Walkthrough - Guide for Freelancer
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=============================================================================== Freelancer Walkthrough for PC Written by: Noer Tommy "Kid" Prastya Contact: [email protected] [email protected]============== Ha...ha...ha.... Walkthrough-ku sing pertama Salam nggih, kagem bocah-bocah FK UNDIP 2000 Elek yo ben Sing penting apik, lan... nggantheng dhewe ra' sah meri... ================= Legal Information ================= This walkthrough is property of mine. But, you may use it, reproduce, duplicate or even making money from it. You want to put this walkthrough in your site? Fine by me, all you need to do is telling me where you want to use it and put my name on it. Thats all, nothing more. ================ Version History: ================ 0.40 Just started Everything from scratch Ill update this everyday, promise! 0.55 one more chapter plus little of chapter 7 sorry, I'm a little busy ======= WARNING ======= This walkthrough is full of spoilers. So, if you dont want to get spoiled, dont read this walkthrough. But if you want to read it, Im thanking you, because you spend your time reading my work. ============= Introduction: ============= Finally, after my long awaiting years, a sequel to Starlancer, my favorites space combat game (although I played at my friend and never beaten it :P). I thought it would be another dog fight from cockpit, but IT WAS NOT. A lot of improvement and totally different type of game. Its has a connection with the original Starlancer, but has nothing to do with the storyline. Kind a RPG style is added here, with some graphic (its good all right, but not something extraordinary). I know it was better, but, I missing the excitement killing Ivan Petrov by giving 20 rounds of screamers on his tail. Anyway, let's start... <
> It was the 23rd century Mankind's darkest hour The war had been raging for almost a hundred years We had been fighting for so long no one could remember the reason why it started in the first place All we knew there were two sides... The Coalition and the Alliance For decades, millions died for the same piece of rock Again... and again... Finally, one side manage to gain the upper hand The Coalition... In desperation, The Alliance launches five sleeper ships The hope was, for them to begin again, far for the wars strive that have befallen Earth To start free from the prejudices that have divided us for so long Each sleeper ships was christened after its patrenation* The Britonia The Rheinland The Hispania The Kasuri The Liberty Against all arms, the colony breaks through The Coalition blockade, and headed for the Sirius system That was 800 years ago When we came here to rebuild our lives We've come a long way since then We have grown We have prospered We have flourished But, we will never forget... * = I'm not sure about the spelling, sorry :P I'm deeply sorry, but English is not my national language, so please forgive me if there's a misspelling words ======== Control: ======== Before you playing the games, I recommend you learn the shortcut, and control of the game, believe me, it's worth the effort. For you, I listed the important things to remember, such as: F1 : Menu List If you want to start a new game, load game, access the menu, or exit the game F2 : Go To Go To marked target, used when flying a ship (FaS) F3 : Dock Docking to a marked target, such as planet or a space station (FaS) F4 : Formation Enter a formation with a marked ship (FaS) F5 : Open Log (Star Icon) View the current mission, mission log Can be accessed when flying a ship or when landing in a planet or Space station (FaS & L) F6 : NAV Map (Map Icon) View the star map, also viewing your mission destination, mission objective, and waypoints (FaS & L) F7 : Inventory (Inventory Icon) View what your ship is holding (FaS & L) F8 : Reputation (Human Form Icon) View your reputation to another group or colony, green for friends, white for neutral, red for enemy. Also your current level, next level requirement and money. Also view the total mission, kills, time, system and base visited, and jump hole found (FaS & L) F9 : Current Information (Letter I Icon) View the Information available for marked ships, planet, and base That you currently visited. Notice that system or a planet or a base and ship you never see or visited before is not available. (FaS & L) Ship Control Movement: W : Increase speed S : Decrease speed Q : Fire missile E : Drop Mines R : Closest Ship T : Next Target F : Shield Battery G : Nanobot B : Tractor Beam Shift + Q : Fire Torpedo Shift + E : Cruise Disrupter Shift + W : Cruise Engine Space Bar : Toggle Mouse Flight Anything else considered being secondary. ========= The Game: ========= New Game: After you choose new game, some event happens. Freeport 7, a space station near Planet Manhattan is being destroyed by unidentified ships, decloaking near Freeport 7 and capable of penetrating planetary defenses. Later, on Planet Manhattan, Edison Trent (you), one of the few survivors of Freeport 7, busy telling the medic to heal his friend owe him some credits (millions actually). News said that The LSF (Liberty Security Force) suspect that The Order is be- hind this attack. ========= MISSION 1 ========= MISSION 1 : Manhattan, New York Objective : Look for a job in the bar Talk to Junko Zane Meet Junko in the Equipment Dealer There is some icons in the middle top of the screen Pentagon Icon : Launch Pad Beer Glass Icon : Bar Commodity Stuff : Commodity Trader Wheel (?) : Equipment Trader Ship : Ship Trader Click on the Beer Glass Icon. After a few words with the bartender, he recommend you to talk to Jun'ko Zane, so, talk to her. Ups, looks like you interrupting some important conversation, but it's all right. After that, meet her in the Equipment Dealer, she'll give you a standard Ship(I called it Junk Ship, very useless). She offers you a job for 2000 credits, take it and then go to Launch Pad and Launch to Space to meet with Michael King, your CO (Commanding Officer). After you launch, there's a chart consist of three windows. Left : Mission Objective Waypoints Middle : NAV Map Right : Mission Objective Details Difficulty Reward Read them carefully! MISSION 1 : Avenge The Donau Objective : Destroy The Hostile ships Few seconds after later in space, King explain about your mission babysitting food and supply ship from Fort Bush to Planet Pittsburgh. But when RNC Donau ship passing by, some ship from The Order destroy it. We cannot tolerate this. Kill them! This mission is very easy, youll have a lot of friends on your side. So, basically its just a target practice, and adjusting yourself to the ship control and movement. Remember to use tractor beam (B) after killing every enemy ship, youll get sometimes valuable loot. After that, go to the Trade Lane heading to the Fort Bush and dock (I always think that Trade Lane is some kind minor jump gate). MISSION 1 : Join The Convoy Objective : Fly to The Transport USV Brandt (using formation maneuver (F4)) Eliminate Rogues Re-enter Formation Dock with Planet Pittsburgh Fly to the USV Brandt using the formation maneuver (F4), after a few chat, youll understand that The Order is targeting people from Rheinland to meet with the Liberty President, why? Basically, The Rogue is the bad guys and you (liberty) is the good guys (until now, at least). But when youre inside the Trade Lane, the Rogues are disrupting your jump. Kill them all (only 5-6 ships) but after that more ships are coming, King order you not to engage with the enemy, so DO IT, dont engage with them! Join the formation with the USV Brandt and re-enter the Trade Lane. After closing Planet Pittsburgh, it seems that King have some deal with the USV Brandt, hmmm, very suspicious. But he said that he will tell you later. Right now, dock to Planet Pittsburgh using Planet Pittsburgh Docking Ring. MISSION 1 : Pittsburgh, New York Objective : Meet King in space above Planet Pittsburgh Enter formation with Epsilon 1 Eliminate all hostile In the landing zone, King told you that he suspect The Order have a secret base nearby, and need your help to destroy it. After that he told you to meet him in space. Before you meet him, I recommend you to go to the Equipment dealer, buy weapon level 2 and go to Commodity Trader and sell some loot. When youre ready, go to Launch Pad and Launch to space. Apparently, King is waiting news from Fort Bush about location of Liberty Rogue secret base. Some ships will join your search party, enter formation with Epsilon 1. Suddenly you hear message from XT-14 Prison Ship, theyre under fire Go there and destroy all hostile, King warns you to protect the prison ship at all cost. Dont let the Prison Ship destroyed, but this is a simple job, youll never fail this one. MISSION 1 : Continue The Search Pattern Objective : Go To Waypoint Help Beta 4 King orders you to go to the new waypoint. Just follow his order. Suddenly Beta 4 calls for help. Help him by killing all hostile. MISSION 1 : Beta 4 Report Objective : Go to Waypoint Destroy Weapon Platform Go there! Remember that there are two weapon platforms and one base plus some ships (around 6-7). After killing 2/3 ships, concentrate on shooting the weapon platform. Use medium speed (around 50) and shoot, theyll never damage your ship (TRUST ME). After that, Delta Wing torpedo bomber will destroy the base. MISSION 1 : Criminal Base Destroyed Objective : Return to Planet Pittsburgh Return to Planet Pittsburgh. On the way, King said that hell be seeing a lot Of you in the future (he he, I bet he is) OK, youre free from now on. So, I suggest you to fly around New York and make some credits, you can do this by trading (I dont like it, because Im a war freak, not a trader), but if you want to do this, first thing to do is collecting credits by looking a job in the bar (same thing isnt it?) and buy a freighter ship. I recommend you NOT TO DO THIS, using a freighter ship is suicide when entering combat, theyre slow like hell. OK, not on early mission, but try using it in later mission, youll be dead before you blink your eyes (except, if you only use it for trading and then buying a new fighter ship when going on a mission) So, try to look a job! A job that suit and simple, like killing a person or capturing criminal. Want more challenge? Try killing a group of bandits. Want a very challenging situation? Look a job that offers you to destroy a base or a weapon platform. Or youre a peacekeeper? Try to mine asteroid. But I consider that person to be cowardly weak. Suit yourself. Keep this in mind. If you accept a job that order you killing a person, or a group or even only capturing them, youll making friend with group giving you that job, but YOU MAKING NEW ENEMY with the victim you kill or capture. In this situation a phrase that speaks "Enemy of your enemy is your friend" applied. So, be wise. One more thing, buy a new ship when you able to do it. Try to buy it in battle- ship Missouri, they offer you the best ship. And I suspect all Battleship always have the best ship, this applied in other system too. < > ========= MISSION 2 ========= After you achieved level 3, Juni will contact you. Meet her in bar of Planet Manhattan. I advise you to buy shield battery and nanobots before you accept this mission, but if you good enough, you wont needed it at all (thats me). MISSION 2 : Manhattan, New York Objective : Meet Juni in bar of Manhattan Meet King in space above Manhattan The LSF has new assignment for you, take it. Its 4500 credits in reward and Moderate in difficulty. Your job is to find Sean Ashcroft and locate the alien artifact and prevent him from entering New York. Suddenly King said something, What about the bonus? Trent said: Yeah, what about the bonus. Ha...ha...ha... Looks like the bonus is access to all remaining Jump Gate. All right, later, After this mission, you can go around beyond New York When you heading for Launch Pad, Trent saw Lonigan, whose owe him some credits. Man, this guy looks paranoid. He said some government men were after him. Trent is not buying what he said, he wants his money. But Lonigan said easy Come easy go (I like this guy!). Lonigan said its not safe here, he advise Trent to go, but Trent doesnt understand why he must go. Then two guys came And shoot him with a tranquilizer dart and knock Trent out. After few minutes, Juni wake him, real soft. King ask Trent is he OK, Trent Said his chest is hurt, but hes OK to go. Now, head to space to meet King In space, Trent told King about Lonigan and his missing money (poor Trent). King order Trent to go to Colorado Jump Gate. MISSION 2 : Outside New York Objective : Follow Waypoints Scan Cargo for Alien Artifact Just follow the waypoints, dock into the Jump Gate. After that, King order you to scan ships (O) to find the artifact. Dont bother scanning all ships, just scan OE ship labeled unknown. After some aggressive negotiation hell suren- der, but hes not Ashcroft. Just a decoy! Not bad Ashcroft, not bad at all. MISSION 2 : Head to Pueblo Station Objective : Defend Pueblo Station Juni gives you new waypoint, follow it and youll end up in Pueblo Station. But the Rogues are attacking it. Defend the station at all cost. But its very easy, you wont fail (unless youre so stupid). Apparently a tracking device has been planted on Ashcroft ship. MISSION 2 : Chase Ashcroft Objective : Chase Ashcroft Track him into your cargo hull Follow the waypoints, kill all hostile. But Ashcroft is getting away, Kings Cruise disrupter is failing, chase him! When you close enough, ignore all hostile, your target is Ashcroft, destroy his ship and tracktor his pod. When this is done, you may eliminate all hostile. MISSION 2 : Return Ashcroft Objective : Return Ashcroft to Battleship Missouri When you head back to Manhattan, King told you a lot of story, how the Rhein- land discovered a planet full of alien artifact. Not just ordinary artifact, But an active artifact (this is where everything started in the first place, youll know this later in the game). When you passes the Jump Gate, Juni changes the plan to meet you, not in Manhattan, but in Battleship Missouri. Hmm, the LSF really love this guy. Looks like this Ashcroft knows a lot about this artifact. In Fort Bush, youre being ambushed, no problem, theyre really weak. Plus you got back up from Fort Bush. Approaching Battleship Missouri, King received emergency call and then leave heading to Planet Pittsburgh. Inside the Battleship Missouri, Juni gives you the bonus she promises you, Access to all Jump Gate in Liberty area. From the scene, youll know that the LSF put big interest finding Ashcroft. The LSF, Rheinland, The Order, and Ashcroft, what is going on between them? One thing for sure, this isnt something small. Just like the last mission, now its your free time. From now on the battle in space will be more challenging. Ill give you some tips when you engage with enemy ships. - Use your after burner (Tab) often. 1. When youre in head to head position with enemy ship. 2. When youre pursue enemy ship. 3. Especially when the enemy shooting at you. - Move in random direction when youre being pursued with more than 2 enemies. - Eliminate the highest rank. They are dangerous, ignore the small fish. After you destroy the high rank, then you may kill the others. - If you unable to defeat the enemies, dont hesitate to run. - About missile and torpedo, and countermeasure and mines, I NEVER USE them. Maybe you could give some advice how they work. Coz I think laser beam is More than enough. - Always equip your ship with the latest weapon and shield generator. They may expensive, but it will help you a lot. And of course the latest ship. - Mix your weapon. Dont concentrate on one type of weapon. Mix the molecular, positron, and graviton. - Use your shield battery only if your shield is almost gone. Not entirely gone, you hear me. But if your hull is breaching, USE your nanobot, although its only minor damage. If you not do this, the repair cost is going to sky high. - Dont use Cruiser Engine in the middle of combat, its useless, enemy will shoot you with cruise disrupter. Better use your after burner to run. Or use the Trade Lane or Jump Gate or even Jump Hole. - Always tractor the remaining of enemy ship after you destroy them. One more thing, before you continue/ accept the next mission, make sure you have visit the system map where youre allowed to go. All of them. I repeat, ALL OF THEM. Always do this when you have free time after completing mission. < > Some advice from Xtra : To put you straight, if you haven't found out already (dont know when your walkthru was updated on gamefaqs) - torpedos whip the shit out of battle cruisers and weapon platforms. - missles are quite powerful, for use against anything really, torpedos are their big slow brother - mines you can use to quite dammage a ship that does a head on run at you, pull up and drop a mine, usually hits them - countermeasures coax enemy missles to them, say if you want to use your cruise speed in battle, drop coutnermeasures when you hear "incomming missle" and they hit the countermeasures, and not your ship. ========= MISSION 3 ========= OK, now meet Juni in Planet California Minor, California. Meet her in the Bar. She has new assignment for you (because Im refuse to accept the job in the first place, the reward is decreasing from 4500 credits to 3000 credits). The job is really simple, escort the transport ship containing alien artifacts from Magellan Gate to Willard Station, where the LSF going to study them. The difficulty considered to be high risk. MISSION 3 : Entrance to Barrera Passage Objective : Meet Juni in Space above Cal. Minor Meet with the convoy Follow the waypoints Defend the convoy Dock in the Willard Station Meet Juni in space above Willard Station Eliminate all Rheinland fighters Meet Walker in Planet California Minor Meet Juni and Walker above Planet California Minor Now, meet Juni in space. After that, were heading to San Diego Border station to meet with the convoy. Join the formation with the convoy, and head to Barrera passage. Theres 4 NAV buoy. But trouble does happen in the 3rd buoy. Protect the convoy. Destroy the Outcasts. Dont worry, Gamma wing in your side After its been done, head to Willard Station. And dock your self there. I suggest you load your ship with the best weapon and shield generator. Its going to be though out there. Right now, meet Juni in space above Willard Station. Travel with her to disco- ver more about the attack on transport convoy. What surprising is that Junis CO (commanding Officer) is under arrest, and she cant contact all of her friends in the LSF. The only contact is King in Planet Pittsburgh, and Walker, leader of some (?) battle cruiser in LSF NAVY. When youre heading to the Jump Gate, several Rheinland ship is blocking your way (what are they doing, and how they able to penetrate the sensors around every Jump Gate in the Liberty space?). Theyre not responding to Junis hail. Engage with them, and kill them all. This is going more and more complicated. After the Order, the Pirates, now Rheinland, what the hell is going on? Why they all after the artifact. Now, head to Planet California Minor, and meet Walker (leader of NAVY battle ship, also friend of Juni). Walker ask Trent if he wanted to join the Navy, Trent said no. After a few chat, meet Juni above Planet California Minor. Juni said that Walker and his cruiser are waiting in the far edge of the pla- net. But, King is hailing, he said that Junis CO are indeed on prison, that theres a major shake in the high rank. King also said that he will find more info about whats going on. Now head to Walker cruiser. Walker said that he has been ordered to dock for maintenance by his superior (I think this is a classic way to call someone, when you want to eradicate them). MISSION 3 : Respond to Station Willard Objective : Got to Station Willard Destroy the Gunboats Destroy the Bomber Destroy the remaining ships. Emergency call from Station Willard. Theyre being attacked by Rheinland ship. Go there with the rest of Walker fleet. What a sight, 2 Gunboats and about 7-8 Rheinland fighters. Destroy the Gunboat first. After you destroy (if you quick enough) 3 bombers will jumping in, destroy them before they can launch the torpedo. After that, eliminate the remaining hostile, and, viola, you achieved the next level. < > ========= MISSION 4 ========= Mission 4 : Manhattan, New York Objective : Follow the waypoints Run...Run...and Run!!! Dock in Benford Station Meet Juni in Planet Manhattan. When Trent met her on the Launch Pad, she looks confused. She said Ashcroft is missing from maximum security prison, and all record about him are wiped out, all of the guard never heard about him. Walker also gone too. Trent said its impossible, more shocking, Walker and his ship has been disappear for five years (this is a joke, right? We just met him yesterday!), it seems that people around them are missing one by one. Just seconds after Juni leaves, someone calling Trent, hes the other last survivors of Freeport 7. He said hes a thief and delivering something to Free port 7 (and hes holding it right now). Also, he said, that everyone is after something that hes holding. Suddenly, he looks surprise, and BANG. Hes dead. A member of LSF killed him. When hes about to kill Trent, Juni came to rescue. She had to kill this guy. Now head to space. In space, Juni said that we have to get out of here fast, before they found the dead guard on the Launch Pad. But its too late, LSF ships (all of them are heavy fighter!!!!) are coming from every direction. I advice you to acti- vate the Cruise Engine and just fly around the Planet until new waypoint appears. I said it once again JUST RUN AND DONT ENGAGE WITH THE ENEMY !!! King and Walker are coming to help. Then Walker ask you and King to go, while he hold the enemy (what a heroic act). Go to the waypoint, and dock when the range are less than 200m, or your ship will make an easy target for the enemy. On the way, King said Juni and Trent are in the wanted list, for murder, arti- fact smuggling and etc (wow, changing from good guy to bad guy in one night!). In the badlands, they arrived at Benford Station, belong to Van Pelt, friend of Juni. Dock in the Benford Station. After studying the artifact, Van Pelt said that the only person able to help them is Prof. Quentin (hope this is the correct name), expert in Zeno archeolo gy in Cambridge. Van Pelt said that people hunting you must have connection with the artifact (hah, tell me something that I dont know). Van Pelt also advice you to go to Britonia because of their neutrality. But, suddenly a number of LSF ships are approaching. Van Pelt orders you to leave the station and head to abandoned Jump Gate lead to Magellan. MISSION 4 : After Meeting Van Pelt Objective : Once again, Run...Run...and Run...!!! Dock with the Jump Gate Eliminate all hostile Dock with Mactan Base Eliminate all hostile Dock within the Jump hole Meet Tobias in the Equipment Dealer Van Pelt orders you to leave, but Juni hesitate to help him (I dont get it, what the hell is she thinking!!!). Approximately 20 ships of LSF surrounds you Then 3 battleship jumping in and destroy the Station (goodbye Van Pelt). Now head to the Jump Gate. I recommend you to run and activate your cruise engine from the very beginning of the mission, dont even think to fight the LSF, they would kill you in matter of seconds. After entering the jump gate, head to the new waypoints, great, now the Bounty Hunters are blocking your way, same deal dont mess with them, RUN!!! The Lane Hackers will help you. Deal with the Bounty Hunters only if theyre diminished to 2/3 ships. If necessary, dont fight, just run! Let the Lane Hackers do their job. Actually, I fell shame here. Running is not my type, but the enemies are too strong, and I had no other choice ^^! Right now, dock with the Mactan Base and resupply your ship. When you meet with Juni outside, new hostiles are coming. KILL THEM (I had enough running like coward). Now go to the Jump Hole leading to Leeds, while Juni go to Cambridge to meet Prof. Quentin. After docking in Planet Leeds, go to the Equipment dealer to meet Trents friend, Richard Winston Tobias (Tobias). Tobias said that he will give you new ship in Planet New London, but I never get it (anyone could help me?) < > ========= MISSION 5 ========= Mission 5 : Cambridge, Cambridge Objective : Meet Juni in Planet Cambridge, Cambridge Meet Juni in space above Planet Cambridge Follow the waypoint heading Planet Sprague When Trent met Juni in Planet Cambridge, Trent and Juni will talk to someone (dr. Sinclairs pilot), apparently, he knew that Prof. Quintaine has been mis- sing for several years, and he told Trent that his college (dr. Sinclair) might know where he is. Dr. Sinclair right now is digging some artifact in Planet Sprague in Omega 3. This info might lead to the position of Prof. Quin- taine. Now, head to space and meet Juni there. When you follow the waypoints, and arrive at Battleship Norfolk, she (BS. Norfolk) advice you to caution, because theres a conflict between the Britonia Empire and Rheinland. Juni said that this entire conflict must be caused by the artifact, even Pres. Jacoby (leader of Liberty) ask the Queen of Britonia Empire to banned all arti fact. This must be something. When you arrive at Freeport 1, they said that the Rheinland is making a block- ade in Omega 7 (theyre way cross the line now) Mission 5 : Route to Sprague Objective : Eliminate all hostile Dock with Planet Sprague Just a few clicks from Planet Sprague, suddenly 4 Rheinland are decloaking and not answer to Junis hail (from this scene, I begin to suspect that the Rhein- land are the mastermind behind the attack of Freeport 7, how about you?). Theres no other choice, kill them all. After that, dock with Planet Sprague. Juni is really surprised, even the LSF unable to gain the technology of cloaking, how could Rheinland able to do it? Meeting with dr. Sinclair, hmm, she dont know where Prof. Quintaine either. (where the hell is he?). Several years ago, dr. Sinclair artifact stolen by some one, and this accident makes her unable to meet with Prof. Quintaine. The artifact that dr. Sinclair digs, came from Dome Kavash (is this the right spelling?), 10 million years earlier than human, and theyre like us in the Sirius system, theyre visitors. Who cares about that, Rheinland ships are coming and shooting all over the place. Juni said to her You want to be live scientist in the run or a dead scientist in the ground? (that wont be hard to answer, right?) Mission 5 : Flee from Sprague Objective : Head to waypoint in the nebula Dock within Baxter Research Facility Eliminate all hostile Beautiful scene!! That was close, now head to the nebula, and dock within the Baxter Research Facility, only small talk, and Rheinland start firing again. We had enough, head to space and kill them all. Be careful, its only few ship but one gunboat also there. I advice you to destroy the boat first. Now we head to Leeds to meet Tobias, but suddenly, two Rheinland ships are de- cloaking! Relax, theyre the good guys. Together, destroy the Fleet guarding the Jump hole lead to Leeds. While Juni head to Cambridge to find Prof. Quin- taine, but no luck. Mission 5 : Route to Leeds Objective : Dock with the Planet Leeds Meet Tobias in the Equipment Room He...he... looks like Tobias is kinda like teasing girls. Nothing important here, just do the routine stuff while youre free. < > ========= MISSION 6 ========= Juni said that theres progress in dr. Sinclair research, but theres a point she cant continue without Prof. Quintaine. Junitold Trent to meet with Prof. Quintaines pilot, Dexter Hovis, in abandoned Battleship of Hood in Dublin system. I recommend you to buy a new ship in Battleship Dexter (near Battle- ship Hood), before you meet Hovis. Mission 6 : Hood, Dublin Objective : Talk to bartender about Hovis Defeat Hovis in one lap race After Trent talk to bartender, he meet Hovis, and asked him haow to find Prof. Quintaine. But Hovis challenge you on a race, if you want the info. Hah, this guy wants to play the hard way. Accept his challenge and go to space and beat this guy. OK, now you have to defeat Hovis. Use your Cruise engine (I highly recommend you to do this). When the race begin, activate the cruise engine. Along the race, theres no way you able to make your ship faster than Hovis, thats mean you unable to defeat it. But, near the end of race, his ship will slow down. Im certain about this. You can pass him at that moment. Piece of cake. Mission 6 : Hovis Lost Objective : Meet Hovis inside Battleship Hood Defend Station Glorious Dock Within Station Glorious You won. Hovis lost. But his friend dont take this insult. Theyre firing at you, but Hovis playing by the book and calm them. Meet him inside the Hood. He said that Prof. Quintaine is in Station Glorious along with the Pirates. He also advice you to be careful, theres Rheinland activities around the Station. Now go to Station Glorious. When you arrived, the Station is being ambushed by Rhenlanders. Help the Pirates defend the Station by killing the Rheinlanders. Hit the gunboat first. After the gunboat destroyed, you may kill the others. After the fight, dock within Station Glorious. Mission 6 : Quintaine foud Objective : Meet dr. Sinclair in Planet Leeds Defend Prof. Quintaine Dock with Planet Leeds It seems that Prof. Quintaine doesnt believe anything Trent said, and willing to kill Trent by throwing him to the airlock. But when Trent said he had the artifact that dr. Sinclair lost long ago, he starts to believe. Prof.Quintaine agrees to meet with dr. Sinclair in Planet Leeds, only and if only hes not alone (bringing his bodyguard). Go to Jump hole that will take you directly to Planet Leeds. When you approach the Jump hole, several Rheinland fighters jumping in and start shooting. Your objective is to defend Prof. Quintaine at all cost. After its finished, take the Jump hole and dock within Planet Leeds. < > ========= MISSION 7 ========= Few conversation took place. It seems that Prof. Quintaine have experienced the same thing like Trent and Juni, people around him starts to disappear one by one. About the artifact, dr. Sinclair said that it was part of something bigger. (I wonder what that is). But the shop bell is ringing, someone is coming. Tobias checking it, its Rheinlanders, they were looking for Prof. Quintaine, and treating Tobias. No fear, Tobias ask them to leave his shop, or he will gives them education for policy theyll never forget. Theyre leaving but left something like we wont be far. Trent advice Tobias to hide for a while. Now head to space. And I recommended you to fill your ship with nanobots and shield batter before you go.