Monsters, Inc. Scream Team

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Walkthrough

                        Monsters, Inc. Scream Team
                            Walkthrough - V 1.0
                    Spark Pristine - Sparkp7@hotmail.com

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1. Contents
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1. Contents
2. Version History
3. Introduction
4. Walkthrough
5. Thanks and Comrades ^.^
6. Copyright Information

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2. Version History
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V 1.0 3/08/03 - Initial walkthrough started, giving strategy through the
entire game and all. Also, the final one, because there is nothing else to 
cover. ^.^;; Good luck! *Bang!*

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3. Introduction
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Howdy! ^.^ Another bounty hunter walkthrough. Gotta love it. ^.^ Well, this
game is about Sulley and Mike getting sent to Scare Island to become a top
scare team and train their scaring skills, getting awards for each level they
pass in the course. Whee! :?D

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4. Walkthrough
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                                    Orientation

This is where you get your instructions for the game from that frightening
lady. >.>; Instead of having to walk through it as it tells you exactly what
you must do, I’ll just use this to tell you the controls and everything about
the game.

X = Jump; X, then X in mid-air = A double jump.

Use Square to attack, using it to break boxes, destroy some toys, and knock
out of some items.  In later levels, you can also use it to pick up blocks and
things like this.

X, then Square in the air = Pounce, using it on steel boxes and some toys that
can’t be attack from the side.

R2 and L2 move the camera right and left respectively, holding both together
allowing you a first-person view.

Press Circle to start a scare near a Nerve that its siren is lit up, then
follow the buttons on the right corner above the scream meter, hitting X to 
do an ending scare.  

-- Items to be found about (Walk into them to get):

Bag ‘O Calories: Restores one life point. You start off with five life points.
Extra Try Token: Gives you another try a.k.a. an extra life.
Primordial Ooze: Increases the power of your Fright Meter.  You must have the
color of the Nerve full in your Fright Meter before you can scare them.
Green ones fill up a sliver of the Meter and red ones fill up five slivers.
Collect 100 for an extra life.

The Nerves come in five colors, each needing a different bar on the Fright
Meter and different numbers of button presses before the end scare X press:

Blue - One and One
Green - Two and Two
Yellow - Three and Three
Orange - Four and Four
Red - Full and Five

You get medals from all of this, three different ones available:

Bronze - Scare five Nerves in the level.
Silver - Collect all ten Monsters, Inc. tokens in the level. These are bigger
than Extra Try Tokens and have the eye emblem on them.
Gold - Scare all the Nerves in the level.  

A personal note from me is:  when I say collect all the items, get everything,
including the tokens and Ooze. Also note that I used Sulley throughout the
game, but it doesn't change between Sulley and Mike. That’s all you need to
know, so now for the actual walkthrough, whee!!

                             Urban Training Field          
                                   
                                  City Park

  First, grab all the Primordial Ooze you can find, attacking the trashcans
to get more, using a side attacks to destroy the locomotive at the playground
and the two spinning globe things with eyes on the path to the right of the
entrance and at the end of the around the big tree. After collecting all of
the Ooze you can find, head back to the playground, scaring the green Nerve
on top of the monkey bars and the blue Nerve in the sandbox. Return to the
entrance, taking the right path and hitting the trashcan with the orange Nerve
in it, scaring it once it pops out. Head back to the playground, going to
the other side and to the left of the house, scaring the yellow Nerve here.  

  Now, head back to the entrance, going into the door near the fountain.
Destroy the two toys in here, then going forward and scaring the green Nerve,
this earning you a bronze medal. Save if you want, then press Start and quit
to Scare Island.

                                  Downtown

  Start this place by destroying the remote controls on the right and left
with a pounce to stop the cars, then go around collecting all of the items
and Ooze you find (Note: these can be hidden in boxes and in corners as well,
especially the corner at the entrance).  After getting all the stuff, scare
the blue Nerve at the end of the street and the green Nerve in the bush
surrounded area.  Now, head opposite the street with the barricades, falling
into the sewer, collecting the Ooze and scaring the green Nerve, then
hopping on the ladder and saying “yes” to go back up.  Go up the street a
little and turn right, heading into the toy store that just opened and
collecting all the items inside.  Destroy the blockmen, making sure to stick
around to attack again as they reform, then jump up on the shelf, scaring
the yellow Nerve, going through the door that opens in the back.  Collect
all the items on the conveyor belts as you hop up, finally going through the
door at the top.

  Through this door is the roof, so collect all the items on the various
parts and being careful not to fall. Once you collect everything on the main
roof, getting to the part with the stairs and the roof opposite them, hop to
the other roof, pounce on the RC for the car, then hopping over to the
platforms after destroying the steel boxes behind the billboard, returning
to the first platform and scaring the red Nerve. Save if you want, then Start
and quit to Scare Island.

                                 The Docks

  Start here the same as always, collecting all the items around here and
destroying the double-hit blockmen. Be wary when destroying boxes, there
being a mechanical mouse in one near the train tracks and another in one
on the right side of the dock. I’d suggest hopping over to the lighthouse
on the right of the dock, collecting all the Ooze and items, then back to
the beginning.  Scare the blue Nerve to the right, then head to the dock
and scare the green Nerve at the end.  Jump back over to the lighthouse from
here, scaring the green Nerve, then hop up the vertical platforms to the
top of the lighthouse, scaring the yellow Nerve. Fall down and head back
over to the dock, then hop up to the ship, going to the head of the boat
and scaring the orange Nerve, then saving if you want and exiting to Scare
Island.

                               The Marketplace

  Start off by hopping over the small water pit and collecting the Ooze and
token to the left, watching the Nerves scatter. Double-jump up to the ledge
at the right, then to the ledge where the Nerves just were. Destroy the crate
in the middle, destroying the enemy, then bouncing around while collecting
items and moving on. Keep on going, circling the wide area and destroying
any mice and globes there are, also making sure to look for shadows if items
in the air. You should be able to get your Fright Meter up to orange from all
of this; if not, search more carefully in corners and on a certain roof near
the sewer. Now, head back to just after the first set of boxes you had to
jump on to cross to get past the water, scaring the blue Nerve.  Next, jump
over on the single box and up to the ledge, chasing around the green Nerve
until you can scare it. Finally, head back to where the sewer grating was,
scaring the yellow Nerve and jumping into the hole that opens. 

  Destroy the mouse to the right of where you land, then destroying all the
boxes to the left, scaring the yellow Nerve that pops out. Continue on,
jumping on the platforms to the other side, then jump onto the ladder and
climb up. Destroy the globe toy here, then attack each gong once, the one
on the left another time, then hop up the carpets to the top of the statue.
Get the token here, then scare the orange Nerve, finally saving if you want
and quitting to Scare Island, hearing about how all the trampolines are
open to you now. 

                                Urban Pursuit

  After the quit and all, you are immediately placed into this level. You
have to beat Randall in a race while collecting 75 tokens. Controls are: to
go faster, press up; to go slower, press down. There’s not much to write
about on this except watch out for the holes in the roads as you slide,
collect as many tokens as you can while you slide, use the trampoline in the
areas you walk, and always hold forward while maneuvering. Doing all of
this, you should easily win. 

                             Desert Training Field
                                                  
                                  The Sphinx

  A desert, how lovely. The puzzle here was based on my experience and I
think it is the same for every game. Well, as always, wander around collecting
Ooze and items, watching out for the scorpions and lizards. To destroy these,
you have to avoid the scorpion’s attack twice until it’s on its back, then
pounce on it; you have to whack the lizard to get it on its back, then
pounce. To get enough Ooze, you must also jump up on the platforms, but
watch out for the oddly colored parts as they can break away. After
getting everything that you can, align yourself to a path directly toward the
Sphinx, then walking forward. Step on the button to get the pattern: it
should be two intertwined circles and a lightning bolt. Go back to where you
started again, jumping on the button right next to it, then jump to the
closest platform, heading forward and to the left, jumping on this button.
Return to the puzzle place, scare the blue Nerve, then jump on the button to
get a new puzzle. Head back to the start, jump on the same platform, heading
to the right this time and jumping on the button on the far end. After this,
head back a few steps, hopping onto the ramp and going up, jumping on the
button at the top. Fall off here and go over to the cliffs, climbing them,
then jumping on the collapsible platforms floating in the air to get to the
final button. 

  Scare the green Nerve at the puzzle place, then hit the button again,
heading back to the start. Head to the far left, hitting the first button,
then back to the start and hitting the intertwined circles button again. Now,
go back over to the cliffs and climb them, hopping to the platform behind
you and hitting the moon button, then returning to the edge of the cliffs,
jumping on the final button at the cliff’s end. Return to the puzzle button
and scare the yellow Nerve, then head directly back from here, scaring the
orange Nerve that’s probably asleep. Jump up to the platform in front of
you, scaring the yellow Nerve that’s probably asleep too, then save if you
want and quit the level.

                                   The Oasis

  This level is actually less of a hassle than The Sphinx. As always, go
around collecting the Ooze and items and destroying the enemies, using the
same tactic with the scorpions and just pouncing on the snakes. Watch out
for the deep water too. Head from the start going forward, then hop up the
little platforms to the top of the waterfall. Just ignore the logs here as
you can walk on the river they float on. Double-jump around to collect all
the Ooze in the air here, heading up to the ledges to the right at the end,
ignoring the Nerve and going to the cliff of this area. Hold L2 and R2 to
get the first person view, look around until you see a tree with red Ooze
all along it, hopping down here.  Jump from tree to tree, then go into the
cavern, collecting all the items and Ooze and falling down, stepping on the
button and attacking the UFO when it falls if you want to destroy it. Head
out the door, destroying the scorpion out here and collecting all, finally
using the ledge next to the door with the red Ooze on it to jump back over
to where you started.

  Head over to the lagoon with the colored leaves, hitting the button to
play the pattern, then hopping on the leaves in the same pattern to bring
out a Nerve. Do it three times and scare the Nerve after each time. After
this, head to the right of the platforms where you climb the waterfall,
scaring the green Nerve building the sand castle. Finally, head up the
waterfall, past the logs and up the ledges, scaring the orange Nerve at the
top, saving if you want and quitting the level after you do it. 

                                   The Tomb

  Head around the tomb, collecting the items and Ooze, destroying the
scorpion, and scaring the blue Nerve in the right corner behind the tomb.
Also, make sure you get the token by using the trampoline in the back left
corner behind the tomb. After getting everything from the ground, hop up to
the top part of the tomb in the back, destroying the scorpion and
collecting everything before scaring the green Nerve. Once you’ve
accomplished this, walk to the other side of the roof and stand in front of
the block, pressing Square to pick it up, then drop down to the front of the
tomb at the top of the stairs, setting the block down in the right marker.
Drop down to the left from up here, picking up the block by the mailbox,
then carrying it back up and placing it in the middle marker. Finally, grab
the block right nearby to the upper right a little, placing it in the left
marker, then jumping down the hole it opens. 

  Head down the left hallway down here, avoiding the UFO and destroying it
after pressing the button, collecting the items, then picking up the purple
block and returning to the center, placing it in the purple marker. Scare the
orange Nerve that comes down from it, then head off to the right. Collect all
the stuff on the ground, then jump on the right ledge, from here to the upper
left ledge, finally jumping up and grabbing the cliff so you can shimmy to
the right. Hop up to the platform to the far right, jumping up the two
platforms, collecting all the items, then picking up the red block and
falling back down, placing it on the red marker. Scare the orange Nerve that
falls down, then head through the central door, collecting all the items
you can, then jumping on the tilting platforms to the left until you get
to the stable platform before the flames. Wait for the flames to die down,
then jump to the other side and collect, then pick up the block and placing
it on its marker. Scare the orange Nerve, save if you want, and exit the
level.

                                   The Pyramid

  I really enjoyed the music in this level. Same as always, go around
collecting Ooze and items while destroying enemies. After doing this, head
into the doorway to face the “eye” puzzle. Watch out for the fireballs
raining down as you head right, going all the way until you can scare the
blue Nerve. Bounce up to the ledge and scare the green Nerve, then hop up
the platforms farther left to get the rest of the items, going through the
door at the end. Press the button to switch the puzzle to the “snake” puzzle,
then head through the door again. Jump around to collect everything while
pouncing on the snakes, then scare the blue Nerve near the top, finally
heading out the door. 
   
  Press the button again to get the “scarab” puzzle when you go through the
door. You must be wary of two obstacles here: the falling rocks and the
crumbling platforms. Collect everything again, going to the top after and
scaring the orange Nerve, then leaving by door. Once you emerge, head left
and jump to the tallest tree, scaring the yellow Nerve, then saving and
quitting. Get ready now for Desert Pursuit.

                                 Desert Pursuit

  This is the same as Urban Pursuit, except you have to win with 100 tokens
this time. Same advice mostly: watch out for more holes in the course, watch
for tokens in tight turns and in jumps, use the speed boost on the last
walking part at least. Do all of this, you should win with a little less
ease than before, but still easily.

                             Arctic Training Field
                        
                                   Sugar Shack

  As always, go off and collect everything, even that on the ledge above the
trampoline and on the platform in the middle of the water, destroying the
snowman by pouncing on him.  Head on forward, hopping up to the cavern where
the two Nerves are throwing rocks, getting the two Ooze jars, then scaring
 both of the Nerves. On the ledge of his cavern, turn to face in, then jump
forward gently while heading slightly left, grabbing onto a tiny ledge and
shimmying to the left. Drop down to the platform at the end, then jump to
the platforms on the opposite side, scaring the yellow Nerve. Now head back
to the platform you fell down to, going across the thin ledge on the wall
to find and scare an orange Nerve. 

  Fall down from here, heading around the shack and collecting everything
while destroying the snowmen, then picking up a pile of logs and carrying
it to the right side of the shack, placing it on top of the other part that
looks like other logs stacked up. Do this with another pile, then jump and
climb up the ledge. Go up on the roof and scare the orange Nerve, then save
if you want and quit the level.

                                   The Ski Lift

  Collect all he Ooze and things in this first area, watching out for the
penguins, pouncing on them when they dive and get stuck in the snow. After
getting everything, scare the blue Nerve on the ice, watching out for the
fish jumping in and out of the holes. Head down the ice into the doorway,
arriving at the ski lift, but first, dropping down and climbing the hill
and searching the corners near the bottom to get some more Ooze and items.
Go into the door to get back up, jumping onto a lift going up and collecting
the Ooze, breaking a box after every three. At the top, go around the while
avoiding the red Nerve’s snowballs and destroying the penguin, collecting
all the Ooze, then returning to the lift and going back down on one, doing
the same as you did coming up. 

  Now, get on a life going up again, jumping on the first platform to the
right, scaring the blue Nerve and collecting stuff. Jump back onto a lift
going up, heading up and jumping to the next platform to the right, getting
some red Ooze, then returning to the lift and finishing the journey to the
top. Get on a lift going down this time, jumping to the first platform to
the right, scaring the green Nerve and collecting the Ooze, then returning
to the lift. Jump to the right at the next platform, destroying the snowman
and scaring the orange Nerve, then getting on the lift one more time, riding
it to the bottom. Head out the right door and scare the yellow Nerve making
the snow castle, save if you want, then quit.

                                  The Iceburg

  Do the same as always, collecting all the items you see around, running
away when the exploding clocks lock onto you and destroying the snowmen.
Also, ignore the thin path of ice at the end where the fish are jumping over.
When you get to the button, jump on it and use the speed boosts to get
inside the igloo. Just wander around collecting things in here, ignoring the
red Nerve’s snowballs at the end and destroying the snowman, then heading
out through the doorway in the corner. This will have you slide down while
collecting all the stuff. 

  From here, head right back to the igloo’s entrance, looking to the small
ledge to the left of it, then scaring the green Nerve. Cross over the speed
arrows here and get on the ice, scaring the yellow Nerve too, then head back
to the thin path and go down it, watching out for the jumping fish. At the
end, scare the orange Nerve, then go up the circular path, destroying the
snowman at the top and scaring the yellow Nerve. Hop down after, destroying
the snowman down here, then hopping across the platforms while watching for
the fish, scaring the orange Nerve. Save if you like, then exit the level.

                                 Hot Springs

  First thing to do here is to head forward, jumping up to the hot spring
and getting the Ooze, then heading down the right path. Watch out for the thin
icicles as they will fall on you. Down the path some, destroy the penguin,
going on into the next room, scaring the green Nerve and collecting the Ooze,
then use the geyser to go up to the next ledge. Go to the right and collect
the Ooze from the small hot springs, and bouncing on the trampoline to get
a token, then returning and scaring the yellow Nerve. Head down the path now,
pouncing on the snowmen while doing so, collecting all the Ooze and items in
the high air and ledge here, then jumping down, collecting those in the hot
springs and scaring the blue Nerve. 

  Head down the path here, returning to the start and pouncing on any of the
snowmen that might’ve appeared, then scare the Nerve. Return to where you
were, using the geyser to go back up to the ledge, heading through the door
to the right, jumping over the bottomless chasm and destroying the penguin
on the other side. Finally, go into the room at the end, jumping up to get
the token to the right of the door, then heading left and scaring the yellow
Nerve in the hot springs. Save if you want and quit, getting ready for the
final race.

                               Arctic Pursuit

  Same as the other two, except you have to win with 125 tokens this time.
A little differing advice this time, considering the heightened difficulty:
on the second sliding part slow down in the turns to get the tokens, collect
as many tokens along the way, and use the flingshot in the third walking
part, jumping into it to use it. You should be able to accomplish the goal
by this, successfully completing level one of Scare Island. However, this
doesn’t end the game. You must complete all levels to do this, which I found
out and was very disheartened by as I thought this was going to be
easy. ^.^;;

Note: these next sections are taking into consideration that you took my
advice and found everything that you could while going through the first
time.

                             Return to City Park

  Go around and collect more Ooze if you need it, then head into the door
near the fountain.  Scare the red Nerve at the top of the ledges, then go
back out, going past the playground and bouncing on the trampoline to the
roof of the house, going in the tube. Climb up the spiral platforms around
the tree, jumping over the barrels, all the way until you encounter
Randall, then going into the house and starting to slide. All of the
tokens are easy to get in the slide and you can use the elevator to go back
up if you need to. After getting them all, scare the red Nerve at the end,
falling down the hole. Head on over to the bushes surrounding the tree,
jumping up and making the red Nerve jump down, then falling down and scaring
it, exiting after. 

                               Return to Downtown

  Collect any extra Ooze you may need, heading into the toy store here and
scare the yellow Nerve in the left aisle, then head through the back door.
Jump up the conveyor belts and go up to the roof, going down the path until
you get to the floating platforms, heading opposite them up the stairs.
Bounce up on the trampoline to the high platform, scaring the red Nerve and
getting the token, then head back down. Go across the platforms and destroy
the car’s RC, then jump over the next platforms and getting the last token.
Now, head back all the way to the beginning of the roof, going into the door
with the conveyor belt and scaring the last red Nerve.

                              Return to The Docks

  From the start, after collecting any other Ooze you may need, head forward
and to the left, destroying the blockmen and bouncing on the trampoline to
get a token. After this, head down the dock, jumping over to the lighthouse,
then onto the other horizontal platforms, bouncing on the trampoline and
getting the last token. Head back over to the dock now, jumping up to the
ship and heading to the back, destroying the mouse and going into the door.
Avoid the steam jets, pistons, and moving walls in here, scaring the red
Nerve at the end and hitting the button. Head back out after this, jumping
up to the roof of the cabin you just exited, then onto the box, bouncing
onto each beam and scaring the red Nerves.

                            Return to The Marketplace

  From the start, head forward and bounce up to the ledges to the right,
then over to the trampoline, making sure to max out your Fright Meter. Bounce
up on the trampoline and destroy the boxes, then scare the red Nerve and
collect the two tokens. From here, jump up to the left to get the last
token, heading down the roofs to the left to scare another red Nerve. Now,
head into the sewer, hopping across the platforms to the other side and
scaring the last red Nerve.

                               Return to The Sphinx

  Max out Fright Meter, then head to the northeast, using the speed boost
to climb the hill and jumping near the end to get the token. Cross over in
front of the paws of the Sphinx, then hit the button, using the speed boosts
to get into the door. Head forward in here, watching out for fire jets until
you get to a place with ledges. Hope on the right one first, watching out
for the rock falling on the middle, then hopping up to the left one, getting
another token. Double-jump forward to the platform with the red Nerve,
scare it, then head on forward. Chase the red Nerve to the end, scare it,
and collect the last token, then head on out. Head straight from the exit,
jumping on the trampoline and getting onto the platform, scaring the last
red Nerve here.

                               Return to The Oasis

  Max out Fright Meter, then use the speed boost to the right to jump off
the ramp and collect a token. Head back to the main land with a double-jump
from the ledge with the red Ooze, then head over to the waterfall. Head up
the platforms, past the logs and up the ledges, looking around at the top
until you see a token with some green Ooze floating under it. Fall directly
on the token and down the Ooze, landing on the leaves, then jumping over to
the next tree and jumping onto the carpet. Jump onto the tree to the right
from here, scaring the orange Nerve, then double-jumping from here to the
carpet with the trampoline on it, bouncing on the trampoline to get the last
token. Hope back over to the carpet with the trampoline on it, then to the
tree that had the orange Nerve, finally to the carpet and to the other tree,
scaring the red Nerve. Hope onto the carpet again, then back over to the
cavern, going inside and hitting the button, then running over the speed boost
and jumping down, scaring the final red Nerve.

                               Return to The Tomb

  Max out Fright Meter, then head up the stairs of the tomb, using the speed
boost on the left with a jump to get a token. Head back up the stairs, using
the boost on the right with a jump, hitting the flingshot, then scaring the
red Nerve where you land. Jump back over and fall down the hole into the
tomb, destroying the Nerve here. Head down the center pathway, then jump to
the platform to the right when you come to the platforms, scaring the last
red Nerve.

                              Return to The Pyramid

  Max out Fright Meter, then head forward and left, finally jumping on the
little ramp and using the speed boost with a jump to collect the token. Head
left from your landing point, using the trampoline to get up to the tree,
scaring the red Nerve. Now, hit the button to switch it to the “snake” puzzle,
going in the door and heading left to scare the red Nerve. Head back out and
switch it to the “wave” puzzle, going into the door and climbing to the top
to scare the final red Nerve.

                              Return to Sugar Shack

  Max out the Fright Meter, then head straight forward from the start, using
the flingshot. Now, climb up to the shack’s roof, heading to the front side
and using the flingshot, scaring the red Nerve. Use the flingshot to return,
then jump down the chimney. Watch out for the two exploding clocks in here,
climbing up the stairs and heading around, jumping over the gap to get the
token. Scare the red Nerve in her, then head out the door, returning to the
start. Use the trampoline here to hop up to the platform, making the last
red Nerve run away, then heading back to the shack and scaring it.

                              Return to The Ski Lift

  Max out the Fright Meter, then head for the ski lift. Get on one going up,
then jump off to the second platform to the right, bouncing on the trampoline
and using the fling shot to get the token and scare the red Nerve. Fall down
and head back to the lifts, riding one all the way to the top this time,
scaring the Nerve behind the lift. You have to participate in the skiing game
to get the tokens and they’re pretty easy to get, though I must warn you that
on the left path, there is a path close to the right wall near the top with
one on it. Once you get them all, head out on the ice where you come out and
scare the final red Nerve. 

                           Return to The Iceburg

  Max out the Fright Meter, then head back and left, using the flingshot to
get the token, returning the same way. Now, head down a little, bouncing on
the trampoline and using the flingshot to get to the platform to scare the
red Nerve. Finally, head into the igloo, chasing the red Nerve, scaring it at
the end and the other throwing snowballs on the ledge.

                           Return to Hot Springs

  Max out the Fright Meter, then head left, using the geyser to jump up to the
ledge. Head right, jump over the bottomless chasm and destroy the penguin,
heading on and using the trampoline in the next room to get up to the ledge.
Head around on the ledge, watching out for the icicle, scaring the red Nerve.
Use the geyser near it to head up, using the trampoline to get a token, then
heading back down and going into the hallway. Keep on going, past the bridge,
hitting the button while you enter the next path, double-jumping over the pit
to get the token and continue. Next, use the speed boost in the next room to
get past the ice, going on and using the flingshot to get the token in the
air, also heading to a new platform. Get the token here and head down the
pathway, using the speed boost to climb up the ice hill, going into the next
room. Press the button just in case you fall, then jump on the trampoline and
use the flingshot. Scare the red Nerve here first, then get the last token,
getting forced out of the level for successfully completing Level 2. Once
you get back to the level, head right from the start and use the tall geyser
to get up to the bridge, looking around and scaring the last red Nerve, thus
completing the entire game and island, which few have ever done!
Congratulations!!

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5. Thanks and Comrades
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Disney for making the game and the movie, even though this game did ruin the
end of the movie for me. >.>

Mr. Veasey for putting this up.

Whoever made the music for the game, because I found it very amusing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6. Copyright Information
------------------------------------------------------------------------------

Mike, Sulley, Monsters, Inc. and all other names in this walkthrough are
trademarked and copyrighted by Disney and Pixar. This game is trademarked and
copyrighted by ASM and Disney Interactive. This walkthrough is solely my
property, trademarked and copyrighted to this user, Spark Pristine. Please
don’t steal this walkthrough.  If you want to use it, E-mail me and I’ll
probably let you.  However, if you do, you must give me credit and alter
nothing.  I mean it! >:?|  If anyone wants to talk about games in general,
or if you need help, IM me at SparkPris on AIM or my MSN name is the same as
my hotmail account.  Thank you for reading!! :?) See you next time,
FAQ reader!


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