Weapons and Enemies: A Tourist's Guide To Hell - Guide for Doom 3

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Doom: The Third Attempt

Weapons and Enemies: A Tourist's Guide To Hell

All in one guide
written by the guidemaster doogy300
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1. Weapons (da lead belchers)
2. Enemies (da bad guys)

_____________________________________

1. Weapons

Check out the weapons one can (and will) find while moving around the UAC base.

FISTS
Danger to bad guys:
Just little pricks.
What the manual sez:
There's nothing like a little hand-to-hand combat.
What I say:
Let's face it. Going toe-to-toe with the uglies is about as smart as poking
a tiger with a stick. But if there's nothing else then by all means.

CHAINSAW
Danger to bad guys:
Bloody Mary, anyone?
What I say:
Although you have to get right in their faces, the chainsaw makes very
quick work out of anything it touches.

FLASHLIGHT
Danger to bad guys:
Maybe a bit of bruising.
What the manual sez:
Power fluctuations and maintenance issues continue to create
poor lighting at the UAC facility and flashlights are now required
for all security forces. Also works as a club in close combat.
What I say:
The flashlight is great for seeing what you're going to bump into in
dark areas. Don't bother with it's "club" ability. Using it as a weapon
has all the sense of a man dressed as a chicken parachuting into an
alligator farm.

PISTOL
Danger to bad guys:
Better than nothing.
What the manual sez:
Standard marine issue semi-automatic pistol. It's highly accurate
and provides solid stopping power without expending too much ammo.
What I say:
Yeah it's accurate, and ammo isn't scarce...but it's not very powerful.

SHOTGUN
Danger to bad guys:
A lot of bullets create a dead imp in seconds.
What the manual sez:
The weapon of choice for close combat. Use sparingly for medium or long-range
targets.
What I say:
These killing sticks are the ultimate in pellet warfare.

MACHINE GUN
Danger to bad guys:
Only if you empty the clip at them.
What the manual sez:
A high rate of fire, good accuracy and excellent power makes this a perfect
weapon for medium and long-range enemies and quick targeting.
What I say:
This weapon is only truly powerful against the small frys. Like dead zombies.

GRENADES
Danger to bad guys:
Watch 'em go boom.
What I say:
Hold the fire button down to cook the nade. Just remember to throw
it at some point, lest you want your hand to be blown off.

CHAINGUN
Danger to bad guys:
Makes swiss cheese out of them.
What I say:
Pro: Foes drop like flies. Con: Eats ammo like popcorn.

PLASMA GUN
Danger to bad guys:
They'll be gone in a matter of seconds...
What I say:
Great for clearing the room of those unwanted guests. Just watch your
ammo, as this gun does not come with "rechargeable" bullets or whatever
crap rumors you might hear.

ROCKET LAUNCHER
Danger to bad guys:
Turns demons inside out.
What I say:
Observe the trail of smoke a rocket displays when you fire it...
or better yet, watch how many baddies it goes through before it hits steel.

BFG9000 PROTOTYPE
Danger to bad guys:
The losers explode before you finish charging this bad boy up!
What I say:
This weapon redefines the word "wallpaper". Simply fire into a room full
of unsuspecting enemies and observe the new red paint.

SOUL CUBE
Danger to bad guys:
Use this on the final boss and you'll see.
What the manual sez:
UAC archaeologists uncovered an object they've called the "Soul Cube" in
an early expedition on Mars. Very little is known about the object.
Deciphered text found nearby seems to indicate that the Cube grows stronger
every time a "demon" is killed. After five demons have been killed, the Cube's
energy can be released to destroy even the most powerful demons. The "souls"
gather the health of the slaughtered enemy and transfer it to the user.
What I say:
Just five frags to a super smelly slaughterhouse? A great bargain!

_________________________________________

2. Enemies

ZOMBIE CIVILIAN
What they can do to you:
Try and put their arms on you.
Best way of defeating them:
Practice punching on these walking punching bags.
Additional info:
They're slow but they usually attack in hordes. Watch out for the chainsaw guys.

ZOMBIE MARINE
What they can do to you:
Fill your body with lead.
Best way of defeating them:
Counter with a shotgun.
Additional info:
They carry shotguns, pistols, or machine guns. Some few carry chainguns.

IMP
What they can do to you:
Heave hot balls of fire down your throat.
Best way of defeating them:
Get out your shotgun.
Additional info:
You'll remember these brown bastards from previous DooM games.

SPIDER CREATURE
What they can do to you:
Surround you. Keep moving.
Best way of defeating them:
Just your pistol will do.
Additional info:
These little sobs can get very annoying. Just don't stop.

CACAODEMON
What they can do to you:
Force-feed you eight helpings of fireballs.
Best way of defeating them:
Time to de-rust that machine gun.
Additional info:
Another DooM classic. They can fly, and they're not very friendly.

LOST SOULS
What they can do to you:
Uh...headbutt you I suppose.
Best way of defeating them:
Keep them away with a shotgun.
Additional info:
Dumb. Tough. Flies. On fire. 'Nuff said.

"PINKIE" DEMON
What they can do to you:
Bite your legs off.
Best way of defeating them:
Slice them in half with a chainsaw.
Additional info:
Everybody remembers the shaved gorilla with an appetite for human.

CHERUB
What they can do to you:
Wail at you for not giving them iced marine.
Best way of defeating them:
Smack 'em with your flashlight. That'll teach Junior.
Additional info:
They go down easy. If you see one in the area, you can bet
your ass there's another nearby.

MANCUBUS
What they can do to you:
Fire giant rockets at ya.
Best way of defeating them:
Plasma or better.
Additional info:
The only good thing about fatso is that he's a nice wide target.
Good thing because it takes a lot of hits to puncture him.
He pumps out fireballs like there was no tommorow.

REVENANT
What they can do to you:
Send a guided missile at your head.
Best way of defeating them:
Make them do the chaingun cha-cha.
Additional info:
Apparently when a demon dies, they pick him up, dust him off, wire him some
combat gear, and send him back into battle. No rest for the wicked, eh? You
wish your missiles did what his can do.

ZOMBIE COMMANDER
What they can do to you:
Whap you with their long arm.
Best way of defeating them:
Grenades. Lots of grenades.
Additional info:
The best sergeants get turned to the worst zombies.

ARCH-VILE
What they can do to you:
Tear your arms off or turn you into a sausage.
Best way of defeating them:
Where did you put that rocket launcher?
Additional info:
One of the worst of a bad lot. You can't think of enough rotten
things to say about him. He's fast, hard to kill, casts spells and
resurrects dead monsters! At least these suckers are rare.

HELL KNIGHT
What they can do to you:
Chuck giant balls of plasmaic energy at you. These guys can pitch.
Best way of defeating them:
Run.
Additional info:
Tough as a dump truck and nearly as big, these goliaths are the worst things
on two legs since Tyrannosaurus Rex.

SPIDER MASTERMIND
What they can do to you:
What do you think a giant tarantula with anger problems can do?
Best way of defeating them:
Use a weapon that can kill from a long distance.
Additional info:
You guess those spider things had to come from somewhere. Hi, Mom.
She has her own way of breeding more spiders instantly. Crap.

THE SARGE
What he can do to you:
Run you over in his little tank legs. Or obliterate you with his BFG.
Best way of defeating him:
Anything that does not include up-close-and-personal.
Additional info:
After meeting with Hell, the Sarge became one of the evil dudes.
His only thought is to kill.
And occasionally he might think, "does my ass look big in this thing?"

THE CYBERDEMON
What he can do to you:
Considering how big he is, he just needs to step on you.
Best way of defeating him:
With a BFG and the Soul Cube.
Additional info:
A missile-launching skyscraper with goat legs. This last boss will try and throw 
you into an endless pit of pain. It's better to go against this hulking
monstrosity in co-op mode.

TIPS
Create dissension among demons by maneuvering them into a crossfire.
If a bad guy is hit by another demon, he'll turn his rage toward
the poor jerk with the pitiful aim. If this happens, let 'em at each other -
it's always best to let the bad guys do the work for you.

______________________________

Copyright (c) [email protected] 2006

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