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Weapons and Enemies: A Tourist's Guide To Hell
DOOM 3 DOOM 3 DOOM 3 DOOM III DOOM III DOOM III Doom: The Third Attempt Weapons and Enemies: A Tourist's Guide To Hell All in one guide written by the guidemaster doogy300 _____________________________________ 1. Weapons (da lead belchers) 2. Enemies (da bad guys) _____________________________________ 1. Weapons Check out the weapons one can (and will) find while moving around the UAC base. FISTS Danger to bad guys: Just little pricks. What the manual sez: There's nothing like a little hand-to-hand combat. What I say: Let's face it. Going toe-to-toe with the uglies is about as smart as poking a tiger with a stick. But if there's nothing else then by all means. CHAINSAW Danger to bad guys: Bloody Mary, anyone? What I say: Although you have to get right in their faces, the chainsaw makes very quick work out of anything it touches. FLASHLIGHT Danger to bad guys: Maybe a bit of bruising. What the manual sez: Power fluctuations and maintenance issues continue to create poor lighting at the UAC facility and flashlights are now required for all security forces. Also works as a club in close combat. What I say: The flashlight is great for seeing what you're going to bump into in dark areas. Don't bother with it's "club" ability. Using it as a weapon has all the sense of a man dressed as a chicken parachuting into an alligator farm. PISTOL Danger to bad guys: Better than nothing. What the manual sez: Standard marine issue semi-automatic pistol. It's highly accurate and provides solid stopping power without expending too much ammo. What I say: Yeah it's accurate, and ammo isn't scarce...but it's not very powerful. SHOTGUN Danger to bad guys: A lot of bullets create a dead imp in seconds. What the manual sez: The weapon of choice for close combat. Use sparingly for medium or long-range targets. What I say: These killing sticks are the ultimate in pellet warfare. MACHINE GUN Danger to bad guys: Only if you empty the clip at them. What the manual sez: A high rate of fire, good accuracy and excellent power makes this a perfect weapon for medium and long-range enemies and quick targeting. What I say: This weapon is only truly powerful against the small frys. Like dead zombies. GRENADES Danger to bad guys: Watch 'em go boom. What I say: Hold the fire button down to cook the nade. Just remember to throw it at some point, lest you want your hand to be blown off. CHAINGUN Danger to bad guys: Makes swiss cheese out of them. What I say: Pro: Foes drop like flies. Con: Eats ammo like popcorn. PLASMA GUN Danger to bad guys: They'll be gone in a matter of seconds... What I say: Great for clearing the room of those unwanted guests. Just watch your ammo, as this gun does not come with "rechargeable" bullets or whatever crap rumors you might hear. ROCKET LAUNCHER Danger to bad guys: Turns demons inside out. What I say: Observe the trail of smoke a rocket displays when you fire it... or better yet, watch how many baddies it goes through before it hits steel. BFG9000 PROTOTYPE Danger to bad guys: The losers explode before you finish charging this bad boy up! What I say: This weapon redefines the word "wallpaper". Simply fire into a room full of unsuspecting enemies and observe the new red paint. SOUL CUBE Danger to bad guys: Use this on the final boss and you'll see. What the manual sez: UAC archaeologists uncovered an object they've called the "Soul Cube" in an early expedition on Mars. Very little is known about the object. Deciphered text found nearby seems to indicate that the Cube grows stronger every time a "demon" is killed. After five demons have been killed, the Cube's energy can be released to destroy even the most powerful demons. The "souls" gather the health of the slaughtered enemy and transfer it to the user. What I say: Just five frags to a super smelly slaughterhouse? A great bargain! _________________________________________ 2. Enemies ZOMBIE CIVILIAN What they can do to you: Try and put their arms on you. Best way of defeating them: Practice punching on these walking punching bags. Additional info: They're slow but they usually attack in hordes. Watch out for the chainsaw guys. ZOMBIE MARINE What they can do to you: Fill your body with lead. Best way of defeating them: Counter with a shotgun. Additional info: They carry shotguns, pistols, or machine guns. Some few carry chainguns. IMP What they can do to you: Heave hot balls of fire down your throat. Best way of defeating them: Get out your shotgun. Additional info: You'll remember these brown bastards from previous DooM games. SPIDER CREATURE What they can do to you: Surround you. Keep moving. Best way of defeating them: Just your pistol will do. Additional info: These little sobs can get very annoying. Just don't stop. CACAODEMON What they can do to you: Force-feed you eight helpings of fireballs. Best way of defeating them: Time to de-rust that machine gun. Additional info: Another DooM classic. They can fly, and they're not very friendly. LOST SOULS What they can do to you: Uh...headbutt you I suppose. Best way of defeating them: Keep them away with a shotgun. Additional info: Dumb. Tough. Flies. On fire. 'Nuff said. "PINKIE" DEMON What they can do to you: Bite your legs off. Best way of defeating them: Slice them in half with a chainsaw. Additional info: Everybody remembers the shaved gorilla with an appetite for human. CHERUB What they can do to you: Wail at you for not giving them iced marine. Best way of defeating them: Smack 'em with your flashlight. That'll teach Junior. Additional info: They go down easy. If you see one in the area, you can bet your ass there's another nearby. MANCUBUS What they can do to you: Fire giant rockets at ya. Best way of defeating them: Plasma or better. Additional info: The only good thing about fatso is that he's a nice wide target. Good thing because it takes a lot of hits to puncture him. He pumps out fireballs like there was no tommorow. REVENANT What they can do to you: Send a guided missile at your head. Best way of defeating them: Make them do the chaingun cha-cha. Additional info: Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do. ZOMBIE COMMANDER What they can do to you: Whap you with their long arm. Best way of defeating them: Grenades. Lots of grenades. Additional info: The best sergeants get turned to the worst zombies. ARCH-VILE What they can do to you: Tear your arms off or turn you into a sausage. Best way of defeating them: Where did you put that rocket launcher? Additional info: One of the worst of a bad lot. You can't think of enough rotten things to say about him. He's fast, hard to kill, casts spells and resurrects dead monsters! At least these suckers are rare. HELL KNIGHT What they can do to you: Chuck giant balls of plasmaic energy at you. These guys can pitch. Best way of defeating them: Run. Additional info: Tough as a dump truck and nearly as big, these goliaths are the worst things on two legs since Tyrannosaurus Rex. SPIDER MASTERMIND What they can do to you: What do you think a giant tarantula with anger problems can do? Best way of defeating them: Use a weapon that can kill from a long distance. Additional info: You guess those spider things had to come from somewhere. Hi, Mom. She has her own way of breeding more spiders instantly. Crap. THE SARGE What he can do to you: Run you over in his little tank legs. Or obliterate you with his BFG. Best way of defeating him: Anything that does not include up-close-and-personal. Additional info: After meeting with Hell, the Sarge became one of the evil dudes. His only thought is to kill. And occasionally he might think, "does my ass look big in this thing?" THE CYBERDEMON What he can do to you: Considering how big he is, he just needs to step on you. Best way of defeating him: With a BFG and the Soul Cube. Additional info: A missile-launching skyscraper with goat legs. This last boss will try and throw you into an endless pit of pain. It's better to go against this hulking monstrosity in co-op mode. TIPS Create dissension among demons by maneuvering them into a crossfire. If a bad guy is hit by another demon, he'll turn his rage toward the poor jerk with the pitiful aim. If this happens, let 'em at each other - it's always best to let the bad guys do the work for you. ______________________________ Copyright (c) firstname.lastname@example.org 2006