Bureau: XCOM Declassified
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The Bureau XCOM Declassified Walkthrough Copyright 2013 Samuel G, on twitter: @BraniacUnbound This guide is only for GameFAQs. It is not allowed to be posted elsewhere. Posting this guide elsewhere is a violation of these terms. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. _____________________________________________________________________________ The Bureau Xcom Declassified is a game of cowboys versus aliens... well, the character you play had a hat like Daniel Craig in that one movie... But, for reals, it's CIA versus an alien invasion. Kinda like a what if scenario if the roswell aliens broke out of their.... wait, that's the Independence Day movie >__> This game is a 3rd person shooter, think Mass Effect. Yeah, I said it. It really is. _____________________________________________________________________________ CONTENTS 1= Controls 2= Walkthrough Mission 1 Mission 2 Mission 3A Mission 3 Mission 4 Mission 5 Mission 6 FINAL MISSION ----------------------------------------------------------------------------- 1= CONTROLS ----------------------------------------------------------------------------- +COMBAT+ Left Click: Fire weapon Right click: Aim G: Grenade Middle Mouse: Click Zoom R: Reload Mouse wheel down: Next weapon Mouse wheel up: previous weapon Q: cycle weapons F: Melee +MOVEMENT+ W: move forward S: move back A: strafe left D: strafe right Left-shift: cover and sprint C: dodge-roll V: special cover moves +BATTLE FOCUS+ F1: issue go-to/Attack order to entire squad F2: recall squad/issue follow order Space: battle focus 1: order 1 2: order 2 3: order 3 4: order 4 5: order 5 6: order 6 +OTHERS+ O: objectives screen E: Use or interact F5: look at Point of Interest arrow-up: Menu selection up arrow-down: menu selection down arrow left: menu selection left arrow-right: menu selection right Page down: next menu tab Page up: previous menu tab END: next menu page HOME: Previous menu page ----------------------------------------------------------------------------- 2= WALKTHROUGH ----------------------------------------------------------------------------- ____________________ Mission 1: Invasion! -------------------- You'll be in a room, and your objective is to leave the building. Very easy, as it is a one way, no-deviation route to the front door (no fire exits in the house? XD) Follow onscreen instructions as it is a mini-tutorial, and you can't progress unless they are followed. Once outside, a cut scene occurs, and once you are back in control of the player, shoot the aliens and proceed through the door the guy in the cut-scene went through. Walk up to him, then grab the glowing yellow cell phone on the counter. I know it's not a cell phone but bear with me, while you are talky, do the walky by following the guy, Nils, where he is going. Now exit through the fire escape (lol) and out the building, down a metal stairs and head for the metal stairs like that in front of you. After the cut scene, go through the doorway and grab the M14 on the floor, then proceed to the glowing object just left of where you got the rifle, and watch the film reel and follow the onscreen instructions, then shoot the Mars Attacks dudes. Afterwards, proceed to the door to the left, and if you want, there's some pistol ammo by the dead soldiers where you were just shooting the previous aliens. Go back to Nils, and open the door politely. Head on through the fires of... hades, and inspect the crashed fighter plane in front of you. Then, press the Objectives button (F5) to see where the elevators are, and enter another film reel, and your first orders for your meatbag friend. Well, he won't be a meatbag if you don't send him to the grinder, but order him to follow what you saw on the film reel by following the onscreen instructions. Afterwards, dispatch the aliens and then gather M14 ammo from the dead soldiers. Head to the shiny yellow door handle at the end of this area, and bust through. There's pistol ammo on the table to your right, then go up the stairs and out of this building. Go into the hangar, kill aliens, then grab the grenades on the back of those forklifts. At the elevators, there's a shotgun nearby. Once you press the elevator switch, more aliens will show up, so take cover. Once you kill a few, a bomb shaped thing will drop down, and teleport new aliens for the meat grinder. Shoot it, because you don't have unlimited ammo, and if you see a glowing red basketball, shoot it too. After the last of the aliens are dead, head to the elevator and push the button. Once the elevator stops, gather ammo from the floor and head through a door with a red light on top. Turn into this control room to grab a letter, then progress through (follow the blood trail on the floor). When you see a "Welcome" sign on the wall, inspect a table to its left for a photo, then head up to the projector and inspect photo. Continue on Blood Trail road, all the way to glowing door handle again, and... it's choice time! Don't lie now, and tell him it was destroyed, then gather intel from the next set of choices (right for info, left to progress story). Go through the vault, look at the aliens through the window, and proceed to the big yellow marker to head downstairs. Set up a battle plan and kill em all. Once they dead, inspect the floating rocky cousin of 343 Guilty Spark, and behind you in a corridor there's some shotgun ammo and grenades. Now inspect the glowing letter by the pillar, and proceed through the glowing handle doors and through the vault. Go left and kill the aliens, then go the rest of the way to another vault door. Follow the path all the way through to a set of glowing doors, and open sesame them. Inspect the reactor, and continue on. You'll see some soldiers under fire, so Battle Plan Nils to flank the turret and Critical Strike it. Once the battle is over, proceed through this area to a control switch on the wall and press it. Proceed through this area until you near another vault door, and you can find 2 letters in this room. After you open these vault doors, cut scene time and then choices time. I prefer choosing the choices that learn more about the story, or you can be the anti-spy and skip it all. After those scenes, go through the areas, when you are near the glowing ball of light, go through the burning hole in the wall, and you'll run into some enemies. Defeat them, then activate the glowing panel and jump aboard the gravy train. After the cut scene, head atop the building in front of you, and to your right will be the radio set, stock up on ammo if you need to then activate the radio. This battle is fairly simple, once the drop pods drop, wait for aliens to gather near the gas cans and shoot them. The main objective is to destroy the drop pods, so shoot those gas cans to clear the aliens, then shoot the drop pods. Once that's done, activate the test, then another wave of enemies drop close by, just hold off until the helicopter arrives, then scram to it. Mission complete. _____________________ Mission 2: The Doctor --------------------- After cut-scenes, you can read some files, then go to the main room. More cut scenes, then back in control, check the radio, then read the note, then go across to the next room and talk to radio lady, when you get to the choices about a strange signal, the correct choices are: 250, North, 892mhz. Then head up to the second floor, invading the privacy of others by reading notes, listening to recordings, etc. Talk to Faulk, then head back down to the first floor, through the area 2 guards are guarding, then turn right. After you talk to Da Silver one, there's two stuff to poke your nose into, then select a team via that pulpit beside Da Silva. After selecting your team (I chose recon man and commando man), head to the infirmary. After that freakin long elevator ride, head to the infirmary, through the glowy doors, then fllow your map to the exclamation mark, cut scene then shoot away. Once that's done, there's a note to read on the medicine cabinet, then before you get back aboard the snailevator, talk to Da Silver one and then there's a document on some crates beside the snailevator, then board the slow descent to the basement. After you leave the elevator, you can turn right to read a note on the wall, then proceed to the main room, and you'll see Faulke waiting to chat. Ooh, a new mission. Be sure you sort your squad in order before heading out. This guide focuses on Major Operations, so start the mission "The Doctor". First job here is to take out the AA guns. Head dead straight until a story event says to check the diner (on the right). After the cut-scene, exit via the white glowy doors, head forward until you see a giant crater, then proceed through the greenish building. This battle is a little harder than the first mission, so make sure you Battle Focus your squad to win. After the battle, check the door to the AA gun, and choose a agent to hot wire. There's a mini battle here, so take out the drop pod to make it easier. After the door is fixed, proceed up the platform and interact with the control panel. Now head through the doors into the next area, and up to the building with glowing doors. Head down stairs and another cut-scene choice thing again. After you talked your fill, go through the glowing door and out to the white door, and have fun with the equipment crate that just dropped in. Once you are done, go through the large crater and it's battle time again. After the battle, head through the door with a glowing blue light like in that movie Skyline, then go on through this area. Boss time! Or at least, a tough enemy up ahead. It's kind of easy, but I shot him up with M14, threw a grenade right at his feet, then finished it off with a full clip from my machine pistol. Finish off the stragglers, then enter the Uni. Go left through glowy doors, all the way through to a cut-scene, then inspect more instagram photos on the wall. Then through the white glowing doors we go! Oh, look, Alien weapon. Too bad you gotta sacrifice a weapon of your own to carry it. Bring it though, because "the boys in the lab would want to take a look at it". Go up the stairs and into a battle, Battle Focus your squad in order to scatter the turret, take out the aliens by yourself and let your squad deal with the turret, whatever works for you. Afterwards, stock up on ammo then proceed through the glowing gates. Uh-oh, now that's a boss. A metal spider with a giant weakness: the cockpit. Target that part with your trusty alien laser gun you picked up earlier, and it's easy pickin's. Finish off the rest of the small fry then proceed to glowing gates. Ah, that special ammo crate which can transport agents to replace your current/fallen ones. How do they do that? Never mind, I suggest keeping the Scatter laser as the next battle has lots of ammo for that scattered around. Give one of your buddies a scatter laser too. So, same battle as the previous turret one, so Battle Focus your squad appropriately. Mines are present, as well as explosive red crystal balls. After you're done here, proceed through door with glowing blue ball. Go through this area towards the Observatory (It's really linear, so no getting lost), and it's a real boss fight this time. I suggest ordering your squad to take cover within the tall pillars area, and have them fire at the gunship while you take out the small fry. Just scatter laser them and once they're taken care of, finish off the gunship (best with the scatter laser while it's hovering above you). Mission accomplished! _____________________________ Mission 3A: OPERATION GRIFTER ----------------------------- (To progress the story, this mission or the other is required) Well, you can do some stuff before your next mission, such as talk to radio lady, or Analyst Krut. I'm up for some story missions. But there's 2 minor ops to do, so for the sake of it's importance (alien artifact), I will do Operation Grifter. So, head on towards the barn, and a battle ensues. Look out for mines, and the grenade happy Elites. There is one Drop Pod, so make short work of it as soon as you can. Once that's done, head into the barn left of the truck, and go into the room on the left, which has a laser pistol and a ceiling dude from Half Life. Head back into the main room of this barn to an area on the right, and you'll see glowing doors (and another blob guy). An equipment crate, so have whatever fun you must. Proceed onto the river and follow it through to the next area, where some blobs make a path for you so thank them by killing them. Go up and into the next battle, watch out for drones, mines and blobs. After you kill them, head to one of the railcars for an alien SMG. Going to the next area, you have a drone that can levitate you, and that Hulk enemy. You gotta kill the drone first, then the Hulk. Grenade it as much as you can (you should have that grenade perk by now). Gather what ammo you need from here and it's mission accomplished. Pretty good haul I'd say. _____________________________ Mission 3: Signal from Beyond ----------------------------- Time to go to the Engineering room. Through the door with 2 guards, it's on the left. Talk to Faulke, then it's on to the Labratory. So for the questioning, I opted for a no torture approach, which will yield a satisfactory answer out of ET. Report back to Faulke (He's in his office), then it's Major Mission Time. So, head on through the street, and inspect the burned out car. Then move forward and vault the truck, and battle time. Take car of the first set of baddies, then a drop pod will arrive, so make work of that. There will also be a sniper atop the car sales store. After you make your way to that car sales store, a Command alien will show up, so kill it, then make your way to the glowing doors of the car store. Snoop around inside, then make your way through a glowing door and through the garage (there's a backpack schematic on a lift just before the exit). There's an opening on the left, so make your way through into Mattsons MAchining. MAke your linear way to the KNOV radio station, and it's battle time. Battle Focus Da Silva to explode traps near the enemies (it's on Carter's command list), don't blow them all though, then head forward to speak to the silver one. Except, another battle ensues, and this is where you can blow the rest of the traps. A hulk shows up as the last enemy. After, stock up on ammo and then back to the glowing door. Snoop some info, then talk to Da Silva, whatever choices works for you, then it's out the glowing door. Equipment box! Have fun then proceed. Make your way through this area (there's a grave on the right), and make your linear way till you see a sign "-> Green Estates", go left towards some alien boxes for a Backpack schematic, then proceed to Green Estates. Go through an opening in the fence for a battle among shootable balloons. Nothing too hard, just a Commander type and some snipers besides the usual guys. Proceed to the opening of the alien structure for your newest weapon. Don't move. Reload it, grab the energy clip and go back outside to gather remaining energy clips, as this new weapon could use some ammo. Then back to that structure and through door with a glowing blue ball on it. Make your way to that cliff overlooking the gas station, then shoot a few of the aliens, and once Da Silva one goes out with a boom, proceed left through the linear way, and once you are back onto the streets, it's another battle. There's usual fry, and then a drop pod arrives, and then that metal spider mech. Had to revive my squaddies twice. Afterwards, go through the marekt via the ENTRANCE sign, make your way to the exit, and you can see the good Doctor holding a rifle again. How did this guy learn to shoot again? He was living in a lab last I remember. Oh lol, he's a WWII vet. Salute! Now proceed to the glowing door where the doctor went, and make you way to the other glowing door and down the stairs to the basement.... that has an equipment box. How did the helicopter guy drop that in here? I know Da Silva's men didn't drag that in... go through the hole in the wall, and inspect the dead agents. Going the rest of the linear way, you'll come across a barrier, and it's time to defend the good doctor. Only tiny aliens and blobs to deal with, then when the door is open drop down the cliff and go your merry linear way, inspecting a control panel on the way. Gon onward until you see what looks like the Stargate ring transport, and warp away. When you re-atomized, grab the backpack schematic, then proceed through 2 blue light doors, and activate the bridge. After you go through 2 more doors, here's where the glitches just get frustrating. I saw an idea on Steam about it, but it never worked, so what I did to make this work is that, make sure you squad is with you before you cross this bridge with the sleepwalker pods overhead. Then, activate and cross the bridge, waiting in front of the door, have a few of those transports pass by while staring at the door. By then the "empty door" bug should not activate, and the level will proceed. Go until you reach a large room, on the right will be a door with ammo and info, then head back through the other door. Finally a save past the glitched part, and spy the aliens behind the window, and make your way around this area, and a battle ensues. You will be dealing with a turrent, several shield commanders, floating drones and a Hulk. Typcial solution is take out the drones, take out the shield commanders, take out the turrent, and then run the Hulk around the area so you can use the red explosives around the place to kill it. Now go your linear way through the door, more london bridges, all the way to the transponder, take it, then cross the bridge that appears and through the door. A mini battle here, with 3 guys, just end their misery and continue your linear way. When you see some Stargate rings transport some guys, just throw a grenade over there, it will easily kill them lol. Then, ring out to the next area, and go your linear way. Oh look, an equipment box. Get some heavy weaponry and proceed through the door to face a new boss: the Titan! This thing is a.... lol Stargate that shoots a laser through the wormhole XD To defeat it, you shoot the glowing part where the laser comes out of. Best way is to shoot it before it shoots you, as your teammates are useless in this fight. Once you beat it, it's cut-scene time and... plot twist time :D _____________________________ Mission 4: NOT OF THIS EARTH ----------------------------- Oh boy, they had to start you in the infirmary. You gotta take that boring long elevator ride again. Only this time, when you exit, take a left towards Operations, and talk to Dr. Heinrich, then proceed to Faulke's office, then follow BEHIND Angela to her room and have a chat. Now to first talk to Radio lady, then to the doctor. Before you head to that lousy decontamination room, go to Engineering, and Helicopter man will talk to you about Ze Russian. You can recruit the guy, and send him to the meat grinder at the Missions selection, then head to the Labratory. Talk to the doctor (he'll call you out), then you can either talk to the rest of the people down here (including prisoner dude), or return to Faulke. Before you do, have some fun in your office and a flask of whiskey. Drink 3 times to Da Silver one and his team, drink again for Hoover and the USA, keep drinking until he drinks to himself, and he'll pass out drunk XD Your co-workers actually wanted a drink too? Anyways, head to Faulke, have a chat, listen as a helicopter is hijacked, then prep for the mission to Oregon. Head along the linear trail, until you reach a pink/red cottage. To the right is towards the mission, down the trail to the left is a few notes and a backpack schematic. Continuing with the mission, head forward and watch out for Elites, a shield commander and drones, take out the drones first. Once that's done, watch out for mines blocking your linear path, and continue on. Once you reach the drained out lake, you'll have a small battle, 3 drones and a Hulk. Drones first, then nade Hulk. After the battle, go into the shed by the water for some stuff, then continue the mission. Before you hotwire the control panel, get some new grenades to the left of it, then proceed to hotwire. A battle ensues, consisting of a drop pod, drones, and that metal spider mech. Drones first as always, then drop pod, and the rest. Then, restock and continue the mission. Head on till you run into Angela, choices, then continue on and activate the space bridge. To the left of the space bridge is a sleeping person, to the right is the mission. When you are inside a cave like structure, you'll come across a fork, right is to a backpack schematic, left is mission. Continuing the mission yields another battle, against snipers and 1 shield commander, and small fry. This room has one nice new weapon, the pulse rifle, so get it when you're done with the battle, then proceed with the mission through blue door. Not long after passing this door, is another tough battle. You got shield commanders, drones, and then a hulk will come down the way you came in, so shield guy first, drones then nade the Hulk, then proceed to the objective marker. Erm.... Angie? Since when was Carter familiar with her? At first it was Weaver, then Angela, then Angie.... hmmm... Anyways, I chose "let her do it", so sit back and get popcorn. Actually don't wait, look to the left for a photo, then try to take Angie's rifle and she'll say "MINE, get your own gun" So go back the way you came, through the next blue light door, and when you get to a fork, left is a backpack schematic, right is mission. Mission battle has some serious enemies, shield commanders, blobs, and regulars. You get to control Angie this time, so have her snipe some while you waste your precious ammo (ballistic weapon ammo is so scarce this level). After the battle, pick up alien weapons, stock them up, and proceed to objective marker. Ah, Battle Axis time. Not only do you have to shut down the shield generating bunkers, but you have to deal with elites, Hulks and more elites. Tough fight, but once you take down the shield around Axis, time for a real fight. This guy not only teleports, but he has a Wave Blast skill, which will knock you down. Make the battle easier by having your squad focus fire on him, while you try to go for the headshots. Mission accomplished. _____________________________ Mission 5: CRACK IN THE WORLD ----------------------------- Back at base, head to Weaver I mean Angie's office, have a chat then it's on to Dr. Weird's office. Before you go to see Weird, you can do 2 sidequests, helping Heinrich test the cure, or help Helicopter man fix fuel leaks. Once you talk to Dr Weird though, it's back to the story and on to see Faulke. After you talk to Faulke, go to the Hangar bay for the Avenger and fix the leaks (Battle Focus, scan them, then shut off the top valve). Now before you start this mission, keep in mind you will be visiting a human installation, that means ballistic weapons galore, so equip at least 1 human weapon. So, after the amusing flying screen (hey, they piloted on black and white television screens?), make your way into the dam, and follow the linear path until you see a sleepwalker, it's too late for them, so shoot them because they will turn into blobs. Once you go through the glowing doors, prepare for the fight of your life. It's a two stage fight, the first stage is the area you enter, with about 3 shield elites and regulars and snipers. The second stage activates a gunship, plus mind-control elites and shield elites/ regulars. If you had the M14, let it loose as there are 2 ammo boxes for it in the building nearby. Dispatch these aliens, then proceed to the next set of glowing doors. Ah, equipment box. Have fun, then proceed through, and spy a teleporting alien. Follow where he's going and continue on and on until you see the gennie's, press F5 to progress then continue downstairs. Shut off the first genny via the glowing panel, then proceed around it, and once you get down the stairs, it's a hell of a fight, as it's tough shield elites, throw grenades like crazy, I actually died in this part. Once they dead, proceed around the room to the next genny. This must be the last level because going through those doors is an even more tougher fight, with drones, shield elites and karate elites. Yeah, I said karate elites, they jump around the place and try to kick you. Kill em all, then shut off the second genny. Going towards the 3rd genny will activate the next fight, and it's a hulk plus shield elites, I just naded the heck out of the Hulk and focus fire on shield man. Shut off the 3rd genny, and then another grueling fight with shield elites, drones and regulars, really tough fight as those drones are your primary target. Shut off the main breaker, then stock up what you can, head around to the 3rd genny and don't forget the backpack schematic near it, then through the new door that is opened. To the right is only 1 note, and a bunch of blobs. To the left is mission, so head down there. A few regulars, then proceed the rest of the way down, and a nice equipment box is behind glowing doors. Try that new laser backpack with a laser SMG :D (not much ballistic weapons from here on, so I suggest going all laser) MAke your way through here, towards that big hole in the wall. On the way are sleepwalkers and blobs, kill em all, then proceed. Go through the hole, inspect the poor prisoner, then up a platform and you'll see a regular with his back turned towards you, headshot him starts a mini battle with 2 more of them, and proceed to the objective marker. Through the door is another mini battle (are they running short of troops or did we kill them all?), then proceed through the barrier, then you have to reactivate the Venn gate. Going through this area has shield elites, drones, and that karate guy, if Carter has the Drone skill now, use it because it helps. Once they dead, activate Venn gate, then a hellish fight awaits. Take out the minion commander first, as this guy will spawn drones likes mad, if you found the assault cannon in this very area, use it on him, and have your squad keep the karate guys at bay. Once they are done, head to the Avenger, and don't forget the backpack blueprint on the way, and it's Stargate time. Ah, a brave new world. And you get space helmet now. Too bad it doesn't increase your health :P There'll be a equipment box when you leave the Avenger, so equip accordingly (no ballistics), then proceed through the door. This is an insane fight, after you activate the panel in front of you, there's a mecha muton that will fly in dramatically, and a whole bunch of Shield commanders + karate guy. When muton get's weak, he'll fly away, and when he returns, a gunship will follow and deposit some troopers. You need to just shoot at Muton and the soldiers that drop in, do not shoot the gunship as it's pointless, once Muton does his fly out fly in routine at least 3 times, it should be all the fuel he has so target him with everything you got, drones, blobs and your laser toting buddies. After this is done, proceed further and activate blue light panel, then go through. Ah, run on through because this is the end of the level. Enjoy the cut-scene, and then mission end. _______________________ Mission 6: THE LAST WAR ----------------------- Back at base. Before you head to Faulke, visit Mr prisoner alien, and have a chat. Then head to Faulke for the Last War. Well, it's actually a cut-scene. Should've been named The Last cut-scene, it's a long one so get some popcorn, then when you regain control of Carter, head left downstairs to the glowing door, oh look another cut scene, then track down the Infiltrator (I suggest equipping Heavy Plasma Pistol and M14). Don't bother shooting him, he has plot armor, so just follow where he's going, then when you get to a secure area, it's battle time. Save your Heavy Pistol for the shield guys, as it kills their shield instantly, and M14 the regulars (lol @ aliens using human weapons). Afterwards, head to the end of this area, and go upstairs, again following Infiltrator around until you get to another secure area much like the previous one. This is the last fight for Mr. Infiltrator, so make sure you Heavy pistol the shield guys, heavy plasma the spider mech's cockpit, then kill the Infiltrator. Oh wait, it's not over, get to the choppa is what Ahnold would say if he was the protagonist. Make your way forward, then up the elevator, and from here on it's linear like the very first mission. More cut-scenes, and then this is where the fun begins. You'll come across a choice, leave Carter or stay. I chose leave, so you'll be presented with another set of choices. I read that these are different endings, and I'll list them as best as I can without being spoilery: [Contact Agent Angie] "Murica Yeah!" [Contact Director Faulke] "I like tools because I use them, they don't use me." [Contact Dr. Weir] Did you watch Pacific Rim? Kinda like Charlie Day's character, "ooh Kaiju". For the sake of this whole torturous game, I contacted Faulke. With another cut-scene, the mission ends. ___________________________________ FINAL MISSION: THE DAY THE SKY FELL ----------------------------------- Aha, we are now in control of Faulke XD. Mosey around, then depart for final mission! Once you leave the Avenger, make your way around to a platform, activate it, then wait for it to move to the other side. You know, I gotta rant a bit. Why the hell do they do this in the game? Remember the labratory decontamination chamber? That thing takes so long to fart gas at you, and then there's places like this platform, and the base elevator, I know this is the stinkin' 60's, but damn these stuff move slow. Leave the platform and proceed. It's very linear, so no getting lost. You will then come across a door, go and a little cut-scene, then proceed straight and ...lol a small chamber, that farts gas at you. I just ranted about too... Anyways, proceed your linear way through, keep going until you reach a fork, left is a Lightning Cannon, straight is mission. When you keep going and drop down a ledge, there's 3 blobs in this room, deal with it, then proceed towards the objective marker. You'll be in a large room, and when you reach the end of it, a door will open and small fry will appear, deal with them then proceed whence they came. Keep going until oh look, a slow elevator. The devs are laughing at me now...Once it stops, proceed through the door, and make your way around the blue orb that was ripped out of Crash Team Racing. Ah, cut scene, then it's a me, battle! Tough one, but if you brought the heavy plasma pistol and Lightning Cannon, it's even tougher. So use what you have, then when empty, take the dead aliens weapons and use it against them. Once they're dead, it's choice time: save Weir or Angela. I chose Angie because hey, the Doctor is Weird, and well, if I save Angela, maybe Faulkey old boy can earn the right to call her Angie :P So going through the door to Angela leads to a lone shield commander, so deal with him, then proceed... to another slow platform. Oh my funky google, I've had it with that. Wait for it, get a cup of joe, something anything, then when it stops proceed your merry way. Through the door, it's a fight, so shoot the Minion Commander first, then the drones, then mop up the rest. Once you finish this upper level, head to the lower level and a mecha spider shows up. Heavy plasma pistol works best on the cockpit, have it, use it. But that's not all! Another one shows up, with some drones and Shield commanders, so go all out on this one. Once done, head through the doors, and approach the first relay and activate it. Cut scene, then... oh man, another person to save XD use the equipment box if needed, remember going all laser, then Stargate Ring outta there. Proceed through, then right, 2 regulars are here so kill them, then proceed where the gunfire ringeth. You thought saving Angela was hard? This one has snipers, minion commander, drones, karate guy and I counted 4 MUTONS. Four of those blasted things, good thing I turned my drone into a healer. Once you are done, proceed forward towards the objective marker, go to the terminal, then it's back to ringing out Stargate style. It's choice time, and... decide for yourself, and go through the door in front of the Stargate rings. Proceed forward for the fight of your life (again lol). This one is maddening, it's got drones, Minion commanders, karate guys, and MUTONS. If you survive, congrats, if not, retry. I had to 3 times. Key thing to remember is to take out the Minion commander when you see him, and if you purchased it, mind controlling one of the Mutons is also helpful. Once the objective to open the Mosaic core shows up, run to it, sit back and enjoy the cut scene. Congratulations! If you are reading this, you either braved the numerous bugs in this game, and fought bravely, or you just skipped to this part just to see what the hubbub was about. ----------------------------------------------------------------------------- Final thoughts ----------------------------------------------------------------------------- I couldn't help but think about all the alien movies when playing this. Skyline, Independance Day, Mars Attacks, Battle LA, just to name a few lol worthy ones. It really feels like this game borrowed heavily from them, and if you forget the bugs and silly squaddies, it was an amusing ride, if for the odd feel of such an apocalyptic event, and all the main characters had their game faces on. No agitated newbie, no guy cracking smart jokes every now and then.... man, it felt so flat. ----------------------------------------------------------------------------- Thanks ----------------------------------------------------------------------------- -Thanks to.... hard to say. This game was more frustrating than fun, more get-to-the-next-area than I thought it'd be, and minus the linear part, it didn't feel like a lot of heart. -But I would like to give a small thanks to the voice artists, who I felt did a great job of deadpanning the entire game XD COPYRIGHT 2013 @BraniacUnbound