Walkthrough - Guide for Resistance 2

Scroll down to read our guide named "Walkthrough" for Resistance 2 on PlayStation 3 (PS3), or click the above links for more cheats.


       ,b2AIZAZAZIAInYoU8AZAZ66U9zti           ,16WQ$0Qb6b#$@#@#W$@$EX:        
       8.                        . :cz;   .  ;Yi.        ..,..       .it.      
      .M.           MM#         .    iMMQWMMMi      ..::i.              WU.    
     ..@.  .       8MMM:     .......  :MMM@M,  ...,:..                   MC    
     ,WM            M@M.      . .   .  MM@MM    :::.0@@@MMMMMMM@M6    .. W@;   
     7MM         v;b@#@MBz      .  .   MMMMM   ..  cMMMMMMMMMMMMMM  .:.  6M@i  
     iMM    .  .MMM@#$#@MMM     ....:..MM@MMSIb2Z6oMMMMMMMMMMMMMMW ....  8MMW  
     EMM      7MM@##$#$#$@Mn ..,:,,i:  MMMMMMMMMMM#0Xc;;i,.,.i.    ...   MMM;  
     Y@M. .. zMM@###@##$#$MM:.i.:..   8MM@MMM0,         . .. .  ......  :MM8   
     .bM ... @MM@@#@#@#@#@@M$  .,i:Y8MMMMMMMt  ,::,i,.,;.. ......     .zMM#8:  
     t@M..... ;MM@@@@@@@@@MMZ  .;v;iS#MMM@MM .ii;i:..:vi;vYXotUSA60W@MMMMMM@v  
     iMM...,.  tMM@@@@@@@@M@:i:i....  tMMMMM..,i:i.6MMMMMMMMMMMMMMMMMMMMMMMM.  
     [email protected]::.. MMM@M@M@MMMMM@@M6.,,, .MMMMM..ii;::8@0QEQ00bbb0E08E98ZbUUbMQi  
     7MM.,:iii, vMMMMM@MMM2zMMMMQt,i,..MMMMM.,i;iii,.................... cMB.  
     .bM;,i:i,: #MMMMMMMMMW . ;i.,..,..MM$@M,.i:i,i:i:i:i:i:i:::i:i:i:i:,UM:   
      .M09A8UbZ6AMMMMMMMMMMv7nYtSIoUozIM##@M6A989b6ZU8Zb9E69U9A9A89Z60bE6MQ    
       Yzn6nE#Wb0AA#@@M@MMMMMMMMMMMMM@MMM#0o0BBMMMMMM@M#@@MMMMM#@MM@B0W$Qc. .  
                           .     .  .               .      . .:...            


                           Resistance 2 Walkthrough

                          Written by xXDar7h4nakinXx

                           Last Update v2.1 11/18/08


===============================================================================

                               TABLE OF CONTENTS

-------------------------------------------------------------------------------

I.   VERSION HISTORY                                                     IVH

II.  GAME INFO                                                          IIGI

III. WALKTHROUGH                                                       IIIWT

   PROLOGUE

   A. SRPA STATION IGLOO, ICELAND                                       IIIA

      1. INDIA EIGHT-TWO CRASH SITE                                    IIIA1
      2. DETENTION WING                                                IIIA2
      3. SRPA AIRFIELD                                                 IIIA3

   CHAPTER 1

   B. SAN FRANCISCO, CALIFORNIA                                         IIIB

      1. TACTICAL COMMAND                                              IIIB1
      2. MOONPOOL ROOM                                                 IIIB2
      3. MED CLINIC                                                    IIIB3
      4. SAN FRANCISCO BAY                                             IIIB4
      5. LANDING PLATFORM                                              IIIB5

   CHAPTER 2

   C. ORICK, CALIFORNIA                                                 IIIC

      1. GRAY TERRITORY                                                IIIC1
      2. REDWOODS                                                      IIIC2
      3. TOWN OF ORICK                                                 IIIC3
      4. LUMBER YARD                                                   IIIC4

   D. BATTLESHIP                                                        IIID

      1. HANGAR BAY                                                    IIID1
      2. EAST CORRIDOR                                                 IIID2
      3. BRIDGE                                                        IIID3
      4. WEST CORRIDOR                                                 IIID4

   CHAPTER 3

   E. TWIN FALLS, IDAHO                                                 IIIE

      1. 115 WARRINGTON DRIVE                                          IIIE1
      2. MAIN STREET                                                   IIIE2
      3. TRAIN YARD                                                    IIIE3
      4. TOWER ENTRANCE                                                IIIE4

   CHAPTER 4

   F. BRYCE CANYON, UTAH                                                IIIF

      1. STATION GENESIS PERIMETER                                     IIIF1
      2. STATION GENESIS ENTRANCE                                      IIIF2
      3. EXCAVATION SITE                                               IIIF3
      4. CONTROL ROOM                                                  IIIF4
      5. GENERATOR PLATFROMS                                           IIIF5

   CHAPTER 5

   G. CHICAGO, ILLINOIS                                                 IIIG
  
      1. CHICAGO OUTSKIRTS                                             IIIG1
      2. CORNFORTH HOTEL                                               IIIG2
      3. MICHIGAN AVENUE                                               IIIG3
      4. UPTOWN                                                        IIIG4
      5. LEVIATHAN                                                     IIIG5

   CHAPTER 6

   H. HOLAR TOWER, ICELAND                                              IIIH

      1. North Entrance                                                IIIH1
      2. Landing Platform                                              IIIH2
      3. SOUTH COURTYARD                                               IIIH3
      4. HOLAR BATTLEFIELD                                             IIIH4
      5. HOLAR TOWER                                                   IIIH5
      6. THE NODE                                                      IIIH6

   CHAPTER 7

   I. COCODRIE, LOUISIANA                                               IIII

      1. FIELD HQ                                                      IIII1
      2. THE DOCKS                                                     IIII2
      3. STEEL RIVER BRIDGE                                            IIII3
      4. THE SWAMP                                                     IIII4

   J. CHICXULUB CRATER, MEXICO                                          IIIJ

      1. HANGAR BAY                                                    IIIJ1
      2. INNER SANCTUM                                                 IIIJ2
      3. ENGINE ROOMS                                                  IIIJ3
      4. EXTERIOR DECKS                                                IIIJ4
      5. DAEDALUS                                                      IIIJ5

IV.  WEAPON INFO                                                        IVWI

   A. HE .44 MAGNUM                                                     HE44
   B. M5A2 FOLSOM CARBINE                                               M5A2
   C. BULLSEYE MARK II                                                  BMII
   D. XR-13 BELLOCK SEMI-AUTOMATIC                                      XR13
   E. L23 FAREYE                                                         L23
   F. L210 LAARK                                                        L210
   G. AUGER MARK II                                                     AMII
   H. MP-47 PULSE CANNON                                                MP47
   I. ROSSMORE 238                                                      R238
   J. V7 SPLICER                                                         V7S
   K. MARKSMAN                                                           MSM
   L. HVAP WRAITH                                                      HVAPW
   M. XR-42 PHOENIX                                                     XR42
   N. FRAG GRENADE                                                       FMG
   O. AIR-FUEL GRENADE                                                   AFG
   P. HEDGEHOG GRENADE                                                   HHG
   Q. SPIDER                                                             SPG
   R. XR-87 PROXIMITY MINE                                              XR87

V.   ENEMY INFO                                                          VEI

   A. HYBRID                                                            HBRD
   B. STEELHEAD                                                        STLHD
   C. RAVAGER                                                           RVGR
   D. GRIM                                                               GRM
   E. LEECH                                                              LCH
   F. PATROL DRONE                                                     PTRLD
   G. HUNTER DRONE                                                     HNTRD
   H. ATTACK DRONE                                                     ATTKD
   I. LEAPER                                                             LPR
   J. CHAMELEON                                                         CMLN
   K. TITAN                                                              TTN
   L. STALKER                                                           STKR
   M. MARAUDER                                                          MRDR
   N. GOLIATH                                                           GLTH
   O. KRAKEN                                                            KRKN
   P. MOTHER SPINNER                                                   MSPNR
   Q. SWARM                                                             SWRM
   R. LEVIATHAN                                                        LVTHN
   S. DAEDALUS                                                          DDLS
   T. HELLFIRE TURRET                                                    HFT
   U. SPINNER                                                          SPNNR
   V. FURY                                                             FRYEI

VI.  INTEL DOCUMENTS                                                    VIID

VII. BONUS OPTIONS                                                     VIIBO

VIII.TROPHY INFO                                                      VIIITI

IX.  ACKNOWLEDGEMENTS                                                    IXA

X.   LEGAL / CONTACT INFO                                               XLCI


===============================================================================

 I. VERSION HISTORY                                                        IVH

-------------------------------------------------------------------------------

v1.0 – 11/11/08   Complete walkthrough with intel locations
                  Weapon information
                  Trophy information and tips

v1.5 - 11/13/08   Made some minor changes to the walkthrough
                  Changed formatting of a few sections
                  Added enemy information
                  Added a bonus options section

v2.0 - 11/15/08   Made some minor changes to the walkthrough
                  Added tips for playing through on Superhuman difficulty

v2.1 - 11/18/08   Added a couple weapon locations
                  Fixed intel documents search acronym
                  Added acknowledgements section


===============================================================================

 II. GAME INFO                                                            IIGI

-------------------------------------------------------------------------------

It’s 1953. The Chimera have invaded America. Entire U.S. states lie in smoking
ruins. Chicago and San Francisco are overrun. Mankind’s fate once again rests
in the hands of Army Lt. Nathan Hale – an infected soldier who is becoming the
enemy he despises.

Description taken from the back of the game case.

This walkthrough was written while playing through the game on difficult.


===============================================================================

 III. WALKTHROUGH                                                        IIIWT

-------------------------------------------------------------------------------


     *********************************************************************
                          SRPA STATION IGLOO, ICELAND                IIIA
     *********************************************************************

          ===========================================================
                          INDIA EIGHT-TWO CRASH SITE           IIIA1
          ===========================================================

July 15, 1951 6:19 P.M.

 -----------------------------------------------------------
   OBJECTIVE: ACCOMPANY MAJOR BLAKE TO THE DETENTION WING.
 -----------------------------------------------------------

After the crash, follow Major Blake around a few curves. It won't take long to
come upon a small building. You're forced to go inside. To move through the
building you need to use the magnum's primary fire on the propane tank on the
floor opposite the entrance. Shoot it once and then use secondary fire to
detonate the round causing a hole to be blown in the wall. Before proceeding
there will be three Hybrids to kill. Should take one shot per hybrid or with
secondary fire maybe just one. No need to worry about using more as there is
plenty of ammo on the table in the middle of the room. Now follow Blake into
the next room and walk up to the LAARK (you'll automatically pick it up because
you only have the one weapon). You only have one round, but that's all you need
at this point. Shoot one of the exhaust ports on the back of the Goliath. Don't
worry about it if you miss, just move to where you picked up the LAARK, and
you'll get another rocket. Hitting one of the ports causes the Goliath to lock
onto your location, so you will need to hurry after Blake. He kicks through a
door and then leads you into a culvert, where there is a Bullseye waiting for
you, pick it up and continue following Blake. You now end up underneath the
Goliath's leg. Wait until the Goliath moves. There will now be a half dozen or
so Hybrids waiting to shoot at you. After you take them out you can grab a
carbine on the left before heading after Blake. You follow him around a corner
to your left and then immediately to the right. 

          ===========================================================
                                 DETENTION WING                IIIA2
          ===========================================================

Now follow him out onto a catwalk where there are two Hybrids shooting at you
from a slightly higher catwalk. Finish them and move around the next two lefts
and get ready for another seven or eight Hybrids to come around the corner of
the path you just took. Prior to following Blake through the gate there is some
ammo for your Magnum if you still have it or you can pick one up if you want
to. Follow Blake down the damaged catwalk and around the corner to the right.

 -------------------------------
   OBJECTIVE: LOCATE DAEDALUS.
 -------------------------------

He opens a gate allowing for your first encounter with Patrol Drones (four of
them). Destroy them and proceed through the doorway. Continue through the next
doorway and on your left is some ammo for your Bullseye. Turn right and wait
for Blake to open the next gate. While your waiting you should probably shoot
the ten or so Patrol Drones that decide to shoot at you. Once they're
destroyed, the gate opens and you're free to follow Blake some more. Continue
around the corner to the right. Through the next doorway there's one Hybrid on
the ground by the doorway and two more on the catwalk on the back wall. Take
them out and follow Blake through another gate and into a room. While Blake is
at the control panel, three Hybrids come around the corner you just did. You
now get your first look at Daedalus as he escapes.

 --------------------------------------------------------
   OBJECTIVE: ACCOMPANY BLAKE TO THE AIRFIELD FOR EVAC.
 --------------------------------------------------------

Once again follow Blake. He moves into the room Daedalus just escaped and up
onto the catwalk. First take the catwalk to the left, follow it all the
way to the end, and pick up your first piece of intel (INTEL02). Now proceed up
the other catwalk. Once you reach a glass wall, turn left, and fall down a hole
in the floor. Get ready for about six Hybrids down the hall. There is a propane
tank by them, if you get lucky you can take them all out with an explosion.
Before moving on there is some ammo for the Carbine in the corner you dropped
into and some Magnum ammo on the right at the beginning of the hallway. Then
obviously, there's some Bullseye ammo down where the dead Hybrids are. Just at
the end of the hallway there are a couple more Hybrids. There are plenty of
explosive tanks around, you should be able to blow them up with one shot.

          ===========================================================
                                 SRPA AIRFIELD                 IIIA3
          ===========================================================

Follow Blake up a set of stairs to another LAARK. You need to wait until the
Goliath turns around so you can shoot another exhaust port. Get ready to move
down the steps to the left once you shoot him, as he will turn and shoot at
you. If he hits you, you're dead. Immediately after firing at him, grab the gun
you dropped when picking up the LAARK and follow Blake around some corners,
then out behind some tanks. Keep close to Blake as he leads you to a destroyed
bridge that you need to cross. Continue around some corners and you'll end up
in an underground passageway. Blake turns right but continue straight for some
intel (INTEL01), then turn around and follow him. After taking a right followed
by two lefts, you'll come to five or six Hybrids. If you get the first couple
with the Magnum and then detonate as the others get to them, you should take
them all out. Move to the ramp, pick up the LAARK, and fire one last time at
the Goliath's exhaust ports. Follow Blake through the building and onto your
plane.


     *********************************************************************
                           SAN FRANCISCO, CALIFORNIA                 IIIB
     *********************************************************************

          ===========================================================
                               TACTICAL COMMAND                IIIB1
          ===========================================================

May 15, 1953 6:38 A.M.

 ----------------------------------------------
   OBJECTIVE: MEET BLAKE AT TACTICAL COMMAND.
 ----------------------------------------------

Move a little ways down the hallway and hang a left. There's another cut scene
and you're back in the hallway.

 ---------------------------------------------
   OBJECTIVE: FIND AND SECURE THE MOON POOL.
 ---------------------------------------------

Take a left at the end of the hallway and make your way to the room at the end.
The room is flooded and there are Furies in the water. If you end up in the
water, you better have a plan to get right back out as the Furies will kill you
instantly if they get to you. By the way, Furies are invincible, so don't waste
time and ammo trying to kill them.  Now, proceed across the destroyed catwalk,
being careful not to fall in the water. Once across, take a left and before
moving down the hallway, grab the Magnum and air-fuel grenade on the right side
of the doorway. Follow the hallway around to the right, where three Hybrids are
patrolling. Kill them and grab a Bullseye. If you want a Carbine there is one
in the second room on the right as well as some intel (INTEL06). It comes with a
couple of 40mm rounds, so it's not a bad idea to grab it. Move down the hallway
and take a left. Watch Hawthorne kill a Hybrid and then move through the door
that opens on your left. Move around the catwalk and down the stairs on the
opposite side. Hawthorne opens the door on your right. Move through the
doorway, but watch out for patrol drones. Move up the stairs on the left,
follow the catwalk to the right, move up the stairs, grab some ammo, and follow
it the rest of the way around. Peek through the window and take out the Hybrids
in the next room. Go through the doorway on the right and make your way to the
back of the room, where you need to wait for a door to open. Move through the
door, down the hallway, and take a left.

          ===========================================================
                                 MOONPOOL ROOM                 IIIB2
          ===========================================================

Grab some grenades and ammo on the left and go through the door. Use the Fareye
to take out a couple of Hybrids in the back of the room and any on the left and
right that you can get. You should be able to get six or seven without really
entering the room. Pick up the weapon you traded for the Fareye and move up the
stairs on the right. There should be only one or two Hybrids left, take them
out, and move to the marker and hit the switch. Grab the intel (INTEL05) on the
back right of the center console. Now move to the left side of the room. Again,
there should only be one or two Hybrids left, take them out, and hit the other
switch.

 -------------------------------------------------------------
   OBJECTIVE: RENDEZVOUS WITH DR. MALIKOV AT THE MED CLINIC.
 -------------------------------------------------------------

Following the cut scene, you're in another hallway. Follow it into a large
room. Move down the stairs, take a left, and hop on the lift. The door on the
right opens once you're at the bottom. Move through it and follow the path
around to the left. Grab some Carbine ammo and an air-fuel grenade back by the
wall. In the next area grab the intel (INTEL04) between the farthest two stacks
of crates and then proceed into the circular hallway. Continue around to the
right and be ready for about a dozen Patrol Drones. Take them out and go back
for some more ammo if you want as there is plenty to be had. Drop down out of
the circular hallway and take a right. Be ready to be told what to do and do
exactly that. Crouch and move up to the crates. Wait till you're told to move
to the left and sprint to the crates and crouch. Get ready to run to the left
again when you're told. This time sprint to the crates and work your way
through them on the left so that you are able to go right. Move to the end and
take another right. Jump in the water and hide like you're told. When you're
told to, move up the stairs on the other side, take a left, and sprint for the
door straight ahead. The next room is full of water with a platform in the
middle and a lift on the opposite side. Wait until the Fury is on the opposite
side of the platform, then jump in the water and make your way to the platform
quickly. Once there, look up and you'll see a lift coming down with half a
dozen Hybrids. You could toss a grenade up there to take them out quickly, or
you could pick them off one at a time while watching out for hedgehog grenades.
The quicker you take them out the better though. Wait till the Fury is on the
opposite side again and jump for the stairs. Move up them and to the elevator.
Move straight down the hallway, through the door, and say hello to Dr. Malikov.

          ===========================================================
                                  MED CLINIC                   IIIB3
          ===========================================================

 -------------------------------------------------
   OBJECTIVE: ESCORT DR. MALIKOV TO THE SURFACE.
 -------------------------------------------------

Before leaving the med clinic there is some ammo for the Magnum on the left
side of the room towards the exit. Move through the door and take a right.
There will be four or five Hybrids. You can take them out with the Magnum if
you're using it, then just pick up some extra ammo from the med clinic before
moving on. Move around the corner that the Hybrids came around. There may be
one left waiting for you so be careful. There's Carbine ammo in the back right
corner, then move to the door on the left. Once up the stairs, a Ravager is
going to come from the hallway on the right. Be ready to move back down the
stairs if your health gets low. Move down the hallway on the right. You'll come
to a room with about a dozen Hybrids spread out on two levels. About half up
top and half on bottom. Take them out pick up some ammo and be ready for the
next wave. There are only about four Hybrids, but there's another Ravager. If
you stay on the bottom you can take them out without them shooting at you. Now
move up the stairs and across to the other side. The door to the next area is
all the way at the end. Move straight ahead and drop off the walkway. Grab a
Pulse Cannon. Wait for Dr. Malikov to open the door. There’s some intel
(INTEL07) on the right side of the console in the middle of the room that you
can get while you wait. Move through the door, up the stairs, and through the
next door. You are now in a battle with the Kraken. Stay out of the water,
because as Dr. Malikov tells you, there are Furies in the water. The only way
to hurt the Kraken is to shoot it with the Pulse Cannon. Hide behind the crates
in between shots. It only takes three to get the Kraken to retreat. Jump over
to the fallen walkway on the right and follow it up to Dr. Malikov. Follow him
to the elevator.

          ===========================================================
                               SAN FRANCISCO BAY               IIIB4
          ===========================================================

 ----------------------------------------------------------------
   OBJECTIVE: RENDEZVOUS WITH ECHO TEAM AT THE MAIN BATTERY.
   OBJECTIVE: PROTECT WARNER WHILE HE RECONFIGURES THE BATTERY.
 ----------------------------------------------------------------

Walk out of the elevator and take a look at what you're up against. Move down
the stairs to the right and then the little set of stairs on the left. Once
down move to the left and go back inside. Follow the hallway to a battle with
a couple dozen Hybrids. You can use the Pulse Cannon to take out quite a few,
even with only four shots. Then use whatever other weapon you still have or you
can pick up a Fareye.

 -------------------------------------------------------------------------
   OBJECTIVE: ESCORT DR. MALIKOV TO THE LANDING PLATFORM FOR EXTRACTION.
 -------------------------------------------------------------------------

Move just outside the building and take a left. Follow the path to another
battle with Hybrids. If you can aim grenades well, use them. There's plenty of
Carbine ammo, there's some Fareye ammo, and there's an Auger leaning up against
the building in between the two paths. Once you take them out, grab some ammo
before moving on as there is another wave of Hybrids coming. You need to move
down the first ramp and then down to where the car is on the next ramp before
the next wave comes. There's only about six, they come from the second floor of
the building in front of you if you're on the ramp on the right side. There are
also a couple of Patrol Drones.

Get some more ammo and move down the ramp and to the right. If you go down the
path to the right, there is a LAARK on the right and a little Carbine ammo and
a grenade on the left. There are only four or five Hybrids to take out here.
A couple of them might be on the catwalk around the corner to the left.
If you didn't already grab the LAARK, you may want to go back and grab it. 
Continue around the next left and move down the path till there's a ramp on the
left. Before going up the ramp grab the intel (INTEL08) that is directly in
front of you. There are a few Frag Grenades near the building to the right of
the bottom of the ramp. Proceed up the ramp and move to the VTOL for evac.

          ===========================================================
                               LANDING PLATFORM                IIIB5
          ===========================================================

 --------------------------------------------------------------
   OBJECTIVE: RETRIEVE THE INHIBITORS FROM DR. MALIKOV'S LAB.
 --------------------------------------------------------------

Once you drop off the landing platform, two Titans (one at a time) come from
down the path you're about to take. If you didn't grab the LAARK a little ways
back there is another one in the far right corner. Otherwise it takes quite a
bit to take them down. Grab some Carbine ammo and Frag Grenades if you need
them. Also, there is some Magnum ammo in the next big area before you get on
the lift. Once you're ready take the lift in the back left corner down to
another flooded area with Furies. On the left you'll notice some rocks sticking
out of the water, follow them around to the other side of the room. Make your
way across the fallen catwalk and up the pile of debris. There's a lone Hybrid
that comes running out of the area to the left. Once he's taken care of,
carefully move down the beam and jump to where the Hybrid is. Move through the
door and up the stairs. Take a left, a quick right, and then a quick left. In
this hallway you have the option of a Fareye, a Rossmore, or a Magnum. Grab the
Rossmore. If you continue straight and take a right at the end of the hallway,
there are some frag grenades. There are a few Patrol Drones and a few Hybrids
that foolishly get in your way (these don't seem to show up if you don't go to
the back corner for the frag grenades). Take them out and move into Dr.
Malikov's lab.

 ---------------------------------
   OBJECTIVE: EVACUATE THE BASE.
 ---------------------------------

Move up the two sets of stairs, but be ready for three Hybrids and about five
patrol drones. The rossmore makes quick work of them. You can go back and get
more ammo if you want. Take two rights, move down the ramp, and take a left.
Keep an eye out for intel (INTEL03) on the left before moving through a doorway
on the left. Go up some stairs and take out the three Hybrids that come from
the upper left. Switch to your Rossmore and continue around the crates to find
two more Hybrids. Make your way up the series of ramps and watch out for a
couple patrol drones. Continue around to the right. Take out another patrol
drone, a couple of Hybrids, and a Ravager. Make your way around some crates and
up a few sets of stairs to a small lift.

 -------------------------------------
   OBJECTIVE: NEUTRALIZE THE KRAKEN.
 -------------------------------------

You still have your Pulse Cannon, right? You're given a Pulse Cannon on the way
to the landing platform in order to take out the Kraken. Watch out for its
attacks as it doesn't take much to kill you. Make sure you stay on the
platform as well. After you shoot him a couple times, he'll pop out of the
water a ways away from the platform. He will then move towards you and get
partially on the platform. Move to the back of the platform and wait for it to
scream at you, when it does shoot it. It may do that three or four times before
you kill it. Its attacks are easy to dodge, just be paying attention to them
and move to the side. When it screams at you, all you can do is stand there and
take it. It won't kill you but it will bring your health down so watch out for
follow up attacks. It will then stab the platform with either its left or right
claw and drag it across the platform. Just move to the side to dodge it.


     *********************************************************************
                               ORICK, CALIFORNIA                     IIIC
     *********************************************************************

          ===========================================================
                                GRAY TERRITORY                 IIIC1
          ===========================================================

May 15, 1953 10:07 A.M.

 ------------------------------------
   OBJECTIVE: FIGHT OFF THE AMBUSH.
 ------------------------------------

You're thrown right into a fire fight after the cut scene. There's a nice layer
of fog, so it's a little tough to see your enemies. There's about six on the
ground once you move around some vehicles and around four on an elevated
platform in the distance. You start off with only the Magnum again, but you can
quickly pick up a Carbine. Try to use your Magnum to hit a couple of the
Hybrids. Even though you can't see them, the aiming reticule turns red. Just be
sure to stay close to cover in between shots. If you just peak around the
corner of some cover you should be able to find a target without taking too
much damage. Once you hit a few Hybrids with the Magnum's primary fire, don't
forget to use the secondary fire. You may want to pick off the guys on the
elevated platform in the distance first. If you don't move too close to the
ones on the ground they won't rush you, so you will have time to find targets.
After you've gotten most of them, pull out your Carbine and finish off the
rest. You have your choice of a Bullseye or a Marksman. If you have the
Marksman the next wave is pretty easy. As you move up the road, a few Hybrids
make it past your fellow soldiers. Just be ready for them. They'll be one first
then a couple after a little bit. Proceed up to where the other soldiers are
and pick off the remaining six or so Hybrids. About half stay behind cover on
either side of the road while the other half try to rush you up the middle. You
have plenty of time to shoot them as they come into the open a ways away from
you. Stock up on ammo and replace your Marksman with a Bullseye. You need to
move up the road a little bit and just after a car on the left is path you need
to take. If you miss it, there will be a soldier standing in front of it,
telling you to go this way.

          ===========================================================
                                   REDWOODS                    IIIC2
          ===========================================================

 ---------------------------------------
   OBJECTIVE: REACH THE TOWN OF ORICK.
 ---------------------------------------

Once you drop off the road, you'll have the option of a Magnum a little ways up
on the right. Stick with a Carbine and Bullseye for now. A little way further
up the path and you see your first Chameleon. These guys are tough, you can't
see them until they rush you. Pay attention to where the growling sounds are
coming from as this is your only indication. Continue moving up the path until
you reach the trees. In front of the middle tree there is a Rossmore, grab it.
Move through the trees a little way and you'll be attacked by more Patrol
Drones. There's about ten of them, so pop in and out of cover to destroy them.
As you move along the path, one member of your squad gets attacked by a
Chameleon. You are unable to save him, so prepare to be rushed by two of them.
The first one comes from the direction you were just moving and the second one
comes from about two o'clock. It only takes one shot with the Rossmore to bring
one down. The path moves right and then back around to the left. You'll come
to some ammo for the Rossmore, grab it, and get ready for another Chameleon.
If you're on the path, it will come from just off the right side of the path
shortly after the Rossmore ammo. Now, proceed to a small clearing and drop off
a little ledge.

Move straight towards the big tree stump in the middle. The first Chameleon
comes from about one o'clock. Move around to the left of the stump. Once on the
side, another will come from the right next to the stump. Move towards the next
big tree stump in the middle of the path. They'll be another that attacks from
your three o'clock. Now, just continue up the clearing and jump off another
small ledge into the next area.

Move up towards the lumber truck on the left. Replace your Rossmore with a
Bullseye and continue around the building. There will be three patrol drones
once on the other side. Take them out and you're free to kill around ten
Spinners before moving on. Move toward the bridge and drop off the right side
into the water. Just before you drop off the bridge there’s some Intel
(INTEL09), you should get while moving to jump off without trying for it. When
in the water all you can do is swim, so just make your way to the other end.

Once out of the water, go around the corner to the left to get the patrol
drones to come to you. There's only three this time. Take them out, pick up the
Marksman, and peek around the corner to take out the three Hybrids on the
distant bridge. Just follow the path past the bridge and around the corner to
the right. You'll come to a motel, drop into the parking lot.

 -----------------------------------------
   OBJECTIVE: RENDEZVOUS WITH ECHO TEAM.
 -----------------------------------------

There's some marksman ammo in between the first two cars on the right if you
want it. You're going to make your way to the right side of the motel, but
first you'll want to take out the two Hybrids on the roof. Use your Marksman
to make quick work of them as you'll need to turn your attention to the two
that come running around the building on the right. By the way, they're
accompanied by a Ravager. Take out the two Hybrids quick if you can while they
come around the building. Then use your Carbine to fire a 40mm grenade at the
car behind the bus on the left. Wait till the Ravager is next to it and you
should be able to take him out with one shot. If not, just do whatever you need
to kill him. Then move around the right side of the motel. Make your way to
the only building in the area that's not green. Go up the stairs and inside.
Make your way through the house, leave the Rossmore but grab the Intel
(INTEL10), and drop out the other side.

Turn right and you'll see a demolished building. Two patrol drones and a Titan
come through the opening. If you're lucky, the two patrol drones will come
through first, at least one will. You can pick up the magnum, shoot the titan,
and detonate the rounds. Then finish him off with your carbine. Make sure you
stay away from the cars in the area as they can kill you pretty quick. If you
can use the spires for cover as they won't explode. If that doesn't work, you
could always move around to the other side of the gas station and grab the
LAARK.

          ===========================================================
                                 TOWN OF ORICK                 IIIC3
          ===========================================================

Once you finish him, there is a steelhead shooting at you from the
right. You can use the Marksman to take him out with about four shots. Then use
your carbine to take out the two patrol drones that come from the same area.

Make your way to the wrecked train cars. Move up through the one on the right.
Follow the path around, through another car, and then underneath a final one.
You might see one or two spinners in this area if you're interested. Get ready
to move quick. There is a hellfire turret waiting to shoot at you when you come
out from behind the train cars. Quickly jump down, turn left, and sprint off
the ramp. Move behind the large crate in the middle to the right. Pull out your
Marksman, peek around the right side, and take out the Hybrid up on the right
that peeks out from behind a wall. With that done, crouch and move to the left
side of the crate. While crouched, move straight toward the turret. When you
reach the palettes sprint to the stairs at eleven o'clock. Once there make your
way around to the back of the turret to disable it. Quickly move up to where
the Hybrid that you took out earlier was. Turn around and prepare for a couple
dozen Hybrids. You can take a few out by shooting explosive barrels. Move away
from the edge of the platform and pick them off as they rush you up the stairs.
You just need to hold them off for a little while until backup comes. Follow
the drone around a couple of corners where six or seven Hybrids wait for you.
Make your way through the area, around the corner to the right, and through the
path provided. You'll go up some stairs and join Echo team.

 -----------------------------------------
   OBJECTIVE: HIJACK A CHIMERAN SHUTTLE.
 -----------------------------------------

Take out as many of the Hybrids as you can with marksman. Then carefully
proceed around to the other side. Be ready for four or five more Hybrids as you
couldn't get them all. Follow your team around the corner to the left, take out
a few more Hybrids, and prepare for a couple ravagers. Shouldn't be too hard as
you have three guys helping you.

          ===========================================================
                                  LUMBER YARD                  IIIC4
          ===========================================================

Now, move into the warehouse. There's five or
six more Hybrids and one steelhead. Again, this won't be too hard as your team
helps out a lot. But be careful because the Hybrids just pop out from around
cover and rush you. Make your way up some stairs, take out a couple of patrol
drones, and go back outside. Drop off the platform to the left. Make your way
to the right and up a ramp. Hop over some 4x4's and once you reach a fence turn
left. Hop up the small bundles of lumber. Take out a few Hybrids before you
drop down and disable the turret. There will be a couple more Hybrids and a
ravager. Use the bullseye to tag the ravager and shoot him from behind cover.
Once they're taken care of, move to the chimeran shuttle.


     *********************************************************************
                                  BATTLESHIP                         IIID
     *********************************************************************

          ===========================================================
                                  HANGAR BAY                   IIID1
          ===========================================================

 --------------------------------------------------
   OBJECTIVE: INFILTRATE THE CHIMERAN BATTLESHIP.
 --------------------------------------------------

Move down the hallway, take the second right, turn left, and then right again. 
Shoot the chameleon that charges at you from straight ahead. Now move straight
ahead. There is a small duct that you need to crouch to walk through, but first
there are eight to ten leapers that come out that you need to kill and a couple
more once you get inside. Follow the duct all the way to the next room. Grab
the fareye and go down the hallway to the right. Make your way to the back left
if you need carbine ammo, if not take the hallway to the right. Follow the path
to the left and a lift that takes you down. Move off the lift and up the ramp
to the right. There are quite a few Hybrids on other platforms and one ravager.
Use the fareye to take out the ravager. Take out the hybrids farther down as
well, and then pull out your carbine to take out the ones closer. Continue
moving down the walkway until you come to another small ramp.

          ===========================================================
                                 EAST CORRIDOR                 IIID2
          ===========================================================

Be ready for a few hybrids to rush you as well as a few that stay back. Just at
the top of the ramp is a small room that works well for cover. There are two on
a path farther up, use your fareye to take them out. If you're out of ammo for
the fareye, pick up the marksman and trade your carbine for a bullseye if
you're low on ammo. There should be a couple of spinners at this point if you
want to kill them. There are quite a few hybrids on walkways below you. You
shouldn't need to worry about them though. When you move from the small room on
the right to the platform on the left, another hybrid pops out from a small
platform on the right. Take him out and then move around to the left and into
the hallway. Take out the hybrid coming from the hallway to the right. Then
move up the hallway and turn right to face two steelheads. One of them tries to
rush you, just throw a grenade out there and he'll try to dodge it. Use the
marksman to take them out quickly, then move across the walkway.

 ------------------------------------------------
   OBJECTIVE: PLANT DEMO CHARGES ON THE BRIDGE.
 ------------------------------------------------

At the first four-way intersection you'll have to shoot down another chameleon
that rushes you from directly in front of you. Take the second right, then a
left. Another chameleon rushes you from the corner. Follow the path to the
right and another small duct. Follow it all the way to the end. At that point
you'll fall through the floor, quickly turn to the left and shoot three
leapers. Then continue following the path.

          ===========================================================
                                    BRIDGE                     IIID3
          ===========================================================

You'll see a few more leapers but don't shoot at them as you immediately fall
through the floor again. This time coming face to face with a steelhead. Once
you kill him, pick up his auger and get ready to be rushed by a couple hybrids
and a steelhead. Throw down a shield from the auger and take out the steelhead.
Then take out the remaining hybrids, around five of them. As you proceed
forward, you'll see three steelheads coming down an elevator. It won't come all
the way down until you shoot at them. Make your way up to the ramp and get
ready to throw a grenade after you take a couple shots at them. You could kill
them all with the grenade, if not they only take a couple more shots to bring
down. If you don't kill them quickly they're going to rush you. After you're
done grab some ammo for your guns (bullseye and auger) and hop on the lift.
Move straight ahead after it stops and you're at the bridge.

 ----------------------------------------------------------
   OBJECTIVE: EVACUATE THE BATTLESHIP BEFORE IT EXPLODES.
 ----------------------------------------------------------

Move carefully down the hallway to the left as you'll be rushed by two
chameleons. Move through the next room to the hallway on the opposite side.
Before the next room you'll be rushed by another chameleon. Once in the room,
move to the right, and another one will rush you. Then proceed down the hallway
on the right to the lift at the end.

          ===========================================================
                                 WEST CORRIDOR                 IIID4
          ===========================================================

Once the lift reaches the top you have about 120 seconds to reach the shuttle.
Move down the path to the right, cross over to  the left, up a ramp, then back
to the right, and up another ramp. Move into the hallway on the right and
follow it around. You'll run into three hybrids, just don't let them kill you
in the few seconds it takes for a team member to bring them down. Sprint along
the path until you move back inside and join more of your team. Stay behind
cover and pick off the hybrids that rush you. There are a couple dozen at this
point. You are given some hedgehog grenades, use them. Be careful when throwing
them as you could hit the top of your cover and have them stay right next to
you. You only have to hold out for a few seconds or so. Then you can move
around a path to the left and get to your ship for evac.


     *********************************************************************
                               TWIN FALLS, IDAHO                     IIIE
     *********************************************************************

          ===========================================================
                              115 WARRINGTON DRIVE             IIIE1
          ===========================================================

May 15, 1953 12:22 P.M.

 -----------------------------------------------
   OBJECTIVE: SEARCH THE HOUSES FOR SURVIVORS.
 -----------------------------------------------

Turn on your flashlight and move into the dark hole. Proceed through the first
doorway, then through the doorway on the right, and up the stairs. Turn right
at the top and melee your way through the grim pods and through the door
to the outside. Go to the passenger side of the car in the drive way for some
intel (INTEL13). Move into the garage and out through the side door. Go into
the next house. Make your way up the stairs, do a 180 and go into the room on
the right to get a magnum. Now, go out through the door and drop into the yard.
There are a half dozen or so spinners in this area if you want to kill them.
Otherwise just head through the yard, be prepared for grims to bust out of the
pods. Go through the opening in the fence and around to the left.

 -----------------------------
   OBJECTIVE: RESCUE WARNER.
 -----------------------------

Head toward the car, turn on your flashlight, and move into the building behind
it. While you move through the house be prepared for grims to jump out at you.
You don't need to shoot them because there will only one or two, you can just
melee them. Move back outside and hang a left. Head into the garage for some
ammo and grenades. Then continue through the yards until you wisely enter the
dark cellar in back of the yellow house. Turn on your flashlight, kill a few
grims, and head up the stairs. There might be a grim waiting for you to the
left at the top of the stairs. Then if you head right and go through the
doorway on the left, you'll pick up some intel (INTEL12). Head up the stairs
and help kill a few more grims. Go into the room directly in front of the
stairs and in the closet is some ammo. Then go out the side door and drop into
the yard. When you get around back of the house you're rushed by a couple dozen
grims. Just wait till they get close and blast them with your rossmore. When
they're done, head back to where you landed after exiting the house to get some
ammo. Proceed back to the garage and a few more grims will rush you. This time
you can either shoot them with your rossmore and refill your ammo in the garage
or just melee them as they are far enough apart to only have to deal with one
at a time. Continue back through the next house, but be prepared for grims upon
exiting. There's another dozen or so that rush you. There's rossmore ammo right
by the door you came out.

 -----------------------------------------------------------------
   OBJECTIVE: RENDEZVOUS WITH HAWTHORNE AT USED CAR LOT IN TOWN.
 -----------------------------------------------------------------

Run past the car and follow Warner up the fire escape and around the corner.
Drop down and move through the trailer. Take a left and navigate through the
cars. Take another left shortly after two police cars.

          ===========================================================
                                  MAIN STREET                  IIIE2
          ===========================================================

Move through the alley and join the firefight at the used car lot and gas
station. Grab the marksman on your way. There are a couple hybrids on top of
the gas station to your right, take them out with the marksman. Keep an eye out
for hybrids who decide to rush you. Just take your time and pick them off one
by one. You can also cause some of the cars to explode, hopefully killing a
few. Once done there, move toward the diner and four steelheads. If you use the
magnum, you just need to shoot each one twice and then detonate. Their shots
are easy to dodge as they pause when passing through a wall. Once they're
killed move down the street to the right and grab the intel (INTEL11) behind
one of the military vehicles. You have a few weapons to choose from; a
bullseye, an auger, a bellock, or a carbine. Move through the diner and out the
back door.

 ----------------------------------------------------------
   OBJECTIVE: RENDEZVOUS WITH CAPELLI IN THE TOWN SQUARE.
 ----------------------------------------------------------

There are more spinners in this area if you need to kill them. Otherwise follow
your team to the left, up a ramp, and through an alleyway. You end up in a dark
room with half a dozen or so hybrids and a steelhead. If you grabbed the
bellock it will go pretty quick. Otherwise target the steelhead with your auger
and then pick off the hybrids one by one. Move through the back door and kill
the two hybrids that run out the door to your left. Then move through the door.
Again, move through the back door and into the next building. There are another
six or seven hybrids and a couple steelheads. If you still have the bellock you
can make quick work of them, just watch out for hybrids rushing you. When you
get towards the back of the room, three hybrids run around the corner and come
straight for you. Have a bullseye ready for them or the bellock if you still
have a couple shots.

Follow your team outside to the left, then hang a right, go up the stairs, and
enter the door. You’re now in an auditorium with a few dozen grims. Stay near
the door because they're going to rush you and you might not be able to keep up
with them depending on your weapons. You can just back through the doorway
causing them to come at you single file making it easier to kill them. As long
as you didn't die you can run back to the previous building and grab some ammo.
Make your way to the back of the auditorium and out through the front doors.

You will now need to kill three titans. There's plenty of carbine ammo around
the courtyard. Drop a barrier with the auger and shoot a whole clip into one of
them. Then switch to a carbine and finish it off, it won't take much. Repeat
with the next two. Just be careful to not get blown up by a nearby car. Run
around getting ammo for your guns. There's a couple hedgehog grenades in the
back left corner as well as some frag grenades hidden in the grass in the front
right and back left corners. Then move to the right side by your team and go
over the debris down the street. There are three hybrids behind some cover on
the left. If you can angle a hedgehog grenade off the wall, you can kill all
three. Then there's three more on top of the building on the right.

          ===========================================================
                                  TRAIN YARD                   IIIE3
          ===========================================================

 ---------------------------------------
   OBJECTIVE: HEAD TO THE NORTH TOWER.
 ---------------------------------------

Follow Capelli over to the right. You’re going to be in very dark places and be
attacked by many grims. Turn on your flashlight and have your rossmore ready.
After the first wave, grab some ammo between the wall on the right and the
wrecked train car. Keep close to Capelli as he helps out a little. After the 
second wave return to the rossmore ammo to refill. Then move further down the
tunnel. After the third wave there are some green crates in the middle of the
tunnel with carbine ammo. Grab some if you need some. If you continue over to
the left side from there, there's some grenades and rossmore ammo. After 
restocking move over to the right side of the tunnel and move up a destroyed 
train car. Enjoy the enemy running away from you for once. Move down the tracks
a little ways and several hybrids and two ravagers start shooting at you. The
hybrids like to try and flank you on the right, so keep an eye out for them.
The two ravagers rush you, hit them with grenades or 40 mm rounds from your
carbine. Trade you rossmore for the marksman on the left and take out the
remaining hybrids further down the tracks. Before moving on trade your marksman
for the rossmore, then proceed down the tracks and into the next tunnel. If
your carbine ammo is low, grab a bullseye on the way by. Shortly after entering
the tunnel, head up some stairs on the left, move further into the tunnel until
there is a hallway on the left. Grab some rossmore ammo and grenades off the 
desk and go to the right. Follow the hallway around till you drop into a room
with a foot of water.

          ===========================================================
                                TOWER ENTRANCE                 IIIE4
          ===========================================================

 ---------------------------------------
   OBJECTIVE: RESTORE THE NORTH TOWER.
 ---------------------------------------

Get ready for a dozen leapers to attack. Grab some carbine ammo or pick one up
from the middle of the room on your way by. Follow Capelli up the stairs on the
right and into the next room. Get in behind Capelli and follow him to the
opposite side and a sealed door. You'll need to turn around, head up the stairs
right in front of you, and hit the switch. Easy, right? Don't hit the switch
right away, if you do Capelli will go through the door and provide less cover
fire for all the leapers that attack you. Once you finish them, hit the switch
and go with Capelli through the door. Make your way to the other side of the
room, on your way you could shoot some more leapers if you want. Get on the
lift at the end and go up. Follow Capelli around the corner and up some stairs.
Continue around the corner and up another set of stairs to a lift. Take it up
to fight the mother spinner.

 ---------------------------------------------
   OBJECTIVE: NEUTRALIZE THE MOTHER SPINNER.
 ---------------------------------------------

There is plenty of carbine ammo around the platform. The mother spinner will
come up the middle, shoot it with the carbine until it leaves. If it's in the
middle, you don't need to worry about it killing you as long as you aren't in
front of it. If it's on part of the structure on the outside of the platform,
it's going to shoot leapers out at you. There's only five or six. It sometimes
jumps onto the platform and chases you, striking at you with its claws. This
should be easy to dodge, just make sure to keep your distance. It takes around
five clips from the carbine and a couple 40 mm rounds, if you got them, to
bring it down and restore the north tower.


     *********************************************************************
                              BRYCE CANYON, UTAH                     IIIF
     *********************************************************************

          ===========================================================
                           STATION GENESIS PERIMETER           IIIF1
          ===========================================================

May 15, 1953 5:42 P.M.

 -------------------------------------------------
   OBJECTIVE: CLEAR A LANDING ZONE FOR THE VTOL.
 -------------------------------------------------

I hope you’re good with the fareye, as you now have to clear out four hybrids
on the landing platform and a few more on the ground, all from the inside of
a VTOL. On the landing platform, one hybrid hides behind a crate with a propane
tank in front of it. There's also a couple hybrids near propane tanks on the
ground, if you’re working for trophies. You also need to look out for a half
dozen patrol drones that you need to take out. Use the fareye and secondary
mode to take out the hybrids and patrol drones. If you run out of ammo someone
will hand you a clip and after you exit the VTOL you'll have full ammo.

 -----------------------------------------------
   OBJECTIVE: FIND A WAY INTO STATION GENESIS.
 -----------------------------------------------

After you land, trade your carbine for a bullseye if you'd like, there's also
some carbine ammo further up the path if you used some. Then follow your team
down the stairs on the back of the landing platform. Eight to ten patrol drones
come from around the corner a little ways up the path. They're joined by four
or five hybrids. You can use your fareye to take out a few of the hybrids
before they retreat again. Move up to where the hybrids came from. Be ready for
a chameleon to charge you from straight ahead. Take it out and start sniping
the hybrids in the next area. After you take out a few, someone says there's a
chameleon, quick switch to your bullseye or carbine. There'll be another one
after a few seconds, you have time to snipe a couple more hybrids if you want.
There's also some ammo for the fareye leaning against a rock to the right. Take
out a few more before they again retreat. Chase after them. Be careful when you
pop out from behind the big boulder as there could be around eight of them. If
you have a hedgehog grenade, toss it into the group. You should be able to take
most of them out, if not just start shooting them. They're going to retreat
around the corner. Go around it and finish them off. But get ready for a couple
ravagers. As you follow what remains of your team towards the rocks blocking
the path, two ravages come busting through. If you have a couple of grenades
you can bring them down pretty quick. There's also going to be three hybrids up
on the left and two on the right. If you still have a few rounds left in the
fareye, you might want to hold on to it for a little longer. Move through the
opening left by the ravagers and drop down. Grab some grenades, carbine ammo,
and intel (INTEL14) in the tent to the left, then move down the path to the
right. Make your way up to the left, but be ready for four or five hybrids and
a couple more ravagers. After you get a little way around the corner, they come
after you. Retreat back so you team can flank them. Throw some grenades and 40
mm rounds at them if you got them. They should come down pretty quick. Or if
you held onto the fareye, you can back up quite a ways and take out the
ravagers with headshots and any hybrids you can with what ammo you have left.
Now, continue around the path, grab some carbine ammo if you need it.

          ===========================================================
                           STATION GENESIS ENTRANCE            IIIF2
          ===========================================================

A little further up the path on the right is a wraith. Grab it if you want and
move around the cliff on the left. After a brief cutscene, you're going to move
down the path a little way and come to an opening. You'll be attacked by a
dozen or so leapers a little ways around cliff. Shortly after that you'll be
attacked by some more that come from the tunnel you're heading for. Continue
down the path, take the tunnel to the right and follow it around to pick up a
spider grenade. Go back to the main tunnel. Walk through the door at the end
and throw the spider grenade at the door on opposite wall on the left. Have
your wraith ready. A couple ravagers and some hybrids come through the door,
most will get killed by the spider grenade, just mow down the rest with the
wraith. Move through the door and around the corner. You'll notice the next
door open "by itself." It's a chameleon; take him down with your second weapon,
don't waste wraith ammo on it. A second later another one comes through the
door. Take him out and move on. Go around the corner and take the lift down.
Have your wraith ready once you get to the bottom. Throw the air-fuel grenade
you just picked up directly behind the hybrids and ravagers. Use your wraith to
take out the rest. There's also going to be four hunter drones, you can take
them out one by one without having to worry about them shooting at you. If you
only shoot at one the rest usually focus on your allies and not you. Shortly
after that, the elevator will come down with reinforcements, all four of them.
They're just hybrids, so take them out quick and hop on the elevator.

          ===========================================================
                               EXCAVATION SITE                 IIIF3
          ===========================================================

 ----------------------------------
   OBJECTIVE: LOCATE DR. MALIKOV.
 ----------------------------------

Once at the bottom, there will be two steelheads shooting at you from behind a
wall. You'll have to flank them on the right. If you still have wraith ammo, it
makes quick work of them. Pick up an auger and a carbine and make your way
around to the left. Move through the door and take a right. Move down a little
ways and take another right. There's going to be around six steelheads shooting
at you through the walls. Throw down a shield and shoot back. Then follow the
path around to another door. Your going to need to flip a switch, but be ready
to run from the swarm, as you can't kill it yet. If you throw down a shield
from the auger in front of the swarm you'll get a trophy, assuming you haven't
already gotten it. You need to quickly turn around and sprint back the way you
came. Just follow the cable on the floor. Take the shortest route possible, as
you'll just barely make it. Move out of the elevator and around the path to
another set of tunnels. Around the first corner, the swarm comes back and gets
inside the tunnel you're in. Run back through the previous door and it'll exit
the tunnel via a vent. Turn around and sprint down the hallway toward the
marker. If you take the hallway to the right you’ll find some intel (INTEL15).
Once you reach the marker, you'll find Dr. Malikov.

          ===========================================================
                                CONTROL ROOM                   IIIF4
          ===========================================================

 ---------------------------------------------------------
   OBJECTIVE: ESCORT DR. MALIKOV OUT OF STATION GENESIS.
 ---------------------------------------------------------

Simply follow Dr. Malikov until he takes a right when you could also go left.
Go left to find some intel (INTEL16). There's also some frag grenades, but the
main thing is the intel, right? Now go back to Dr. Malikov and learn a little
bit about the chimera. Follow him through a door, grab the fareye and shoot the
three hybrids on a platform to the left. A ravage will rush up the path to your
left, you can try and get a headshot with the fareye or throw down a shield and
shoot him with your auger. Another one comes shortly after the first. Follow
Dr. Malikov down the path to your left. You'll probably want to keep the
fareye. Now get on a lift and take it down. Follow Dr. Malikov onto the walking
bridge and drop into the generator. After the swarm moves away, follow him
into the tunnels and onto the platform on the other side. Dr. Malikov hits a
switch and a bridge extends. Run up it and the swarm comes back with a ravager.
Get back to the generator and take out the ravager. If you have the fareye try
for a headshot, if not you can grab the bullseye that's inside the generator
and use tags to shoot him from behind cover. Get ready to sprint for the door
when Dr. Malikov takes off. Having a fareye would come in handy about now.
There is a spider grenade on the right just inside the door. After moving
through the next door, three waves of two hybrids attack you, followed by two
ravagers. Take out the hybrids with the fareye if you have it, if not bring
them down with a carbine or bullseye. Quickly pick up the wraith to finish off
the ravagers or take them out with a couple headshots and then pick up the
wraith. Now follow Dr. Malikov to another door on the opposite side of the
room. Move through the doorway on the right.

          ===========================================================
                              GENERATOR PLATFORMS              IIIF5
          ===========================================================

 ------------------------------------
   OBJECTIVE: NEUTRALIZE THE SWARM.
 ------------------------------------

Hop on the lift and take it down. Once down you need to jump over to a tube,
follow it to the end, and jump to another. Once you reach the platform grab the
pulse cannon. Wait till the swarm gets close and then sprint through the
generator. Dr. Malikov will trap it inside allowing you to shoot it with the
pulse cannon. Once you do, move toward the next marker and repeat. Proceed to
the third and final generator to finish it off. It might take a few tries to
get it inside the generator, just make sure its close enough to follow you but
not so close that it gets you before you get out.

 ---------------------------------------------------------
   OBJECTIVE: ESCORT DR. MALIKOV TO THE EVACUATION SITE.
 ---------------------------------------------------------

Move up the walkway that Dr. Malikov extends and follow him to an elevator. 
Then follow him out to a cliff to see a titan take out one of your VTOLs. Then
move through the rocks on the right to an open area. You'll have to drop down
and quickly trade your pulse cannon for the LAARK sitting there. Fire two shots
at each of the titans in the area and finish them off with a couple clips from
a bullseye or carbine. If you have a bullseye, tag them and shoot them while
moving around the big rock in the middle of the area. Also, watch out for some
leapers, around a dozen of them. Follow Dr. Malikov up a path that would be in
the far left of the area from the point you entered, basically straight ahead.
You follow it around to a platform for extraction.


     *********************************************************************
                               CHICAGO, ILLINOIS                     IIIG
     *********************************************************************

          ===========================================================
                               CHICAGO OUTSKIRTS               IIIG1
          ===========================================================

May 16, 1953 7:13 A.M.

 ---------------------------------------------------
   OBJECTIVE: LEAD ECHO TEAM TO THE CHIMERAN NODE.
   OBJECTIVE: SURVIVE THE ALLEYS.
 ---------------------------------------------------

Move down the alley to the right. Go straight and pick up the Splicer. Take a
left at the end of the alley. Get on top of the pile of debris and prepare for
an onslaught of grims. Use the splicer until you're out of ammo, then switch to
the carbine. Once they stop coming, go back the way you came but instead of 
going right go straight. Trade the splicer for the rossmore. Turn around and go
back to the pile of debris and move right. Kill the last several grims that pop
out. If you want a magnum make your way down the first street to the right. 
Keep moving and take a left at the next street.

 -----------------------------------------------
   OBJECTIVE: NEUTRALIZE THE HELLFIRE TURRETS.
 -----------------------------------------------

Move up the fire escape and into the building. Drop down a floor and deactivate
the turret. Pick up the fareye and take out the three steelheads on the bottom
floor across the street. Wait till Warner deactivates the second turret and
move out the door to the left and into the next room. Turn left and head around
to the right. Pick up the fareye and head out the door to the right. Go up the
stairs and deactivate the third turret. You need to take out five hybrids
across the street. Watch out for a lone grim that climbs up to where you are.
He'll be right in front of you, so you can't miss him. Wait till the fourth
turret is deactivated and jump across the gap to the next building. Deactivate
the fifth turret. Grab the magnum and shoot each of the three hunter drones
four times and detonate, or just use the carbine.

 ---------------------------------------------------
   OBJECTIVE: LEAD ECHO TEAM TO THE CHIMERAN NODE.
 ---------------------------------------------------

After Warner gets the last of the turrets deactivated, head to the left across
a walkway and into a building. Drop through the floor and melee your way
through the green door.

          ===========================================================
                                CORNFORTH HOTEL                IIIG2
          ===========================================================

Make your way down the hallway and turn left. Jump in the water and head for
cover out in the middle. Move from cover to cover to the right. There's a ramp
in the water that you need to get to before the fury that is for the moment out
of the water gets to you. Once out of the water, kill the two hybrids and turn
your attention to the other side of the water. There's two more hybrids, a
steelhead, and around five patrol drones you need to take out. Take out the
first two patrol drones, then use your magnum to hit the hybrids once and
steelhead twice. Detonate the rounds. Switch to your carbine and take out the
remaining patrol drones. Go back behind the counter and into the back room.
There you'll find some intel (INTEL17). If you want to keep your carbine, go
through the short hallway and into the other back room for some ammo. Walk back
out the hallway and take a left. Jump onto the white truck in the water. Make
your way from car to car, being careful not to fall in the water. When you get
to the next white truck, five patrol drones attack you. If you jump on the
front of the white truck, it provides decent cover for taking them out. Take
them out and continue to follow the line of cars. Move up the train car and
onto the tracks. Follow them to the end and get on top of another train car.
Follow the train cars for a little bit. You then fall into another area and the
train car allows the water into the area. Sprint straight ahead until you see a
ramp on the left. Follow it to the end, then jump to the left, turn right and
jump, then turn right and jump again. Sprint to the end, turn right, and jump
again. Turn left and follow the ramps around till you go through a train car.
Jump up onto the little wall on the left and carefully walk down it to another
ramp. Follow it around for a little bit making your way to a more vertical ramp
that you need to jump to.

Make your way into the room on the right. Grab the splicer if you want to. Head
up the stairs. When you can't go up anymore go through the doorway. Turn right
and fall down a floor. First a single grim rushes, melee him, then six more
rush you at once. use your carbine to bring them down. Move down the hallway,
check to the right to make sure there aren't any grims coming, and then go
left. When you come to an open door on the left go in. If you want a rossmore,
carefully move inside the door and to the right. It'll be on a counter around
the corner to the left. Watch out for grims on your way back to the hole. Now,
fall to the floor below. There will be one grim in front of you and one to the
right. Then a couple more from in front of you. There might be more that pop
out, so just be on alert. Make your way to the back right corner, there's a
magnum on the left, then go right. Make your way down the hallway and go around
the corner. There's nowhere to go so you'll have to go back and check the
doors. Lucky for you some grims kick a door open so you don't have to. There's
around five. Take them out, move through the door, and take a right.

          ===========================================================
                                MICHIGAN AVENUE                IIIG3
          ===========================================================

 ---------------------------------------------
   OBJECTIVE: RENDEZVOUS WITH GROUND FORCES.
 ---------------------------------------------

Head up the stairs, drop down a floor, and join the fight. Take out the hybrids
in the middle of the road. Then move out of the building and to the right. Stay
right next to the building, you should be able to hide behind some debris. Just
move far enough to have a good angle to the stalker. Throw a frag grenade under
it, this is sometimes enough to bring it down, if not throw another or hit it
with a couple 40 mm rounds from the carbine. Once it’s down go grab some
carbine ammo and a bullseye and start taking down the hybrids. Towards the end
four ravagers come at you. Throw some grenades at them if you got them.
Otherwise just shoot them; they go down quick either way as you have a lot of
help at this point.

 --------------------------------------------------
   OBJECTIVE: CLEAR AN AIR CORRIDOR FOR THE VTOL.
 --------------------------------------------------

Around twenty patrol drones come at you next. You can just sit back and let
everyone else take them out. They don't last long. Next two hunter drones come
out. You need to destroy their shields by shooting them. Once they're down you
just need to shoot them a little bit more to destroy them. If you have a
bullseye, go around behind them and tag them where their shield is down, then
just shoot them. Go to the green truck on the left and grab a LAARK. Head for
the fence but don't jump over yet. You can take out most of the nearby hybrids
and take a few shots at the stalkers then head back and reload. Now, head over
to the other side. Move to the left and take out the hybrids and leeches on
your way to the buildings. Once you get inside the buildings around ten grims
rush you. Take them out and start shooting the stalkers with the LAARK. If you
run out of LAARK ammo, grab two other weapons and then grab one of the LAARKs
lying around. This should give you full ammo, even if you couldn't get any ammo
from it when you were carrying the LAARK. Once they're taken care of move out
of the building to the left and up the stairs across the street, take out a few
more hybrids. A couple rounds for the LAARK might come in handy a little later
on, if you want to grab one. After the Leviathan goes past, you’re alone inside
of a building.

          ===========================================================
                                    UPTOWN                     IIIG4
          ===========================================================

 ----------------------------------------
   OBJECTIVE: NEUTRALIZE THE LEVIATHAN.
 ----------------------------------------

Follow the hallway till there's a hole in the floor, drop through. Melee
through the green door. Take out a couple of hybrids on the other side, then
move up the debris on the left. Make your way across the street and go right up
the debris. Two hybrids and two ravagers are across the next street. Take out
the two ravagers with a couple of rounds from the LAARK, then pick off the
hybrids with a carbine or bullseye. Make your way across the street, if you
turn left and head back across the street you'll find a hedgehog grenade. Then
go back and up the debris. Trade the LAARK for the fareye and start picking off
hybrids across the street. Watch out for leeches running across at you. When
everyone is taken' care of, move across the street and go left. You'll come to
another walkway, make your way back across the street. A dozen grims rush you,
back up to the previous building while shooting them. Once they're taken care
of, turn your attention to the 4 steelheads across the street. Use the fareye’s
secondary mode to allow you time to line up a head shot, then quickly hit fire
to take them out. Now move across the street. Once on the other side, five
grims come rushing at you. Take care of them and move into the building. A
leech comes around the corner at you, shoot it before it gets too close. Go up
the stairs and take out the hunter drones, there's five or six of them. Watch
out for patrol drones that come from the back right of the room, there's seven
or eight of them. There is a wraith and a carbine in this room if you want
them. Alternatively, you can bypass the hunter drones and just take out the
patrol drones on your way by. When your ready move around the hole in the floor
in the back right of the room and go up the stairs. Drop into the next room. Go
up the stairs, turn right and go up some more stairs. Melee through the door at
the top.

          ===========================================================
                                   LEVIATHAN                   IIIG5
          ===========================================================

You are now on the roof. Go to the left and grab a LAARK. Wait till the
leviathan grabs you. When he opens his mouth shoot him and hope he throws you
before you run out of ammo, it should only take three shots. You land on the
roof of another building. Quickly run inside and up the catwalk to a higher
roof. Head a little to the left and sprint across to yet another building. Make
your way down the stairs, grab some ammo for the LAARK and head out the window.
Run around the building to the right, he'll grab you again. Wait till he opens
his mouth and shoot him. He throws you to another building. Make your way out
the door and down a ramp. Go inside and around to another door. Run down the
path. Around the corner there are four hybrids are waiting. Take them out and
move on. Turn left and take out two more hybrids. Start running down the spiral
ramp.

 ------------------------------------------------------------
   OBJECTIVE: LURE THE LEVIATHAN UNDERNEATH THE SKY BRIDGE.
 ------------------------------------------------------------

There's one hybrid at the end of the path and two just outside. Take them out,
grab some ammo for the LAARK, and get the leviathan’s attention. Shoot at him
once to get his attention, while he moves toward you switch to the carbine and
take out four patrol drones. Then switch back to the LAARK and shoot the sky
bridge. When the leviathan lowers its head, shoot the giant hole with another
round.


     *********************************************************************
                             HOLAR TOWER, ICELAND                    IIIH
     *********************************************************************

          ===========================================================
                                NORTH ENTRANCE                 IIIH1
          ===========================================================

13 hours later

 ---------------------------------------------------
   OBJECTIVE: PLANT DEMO CHARGES ON CHIMERAN AAGS.
 ---------------------------------------------------

Follow the road around until you come to some steps on the right. Go all the
way up to the top and drop into the area on the right. Pull out your Marksman
and take out seven or eight Hybrids. You can go in close with your Bullseye if
you want, but it’s easier to stay back and pick them off. There’s some Marksman
ammo in a little nook on the left. Don’t’ forget about the secondary mode of
the Marksman, it comes in handy. Move up while keeping an eye on the left.
Three more hybrids come out of the second nook on the left. Move toward the
steps at the end of the area, when you start to go up them a ravager comes
around the corner. Hit him with the marksman’s secondary fire and follow it up
with a headshot or two. If you’re low on marksman ammo pick up a bullseye mark
II and head up the stairs. Make your way around to the AAG and plant some
explosives.

Proceed down the stairs to the left. Go down the stairs to the right and make
your way to the other side of the room. Trade your bullseye mark I for the
magnum by the desk in between the two doors. Sprint across the hallway through
the door on the right. Move a little ways down the hallway and a hybrid
runs across in front of you. Shoot him quick and sprint back to the room you
came from. A ravager comes around the corner the hybrid just came around. Take
cover behind the wall. If you hit him with four or five shots from the magnum
and then detonate, you’ll take care of him. Now move back down the hallway.
Turn left at the intersection. Take out the steelhead behind some bars at the
end of the hallway. Two more hybrids come around the corner, take them out as
well. Move to the end of the hallway and take a left. Go to the left in between
the wall and the first row of lockers then take a right. You’ll find some intel
(INTEL18) and a Spider Grenade. Continue straight to the wall, take a right,
and then through the door on the left. If you want to keep your magnum there’s
some ammo to the left. Otherwise grab the Auger the steelhead dropped on your
way into the room on the right. Have your bullseye ready when you drop into the
room. Twelve patrol drones come from the hallway you just dropped out of.

          ===========================================================
                               LANDING PLATFORM                IIIH2
          ===========================================================

Make your way outside to where the stalker is. Go straight out the door and
down underneath the stalker. You’ll find a LAARK down there. Now just pop out
one of the four openings and shoot the stalker till it explodes. There is
additional LAARK ammo in the shadows of the front right side of the tunnels, if
you consider the ramp you ran down the front left. There will be one hybrid on
each side of the area. They’ll be up on a walkway. One on the building you came
out of and one on the opposite side of the area. Once the stalker’s down, there
will be a steelhead shooting at you. Take him out and move into the room he was
in. There will be a hybrid up on a platform to the right, once inside the room.
Make your way through the doorway and up the stairs on the right.

 -----------------------------------------------------------------
   OBJECTIVE: RENDEZVOUS WITH ECHO TEAM IN THE OBSERVATION ROOM.
 -----------------------------------------------------------------

Move straight ahead and back inside. Follow the hallway to the right and kill
some more spinners if you need to. Make your way through the grim pods.
There is a bellock all the way to the left when you first enter the room. Then
go to the far left corner and through the doorway. Take a right, move down a
little ways and take a left. Follow the hallway around to meet up with your
team.

          ===========================================================
                                SOUTH COURTYARD                IIIH3
          ===========================================================

 ----------------------------------------------------------
   OBJECTIVE: CLEAR CHIMERAN DEFENSES FOR AERIAL ASSAULT.
 ----------------------------------------------------------

Have your bullseye ready for six patrol drones outside the windows. Switch to
the bellock and prepare for some hybrids and a couple ravagers. You can throw
that Spider Grenade down one of the two tunnels, takes out quite a few. The
ravagers go down fairly quickly with the bellock. Stay close to cover, since
there’s a lot of hybrids in the area it doesn’t take long for you to lose all
your health. Pick up a marksman and a bullseye on your way down the tunnel on
the right. Follow your team through the hallway on the right and back outside.
There are three hybrids waiting for you just outside.

          ===========================================================
                               HOLAR BATTLEFIELD               IIIH4
          ===========================================================

Go outside and move around to the left. Take out some of the hybrids with the
marksman while you move behind the sandbags on the left. There you will find a
fareye and plenty of ammo. Start taking out the chimera. Most of them are up on
some walkways in the back hiding behind cover, so wait till they pop up and
take them out. After you take all of them out a hunter drone comes along. Let
your team shoot at it for the time being, there’s a hybrid in the doorway to
the left. You can’t see him because it’s dark, but after he shoots at you
target him and take him out. Now use the bullseye to help bring down the drone.
You can also use the fareye, each shot takes quite a bit of the shield down and
there’s plenty of ammo around.

 ---------------------------------
   OBJECTIVE: ENTER HOLAR TOWER.
 ---------------------------------

Move through the doorway on the left. Wait for Warner to open the door, and
then move through. Run into the middle of the room and grab a rossmore. You’re
going to be rushed by a few dozen grims. There is also a splicer on the left if
you want to grab that. Help your team take out the few that are left once the
doors close. Then hop on the lift.

          ===========================================================
                                  HOLAR TOWER                  IIIH5
          ===========================================================

 -----------------------------------
   OBJECTIVE: RESCUE FOXTROT UNIT.
 -----------------------------------

Hop off the lift at the bottom and make for the marker. On you way grab the
Air-Fuel Grenade and a little further and around to the right grab the
marksman. If you brought a fareye from the previous firefight, you can take out
most of the upcoming hybrids without them even shooting at you. If you stay on
top of the hill you should see six to eight hybrids and a steelhead toward the
marker. All it takes is one shot per hybrid and headshot to the steelhead.
Seems a little cheap to shoot them in the back though. So, make your way down
the hill to the right. There is one steelhead on top of the hill to the left
along with around six hybrids. Pick them off with the fareye or marksman as you
make your way to the marker. Pick off the four or five hybrids in front of you
as well. When you get close to the marker, a few more hybrids come to the edge
of the hill on the left. Take them out quick and make for the downed VTOL. Once
there, around a dozen more hybrids come from the back right of it. The come
from a narrow path, so you could shoot a couple electrical orbs from the
marksman toward them to soften them up quite a bit. You should at least grab a
bullseye before moving on.

 ------------------------------------------------
   OBJECTIVE: CLEAR OUT CHIMERAN GROUND FORCES.
 ------------------------------------------------

A little way up the path, you get rushed by three chameleons. All three pretty
much straight in front of you. Move up the hill in front of you. Tag the titan
moving toward you with the bullseye and unload on it. You should be able to
bring it down with three clips from the bullseye and a 40 mm round from the
carbine once it’s close to you. Now take out four hybrids on a rock to the left
a little further up. If you move down the hill to the left side of it, you’ll
find a LAARK, grab it and move on.

 ---------------------------------
   OBJECTIVE: ENTER HOLAR TOWER.
 ---------------------------------

Move up to join your team at the edge of the path. Then retreat back a little
way to fend off the leapers. If you are running back the way you came, look for
a rock on the right. If you jump on top of it, the leapers have a hard time
getting to you. After a little bit another titan comes over the hill. Use your
LAARK to bring it down while staying away from the leapers. Your team should
have finished off the leapers by the time you bring the titan down. Grab a
bullseye if there is one and the wraith on the way to the elevator.

          ===========================================================
                                   THE NODE                    IIIH6
          ===========================================================

 -----------------------------------
   OBJECTIVE: TRACK DOWN DAEDALUS.
 -----------------------------------

Move through the door to the left. Around the first right is a steelhead with
his back to you. Take him out quick before he gets a chance to kill you. Grab
the Auger and move into the next room. Throw down a force barrier and take out
the two ravagers, a steelhead, and some hybrids. Some additional hybrids and a
couple more steelheads come from the right. Make sure to grab some ammo for the
auger before moving on. You go up a ramp to the right. There is a steelhead
inside of a room in the middle. It’s easiest to throw down a force barrier and
shoot him through the wall. You can go inside the little room and top off your
auger. Then move around to the left.

Before moving through your first door, you have the option of a carbine or a
magnum. Grab the carbine. Move into the next room and turn right. After you
move a little way you’ll be rushed by twelve leeches. Take them out and move
on. Go to the right and through a little doorway into a room. Take another
little doorway to the left back out. Shoot the chameleon that rushes at you.
Reload, move ahead, and take a right. Follow the hallway around. Take out the
steelhead patrolling in front of you and the two hybrids around to the left.
Grab the Auger and move through the doorway on the left. Continue straight
ahead. You’ll be attacked by three hybrids at the top of the ramp. Take them
out and grab the high ground. Turn around and take out the two ravagers with
the Auger. Then grab a bullseye, to pop in and out of cover to tag and take out
the six or seven hybrids below. You’ll also be rushed by two leeches. After
you take them out, move to the side and allow Capelli to get the next wave.
Take out any enemies that make it by. Grab some bullseye ammo and move through
the doorway to the right. Run through the hallway to help Warner.


     *********************************************************************
                              COCODRIE, LOUISIANA                    IIII
     *********************************************************************

          ===========================================================
                                    FIELD HQ                   IIII1
          ===========================================================

June 26, 1953 5:39 P.M.

 ---------------------------------------------
   OBJECTIVE: FIND THE FISSION BOMB.
   OBJECTIVE: CLEAR OUT THE PLANTATION HOUSE
 ---------------------------------------------

Make your way straight ahead. Go to the end of the destroyed dock. Jump over to
the boat and then to the land on the other side. Move up the path a little way
and take aim at the ravager. Use secondary mode to line up a headshot to bring
him down. A hybrid will cross the front of the house, take him out. Shoot the
hybrid through the window on the right and then the one through the first
window on the left. You might not be able to see them through the windows, if
not just be ready for two more to come out the front doors. Another hybrid runs
out the front doors. Make your way to the front doors. When you get close
enough a steelhead and two hybrids come running out. Trade your magnum for the
auger and head inside. Go up the stairs straight ahead. Take out the three
hybrids at the top and the one in the room to the right. Head out the doors in
the front of the house. Two steelheads will come from the clearing straight
ahead. Take them out with headshots. Next there will be two ravagers and around
six hybrids. Take out the ravagers with headshots before their shields are up.
Then turn you attention to the hybrids. Take out as many as you can with the
fareye. If there’s any left, they’ll try and get in the house. Switch to your
auger and take them out through the floor.

          ===========================================================
                                   THE DOCKS                   IIII2
          ===========================================================

 ---------------------------------------
   OBJECTIVE: NEUTRALIZE THE MARAUDER.
 ---------------------------------------

Head upstairs to the attic and around the corner to the right. Grab the LAARK
and the intel (INTEL19). Head back to the second floor. Head out the doors in
the front of the house onto the porch that surrounds the house. The Marauder
should be in the back. Run around to the right side and shoot him with the
LAARK. Quickly turn around and run away. Wait till he gets to the side of the
house and do the same thing again. You need to watch out for his only attack
which is similar to the spider grenades but covers a much larger area. You’ll
need to hit him one more time and he’s done. Now head outside and around to the
back, climb over the dead marauder.

 -------------------------------------
   OBJECTIVE: NEUTRALIZE THE TITANS.
 -------------------------------------

Make your way up the stairs and through the door on the left. Turn right and
head inside. Before leaving out the back, grab the spider grenade to the right
up a few steps. You may want to conserve your grenades for later, so don't get
grenade happy. Now drop out the back and head left. Make your way to the end
and up some stairs. Move across some crates and palettes. Drop down to the left
and navigate your way through the crates. On the other side you’ll have to
bring down three titans. Take aim at one of them with your auger, if you have
three full clips, you’ll be able to bring him down. Make your way toward the
titans and take the first right. Turn left and head up the stairs on the right.
Head down stairs and take out two or three hybrids that run into the room.
Pick up the fareye in the middle of the room and take out a couple of hybrids
through the door. Then try to line up a headshot on the ravager straight
through the door. Grab a carbine on your way out the door. Head to the other
side. Once inside the building, go up the stairs on the left. There could be a
few hybrids at the top, take them out and grab the LAARK. Fire both rounds at
what is hopefully the last titan. This should finish him off. Make your way
through the door in the far left corner of the room (when facing the boat the
titans were on). There’s a hybrid and six or seven patrol drones in the next
room. Head through a doorway and over some debris to get outside. Make your way
onto the boat.

 -----------------------------------
   OBJECTIVE: CLEAR THE RIVERBOAT.
 -----------------------------------

Once on the boat, grab a couple frag grenades from the second room on the left.
If you have less than five frag grenades at this point head left down the
middle of the boat and grab another frag from inside the second room on the
right. Now head over to the stairs around to the right. There are three hybrids
at the top of the stairs, kill them then head right. There is a wraith and some
intel (INTEL20) in the first room on the left if you want it, otherwise head up
the next set of stairs. Don’t go up all the way. Stay just on the small set of
stairs and the titan a little to the right shouldn’t be able to hit you. Unload
a few clips from the carbine and 40 mm round or two to bring him down. Go down
the small set of steps in front of you to grab some more carbine ammo and an
air-fuel grenade.

          ===========================================================
                              STEEL RIVER BRIDGE               IIII3
          ===========================================================

 -------------------------------------
   OBJECTIVE: FIND THE FISSION BOMB.
 -------------------------------------

Get on top of the boat and head to the left. Go across to the rooftop of the
nearby building. Move right and drop down a floor to meet up with Capelli.
You may want the bellock from the middle of the room and the pulse cannon from
the corner of the floor below you. Follow Capelli out the back and head for the
marker.

 -----------------------------------
   OBJECTIVE: SUPRESS THE ASSAULT.
 -----------------------------------

Hybrids are going to come from across the street and down the street. There’s
going to be a couple dozen, so just stay behind cover a pick them off as quick
as you can. Use the bellock to take out most of the hybrids, then pick up a
carbine to pick off the rest. If you still had ammo for the bellock, go back
and grab it. Now move down the street to trigger the second wave. The second
will come from down the street. It mostly consists of hybrids and as many as 
the first wave. There are also two ravagers. You should be able to take out the
ravagers with the two shots you have in the pulse cannon, just remember that it
takes a little while to charge before a shot. Now just stay close to cover and
pick them off one by one. There is also an auger and a marksman in a small nook
on the right side of the street. There are a lot of grenades lying all over the
place. When it’s over grab all the grenades you can find. If there's still ammo
for the auger, grab it. Now head up the ramp on the left at the end of the
street. There may be a hybrid waiting for you on the other side.

 ----------------------------------
   OBJECTIVE: LOCATE MAJOR BLAKE.
 ----------------------------------

Move around the support and up the stairs. Head up the under structure of the
bridge. On your way to the other side you find a few grenades, they are on the
right side. Go over to the left on your way down, get on the platform and move
to the other side, and head up some more stairs.

          ===========================================================
                                   THE SWAMP                   IIII4
          ===========================================================

 -----------------------------------------------
   OBJECTIVE: NEUTRALIZE THE CHIMERAN OUTPOST.
 -----------------------------------------------

Follow Major Blake and the rest of the soldiers through the swamp land. Wait
for one of them to blow the gate and move through. Grab the carbine on your way
by and look out for leapers. Once they’re taken care of, get in behind the
others again and move to another gate that needs to be opened. Pick up the
rossmore and be on the lookout for six chameleons. You can see their wake in
the water if you’re looking for it. Follow your team out of the water and up a
small hill. Trade the rossmore for the fareye and start picking off the
chimera. After you take them all out (about twelve) grab a bullseye and an
auger before following your team to the far left corner. If you are low on
hedgehog grenades there are a couple on the ramp that leads to the top of the
wall you just walked around. Move up to the gate and wait for someone on the
other side to blow it open.

 ---------------------------------------------------------------
   OBJECTIVE: ESCORT THE FISSION BOMB ONTO A CHIMERAN SHUTTLE.
 ---------------------------------------------------------------

This is where you'll want to use those grenades you've been saving. The first
wave of attackers consists mostly of hybrids. There are three or four ravagers
as well. You can take out most of the hybrids with a single well placed
hedgehog grenade. You should throw a couple grenades at the ravagers to soften
them up, also. Just stay back close to cover while you take them out. It’s a
heck of a lot easier if you can take out a bunch of them with grenades while
they’re making their way down to you. If not, just keep shooting them with
whatever weapon you have. There is a marksman on the left of the platform and
there should be plenty of carbine ammo. If you turn around to face the elevator
you can find a pulse cannon up the ramp to the left. If you can get to it quick
it can be very helpful, just don't forget about the recharge time in between
shots.

The second wave is a couple titans and a few more hybrids. Focus on taking the
titans out. If you can hit them with a couple grenades before they get too
close they go down a lot easier. If not then just stick behind cover and throw
everything you’ve got at them.

Grab the marksman before heading up the ramp. There are four hybrids at the
top, two on each side. You can use the marksman to pick them off before you
get too close. After you take them out continue up the ramp but not too
quickly. Around eight more hybrids are up there waiting. Just be patient and
take them out from a distance, as you'll go back to the beginning of the fight
if you die. 


     *********************************************************************
                           CHICXULUB CRATER, MEXICO                  IIIJ
     *********************************************************************

          ===========================================================
                                  HANGAR BAY                   IIIJ1
          ===========================================================

June 26, 1953 8:27 P.M.

 -------------------------------------
   OBJECTIVE: FIND THE CONTROL ROOM.
 -------------------------------------

Follow Capelli around a hallway on the left. You can use your fareye to take
out the four hybrids down by the shuttle or you can move down the left side of
the room and take them out with the carbine. If you go up the ramp to the left,
you'll find some fareye ammo if you need it. Don’t forget about the patrol
drones. Move toward the marker and hit the switch. After you flip the switch
head for cover. A few steelheads and a titan come out of a door behind you and
to the left. You can use the fareye to take out the steelheads and then use the
rest on the titan. Then switch to the carbine or bullseye to finish him off.
Grab an auger and follow Capelli into the elevator.

Wait till the patrol drones move by then follow them into the next room. Move
around the room to a door on the opposite side; head through and up the ramp on
the left. Head around the room to the door on the other side. When you move
through the door, there are a couple steelheads below you. Use the auger to
take them out as well as the two hybrids that run up in front of you. Then go
down the ramps and through the door on the right. Head through the next door
shortly after and follow the walkway straight and then to the right. Make your
way up a ramp and through another door.

          ===========================================================
                                 INNER SANCTUM                 IIIJ2
          ===========================================================

 ------------------------------------------------
   OBJECTIVE: CLEAR OUT CHIMERAN GROUND FORCES.
 ------------------------------------------------

There are a couple hybrids across a small gap, take them out and move left.
When you get about halfway through the room a steelhead and two hybrids shoot
at you from across the gap. Take them out and continue on. Take a left at the
end and then another left right away. There are a few hybrids and a steelhead
down a ramp. Take out the hybrids that rush you and then toss a frag grenade to
the bottom to clear out the rest. Move down the ramp and take a left. Kill half
a dozen hybrids, two steelheads, and a ravager. The auger makes quick work of
them or you could toss a grenade into the group bunched in the corner. Grab
some ammo and move to the center of the room. Two more ravagers come out a door
in the back. If you stay to the right side of the room, they may not shoot at
you. You can just tag them with the bullseye and take them out from behind
cover. There should be plenty of ammo around to refill before leaving. Hop on
the elevator and take it up.

          ===========================================================
                                 ENGINE ROOMS                  IIIJ3
          ===========================================================

 ------------------------------------
   OBJECTIVE: FIND THE CONDUIT HUB.
 ------------------------------------

Move through the door, across the bridge, and up a couple of ramps. Wait for
Capelli to open the door and go through. Make your way to the left side of the
room. When you reach the door at the top of the ramp Capelli tells you that
somebody is behind you. Its two hybrids and a steelhead. Go back and take them
out, then proceed across the catwalk. Go through the door on the other side and
then through the door on the left. Move across the bridge and take the door on
the left. Have your bullseye ready for the chameleon on the other side. Then
move to the next door straight ahead. Have your auger ready this time. Throw
down a force barrier just inside the door. Take out the three steelheads on the
other side of the room. Make your way over there and through the door. Head
right and kill the three chameleons that rush you from straight ahead. Continue
ahead, up the ramp, and to the right. Take out another chameleon right in front
of you. Then move around to the right and across the catwalk. Move straight
ahead and around the wall. You’ll see a couple holes on the side of the room
you entered on. Fifteen or so patrol drones will come out of them. Duck behind
the wall if you need cover. When they’re taken care of, grab some ammo from
behind the wall on the left, and then drop through one of the holes. Move down
the hallway to your left.

 --------------------------------------------------------------
   OBJECTIVE: ENGAGE THE MANUAL OVERRIDE FOR THE BLAST DOORS.
 --------------------------------------------------------------

Take the ramp immediately to your left up two floors. Then take the first
doorway on the left. Follow this around to the right, head over and hit the
switch. You can grab a wraith or a marksman before going through the door to
the left of the switch. Head down the ramp taking out four hybrids on your way.
A ravager is going to come through the door you’re headed for. Throw down a
barrier from the auger and take him out. Move through the door and onto the
elevator.

          ===========================================================
                                EXTERIOR DECKS                 IIIJ4
          ===========================================================

 ----------------------------------------------------
   OBJECTIVE: LOCATE DAEDALUS AND THE FISSION BOMB.
 ----------------------------------------------------

Exit the elevator and up the ramp to the left. There is a spider grenade at the
bottom of the ramp on the left, next to the marksman. Grab both. Go up the
ramps and turn left. Take out the steelhead quickly. Switch to the marksman
and take out the four hybrids. A ravager is going to come toward you. Throw a
hedgehog to soften him up then use your bullseye to bring him down. Take out
three more hybrids that come down at you. Pick up the auger on your way to the
next ramp. There will be a hybrid on a catwalk to the right around the next
corner. Continue along the path and take down the two titans. There is a LAARK
to the left on the platform where you meet the titans. Or you could toss a
couple hedgehogs at them to soften them up a little. Then use your auger to
throw down a barrier and take them down. On the platform with the titans there
is a carbine immediately to the left of the ramp you came up. Grab it and move
on.

Move up the ramp on the opposite side of the platform and through the door at
the top. Through the next door there are a couple hybrids to the left. Take
them out and then shoot the four patrol drones. There are two more hybrids to
the right. After you take them out you can grab the wraith that’s directly in
front of the door you came through. There are a couple spider grenades near the
wraith, so grab them as well. Go to the right and up a small ramp toward the
left. Head through the doorway at the back of the room. Head down the ramp to
the left, grab the marksman on the way if you want to. Then make for the
marker. Follow the path for a little bit and you’re right behind them. Take out
the two ravagers. Soften them up with a grenade and then take them down with
the wraith. Grab some carbine ammo and a fareye if you want it. Then head to
the door on the other side of the room. The door is locked so jump off the
walkway on the left to a ledge. Follow the ledge around till you see a ravager,
a steelhead, and a few hybrids. Use the fareye in the nook on the right to take
them out. Once that’s done continue down the ledge to the platform and head
through the door.

 ---------------------------------------------------
   OBJECTIVE: BATTLE YOUR WAY TO THE FISSION BOMB.
 ---------------------------------------------------

Just through the door there’ll be two hybrids at the bottom of the ramp. Take
them out and move on. Move through the doors and into a room. There’s a frag
grenade on the right. Then look out as Daedalus rips the ceiling off. After he
rips the ceiling off he pokes at you. They aren’t hard to dodge, just stand on
the opposite side. After he rips four pieces off you can move on. Head out the
door a little way and throw a spider grenade at the next door. Five or six
hybrids come out the door. If you throw the grenade right it should take care
of most of them. Then move into the next room and wait while Daedalus rips the
ceiling off again. Exit out the room a little way and throw another spider
grenade down the path a ways. There’s another eight or so hybrids at this
point. Be careful when moving through this area. Daedalus can throw debris at
you that kills you instantly and you have no way to dodge it. It doesn’t happen
every time, just sometimes. In the next room, he only rips off two parts of the
ceiling before you can move on. Just outside the room throw another spider
grenade to take care of most of the hybrids. Finish off the rest and grab the
auger outside the room to the left. You don’t need the auger but it makes the
next part extremely easy. Head to the marker and a showdown with Daedalus.

 -------------------------------
   OBJECTIVE: DEFEAT DAEDALUS.
 -------------------------------

Move into the area and head left. Keep moving to stay away from Daedalus.
Sprint around the room and use the auger to shoot the electrical orb with the
marker. It only takes three shots from the auger but keep moving while you
shoot it. You only need to hit a few of them to take him down.

          ===========================================================
                                   DAEDALUS                    IIIJ5
          ===========================================================

 -------------------------------------------------------------------
   OBJECTIVE: EVACUATE THE SHIP BEFORE THE FISSION BOMB DETONATES.
 -------------------------------------------------------------------

You have four minutes to evacuate the ship. Simply follow the markers. You
probably noticed you don’t have any weapons; you’re now able to send something
like a shockwave out that explodes enemies. Follow the path back the way you
came. You’ll run into four hybrids at the door, just use primary fire to
destroy them. Go through the door and to the left. Crouch to move under the
next door. Take the ramp on the right, up and around the corner. Take out some
more hybrids on your way. Move around the left and up a narrow ramp. Head left
then right. Through the door you’ll be on a bridge. Jump to the one on the
right and then the next. Head left and take out some more chimera. Crouch
under the door and run up the ramp. Kill some more chimera and move to the
right up the ramp that’s straight ahead. You’ll then need to jump down to the
next platform. There is a short ledge along the wall to the right next to the
railing jump on this to get over the ledge. Head for the marker while killing
some more chimera. Move out the door and to the left. There’s chimera all along
the path at this point. After the ravagers head right. Go along the little
ledge to the left and up the ramp. Cue dramatic exit.


===============================================================================

 IV. WEAPONS INFO                                                         IVWI

-------------------------------------------------------------------------------

Weapon descriptions are taken directly from the in-game intel.

 -----------------
   HE .44 MAGNUM                                                          HE44
 -----------------

The High Explosive .44 Magnum fires armor-piercing rounds useful for close-
quarter combat scenarios. It is the only weapon in the SRPA arsenal certified
for use with glycerin rounds. Each slug caries a small, explosive charge that
can be remote-detonated from a switch near the trigger guard.

 -----------------------
   M5A2 FOLSOM CARBINE                                                    M5A2
 -----------------------

In December of 1951, SRPA adopted the M5A2 Folsom Carbine as the standard-issue
weapon for its Sentinel program. The carbine is the most dependable on the
market, firing .303 rounds with an underslung M200 40 mm high-velocity grenade
launcher.

 --------------------
   BULLSEYE MARK II                                                       BMII
 --------------------

This upgraded Chimeran battle rifle fires high-velocity ion bursts which
perforate victims. While not accurate at great distances, a secondary
modification allows the user to deploy a "homing tag" which attracts every
subsequent shot.

The weapon is also capable of setting explosive "traps" which have small - but
lethal - blast radiuses. To set a trap, deploy a homing tag by pressing and
holding the secondary fire. Once the tag is established on a surface, press the
primary fire button to bait the trap.

To shift its position, tap the secondary fire. To detonate the trap, press and
hold the secondary fire.

 --------------------------------
   XR-13 BELLOCK SEMI-AUTOMATIC                                           XR13
 --------------------------------

The Bellock was initially designed by Captain Ronald Murray of the New York
State Police during the spire attack of August 1951. Though the area was doomed
to become the country's first gray territory, the weapon survived as an
effective tool against spinner infestation. Each round contains a napalm charge
that ignites on contact, setting fire to anything in its blast radius. A
secondary mode fires a self-detonating canister of pressurized explosives.

 --------------
   L23 FAREYE                                                              L23
 --------------

The weapon of choice for elite sniper teams worldwide, the L23 chambers a .303
Mk 10 round with a muzzle velocity of 3400 feet per second. Once used
exclusively by the British Royal Marines, the United States Military recently
acquired its specs thanks to an intelligence sharing program spearheaded by
President McCullen in 1952.

Press the aiming button to use the scope. Up and down on the d-pad adjust the
magnification. Press and hold the secondary fire to trigger Focus Mode. this
activates a special attachment designed to accelerate neural activity with
tailored electromagnetic pulses. This frequently creates the perception among
snipers that time has slowed while in Focus Mode.

 --------------
   L210 LAARK                                                             L210
 --------------

The L210 LAARK (Light Anti-Armor Rocket) has been significantly improved since
its design was acquired by SRPA Research and Development in 1951. Increased
range and accuracy has made it a formidable weapon against Stalkers, Goliaths,
and other heavy vehicles. A special modification fires dozens of explosive
shredders capable of reaching fortified areas.

 -----------------
   AUGER MARK II                                                          AMII
 -----------------

This Chimeran assault rifle fires heavy blasts of radiation capable of
tunneling through solid matter. The Mark II upgrade employs the use of a
transparent particle visor which reveals the thermal signature of any hostile
entity, creating the illusion of seeing through walls.

An added benefit to the Auger is its unmatched shield technology, which can
temporarily resist and type of munition known to man.

 ----------------------
   MP-47 PULSE CANNON                                                     MP47
 ----------------------

Originally designed by Dr. Howard Nash at Station Genesis, the weapon was
engineered as a means of splitting rock wit powerful beams of ion energy.
During its first live trial, a miscalculation on Nash's part caused a massive
blast that injured 36 military contractors. The cannon was repurposed as an
offensive weapon and green lit for active use in 1953.

The MP-47 fires a focused, long-distance energy beam with unparalleled stopping
power. The secondary mode fires a powerful, short-range concussive blast
capable of shredding most biological enemies.

 ----------------
   ROSSMORE 238                                                           R238
 ----------------

Designed and engineered by allied forces in Britain, the Rossmore 238 Combat
Shotgun is adept at close-quarter warfare. This pump-action assault weapon
fires 12 gauge slugs at extremely high velocities, perforating anyone - or
anything - within range.

 --------------
   V7 SPLICER                                                              V7S
 --------------

In October of 1951, SRPA engineers at Ft. McCabe began tweaking the portable
saws used in conversion center rescue operations to fire blades at high
velocity. After a highly destructive competition resulting in the loss of an
army jeep, General Murray refrained from court-martialing the participants and
put them to work on a military application for the tool. Nine months later, the
first Splicer received a green light for active use.

The V7 Splicer uses an electro-magnetic propulsion system to fire razor-sharp
blades at extremely high velocities, slicing through anything unfortunate
enough to be on the receiving end. Its secondary mode locks the spinning blade
in the chamber, building momentum for a supercharged attack while acting as a
deadly melee weapon.

 ------------
   MARKSMAN                                                                MSM
 ------------

This Chimeran sniper rifle was first recovered by Specter Team Corporal
Marshall Webb in Kirkwall, Scotland, and modified for human use by SRPA
Research and Development. It fires multiples ion bursts across great distances,
and has a significantly higher rate of fire than any human sniper rifle to
date.

The Marksman also utilizes a secondary mode which disperses a small, autonomous
drone that electrifies nearby enemies.

 ---------------
   HVAP WRAITH                                                           HVAPW
 ---------------

The HVAP (High Velocity, Armor Piercing) Wraith fires 1200 rounds per minute,
and is the deadliest of all hand-held weaponry. It also boasts the first
successful infusion of human and Chimeran tech, deploying a force barrier
capable of stopping any type of munition.

The weapon's secondary mode increases the weapon's accuracy. however this
feature forces the user to remain stationary while firing.

 -----------------
   XR-42 PHOENIX                                                          XR42
 -----------------

Recovered from a conversion center in Shanghai, China, the Phoenix is widely
considered to be the most significant find in the Specter arsenal. Its ability
to regenerate human tissue on a cellular level has made it a mandatory
apparatus across all SRPA field teams, although technicians admit they know
very little about how it works.

Press the primary fire button to deplete the energy field of any non-human. To
convert the stored energy into a healing energy, press the secondary fire
button.

 ----------------
   FRAG GRENADE                                                            FMG
 ----------------

The No. 60 fragmentation grenade is the standard issue anti-personnel munition
used by Sentinel teams, primarily due to its light weight and increased blast
radius. A dual-plated shell allows the grenade to bounce off of hard surfaces
without misfiring, thus making it one of the most dependable explosives in the
U.S. military.

 --------------------
   AIR-FUEL GRENADE                                                        AFG
 --------------------

The No. 60 Air-Fuel Grenade has been issued for combating Chimera in tight
spaces commonly found in urban conflicts. The grenade will adhere to almost any
surface, biological or otherwise, and deploy a cloud of flammable vapor. Once
released, the cloud is ignited, creating a massive explosion.

The resulting heat and pressure wave will cause vast injuries to anything
caught within the blast radius. With their reliance on external cooling
systems, Chimera are especially susceptible.

 --------------------
   HEDGEHOG GRENADE                                                        HHG
 --------------------

The Hedgehog Grenade is a Chimeran anti-personnel munition. Thrown like an
ordinary hand grenade, it springs up upon landing and expands into a spiny
cluster. At its “kill height”, the Hedgehog fires spines in all directions with
enough force to pin targets against nearby walls. The effect is especially
deadly in confined quarters.

 ----------
   SPIDER                                                                  SPG
 ----------

Each grenade contains an air-tight vial of concentrated necrotoxin harvested
from the salivary glands of Marauders. Once the substance hits oxygen, it
catches fire and propagates at an alarming rate, causing severe tissue damage
to anyone who comes in contact with it. The toxin’s only drawback is its
lifespan; fire consumes it after short periods of time.

 ------------------------
   XR-87 PROXIMITY MINE                                                   XR87
 ------------------------

This MIL-SPEC incendiary device contains a tremor-sensitive mercury switch that
picks up seismic activity within a fixed area. Even the lightest footstep is
enough to set off the device, making it SRPA’s most dangerous proximity
explosive to date.


===============================================================================

 V. ENEMY INFORMATION                                                      VEI

-------------------------------------------------------------------------------

 -------------
   A. HYBRID
 -------------

      These are the enemies that are the first to attack you. They are also the
      most widely found throughout the game. There are two types of hybrids;
      regular hybrids and elite hybrids. You don't encounter elite hybrids
      until later in the game. They look slightly different than the regular
      hybrids, are tougher to bring down, and use the Bullseye Mark II instead
      of the Mark I.

 ----------------
   B. STEELHEAD
 ----------------

      Steelheads are slightly bigger than hybrids and have black armer. Their
      weapon of choice is the Auger. They go down about as quick as the elite
      hybrids. You encounter a fair amount of these throughout the game, which
      is good because the Auger is a very effective weapon when you can pick
      one up.

 --------------
   C. RAVAGER
 --------------

      Ravagers are bigger than steelheads and wear little armor. They carry a
      powerful weapon and have a force barrier they can use to protect
      themselves. You can bring them down quickly with a headshot from the 
      fareye, as long as their barrier isn't up. If you have an auger you can
      throw down a force barrier and shoot through their barrier to kill them,
      all while you are protected from their shots with your own barrier.

 -----------
   D. GRIM
 -----------

      Grims are the enemies that come out of the pods that you see in
      various places throughout the game. They don't wear any armor and they
      always move in close to attack. You can bring one down with a single
      melee hit. It doesn't take much from any weapon to bring a single grim
      down, but watch out for multiple grims to rush you at once. If you let a
      few get right next to you, you won't last long.

 ------------
   E. LEECH
 ------------

      Leeches are similar to grims except they have a bigger upper body and
      explode when they get close to you or you shoot them. Unlike grims,
      leeches never stand around, they are always running for you. If you can
      take them out while they are near other enemies, the explosion will
      soften them up a little.

 --------------------
   F. PATROL DRONES
 --------------------

      You will see quite a few patrol drones throughout the game. They can be
      rather annoying sometimes. These are the smallest of the three flying
      drones that you encounter. They don't take much to bring down if you can
      hit them. They usually come at you in pairs but occasionally you'll face
      six to ten at once. If that's the case stay close to cover as a group of
      them could bring you down quick.

 -------------------
   G. HUNTER DRONE
 -------------------

      Hunter drones are about twice the size of patrol drones. You only
      encounter a dozen or so in the game. If you have a magnum, hit them with
      three or four shots and then detonate.

 -------------------
   H. ATTACK DRONE
 -------------------

      Attack drones are the largest of the three drones and have a protective
      barrier around them. You need to shoot the barrier to force pieces of it
      on the back to move to the front. You have to take down most of the
      barrier before you can destroy it. Use a bullseye to tag the exposed
      section in the back and then unload a clip on it. Do this until it's
      destroyed. Watch out for their attack, around eight to ten little
      missiles. It should be easy to dodge as the missiles are kind of slow.
      Just don't get stuck in a corner or near a car.

 -------------
   I. LEAPER
 -------------

      You almost always encounter large numbers of leapers at a time. They are
      the little crawling creatures that try to jump on you to attack with
      their teeth and claws. They also sometimes shoot an acid like substance
      at you. When you see them hopefully you have a carbine or bullseye. A
      well placed grenade or 40 mm round can take out quite a few as they are
      usually in a big group.

 ----------------
   J. CHAMELEON
 ----------------

      Chameleon's are a fun new enemy. They are 100 percent invisible until the
      get to within 20 or 25 feet of you. They are easy to bring down if you're
      ready for them and know where they are coming from. You are given a
      little bit of a warning, as they growl and the ground shakes before they
      attack. If you have good surround sound, you should be able to tell where
      they are coming from. There is also one part of the game where you are in
      water when they attack. Keep an eye on the water looking for their wake.

 ------------
   K. TITAN
 ------------

      Titans are a fairly large enemy with zero armor. They take quite a bit to
      bring down and have a powerful weapon. A lot of times you can find a
      LAARK in the area to help out, but not always. Grenades can soften them
      up a great deal if they are thrown right. The auger is very effective
      against them as well. The force barrier protects you from their blasts
      allowing you to focus on shooting them and not running.

 --------------
   L. STALKER
 --------------

      Stalkers are the giant spider-like machines. Make sure to stay behind
      cover in between shots as their attacks can be quite devastating. Their
      attacks consist of anti-air and anti-personnel rounds. Stalkers usually
      move a short distance, stop for a few seconds, and then move again.

 ---------------
   M. MARAUDER
 ---------------

      You only get to fight one marauder in the campaign and it's fairly easy
      to kill. Its only attack is like the spider grenade but one that covers a
      larger area. It is very easily avoided.

 --------------
   N. GOLIATH
 --------------

      The goliath is the giant machine you take down in the prologe. There are
      four large exhaust ports on its back.

 -------------
   O. KRAKEN
 -------------

      The kraken is like a giant killer octopus. You only face one of these and
      the only way to kill it is to use the pulse cannon. It takes several
      shots to bring it down. It has three different attacks:
         1-it stabs at you with its tentacles, once it hits the ground move to
           the side to avoid it.
         2-it'll scream at you, you should be able to survive this but your 
           health will be depleted.
         3-it grabs the platform you are on and tips it so that you fall
           towards it, simply shoot it in the face to have it retreat.

 ---------------------
   P. MOTHER SPINNER
 ---------------------

      You encounter the mother spinner at the top of a tower at the end of the
      Twin Falls, Idaho level. There are three attacks and positions the mother
      spinner will use:
         1-if it's in the middle of the tower it will scream at you, simple
           move to the side of it to avoid this attack.
         2-if it's on the outside of the tower it spits leapers onto the
           platform, around six each time. Not too difficult to deal with.
         3-it sometimes lands on the platform and takes a couple swipes at
           you with its claws. Just sprint away to avoid.

 ------------
   Q. SWARM
 ------------

      The swarm is encountered in Bryce Canyon, Utah. It's made up of hundreds
      of little particles that rip people apart. Shooting at it doesn't hurt it
      but it does slow it down. The first few times you see it you can only run
      from it.

 ----------------
   R. LEVIATHAN
 ----------------

      The leviathan is the giant chimera destroying the city of Chicago. It
      doesn't really have any attacks unless you let it eat you after it picks
      you up.

 ---------------
   S. DAEDALUS
 ---------------

      Daedalus is the creature that you see break out of its holding cell
      during the prologue.

 ----------------------
   T. HELLFIRE TURRET
 ----------------------

      Hellfire turrets are stationary turrets with a limited attack angle.
      Their attack can kill you fairly quickly but only if you are out in the
      open. You should have a couple seconds to get behind cover.

 --------------
   U. SPINNER
 --------------

      Spinners are the little armadillo looking creatures scurrying around the
      grim pods.

 -----------
   V. FURY
 -----------

      Furies are the invincible creatures in the water at various points of the
      game. If you are in the water long enough for one of them to get to you,
      you're dead.


===============================================================================

 VI.  INTEL DOCUMENTS                                                     VIID

-------------------------------------------------------------------------------

Directions to each piece of intel are given in the walkthrough. This is just a
breakdown of the level and checkpoint each piece of intel is found in.

 ------------
   PROLOGUE
 ------------

 1 - SRPA STATION IGLOO, ICELAND – SRPA AIRFIELD                       INTEL01
 2 – SRPA STATION IGLOO, ICELAND – DETENTION WING                      INTEL02

 -------------
   CHAPTER 1
 -------------

 3 – SAN FRANCISCO, CALIFORNIA – LANDING PLATFORM                      INTEL03
 4 – SAN FRANCISCO, CALIFORNIA – MOONPOOL ROOM                         INTEL04
 5 – SAN FRANCISCO, CALIFORNIA – MOONPOOL ROOM                         INTEL05
 6 – SAN FRANCISCO, CALIFORNIA – TACTICAL COMMAND                      INTEL06
 7 – SAN FRANCISCO, CALIFORNIA – MED CLINIC                            INTEL07
 8 – SAN FRANCISCO, CALIFORNIA – SAN FRANCISCO BAY                     INTEL08

 -------------
   CHAPTER 2
 -------------

 9 – ORICK, CALIFORNIA – REDWOODS                                      INTEL09
 10 – ORICK, CALIFORNIA – REDWOODS                                     INTEL10

 -------------
   CHAPTER 3
 -------------

 11 – TWIN FALLS, IDAHO – MAIN STREET                                  INTEL11
 12 – TWIN FALLS, IDAHO – 115 WARRINGTON DRIVE                         INTEL12
 13 – TWIN FALLS, IDAHO – 115 WARRINGTON DRIVE                         INTEL13

 -------------
   CHAPTER 4
 -------------

 14 – BRYCE CANYON, UTAH – STATION GENESIS PERIMETER                   INTEL14
 15 – BRYCE CANYON, UTAH – EXCAVATION SITE                             INTEL15
 16 – BRYCE CANYON, UTAH – CONTROL ROOM                                INTEL16

 -------------
   CHAPTER 5
 -------------

 17 – CHICAGO, ILLINOIS – CORNFORTH HOTEL                              INTEL17

 -------------
   CHAPTER 6
 -------------

 18 – HOLAR TOWER, ICELAND – NORTH ENTRANCE                            INTEL18

 -------------
   CHAPTER 7
 -------------

 19 – COCODRIE, LOUISIANA – THE DOCKS                                  INTEL19
 20 – COCODRIE, LOUISIANA – THE DOCKS                                  INTEL20


===============================================================================

 VII. BONUS OPTIONS                                                      VIIBO

-------------------------------------------------------------------------------

Character Concept Art - 4 Bronze Trophies to unlock
Vehicle & Weapon Concept Art - 8 Bronze Trophies to unlock
Level Concept Art - 12 Bronze Trophies to unlock

Motion Blur - Complete the single player campaign
   Control the amount of motion blur.
   Off - Low - Med - High

Depth of Field - Complete the single player campaign
   Control the Depth of Field of the game camera.
   Off - Low - Med - High

Screen Tint - Complete the single player campaign
   Select a new tint for the game.
   Off - Black & White - Sepia Tone - Nuclear Winter

Arcade Mode - Complete the single player campaign
   Play the game with a limited number of lives, start a new game to enable
   this mode.

Mirror Levels - Complete the single player campaign to unlock
   Flip the levels and play through their mirrored reflections.

Super Hybrid Weapons - 5 Silver Tropies to unlock

Superhuman Difficulty - Complete the single player campaign on difficult to
                        unlock


===============================================================================

 VIII. TROPHY INFORMATION                                               VIIITI

-------------------------------------------------------------------------------

This section only deals with the single player campaign trophies.

     *********************************************************************
                               BRONZE TROPHIES
     *********************************************************************

 ------------
   Rampage!
 ------------

Kill 40 hybrids in the Single Player Campaign.

You shouldn’t have any problems getting this if you are playing through the
entire campaign, as after a single play through I had killed over 900 of them.

 --------------
   Covert Ops
 --------------

Collect 5 pieces of Intel in the Single Player Campaign.

You shouldn’t have any problems getting this one either, just search for intel
in this document and follow the steps to find them.

 -------------------
   Nowhere to Hide
 -------------------

Tag and kill 30 enemies with the Bullseye in the Single Player Campaign.

Just use the Bullseye secondary fire to tag an enemy and shoot them till
they’re dead. You’re given plenty of Bullseye tags so don’t be afraid to use
them often.

 ----------------
   Sharpshooter
 ----------------

Get 30 headshots while scoped in with the Fareye or Marksman in the Single
Player Campaign.

Anytime you are using a Fareye or Marksman you should be aiming to get
headshots, as it is the quickest way to bring down an enemy and uses less ammo.
When using the Fareye don’t forget about the secondary mode that slows time.

 ---------------------
   Explosives Expert
 ---------------------

Get 150 kills with the Carbine 40 mm, LAARK, or Frag Grenade in the Single
Player Campaign.

Every time you pick up a fresh Carbine, you’re given two 40 mm rounds. They’re
good for when you’re being rushed by multiple enemies. It might be a little
harder to get kills with the LAARK, as every time you’re given one there are
tough enemies around to use it on. A good place to get kills with the LAARK is
in the Chicago level after you bring down the first Stalker. I would recommend
working on landing grenades where you want them, it will make a lot of the
fights really easy.

 ------------------
   They Go “Boom”
 ------------------

Get 30 kills with the Magnum secondary fire in the Single Player Campaign.

Try to hit an enemy in a pack with a couple rounds and then detonate. Also, if
you see an enemy rushing you and there’s a body between the two of you, shoot
the body and wait for the rushing enemy to get to it, then detonate.

 --------------
   Pyromaniac
 --------------

Set 100 enemies on fire with the Bellock Semi-Automatic, Air-Fuel Grenade,
Spider Grenade, or environmental hazard in the Single Player Campaign.

When using the Bellock, make the shots count, as you don’t have that many and
you don’t get it that often. Remember that the Air-Fuel and Spider Grenades
take a little while to go off. If you’re trying to set enemies on fire, this
won’t be hard. I wasn’t trying for it and got it a third of the way through my
second play through.

 -----------------
   Spitting Lead
 -----------------

Kill 50 enemies using the Wraith with the force barrier engaged in the Single
Player Campaign.

Just remember on this one, kills only count if the force barrier is engaged.
Again, if you’re trying to get this one it won’t be hard. You can get quite a
few kills with it on the Bryce Canyon, Utah level.

 -------------
   I See You
 -------------

Kill 50 enemies through solid matter with the Auger in the Single Player
Campaign.

You’re going to have plenty of opportunities to shoot through walls. When you
can pick up an Auger, it’s almost always a good idea to grab it.

 --------------------
   Talk to the Hand
 --------------------

Use the Auger force barrier to stop 150 incoming enemy shots in the Single
Player Campaign.

Throw down force barriers when facing a lot of enemies; you should have plenty
of them. A really quick way to get this is on the Excavation Site checkpoint of
the Bryce Canyon, Utah level. When you first run away from the Swarm, throw
down a force barrier before running. You’ll get it as soon as the Swarm goes
through it.

 ------------------------
   For Close Encounters
 ------------------------

Get 10 one-hit head-shot kills with the Shotgun in the Single Player Campaign.

Whenever you have the Rossmore just aim for their heads. This can be easy when
fighting Grims because you know they are going to rush you, so just aim high,
shouldn’t take too long if you’re trying for it.

 --------------
   Pincushion
 --------------

Get 50 kills with the Hedgehog in the Single Player Campaign.

Like I said earlier, work on aiming grenades into large groups of enemies and
use your grenades as they help out a lot.

 -------------------------
   Up Close and Personal
 -------------------------

Get 50 melee kills with any weapon in the Single Player Campaign.

Anytime an enemy gets close to you, you can try to melee him. Grims work well
for this as they only take one hit to kill. 

 --------------------
   Wrecking Machine
 --------------------

Destroy 40 vehicles in the Single Player Campaign.

Rather than waste ammo trying to destroy 40 vehicles, I waited till I finished
the campaign and went back to the checkpoint Michigan Avenue in the Chicago,
Illinois level and the checkpoint Redwoods in the Orick, California level.

 --------------------------
   Mind Your Surroundings
 --------------------------

Get 50 indirect kills using explosive objects in levels in the Single Player
Campaign.

You should always be looking for ways to get quick kills. Propane tanks and
cars don’t take much to explode and can kill multiple enemies.

 ------------
   Recycler
 ------------

Defeat the Goliath in the Single Player Campaign.

Simply shoot the exhaust ports on its back when you’re told to.

 ------------------
   Fried Calamari
 ------------------

Defeat the Kraken in the Single Player Campaign.

Look out when it attacks with its claws, should be easy to dodge if you’re
paying attention. Shoot it a few times with the Pulse Cannon and it will come
up and grab the platform. Wait for it to open its mouth and shoot it. It
doesn’t take very many shots to bring it down.

 ----------------
   Exterminator
 ----------------

Defeat the Mother Spinner in the Single Player Campaign.

Look out for the three different ways that it attacks you. When it’s in the
middle of the tower it screams at you which does some damage but is easily
avoided. Sometimes it’ll be on the outside of the tower, when here it shoots
Leapers at you. You have plenty of ammo to take them out so just blast away
until they’re dead. Occasionally it will jump onto the platform and swing claws
at you. If you need to, turn away from it and sprint away. All three attacks
are easy to avoid or take care of. When it’s in the middle of the tower, fire a
couple 40mm rounds at it. If you do that and hit it with four or five clips
from the Carbine, you should beat it.

 --------------
   Flyswatter
 --------------

Defeat the Swarm in the Single Player Campaign.

This one’s a little tricky. If you let it get too close to you it kills you,
but if you don’t let it get close enough it doesn’t follow you into the
generator. I choose to err on the side of not letting it close enough so it
doesn’t kill me. Just keep working at it till you get it inside. Once you do,
shoot it with the Pulse Cannon and make your way to the next generator. You
need to do this three times.

 -----------------------
   The Bigger They Are
 -----------------------

Defeat the Leviathan in the Single Player Campaign.

After you grab the LAARK, let the Leviathan pick you up. Shortly after that
he’ll open his mouth, use the LAARK to shoot into his mouth. Hit him with a
couple and he’ll throw you to another roof. At this point you need to run up
some stairs and across a walkway to another building. Go down the stairs, grab
some ammo for the LAARK, and jump out the window onto the roof. Let him pick
you up again and when he opens his mouth shoot him. He throws you to another
roof. Make your way down this building, watching out for Hybrids. Once back
outside you need to lure the Leviathan under the bridge. Shoot him once and
reload. Take out the Patrol Drones. When he’s under the bridge shoot the
bridge. He’ll lower his head giving you a clear shot at a hole in it. Shoot
into the hole and you’re done.

 -------------------
   Big Game Hunter
 -------------------

Defeat the Marauder in the Single Player Campaign.

You need to make your way up to the attic, grab the LAARK, and hit him a few
times with it. Move around the outside of the second floor. Shoot him and then
run for the other side of the house. Watch out for his attack, it’s like a
Spider Grenade that fills up about half of the house. If you’re on the outside
you shouldn’t have a problem avoiding it.


     *********************************************************************
                                 SILVER TROPHIES
     *********************************************************************

 -------------
   Salute Me
 -------------
   
Achieve the rank of Lieutenant.
   
You need to accumulate enough experience through playing the campaign to reach
the rank of Lieutenant. You can check your progress in the community page under
profile. I’m not sure how much experience you need as I haven’t gotten there
yet. I can tell you it’s more than 1,250,000 exp.

 ---------------------------
   Exotic Weapon Collector
 ---------------------------

Get 20 kills with each weapon in the Single Player Campaign.

Most weapons you should easily reach twenty in one play through. Those that you
don’t, do a search of the walkthrough to find locations of the weapon, and
replay that part till you get it.

 --------------
   Master Spy
 --------------

Collect all the Intel documents in the Single Player Campaign.

Check the intel documents section for a breakdown of what chapter, level, and
checkpoint they are found in. Then refer to the walkthrough for locating it.

 --------------
   Snipe Hunt
 --------------

Kill 30 Spinners in the Single Player Campaign.

Spinners are only found in areas with Grim pods. They are the little
armadillo looking creatures running around. If you need some places to find
them, do a search for Spinners in the walkthrough. There are a couple places
you can get around ten.

 ------------
   Xenocide
 ------------

Kill 1000 enemies in the Single Player Campaign.

You’ll get this one in one play through.


     *********************************************************************
                                  GOLD TROPHIES
     *********************************************************************

 --------------------------
   R.I.P. Jordan Shepherd
 --------------------------

Defeat Daedalus, Complete the Single Player Campaign.

This is fairly simple. All you need to do is keep your distance from him and
shoot the points indicated by markers. If you have an Auger, it takes three
shots for each one. Just keep moving away from him while you shoot the targets
and you shouldn’t have a problem.

 -------------
   OMGWTFBBQ
 -------------

Complete the Single Player Campaign on Superhuman.

To unlock Superhuman difficulty, beat the campaign on Difficult.

Some tips and things to expect when playing through on superhuman.

   - There could be a few more hybrids is some of the battles, but I didn't
     notice any in new areas.
   - Most hybrids are the upgraded elite hybrids.
   - Not all hybrids drop ammo. You still should't have a problem but it
     doesn't hurt to be more accurate in order to use less ammo.
   - In your final battle with the kraken, it takes about twice as many shots
     as in difficult.
   - It now takes two melee hits to kill a grim. There also seems to be a few
     more grims when there are large numbers of them.
   - The mother spinner takes about twice the ammo as in difficult. Its attacks
     are also improved. when it screams at you from the middle of the platform,
     you need to be farther to the back of it. If you are directly to the side
     of it, you will take damage and possibly die. When it jumps on the
     platform and swings its claws at you, it seems to move quicker and you
     probably need to focus on staying away from it.
   - At the beginning of the Chicago level, when you fight off the grims in the
     alley, it seemed like there were more and it took a lot of ammo.
   - At the checkpoint Holar Battlefield in the Holar Tower level, There are a
     couple additional ravagers in the first firefight. Shouldn't be a big deal
     because of the amount of fareye ammo.
   - At the end of the game when you are running to your ship, you might need
     to take cover and let the three ravagers right at the end come to you.
     Barring any glitches they're most likely going to kill you before you get
     close enough to kill them.
   - Occasionally a hybrid will be replaced with a steelhead. Just look out for
     the auger, as it can kill you with only two shots.
   - Other than that, it's just the general upgraded enemies that take more to
     bring down. If you beat it on difficult, this won't be hard at all,
     really.


===============================================================================

 IX. ACKNOWLEDGEMENTS                                                      IXA

-------------------------------------------------------------------------------

Thanks to the following people for pointing out my mistakes/omissions.

MrDiamondJ - for the location of the pulse cannon at the end of the Cocodrie,
             Louisiana level

Olivier - for the mistake in the intel documents search acronym


===============================================================================

 X. LEGAL / CONTACT INFO                                                  XLCI

-------------------------------------------------------------------------------

This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

This walkthrough copyright 2008 Derek Bentz

This walkthrough has been approved for the following sites:

   gamefaqs.com
   gamespot.com
   cheatcc.com
   supercheats.com
   gamerevolution.com
   neoseeker.com
   gamesradar.com
   cheatplanet.com

Send any questions, comments, or suggestions to xxdar7h4nakinxx [@] hotmail.com
with a subject line pertaining to this walkthrough or I will disregard the
email. Any feedback is appreciated.

Top 25 Hottest Video Game Girls of All Time
Grand Theft Auto V Top 10 Best Cheats
Grand Theft Auto V Full Vehicle List

Show CheatCodes.com some Love!