
 Inferno: 500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Stormcaller: 7800
 Mistwalker: 7800
 Vindicator: 4500
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Rabbitor's Helm: 3800
 Meteoric Helm: 7200
 Jemila Ribbon: 3000
 Chef's Hat: 1159
 Ranger's Helm: 4400
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
Coliseum-
 Count Feline's Suit

Ruins of Frost
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Lightning Armband: 3200
 Tree Ring: 4200
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
 Valor Armor: 22500
Weapons-
 Frostbringer: 1200
 Alterstar: 4800
 Inferno: 500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Burning Axe: 4700
 Stormcaller: 7800
 Mistwalker: 7800
 Vindicator: 4500
 Veldis Spear: 3800
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Scorched Turban: 3200
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Winter's Tiara: 3100
 Meteoric Helm: 7200
 Valor Helm: 10000
 Jemila Ribbon: 3000
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
 Valor Greaves: 9600
Coliseum-
 Count Feline's Mask

Ruins of Fire
---------------------------------
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
 Valor Armor: 22500
Weapons-
 Frostbringer: 1200
 Alterstar: 4800
 Inferno: 500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Burning Axe: 4700
 Stormcaller: 7800
 Mistwalker: 7800
 Vindicator: 4500
 Veldis Spear: 3800
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Scorched Turban: 3200
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Winter's Tiara: 3100
 Meteoric Helm: 7200
 Valor Helm: 10000
 Jemila Ribbon: 3000
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
 Valor Greaves: 9600
Coliseum-
 Count Feline's Mask

Garden of Harmony
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Lightning Armband: 3200
 Tree Ring: 4200
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
Weapons-
 Frostbringer: 1200
 Alterstar: 4800
 Katana: 6400
 Inferno: 500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Burning Axe: 4700
 Stormcaller: 7800
 Mistwalker: 7800
 Vindicator: 4500
 Veldis Spear: 3800
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Scorched Turban: 3200
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Winter's Tiara: 3100
 Meteoric Helm: 7200
 Valor Helm: 10000
 Jemila Ribbon: 3000
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
 Valor Greaves: 9600
Coliseum-
 Count Feline's Mask

Endless Waterfall
---------------------------------
Weapons-
 Katana: 6400
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Burning Axe: 4700
 Stormcaller: 7800
 Mistwalker: 7800
 Vindicator: 4500
 Veldis Spear: 3800
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Coliseum-
 Zul's Toy

Misty Cavern
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Lightning Armband: 3200
 Tree Ring: 4200
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Paldio Breastplate: 10000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
 Valor Armor: 22500
Helmets-
 Scorched Turban: 3200
 Paldio Helm: 7500
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Winter's Tiara: 3100
 Meteoric Helm: 7200
 Valor Helm: 10000
 Jemila Ribbon: 3000
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Paldio Greaves: 6500
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
 Valor Greaves: 9600
Coliseum-
 Zul's Toy

Hall of Wandering
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Lightning Armband: 3200
 Tree Ring: 4200
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Coliseum-
 Zul's Toy

City of Hope/Lost Hope
---------------------------------
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Paldio Breastplate: 10000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
 Valor Armor: 22500
Helmets-
 Scorched Turban: 3200
 Paldio Helm: 7500
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Winter's Tiara: 3100
 Meteoric Helm: 7200
 Valor Helm: 10000
 Jemila Ribbon: 3000
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Paldio Greaves: 6500
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
 Valor Greaves: 9600
Coliseum-
 Zul's Toy

Hall of the Banished
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Lightning Armband: 3200
 Tree Ring: 4200
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Paldio Breastplate: 10000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
 Valor Armor: 22500
Weapons-
 Katana: 6400
 Dementia: 6500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Cleaver: 9500
 Burning Axe: 4700
 Stormcaller: 7800
 Mistwalker: 7800
 Vindicator: 4500
 Veldis Spear: 3800
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Scorched Turban: 3200
 Paldio Helm: 7500
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Winter's Tiara: 3100
 Meteoric Helm: 7200
 Valor Helm: 10000
 Jemila Ribbon: 3000
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Paldio Greaves: 6500
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Earthstone Greaves: 5000
 Valor Greaves: 9600
Coliseum-
 Zul's Toy

Forgotten Valley
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Lightning Armband: 3200
 Tree Ring: 4200
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Paldio Breastplate: 10000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
 Darkforge Armor: 11500
 Valor Armor: 22500
Weapons-
 Bastard Sword: 8500
 Katana: 6400
 Dementia: 6500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Cleaver: 9500
 Liberator: 10000
 Burning Axe: 4700
 Stormcaller: 7800
 Mistwalker: 7800
 Vindicator: 4500
 Veldis Spear: 3800
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Scorched Turban: 3200
 Paldio Helm: 7500
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Winter's Tiara: 3100
 Meteoric Helm: 7200
 Berserker's Helm: 7300
 Valor Helm: 10000
 Jemila Ribbon: 3000
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Paldio Greaves: 6500
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Berserker's Greaves: 4800
 Earthstone Greaves: 5000
 Valor Greaves: 9600
Coliseum-
 Frying Pan

Sanctuary
---------------------------------
Accessories-
 Symbol of Flight: 800
 Claw Ring: 1000
 Shock Bracelet: 2200
 Earth Ring: 2500
 Lightning Armband: 3200
 Tree Ring: 4200
 Fire Ring: 1200
 Amulet of Shock: 3800
 Thunder Plate: 2800
 Earth Crystal: 1600
 Amulet of Fire: 1500
 Ice Bracelet: 950
 Ice Amulet: 1500
Armor-
 Frosted Armor: 1000
 Meteoric Armor: 3400
 Scorched Armor: 4000
 Paldio Breastplate: 10000
 Winter's Breastplate: 5800
 Flare Armor: 1500
 Volt Armor: 1300
 Earthstone Armor: 4200
 Jemila Cloak: 2800
 Purity Armor: 3000
 Billiana Armor: 1350
 Darkforge Armor: 11500
 Valor Armor: 22500
Weapons-
 Bastard Sword: 8500
 Katana: 6400
 Dementia: 6500
 Earth's Edge: 5000
 Fiery Rod: 6000
 Winter's Fury: 5900
 Cleaver: 9500
 Liberator: 10000
 Burning Axe: 4700
 Stormcaller: 7800
 Mistwalker: 7800
 Vindicator: 4500
 Veldis Spear: 3800
 Earthly Pike: 2200
 Storm Slayer: 1850
 Skyfury Pike: 3200
Helmets-
 Scorched Turban: 3200
 Paldio Helm: 7500
 Frosted Mask: 1200
 Flare Mask: 1000
 Volt Helm: 1300
 Earthstone Helm: 3700
 Purity Headband: 2700
 Billiana Hood: 1100
 Winter's Tiara: 3100
 Meteoric Helm: 7200
 Berserker's Helm: 7300
 Valor Helm: 10000
 Jemila Ribbon: 3000
Legs-
 Meteoric Greaves: 3000
 Scorched Greaves: 3800
 Jemila Leggings: 1400
 Paldio Greaves: 6500
 Woven Leggings: 1700
 Guardian Leggings: 2500
 Winter's Greaves: 4000
 Purity Leggings: 480
 Berserker's Greaves: 4800
 Earthstone Greaves: 5000
 Valor Greaves: 9600
Coliseum-
 Frying Pan


============================================================
                     7. Equipment List
============================================================
This is the name, description, and location of every piece of
equipment in the game. If you are trying to get 100%
completion of the game, you will need to collect all of these.
Some of the equipment isn't dropped by monsters very often
(it took three hours for me to get the Dragolos Armor!), so
just be patient and stick with it. They will drop it eventually.

NOTE: All stats are from items that haven't been upgraded
yet.


7.1 - Weapons

Soltan Sword
Description: Only moderately powerful, but leaves you less
   exposed during attack.
Location: Equipped on Darius at start of game, or bought at
   shop
-Stats-
Attack: 120
Attribute: None
Effect: None

Bastard Sword
Description: Powerful but heavy, and leaves you exposed
   during attack.
Location: Bought at shop
-Stats-
Attack: 300
Attribute: None
Effect: None

Tear Blade
Description: Relatively powerful, with very little exposure
   during attack.
Location: Found at Cave of Testing, or bought at shop
-Stats-
Attack: 158
Attribute: None
Effect: None

Frostbringer
Description: Relatively powerful, with Ice attribute.
Location: Bought at shop
-Stats-
Attack: 153
Attribute: Ice, 103
Effect: None

Alterstar
Description: Not very powerful, but has a great Lightning
   attribute. When equipped, it heals you over time.
Location: Bought at shop
-Stats-
Attack: 134
Attribute: Thunder, 202
Effect: SG Recover, 12

Moonlight Sword
Description: Sword blessed by the moon. Powerful, with the
   Lightning attribute.
Location: Prize at final Coliseum
-Stats-
Attack: 340
Attribute: Thunder, 200
Effect: None

Earth Lich
Description: Relatively powerful, with Earth attribute. It
   absorbs health from the enemy to gradually restore yours.
Location: Bought at shop
-Stats-
Attack: 150
Attribute: Earth, 92
Effect: SG Absorb, 35

Katana
Description: Very powerful, but leaves you completely 
   exposed during approach.
Location: Bought at shop
-Stats-
Attack: 245
Attribute: None
Effect: None

Inferno
Description: Relatively powerful, with Fire attribute.
Location: Bought at shop
-Stats-
Attack: 154
Attribute: Fire, 98
Effect: None

Dementia
Description: Very powerful with low Lightning attribute.
   Very heavy, it leaves you greatly exposed during a 
   attack.
Location: Bought at shop
-Stats-
Attack: 236
Attribute: Thunder, 61
Effect: None

Earth's Edge
Description: Not very powerful but with great Earth attack
   attribute. It absorbs health from the enemy to restore 
   yours.
Location: Bought at shop
-Stats-
Attack: 120
Attribute: Earth, 205
Effect: SG Absorb, 50

Fiery Rod
Description: Not very powerful, but has a great Fire 
   attribute.
Location: Bought at shop
-Stats-
Attack: 129
Attribute: Fire, 198
Effect: None

Winter's Fury
Description: Not very powerful, but has a great Ice attribute.
Location: Bought at shop
-Stats-
Attack: 128
Attribute: Ice, 200
Effect: None

Majestic Sword
Description: Very powerful, and won't leave you exposed in 
   attack.
Location: Found at Sanctuary
-Stats-
Attack: 265
Attribute: None
Effect: None

Cleaver
Description: Very powerful axe won't leave you exposed in an 
   attack. It breaks guards when you press a direction key.
Location: Bought at shop
-Stats-
Attack: 275
Attribute: None
Effect: None

Axe of Slaying
Description: A powerful axe that won't leave you exposed in 
   an attack. It breaks guards when you press a direction 
   key.
Location: Found at Buried Cavern
-Stats-
Attack: 155
Attribute: None
Effect: None

Liberator
Description: Very powerful scythe, easy to handle with a 
   long reach. It breaks guards when you press a direction 
   key.
Location: Bought at shop
-Stats-
Attack: 294
Attribute: None
Effect: None

Axe of Strategy
Description: Extremely powerful, but leaves you greatly 
   exposed. It breaks guards when you press a direction key.
Location: Found at Endless Waterfalls
-Stats-
Attack: 345
Attribute: None
Effect: None

Burning Axe
Description: Very powerful axe with Fire attribute. It 
   breaks guards when you press a direction key.
Location: Found at Palace 2F, or bought at shop
-Stats-
Attack: 188
Attribute: Fire, 84
Effect: None

Stormcaller
Description: Very powerful axe with Lightning attribute. It 
   breaks guards when you press a direction key.
Location: Bought at shop
-Stats-
Attack: 206
Attribute: Thunder, 78
Effect: None

Mistwalker
Description: Very powerful axe with Earth attribute. It 
   breaks guards when you press a direction key.
Location: Bought at shop
-Stats-
Attack: 197
Attribute: Earth, 80
Effect: None

Quano's Axe
Description: Extremely powerful axe absorbs enemy HP but 
   leaves you exposed. It breaks guards when you press a 
   direction key.
Location: Dropped by floating blades at Forgotten Valley
-Stats-
Attack: 320
Attribute: None
Effect: SG Absorb, 100

Vindicator
Description: Moderately powerful spear, with Ice attribute. 
   Add to damage by pressing a direction key with Critical 
   effect.
Location: Bought at shop
-Stats-
Attack: 185
Attribute: Ice, 120
Effect: None

Veldis Spear
Description: Very powerful spear with long reach. Add to 
   damage by pressing a direction key with Critical effect.
Location: Bought at shop
-Stats-
Attack: 210
Attribute: None
Effect: None

Earthly Pike
Description: Not very powerful, but with great Earth 
   attribute. Add to damage by pressing a direction key with
   Critical effect.
Location: Bought at shop
-Stats-
Attack: 128
Attribute: Earth, 148
Effect: None

Seculian Sword
Description: Not very powerful, but won't leave you exposed. 
   Add to damage by pressing a direction key with Critical 
   effect.
Location: Equipped on Ruyan at start of game, or bought at 
   shop
-Stats-
Attack: 120
Attribute: None
Effect: None

Storm Slayer
Description: Not very powerful, but with great Lightning 
   attack. Add to damage by pressing a direction key with 
   Critical effect.
Location: Bought at shop
-Stats-
Attack: 124
Attribute: Thunder, 150
Effect: None

Skyfury Pike
Description: Not very powerful, but with great Flame attack. 
   Add to damage by pressing a direction key with Critical 
   effect.
Location: Bought at shop
-Stats-
Attack: 123
Attribute: Fire, 147
Effect: None

Spear of Calling
Description: A very powerful spear with long reach. Add to 
   damage by pressing a direction key with Critical effect.
Location: Found at Sanctuary
-Stats-
Attack: 260
Attribute: None
Effect: None

Defiance
Description: Powerful, but leaves you completely exposed due 
   to its double-bladed style of attack.
Location: Dropped by red boss at King's Throne, or found 
   behind mirror at King's Throne
-Stats-
Attack: 217
Attribute: None
Effect: None

Giant Spoon
Description: Elegant and easy to use.
Location: Found at Chasm of Tranquility
-Stats-
Attack: 100
Attribute: Fire, 80
Effect: None

Frying Pan
Description: Hot-from-the-oven Fire attribute. Extremely 
   powerful, but leaves you greatly exposed.
Location: Prize at sixth Coliseum
-Stats-
Attack: 515
Attribute: Fire, 30
Effect: None

Seculian Loops
Description: Individual attacks aren't powerful, but the 
   battle rings makes up for it with the multiple attacks.
Location: Equipped on Faeana at start of game, or bought at 
   shop
-Stats-
Attack: 100
Attribute: None
Effect: None

Frostlich
Description: Very powerful hammer with Ice attribute. It 
   absorbs health from the enemy to restore yours gradually.
Location: Found at Ruins of Frost
-Stats-
Attack: 222
Attribute: Ice, 73
Effect: SG Absorb, 65

Cheltosa Fang
Description: A powerful twin battle blade with Earth 
   attribute.
Location: Found at City of Hope
-Stats-
Attack: 256
Attribute: Earth, 102
Effect: None

Pointing Rod
Description: Commands attention with sharpness, like a bolt 
   of lightning. Teacher's favorite.
Location: Dropped by cloak magicians at Forgotten Valley
-Stats-
Attack: 144
Attribute: Thunder, 114
Effect: None

Maracas
Description: Each single, rhythmic attack has a strong Earth 
   attribute.
Location: Dropped by cloak magicians at Palace
-Stats-
Attack: 55
Attribute: Earth, 200
Effect: None

Zul's Toy
Description: Playful attacks help relieve yourself of 
   accumulated stress.
Location: Prize at fifth Coliseum
-Stats-
Attack: 205
Attribute: None
Effect: None

Avenger
Description: A small, but powerful weapon, with a great 
   lightning attack.
Location: Dropped by floating heads at Palace
-Stats-
Attack: 253
Attribute: Thunder, 153
Effect: None

Umbrella
Description: With this, you won't fear walking out in the 
   cold rain.
Location: Found at Canyon of Defile
-Stats-
Attack: 125
Attribute: Ice, 145
Effect: None


7.2 - Helmets

Scorched Turban
Description: Extremely protective against Fire, but weak 
   against Ice attacks.
Location: Found at Ruins of Fire, dropped by red bulls at 
   Ruins of Fire, or bought at shop
-Stats-
SP: 95
Defense: 33
Thunder: 19
Earth: 20
Fire: 119
Ice: 5
Resist: 8
Effect: None

Cat Hood
Description: Keeps your ears puffy and warm, warding off the 
   cold.
Location: Bought at shop
-Stats-
SP: 18
Defense: 17
Thunder: 10
Earth: 6
Fire: 8
Ice: 51
Resist: 10
Effect: None

Pumpkin Head
Description: Nature's blessing protects you against Earth 
   attacks and heals you gradually over time.
Location: Found at Forsaken Village
-Stats-
SP: 25
Defense: 12
Thunder: 7
Earth: 49
Fire: 5
Ice: 5
Resist: 5
Effect: SG Recover, 5

Paldio Helm
Description: Extremely protective against physical attacks, 
   but weak against energy attacks.
Location: Bought at shop
-Stats-
SP: 122
Defense: 148
Thunder: 15
Earth: 16
Fire: 17
Ice: 15
Resist: 6
Effect: None

Frosted Mask
Description: Protective against Ice and physical attacks, 
   but weak against Fire and low in SP.
Location: Bought at shop
-Stats-
SP: 43
Defense: 51
Thunder: 20
Earth: 23
Fire: 12
Ice: 75
Resist: 13
Effect: None

Flare Mask
Description: Strong against Fire and fair against physical 
   attacks, but weak against Ice and low in SP.
Location: Bought at shop
-Stats-
SP: 29
Defense: 53
Thunder: 21
Earth: 22
Fire: 80
Ice: 12
Resist: 13
Effect: None

Volt Helm
Description: Protective against Lightning and physical 
   attacks, but weak against Earth and low in SP.
Location: Found at Shrine Hall, or bought at shop
-Stats-
SP: 32
Defense: 51
Thunder: 78
Earth: 11
Fire: 20
Ice: 23
Resist: 13
Effect: None

Earthstone Helm
Description: Extremely protective against Earth, but weak 
   against Lightning attacks.
Location: Bought at shop
-Stats-
SP: 93
Defense: 34
Thunder:5 
Earth: 123
Fire: 18
Ice: 20
Resist: 8
Effect: None

Purity Headband
Description: Extremely protective against status changes, 
   but powerless to protect against energy attacks.
Location: Bought at shop
-Stats-
SP: 75
Defense: 85
Thunder: 24
Earth: 22
Fire: 25
Ice: 23
Resist: 33
Effect: None

Billiana Hood
Description: Strong against Earth and fair against physical 
   attacks, but weak against Lightning and low in SP.
Location: Bought at shop
-Stats-
SP: 42
Defense: 54
Thunder: 11
Earth: 75
Fire: 20
Ice: 22
Resist: 13
Effect: None

Rabbitor's Helm
Description: Representing a legendary beast that emits light 
   from its body. This helm is strong against Lightning.
Location: Bought at shop
-Stats-
SP: 64
Defense: 39
Thunder: 85
Earth: 6
Fire: 8
Ice: 6
Resist: 7
Effect: None

Winter's Tiara
Description: Extremely protective against Ice, but weak 
   against Fire attacks.
Location: Found at Ruins of Frost, or bought at shop
-Stats-
SP: 97
Defense: 32
Thunder: 19
Earth: 18
Fire: 6
Ice: 117
Resist: 8
Effect: None

Meteoric Helm
Description: Extremely protective against Lightning, but 
   weak against Earth attacks.
Location: Bought at shop
-Stats-
SP: 98
Defense: 31
Thunder: 119
Earth: 4
Fire: 17
Ice: 21
Resist: 8
Effect: None

Berserker's Helm
Description: Extremely protective against physical attacks 
   with high SP, but powerless to protect against energy 
   attacks.
Location: Found at Sanctuary, or bought at shop
-Stats-
SP: 151
Defense: 124
Thunder: 19
Earth: 22
Fire: 20
Ice: 20
Resist: 5
Effect: None

Valor Mask
Description: Poor protection against energy attacks, but 
   will restore health over time.
Location: Bought at shop
-Stats-
SP: 110
Defense: 117
Thunder: 32
Earth: 30
Fire: 34
Ice: 31
Resist: 16 
Effect: SG Recover, 24

Jemila Ribbon
Description: Fair against physical attacks with high SP, and 
   is protective against energy attacks of all attributes.
Location: Bought at shop
-Stats-
SP: 70
Defense: 72
Thunder: 48
Earth: 45
Fire: 47
Ice: 49
Resist: 10
Effect: None

Pot
Description: Recommended for cooking over high heat to 
   preserve flavor.
Location: Dropped by red lizards at Testing Grounds, or 
   bought at shop
-Stats-
SP: 20
Defense: 15
Thunder: 8
Earth: 6
Fire: 55
Ice: 5
Resist: 2
Effect: None

Divine Halo
Description: A bright light surrounding the bearer adds 
   protection against Lightning attacks.
Location: Prize at first Coliseum
-Stats-
SP: 104
Defense: 15
Thunder: 122
Earth: 7
Fire: 7
Ice: 6
Resist: 12
Effect: None

Cream's Figure
Description: A figure of a brave young rabbit named Cream.
Location: Dropped by green dogs at Shrine Hall
-Stats-
SP: 135
Defense: 28
Thunder: 14
Earth: 10
Fire: 12
Ice: 12
Resist: 22
Effect: None

Chef's Hat
Description: A chef's hat filled with the burning thoughts 
   of a legendary master chef.
Location: Bought at shop
-Stats-
SP: 59
Defense: 41
Thunder: 7
Earth: 6
Fire: 88
Ice: 8
Resist: 8
Effect: None

Ranger's Helm
Description: A helm representing one that is protected by 
   the trees in the forests.
Location: Bought at shop
-Stats-
SP: 65
Defense: 40
Thunder: 5
Earth: 82
Fire: 6
Ice: 6
Resist: 15
Effect: None

Count Feline's Mask
Description: Comforts against the cold, and gives the 
   handsome appearance of maturity and refinement.
Location: Prize at fourth Coliseum
-Stats-
SP: 68
Defense: 38
Thunder: 7
Earth: 7
Fire: 6
Ice: 81
Resist: 15
Effect: None

Skeleton Mask
Description: A mask worn by a legendary warrior referred to 
   as the Deceiver. Its appearance protects against physical 
   attacks.
Location: Dropped by giant ogre at Shrine Hall
-Stats-
SP: 11
Defense: 150
Thunder: 4
Earth: 4
Fire: 4
Ice: 4
Resist: 1
Effect: None


7.3 - Armor

Frosted Armor
Description: Protective against Ice and physical attacks, 
   but weak against Fire and low in SP.
Location: Bought at shop
-Stats-
SP: 40
Defense: 40
Thunder: 19
Earth: 21
Fire: 13
Ice: 75
Resist: 13
Effect: None

Meteoric Armor
Description: Extremely protective against Lightning, but 
   weak against Earth attacks.
Location: Bought at shop
-Stats-
SP: 107
Defense: 25
Thunder: 122
Earth: 5
Fire: 18
Ice: 21
Resist: 9
Effect: None

Scorched Armor
Description: Extremely protective against Fire, but weak 
   against Ice attacks.
Location: Found at Ruins of Fire, or bought at shop
-Stats-
SP: 115
Defense: 28
Thunder: 20
Earth: 19
Fire: 120
Ice: 7
Resist: 9
Effect: None

Paldio Breastplate
Description: Extremely protective against physical attacks, 
    but weak against energy attacks.
Location: Bought at shop
-Stats-
SP: 215
Defense: 149
Thunder: 17
Earth: 15
Fire: 16
Ice: 17
Resist: 7
Effect: None

Winter's Breastplate
Description: Extremely protective against Ice, but weak 
   against fire attacks.
Location: Bought at shop
-Stats-
SP: 110
Defense: 30
Thunder: 19
Earth: 19
Fire: 6
Ice: 118
Resist: 9
Effect: None

Flare Armor
Description: Protective against Fire and physical attacks, 
   but weak against Ice and low in SP.
Location: Bought at shop
-Stats-
SP: 32
Defense: 48
Thunder: 21
Earth: 22
Fire: 70
Ice: 12
Resist: 13
Effect: None

Volt Armor
Description: Protective against Lightning and physical 
   attacks, but weak against Earth and low in SP.
Location: Bought at shop
-Stats-
SP: 35
Defense: 42
Thunder: 72
Earth: 13
Fire: 20
Ice: 22
Resist: 13
Effect: None

Earthstone Armor
Description: Protective against Earth, but weak against 
   Lightning attacks. Heals the user automatically over 
   time.
Location: Bought at shop
-Stats-
SP: 102
Defense: 27
Thunder: 7
Earth: 118
Fire: 18
Ice: 22
Resist: 9
Effect: SG Recover, 11

Jemila Cloak
Description: Strong against physical attack with high SP, 
   and strong against energy attacks of all attributes.
Location: Bought at shop
-Stats-
SP: 76
Defense: 68
Thunder: 42
Earth: 40
Fire: 43
Ice: 42
Resist: 15
Effect: None

Purity Armor
Description: Extremely protective against status changes, 
   but powerless to protect against Lightning and low in SP.
Location: Bought at shop
-Stats-
SP: 90
Defense: 77
Thunder: 22
Earth: 22
Fire: 24
Ice: 26
Resist: 33
Effect: None

Billiana Armor
Description: Strong against Earth and fair against physical 
   attacks, but weak against Lightning and low in SP.
Location: Bought at shop
-Stats-
SP: 37
Defense: 45
Thunder: 12
Earth: 73
Fire: 19
Ice: 22
Resist: 13
Effect: None

Dragolos Armor
Description: Feathers from the magical bird Dragolos that 
   will protect the user against Fire and Earth attacks.
Location: Dropped by bats at Endless Waterfall
-Stats-
SP: 23
Defense: 52
Thunder: 5
Earth: 75
Fire: 77
Ice: 5
Resist: 10
Effect: None

Darkforge Armor
Description: Extremely high SP and strong protection against 
   physical attacks, but weak against all attributes except 
   Fire.
Location: Found at Sanctuary, or bought at shop
-Stats-
SP: 248
Defense: 125
Thunder: 11
Earth: 12
Fire: 47
Ice: 12
Resist: 3
Effect: None

Valor Armor
Description: Poor protection against energy attacks, but 
   will restore health over time.
Location: Bought at shop
-Stats-
SP: 204
Defense: 108
Thunder: 32
Earth: 32
Fire: 29
Ice: 31
Resist: 18
Effect: SG Recover, 32

Count Feline's Suit
Description: Comforts against cold, and accents the bearers 
   intelligence and good taste.
Location: Prize at third Coliseum
-Stats-
SP: 75
Defense: 35
Thunder: 7
Earth: 8
Fire: 5
Ice: 90
Resist: 5
Effect: None

Lavawalker Armor
Description: Physical protection and relatively high in SP. 
   Strong against Fire, but weak against other energy 
   attacks.
Location: Found at Ruins of Fire
-Stats-
SP: 73
Defense: 38
Thunder: 7
Earth: 8
Fire: 5
Ice: 90
Resist: 5
Effect: None

Earthly Armor
Description: Physical protection and relatively high in SP. 
   Strong against Earth, but weak against other energy attacks.
Location: Found at Land of the Dead
-Stats-
SP: 71
Defense: 36
Thunder: 9
Earth: 88
Fire: 7
Ice: 8
Resist: 5
Effect: None

Stormwalker Armor
Description: Physical protection and relatively high in SP. 
   Strong against Lightning, but weak against all other 
   attributes.
Location: Dropped by little guys on the fat purple monsters
   at Shrine Hall
-Stats-
SP: 72
Defense: 33
Thunder: 93
Earth: 6
Fire: 5
Ice: 7
Resist: 5
Effect: None

Solta Armor
Description: Physical protection Fire, but weak against all 
   other attributes. Extremely high resistance.
Location: Bought at shop under some circumstances, or dropped
   by two-headed bull boss at King's Throne.
-Stats-
SP: 185
Defense: 88
Thunder: 12
Earth: 14
Fire: 72
Ice: 10
Resist: 100
Effect: None


7.4 - Legs

Meteoric Greaves
Description: Extremely protective against Lightning, but 
   weak against Earth attacks.
Location: Bought at shop
-Stats-
SP: 82
Defense: 48
Thunder: 115
Earth: 6
Fire: 17
Ice: 20
Resist: 8
Effect: None

Scorched Greaves
Description: Extremely protective against Fire, but weak 
   against Ice attacks.
Location: Bought at shop
-Stats-
SP: 86
Defense: 56
Thunder: 19
Earth: 18
Fire: 118
Ice: 5
Resist: 8
Effect: None

Jemila Leggings
Description: Extremely low SP, but fair protection against 
   energy attack of all attributes.
Location: Bought at shop
-Stats-
SP: 20
Defense: 36
Thunder: 42
Earth: 39
Fire: 38
Ice: 40
Resist: 20
Effect: None

Paldio Greaves
Description: Extremely protective against physical attacks, 
   but weak against energy attacks.
Location: Bought at shop
-Stats-
SP: 123
Defense: 151
Thunder: 16
Earth: 15
Fire: 15
Ice: 17
Resist: 7
Effect: None

Woven Leggings
Description: Protective against Ice and Lightning, but weak 
   against Fire and Earth attacks.
Location: Bought at shop
-Stats-
SP: 49
Defense: 68
Thunder: 58
Earth: 12
Fire: 11
Ice: 56
Resist: 17
Effect: None

Guardian Leggings
Description: Protective against Fire and Earth, but weak 
   against Ice and Lightning attacks.
Location: Found at Canyon of Defile, or bought at shop
-Stats-
SP: 65
Defense: 73
Thunder: 10
Earth: 57
Fire: 59
Ice: 12
Resist: 17
Effect: None

Winter's Greaves
Description: Extremely protective against Ice, but weak 
   against Fire attacks.
Location: Bought at shop
-Stats-
SP: 91
Defense: 51
Thunder: 18
Earth: 18
Fire: 5
Ice: 120
Resist: 8
Effect: None

Purity Leggings
Description: Extremely protective against status changes, 
   but powerless to protect against energy and physical 
   attacks.
Location: Bought at shop
-Stats-
SP: 51
Defense: 15
Thunder: 8
Earth: 10
Fire: 9
Ice: 11
Resist: 33
Effect: None

Berserker's Greaves
Description: Extremely protective against physical attacks 
   with high SP, but powerless to protect against energy 
   attacks.
Location: Bought at shop
-Stats-
SP: 148
Defense: 127
Thunder: 20
Earth: 19
Fire: 21
Ice: 22
Resist: 8
Effect: None

Earthstone Greaves
Description: Protection against Earth, but weak against 
   Lightning attacks. Heals the user automatically over 
   time.
Location: Found at Land of the Dead, or bought at shop
-Stats-
SP: 79
Defense: 50
Thunder: 6
Earth: 117
Fire: 18
Ice: 21
Resist: 8
Effect: SG Recover, 8

Cat Leggings
Description: Keeps your feet fuzzy and warm. Strong 
   protection against cold.
Location: Prize at second Coliseum
-Stats-
SP: 35
Defense: 65
Thunder: 11
Earth: 9
Fire: 8
Ice: 93
Resist: 10
Effect: None

Dragolos Greaves
Description: Greaves from the magical bird Dragolos protect 
   against Fire and Earth attacks.
Location: Dropped by fire birds at Ruins of Fire
-Stats-
SP: 22
Defense: 51
Thunder: 7
Earth: 94
Fire: 92
Ice: 6
Resist: 10
Effect: None

Valor Greaves
Description: Poor protection against energy attacks, but 
   will restore health over time.
Location: Bought at shop
-Stats-
SP: 115
Defense: 110
Thunder: 30
Earth: 30
Fire: 29
Ice: 31
Resist: 16
Effect: SG Recover, 16


7.5 - Accessories

Symbol of Flight
Description: Triggers Jump Attack that slices while jumping. 
   Close Range. Easy at start of combo. Physical PA.
Location: Equipped on Darius at start of game, or bought at 
   shop
-Stats-
AP: 100
PA: Jump Attack

Claw Ring
Description: Activates Nail Thrust. Longer range than Bind 
   Fire, but no attribute. Hard to use in combos. Physical 
   PA.
Location: Bought at shop
-Stats-
AP: 100
PA: Nail Thrust

Shock Bracelet
Description: Activates Somersault. Shockwave increases as Gr 
   grows. Easy in combos. Physical PA.
Location: Bought at shop
-Stats-
AP: 100
PA: Somersault

Earth Ring
Description: Activates Land Shock by shooting a shockwave, 
   sending enemy upwards. Physical PA.
Location: Bought at shop
-Stats-
AP: 150
PA: Land Shock

Moon Fragment
Description: Activates Sonic Wave. For use with the 
   Moonlight Sword only. Offensive Magic PA.
Location: Prize at final Coliseum in Bonus Game
-Stats-
AP: 200
PA: Sonic Wave

Lightning Armband
Description: Activates Bind Lightning, which increases as Gr 
   grows. Lightning aims at enemy. Offensive Magic PA.
Location: Bought at shop
-Stats-
AP: 200
PA: Bind Lightning

Tree Ring
Description: Activates Bind Tree. Takes time to activate, 
   and is hard to use in combos. Magic PA.
Location: Found at Palace 2F, or bought in shop
-Stats-
AP: 150
PA: Bind Tree

Fire Ring
Description: Activates Bind Fire. Short range. The closer to 
   center of fire, the greater the damage. Offensive Magic 
   PA.
Location: Equipped on Ruyan at start of game, or bought at 
   shop
-Stats-
AP: 150
PA: Bind Fire

Ice Ring
Description: Triggers Bind Ice. The number of ice pillars 
   increases as Gr grows. Offensive Magic PA.
Location: Found at Forgotten Valley
-Stats-
AP: 100
PA: Bind Ice

Amulet of Shock
Description: Triggers Spinning Attack, sending shockwaves in 
   all directions. Range increases as Gr grows. Physical PA.
Location: Bought at shop
-Stats-
AP: 200
PA: Spinning Attack

Lightning Icon
Description: Triggers Divine Light. The holy sphere grows as 
   Gr increases. Magic PA.
Location: Found at Forgotten Valley
-Stats-
AP: 200
PA: Divine Light

Thunder Plate
Description: Triggers Holy Volt. Difficult to aim lightning 
   and hard to use in combos. Magic PA.
Location: Bought at shop
-Stats-
AP: 150
PA: Holy Volt

Earth Crystal
Description: Triggers Earth Mist that sends a mist 
   containing leaf bullets. Magic PA.
Location: Bought at shop
-Stats-
AP: 150
PA: Earth Mist

Symbol of Earth
Description: Triggers Summon Tree that sends trees forward. 
   Branches split to make a wall. Magic PA.
Location: Found at Forgotten Valley
-Stats-
AP: 150
PA: Summon Tree

Amulet of Fire
Description: Triggers Call of Flames. Balls grow as Gr 
   increases. Damage is greater at center of explosion. 
   Magic PA.
Location: Bought at shop
-Stats-
AP: 150
PA: Call of Flames

Fire Icon
Description: Triggers Fire Wall to send flame pillars 
   forward. Hard to use, but powerful once under control. 
   Magic PA.
Location: Found at Forgotten Valley
-Stats-
AP: 100
PA: Fire Wall

Ice Bracelet
Description: Triggers Ice Raid to send ice fragments 
   forward. Freezes enemy, and time increases as Gr grows. 
   Magic PA.
Location: Equipped on Faeana at start of game, or bought at shop
-Stats-
AP: 100
PA: Ice Raid

Ice Amulet
Description: Triggers Call of Ice to send arrows of ice 
   forward. The arrows follow enemies. Magic PA.
Location: Bought at shop
-Stats-
AP: 200
PA: Call of Ice


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                     8. Special Thanks
============================================================
im superior - Well, basically without him, this walkthrough
   never would have been written. He got me past the "Item 
   List sitting on my desktop" phase.

everyone on the GameFAQs message boards - I got tons of great
   info from there, I just wish I could remember who said 
   what... This is where I learned the Equipment Building
   Trick, but I don't remember who posted it first...
   Well, thanks to everyone who gave information there!

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