Walkthrough/Strategy Guide - Guide for Army Men: Sarge's Heroes
Scroll down to read our guide named "Walkthrough/Strategy Guide" for Army Men: Sarge's Heroes on Dreamcast (DC), or click the above links for more cheats.
Army Men: Sarge's Heroes Walkthrough/Strategy Guide written exclusively for *Cheat Code Central* at http://www.cheatcc.com/ by Matthew Veide (firstname.lastname@example.org) -------------------------------------------------------------------------------- Attack You begin in your barracks. A flashing 'X' marks Grimm's location on the battle map. You must get to him in one piece. Grab the two ammo packs and then exit the back of the barracks. Turn left and rush to the next structure. Two Tan soldiers hide behind some boxes just beyond the barracks. Strafe to the side and hit them both. Run behind the hangar-like structure ahead. Take out the sniper atop the next structure as fast as possible. You can hit him using first-person view, or run forward and let Sarge autoaim. Collect the grenades and health. Kill the two Tans who charge as you grab the health. Head toward the middle of the structure and storage hangar ahead. Pick up some health, if you need it. Turn into the structure and grab a flamethrower. Then pull yourself atop the hangar. Grab the bazooka and health and then drop back down between the two structures. Make your way north. Stay close to the hills to the right to avoid random explosions from the left. When you get about halfway across the battlemap, you see a Tan tank patrolling to the west. Blast it to smithereens with a couple of bazooka shells. Then take out the Tan soldiers nearby. Continue keeping close to the eastern hills as you proceed north. Turn left and snipe a couple more Tans. Grab the items you'll find around the trees near the river. Three Tan soldiers wait in a small gorge in the east hills. Hit them fast and hard! Now enter the gorge yourself: proceed with caution. As you enter the gorge, you must engage a pair of Tans in close-range combat. Be careful! When you reach the Tan ammo cache, take out the three guards systematically. Grenade the rightmost guard first. Now snipe the middle guard. Finally, grenade the left guard. Collect all of the deadly goodies (including a sniper rifle) and make your way back out. Pull yourself atop a low wall. Take out all three unsuspecting guards with precise head shots. Follow the riverbank west. Two Tan soldiers in sandbag circles guard the bridge. Kill both to rescue Grimm. Cross the bridge and talk to Grimm to complete your first objective. Pick up the weapon and ammo to the right and then carefully make your way north. The Tan soldiers charge at you recklessly—easy targets. Pick off the Tan in the distance. Then get both Tans who rush from the east. Collect your fill of the weapons and health packs lying around the boxes here and don't miss the mine detector. Before you enter the minefield, blow up the tank patrolling the far side of it. Cross the minefield slowly, using the mine detector. Before going out too far past the minefield, use a grenade to melt the two Tan soldiers to the left. Now run in and clean house. Snipe the distant Tans to ensure Grimm's safety as you both run to the helicopter. Once Grimm enters the helicopter, you're finished. -------------------------------------------------------------------------------- Blue Spy Travel along this main road toward the secluded town. Your first task is to stock up on some carelessly placed ammo. Halt just before you reach the ammo and pick off three Tan soldiers ahead—one stationary Tan on either side of the road and one pacing back and forth across it. Now it's safe to add that ammunition to your inventory. Arm the bazooka you just acquired and run across the road. Kneel behind the green box there. Hide behind the box as a Tan tank patrols on its rounds. When the tank heads away, spring from your hiding place and blast it to bits! With that danger out of the way, you can get closer to the town. You'll find a medkit and ammo where the two stationary Tan soldiers were. The medkit's on the left and the ammo pack's on the right. Break away from the road and enter the small gorge ahead. Two Tans come out to greet you—with hot lead. Blast them both immediately. Arm a grenade and aim it in front of the large wooden box. Release the grenade to reveal a medkit in the box. Next, position yourself at the corner toward the end of the gorge. Aim a grenade in front of the green box. Now let it fly—and say good-bye to the Tan soldier who was waiting to melt you! Raid the very nice weapon stash concealed there. Having observed that the guards here are now Tan goo, a Tan soldier rushes into the gorge to investigate. Pop his coconut with a few rounds from your trusty M-16. Return to the road. Tanks and soldiers patrol both sides of the road. Use your bazooka and grenade launcher to destroy the tank on the left. Then snipe the soldiers on that side. Continue the long-range killing, sniping soldiers on the right side of the road. Now it's safe to proceed to the wall. The tank can't hit you at this range, but you can kill the tank with grenades. (It takes quite a few, though.) Use one of your remaining grenades to take out a soldier guarding a Green ammo cache. You can snipe a soldier on the hill to the south. Run up the hill to find some stockpiled ammunition and health. Pick off the soldier behind the structure to the north. The abandoned building has a couple of nice weapons on its roof. Follow the uneven path to a sniper rifle. Another soldier takes up a position behind the abandoned structure. He's armed with a bazooka, but you're safe. Hit him with a few rounds and then head toward the building. Pull yourself onto the roof using a green box near the building. Collect the weapons, drop down the way you came, and then run west. Pull yourself onto the raised road and collect some ammo. Take a shortcut through the hills ahead. Pick off two Tan soldiers protecting the east side of town. Follow the path on the hill to the left and snipe a few more Tans. If you need health, simply follow the same path east as far as it goes. Descend the hill and head north toward the road. Watch for an ambush triggered as you approach the road. Carefully avoiding tank shells down the throat, use your bazooka to destroy both tanks at the end of the road. The Blue tank looks harmless, but blow it anyway. If you need health, run around the pink building to get a medkit. A sniper rifle lies above the boxes, but you don't need it—and you don't need to go to the roof. If you go anyway, be ready to fight three Tan soldiers. When you're ready to continue, clear the area behind the buildings across the road. Three Tan soldiers wait back there. Keep moving and keep firing until they all drop. You find a bazooka above a green box. Use it if the tanks are still operational; otherwise, continue in this direction to the corner. Pull up onto the low roof to the south. Continue to the roof next to it. Drop to the ground and chase the spy into the portal! -------------------------------------------------------------------------------- Bathroom The bathtub, littered with toys and hair care products, provides the setting for your first foray into the land of the giants. Your target—the weasely Blue Spy—is on the rim at the far end of the tub. You can't jump there, so prepare to follow the long way around. Do not touch the water. The suds are safe, but they can be slippery. Two Tan targets are positioned right in front of you—one low, one high. Dash toward the wall and fire a quick barrage toward the low Tan soldier. You also may autoaim at the high soldier. If autoaim won't recognize him, take out the high soldier manually. Now jog forward a bit and pick up a health pack (if you need it) and an ammo pack. Before going much farther, you should pick off the teetering Tan in a toy boat on the water. A shotgun lies on a boat nearby. You could jump to the boat and then run across the suds to dry ground. It's not worth the risk, however: consider yourself warned. Pull yourself to the top of the Mr. Sudz box. Blast the Tan on the faucet into the deadly bubble bath below. Leap to the stacked blocks; then jump to the soap well for a health pack and a weapon. Drop back to the blocks. From there your target is visible across the tub. Waste no time putting away the clueless Tan. Drop off of the blocks toward the orange shampoo bottle. Be ready for a fight with a Tan who hops out from behind it. If you run forward, two Tans jump you—a tough predicament, even for Sarge. Before running forward, place a grenade beside the stacked soaps. Then run forward far enough to trigger the enemy soldiers and boom! There is one more. He's hard to find, lying prone on the back of the large rubber ducky. Get him quick! Make your way around the first corner. Grab the weapon over the box. Now run down the short side of the tub. Several objects ahead provide good cover as you go, so protect your plastic. A Tan appears behind the mousse. Take him out. Run around the corner and halt behind the block that separates you from two Tan soldiers. Launch a grenade to clear the air. This will get rid of at least one of them. It's easy to snipe the other. Push forward along the back rim of the tub. Another ambush lies behind the third Super Duper Hair container. Round the corner and collect the goodies before capturing the Blue Spy. Simply touch the Blue Spy to capture him. The Blue Spy stays out of your way, for the most part, only moving forward after you've cleared the way of Tans. His life is in danger now, because he has information vital to the Tan army. Expect trouble from behind every obstacle. Also, expect to get hit. Retain a few health packs for emergencies. Continue fighting your way around the rim. One Tan waits on the short side of the tub and another behind Super Duper Hair Canister Number One. Be careful now—it's been easy so far, but that's about to change. A flamethrower-armed Tan soldier lurks above the stacks of blocks. Inch forward to lure him out. Aim at the center of the flame stream and snipe him to sleep. Now just lead the Blue spy into the portal. Mission complete! -------------------------------------------------------------------------------- Riff Don't take the word "sneak" too literally here. You still must put down every Tan you see. Start with the two along the road ahead. Watch out for the tank that's on that road, as well! Back away a bit to get beyond its targeting range. Once the tank leaves, pick up the weapons and ammunition ahead. Turn around and stock up on more ammo. Two depressions in the hills conceal ammo and health. Now head toward the rock formation to the east. A gap there allows you to use these rock walls as a defense against incoming fire. Take out the three Tan soldiers east of this wall. Use your sniper rifle to kill the two bazooka-toting Tans at the far-eastern wall. One Tan stands on either side of the road—very deadly if you get too close. Follow the south range to a cache of mines and weapons. Grab the machine gun from the road. Also, note the locations of two medkits for use in the future. It's time to bust that annoying Tan bucket of bolts. Make a line of mines (close to each other) across the path of a tank tread. Run back to safety and watch the results. When the tank is immobilized, finish it off with grenades. Climb the rock wall you used for cover near the end of the road to find a crate of grenades. The helipad area is clear, so it's time to work your way west. Carefully pop all of the Tan soldiers from long range. Near where the road curves, you must fight three Tan soldiers. You may want to find some cover for this battle. To the south, near the tower, is an area with ammunition. Use a grenade to thin out the guard contingent. Collect everything in this area. Run toward the gate and snipe the guard. You can't open the gate, but a shotgun lies hidden in the guardhouse. Run back and scale the rocks so you can access the base. Grab the grenade launcher and health. Hit the two Tan soldiers before dropping down. Tank busting, part 2: place a line of mines between the conveniently placed series of petrol barrels. Again, retreat far enough that the tank doesn't shoot at you and then watch the results. Once it's immobilized, finish off the tank with the help of the barrels. Pick up the items from in front of the boxes. Then head east. Near the next gate you must fight a couple of Tan soldiers. A structure across the road holds a nice selection of goodies. Beware: a sniper will try to pierce your plastic if you exit the other side. If you kill the sniper, you can collect the weapon and ammo from in front of the tower. Watch your back, though! The enemy will try to get you from behind as you return. When you're ready—and when you don't hear a tank on the other side—open the gate. The mines lying on the road are a clue to the best way to destroy that tank. Locate the ammo packs and a health pack to the north. Save the health for when you need it. Lay the mines and then take cover somewhere safe. You know the routine. Run east, staying close to the wall, until you reach the prison gate. Snipe the tower guard before you approach the gate. Open the gate, but do not go in. >From outside, shoot the Tan MPs. If you enter, a time bomb near Riff will start counting down. Be smart and take out some of the opposition first. Now rush in and collect every bazooka you pass. Kill one last guard and then set Riff free. When the talking is over, grab the nearby bazooka and ammo and head out. Keep accumulating bazookas as you and Riff run for your lives. Exit quickly! The clock will be close to zero by now. A tank waits outside of each gate, so keep your bazooka ready. Run along the wall the way you came, stopping only to kill any Tan soldiers who may threaten. Another gate, another tank. Destroy and proceed. Again, follow the south wall, but beware of the more aggressive Tan soldiers in this area. Get them before they come close. Open the last gate and disintegrate the next-to-last tank. Where's the last? Next to the helipad, of course! You should have more than enough bazooka ammo to silence this last whisper of Tan resistance. Forest Take in the forest layout. Then charge forward and remove the Tan soldier behind a log to the east. This is your first lesson in wilderness hunting: beware of fallen trees. Turn back and acquire the ammo on the side of a northern hill. Pick up more ammunition near the helipad. Then take out another Tan "treehugger" to the southeast. Proceed with caution. A Tan on the hill ahead wields some heavy firepower, but get a good angle on him and he's history. Another Tan soldier waits on the far hill. You'll rarely find an earthbound Tan soldier in an obvious place. Grab the weapon from where the bazooka soldier was. Make your way north, strafing as you go. Farther north, a Tan hides behind a log to the left of a central mound. Pop him and then run around the right side of the mound. Another concealed Tan lurks in the distance. Deal with him and then run back to the left side of the mound for an ammo pack and a medkit. When you pass the mound, a group of Tans appears on the battle map. Throw grenades at them. Tan number three hides on the mountain. Tan number four waits on the hill to the right. A cache of ammunition lies to the left. Use a grenade to open all of the boxes. Snipe another sniper before you check the hills for ammo packs. Now check the hill where Tan number four met his demise. You'll find a couple of ammo crates and a weapon. Run north and take out the Tan soldier near the river as you run. You'll spot another soldier to the left. Using the small mound as cover, win the firefight with the Tan across the river. One last Tan soldier lies in the high hills to the west. Climb the hill to the west before you cross the river. At the top discover a secret passage. Well, not that secret: a pair of Tans guard this path across the river. Jump carefully to the other side of the river via the large boulder. Before you drop down and raid the camp, shoot the hillside Tan across the way. Now raid the camp. Looking back at the hills you just came from, it is apparent that there is a place to climb up it. Climb to the top and execute a surprise attack on the Tan army beyond. Their explosive weapons are useless against you. Knock off the machine gunner below before returning to ground level. Around the hill, battle more Tans concealed behind logs. Luckily, the hill to the north has a medkit on it. In the area to the west, explosive-armed enemy soldiers are well-hidden. Logs lie to the southwest. Go southwest. As you run with the M-16 or the machine gun, mow down the shoddy resistance, Rambo-style. Be sure to take out the Tans on the left, right, and far right. There's even a sneaky one in the hills to the north. All that remains is to cross the bridge. -------------------------------------------------------------------------------- Hoover This mission features more of the same, but the fights are more difficult. Begin by restocking on armaments. You'll find a couple of boxes of ammunition to the left. Head south a few steps to spot a prone Tan soldier in the distance and a more reckless enemy soldier to his right. You're dreadfully low on weapons, so climb the hill to the right. Snag a medkit, grenades, and a weapon. To the south lies an arrangement of fallen trees—a cue to a trap. Run south, guns blazing. Another Tan guards some items to the left. Collect the war supplies he protected. Notice the medkit behind the small green box and a passage east. Take the passage to reach the river. Jump to the ledge visible on the hill to your left. Pull up to the top to find a flamethrower! It's a great weapon to wield among trees and plastic. Jump south and slide down the hillside to descend safely. Proceed to the next Tan challenge: four enemy soldiers wait in this area, so don't charge in blindly. Don't use the boxes to the left for cover. It's a trick that puts you in the sights of a bazooka soldier offscreen to the right. Fight in the middle or near cover of the tree and hillside to the right. When the first three Tans are down, strafe out and pick off the bazooka soldier. Scan the area clockwise (along the left wall), collecting usable leftover ammo. Don't miss the medkit near the northern hill. You'll spot a trio of Tan soldiers to the west. Your best bet is to charge toward them, shooting. Run in and pick off the middle soldier. Then run and shoot the soldier to the right. Take out the left soldier last. Check the mound in the center of the passage for items, then follow the path on the right (east) side of the mound. As the path turns west, you'll spot a machine gun in front of a climbable portion of hill. Climb up to the top of the hill to reach an advantageous position on the Tan's camp defense! Snipe the treacherous Tans one by one. Save the hillside and across-the-river Tan soldiers for last. Collect the weapon up there and then slide downhill into the camp. If you need it, you'll find a medkit to the south and another in the two southernmost large tents. Walk north to the third large tent. From there, take out the hillside soldiers across the river. Use the sniper rifle to hit the Tan directly north of you. There are two barrels and a Tan adversary near the tent. The situation is dangerous only if you run near the barrels and the Tan soldier detonates them with his rifle. Stay back and you should be fine. A mortar lies on a hillside, but you should pass it by. Crossing the river can be tricky. You don't want to fall in and then have to repeat the mission to this point. Instead, pass the barrels and head northwest until you find Tans to kill. Use the zoom view and your sniper rifle or M-16 to pop the Tan soldier west of Hoover. Another enemy lurks around the hill to your left. The sneakiest foe waits on the hill to the right. A well-placed grenade will show him who's smarter. Your final enemy in this area hugs the right-hand hill. Strafe west and shoot him. Now rescue Hoover and collect the mine detector. Pick up the machine gun from where you dispatched the last soldier. Now bring out the mine detector and enter the minefield. It doesn't take long to find a mine. You'll follow the right-hand hillside, but first you must snipe a Tan protecting some items you want. In the area that soldier defended, you'll find a medkit and a bazooka. Acquire what you need and then follow the right-hand wall out of the minefield. Run forward to find the enemy camp. The portal's in sight, but it's not easy to reach. As soon as you can move, retreat, or the tank will shoot you. Now blow up the tank. Take advantage of the Tans' poorly chosen fuel sites and throw a grenade at the petrol barrels. Use your sniper rifle to clear out the remaining soldiers. Now descend into the camp, wary of a trap to your right. Two bazooka soldiers appear when you enter the base. If you're looking toward the portal, they'll hit you in the back before you can react. Strafe back and forth, firing and dodging, until they both drop. If you need health at any time, grab a medkit from the middle of the camp. You may work your way slowly to the portal along the south wall, or just charge the portal directly. Either route works, but the careful choice allows you to toss grenades at Tan reinforcements as they emerge from the portal. The brash choice forces you to fight as you run. And the "running" part of that tactic is important! You don't want to fight a bazooka soldier at close range! Enter the portal quickly. -------------------------------------------------------------------------------- Garden You begin in a planter. Broken Green soldiers lie about nearby. Disgusted but determined, take aim at the Tan soldiers ahead. Kill them from afar to reduce return fire. When all three are trash, collect ammo and the weapon resting in the foliage. Next, leap to the dense bush and pick off Tan snipers outside the planter. Three again. Try to save the medkit in this area for the end of the mission, when you'll need it more. Step carefully from the planter. Two tanks patrol beyond it and you're poorly armed to take them on. When it's safe to do so, run north. Battle enemy soldiers as you run to the right around the planter. Nail the Tans hiding behind a blockade down the path. Return to the stone step for a weapon and a medkit. Now continue east down the path, taking out more Tan soldiers as you go. Take the mine detector from the stone step. Be wary of the small tufts of grass ahead. Prone Tan soldiers concealed behind them would love to rip you to shreds. Continue working your way to around the planter to your right. A prone Tan hides, lying, behind the easternmost stone step. A grenade launcher lies on the other side of the planter. Pick it up when the tank is far enough away. Having taken cover as the tank approached, pound the tank with grenades as it rolls away. After you destroy the tank, hop onto the block to the right. Then pull atop the planter you just circled. This is a tough fight. You have no cover and only a thin plank to walk on. You can't step into the planter: it's mined! The bazooka soldier on the plank to the northwest poses the greatest threat. If you survive, your next target is a slow-moving ant in the planter. When the coast is clear, put away your trusty firearm and break out the mine detector. Collect all of the weapons in the planter—carefully. You may take shots from the north as you collect the medkit in that direction. If so, just pick off the enemy soldiers across the plank. Another medkit lies to the west. At the southwest corner, obliterate the second Tan tank from your high position. Now cross the plank suspended from the middle of the planter. You'll need to remove a few soldiers from within these brick-walled sections. Work your way east on the bricks; then drop down and collect the weapons there. Two bazookas and a medkit lie in the easternmost segment. Arm your bazooka for the enemy helicopter that comes at you as you leave. You can get a better shot from the bush near the west wall. This bush is also the easiest way to exit this segment. Leap to the wall nearby. Collect the weapons in the middle and west segments. Don't overlook the treats on the western segment's north wall. Exit and return to where you busted the first tank. Put any Tan resistance there to sleep and then pull up the planter to the south. Quickly eliminate the bazooka soldier to the southeast. Then take out the passing helicopter. Before you use the mine detector to collect planter items safely, you must remove another Tan danger. Jump down on the far side of this planter and head east. Fight your way past any Tans in your path. On the way, you'll find a mortar that comes in handy later. The grass maze—and the enemy soldiers within—is your next challenge. Use a grenade to get the Tan behind a tuft of grass. Then hit the prone flamethrower soldier from beyond his weapon's range. Exit the maze. You must fight on the run to the other side of this path. Your strafing technique will be a lifesaver during the battle at the other side. Climb the blocks to access the next area. When you reach the top of the brick wall to the west, you must battle a few hidden soldiers. Make your way south along the wall, picking off the Tans on the daisy leaves, to another grass maze. Before dropping to the maze entrance, use your bazooka to destroy the tank below. The maze is littered with enemies, so be careful. Two medkits—one guarded, one not—lie along the north wall, should you get into trouble. Use your mortar to destroy the tank in front of Riff. He's pretty much rescued now: only a few Tans lie between you. As soon as you finish conversing with Thick, you'll have to run and fight some enemy soldiers. Kill the bug guarding the blocks and then climb the blocks to reach the top of the southernmost planter. Fight your way across the planter and show those worthless Tans why Sarge is the sarge! As you cross the plank, watch for a particularly deadly Tan soldier in the planter opposite. Now kill the ant in your path. Continue straight toward the final objective as you cross the planter. Pick up the last medkit you're likely to see (unless you left the one near the portal). Then throw a grenade to put away a pesky Tan gunner. Bazooka the ants preparing to block your exit. Everything's in place for you to make a run for the portal! Run without stopping to the first area. Inside, fire your gun as you run. A couple of soldiers wait to catch you as you try to escape. Enter the portal and you'll have yet another mission under your belt! -------------------------------------------------------------------------------- Snow Waste no time: start busting some Tan butt. Run north and grab the items near the crates. Give the Tans below a warm greeting. Don't forget the Tans across the river. Drop down and check the camp for items; then pull back up to the starting area. Exit the hills to the west. Watch for the soldier who comes from the right. Go to the right around the mound ahead. Use your sniper rifle or M-16 to take out the three soldiers over the ridge. Walk a bit farther to snipe two more Tans along the south hillside. Run around to the other side of the mound. A Tan soldier there guards a few items you want. From this vantage, you can put away a camping soldier below the ridge. Jump down and raid the camp. Look for a mountainside soldier southwest of your position. Then climb up the low ridges to the left. Stay on the mountainside to the south. You must fight occasionally, but remain aboveground. Try to take out any soldiers on your radar. Find the source of the blips and then pick 'em off! Make your way west across the mountaintop, fighting as you go. At the next-to-last soldier's camp, you'll find a bazooka and a medkit. The last soldier guards a weapon. For fun, aim toward the far west end of the mountaintop path and blow a barrel next to a snow-covered barracks. Now run all the way back down the mountain path. Take out your mine detector and cross the minefield. Stay along the left wall to find a medkit. Before you cross the bridge, you must remove some enemies. Use the bazooka on the tank, then snipe all of the two-legged opposition. Grab any visible items and then cross the bridge. On the other side, run and shoot to the left. Place a few careful shots to detonate the petrol barrels beside the barracks and blow up the building (along with the Tan soldiers inside). Enter the burnt structure and salvage any items not destroyed in the explosion. Outside again, work your way carefully to the east. A dangerous bazooka soldier lurks near where the fence turns north. Keep moving as you fire and he should be no match for you. Again, follow the river east. Snipe another bazooka soldier north of where your path along the river halts. Now you must fight your way north. Hike to a point, on an incline, to the north. Arm a grenade and throw it as far as you can. That clears away the dangerous soldiers so you can jump across safely. A little farther north you must make one of the most dangerous jumps in this mission: if you miss, you die! Jump late and aim your leap of faith across the right side of the pit. Without missing a beat, start fighting on the other side. Stay to the east as you head north. Don't get too curious about what lies to the left or you may be spotted. This adds to the number of soldiers you must contend with. Take out the soldier on the ridge and then pull atop it. Jump to the other ridge to the north and then turn east to find a secret cave. Within lies a medkit—and a couple of enemies. Exit and continue north. An opening to the east near the end of this path leads to a second secret area. You're close to your goal now, so ignore it. Leap across another perilous pit. Then wreak havoc on the Tan forces! When you've dealt with most of the blips on your battle map, it's safe to descend. Run to the power switch and turn off the fence. Now you need only pull atop a set of stacked boxes just to the south. Shrap This mission has you blowing away all of the Tan soldiers in a section, checking it for items and Gray soldiers, and then going on to the next section. Begin by hitting the sleepyhead in the back. Go west along the north wall. Hit any soldiers you see from long range. Enemy forces spot you when you reach the west end. You go here first to take out the dangerous bazooka soldier in this area. Return to the middle of this section and mow down your agitated enemies. Now enter each cell house and check its contents. When you spot something you want in a cell, simply pull the switch to open it. If you find a Gray soldier, release him. Pull the switch and acquire an ally. Use caution when you come to a cell with a medkit. It almost always comes with a Tan guard. To enter the next area, you must open two gates. The second leads to a new area. Always begin by putting any and all Tan soldiers out to pasture. Protect your Gray teammates when you can, but remember: they're expendable; you aren't! Carefully and confidently, clear the area with multiple cell houses. Now check the arched tents for items of value. When you finish, enter the next area to the south. Go in firing and don't let the alarm scare you. Instead, use the adrenaline to put down enemy soldiers even faster! The tower guards always make easy targets. Grab all of the items, as usual, but note the helicopter pad: you must return here with Shrap. From now on you must conserve medkits, or you may not have any on the way back, and that would be bad. Now exit to the west. Again, go in firing at anything that's Tan and moving. When you set off the alarm, reinforcements enter via the west gate. Try to get them from behind. When the fun is over, check the cell houses for items and survivors. But watch out for guards! Get a couple of pals and exit to the west. The next area is so wide-open that you may want to snipe a few Tans first before entering. Save the watchtower guards for last. (They never have bazookas.) Before exiting to the north, blow up the barrels in front of the next gate (if they're still there). Make any guards pay dearly for their Tan affiliation. Grab a couple of Gray comrades for the final section. When you open the final gate, a sick animated sequence unfolds. Enraged by what you've witnessed, come in with your trigger finger glued all the way back! Rush up the ramp to Shrap. He's shaken but all right. Check the cell house and tent, then exit through the south gate. Run wild with your machine gun until the tip turns red-hot. The Tan soldiers are playing for keeps! Continue south. Protect Shrap as you fight against the odds. Then move east. These sections have been restocked with enemies. Never let your guard down! The final area has few structures to use as cover. Stick and move until the helipad is secure. Another Bravo Team member rescued! Well done! -------------------------------------------------------------------------------- Fort Plasto After you land, take a look around. Plastro's base will be well-defended, so the ammo ahead will come in handy. A little farther north, look northeast for a tower guard to eliminate. Strafe into the shallow alcove to the left and melt the Tan there. Grab the items and then exit the beach to the east. Pick off the soldier in the corner, then collect items. Now you must head north through the brush. Trash the soldier in the tent for some nice items (most important, a mine detector). Then approach the minefield—armed. Tans look to attack you when you put away your weapon, so simply take them out first. Enter the minefield and follow the left hill. Climb the low ridge when you come to it. Grab the sniper rifle and have fun with any Tan soldiers on your battle map. Climb higher to take out a hidden soldier guarding a Tan weapons and medkit cache. Use this vantage point to pick off a few Tan snipers behind the fence. Use the hill for cover from return fire. Drop down beyond the minefield. Hit the soldiers ahead from as far away as you can. Grenades work well. Now inch forward as you watch the battle map to locate your next target. The M-16 in first-person view makes a powerful alternative to the sniper rifle. Watch for items on the west hill as you progress north. Always take out the watchtower soldiers from long range. Just before the fence turns east, a prone soldier begs for a grenade. A bazooka soldier at the corner is unhappy to see you. Again, watch for opportunities to hit enemies before they can spot you. The mounded area forces you either to hit the Tan soldiers early, or run in strafing and swerving. If you're moving slowly when a bazooka soldier draws a bead on you, you can kiss your plastic behind good-bye. The crates to the left conceal a soldier; two more Tans guard the power switch near the tent. Another soldier waits inside the tent. Disable the fence when you're ready, then climb over it. Before climbing the green crates to enter the base, collect items from behind them. As soon as you reach the top, the enemy attacks! Take out Tan soldiers, starting with the nearest. Head east and employ your grenade arm. Once the Tan is a goner, use a grenade to open the crates. Watch your battle map and try to get to every enemy soldier first. Use a grenade to splatter the Tan behind a box above. Be ready for the enemy soldiers who rush you. Use your grenade launcher to turn a hiding soldier into Tan goo. Don't use a hand grenade; it will hit the roof above (not good for your health). Strafe in, firing, to get the Tan guard. A bazooka soldier waits down the main path. Let him clear away the crates and then rush him! Two more soldiers wait on either side of the path. Toss some grenades into the area before you enter. One on each side is fine. Now enter and pull the switch. This opens the wall to your left (east). Run back to the west wall. Now you may snipe at your leisure. Enter the east area and then turn north toward the portal. Pick up the grenade launcher. Then halt. Meet the vicious V-Bots. Each sports double chainguns and a flamethrower. There are two. Good luck. You'll need it. Use the central structure for cover. Position yourself there and launch grenades at the nearest V-Bot. A direct hit makes a noticeably larger explosion. Once both chainguns break off, the V-Bot is helpless—unless, that is, you get close to it. Do the same for the other V-Bot. Enter the structure and grab the bazooka for assistance in finishing off the giant robots. Destroy both. Then enter the portal. -------------------------------------------------------------------------------- Scorch Begin this mission by investigating the path to your left. Cross over and enter the opposite path. This gives you a weapon. Make a short left and enter the block-sealed path. Turn around and follow the left wall to another "blocked" tunnel. Now follow the path you ignored to the south. Pick up the flamethrower and continue working your way east. This is the cave's final area. Collect the ammo and then exit to the south. Make a right. You could go left, but if you do, brace yourself: it's far more difficult and you'll have to go west eventually, anyway. As you head west, look down paths to the south and pick off any patrolling soldiers. Work your way to the green bucket in the southwest. A spider guards the grass-maze path to the green bucket. Enter the area around the green bucket ready for battle. (Get the Tans as they run in, before they can settle and fire.) Collect the items around the bucket. Exit the way you entered (north). Resume your trek west. A few Tan soldiers will attack from behind the grass. Be thorough when you dispatch these enemies. Now follow the west wall to an open area on the west side of the map. Quickly take out the bazooka soldier atop the bricks. Enter this area and collect the items. Have your shotgun cocked and ready: a spider dwells in the northwest corner. That isn't the worst of it. A flamethrower soldier and a bazooka soldier try to catch you as you leave. If you're near the south wall, the bazooka shells tend to miss you. Use this to your advantage. Blast both soldiers and then make your way south along the brick wall. Employ a block to pull yourself atop the lower of two gigantic steps. Jump onto the step as fast as you can. Two enemy soldiers have a better firing angle than you as long as you're on the brick section. >From up there, your autoaim will make short work of these two. But the enemy has an ace up its sleeve! A third Tan hides behind the block closest to you. Stay calm and keep moving and you should be all right. Pull atop the highest step. The enemy surrounds you immediately, so begin moving and firing right away. Get the Tans behind you, too. Grab the medkit from the northwest corner of the step, if you need it. Run east, past the huge door, to enter another heated battle. This mission puts your strafe-and-dodge ability to the test! After the Tans bite the dust, you can replenish your supplies and health from atop the stack of blocks. Continue east. Drop back to the lower step and run north. Then run west to the lone block. Throw a few blind grenades over the side to clear away the Tans on the ground. Then position yourself on the edge of the step and throw a grenade toward the soldiers in the east. Drop to the ground, ready to fight any Tans you may have missed. Blast the flamethrower soldier from beyond his range and then enter the doghouse to the east. Inside, you'll find a medkit as well as Scorch, a flamethrower, an ammo crate, and a spider(!). Blast the spider before it wraps you in its web. Talk to Scorch to complete Objective 1. The trip to the portal is much easier than the trip to Scorch was, so don't worry. Before you take Scorch to the portal, collect the items in the southeast map corner. To reach the portal, hug the eastern wall as close as you can. Head north through this area, staying to the right. Watch your radar for Tans to the west as you go. A couple of guards stand near the green pot. Pick up the items and continue north. Run through this space to stay on the east side. Also, notice the enemy blips on your battle map and get ready to fight! Strafe to dodge incoming fire until you hit the three Tans guarding the portal entrance. Direct a grenade at his hiding place to splatter the soldier. As you enter the final area, a couple of soldiers run past. Catch them if you can. But prepare to fight, just in case. When they're all damaged goods, enter the portal. -------------------------------------------------------------------------------- Showdown It's never good strategy to repeat yourself. This time Sarge assaults from the east side of the base. Begin by running north. Take out the watchtower guard. You don't need enemy eyes following you as you sneak in. Penetrate farther north; you'll encounter this Tan around the mountain to the right. Follow the electric fence north to reach an area with several soldiers. Put them to sleep from long range—even the one on the cliff. Run in and collect items from around the tower. The power switch to the fence lies to the left—in a minefield. You must find a mine detector pronto! Climb the mountain to the right. Pop the visible Tan and then strafe into the cave with your gun blazing. Collect the weapons, ammo, and health (if you need it) in this cave before moving deeper to the north. A couple of soldiers come in to stop you. At the other end of the cave, use your rifle to pick off the two Tans near the exit. A bazooka soldier waits to the west, so be careful and don't stand still too long. Pick up the items from near the crate. Run out and shoot the bazooka soldier and the soldier to the right. (Melt them if you feel like it.) Roast the last few Tans near the mine detector. Acquire the mine detector and return to the minefield. The trip back is pleasantly uneventful. Put the detector to use. Hit the switch. Hop to the stack of green boxes. Use your sniper rifle to remove the Tan soldier in the tower to the north. It's now safe to proceed north. When the path turns west, you must contend with a few enemy gunners. Collect the items and then climb the stack of green boxes. Eliminate as many Tans as you can before hopping into the base. The bazooka soldier to the left is especially annoying. A grenade throw-of-faith is your best bet to take him out and stay unscathed. Jump down. Stay alert as you collect items and cap Tans. The central structure is a dangerous place to battle, but the top floor has a few good items. Check the central structure and the narrow platform on the east wall. Then leave via the south passage. Two Tan soldiers rush in as you exit. Put them away and head south. Two more soldiers run past, heading east. Hit them, if you can. They want to lure you east toward a bazooka soldier. Fight your way out of that tight predicament. Then raid the area for items. You may have to put a few bullets into the tower guards here, first. Pull the gate switch to the west when you're finished. A couple of (easily dispatched) Tans walk in front of you as you walk north—and then the path widens. You'll have a Tan on each side of you here. Run fast and shoot straight, Sarge! Where the path turns north, spot a watch-house that holds bazooka soldiers. Use your sniper rifle to end this very deadly threat. March west down this section, taking your time. You can stifle most Tan threats from long range. Long-range weapons include the sniper rifle and well-placed grenades. Check the narrow platform to the right for extra items and good vantage points for taking out the soldiers ahead. Collect the weapons where you turn (unless you want to fight two helicopters to the west), and then head east down the southern path. Fight the first Tans you see. A helicopter comes to investigate. Fry that birdie before it wears your plastic physique too thin. Snipe your way to the far west end of this section. Collect the weapon near the turn, but save the medkit. You may need it very soon. Shoot the first Tans you see, but don't walk too far west. A bazooka soldier waits to send you to the plastic graveyard. Give him a little present—right between his Tan eyes. Make your way south. As always, watch your battle map for unseen soldiers waiting in ambush behind structures. Pull the switch at the dead end. Charge in shooting: fighting from beyond the gate isn't effective here. Pull the next gate switch to the south. Again, enter shooting. (You'll notice the Tan encounter rate has jumped considerably since your first infiltration attempt.) Your goal is the switch on the topmost floor of the central structure. Tan commanders have posted two of their best gunners right behind the switch! Pull the switch to complete Objective 2. The "super weapons" in this objective are two V-Bots outside of the base—they're doing a great job of holding the rest of the Green army at bay. Use the strategy that worked before. Edge out until you can see one of the V-Bots. (It's firing at you). Then lob grenades until you've detached both of its guns. If your ammo is low, you must blow up the guns with your best weapons! You may have to finish them off with hand grenades, but that's much better than battling a healthy V-Bot with weak weapons. Destroy both V-Bots to meet Objective 3. Walk to the portal and Colonel Grimm will follow. Sandbox You'll be advised to exploit your high position at the beginning of this level. (Hitting a few Tans standing on the sandcastle wall now might help you later.) Grab the items to your right, then follow the left wall down to the ground. Take out two soldiers who run from the corner. Get another soldier around the corner. Now, staying close to the left (west) wall, fire and strafe into the open area to the north. The reason for staying to the left is obvious. Shoot the two enemies to the east before the heat rises any higher! Enter the cave in the west wall. Without stopping, shoot the Tan soldiers who rush in after you. Investigate the area near the green bucket for items. Then enter the cave to the east. At the end, choose the path that leads to the right. (The left path leads to a V-Bot!) This open area makes the V-Bot look like a rag doll, but the weapons and ammo here make the effort worthwhile. First, blast apart the bazooka soldier to the left. Collect the bazooka from near the downed soldier (or skip this until after the skirmish). Turn around, strafe to the right, and then charge the bazooka soldier on the other side of the red bucket. If this doesn't work for you, use the red bucket for cover (beware of the soldier positioned near it). Once the battle winds down, pick up the weapons, ammo, and medkits in this area. Return to the cave. Go left to return to the green bucket section. When you get there, turn right. Follow the north wall to the V-Bot. Snipe the Tan atop the sand structure. Lob grenades at your leisure. Destroy the V-Bot and then run down the incline and shoot the soldiers at the bottom. Avoid being spotted by the enemies on the other side of the portal. The next section requires a patience and skill. You must contend with a distant bazooka soldier and several snipers. Strafing back and forth might remove an enemy or two. Try to edge your way out to get a bead on a sniper or two. Finally, run in to get the bazooka soldier. Run around the corner to the right. Keep running and firing until you've eliminated the last Tans on this lower level. Spot the pair of snipers atop the sand wall. Now climb to the top of the sand wall. (Use the stack of blocks and a ladder to get there.) A good-sized battle awaits you at the top. Pick off the nearest Tans first. Then quickly arm your bazooka for the helicopter that's sure to come. Finally, snipe all of the distant soldiers on the wall. Pull up to the top of the junction to the north. From there you can snipe a few more despicable Tans. Run south and pull atop the junction there. Dash east to another circular junction. Take out any enemies in the way. Follow the east wall south to find a duo of dangerous V-Bots. The usual grenade launcher techniques apply. Pitch a volley of explosive spitballs at both V-Bots. Run south to where an incline to the right leads down into the "V-Bowl." Take a deep breath and then begin a long (and, if you fall, deadly) climb to the skyrocket. The goal line for this mission is the bright shovel at the top. -------------------------------------------------------------------------------- Kitchen You begin this mission in a precarious position. Take a look around the kitchen—don't fall off the faucet—and then run and jump straight ahead. If everything works out, you land on the counter in front of the sink. Turn right and watch for a Tan helicopter to come toward you. Use first person view and the M-16 to take it down. Next, pick off the soldier atop a distant box. Another soldier waits to the east (use your battle map to locate him). Walk to the east side of the sink and drop onto the cans and, from there to the sink bottom. Acquire the shotgun on the plate. Turn around and climb back up to the counter. Don't fall down the drain in the process! Be careful not to get cut by the knife. At the top, run east. A couple of Tans hide behind the boxes. Eliminate them both, then hop up the path of boxes. Take the sniper rifle from the top. When you pick up the gun, a few soldiers rush from the sink. Hit them quickly before you eat too much lead. Drop down and look for a helicopter to come from the south. Bust it and then run west a bit. Look toward the objective: notice two Tans bullying poor Vikki. Don't wait: kill them now with the sniper rifle. Run west. A couple of enemy soldiers are positioned near the first few boxes after the sink. You encounter more as you fight your way west. A Tan defends a medkit in the northwest corner. Begin climbing the boxes up to the tall blue cereal box. (Look in the open cupboard for a sniper as you climb.) Run across the cereal box and jump to the green box. If you miss, use this Blue Ribbon box to get atop the green box. From the green box, climb onto the blue box to the south. Pick off the Tan soldiers on the counter. Now drop down to the counter. Begin strafing as soon as you land. (A bazooka soldier hides behind a dish.) Run between the boxes to the south, ready to fire at the first sign of anything Tan. Go back and heal to full capacity: the next area is tough. Come into the southern open-area firing. The bazooka soldier atop the green can is your greatest threat. As you run farther south, a team of Tan soldiers pops out of the toaster. Have faith in Sarge's autoaim; it will pull you through. It can be a tough fight. The bazooka soldier on the opposite counter is your next greatest threat—so keep running until you're behind the toaster (west side). From there you can hit the helicopter that shows up around this time. Edge out carefully until you can snipe the bazooka soldier safely. Next comes a long trip down to the kitchen floor. Move forward with small movements and you won't fall far enough to take damage. Drop to the ground to complete Objective 1. Check the corner behind the food bowl for items. A flamethrower is clearly visible above the dog bed, but drop the Tan hiding behind the bed before you go for it. Walk across the floor along the west wall and then the north wall. Turn east as you begin and snipe the prone soldier in the southeast corner. At the northwest corner, a blip appears to the east. Use your sniper rifle to remove this threat, then continue running across the floor. Fight the Tan near the refrigerator. Follow the space on the side of the fridge. Find items behind the fridge and a soldier on the other side. Now climb atop the cereal box. Keep jumping and pulling yourself up onto each open drawer until you reach the countertop. Roast any Tans between you and Vikki. Run to Vikki to complete Objective 2. When the cutscene ends, Vikki runs toward two Tan soldiers! But then she takes cover behind a can. Calmly take out the soldiers and walk west down the counter. Tans come, Tans go. Keep your trigger finger ready. As you walk, watch your battle map for early warnings of enemy threats or you may get hit before you can see who's shooting at you. These close quarters make this area a perfect place for a fiery touch. Pass the smoldering piles of Tan goop and this mission is finished. -------------------------------------------------------------------------------- Living Room Turn left and collect the items behind the gift wrapped in silver snowflake paper. Keep moving west and tap a Tan on the back with a few rounds from your M-16. Collect the weapons against the brown wall to the west. Strafe north and pick off the bazooka soldier around the corner. Look high and then look higher to spot a sniper astride a ruler. Hit him between the eyes, then continue west. A few fights occur on the way. They start light, but build in intensity. A trio of Tans waits to your right at the green gift. One's a bazooka soldier, so be careful. Raid the southwest corner before heading toward the front of the couch. Begin by sniping the Tan guard there. Run around the flower pot and grab the items. Now run between the couches. A couple of soldiers loiter in front of the stack of blocks you want to climb. Too bad for them. Climb the stack of blocks. Use a grenade to remove the soldier atop the silver snowflake present. Climb a little higher and then halt here. Turn left and snipe the two soldiers atop a blue gift. Now climb to the top: the couch is secured! Meeting this objective puts Sarge's athletic skills to the test. Hop across the ruler "bridge" to the coffee table. Put away the soldiers here, then search for items. Make another ruler jump, this time to the south. Two soldiers are aiming at you as you land on this couch. Go after the left Tan first. Run to the east side of the couch and then snipe the bazooka soldier on some gifts to the west. Pull yourself onto the armrest to the west. You face a difficult fight now: the enemy soldiers are just beyond your autoaim range. Stick with it, though, and they'll eventually fall. Now climb up to the top of the couch. Two soldiers run across a ruler to the south. You can either jump onto the highest blocks and shoot them, or get fancy and throw a grenade onto the ruler. Run across the top of the couch. Drop to the east armrest. Snipe a Tan on the peach-colored couch. Then jump to it. Drop and shoot a soldier hidden near the armrest. Run north. The west ruler bridge is a trap: if you jump over, a group of soldiers attacks you. Instead, walk to the edge of the first ruler and then back up and fight. When the Tan soldiers fall, jump across. Check the coffee table for items. Before dropping down the stack of presents, snipe the soldier between the two brown ottomans. Now drop down the gifts to the east. Pause on the beige present and pop two soldiers on the ground. Now jump to the blue present to the northeast and then to the brown ottoman. If you make the jump, run west across the ottomans. Jump down to the Nintendo 64 box to satisfy Objective 2. If you don't make the jump, this objective has just become far more difficult. Pick up the medkit in the northeast corner, then run west. Encounters occur sporadically as you make your way west. Watch the battle map for the earliest warning of nearby Tan troops. A bazooka soldier waits at the west wall. A grenade eliminates that annoyance. Strafe out and fight the remaining enemies here. Then collect the items from the blocks. Put away the flamethrower soldier to the north. Pass him by as you fight your way north. Take out the two Tans located on the green presents from long range. Next, the ground-level Tans must go. Climb the blocks along the west wall. Now cross the path of presents leading east to the Nintendo 64 box. Use the nearby medkit, then run back across the ottomans. If you take fire from the north, you may have to snipe the soldiers under the fireplace logs. Drop to ground level when you reach the east edge of the second ottoman. Run east. Snipe the two Tans hiding near a pair of flowerpots to the north. The final battle awaits Sarge around and to the right of the silver snowflake present. Come out firing, but take it slow. Too many Tans here for one plastic man to take on at once. Snipe what you can before going into the open. When the time is right, run in firing. Going too far south triggers a helicopter. Shoot it fast, but move out of the way as it plummets! You'll lose a large amount of health if the crashing 'copter hits you. Pick up the medkit to the left and then continue south. This is the final challenge—two hidden bazooka soldiers (who can see you a little too clearly). No time for fancy tactics. Just charge in and fill 'em with lead. Whew. The door to your left leads to the bathroom. That completes Objective 3. -------------------------------------------------------------------------------- Way Home This is one of the game's smallest—and deadliest—battlefields. You should be skilled enough by now to handle it, but it may take more than one try. Begin by running west, firing at the two soldiers in the blocks. Beware—one carries a bazooka. Watch for the flamethrower soldier next. Another bazooka soldier hides behind a pair of small crates. Climb the blocks near him and pull the switch. Use a bazooka shell to bust the helicopter that charges toward you. Search the northwest corner for items. Give the Tan behind the toilet a taste of buckshot. Run all the way around the trash can in the northeast corner. Take out the machine gun soldier there and then collect items. Now begin to climb the open drawers. Stop when you've pulled onto the first. Now run to the east side of the drawer (your right). Be fast! This situation is very dangerous. Turn southeast as quickly as you can and then use first-person view to locate the high snipers. They may have hit you by now: there are two pairs of snipers. Eliminate the first pair and then wait for the second pair to show themselves. When all four snipers are history, continue climbing to the sink. Hop onto the sink to complete Objective 1. Traverse the sink, but strafe to pick off the soldier on the other side first. Cross behind the sink and collect the weapons he leaves. Don't stay long near the edge, however. A bazooka soldier is stationed near the toilet-paper roll. Get him to miss, then quickly snipe a hole in his chest. Drop to the toilet tank lid. Cross the toilet to secure it. Pull the switch. Slide down the toilet seat lid to the back rim of the toilet seat. Use the block to reach the yardstick ruler. Run across the yardstick to the bathtub. A cutscene ensues. When Plastro is finally done for, you immediately take a huge amount of fire from the Tans around the rim of the tub. You must run and fight your best here. If you fall into the tub, all is not lost! Drop the soldier down there and then hastily climb the block stack to the rim before the bazooka soldier behind you gets a good shot. Back at the top, the bazooka soldier is your greatest threat just now. Shoot him to pieces post-haste! Now run to better cover. The shampoo bottle will do. Pop the nearby Tan on the rim, first. Then snipe the distant Tan. Next, use V-Bot procedure: begin by lobbing all the mortars you have at it. Follow them with grenades from behind Mr. Sudz. If the V-Bot takes that licking and keeps on ticking, you should have a few bazooka shells that will finish the job. Once it's rubble, run around the rim. Consume a nourishing medkit, if you need it. Watch your back around the corner, where a helicopter comes at you. It's almost over, now. Simply walk up to the firecracker. The final sequence plays out. Congratulations! You saved the Green army from the terrible Plastro! Any questions, comments, corrections, or anything else concerning this strategy guide should be sent to email@example.com -=Cheat Code Central=- is the largest and most comprehensive video and computer game help site in the world for PlayStation, PlayStation 2, Nintendo 64, Dreamcast, Game Boy, and PC. Cheat codes, Game Shark codes, strategy guides, instruction manuals, reviews, and much more. http://www.cheatcc.com/ (c) 2001 Cheat Code Central. All Rights Reserved. This text file may be freely distributed, provided that all text in this file remains unedited.