Ridge Racer 3D

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Walkthrough

 ___________________
/ Guide Information \__________________________________________________________
-------------------------------------------------------------------------------
Ridge Racer 3D
FAQ/Walkthrough
Written by John Edwards (KyoraStryker) [Contact information provided below.]
Version 1.0

Original File Date: 09 Jul 2011
Last Updated: 12 Jul 2011

 ______________
/ Introduction \_______________________________________________________________
-------------------------------------------------------------------------------

Ridge Racer 3D is everything you'd expect from a racing title. Race fast cars
against the computer (or even friends nearby) and prove you're the racing
champ!

This guide was written to offer in-depth strategies for beating all of the
courses in this game. In addition to such strategies, you'll find the guide is
chock full of a plethora of other goodies to tell you everything you need to
know about this game.

So what are you waiting for? Fire up a solid playlist of your favorite music
(if you don't like techno-like tracks and the ANNOYING commentary), grab a soda
and let's get to it!

 ___________________
/ Table of Contents \__________________________________________________________
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1.     Update History
2.     Controls
  2.1.     Configuration A
  2.2.     Configuration B
  2.3.     Configuration C
  2.4.     Configuration D
  2.5.     Configuration E
  2.6.     Configuration F
  2.7.     Configuration G
  2.8.     Configuration H
3.     Course Listings
  3.1.     Beginner Courses
  3.2.     Intermediate Courses
  3.3.     Advanced Courses
4.     Vehicle Listings
  4.1.     Category-Four Vehicles
  4.2.     Category-Three Vehicles
  4.3.     Category-Two Vehicles
  4.4.     Category-One Vehicles
  4.5.     Customization, Nitrous and Support
5.     Walkthrough
  5.1.     Grand Prix
    5.1.1.     Basic Grand Prix
      5.1.1.1.     Category-Four Races
      5.1.1.2.     Category-Three Races
    5.1.2.     Advanced Grand Prix
      5.1.2.1.     Category-Two Races
      5.1.2.2.     Category-One Races
  5.2.     Quick Tour
  5.3.     Standard Race
  5.4.     One-Make Race
  5.5.     Time Attack
6.     Contact Information
7.     Legal Information
8.     Credits

 ________________
/ Update History \_____________________________________________________________
-------------------------------------------------------------------------------

Pre-Upload: 09 Jul 2011 [Version 0.50]
All auxillary guide content completed, half the course strategies written and
listed.

Pre-Upload: 12 Jul 2011 [Version 1.0]
Remainder of essential content complete. Guide complete and submitted for
upload.

 __________
/ Controls \___________________________________________________________________
-------------------------------------------------------------------------------

There are a total of eight control configurations available in the game. Each
one of the configurations is provided below, so take a moment to look through
and determine which one is best suited for you.

      _________________
     / Congifuration A \__________
     -----------------------------

*NOTE: This is the default configuration.

R Button:     Single Nitrous
-------------------------------
L Button:     Double Nitrous    (will trigger a single nitrous if only one tank
                                 is filled)
-------------------------------
L+R Buttons:  Triple Nitrous
-------------------------------
X Button:     MT: Shift Up
              AT: Accellerate
-------------------------------
Y Button:     Brake/Reverse
-------------------------------
A Button:     MT: Shift Down
              AT: Brake/Reverse (One-Button Drift, if this option is selected)
-------------------------------
B Button:     Accelerate
-------------------------------
C-Pad:        Steering
-------------------------------
D-Pad:        Steering

      _________________
     / Congifuration B \__________
     -----------------------------

R Button:     Single Nitrous
-------------------------------
L Button:     Double Nitrous    (will trigger a single nitrous if only one tank
                                 is filled)
-------------------------------
L+R Buttons:  Triple Nitrous
-------------------------------
X Button:     MT: Shift Up
              AT: Brake/Reverse (One-Button Drift, if this option is selected)
-------------------------------
Y Button:     MT: Shift Down
              AT: Accelerate
-------------------------------
A Button:     Accelerate
-------------------------------
B Button:     Brake/Reverse
-------------------------------
C-Pad:        Steering
-------------------------------
D-Pad:        Steering

      _________________
     / Congifuration C \__________
     -----------------------------

R Button:     Accelerate
-------------------------------
L Button:     Brake/Reverse
-------------------------------
A Button:     Single Nitrous
-------------------------------
X Button:     Double Nitrous    (will trigger a single nitrous if only one tank
                                 is filled)
-------------------------------
X+A Buttons:  Triple Nitrous
-------------------------------
B Button:     MT: Shift Down
              AT: Triple Nitrous (One-Button Drift, if this option is selected)
-------------------------------
Y Button:     MT: Shift Down
              AT: Triple Nitrous
-------------------------------
C-Pad:        Steering
-------------------------------
D-Pad:        Steering

      _________________
     / Congifuration D \__________
     -----------------------------

R Button:     Accelerate
-------------------------------
L Button:     Brake/Reverse
-------------------------------
A Button:     MT: Shift Up
              AT: Triple Nitrous
-------------------------------
B Button:     MT: Shift Down
              AT: Triple Nitrous (One-Button Drift, if this option is selected)
-------------------------------
Y Button:     Single Nitrous
-------------------------------
X Button:     Double Nitrous    (will trigger a single nitrous if only one tank
                                 is filled)
-------------------------------
X+Y Buttons:  Triple Nitrous
-------------------------------
C-Pad:        Steering
-------------------------------
D-Pad:        Steering

      _________________
     / Congifuration E \__________
     -----------------------------

R Button:     Accelerate
-------------------------------
L Button:     Brake/Reverse
-------------------------------
A Button:     MT: Shift Down
              AT: Triple Nitrous (One-Button Drift, if this option is selected)
-------------------------------
B Button:     Single Nitrous
-------------------------------
Y Button:     Double Nitrous    (will trigger a single nitrous if only one tank
                                 is filled)
-------------------------------
X Button:     MT: Shift Up
              AT: Triple Nitrous
-------------------------------
Y+B Buttons:  Triple Nitrous
-------------------------------
C-Pad:        Steering
-------------------------------
D-Pad:        Steering

      _________________
     / Congifuration F \__________
     -----------------------------

R Button:     MT: Shift Up
              AT: Triple Nitrous (One-Button Drift, if this option is selected)
-------------------------------
L Button:     MT: Shift Down
              AT: Triple Nitrous
-------------------------------
A Button:     Single Nitrous
-------------------------------
B Button:     Accelerate
-------------------------------
X Button:     Double Nitrous    (will trigger a single nitrous if only one tank
                                 is filled)
-------------------------------
Y Button:     Brake/Reverse
-------------------------------
X+A Buttons:  Triple Nitrous
-------------------------------
C-Pad:        Steering
-------------------------------
D-Pad:        Steering

      _________________
     / Congifuration G \__________
     -----------------------------

R Button:     MT: Shift Up
              AT: Triple Nitrous (One-Button Drift, if this option is selected)
-------------------------------
L Button:     MT: Shift Down
              AT: Triple Nitrous
-------------------------------
A Button:     Brake/Reverse
-------------------------------
B Button:     Accelerate
-------------------------------
Y Button:     Single Nitrous
-------------------------------
X Button:     Double Nitrous    (will trigger a single nitrous if only one tank
                                 is filled)
-------------------------------
X+Y Buttons:  Triple Nitrous
-------------------------------
C-Pad:        Steering
-------------------------------
D-Pad:        Steering

      _________________
     / Congifuration H \__________
     -----------------------------

R Button:     MT: Shift Up
              AT: Triple Nitrous (One-Button Drift, if this option is selected)
-------------------------------
L Button:     MT: Shift Down
              AT: Triple Nitrous
-------------------------------
A Button:     Accelerate
-------------------------------
X Button:     Brake/Reverse
-------------------------------
B Button:     Single Nitrous
-------------------------------
Y Button:     Double Nitrous    (will trigger a single nitrous if only one tank
                                 is filled)
-------------------------------
Y+B Buttons:  Triple Nitrous
-------------------------------
C-Pad:        Steering
-------------------------------
D-Pad:        Steering

 _________________
/ Course Listings \____________________________________________________________
-------------------------------------------------------------------------------

Below is a complete list of the courses you can find in the game. Each course
is ranked in order of difficulty, then further listed alphabetically.

In addition to the basic information on each course, I have provided both the
description text from the game, as well as strategies for both normal and
reverse variants of each course. Notes, if applicable to the course, are below
the reverse route strategy.

      __________________
     / Beginner Courses \__________
     ------------------------------

Oceanfront Cruise Way
Length: 5,286m

This scenic course has you leaving the urban area via the airport and then
taking an underwater tunnel back to the city. Parts of the course open up wide,
and with few ups and downs, the trick is to take full advantage of the course's
width.

Normal Route: Power into the first right turn and drift into the second, much
harder right turn. Set up another drift into the next turn, but keep the drift
angle really wide; this part of the track widens. Power through the next turn
and drift into the sharp right curve, keeping your drift angle sharp, since the
course narrows. Power through the slight left bend and open up the throttle to
take advantage of the longest straightaway on the course. At the end of the
straightaway is a turn that gets wider, so drift at a wide angle to negotiate
it properly. Drift the corner at the end of this small straightaway, where the
course once again gets narrow. Power through the two turns leading towards the
left and drift the final 90° turn leading back to the start.

Reverse Route: Drift the immediate 90° left turn and power through the two
right-hand bends. Drift the left corner into the small straightaway and drift
the left bend at the end. Build up speed, using nitrous as appropriate, and set
up a chain drift to allow you to power through both the small bend and the
corner at the end of the long straightaway. Power through the couple of
left-hand bends where the track gets wider and drift the right corner where the
track gets narrow again. Drift the hairpin and power through the final turn
back onto the main straightaway to the line.

Notes: This course is actually pretty easy; chances are you'll find yourself
not drifting as much as I have recommended. As you get proficient with chain
drifting, this course will become much easier.


Seaside Route 765
Length: 4,108m

Both amateur and experienced drivers can appreciate this classic Ridge Racer
course. The further you drive into it, the more you'll see its appeal.

Normal Route: Seaside Route 765 is your basic course, but the difficulty
significantly increases as your race category improves. From the start/finish
line, power through the first turn, then drift the upcoming hairpin turn.  Try
to chain your drift so you automatically go into drifting the next turn
immediately thereafter. Power through the next two turns, then drift the 90°
turn to the right. Power through the small S-curve unless you don't angle your
car properly; in which case, it's acceptable to drift. Drift the next hairpin
turn, power through the turn that follows, then hit your nitrous. At the
heightened rate of speed, you're going to want to drift through the next turn,
then hit another nitrous on this small straightaway. Drift through the last
hairpin turn and slam one more nitrous as you race back to the line.

Reverse Route: From the start/finish line, drift through the first hairpin turn
and build up speed going into the second turn. Drift the second turn and hit a
nitrous if you have one. Power through the third turn and drift through the
second hairpin turn. Build up speed and use a nitrous if you have one to
navigate the S-curve safely. Drift the 90° turn to the left and power through
the two following turns. Drift the final hairpin turn and power through the
final turn to make your way back to the start/finish line.

Notes: This track will serve as a severe pain in the ass when you reach
Category 1 race levels, though you should be much more adept at navigating the
turns. Don't hesitate to burn through tons of nitrous, even through the turns,
or you'll never grab first place. The AI is just too cheap when you get that
deep into the Grand Prix.


Shadow Caves
Length: 4,644m

This refreshing high speed course has fun straightaways on a bridge suspended
over water, and a major jump point. Let the nature of the falls and caves fill
you as you race on.

Normal Route: This course is loaded with plenty, and I mean PLENTY of
opportunities to build up speed, and just as many opportunities to boost your
nitrous gauge. From the start, build up speed and use nitrous if you have it.
Power through the first turn and drift the second. Set up a wide-angle drift
for the third turn and level yourself out afterward to build up speed. Drift
through the next turn and power through the two gradual left-hand bends. Drift
the 90° right turn and hit nitrous afterward. Power through the left turn at
the end of the straight away, then drift the last two turns leading back to the
main straightaway.

Reverse Route: Drift the two turns at the end of the straightaway after the
jump. Power through the right turn leading to the second straightaway and hit
your nitrous. Drift the 90° left turn and power through the two gradual
right-hand bends. Drift the hairpin leading into the cave and drift the sharp
right turn immediately inside. Drift the left turn and power through the right
leading back out to the start/finish line.

Notes: This is my absolute favorite track, for the simple reason that it's an
easy route with solid straightaways. Be mindful of the jump before the
start/finish line on Normal and make sure you hit your nitrous after you land.
The reverse holds true for the reverse route; after the cave, immediately hit
your nitrous so it can be consumed prior to hitting the jump.


Silver Mountain Skyway
Length: 5,283m

Race through a contrast of green and white, along mountain roads and
snow-capped mountain ridges. While generally easy, you still have to watch out
not to miss the compound corners and ups and downs.

Normal Route: To be brutally honest, you'll only find yourself drifting a total
of five corners. Drift the first sharp curve after the line and navigate left,
right, and left again leading to your second sharp corner. Drift this and the
hairpin that follows, then resume building speed. Power through the turn at the
end of the straightaway, then drift the 90° right turn at the end of a small,
semi-straightaway (I say this for the simple that, while there are a couple
miniature bends in the course, it remains predominantely straight), then drift
again at the final sharp corner that leads back to the beginning, taking note
to power through the bends as appropriate.

Reverse Route: Start off by powering through the small angles and drifting the
first major corner to the left. Move down the small straightaway and drift the
corner behind it. That annoying want-to-be straightaway lies ahead of you, but
you should still be able to progress down it with ease. Drift the corner at the
end and come up to another straightaway. Drift the hairpin at the end move down
the small straight portion of the track, then drift the 90° bend and proceed
into the snake-like portion of the track. Drift the sharp left-hand corner at
the end of it and make your way back to the start/finish line.

Notes: You'll find yourself drifting quite a bit as you get higher in race
category level. Make sure you drift appropriately in order to negotiate the
turns in the manner you intend to.


Surfside Resort:
Length: 3,527m

This course circles a sun-kissed resort and coastal town. While it has only a
few corners, you still have to watch out for the technical ones.

Normal Route: Drift the hairpin turn after the start/finish and power through
the next few turns. After the large right bend, drift around the second hairpin
and build up your speed on the sub-straightaway. If you feel confident, you can
power through the last turn before the start finish, though drifitng isn't
ill-advised either. Pretty simple course.

Reverse route: Power through the first turn and build momentum on the
sub-straightaway. Power through the slight right and drift the hairpin.
Continue to power through the following turns, through the S-curve, and drift
the final hairpin before you hit the finish line. The reverse route is a little
easier than the normal route, and even that's saying something.

Notes:

      ______________________
     / Intermediate Courses \__________
     ----------------------------------

Downtown Rave City
Length: 6,177m

This dynamic course winds its way through the tall skyscrapers of downtown Rave
City. Its balance of corners and straightaways make it the perfect place to
practice ultimate charge and using nitrous.

Normal Route: There's lots of straigtaways in this course, so it's easy to
build up speed to gain the upper hand when navigating the turns. Power through
the first turn and use nitrous on the straightaway if you have it. Drift the
hairpin and navigate the following technical to build up speed on the next
straightaway. If you're going too fast, drift the first turn after the
straightaway, as well as the following hairpin. Drift the 90° right turn as
well and do your best to power through the next turn, though it's perfectly
acceptable to drift it as well (I do). Power through the next couple of small
turns and drift the final half-hairpin as you make your way to the line.

Reverse Route: You start off on a straightaway, so this is a good time to use
nitrous if you have it. Power through the slight left curve and drive the
half-hairpin. Power through the next few turns and drift the sharp right curve.
If your speed is low enough, you could power through the 90° left turn;
otherwise drift it. Drift the hairpin and power through the slight left leading
into the back straightaway. Chain-drift the technical and drift the last
hairpin, then hit nitrous on the straightaway, drifting the turn at the end.

Notes:


Midtown Parkway
Length: 5,319m

This intermediate course is spiced with sections that require skilled steering.
Be dazzled by highway overpasses, suspension brdiges, rolling hills on both
sides, and coastline views.

Normal Route: Power through the bend after the start/finish and drift the sharp
right turn that follows. Power through a couple bends to the left and drift the
hard left turn. Continue to power through a couple various bends, then drift
the 90° right turn. Power through the bend at the end of the very small stretch
of straight track and drift the technical at the end of the main straightaway.
Be mindful not to get too sharp of an angle when drifting, as you'll end up
eating the wall; this turn is highly technical, so you'll have to be mindful of
your drifting techniques. After the technical, power through the left curve and
drift the hairpin, then power through the S-curve to the left and drift the
hairpin at the end of this long straightaway. If your drift is good enough,
you'll be able to slide right into place to be leveled out for the start/finish
line.

Reverse Route: Power through the right bend and drift the hairpin. Get your
speed up, power through the S-curve and drift the second hairpin. Your speed
will determine your actions for the slight curve past the second hairpin; if
it's low enough, you can power through it, otherwise drifting it will be
required. Drift into the left-oriented technical, but keep a shallow drift
angle so you can easily swap sides and power through the rest of the technical.
Build up your speed, drifting the slight left curve at the end of this small
straightaway. Drift the subsequent turn as well, then power through the gradual
right-hand bends and drift the sharp left curve that waits at the end. Power
through a couple more gradual right hand bends and drift the final hairpin
leading back to the line.

Notes:


Mist Falls
Length: 5,844m

This course races through a stretch of land with a stunning contrast of ancient
ruins and thick overgrowth. Precise steering is a must, so keep your wits
sharp.

Normal Route: Power through the slight left and drift the following two
corners. Nagivate through the slight S-curve and drift the wide bend leading to
the hairpin. Drift the hairpin turn and power through the slight left turn
right behind it. Drift the 90° left turn, followed by the 90° right turn at the
end of the small straightaway in between. Set up a chain drift to drift
yourself through this small technical, then power through the next two turns.
Finish off with a drift through the last hairpin before the line.

Reverse Route: Drift the hairpin and power through the next two turns. Chain
drift the next two technical turns, then the 90° right turn at the end of the
small straightaway. Power through the next two bends and drift the following
hairpin. Do your best to power through the wide left bend, but it's acceptable
if you have to drift. Finally, build speed through the slight S-curve and drift
the 90° left turn, doing your best to chain drift the two turns right behind
it.

Notes:


Mythical Coast
Length: 4,641m

This quaint port city is known for its undulating roads, major jump point, and
has a good balance of corers and straightaways. Watch out for the ups and downs
and hairpin corner after leaving the coastline.

Normal Route: Start off on the straightaway at max speed, and drift into the
right-hand turn. Drift the following left-hand turn, chain drifting the next
turn if possible. Build up your speed on this next straightaway and drift the
hairpin, being mindful that you're racing downhill towards it. Start your drift
early and you'll find that you're perfectly aligned to the next straightaway.
Power through the slight S-curve and drift the 90° left turn leading to the
last hair-pin. Again, start your drift early to find yourself aligned with the
track beind the hairpin. Power through the moderate curve to the left and drift
the modified semi-circle curve to the right that leads to the start.

Reverse Route: Drift the very first curve after the start and keep it wide.
Power through the next curve leading to the hairpin and start your drift early.
Power through both the following curve and the slight S-curve, then start
another early drift for the upcoming hairpin. Drift the curve after the
straightaway and chain curve both the subsequent hairpin and sharp left curve
back to the start/finish.

Notes: Be mindful of the changes in elevation.


Seacrest District
Length: 3,913m

This course races from the coast through a tree-lined mountain path, and back
out to the coast again. There are plenty of opportunities to test your steering
skills, so fast reactions are everything.

Normal Route: Another course that's easier than what the game lists it as in
terms of difficulty, this course has wide, easy to navigate turns. From the
start, power through the first turn and drift the modified hairpin that
follows.  Power through the gradual left bend and drift the hairpin at the end.
Set up a semi-wide drift angle so you can keep a drift going through the small
right bend, then chain drift into the following 90° left turn. Once more, keep
your drift angle semi-wide to maintain your drift and drift through the
upcoming hairpin. If you can hold the drift a little longer, angle to the left
a bit so you can drift through the last curve to the left before the small
straightaway. Use nitrous here and drift the turn at the end. Build up speed
and work toward the semi-straightaway before powering through the slight right
and drifting the final hairpin.

Reverse Route: Drift through the left-oriented hairpin and use a wide drift
angle to maintain a drift through the slight left. Build up speed and power
through the slight right turn and drift the following. Into the technical
portion of the track, drift to the right, then chain to the left. Straighten
out and drift right, then straighten out again and power through the slight
left. Drift the hairpin and power through the right-hand bend, drifting the
modified hairpin and powering through the last turn before the start/finish
line.

Notes: This is one of my all-time favorite tracks, and I regard myself as an
expert for time trial purposes. See if you can beat 0:41.044 on the normal
route and 0:41.168 on the reverse routes. :)


Sunset Drive
Length: 4,260m

Palm trees lined up along the shore, and sunsets over tropical waters makes
this a stunning course. Racers are always eager to see just how well they can
maneuver through the series of corners halfway though the course.

Normal Route: Another course that the description makes it seem harder than it
really is. Chain drift through the S-curve at the start of the map, then again
through the hairpin curve. Drift through the major curve that lies a bit behind
it into a wide portion of the track leading up to a really technical hairpin.
Start a drift into the next hairpin turn and IMMEDIATELY start correcting your
drift to negotiate one of the most technical turns in the game. From this
point, most of the remaining track is easy, so drift to the 90° right turn and
again immediately thereafter. Power through the following S-curve and drift the
semi-circle. Chain your drift to set up an alignment for the straighaway after
the final turn leading towards the start/finish line.

Reverse Route: Drift the very first corner to the right and chain drift through
the following semi-circle. Power through the S-curve down the track and drift
through the two 90° left turns, chain drifting them if possible. You'll be
coming up to the tight, technical hairpin, and the best way I've found to
negotiate it is to steer into the slight left then start drifting to the right
half a second (literally) before the hairpin. Move down the track past the
technical hairpin curve, drifting the second left curve you'll encounter.
Correct your drift as quick as possible, then start a chain drift through the
last hairpin curve before racing towards the last S-curve before the
start/finish line.

Notes: This is a pretty fun course if you've mastered the time in which you
should start correcting a drift through a turn. The technical hairpin turns in
this course are extremely bothersome, and the AI won't hesitate to exploit your
errors in negotiating them.

      __________________
     / Advanced Courses \__________
     ------------------------------

EX Revolution Road
Length: 6,740m

This diverse course boasts both beachfront and mountain views. Just mind its
endless S-corners and compound corners. Admire the scenery if you want, but be
careful, as it could spell disaster.

Normal Route: The first time I played this course, I got frustrated. Hopefully
what you're about to read will prevent you from making the same mistakes I did.
Do your best to power through the S-curve at the start of the course, though
you may find yourself drifting it most of the time, especially on subsequent
laps. Drift the hairpin with a semi-wide angle to orient yourself to the next
portion of track. Drift the next right turn and the wide hairpin that follows
to the left. Another hairpin awaits you at the end of this small break in
curvature. Start your drift early and you'll find that you're perfectly
oriented with the track after you negotiate this turn. Drift yet another
hairpin turn and break out a wide-angle drift around a semi-circle. Drift the
right-hand turn past the semi-circle and take a brief break in drifting on
this semi-straightaway. Power through the tight, technical portion before
going into yet another hairpin. At this hairpin, maintain drift even after so
you can drift through the following curve to the left. Another slight break in
drifting awaits after this technical portion, but your last hairpin lies at the
end of arguably the longest portion of straight-based track on this curse.
Negotiate the hairpin via drifting, then drift the final left curve back to the
line.

Reverse Route: Drift into the partial S-curve and drift around the first
hairpin. The track in reverse seems a bit straighter than in normal, so use
this difference to boost your speed. Drift the technical curve/hairpin combo
and recover from your drift immediately after the second hairpin. Drift the
curve to the right, but keep a ridiculously wide angle - if it barely looks
like you're drifting, then that's what you want to navigate the technical. Get
some speed and drift into the curve leading to the semi-circle, chaining the
drift when you get there. After the semi-circle, recover quickly and drift into
the next hairpin, making sure not to over-correct your steering. Race up to the
next hairpin and start an early drift to align yourself with the track
afterward. Power through the small curve past this point and drift to the
right. Keep your drift angle sharp in the beginning and evolve the drift into a
wide drift by making small corrections in steering to get you past another
curve to the right. Power through the left-hand turn leading to the final
hairpin and drift left, before racing to the S-curve and finally back to the
line.

Notes: You'll find yourself getting really frustrated when you get faster
vehicles, so make sure you take the time to practice your drifting on this
course. This is, in my opinion, the hardest course of the game.


Rave City Riverfront
Length: 7,023m

This technical high-speed course will put your skils to the test with a major
jump point. How you use your nitrous could make or break your victory, so use
it as part of your strategy.

Normal Route: In my opinion, this course isn't as hard as the game makes it
seem. You've got a long straightaway from the start/finish line, so build up
your speed and drift into the first turn. Gain speed after the turn and power
through the S-curve, then drift into the next turn. Try and set up a wide drift
angle to put you facing the right direction to switch drift angles and power
through the following hairpin turn. You'll hit a massive straightaway, but keep
in mind that there's drops in elevation, so be sparing with your use of
nitrous. Drift the wide-angle hairpin turn and power through the small S-curve
before meeting up with another long straightaway. Once more, be sparing with
your use of nitrous and use it AFTER you've made the jump. Set up a chain drift
to navigate the technical S-curve, then build momentum and use nitrous before
drifing into a hairpin/S-curve combo before racing back to the start/finish
line.

Reverse Route: Power through the first tirn and drift the technicals, doing
your best to set up a chain drift that will balance you out for the following
straightaway. Chain drift the S-curve technical and hit the first long
straightaway, using nitrous after the jump. Slip through the tiny curve leading
to the hairpin and drift the hairpin leading to the next straightaway. Again,
hit your nitrous after the jump, then drift into the hairpin, doing your best
to angle your car facing to the right after the jump. Drift the next turn and
power through the following, before drifting the following turn back to the
line.


Redstone Thunder Road
Length: 6,963m

This rough and crazy course is set against the backdrop of  vast canyon of red
rocks and open blue skies. Winding corners demand highly skilled steering.

Normal Route:  Build up speed and drift around the first corner, keeping a wide
angle so you can level out to regain speed fast once you pass the turn. Drift
around the next major turn leading into the hairpin and drift around that as
well. Build up your speed again and power through the next turn so you can
drift into the following turn. Into the looping portion of the track, drift
around the hairpin corner and build up your speed again. Drift into the next
major turn once you're out of the loop, once again keeping the drift angle
wide. Power through the next turn and drift the hairpin. Power through the bend
past the second hairpin and drift the right-hand corner. Move down the
straightaway and navigate the S-curve, then drift through the last hairpin
turn. Get a good enough drift angle to power you through the immediate left
turn past this final hairpin, then power through the right hand bend leading
back to the start/finish.

Reverse Route: Power through the first bend to the left and set up a chain
drift to take you through both the second turn and the hairpin that follows.
Navigate the S-curve and get your speed up on the straightaway. Drift the left
corner at a wide angle, since the turn itself is wide. Drift the next hairpin
and power through the bend just past it. Drift the sharp right curve leading
into the loop and drift the hairpin part of the loop. Go into the last part of
the loop without drifting, but start a drift the instant you see the corner
sharpen. Power through the right-hand turn past this point, then drift the
hairpin at the end of this small section of straight track. Power through the
right-oriented bend, then drift the final turn leading back to the starting
line.

Notes: Another one of my favorites; just be mindful that as your race category
increases, the AI gets cheaper and thus makes it much more difficult. Most of
this track is wide though, so you shouldn't have too much problems negotiating
the turns.


Union Hill District
Length: 6,640m

Sudden drops and winding corners ake this course feel like a roller coaster
when you're racing down the road. Just one lap, and you'll feel like you've
become one with the wind.

Normal Route: Ignoring the (useless) description, drift the first three curves
you encounter; the first being to the right, the second being a sharp left, and
the other being a mild right. Try to steer very little leading up to the
hairpin, as the changes in elevation will throw your direction off. Navigate 
the hairpin and start driving uphill. As soon as you start descending, start a
drift to the left so you'll be oriented for the upcoming hairpin. Start another
early drift to the left and start correcting the split second you start seeing
your car navigate the hairpin. You'll easily find yourself chain drifting this
part, so continue to hold the drift until you see the course significantly
straighten out. Going back downhill, start yet another early drift to the left
and you'll find yourself straight with a long, albeit bumpy portion of 
straightaway. Power through the left curve and drift the modified semi-circle
to complete this lap.

Reverse Route: Drift the semi-circle to the left and power through the curve
that follows. Build up as much speed as possible and start an early drift to
get you through the seemingly impossible right-hand curve. Go up the hill and
drift to the left; keep your drift wide so you can constantly drift through the
technical hairpin. Make sure you flip your drift direction accordingly. Keep
going up the hill and drift around the curve near the top. From there, it's a
solid straightaway going purely downhill, so use your nitrous if you have it.
Drift the corner at the bottom of the hill, straighten out, then drift the
corner on the other side of the incline. Get out of the drift immediately after
entering the turn and chain drift through  the S-curve leading back to the
straightaway that hosts the start/finish line.

Notes:

 __________________
/ Vehicle Listings \___________________________________________________________
-------------------------------------------------------------------------------

Similar to the course listings, here is a comprehensive list of vehicles that
can be driven in the game. These vehicles are listed in order of race category
it can be used in, starting with four and working towards one.

      _______________
     / Category Four \__________
     ---------------------------

Make:       Kamata
Model:      Fiera
Drift Type: Standard
Top Speed:  238 km/h (Type-S)
            243 km/h (Type-R)
            246 km/h (Type-Z)


Make:       Lucky & Wild
Model:      Wisdom
Drift Type: Standard
Top Speed:  239 km/h (Type-S)
            243 km/h (Type-R)
            247 km/h (Type-Z)


Make:       Terrazi
Model:      Wild Gang
Drift Type: Mild
Top Speed:  234 km/h (Type-S)
            239 km/h (Type-R)
            243 km/h (Type-Z)


Make:       Terrazi
Model:      Starnose
Drift Type: Mild
Top Speed:  237 km/h (Type-S)
            241 km/h (Type-R)
            245 km/h (Type-Z)


Make:       Lucky & Wild
Model:      Eruption
Drift Type: Dynamic
Top Speed:  240 km/h (Type-S)
            244 km/h (Type-R)
            248 km/h (Type-Z)


Make:       Danver
Model:      Hi-Night
Drift Type: Dynamic
Top Speed:  242 km/h (Type-S)
            246 km/h (Type-R)
            250 km/h (Type-Z)

      ________________
     / Category Three \__________
     ----------------------------

Make:       Kamata
Model:      Fiera
Drift Type: Standard
Top Speed:  285 km/h (Type-EX)


Make:       Lucky & Wild
Model:      Wisdom
Drift Type: Standard
Top Speed:  287 km/h (Type-EX)


Make:       Age Motors
Model:      Prophetie
Drift Type: Mild
Top Speed:  281 km/h (Type-S)
            286 km/h (Type-R)
            291 km/h (Type-Z)


Make:       Terrazi
Model:      Wild Gang
Drift Type: Mild
Top Speed:  277 km/h (Type-EX)


Make:       Terrazi
Model:      Starnose
Drift Type: Mild
Top Speed:  281 km/h (Type-EX)


Make:       Lucky & Wild
Model:      Eruption
Drift Type: Dynamic
Top Speed:  289 km/h (Type-EX)


Make:       Danver
Model:      Hi-Night
Drift Type: Dynamic
Top Speed:  292 km/h (Type-EX)


Make:       Kamata
Model:      RC410
Drift Type: Standard
Top Speed:  283 km/h (Type-S)
            288 km/h (Type-R)
            294 km/h (Type-Z)


Make:       Assoluto
Model:      Fatalita
Drift Type: Standard
Top Speed:  288 km/h (Type-S)
            292 km/h (Type-R)
            298 km/h (Type-Z)


Make:       Himmel
Model:      EO
Drift Type: Mild
Top Speed:  282 km/h (Type-S)
            287 km/h (Type-R)
            293 km/h (Type-Z)


Make:       Danver
Model:      HJ6000
Drift Type: Dynamic
Top Speed:  294 km/h (Type-S)
            300 km/h (Type-R)
            305 km/h (Type-Z)


Make:       Lucky & Wild
Model:      Evolver
Drift Type: Dynamic
Top Speed:  292 km/h (Type-S)
            298 km/h (Type-R)
            303 km/h (Type-Z)

      ______________
     / Category Two \__________
     --------------------------

Make:       Kamata
Model:      Fiera
Drift Type: Standard
Top Speed:  306 km/h (Type-S)
            310 km/h (Type-R)
            314 km/h (Type-Z)


Make:       Lucky & Wild
Model:      Wisdom
Drift Type: Standard
Top Speed:  310 km/h (Type-S)
            313 km/h (Type-R)
            318 km/h (Type-Z)


Make:       Terrazi
Model:      Wild Gang
Drift Type: Mild
Top Speed:  302 km/h (Type-S)
            306 km/h (Type-R)
            310 km/h (Type-Z)


Make:       Terrazi
Model:      Starnose
Drift Type: Mild
Top Speed:  305 km/h (Type-S)
            309 km/h (Type-R)
            313 km/h (Type-Z)


Make:       Lucky & Wild
Model:      Eruption
Drift Type: Dynamic
Top Speed:  312 km/h (Type-S)
            316 km/h (Type-R)
            319 km/h (Type-Z)


Make:       Danver
Model:      Hi-Night
Drift Type: Dynamic
Top Speed:  316 km/h (Type-S)
            319 km/h (Type-R)
            322 km/h (Type-Z)


Make:       Age Motors
Model:      Prophetie
Drift Type: Mild
Top Speed:  314 km/h (Type-EX)


Make:       Kamata
Model:      RC410
Drift Type: Standard
Top Speed:  317 km/h (Type-EX)


Make:       Assoluto
Model:      Fatalita
Drift Type: Stadard
Top Speed:  317 km/h (Type-EX)


Make:       Himmel
Model:      EO
Drift Type: Mild
Top Speed:  315 km/h (Type-EX)


Make:       Danver
Model:      HJ6000
Drift Type: Dynamic
Top Speed:  323 km/h (Type-EX)


Make:       Lucky & Wild
Model:      Evolver
Drift Type: Dynamic
Top Speed:  321 km/h (Type-EX)

      ______________
     / Category One \__________
     --------------------------

Make:       Kamata
Model:      Fiera
Drift Type: Standard
Top Speed:  324 km/h (Type-EX)


Make:       Lucky & Wild
Model:      Wisdom
Drift Type: Standard
Top Speed:  329 km/h (Type-EX)


Make:       Age Motors
Model:      Prophetie
Drift Type: Mild
Top Speed:  325 km/h (Type-S)
            328 km/h (Type-R)
            335 km/h (Type-Z)


Make:       Terrazi
Model:      Wild Gang
Drift Type: Mild
Top Speed:  318 km/h (Type-EX)


Make:       Terrazi
Model:      Starnose
Drift Type: Mild
Top Speed:  322 km/h (Type-EX)


Make:       Lucky & Wild
Model:      Eruption
Drift Type: Dynamic
Top Speed:  332 km/h (Type-EX)


Make:       Kamata
Model:      RC410
Drift Type: Standard
Top Speed:  327 km/h (Type-S)
            331 km/h (Type-R)
            337 km/h (Type-Z)


Make:       Assoluto
Model:      Fatalita
Drift Type: Standard
Top Speed:  331 km/h (Type-S)
            335 km/h (Type-R)
            340 km/h (Type-Z)


Make:       Himmel
Model:      EO
Drift Type: Mild
Top Speed:  326 km/h (Type-EX)


Make:       Danver
Model:      HJ6000
Drift Type: Dynamic
Top Speed:  338 km/h (Type-S)
            343 km/h (Type-R)
            347 km/h (Type-Z)


Make:       Lucky & Wild
Model:      Evolver
Drift Type: Dynamic
Top Speed:  337 km/h (Type-S)
            342 km/h (Type-R)
            346 km/h (Type-Z)
            349 km/h (Type-EX)

      ____________________________________
     / Customization, Nitrous and Support \__________
     ------------------------------------------------

Prior to every race, you're given the ability to customize your car. You can
select from three different body designs and four different finishes. Within
each finish is 32 different color options (with the exception of Default), thus
giving a wide variety of different car customization options. The best part? It
doesn't cost anything! Feel free to spice up your car to your liking!

In addition, the next menu after your customization settings is your drive
settings. This allows for two options to be changed:

Drift Control: Set to standard to have normal drifting capabilities. While
steering into a turn, release the accelerator and reapply pressure to initiate
a drift. Counter-steer (steer in the opposite direction of the drift) to
correct your drift. Setting this option to One-Button allows you to drift with
the press of a button. Simply press the button while steering in the direction
you desire to start a drift. Release the button to stop. The One-Button option
is limited to automatic transmissions only.

Transmission: Set to AT for computer-controlled shifting. Set to MT to shift
gears manually.

           _______________
     _____/ Nitrous Types \
     ----------------------

For every car, there is a total of eight nitrous types that you can use for
your vehicle. Nitrous gauges are charged by drifting around corners. The angle
of the drift in relation to the angle of the turn, as well as the speed of the
drift are the contributing factors to the rate of nitrous charge. When two
gauges are charged, you'll be able to use a Double Nitrous (see the controls
for the control configuration of your choice and the corresponding buttons for
a double nitrous); three charged gauges will allow you to use a Triple Nitrous.

Standard: The basic nitrous type. Up to three gauges can be charged.

Normal U: Normal U nitrous types are designed to charge faster during an
Ultimate Charge. Hit a corner at the right angle while using nitrous and you'll
start to perform an Ultimate Charge. Ultimate Charges have a boosted charge
rate for your nitrous gauges. With the Normal U nitrous type, your charge rate
increases during ultimate charges, but drops during a normal drift. Up to three
gauges can be charged with this type. Use this type if you're proficient with
Ultimate Charges.

Normal B: Normal B nitrous types are the complete opposite of Normal U types.
With a Normal B type, your charge rate will increase during a regular drift,
but will decrease during an ultimate charge. Up to three gauges can be charged
with this type. Use this type if you drift a lot or on a course where there is
plenty of turns to drift on.

Flex Nitrous: Flex Nitrous types allow for constant use of nitrous as long as
there is a charge in your gauge. Hold down the nitrous button for a greater
effect. The size of the gauge is three times the size of a standard gauge, but
there is only one gauge. Use this gauge if you are uncertain which nitrous type
you should use.

Quad Nitrous: Quad Nitrous types are the exact same as a standard nitrous type.
The only difference is the gauge size. A single gauge of this type is 2/3 the
size of one gauge in the standard type, but you have four gauges that can be
charged. Unfortunately, you can only use a maximum of three gauges at once. I
honestly do not recommend this type.

Extended Nitrous: Extended Nitrous types allow a longer burst of speed when
using nitrous. The gauges are 1.5 times the size of a standard gauge, but there
are only two. Similarly, the effect of each gauge lasts 1.5 times longer than a
standard gauge. Use this type if you use nitrous only to gain an edge on the
opposition.

Auto-Charge: Auto-Charge types allow for continuous charging, regardless if
you're drifting or not. This type is otherwise identical to the Quad Nitrous
type. Use this type on courses where the turns are too wide to drift.

Hi-Nitrous: Hi-Nitrous types give a boost to the power of each charge. Up to
three gauges can be charged. Because the power is increased, the duration of
the charge is decreased. Use this type as a substitute to the Extended Nitrous
type.

           _________
     _____/ Support \
     ----------------

The support options are displayed as the final menu before you're put into a
race. Within this menu are three options:

Nitrous Charge: Set this option to x1, x2 or x3, based on the number of nitrous
charges you want to pre-charge. The cost of this option varies on the category
of racing, as well as the number of charges you wish to use.

Auto-Rocket Start: Set this option to automatically start with an increase in
speed from the start line. Good to use on short courses. The cost to use this
varies based on the category of racing.

Over-Limit Start: Setting this option gives a boost to your rocket start. The
effect is greater if you use the Auto-Rocket Start support option. The cost to
use this option varies based on the category of racing.

 _____________
/ Walkthrough \________________________________________________________________
-------------------------------------------------------------------------------

Below is a breakdown of every game mode that can be played as a single player.
Take note that, because I have supplied the strategies for the courses in the
Course Listings section, this section of the guide will NOT contain strategies.
Rather, this section of the guide will serve more as a reference and give you a
heads-up on what to expect for the game modes.

For the sake of reiteration, please refer to the Course Listings section
for in-depth strategies for each course.

And without further ado...

      ____________
     / Grand Prix \______________________________
     --------------------------------------------

Grand Prix is the main component of the game. In Grand Prix mode, you're pitted
against seven other computer-controlled racers in which you compete in events
to progress through the game. You will start off with Category Four races and
using Category Four vehicles. As you win races, you will acquire points based
on what position you finish an individual race in; said points can be used to
purchase new vehicles or nitrous upgrades for vehicles you already own. As you
progress through Grand Prix, your race category will increase, as well as the
performance of new vehicles that eventually become available for purchase.

When you go into Grand Prix Mode, you'll only have one option unlocked: Basic
Grand Prix. Select that to continue.

      __________________
     / Basic Grand Prix \__________
     ------------------------------

Here is a breakdown of the events in Basic Grand Prix. Take note that each
event is detailed by the following template:


Event Number - Event Name
Event Race Category
Course for Race 1
Course for Race 2
Course for Race 3
Course for Race 4

*NOTE: If the letter 'R' appears next to a course name, it indicates that the
listed course is in reverse.


Event 1 - Invitation I
Category Four Event
Seaside Route 765
Sunset Drive
Surfside Resort
Oceanfront Cruise Way


Event 2 - Invitation II
Category Four Event
Mythical Coast
Downtown Rave City
Shadow Caves
Silver Mountain Skyway


Event 3 - Vast Ground I
Category Four Event
Seaside Route 765
Midtown Parkway
Seaside Route 765 R
Oceanfront Cruise Way R


Event 4 - Tropical Paradise I
Category Four Event
Sunset Drive
Oceanfront Cruise Way
Seacrest District
Surfside Resort R


Event 5 - Native Beauty I
Category Four Event
Redstone Thunder Road
Sunset Drive R
Shadow Caves R
Silver Mountain Skyway R


Event 6 - Traditional Landscape I
Category Four Event
Union Hill District
Seacrest District
Mythical Coast R
Surfside Resort R


Event 7 - Green Road I
Category Four Event
Shadow Caves
Sunset Drive
Silver Mountain Skyway
Mist Falls


Event 8 - Looking for a Community I
Category Four Event
Oceanfront Cruise Way
Mythical Coast
Midtown Parkway
Seaside Route 765 R


Event 9 - Mountain Challenge I
Category Three Event
Silver Mountain Skyway
Redstone Thunder Road
Mist Falls R
EX Revolutions Road R


Event 10 - Tropical Paradise II
Category Three Event
Downtown Rave City
Seacrest District
EX Revolution Road
Oceanfront Cruise Way R


Event 11 - Vast Ground II
Category Three Event
Midtown Parkway
Seaside Route 765 R
Downtown Rave City R
Redstone Thunder Road R


Event 12 - Over the Past I
Category Three Event
Shadow Caves
Seacrest District
Mist Falls
Seacrest District R


Event 13 - Vast Ground III
Category Three Event
Downtown Rave City
Oceanfront Cruise Way
Midtown Parkway R
Rave City Riverfront R


Event 14 - Ocean Challenge I
Category Three Event
Surfside Resort
Mythical Coast
Sunset Drive R
Oceanfront Cruise Way R


Event 15 - Looking for a Community II
Category Three Event
Seaside Route 765
Midtown Parkway R
Downtown Rave City R
Rave City Riverfront R


Event 16 - Beyond the Past I
Category Three Event
EX Revolution Road
Mythical Coast R
Sunset Drive R
Union Hill District R


Event 17 - Roller Coaster I
Category Three Event
Redstone Thunder Road R
Mythical Coast
Rave City Riverfront
Union Hill District


Event 18 - Tropical Paradise III
Category Three Event
Downtown Rave City
Oceanfront Cruise Way
Downtown Rave City R
Seacrest District R

Upon completion of Event 18, you can now compete in Category Two races. In
addition, you are officially able to begin the Advanced Grand Prix.

      _____________________
     / Advanced Grand Prix \__________
     ---------------------------------

Up until now, everything you've done in Basic Grand Prix has been easy, right?
I hate to be the bearer of bad news, but the difficulty jumps significantly in
Advanced Grand Prix. The AI starts to get cheaper, and you'll find yourself
getting frustrated with the cheapness exhibited by the AI more often than not.
Keep a level head and practice on courses that you're struggling with; I
promise you that you'll beat them.

*NOTE: The best ways to counter the AI's cheap moves is to use your extra
points and buy the support.

Event 19 - Ocean Challenge II
Category Two Event
Surfside Resort R
EX Revolution Road R
Sunset Drive
Mythical Coast


Event 20 - Under the Blue Sky I
Category Two Event
Union Hill District R
Midtown Parkway R
Seaside Route 765
EX Revolution Road


Event 21 - End of the Day
Category Two Event
Mythical Coast R
Sunset Drive R
Oceanfront Cruise Way
Rave City Riverfront


Event 22 - Under the Blue Sky II
Category Two Event
Silver Mountain Skyway R
Surfside Resort
Seacrest District
Redstone Thunder Road


Event 23 - Cloudiness
Category Two Event
Shadow Caves R
Mist Falls R
Shadow Caves
Mist Falls


Event 24 - One Day
Category Two Event
Union Hill District
Shadow Caves R
Rave City Riverfront R
Downtown Rave City R


Event 25 - Mountain Challenge II
Category Two Event
Mist Falls R
EX Revolution Road R
Redstone Thunder Road R
Silver Mountain Skyway


Event 26 - Traditional Landscape II
Category Two Event
Mythical Coast R
Surfside Resort R
Union Hill District R
Seacrest Distric R


Event 27 - Green Road II
Category One Event
Silver Mountain Skyway R
Sunset Drive R
Mist Falls
Shadow Caves


Event 28 - Looking for a Community III
Category One Event
Midtown Parkway R
Union Hill District R
Rave City Riverfront
Downtown Rave City


Event 29 - Roller Coaster II
Category One Event
EX Revolution Road R
Shadow Caves R
Resdstone Thunder Road
Union Hill District


Event 30 - Native Beauty II
Category One Event
Seacrest District R
Midtown Parkway
Silver Mountain Skyway
Sunset Drive


Event 31 - Residential Area
Category One Event
Rave City Riverfront R
Midtown Parkway R
Downtown Cruise Way R
Seasided Route 765 R


Event 32 - Beyond the Past II
Category One Event
EX Revolution Road R
Union Hill District R
Rave City Riverfront
Seaside Route 765


Event 33 - Over the Past II
Category One Event
Mist Falls R
Seacrest District R
Shadow Caves R
Surfside Resort


Event 34 - More Drive
Category One Event
Redstone Thunder Road R
Silver Mountain Skyway R
Oceanfront Cruise Way R
Redstone Thunder Road


Event 35 - Looking for a Community IV
Category One Event
Seaside Route 765 R
Rave City Riverfront
Midtown Parkway
Union Hill District


Event 36 - Road to the Master
Category One Event
Surfside Resort R
EX Revolution Road
Seacrest District
Mythical Coast

Upon completion of Event 36, congratulate yourself on a long hunt to complete
the Grand Prix! You'll notice that the progress bar in the lower left corner
now reads 100%. But there's still more that you can do, such as the Expert
Grand Prix. Because Expert Grand Prix is a not exactly required to complete the
game, it will be discussed in a new section (to come in a very near update.)

      ____________
     / Quick Tour \______________________________
     --------------------------------------------

Quick Tour is a unique feature in which you are able to build a tour based on
your desired length of play. You can change the following options:

Play Time: Set this value to the desired duration of play. You can set this
value to anything between three and 30 minutes.

Course Type: This value determines what types of courses will be generated in
your "playlist". Set to Recommended to play all types, set to Drift for courses
with plenty of corners to drift, or set to High Speed for courses that allow
you to reach top speeds constantly.

Race Category: Set this value to the category of racing you desire. You can set
this value to Category One, Two, Three or Four.

      _______________
     / Standard Race \______________________________
     -----------------------------------------------

Standard Race is exactly what it sounds like. Chose your category of racing
(Category One through Four), choose your desired course (normal and reverse
options are available), then choose your car, just like you would in Grand
Prix. Take note that any cars and features you have yet to purchase in Grand
Prix transfer over to every other mode. Therefore, you must pay for items you
have never used.

      _______________
     / One-Make Race \______________________________
     -----------------------------------------------

Another unique style of gameplay; it takes elements from Grand Prix and
Standard Race and combines them. Choose your category of racing, then select
your desired course. From there, choose your car as you normally would. When
you enter the race, you'll find seven opponents with the exact car as you! See
if you can beat seven computers using the same car as you! It's a test of true
skill.

      _____________
     / Time Attack \______________________________
     ---------------------------------------------

Just as the name implies, you have no opposition in this game mode. Choose your
category of racing, select your course and car with all the options that you'd
like. Your goal is to set course records on each of the courses. If you're
feeling bold, save the ghost after you finish a race, then try it again and
attempt to beat your ghost!

 _____________________
/ Contact Information \________________________________________________________
-------------------------------------------------------------------------------

Ah yes, the part where you want to contact me about the guide, ask questions,
give feedback, et cetera. Here's the available options of contacting me:

   Email Address: kyorastrykerfaqs@gmail.com

Regardless of the method you use to contact me, promptly introduce yourself and
tell me what you're referencing in this guide. As far as emails are concerned,
have this guide name in the subject line so I don't think it's garbage.
Seriously, if it looks like trash, I'm going to treat it as such.

 ___________________
/ Legal Information \__________________________________________________________
-------------------------------------------------------------------------------

This document is protected by copyright.
              __           
 /__/    _ _ ( _/_   / _ _    All typed content contained herein was provided
/  )(/()/ (/__)// (//((-/     by and is the sole property of myself.
    /             /           © 2011 / John Edwards

Absolutely no part of this guide may be reproduced - in part or in whole - as
a new document under a different alias. We call that plagiarism, and plagiarism
is not only highly frowned upon, it shows very poor character.

This guide is not permitted to be hosted on any other site than those listed
below. If you want to host this guide on your site, email me with the site and
reasons for wanting to host it. I'll tell you if you can or can't. And as
always, all trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. Should you feel that this
document is in violation of copyright, send me an email explaining the issue so
I can attempt to clarify any dispute you may have.


Sites permitted to host this guide:

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If you see this guide on any other site other than the above mentioned, please
send me an email with the site URL listed and where you found the guide, so I
can raise some hell. You can always find the latest version of this file at
http://www.gamefaqs.com.

 _________
/ Credits \____________________________________________________________________
-------------------------------------------------------------------------------

CJayC and SBAllen -  As always, for providing the source of such an
                     hobby of mine for the past eight years.
Nintendo - The 3DS platform is amazing. Can't wait for some epic titles to be
           released!
Namco/Bandai - The cheapness of your AI makes me want to throw this game away!
               Regardless of which, thanks for an entertaining game!

And as per every guide, YOU, the reader. Thanks for taking the time to check
out another installment by yours truly!

End of File

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