Oddworld: Abe's Exoddus
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"Walkthrough" Guide for Oddworld: Abe's Exoddus
::.... Abe's Exoddus ...:: ::..... Walkthrough ....:: Tunnels 1 - 7 and Boiler and Boiler Access ALL 75 MUDOKONS!! ----------------------------------------------------- copyright 1998, 1999 Morgan M. All Rights Reserved Permission is given to distribute this document free of charge and may not be changed without the author's permission. If you would like to submit a correction or new section, please e-mail me. You will receive full credit: firstname.lastname@example.org ------------------------------------------------------ New versions will appear at http://www.phoenix.net/~feldon/exoddus.html and will be submitted to GameFAQs. If you are stuck, or have a question beyond this FAQ, please check (and if not found, post your question) to: http://www.phoenix.net/~feldon/forum.html ------------------------------------------------------ Table of Contents I. Tunnel 1 II. Tunnel 2 III. Boiler Access 1 IV. Tunnel 3 V. Tunnel 4 VI. Tunnel 5 VII. Tunnel 6 IIX. Tunnel 7 IX. Boiler 2 ------------------------------------------------------ Abe's Exoddus - Tunnel 1 On the first screen when you drop down, there is a barrel of bones in the foreground. You can climb down here (from a standing position). This bonus area is very challenging for a 1st level. If you are just starting out but want to rescue all the mudokons, you can skip the Hidden area. Halfway through the level is another opportunity to do the Hidden area. -------------------- Tunnel 1 Hidden Area -------------------- Drop down from the first area. Go through the door. Immediately climb down to the screen below. Roll two spaces to the right so you are hiding behind the wall and the flying slig can't throw a grenade at you. Say ALL YA FOLLOW ME. Then you need to wait for the flying slig to leave the screen. Roll or run to the left and stop before you roll/run over the electrical field. You need to stand up and say ALL YA WORK (so they'll stop and ignore you) If you don't say ALL YA, then 2 of the 3 mudokons will follow you right into the electric field and die. Press Start and select Quicksave to set a continue point. You can Quicksave ANYWHERE. Now you need to wait for the flying slig to leave the screen (hide behind the wall) and then say HELLO FOLLOW ME and make sure you pull the lever so the mudokon gets through. Roll to the left and the mudokon will stop over the trapdoor. Tell the mudokon to WAIT. When the slig leaves the screen, roll to the right and pull the lever. The mudokon will safely be dropped down to the screen below. Repeat this for all 3 mudokons. I suggest Quicksaving after each one. After you do this, walk over to the air vent next to the lever and press up to jump into it. You'll end up BELOW the three mudokons you just rescued. You need to say HELLO and FOLLOW ME to get them lined up under the wheels. After that, say ALL YA WORK and they will open the gate for you and you can rescue all 3. CHANT to rescue these guys. Now go to 2 screens to the left and simply CHANT to rescue all 9 mudokons here. Go back to the right 2 screens and jump up into the air vent. Now make your way to the right and climb up and go back the way you came. Climb up and you will be back at the beginning of the level. ----------------------------------------------------- Tunnel 1 cont'd You should be on the first screen where you start the game. Go to the right, drop down and roll through a tunnel area. Go to the right and you have to stop in front of the explanation box and press UP. It explains different moods your mudokon friends get in. Now climb up, jump to the left and then climb up to the next screen (on this screen is a mudokon next to two bombs and 2 mudokons working in the background). One screen to the left is a mudokon. Go left and say HELLO (L1-/\) FOLLOW ME (L1-) to the mudokon, walk to the right and CHANT (L1-R1) to rescue your friend. This unlocks a door. The next screen to the right there's a locked door and you turn a wheel to open it, but that releases water on the mudokon. Walk up to him and apologize for getting him wet by saying SORRY (L2-()). Have him FOLLOW you to the right and CHANT to rescue him which opens the door. To the right, you turn a wheel which releases laughing gas and the two mudokons there get totally stoned. You have to walk to the right two screens (They'll stumble and generally follow you) and then slap (Anger L1-(X)) each one once. If you slap one twice, apologize by saying SORRY (L2-()). Tell them to follow you and they will line up underneath the wheels. Say ALL YA (L2-/\) WORK (L1-()) Now have them follow you to the next screen and rescue them through the birdgate by chanting (L1 & R1). Walk to the right and climb up the lift. There is an explanation on the left of how to Quiksave. Basically, press START on ANY screen at any time and select QuikSave. Now if you die, you continue from this point. Remember to periodically do a real MEMORY CARD SAVE when you want to quit. Now continue up the lift. Walk to the right and there's a sleeping slig at the top. Keep going over to the right (You have to roll under two fans). Pull the green lever and go through the door to the top where there are two stoned mudokons. Walk one screen to the left. Slap em and have both of them follow you and tiptoe to the left. Line them up under the wheels and tell em to WAIT. Go through the door so you go to the lower platform. Pull the cord to unlock the door to the left. Now say ALL YA and FOLLOW ME and have all 4 mudokons follow you to the left. CHANT and rescue all 4. DON'T go down where the purple arrow is pointing. If you drop down here, it closes two doors. This will prevent you from getting a mudokon and also prevents you from doing the Hidden level if you've put it off until now. If you've gone down where the purple arrow pointed, you can die somehow and you should go back to where you Quicksaved last. Backtrack back to almost the beginning of the level until you see that a *second* slig has appeared. This slig is NOT on a screen with a RED EYE. CHANT and take control of the slig. Remember L2-() is "Look Out!". You should yell this BEFORE you shoot the slig two screens to the right (). Otherwise you might kill your mudokon friend. If you've killed a mudokon by mistake and can't find a way to die, hit START and select LOAD and hit  to load your Quicksave. LAST CHANCE to do the BONUS AREA two screens to the left. Now go all the way back to the right and climb up the lift and go to the right, and through the doors and up and to the left and past the slig. Go down where the Purple arrow is. The slig on the right is gone but the slig you controlled on the left is BACK! :( Can we say game glitch? Anyways, you will have to sneak around him in shadows and while he is off-screen, quickly say HELLO and FOLLOW ME to your friend and then WORK when he is in the shadows with you on the left side of the screen. Wait until he walks off to the left. While the slig is off-screen, say HELLO FOLLOW ME and wait for the slig to return. When the slig is as far to the RIGHT as he will go, walk off the left side of the screen and your mudokon friend will follow you. Remember to stop before you step on the bombs! In fact, you might want to deactivate the bombs first. To the left a screen or two are two bombs. I would suggest you Quicksave first. You have to crouch down and hit  to deactivate the bomb WHEN it blinks GREEN. Sit, watch and listen to the timing for a few seconds. As MacGyver would say, get comfortable with the bomb first. :) You can even Quicksave after you deactivate the first bomb. Now you should be able to get 3 mudokons following you to the birdgate on the FAR left and CHANT to rescue em. One screen to the right of the birdgate is a place where you can climb up. Notice there are little rocks and dust falling off the edge. It's very important you look for this in later levels. There are hidden entrances and not-so-obvious places you climb up and drop down that are revealed by this falling dust and rocks. When you climb up here, there is an air vent to your left that is blocked by a wall. Climb up and then jump to the right and jump into the air vent hole. Walk to the left. There is a Slig to the upper right. You can possess him by chanting. I haven't found a use for him other than to kill him by chanting again. Climb up to the screen above and jump to the left. TUNNEL 1 EXIT - You'll notice an air vent hole here. Remember this area because you need to jump into this air vent to get to the end of Tunnel 1 (Always press UP to go into an air vent). Walk to the left and drop down to where the Slig was before. Now walk to the left (seemingly through the wall) and you find a secret area. Using the teleporter you can rescue 4 mudokons. I don't think I need to explain this. Just keep walking to the right and using the teleporters to find mudokons. There's an air duct you can use as a shortcut back to the main area. Now climb back up to TUNNEL 1 EXIT. ------------- TUNNEL 1 EXIT ------------- Jump into the air vent. It will take you to the end of Tunnel 1 (cool video here). You walk to the right (sneak) and then drop down. There are 6 wheels. Now walk and tiptoe to the left past the slig and climb up to the next screen. You need to say ALL YA FOLLOW ME and get the 5 mudokons to all follow you down. Now tiptoe to the right past the slig and they will all tiptoe with you. On the next screen are 5 wheels. Walk to the right and then will line up under the wheels. Say WORK. These 5 mudokons carry over to tunnel 2 but don't count towards your 75 for the Tunnels. Video where the 5 mudokons drink 99 bottles of Soulstorm Brew and get totally sick and drunk. ------------------------------------------------------ Tunnel 2 Jump across to the right. Now go down a tunnel that looks very similar to the tunnel in Tunnel 1. THERE IS A SECRET AREA HERE. I'll call it Tunnel 2 Secret 1. It's in the lower right corner of this narrow tunnel area where you have to roll. You must press down from a standing position in the lower right corner where there is a piece of rock in the foreground. ------------------------------------------------------ Tunnel 2 Secret 1 The air vent here will take you to where you can rescue 5 mudokons in the background. Say ALL YA FOLLOW ME and lead them to the right. CHANT to rescue them. Then jump across and go up into the air vent which takes you back to the beginning of the level. Go to the right, down through the tunnel, climb up, and roll to the right. Continue below. ------------------------------------------------------ Tunnel 2 cont'd Roll over to the right and there is a flying slig. Hold down RIGHT and R1 so as soon as you are free of the tunnel. Make sure you jump over the hole and then let go of R1 a few steps away from the wall 2 screens over, you duck down and roll into the little tunnel. Roll to the right and you will fall down 3 screens, land in a air vent, and then be thrown up and end up hanging onto a platform. Climb up and step to the right before a slig in the background can shoot you. Quicksave Instead of going up through the door, walk to the right, then run-jump to the left. You miss the platform, fall down and into an air vent which tosses you back up to the new area. Run to the left before you get shot. Go UP through the door and run to the right where there are two sligs. As soon as you've got their attention, run back to the left and go up through the door so you're back in the foreground. CHANT to possess one. He'll get killed by the other slig. CHANT again to possess the other one and then kill him by CHANTing again. Now go up through the door. There will be a slig below. Simply possess him by CHANTing. Have him walk to the left onto the mine. Now go down to the door below and go UP through it. There will be a mudokon on your platform and two below. Say HELLO and FOLLOW ME and then walk off the platform so you're next to a birdgate and air vent. CHANT and rescue all 3. Now jump up through the air vent. This will put you back to the door. Go UP through the door. After a rippling video, you appear in a doorway safe from a flying slig. ------------------------------------------ NEW SECTION!! email@example.com ------------------------------------------ CHANT to possess the flying slig. Fly him up, kill the two sligs. Fly to the left and avoiding the drills, fly to the left and kill the slig on the left. In that room to the left of him are 4 mudokons. ---- Jump up into the air vent to the left. You fly up to a platform. You can now safely drop down from this platform since you killed the slig above. Drop down and roll to the left. CHANT to rescue your 4 mudokon friends. Now go back to the right. Climb up and roll to the left. Your 5 drunk mudokon friends can't be helped yet. Instead, walk to the left and walk to the information device. Press UP and it will tell you that you can't rescue them yet. You must complete the Mudanchee and Mudomo Vaults first. Go to the right (the air vent won't work until later) and climb up to the next screen. There is an entrance to the Boiler and a return entrance to Tunnel 2. ------------------------------------------------------ Boiler Access 1 Ok, lots and lots of dogs. This is actually really easy. Don't panic. Just keep walking to the right and climbing down the lifts. At the lowest point, a door closes behind you and on the next screen to the right is a lever you can pull that activates 3 electric fields. Quiksave. Walk to the right and lure some of the dogs to drop down. Run back to the left and stand near the lever so you can pull it and fry the dogs. Repeat for the small dogs. Turn the wheel which opens the door and closes the trapdoor above. Go UP through the door which takes you to Tunnel 3. ------------------------------------------------------ Tunnel 3 Jump up under the bag of rocks and pick up your 9 rocks . Walk to the right and then roll under the wall. It takes a few rocks to blow up the mines here. If necessary, go back and get more rocks. Walk to the purple arrow and duck down. Toss the rock to the right to blow up this mine. Stand up and stand a step to the right and face left, throw a rock while holding UP to get the mine on the left. Stand a step to the left of the purple arrow to get the mine to the upper right. Jump up and pull both green levers to open the door. Now roll to the right under the wall. ------------------------------------------------------- Tunnel 3 - Secret 1 Throw rocks across to blow up the mines. Now stand at the right edge of the left platform. Jump across and you should be hanging on the edge of the platform. Drop down. You can't just climb down here, you just jump from the left. Climb down and go UP through the door. Walk to the left and jump into the air vent. On this screen, you must pull the green lever and make a bridge for your mudokon friends. First, throw a rock to the left to blow up the mine. Now say HELLO FOLLOW ME and then WAIT (remember, these are blind mudokons) and get them to follow you to the right and stop them before they fall through the trapdoor and get killed by the grinders. To get a mudokon to ignore you so you can tell another one to follow you, say WORK. To get a certain mudokon's attention, stand directly under him when you say HELLO. Quiksave often After you get all the mudokons to walk across the two trapdoors, they will walk over to the right screen. Get them through the 3rd trapdoor (there are different ways to do this) by pulling the green lever. You can tell them to WAIT or whatever you need to do to do this. Now just have all 3 mudokons follow you back to the left and drop them down the trapdoor on the left. Then pull the trapdoor handle and drop down there (you'll have to pull the handle and then run to the left). RESIST the temptation to rescue them. First you need them. Get all 3 following you and walk to where the birdgate is. You can actually walk through the wall to the LEFT of the birdgate. Sneaky bastards! Now you need all 3 mudokons to operate wheels while you operate a 4th. Fortunately, you can just say ALL YA FOLLOW ME and even the blind mudokons will stop in front of the wheels. You might as well get all 3 mudokons to climb on the Lift. Climb up and rescue all 7 mudokons up there. That's it for tunnel 3. Climb back down the lift and then walk to the right and go UP through the door. To return to the main area, jump into the air vent to the left. ------------------------------------------------------- Tunnel 3 cont'd Climb up and then roll to the left. Go UP through the door. Now you are in an area where you roll to the right and doors close behind you. Hopefully you have an extra rock. If not, you will have to run and jump to get a rock to blow up the mine. Quiksave Go to the right and use rocks to blow up all the mines. Be careful not to be too close to a mine that you're blowing up. Good rule of thumb is 6 steps away. The next screen has 6 mines and a grinder that moves left to right. You will have to roll back and forth and throw rocks while avoiding the grinder and not being too close to the mine you're blowing up. Quiksave before attempting this. If you need rocks, just go back to the left and jump up under the rock bag. After you've gotten the 6 mines, you need to follow the grinder, stand up and climb up quickly. Then pull the lever to deactivate it. Drop back down and then drop down to the screen below. Use more rocks to blow up the mines. You don't even have to get rid of all the minse on the next screen. I suggest you bring at least 6 rocks with you when you leave as they come in handy in Tunnel 5. If necessary, throw your present rocks away and then get 9 more from the rock bag. ------------------------------------------------------ Tunnel 3 - Blind Mudokon zone Stand to the right of the blind mudokon and say HELLO FOLLOW ME and pull the lever before he walks over the trapdoor. Now say WAIT. Now CHANT. Either jump up into the air vent to get below. Press UP to go through the door. ------------------------------------------------------ Tunnel 4 Roll under the grinder and pull the lever. Roll to the right, stand up and pull the lever. DUCK DOWN as the grinder keeps moving for a stroke or two. Roll to the right, stand up and pull the lever. DUCK DOWN as the 2 grinders keep moving for a stroke or two. Quiksave Climb up and pull the lever to open the door way back where the blind mudokon is working. Now walk all the way back to the left to your blind mudokon friend. Say HELLO FOLLOW ME and stay close to him, walking just a couple steps in front of him. CHANT to rescue him. This is the only mudokon in Tunnel 4 as the sign states. I've got 36 mudokons so far. ------------------------------------------------------ Tunnel 5 If you don't have a rock, you need to roll under the grinder, then jump over the mine, then roll under the 2nd grinder, then walk to the right and run-jump across the hole, climb up, and say HELLO FOLLOW ME and WAIT and WORK under the wheel to open the door which has a rock bag behind it. If you already have a rock, throw a rock to blow up the mine. Now roll under the two grinders. Go to the right, climb up and walk to the left. Pull the two levers to deactivate the grinders. Say HELLO FOLLOW ME and your mudokon friend will walk to the right. CHANT to rescue him at the birdgate. This will activate the lift. Now blow up the 3 mines (if you need rocks, use the instructions above to get some). Go to the right and say HELLO FOLLOW ME and lead him to the left and then tell him to WAIT at the lift. Climb down the lift and CHANT to rescue your friend. ------------------------------------------------------ Tunnel 5 pt 2 Go to the left and UP through the door. Now look very careful at the MIDDLE of the screen and notice there are some rocks and debris falling. SECRET 1-You have to run-jump across (avoiding the grinder) to get into the secret entrance. Climb up and rescue the two mudokons. Climb back down and drop down. Jump across avoiding the grinder. On the next screen, notice there are rocks and debris falling from what seems like INSIDE the rock face on the right. SECRET 2- Roll to the left holding down R1 and quickly jump up. Now run-jump to the RIGHT and you will land *inside* the rock in a secret area. Climb up and you get to a small area with a pull-string that turns off a grinder later in the level. Drop back down and run-jump to the right. Roll under the wall. Drop down and roll under the 3 grinders. You'll need to run-jump to the left over the hole (until you activate the lift). Walk to the left 2 screens. Climb up and walk to the left. Say ALL YA FOLLOW ME and lead them to the right and then down to the ground below. Pull the green lever which activates the grinder above and raises the lift to the left. Climb down two screens. wait for the slig to leave the screen. Climb down to the bottom and say HELLO FOLLOW ME and when the mudokon is on the lift, climb up to the ledge with the pull-string. Pull the string to kill the slig. Climb down. Walk to the right, climb up, walk to the left, climb up to the screen above. Jump across and jump into the air duct. Walk to the right and pull the lever to activate the lift earlier in the level. Walk back to the right and jump up into the air duct. Climb down and walk to the right, drop down and walk to the left, climb up and say HELLO FOLLOW ME to have the mudokon still on the lift follow you to the right. Say WAIT. Now you have 3 mudokons on this screen waiting. Walk to the right. Climb the lift up and pull the 3 green levers to the right to turn off the 3 grinders. Climb up and you need to run jump to the left and pull the pull-string to turn off all 3 grinders on this screen. If the grinder on the screen to the right is running, you forgot to do Secret 2 above. Now climb up and get all 3 mudokons following you down and to the left and stop them on the lift. Climb down the lift. Walk to the right and say HELLO FOLLOW ME to get the 4th mudokon following you. Tell him to WAIT. Now get all 4 mudokons following you to the left. Tell them all to WAIT. Now get all 7 mudokons following you to the right and over 3 screens to the birdgate (where there were 3 grinders) and CHANT to rescue them all. Walk 3 screens to the left. Climb down the lift. Walk to the right 3 screens and take the exit to Tunnel 6. ------------------------------------------------------ Tunnel 6 Lots of motion detectors on this level. You can't be moving while the detector is sweeping near you. So SNEAK (R2) while walking and stop when the detector is about to sweep you. Go to the right and sneak here. Drop down. Sneak/tiptoe to the right and don't wake the slig. Quiksave if you have to. Sneak to the next screen to the right. Sneak past the motion detector and drop down. Quiksave! Ok, all the mines in this area are on the same pattern. GREEN RED RED GREEN RED RED Touch it with  (square) when it's green. Sneak to the left and carefully sneak past the slig and two motion detectors. Now you have 4 more bombs to defuse and a motion detector. You can't even move your hand to deactivate a bomb while the detector is in range. Once you get all the bombs deactivated, here's a hint: the motion detectors don't matter anymore! Just hop in the mine car and roll to the right and then roll up the side of the wall, blowing up the bombs and wiping out sligs. The mine car is hanging onto the ceiling. Carefully roll to the right and stay on the left side of the screen. Prepare to drop down  and land on the slig here. Be careful, you kill your mudokon friends if you roll the minecar over them. Get all 3 mudokons to follow you to safety to the right and CHANT to rescue them. Get back in the mine car  and roll to the right and then drop down on the slig. Quiksave You need to run to the right, stop in front of the bomb, deactivate it, and then run back to the left before the slig shoots you or your mudokon friend. Then walk back onto the screen and say HELLO FOLLOW ME and run to the left. He will follow you to the left. Make sure you have him way to the left before you hop in the mine car so you don't kill him. Now hop in the mine car and roll to the right, killing the two sligs. Sneak to the right, don't set off the motion detector, and deactivate the bomb. Sneak back to the left without setting off the motion detector. Now say ALL YA FOLLOW ME and walk to the left so they walk all the way to the left. Now hop in the minecar and roll to the right, killing the slig and rolling over the 3 bombs. If you've lost the mine car, you can do this area by sneaking all the way and not waking up the 2nd slig. Much more difficult though. Now go back and lead your mudokon friends to the birdgate at the end. whew. 7 left. Now hop in the mine car and ride it up the wall where the birdgate is and to the left on the ceiling. Take it all the way up and to the right. Notice a platform on the left side of the screen. Climb up and roll to the left and drop down. Secret area. Go UP through the door here and rescue the 4 mudokons. Go back to the left and go UP through the door and then climb up and to the right. Go to the right and sneak/tiptoe (R2). Go to the mine and duck down, disable it, and run to the left. Now hop in the minecar and wait for the slig to run after you and roll over him. That takes care of Tunnel 6! ------------------------------------------------------ Tunnel 7 You start this level in the background. Great fun! Walk to the right, which makes noise. The slig will walk to the right. Wait until he is off screen and then run to the right and climb up to the platform. CHANT to possess the slig in the background. Once controlling him, use him to pull the green lever and then hold DOWN and shoot the slig in the foreground. BE CAREFUL you don't kill any mudokons. If you do, hit START and choose Load and hit  to load your last Quiksave. Blow up this slig by CHANTing. Walk to the right and jump up into the air vent. Instead of going where you want, you go to a new area. Run to the right, pull the lever, and keep running to the right. Drop down to the right. Drop down to the screen below. Run to the right, pull the lever, and keep running to the right. Jump up on the platform and teleport to the foreground. Walk to the left and get in the minecar. Roll to the left and keep going to the left and then down. Get out of the minecar and have the last 4 mudokons follow you to the left. Now go up through the door to Boiler Access. ------------------------------------------------------ Boiler Access 2 Walk to the left (on the UPPER platform). Run jump and climb up. Just keep climbing up and to the left. Try to hurry as a flying slig is chasing you. On the way up and on the way down, there are some places where you can hide in shadow from the flying slig. Eventually you get to the top which has a green lever. Pull it and run back to the right. Run-jump over to the wheel. Turn the wheel for a few seconds and it cranks the boiler pressure up to 30%. Jump to the left (it saves time to drop down) and then run to the right and run-jump across to the wheel and turn it. Jump back and down to the left and then run to the right and run-jump across and turn the last wheel. This starts a 14 second timer. Drop down and run to the right. You will drop down 3 times but don't let off the RIGHT and R1 buttons until you get to the very last wall. Let off R1 and just push RIGHT and you will go under the wall and roll to the right. FMV and then you move on to the Necrum. ------------------------------------------------------ Please e-mail me if you need clarification or feel I have left something out (besides 225 mudokons) of this FAQ. -Morgan firstname.lastname@example.org ::.... Abe's Exoddus ...:: ::..... Walkthrough ....:: Part 2 ----------------------------------------------------- copyright 1998, 1999 Morgan M. All Rights Reserved Permission is given to distribute this document free of charge and may not be changed without the author's permission. If you would like to submit a correction or new section, please e-mail me. You will receive full credit: email@example.com Many thanks to April E. who did the update on this FAQ. ------------------------------------------------------ New versions will appear at http://www.phoenix.net/~feldon/exoddus.html and will be submitted to GameFAQs. If you are stuck, or have a question beyond this FAQ, please check (and if not found, post your question) to: http://www.phoenix.net/~feldon/forum.html ------------------------------------------------------ Table of Contents I. Necrum II. Scarabania III. Mudanchee Vaults ------------------------------------------------------ Abe's Exoddus - Necrum You fall and land in a air vent. Then you are thrown up and to the left onto a platform. Walk left. Notice a pile of soulstorm brew bottles on the platform Abe's on so there's an entrance to a secret area on this screen. Jump down to the middle platform. Stand to the very right of it and jump to the right. Abe will fall into a well and be launched into the secret area. --- Secret Area 1 --- Face right and hit /\ to hop off the top ledge. You'll be shot at by the sligs in the background but don't move, the pipes beside Abe shield him from the gunfire. Run to the right then hit x to curl into a roll before the end of the screen. This part took FOREVER to complete, don't get discouraged it can be done. Be careful to hide behind the pillars on the following screen every time you move. Climb up to the top and continue to the right. The next screen is where the mudokons are. I strongly suggest quiksaving as SOON as you come on screen. A grinder that's positioned over the working mudokons will start to drop down onto them as soon as Abe gets on screen. Now hop quickly (avoiding the grinder) to the far right platform. Call all the mudokons to follow you to the right corner and tell them to wait or work. Climb down and left and get acquainted with the three bombs. Deactivate then chant to free the mudokons while the grinder is up. Roll right quickly (the grinder may be going a lot faster now that the workers are free) and jump into the well on the rightmost platform. End of secret. --- Once back on the screen with the bottles continue to the left, hoisting up the platforms left with falling debris. Jump and go to the right and up. On the next screen move left. Hang down from the leftmost and highest platform. Let go and fall into a well one screen down. Go right and use the info stand. It calls a bird portal. Chant and hop through. Walk right and jump into the well on the right edge of the next screen. Continue right then crouch and roll under the roots of the big tree. You'll fall to a screen that has two closed doors and a lower and higher ledge. THerer are also four lanterns that must be lit before you may continue, these may be done in any order and are completed by using info devices to the left and right of the center screen. If you go to the right first and down you will see the second/lower center screen that has a skull carved into the bark of the great tree. To the right and high (next screen) is an info stand. To get to the lower platform crouch and roll to the right on the bottom of the skull screen. You drop down next to the second info stand. Use it. To get back, hang from the right edge of the platoform and drop into the well below. Now for the left side. Walk left. You'll notice this next screen has a pulley elevator below and a well on the higher platform. Ride the elevator down use the third info stand. Go back up and to the well on the higher platform. Abe'll be shot through a series of wells and end up on the other side of the screen with the 3rd info device, next to device #4. Use this one then jump into the well next to it. Climb back up to the top by standing on the high left ledge and hoisting. The happy chimes will ring and the high door opens now that all four lanterns are lit. Hoist up and enter the door. Abe is now in the front entrance to the mudokon vaults. On the screen to the right is a bird portal that takes you back to your sick mudokon buddies still in the soulstorm brewery. Use it if you like. To return to necrum, walk to the left and another bird portal is on that screen. Use the info stand next to the door of the vault entrance. It will explain the next task and open the door. Enter it. You're back outside next to the second door of the big skull tree. There should be another bird portal on the higher platform. Climb up and chant and hop through. Walk to the right, hoist up and continue right. Enter the door in the middle of the next screen. Now we get to deal with the world of fleeches and slurgs! Personally I detest them but they can be lots of fun to kill in later areas. For now, sneak past them and to the right. Use the info stand explaining them and how it's best not to step on the slurgs. Hop over and hang down and drop. Climb down and move carefully left and hang off bottom leftmost edge. Drop down. Here begins our interaction with the fleech population of necrum. Run then run-jump from the left ledge to the right, hoist and quickly press up to enter the well on the right ledge. Use the info device and slap open the first spirit lock. Move left and climb up to exit the now open door (thanks to the freed mudokon spirit). Fleeches -------- - note: it is highly advisable that you quiksave as much as you can *but not if you're very near to being killed* after each switch or after crossing from one side of the screen to another after tiptoeing and avoiding stepping on slurgs. - Area 1 - Switch order = LEFT, RIGHT The next area is the first in a series of what I call the "Fleech Obstacle Courses." There are four of these that seem to get more and more difficult as you pass them. In the first you must carefully pull the left switch (don't step on the slurgs!) and then the right. Pulling the right switch wakes the fleech hanging from that ledge. After pulling the right switch just quickly drop down and exit through the door. Area 2 - Switch order = LEFT, RIGHT, CENTER This may be the most difficult of all these fleech courses even though they seem to be designed with increasing difficulty per level in mind. Again tiptoe left, hoist, and pull the switch. Quiksave. Move over to the right carefully hoist, stand to the left of the switch and pull it. AS SOON as you you pull the right switch turn to the left and and hit /\. You'll land perfectly next to the center switch. Pull it and get to the door fast. It takes 6 hits from a fleech to kill you so don't overshoot the door if you're running. Area 3 - Switch order = LEFT, CENTER, RIGHT I felt this course was perhaps the easiest. Maybe they should have swapped the second and third fleech courses? Tiptoe left and climb up to pull the switch. Quickly jump to the right and pull the center switch. Do the same again and get the right switch. Jump down and escape. Area 4 (phew last one) - Switch order = RINGS, LEFT, RIGHT On the last of these, pull the 3 rings first then sneak to the left, pull the switch, and run jump up to the right and pulling the right switch, drop down and go up through the door before the fleeches get hit Abe more than six times. End of Fleech Obstacle Courses. --- You enter a new area and the info device tells you about Invisibility. Move right and down. You'll fall into a well and get next to another info device. Use it or not. Climb down and slap open this a ringed spirit lock. Abe gets a ring of invisibility. Chanting will activate it. You don't need to do this just yet though. Jump into the well at the left. Back atthe top again. Climb down and to theleft untill at the bottom chamber. Chant to activate invisibility. Roll right and climb up and over quickly. Keep moving up until atht edoor and enter. While in the room or screen with an invisibility lock you can regenerate the power if it has faded. Just change to reactivate. MOve right and enter the door. Stand on the edge of the ledge and hop left. Continue left and chant to open the portal. Hop through and walk left. Jump into the the well on the next screen. POOF, Abe's now in the background. Walk right past the well on the next screen and use the info device. You now learn more about the mudanchee and mudomo tribes. Jump into the well and move left. This screen has bottles. Yay a secret entrance! -- Secret area -- Climb up and hold down R2 to sneak one step to the left. Jump over to the right and pull the green lever. Jump over to the left and you will grab onto the lower ledge. Climb up and Sneak to the left and then roll under the wall. There is a Greeter (a metal garbage- can like thing that talks like a Slig) projecting a motion detector. There are 3 trapdoors opening and closing and 2 bombs and 2 depressed mudokons. You need to climb up and learn the timing of the trapdoors and bombs and deactivate them one at a time. Walk to the upper left and pull the green lever. Roll to the right and climb down. While crouched, reactivate the bomb below and sit on the right side of it. When the Greeter's motion detector is on you, press to the RIGHT and hold down until you go to the next screen out of the way of the bomb exploding. Now roll back to the left and the Greeter is gone. You can rescue your friends now. The depressed mudokon at the top won't get back to normal until the Greeter is gone. Now you can lead both to safety below. Jump into the air vent. -- End of Secret -- Jump back into the air well you just came out of and now you are in Scrabania! Scrabania Roll right and enter the well. Move right and enter the door. Walk to the right and use the info device. Walk to the right and pull the green switch. Walk back left and jump into the well. Walk to the right and possess the scrab by chanting. Run after the fleech with the scrab making sure to back it into a corner. Jump on it by pressing O or  to kill it (see I told you it was fun). You might also use this chance to practice using shred power as sometimes you'll need to deal with more than a couple fleeches. Unpossess then move right and hang down and drop. Pull the ring then the green switch and continue left. Slap open the spirit lock. Exit through the now open door at the left. RUN LEFT IMMEDIATELY. Jumping when necessary to avoid fleeches. Continue left to the end of this path where there's a well. Jump in and use the info device in the foreground. Slap open a ringed spirit cage and continue right. Chant and pull the switch. Hurry to the right and pull the switch on the following screen and continue. Run-jump on the third screen to catch onto the ledge and hoist up and exit through the door. Climb down and hop to the right. Continue to the next screen. Jump into the well to get onto the ledge nearby. Hoist up where there's falling debris. Continue up and sneak left. Jump to the ledge with the switch and the info device. Quicly pull the switch then chant to possess the scrab. Move to teh right with him and use shred power to kill the fleech. Walk the scrab back to the right and unpossess. Pull the green switch again to trap the scrab to the left. Run jump back to the right and pull the lower switch then slap open the spirit lock. Chant to become invisible. Climb up and go right and back down to where Abe started. Sneak right once at the bottom (The only good fleech is a sleeping or dead one). Use the wellto get to the top of the platform. Stand at the edge and step off to fall in to the second well. You'll land quietly amidst the good fleeches. Sneak carefully to the right (watch for slurgs). Chant briefly to go invisible then pull the switch and run jump to the ledge on the right. Climb up where there's falling debris and an arrow painted on a rock. Free the trapped spirit then climb back down and exit. Walk to the right and possess the scrab. Possess him and walk left with him. Step on the tile on the ground and he'll soon tangle with the other scrab on screen. That other scrab will kill the one you've possessed. Walk back to the left and possess the second scrab. Go to the right with him. He'll also meet a scrab that will kill him. I had a bit of trouble getting the third scrab to come onscreen from to where Abe stands at this point so try using some of Abe's voice commands or chanting then hanging from the edge of the platform to give the scrab a look at what's making all the noise. If that doesn't work, drop down and run left then run-jump and hoist onto the next ledge. At some point you should get the scrab's attention so you can possess him. Once you have go back to the right and kill the fleech on the last screen. Make sure he climbs onto the ledge if you're not fast enough to attack. Move the possessed scrab all the way back to the left end of the area and step on the last tile, trapping him behind a divider. Unpossess and go to the screen where you've left the scrab and free the trapped mudokon spirit. Go back to the right and there will be the frightened fleech. Quickly slap open the second spirit lock and and run to the left and exit through the now open door. Walk to the left, climb up and go in the door. Walk to the left. See the bottles? Yay another secret area. --- Secret Area --- Crouch down and roll and you'll fall into the hidden room as the happy chimes ring. Chant to open the bird portal Run-jump off ledge into it while the scrab faces you. Say "all ya" and "follow me" to get the mudokons down to the next level. Pull the switch and quickly drop down and join them. You only get a few seconds before the fleeches are freed so you have to make 'em count. Pull the switch where you and the mudokons landed then jump down to the lower level. Tell all the mudokons to follow you again and position them to the left of the grinders and tell them to work. Quickly crouch next to the vertical grinders and roll underneath when the first one is the same height as Abe. Be careful not to roll far enough to disturb the bird portal. Hoist up while the horizontal grinder is close to the wall then crouch and move next to the switch. Stand when the grinder passes then crouch down and roll off the edge. Quickly chant to free the mudokons. The fleeches should be free by now so run back to the left and climb up to the first level and jump into the well to safety. End of secret. --- Hoist up and back to the cluttered area that hides the secret entrance and roll to the right. Climb up and walk to the left. CHANT to open the birdgate and jump through. Use the info device. Walk to the right and jump into the air vent. MUDANCHEE VAULTS The layout of the vaults is somewhat like this: 3) /\ -- 2) /\ 4) -- 6) /\ /\ -- -- 1) ^ / \ --- 5) ^ / \ --- My numbering method is arbitrary these are not necessarily number in an particular order. Vault 4 ------- Run to the right immediately and hop intoo the well at the end of the path. Pull switch to trap the scrab on the right of the divider once he's under the ledge. Climb down and sneak left. Pull the swithc and go back to the right and hoist up. Pull switch to free the scrab then possess him. Go left and kill all the fleeches. WOOHOO! Bring the scrab back tot he righ and trap him again under the ledge. Go left and free the ringed spirit. Return to the right and hoist onto the ledge above the scrab. Pull the switch, then chant to become invisible. Then drop down and exit through the door. -Area 2- Wait until the scrab is underneath the ledge Abe ius standing on then run jump to the left and enter the well in the center of the screen. Pull the switch in the background then quickly jump into the well next to it, escaping the grasp of the fleeches. You can avoid having to run if you sneak to and from the switch. Once back in the foreground. Be careful not to do so when the scrab is standing in front of the well. Run to the right then jump and hoist up onto the middle ledge OR run into a crouch/roll and fall to the lowest level of the right most screen. Crouch and roll to the left and pull the switch. Chant to possess the scrab in the background. Run him to the right and use shred power to kill the fleeches surrounding the spirit lock. Bring the scrab all the way back to the left Unpossess and trap him behind the divider by pulling the switch again. Roll back to the right and repeat the manuever to get to the well in the center screen. When in the background go right and freely slap open the spirit lock now that Mr. Scrab has made short work of those nasty fleeches. Come back to the foreground by using the well on the left screen and run to the run jumping to the middle ledge before the scrab attacks you. Go down to the bottom level and roll to the left. Pull the switch. Roll back to the right. Climb up and chant to activate invisibility and run to the left past the scrab and fleeches and exit through the now open door.