Walkthrough - Guide for Ridge Racer 3D
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___________________ / Guide Information \__________________________________________________________ ------------------------------------------------------------------------------- Ridge Racer 3D FAQ/Walkthrough Written by John Edwards (KyoraStryker) [Contact information provided below.] Version 1.0 Original File Date: 09 Jul 2011 Last Updated: 12 Jul 2011 ______________ / Introduction \_______________________________________________________________ ------------------------------------------------------------------------------- Ridge Racer 3D is everything you'd expect from a racing title. Race fast cars against the computer (or even friends nearby) and prove you're the racing champ! This guide was written to offer in-depth strategies for beating all of the courses in this game. In addition to such strategies, you'll find the guide is chock full of a plethora of other goodies to tell you everything you need to know about this game. So what are you waiting for? Fire up a solid playlist of your favorite music (if you don't like techno-like tracks and the ANNOYING commentary), grab a soda and let's get to it! ___________________ / Table of Contents \__________________________________________________________ ------------------------------------------------------------------------------- 1. Update History 2. Controls 2.1. Configuration A 2.2. Configuration B 2.3. Configuration C 2.4. Configuration D 2.5. Configuration E 2.6. Configuration F 2.7. Configuration G 2.8. Configuration H 3. Course Listings 3.1. Beginner Courses 3.2. Intermediate Courses 3.3. Advanced Courses 4. Vehicle Listings 4.1. Category-Four Vehicles 4.2. Category-Three Vehicles 4.3. Category-Two Vehicles 4.4. Category-One Vehicles 4.5. Customization, Nitrous and Support 5. Walkthrough 5.1. Grand Prix 5.1.1. Basic Grand Prix 5.1.1.1. Category-Four Races 5.1.1.2. Category-Three Races 5.1.2. Advanced Grand Prix 5.1.2.1. Category-Two Races 5.1.2.2. Category-One Races 5.2. Quick Tour 5.3. Standard Race 5.4. One-Make Race 5.5. Time Attack 6. Contact Information 7. Legal Information 8. Credits ________________ / Update History \_____________________________________________________________ ------------------------------------------------------------------------------- Pre-Upload: 09 Jul 2011 [Version 0.50] All auxillary guide content completed, half the course strategies written and listed. Pre-Upload: 12 Jul 2011 [Version 1.0] Remainder of essential content complete. Guide complete and submitted for upload. __________ / Controls \___________________________________________________________________ ------------------------------------------------------------------------------- There are a total of eight control configurations available in the game. Each one of the configurations is provided below, so take a moment to look through and determine which one is best suited for you. _________________ / Congifuration A \__________ ----------------------------- *NOTE: This is the default configuration. R Button: Single Nitrous ------------------------------- L Button: Double Nitrous (will trigger a single nitrous if only one tank is filled) ------------------------------- L+R Buttons: Triple Nitrous ------------------------------- X Button: MT: Shift Up AT: Accellerate ------------------------------- Y Button: Brake/Reverse ------------------------------- A Button: MT: Shift Down AT: Brake/Reverse (One-Button Drift, if this option is selected) ------------------------------- B Button: Accelerate ------------------------------- C-Pad: Steering ------------------------------- D-Pad: Steering _________________ / Congifuration B \__________ ----------------------------- R Button: Single Nitrous ------------------------------- L Button: Double Nitrous (will trigger a single nitrous if only one tank is filled) ------------------------------- L+R Buttons: Triple Nitrous ------------------------------- X Button: MT: Shift Up AT: Brake/Reverse (One-Button Drift, if this option is selected) ------------------------------- Y Button: MT: Shift Down AT: Accelerate ------------------------------- A Button: Accelerate ------------------------------- B Button: Brake/Reverse ------------------------------- C-Pad: Steering ------------------------------- D-Pad: Steering _________________ / Congifuration C \__________ ----------------------------- R Button: Accelerate ------------------------------- L Button: Brake/Reverse ------------------------------- A Button: Single Nitrous ------------------------------- X Button: Double Nitrous (will trigger a single nitrous if only one tank is filled) ------------------------------- X+A Buttons: Triple Nitrous ------------------------------- B Button: MT: Shift Down AT: Triple Nitrous (One-Button Drift, if this option is selected) ------------------------------- Y Button: MT: Shift Down AT: Triple Nitrous ------------------------------- C-Pad: Steering ------------------------------- D-Pad: Steering _________________ / Congifuration D \__________ ----------------------------- R Button: Accelerate ------------------------------- L Button: Brake/Reverse ------------------------------- A Button: MT: Shift Up AT: Triple Nitrous ------------------------------- B Button: MT: Shift Down AT: Triple Nitrous (One-Button Drift, if this option is selected) ------------------------------- Y Button: Single Nitrous ------------------------------- X Button: Double Nitrous (will trigger a single nitrous if only one tank is filled) ------------------------------- X+Y Buttons: Triple Nitrous ------------------------------- C-Pad: Steering ------------------------------- D-Pad: Steering _________________ / Congifuration E \__________ ----------------------------- R Button: Accelerate ------------------------------- L Button: Brake/Reverse ------------------------------- A Button: MT: Shift Down AT: Triple Nitrous (One-Button Drift, if this option is selected) ------------------------------- B Button: Single Nitrous ------------------------------- Y Button: Double Nitrous (will trigger a single nitrous if only one tank is filled) ------------------------------- X Button: MT: Shift Up AT: Triple Nitrous ------------------------------- Y+B Buttons: Triple Nitrous ------------------------------- C-Pad: Steering ------------------------------- D-Pad: Steering _________________ / Congifuration F \__________ ----------------------------- R Button: MT: Shift Up AT: Triple Nitrous (One-Button Drift, if this option is selected) ------------------------------- L Button: MT: Shift Down AT: Triple Nitrous ------------------------------- A Button: Single Nitrous ------------------------------- B Button: Accelerate ------------------------------- X Button: Double Nitrous (will trigger a single nitrous if only one tank is filled) ------------------------------- Y Button: Brake/Reverse ------------------------------- X+A Buttons: Triple Nitrous ------------------------------- C-Pad: Steering ------------------------------- D-Pad: Steering _________________ / Congifuration G \__________ ----------------------------- R Button: MT: Shift Up AT: Triple Nitrous (One-Button Drift, if this option is selected) ------------------------------- L Button: MT: Shift Down AT: Triple Nitrous ------------------------------- A Button: Brake/Reverse ------------------------------- B Button: Accelerate ------------------------------- Y Button: Single Nitrous ------------------------------- X Button: Double Nitrous (will trigger a single nitrous if only one tank is filled) ------------------------------- X+Y Buttons: Triple Nitrous ------------------------------- C-Pad: Steering ------------------------------- D-Pad: Steering _________________ / Congifuration H \__________ ----------------------------- R Button: MT: Shift Up AT: Triple Nitrous (One-Button Drift, if this option is selected) ------------------------------- L Button: MT: Shift Down AT: Triple Nitrous ------------------------------- A Button: Accelerate ------------------------------- X Button: Brake/Reverse ------------------------------- B Button: Single Nitrous ------------------------------- Y Button: Double Nitrous (will trigger a single nitrous if only one tank is filled) ------------------------------- Y+B Buttons: Triple Nitrous ------------------------------- C-Pad: Steering ------------------------------- D-Pad: Steering _________________ / Course Listings \____________________________________________________________ ------------------------------------------------------------------------------- Below is a complete list of the courses you can find in the game. Each course is ranked in order of difficulty, then further listed alphabetically. In addition to the basic information on each course, I have provided both the description text from the game, as well as strategies for both normal and reverse variants of each course. Notes, if applicable to the course, are below the reverse route strategy. __________________ / Beginner Courses \__________ ------------------------------ Oceanfront Cruise Way Length: 5,286m This scenic course has you leaving the urban area via the airport and then taking an underwater tunnel back to the city. Parts of the course open up wide, and with few ups and downs, the trick is to take full advantage of the course's width. Normal Route: Power into the first right turn and drift into the second, much harder right turn. Set up another drift into the next turn, but keep the drift angle really wide; this part of the track widens. Power through the next turn and drift into the sharp right curve, keeping your drift angle sharp, since the course narrows. Power through the slight left bend and open up the throttle to take advantage of the longest straightaway on the course. At the end of the straightaway is a turn that gets wider, so drift at a wide angle to negotiate it properly. Drift the corner at the end of this small straightaway, where the course once again gets narrow. Power through the two turns leading towards the left and drift the final 90° turn leading back to the start. Reverse Route: Drift the immediate 90° left turn and power through the two right-hand bends. Drift the left corner into the small straightaway and drift the left bend at the end. Build up speed, using nitrous as appropriate, and set up a chain drift to allow you to power through both the small bend and the corner at the end of the long straightaway. Power through the couple of left-hand bends where the track gets wider and drift the right corner where the track gets narrow again. Drift the hairpin and power through the final turn back onto the main straightaway to the line. Notes: This course is actually pretty easy; chances are you'll find yourself not drifting as much as I have recommended. As you get proficient with chain drifting, this course will become much easier. Seaside Route 765 Length: 4,108m Both amateur and experienced drivers can appreciate this classic Ridge Racer course. The further you drive into it, the more you'll see its appeal. Normal Route: Seaside Route 765 is your basic course, but the difficulty significantly increases as your race category improves. From the start/finish line, power through the first turn, then drift the upcoming hairpin turn. Try to chain your drift so you automatically go into drifting the next turn immediately thereafter. Power through the next two turns, then drift the 90° turn to the right. Power through the small S-curve unless you don't angle your car properly; in which case, it's acceptable to drift. Drift the next hairpin turn, power through the turn that follows, then hit your nitrous. At the heightened rate of speed, you're going to want to drift through the next turn, then hit another nitrous on this small straightaway. Drift through the last hairpin turn and slam one more nitrous as you race back to the line. Reverse Route: From the start/finish line, drift through the first hairpin turn and build up speed going into the second turn. Drift the second turn and hit a nitrous if you have one. Power through the third turn and drift through the second hairpin turn. Build up speed and use a nitrous if you have one to navigate the S-curve safely. Drift the 90° turn to the left and power through the two following turns. Drift the final hairpin turn and power through the final turn to make your way back to the start/finish line. Notes: This track will serve as a severe pain in the ass when you reach Category 1 race levels, though you should be much more adept at navigating the turns. Don't hesitate to burn through tons of nitrous, even through the turns, or you'll never grab first place. The AI is just too cheap when you get that deep into the Grand Prix. Shadow Caves Length: 4,644m This refreshing high speed course has fun straightaways on a bridge suspended over water, and a major jump point. Let the nature of the falls and caves fill you as you race on. Normal Route: This course is loaded with plenty, and I mean PLENTY of opportunities to build up speed, and just as many opportunities to boost your nitrous gauge. From the start, build up speed and use nitrous if you have it. Power through the first turn and drift the second. Set up a wide-angle drift for the third turn and level yourself out afterward to build up speed. Drift through the next turn and power through the two gradual left-hand bends. Drift the 90° right turn and hit nitrous afterward. Power through the left turn at the end of the straight away, then drift the last two turns leading back to the main straightaway. Reverse Route: Drift the two turns at the end of the straightaway after the jump. Power through the right turn leading to the second straightaway and hit your nitrous. Drift the 90° left turn and power through the two gradual right-hand bends. Drift the hairpin leading into the cave and drift the sharp right turn immediately inside. Drift the left turn and power through the right leading back out to the start/finish line. Notes: This is my absolute favorite track, for the simple reason that it's an easy route with solid straightaways. Be mindful of the jump before the start/finish line on Normal and make sure you hit your nitrous after you land. The reverse holds true for the reverse route; after the cave, immediately hit your nitrous so it can be consumed prior to hitting the jump. Silver Mountain Skyway Length: 5,283m Race through a contrast of green and white, along mountain roads and snow-capped mountain ridges. While generally easy, you still have to watch out not to miss the compound corners and ups and downs. Normal Route: To be brutally honest, you'll only find yourself drifting a total of five corners. Drift the first sharp curve after the line and navigate left, right, and left again leading to your second sharp corner. Drift this and the hairpin that follows, then resume building speed. Power through the turn at the end of the straightaway, then drift the 90° right turn at the end of a small, semi-straightaway (I say this for the simple that, while there are a couple miniature bends in the course, it remains predominantely straight), then drift again at the final sharp corner that leads back to the beginning, taking note to power through the bends as appropriate. Reverse Route: Start off by powering through the small angles and drifting the first major corner to the left. Move down the small straightaway and drift the corner behind it. That annoying want-to-be straightaway lies ahead of you, but you should still be able to progress down it with ease. Drift the corner at the end and come up to another straightaway. Drift the hairpin at the end move down the small straight portion of the track, then drift the 90° bend and proceed into the snake-like portion of the track. Drift the sharp left-hand corner at the end of it and make your way back to the start/finish line. Notes: You'll find yourself drifting quite a bit as you get higher in race category level. Make sure you drift appropriately in order to negotiate the turns in the manner you intend to. Surfside Resort: Length: 3,527m This course circles a sun-kissed resort and coastal town. While it has only a few corners, you still have to watch out for the technical ones. Normal Route: Drift the hairpin turn after the start/finish and power through the next few turns. After the large right bend, drift around the second hairpin and build up your speed on the sub-straightaway. If you feel confident, you can power through the last turn before the start finish, though drifitng isn't ill-advised either. Pretty simple course. Reverse route: Power through the first turn and build momentum on the sub-straightaway. Power through the slight right and drift the hairpin. Continue to power through the following turns, through the S-curve, and drift the final hairpin before you hit the finish line. The reverse route is a little easier than the normal route, and even that's saying something. Notes: ______________________ / Intermediate Courses \__________ ---------------------------------- Downtown Rave City Length: 6,177m This dynamic course winds its way through the tall skyscrapers of downtown Rave City. Its balance of corners and straightaways make it the perfect place to practice ultimate charge and using nitrous. Normal Route: There's lots of straigtaways in this course, so it's easy to build up speed to gain the upper hand when navigating the turns. Power through the first turn and use nitrous on the straightaway if you have it. Drift the hairpin and navigate the following technical to build up speed on the next straightaway. If you're going too fast, drift the first turn after the straightaway, as well as the following hairpin. Drift the 90° right turn as well and do your best to power through the next turn, though it's perfectly acceptable to drift it as well (I do). Power through the next couple of small turns and drift the final half-hairpin as you make your way to the line. Reverse Route: You start off on a straightaway, so this is a good time to use nitrous if you have it. Power through the slight left curve and drive the half-hairpin. Power through the next few turns and drift the sharp right curve. If your speed is low enough, you could power through the 90° left turn; otherwise drift it. Drift the hairpin and power through the slight left leading into the back straightaway. Chain-drift the technical and drift the last hairpin, then hit nitrous on the straightaway, drifting the turn at the end. Notes: Midtown Parkway Length: 5,319m This intermediate course is spiced with sections that require skilled steering. Be dazzled by highway overpasses, suspension brdiges, rolling hills on both sides, and coastline views. Normal Route: Power through the bend after the start/finish and drift the sharp right turn that follows. Power through a couple bends to the left and drift the hard left turn. Continue to power through a couple various bends, then drift the 90° right turn. Power through the bend at the end of the very small stretch of straight track and drift the technical at the end of the main straightaway. Be mindful not to get too sharp of an angle when drifting, as you'll end up eating the wall; this turn is highly technical, so you'll have to be mindful of your drifting techniques. After the technical, power through the left curve and drift the hairpin, then power through the S-curve to the left and drift the hairpin at the end of this long straightaway. If your drift is good enough, you'll be able to slide right into place to be leveled out for the start/finish line. Reverse Route: Power through the right bend and drift the hairpin. Get your speed up, power through the S-curve and drift the second hairpin. Your speed will determine your actions for the slight curve past the second hairpin; if it's low enough, you can power through it, otherwise drifting it will be required. Drift into the left-oriented technical, but keep a shallow drift angle so you can easily swap sides and power through the rest of the technical. Build up your speed, drifting the slight left curve at the end of this small straightaway. Drift the subsequent turn as well, then power through the gradual right-hand bends and drift the sharp left curve that waits at the end. Power through a couple more gradual right hand bends and drift the final hairpin leading back to the line. Notes: Mist Falls Length: 5,844m This course races through a stretch of land with a stunning contrast of ancient ruins and thick overgrowth. Precise steering is a must, so keep your wits sharp. Normal Route: Power through the slight left and drift the following two corners. Nagivate through the slight S-curve and drift the wide bend leading to the hairpin. Drift the hairpin turn and power through the slight left turn right behind it. Drift the 90° left turn, followed by the 90° right turn at the end of the small straightaway in between. Set up a chain drift to drift yourself through this small technical, then power through the next two turns. Finish off with a drift through the last hairpin before the line. Reverse Route: Drift the hairpin and power through the next two turns. Chain drift the next two technical turns, then the 90° right turn at the end of the small straightaway. Power through the next two bends and drift the following hairpin. Do your best to power through the wide left bend, but it's acceptable if you have to drift. Finally, build speed through the slight S-curve and drift the 90° left turn, doing your best to chain drift the two turns right behind it. Notes: Mythical Coast Length: 4,641m This quaint port city is known for its undulating roads, major jump point, and has a good balance of corers and straightaways. Watch out for the ups and downs and hairpin corner after leaving the coastline. Normal Route: Start off on the straightaway at max speed, and drift into the right-hand turn. Drift the following left-hand turn, chain drifting the next turn if possible. Build up your speed on this next straightaway and drift the hairpin, being mindful that you're racing downhill towards it. Start your drift early and you'll find that you're perfectly aligned to the next straightaway. Power through the slight S-curve and drift the 90° left turn leading to the last hair-pin. Again, start your drift early to find yourself aligned with the track beind the hairpin. Power through the moderate curve to the left and drift the modified semi-circle curve to the right that leads to the start. Reverse Route: Drift the very first curve after the start and keep it wide. Power through the next curve leading to the hairpin and start your drift early. Power through both the following curve and the slight S-curve, then start another early drift for the upcoming hairpin. Drift the curve after the straightaway and chain curve both the subsequent hairpin and sharp left curve back to the start/finish. Notes: Be mindful of the changes in elevation. Seacrest District Length: 3,913m This course races from the coast through a tree-lined mountain path, and back out to the coast again. There are plenty of opportunities to test your steering skills, so fast reactions are everything. Normal Route: Another course that's easier than what the game lists it as in terms of difficulty, this course has wide, easy to navigate turns. From the start, power through the first turn and drift the modified hairpin that follows. Power through the gradual left bend and drift the hairpin at the end. Set up a semi-wide drift angle so you can keep a drift going through the small right bend, then chain drift into the following 90° left turn. Once more, keep your drift angle semi-wide to maintain your drift and drift through the upcoming hairpin. If you can hold the drift a little longer, angle to the left a bit so you can drift through the last curve to the left before the small straightaway. Use nitrous here and drift the turn at the end. Build up speed and work toward the semi-straightaway before powering through the slight right and drifting the final hairpin. Reverse Route: Drift through the left-oriented hairpin and use a wide drift angle to maintain a drift through the slight left. Build up speed and power through the slight right turn and drift the following. Into the technical portion of the track, drift to the right, then chain to the left. Straighten out and drift right, then straighten out again and power through the slight left. Drift the hairpin and power through the right-hand bend, drifting the modified hairpin and powering through the last turn before the start/finish line. Notes: This is one of my all-time favorite tracks, and I regard myself as an expert for time trial purposes. See if you can beat 0:41.044 on the normal route and 0:41.168 on the reverse routes. :) Sunset Drive Length: 4,260m Palm trees lined up along the shore, and sunsets over tropical waters makes this a stunning course. Racers are always eager to see just how well they can maneuver through the series of corners halfway though the course. Normal Route: Another course that the description makes it seem harder than it really is. Chain drift through the S-curve at the start of the map, then again through the hairpin curve. Drift through the major curve that lies a bit behind it into a wide portion of the track leading up to a really technical hairpin. Start a drift into the next hairpin turn and IMMEDIATELY start correcting your drift to negotiate one of the most technical turns in the game. From this point, most of the remaining track is easy, so drift to the 90° right turn and again immediately thereafter. Power through the following S-curve and drift the semi-circle. Chain your drift to set up an alignment for the straighaway after the final turn leading towards the start/finish line. Reverse Route: Drift the very first corner to the right and chain drift through the following semi-circle. Power through the S-curve down the track and drift through the two 90° left turns, chain drifting them if possible. You'll be coming up to the tight, technical hairpin, and the best way I've found to negotiate it is to steer into the slight left then start drifting to the right half a second (literally) before the hairpin. Move down the track past the technical hairpin curve, drifting the second left curve you'll encounter. Correct your drift as quick as possible, then start a chain drift through the last hairpin curve before racing towards the last S-curve before the start/finish line. Notes: This is a pretty fun course if you've mastered the time in which you should start correcting a drift through a turn. The technical hairpin turns in this course are extremely bothersome, and the AI won't hesitate to exploit your errors in negotiating them. __________________ / Advanced Courses \__________ ------------------------------ EX Revolution Road Length: 6,740m This diverse course boasts both beachfront and mountain views. Just mind its endless S-corners and compound corners. Admire the scenery if you want, but be careful, as it could spell disaster. Normal Route: The first time I played this course, I got frustrated. Hopefully what you're about to read will prevent you from making the same mistakes I did. Do your best to power through the S-curve at the start of the course, though you may find yourself drifting it most of the time, especially on subsequent laps. Drift the hairpin with a semi-wide angle to orient yourself to the next portion of track. Drift the next right turn and the wide hairpin that follows to the left. Another hairpin awaits you at the end of this small break in curvature. Start your drift early and you'll find that you're perfectly oriented with the track after you negotiate this turn. Drift yet another hairpin turn and break out a wide-angle drift around a semi-circle. Drift the right-hand turn past the semi-circle and take a brief break in drifting on this semi-straightaway. Power through the tight, technical portion before going into yet another hairpin. At this hairpin, maintain drift even after so you can drift through the following curve to the left. Another slight break in drifting awaits after this technical portion, but your last hairpin lies at the end of arguably the longest portion of straight-based track on this curse. Negotiate the hairpin via drifting, then drift the final left curve back to the line. Reverse Route: Drift into the partial S-curve and drift around the first hairpin. The track in reverse seems a bit straighter than in normal, so use this difference to boost your speed. Drift the technical curve/hairpin combo and recover from your drift immediately after the second hairpin. Drift the curve to the right, but keep a ridiculously wide angle - if it barely looks like you're drifting, then that's what you want to navigate the technical. Get some speed and drift into the curve leading to the semi-circle, chaining the drift when you get there. After the semi-circle, recover quickly and drift into the next hairpin, making sure not to over-correct your steering. Race up to the next hairpin and start an early drift to align yourself with the track afterward. Power through the small curve past this point and drift to the right. Keep your drift angle sharp in the beginning and evolve the drift into a wide drift by making small corrections in steering to get you past another curve to the right. Power through the left-hand turn leading to the final hairpin and drift left, before racing to the S-curve and finally back to the line. Notes: You'll find yourself getting really frustrated when you get faster vehicles, so make sure you take the time to practice your drifting on this course. This is, in my opinion, the hardest course of the game. Rave City Riverfront Length: 7,023m This technical high-speed course will put your skils to the test with a major jump point. How you use your nitrous could make or break your victory, so use it as part of your strategy. Normal Route: In my opinion, this course isn't as hard as the game makes it seem. You've got a long straightaway from the start/finish line, so build up your speed and drift into the first turn. Gain speed after the turn and power through the S-curve, then drift into the next turn. Try and set up a wide drift angle to put you facing the right direction to switch drift angles and power through the following hairpin turn. You'll hit a massive straightaway, but keep in mind that there's drops in elevation, so be sparing with your use of nitrous. Drift the wide-angle hairpin turn and power through the small S-curve before meeting up with another long straightaway. Once more, be sparing with your use of nitrous and use it AFTER you've made the jump. Set up a chain drift to navigate the technical S-curve, then build momentum and use nitrous before drifing into a hairpin/S-curve combo before racing back to the start/finish line. Reverse Route: Power through the first tirn and drift the technicals, doing your best to set up a chain drift that will balance you out for the following straightaway. Chain drift the S-curve technical and hit the first long straightaway, using nitrous after the jump. Slip through the tiny curve leading to the hairpin and drift the hairpin leading to the next straightaway. Again, hit your nitrous after the jump, then drift into the hairpin, doing your best to angle your car facing to the right after the jump. Drift the next turn and power through the following, before drifting the following turn back to the line. Redstone Thunder Road Length: 6,963m This rough and crazy course is set against the backdrop of vast canyon of red rocks and open blue skies. Winding corners demand highly skilled steering. Normal Route: Build up speed and drift around the first corner, keeping a wide angle so you can level out to regain speed fast once you pass the turn. Drift around the next major turn leading into the hairpin and drift around that as well. Build up your speed again and power through the next turn so you can drift into the following turn. Into the looping portion of the track, drift around the hairpin corner and build up your speed again. Drift into the next major turn once you're out of the loop, once again keeping the drift angle wide. Power through the next turn and drift the hairpin. Power through the bend past the second hairpin and drift the right-hand corner. Move down the straightaway and navigate the S-curve, then drift through the last hairpin turn. Get a good enough drift angle to power you through the immediate left turn past this final hairpin, then power through the right hand bend leading back to the start/finish. Reverse Route: Power through the first bend to the left and set up a chain drift to take you through both the second turn and the hairpin that follows. Navigate the S-curve and get your speed up on the straightaway. Drift the left corner at a wide angle, since the turn itself is wide. Drift the next hairpin and power through the bend just past it. Drift the sharp right curve leading into the loop and drift the hairpin part of the loop. Go into the last part of the loop without drifting, but start a drift the instant you see the corner sharpen. Power through the right-hand turn past this point, then drift the hairpin at the end of this small section of straight track. Power through the right-oriented bend, then drift the final turn leading back to the starting line. Notes: Another one of my favorites; just be mindful that as your race category increases, the AI gets cheaper and thus makes it much more difficult. Most of this track is wide though, so you shouldn't have too much problems negotiating the turns. Union Hill District Length: 6,640m Sudden drops and winding corners ake this course feel like a roller coaster when you're racing down the road. Just one lap, and you'll feel like you've become one with the wind. Normal Route: Ignoring the (useless) description, drift the first three curves you encounter; the first being to the right, the second being a sharp left, and the other being a mild right. Try to steer very little leading up to the hairpin, as the changes in elevation will throw your direction off. Navigate the hairpin and start driving uphill. As soon as you start descending, start a drift to the left so you'll be oriented for the upcoming hairpin. Start another early drift to the left and start correcting the split second you start seeing your car navigate the hairpin. You'll easily find yourself chain drifting this part, so continue to hold the drift until you see the course significantly straighten out. Going back downhill, start yet another early drift to the left and you'll find yourself straight with a long, albeit bumpy portion of straightaway. Power through the left curve and drift the modified semi-circle to complete this lap. Reverse Route: Drift the semi-circle to the left and power through the curve that follows. Build up as much speed as possible and start an early drift to get you through the seemingly impossible right-hand curve. Go up the hill and drift to the left; keep your drift wide so you can constantly drift through the technical hairpin. Make sure you flip your drift direction accordingly. Keep going up the hill and drift around the curve near the top. From there, it's a solid straightaway going purely downhill, so use your nitrous if you have it. Drift the corner at the bottom of the hill, straighten out, then drift the corner on the other side of the incline. Get out of the drift immediately after entering the turn and chain drift through the S-curve leading back to the straightaway that hosts the start/finish line. Notes: __________________ / Vehicle Listings \___________________________________________________________ ------------------------------------------------------------------------------- Similar to the course listings, here is a comprehensive list of vehicles that can be driven in the game. These vehicles are listed in order of race category it can be used in, starting with four and working towards one. _______________ / Category Four \__________ --------------------------- Make: Kamata Model: Fiera Drift Type: Standard Top Speed: 238 km/h (Type-S) 243 km/h (Type-R) 246 km/h (Type-Z) Make: Lucky & Wild Model: Wisdom Drift Type: Standard Top Speed: 239 km/h (Type-S) 243 km/h (Type-R) 247 km/h (Type-Z) Make: Terrazi Model: Wild Gang Drift Type: Mild Top Speed: 234 km/h (Type-S) 239 km/h (Type-R) 243 km/h (Type-Z) Make: Terrazi Model: Starnose Drift Type: Mild Top Speed: 237 km/h (Type-S) 241 km/h (Type-R) 245 km/h (Type-Z) Make: Lucky & Wild Model: Eruption Drift Type: Dynamic Top Speed: 240 km/h (Type-S) 244 km/h (Type-R) 248 km/h (Type-Z) Make: Danver Model: Hi-Night Drift Type: Dynamic Top Speed: 242 km/h (Type-S) 246 km/h (Type-R) 250 km/h (Type-Z) ________________ / Category Three \__________ ---------------------------- Make: Kamata Model: Fiera Drift Type: Standard Top Speed: 285 km/h (Type-EX) Make: Lucky & Wild Model: Wisdom Drift Type: Standard Top Speed: 287 km/h (Type-EX) Make: Age Motors Model: Prophetie Drift Type: Mild Top Speed: 281 km/h (Type-S) 286 km/h (Type-R) 291 km/h (Type-Z) Make: Terrazi Model: Wild Gang Drift Type: Mild Top Speed: 277 km/h (Type-EX) Make: Terrazi Model: Starnose Drift Type: Mild Top Speed: 281 km/h (Type-EX) Make: Lucky & Wild Model: Eruption Drift Type: Dynamic Top Speed: 289 km/h (Type-EX) Make: Danver Model: Hi-Night Drift Type: Dynamic Top Speed: 292 km/h (Type-EX) Make: Kamata Model: RC410 Drift Type: Standard Top Speed: 283 km/h (Type-S) 288 km/h (Type-R) 294 km/h (Type-Z) Make: Assoluto Model: Fatalita Drift Type: Standard Top Speed: 288 km/h (Type-S) 292 km/h (Type-R) 298 km/h (Type-Z) Make: Himmel Model: EO Drift Type: Mild Top Speed: 282 km/h (Type-S) 287 km/h (Type-R) 293 km/h (Type-Z) Make: Danver Model: HJ6000 Drift Type: Dynamic Top Speed: 294 km/h (Type-S) 300 km/h (Type-R) 305 km/h (Type-Z) Make: Lucky & Wild Model: Evolver Drift Type: Dynamic Top Speed: 292 km/h (Type-S) 298 km/h (Type-R) 303 km/h (Type-Z) ______________ / Category Two \__________ -------------------------- Make: Kamata Model: Fiera Drift Type: Standard Top Speed: 306 km/h (Type-S) 310 km/h (Type-R) 314 km/h (Type-Z) Make: Lucky & Wild Model: Wisdom Drift Type: Standard Top Speed: 310 km/h (Type-S) 313 km/h (Type-R) 318 km/h (Type-Z) Make: Terrazi Model: Wild Gang Drift Type: Mild Top Speed: 302 km/h (Type-S) 306 km/h (Type-R) 310 km/h (Type-Z) Make: Terrazi Model: Starnose Drift Type: Mild Top Speed: 305 km/h (Type-S) 309 km/h (Type-R) 313 km/h (Type-Z) Make: Lucky & Wild Model: Eruption Drift Type: Dynamic Top Speed: 312 km/h (Type-S) 316 km/h (Type-R) 319 km/h (Type-Z) Make: Danver Model: Hi-Night Drift Type: Dynamic Top Speed: 316 km/h (Type-S) 319 km/h (Type-R) 322 km/h (Type-Z) Make: Age Motors Model: Prophetie Drift Type: Mild Top Speed: 314 km/h (Type-EX) Make: Kamata Model: RC410 Drift Type: Standard Top Speed: 317 km/h (Type-EX) Make: Assoluto Model: Fatalita Drift Type: Stadard Top Speed: 317 km/h (Type-EX) Make: Himmel Model: EO Drift Type: Mild Top Speed: 315 km/h (Type-EX) Make: Danver Model: HJ6000 Drift Type: Dynamic Top Speed: 323 km/h (Type-EX) Make: Lucky & Wild Model: Evolver Drift Type: Dynamic Top Speed: 321 km/h (Type-EX) ______________ / Category One \__________ -------------------------- Make: Kamata Model: Fiera Drift Type: Standard Top Speed: 324 km/h (Type-EX) Make: Lucky & Wild Model: Wisdom Drift Type: Standard Top Speed: 329 km/h (Type-EX) Make: Age Motors Model: Prophetie Drift Type: Mild Top Speed: 325 km/h (Type-S) 328 km/h (Type-R) 335 km/h (Type-Z) Make: Terrazi Model: Wild Gang Drift Type: Mild Top Speed: 318 km/h (Type-EX) Make: Terrazi Model: Starnose Drift Type: Mild Top Speed: 322 km/h (Type-EX) Make: Lucky & Wild Model: Eruption Drift Type: Dynamic Top Speed: 332 km/h (Type-EX) Make: Kamata Model: RC410 Drift Type: Standard Top Speed: 327 km/h (Type-S) 331 km/h (Type-R) 337 km/h (Type-Z) Make: Assoluto Model: Fatalita Drift Type: Standard Top Speed: 331 km/h (Type-S) 335 km/h (Type-R) 340 km/h (Type-Z) Make: Himmel Model: EO Drift Type: Mild Top Speed: 326 km/h (Type-EX) Make: Danver Model: HJ6000 Drift Type: Dynamic Top Speed: 338 km/h (Type-S) 343 km/h (Type-R) 347 km/h (Type-Z) Make: Lucky & Wild Model: Evolver Drift Type: Dynamic Top Speed: 337 km/h (Type-S) 342 km/h (Type-R) 346 km/h (Type-Z) 349 km/h (Type-EX) ____________________________________ / Customization, Nitrous and Support \__________ ------------------------------------------------ Prior to every race, you're given the ability to customize your car. You can select from three different body designs and four different finishes. Within each finish is 32 different color options (with the exception of Default), thus giving a wide variety of different car customization options. The best part? It doesn't cost anything! Feel free to spice up your car to your liking! In addition, the next menu after your customization settings is your drive settings. This allows for two options to be changed: Drift Control: Set to standard to have normal drifting capabilities. While steering into a turn, release the accelerator and reapply pressure to initiate a drift. Counter-steer (steer in the opposite direction of the drift) to correct your drift. Setting this option to One-Button allows you to drift with the press of a button. Simply press the button while steering in the direction you desire to start a drift. Release the button to stop. The One-Button option is limited to automatic transmissions only. Transmission: Set to AT for computer-controlled shifting. Set to MT to shift gears manually. _______________ _____/ Nitrous Types \ ---------------------- For every car, there is a total of eight nitrous types that you can use for your vehicle. Nitrous gauges are charged by drifting around corners. The angle of the drift in relation to the angle of the turn, as well as the speed of the drift are the contributing factors to the rate of nitrous charge. When two gauges are charged, you'll be able to use a Double Nitrous (see the controls for the control configuration of your choice and the corresponding buttons for a double nitrous); three charged gauges will allow you to use a Triple Nitrous. Standard: The basic nitrous type. Up to three gauges can be charged. Normal U: Normal U nitrous types are designed to charge faster during an Ultimate Charge. Hit a corner at the right angle while using nitrous and you'll start to perform an Ultimate Charge. Ultimate Charges have a boosted charge rate for your nitrous gauges. With the Normal U nitrous type, your charge rate increases during ultimate charges, but drops during a normal drift. Up to three gauges can be charged with this type. Use this type if you're proficient with Ultimate Charges. Normal B: Normal B nitrous types are the complete opposite of Normal U types. With a Normal B type, your charge rate will increase during a regular drift, but will decrease during an ultimate charge. Up to three gauges can be charged with this type. Use this type if you drift a lot or on a course where there is plenty of turns to drift on. Flex Nitrous: Flex Nitrous types allow for constant use of nitrous as long as there is a charge in your gauge. Hold down the nitrous button for a greater effect. The size of the gauge is three times the size of a standard gauge, but there is only one gauge. Use this gauge if you are uncertain which nitrous type you should use. Quad Nitrous: Quad Nitrous types are the exact same as a standard nitrous type. The only difference is the gauge size. A single gauge of this type is 2/3 the size of one gauge in the standard type, but you have four gauges that can be charged. Unfortunately, you can only use a maximum of three gauges at once. I honestly do not recommend this type. Extended Nitrous: Extended Nitrous types allow a longer burst of speed when using nitrous. The gauges are 1.5 times the size of a standard gauge, but there are only two. Similarly, the effect of each gauge lasts 1.5 times longer than a standard gauge. Use this type if you use nitrous only to gain an edge on the opposition. Auto-Charge: Auto-Charge types allow for continuous charging, regardless if you're drifting or not. This type is otherwise identical to the Quad Nitrous type. Use this type on courses where the turns are too wide to drift. Hi-Nitrous: Hi-Nitrous types give a boost to the power of each charge. Up to three gauges can be charged. Because the power is increased, the duration of the charge is decreased. Use this type as a substitute to the Extended Nitrous type. _________ _____/ Support \ ---------------- The support options are displayed as the final menu before you're put into a race. Within this menu are three options: Nitrous Charge: Set this option to x1, x2 or x3, based on the number of nitrous charges you want to pre-charge. The cost of this option varies on the category of racing, as well as the number of charges you wish to use. Auto-Rocket Start: Set this option to automatically start with an increase in speed from the start line. Good to use on short courses. The cost to use this varies based on the category of racing. Over-Limit Start: Setting this option gives a boost to your rocket start. The effect is greater if you use the Auto-Rocket Start support option. The cost to use this option varies based on the category of racing. _____________ / Walkthrough \________________________________________________________________ ------------------------------------------------------------------------------- Below is a breakdown of every game mode that can be played as a single player. Take note that, because I have supplied the strategies for the courses in the Course Listings section, this section of the guide will NOT contain strategies. Rather, this section of the guide will serve more as a reference and give you a heads-up on what to expect for the game modes. For the sake of reiteration, please refer to the Course Listings section for in-depth strategies for each course. And without further ado... ____________ / Grand Prix \______________________________ -------------------------------------------- Grand Prix is the main component of the game. In Grand Prix mode, you're pitted against seven other computer-controlled racers in which you compete in events to progress through the game. You will start off with Category Four races and using Category Four vehicles. As you win races, you will acquire points based on what position you finish an individual race in; said points can be used to purchase new vehicles or nitrous upgrades for vehicles you already own. As you progress through Grand Prix, your race category will increase, as well as the performance of new vehicles that eventually become available for purchase. When you go into Grand Prix Mode, you'll only have one option unlocked: Basic Grand Prix. Select that to continue. __________________ / Basic Grand Prix \__________ ------------------------------ Here is a breakdown of the events in Basic Grand Prix. Take note that each event is detailed by the following template: Event Number - Event Name Event Race Category Course for Race 1 Course for Race 2 Course for Race 3 Course for Race 4 *NOTE: If the letter 'R' appears next to a course name, it indicates that the listed course is in reverse. Event 1 - Invitation I Category Four Event Seaside Route 765 Sunset Drive Surfside Resort Oceanfront Cruise Way Event 2 - Invitation II Category Four Event Mythical Coast Downtown Rave City Shadow Caves Silver Mountain Skyway Event 3 - Vast Ground I Category Four Event Seaside Route 765 Midtown Parkway Seaside Route 765 R Oceanfront Cruise Way R Event 4 - Tropical Paradise I Category Four Event Sunset Drive Oceanfront Cruise Way Seacrest District Surfside Resort R Event 5 - Native Beauty I Category Four Event Redstone Thunder Road Sunset Drive R Shadow Caves R Silver Mountain Skyway R Event 6 - Traditional Landscape I Category Four Event Union Hill District Seacrest District Mythical Coast R Surfside Resort R Event 7 - Green Road I Category Four Event Shadow Caves Sunset Drive Silver Mountain Skyway Mist Falls Event 8 - Looking for a Community I Category Four Event Oceanfront Cruise Way Mythical Coast Midtown Parkway Seaside Route 765 R Event 9 - Mountain Challenge I Category Three Event Silver Mountain Skyway Redstone Thunder Road Mist Falls R EX Revolutions Road R Event 10 - Tropical Paradise II Category Three Event Downtown Rave City Seacrest District EX Revolution Road Oceanfront Cruise Way R Event 11 - Vast Ground II Category Three Event Midtown Parkway Seaside Route 765 R Downtown Rave City R Redstone Thunder Road R Event 12 - Over the Past I Category Three Event Shadow Caves Seacrest District Mist Falls Seacrest District R Event 13 - Vast Ground III Category Three Event Downtown Rave City Oceanfront Cruise Way Midtown Parkway R Rave City Riverfront R Event 14 - Ocean Challenge I Category Three Event Surfside Resort Mythical Coast Sunset Drive R Oceanfront Cruise Way R Event 15 - Looking for a Community II Category Three Event Seaside Route 765 Midtown Parkway R Downtown Rave City R Rave City Riverfront R Event 16 - Beyond the Past I Category Three Event EX Revolution Road Mythical Coast R Sunset Drive R Union Hill District R Event 17 - Roller Coaster I Category Three Event Redstone Thunder Road R Mythical Coast Rave City Riverfront Union Hill District Event 18 - Tropical Paradise III Category Three Event Downtown Rave City Oceanfront Cruise Way Downtown Rave City R Seacrest District R Upon completion of Event 18, you can now compete in Category Two races. In addition, you are officially able to begin the Advanced Grand Prix. _____________________ / Advanced Grand Prix \__________ --------------------------------- Up until now, everything you've done in Basic Grand Prix has been easy, right? I hate to be the bearer of bad news, but the difficulty jumps significantly in Advanced Grand Prix. The AI starts to get cheaper, and you'll find yourself getting frustrated with the cheapness exhibited by the AI more often than not. Keep a level head and practice on courses that you're struggling with; I promise you that you'll beat them. *NOTE: The best ways to counter the AI's cheap moves is to use your extra points and buy the support. Event 19 - Ocean Challenge II Category Two Event Surfside Resort R EX Revolution Road R Sunset Drive Mythical Coast Event 20 - Under the Blue Sky I Category Two Event Union Hill District R Midtown Parkway R Seaside Route 765 EX Revolution Road Event 21 - End of the Day Category Two Event Mythical Coast R Sunset Drive R Oceanfront Cruise Way Rave City Riverfront Event 22 - Under the Blue Sky II Category Two Event Silver Mountain Skyway R Surfside Resort Seacrest District Redstone Thunder Road Event 23 - Cloudiness Category Two Event Shadow Caves R Mist Falls R Shadow Caves Mist Falls Event 24 - One Day Category Two Event Union Hill District Shadow Caves R Rave City Riverfront R Downtown Rave City R Event 25 - Mountain Challenge II Category Two Event Mist Falls R EX Revolution Road R Redstone Thunder Road R Silver Mountain Skyway Event 26 - Traditional Landscape II Category Two Event Mythical Coast R Surfside Resort R Union Hill District R Seacrest Distric R Event 27 - Green Road II Category One Event Silver Mountain Skyway R Sunset Drive R Mist Falls Shadow Caves Event 28 - Looking for a Community III Category One Event Midtown Parkway R Union Hill District R Rave City Riverfront Downtown Rave City Event 29 - Roller Coaster II Category One Event EX Revolution Road R Shadow Caves R Resdstone Thunder Road Union Hill District Event 30 - Native Beauty II Category One Event Seacrest District R Midtown Parkway Silver Mountain Skyway Sunset Drive Event 31 - Residential Area Category One Event Rave City Riverfront R Midtown Parkway R Downtown Cruise Way R Seasided Route 765 R Event 32 - Beyond the Past II Category One Event EX Revolution Road R Union Hill District R Rave City Riverfront Seaside Route 765 Event 33 - Over the Past II Category One Event Mist Falls R Seacrest District R Shadow Caves R Surfside Resort Event 34 - More Drive Category One Event Redstone Thunder Road R Silver Mountain Skyway R Oceanfront Cruise Way R Redstone Thunder Road Event 35 - Looking for a Community IV Category One Event Seaside Route 765 R Rave City Riverfront Midtown Parkway Union Hill District Event 36 - Road to the Master Category One Event Surfside Resort R EX Revolution Road Seacrest District Mythical Coast Upon completion of Event 36, congratulate yourself on a long hunt to complete the Grand Prix! You'll notice that the progress bar in the lower left corner now reads 100%. But there's still more that you can do, such as the Expert Grand Prix. Because Expert Grand Prix is a not exactly required to complete the game, it will be discussed in a new section (to come in a very near update.) ____________ / Quick Tour \______________________________ -------------------------------------------- Quick Tour is a unique feature in which you are able to build a tour based on your desired length of play. You can change the following options: Play Time: Set this value to the desired duration of play. You can set this value to anything between three and 30 minutes. Course Type: This value determines what types of courses will be generated in your "playlist". Set to Recommended to play all types, set to Drift for courses with plenty of corners to drift, or set to High Speed for courses that allow you to reach top speeds constantly. Race Category: Set this value to the category of racing you desire. You can set this value to Category One, Two, Three or Four. _______________ / Standard Race \______________________________ ----------------------------------------------- Standard Race is exactly what it sounds like. Chose your category of racing (Category One through Four), choose your desired course (normal and reverse options are available), then choose your car, just like you would in Grand Prix. Take note that any cars and features you have yet to purchase in Grand Prix transfer over to every other mode. Therefore, you must pay for items you have never used. _______________ / One-Make Race \______________________________ ----------------------------------------------- Another unique style of gameplay; it takes elements from Grand Prix and Standard Race and combines them. Choose your category of racing, then select your desired course. From there, choose your car as you normally would. When you enter the race, you'll find seven opponents with the exact car as you! See if you can beat seven computers using the same car as you! It's a test of true skill. _____________ / Time Attack \______________________________ --------------------------------------------- Just as the name implies, you have no opposition in this game mode. Choose your category of racing, select your course and car with all the options that you'd like. Your goal is to set course records on each of the courses. If you're feeling bold, save the ghost after you finish a race, then try it again and attempt to beat your ghost! _____________________ / Contact Information \________________________________________________________ ------------------------------------------------------------------------------- Ah yes, the part where you want to contact me about the guide, ask questions, give feedback, et cetera. Here's the available options of contacting me: Email Address: [email protected] Regardless of the method you use to contact me, promptly introduce yourself and tell me what you're referencing in this guide. As far as emails are concerned, have this guide name in the subject line so I don't think it's garbage. Seriously, if it looks like trash, I'm going to treat it as such. ___________________ / Legal Information \__________________________________________________________ ------------------------------------------------------------------------------- This document is protected by copyright. __ /__/ _ _ ( _/_ / _ _ All typed content contained herein was provided / )(/()/ (/__)// (//((-/ by and is the sole property of myself. / / © 2011 / John Edwards Absolutely no part of this guide may be reproduced - in part or in whole - as a new document under a different alias. We call that plagiarism, and plagiarism is not only highly frowned upon, it shows very poor character. This guide is not permitted to be hosted on any other site than those listed below. If you want to host this guide on your site, email me with the site and reasons for wanting to host it. I'll tell you if you can or can't. And as always, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Should you feel that this document is in violation of copyright, send me an email explaining the issue so I can attempt to clarify any dispute you may have. Sites permitted to host this guide: http://www.gamefaqs.com If you see this guide on any other site other than the above mentioned, please send me an email with the site URL listed and where you found the guide, so I can raise some hell. You can always find the latest version of this file at http://www.gamefaqs.com. _________ / Credits \____________________________________________________________________ ------------------------------------------------------------------------------- CJayC and SBAllen - As always, for providing the source of such an hobby of mine for the past eight years. Nintendo - The 3DS platform is amazing. Can't wait for some epic titles to be released! Namco/Bandai - The cheapness of your AI makes me want to throw this game away! Regardless of which, thanks for an entertaining game! And as per every guide, YOU, the reader. Thanks for taking the time to check out another installment by yours truly! End of File