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Weapons, Enemies, Allies
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Crowbar Ammo: N/A Hotkey: 1 Description: This is the famous Half-Life weapon, although you won't use it all that much. You'll mainly using it to break stuff, and to keep Man Hacks away from you. Gravity Gun Ammo: N/A Hotkey: 1 Description: The most fun gun in the game. You can play with gravity, by grabbing objects, and putting them down, or just throwing them away. The primary attack button will shoot things away, the secondary attack button will grab things. At the end of the game, you'll get a much stronger version of the Gravity Gun, which'll be able to kill enemies and carry even heavier stuff. Sadly, you won't have it for long. Pistol Ammo: 18/150 Hotkey: 2 Description: You'll be using this gun the most until you get the SMG. It's a pretty nice weapon anyway. Magnum Ammo: 6/12 Hotkey: 2 Description: This weapon will blow your enemies away, literally. Most enemies will also die from one good shot with the Magnum. Sub Machine Gun (SMG) Ammo: 45/225 + 3 Grenades Hotkey: 3 Description: I won't make the Sarah Michelle Gellar joke again, see my Doom 3 guide for that. Instead, let me just tell you this is a pretty good gun, which you'll get early in the game, and you'll love it for a while. It shoots pretty fast, so enemies will die faster too. The primary attack button fires the SMG, and the secondary attack button fires a grenade. Pulse Rifle Ammo: 30/60 + 3 Cores Hotkey: 3 Description: This is a quite a good gun, but it can't hold much ammo. The primary attack button will fire, the secondary will fire a core. The core will take out large groups of enemies, but it's also possible to kill yourself or allies with it. Shotgun Ammo: 6/30 Hotkey: 4 Description: My favourite weapon from Doom 3 for it's power. This isn't Doom 3 though, it's Half-Life 2. Still, this weapon is great for taking out enemies quickly. The primary attack button fires one shot, and the secondary attack button fires two shots. Crossbow Ammo: 1/10 Hotkey: 4 Description: The only weapon that has a zoom-function. Use it, because this weapon is great for taking out enemies from a distance. The primary attack button will fire, and the secondary attack button will zoom in. Grenades Ammo: 5 Hotkey: 5 Description: Well, what to say? Don't wait too long, or you'll blow your hand of, and be sure to actually throw the grenade, not just the pin. This is a nice weapon if you need to take care of large groups of enemies, or when you find a Combine behind a turret. The primary attack button will throw a Grenade, the secondary attack button will roll on. RPG Ammo: 1/3 Hotkey: 5 Description: A Rocket Launcher. It's the only weapon that can take the Gunships down. Also good for taking out big groups of enemies. Pheropod Ammo: N/A Hotkey: 6 Description: This "weapon" will summon Antlions, and let them attack for you. You'll get it after the Antlion Warrior battle. The primary attack button will throw the thing away, and the Antlion will go there, and kill anything they can find. The secondary attack button will call them back to you. enemys: Drones - Flying enemies, that come in various forms. Most of the time, the Gravity Gun works fine against them. Scanners - In the beginning of the game they might be harmless, after a short time they'll become annoying machines that'll blind you and find you, so the Combines can easily spot you. Man Hacks - These are updated version of the Scanners. Not only do they fly, but they also have a small blade spinning around, which isn't nice at all. Just keep slashing it with your Crowbar to take it down. The Gravity Gun also works fine against them. Drones - Flying things, that'll drop Hoppers down. Flashers - They are annoying little things. They'll move towards you, and try to blind you. If you just look away from them, you're fine though. Civil Protection - The enemy you'll battle most. They are some sort of super human (Über-menschen (the army Hitler wanted to create back in WW2), perhaps? Who knows.), and are available in various tasted and smells. Combines - These are the guards of City 17, and are the main enemy throughout the game. They are dressed in black, and appear to be human, but who knows. Sometimes they are only equipped with a stun-stick, others are equipped with heavy weapons. There are various of these Combines, ranging from the city version, to the prison version. Not enough difference to discuss, though. Combine Snipers - You'll notice them by the blue laser. Take them out by tossing a grenade in their hideout. Super Combines - White Combines, that are stronger than any other Combine you encounter in the game. They are the only Combine that'll use the secondary attack of the Pulse Rifle. Headcrabs - The annoying enemies from the original Half-Life. Most will die from one hit with a Crowbar, though. Headcrab - Annoying little creatures. They are small, and will jump at you as soon as they see you. Black Headcrab - These Headcrabs are poisoned, and when they hit you, you'll get poisoned too. When you got hit, just stand still until the suit healed you. Super Headcrab - They move faster, and can jump further. You can identify them by their long legs. Civil Protection Equipment - The vehicles and other unfriendly things the Combines will use against you. Missile Tanks - These tanks will shoot missiles at you. Just keep moving and you'll be fine. Fire at the missiles, so they'll miss you, when you really need to. Helicopter - These guys are a pest, and they know it. They'll shoot at you with a gun, but some will also drop mines. Take them down as soon as you're able to. Gunships - These are even more annoying than the Helicopters. They'll fly around and shoot at you. Only the RPG can take them down. They require 6 rockets before they go down. Strider - Big creatures, that have long legs. You probably know them from various Half-Life 2 screenshots or movies. They require 6 rockets, before they'll go down. This means you'll need to find one of those boxes with unlimited rockets in them. Sentry Guns - Turrets you can just pick up, place somewhere, and they'll shoot the enemy. You can easily take them down with Gravity Gun, or by throwing something towards them. Pop-up Turrets - Once you touched the blue lasers, they'll pop up and start shooting at you. And they do quite some damage... The only way to destroy them is by rolling a Grenade inside their little hideout. Zombies - Huuuuuuuuuuuuuh... that's the sound they make. Some are slow, others are fast. Shoot them in the head, if you can. Zombies - These poor guys got attacked by a Headcrab, and turned into Zombies. They'll throw things at you, so be sure to watch out. When the Zombie died, the Headcrab might still live, so watch out. Leapers - These aren't your average Zombies, they are way faster, and are able to climb. Take them out with your Shotgun. Piggy Tail Zombies - Even stronger Zombies. These guys have a load of Black Headcrabs on them, and won't hesitate to throw them at you. Take it down quickly. Mines - What needs to be said? Step on them, and get yourself killed. Roller Mines - Strange enemies, and easy too. Pick them up with your Gravity Gun, and shoot them as far away as possible. Laser Mines - See the red beams? Don't touch them, because a mine will explode if you do. Hopper - An advanced type of mine. They'll only attack enemies. However, if you pick them up with your Gravity Gun, and place them back on the ground, they'll work for you. Antlions - A mix between an ant, and lion, as the name suggests. They just keep coming, and coming, and coming. Antlions - Like the name makes you suspect, this is a mix between a lion, and an ant. They'll fly, and attack you. They'll keep coming, so move away from them. Antlion Warrior - This is the advanced version of the Antlion. They'll summon Antlions and rush at you, trying to hit you. Barnacles - You should know these enemies from the first Half-Life. They just hang at the ceiling, with their tongue out of their mouth. As soon as they feel something touched their tongue, they'll slowly move the object towards their mouth and try to eat it. allies: Barney Calhoun - The security guard from the original Half-Life. Although you saw many of his clones, in this game, there is only one Barney, and he seems to remember you ("Hey Gordon, it's me, Barney, from Black Mesa"). Barney dressed up as Civil Protection (a Combine), but he's your friend, really. Dr. Isaac Kleiner - Another old friend from the original Half-Life. This time, there aren't clones, but just one Dr. Kleiner. He has a pet, Lamarr, and he seems to care more for her, than for his own life. Lamarr - The pet of Dr. Kleiner. It's a Headcrab, but harmless. It's not less violent though. Alyx Vance - The daughter of Eli Vance (more about him in a few seconds). She helps you in the game at various points, and see seems to be a better shooter than most other allies (perhaps Grigori is even better at shooting). Also, many gamers have a crush on her. Losers. Dr. Eli Vance - The father of Alyx Vance, as stated above. He has a strange leg, but he's friendly, so don't worry. He and Dr. Kleiner invented the teleporter you'll be using a few times. Dog - The pet of Alyx Vance. It's not a real dog, but a robot. It's extremely strong, and eventually it'll even fight for you. Dr. Judith Mossman - For the first part of the game, she's friendly. However, this'll change soon enough. Father Grigori - You'll meet him in Ravenholm. He's a bit crazy, but he won't hurt you. He'll even help you by shooting at Zombies, and giving you a Shotgun. Rebels - They contain the most stupid A.I. of the game, but it's still better than nothing, right? You can take up to 4 with you, and they'll aid you by shooting enemies, and giving you health (the medics will do this, obviously). Vortigaunts - They were enemies in the original Half-Life, but that's because they were slaves of Nihilanth. Since you saved them, by defeating Nihilanth, they are friendly now, and will even help you by powering you up, or powering vehicles up.