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Wii Sports FAQ
Wii Sports For the Wii Table of Contents |------------------------------| |1. Tennis | |2. Baseball | |3. Bowling | |4. Golf | |5. Boxing | |6. Training | |6A. Tennis | |6B. Baseball | |6C. Bowling | |6D. Golf | |6E. Boxing | |6F. Medals | |7. Credits | |------------------------------| ==================== First Things First ==================== This guide was written solely by me, chickenman77. Credits will go to the people who helped me with this guide. Any duplications of this guide without my permission is illegal. The only site that can use it is gamefaqs. ============== 1. Tennis ============== Tennis is the first sport listed on Wii Sports. To play this game, you Basically swing your wiimote as if you were swinging a tennis racket. To serve the tennis ball, you can do two things: You swing the wiimote up as if you were throwing the ball up then swing the wiimote down to hit, or you could push A to serve it automatically and then swing the wiimote down. You have to play doubles, so you could use both of the selected Miis, or you could have one selected Mii and then another. You can play up to the best of five or the best of one to determine the winner. ============= Terminology ============= Ace- When the serving team serves the ball and the other team cannot hit the ball to return it. If the other team does hit the ball, then it is not an ace. Court- The area in which the tennis teams play on. Their is a net in the middle and the boxes up close to the net. When serving, the ball must land in the box that the player is behind or the ball is out. There are two alleys on the court that would count as out if they were playing singles. Alleys- The two recangular boxes on the sides of the courts. In doubles, if one team hits in it there, it will count in, but not in singles. Net- The net in the middle of the court. If anyone hits the net with the ball, the other team gets the ball. If the ball does go over without bouncing twice on the team who hit the ball, it would not be count out. Net player- The player on the doubles team that plays closest to the net. Server- The player who serves the ball to start the point. He/She usually will play in the back. Point- The scoring system of tennis. To get a point, you must either return the ball to where the opponents cannot return it, or the opponents hit it out of the court or hit the ball into the net. The points goes as this: 0, 15, 30 ,40, game. Game- When one team scores 4 points without going into duece. When you get 3 games, you win the best of five. 2 gets you the best of 3, and 1 gets you the best of 1. Set/Match- A set is where (in real tennis) one team gets 6 games. In Wii Tennis it is where one team gets 1/2/3 games, depending on the mode. It is also called Match in this game, so there really is no set. When you get Match, you win. Deuce- This is where both teams get 40 points in one game. When one team gets 2 consecutive points they win the game. If one team has advantage and then loses the point, it goes back to duece. Advantage- This is when one team in duece scores a point. Break- This is when the non-serving team wins a game. Lob- This is when a player hits the ball real high up and lands further back into the court. Drop Shot- This is when a player hits the ball just barely pasts the net and makes the ball land closer to the net. Racket- The item a player uses to hit the ball. ========== Tips ========== Don't use your net person for every single hit. Your back player will probably get lazy and not run to get everyone that passes the net person. Hit the ball differently. Don't just smash it down as if you are trying, to well, smash it down. Try hitting it to go straight, not diagonally. Wait for long balls to drop. It may be out and give you a free point. Don't go trigger happy and swing at everything they hit back to you. You might hit a ball that is clearly out. ============= 2. Baseball ============= Baseball is the second sport on Wii Sports' list. It is played much differently than actual baseball. First of all, there is 3 innings rather than 9. You do not control the base runners or the fielders, except the pitcher when you are pitching. And there is only a selection of 4 pitches: Fastball, Splitter, Screwball, and Curveball. One of the biggest differences is the base running. The base runners do not run while the play is active. Instead, they run after the play is over. The players do not have arms or legs, which makes it much funnier to play. ============== Terminology ============== Inning- The interval in which there is two sides of the inning: The top and bottom. Each team bats and fields in an inning. When there are three outs, the teams switch to the other half of the inning or to a new one. There are 3 innings in this game. Bat- The item used to hit the ball Outfield- The area that doesn't have dirt in it that is past the infield. Infield- The area in which first, second, third, and homeplate is at, along with the pitchers mound. Pitcher- The person who throws the ball to the batter. Batter- The person with the bat who's objective is to hit the ball. Run- The points in this game. Homerun- When the ball is hit past the walls in the outfield between the foul poles. Foul- The area in which when the ball is hit there, the play is over unless the fielder catches it there or drops the ball into foul territory when the ball was in fair territory. Foul Territory is marked by a white line and two yellow poles on the outfield wall. Strike- When the pitcher pitches a ball and the batter swings and misses, hits a foul ball, or the ball is pitched in the strike zone and the batter doesn't swing. Strikeout- When the batter gets three strikes. The batter cannot get out by hitting a foul ball with two strikes. Ball- This is when the pitcher pitches the ball outside of the strikezone and the batter doesn't swing at the ball. Walk- This is when the pitcher pitches 4 balls without pitching 3 strikes. The batter automatically goes to first base. ======= Tips ======= Don't continue to throw fastballs down the middle. The CPU will usually hit the ball real hard. Wait for the pitch. Sometimes CPU's pitch the ball real slow, and might make you swing early for it. Wait for every slow pitch and hit the ball in the right part of the bat, and you might smash a homerun. Don't be fooled by the splitter. The splitter is the pitch that looks like it is coming in as a slow fastball, but will drop and make you look like a fool for swinging at it. To notice it coming in, you will see the ball is barely spinning. =========== 3. Bowling =========== Bowling is the third game, and is pretty fun to play. To bowl, all you do is hold B and put your arm back, then swing it forward while releasing B. You can also twist the Wiimote to add spin to the ball, and you can move your player down the lane by pressing left or right on the directional pad. Then you can pressing A to throw the ball at an angle. Watch out for those splits! ============= Terminology ============= Strike- When the bowler bowls and the bowling ball knocks down all the bowling pins with one throw. Spare- This is when the bowler bowls the bowling ball and knocks down all the bowling pins with 2 throws (must not knock down all pins on first throw). Turkey- This is when the bowler gets three straight strikes Frame- This is the interval in which the bowler bowls in. The bowler gets two throws to knock down all the pins. If the bowler does knock down all the pins on the first throw, they are done with that frame. There are 10 frames, with the bowler having the chance to bowl three times in the tenth frame if they get a spare or two strikes. Bowling Pins- These are the objects the bowler must knock down. Bowling Ball- This is the object the bowler throws to knock down the pins. Gutter- This is the lowered area on the sides of the bowling lane that if you throw the ball into the gutter, it will roll to the side of the pins and not knock down any pins. Bowling Lane- The area that the bowler bowls into. Split- This is when the bowler bowls into the pins and two or more pins are far apart from eachother and difficult to knock down. ===== Tips ===== Go to the right slightly. It is much easier to bowl, since the ball usually curves. Splits are very difficult to knock down. Try curving the ball to make the ball hit both pins, or make one of the pins hit the other. But it is VERY difficult to knock down. ============= 4. Golf ============= Golf is the fourth on the list, and is an under rated sport. Many people find it boring, but playing it on a Wii sounds much more entertaining. This game has a total of nine holes. You can do all at the same time, or you can do them all in pairs of 3's, going by difficulty. The trick of this game is to not hit the ball too hard, or you might hit it too hard, and it will veer of to the right or left. You can do practice swings before you hit it, and to hit it, you have to hold A down. Remember, the lower the score, the better. ============= Terminology ============= Par- This is the predetermined amount that most people will hit the ball in the hole. On most courses it is 3 or 4, but some course might have higher. If you get par, your score would be 0. If you get above or below it, you have -1, 1, 2, etc. Birdie- This is when you get the ball in the hole 1 hit below par. Your score would be -1. Eagle- This is when you get the ball in the hole 2 hits below par. Your score would be -2. Bogey- This is when you get the ball in the hole 2 hit above par. Your score would be 1. Double bogey would be 2 hits above par and your score would be 2. Putt- This is when you are on the green and use a special club to hit the ball in the hole. Green- This is the area that has the hole in it. You put the ball if you are in this area rather than using a different club. Club- This is the item used to hit the ball. They are Driver, Iron, Wedge, and Putter. There are more in real life, but this game has less. The driver is used to hit the ball further distances and is best used on the first hit. The Iron is used to hit the ball onto the green from a closer distance than a driver, but not too close. A wedge is to chip the ball onto the green or into the hole real close but not on the green. A putter is used to putt the ball when on the green and usually is the club used to get the ball in the hole. Fairway- This is the long lighter green area between the tee and the green. It is usually the place you hit it when you get your first hit. Bunker- This is the sand area that immediately stops the ball and is very hard to get out. This is usually closer to the green. Rough- This is the darker green area that is on the outside of the fairway. This is a lot like a bunker but does not stop the ball immediately. It slows it down. It is also hard to hit it out of the rough. Tee- This is the object you hit off of to start out the hole. ======== Tips ======== Don't hit the ball like you are trying to hit a home run- that will not work at all. Hit it hard enough to where it won't go over the bar. Check the wind! See where the wind is blowing and how hard. It DOES affect your hit. Adapt to how it is and THEN hit it. (Go to the right when it is blowing to the right, then determine how the far depending on the wind) Press 1 while putting to see how unlevel the hills are. This DOES help, so that you can change your putt. You can press 2 to get level with the ground. Look for shortcuts! That can cut down on your hits if you hit it right. ============ 5. Boxing ============ Boxing is the last sport here, but not the least. This is the only sport in this game that uses the nunchuck with the Wiimote. What are the controls? Well, all you have to do is act like you are punching. Go punch your opponent! Really there is not a whole lot to it. To block your face, you put the Wiimote and Nunchuck up to your face, and to block your body you put them to your body. And to punch the body, you punch lower rather than higher where you punch their face. To uppercut, you act like your performing an uppercut. Really, this is a "Whatever you do the game does it" type game. To dodge, you simply move the Wiimote and Nunchuck to the left or right at the same time. ============= Terminology ============= KO- This is when one player knocks out the other player. They must be down for 10 seconds. Round- This is Boxings form of time intervals. There are three rounds in boxing. If no one is knocked out (or Ko'd) then the winner will be determine by judges. The rounds are 3 minutes each Uppercut- This is a hit that has your hand go down then up and punch them in the chin. Jab- A simple punch. Block- Blocking the body or face with your gloves. Hook- This is a punch that goes to the side and then punches the person in the side. Dodge- This is when you go to the left or right to dodge a punch. ======= Tips ======= Blocking is important in any fight. If you stop for a while without punching, you might want to block, because they will probably try to punch you. When you get a rally going on, don't stop punching! If you stop, the rally will stop and your punches will get weaker. Punches sometimes don't register, or miss easily. Don't get mad, it happens. ============ 6. Training ============ Training is to help you out and get better on the main games. If you continue to train, you might get a hang of this. ============ 6A. Tennis ============ Returning Balls- This training is to help keeping the ball in. The trainer will hit the ball to you, and you just hit it in. You keep going until you hit one out. The key here is to not slam it down as hard as you can. You get to hit ten in the back of the court, then go up to the net to hit 5, than go back to the back for 10 more. Timing your Swing- This is to help the aim of your swing. If you time it right you will hit the big yellow rectangle. But be careful. It does get smaller. The trick is like returning balls- you need to swing to where the ball will hit in a different direction, rather than to the right for a forehand and to the left for a backhand. Target Practice- This training is when you serve the ball, then you hit the target. You must keep hitting the ball into the target. The trick here is to not hit the ball as hard as you can. You hit it lighter so that you don't have to run around and not hit the target. ============= 6B. Baseball ============= Hitting Home Runs- This training is to help your power hitting. The pitches are nice and slow so don't worry about hitting fast ones. Try to see how far you can hit it. The trick here is to hit the ball at the right time- so that it hits the right part of the bat, which is up towards the top, but a bit down. Swing Control- This training is to help where you place the ball. Sometimes you need to hit it to the right, sometimes to the left. The key to this is timing. You need hit the ball earlier to hit it down the 3rd base line (or to the right) and hit it later to hit it down the 1st base line (or to the left). Batting Practice- This training is to help your contact. The pitches come in really slow, so watch for that. Then the pitcher will throw curveballs and screwballs, then inside and outside pitches. Then a fast ball to end it. It isn't too fast, but it is faster than before. It is basically straight forward: hit the ball! ============ 6C. Bowling ============ Picking up Spares- This training is to help get spares. The pins are seperated out as if you bowled a first turn, then you just have to knock these ones down. It is simple if you can bowl well. All you have to do is bowl to where the pins are. You might need to put some spin on some. Power Throws- This training helps on getting strikes. You have to bowl and get strikes. You start out with 10, but then you go higher and higher up until 91 pins. Knocking them down is difficult. You should probably go to the right, as I said before, and then just basically put little spin to the left and bowl as hard as you can. Spin Control- This training helps your spin. There are barriers placed on the lane and you have to get past it with spin. This can be hard if you don't know how to spin, which is by twisting your Wiimote in the left or right direction. If you hit the barrier, you lose a life. You also have to hit the pin too, so it gets even more difficult as if goes along. ============ 6D. Golf ============ Putting- This training helps on well, putting. You have a couple of holes to putt into, all with different situations such as on a hill or with wind and such. Press 1 and 2 to analyze what you should do and then try to hit it. Don't forget though, the distance is different for each hole. Hiting the Green- This training helps you chip the ball onto the green. To not lose, you just get it on the green. The trick is to hit it closer to the hole. You need to get less points to get better medals. If you miss the green, you get 100 feet, which is bad. Target Practice- This training helps on aim. You have two targets- one in the water, and one at the hole. It is basically like darts, but in a different style. The closer to the hole, the more points you get. You have to sort of just hit it the right amount of strength, so that it doesn't go over, but not under. It counts for the first bounce, rather than where it lands. ============ 6E. Boxing ============ Working the Bag- This training helps on strength and combo punches. The browns bags and weaker than the silver and black ones, so watch for that. Getting combos gives you more strength. To get points, you need to knock the bags off chains. Send them flying! Dodging- This training helps you on dodging punches. Matt, the trainer, will throw tennis balls at you for 60 seconds. You lose points for getting hit, and gain points for dodging. The trick is to look at the split second at which direction he is about to throw the ball, then dodge go the other way. Watch out for when he throws two at the same time! Throwing Punches- This training helps you on punching the open spots. Matt will open one of the boxing gloves and you need to punch it. If you punch Matt, you lose points. You gain points for every time you punch the right glove. No not the right handed glove, the right one, just incase you misunderstood what I said >_>. =========== 6F. Medals =========== Medals are sort of rewards for doing good in training. The medals are.... Bronze Silver Gold Platinum Those are in order from least to greatest, going down. Returning Balls Bronze: 12 Silver: 25 Gold: 50 Platinum: 80 Timing your Swing Bronze: 7 Silver: 15 Gold: 30 Platinum: 50 Target Practice Bronze: 5 Silver: 10 Gold: 20 Platinum: 40 Hitting Homeruns Bronze: 5 Silver: 8 Gold: 10 Platinum: 10 plus 5708 feet in homerun distance Swing Control Bronze: 33 Silver: 45 Gold: 58 Platinum: 65 Batting Practice Bronze: 17 Silver: 21 Gold: 27 Platinum: 30 Picking up Spares Bronze: 7 Silver: 12 Gold: 17 Platinum: 20 Power Throws Bronze: 450 Silver: 500 Gold: 600 Platinum: 700 Spin Control Bronze: 7 Silver: 12 Gold: 17 Platinum: 20 Putting Bronze: 5 Silver: 7 Gold: 10 Platinum: 10 with no lives lost Hitting the Green Bronze: 300 left Silver: 250 left Gold: 159 left Platinum: 55 left Target Practice Bronze: 205 Silver: 405 Gold: 625 Platinum: 800 Working the Bag Bronze: 15 Silver: 27 Gold: 35 Platinum: 40 Dodging Bronze: 50 Silver: 75 Gold: 80 Platinum: 85 Throwing Punches Bronze: 30 Silver: 50 Gold: 60 Platinum: 75 ============ 7. Credits ============ I would like to give thanks out to.... CJayC- for making this site. SBAllen- for being a great admin. Nintendo- for making this great game. If there is anything incorrect on this guide, please e-mail me at firstname.lastname@example.org Don't e-mail me 1) A virus 2) Spam 3) Things on this guide 4) A spelling error