House of the Dead 3
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T H E H O U S E O F T H E D E A D III WALKTHROUGH Systems: Arcade, Microsoft X-Box Written by: F. Pelayo Version 0.3 © 2003 Ferdinand Pelayo The House of the Dead 3 © 2002 Sega ======== Contents ======== 0) Revision History 1) Introduction 2) Gameplay 3) Walkthrough: (a) Chapter 0 (b) Chapter 1 (c) DFI Institute / EFI Genome Ward (d) L2/L3 BIO Plant (e) Information Systems Dept. West/East Wing (f) Chapter 5 4) Credits & Misc. ============================================================================ (0) Revision History ============================================================================ 0.3 - February 22, 2003 Most of the basics of gameplay and strategies for most of the bosses are up, which is pretty much all you need to know for the arcade. :) 0.0000000001 - February 18, 2003 The day I started writing this. :) ============================================================================ (1) Introduction ============================================================================ First thing I must say is that I'm NOT an expert/veteran HotD player. Heck, I'm not even an expert light-gun shooter player. I've played some HotD1 and watched others beat it, and I beat HotD2 within a week of it coming out in my area. (and wasting the usual newbie amount of 20+ credits :() As for this one, I walked into a mall arcade on a whim, expecting to just browse, and walked out wasting about $35 on this game. (damn...) Well, I decided later that night that since I spent an amount equal to getting a recent, good-shape used console game here in Canada, I might as well get the most out of my money and hae bragging rights to the first HotD3 FAQ. :) Now, since I'm poor and can't afford the $1-credits that my local machine costs every week, and I don't plan on buying an X-box --- EVER --- don't expect this walkthrough to cover every nook and cranny. This will be mainly for people playing the arcade who need tips and boss strategies. Actual descriptions for the levels will have to be based on me watching other people play, since it's kinda hard to shoot and take notes at the same time. (and from the high scores on the machine I beat, only 2 other have beaten the game before me, so it's gonna be a while...) I'll gladly stop writing if someone with more HotD experience and the X-Box version. Just post on the GameFAQs board for the arcade or X-Box. ============================================================================ (2) Gameplay ============================================================================ Player 1: Lisa Rogan Player 2: G ----- Story ----- Year: 2019 A.D. Thomas Rogan, former AMS Agent from HotD1, and his personal elite commando team are searching for something in some complex. After losing most of his team to the zombies, he and Dan Taylor (his only remaining commando) reach their objective, but are then attacked by a giant monster (Death). Rogan is knocked out from the blow and awakens to find someone familiar-looking standing over him... Two weeks later, Lisa Rogan gets G, the other former AMS agent from HotD1, to accompany her to the complex to find out what happened to her dad. --------- Equipment --------- Unlike the previous HotD's, you must use a pump-load shotgun instead of a pistol as your light gun in the arcade (X-box users can use controllers or whatever light pistols are available for it). Properly using it is tricky. You must be a reasonable distance away from the screen in order for it to shoot accurately. I've had trouble hitting targets when I stood with my legs right next to the coin slot; sometimes, it wouldn't even shoot at all even when loaded. One advantage of the shotgun over the pistol in the arcade is its power. When delivering the last blow to a zombie, you can also damage the zombie behind it. Its main disadvantage is its size. Even using two hands, my arms get tired faster and my trigger finger hurts a lot sooner playing this than HotD2 or Time Crisis 2. The process of reloading is much more convenient - in the arcade you pump the shotgun instead of pointing away from the screen and firing, and the home version has an auto-reload option. ------ Health ------ Same rules as before. You start with 3-5 life points represented by torches. There are hidden Life Ups in containers (drums, boxes, etc.) that are worth one life point each. You can also save your partner for a life point bonus. Since there are no civilians to save in the complex, they put your partner in danger instead and you have to kill all the enemies close to him/her until he/she can escape safely. You lose the bonus if an enemy hits him/her. For Player 1 and 2-player games, it's usually G that's in trouble; for Player 2 it's Lisa. ----- Items ----- Life Up - self-explanatory; one to find per level Coin - some coins give you an instant bonus and disappear; others sit there and you can shoot it for as long as it's on the screen for 100 pts/hit Animals - you may see something like a frog or dragonfly come out of a container and move all around an area of the screen (and if you don't see it, you'll certainly hear it moving); hit it for a big bonus (usually 4-digit points) ----------- Boss Fights ----------- In each boss fight you'll see a long green bar at the top of the screen, then the word Boss just below with a smaller bar to the right (usually red, sometimes blue). long life bar - the boss' overall health short life bar - can be... (a) the health of a component/piece of the boss, and/or... (b) the amount of damage you must do to stun the boss and prevent it from making its next attack In cases where you must hit the boss' main weak point in order to reduce the short bar, you'll be doing damage to both the short and long bars. Even if you fail to deplete the short bar, you'll still be hurting the boss overall. (i.e. it's not like you'll never kill it if you don't stun it at every chance) ============================================================================ (3) Walkthrough ============================================================================ -------------- Normal Enemies -------------- Mark Series (maakushiriizu) - standard male zombie; comes in various forms Morris (moorisu) - zombies with heavy axes Kageo - skinny rotting corpse; 0 muscle left on its bones Max - the hand-axe wielders from HotD2; some have chainsaws Ebitan - humanoid covered in what looks like green slime; kinda like a Swamp Thing ripoff Jury (jurii) - zombie with white top and blue pants Vic (biiko) - knife-weilding zombie; face and forearm are usually covered with some type of bandage/cloth; can jump in your face and stab you or toss its knife from a distance Big Ebitan (koebitan) - same as Ebitan, with a more rounded head and visible teeth Hugh (hyuu) - agile midget usually holding something as a weapon Aztec (asuteku) - bald, muscular, topless zombies; some carry metal beams as weapons, while ones that don't will stretch with a shoulder circle before running into you with a clothesline Charles (chaarusu) - big bald fatsos that chug along until they ram into ya commando zombies - some look like Guile from Street Fighter 2, some like Rolento from Final Fight with a knife instead of a club Birds of Prey (mookin) - usually a group of 3 birds that'll fly straight up off the screen, then circle about far away before diving in close on you bats - these come in large groups; they usually move slow and are easy to hit cockroaches - light green bugs that'll jump in your face and damage you if don't shoot them off after 2 seconds worms/eels - maroon-reddish slimes crawling on the ground _______________________________________________ (3.A) CHAPTER 0 - Reminiscence _______________________________________________
Flashback scene: Goldman swears to his son Daniel that he'll cure him, even if he has to "tread into forbidden territory." _______________________________________________ (3.B) CHAPTER 1 - Chasing Shadows _______________________________________________ Lisa and G arrive at the EFI complex 2 weeks after Rogan did. Before you enter the front gate, you get to choose which path through Chapter 1 that you wanna take - Front Entrance or Parking Lot. Doesn't really matter which you choose. I prefer the Parking Lot, as the normal zombies there are in smaller bunches. With the Front Entrance, there'll be a mass of zombies sitting at the foot of the front steps. For the first set of zombies after going through the gates, head-shot the one running up on the right, then take the others apart one-by-one. Next are 3 zombies crawling out of the security booth. The set after that you have to be a bit alert for. Shoot the Morris on the right the moment you see it, before its axe comes down, then take care of the one on the left. Next, the screen moves right and you'll have to get rid of 2 Charles' (3 for 2 players). After that a couple of normal zombies pop out from behing the debris. Take some time before they pop out (and/or after you kill them) to shoot the barrel that's partially covered by a piece of wall and shoot the frog that hops out for points. ========== BOSS NAME: Death BOSS TYPE: 0011 DESCRIPTION: A giant security guard wielding a club filled with skulls. WEAK POINT: head Strategy: Nothing complicated. Just keep shooting his head and try to empty the short Boss life bar before he swings his club. The amount of damage your shots do depends on how accurately you hit him square on the noggen. ========== After stunning Death for the first time, you'll go along the path you chose at the start of the Chapter. If you go through the front, there's a Life Up in a drum at the top of the stairs. For the parking lot, you'll see a pair of drums on the other site of the lot entrance when you get to the bottom of the stairs leading down. Try to not overkill the 4 zombies there - i.e. don't shoot them when they're already down on the ground - and use the time while they're writhing on the floor to shoot the drums for the Life Up. After you get to an elevator, you get to start choosing the order of the next three levels. Each end of each level is connected to each other via elevator up until Chapter 5. For example, if you choose BIO Plant as the 2nd level, using the Front Entrance elevator makes you start BIO Plant from the L2 end and using the Parking Lot elevator starts you at the L3 end. I'll let the real HotD FAQ writers figure out the exact relationships between stages, but I'll give ya the choices that you start with: Front Entrance elevator Parking Lot elevator ----------------------- -------------------- EFI Genome Ward DFI Institute L3 BIO Plant L2 BIO Plant Information Systems Dept. West Wing Information Systems Dept. East Wing No matter what you choose as the 2nd, 3rd, and 4th stages, the names of the chapters and the Curien flashbacks you see stay the same: Chapter 2 - Bewilderment Flashback scene: Curien shows Daniel a vile and tells him nobody will have to fear death with it. Chapter 3 - Sensory Chaos Flashback scene: Curien asks Daniel if what he's doing is right, since all of his researchers have left him. Chapter 4 - Ultimate Challenge Flashback scene: _______________________________________________ (3.C) DFI Institute / EFI Genome Ward _______________________________________________ Both roads lead to the same entrance to the circular cage where The Fool waits. ------------- DFI Institute ------------- --------------- EFI Genome Ward --------------- ========== BOSS NAME: Fool BOSS TYPE: 0028 DESCRIPTION: A giant sloth. WEAK POINT: claws Strategy: You'll start by targetting its left claws one at a time. The first two are easy to handle, as Fool crawls relatively slow to the left. Don't use this as an excuse to slack off though. When you stun it, it doesn't get knocked back so it basically will keep inching closer and closer to slash you until the claw is "dead." He's slow with the front left claw, but moves a little faster with the rear left claw. After you finish both left claws, Fool rattles the cage and causes hanged corpses above to fall on you. It looks like a small close clump of bodies from far away, but there are more corpses behind the ones you see so shoot them all fast. The corpses funnel into one space on the screen up close. I essentially pick a corpse to aim at and keep shooting in that direction until I don't see corpses coming from that way anymore before moving to shoot in a different spot. The next claw to destroy is the right rear one, and Fool moves VERY fast across the cage to the right during this part. Even though the target is much closer to the screen, I have a lot of trouble targetting it accurately in this phase of the fight. This is one point where having 2 players helps a lot. After the 3rd target is "dead," you'll face another barrage of corpses from above before targetting the last claw. Since his other claws are all shot up, it can't climb across the cage at you - so it resorts to jumping and slashing you with its one good claw. This is essentially like fighting Hierophant from HotD2 when it jumps in the air, except that you need more hits to stun this boss and prevent it from attacking. I think I've only been successful stunning Fool once at this point... ========== _______________________________________________ (3.D) L2 / L3 BIO Plant _______________________________________________ For once, they've put a boss right in the middle of a stage. You'll be playing from one level of this stage to the other. Not all the enemies you see in one direction will be the same in the other direction. ------------------ Level 2 to Level 3 ------------------ ------------------ Level 3 to Level 2 ------------------ ========== BOSS NAME: Sun BOSS TYPE: 8830 DESCRIPTION: A tree with skulls and flowers on the trunk, and tentacle-stems with 5-petal flowers on the ends WEAK POINT: skulls on the trunk Strategy: Start by emptying 2 full shotgun loads into its weak spot. By the time you're done that, it will send stuff to attack you. After you take care of those, empty 2 more sets of 6 shells into the skulls and repeat the process. For the first half of the fight it sends various tentacle attacks at you: - 3 tentacles that swirl around the screen right in front of the trunk. - 3 tentacles winding around from the left or right (and these can come slow or fast) - 2 tentacles digging their way through the ground; can be one from the left and one from the right, or both from the same direction The objective of course is to destroy the flowers on the ends before they attack you. Pretty simple when the tentacles are airborne, but you may find the ones in the ground tricky (shoot the yellow spark). Even if you can't seem to destroy them while they're in the ground, you must damage them enough so that you can finish them off in one or 2 shells when they pop out to lash at you. In the second half of the fight, Sun will rely on the flower above the skulls to attack you. When you see it open up, empty one load of shells into it, then wait to see what attack it does. If a face pops out, simply shoot and drain the red Boss life bar before it bites you. If it throws spikes in the air, shoot some of them as they're going up and finish the rest before they come down on your face. It's technically possible to damage the flower and prevent it from throwing the spikes, but I find this hard to do by myself. Should be easy to do with 2 players. ========== _______________________________________________ (3.E) Information Systems Dept. East Wing _______________________________________________ Lisa will step out of the elevator and take a wrong turn into security lasers. Her and G run to escape the closing security barriers. After they're "safe," a big hand suddenly grabs the last barrier before it closes and lifts it all the way up. It's Death, and you'll have to fight it all throughout this level. ========== BOSS NAME: Death BOSS TYPE: 0011 DESCRIPTION: A giant security guard wielding a club filled with skulls. WEAK POINT: head ========== Like the BIO Plant, you work from one end of the stage and end up at the other, depending on which elevator you took to get here. ------------ West to East ------------ ------------ East to West ------------ Flashback scene: Curien is in mad ecstasy, saying he's found the Magician and the Wheel of Fate. _______________________________________________ (3.F) CHAPTER 5 - Wheel of Fate _______________________________________________ ========== BOSS NAME: Wheel of Fate BOSS TYPE: 0 DESCRIPTION: Silver humanoid being, always floating in the air. WEAK POINT: head? chest? Strategy: ========== ============================================================================ (4) Credits & Misc. ============================================================================ Thanks go to: - all the HotD2 FAQ writers, whose FAQs I used to cross-reference items and enemies that return in HotD3 - ... well, thanks - I think - to Sega and WOW for making me spend more in the arcade on this game than it would have took for me to buy it ^^;;