Walkthrough/Guide - Guide for State of Decay
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S t a t e o f D e c a y W A L K T H R O U G H AUTHOR: PAUL MICHAEL (VHAYSTEî) CONTACT: [email protected] http://www.facebook.com/pages/vhayste/110018722374948 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: THIS WALKTHROUGH COVERS THE MAIN CAMPAIGN CHAPTERS AND COLLECTIBLES ARE FOUND ALONG THE WAY. FOR DEDICATED COLLECTIBLE SECTIONS, ACHIEVEMENTS GUIDE SCREENSHOTS, VIDEOS AND LOCATIONS OF ALL COLLECTIBLES, REFER TO THE LINK BELOW +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Illustrated online version of the guide is available below http://www.supercheats.com/state-of-decay/walkthrough/ ===================== [ C O P Y R I G H T ] ===================== .---------------------------------------------------------------------. | This document is copyrighted to me, Vhaysteî. It is intended for | | ~PRIVATE~ use only. It cannot be used in ANY form of printed or | | electronic media involved in a commercial business, in part or in | | whole, in any way, shape, or form. It cannot be used for profitable | | or promotional purposes, regardless of the situation. Breaking any | | of these rules is in direct violation of copyright law. | | | | This document is protected by copyright law and international | | treaties. Unauthorized reproduction and distribution of this | | document, or any portion of it, may result in severe civil and | | criminal penalties, and will be prosecuted to the maximum extent | | possible under the law. Any characters, names, places, or | | miscellaneous objects are copyright of their respective companies. | | | | Permission is required from the author in case any site or | | individual will like to refer to, or use a portion of this this | | document. Requests for posting this faq to other websites aside from| | the ones the author originally contributed to still needs to be | | emailed to the author first. Expect a prompt response whenever | | possible. | '---------------------------------------------------------------------' ============================================== T A B L E OF C O N T E N T S ============================================== P01 - Part 1: Main Story M01 ------- Mission 1: Find Help M02 ------- Mission 2: Distant Gunshots M03 ------- Mission 3: Escape M04 ------- Mission 4: The Voice on the Radio M05 ------- Mission 5: Home Sweet Home M06 ------- Mission 6: The Lay of the Land M07 ------- Mission 7: The Vet Clinic M08 ------- Mission 8: Lily's Brother M09 ------- Mission 9: Home Away From Home M10 ------- Mission 10: Scene of the Crime M11 ------- Mission 11: Mercy Shot P02 - Part 2: The Army M12 ------- Mission 12: Army Sighting M13 ------- Mission 13: Army Activity M14 ------- Mission 14: Eyes in the Sky M15 ------- Mission 15: Insubordination M16 ------- Mission 16: Sgt. Erik Tan M17 ------- Mission 17: Lone Soldier M18 ------- Mission 18: Exit Strategy M19 ------- Mission 19: The Armory M20 ------- Mission 20: The Wall P03 - Part 3: Marshall's Courthouse M21 ------- Mission 21: The Law M22 ------- Mission 22: Civic Duty M23 ------- Mission 23: Trouble at the Courthouse P04 - Part 4: The Grange M24 ------- Mission 24: Stranger in Trouble M25 ------- Mission 25: Indefensible M26 ------- Mission 26: A Discreet Request M27 ------- Mission 27: Ask the Sheriff M28 ------- Mission 28: Bad Tidings P05 - Part 5: Ray Santos M29 ------- Mission 29: An Elevated Perspective M30 ------- Mission 30: Sweet Ride P06 - Part 6: The Wilkersons M31 ------- Mission 31: The Old Farmhouse M32 ------- Mission 32: Accusations M33 ------- Mission 33: A Helping Hand M34 ------- Mission 34: Nervous Survivor M35 ------- Mission 35: Unwelcome Guest M36 ------- Mission 36: Neutral Observer P07 - Part 7: Misc. Missions M37 ------- Mission 37: Memento M38 ------- Mission 38: Besieged M39 ------- Mission 39: Help Doc Hanson M40 ------- Mission 40: Sam Hoffman ======================== ____ P01 | Part 1 ______ ______ Main Story ______ ======================== -------------------------------------------- M01 - Mission 1 - Find Help -------------------------------------------- You start off the game using Marcus and Ed. This is the perfect time to familiarize yourself with the combat controls. Play with the controls and movesets first while everything is quite easy. At this point, the easiest way to kill a zombie is by going up close and hitting with a dropkick (LB + A ), then while they are knocked down press LB + Y for the finisher, you have to have a weapon equipped to do this easier. After the initial fight , make your way to the Ranger Station. The location is up above when you pull up the map by pressing Back. It's best to sneak your way into it as the game suggests, hold down B to enter sneaking mode and hide through the bushes. Once you've reached it, a cutscene happens. Now go to the water tower located outside and climb up. Up above, hold down LT, and scan the area horizontally using the LS. Once you see a question mark, hover your cursor above it until it is fully analyzed, make sure to find all marks indicated by completing the searching meter on the left. Several points will appear, focus on the supplies first while making your way to the Ridge Cabin. Once you've collected and your inventory is filled, go back to the Ranger Station and dump the excess items in the Supply Locker. The large backpacks will help a lot, so use them when you get one. Search silently if there are zombies around, this is especially helpful since you are still starting. After all searching areas are finished, follow the next mission Distant Gunshots. -------------------------------------------- M02 - Mission 2 - Distant Gunshots -------------------------------------------- After you are done searching from the last mission, simply head to the marker for Distant Gunshots to find Maya and take her to the Ranger Station. You can actually switch into and use her as she is the first playable survivor aside from Marcus. Watch the cutscene at the Ranger Station and help Ed. Load your backpacks with items first before doing the next mission Escape. -------------------------------------------- M03 - Mission 3 - Escape -------------------------------------------- Go outside and follow the path down south to the marker. On you way, you will enter a radio conversation with someone. During this scene, the closed area beside you with fence is one of the areas you've searched before. Jump up the fence and ride the vehicle by pressing Y at the right door. Keep driving south following the road until you reach the destroyed bridge. Go on foot and walk down the leftside stairs down to the river. There are many zombies here so once you've cleared a group, keep running and don't stop. Down at the river, you need to head across to the other side of the riverbank and climb up on the rightside area stairs. -------------------------------------------- M04 - Mission 4 - The Voice on the Radio -------------------------------------------- Head up the rocks and listen in on the radio talk while moving. You will see some cars on th e road which you will need to ride down the roads during the entire mission. It is very safe and will make you reach the destination further south safely, plus it's more fun to run over zombies anyway. Stop by some areas along the way if you want to, as some offers nice searching areas for items and materials. Enter the Church to complete this mission. -------------------------------------------- M05 - Mission 5 - Home Sweet Home -------------------------------------------- Simply follow and talk to Lily in this mission. This will be your new home base so go to your Journal and try to check some home base management pages first. This is also the first mission where you can start deploying people for missions. For starters, deploy the guy designed for the watchtower sniping mission. Also the supply locker can be a good source of storage and item resource as well. Don't forget though bringing items into the supply locker will increase your Influence. Otherwise, taking out items will decrease your Influence. Also here is where you can start collecting materials and build up defense for your home base. Make sure you don't miss the opportunity to do the resource materials missions, and take out infestations first, then complete the scavenging missions afterwards. For the infestations, simply run over everyone using a vehicle nearby, and take out the required screamers. -------------------------------------------- M06 - Mission 6 - The Lay of the Land -------------------------------------------- Head out to the mission following the marker on the map. Climb up the tower and search everything you can atop this survey point. There are lots of missions and resource materials you can find here. Also, lots of zombie hordes will be found. Prioritize the survivors needing rescue first, then bring them back to the home base, this will make you get Logan as a new playable survivor. This applies to other survivor groups bunkered to smaller areas as well, save them if there are hordes incoming to their areas. Then do the scavenger missions and resource materials missions. You need to bring one resource bundle at a time so you have to back track for the others. If there are hordes and infestations, clear them out before they spread too fast. -------------------------------------------- M07 - Mission 7 - The Vet Clinic -------------------------------------------- When you reach the marker, you will meet a sheriff and a girl. Enter the vet clinic through the door behind and barricade the windows to slow down the zombies attacking while they are gathering meds. Go outside and kill the zombies. Again, dont dropkick zombies near the window as it will trigger window breaking, just smash your way through. Once they have gathered meds, head outside and guide them back home. When there are hordes along the way, ride a vehicle and run them over, ignore them demanding you not to ride a car. Sometime after the sheriff will leave, then just ride a car back home, with the girl joining you inside the vehicle along the way. -------------------------------------------- M08 - Mission 8 - Lily's Brother -------------------------------------------- The marker for this mission is way down south from your home. Once you arrive, Rescue Lily's brother and his friend fro, the zombies. After the fight, you will receive a firecraker which you will use later. Scavenge for loot around the barn first, then look out for the new survey point which is a farm silo outside the barn. Now use the firecraker on the marked area to help the brother's friend get some distraction. Just ride a vehicle with her brother afterwards and follow your way back home. -------------------------------------------- M09 - Mission 9 - Home Away From Home -------------------------------------------- Look for Jacob in the Home Base and take him to ride a car with you. You need to go to the marker located down south. Here you will meet Jacob's friend who is about to turn, do your part and take care of him. In other words, finish him. Afterwards, follow the next marker and make sure you get out of your ride when you reach it to complete this mission. Now you will have the option to move your homebase since it is getting crowded and you are running out of resources in your current area. Your very best option is the Snyder Trucking Warehouse in southwestern Marshall. It has 8 outposts and is an extremely huge area. This homebase requires 12 people and 50 materials to move. -------------------------------------------- M10 - Mission 10 - Scene of the Crime -------------------------------------------- This is a short story-only mission which happens sometime when Pastor Williams accidentally acquires the deadly zombie virus. Alan will kill the Pastor towards the end of this mission, which in turn will trigger the corresponding mission for this one: Mercy Shot. -------------------------------------------- M11 - Mission 11 - Mercy Shot -------------------------------------------- Yet another short story-mission which immediately follows after Scene of the Crime. Here you will have several options on what to do with Alan after he kills the Pastor and got transmitted with the zombie virus. If you are a completionist, it is highly suggested that you opt to choose "We can't take that risk." when you talk to him. This will net you the "Mercy Shot" achievement in the process. ====================== ____ P02 | Part 2 ____ ______ The Army ______ ====================== -------------------------------------------- M12 - Mission 12 - Army Sighting -------------------------------------------- Simply follow the mission marker and watch the cutscene. Then exit out of current radius to finish this simple mission. There several side missions that will appear during this, like the Zed Hunt for a Feral, prepare well before heading out as a Feral is extremely dangerous. -------------------------------------------- M13 - Mission 13 - Army Activity -------------------------------------------- Follow the marker location to witness the Sergeant threatening a couple of survivors. When he lets them go, you need to find them by checking all the blue markers in the map. This will lead you to search a series of houses nearby. I found them at the very last house and the location seems randomly generated every playthrough, so make sure to check every nook and cranny of all the houses. Once you've found them, simply lead them home safely by riding together in a nearby vehicle -------------------------------------------- M14 - Mission 14 - Eyes in the Sky -------------------------------------------- Go to the location marker where you'll find a survey point tower in the middle of the fields. Make your way to the top and simply scan the perimeter around you. When you see a zombie horde, focus your view on their group until the army airstrikes the unliving daylights out of them. Mission cleared -------------------------------------------- M15 - Mission 15 - Insubordination -------------------------------------------- Stock up on a gun of your choice and lots of ammo to make this mission easier. Head out to the location of the marker and you will meet 3 soldiers situated in the fields. Approach them first, then go to the northern house located nearby. Here you need to rescue some survivors before they are ripped into shreds. Whip out your gun then shoot away. The shotgun works best here since it's close quarters combat and the zombies are cramped up together. Sometimes though, a Juggernaut will enter the mission which makes it a lot tougher. Just continue blasting away to it's head since shooting is safe for the survivors unlike grenades and molotovs which will damage them with the splash coverage. Afterwards you will acquire a new command for your Radio Assistance Menu. -------------------------------------------- M16 - Mission 16 - Sgt. Erik Tan -------------------------------------------- Follow the waypoint marker to meet up with the Sergeant. Run away from your current area after the explosives have been set and head for the cover. Head to the fairgrounds to check the army outpost and witness firsthand that it is now overrun with zeds. Simply fight your way through the zombies and head to the marker to clear this mission. After clearing this mission, look out for the survey point which can reached by climbing up the Ferris Wheel nearby through the ladder. Finally, the fairgrounds will be a Potential Home Base. It is one of the largest Potential Home Bases in the game. -------------------------------------------- M17 - Mission 17 - Lone Soldier -------------------------------------------- Go to the vintage white house located at Fairfield. Watch the scene, then head outside the house afterwards until another cutscene has been triggered. After the scene, follow the waypoint and continue walking with the Sergeant to gather up some data about the infestations. This ends the mission. -------------------------------------------- M18 - Mission 18 - Exit Strategy -------------------------------------------- Just return to the reservoir from The Lone Soldier mission and listen in to the conversation. This mission is immediately followed by another mission so keep a heads up on the new mission confirmation afterwards. -------------------------------------------- M19 - Mission 19 - The Armory -------------------------------------------- Stock up on weapons and items to have yourself prepared for this challenging mission. When you are ready, talk to the Sergeant in the armory to start out. There's a lot of zombies along the way, which unfortunately includes the freak types adding more challenge to this task. Follow your way through the warehouses until you get to the door with the opening. Deal with the screamers first to avoid more enemies coming in, then finish the rest to clear the mission. -------------------------------------------- M20 - Mission 20 - The Wall -------------------------------------------- This is the final mission of the main story so be prepared as much as you can. Before heading out, grab some guns especially guns with stopping power like shotguns, explosives, and some snacks and healing medicine. When you're already set, follow the marker and talk to the Sergeant to start the final battle. Protect Sgt. Erik Tan while he is rigging the wall with explosives. Be more wary of the freak types which are way more challenging than the regular ones. Focus on your melee weapon first. If you run out of stamina, have a snack or use your firearm until your stamina replenishes. Use some medicine if you're health gets too low. While fighting, the Sergeant will give you a false warning thinking that the explosives are already properly set, just follow him when he tells you to back out of the blast radius and cover his back once more. Once he's really done, stay out of harm's way and watch the fireworks. This completes the main game. As a soapbox open world game, you have the classic option of continuing where you left off even after endgame. If you load your file after finsihing this mission, you will continue as if you have never started this very last mission. =================================== __________ P03 | Part 3 ___________ ______ Marshall's Courthouse ______ =================================== -------------------------------------------- M21 - Mission 21 - The Law -------------------------------------------- Ride a car and head way down south to reach the marker. This is the perfect time to activate some survey points that you'll come by on your way. For the mission itself, it simply involves talking to the lady Judge first, then to the Sheriff located beside the bars to activate the next mission. -------------------------------------------- M22 - Mission 22 - Civic Duty -------------------------------------------- Talk to the Sheriff and tell him YES to start the mission. Head to the first Infestation and enter the house then kill the required number of Screamers first, then go outside, ride a car and just keep running over the zombies around the perimeter of the marked house until the Infestation is cleared. A second Infestation will appear. However almost simultaneously a lady will call you asking for help. Ignore the next Infestation and just head over the marked houses on the map. Search all of them until you find the damsel in distress. -------------------------------------------- M23 - Mission 23 - Trouble at the Courthouse -------------------------------------------- Return to the Marshall Courthouse for this last mission of this series. Simply kill enough zombies until the mission is finished. This part is infamous for some glitching because some zombies gets stuck inside walls not allowing you to hit them at all, thus failing the requirement. To mend this problem, bring any firearm and hope for the best that a stuck zombie will stick its head out of the glitched wall, don't miss this opportunity to shoot its head and kill it. ======================== _____ P04 | Part 4 _____ ______ The Grange ______ ======================== -------------------------------------------- M24 - Mission 24 - Stranger in Trouble -------------------------------------------- Follow the marker to a house located in Marshall and talk to Quentin to accept the mission. After this, there will be marked areas with a blue color in the map. Search out the buildings to find the missing person. Usually the missing person is located in a building beside the Alamo, so you might want to check that area first and foremost. After finding the person, escort him back to the marked area using a vehicle to travel quickly and safely. -------------------------------------------- M25 - Mission 25 - Indefensible -------------------------------------------- Prepare for this mission before going since there are lots of enemies here. Make sure to bring firearms, snack, meds, and explosives. If you still need more items, you can try the supply locker in the survivors' building. Talk to Becca to initiate the mission. Your goal is to defend the survivors while they are doing some construction. All of the zombies during the mission are easy to dispose however your main concern will be the Juggernaut that will eventually attack your company. Mainly use explosives especially firebombs like Flame Fougasse to damage it quickly, shoot it in the head as long as you have ammo, and run it over using a vehicle as well. Just make sure to hit it while reverse driving to prolong the durability of the car. -------------------------------------------- M26 - Mission 26 - A Discreet Request -------------------------------------------- This is the start of a series of missions. Simply drive over to the Grange and talk to Quentin to initiate the mission. -------------------------------------------- M27 - Mission 27 - Ask the Sheriff -------------------------------------------- Ride over to Marshall to start the mission. After arriving at the marker, talk to someone named Anderson Castro to continue the mission. There are three marker points to search out where the Sheriff is located. Once you have found the Sheriff, you will start another task to hunt down a Feral. A Feral is actually quite easy as long as you are stocked with enough items. Once you've found its location among the marked areas, stay on its toes and in your face at all times. Keep hitting it with a good blunt weapon and keep replenishing your health and stamina. -------------------------------------------- M28 - Mission 28 - Bad Tidings -------------------------------------------- Go back to the Grange and you will have to choose between some choices. If you chose YES, you will be required to do another mission later to receive the achievement "Home on the Grange". If you picked NO, you will acquire the achievement immediately. This mission ends the Grange series of missions. ======================== _____ P05 | Part 5 _____ ______ Ray Santos ______ ======================== -------------------------------------------- M29 - Mission 29 - An Elevated Perspective -------------------------------------------- Just follow the marker located deep into Marshall. You are looking for a huge brick building with no entrances in the front. What you need to do is head at the back of the building and look for the fire escape ladder and jump over to grab it. Climb up the rooftop to find Ray. This will finish the mission. After the conversation, survey your areas around Marshall and mark all activites you can find. There will be lots of Infestations here so what you need to do is clear out the Infestations first to avoid getting an alarming outbreak. -------------------------------------------- M30 - Mission 30 - Sweet Ride -------------------------------------------- Ride a car into Marshall and look for Ray in an automotive building. He will give you a semi-broken sports car as a reward. Head into the marked location using the car he gave you. Avoid damaging the car at all costs since the mission will fail if the car blows up or even flips over. Upon reaching the fields you will need to run over some zeds first as per request by Ray. Then head over to the marked area to end the mission. ============================ _______ P06 | Part 6 _______ ______ The Wilkersons ______ ============================ -------------------------------------------- M31 - Mission 31 - The Old Farmhouse -------------------------------------------- The location for this mission is quite hard to find. It is located deep within the woods in southeastern Spencer's Mill. To locate the place, traverse the road North of the Church Home Base and before reaching the very top end, you will notice a marked sign which leads to a small dirt road on the right. This path leads deep into the woods and be careful going into it since there are multiple trees and bushes which can be quite the obstacle. You will be tasked to defend the house from incoming hordes. Quickly get some supplies and ammo in the supply locker in the first floor then fortify the barricades of the nine windows in the lower floor. Wait until zombies destroy the windows and enter one by one. Simply kill all the zombies that get in, this way you will not get swarmed and overwhelmed. Towards the end part, a Big 'Un will attack the house, go back to the supply locker and use all the explosives against it. Take the chance to shoot it multiple times if it gets stuck in the window. Another option is to get out of the house and ride your car and keep hitting the big guy with the back of your car while in reverse. After the onslaught, head to the top floor and kill Eli to clear the mission. -------------------------------------------- M32 - Mission 32 - Accusations -------------------------------------------- Simply head back into the Wilkerson's farmhouse deep within the woods. Go talk to Job and walk along while hearing the story. The mission ends after the conversation. -------------------------------------------- M33 - Mission 33 - A Helping Hand -------------------------------------------- Go talk to Job and choose YES to initiate this mission. Just ride your vehicle and take the survivor along with you and arrive at the marked area to clear the mission. -------------------------------------------- M34 - Mission 34 - Nervous Survivor -------------------------------------------- Head to the waypoint location and assist Sam in getting 5 cases of ammunition. Go and talk to him and agree in helping him finish the task. Bring him back to your home and give him the 5 cases of ammo if you have some available. Finally, take him back to the Wilkerson's Farm and talk to the person in the marker. -------------------------------------------- M35 - Mission 35 - Unwelcome Guest -------------------------------------------- Yet another very short "talking mission". A Wilkerson will visit your home base and ask for some help. Simply respond by saying YES to initiate the next mission. -------------------------------------------- M36 - Mission 36 - Neutral Observer -------------------------------------------- Follow the waypoint locator to find the home of the 3 survivors. Take them to the next mission marker, then leave the place to clear the task. After this, there will be 3 rucksacks left by the survivors in the previous meeting area. Feel free to take them back to your home base. Sometime after, the Wilkersons will reward you by giving you a M60 machine gun. You will also acquire the Radio Assistance Option "Sharpshooting". ============================ _______ P07 | Part 7 _______ ______ Misc. Missions ______ ============================ -------------------------------------------- M37 - Mission 37 - Memento -------------------------------------------- This is one of the more challenging missions in the game. Make sure to stock up on ammo for a firearm, a still durable melee weapon or two, some snacks and meds, and make sure to bring a vehicle in top condition. Head to the marked location up North in the map. Stop when you are almost near the location and survey the area. If you can, and you have to, try your best to make the vehicle jump across the broken bridge by speeding up and flying away. If you made it, just run over all the zombies in the mission and that's about it. If you failed to make the vehicle jump across the bridge, you have to sneak slowly through the western area. Hoping you have a suppressor equipped, look out for the screamer and snipe it away from afar. After the screamers are done, keep sniping slowly until your suppressor runs out, then just commando your way and shoot everything that moves and comes near you. Once you're out of ammo, focus on melee fighting and isolate the feral by running far away from the horde. Keep hitting the feral with your melee weapon and just proceed normally with fighting the normal zombies. -------------------------------------------- M38 - Mission 38 - Besieged -------------------------------------------- When Lily calls you to rescue the survivors, head to the marker for Besieged to help out some survivors in a nearby house. After killing the initial zombies, talk to Eleanor to help defend the perimeter. Don't take items from their supply locker to not lose their trust. Help them barricade the windows around the houses first. Then head outside yourself to kill zombies smashing the barricaded windows. When attacking a zombie near a window, don't do the dropkick as the input for A will make you jump into the window and get it destroyed. -------------------------------------------- M39 - Mission 39 - Help Doc Hanson -------------------------------------------- Head east following the marker until you arrive at the graveyard in Spencer's Mill. Just rescue Doc Hanson while he is being attacked by basic zombies. Clearing this mission will unlock Medical Advice in your Radio Assistance Menu options. -------------------------------------------- M10 - Mission 40 - Sam Hoffman -------------------------------------------- Head Northeast from the Church Home Base and help out Sam search for her friend Andy. Just carefuly search every corner of all the houses with the blue marker in the map. Once you've found Andy, dispose him to clear the mission. .---------------------------------------------------------------------. .---------------------------------------------------------------------. .---------------------------------------------------------------------. .---------------------------------------------------------------------. .---------------------------------------------------------------------. S t a t e o f D e c a y +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: THIS WALKTHROUGH COVERS THE MAIN CAMPAIGN CHAPTERS AND COLLECTIBLES ARE FOUND ALONG THE WAY. FOR DEDICATED COLLECTIBLE SECTIONS, ACHIEVEMENTS GUIDE SCREENSHOTS, VIDEOS AND LOCATIONS OF ALL COLLECTIBLES, REFER TO THE LINK BELOW +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ http://www.supercheats.com/state-of-decay/walkthrough AUTHOR: PAUL MICHAEL (VHAYSTEî) CONTACT: [email protected] http://www.facebook.com/pages/vhayste/110018722374948 ALL RIGHTS RESERVED