Tomb Raider 3: Adventures Of Lara Croft

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Walkthrough

  
Evan Clark <789@vgnmail.com>




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Introduction


Welcome to Lara's newest adventure. If you thought her previous adventures were 
exciting, wait until you see what she has planned for you this time. There are 19 
massive levels spread out across 5 exotic locations, 59 Secrets, a Secret Bonus 
Level, new moves, new enemies and new vehicles to ride.

As always, Sinjin will reveal everything you need to know to win this game and get a 
perfect score. All secrets are indexed at the end of this walkthrough and sorted by 
level making it very easy to find the one(s) you missed. You must find all 59 
Secrets to unlock the Bonus Level.

Tomb Raider 3 is non-linear and so is this solve. You can play the middle three 
levels in any order you wish so this Online Walkthrough is organized differently 
from previous solves. To navigate the various levels in this walkthrough all you 
have to do is pick the Location you need help with from the choices in the top 
window. This will open a side menu along the left which has each area within that 
location. Clicking on any of these menu items will take you to the text which 
describes that area.

There are a few hidden shortcuts. If you click on the Tomb Raider III logo in the 
top-left you will instantly go to the top of the entire solve. If you click on the 
picture of Lara at the top, you will return to the main menu in the left window.

The Secret Area Index offers links back to the main text which describe the location 
of all 59 secrets in Tomb Raider 3. You won't want to miss a single secret if you 
want to unlock the Secret Bonus Level.

New Moves

Lara adds a few new moves to her physical abilities. Now she can Sprint, Crawl, and 
Monkey Swing. Naturally, there will be plenty of opportunities (and puzzles) which 
require these new abilities to complete successfully.

New Vehicles

Lara gets to drive/ride five new vehicles in her third adventure. These include a 
boat, Kayak, Mine Cart, Quad Bike (ATV), and an Underwater Propulsion Unit (UPU).

Combat Tips

Combat hasn't changed much. One of the key things to remember when fighting multiple 
targets is to LET OFF the fire key after you drop an enemy. This way you can acquire 
a new target and not waste ammo on a corpse. Lara can aim very accurately while 
jumping around, so try to keep moving to minimize enemy damage.

Hardware List

 Stopwatch
Lara still has her trusty stopwatch. This allows you to check your level completion 
time and find out if you've missed any secrets. It also makes it impossible for me 
to use directions like N,S,E, & W in this solve.

Flares
You can't do any damage with these handy items, but they will be invaluable as they 
illuminate your surrounding area, revealing traps, switches and Core's new dynamic 
lighting engine. There are LOTS more dark areas in this adventure so make sure to 
keep a good reserve of flares handy and don't waste them. Remember, the muzzle flash 
of your pistols will also light up a dark area - just not as long.

Pistols
These are Lara's trusty sidearms she brought with her from the first game. Use 
them "John Woo-style" to take out your basic baddies. They will auto-aim each time 
you press the fire button.

Shotgun
This old favorite is back. Use it on groups of enemies for wide spread damage or 
when at close range to inflict serious damage on a single opponent.

Desert Eagle
More powerful than the pistols; this powerful handgun is Tomb Raider 3's equivalent 
of the Magnums from the earlier games. These are great for close-range combat where 
you need heavy firepower while you dodge.

Harpoon Gun
The reload time on this weapon makes it good for usually a single shot. Use it to 
stall your enemy so you can swim to the safety of dry land. Ammo is also hard to 
find so conserve every harpoon you find until you absolutely need it.

Uzi's
Another favorite from the first two games; this weapon is very powerful and should 
be saved for the bigger enemies and later levels.

Grenade Launcher
This weapon provides some serious destruction. Grenades will explode only after they 
are armed and they must travel about 50 feet before they arm. This makes this weapon 
a long-range weapon which is good because you don't want to get caught in your own 
blast. Do not fire then run forward until after the explosion and resulting deaths.

Rocket Launcher
What more can I say. This weapon will wreck destruction on whatever it hits. Use 
wisely as ammo is VERY limited.

MP5
Lara trades in her M-16 from the last game for this new military issue Automatic 
Assault Rifle. This weapon is ideal for long-range sniping. You cannot be running or 
jumping while firing this weapon.

Weapons and Ammunition
Ammo is scattered all over the various levels. It is always a good policy to save 
your bigger and better weapons for the bigger and badder enemies. Sometimes I will 
give you a recommendation for which weapons to use, but feel free to use your 
weapons of choice. There will also be times when I might say "you will find a 
certain weapon in a certain location" and all you find is ammo for that weapon. This 
is not a bug or error in my solve, but rather part of the game design. Weapons 
appear in certain locations, but if you ALREADY have that weapon from an 
earlier "pick-up point" then you will find ammo for the weapon that would otherwise 
be there.

Once again you can explore Lara's mansion before starting the REAL game. There are 
lots of new things to learn and do. She has expanded the gym and there is a shooting 
range where you even get to take shots at that pesky butler. Don't miss the Race Key 
that unlocks the Quad Bike so you can race around the mansion.

We join our adventure, already in progress. Lara is currently in India, searching 
for the legendary Infada artifact. So if we are finished with all the preliminary 
info; let's get on with the game....


LARA'S HOME - Learning the Ropes


I didn't cover any of the details of Lara's Mansion in the last solve because there 
just wasn't that much to do. This time however, her mansion is almost a mini-level 
in itself with lots to do and many small puzzles to solve. The house has been 
remodeled a bit so some areas will look different than before. Lara has also 
modified her indoor and outdoor assault courses to include her new abilities.

 You start off in the bedroom and the weapons closet is unlocked this time. Open it 
up and grab the box of Flares then head to the main stairs. At the far corner of the 
landing is another door that leads to the attic (same as last game). Go into the 
dark attic and light a flare to find a box which you can push twice. Now go back 
down to the library - the room just off the room with the piano and TV.

As you enter the library, turn right and find the book sticking out from the shelf. 
Push it to turn off the fireplace making it safe to get inside and climb up. At the 
top, move the boxes and get more Flares. You should now see a hall. Flip the switch 
to open a door on a very SHORT timer.

The door you opened is downstairs in the hall leading to the indoor training room. 
You will have to use all the shortcuts and fast moves you can find to get there in 
time. Here is my fastest route:

After flipping the switch, run down the hall back to the attic and down the stairs 
to the 2nd floor landing. As you exit the attic door, jump over the banister and 
continue running down the stairs and angle right to clear the railing. Roll and 
start running toward the gym using the sprint to gain extra speed. Enter the door 
just before it closes.

As long as you use the sprint move (only when running in a straight line) you should 
have no trouble making it down to the basement. You should find a moveable box that 
you can move under the hole in the ceiling and pull up into the hall above. Follow 
the passage to the Aquarium. Take a swim with your fish to find and get the coveted 
RACETRACK KEY! This key opens the hedge maze which has since been converted into a 
racetrack for Lara's Quad Bike. Time to set a new record!

 Before leaving the house you may want to visit the other secret room. Go to the 
swimming pool and press the button on the back of the diving platform. This opens a 
door back in the main foyer revealing a switch. Pulling this switch opens a door 
directly behind you for a very SHORT time. You will need to sprint and do the diving 
roll maneuver to get under the door before it shuts. Nice trophy over the fireplace!

Outside, there are a few new things to do. The assault course has been modified to 
include training for Lara's new abilities. There is a target range that features 
Jeeves running around in a Kevlar vest, combat helmet and tea tray. You can put him 
down, but you can't kill him.

That's about it (or at least as much as I found to do). Explore the mansion and 
grounds as much as you want and when you are ready to play the REAL game, go to the 
main gate and hit the button and exit.


INDIA - The Jungle


Before you start to slide down the first hill, jump over the slope to your right and 
slide down to the flat ledge. Jump over to the yellow rock and crouch to find Secret 
#1; the Shotgun. Now start sliding down the long ramp and jump up to grab the log. 
Kill the monkey then jump down so you slide onto a flat section between the spikes. 
Now angle left and jump and slide down to the flat ledge with the Medkit. You may or 
may not trigger a rolling boulder trap at this point. If you hear a rumbling, jump 
or step back to avoid the rock.

Jump to the area behind the tree to get the Save Gem and Secret #2; Shells. Finish 
your slide to the bottom and head through the arch to the left. Collect another Save 
Gem then climb up the pillar just past the gem.

Grab the ammo on the left then return to the wall for Secret #3. Shell are in the 
opening to the left of the waterfall and some more ammo is in the third opening. Now 
head to the right through the arch into the large area. A small monkey is off to the 
left. He isn't much of a threat, but kill him just the same. You should be able to 
find a small bush with a passage behind it that leads to a switch. Flip the switch 
and head back to the gate that you just opened.

Go through the gate and drop down to the dark hall. A switch is on your right and a 
deadly spike trap is on your left. Flip the switch then quickly climb into the 
alcove to avoid the moving wall of death. When it has passed you can go to the other 
end of the hall and climb up to the opening. Go through and find the cable-slide and 
ride it down to the base of a square block. Climb onto this block then doing a short 
running jump into the passage and drop into the next area. If you fall in the river, 
do not fight the current. Just let it take you to a tunnel which leads to a small 
pool where you can exit. Watch out for Piranha!

A beautiful but deadly tiger will attack as you enter so warm up those pistols. Find 
the hollow tree and flip the switch inside to open a gate and also send a boulder 
rolling your way. Dodge the deadly rock then follow its path of origin to another 
switch which opens a gate around the corner. Head into this next room and kill the 
attacking tiger. Head to the right through some thick plants and find the Shells on 
a small ledge to the left.

Continue into the next area where another tiger will offer itself for target 
practice. Keep going until you see some mist rising out of a dark patch in the 
middle of the room. This is a deadly spiked pit so stay away from it. Circle around 
to the right and claim the ammo in the trees then crawl under the fallen tree and 
kill another tiger before collecting the Save Gem.

Standing at the end of the tree, you should be able to jump and grab and climb into 
the tree. This area is Secret #4, but the real trick is getting back out....alive! 
Hang and drop into a spiked pit with slopes that you can jump back and forth. Keep 
moving to one side and you will soon escape the spikes. Grab the ammo near the rocks 
then drop into the tunnel and walk through the spikes. Pull yourself out of this 
area and return to the end of the tree where you started all this.

Follow the hallway to a spiked ledge and kill the monkey before walking through the 
spikes. Do a running jump and grab to the outside corner of the hall then jump to 
the slope above the hall and slide down. Grab the edge as you fall and shimmy to the 
right until you can pull up and get the Save Gem.

Climb up and shimmy over to the dark passage, and use a flare to spot and kill the 
monkey and locate the switch at the other end which opens a gate down below. It also 
triggers a boulder trap, so do a roll and run back out of the passage. When the 
threat is over, go back inside and find the hidden ledge above the switch. Jump and 
climb up to find Secret #5; ammo then do a safety drop off the ledge to the area 
below.

 Back down in the jungle you should spot a monkey who will lead you into a boulder 
trap. As you run across this area, several boulders will start to roll down at you. 
After the third and final boulder has come to a stop you can head up the slope 
toward the bushes. Keep to the right as you climb the hill and you should soon 
discover a hole behind the bushes. Grab the Medkit then drop into the pit, quickly 
grabbing the next ledge to avoid the spikes below. Pull up and enter the passage to 
find Secret #6; some Flares and a Save Gem.

Turn and jump across to the next ledge then reverse and do another jump and grab to 
climb out of the pit. Return to the area with the three boulders and go past them 
until you reach a river. Dive in and swim to the right to find some ammo on the 
shore. Jump to the small island then jump and pull up to the ledge above where you 
will find a switch to pull that opens a door off in the distance.

Do a running jump and grab from the island to the ledge just next to the pillar then 
ride the cable-slide to the bottom and take the hall to the left. A Save Gem is 
accessible from the top of the pillar and you can also kill a pair of tigers from 
the safety of this high perch.

Your next objective is getting inside that opening to the right of the waterfall. To 
do this you must flood this chamber so head to the left into the dark passage. Cross 
the pool and get some valuable Flares from the middle ledge before heading right 
until you reach a dead end. Pull the block until the nearby gate opens then enter 
and flip the switch there to open another gate in the floor behind the stone you 
just pulled. Jump in and return to the previous room and climb out onto the narrow 
bridge where you can flip the switches at either end to open yet another gate in the 
other room.

Head back to that room and enter this gate to find an flip another switch which 
floods an upcoming room. One more swim takes you back to the previous room where you 
can go through the door between the torches and into the room you just flooded only 
moments ago. Swim over to the far waterfall and get out of the water. Find the 
passage behind the falls and follow it to the ladder and climb up. Walk through the 
waterfall and climb up the other waterfall before doing a running jump back to the 
previous waterfall. You should find a switch at the top of the falls that opens an 
underwater gate.

Jump (or dive) into the water below and look for some green stone steps. Exit and 
climb onto the high ledge then do a running leap to the next ledge where you can 
claim a Save Gem. Jump back into the water and go through that gate you just opened. 
After a short swim you will reach the next room which has ammo and Shells all being 
guarded by a tiger. When you have taken the objects and killed the striped menace, 
climb that ladder.

Go around the corner and kill the monkey who just ran off with the Indra Key. Get 
the key then look down and spot the tiger lurking below. Kill him from your safe 
location then drop down. Make sure to avoid the pulsating brown quicksand as you 
make your way to the ledge where you can use the Indra Key to open the gate. More 
ammo is in a small niche to the left of the door. Enter the gate and exit the level.


INDIA - Temple Ruins


Head up the path past the tree and kill the snakes. If you get bit by a snake you 
MUST use a medkit otherwise the poison will slowly drain your health until you die. 
You may want to wait until all snakes in an area are dead before healing yourself, 
otherwise you could waste valuable medkits if you keep getting bit.

A switch over by one of the snakes opens a gate in the floor nearby. Drop through 
the gate and light a flare so you can explore this passage. Get the Medkit and kill 
the snake that guards it before exiting the passage. This next area has some water 
infested with deadly piranha, and you might find some things of interest over by the 
stairs.

It may sound crazy but dive into the water and swim QUICKLY to the ledge which is 
covered by a few inches of water. Get out of the water while you still have some 
meat on your bones and head up the path and flip the switch to open an underwater 
gate between a pair of submerged ledges. Dive back into the water and swim through 
the gate. Exit on the other side with piranha nipping at your boots.

A huge mound of dirt lies ahead. As you approach you should be able to just make out 
a flat ledge in the pile which is within jumping distance. Make this jump then walk 
around to the ledge on the left then jump over to the stone ledge. Walk around this 
ledge until you reach an opening by the second waterfall. Enter and collect the Save 
Gem then do a running leap out onto the tree.

Explore the branches for ammo and Flares then head back to the main branch and do 
another running jump to the left to grab and pull up onto the ledge. Another running 
leap takes you to the waterfall where you can make your way up to the second 
waterfall. Here you can drop and shimmy to the right to find some Shells hidden in a 
niche. Keep crawling until you are able to stand then do a safety drop to the next 
area.

 Over to the left is a ledge you need to jump, grab and pull up onto. Now crawl into 
the cave and watch out for a pair of snakes who block your exit down the ramp. The 
next area has an impressive statue and a stone block to the right that you can pull 
out. Some Shells are behind it, so get them then enter the opening behind the block. 
As you exit, another statue comes to life, so run to safety. The mound of dirt takes 
you to a stone ledge with a Save Gem on it. Keep circling the room and use your 
Shotgun to take out this giant menace.

After the battle is over, look for a hole in the floor and drop in, where you will 
find a switch that opens a gate. Finally, move the block by the switch and enter the 
next area. The air is alive with poison darts, but this is Tomb Raider 3 and Lara 
can CRAWL in this game. Quickly drop into the nearby hole to get Secret #1; another 
Medkit, then get out fast before the rolling boulder crushes you.

Keep crawling past the flying darts and collect the Shells, Medkit and Flares before 
returning to the statue room. Enter the gate then carefully make your way across the 
sludge. Always keep moving so you don't sink. Head up the slope on the other side 
then do a running leap to grab the next ledge. Go down the passage to find and flip 
a switch which opens the nearby gate.

Enter into the next room and quickly jump the swinging blade then sprint to avoid 
the spikes moving in for the kill. Up the stairs you will find a cage with a switch 
next to it that opens a gate above. DON'T FLIP THE SWITCH YET! First pull out the 
block from the wall then push it over to the left then climb onto it and jump, grab 
and pull up onto the ledge. Around the corner is a ladder. Jump and climb up the 
ladder to find Secret #2; a room full of assorted items. Flip the switch then climb 
back down to the main floor.

Now you can flip that switch by the cage then push the block over so you can climb 
onto it and jump over to the ledge. Go through the gate and dive into the water. 
Pull the lever to open the next gate and swim through. Above you is a closed gate so 
keep swimming until you reach a pair of levers. Pull both of them to open the gate 
in the ceiling the swim up to get some much needed air.

Jump into the pool and pull the pair of levers that are opposite each other to 
activate the statues that will breath fire. The remaining lever opens a timed door 
where you can claim several items also known as Secret #3. if you look closely you 
will notice hidden platforms that are floating above. The fire should make them 
visible enough to jump and grab onto the first, then over to the next and finally to 
the ledge where you can flip the switch. Drop down and get the Save Gem before 
running through the door on the left. The gate is on a timer so be fast or you will 
have to repeat the last part.

This long hall has cages at each end and the one right next to you has spikes. Flip 
the nearby switch to open the cage at the far end of the hall and start the cage 
next to you moving towards you. Sprint down the hall past the open cage and grab the 
Key of Ganesha. Go through the gate and wait for the spikes to go past. When it is 
safe, return to the hall and get the ammo and Medkit by the switch.

Head back to the previous room with the pool which is now replaced with sludge. 
Climb the sludge and enter the passage on the right. You should find some Flares 
nearby which you really will be needing. Climb the stairs then retreat when the 
boulder comes rolling at you and duck into the alcove to the left. Start back up the 
stairs until you reach a pair of gates and a hole in the floor. The path branches 
right and left at this point. We will explore both but since the left has an 
immediate trap, we'll explore the right first.

Going right trips the boulder trap on the left passage, so flip the switch and enter 
the gate. Ignore the temptation of exploring that hole in the wall unless you have 
saved recently and want to see a cool death. Head up the passage until you reach a 
large room with statues, a Save Gem, and floor grates. Continue down the hall and 
kill that pesky monkey who is running off with your Medkit. Finally, drop off and 
hang, then climb down the wall to the floor below.

You should now find yourself back in the room with the dead statue from earlier in 
the level. Head up the mound and over to the ledge where you should find a pair of 
switches which will open a gate below. Return to the floor and go through the gate 
into the next room. Go past the pit and into the next door where you will need to 
swim across to flip the switch. Avoid the deadly fire of the statues and if you get 
torched, just jump into the water to put out the flames. When you finally flip the 
switch you will open a gate underwater which you can swim through while making sure 
to avoid the poison darts which shoot from the far wall.

Grab the Medkit from the shore then head to the other grassy ledge where you will 
find a ladder that leads up to a ledge behind you. When you get above the ledge, do 
a backward flip onto it. Then do a running leap to the next ledge in front of you. 
Jump to the next ledge then turn and climb the wall. Turn again and jump onto the 
next ledge then turn to see a ledge with a snake ready to strike. Kill the snake 
from your current position then jump over to his ledge. Another jump will put you in 
a room with a rolling boulder. Dodge it by heading up the left past the poison dart 
traps. Crawl under the darts and other assorted traps and get the Medkit on the left 
before doing a running leap and grab to claim the Save Gem in the alcove.

Return to the pit and jump down onto any of the corners. Walk through the blades and 
then crouch and crawl through the tunnel to reach a small room with Secret #4; some 
ammo guarded by a snake. Drop to the water below and make your way back to the area 
where you got the last Save Gem. A moveable block in the corner can be pushed to 
reveal a second block which can be pushed several times. You should soon discover a 
hidden switch that will flood the pit with water. Keep going into the next room.

A pair of boulders will start rolling towards you as you enter. Sprint out of harms 
way and head off to the left where you will have to jump across a pit full of 
spikes. Look down into the hole and note the spikes on one side and water on the 
other. Naturally you will want to drop into the water and swim into the next room 
with more statues breathing fire at you. You should now be at the pit you just 
flooded so dive in and flip the switch to open the gate. Swim down the passage to 
get the second Key of Ganesha, then return to the surface and exit this area.

 The next room has a pair of locked gates with a pair of keyhole and you happen to 
have a pair of keys. Enter the now-open gates and note the spiked ceiling dropping 
towards you. Run to the wall and climb up the ladder where you will find your next 
Save Gem. The block over in the right corner is moveable and needs to be pulled out 
so you can climb on and do a running jump to the ledge and the switch above. Turn 
and do a running leap to the next ledge to find and flip a second switch which opens 
the gates. It also causes a pair of boulders to come rolling into the room which you 
can easily avoid by jumping to either side.

Through the gates is a room with two paths, each guarded by flaming statues. You can 
dodge the flames with careful timing and use of the sprint run. Wait for the flames 
to start to die out then sprint towards them and turn at the last minute before they 
flare up again. You should now be in the next room with another statue who comes to 
life as you enter. Kill this one just like the last and when he is dead, take his 
sword.

Climb onto the ledge with a multi-armed statue and the second statue will come to 
life below. Kill him and take his sword then return to the other statue and put the 
pair of swords in his empty hands. This opens the exit from this room. Enter the 
next room and take your pick of holes to crawl through. In the next room, drop to 
the floor and go through this room to the next where another statue will come to 
life as your approach the center platform.

When he is dead you can get the Key of Ganesha from the middle of the room then head 
over to the gate which will open for you. Light up the place with a flare and sprint 
into the room and flip the switch at the other end. The spiked ceiling will start to 
descend, so quickly flip the second switch to open the floor grate and drop in. 
Below is the second Key of Ganesha and a gate which will open as soon as you take 
the key. You can now return to the room where you got the first key.

Head into the next room with the Save Gem floating in the air and the pit filled 
with water. A very strong current will try to pull you into some spikes on either 
side of this room, so quickly swim to the left or right and flip the switch next to 
the spikes. Swim back to the front of this room then over to the other switch and 
flip it to deactivate the strong currents in this area. You can now pick up the 
third Key of Ganesha before swim up and climb out of the pit.

Now you can head over to the wall with the three locks and use your hard-earned keys 
to open the gate at the top of the stairs. Climb the stairs and go through the gate 
to end this challenging level.


INDIA - Ganges River


That Quad Bike tempts you right away as you begin this new level, but don't get on 
it quite yet. Go up to the ramp and drop off the side and hang, then climb down the 
ladders which take you to the left. Next is a difficult series of running jumps. 
Watch your timing as you make the jump as well as your headroom throughout the arc 
of the leap. Backflip from the low area after the small gap then do one more running 
jump to access Secret #1.

Once you are in the secret room, face the first slope and jump to it, then jump 3 
more time and grab the edge to reach the flat area and some Shells. Now you get to 
make your way all the way back to the Quad Bike. Get up to full speed and make the 
jump over the ramp and keep going along the wall and give the ATV extra gas when you 
get near a drop-off.

When you reach a small pit you should be able to find a ladder nearby. It leads down 
to Secret #2. Get back on your ATV and circle around to the ledge to make a big 
jump. Back up against the wall for extra speed and to make sure you are lined up 
squarely for the jump. After the jump you will arrive at a gold door and will be 
forced to leave your bike behind for now.

Take a look at the wall near the ramp you just jumped then run and jump into the 
passage. Crawl along the passage until you can stand, then kill the two snakes 
hiding in the shadows as you continue through the passage. You should come to a hole 
which you can jump across before arriving at a switch guarded by some monkeys. Flip 
the switch to open the gold door then make your way back to the ATV. Drive until you 
reach the Save Gem.

At this point you need to stay on the main path. You could take the path to the 
right which is a major shortcut to the end of the level, but in doing so you would 
miss several secrets and ruin any chance of playing the Secret Bonus Level. If you 
insist on taking the shortcut; here is a quick narrative of what to expect.

 SHORTCUT: Take the ATV down a bumpy slope and jump over the river. You'll end up in 
a tunnel where a monkey will soon arrive with a Medkit. Kill the monkey and any of 
his friends then continue down the passage until you reach a green cliff with two 
openings. Explore both areas and watch out for the snake who is waiting to attack.

The upper entrance leads to a small room that you can crawl to and get the first 
Gate Key. Follow the crawlspace along the green passage that leads to hallway with 
more monkeys and the Gate Key Locks. You need to jump and grab the ledge at the end 
of the hall to get outside where you can spot the gate and some deadly quicksand 
nearby. Take the Save Gem then find the steep slope and do a backflip onto it. Grab 
on as you start to slide.

Jump off the slope to reach the pillar which you can grab onto and pull up. Jump 
over to the branches and into the opening in the wall where you will find branches 
and a ledge. Kill any monkeys that get in your way then jump a few times to the left 
to get some ammo from another ledge. Over to the right is a building with the second 
Gate Key and more monkeys. Keep an eye on that flaming statue as you head downstairs 
then flip the switch to open the gate outside. More monkeys will arrive on the 
scene, but they shouldn't be too much of a problem.

Return to the hall with the ledge and the Gate Key Locks and open the gate. Return 
to the ATV and ride it up and make a daring jump over the quicksand. Go around the 
building where you obtained the second key and head into the jungle by the river. 
You will make one final jump across the river to get back on the main path; a little 
bit faster but lacking several secrets.

Head along the right side of the slope and make a huge jump. Force your ATV into the 
wall to slow it down after you land or you will probably have a fatal accident. 
Continue up the slope and then turn right. You should now be in a large room with a 
large hole in the floor. Head around the hole and up the ramp outside. Stay to the 
right and stop when you reach the top and exit your bike. Walk out onto the ramp and 
you should be able to spot the next secret.

You should be able to find some ammo on the ledge, then jump and pull up to the 
crawlspace for Secret #3; Harpoons and a Save Gem. Return to your bike and follow 
the ramp until you reach the hall that splits off in two directions. Both passage 
lead to the same open area with a Save Gem high above and another ramp to jump your 
ATV across. You will have to follow the ramp up as it twists around several sharp 
corners until you reach the actual jump. Naturally there is a big hole in the middle 
of the ramp, but you should be able to get over it with lots of speed.

Ditch the bike and get the Save Gem then get ready to go for the next secret. Climb 
down the nearby ladder and from the top of the cliff you should see the Secret along 
the ledge on the left. Follow the top ledge and do a running leap across the chasm 
to the next ledge. You may need to take care of a vulture about now. Do a running 
jump to the next slope followed by another jump and a grab so you can pull yourself 
up and crawl in to claim Secret #4. To exit, simply jump back to the slope and jump 
once more to get back across.

From the ledge above the falls you should be able to see a small ledge below and to 
the right. Jump down to the ledge and quickly turn to kill the three vultures who 
attack. Some ammo is on the ledge and you should also spot a crack which leads to 
Secret #5. Do a running leap and a grab to cling to the ledge and shimmy right. 
Continue to the water and walk through the falls and climb the rocks to exit this 
level.


INDIA - Caves of Kaliya


This level is basically just a big maze so I will try to be specific with my 
directions. There are lots more passages available to explore than I am mentioning 
in this solve. I am only outlining the areas useful in completing this level.

At the first intersection, head left to get the Flares. The next intersection has a 
crawlspace to the left and a pair of dead ends to the right. A hall continues on to 
the left of the crawlspace, so follow it around until you reach a hole in the floor. 
Drop into the hole to get some more Flares then climb out and return to the 
beginning of the level and take the right path.

After a short crawl you will be running down a ramp being chased by a boulder. You 
will probably have to sprint to keep ahead of the boulder but be ready to make a 
sharp turn at the bottom of the ramp to get out of the rock's way. Now head off to 
the left and explore the passage. You will notice a small alcove to the right which 
you are about to use. You may want to light this area with a flare before you 
proceed. Continue down the hall and when you hear the boulder coming at you; roll 
and run back to the alcove to avoid the boulder.

 Now continue down the hall and jump and grab onto the ledge and crawl into the next 
series of passages. Watch out for snakes as you explore the area around the left 
corner. Return to the crawlspace and continue down the right passage as it winds 
around to the left ending in a dead end with some Shells. Return to the 3-way 
intersection and take the path opposite the crawlspace (or turn right). Follow the 
hall until you notice a raised section of floor. Looking left you should notice a 
block that you can push out past the raised floor revealing a passage to the right. 
Continue down that hall and turn right at the next intersection. Make a left at the 
next intersection and finally another right and you should work your way around to a 
dead end with a hole in the floor.

Drop into the hole and follow this new hall that leads to another crawlspace. Go 
through to arrive at another intersection. Head down the hall until you reach a room 
with Flares, a hole and a Save Gem. Jump over the hole to get the gem then do a 
safety drop into the hole.

YIKES! Surrounded by no less than four snakes. You will be safe as long as you are 
standing on the plant in the center of the room. More snakes are waiting by the pair 
of ramps at the other end of the room and a rolling boulder adds to the excitement. 
It's best to dodge the boulder then kill the snakes. If you try to do both at once 
you will certainly get bit. When you have killed the remaining six snakes, follow 
the hall where the boulder rolled into and get the Medkit and the Save Gem.

Slide down the ramp and meet the BOSS. Head to the left of the landing and get ready 
to do lots of jumping and firing. Keep your back against the wall and always keep 
moving and jumping to avoid his homing missiles. When he is dead you can collect the 
Grenade Launcher and grenades from the ledges. Don't bother getting these first. I 
learned the hard way that this guy is immune to grenades. Finally move to the center 
platform and take the Infada Artifact to end your adventures in India.


LONDON - Thames Wharf


As you begin your adventures in London, check out the slope wall to the right where 
you will find the first secret. Do a running jump over the wall and get the ammo and 
Save Gem before using the box to get over the wall. Drop down and jump to the crane 
then drop to the counterweight and finally jump and grab onto the ladder. Avoid the 
barbwire and make your way down the sloped roof. Finally walk through the remaining 
barbwire and kill the rats and claim Secret #1.

Return to the crane then make your way back to the beginning of the level. Now hang 
from the walkway until you can spot a ramp and a switch below you. Drop onto the 
slope then jump and grab the ledge and pull up to flip the switch. Do a running jump 
and grab to the next ledge and get the Medkit then slide down to the green door that 
opened when you flipped that last switch.

The second part of the platform in this dark area will collapse as you walk onto it 
so do a sprint/roll to get across it and onto the next stable section. Do a running 
leap and grab from this section and pull up onto the next ledge and kill the guy so 
you can take his Flue Room Key. Return to the ledge and drop and grab the ledge 
below. Push the button to open the exit then shimmy right to leave.

Return to the green trapdoor and flip the switch to the right before doing a safety 
drop to the level below. You should spot a ledge above the green door about the same 
time you are attacked by a crow. When the threat is eliminated, shimmy along the 
ledge and find a pair of crawlspaces. The second space is Secret #2. Now return to 
the ledge with the green door and climb into the dark crawlspace and continue to the 
right.

Push the next button and return through the crawlspace to find another button that 
moves the scaffold. Go to the end of the ledge and do a safety drop to the slope 
below and make your way to the ground floor. Kill the sniper before getting more 
Flares and a Save Gem then climb the stack of boxes to return to the upper ledges. 
Find and use the ladders to return to the beginning of this level.

 Flip the switch then jump back over the ledge above the green door. Shimmy along 
the crack to the right and follow the path until the paths split. Take the lower 
passage and you should spot the scaffold down below. To the right is the button you 
saw earlier. Push the button to raise the scaffold so you can access the Flue Room 
door. Do a running jump to the scaffold and grab in midair so you don't hit your 
head on the awning. A crow will show up about now, so when he is dead you can enter 
the Flue Room.

Grab the Save Gem and push the button that will cause flame jets to shoot into the 
room. Time your run through the flames to exit. Do a safety drop from the scaffold 
to get back to the main path, then return to the split and take the upper passage 
this time. You should spot a hole that is now open thanks to that button you pressed 
back in the Flue Room.

Before you drop into the hole, get some ammo that is on the ledge above. Jump and 
grab and pull up to get it then look to the left. Slide down the slope and drop to 
the ledge. Drop down to get Secret #3; a Rocket, before climbing back up and 
dropping into the hole.

Follow the passage and do a jump and grab to pull up to the ledge with the Save Gem 
then continue down the sloping passage. Grab the Medkit before sliding down and 
dropping into the next room where a guard requires your swift attention. You are now 
in the Water Control Room (in case you were wondering) and there is a pretty good 
puzzle to solve.

There are two tanks in this room; one is full and the other is empty. There is also 
a hallway to the left that you can't get to just quite yet. Flip the switch to flood 
the empty tank then jump in and swim down to get some items and flip a second switch 
that opens a door in the full tank. Return topside and flip the switch again to 
lower the water level in the tank with the door you just opened. Dive in and swim 
past the dangerous blades which should slow down as you get near allowing you to 
pass. Continue along the passage past the fans and look for a crawlspace when the 
main hall comes to a dead end. Drop down to the passage below and enter the dark 
room.

Pull the mesh box out then push it along the walkway so the generator smashes the 
wall panel. Be careful and always back away after each movement of the box just in 
case... You should also find a Save Gem over by the light switch. After you have 
shorted out the appropriate systems, the glass panel back in the Water Control Room 
will have lifted and you can access the button.

You should now have access to the glowing red hall to the left. Follow the hall and 
swim over to kill another guard and press the button to raise the second glass 
shield. Return to Water Control Room and use the monkey swing to get across the now-
dry tank. After you press the second button, return to the tank you just did the 
monkey swing on and swim down following the underwater tunnel where you can find 
some Harpoons. When you come to the open area, grab the items and exit into the 
hallway.

Follow this passage through some barbwire and jump to the crane platform and do 
another jump to the wall. Watch out for a sniper in the cathedral dome who is 
protecting this levels final two secretes. Find and push the moveable block so you 
can use it to climb to the ledge above. You should get a Medkit; Secret #4, and a 
running jump over to the far slope will get you the Cathedral Key (which is used in 
the Secret Bonus Level).

Before leaving, check out the fence to the left and notice the break. Climb down the 
ladder and follow the path down to Secret #5; a Medkit before climb up and exiting 
the dome and this level.


LONDON - Aldwych


As the level begins grab onto the ledge and get the Shotgun Shells, before you drop 
into the subway. Blast open the grating in the first hall and climb into the upper 
area where you can find several items. Kill anything sneaking up on you - rats are 
abundant in this level. Walk around and pull out the box with the climbable surface 
then drop into the ticket booth area. Kill some more rats then climb up the opening 
above the ticket booth where you will find the Maintenance Room Key. Leave through 
the door and take the escalator on the right. Jump the pit then head through the 
door.

A button in the room turns on the lights which should let you spot an Old Penny 
lying next to the tracks. Drop down onto the lower tracks then sprint and dodge to 
the right to avoid the oncoming train. You should now be in a red room which you 
will see many more times during this level. Get all the items then climb up the 
ladder and backflip to the ledge. Monkey swing across the ceiling then turn right 
and drop at the wall.

Do a safety drop into the drill room the jump sideways to the left as the floor 
falls out beneath you. Slide then jump and grab to hang onto the ledge and shimmy 
right as a blade comes down. When you get to the right, drop and grab the edge of 
the slope and pull up and do a backflip with a twist to face and grab the opposite 
ledge. One more safety drop to the next ledge gets you Secret #1.

 Back in the upper chamber, climb to the ledges and sidestep to the right then get 
on the block when the flames die down. Climb up and flip the switch to open a door 
back in the red room and activate another trap. Climb up into the chamber above the 
train platform and kill some rodents and gather up the items before dropping down to 
the platform. Return to the red room using the lower tracks and climb up to the trap 
door.

In this room you will need to kill a guy then find the area to drop down and pull 
out the box so you can enter the next hall. Continue down this hall until you reach 
a green colored area with a pair of buttons. Press the left button then sprint to 
the middle and far right rooms to get the first Solomon Key. On your return trip 
through the red room do the monkey swing into the drill room to get the second 
Solomon Key in the hall above the drill.

Head back to the ticket booth and use that Penny to buy a Ticket. Investigate the 
other escalator and kill anything that gets in your way. When you spot the mudslide 
you should also see a grating you can blast open. Drop inside to find Secret #2, 
then head down the tracks and shoot the guard on the right. Shoot him fast otherwise 
he will escape and have you run over by a train.

In the small room, find and push the button to enter the next puzzle room. A small 
alcove should also open back on the track allowing you to get a Save Gem which you 
should get (and use) before tackling this next puzzle. This next room is tough. 
Press the button on the right just inside the hall then head down the long hall 
around a left turn to press the next button. A room should open, so enter and press 
the button on the left, then return to the hall and go around the turn to find a 
button on the right. Push it, then head back to the very first button and push it 
before heading all the way back down the long hall and pressing that button again. 
You should now have access to the Mason's room. If not - then be glad you saved your 
game.

The first thing you want from the Mason's room, besides that Save Gem, are the 
Uzi's. There are some nasty floor panels that will collapse so watch out for those. 
The Ornate Star is behind the curtain. You can run to get it but you will have to 
jump back as the floor will have collapse behind you. Use that pair of Solomon Keys 
to get the Masonic Mallet. Watch out for attack dogs when you take this item.

You should find a second door in the Mason's room where you can swim to a new area. 
Run, jump and grab the crack in the wall and shimmy right. Jump to the ceiling panel 
and then drop down to the crawlspace and continue until you reach the barrier. That 
Ticket will come in handy about now and so will you guns against the attacking rats. 
Use the Ornate Star in front of the door to trigger Secret #3. Get ready for some 
fast combat action before following the upper hall to the escalator.

Continue until you reach the locked door then use the Masonic Mallet to open the 
door. Get Secret #4 which is directly across from this door, then follow the hall 
until you arrive at the train. Kill the guard and explore the darkness for more 
useful items. Enter the train and press the button then follow the passages leading 
to the end of this level but don't leave just yet.

You should spot a guy with a torch running off down a hall. Follow him, but DON'T 
SHOOT. He is your ticket to the final secret in the game. As you go around the 
corner you will get attacked by two guys. Kill them both then press both of the 
switches in the small room to open the final secret back in the red room. Retrace 
your path back through the train and across an overpass and through a trapdoor. Back 
in the red room you should now see a new open door with lots of items and even some 
target practice to the left of the intersection. This is Secret #5, and once you 
have it you can exit the level via either ramp back by the room with the two buttons 
that opened this secret.


LONDON - Lud's Gate


The important thing to remember now is that the Immortals are now "friends", much 
like the Monks from Tomb Raider 2. As long as you leave them alone, they will leave 
you alone.

 Take a left at the room with two pools and slide down to the room below. Pull up 
onto the right ledge then drop down to the crack then finally the ground where you 
can walk through some barbwire. Pull up where the crack widens to find a dark area 
also known as Secret #1. Exit via the hole in the ceiling then jump around the 
corner to grab the edge of the slope to get back up above the barbwire.

Press the button to open the trapdoor then climb to the passage and get the Medkit 
before jumping and climbing up the mesh. When you get above the green gate do a 
backwards jump with a twist to land on the ledge behind you. Backflip and twist to 
reach the ladder behind you and climb up and drop then grab so you are hanging from 
the ledge. Now pull up onto the ledge to trigger Secret #2.

Climb the mesh and crawl to the end of the passage where some ammo is stashed. Then 
crawl back until you can stand and drop down to the room where you can find a 
moveable block. Kill the guard then move the block to the other side of the track so 
you can enter the next area.

You should now be in an Egyptian area and a ladder is nearby. Climb up and go 
through the opening. Follow the passage and move the box so you can climb up to put 
you within jumping and grabbing reach of the exit. Now use the pillar to reach the 
upper ledge to the left. Slide down the red sloped hall to the room with the block 
and move it over to the middle then return to the Egyptian room. Climb the pillar 
and find the switch on the wall to the left of the ladder. Do a running jump and 
grab to lower your arc and land on the ledge. Flip the switch to close the ladder 
door.

Use the monkey swing to access a pair of alcoves where you can claim a Save Gem and 
find a switch that opens the a door above you. Climb to the top of this room using 
the ladder and various ledges on the left. You should find some items along the way. 
At the top of the slope you will want to slide and jump then grab the walkway. Slide 
again and jump as the floor gives way beneath you. You should now be able to get the 
Embalming Fluid before going on.

Kill the guard up ahead then enter the crawlspace leading to the next room. As you 
exit into this next room you will be taking hits already from a gunman. Stand and 
kill him quickly then get the Rocket from behind the door before heading to the 
Sphinx room. Monkey swing across to the ledge and get the Save Gem then drop to the 
head of the Sphinx.

Head to the left-rear corner and do a standing jump to a small ledge with a Medkit. 
Jump to the nearby pillar then do a running jump and grab the edge of the slope. 
Pull up and slide then jump to the ledge where you can see another Save Gem and 
register Secret #3.

Once you reach the bottom, kill any enemies then move the boxes around. Stand on the 
first ledge and climb one of the boxes to access the upper passage where Secret #4 
will chime. Jump and grab and then drop from the blue ledge to get back down. Move 
the other box to return to the beginning of this level where you can use the 
Embalming Fluid at the ceremonial altar to open the next passage.

 Dive in and locate the UPV. Head to the right to find the opening and enter the 
hole beneath the box as a croc closes in. Once inside, spin around and shoot the 
croc as he swims toward you. Collect all the items from the surrounding area and 
don't forget to catch your breath every now and then. A strong current will suck you 
into a new area over to the right. Follow this passage and spot the next secret 
through the window. Pull the lever to the right and push the button above to open 
the next passage further down this one.

Continue along the passage and head to the right when you enter the large area. Air 
is above around a second right turn and down below is a room with a switch. Down 
next to this room is a small alcove in the wall with some items that make up Secret 
#5.

Return to the large underwater area and head down the narrow hall. Climb out on the 
ledge to the right and stay low. Your final Secret #6 is underwater and to the 
right, but you must kill the frogman quickly or he will close it off and you won't 
be able to get it (without restoring your game). Take the underwater tunnel to the 
large area where there are lots of items to collect, switches to flip and doors to 
explore. Air is available in the upper-left corner and you will need to breath 
before each dive.

When you flip the final switch the exit will open back to the left of the air 
pocket. A small army of frogmen will also swarm the area. Get out of this area as 
quickly as possible. Once you make it to the water passage, drop down beneath the 
flaming ledges and pull the lever to turn off the fire. Dodge the pistons and use 
the monkey swing to get to the opening in the waterfall. Use the Boiler Room Key to 
open the door back through the underwater chamber.

Follow the machinery to the left and kill some guards. The trail should come to a 
dead end but a crawlspace is nearby which leads to the next area. Do a running jump 
and grab onto the ledge. When you reach the purple ledge it's time for the next 
level and the next BOSS!


LONDON - The City


This entire level is pretty much one big fight with Sophia. Try to keep under cover 
except for those brief moments when she has to recharge her deadly energy bolts.

You start in the office and the battle begins when you near the end of the hall. Run 
for the ramp then pull up and turn. Ignore the monkey swing and just do a running 
jump and grab to clear the gap. Pull up onto the pillar then pull up above the 
monkey swing.

If you look away from Sophia you should spot a metal box and if you look over the 
edge you should spot this level's only secret. Back off and hang from the wall then 
drop and grab onto the next ledge and pull up into the alcove to claim the items and 
register Secret #1. When you are ready to get back into battle, hang and drop off to 
the floor below.

Climb back to the ledge with the metal box and find the catwalk leading away from 
the secret area. Follow it to a button and press it. Do a roll and run back quickly 
to avoid incoming fire from above. You should now find an open door to the ledge 
above. Pull yourself up to the ledge and head along the catwalk to the ladder. Wait 
at the bottom of the ladder for the sound of Sophia recharging her energy before 
trying to climb the ladder. At the top, climb into the space to the right and get 
the Medkit if it's safe. Crawl out then get on top of the crawlspace.

 Run along this upper catwalk and do a running jump to grab the far ledge. Climb up 
and move forward to the fuse box on the wall. Put a few bullets into the box to 
finish off Sophia once and for all. One of the four relics is visible across the 
way, but your immediate path is pulsing with electricity. Return across the upper 
catwalk to the crawlspace and make the small jump across the street. Watch out for 
electrified areas and pull up onto the tall wooden box then over to the next box. 
Climb over the box to the right of the relic to find the main power switch. Push it 
to kill the power then safely claim your artifact. That's it - I hope you enjoyed 
your stay in London.


NEVADA - Nevada Desert


Vultures above and snakes below will be your main threats in the desert. A snake to 
the right of your starting location guards a Rocket. Wade across the water and enter 
the passage to find a block you can push. Grab the ammo and head up the trail. A 
pair of running jumps should land you on the middle ledge where you can do a safety 
drop to the area below. Snakes guard Secret #1. Don't let them back you into the 
barbwire behind you before you kill them and get the items.

To exit this area you need to push that block you moved earlier then jump down to 
the platform below and do a running jump and grab to get off this ledge. Continue 
until you see a metal chute then head right and jump up to the ledge nearby. Kill 
the snake hiding in the bushes then run and jump to the next ledge. Run right off 
the end of this ledge to drop to the next one below and continue along until you can 
drop down and get a Medkit.

Climb back up and continue to the rocks where you can run, jump and grab to reach 
the rocks where you can deal with another snake as you make your way to the top of 
the chute. Drop into the chute and fall into the water. Swim until you can surface 
for air and climb out. Look around and find the trail leading away from the 
waterfalls.

Head down the path and defend yourself against the vulture attack. You will be 
taking this same path two more times so get used to the jumping and climbing you are 
doing this first trip. Continue until you reach the high ledge at the same level as 
the cool rock formation.

Do a running jump across the canyon and climb down to locate the next secret. Climb 
down the ladder and stay to the right. Drop from the ladder and grab right away to 
cling to the crack and shimmy right until you can climb onto the ledge and get 
Secret #2. Jump into the water below and get all the items that are stashed 
underwater as well as several alcoves near the waterfall.

Exit the water by climbing up the red rock near the falls. At the top, do a running 
jump to the slope across from you then head down that path again for your second of 
three trips along this trail. Take the upper route this time and kill another snake 
hiding in the bushes. Jump past the rock and avoid the hole on the ledge. Do a drop 
and a grab to the crack below and shimmy left until you can climb up to the ledge. 
Jump and cling to the rock face above and monkey swing to the face of the cliff, 
then climb up the cliff to the left.

 Take the Save Gem then find the Flares and TNT on the ledge below. Looks like you 
need a Detonator Key, so move on for now. Head to the waterfall and jump over to the 
slop and grab on as you slide off. Climb down to the ledge below and continue along 
the cliff until you can jump over to the rocky surface and climb to the top. Do a 
daring backflip over to the flat rock then jump and grab the slope between the pair 
of waterfalls. As you pull up you will start to slide toward the ledge which you 
will need to jump and grab to reach. Grab the ammo before jumping to the crack and 
shimmy right. When you get the wide angle camera view, drop and jump to do another 
backflip across the water.

Keep jumping along the platforms as you make your way upstream. You should come 
across a large cave with a waterwheel. A boulder on the left shore is the hiding 
place of another snake. Crawl under the opposite rock and go up the ladder to get 
Secret #3. Climb to the left and drop down to the floor and kill the snake. Return 
to the shore and investigate further.

To the left of the waterwheel is a small room with an elevator. Here you will find 
the Detonator Key and a guy guarding it. Kill him then climb up the waterwheel and 
follow the channel to an open area. Watch out for more vultures at this point. Dive 
into the water and swim down to the right where you will find a switch that open a 
door leading to a room with some ammo. Flip the next switch to open the underwater 
passage and enter to find another switch hidden along the dark wall above. Pull it 
then swim back through the passage pulling another switch as you make your way back 
to the hall above.

Find the final switch and pull it to start the waterwheel. Head back that direction 
and get the items from dry river bed as you do. Use the upper ledge then jump down 
to the river bed. You should find a block down here that will let you get behind the 
falls. After you have gotten everything you want, return to the elevator by the 
waterwheel.

Kill the guard and take the Detonator he was protecting then make the long trip back 
to the ledge with the TNT. You have the necessary items to do a little blasting but 
watch out for that boulder that's just waiting to crush you. Jump to the left to 
avoid getting crushed after you blast the TNT. Explore the demolished area and climb 
up the new ledges to reach the next area.

Head around the fence to the left and climb into the dark passage. Continue until 
the path splits and pull up to the upper ledge. Jump into the water and swim around 
to find a pair of switches hidden in the tunnel and behind the pillar. Flip them 
both then return to the outside area by the fence. Head down the large cave and kill 
the snakes before flipping the next switch inside the building.

Make another trip down that dark passage and this time take the low path. Kill some 
guards, then jump across the fence to the box and put some distance between you and 
the hum of the electric fence as more guard move in for combat. Explore the nearby 
building to find some guards watching over a Quad Bike and a lock. A few bullets 
should get you the necessary permission to take the bike for a spin.

Use the box and the grating to climb onto the roof of the next building to get the 
Generator Access Pass. You could also ride and jump the ATV onto the roof. but it is 
quite dangerous and you will probably die a few times in the attempt. Return to the 
lock with the Access Pass and open the door. Do an immediate backflip and kill the 
power to the electric fence. Push the button next to the main gate and get on your 
ATV and ride out of this area. Head down the cave and jump the fence to exit the 
desert.


NEVADA - High Security Compound


You start this level relieved of all your possessions (except for Save Gems). You 
have more allies in this level as long as you don't mess with the prisoners. They 
will help you dispatch the numerous guards on this level, so just bait the guards 
and lead them back to the inmates who will properly thrash them.

Jump into the window to get the attention of the nearby guard. When he gets close, 
sprint past him and jump the railing outside. When he comes after you, run back 
upstairs toward your cell and flip the switch nearby to release your "neighbor" who 
will fight the guard for you. Now it's time to start a prison riot, so open all the 
remaining doors to release the rest of the inmates. Make a careful note of the cell 
door that was already open and head there after the prisoners are free.

This room has a box which is the beginning of a complicated sequence of events to 
get the first secret. Push this box to find a crawlspace. Crawl in and push the next 
box which let you push the previous box back down the passage so you can now see the 
crawlspace to your right. Pull the second box two times then crawl back through to 
get the Medkit which is also Secret #1.

 Take the passage out of this cell and jump and grab onto the walkway above. Do a 
running leap over the barbwire and keep going. You will need to walk through some 
barbwire to reach the next switch then use the ledge nearby to reach the trapdoor. 
You should spot a ledge about halfway down to the left. Head down the dark passage 
and jump over the first trapdoor then enter a small room and drop through the 
trapdoor to enter the Control Center. Press the button here and watch a small inmate 
vs. guard battle which will get you a Security Pass when it's all over.

Find the dining room and take the door to the left to find some large boxes. Find 
and push the moveable box under the hole in the ceiling then climb up and jump over 
the pipe to find and flip the switch. You can now swim into the room with the boxes 
and swim into another hole in the ceiling to arrive at the kitchen. Make your way to 
the room with the red floor and continue down the walkway avoiding the barbwire pits 
until you reach a pair of doors.

The yellow room has a switch to turn off the fire in the kitchen. Return and drop 
into the kitchen and open the door at the other end. Go around the corner and open 
the door on the right then sprint back to the kitchen and head right then left into 
the hall. Run all the way back to where the prisoners are so they can take care of 
the guard chasing you. When all is safe; return to the door where the guard came 
from and explore that room.

You should find a switch that opens the vent above the grill. Jump to the crack so 
you can shimmy left and jump from the slope to the ledge across the pit. Pull up 
into the crawlspace. Follow the corridor until you spot an inmate in the hall. 
Continue on to the green passage and let the guard go by. When he moves to the left 
you can sprint to the right and get out of sight before he turns. Head right and 
dodge the next guard as you cross the open area and make your way to the lower 
prison area.

Open the cell to free another prisoner and he will take off down the hall. Follow 
him as he proceeds to beat on a guard allowing you to get a Security Pass which 
opens the nearby door. Continue down the large passage and when the guard spots you, 
lead him on a chase down the left hall. Open the cell in the passage and get the key 
after the beating is over. This key is a perfect match for the lock back in the open 
area.

When you come across the guard below you need to duck and enter the crawlspace and 
head toward the switch. Wait for the guard to go left then flip the switch and jump 
over the red laser to get into the hall before the guard shoots you. Continue down 
this hall to the next room. From the walkway, do a safety drop from the lowest 
support beam to the ground. Go climb the ladder to enter the corridor with the guard 
on duty. He is guarding the level's final secret so you will have to return when you 
have some weapons.

Sneak past the guard and return to the red passage and use the Security Pass in the 
lock and climb up the ladder. Push the button to open the small door. There is also 
a switch nearby that will close this door. Under NO circumstance should you press 
this switch, otherwise you will never get that final secret. Instead, just dive in 
the water and get the Save Gem.

Swim through the long passage until you can climb out and jump the lasers to reach 
the ledge. You should now be in the cargo area where you can climb some boxes to the 
left to find your Pistols and Desert Eagle in a small room. Watch out for a very 
deadly gun turret as you leave this room. Hang a right and sprint to safety until 
the gun shuts down. Then you can climb up the boxes and make your way to the final 
secret.

Head through that door you hopefully left open and make your way to the main floor 
by the big dish. Then go to the hall with the guard you sneaked by earlier and 
finish him off. Take his Security Pass and open the door at the end of the hall. The 
short passage beyond is home to Secret #2; a Grenade Launcher!

Return to the cargo room and this time go up the slope and take out the guards with 
your favorite weapon. When the passage is clear, climb the ladder to find a button 
to the right. Pushing the left button will bring in more guards which probably isn't 
a good thing since you are trying to save ammo. Climb onto the box so you can reach 
the upper ledge in the cargo area then monkey swing across to the next ledge. Kill 
the next guard and take his Security Pass to open the locked gate. Kill the small 
army of guards and finally climb into the truck to leave this level and head for 
Area 51.


NEVADA - Area 51


The key to this level is to kill your enemy fast. They will usually not attack you, 
but rather make a dash for the nearest alarm switch to call in for reinforcements. 
Use your Desert Eagle and you should be able to kill these guys quickly and 
accurately from a distance.

 When you arrive, get out of the truck and get the items from the nearby crates. 
Chase down the guard and kill him before he hits the alarm switch. Get the MP5 and 
use the button (not the alarm switch) to open the grate which lets you crawl in to 
get a Medkit.

The next area has laser traps (get used to them as they are everywhere). Enter the 
crawlspace and crawl to the left to get another Medkit. Go back to the tunnel as the 
lasers move away. Wait until they move above you then run to the ledge and grab and 
pull up get out of the path of the returning lasers. When the guard moves off to the 
right, crawl out of the passage and quickly kill the guard before he hits the alarm.

You will soon arrive at a laser-trigger turret which can easily be avoided by simply 
crawling through the hole in the wall. Continue along the passage and kill another 
guard and continue until you find the switch above the trapdoor. Flip the switch and 
fall below, turning left and heading to the right of the pillar when you land. A 
guard is already running for an alarm to your left. Kill him fast or lose access to 
the first secret.

Gather up the Grenades then drop to the mesh floor and flip the switch to open the 
trapdoor which drops you down once again. Kill the next guard and go through the 
open gate leading to the crawlspace which is also considered Secret #1. Collect the 
ammo and drop through the trapdoor to the hall below. Another guard needs your swift 
attention before you move off to explore around the corner.

Flip the switch to open a cell releasing a prisoner. He will move off to fight a 
guard while you can duck inside to get the Medkit. Back in the long passage you will 
need to use the crawlspace to avoid the numerous laser traps and get another Medkit 
and Shotgun in the process. Kill the guard next to the buttons which monitor the 
upcoming trap.

As you approach the door, guards will move in from both sides. When they are dead 
you can find a switch in one of their hiding places that opens the crawlspace in the 
other. Continue up the corridor and trip the green laser to activate the alarm and 
kill the guard who arrives on the scene. When you have to choose your next path, 
head to the right and use the wall for protection from the sniper over by the 
missile. Once he is dead, get the Code Clearance Disk and head back down the hall 
and take the left passage.

Jump over the lasers to reach the console and use the disk to get that missile out 
of the way. Now you can get the ammo from the ledge and prepare to get the next 
secret.

Do a running jump to the ladder between the missiles and climb up. Backflip from the 
top and kill the sniper lurking in the corner. Jump over to his location through the 
gap in the beams and get the Hangar Access Key. At the other end of his ledge is a 
platform you can drop onto. A weird grating on the wall can be blasted and you can 
crawl into the tunnel to claim Secret #2; a much needed Save Gem. Return to the 
missile bay and find the passage on the ground floor.

Avoid the hole in the floor that leads to the launch control area. Use the Hangar 
Key when you find the lock and enter. Kill the guard on the train platform before 
dropping down near the deadly electric rail. Climb up the mesh and push the button 
to call the train. Jump from the ledge to the train then jump to the hall above to 
monkey swing over the gratings that open up as you pass by. Keep an eye on the 
lasers and wait for them to move away before dropping down just as they reverse and 
come back at you.

Another guard is running off for help. Kill him before he gets it then continue up 
the hall into the next area. Go around the UFO and watch out for those green electic 
eyes that will activate those deadly gun turrets. When you reach the boxes, climb up 
to the opposite passage and kill the guard up ahead. He is headed for an alarm down 
the hall to the left and you better not let him reach it.

The room with the pair of buttons is tricky and dangerous. A guard will arrive when 
you press the buttons the first time. When they are dead you can finish the puzzle 
in comfort. Push the left button then quickly press the button on the right by 
jumping right and rolling then use the white top of the console to get to the other 
walkway and drop to the floor and run out the door.

Kill the next guard and study all those switches. Flip the two switches on the right 
then the second switch from the left to access the UFO. Return to the UFO and push 
the button before climbing the ladder. Backflip from the ladder to the rafters then 
do a running jump across the rafters until you reach the catwalk above the UFO. Get 
the Launch Code and return to that hole in the floor I mentioned earlier that leads 
to Launch Control.

Use the code to access the button and as soon as you push it, jump to the left and 
roll and keep running. Use the sprint for extra speed to escape the fireball. Return 
back to the area where the missile used to be and kill the guard who arrived to 
check out all the noise. Open the passage and enter as the door seals behind you - 
gulp! Continue past the laser trap and kill the sniper and anybody else who gets in 
your way. Get the key to the UFO and finally flip the switch below to open the 
trapdoor.

Return to the area with the UFO and gather up the items lying about before climbing 
back into the rafters. Head past the walkway leading to the UFO and do a running 
jump and grab to the open door leading to the aquarium. Inside is Secret #3; another 
Save Gem.

Finally the moment you've been waiting for; use the UFO Key to get inside the ship 
where more guards are waiting to give you a hard time. There's no going back as the 
door seals shut behind you. When everyone is dead (except for you hopefully), get 
the relic from the upper area and you can leave Nevada.


SOUTH PACIFIC ISLANDS - Coastal Village


This level features two unique paths to get to the village and each path shares a 
common pair of secrets while having it's own unique third secret. If you know the 
secret path you can also claim the third unique secret from the other path and 
actually get four out of a possible three secrets for this level. I'll tell you how 
to do it if you want to make the trip. You will get no extra prizes or bonuses; only 
the admiration of Lara and myself for being so diligent. On a final note - you don't 
get to find or fire that cool gun in the following picture. I just included it 
because it looked cool and it was in a jungle setting. Sorry if you got all 
excited...

 Begin the level by heading right and swim into the lagoon. Below is a block and a 
Smuggler's Key (crucial for finding that forth secret). Swim out onto the beach and 
get the Medkit then investigate those cliffs. Do a running jump over to the slope 
and grab on to shimmy right until you can get up on the flat surface. Jump over the 
next flat area then do a running leap to grab and pull up onto the ledge with Secret 
#1; MP5 ammo.

Now the paths diverge. One route leads down behind the yellow colored slope. The 
other starts inside the hut where you can use the Smugglers Key to open the 
trapdoor. This route is the ONLY way to get all four secrets on the island. Since 
the trapdoor route requires some backtracking along the OTHER route I will explain 
it first. If you choose the trapdoor route I will tell you when it's time to 
backtrack.

Slide down the slope behind the yellow ridge. You cannot get back up this slope so 
the trapdoor (and forth secret) is forever out of reach unless you restore. Head 
into the thick bushes where a native is hiding. Do a running jump and grab to the 
ledge above the swamp. You will trigger a dart trap but as long as you don't move 
they won't hit you. Run and jump out of here when the darts have past.

You will pass under a rope bridge and continue to the opening where more natives 
await. Climb up the roots of the large tree then pull up onto the ledge. Some Shells 
are a few ledges (and jumps) away in the opposite direction of the swamp. Find and 
follow the branch that runs along the rope bridge. Do a running jump to grab the 
branch and take it to the other side where you can find Serpent Stone #1. A 
concealed ledge is above you and has Secret #2; ammo on it. Slide down to the ground 
and head over to the waterfall.

Drop down and get the Save Gem then follow the path until you can jump behind the 
waterfall into a dark area. You should find Serpent Stone #2 in this room. Now 
return to the exit and jump to the slope and walk down it so you don't fall off. 
Make your way to the platform in the middle of the falls and climb the ladder. 
Follow the passage and keep climbing to reach the upper level. Kill the native 
waiting on the ledge then do a running leap and grab to the next ledge.

From this ledge you should be able to jump to the next ledge near the final stone. 
Jump around the corner next to the torch and get Serpent Stone #3. You now can just 
slide down from the ledge and find the passage with the slots for the three stones. 
Put each stone in its resting place and the entrance to the village will open.

Enter the village and kill the native on the ledge above. More natives move in from 
the left. You should get a Medkit and a Rocket is in one of the huts. Another native 
over to the left is shooting poison darts. Dodge them and kill him quickly. Follow 
the path to the left and kill another native on the ledge before turning the wheel 
which opens the path back to the right. Return to the village and kill more 
attacking natives who try to stop you. Head into the new open area along the right 
path.

Natives are waiting between the huts to surprise you. There are also some Shells on 
the ledge nearby. Between the huts is a dark path. If you light a flare you should 
spot a secret cave. Keep an eye out for attacking natives as you get Secret #3 from 
inside the cave.

Now head to the treehouse and climb the ledge to search the huts above. Watch out 
for more native snipers with dart shooters. Remember that poison will slowly eat 
away at your health, even after the initial hit. Turn the wheel in the hut to open a 
door below the treehouse. This will also summon a native who needs to learn about 
the proper use of gun powder.

Jump out of the window in the treehouse and over to the sloped roof. Jump again as 
soon as you land then grab to cling to the ledge. Climb into the passage and kill 
the guy in there before proceeding down the hall. Watch out for the hole in the 
floor as you make your way to the top of the hut where you can reach the vines 
above. Grab them and monkey swing to the other end, then turn to the right and head 
to the intersection and keep left.

In the next hut you will find a button which raises a grating allowing you to get by 
the deadly fire. This trap is quite deadly so do it fast and do it right. After you 
push the first button, turn and kill the native, then sprint past the spinning 
blades and turn the wheel. Now slide backwards and hang before dropping to the slope 
below.

A giant crocodile is lurking about the water in this area so you may want to get to 
the safety of shore quickly so you have the advantage. Follow the tunnel to the end 
of this level.

ALTERNATE ROUTE: Go through the trapdoor in the hut and the run and jump from the 
upper section to dodge the trap. Climb up to the torch in the next cave and kill the 
native shooting darts at you. Do a monkey swing from the nearby ledge until you can 
drop down and climb to the green rocks to the right. Climb up to the corner above 
the entrance then monkey swing over towards the gem. Watch out for the crocs in the 
water below.

 Jump onto the slope and slide down, then jump the gap at the bottom to reach the 
opposite ledge. Another sniper is lurking in the tall grass above. Do a running jump 
and grab the ladder and climb up to the Medkit. Hang onto the ledge and shimmy left 
to get the Save Gem before running off this ledge toward the big wall.

You should now be on the rope bridge (the one that would be above you if you took 
the other route). Continue to the large room but stay out of the light. Find and 
flip the switch to turn off the dart trap and allow access to the chute leading to 
the village. Claim Secret #4.

If you don't plan on backtracking, and choose instead to take the chute to the 
village, then the last secret will be #2 and the secret in the village with be #3.

Now that you have the extra secret from the Smuggler's Key Route you can now decide 
if you want to take the chute directly to the village or return to the bridge and 
collect the 3 Serpent Stones and finish the level the original way. If you choose 
the chute you will end up in the village and can proceed from there.

If you choose to get the 3 Serpent Stones and all 4 secrets in this level then 
return to the rope bridge and jump out to the pillar on the right then over to the 
ledge with Serpent Stone #1 and pull up onto the concealed ledge with the ammo and 
the next secret. Continue your adventure from this point.


SOUTH PACIFIC ISLANDS - Crash Site


You will need to use the map to get across the swamp alive. Make sure to do running 
jumps to clear all the danger zones. Just before you make the final jump out of the 
swamp, turn left and jump and pull up into the small area to get Secret #1. Do a 
running jump from the lower corner to get back to the previous area where you can 
make that final running jump out of the swamp. Make sure to grab or you will come up 
short.

The fog up ahead hides some rocks and a deadly raptor. Kill the raptor before 
climbing the rocks to the next area where another raptor attacks from the left. When 
he is dead, take the right path until you reach the large tree. A dark passage is 
behind the tree and leads to more raptors and quite a few items. Flip the pair of 
switches to open the door and exit.

 The next open area is infested with more raptors. Take the passage to the right of 
the waterfall and follow it around to the right. Climb the ladder and backflip to 
the slope then jump to the branch and whip out those guns and shoot the raptor which 
falls into the water below - a tasty treat for the piranha. Jump up and grab the 
high branch and carefully walk out onto the limb to get Secret #2. Now you can jump 
into the water below and flip the switch. Don't worry about the piranha - they are 
still eating that raptor you fed them earlier.

Raptors are everywhere in the next passage. Kill them all as you make your way to 
the dark room with the box and many switches in it. Each time you flip the switch, 
raptors will rush into the room. Climb the box to kill them (or chase them off) from 
safety before flipping the next switch. After you have flipped all three switches, 
jump from the box to the upper ledge where you can get Lt. Tuckerman's Key and kill 
more raptors waiting to ambush you.

Take the path back near the plane crash. Any raptors you didn't kill earlier will 
now be attacking. Use grenades to kill multiple raptors if you can get them bunched 
up in the hall. Find the small corridor by the plane and follow it to a lookout over 
an open area. Some ammo is nearby so get it then head toward the soldier. Soldiers 
are friendly UNLESS you fire on them first, so don't make any more enemies than you 
already have.

As you near the soldier, a pair of raptors attack, so make your way back to the 
ledge. Both the raptors and the soldier will assist you in the upcoming battle with 
the T-Rex (if you let them live). Plan your strategy then drop down and head for the 
T-Rex nest. Taking Commander Bishop's Key from the nest will trigger the arrival of 
momma T-Rex.

You can try to fight this monster if you want or let the raptors and the soldier 
distract her while you get those doors open. Either way, sprint towards the torch at 
the other end of this area and flip the switch to get you access to the second 
switch. Run over and flip that switch to open the exit which lets you leave and also 
lets any surviving raptors from the first part of this level IN! This isn't a bad 
thing since they will more than likely attack the T-Rex instead of you. Even if you 
killed everything prior to this area, one more raptor will join the fight.

Before leaving this battle zone, find the branch and jump and grab onto it from the 
ledge below. Pull up and get Secret #3; Medkit, then jump over to the tree and jump 
to the landing to get some Flares before heading all the way back to the plane wreck.

Locate the pillar in the dark area and jump and grab to the top of it where you can 
then climb up the tree and monkey swing over to the trunk. Keep on swinging out onto 
the long limb and drop off when the camera moves out for the big picture. Climb down 
the wall and shimmy to the left and pull up into the crawlspace.

Now climb down the rock face into the small alcove then monkey swing to the door 
that overlooks the large room. A ledge below has a switch you need to flip to access 
the second switch. Climb around and drop and grab and climb some more until you can 
pull up onto the ledge with the second switch. Flip it, then return to the first 
switch and flip that one again to access the third and final switch.

Now you need to monkey swing over to the wall near the dead end. Turn around and 
climb down the wall to the bottom so Lara is hanging only by her hands. Then climb 
up her feet get on the ladder then backflip to the hidden ledge where the third 
switch is. Flip the switch then jump back to the ladder and climb up to the ledge on 
the right. Do a running jump to the slope near the middle of the large room and grab 
the edge as you slide and shimmy right until you can backflip to the central column. 
Then jump up to the monkey swing and exit into the new area with the plane.

Do a running jump to grab onto the limb then another running leap will put you on 
the plane. Go inside and kill the raptor and use the keys in the cockpit to turn on 
the power. Now head further down into the plane and flip the switch to extend the 
big gun and fire on the raptors who are doing battle with soldiers outside the 
plane. The gun will also blast holes into the walls in the building across the 
river. When everything is safe, you can exit this level through the hole in the wall.


SOUTH PACIFIC ISLANDS - Madubu Gorge


Get ready to "shoot the rapids" in this exciting (and dangerous) level. Paddling the 
Kayak isn't too difficult once you figure out the moves. Make sure to practice in 
the calm water before hitting the rapids. Also remember that your back-paddle is 
much more effective than any other move while in the boat. It will slow you down and 
help your turn sharper.

First check out the starting location and clean up the resident bats and the dragon 
living in the tree. Another dragon is under the ledge in the gorge, so don't let him 
surprise you. Climb down the pillars then jump over to the large block in the 
center. You can now jump over to the rocks and grab on. Shimmy over to the right and 
flip the switch to open a door back at the beginning of this level. You can now 
shimmy to the left and continue, or if you want to get some extra ammo, do a daring 
backflip from the slope back to the block in the middle of the river and return to 
the start.

If you returned to the start, then look under the overhang and get the ammo. Ignore 
the Kayak or you will miss out on the level's first pair of secrets. Return to the 
middle rock and jump back to the cliff and shimmy left. Hang and drop and grab on to 
the lower ledge. The monkey swing above will take you to the other side of the 
gorge, but you need to be following the trail along the shore. Jump over the sloped 
area and land on the flat ledge near the opening in the rocks.

Head past the sealed door and do a safety drop to the ledge. Jump and do a backflip 
over the razor grass and crawl into the dark crawlspace. A dragon attacks with his 
poison breath as you continue to claim the Save Gem from the end of the passage. 
Watch for another spitting dragon on your way out.

Head to the stair and take care of any resistance you encounter. Push the button to 
open that sealed door then go check out the passage beyond the door to find a 
waterfall to the left. Behind the falls you will find some ammo and trigger Secret 
#1. A monkey swing provides access to the ledge above the slope.

Slide down the slope then jump and grab the pillar. Then run and jump to the middle 
pillar and get the Save Gem before continuing in that same direction. Leave this 
area and do a running leap and grab onto the face of the cliff. Hang on and climb to 
the top and head right.

Backflip from the ledge to the slope and grab the edge as you fall off. Shimmy to 
the right and drop down to the platform to search the shack for Secret #2. Do a 
running jump from the platform back to the main path. Grab while in midair so you 
duck and won't hit your pretty head on the rocks. Return to the trail you were on 
before you went after this last secret.

You should arrive at another Kayak behind a closed gate. The switch to open the gate 
is under the water along with some nasty crocodiles. Kill the crocs then dive in and 
flip the switch to open the gate then climb aboard for some whitewater Kayaking!

 Head through the gate after you have practiced all your moves. Back-paddle to slow 
yourself through the first stretch of whitewater and steer toward the pool to the 
right. This small lagoon has a strong current of its own, but you should be able to 
fight it long enough to steer into the alcove and get the Save Gem.

Back on the river, head over the first falls and keep to the right to miss a big 
rock and a trip line. Continue around the bend and start back-paddling when the 
current pulls you to the right. Trip the line to turn off the deadly blades then 
cruise over the next waterfall. Watch the big rock to the left and back-paddle to 
keep your speed from getting out of control.

Keep back-paddling as you steer towards the dark cave and follow it around to the 
right. Avoid the trip lines and keep back-paddling to steer and monitor your speed. 
When you cross the final line, back-paddle and turn to make a sharp turn around the 
corner. Now paddle forward and head through the narrow gap. Dodge the patches of 
razor grass keeping to the left as you start the final run, then let the current 
take you. You should end up in a large cavern.

Head to the cavern with a white waterfall and paddle behind the falls to find a Save 
Gem and some other items on the shore you can get later. You should have also just 
triggered Secret #3 so you don't have to worry about any more secrets on this level. 
You can also get the Secret Chime by jumping over the falls to get those items on 
shore later, but I assumed you wanted the Save Gem.

Now paddle down the green passage and put some distance between you and the hungry 
crocodile so you can exit the Kayak and get to shore before he bites you in half. 
Kill him from the safety of dry land then swing out over the cavern. Time your 
monkey swing so you don't get torched by those flaming faces then jump to the ledge 
and get the Rocket Launcher.

Go up the rock and follow the passage back to the cavern with the white waterfall. 
Do a running jump over the falls to get the ammo, then head back down the shore and 
climb up onto the left ledge. Jump and grab onto the monkey swing and climb out to 
the middle until you hear some bats. Turn left and drop down at the wall and get the 
ammo from the shore on the left. Monkey swing back across the stream and jump around 
the corner to the slope. Jump to the ledge then jump back and grab the wall and 
climb up.

When you get outside, look to the right for a tunnel and enter. Dodge the rolling 
boulder by ducking and letting them roll overhead. When you enter the room with the 
walkway, walk out a short distance then back off the walkway and shimmy over the 
fire and pull up at the opposite end to avoid triggering the boulder. Jump over the 
flames in the hall and avoid the boulder that drops down rather quickly.

Back at the river you can run and jump to the ledge on the right and climb into the 
crawlspace. Once you are through this tight squeeze you can stand and jump over to 
the middle platform and do a running jump to the far ledge. Find and ride the cable-
slide down to the lower ledge and jump off to land on the ledge without taking any 
damage.

Climb the textured wall surface and watch for a dragon to attack from the right as 
you reach the top. Enter the hallway and flip the switch to pull the plug and light 
a torch which also summons another dragon. Return all the way back to your Kayak and 
head down the whirlpool. Try to stay to the edges, otherwise you will drop to the 
bottom and probably die.

When you finally reach the lower area you will find an underwater switch that opens 
the exit and dumps a pair of angry crocs into the water with you. Get out of the 
water fast and kill them if you wish before leaving this level.


SOUTH PACIFIC ISLANDS - Temple of Puna


Our visit to the South Pacific Isles concludes with a small adventure into the 
Temple of Puna. You will start this level already under attack by hostile natives. 
Kill them quickly to avoid their poison darts. If you do get hit, try to kill as 
many other natives as you can before using that medkit. Head to the lower area and 
check out the gate that leads to the final boss. Ignore it for now and make your way 
into the larger room with the boulder on the ramp.

 More natives attack as you make your way up the stairs. Kill them all then when you 
reach the top, duck down and crawl into the next deadly room. Rolling blades cross 
the room making things rather difficult. Jump from the upper ledge and sprint as the 
blades go by over to the right corner. Turn so your back is to the corner and you 
are looking out into the room. When the blades go by, move over to hit the switch 
and return to the safety of your corner before the blades return.

Now you need to make a mad dash for the opposite end of the room. Line up with the 
axle on the blades and jump the gap between a set of blades and then sprint to the 
next corner. Repeat this process to flip all four switches. You may find it easier 
to backflip out of the corner so you are already facing the switch. This will save 
your precious seconds in lining up your approach to the switch and getting back to 
the safety of the corner.

The door will open after the forth button is pressed. Head to the safety of the door 
and then time your run back into the room to get the Save Gem as the blades roll off 
to the left. Roll as soon as your grab it and sprint back to the door.

Slide down the slope and into the next room where a spiked ceiling threatens our 
heroine. Three switches will stop the ceiling if you flip them fast enough, but 
pulling out the box will do the same thing and with a lot less to panic about. Now 
that the ceilng is stopped, flip the switches at your leisure to open the door. Do a 
safety drop down the hole and into the large chamber with the boulder trap.

Flip the switch to turn on the lights and seal the door. Sprint down the passage as 
the boulder is released and rumbles toward you. Sprint through the door and turn 
right making your way toward the Save Gem. Keep to the center otherwise the floor 
will collapse and you should finally reach safety between the two ramps. If you 
missed the Save Gem you can crawl back and get it now.

Back in the hall you will be attacked by a native on the right and two more on the 
left. Start up the stairs and when it reverses direction you should be able to spot 
an opening high above in the darkness. Jump from the steps over to the wall and 
shimmy to the left and into the opening to get Secret #1.

Finally, go through the gate and slide down the slope to enter the boss's chamber. 
Puna will turn as you approach. When combat begins, KEEP MOVING. He can only hit you 
if you are standing still. One hit and you are dead, so just keep jumping around and 
you will be fine. Puna never gets out of his chair, making him an easy target. Every 
so often he will summon some of his friends to assist him. Always kill them first 
before worrying about the boss. He will leave you alone as long as his help is still 
fighting for him. When Puna is no more, grab the Medkit from the ledge and get the 
relic.

If you have been playing the game in the same order as I wrote this solve then you 
should have all four relics at this time. Pack your bags and get ready for a trip to 
Antarctica. Brrrrrrrr........





ANTARCTICA - Antarctica


A brisk swim starts off the final part of your adventure. Don't stay in the water 
for long periods of time or hypothermia will set in. A new meter will show you how 
long you can stay in the icy water. Ammo is nearby if you want to take a dive to get 
it. Exit onto the shore and follow the coast past the locked hut. The level's final 
secret is in that hut, but you will need to get a key first.

Jump over the water near the ship then take a quick swim and pull up to the icy 
ledge. Another swim puts you back on land near the front of the ship where you can 
climb the cliff to find the monkey swing above. Cross over then drop to the ledge 
and look for a hole in the ship's deck to get inside. Once inside you will have to 
battle some angry sailors as you make your way to the mechanical room.

A switch on the wall to the left of the machine will open a trapdoor. Drop through 
and continue down the corridors killing the attacking sailors. When you reach the 
next junction you should spot a hole in the ceiling to the left which leads out of 
the ship. Remember it, but continue toward the orange pipe and kill another sailor 
before dropping through the trapdoor. Continue fighting off all these sailors as you 
head to the window where you should be able to spot a Zodiac (small motorboat) 
outside. Push the button to drop it into the water.

Now return to the hole in the ceiling and climb up and head to the rear of the ship. 
Head right when you reach the deck and follow the cliff. You should spot an opening 
in the cliff you can jump into to get Secret #1. Then make your way to the rear of 
the ship and jump into the Zodiac. This boat is even nicer than your speedboat from 
Venice. Maneuver the craft around the ship, past the cliff and down the channel past 
the hut then get out when you reach the ledge inside the tunnel.

Light a flare and then slide, jump and grab onto the ledge to check out the 
crawlspace. Head to the right to get Secret #2; a Medkit then follow the crawlspace 
back and drop into the water. While you are wet you may as well get the ammo beneath 
you before climbing back into the boat.

 Pilot the Zodiac deeper into the tunnel until it opens up and you arrive at a gate. 
Exit to the short and take care of the resistance you encounter. Monkey swing across 
the bars and head right at the junction before dropping down when the path ends. 
Continue down the passage killing the guards and guard dogs until you reach a 
building with an opening in the side. Press the button on the wall before moving off 
to the left and circle around the building.

Around the corner is a hole that you need to drop down into. Swim to the left and 
get out quickly near the fuel valves. Wade through the water (you won't take damage) 
over to the ladder and climb up to the generator room. The room is locked up so head 
outside and follow the path around to the left. Continue past the kennels and follow 
the path where you will meet a small army of goons and some annoying pit traps. Grab 
the ammo under the bridge by climbing down and exchanging a bit of gunfire. Then 
head back to the hole you originally dropped down to reach the fuel valves.

Enter the nearby cave and kill more guards as you make your way to the doors which 
will slam shut and try to kill you. Do a quick roll to get through the doors and 
continue killing the bad buys as you head upstairs to get the Crowbar. Return to the 
area with the hole leading to the valves and backtrack down the dark passage. Climb 
up into the raised building and flip the switch then pry open the door with the 
crowbar. Drop down and check out the map which shows which valves need to be 
adjusted to continue.

Return to the Generator Room and flip the switch to start the machines, then return 
to the kennels and take care of the dogs before entering the building. Press all 
three buttons and get the Gate Key from the desk then return all the way back to the 
monkey swing where you parked the Zodiac. Go to the building you opened with the 
crowbar and use the Gate Key and press the button. More guards will arrive as you 
leave the building, so be ready for them.

 Get back in the boat and continue down the passage. You should spot a landing to 
the left. Park the boat and look for a hidden alcove below and to the right that 
contains the Hut Key. Hop back in the Zodiac and retrace your route all the way back 
to the beginning of the level where the hut is. Use the key to get Secret #3; Flares 
and a Save Gem.

Now head all the way back through the waterway, through the gate, and exit to shore 
when you spot the cabin. Fight the guards as you make your way to the top. When you 
reach the cabin door you will exit this level.


ANTARCTICA - RX-Tech Mines


Proceed down the hall and go right running through each of the gates until you hear 
a second clicking noise. Turn around to find an open passage and head out to meet 
your first flamethrower guy. They aren't openly hostile unless you attack first, so 
don't fire on them unless they fire on you FIRST.

Head to the first room where three mine carts and turn on the lights in the control 
room. Kill the mutant and watch out for their poison even after their death. Climb 
to the top of the control room and drop off the back to shimmy over to the ladder. 
Climb down the ladder so your feet are on the bottom rung and backflip with a twist 
to grab on behind you. Enter the small room to get Secret #1.

Head back to the previous room and get in the middle mine cart and take your first 
spin around the tracks. Try to keep your speed up for the approaching jump by 
leaning into the turns and keeping off the brake. Hit the track switch as you go by 
and exit the cart when it finally stops.

Crawl under the drills and search the crack over in the left wall then head out and 
around to the left. Kill a new species of mutant then drop down to the walkway 
before doing another safety drop to the next lower ledge. Shimmy along each of the 
cracks as far as you can go before dropping to the next one and reversing direction. 
When you reach the left side of the lowest crack you can pull up into a passage and 
move forward. More enemies await in the passage to be careful as you make your way 
to the large open area.

A new Crowbar rests on the metal ledge and more mutants are lurking about this area. 
Find the crawlspace in the wall near the mutants and investigate. Go to the rocks on 
the right, then jump over to the cliff and shimmy over to the crawlspace and flip 
the switch inside. This opens up the door to the next secret that you can get in a 
few minutes.

 Now proceed up the snowy slopes, finding all the flat areas so you can make your 
way out of this area. Enter the passage and duck to avoid the obstacles and 
machines, then head up the slope and kill the mutant waiting for you at the top. 
Return to the mine cart and flip the track switch so you can return to the main room 
with the other carts. Use the crowbar to open the stuck door and get the Lead Acid 
Battery.

Make a quick side-trip back to the area where you got the first secret. A new door 
is now open in that same area and leads to Secret #2. Return to the main room and 
get ready for your next ride.

Get on the lower mine cart and head left building up lots of speed for the big jump 
coming up. Make sure duck under the various obstacles that threaten to decapitate 
our heroine. When the cart comes to a halt, you can hop out and head down the 
passage to the lower hall. Kill all the attacking mutants before continuing and make 
sure to search the crawlspace under the walkway with the steam. Crawl through and 
kill the mutant and search the pool by the crane. The Winch Starter is on the bottom 
and you need to swim fast to survive the freezing water.

Return to the central mine cart room and take the final ride on the top mine cart. 
When the ride is over you should be at a crane that is holding a mini-sub. Stick the 
battery in the appropriate slot and use the Winch Starter on the controls to lower 
the sub into the water. Dive in and get into the sub. You need to reach the surface 
of the next safe area and continue down between the lights and around to the right. 
Use Medkits when needed as your health will certainly be affected before you reach 
dry land.

Do not attack the flamethrower guy. Ignore him and drop to the ledge below the 
bridge and watch for mutants who are sneaking up behind you. In the chasm, keep 
jumping back between the ledges until you reach the corner of the lower ledge which 
also triggers Secret #3. Retrace your steps back to the bridge and jump up and grab 
and pull up to enter the small building and end this level.


ANTARCTICA - Lost City of Tinnos


Explore the Lost City when you first arrive then head to the upper level via the 
nearby ladder. Flip the switch to open the door below then jump to the central 
column to get the Save Gem. Drop down and enter the door and get the Uli key from 
the niche off the short hall. Use this key near the black grate in the courtyard to 
open the next area.

The ledge near the first switch you flipped has a second switch. Flip it then climb 
up and back into the building and cross over to the sloped hall and head down to 
find and flip another switch. You should now have access to a row of five switches 
(Midas Flashback!) so hit the proper combo (1-2-5) to access the next area near the 
broken bridge. Another Save Gem awaits as well as giant wasps.

Climb the ledges by the Save Gem then jump over to the bridge and find the invisible 
ledges that lead to the wasps' nest. Do a running jump to get inside the nest and 
claim Secret #1 while trying not to fall in the hole. Return to the bridge and jump 
over the break and follow the passage out and to the right. Don't forget to grab 
that medkit on the left as you leave.

Enter the green passage and kill everything that moves before arriving at the next 
tricky sequence. Swinging pots of fiery coals sway back and forth. Run past them 
making sure not to get burned. Enter the next area and head over to the ledge on the 
left to kill more wasps then continue in that direction. Further down the hall is 
another switch which summons three new monsters. When they are dead, proceed down to 
the next switch which opens a crawlspace outside. Use the pillar to access this new 
area while dodging a few traps along the way.

This next area has a multitude of switches that raise and lower various platforms, 
plus one of the switches is timed and leads to the next secret. Drop to the walkway 
and find the switch on the left wall. This is the switch to access the secret AFTER 
you get the door open.

Flip the switch on the ground floor then climb to the ledge that raises up. Flip 
that switch and move on to the next ledge until you can spot the platform under the 
walkway near the entrance. Make your way to this platform then jump up and monkey 
swing using the bottom of the walkway. Head over and flip the switch here to open 
the exit. Now return to the walkway and flip the secret switch.

Immediately after flipping this switch, run back down the hall and drop off the 
walkway to the ledge on the left. Do a safety drop to the floor then move down the 
hall to flip the next switch (which starts a timed door leading to the next secret). 
Run towards the column of light and head up the stairs to the right of the bright 
light and follow the passage down and to the left. Return past those swinging coals 
and head across the bridge. Jump off to the right and slide down the cliff to the 
bottom and get inside the door before it shuts. Inside is Secret #2; a Save Gem. 
Flip the switch a couple times to get back out, then return to the room with the 
column of light.

The light marks the center to the next four rooms. Each room contains a puzzle 
dealing with one of the four elements and when solved, will reward you with a mask. 
Get all four masks and use them on the statues below to open the way to the boss. 
The Earth room is the easiest of the four and contains this level's final secret so 
we'll do that one first.

Keep to the right as you enter the Earth room which is full of quicksand. Get out 
onto solid ground after you pass the markings on the right wall. Take the first 
Oceanic Mask and watch as the ceiling starts to crumble. Getting back is a bit more 
difficult as the floor isn't as easy to navigate. Hop along the ledges on the wall 
and flip the switch to access the final secret (after you leave) then make one more 
leap around the corner to the sloped ledge and exit this room.

Return to the hall with the swinging coals and you should now see a block you can 
run and climb onto to get the FINAL SECRET in Tomb Raider 3; Secret #3. Now return 
to the column of light and finish the remaining three rooms.

Let's do the Water room next. Start swimming and try to swim past the blades in the 
direction they are moving to minimize the damage. Swim down through the first of the 
blades to reach the clock and head to the left alcove to catch your breath and flip 
a switch. Head back to the clock and go through the hole to the right and up into a 
new area. Get more air and flip the next switch to open another door revealing the 
Oceanic Mask for this area. Get the mask and flip the next switch before returning 
to the clock. Fill up your lungs once more in the left alcove before going through 
the hole at the bottom of the clock. The current will pull you along into a shallow 
tunnel of water and eventually the exit.

The Wind room is just an annoying maze. Take the first right then go left, then 
right and take the next left to the intersection. Head down the angled passage to 
the right but take the first left until you reach the crystal on the right. Take a 
left at the crystal and follow the hall to the next junction and turn right into the 
wider hall. Head up the ramp to the left and start jumping back and forth between 
the ledges to trigger the log trap. Make your way to the other end to claim the 
Oceanic Mask for this area.

The Fire room will bring back nightmares from the Midas level of the original Tomb 
Raider game, but never fear - this puzzle is much easier. Check out the map above 
your head which shows you the layout of this place then get ready to hop some 
blocks. There are also some invisible ledges which are made partially visible with 
the flaming dragon heads. Your goal is the ledge with the switch which will allow 
you to obtain the final Oceanic Mask (assuming you did the rooms in their written 
order). If things get too hot, remember you can hang from the ledges to regain your 
composure, but getting up and onto the next ledge in time is very difficult.

Return to the lower room and place the four masks on the statues then claim the 
final Uli Key from the pool room and use it to open the nearby hall which leads to 
the Meteorite Cavern.


ANTARCTICA - Meteorite Cavern


Fighting the final boss isn't too bad when you know his secret. His most powerful 
weapon is his Death Ray which will "Kill You - No Questions Asked - Immediately!". 
He also never misses, so the trick is to never let him fire it, and he won't as long 
as you keep the meteor between you and him. So keep your distance and circle to stay 
on the opposite side as the spidery boss and keep firing.

 To kill this monster you will have to collect the four meteor fragments from around 
this room. You will have to stun the Spider-monster long enough to take each piece. 
Do this by firing on him until he freezes then get a piece and repeat. Always go for 
the nearest piece and one that is in a direction AWAY from the boss, AND opposite 
the meteor. This means you may have to do some preliminary maneuvering to get him in 
the proper location before you stun him.

The boss moves in a counter-clockwise direction around this room (usually), so after 
you retrieve a fragment, make sure to head right when exiting the alcoves. When you 
have all four pieces the meteor will drop into the pool and you can now actually do 
DAMAGE to the boss. Finish him off!

Now that things are a bit more quiet, climb the ladder to the top. Go past the 
carved face then drop down and backflip to the hand of the statue. Jump over to the 
middle ledge and follow the passage to the left. You arrive high above the cavern 
and can monkey swing over to the next ledge. From there, jump to the rocky ledge and 
climb up and outside. Slide down the snowy slope and turn right.

Kill any resistance that is still hanging around before pushing the button on the 
wall. Head through the gate to spot an approaching helicopter. Approach the 
helicopter to end the level and Lara's main adventure in Tomb Raider 3.


BONUS LEVEL - All Hallows


It all boils down to this - the BONUS LEVEL - accessible only if you got all 59 
secrets (or used the Cheat Code). Save your game after the final level then load up 
this final test of your endurance. Keep in mind - you start this level with no 
inventory and you MUST be at FULL HEALTH later on in the level, so be careful.

Start by climbing the metal ledges and make your way to the center structure. Do a 
running jump to the slope and get the Flares then jump to the center platform and 
monkey swing out over the cathedral ceiling and drop. CRASH! I told you you needed 
to be 100% healthy. Limp over to the Medkit on the landing and fix yourself up. Get 
the next batch of Flares from the purple platform then move to the walkway above the 
bookshelf.

A switch is in the alcove above the bookcase. Flip it then drop down to the floor 
and climb up and jump to the central structure then do a running jump and grab to 
the ledge and shimmy left to flip the next switch in the upper alcove. A hall should 
now be open back on the floor level.

Head down this hall and run across the floor as it falls out beneath/behind you and 
flip the switch at the end. Return to the main room via the monkey swing which takes 
you over the spikes below. Return to the bookcase and get on the ledge so you can 
monkey swing to the left. Drop and immediately grab so you can pull up to the small 
area at the other end of the monkey swing and climb above the cable-slide.

 Get the Vault Key then take a ride down the slide. Make sure to drop off just as 
you slide into the light to land safely. Pull up onto the area above the pillar then 
drop and hang off the other side to spot an open door. Take the monkey swing across 
as you catch on fire then drop into the water ahead to put out the flames. Swim past 
the piston and push the button then grab the Medkit from the ledge to the right.

Above the ladder, do a quick roll and grab the edge to trigger (but not fall 
through) the trap door. Jump across the hole and head to the vault. Use the key to 
open it up and shoot out the grates before dropping into the water. When you finally 
surface you will find a guard dog and his master. Kill them and explore the final 
area. Head towards the items to end this secret level.







 Here are some links to the text above which will assist you in locating those 
Secret Items. Unlike the past Tomb Raider games, finding ALL the secrets in Tomb 
Raider 3 is rewarded with a BONUS LEVEL. This level is very cool, so I highly 
recommend trying to get all the secrets while you are playing the game. Some are 
tricky to find and even harder to get, but in the end it will be worth the effor.







SECRET AREA INDEX

JUNGLE

The Jungle
Secret 1
Secret 2
Secret 3
Secret 4
Secret 5
Secret 6

Temple Ruins
Secret 1
Secret 2
Secret 3
Secret 4

Ganges River
Secret 1
Secret 2
Secret 3
Secret 4
Secret 5

Caves of Kaliya
No Secrets


LONDON

Thames Wharf
Secret 1
Secret 2
Secret 3
Secret 4
Secret 5

Aldwych
Secret 1
Secret 2
Secret 3
Secret 4
Secret 5

Lud's Gate
Secret 1
Secret 2
Secret 3
Secret 4
Secret 5
Secret 6

The City
Secret 1


NEVADA

Nevada Desert
Secret 1
Secret 2
Secret 3

High Security Compound
Secret 1
Secret 2

Area 51
Secret 1
Secret 2
Secret 3


SOUTH PACIFIC ISLANDS

Coastal Village
Secret 1
Secret 2
Secret 3
Secret 4 (BONUS)

Crash Site
Secret 1
Secret 2
Secret 3

Madubu Gorge
Secret 1
Secret 2
Secret 3

Temple of Puna
Secret 1


ANTARCTICA

Antarctica
Secret 1
Secret 2
Secret 3

RX-Tech Mines
Secret 1
Secret 2
Secret 3

Lost City of Tinnos
Secret 1
Secret 2
Secret 3

Meteorite Cavern
No Secrets


 Here are some Cheats and Codes to help you if you get stuck, forget to save, or 
simply want to cheat. These codes are for the Sony Playstation ONLY. I will provide 
PC cheats as I find them.

All codes must be entered while playing the game. You cannot be in a menu or 
inventory screen. You must also press the buttons pretty fast to successfully get 
the code to work.



CHEATS and CODES

ALL Weapons
L2 R2 R2 L2 L2 L2 L2 R2 L2 R2 R2 L2 R2 R2 L2 L2 R2 L2 L2 R2
Lara will scream

ALL Secrets (Unlocks Bonus Level)
L2 L2 L2 L2 L2 R2 L2 L2 L2 R2 L2 R2 L2 L2 R2 L2 L2 R2 L2 L2
Lara will sigh

Level Skip
L2 R2 L2 L2 R2 L2 R2 L2 R2 L2 L2 L2 L2 R2 L2 R2 R2 R2 R2 L2
Lara will sigh

Full Health
R2 R2 L2 R2 L2 L2 L2 L2 L2 L2 R2 L2 L2 L2 R2 L2 L2 L2 L2 L2
Lara will sigh

Get Race Key
R2 L2 L2 L2 R2 L2 L2 L2 L2 L2 L2 R2 L2 L2 L2 L2 L2 R2 L2 L2
No Sound

The RACE KEY is normally located in the house and when you find it you will get 
access to a Quad Bike. There is a race track with a timer, so you can go for the 
best time while you practice your driving.

PC CODES - Compliments of Ro Laren and Sandy Rass

The ALL WEAPONS Code and the SKIP LEVEL Code both start with the same 5 movements:

- Draw Pistols
- Small Step Back
- Small Step Forward
- Crouch then Stand
- Spin around in 3 complete circles

Then:

- JUMP Forward to SKIP to the next level

or

- JUMP Backward to get all items, weapons, and ammo




 



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