Walkthrough - Guide for Kingdom Hearts 3D: Dream Drop Distance
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KINGDOM HEARTS 3D: DREAM DROP DISTANCE WALKTHROUGH Table of Contents 1. Introduction and Version History 2. Contact Details and Copyright Stuff 3. Walkthrough [WLKT] 3a. Introduction [WLKT1] 3b. Traverse Town Sora - Visit 1 [WLKT2A] 3c. Traverse Town Riku - Visit 1 [WLKT2B] 4. Reports [RPRT] 4a. Glossary [GLOS] 4b. Character Files [CHAR] 4c. Dream Eaters [DEAT] 4d. Treasures [TREA] 5. Closing/Thanks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-1. Introduction and Version History-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hi there, and welcome to my Walkthrough/FAQ for Kingdom Hearts 3D: Dream Drop Distance! I haven't written anything like this before (I'm sure it shows!) but I'm hoping this guide turns out okay. If you have any comments on this FAQ or suggestions on how to improve it, please let me know (contact details are in the next section). Currently, this walkthrough is written during a Proud play- through. Once this guide is fully finished, it should help you 100% the entire game. However, there are some things that I currently don't know and could use some help with. Particularly the following; - The exact HP numbers for bosses, rather than my own estimations - Confirming the elemental attributes of enemy attacks, like those of the first boss - The point borders for achieving an "A" Rank in the Dive sections - What abilities are unlocked on the Link Ability grids through affection etc. - Helping me fully complete the Link Ability grids If you can help with these at all it will be greatly appreciated and you will be rightly credited. Version History V0.05 (31/07/2012) - Completed the first parts of Traverse Town. Also added all of the reports, Spirit data and treasure locations availiable at that point. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=2. Contact Details and Copyright Stuff-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author - Daniel "Adoboros" Amos Email - [email protected] This document is copyright of me, Daniel Amos and cannot be reproduced in any way, shape or form. You cannot take anything from this guide without my express permission. Also, you cannot try to make any kind of financial profit from this guide. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Notably, Disney and Square-Enix. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-3. Walkthrough [WLKT]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=- I N T R O D U C T I O N -=-=-=- -=-=-=- S O R A -=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=- Recommended level - 1 -=- Treasures - 32 -=- [WLKT1AB] -=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After the opening scenes featuring familiar places, you'll find yourself facing an old enemy! At this point, you'll be given the option of viewing your first Mementos. For more about the Mementos, see the corresponding section. With the basics out of the way, you'll be thrust straight into a boss battle! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-= B O S S B A T T L E =-=-=-=- -=-=-=-= P H A N T O M U R S U L A =-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-= HP - 1 and 1/6 bars -=- Rewards =-=-=-=- -=-=-=-= Recommended Level - 1 -=- Bonus level - Max HP Up (Sora) =-=-=-=- -=-=-=-= Difficulty - 1/10 -=- =-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Despite this being the first boss and the first fight of the game, don't take this lightly - dying will mean game over! As boss fights go, this is pretty easy but still be cautious if you are playing on Proud! Riku will be fighting alongside you here, but not as a party member and he doesn't contribute too much, so you'll be doing most of the work. Phantom Ursula has a few attacks at her disposal, but none of them are that threatening if you know how to avoid them; 1. Grab I find that Ursula generally opens with this attack, but not all the time. She leans back before she does this and the attack can be avoided if you get to the back of the raft fast enough. She always uses this attack when coming in close after using the Bubbles attack. If you are grabbed, you'll be stuck for a few seconds until Riku saves you. If she misses, she'll pause for a second, giving you an opening to attack! 2. Ursula's Revenge You'll be able to see this attack coming a mile away as Ursula always says "Time for my revenge!" before she attacks, causing a couple of thunderbolts to hit where you are standing. This is best avoided by air dashing or rolling away. 3. Fire Beam When Ursula uses this attack, you'll see an orange glow in her mouth as it charges up before she attacks one side and strafes across. As far as I can tell you can't jump over this, but you can avoid it by moving to the opposite side and it can also be blocked. (I've always seen her use this from left to right, if you've seen her use it the other way, let me know!) 4. Bubbles Ursula moves off into the distance and shouts "To the depths with you!" before firing 8 bubbles towards you. These move fairly slowy and you can easily roll away from them or block them. Use this information to avoid and attack. If you do get hurt, don't be afraid to use a potion. Don't rely on Riku here - his damage output is minimal, but keep on chipping away at Ursula's health and you'll eventually win! After a cutscene and a flashback memento, you'll gain some glossary pages. After that, you are thrown straight into a Dive! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DIVE MISSION - SORA MISSION - Rack up 600 prize points before you reach the goal! Difficulty - 1/10 Points needed for "A" Rank - Possibly over 700,000? A Rank Reward - Spark Dive -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to the your first "Dive"! As the help messages explain, the objective of this mode is to accomplish a set objective before reaching the goal ring! Compared to some of the Dive levels, this is pretty easy to "A" rank. Use the Diving Strike and Dodging Deflect commands to gather prize points and avoid obstacles. Keep using the Diving Strike to speed through the course whenever you aren't doing anything else. You shouldn't need to use the Aerial Brake here so keep charging ahead until you hit the goal ring, where you will end up in... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=- T R A V E R S E T O W N -=-=-=- -=-=-=- S O R A -=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=- Recommended level - 1 -=- Treasures - 34 -=- [WLKT2A] -=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sora lands in familiar world of Traverse Town with some new clothes, but where's Riku? After a stranger interrupts you, you'll get another tutorial, this time to introduce Flowmotion. Now then, after that guy! =-=-=FIRST DISTRICT=-=-= Anyone who has played the first Kindgom Hearts game will know their way around here instantly. You can't go into the buildings in this game unfortunately but you can still scout around for treasures! If you head up the stairs and into the alley on the west side you'll find your first chest, this one containing a POTION [1/34] and a help message on item usage. Use Flowmotion to Super Jump onto the wooden roof that is slightly to your north-east to claim an ICE DREAM CONE [2/34]. That's all for this area, but take some time to mess around with the Flowmotion system here if you need the practice whilst there are no enemies around! When ready, head towards the north exit to learn about Save Points, then head through the exit. =-=-=SECOND DISTRICT=-=-= Upon entering, you'll get another tutorial, this time for the Reality Shift mechanic. Mess around with it using the barrels if you need the practice before heading north for another cutscene. Whilst Neku deals with some of the Dream Eaters, you'll have your own taste of combat and a tutorial on Flowmotion Combat. The battle will be the same whether you do the tutorial or not, so don't worry about losing any EXP. The Meow Wows and the Komory Bats aren't too bad, but be wary of the attacks from the Kooma Pandas, particularly the rock throw which will stun you if you get caught up in it! Once the battle is over, you'll get another cutscene, a flashback, another glossary entry and a MEOW WOW RECIPE. At this point, you'll have to take part in a mandatory tutorial on Spirit creation, playing with your Spirits and the Ability Link board. Personally, I would save resources and create low rank Meow Wow for now and save up for a higher rank later, but the choice is yours. At this point, you'll be free to wander again. You'll also now have access to the Spirits and Command Deck options in the menu. If you have AR Cards, I'd recommend summoning those Spirits and adding them to your party now. If you have the Mark of Mastery edition AR Cards, you'll have more Spirits than slots in your party. I'd suggest keeping Meow Wow around, at least long enough to get the Cure ability and if you were lucky enough to get Meowjesty, working towards Second Chance could help you out in the long run. Also, consider putting Spark Dive in your deck if you managed to get it since it hits a fairly large area. Anyway, time to go after Neku! Before that though, time for some more treasure hunting. To the north you'll see the Gizmo Shop, a familiar sight to KH1 players. Super Jump up to the roof and you'll find a chest containing a HI-POTION [3/34]. If you fall off the roof on the eastern side you'll land on a ledge with another chest containing some CONFETTI CANDY [4/34]. Finally, make your way to the roof of the southwest building to find a chest holding a BALLOON [5/34]. If you want to practice more with your new Spirits, feel like farming for items or just want to gain a few levels, Nightmares can now be found in the First District. If playing on Proud, you might find the next section a bit easier if you have the Cure spell. Keep switching between the two Districts until you are satisfied, then head towards the south-east exit in the Second District. =-=-=THIRD DISTRICT=-=-= You'll get a cutscene as soon as you enter. After the cutscene you'll find yourself playing as... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DIVE MISSION - RIKU MISSION - Rack up 300 prize points before you reach the goal! Difficulty - 2/10 Points needed for "A" Rank - Possibly over 400,000? A Rank Reward - Spark Dive (Only if you DIDN'T get it with Sora) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I find this one slightly harder to "A" rank than Sora's dive, but it isn't too bad. You'll be finding yourself dealing with a few more enemies here, but it isn't anything you can't handle. Use magic when needed and when you find obstacles with prize points on them, get as close as you can and dodge out of the way to safely nab the points. When you clear the goal, you will find yourself in... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=- T R A V E R S E T O W N -=-=-=- -=-=-=- R I K U -=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=- Recommended level - 1 -=- Treasures - 32 -=- [WLKT2B] -=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=THIRD DISTRICT=-=-= Having landed in Traverse Town, you'll quickly discover that this isn't the same one that we've just left Sora in thanks to the help of the rather annoying Joshua. At this point you'll also unlock the ability to use Link Portals. Most areas have a random portal and it's hard to tell if it'll be a battle one or a friend one. I recommend fighting in all the battle portals even if you can't meet some of the objectives. As usual, explore the area and take on the Nightmares. Riku doesn't have any Spirits at this point so you'll have to fight solo. Unless you can get used to it, I'd highly recommend switching out the Sliding Dash command for something else, but the choice is yours. If you managed to get Cure as suggested, use that from now on in place of Potions, which might be running low at this point. As for treasures, check the alley to the east to find a chest containing some CONFETTI CANDY [1/32]. Opposite the alley you'll find a mural of some houses and a moon. Super Jump up this wall and you'll see a chest on a platform to your right, this one holding an ICE DREAM CONE [2/32]. When you are finished, head out into the Second District. =-=-=SECOND DISTRICT=-=-= After another cutscene, you'll recieve the KOMORY BAT RECIPE and you'll have a shorter but still mandatory Spirit creation session. Following this you'll be introduced to Beat and you'll have another tutorial, this time on Linking Spirits. You'll fight the same battle either way but with a slight difference - if you go ahead with the link tutorial but don't use the Spirit Link, the battle will carry on (presumably indefinitely?) until you do, which could be a potential source of EXP and items if you want to grind. Following the battle, Riku will black out like Sora did... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-NOTE=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= At this point, you'll be introduced to the Drop System and can switch between Sora and Riku freely or alternatively you'll be forced to "drop" after a set period of time. See the Drop System section for more details. From now on, I will cover each world one at a time, with Sora first and Riku afterwards. Use the contents so find the world and character you want to go through. Also, you'll be able to find Special Link Portals from this point on - more on this in the next update. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ***THIS SECTION WILL BE CONTINUED SOON*** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-4. Reports [RPRT]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4a. Glossary [GLOS]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=Keyblade=-=-= A key-shaped weapon forged by man during the age of fairy tales. Any other origins have yet to be revealed. All Keyblades have one of three natures: light, darkness or heart. These last two are exceptional; most documented Keyblades, including Sora's and Riku's, are Keyblades of light. The heart must be proven before a Keyblade will appear in its master's hand. No lock can withstand a Keyblade, nor can any non-agent of light. Special Keychains allow the Keyblade's appearance and performance to be altered. =-=-=Keyblade Masters=-=-= Guardians of the balance between light and darkness. Through the "Bequeathing," they choose the next generation of Keyblade wielders, training their bodies and tempering their hearts so that they, too, might one day be Keyblade Masters. While the word "master" might be tossed around, only an existing Keyblade Master can pass on the title and its associated powers. They often elect to test candidates for the Mark of Mastery. Among the Keyblade Masters is one true "Successor" who is tasked with protecting a hallowed ground known as the Land of Departure. =-=-=Master Xehanort=-=-= Arguably the most powerful Keyblade Master in history, and a staunch advocate for a world where light and darkness are equal. In his thirst for knowledge, he allowed his heart to succumb to the darkness. While attempting to reproduce the Keyblade War, he was thwarted by three young Keyblade wielders, and his body was seemingly destroyed. However, Keyblade Masters have the power to remove hearts and transfer them to other "vessels." Master Xehanort has leveraged this power of recombination and clashed with Sora under a number of identites. =-=-=The Keyblade War=-=-= An ancient and epic war that lives on in fairy tales. It erupted over a sacred place known as "Kingdom Hearts"-the source of all light. Keyblade wielders from the legions of light and darkness vied to control Kingdom Hearts, and wiped out all the World's light as a result. Legend has it that the fragmented worlds we know today survived from the last glimmers of light within the hearts of children. =-=-=Heartless=-=-= Living embodiments of the darkness living within our hearts, and therfore the darkness that has been in the world since its inception. Although they originate in our hearts, they have no hearts of their own, hence their name. They instinctively hunt for hearts, and survive and reproduce by stealing them. They have no leaders or heirarchy, least of all the chaotic "Purebloods" which arise spontaeneoously. "Emblem Heartless"-those created artificially by Xehanort's "Ansem"-behave in much the same way. =-=-=Kingdom Hearts=-=-= According to legend, the source of all true light is known as "Kingdom Hearts." We know Xehanort has created two Kingdom Hearts now, both artificially, by amassing enough hearts. One was made from the hearts of worlds, and the other from the hearts of people. The Kingdom Hearts made from the hearts of worlds had a door that led to the realm of darkness; its depths were never fully charted. The Kingdom Hearts made from the hearts of people was believed to have the power to recomplete someone whose heart had been lost. =-=-=X-Blade=-=-= If Kingdom Hearts is a lock, then this blade from the age of fairy tales was the key. It could be argued that without the X-blade, the Keyblade War might never have been waged; after all, you cannot possess what you cannot find or unlock. It is clear the blade was the inspiration for the human-wrought Keyblades. The letter X can be pronounced both "key" or "kye" (leading to some confusion) and symbolizes the perfect crossing of light and darkness. The X-blade can be forged via a high-dimensional clash between those two poles. It is believed that the Recusant's Sigil also derives from X. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-4b. Character Files [CHAR]=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=MAIN CHARACTERS=-=-= =-=-=SORA=-=-= A boy who wields a Keyblade. He has used its power to save the worlds from crisis more than once. Now, he has agreed to take the Mark of Mastery examination in order to retrieve a new power. =-=-=RIKU=-=-= A boy who wields a Keyblade. His battles to save the worlds have often pitted him against the darkness in his own heart. Now, he is braving the Mark of Mastery examination to find out if he is still worthy of the Keyblade. =-=-=ROBED FIGURE=-=-= A mysterious man whose identity is masked by a brown robe. Sora encountered him in the Destiny Islands right before his first journey began. Riku has seen him as well, though neither of them ever found out for certain who he was. =-=-=BRAIG=-=-= The human form of Xigbar, one of Organization XIII's members. He became a Nobody during a certain experiment. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-4c. Dream Deaters [DEAT]=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=ABILITY LINK BOARDS=-=-= Key: S - Starting Point ? - Mystery A - Ability C - Command LNK - Link Panel LVL - Level Panel ITM - Item Panel -/= - Connection/Affinity connection Number = LP needed =-=-=Meow Wow=-=-= Report entry: Cat or dog? Boy or girl? Friend or fiend? One thing's for sure: this Dream Eater is adorable. Warning: fire freaks it out. ___ ___ ___ Â¦A7 Â¦ - Â¦A8 Â¦ - Â¦A9 Â¦ Â¦30 Â¦ Â¦20 Â¦ Â¦100Â¦ --- --- --- - ___ ___ ___ ___ ___ ___ ___ ___ Â¦ S Â¦ - Â¦A1 Â¦ - Â¦C1 Â¦ - Â¦LVLÂ¦ - Â¦C2 Â¦ - Â¦A2 Â¦ - Â¦LVLÂ¦ - Â¦C3 Â¦ Â¦ Â¦ Â¦10 Â¦ Â¦50 Â¦ Â¦10 Â¦ Â¦100Â¦ Â¦300Â¦ Â¦25 Â¦ Â¦150Â¦ --- --- --- --- --- --- --- --- - ___ ___ ___ ___ ___ Â¦A3 Â¦ - Â¦C4 Â¦ - Â¦A4 Â¦ = Â¦A5 Â¦ = Â¦A6 Â¦ Â¦30 Â¦ Â¦50 Â¦ Â¦30 Â¦ Â¦30 Â¦ Â¦100Â¦ --- --- --- --- --- - ___ Â¦C5 Â¦ Â¦50 Â¦ --- C1 - Cure C2 - Cura C3 - Curaga C4 - Slow C5 - Spark A1 - Link Critical A2 - Leaf Bracer A3 - Item Boost A4 - Poison Block A5 - Attack Haste A6 - Magic Boost A7 - Magic Haste A8 - Light Screen A9 - Defense Boost =-=-=Komory Bat=-=-= Report entry: These noctilione nuisances boast quite the repertoire. Supersonic confusion waves? Yep. Vampiric drain attack? Just vunderful... ___ ___ Â¦LNKÂ¦ - Â¦C3 Â¦ Â¦ 2 Â¦ Â¦100Â¦ --- --- - ___ ___ ___ Â¦C2 Â¦ - Â¦A3 Â¦ Â¦A6 Â¦ Â¦50 Â¦ Â¦30 Â¦ Â¦100Â¦ --- --- --- - - - ___ ___ ___ ___ ___ ___ ___ ___ Â¦ S Â¦ - Â¦A1 Â¦ - Â¦C1 Â¦ - Â¦C4 Â¦ - Â¦A5 Â¦ - Â¦A7 Â¦ - Â¦LNKÂ¦ - Â¦C5 Â¦ Â¦ Â¦ Â¦10 Â¦ Â¦50 Â¦ Â¦50 Â¦ Â¦30 Â¦ Â¦40 Â¦ Â¦ 2 Â¦ Â¦100Â¦ --- --- --- --- --- --- --- --- - - ___ ___ ___ ___ Â¦A2 Â¦ - Â¦A4 Â¦ = Â¦A8 Â¦ = Â¦A9 Â¦ Â¦20 Â¦ Â¦100Â¦ Â¦30 Â¦ Â¦50 Â¦ --- --- --- --- C1 - Confuse C2 - Zero Gravity C3 - Zero Gravira C4 - Drain Dive C5 - Confusing Strike A1 - Waking Dream A2 - Dark Screen A3 - Confusion Block A4 - Magic Boost A5 - Magic Haste A6 - Attack Boost A7 - Dark Screen A8 - Attack Haste A9 - Attack Haste =-=-=Ursa Circus=-=-= Report entry: ___ ___ ___ Â¦A1 Â¦ - Â¦LNKÂ¦ - Â¦ S Â¦ Â¦300Â¦ Â¦ 5 Â¦ Â¦ Â¦ --- --- --- - ___ ___ Â¦C1 Â¦ - Â¦A4 Â¦ Â¦10 Â¦ Â¦30 Â¦ --- --- - - ___ ___ ___ ___ ___ Â¦???Â¦ - Â¦A2 Â¦ Â¦A5 Â¦ - Â¦A7 Â¦ - Â¦A8 Â¦ Â¦10 Â¦ Â¦100Â¦ Â¦30 Â¦ Â¦50 Â¦ Â¦200Â¦ --- --- --- --- --- - - - ___ ___ ___ ___ Â¦A3 Â¦ Â¦A6 Â¦ Â¦A9 Â¦ - Â¦LVLÂ¦ Â¦30 Â¦ Â¦30 Â¦ Â¦50 Â¦ Â¦20 Â¦ --- --- --- --- - ___ Â¦C2 Â¦ Â¦150Â¦ --- C1 - Aerial Slam C2 - Blitz A1 - Damage Syphon A2 - Attack Boost A3 - Blindness Block A4 - Item Boost A5 - Sleep Block A6 - Attack Haste A7 - Attack Haste A8 - Attack Boost A9 - Item Boost =-=-=Sudo Neku=-=-= Report entry: ___ ___ ___ ___ ___ ___ Â¦A1 Â¦ - Â¦A3 Â¦ Â¦A7 Â¦ - Â¦A8 Â¦ Â¦A12Â¦ - Â¦A13Â¦ Â¦100Â¦ Â¦30 Â¦ Â¦30 Â¦ Â¦200Â¦ Â¦50 Â¦ Â¦300Â¦ --- --- --- --- --- --- - - - - - - ___ ___ ___ ___ ___ ___ ___ Â¦ S Â¦ - Â¦C1 Â¦ Â¦A5 Â¦ - Â¦A6 Â¦ Â¦A9 Â¦ Â¦A11Â¦ Â¦LVLÂ¦ Â¦ Â¦ Â¦10 Â¦ Â¦30 Â¦ Â¦100Â¦ Â¦30 Â¦ Â¦150Â¦ Â¦20 Â¦ --- --- --- --- --- --- --- - - - - - ___ ___ ___ ___ ___ Â¦A2 Â¦ - Â¦A4 Â¦ Â¦C2 Â¦ - Â¦A10Â¦ Â¦C3 Â¦ Â¦30 Â¦ Â¦50 Â¦ Â¦150Â¦ Â¦150Â¦ Â¦200Â¦ --- --- --- --- --- C1 - Fira C2 - Circle Raid C3 - Slot Edge A1 - Magic Boost A2 - Magic Haste A3 - Fire Boost A4 - Magic Haste A5 - Blizzard Boost A6 - Magic Haste A7 - Thunder Boost A8 - Magic Boost A9 - Slow Block A10 - Reload Boost A11 - Magic Haste A12 - Thunder Boost A13 - Magic Boost =-=-=Meowjesty=-=-= Report entry: ___ ___ ___ ___ ___ Â¦A4 Â¦ - Â¦A3 Â¦ - Â¦A2 Â¦ - Â¦A5 Â¦ - Â¦C2 Â¦ Â¦200Â¦ Â¦50 Â¦ Â¦30 Â¦ Â¦20 Â¦ Â¦100Â¦ --- --- --- --- --- - ___ Â¦A1 Â¦ Â¦30 Â¦ --- - ___ ___ ___ ___ ___ ___ ___ Â¦ S Â¦ - Â¦C1 Â¦ - Â¦LVLÂ¦ - Â¦C3 Â¦ - Â¦LVLÂ¦ - Â¦C4 Â¦ - Â¦A5 Â¦ Â¦ Â¦ Â¦10 Â¦ Â¦10 Â¦ Â¦50 Â¦ Â¦25 Â¦ Â¦150Â¦ Â¦300Â¦ --- --- --- --- --- --- --- - ___ ___ Â¦C5 Â¦ Â¦A6 Â¦ Â¦150Â¦ Â¦100Â¦ --- --- - - ___ ___ ___ ___ ___ Â¦LVLÂ¦ - Â¦A8 Â¦ - Â¦A7 Â¦ - Â¦A9 Â¦ - Â¦A10Â¦ Â¦15 Â¦ Â¦50 Â¦ Â¦100Â¦ Â¦30 Â¦ Â¦20 Â¦ --- --- --- --- --- C1 - Spark C2 - Thunder Dash C3 - Cura C4 - Curaga C5 - Sparkra A1 - Attack Haste A2 - Bind Block A3 - Attack Haste A4 - Defense Boost A5 - Dark Screen A6 - Defense Boost A7 - Magic Boost A8 - Magic Haste A9 - Magic Haste A10 - Light Screen -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-4c. Dream Deaters [TREA]=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=Treasures=-=-= =-=-=Traverse Town (Sora)=-=-= 1. Ice Dream Cone - On the wooden roof, northwest side of the First District 2. Potion - Alleyway in the First District 3. Confetti Candy - On a ledge on the east side of the Gizmo Shop (By the ladder) 4. Balloon - Southwest rooftop in the Second District 5. Hi-Potion - Roof of Gizmo Shop in the Second District 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. =-=-=Traverse Town (Riku)=-=-= 1. 2. 3. 4. 5. 6. Ice Dream Cone - On the balcony in the north-west corner of the Third District 7. Confetti Candy - Eastern alleyway in the Third District 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-5. Closing/Thanks-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thank you for reading my guide! I will be updating this a lot more very soon. If you can help me in any way, please feel free to e-mail me! Big thanks to Disney and Square-Enix for continuing to make this awesome series. Also huge thanks for GameFAQs for giving me chance to try out this little project of mine. Also, thank you for reading! Peace out. :D