Legend of Zelda: Phantom Hourglass
Scroll down to read our guide named Walkthrough Part I - Exploring Mercay Island and Obtaining the First Sea Chart for Legend of Zelda: Phantom Hourglass on Nintendo DS (DS), or click the above links for more cheats.
Walkthrough Part I - Exploring Mercay Island and Obtaining the First Sea Chart
The Legend of Zelda: Phantom Hourglass Walkthrough Part One: Exploring Mercay and Obtaining the First Sea Chart This is the very first start of Phantom Hourglass where you get your first weapon and where you get to learn using Link, because this is the very first Zelda game for the DS. You may be a quick learner, or a newborn that will die several times in the first few seconds of the game. Dont worry though! If you listen to the walkthrough, you should be just fine! Lets get started! ITEMS TO COLLECT: 1)Oshuss Sword 2)Red Rupee 3)Small Key 4)Red Rupee 5)Small Key 6)Power Gem #1 7)Wooden Shield 8)Treasure 9)Big Green Rupee TEMPLE OF THE OCEAN KING ITEMS: 1)Nothing! 2)Small Key 3)Sea Chart #1 ITEMS TO COLLECT: 10)Wisdom Gem #1 MERCAY ISLAND After the cut scene explaining everything that happened in Wind Waker, you will be awakened on a beach shore with a fairy flying around you trying to get your attention. After you wake up, Link silently (as always!) explains to the small fairy about Tetra and the Ghost Ship. The fairy, named Ciela, wants you to go meet her grandpa, since he might know about this mysterious Ghost Ship. As soon as you can take control of our washed up little hero, feel free to walk around this section of the island. Move the stylus farther away from Link to have him run, and closer to him to make him slower. You can also make small circles to make him roll. Go over to the far west side and talk to the fellow by touching him. He tells you about picking up rocks. Give it a try by tapping the rock, then tapping the spot you want to throw it. If there is ever anything important, as in Ocarina of Time Ciela will go over to it and circle it. Next to the guys house that you just talked to are two barrels. Pick them up and smash them to possibly find a Rupee and a Heart. You can also walk into the guys house if you want, but if not, go over to the east some and walk up the stairs and enter the house of Cielas grandpa. If you take the path to the north, Ciela will stop you because of the monsters. If you take the east path, an earthquake will occur and break the bridge, so you have no choice but to enter the house. Walk up and talk to the old guy. His name is Oshus and he suggests if you want to find the Ghost Ship, you might want to find a guy named Linebeck. He points out the dock on your map and warns you of the monsters. If you havent already tried the path to the east, do it because you need the earthquake to happen. After the earthquake, go back to the mans house to the west and clean up the rocks in the fenced area and he gives you a Rupee. One Rupee. But he does give you a tip about a nice little something in a tree to the north and he marks it on your map. You can press B to have the map drop down where you can draw on it. Why dont you mark the location on the map where the man points out for future reference. Now if you also havent tried the north path, do it. You will be stopped because you need a weapon. If you look on your very useful map, you will notice houses, different levels of elevation, and small holes that represent caverns. Neat huh? I know. Now enter the small cavern right next to Oshuss house by moving away the rock from the entrance. Walk inside straight ahead and touch the blank sign. It says to speak with Oshus before meddling around in there. Ok! Go talk to Oshus! Unfortunately he just tells you to wait for the bridge to be repaired to the east. But no! Ciela wants to do it now! So go back into the cavern and touch the sign again. This time Ciela remembers a secret to opening the door. She says that the door will only open when the number of palm trees on the beach is written on the sign. What? Are you that lazy? I know you expect me to tell you. Just go down there and count them like all the others did. But Im a nice guy. Draw a 7 on the sign in one stroke to have the door open. Walk straight ahead and touch the chest to open it and find you first item and weapon, OSHUSS SWORD! You can optionally use the sword to break pots to find some cash in them! Now go back to Oshuss house and right away he notices you have his sword. This sword is just like the Heros Sword from Wind Waker except the color of the hilt is blue instead of yellow. Oshus teaches you how to use the sword much like Orca from Wind Waker did. Even though Link is already a good sword fighter (I mean he did defeat Ganondorf), he has to be taught again. Heres how to use the sword on a touch screen! The first move is to just tap the item you want to break. Tap all four of the wooden dummies and then Oshus will teach you another move. Now draw a horizontal line between you and the dummy to do a horizontal attack. Now draw a vertical line between you and the dummy to do a thrust attack. The final attack is and original. The Spin Attack. Draw a circle around yourself to perform a Spin Attack. Be careful though because you can do too many and get dizzy. Same with rolling. Now that you have Oshuss Sword you can go to the north path. Defeat the three Chu Jellies and continue east. You can also slash the weird little stone which much resembles a Gossip Stone from Ocarina of Time to have him give you some good info which I have already given you. You can also roll into the tree next to the statue to knock a RED RUPEE out of it! Pretty neat. Now cut the trees down and enter the Mountain Passage. MOUNTAIN PASSAGE- FIRST FLOOR As you enter the Mountain Passage, go to the right since you probably notice the locked door to the north. As you go to the right you will spot a chest, but some Chu Jellies will pop up. Defeat them and then open the chest which contains a SMALL KEY. Now use the Small Key on the door by touching the door. This triggers a cut scene of the door opening which allows you to continue north. This room has four levers to the north with a closed door. There is a stone sign near one of the levers telling you that you must pull them in the correct order, so if you dont some enemies will fall from the ceiling, so go to the right path and tap the stone block and tap the arrow that appears on which way you want to move the block. Push it into another small chamber with a few enemies to defeat. It also contains a chest with a RED RUPEE. Now read the other stone tablet. It gives you a hint about the levers and which order to pull them. It says to pull the first lever on the left second and to pull the far-right lever third. Bring your map down by pressing the B Button or pressing the map button on the touch screen. Draw down this little hint so you can remember it for later. Now go to the left section by pushing the block into the chamber and defeat the enemies. Read the other stone tablet that tells you how to finish pulling the levers. It says when pulling the levers, first: from the left. Remember this by righting it on your map. Now return back to the main section of this room and pull the levers in the following order: 2, 1, 4, 3. If done right, the door will open up and you can continue up the stairs. MOUNTAIN PASSAGE- SECOND FLOOR When you arrive on the floor there are several nasty rats. Defeat the ones you can and you will notice that one is holding a Small Key. Go over to the left side of the chamber and grab the stone block and move it in front of the rat hole when the rat leaves it. This makes it unable for the rat to enter the hole again obviously. Defeat the rat and grab the SMALL KEY it drops. Use the Small Key on the door and follow the path that has a few enemies along the way and exit outside to Mercay Island. MERCAY ISLAND When you walk outside on the other side of the island, walk over to the man standing on the dock and talk to him. He says that he isnt Captain Linebeck, but he last saw him at the Milk Bar. The man points out the Milk Bar on the map. Walk inside the bar and talk to the guy at the counter. They start talking about how Linebeck went to the Temple of the Ocean King. They also explain who the Ocean King is. They also mark the Temple of the Ocean King on the map. Now walk outside and before you go to the Temple, go inside the cone shaped hut. These are shops. You can buy anything from here, but Id buy the POWER GEM and the WOODEN SHIELD. The Power Gem costs 500 Rupees which you dont probably have, but its here because its the earliest time to get it. I do recommend buying the Wooden Shield for 80 Rupees because it helps prevent minor attacks. Now exit back outside and grab one of the many Cuccos by touching it. When you have it, go to the southern ledge and you shall notice another ledge to the west which is unreachable by jumping, and Link cannot swim, so use the Cucco to fly over to the ledge. Walk up the stairs and open the chest that contains a random TREASURE. These treasures will be useful later on in the game. Now make your way to the Temple of the Ocean King. Follow the path to the north and walk up the stairs. Remember that guy who gave you the hint about something nice in the tree? If you marked it on your map you will know right where this tree is at. Roll into the tree and grab the BIG GREEN RUPEE that drops out. This is worth 100 Rupees! Now continue around and to the west. You will notice some stairs that are blocked by some breakable rocks, so remember this for later. Now continue on to the Temple. TEMPLE OF THE OCEAN KING- ENTRANCE When you walk into the Temple you will notice several skeletons. Ciela worries that one might be Linebeck, but theyre not. You can walk around the entrance and to the north you will notice a strange little hourglass, but for now walk into the main part of the Temple. TEMPLE OF THE OCEAN KING- FIRST FLOOR When you walk straight ahead on the weird floor, you will hear somebody calling. Its Linebeck! He seems to be trapped in the middle of the Temple and he hurt his ankle. He suggests that you hit the switch to possibly release the spikes. He gives you a hint that the colored zones on the map are called Safe Zones. If you are not in a Safe Zone you will gradually lose a heart. You have to hurry. Run to the southwest corner Safe Zone then north to the switch. Hit it with your sword which allows the spikes to fall. You will notice that there is a locked door near the switch. When you release the switch, Linebeck runs out of the trap towards the exit. Before you continue, go to the middle right Safe Zone to find a large treasure chest. Open it to find NOTHING. Well. Ok. Run quickly back to the first Safe Zone in the Temple. Linebeck is standing there. Ciela and Linebeck exchange words about the Ghost Ship and Tetra. Linebeck shakes Link around a bit and he gives you a SMALL KEY that he found in the dungeon. Run back to the Safe Zone where the locked door is to continue in the Temple. You should have already noticed the strange door with a symbol from Wind Waker on it. Open the door then run over to the northwest Safe Zone. Hit the switch and quickly run over the spikes when they drop and run over to the northeast Safe Zone and hit the switch to make a door drop. You are timed, so you have to hurry. If you are ever low on hearts, most Safe Zones have pots with hearts in them. Go over to the newly opened area and open the chest which has SEA CHART #1. You can now access your Sea Chart by using the menu on the bottom of the touch screen. Walk back out and exit the Temple. MERCAY ISLAND Return back over to the dock to trigger an important cut scene with Linebeck, Oshus, and Ciela. He explains about the foolhardy attempt to enter the Temple and retrieve the Sea Chart. Linebeck says the chart is no good, but Oshus says it is. Only keen eyes can see its secret. Rub the map with your stylus to find a hidden mark on an island to the south of Mercay. Oshus says that this island is the Isle of Ember and Astrid a fortune teller lives on the island and she may know the whereabouts of the Ghost Ship. Climb aboard Linebecks ship and get ready to go to the Isle of Ember. Linebeck will then explain how to use the map to navigate. You have to use the pen to draw a route to the Isle of Ember. Use the stylus to draw a blue line to the dock at the Isle of Ember. Draw it to the anchor symbol on the map and you will be on the way to the Isle of Ember! But first you can visit Beedles Ship Shop by drawing a route to the symbol of Beedles head on the map. When you are inside you can buy a Ship Part or a Treasure, but I suggest buying the WISDOM GEM for 500 Rupees. Now you can go to the Isle of Ember! COMING SOON: PART II- EXPLORING THE ISLE OF EMBER AND TEMPLE OF FIRE