Walkthrough - Guide for Red Faction: Armageddon

Scroll down to read our guide named "Walkthrough" for Red Faction: Armageddon on Xbox 360 (X360), or click the above links for more cheats.

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       A      R      M      A      G      E      D      D      O      N
Table of Contents
          1. - Controls..........................................RF01
          2. - Walkthrough.......................................RF02
          3. - Weapons...........................................RF03
          4. - Enemies...........................................RF04
          5. - Upgrades..........................................RF05
          6. - Abilities.........................................RF06
          7. - Audio Logs........................................RF07
          8. - Trophies/Achievements.............................RF08
          9. - Contact...........................................RF09
          10. - Disclaimer.......................................RF10

* PLEASE NOTE - This entire FAQ/Walkthrough is designed for easy accessibility. 
What does that mean exactly? That means you can use your browser's search 
function to easily find the section you would like to view. To bring up your 
browser's search function, simply press ctrl+f and a box will appear. Type in 
the code to the section you are looking for which is on the right side of the 
Table of Contents and hit enter until you are brought to your section. For 
example, if you want to go to the story missions section, search "RF02" and 
your browser will bring you straight to that section.
1. - Controls                                                              RF01

2. - Walkthrough                                                           RF02



You will begin the game with a relatively short introduction video and then 
given a bit of a tutorial mission. You will speak to SAM, your situational 
Awareness Module as she will help you get your bearings straight and teach you 
how to play the game. Do as she says, first she will make you look up and then 
she will make you aim at the barrels in front of you. Press Mouse 2 to snap 
right to those barrels quickly in an auto-aim fashion. Once you are allowed to 
move, head forward towards the wall with the marker on it. Equip your Maul and 
smash it down.


Now run forward and pick up the item with the blue light on it. This will 
resupply your ammo. Keep running forward and you will see you unlock your 
plasma rifle. Run up the hill and enter the building on your left for some more 
ammo. Run out the door and continue to the left, pick up some ammo for your 
plasma rifle behind the destroyed vehicle. Keep running towards the stairs for 
some more items. At the top of the stairs, run towards the large door to the 
left for a new objective. 


You will receive this new objective from the top of the stairs where there are 
a ton of items. Stay put once SAM starts to speak to you and she will tell you 
to destroy the solar towers. Look around you and you will see three large 
towers. Simply destroy each one to complete this objective. Use your plasma 
rifle and stay put. Just charge up each shot and shoot one of the main support 
beams of each tower to bring each down with ease. After you destroy them, 
refill your ammo with the ammo bins around you and move on.


Continue towards where the large blue force field door was before you destroyed 
the solar towers. Once you go through it, SAM will inform you that the cultists 
are ahead. You will see a friend at the next door. Run towards him and wait at 
the door as he will call for an airstrike which will take out the cultists on 
the bridge ahead. Run to the left side of the road when you get outside and 
pick up some salvage. Cross the road and pick up some more salvage on the 
sidewalk there. 

Run further down the road here and you will have to fight off some cultists. 
There will be one in the tower to the right with a machine gun which you should 
focus on first. After that cultist is down, start firing away at the few on the 
ground. After you kill the first one, a few more will appear from around the 
corner to the left so keep killing them as they come out. Continue down the 
road for a checkpoint. Enter the small booth on the right side of the road and 
fill up on ammo. Run a little further down the road for a cutscene.

Some more of your friends will be on the left side of the road shooting at the 
enemies on the right side of the road. Keep running forward and kill the 
cultists in the building to the right as your friends are distracting them. 
After you kill all of the cultists here, you will be given a new objective.


Head towards your friends across the road. Grab the salvage from behind the 
storage unit in the yard with your friends opposite of the stairs. Now continue 
down the road to the right. In the first building you see, you will have a 
couple of cultists shooting at you. Get a little closer until you can see some 
barrels just to the right of the building, blow them up to kill a couple and 
finish off any that you didn't with your weapons. 

Now continue down the path and look the right, up some outdoor stairs for some 
more cultists there. Kill the one behind the cover and more will appear. As you 
see them run out from around the area the cultist you just killed was, shoot 
those large tanks to the left to hopefully blow them all up. One of them will 
have a rocket launcher so if he survives, you want to kill him first. Once they 
are all dead, run behind that first building for some salvage. Now run up the 
outdoor stairs more reinforcements came from and collect some salvage and ammo 
here. Run straight ahead when ready and jump off the edge of the platform in 
the back of this area.


You will be given this very short objective once you land. SAM will notify you 
that your repair function is now operational again. This is actually pretty 
cool to watch. Simply run towards the bridge using it and you will see the 
bridge rematerialize in front of your eyes. Cross it to finish this quick 


Enter the cargo bay further down the road and stock up on ammo around the room. 
Use the control panel in the back of the cargo bay for a cutscene. You will now 
fight the first boss of the game.


The Scout Walker is a large spider life robot. It will move pretty quick when 
it wants to but doesn't seem to like moving. You will see several lasers coming 
out of the front of it. It's two attacks are a rocket launcher and a tesla 
coil. The tesla coil won't do too much damage but it fires quickly at you. The 
rocket launcher on the other hand will do a lot of damage but takes some time 
to fire. 

You will see the lasers stay put for a few seconds as it charges the shot and 
fires it. At this point, you should run as far as you can. Just take a couple 
fully charged shots with your plasma rifle to make quick work of the Scout 
Walker. If it destroys a lot of crates around you, use your repair module to 
bring them back up. A good strategy is to try to get some distance and just 
hide behind the same couple of crates. When the boss destroys them, simply 
repair them again for more cover and pop out only to shoot. Keep doing this 
until the boss dies. Once you are ready to move on, press your interact button 
for a cutscene.

The Terraformer


Run down this hall and use your impact ability on the door at the end to break 
through it. Continue down this hall and use your impact on the next door to 
break through this one as well. There will be open doors on both sides of this 
room. Enter each room for ammo if you need it. When ready, use your impact 
ability again on the next large door. Kill the cultist as he jumps off the 
balcony straight ahead and then another cultist behind the crates to your left. 
Enter the room to your right for some ammo and salvage. 

Leave the room the same way you entered it and kill the cultists to your right. 
Run down the ramps here and you will see a cultist firing at you with a rocket 
turret from the room in the back. Kill him and break down the wall if he hasn't 
already done so. Run to where he was firing from and enter the room to the left 
for some ammo if you need it. Cross the hall for some salvage in the next small 
room. Enter the next room and just shoot the barrels next to the next cultist. 
Continue to the back of this room and run up the series of ramps here. When the 
path splits, kill the three cultists to the right. 

Enter the small room to the left for some salvage and then go to the path the 
three cultists came from. Enter the small room to the right for an audio log 
and some ammo. Keep running down this path for the next large room. There will 
be one enemy around the corner to the left and the rest will be on the balcony 
across the room and approaching from the room in that corner. Blow up the 
barrels there and use your plasma rifles to destroy the walls of that room to 
get rid of their cover. Kill all of the cultists here and run to that area 
across the room in the back right corner. Pick up some salvage and ammo in the 
room to the left here and keep running down this path. 


In this room you will immediately see some cultists along the left side, kill 
them and enter the large room to kill some on your right. Continue down the 
path and where the wall sticks into the room on the right side, some more 
cultists will jump down from a balcony. Kill them and then kill the cultists on 
the balcony on the left side of the room. Run up there for more ammo as more 
cultists attack from further down in the room. Once all the cultists are dead, 
you will be given a new objetive.


Simply run around on these platforms and hold your repair module out. Repair 
any platforms you are running on that may have been destroyed but focus on the 
three large turbines. Repair all three and continue to the back of this room.


Run through the large door and down these halls. Pick up some ammo and salvage 
when you run across them. Enter the next room for the next objective.


There will be one cultist on the ground here and the rest will be on the 
balcony. Kill them and climb the ladder on the left side of this room. Continue 
down this platform to the next room, repair the platform if it was destroyed. 
Run to the back of this room and run up the ramps. Kill the two cultists that 
will approach from the next room. Run towards that doorway and pick up the 
audio log to the left of it. 

Enter the next room and run along the platforms to the right as you kill the 
cultists from the next room. Enter it and kill a couple more as they run around 
the platforms above. Run up the ramp opposite of the door in this room and some 
more cultists will appear on the balcony above. Kill them and run to the top of 
the platforms through the series of ramps in this room. Go through the large 
doorway opposite of where those two cultists were shooting from.


Run down the hall to your right. You will see a cutscene and have to fight an 
exoskeleton in the next room. Just keep circling the room and use the large 
structure in the middle as cover. Use your plasma rifle to kill it and run into 
the next room when the door opens. Use the control panel in the back of this 
room to extend the bridge.


Leave this room and head back to the bridge that you just extended, cross it. 
Break down the door at the other end of this bridge with your shockwave for one 
more cutscene.

Dig Site


Simply run forward and grab the salvage as you run into it. After a few steps, 
you will already hit the next objective.


You will be able to use your exoskeleton's magnet gun which is actually a 
really cool feature. Shoot at the door ahead of you to place a magnet on it. 
Now you have to place an attractor pretty much anywhere other than the door. 
The magnet will be pulled towards the attractor which will rip the door off in 
the process. Once you break down the door, you are done with this objective.


Run through the doorway that you just opened. Make a right turn and follow this 
hall towards a large holgram. Collect all of the salvage in this room. When 
ready, grab the large ball that fell from the sky which crushed the hologram 
with your magnet gun. Use your GPS to see which way to go and launch the ball 
into the doorway that's blocking your way.


Simply enter the room that you just opened for a cutscene and new objective.


Simply keep shooting the large monolith in the center of this room with your 
magnet gun and break it up by shooting attractors on the walls. Keep pulling it 
out piece by piece until the whole thing collapses. You will then see a 
cutscene and be given a new objective.

We're Not Alone


Follow the path forward and pick up some salvage. After discussing the matter 
with SAM, you will be able to use your weapons again. Follow the path until you 
reach a small hole in the wall, crouch to walk under it. Just keep following 
this path until you run into the first enemy that SAM brings up, it's all 
pretty much a straight line until that point. Run further down this room for 
the next objective.


Before you work on clearing the debris, run down the cliff side to the left for 
some salvage and an audio log. Now run back up the hill you came from and break 
through the debris ahead with your maul.


Run through the path when it is cleared. Just run straight to the destroyed 
upgrade station and repair it with your repair module. 


Simply use the upgrade station and pick whichever upgrade you would like. 


Grab the salvage in this room as you continue down the linear path. Note that 
you can grab the salvage with your magnet gun which you have unlimited ammo 
for. Run further ahead for your first fight against creepers. They like to jump 
around and spit at you but they aren't too difficult to defeat. They will stop 
moving when they try to attack and you can make quick work of them then. Just 
try to hang back and let them come to you for some easy kills. Continue down 
the path and grab some salvage until the next room, which will have more 
creepers. Kill them when they approach you. 

Keep running down the path to the next room while grabbing some more salvage 
along the way. You will see another cutscene that shows creepers spawning from 
a pod. Back away and kill the creepers safely first and then run in to kill the 
pod. It will likely have spawn another creeper or two but nothing you can't 
handle, focus on the pod first after killing the first wave. After the pod is 
destroyed, kill any left over creepers and continue down the path. You will 
find a shotgun. After the shotgun, several more creepers will attack from a 
couple of pods. Run up the path to the right and kill the creepers that attack 

Focus on the pods first this time since there is more than one pod and then 
kill the creepers. Grab some salvage out of the building to your left. Equip 
your maul and continue down the path. You will fall down a cave as the rocks 
below you crumble and you will be surrounded by creepers, just keep swinging 
your maul at them while they try to surround you. When you can, take out the 
two pods down here and grab some salvage behind where you landed. Continue up 
the rocky hill when ready for a cutscene. 

Now you will fight ravagers which are bigger and stronger. They take longer to 
kill and do more damage but like most big enemies, they are a bit slower so 
they are easy to hit. Kill them and continue down the path. Fall down the chasm 
when you reach it and quickly kill the pod as it spawns ravagers. You do not 
want too many of these at a time! Make sure to hug the right wall for some 
salvage as more creepers approach. Kill them off easily. Continue for a couple 
more ravagers but they won't all be together and then a wave of creepers. Check 
under the building along the right side for an audio log. Keep running forward 
from here for a cutscene.



Run up the hill and cross the bridge. Keep following the path until you are 
given a new objective.


Two pods will appear and then disappear to each spawn a couple of ravagers. 
Simply check your HUD to see where they are approaching from and kill them all 
as you can. Try to use your magnet gun and if they are jumping on to the 
buildings around, just launch the buildings towards the walls to crush them.


Simply run towards where the GPS points you to to get the signal.


Circle this area to make sure you collect all the salvage. Use the upgrade 
station if you can afford an upgrade and move on to where the GPS tells you to 
go. Run down this tunnel and kill the creepers at the end.


Immediately pick up the charge launcher and cover the monolith that pops out of 
the ground with it. Blow it all up and use all your ammo on it. After you run 
out of ammo for the charge launcher, use the magnet gun and throw buildings 
into it until it goes away. Now you can focus on the ravagers in this room. 
Kill them and a couple will spawn out of two pods that appear for a brief 
moment. Once the room is cleared, pick up all the goodies including an audio 
log on the left side.


Run over to the elevator controls after you collect everything and activate it.

Road to Bastion


Turn around and collect an assault rifle if you want it, an audio log, salvage, 
and some ammo where the people are in this area. When ready, run down the road 
for the next objective.


You will see another one of those monoliths that make enemies much tougher. 
Behind it will be a couple of large tanks. Shoot an anchor at them with your 
magnet gun and then shoot attractors at the monolith. That will take a lot of 
damage, run in and finish it off with a weapon and then kill any creepers or 
ravagers that are still running around.


Run down the road, ahead of the convoy, until you are given the next objective.


Simply run towards the weapons locker when you are given this objective and use 
it. Pick whichever weapons you'd like to carry and exit it.


Simply continue down the road for the next cutscene.


This area will have a berserker which is new and more powerful than your 
ravagers. Then you will have a couple of ravagers and creepers as well. They 
will appear all over the place in new pods. Try to just stay on the road so you 
will see them come from a distance. Once they are all dead, the convoy will 
catch up.


Simply use the repair module on the bridge ahead to allow your convoy to 
continue. You do have to get most of the bridge in order for the convoy to 
continue so keep repairing it until you get the next objective.


Simply run up the road a little further.


Kill a couple of creepers on the road and move up. 


Simply keep shooting the infected building on the left side of the road with 
the magnet gun. Set the attractors elsewhere to tear the building apart to 
complete this objective. 


Run up the road, there won't be any more enemies. At the end of the path, grab 
the audio log and plenty of ammo and salvage. Use the upgrade station if you 
have the salvage for it and you will be given a new objective. 


When ready, simply run to the excavator and use it to activate it.


In this sequence, you will have to fight off a ton of aliens as the excavator 
digs through the rock to make a tunnel for the convey. There are a lot of 
aliens so kill them as quick as you can. There will be some ammo along the left 
side of the excavator and there's a wall you can use for cover on the left 
side. If that cover ever breaks, just repair it. Keep focusing on killing the 
aliens though because if you just hide, the aliens will build up and you won't 
be able to handle the large number of them.


Run down the road and into the tunnel along the right wall when you reach it 
for a weapons locker if you would like to change weapons. Run up the hill 
opposite of the tunnel with the weapons locker for a cutscene. At the end of 
the cutscene, kill the creepers that will attack. Run up the hill here until 
you are given a new objective.


Simply hop in the exoskeleton waiting for you on the right side of the road 
here and just destroy the pods first. After the pods are destroyed, kill the 
enemies and then you can focus on the buildings. If you see enemies jump onto 
the infected buildings, try to get both in one shot.


Continue down the road, hopefully still in the exoskeleton. The next room will 
have two large monoliths that power up enemies so take them both out quickly 
and then deal with the enemies. This part is tough without the exoskeleton 
because they will charge you before you can get close to the monoliths so be 
careful. Enter the building on the right side of the road here when all is 
clear for an audio log. 

Keep clearing this area out and pick up all items along the way. Kill the next 
set of creepers down the road. Continue until you see a building on the left. 
Quickly turn the corner and look to the right, block up the barrels to kill 
most of the creepers here. Kill any surviving enemies after you destroy the 
explosives. Destroy the large monolith to the left and then quickly kill the 
enemies coming out of the pod on the opposite side of this room. Run through 
the tunnel for the next objective.


Run up the stairs to the right and buy any upgrades you would like to. When 
ready to move on, activate the gondola here. 


Some aliens will appear from the tunnel you came from as you're making your way 
to the gondola. Kill them and protect the convoy. As the gondola gets closer, 
jump on it and kill any aliens left.


Look ahead of where the gondola is going once you clear the enemies behind you 
and kill the enemies as you approach them. After a while, you will hit a new 


You will see a large obstruction on the track ahead of you, destroy it. Keep 
riding the gondola and keep an eye on the right side since there are a few pods 
on the right that will keep spawning aliens. Destroy those and kill any enemies 
you can. When you reach another obstruction on the overhead track, destroy that 
one as well. Ride it until the end.


Once the gondola stops, just jump off it.


Before you continue, turn to the right and climb up the hill you saw the 
vehicle come down. There is an audio log up here. Now run back down and 
continue down the road. 


A couple of aliens will appear after the first tunnel. Kill them and then two 
monoliths will appear, one on each side of the road. Focus on those before you 
fight off the rest of the aliens. After those are destroyed, kill any aliens 
that are still alive.


Continue down the road and kill a couple of berserkers right after the tunnel. 
Keep running until you get the next objective.


Follow the road until you see a set of stairs go down both sides of it. Go down 
either set of stairs. There is a weapons locker in here so change weapons if 
you would like to. Use your repair module on the generator in the center of 
this room.


Once you run up the stairs and out of this room, look across the chasm for a 
monolith. Focus your fire on this first and the kill a ton of aliens that will 
all climb up from the bottom of the chasm. 


Simply wait for the convoy to get on the elevator and activate it to complete 
this level.

Bastion Defenses

3. - Weapons                                                               RF03
Assault Rifle
Primary Fire               - Fire
Description                - Triple barreled, fully automatic rifle. Standard 
                              issue for all Red Faction soldiers.
Unlocked                   - Road to Bastion

Charge Launcher
Primary Fire               - Fire
Reload                     - Detonate
Description                - Fires a remote charge that can stick to any 
                              material. Charges must be detonated manually.
Unlocked                   - Outbreak

Magnet Gun
Primary Fire [First Shot]  - Anchor
Primary Fire [Second Shot] - Attracter
Description                - Two-staged salvaging device that, in skilled 
                              hands, can be a formidable weapon.
Unlocked                   - We're Not Alone

Plasma Rifle
Primary Fire [Hold]        - Charge
Primary Fire [Release]     - Fire
Description                - Fires a bolt of plasma that penetrates objects 
                              with destructive force.
Unlocked                   - Road to Bastion

Primary Fire               - Fire
Description                - A standard pump action shotgun, deadly at close 
Unlocked                   - We're Not Alone
4. - Enemies                                                               RF04

5. - Upgrades                                                              RF05

Tier 1

Evasive [1,000 Salvage]
   Reduces enemy accuracy while you are dodging. Additionally, reduces damages 
   taken while dodging.

Recoil Reduction [1,000 Salvage]
   Reduces the negative effects on accuracy that occur with repeated fire.

Fast Hands [1,000 Salvage]
   Reduces reload times as well as reducing the time it take to switch carried 

Shockwave [1,000 Salvage]
   The Nano Forge releases a burst of energy that stuns nearby enemies and 
   damages them.

Increase Health I [1,000 Salvage]
   Increases your total health.

Enemy Health Indicators [1,000 Salvage]
   S.A.M. provides a visual indicator of enemy vital signs.

Tier 2

Tier 2 is unlocked upon completing the mission Road to Bastion.

6. - Abilities                                                             RF06
   The Nano Forge creates a strong kinetic force which destroys everything in 
   its path.

   The Nano Forge releases a burst of energy which stuns and damages nearby 
7. - Audio Logs                                                            RF07

The Terraformer

In the small office just before the last large room of Get to the Turbine Room.

In the back of the second room of Save the Terraformer objective.

We're Not Alone

At the bottom of the cliff in the cave to the left right when you are given the 
Clear the Debris objective.

On the right side of the cave under a building during Get Back to Bastion.


In the destroyed tunnel at the beginning of Get to the Mining Colony.

Along the left wall of the room of Clear the Area.

Road to Bastion

Turn around right when you start the Secure the Elevator objective.

In the area where you will be given the Activate the Excavator objective.

In the first building on the right side of the road during Get to the Gondola 
Station objective.

Once you exit the gondola, take a right and climb this hill, it will be sitting 
at the top. 
8. - Trophies/Achievements                                                 RF08
Please Note - There are achievements for the PC version, although they aren't 
Steam Achievements. There are also achievements for XBox 360 and trophies for 
PS3 though. As a result, I will include this section as I want to help as many 
people as possible. In this section, I will list the name of the trophy or 
achievement. Then in parenthesis after the name, I will list which trophy and 
then how many gamer points you get for it. After that, I will include the 

All For One, One For All (Silver, 25)
   Finish a 4 player Infestation game beyond wave 9 without anyone bleeding 

Back At Ya! (Bronze, 20)
   Make an enemy kill themselves while shooting at your Shell.

Boom Goes The Dynamite (Bronze, 10)
   Kill 2 other enemies with a single exploding Berserker.

Breathe Easy (Silver, 30)
   Put an end to the threat, once and for all.

Bug Hunt (Bronze, 20)
   Finish at least one wave on each map in Infestation.

Catch! (Silver, 30)
   Use the Magnet Gun to fling debris BACK at a Tentacle.

Cheater! (Bronze, 20)
   Buy a Cheat.

Chronicler (Silver, 25)
   Listen to 40 Audio Logs.

Commando (Silver, 50)
   Finish waves 1 through 20 on any map in Infestation.

Crack Shot (Bronze, 10)
   Kill a Wraith before it re-stealths.

Crusader (Bronze, 15)
   Kill 175 enemies while in the L.E.O. exoskeleton.

Exterminator (Bronze, 15)
   Destroy 100 Pods while piloting the Mantis.

Family Business (Bronze, 20)
   Defeat the Mantis.

Field Surgeon (Bronze, 15)
   Perform Revival 25 times in Infestation.

Haymaker (Bronze, 10)
   Kill 5 enemies in one shot with Impact.

Hit 'N Run (Bronze, 15)
   Kill an enemy by ramming them with the Inferno GX.

Hold Still (Bronze, 10)
   Kill 6 enemies in one use of Shockwave.

Honorary Mason (Gold, 75)
   Finish waves 1 through 30 on any map in Infestation.

I Need A Nap (Gold, 75)
   Finish the Single Player game on Insane Difficulty.

I'm All You've Got (Bronze, 15)
   Defend the Red Faction.

In. The. Face! (Silver, 25)
   Kill one of each enemy type with the Maul.

It's All In The Wrist (Bronze, 15)
   Send an enemy at least 30 meters with Impact.

Knock, Knock (Bronze, 15)
   Open up the secret entrance.

Liftoff (Bronze, 10)
   Send an enemy at least 50 meters with the Magnet Gun.

Lock And Load (Bronze, 20)
   Keep Berserk active for at least 21 seconds in one use.

Losses (Bronze, 15)
   Make it through to the lair.

Martian Can Opener (Silver, 40)
   Buy every Upgrade.

Martian Drive-By (Bronze, 15)
   Kill 100 enemies while in the Marauder Scout Walker.

Martian Matchmaker (Bronze, 10)
   Fire an enemy into another enemy with the Magnet Gun.

Money Well Spent (Bronze, 15) 
   Buy out any one Upgrade ring.

Must Go Faster (Bronze, 15)
   Travel to the Marauder homelands.

Nanergy! (Silver, 30)
   Gather 25,000 total salvage.

Old Friends, Older Enemies (Bronze, 15)
   Safely escort Winters through the depths.

One Big, Ugly Motha... (Bronze, 20)
   Defeat the source of it all.

Ooooh Yeah! (Bronze, 10)
   Kill 5 enemies with one L.E.O. shoulder bash.

Plan B (Bronze, 15)
   Find out how to reach the lair.

Red Faction: Armageddon Master (Platinum, PS3 Only)
   Unlock all Trophies in Red Faction: Armageddon

Salvager (Bronze, 20)
   Find 200 piles of salvage.

Secrets Long Buried (Bronze, 10)
   Remove the Seal.

Soldier (Bronze, 25)
   Finish waves 1 through 10 on any map in Infestation.

Survival of the Fittest (Bronze, 15)
   Make it to the surface.

That Coulda Gone Better (Silver, 30)
   Finish the Single Player game on Hard Difficulty.

Things Fall Apart (Bronze, 20)
   Destroy the Water Filtration Plant.

Unto The Breach (Bronze, 15)
   Gain entry into the Terraformer.

Vanguard (Bronze, 15)
   Escort the convoy.

We're Not Alone (Bronze, 10)
   Make it back to civilization.

Weather The Storm (Bronze, 15)
   Destroy the Jamming Devices.

What Is Best In Life? (Bronze, 15)
   Perform melee finishers on 25 Creepers (single player only).

Zero G War (Bronze, 20)
   Kill 50 Shockwaved enemies before they hit the ground.
9. - Contact                                                               RF09
Got any suggestions, comments, critiques, or just a simple thanks to me? Well 
you could e-mail me at [email protected] and tell me what you think! 
You could tell me whatever you'd like about the game whether it is a strategy 
to use in a certain mission or just a simple easter egg. I will try to get back 
to you as quickly as possible answering any questions you may have. Just make 
sure you have Red Faction: Armageddon in the subject of the e-mail and please 
don't send me any attachments. I have recently gotten a virus through my e-mail 
and I had to reformat and I don't want to do that again. So please just don't 
send attachments with the e-mails because I won't download them either way. 

Things/How to E-Mail me about:
-What you think about this guide.
-If you need any additional help or clarification.
-Some tips for missions that aren't in this guide.
-Anything you think would be a good addition to this guide.
-Make sure your subject indicates you're trying to contact me about this game.
-Just a simple thanks!

Things/How NOT to E-Mail me about:
-Things that don't have anything to do with the game.
-Anything that is already clearly discussed in this guide.
-Any technical questions not involving the PC version. I only own this on PC 
  and if you are having problems with your PS3 or XBox 360, I don't know how to 
  fix them.
-Any file attachments.
-Please check the Frequently Asked Questions section below. If your question is
  answered there, I will not reply to your e-mail.
-With really bad grammar! I understand that for some people, English isn't 
  their first language but that doesn't mean you should send me something 
  completely unreadable because you're too lazy to use punctuations or spaces.
  If I can't understand what you're trying to say, your e-mail will be ignored.

***Also, I would greatly appreciate it if you liked the guide, to also click on 
the "Liked this FAQ? Click to recommend it to other GameFAQs users." link at 
the top of this page! 
10. - Disclaimer                                                           RF10
This FAQ/Walkthrough is copyrighted © 2011 to Frank Grochowski. International  
Copyright laws protect this FAQ/Walkthrough. You cannot sell this              
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this            
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:                           

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