Walkthrough - Guide for Red Faction: Armageddon
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_____ ______ _____ ______ _____ _______ _____ ____ _ _ | __ \| ____| __ \ | ____/\ / ____|__ __|_ _/ __ \| \ | | | |__) | |__ | | | | | |__ / \ | | | | | || | | | \| | | _ /| __| | | | | | __/ /\ \| | | | | || | | | . ` | | | \ \| |____| |__| | | | / ____ \ |____ | | _| || |__| | |\ | |_| \_\______|_____/ |_|/_/ \_\_____| |_| |_____\____/|_| \_| _____________________________________________________________________ A R M A G E D D O N _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Table of Contents _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. - Controls..........................................RF01 2. - Walkthrough.......................................RF02 3. - Weapons...........................................RF03 4. - Enemies...........................................RF04 5. - Upgrades..........................................RF05 6. - Abilities.........................................RF06 7. - Audio Logs........................................RF07 8. - Trophies/Achievements.............................RF08 9. - Contact...........................................RF09 10. - Disclaimer.......................................RF10 * PLEASE NOTE - This entire FAQ/Walkthrough is designed for easy accessibility. What does that mean exactly? That means you can use your browser's search function to easily find the section you would like to view. To bring up your browser's search function, simply press ctrl+f and a box will appear. Type in the code to the section you are looking for which is on the right side of the Table of Contents and hit enter until you are brought to your section. For example, if you want to go to the story missions section, search "RF02" and your browser will bring you straight to that section. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. - Controls RF01 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2. - Walkthrough RF02 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________ Armageddon ________________________________________ -------------- BREAK THE WALL -------------- You will begin the game with a relatively short introduction video and then given a bit of a tutorial mission. You will speak to SAM, your situational Awareness Module as she will help you get your bearings straight and teach you how to play the game. Do as she says, first she will make you look up and then she will make you aim at the barrels in front of you. Press Mouse 2 to snap right to those barrels quickly in an auto-aim fashion. Once you are allowed to move, head forward towards the wall with the marker on it. Equip your Maul and smash it down. --------------------- ENTER THE TERRAFORMER --------------------- Now run forward and pick up the item with the blue light on it. This will resupply your ammo. Keep running forward and you will see you unlock your plasma rifle. Run up the hill and enter the building on your left for some more ammo. Run out the door and continue to the left, pick up some ammo for your plasma rifle behind the destroyed vehicle. Keep running towards the stairs for some more items. At the top of the stairs, run towards the large door to the left for a new objective. ------------------------ DESTROY THE SOLAR TOWERS ------------------------ You will receive this new objective from the top of the stairs where there are a ton of items. Stay put once SAM starts to speak to you and she will tell you to destroy the solar towers. Look around you and you will see three large towers. Simply destroy each one to complete this objective. Use your plasma rifle and stay put. Just charge up each shot and shoot one of the main support beams of each tower to bring each down with ease. After you destroy them, refill your ammo with the ammo bins around you and move on. --------------------- ENTER THE TERRAFORMER --------------------- Continue towards where the large blue force field door was before you destroyed the solar towers. Once you go through it, SAM will inform you that the cultists are ahead. You will see a friend at the next door. Run towards him and wait at the door as he will call for an airstrike which will take out the cultists on the bridge ahead. Run to the left side of the road when you get outside and pick up some salvage. Cross the road and pick up some more salvage on the sidewalk there. Run further down the road here and you will have to fight off some cultists. There will be one in the tower to the right with a machine gun which you should focus on first. After that cultist is down, start firing away at the few on the ground. After you kill the first one, a few more will appear from around the corner to the left so keep killing them as they come out. Continue down the road for a checkpoint. Enter the small booth on the right side of the road and fill up on ammo. Run a little further down the road for a cutscene. Some more of your friends will be on the left side of the road shooting at the enemies on the right side of the road. Keep running forward and kill the cultists in the building to the right as your friends are distracting them. After you kill all of the cultists here, you will be given a new objective. ------------------------------- FIND THE CULTIST REINFORCEMENTS ------------------------------- Head towards your friends across the road. Grab the salvage from behind the storage unit in the yard with your friends opposite of the stairs. Now continue down the road to the right. In the first building you see, you will have a couple of cultists shooting at you. Get a little closer until you can see some barrels just to the right of the building, blow them up to kill a couple and finish off any that you didn't with your weapons. Now continue down the path and look the right, up some outdoor stairs for some more cultists there. Kill the one behind the cover and more will appear. As you see them run out from around the area the cultist you just killed was, shoot those large tanks to the left to hopefully blow them all up. One of them will have a rocket launcher so if he survives, you want to kill him first. Once they are all dead, run behind that first building for some salvage. Now run up the outdoor stairs more reinforcements came from and collect some salvage and ammo here. Run straight ahead when ready and jump off the edge of the platform in the back of this area. ----------------- REPAIR THE BRIDGE ----------------- You will be given this very short objective once you land. SAM will notify you that your repair function is now operational again. This is actually pretty cool to watch. Simply run towards the bridge using it and you will see the bridge rematerialize in front of your eyes. Cross it to finish this quick objective. --------------------- ENTER THE TERRAFORMER --------------------- Enter the cargo bay further down the road and stock up on ammo around the room. Use the control panel in the back of the cargo bay for a cutscene. You will now fight the first boss of the game. --------------------- KILL THE SCOUT WALKER --------------------- The Scout Walker is a large spider life robot. It will move pretty quick when it wants to but doesn't seem to like moving. You will see several lasers coming out of the front of it. It's two attacks are a rocket launcher and a tesla coil. The tesla coil won't do too much damage but it fires quickly at you. The rocket launcher on the other hand will do a lot of damage but takes some time to fire. You will see the lasers stay put for a few seconds as it charges the shot and fires it. At this point, you should run as far as you can. Just take a couple fully charged shots with your plasma rifle to make quick work of the Scout Walker. If it destroys a lot of crates around you, use your repair module to bring them back up. A good strategy is to try to get some distance and just hide behind the same couple of crates. When the boss destroys them, simply repair them again for more cover and pop out only to shoot. Keep doing this until the boss dies. Once you are ready to move on, press your interact button for a cutscene. ________________________________________ The Terraformer ________________________________________ ----------------------- GET TO THE TURBINE ROOM ----------------------- Run down this hall and use your impact ability on the door at the end to break through it. Continue down this hall and use your impact on the next door to break through this one as well. There will be open doors on both sides of this room. Enter each room for ammo if you need it. When ready, use your impact ability again on the next large door. Kill the cultist as he jumps off the balcony straight ahead and then another cultist behind the crates to your left. Enter the room to your right for some ammo and salvage. Leave the room the same way you entered it and kill the cultists to your right. Run down the ramps here and you will see a cultist firing at you with a rocket turret from the room in the back. Kill him and break down the wall if he hasn't already done so. Run to where he was firing from and enter the room to the left for some ammo if you need it. Cross the hall for some salvage in the next small room. Enter the next room and just shoot the barrels next to the next cultist. Continue to the back of this room and run up the series of ramps here. When the path splits, kill the three cultists to the right. Enter the small room to the left for some salvage and then go to the path the three cultists came from. Enter the small room to the right for an audio log and some ammo. Keep running down this path for the next large room. There will be one enemy around the corner to the left and the rest will be on the balcony across the room and approaching from the room in that corner. Blow up the barrels there and use your plasma rifles to destroy the walls of that room to get rid of their cover. Kill all of the cultists here and run to that area across the room in the back right corner. Pick up some salvage and ammo in the room to the left here and keep running down this path. ----------------- STOP THE CULTISTS ----------------- In this room you will immediately see some cultists along the left side, kill them and enter the large room to kill some on your right. Continue down the path and where the wall sticks into the room on the right side, some more cultists will jump down from a balcony. Kill them and then kill the cultists on the balcony on the left side of the room. Run up there for more ammo as more cultists attack from further down in the room. Once all the cultists are dead, you will be given a new objetive. ------------------- REPAIR THE TURBINES ------------------- Simply run around on these platforms and hold your repair module out. Repair any platforms you are running on that may have been destroyed but focus on the three large turbines. Repair all three and continue to the back of this room. -------------- FIND ADAM HALE -------------- Run through the large door and down these halls. Pick up some ammo and salvage when you run across them. Enter the next room for the next objective. -------------------- SAVE THE TERRAFORMER -------------------- There will be one cultist on the ground here and the rest will be on the balcony. Kill them and climb the ladder on the left side of this room. Continue down this platform to the next room, repair the platform if it was destroyed. Run to the back of this room and run up the ramps. Kill the two cultists that will approach from the next room. Run towards that doorway and pick up the audio log to the left of it. Enter the next room and run along the platforms to the right as you kill the cultists from the next room. Enter it and kill a couple more as they run around the platforms above. Run up the ramp opposite of the door in this room and some more cultists will appear on the balcony above. Kill them and run to the top of the platforms through the series of ramps in this room. Go through the large doorway opposite of where those two cultists were shooting from. ----------------- EXTEND THE BRIDGE ----------------- Run down the hall to your right. You will see a cutscene and have to fight an exoskeleton in the next room. Just keep circling the room and use the large structure in the middle as cover. Use your plasma rifle to kill it and run into the next room when the door opens. Use the control panel in the back of this room to extend the bridge. -------------- FIND ADAM HALE -------------- Leave this room and head back to the bridge that you just extended, cross it. Break down the door at the other end of this bridge with your shockwave for one more cutscene. ________________________________________ Dig Site ________________________________________ ---------------- EXPLORE THE TOMB ---------------- Simply run forward and grab the salvage as you run into it. After a few steps, you will already hit the next objective. ------------ CLEAR A PATH ------------ You will be able to use your exoskeleton's magnet gun which is actually a really cool feature. Shoot at the door ahead of you to place a magnet on it. Now you have to place an attractor pretty much anywhere other than the door. The magnet will be pulled towards the attractor which will rip the door off in the process. Once you break down the door, you are done with this objective. ---------------- EXPLORE THE TOMB ---------------- Run through the doorway that you just opened. Make a right turn and follow this hall towards a large holgram. Collect all of the salvage in this room. When ready, grab the large ball that fell from the sky which crushed the hologram with your magnet gun. Use your GPS to see which way to go and launch the ball into the doorway that's blocking your way. ----------------------- INVESTIGATE THE CHAMBER ----------------------- Simply enter the room that you just opened for a cutscene and new objective. ---------------- DESTROY THE SEAL ---------------- Simply keep shooting the large monolith in the center of this room with your magnet gun and break it up by shooting attractors on the walls. Keep pulling it out piece by piece until the whole thing collapses. You will then see a cutscene and be given a new objective. ________________________________________ We're Not Alone ________________________________________ ------------------- GET BACK TO BASTION ------------------- Follow the path forward and pick up some salvage. After discussing the matter with SAM, you will be able to use your weapons again. Follow the path until you reach a small hole in the wall, crouch to walk under it. Just keep following this path until you run into the first enemy that SAM brings up, it's all pretty much a straight line until that point. Run further down this room for the next objective. ---------------- CLEAR THE DEBRIS ---------------- Before you work on clearing the debris, run down the cliff side to the left for some salvage and an audio log. Now run back up the hill you came from and break through the debris ahead with your maul. -------------------------- REPAIR THE UPGRADE STATION -------------------------- Run through the path when it is cleared. Just run straight to the destroyed upgrade station and repair it with your repair module. ----------------------- USE THE UPGRADE STATION ----------------------- Simply use the upgrade station and pick whichever upgrade you would like. ------------------- GET BACK TO BASTION ------------------- Grab the salvage in this room as you continue down the linear path. Note that you can grab the salvage with your magnet gun which you have unlimited ammo for. Run further ahead for your first fight against creepers. They like to jump around and spit at you but they aren't too difficult to defeat. They will stop moving when they try to attack and you can make quick work of them then. Just try to hang back and let them come to you for some easy kills. Continue down the path and grab some salvage until the next room, which will have more creepers. Kill them when they approach you. Keep running down the path to the next room while grabbing some more salvage along the way. You will see another cutscene that shows creepers spawning from a pod. Back away and kill the creepers safely first and then run in to kill the pod. It will likely have spawn another creeper or two but nothing you can't handle, focus on the pod first after killing the first wave. After the pod is destroyed, kill any left over creepers and continue down the path. You will find a shotgun. After the shotgun, several more creepers will attack from a couple of pods. Run up the path to the right and kill the creepers that attack you. Focus on the pods first this time since there is more than one pod and then kill the creepers. Grab some salvage out of the building to your left. Equip your maul and continue down the path. You will fall down a cave as the rocks below you crumble and you will be surrounded by creepers, just keep swinging your maul at them while they try to surround you. When you can, take out the two pods down here and grab some salvage behind where you landed. Continue up the rocky hill when ready for a cutscene. Now you will fight ravagers which are bigger and stronger. They take longer to kill and do more damage but like most big enemies, they are a bit slower so they are easy to hit. Kill them and continue down the path. Fall down the chasm when you reach it and quickly kill the pod as it spawns ravagers. You do not want too many of these at a time! Make sure to hug the right wall for some salvage as more creepers approach. Kill them off easily. Continue for a couple more ravagers but they won't all be together and then a wave of creepers. Check under the building along the right side for an audio log. Keep running forward from here for a cutscene. ________________________________________ Outbreak ________________________________________ ------------------------ GET TO THE MINING COLONY ------------------------ Run up the hill and cross the bridge. Keep following the path until you are given a new objective. ----------------- STOP THE INVASION ----------------- Two pods will appear and then disappear to each spawn a couple of ravagers. Simply check your HUD to see where they are approaching from and kill them all as you can. Try to use your magnet gun and if they are jumping on to the buildings around, just launch the buildings towards the walls to crush them. --------------- FIND THE SIGNAL --------------- Simply run towards where the GPS points you to to get the signal. ------------------- GET TO THE ELEVATOR ------------------- Circle this area to make sure you collect all the salvage. Use the upgrade station if you can afford an upgrade and move on to where the GPS tells you to go. Run down this tunnel and kill the creepers at the end. -------------- CLEAR THE AREA -------------- Immediately pick up the charge launcher and cover the monolith that pops out of the ground with it. Blow it all up and use all your ammo on it. After you run out of ammo for the charge launcher, use the magnet gun and throw buildings into it until it goes away. Now you can focus on the ravagers in this room. Kill them and a couple will spawn out of two pods that appear for a brief moment. Once the room is cleared, pick up all the goodies including an audio log on the left side. --------------------- ACTIVATE THE ELEVATOR --------------------- Run over to the elevator controls after you collect everything and activate it. ________________________________________ Road to Bastion ________________________________________ ------------------- SECURE THE ELEVATOR ------------------- Turn around and collect an assault rifle if you want it, an audio log, salvage, and some ammo where the people are in this area. When ready, run down the road for the next objective. --------------- STOP THE ATTACK --------------- You will see another one of those monoliths that make enemies much tougher. Behind it will be a couple of large tanks. Shoot an anchor at them with your magnet gun and then shoot attractors at the monolith. That will take a lot of damage, run in and finish it off with a weapon and then kill any creepers or ravagers that are still running around. ----------------- ESCORT THE CONVOY ----------------- Run down the road, ahead of the convoy, until you are given the next objective. ---------------------- USE THE WEAPONS LOCKER ---------------------- Simply run towards the weapons locker when you are given this objective and use it. Pick whichever weapons you'd like to carry and exit it. ----------------- ESCORT THE CONVOY ----------------- Simply continue down the road for the next cutscene. --------------- STOP THE ATTACK --------------- This area will have a berserker which is new and more powerful than your ravagers. Then you will have a couple of ravagers and creepers as well. They will appear all over the place in new pods. Try to just stay on the road so you will see them come from a distance. Once they are all dead, the convoy will catch up. ----------------- REPAIR THE BRIDGE ----------------- Simply use the repair module on the bridge ahead to allow your convoy to continue. You do have to get most of the bridge in order for the convoy to continue so keep repairing it until you get the next objective. ----------------- ESCORT THE CONVOY ----------------- Simply run up the road a little further. --------------------------------- INVESTIGATE THE CONSTRUCTION SITE --------------------------------- Kill a couple of creepers on the road and move up. ----------------------------- DESTROY THE INFECTED BUILDING ----------------------------- Simply keep shooting the infected building on the left side of the road with the magnet gun. Set the attractors elsewhere to tear the building apart to complete this objective. --------------------------------- INVESTIGATE THE CONSTRUCTION SITE --------------------------------- Run up the road, there won't be any more enemies. At the end of the path, grab the audio log and plenty of ammo and salvage. Use the upgrade station if you have the salvage for it and you will be given a new objective. ---------------------- ACTIVATE THE EXCAVATOR ---------------------- When ready, simply run to the excavator and use it to activate it. ------------------ RIDE THE EXCAVATOR ------------------ In this sequence, you will have to fight off a ton of aliens as the excavator digs through the rock to make a tunnel for the convey. There are a lot of aliens so kill them as quick as you can. There will be some ammo along the left side of the excavator and there's a wall you can use for cover on the left side. If that cover ever breaks, just repair it. Keep focusing on killing the aliens though because if you just hide, the aliens will build up and you won't be able to handle the large number of them. ------------------------ GET TO THE CARVER CENTER ------------------------ Run down the road and into the tunnel along the right wall when you reach it for a weapons locker if you would like to change weapons. Run up the hill opposite of the tunnel with the weapons locker for a cutscene. At the end of the cutscene, kill the creepers that will attack. Run up the hill here until you are given a new objective. ----------------------------- DESTROY THE INFECTED BUILDING ----------------------------- Simply hop in the exoskeleton waiting for you on the right side of the road here and just destroy the pods first. After the pods are destroyed, kill the enemies and then you can focus on the buildings. If you see enemies jump onto the infected buildings, try to get both in one shot. -------------------------- GET TO THE GONDOLA STATION -------------------------- Continue down the road, hopefully still in the exoskeleton. The next room will have two large monoliths that power up enemies so take them both out quickly and then deal with the enemies. This part is tough without the exoskeleton because they will charge you before you can get close to the monoliths so be careful. Enter the building on the right side of the road here when all is clear for an audio log. Keep clearing this area out and pick up all items along the way. Kill the next set of creepers down the road. Continue until you see a building on the left. Quickly turn the corner and look to the right, block up the barrels to kill most of the creepers here. Kill any surviving enemies after you destroy the explosives. Destroy the large monolith to the left and then quickly kill the enemies coming out of the pod on the opposite side of this room. Run through the tunnel for the next objective. -------------------- ACTIVATE THE GONDOLA -------------------- Run up the stairs to the right and buy any upgrades you would like to. When ready to move on, activate the gondola here. ----------------- BOARD THE GONDOLA ----------------- Some aliens will appear from the tunnel you came from as you're making your way to the gondola. Kill them and protect the convoy. As the gondola gets closer, jump on it and kill any aliens left. ---------------- RIDE THE GONDOLA ---------------- Look ahead of where the gondola is going once you clear the enemies behind you and kill the enemies as you approach them. After a while, you will hit a new objective. ------------------------ CLEAR THE OVERHEAD TRACK ------------------------ You will see a large obstruction on the track ahead of you, destroy it. Keep riding the gondola and keep an eye on the right side since there are a few pods on the right that will keep spawning aliens. Destroy those and kill any enemies you can. When you reach another obstruction on the overhead track, destroy that one as well. Ride it until the end. ---------------- EXIT THE GONDOLA ---------------- Once the gondola stops, just jump off it. --------------------------- GET TO THE BASTION ELEVATOR --------------------------- Before you continue, turn to the right and climb up the hill you saw the vehicle come down. There is an audio log up here. Now run back down and continue down the road. --------------- STOP THE ATTACK --------------- A couple of aliens will appear after the first tunnel. Kill them and then two monoliths will appear, one on each side of the road. Focus on those before you fight off the rest of the aliens. After those are destroyed, kill any aliens that are still alive. --------------------------- GET TO THE BASTION ELEVATOR --------------------------- Continue down the road and kill a couple of berserkers right after the tunnel. Keep running until you get the next objective. -------------------- REPAIR THE GENERATOR -------------------- Follow the road until you see a set of stairs go down both sides of it. Go down either set of stairs. There is a weapons locker in here so change weapons if you would like to. Use your repair module on the generator in the center of this room. --------------- STOP THE ATTACK --------------- Once you run up the stairs and out of this room, look across the chasm for a monolith. Focus your fire on this first and the kill a ton of aliens that will all climb up from the bottom of the chasm. --------------------- ACTIVATE THE ELEVATOR --------------------- Simply wait for the convoy to get on the elevator and activate it to complete this level. ________________________________________ Bastion Defenses ________________________________________ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3. - Weapons RF03 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Assault Rifle Primary Fire - Fire Description - Triple barreled, fully automatic rifle. Standard issue for all Red Faction soldiers. Unlocked - Road to Bastion Charge Launcher Primary Fire - Fire Reload - Detonate Description - Fires a remote charge that can stick to any material. Charges must be detonated manually. Unlocked - Outbreak Magnet Gun Primary Fire [First Shot] - Anchor Primary Fire [Second Shot] - Attracter Description - Two-staged salvaging device that, in skilled hands, can be a formidable weapon. Unlocked - We're Not Alone Plasma Rifle Primary Fire [Hold] - Charge Primary Fire [Release] - Fire Description - Fires a bolt of plasma that penetrates objects with destructive force. Unlocked - Road to Bastion Shotgun Primary Fire - Fire Description - A standard pump action shotgun, deadly at close range. Unlocked - We're Not Alone _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 4. - Enemies RF04 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 5. - Upgrades RF05 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________ Tier 1 ________________________________________ Evasive [1,000 Salvage] Reduces enemy accuracy while you are dodging. Additionally, reduces damages taken while dodging. Recoil Reduction [1,000 Salvage] Reduces the negative effects on accuracy that occur with repeated fire. Fast Hands [1,000 Salvage] Reduces reload times as well as reducing the time it take to switch carried weapons. Shockwave [1,000 Salvage] The Nano Forge releases a burst of energy that stuns nearby enemies and damages them. Increase Health I [1,000 Salvage] Increases your total health. Enemy Health Indicators [1,000 Salvage] S.A.M. provides a visual indicator of enemy vital signs. ________________________________________ Tier 2 ________________________________________ Tier 2 is unlocked upon completing the mission Road to Bastion. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 6. - Abilities RF06 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Impact The Nano Forge creates a strong kinetic force which destroys everything in its path. Shockwave The Nano Forge releases a burst of energy which stuns and damages nearby enemies. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 7. - Audio Logs RF07 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________ The Terraformer ________________________________________ In the small office just before the last large room of Get to the Turbine Room. In the back of the second room of Save the Terraformer objective. ________________________________________ We're Not Alone ________________________________________ At the bottom of the cliff in the cave to the left right when you are given the Clear the Debris objective. On the right side of the cave under a building during Get Back to Bastion. ________________________________________ Outbreak ________________________________________ In the destroyed tunnel at the beginning of Get to the Mining Colony. Along the left wall of the room of Clear the Area. ________________________________________ Road to Bastion ________________________________________ Turn around right when you start the Secure the Elevator objective. In the area where you will be given the Activate the Excavator objective. In the first building on the right side of the road during Get to the Gondola Station objective. Once you exit the gondola, take a right and climb this hill, it will be sitting at the top. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 8. - Trophies/Achievements RF08 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Please Note - There are achievements for the PC version, although they aren't Steam Achievements. There are also achievements for XBox 360 and trophies for PS3 though. As a result, I will include this section as I want to help as many people as possible. In this section, I will list the name of the trophy or achievement. Then in parenthesis after the name, I will list which trophy and then how many gamer points you get for it. After that, I will include the description. All For One, One For All (Silver, 25) Finish a 4 player Infestation game beyond wave 9 without anyone bleeding out. Back At Ya! (Bronze, 20) Make an enemy kill themselves while shooting at your Shell. Boom Goes The Dynamite (Bronze, 10) Kill 2 other enemies with a single exploding Berserker. Breathe Easy (Silver, 30) Put an end to the threat, once and for all. Bug Hunt (Bronze, 20) Finish at least one wave on each map in Infestation. Catch! (Silver, 30) Use the Magnet Gun to fling debris BACK at a Tentacle. Cheater! (Bronze, 20) Buy a Cheat. Chronicler (Silver, 25) Listen to 40 Audio Logs. Commando (Silver, 50) Finish waves 1 through 20 on any map in Infestation. Crack Shot (Bronze, 10) Kill a Wraith before it re-stealths. Crusader (Bronze, 15) Kill 175 enemies while in the L.E.O. exoskeleton. Exterminator (Bronze, 15) Destroy 100 Pods while piloting the Mantis. Family Business (Bronze, 20) Defeat the Mantis. Field Surgeon (Bronze, 15) Perform Revival 25 times in Infestation. Haymaker (Bronze, 10) Kill 5 enemies in one shot with Impact. Hit 'N Run (Bronze, 15) Kill an enemy by ramming them with the Inferno GX. Hold Still (Bronze, 10) Kill 6 enemies in one use of Shockwave. Honorary Mason (Gold, 75) Finish waves 1 through 30 on any map in Infestation. I Need A Nap (Gold, 75) Finish the Single Player game on Insane Difficulty. I'm All You've Got (Bronze, 15) Defend the Red Faction. In. The. Face! (Silver, 25) Kill one of each enemy type with the Maul. It's All In The Wrist (Bronze, 15) Send an enemy at least 30 meters with Impact. Knock, Knock (Bronze, 15) Open up the secret entrance. Liftoff (Bronze, 10) Send an enemy at least 50 meters with the Magnet Gun. Lock And Load (Bronze, 20) Keep Berserk active for at least 21 seconds in one use. Losses (Bronze, 15) Make it through to the lair. Martian Can Opener (Silver, 40) Buy every Upgrade. Martian Drive-By (Bronze, 15) Kill 100 enemies while in the Marauder Scout Walker. Martian Matchmaker (Bronze, 10) Fire an enemy into another enemy with the Magnet Gun. Money Well Spent (Bronze, 15) Buy out any one Upgrade ring. Must Go Faster (Bronze, 15) Travel to the Marauder homelands. Nanergy! (Silver, 30) Gather 25,000 total salvage. Old Friends, Older Enemies (Bronze, 15) Safely escort Winters through the depths. One Big, Ugly Motha... (Bronze, 20) Defeat the source of it all. Ooooh Yeah! (Bronze, 10) Kill 5 enemies with one L.E.O. shoulder bash. Plan B (Bronze, 15) Find out how to reach the lair. Red Faction: Armageddon Master (Platinum, PS3 Only) Unlock all Trophies in Red Faction: Armageddon Salvager (Bronze, 20) Find 200 piles of salvage. Secrets Long Buried (Bronze, 10) Remove the Seal. Soldier (Bronze, 25) Finish waves 1 through 10 on any map in Infestation. Survival of the Fittest (Bronze, 15) Make it to the surface. That Coulda Gone Better (Silver, 30) Finish the Single Player game on Hard Difficulty. Things Fall Apart (Bronze, 20) Destroy the Water Filtration Plant. Unto The Breach (Bronze, 15) Gain entry into the Terraformer. Vanguard (Bronze, 15) Escort the convoy. We're Not Alone (Bronze, 10) Make it back to civilization. Weather The Storm (Bronze, 15) Destroy the Jamming Devices. What Is Best In Life? (Bronze, 15) Perform melee finishers on 25 Creepers (single player only). Zero G War (Bronze, 20) Kill 50 Shockwaved enemies before they hit the ground. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 9. - Contact RF09 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Got any suggestions, comments, critiques, or just a simple thanks to me? Well you could e-mail me at [email protected] and tell me what you think! You could tell me whatever you'd like about the game whether it is a strategy to use in a certain mission or just a simple easter egg. I will try to get back to you as quickly as possible answering any questions you may have. Just make sure you have Red Faction: Armageddon in the subject of the e-mail and please don't send me any attachments. I have recently gotten a virus through my e-mail and I had to reformat and I don't want to do that again. So please just don't send attachments with the e-mails because I won't download them either way. Things/How to E-Mail me about: -What you think about this guide. -If you need any additional help or clarification. -Some tips for missions that aren't in this guide. -Anything you think would be a good addition to this guide. -Make sure your subject indicates you're trying to contact me about this game. -Just a simple thanks! Things/How NOT to E-Mail me about: -Things that don't have anything to do with the game. -Anything that is already clearly discussed in this guide. -Any technical questions not involving the PC version. I only own this on PC and if you are having problems with your PS3 or XBox 360, I don't know how to fix them. -Any file attachments. -Please check the Frequently Asked Questions section below. If your question is answered there, I will not reply to your e-mail. -With really bad grammar! I understand that for some people, English isn't their first language but that doesn't mean you should send me something completely unreadable because you're too lazy to use punctuations or spaces. If I can't understand what you're trying to say, your e-mail will be ignored. ***Also, I would greatly appreciate it if you liked the guide, to also click on the "Liked this FAQ? Click to recommend it to other GameFAQs users." link at the top of this page! _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 10. - Disclaimer RF10 _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This FAQ/Walkthrough is copyrighted © 2011 to Frank Grochowski. International Copyright laws protect this FAQ/Walkthrough. You cannot sell this FAQ/Walkthrough for a profit of any kind. You cannot reproduce this FAQ/Walkthrough in any way with out my written consent. You are however allowed to download this FAQ/Walkthrough for personal use. You can also post it on your web site as long as you give me full credit, don't change it in any way, and it is free. The latest version will always be found at: http://www.GameFAQs.com