Walkthrough - Guide for Guardian's Crusade

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                  G U A R D I A N ' S
                    C R U S A D E
             A K A    KNIGHT AND BABY

   Walkthrough by Evan Clark <[email protected]
                     Version 1.0


1. Introduction
2. Walkthrough
   a) Chapter 1 : Departure
   b) Chapter 2 : The Journey
   c) Chapter 3 : Wider Worlds
   d) Chapter 4 : The Destiny
   e) Chapter 5 : Last Battle
3. Baby-Rearing Tips
4. Condensed Living Toy's List
5. Acknowledgements

1. Introduction

Guardian's Crusade was released quite some time ago as
Knight and Baby in Japan. When I first saw it at my 
local game store, the first thought that went into my 
head was "eww... look at those kiddish graphics!". But 
now that I've played and finished the game, I can 
honestly say that the game, despite the graphics, is 
incredibly deep, and very humorous at parts. The control
of Baby is very well done and really fun - and face it, 
he's just such a cute monster! The application of living
toys is also excellent - with 69 different toys to find
and implement, the battle strategies can get really 
complex - there's just so many options! And thinking up
of chain combos of toy attacks is more fun that ever -
it actually makes you want to fight the next monster
you see to experiment on your newly thought out attacks!
And you will need to fight too - unlike other RPGs of
late, you can go charging to the next level too soon.
Monsters between areas vary dramatically in strength,
forcing you to fight for experience slowly instead of
charging Baby-first into the enemy!

Of course, the most addictive part of the game must be
the Living Toy collecting. After many endless nights of
combing the landscape to find that missing Living Toy,
and finally picking up the last one is quite a 
fulfilling experience. And they are pretty well hidden
too. The game makes full use of the camera angles to 
hide all the chests and other goodies in the game. Some
are near impossible to spot, and only my dumb luck 
helped me find them all. So, with this walkthrough, 
you can hopefully have an easier, if somewhat less
fulfilling time at the game.

This walkthrough is pretty complete at the moment, but
any newer updates will be send automatically to :-


Feel free to e-mail me if you need extra help, have
extra information that I don't, and so on.


                                            Jerrold Ng
2. Walkthrough

a) Chapter 1 : Departure
You begin the game in bed, until your fairy friend
Nehani wakes you up. Throughout the game, Nehani acts
as your advisor (and your conscience!). Just press
the Square button if you want to talk to her. She also
contributes a little in battle - slight healing with
Pixie Dust, and a tight slap that does rubbish damage.

You get an option to rename yourself here. It's a 
good idea too, since KNIGHT does sound rather lame for 
a hero name. Nehani will inform you that you have to 
talk to the elder. Do so - the elder's house is at the 
top right. 

After talking to the elder, you find out that you need 
to bring a letter to the nearby town of Santa Claria. 
Before you leave, poke around town and talk to 
everyone (usual RPG advice, really). Talk to Mary at 
the bridge on the west exit of town to get a candy bar 
(restores 30 HP). You can get two old toys in the upper 
left house, next to a guy named Algo. At the extreme 
lower right an old man is looking for a blue kitten.
Visit the farmhouse on the southwest of town to find 
another old toy behind all the gears.

Once you proceed out of town, you'll start bumping
into monsters. It's a good idea to build some levels 
now - just up to level 3 or 4. When you reach the fork, 
head left into Santa Clara. Here, you can rest at the 
inn for free. There's a treasure chest in the house on 
the upper left of the beach, and the other houses can 
be explored for the fun of it (check Nehani's sometimes 
funny responses!). When you're done fooling around, get
to the elder's house (the largest one in the upper part 
of town). Look at the bookshelves for a laugh, then 
chat with the elder. Once that is done, can head 
back to your town, Olgo. 

On your way back, you will have your first encounter 
with Baby, that cute little pink thing you see by the 
bridge. A mysterious man with rabbit ears (I'm not 
kidding!) will appear and tell you to take Baby to the 
God's Tower. Then Baby will start following you. Talk 
to the elder, who will suggest that you leave Baby in 
the cave near Grave Road. So get over there!

Grave Road is right of the fork leading to Santa 
Clara. Be sure to fight a lot here - you will need the 
experience. Make sure the monsters are running from 
you by the time you find a bridge (they will be white 
in color). Actually, this is the basic rule of the 
game - fight until the monsters start avoiding you, 
then you should be strong enough to move on. Across 
the bridge you will meet some pretty strong enemies. 
Kill as much as you can, then leave Baby at the cave
exit. Return to town and rest.

That night, you'll get a dream that is a repeat of 
the Rabbit-man's chat. After seeing it again, you 
make up your mind to go rescue Baby (not much of a 
choice there, really). Return back to the caves. If 
you got the guts to go in, you will fight some 
really tough monsters, particularly the Bearephant, 
who can cause some serious damage. Make sure you are 
very high-leveled before attempting to proceed 
further. Fight a little and retreat to Santa Clara 
to rest and restock on Candy Bars. Once you make 
level 8 or 9, explore the caves. At the first 
junction, go up for an old toy, and the go back and 
take the other route. Take the chest here for a 
Bronze Shield and a toy (why are there toys all over 
a monster-infested dungeon?). Proceed. At the next 
junction, go up. Here you will meet some even more 
ridiculously powerful monsters; watch out for the 
Thornsaurus! Try to avoid them and grab that chest 
for an iron sword. Go up into the dead end for 
another chest containing (you guessed it!) an old 
toy. Return back to the fork and go right. 

You will find yourself in Kell, a town of peaceful 
monsters. Before you know it, you get bummed into 
fighting a monster in exchange for Baby's whereabouts. 
Before you do fight Mushmare, use the (free) inn and 
buy some supplies. By the way, if you try searching 
for stuff in the item shop, you'll end up being forced
to buy them! Look around the other tents for some 
extra items if needed, then proceed into the shed. For 
all the trouble, Mushmare is actually a wimp - 
assuming you are level 10 and above. Just keep hitting 
him and he'll go down without much trouble. Now go 
back and talk to the Elder. You eventually pick up 
your first living toy of the game, Mr. O'Neal. He will 
awaken all your other toys, and the elder will tell 
you that there is one more in the shed. Go back and 
pick that up, then search the shed for more treasures 
if you want. You should now have a fair number of 
living toys by now:

Mr. O'Neil - Whacks enemy with baton
- He may be the first living toy, but he sure is 
  the weakest! His baton attacks do crummy damage.

Pyro - Use fire attacks
- This guy does some pretty good damage every round 
  - probably your best toy for quite a while.

Cupid - Heals part a little
- Pretty important early in the game. Heals both 
  Knight and Baby slightly.

Nurse - Heals one character slightly
- It's cheaper to use than Cupid.

Da Bomb - Explodes in 3 turns
- Blows up after summoning in three turns. Be careful 
  that YOU get as much serious damage as your enemies! 
  However, blocking prevents the damage. Use it only 
  if you have a well-disciplined Baby (who will obey 
  your Defend command), or you'll end up knocking him 
  out as well as the enemy. Unless he's already down, 
  that is.

Dark Postle - Dark Damage to All
- Does dark element attacks. EVERYONE suffers damage, 
  even you, and this time you can't block it!

Jupiter - Light Damage to All
- Same as Dark Postle, but does light element attacks 

Viper - Paralyzes
- Launches a paralyzing dart at the enemy.

Once you continue deeper into the inner caves, look to
the south walls to find a cave containing a living toy
Phoenix. Further up you'll find another living toy,
Walkbomb, and even further up, a candy bar.

Phoenix - Restores normal conditions
- A vital living toy, really. Don't leave this cave 
  without it!

Walkbomb - Damage based on distance walked
- Does surprisingly good damage. However, the meter of 
  distance walked resets each time you use it, so use 
  it sparingly.

You'll eventually encounter a well-fed baby, a lot of 
broken eggshells, and a very pissed mama bird. Yep, 
another boss battle. This one isn't too tough; toss 
in Da Bomb and Pyro, and they'll pretty much do the 
job for you. Just remember to block on the 3rd round! 
You'll pick up a living toy, Timeout, after the 
battle. After a few scenes, you'll end up in an inn, 
and after another few scenes, get introduced to the 
merchant Bonik. You then pick up another living toy, 
Mapster, after that. After yet another scene, you can 
now name Baby by talking to the innkeeper's wife. Then, 
you will finally be able to use Baby in battle, even 
though he isn't too effective as yet. Now head north, 
then east, to Isten.

Timeout - Prevents damage for 3 turns
- Prevents anyone from doing any damage for three 
  rounds - if you need take a break and heal your 
  party this is a useful way of doing it. Also, 
  tossing Da Bomb after using Timeout, then one 
  other toy of your choice, then defend for a nasty 
  chain of toy attacks!

Mapster - Enhances map, attacks in battle
- Not all that useful, since you already have a map in 
  the manual. During battle he's even more useless, 
  with his rubbish spin attack that shaves one-digit 
  damages off the enemy.


b) Chapter 2 : The Journey
After almost arriving to town, and listening to an
argument, you eventually find yourself duped into
fighting for a man named Richten as a stand-in to help 
your new friend Bonik. After you are free to go, look 
around town. You'll encounter the strange monster Ibkee 
and her brother Darkbeat for the first time. You find 
out your opponent will be Darkbeat. Look around the 
back of the building in the lower left for a living toy 

Kimoni - Heals 1 character
- Just what it says. Heals a little more than Cupid, but 
  only for one person.

Search the furthest south for a decent Buccaneer Mail. 
It has protection against light element attacks. You 
also get to bet on who will win, but you'll lose no 
matter who you bet on (you'll find out after the match 
why). Also, in Marco's house, check the closet to 
"receive" something from Nehani. Once you are ready, 
rest at the inn, and the next day the battle begins. 
The battle itself is pretty one-sided - you'll be down 
before you can do anything! After the battle, talk to 
Marco for some extra Rubies, and return to Richten's 
house for another living toy, the Contributor. Seems 
to fit Richten's personality, too.

Contributor - Throws money (20Rb) at enemy
- Sounds a little like something out of Final Fantasy? 
  Well, money does hurt, apparently. Does the best 
  damage for 20Rb per blow.

After this, head south and east to Zed Harbor, and fight 
as much monsters as possible along the way. Baby should 
be going up levels at every fight. Let him go up to 
level 8 or 9 by the time you enter Zed Harbor.

At Zed Harbor, do the usual RPG stuff - talk to people 
for info, buy supplies, rest at the inn. You can play 
the piano twice at the cafe for an item from the 
audience - interesting, since there isn't any audience! 
At the house with all the Artema worshippers, talk to 
the worshipper upstairs for a Vampire toy, then talk to 
the man at the bookshelf, and then search the shelf 
behind him for another living toy Heal Bat. 

Vampire - Uses HP to attack
- The most useless toy? Close enough. It does the
  same damage as 10% of your HP, which is probably 
  to low for most battles anyway. And you lose HP
  for that too!

Heal Bat - Sucks HP from enemy
- Doesn't suck very much from the opponent, doesn't
  restore much for you too. 

In the Governor's home, search the flower pot in the 
corner of the room with the Governor for a Buccaneer 
Sword. In the second floor, search the chest a few 
times to open it and get another living toy, Baron.

Baron - Turns 10% of your damage to money
- The opposite of the Contributor, I suppose. If you 
  are really in need of money, and don't mind getting 
  yourself hurt...

Then, head to the harbor area in the South. Search the 
large cannon for a Tower Shield, and the crates East 
of the cannon for a Bug. Open the chest there for yet 
another living toy, the Minicar.

Minicar - Rams one enemy
- Kills enemy outright if hit. Misses most of the time, 

Now head into the ticketing office to meet Bonik again. 
You'll find out he's just bought the last ticket. Now 
go talk to the Governor and you'll get your next quest
- a beast emerald for the ticket! Walk by the port 
again to bump into another group of recurring NPCs - 
Kalkanor, Ramal and Gwinladin. After the little scene, 
leave town and head for the cave in the West. The old 
man Rogo mistakes you as his assistant, and sends you
off to deliver an slate to Galik in Carmarthen. Before 
you go, search the boxes beside his house for a 
strange bug, then search the western tunnel for a 
snoozeweed on the wall. Then, you can go into his house 
to buy some items from a merchant if you want - that's 
the only chance you get to buy cheaper stuff for a 
while. Okay, time to go on! By the way, it's best to 
have Knight and Baby both above level 15 - monsters 
after the cave are tough! 

There isn't much at Carmarthen to explore. Locate the 
house of Galik, which is a Southwest of town, and 
you'll find out he isn't in. Go into the mine to find 
a living toy, Miner. 

Miner - Dig for Rubies
- You can get rich using this fellow real quick, 
  assuming you've got decent luck. Does okay damage
  during battle later in the game.
Now leave town and head over to the west and find your 
way across the swamps to the old shrine. Warning : do 
not enter until Knight and Baby is above level 19 or 
you will get creamed. It's a good idea to have to good 
armor too. Rotate the camera a little at the entrance 
to spot a lost merchant - he'll let you rest and save, 
which is a good idea. Also a good idea is to learn 
some transformations (assuming Baby is in a good mood)
- you can learn from Psychocat, Fatal Frog and Treead.

Going right on the first junction (west), rotate your 
camera angle a little to spot a treasure chest 
containing a living toy, Psychodoc

Psychodoc - Turns 20HP into 10PP
- Not really that good an exchange, really, and 
  quite a waste of one fighting round.

Another chest on the right contains a Peach Potion. 
At the west junction, you can find a large room with 
two boxes containing candy bars. Then, search the 
chest in the center for the living toy, Foreman. 
The chest'll then attack you. it's a tough 
monster, be careful!

Foreman - Attacks, escapes from dungeon
- Does pathetic damage in battle, just like Mr. 
  O'Neil. But, more importantly, you can use him to 
  warp back to the entrance, very vital!

If you go through the room here, you'll find another 
junction - go south for a okay-ish Kuldian Armor, 
then go north for two other living toys, Freud and 

Freud - Sends enemy to sleep
- Useful? Not really.

Clericy - Keeps healing
- Heals little bits each round - think Regen of 
  Final Fantasy.

Now go back to the main junction. At the junction 
you can take either the east or south, either way 
you will reach a series of caves with strong 
monsters. In one side cave, you will find the all 
important living toy, Angel. You can also pick up 
a cheeseburger along the way.

Angel - Heals a lot of HP for the party
- Very very useful but somewhat expensive in PP 
  usage. Use sparingly.

At the end of it, look to the west for a crummy 
Sword of Might, then go inside the red doorway. 
You will encounter Kalkanor and gang and witness 
them defeating a monster. After they take the 
emerald and leave, you can go fight the monster 
again - it's a tough fight, I recommend using 
Pyro and simple just hit him hard - and you'll 
get a pretty good White Shield in return.

Now return to Galik's house and hand over the 
slate - you'll find out it's a part of a broken 
warp gate key. Nothing very useful to you. You 
can find a bubblegum in Galik's machine and a 
Spinach Snack in the strange treasure chest 
upstairs, but other than that, there's nothing 
really left to do here. Go back to Zed Harbor, 
and go to the Governor's house. You will meet 
Kalkanor again, and find out that the rock you 
picked up after saving Baby from the giant 
bird is actually one of the holy relics needed 
to "save the world". You exchange it for 

In the ship Zepher, search the phonograph in the 
captain's room for a toadstool, then go down 
below deck to rest and save. Then walk around 
and chat with a few familiar faces. At the 
lowest deck, you can find a peach potion in the 
chest and an apple in the sack. Then go back to 
your room and rest and you'll arrive in Jungo. 
You'll find a happy couple here - talk to the 
man and you'll get a chance to name his son - 
toss in anything you want, and you'll pick up a
new living toy, the Ditchmobile. Also, talk to 
the yellow penguin (..? What's a penguin doing 
here in the tropics?) Pengie for another living 
toy, Ringsider.

Ditchmobile - Raises Agility
- You can easily "ditch" the enemy with this.

Ringsider - Gives play by play of battle
- Just what exactly is the use of this toy?

In a house near the cafe, go downstairs for a 
bug and a bean (..?). Now leave town and try 
to learn a transformation from Zakra. For some 
reason, when I fought them, Baby will repeated 
use transformations. Maybe he really hate 
plants? You can take a stroll up to the 
lighthouse in the southeast of the island and 
climb up for yet another living toy, Mi Armour.

Mi Armour - Raises Defense
- A very important toy - especially when you 
  are fighting bosses.

Once you are done, return to the ship. It 
starts to rain now, go to the front of the ship 
for a new toy, Terroroid. By the way, notice 
your luck is now at Awful? 

Terroroid - Scares enemy
- Boo! Well, I've never found him useful, but 
  maybe that's just how I play these games.

Return below deck, hang around for a while, 
then go back up - Baby will become seasick. You 
take him up for some air, then you'll end up 
seeing an impressive CG clip before being 
tossed into the sea. You'll end up being 
separated from Baby, on the island of Kerple 
(wow, that's a long way to drift). Go to the 
center of the village to find out about Baby's 
fate, then go to the chief's hut for a living 
toy, Mudsy.

Mudsy - Slows enemy
- Useful only if you're trying to run from the

There's also a barrel here which will give you 
one ruby each time you search - but it'll take 
a long time to amass anything decent, so just 
go kill a monster if you need the cash, okay? 
Anyway, by now you should have figured out that 
you need to kill the tribal god Yugonga if 
you're gonna save Baby's pink hide. Talk to 
EVERYONE in the village, then go in the shrine 
(you can't go in if you haven't talked to 
everyone yet).You should be at level 25 and 
above. Along the way you will pick up yet 
another living toy, Pippanic.

Pippanic - Confuses one enemy
- Just what it says.

Further along the same passage you can find a 
cleverly-hidden Crystal Armor. Why they would 
hide it is beyond me, however. After that, 
another cave with a Cheeseburger and a Peach 
Potion. Then it's Yugonga time. You should be 
level 27 or above to fight him. Use Timeout, 
Da Bomb, Contributor in that order, then 
defend all the way and you would win without 
lifting a muscle on him! Tribal God indeed. 
On beating Yugonga, warp back out to town and 
Baby will be freed. You can now pick up another 
living toy at the storage hut, Samurai. You 
will also get the Chester Flute. Before you 
leave the island, return back to the spot where 
you fought Yugonga, then go into the west 
passage. It's a good idea to get some 
experience for Baby - he should be pitifully 
weak compared to you at the moment. There's a 
chest here with a rather naff Crystal Shield, 
but spin your camera a little to spot another 
chest - it contains the living toy Hobo Joe - 
the chest is actually a mimic, but you 
shouldn't be even breaking a sweat by now.

Samurai - Returns LT, joins attack
- Powerful, but takes away all other living
  toys when he appears. What an entrance!
  Summon him FIRST if you want to use him
  for battle, but I think 10PP is a little
  too expensive.

Hobo Joe - Steal Items 
- You can get some pretty good items from
  stronger monsters later in the game.

There's a pretty beam of light at the north
passage, but it doesn't do anything other than 
being pretty at the moment. Return to town and 
head to the nearest beach. 


c) Chapter 3 : Wider Worlds
You'll meet perhaps the strangest form of sea travel 
ever in an RPG - say hello to Chester the Water Bug! 
He's also, unfortunately, the slowest sea travel ever 
in an RPG - it's really painful especially when you 
need to travel from one point on the map halfway 
across the world.

You now have the freedom to go to a lot of 
places. I went to the nearest town of Den 
Heldar. Check those houses - in one of them, 
someone will throw a living toy, Insectorfly at 
you if you try entering his house.

Insectorfly - Lowers Defense
- Useful on bosses particularly.

There's also good weapons and armor here, and 
you should have enough rubies to get the best 
stuff - and you will need them too. In one 
other house, talk to the mayor's daughter and 
you'll get a quest to save the people trapped 
in North Tower. Before you actually go to 
North Tower, go explore a little more. 

At the island north of Den Heldar, you can 
find the grandson of Zeppetto, the creator 
of the living toys. Unfortunately there's no 
living toys to be found here, but search the 
cabinet behind him for the obscenely powerful 
Zeppetto Helmet. You won't need another helmet
for a LONG time!

Now head to the North Tower. You should be 
around level 30, baby around level 28. At the 
first junction, go through the right passage 
(west) and enter the doorway for a living toy, 
Douwner. The do the same at the left passage 
(east) for a crap Crystal Sword. Then follow the 
passages to locate two more doorways, one with a 
living toy Toughwall, and the other with a 
sub-par Devil's Shield. 

Douwner - Reduces strength and defense of enemy.
- I used him a few times, but never really felt
  the difference, I dunno.

Toughwall - Acts like a shield
- Defends against most attacks for a few rounds.
  So powerful it actually makes the game a little
  too easy - use it on the weaker of the two 
  (usually Baby) to seriously simplify the battle.

Proceed up the stairs now to get to the top. 
Nehani will comment that there's no one here. 
Before you leave, look around the roof for another 
sub-par equipment, the Splint Mail, and yet 
another living toy for your collection, Vegas.
On your way back down to the ground floor, you
will spot a monster entering a secret passage.
Follow it! You'll bump into Ibkee and Darkbeat
and have a short chat. Then pick up the toy in
the corner, Mossman.

Vegas - Causes conditions depending on luck
- Never used him much. So are you a gambling 

Mossman - Lowers offensive power
- Reduces offensive power. Unlike Douwner, you
  can actually see it's effects!

Now enter and you'll meet two boss monsters. 
Darkbeat and Ibkee will fight one, then you will
fight the other. He's so weak it's not even 
funny! Just call in Contributor, Pyro, and then
attack and he'll go down in two or three rounds. 
After taking him down and saving the people, 
you can pick up a Spinach Snack in the cleverly
hidden chest at the southeast corner of the 
room. Enter the next room and take the warp.
You'll take on a slightly stronger boss, the
Guardian. Just use Contributor, Pyro, Toughwall 
on Baby, then just fight. Use items to heal if 
needed; shouldn't take more that five rounds to
take him down. You'll pick up a Solomon's Ring, 
and Nehani will mutter something. The 
watchmaker you saved will tell you to find him 
in Trisken. Now you can leave, there's nothing 
more to find here - use Foreman. Return to Den 
Helgar, and talk to the Mayor to pick up the 
living toy, Windmeister.

Windmeister - Causes Wind Damage
- Another useful toy. Does really big damage on 
  earth-element monsters.
Now head to the next continent. Go to the hut 
southwest of Trisken and open the chest (it's 
a mimic) for a living toy, Stare.

Stare - Gives you a bird's eye view in towns
- Just what use could that possibly be? In 
  battle, he fires sight rays which cause 
  average damage.

Now go and visit the incredibly huge city of 
Trisken - try fighting a monster called 
Bobodragon along the way there - it's very
strong, but if you beat it with Baby intact,
Baby might learn its powerful transformation.

In the front gates of Trisken, you can fight
a guard to get a living toy, Dr. Snooze. In the 
item shop nearby you can search the crates for 
yet another bug. Then, head to the bell tower 
to the direct north of the city and climb up. 
Along the way up you will find Sacribat, 
another living toy.

Dr. Snooze - Sends all enemies to sleep
- A little more useful that Freud.

Sacribat - Sacrifices one Living Toy to attack
- At least you've found some use of the living 
  toys like Mr. O'Neil, Miner, Mapster, etc..
  in battle. Summon one weak living toy, then
  call in Sacribat, and then keep sending out
  weak living toys (that stick around) for 
  some big damage. By the way, the type of toys
  sacrificed alters the damage - stronger toys
  that drain more PP to summon causes more 
  damage when sacrificed. And don't worry, you 
  don't permanently lose any toy.

There's a monster training center here that
let's you pit Baby against a monster - some
monsters are tough, but you should be able to
learn transformations from most of them. Search
one of the dummies for a hamburger (there's a
hamburger in the stuffings?). There's a house
with just one boy - go up to the second floor
and keep searching the barrel in the corner for
lot's of bugs. Why would you want them I'm not
sure. There's someone around town who will give 
you a wallet, and another who will tell you he
has lost his. Do the connection, and you'll get 
1000Rb. At the house west of the Bell Tower is 
the grateful watchmaker who will reward you 
with a living toy Tarantula. Don't go into the 
cafe unless you want to get conned 3000Rb. 
Also, BE SURE to buy the very expensive Calm 
Ring - you'll understand once you get to God's 

Tarantula - Spits poison at enemy
- Isn't it obvious?

Now that you've done all the exploration of 
Trisken, enter the castle. Talk to the couple
in the courtyard twice for 1500Rb. Talk to them
one more time and you'll lose it, so don't! At
the castle, you'll end up catching a thief, and
pick up a water ring from the noblewoman. Baby
would have also ran off. Go out of town through
the east exit and follow the path and you'll 
find him. Then, the king will let you pass. 

Now you're in real monster territory! Monsters
here are unlike what you've ever seen - they 
will chase you down the moment they lay eyes 
on you. You'll usually meet giant turtles here,
Windmeister will make a short work of them.

You'll eventually arrive in the town of Garam.
Chat with the man on the east side of town to
find out about a Giant kidnapping. Sounds like
a job for Knight and Baby! Explore the rest of
the town before you embark - the people at the
item store claim they are no super store, but 
they've got stuff that blows away anything found
before - buy buy buy... if you've got the cash,
that is. There's nothing really major in the
town, so you can proceed to the cave at the east

First, check to see if you are level 31 or 32 - 
should be enough to tackle what comes next. On 
entry, straight away rotate your camera for a 
living toy, Sumode. 

Sumode - Whacks all enemies hard
- Knocks away enemies - like a full party 
  version of Minicar. You can imagine the 
  chances of knocking them all away are pretty
  slim. Doesn't work on bosses.

Search the giant white statue and be prepared 
to take on Ruval, the said giant. Similar 
tactics work - use Toughwall to protect one
of you (Baby is usually weaker), then call
in Contributor and Windmeister. Attack, and 
use items to heal. Shouldn't be too difficult.
After the battle, you find out the truth about 
Ruval, then Kalkanor and co. will come in and
destroy it. You'll then have to fight 
Kalkanor. Don't bother putting up a fight this
time - it's a typical RPG "must lose for story
to continue" situation. Return to town. You 
can now enter the Temple of Artema - but 
there's nothing here except for a treasure 
chest that doesn't open. There's something 
amiss here... Anyway, there's nothing you can
do about that, so proceed north to Denvadro. 

You'll meet some monsters along the way that 
shouldn't be too tough - but try to fight as 
many as possible for the experience. In town, 
you can speak to a person named Shawn for a 
nice view of the tower. You'll find out a 
little about Saint Aruvin, the healer. Also, 
listen to the musician and buy his record to 
get a living toy as a freebie.

Hornet - Poisons one enemy
- Why would you want this if you have 

Nothing else of interest in town, so it's time 
to go on. Get prepared for a long  journey - 
the Holy Shrine is VERY far away - and you'll 
meet at least 8 or 9 monsters along the way. 
Buy lots of Spinach Snacks before you go or 
you'll regret it. By the end of your journey 
you should be at around level 34. Save at the 
Holy Shrine, then proceed to the tower. You'll 
encounter Kalkanor and co. again and find out 
the truth behind the gathering of holy stones. 
You'll also see the villain of the game, 
Karmine, for the first time. Gwinladin then 
reveals his true form (isn't it obvious? He's 
the bad guy), and wipes out Kalkanor and Ramal. 
Your turn! As usual, use Toughwall to protect 
one of you, Contributor (he should be doing 
massive damage by now) and another toy of your 
choice, using Spinach to heal. He's tough - but 
as long as he only injures one of you, it 
shouldn't be too difficult. Once you've won, 
return to the Holy Shrine to get help from 
Aruvin. You'll pick up a very important living 
toy from him, Gabriel.

Gabriel - Fully heals entire party
- 50 PP !? - use only as the last resort.


d) Chapter 4 : The Destiny
Before entering the tower, I suggest fighting
some of the fierce monsters that roam the swamps
around the tower - you'll pick up some decent
experience, and Baby might learn a transformation 
or two.

As you might expect, The God's Tower hold's some
seriously powerful monsters. At the entrance, go 
through the three outer doorways to find some 
excellent Miracle Armaments - Sword, Shield and 
Armor. Then go to the main area with the pretty 
swirling lights and go up the west staircase for 
a Spinach, then the right staircase to continue.
For most of the monsters here, use the usual - 
Toughwall on one character, Contributor, and 
attack. Oh, you should feed Baby with some of 
your old armor and weapons to boost its HP, 
defense and offence. You won't be able to avoid
battles here - just keep going, and keep 
killing those monsters - you'll pick up a 
Snoozeweed and a Fire Ring before challenging 
yet another boss, Anzo. Remember your Calm Ring?
Equip it - you'll find out that just how vital 
it is now! Use the same tactics as with all the 
other bosses - shouldn't be too tough if you're 
around level 36. You'll pick up a living toy, 
Dark Cross, after battle.

Dark Cross - Eliminates everyone's Light
- Reduces everyone's defense against Light 
  element attacks.

Past the boss, there's another few floors up
to go. Along the way, you'll grab a Peach 
Potion and a Spinach Snack - use the Peach
Potion - you should be pretty low on PP by now.
You'll encounter the next boss, Lanzo, after
that. And, appropriately enough, you'll pick
up the living toy Holy Cross after battle.

Holy Cross - Eliminates everyone's Darkness
- Reduces everyone's defense against Dark
  element attacks.

After this, you will reach the tower top and
uncover the truth about Baby. Then you'll 
witness Darkbeat and Ibkee fighting Karmine,
and losing. Then, it's your turn - and you'll 
have to fight him without Baby's help! Well, 
at first, Karmine is so freaking powerful I 
though you had to lose - but apparently it
is possible to beat him. First, set up a 
Timeout/Da Bomb Combo, use Mossman to soften
the blows, then block. After Da Bomb goes 
off, switch to Toughwall, then Contributor
and Windmeister. Now pray that your toys 
can outlast him! After that, you'll see 
the resurrection of Xizan. And see pig fly!

Once the impressive scene is over, you can
then figure your way through the little 
maze (hint - climb up) to get the living
toy, Verseus. 

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