Legend of Zelda: Skyward Sword
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Zelda Skyward Sword Walkthrough
The Legend of __ / ____| | __ \ \ / __| | | | _ \ / | | | | ___ \ ____|_____|_____|____/_/ _\ S K Y W A R D S W O R D \| Made by: Banjo2553 /\ Copyright 2011 |/ -'-----------------------------------/ \------------------------------------'- /| / \ |\ | Â¯Â¯Â¯Â¯Â¯Â¯ | | Welcome to my walkthrough for The Legend of Zelda: Skyward Sword, for the | | Wii. This game utilizes full motion controls for almost everything in the | | game, and requires either a Wii Motion + accessory or a Wii Remote +, | | which is basically a Wii Remote with Motion Plus built-in. As with all my | | Zelda guides, this will have a main walkthrough detailing how to get | | through not just the story, but also how to get 100%. Along with that | | will be a Spoiler-Free Walkthrough, for those who don't want the story to | | be spoiled and would rather solve the puzzles themselves but still want | | to get everything. Finally, for those who want to know how to get stuff | | but don't want to wade through a pile of text to find what they're after, | | there's sections below all of this detailing every item in the game with | | descriptions of where they are and how to get them. So with that said, on | | with the guide! | |/\ /\| / \---------------------------------------------------------------------/ \ / \ / \ Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯ | |/ \_________________________________.- T A B L E O F C O N T E N T S |X /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯'- | |\ I. Legal Notices [LEGAL] II. Controls [CONT] III. Walkthrough a. A Hand-Carved Legend [WALK_1] b. Wooded Search [WALK_2] c. Fiery Determination [WALK_3] d. Present Meets Past [WALK_4] e. Burning Desire [WALK_5] IV. Spoiler-Free Walkthrough [SPOIL] V. Piece of Heart Locations [HEART] VI. Gratitude Crystals [GRAT] VII. Goddess Cubes [CUBE] VIII. Items [ITEM] a. Inventory b. Equipment c. Adventure Pouch d. Bugs e. Treasures f. Bottle Items g. Common Pick-Ups IX. Enemies [ENEM] X. Bosses [BOSS] XI. Credits [CRED] ------------------------ Current Version: 3.0 \ - Updated the walkthrough up to past the fourth dungeon, covered the sub-sections up to that point as well. A few more updates and this guide should be finished! You can warp to any section on this guide by hitting Ctrl + F and then putting the bracket tag to the section you want to see! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | L E G A L N O T I C E S |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [LEGAL] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing personal, it just gets confusing to keep track of which FAQ is up-to-date and which is not, so I will decline any requests to put my FAQ on your site. Again, nothing personal. My e-mail address is firstname.lastname@example.org . You can email me for questions, comments, or even suggestions, just make sure your emails are coherent. I will not accept spam or hate mail, as they will get deleted. Make your emails as coherent as possible as well. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | C O N T R O L S |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [CONT] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - This section's all about teaching you the controls of the game, as well as some pointers for how to avoid getting some bad calibration issues. So first up, the controls! This game uses a Wii Remote Plus (or Wii Remote with Motion Plus accessory) with the Nunchuk attached, just to get that out of the way. If you don't have a Nunchuk or any kind of Motion Plus, you can't play this game. Kinda similar to how some N64 games required the Expansion Pak in order to play them, like Zelda: Majora's Mask and Donkey Kong 64. --------------------------------- CONTROLS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ------------ NUNCHUK Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Shake: Various actions Control Stick: Move around C Button: First-person mode Z Button: Center camera/lock on ------------ WII REMOTE Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Remote itself: Sword combat, various other things D-Pad Up: Take out harp D-Pad Down: Contact Fi/Re-center aiming B Button: Switch item (hold), equip/de-equip item (tap) A Button: Dashing, various other things - Button: Choose Adventure Pouch item (hold), equip/de-equip Pouch item (tap) + Button: Map screen 1 Button: Quest Status Screens 2 Button: Help --------------------------------- IN-DEPTH CONTROLS & BASICS Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ The big thing this game was marketed for is the 1:1 motion controlled sword combat, so that's basically most of what the motion control is. You can make Link swing his sword in basically any direction. However, the hits register to only eight actual directions: left-to-right, right-to-left, up-to-down, down-to-up, and even diagonal directions. You can even make him do thrusts, horizontal spin attacks, and vertical spin attacks. To do spin attacks, simply move the Wii Remote AND the Nunchuk at the same time. You can take out your shield by shaking the Nunchuk. The motion that Link does when you do this (even when he already has his shield up) is called a shield bash, and it can be used to deflect projectiles. Or, if you're pretty good with timing, you can parry an enemy attack. Finally, you can still do jump strikes. Just Z-Target an enemy, move forward and press A to jump. Flick the Wii Remote downwards during the jump to do the jump strike. This, like the spin attack is powerful enough to knock enemies onto the ground so you can use your fatal strike maneuver. Once you have the Goddess Sword (gotten before the first dungeon, so that isn't spoilerific), you can use Skyward Strikes. Simply point Link's sword in the air and energy will build up. Once the sword is glowing, you can then release the ring of energy horizontally, vertically, diagonally, or by thrusting. You can even make the spin slash more powerful and have more range if you use the Skyward Strike with it. Also, when you have the Goddess Sword, dowsing becomes available as an option when looking around with C. Simply hold C and you can choose what to dowse for. Dowsing is a real term, and in this game is basically pointing your sword out and finding treasure. The more your Wii Remote rumbles, and the more intense the beeping is, the closer you are. But, the sword combat isn't the only thing affected by the motion controls, practically everything except basic movement uses it. You use motion controls for looking around, for swimming (thankfully you don't have to actually do swimming motions, lol), for basically any B item you get, for menu selecting... pretty much everything. Specifics will be given as the situations come up in the walkthrough. So...if you hate the idea of motion controls, then sadly this game might not be for you. I'd still recommend a rent anyway, I've seen some people's opinions saying they hate the idea of motion controls but still found this game enjoyable. So who knows? Can't hurt to try it, assuming you have access to Wii Motion Plus in any fashion... A few big things they changed is the interface and Link himself. There's no assignable item buttons anymore, at least not in the same vain as other 3D Zelda games. But, they streamlined it and made it work in real-time. No more pausing the game to pick out what items you need. You just hold the B Button and point the Wii Remote cursor to whatever item you want. The great thing is that the items are always in the same place in the Inventory, so you can change items on the fly if you know where to point. Another major thing they changed is Link himself. Mainly, how he moves. He is the most athletic Link in a Zelda game yet (...well, Majora's Mask Link is close just because of his crazy flip jumps), being able to run, run up walls for about a second, jumping places when he's climbing vines and ladders...it's just so much more easy and fun to move around in this game. However, all these actions (including using other actions like carrying heavy objects, pushing or pulling heavy objects, using spin slashes, rolling while dashing by shaking the Nunchuk) use up stamina. Whenever you do these actions, the stamina meter that appears near Link starts to decrease. If it completely empties, Link gets really slow and tired and can't perform many maneuvers for a short while until he catches his breath. Thankfully, the stamina meter refills, and fast. The - Button brings up your Adventure Pouch. This is another thing they kinda revamped. This is where various other items that aren't the dungeon weapons go, like Empty Bottles, shields, bomb bags, quivers, and seed satchels. However, this time there's limited inventory space. You start off with four spaces when you get the Adventure Pouch, but can slowly upgrade it to eight slots. Saying this, you can't fit every item you find into the Adventure Pouch. You'll have to use the use the Item Check at the main town's bazaar to store items you won't use or will be taking with you. This can either be a good thing or a bad thing, depending on the person. It either adds strategy to the game so you can figure out what equipment goes well in the upcoming area, or it's a needless restriction to make the game hard when it shouldn't be. Personally, I don't mind it, I just think the Adventure Pouch should've had more slots. As I mentioned shields in this game, yes there are multiple shields in this game. Each one has different attributes and are better against some environments or worse in others. Such as, the Wooden Shield can burn up really easily against fire, but the Iron Shield also doesn't do a good job of protecting against electricity. Aside from the attribute weaknesses, each shield has a set durability, shown as a meter below the heart meter. This basically shows how much punishment your shield can take before it outright breaks and disappears from your Adventure Pouch. So shield wisely...or you can master the shield bash, as that technique is so broken when mastered properly. Using that never depletes the durability. That said, you can increase the durability of shields by upgrading them at the Scrap Shop in the main town's bazaar. So be careful with a shield you've spent a lot of time upgrading, as if you lose your shield, you lose the progress you've spent upgrading it. Which segues into my next point. They added an upgrading system in this game. Bring various random treasures you find, as well as a bit of money and the item you want to upgrade, and you can upgrade it. These are basically optional. You can clear the game without upgrading a thing. However, some of the upgrades you can get, aside from better shield durability, is making the Beetle item faster; making the Bow more powerful; giving scattershot capability to the Slingshot; all kinds of things like that. You can even upgrade potions to have better effects, and these use bugs, but they only work on the potions you already have bottled. You don't permanently upgrade these potions, unfortunately. With all that said...I think that's everything major to cover about the game up-front, aside from saying that the Hint button is used to tell you what actions you can currently do in your current situation. (Like when holding a Bomb, it tells you how to overhead throw or roll it.) --------------------------------- CONTROLS NOTE Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Back when the game was still completely new, a user on GameFAQs by the name of alcabcucu shed some light on how some of the controls worked, which hopefully would lead to less confusion/frustration about calibration. Here's what he said. "Now, when you press the button to access the aiming function (entering in first person view or when using certain items) the game will consider you're pointing at the center of the screen, taking as reference the position of the wiimote when you pressed the button. So, if you press the button when your wiimote is pointing to the floor, the game will "think" the floor is the center of the screen. Pressing the down arrow button will reset the central position, taking the position of the wiimote in that particular moment as reference, and giving the false impression that you need to recalibrate the wiimote all the time. This is easily solved by pressing the "aiming" button (c or B -only with certain items-) RIGHT AFTER you aim at the center of the screen with your wiimote." Hopefully with that tip right there, that should solve some, if not most, issues with motion control. It's not perfect, but when it works, it's pretty dang good I find. Oh! And just to clarify, when aiming with items, the game does NOT use the sensor bar pointing that you may be accustomed to. Instead, you have to tilt the Wii Remote to move the pointer. It's not as odd as it sounds, actually. If you keep that in mind, it'll become second nature. At least that's the way it was with me. Also, try not to sit too close to the sensor bar, because it can screw up the controls somehow. Not always, though. So with that, this lengthy (longer than usual for my guides) controls section is done with. Good luck dudes! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | W A L K T H R O U G H |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - As you boot up the game, you'll get...quite an interesting little intro about what happened before the game started. Enjoy it. Afterwards, you'll get the game's title screen! From here, you can press the - Button to view an instructional video on how Motion + works, or just press A to get to the file select. Once at the file select, choose a file by moving the cursor with the Wii Remote itself, then name the file. Whatever you name it, that's what the main character (Link) will be referred as by the characters, as usual in a Zelda game. I like leaving the name as Link, heh. Afterwards...it starts. // |- - - - - - - - - - - - - - - - - - - - - - \ A HAND-CARVED LEGEND [WALK_1] \ \_________________________________________ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ~~~~~~~~~~~ It's a dark and eerie forest...suddenly, the ground shakes and splits, and up rises a huge, frightening beast! It walks a bit, and then makes a disturbing roar! Fade out...the next scene shows two birds flying around gracefully in the sky...Loftwings. A scene shows some people jumping down and landing on these Loftwings. Must be their way of travel up here! Suddenly, a beautiful voice is heard singing...who could it be? A blue Loftwing approaches her, and she gives it a letter before it flies off. The next scene shows a bleak darkness. A teenage boy suddenly appears. It's Link! But not in the traditional green clothes... He looks around, bewildered. Then, the giant beast seen before roars at him, threatening him! Suddenly a light appears overhead. "Rise... The time has come for you to awaken... You are fated to have a hand in a great destiny, and it will soon find you... The time has come for you to awaken..." The beast roars, getting progressively less loud. Link looks, and a blue Loftwing's head is right in front of him! His lazy self has fallen off his bed. He looks around, and sees a blue Loftwing popping its head out of his window. It then spits out the letter onto Link. After getting up, Link reads the letter. It's a letter from Zelda! Ah, that girl must be Zelda...and the two seem to be close friends. Well...time to get ready for the Wing Ceremony today. Promised to meet her first before it started though, so...yeah. ~~~~~~~~~~~ Sorry about that. I won't usually have cutscene descriptors like that, I just wanted to set up the scene here. Anyway, if you head up to your closet, you can find a Blue Rupee. Nice way to start off. Using the + Button, you can see a map of your dorm, which is the Knight Academy. There are a few locked doors, which is obvious since they're other people's rooms...but anyway, exit your room. Looking to your right, you'll see the classroom, a stairway leading up, and Pipit, who is wearing a yellow tunic. You won't be allowed to head upstairs right now, since the lock for the upstairs exit door is stuck at the moment. You can talk to other people around here to familiarize yourself with Link's roommates/classmates, but your priority is to go see Zelda. However, if you talk to Fledge over by the Restroom and Kitchen, you can help him carry a barrel over to the Kitchen to get a Red Rupee. Just approach one of the barrels he's trying to lift and hit A. While carrying the barrel, you can place it with A, or point the Wii Remote up and flick it downward to throw. Obviously you won't be throwing it, so carry it to the kitchen. As it's heavy, it'll use up your stamina, so you may want to put it down about halfway and let Link rest briefly. After delivering the barrel, talk to Fledge for that Red Rupee. Now exit through the double doors nearby. ------------------------------- Skyloft Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Now you're outside, to the beautiful island in the sky, Skyloft. There's gonna be some gates to keep you from exploring the majority of the town, so don't worry about getting lost right now. Up ahead is a bird statue. These are your save points. Approaching one and pressing A will allow you to save, save & quit, or cancel. They get other uses as you go on through the game. In the meantime, walking along, you get called by someone up on a roof. He teaches you about Z-Targeting and talking to people from far distances. Typical for a 3D Zelda game. Then he asks you to get up to where he is, and tells you that you can run up that stack of blocks there. Yep, you can run up stuff briefly. Just hold A while moving to run. Run towards a wall (or stack of blocks) and Link will run up briefly and catch the edge. Climb up, jump across, and talk to Horwell. After letting him know you're going to visit Zelda, he says that headmaster Gaepora, Zelda's father, has his cat missing, and it's actually up on the roof of the Knight Academy. He asks you to go get it, so accept it. Now see the wooden notch that extends to the south side of the building? Run up to it and grab it, then edge along it to the left. You can flick the Wii Remote while moving to have Link move a bit quicker at the expense of extra stamina. Once there, climb up the vines. Again you can flick the Wii Remote to make him climb faster. Once up there, you'll notice that the part of the roof the cat is on is a bit too high to run up, but there is a block nearby. Get next to it and hold A to grab it, then move to push or pull. Get it up against the side, and run up. Grab Mia, then head back to Horwell and set the cat down beside him. He tells you that Zelda can be found over at the Statue of the Goddess, which is just nearby. You can hit the + Button again for the map. As you notice, you use your cursor by tilting the Wii Remote. If the cursor or aiming for anything feels off-center, you can hit down on the D-Pad to re-center. The 1 Button lets you look at your gear and other things you might collect in your adventure, and the 2 Button gives you control help on what you can do at your particular situation. Also, if you see a yellow thought bubble above a character in the game, that means they usually have something useful or interesting to say. Anyway, enough control jazz, follow the path up to Zelda (hey look, another bird save statue). Watching the scene, you'll notice that Link has been...quite lazy with training for the Bird Ceremony, and Zelda doesn't have too much faith in you winning. Plus the fact that, for some reason, Link can't call his Loftwing. You also noticed that when Zelda asked you how she looked in her dress, you had three choices. Yeah, this game has multiple choice answers for certain dialogues in the game beyond just the basic "Yes" or "No" answers. Aside from initial responses, they change nothing in the story, so don't worry about that. ANYWAY, we need to find Instructor Horwell and tell him to speak with Gaepora and delay the Wing Ceremony just a little until we find where Link's Crimson Loftwing went. Just run on back to the Knight Academy over to where you talked to Horwell. The green fruits are Stamina Fruits which restore all your Stamina when you pick one up, so you can get a continuous run over there. He says you won't have to worry about it, just go find your Loftwing. So with that said, it's time to look around and see who knows where the Loftwing is! The gate that was in front of you when you first exited the Academy is now open, so you can have access to basically the rest of Skyloft! Most of the people like to gather over at the plaza on the south side, so why not head there? On the way, you might notice a kid running and then rolling at a tree to try to knock something down. This demonstrates that you can roll into trees to maybe knock stuff down. To do that, start running and then shake the Nunchuk. A stag beetle will fly out and the kid will chase it. At any rate, head to the plaza. You'll meet Groose and his two followers, who seems to be your typical bully. He picks on Link a bit, and then Zelda comes to the "rescue." Hah, Groose has the hots for Zelda. At any rate, the three leave, and then Zelda goes to help search for your Loftwing. So where's the next place to check? Well, the girl a bit north of here doesn't have a clue of where to find your Loftwing, but she does suggest going to the Statue of the Goddess and looking around with C, so head over there. On the way there, someone will call you. It's Pipit! He's over in front of the Sparring Hall, so head over there. The game's camera should point out the direction, but you can also use the map. Once there, he says he got information on the whereabouts of your Loftwing from Fledge, as he overheard Groose and his gang about their plan to trap it near a waterfall. The way over there is dangerous though, so you might need a sword. Good thing we're right in front of the Sparring Hall! Enter it. Talk to the Knight Commander and he will say that the Practice Sword is in the __________ ________ back room if you want to practice your sword techniques. | |/ | Head back there and open the chest to get the Practice | PRACTICE SWORD | Sword! Exit the room. Now, as this game's sword combat is | FOUND | dramatically different from other 3D Zeldas, I actually '\ | recommend you practice using the sword here. You can do Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ horizontal, vertical, diagonal, and thrust attacks all by swinging the Wii Remote in those directions, spin attacks by swinging the Wii Remote and Nunchuk together (can be both vertical and horizontal directions), and the fatal blow by knocking down an enemy and swinging both the Wii Remote and Nunchuk downward. After learning the ropes, attempt to leave and the Knight Commander will try to keep you from leaving since it's only a Practice Sword. However, after telling him the situation, he decides to let you borrow it. Back outside, make your way to the east side of Skyloft, over to where the waterfall is. On the way though, you get stopped by a sudden Sheikah Stone. It tells you that if you're ever stuck, it can give you video hints on how to get through something. So you're probably wondering why I'm bothering with this walkthrough? Well, the thing is, these things are RARE. Only like two in the game, so they're kinda out-of-the-way. It's easier to just take a quick look here. That, and the Sheikah Stones don't really help that much with sidequest stuff, which is another purpose of this guide. So yeah. At any rate, heading towards the waterfall... Jump across the stone platforms along the lake and follow the path to the waterfall cavern. It's kinda blocked off though. Just chop down the stakes with your sword until they're whittled to nothing. Enter. Inside are your first enemies: Green ChuChus and Keese. They're pretty basic enemies. As your Practice Sword is really weak, even these basic enemies will take more than one hit to kill. The Keese are the flying bats, so use sword strikes that aim high, like vertical or diagonal ones. The ChuChus can't be damaged with thrust attacks. If they latch on to you, shake them off by shaking the Wii Remote and Nunchuk. Anyway, continue along the path, taking note of the fence to your right. When you see a break in it, walk there to find a lower ledge. Jump down to the ledge on the other side of the path (which is where you would be if you continued normally) and open the chest for a Red Rupee. Drop down and run up the steep incline to get past that. The way forward is linear, but to the left are some vines you can climb for another Red Rupee if you wish to grab that. Follow the cave, run up the wall, and you'll see outside. However there is some grass to the right. Slashing it down, you'll notice a crawlspace. Approach it and Link will automatically get on his fours and you will get to first person. You can move around at any angle, and can even move faster at the cost of stamina by holding A. Inside are two Red Rupees you can collect. Crawl back out and exit. You'll end up at a lower ledge in Skyloft. Follow it a bit and Zelda will arrive on her Loftwing. After a bit of talking and a weird sound that she seems to hear (not the Loftwing), she will follow you. Just follow the path on this ledge to find your Crimson Loftwing! It's barred behind some tied-up wooden planks. The wood's too hard to cut, so use horizontal and vertical strikes on the ropes to make the wood fall. Watch the scene. She will...act a bit weird, claiming that she keeps on hearing messages like she's being called out to, but no-one's there. Wonder what that's all about. She also wonders what's beneath the clouds. People say there's either nothing there, or is just a barren, inhabitable wasteland. Uh, don't get all philosophical on me now Zelda. At any rate, it's time to learn how to control our Loftwing up in the sky! To start flying, do a running jump off any designated spot in Skyloft (the wooden piers) and, while skydiving, press down on the D-Pad to call your Loftwing. As you follow Zelda on her own Loftwing, she teaches you the ropes. Tilt the Wii Remote to move around, including downwards to descend and go faster. Press A for a quick boost (can do up to three times consecutively, the uses restore after a few seconds) and flick the Wii Remote upward and hold the position to fly higher. Note that you have to keep your speed, because if you ascend too much, you'll lose a lot of speed and your Loftwing will be struggling to stay aloft. You can also press B to slow down as well. Other things will be explained later. For now, the bell for the Wing Ceremony has rung again! ------------------------------- Wing Ceremony Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Back on Skyloft, Zelda goes to tell her father that we've found our Crimson Loftwing. Groose then walks in and starts picking on Link again. Afterwards, he starts loudly fantasizing over his moment with Zelda that he'll have after he wins the Wing Ceremony and gets her Sailcloth as a gift up on top of the statue...Zelda then walks up behind him. He then tries to fast-talk his way out of it, then leaves. At any rate, now starts the Wing Ceremony! When the signal goes, run off the pier and call your Loftwing. What you have to do is follow the yellow Loftwing carrying a small statue and attempt to grab it. If you do, you win the Wing Ceremony and will graduate to the next class towards knighthood. With that said, once you're off on your Loftwing, keep an eye on that yellow Loftwing and catch up to it, using the speed up tricks with ascending and then descending to pick up speed, along with the A button for quick boosts. The moment you get close to it, press A and Link will start reaching for it. However, Groose and his other minions decide to play a little unfairly and start throwing rocks at you in an attempt to slow you down. You'll just have to stay away from them at this point and attempt to swoop in as the yellow Loftwing turns. A second attempt and the statue is yours! As Link flies back, Zelda decides to jump down to him in his arms. Aw, how sweet. Then they fly up to the top of the Goddess Statue to continue the ceremony. Link hands the statuette to Zelda as an offering, then Zelda plays the Ballad of the Goddess. Link then kneels down as Zelda __________ ________ blesses Link on behalf of the Goddess. Then Zelda takes | |/ | off her...Sailcloth that she made and hands it to Link. | SAILCLOTH | You got the Sailcloth! Its sturdy design helps to smooth | FOUND | landings from high places! ...It smells nice, too. '\ | ...But uh! Enough goofing around. Zelda then says, we're Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ still not done. With her hands held behind her and a bit bashful, she says there's still one thing left to do... *gulp* Uh... Yeah... You jump off the top of the Goddess Statue and try out the Sailcloth! What did you think it was going to be!? While skydiving, you can actually move around by tilting the Wii Remote. You're supposed to be landing on the circle in front of the statue and hit the B button for the Sailcloth just before you land. If successful, the ceremony is finished! Zelda then decides to fly around together on a sort of...date. They do so, and just as Zelda is about to tell Link something's she's been wishing to say for a while, a sudden black tornado appears and sucks her in, down past the clouds! Link tries to help her, but gets knocked back and off his Loftwing. A vision...Link sees blackness, and a shining light above him with a strange figure emerging from it. The figure claims that Link is ready to awaken as a hero...he then sees Zelda, falling towards the clouds. He reaches for her, but she is devoured by a nightmare-ish beast. He then wakes suddenly in his own bed in the Knight Academy. After explaining what happened with Gaepora, he tells Link to rest until daybreak, as flying around in search of Zelda at night is too dangerous. Shortly after he leaves...Link hears a strange sound just outside his door... ------------------------------- A Great Legend Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Open Link's door and you'll see a strange figure beckoning you. Follow her up the stairs and out the double doors. Keep following her as she leads you toward the Statue of the Goddess, then takes a quick turn down some side ledges. Soon you'll come to a cute Remlit like the one you rescued at the beginning. It soon becomes apparent that Remlits at night are not very friendly...dodge it as you follow the figure. You'll have to shimmy along a stone ledge, but there's a chest containing a Red Rupee below if you want that first. Along the path this figure leads you on, you'll encounter more ChuChus, this time they're bigger and split apart when struck. Here, avoid using horizontal strikes, as though it splits them, they immediately reform. Use vertical and diagonal strikes to seperate them as you split them. She will eventually lead you to the front of the Statue of the Goddess, magically opening a way inside. Follow her...inside, you'll find a sword stuck to a pedestal. The figure emerges from the sword, and calls herself Fi. She is the spirit of the Goddess Sword, and she will accompany you in your role of a great destiny...she asks you to pull the sword from its pedestal. She explains that your strange dreams, her sudden appearance, and Zelda's disappearance all have something to do with this great destiny set before you. She assures you that Zelda is still alive and well. In the name of her creator, draw the sword and raise it skyward. __________ ________ Approach the pedestal and press A. Ready your stance by | |/ | pointing the Wii Remote downward. Hold A to grab the | GODDESS SWORD | sword, then move the Wii Remote upwards to pull the sword | FOUND | out! Now, raise the Wii Remote and point it skyward, as '\ | the sword draws energy! You now have the Goddess Sword! Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ It is bathed in divine light... Fi is now Link's master... After that, Gaepora arrives and sees all that has happened. As Fi explains the true prophecy, she reveals that there is indeed a land below the clouds. To do this, one must pierce the cloud barrier to __________ ________ reach the surface world...thus, Fi materializes a tablet | |/ | piece to insert behind her. It is the Emerald Tablet! To | EMERALD TABLET | do that, perform a Skyward Strike on the crest. Raise the | FOUND | sword skyward much like you did before so energy gathers '\ | within the sword. When it does, slash to send a spiral beam Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ of energy forward at the crest! It will make a pedestal rise. Place the Emerald Tablet, and a green beam of energy will shoot out from the Goddess Statue onto the clouds below. The cloud barrier will split open in that area, and a green beacon shines from it. ------------------------------- Preparation Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Dawn draws near, and it's time to set off on your adventure. But...your current clothing does not befit a hero. Gaepora and Link return to the dorm and Link puts on his specially-made knight costume! There's the trademark green tunic __________ ________ and cap! However, you're still not quite ready, as you're | |/ | under-equipped. Exit your room and Fledge will speak with | ADVENTURE POUCH | you. After commenting about your new knight's outfit and | FOUND | what you're going to do, he gives you his self-made '\ | Adventure Pouch! You can hold four items in here to take Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ with you on your adventure. Of course, it's empty right now. These items can be bought over at the bazaar in the center of town, so why not head over there now? Head out the double doors down here and, outside, you'll find Instructor Owlan. Talk with him and he will help you out by giving you a __________ ________ Wooden Shield to help defend yourself with! This goes in | |/ | your Adventure Pouch, so to access it, hold the - Button. | WOODEN SHIELD | Move the cursor by tilting the Wii Remote to the desired | FOUND | item you want and release the Button to equip it. Once '\ | you've done that, you can quickly de-equip/equip the item Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ by tapping the - Button. So go ahead and equip your nice new Wooden Shield. As soon as you equip it, you'll see a shield meter appear below your hearts. This is its durability. It depletes as attacks hit it, and if it depletes completely, it breaks and you'll have to buy a brand new one. Be careful with shields in this game. You can head over to the Sparring Hall to test out your shield on the swinging log if you are so inclined. Keep in mind you can bring up your shield by flicking the Nunchuk forward. This action is also called the shield bash, and it can be used at the right times to deflect projectiles and parry melee attacks! The good thing about the shield bash is that it doesn't deplete the shield meter. At any rate, your next stop is the bazaar. It's down the road from where Owlan is, over to the left. It's easily found on the map. On the way, Fi will get your attention and say that if you look at your Gear screen, you can now change the Heads-Up Display interface. The hearts, shield meter, and Rupees stay there, but if you change the interface, the other buttons start to disappear. Standard is what you've been seeing until this point. Light gets rid of the Wii Remote and Nunchuk outlines surrounding the buttons, as well as removes some of the buttons. It looks kinda similar to the Wii version of Twilight Princess's HUD. Pro gets rid of all those, leaving only the important things on the upper left corner of the screen, as well as what current item you have equipped. No, you don't have this option until at this point in the game. At any rate, once at the bazaar...you can visit all kinds of shops. The restaurant...really isn't too important since I don't think you can buy anything there, but the other shops are... - Scrap Shop. You can go here to upgrade items and shields by using the treasures you've found. Of course, it doesn't go without a Rupee fee as well. You can also fix shields that may be damaged--you don't need treasures for that service. - Fortune Teller. This guy's magical eyeballs see all, even what you ate for dinner, judging by the spot on your shirt. In all seriousness though, he tells you various things at a small fee, such as what you need to do next, what kinds of treasures you can find where, and other things. - Item Check. Any excess items you have that you can't store in your Adventure Pouch goes here. You can send in and take back items at your leisure. The best parts? It costs nothing, and if you get an Adventure Pouch item when the Pouch is full, it goes straight to the Item Check! - Goods Shop. You can buy a number of items here, from shields, to quivers, to seed satchels and ammo bags. His stock increases as the game goes on, so be sure to keep checking! - Potions Shop. Here you can buy a number of different potions. At first, only the red, purple, and white potions are available, which restore hearts, hearts + shield meter, and temporary double damage, respectively. Later on the green and blue potions become available. After purchasing potions, you can upgrade them to make them more effective. To do that, you need to use bugs that you find. Yeah...kinda not too pleasant to think about. __________ ________ So, with that said, head over to the Potion Shop and talk | |/ | to the lady. She says you'll need an Empty Bottle in | EMPTY BOTTLE #1 | order to use potions, and as a nice gesture, she hands | FOUND | you a free Empty Bottle. Very nice! Go ahead and fill it '\ | with the purple Revitalizing Potion, as you don't have Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ very many hearts right now for the Heart Potion, and shield restore is always a plus. At any rate, exit the bazaar after you've gotten that. From the bazaar's north exit (which you likely took since it's near the potion shop), if you head east and drop, you'll find a wooden crate. Push it towards the wall so you can have a bit of a shortcut to the Knight Academy from here. At any rate, if you notice your map, it starts marking places you've been to, so for easy reference later on when sidequests start opening up, I suggest visiting every house and location so the map can mark and name those places. Examining bird statues (don't necessarily have to save) also marks them on the map. That bit is important, you're going to need to be doing that. You'll see why later. At any rate, it's time to leave Skyloft. Find a wooden pier, run off it, and call your Loftwing. There are some places you could go around the sky, but I think we've fooled around long enough up here. When flying, you can dismount at any time and start skydiving by pressing down on the D-Pad. You can also view below you by holding Z. With the remaining flying controls out of the way, fly towards the green beacon, dismount when prompted, and start skydiving to the surface... =========================== ITEM SUMMARY Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Prelim. Note: Equipment counts anything dealing with items you can use, but aren't put to the B button. This includes how many Heart Containers and Heart Pieces you have. Inventory is the items found in dungeons or elsewhere and are used with the B Button, though it does not keep track of optional upgrades. Quest Items include items collected from the main quest or from sidequests, but not bugs or treasures. Adventure Pouch counts anything in the Pouch or at the Item Check, but does not include duplicates aside from Bottles and medals, or upgrades. ----- Equipment: - Goddess Sword - Small Wallet - Sailcloth - 0 Heart Pieces (0/4) - 6 Heart Containers ----- Quest Items: - Emerald Tablet ----- Inventory: ----- Adventure Pouch: - Wooden Shield - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ WOODED SEARCH [WALK_2] \ \_________________________________________ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Sorry for the rather long and wordy intro section. Things should be a little more straightforward from this point on. At any rate, as you arrive on the surface world, you'll land at the Sealed Grounds, a place just outside Faron Woods. This place has a rather odd gaping hole in the ground with a spiral path leading down to the bottom. Either way, there's a Sealed Temple just a bit up the road, blocked by Deku Babas. These Babas have different mouths, and depending on how they open, you have to slice them along their mouths to kill them. So it's either horizontal or vertical strikes depending on the Baba's mouth. While Z-targeting an enemy or person, you can press down on the D-Pad to have Fi give you information on the enemy or person. If it's an enemy, she can also tell you how many of that enemy you've defeated and how well you do against them. Pressing down on the D-Pad at any other time also summons Fi so she can give you tips and various stats about your adventure. Anyway, just thought I'd get that mentioned. Once you arrive in the front of the Sealed Temple, Link looks down below...and suddenly something breaks out from the ground down below and eats Link up! ...Turns out it was just a random daydream. Weird. Head up to the door of the Sealed Temple and you will find (or rather, Fi will tell you) that it's blocked with some kind of magical seal. Guess you can't enter, so...I guess head down to the bottom. It was a daydream, but you gotta be curious as to what's down there. You can either run down or jump down with the help of the Sailcloth. Fun fact, if you look at the walls at the bottom here, you'll find the ink blot paintings shown on the start-up intro. Cool! At any rate, the stake at the bottom is emitting a darkly mist, and a strange unearthly sound is coming from it. A voice tells you to use the Skyward Strike on it. Gather your energy and send it off onto the stake in any form, whether it be horizontal, vertical, diagonal, or thrusted. Note that if you spin slash with it, you get a wider ranged spin attack. Pretty neat. Anyway, by hitting the stake with a Skyward Strike, the darkly mist disappears, and gusts of air start blowing from some holes, giving you a shortcut back up. Fi also introduces the concept of dowsing, and suggests to use it to locate Zelda. You can access your dowsing options by holding C, and tilting the Wii Remote to the desired object you want to dowse for. The top slot is always for the main quest, the left slot is always for sidequests, the down slot is just for looking around without dowsing, and the right slot is for hearts, unlocked when you're low on health and you respond to Fi's call. With dowsing, when you are closer to your objective, the Wii Remote rumbles more and more and the beeping goes at a faster rate. You can also move around while in first-person/ dowsing mode, I forgot to mention. So that's cool as well! With dowsing explained, head back up to the Sealed Temple and the door shall open. Enter. ------------------------------- Sealed Temple Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Head up and you'll see an old woman wearing a really large pointy hat. Talk to her. She tells you that Zelda is at work with her destiny, but she arrived in an unexpected manner. Fearing that an evil work may be at hand, she asks you to find and accompany Zelda. She then points to where you may find Faron Woods, and gives you the ability to set beacons. Once you open your map, you can set beacons by pressing C wherever your cursor is at. You can remove beacons by pressing C while hovering over a placed beacon. You can only place one beacon at this point. She tells you to take the contents of the treasure chest in here, and unlocks the side door here to Faron Woods. Beside the old lady, __________ ________ there is a chest like she said. Open it to get another | |/ | Bottle, this one filled with Revitalizing Potion. So now | EMPTY BOTTLE #2 | you have two bottles of those! Exit to the path to Faron | FOUND | Woods. Once out there, you'll notice the blue beacon you '\ | placed reaching out to the sky. Follow the path here and Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ you will come to a small clearing. A Goron is there, and surrounded by Bokoblins! Come in for the rescue! Bokoblins usually like to block your attacks with their weapons, so you'll have to either trick them by moving your sword around and slashing in a direction they're not guarded, or shield bash them when they attack and parry. After they're gone, you'll speak with Gorko, the Goron. You'll learn that he's recently bumped into those Bokoblins as well as one of "our kind"...that must be Zelda! He also points toward the bird statues. He's researching ancient history about the surface world and the Isle of the Goddess (that's Skyloft), and he says whenever you find these bird statues, examine them to keep track of landmarks. That is a really good idea actually, because with examined bird statues, you can actually choose where to land up in whenever you skydive back onto Faron Woods or any other place you've been to before. That said as well, bird statues are the only method to return to the sky, as well as save. Examine the bird statue there, the one at the Sealed Grounds right where you landed is already marked. However, look around here to find some vines leading up to a cave. Climb up there and enter the cave to exit back out to the Sealed Grounds. Push the log and you'll have a way to the path to Faron Woods without having to cut through the Sealed Temple. It's...kind of a shortcut. Head back to the Faron Woods path and continue along it to the actual woods that I've been talking about. Roll a log against the wall and climb up to enter. ------------------------------- Faron Woods Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ After a preliminary cutscene and Fi talking to explain the area, you'll see a bird statue. (I'll make a note of where a bird statue is so you can go up to it and investigate it with A to add it to your map. I won't keep saying to investigate them though.) Up ahead is a rope. Jump to it, and swing to the other side by flicking the Wii Remote back and forward, using the Control Stick to change direction, and A to jump off. On the other side, notice the spiky things? They can stick to you and will explode momentarily if you don't shake them off by rolling or spin slashing. Up ahead are some thin trees blocking the way. Cut them down, and move ahead for a couple more Bokoblins. These ones seem to be harrassing some other creature. Once they're gone, talk to the cute creature. Unfortunately the little guy gets scared of you and runs off up a ramp. Fi mentions that it's weird your dowsing responded towards the Kikwi, so follow it up the ramp by running up it. Follow the path and you'll find the Kikwi again, and it'll run off...again. Jump down to see a bird statue to your right. The Kikwi will be hiding behind a mushroom, as detected by your dowsing. Slash the mushroom to startle him and make him move off behind another mushroom, this time to the right of the path. Slash that one and he'll move off to the end of this little grotto. Move down there. Notice there's a couple of pathways to the right as well as an opening blocked off by rocks. Hm. Either way, follow the path to the west now and talk to the Kikwi. You'll finally convince it that you aren't a bad guy. He says that someone who kinda looked like Link (human) arrived and was with the Kikwi elder. So that explains why dowsing is picking up Kikwis and not Zelda...time to continue searching for her. The Kikwi, Machi, does tell you that he's sure this Zelda of yours is safe, and would like you to find the Kikwi elder and tell him that he (Machi) is safe. So that's a second guy to find. Next to you is a log you can push over the ledge for a shortcut from the pathway to Sealed Grounds. There is an Amber Relic under it, which is one of the game's treasures. You may have been getting other types of treasures from defeated enemies...none at all if you're unlucky. So now for those two paths you saw that led toward the east, with one of them being a ramp. The ramp has a Deku Baba in the way, so that's already shot. Climb up the ledges next to the cracked wall. You can head either up the ledge with the help of the log, or a bit to the right to reach a clearing. Either way, on the west side of this clearing are some new enemies: Octoroks. These pop out of some bushes and spit rocks out at you. Use your shield bash to deflect them back at them. Now, at the north end, there's a slightly hidden crawlspace to reach the north side of the Great Tree, but ignore that for now. Look just west here and down the ledge a little to see a log you can push. Do that for another shortcut from the Sealed Grounds pathway. Up here, look for a way a little higher. It can be from the roots or just climbing up the nearby ledges. Either way, once up there, follow this south root over to the side of the Great Tree. You'll see a peculiar heart-shaped item on a platform, with a tightrope separating you from it. Get on the __________ ________ tightrope and move the Wii Remote in an upright position. | |/ | Tilt it left/right to keep balance as you move along with | HEART PIECE #1 | the Control Stick. At the other side, pick up the item to | FOUND | get a Piece of Heart! These items help increase your life '\ | meter, but you need three more to do so to complete a Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Heart Container. Jump down. South of here is the ramp with the Deku Baba below, and a rather large Kikwi lying down on the ground across the way. Can't jump across, so get on the east side of the ramp, and throw down a rock at the Deku Baba if you wish. Be careful of the Guays. If they crap on you, shake the Wii Remote and Nunchuk to shake it off. No...I'm serious. They can crap on you. At any rate, head south down from this ramp (under the stump of a smaller tree) to go along a spiral path up to a large lake. That serves no importance right now. Along the way you can find a little raised waterfall basin. There may be a treasure lying in the water, so climb up the log to find out. There is also another log to your right that can be pushed for another shortcut, as well as reveal another Amber Relic. Anyway, at the top, there's a passage going down just a bit, and a bit of an open spot with a stump. This stump can be sat on, and while sitting, you can restore hearts. You can do this on anything Link can sit down on, so they're kinda brief resting spots. At the bottom of that small grassy passage mentioned, you'll see a Deku Baba and a rope tied to the ground behind it. Cut the rope so it'll hang over. Swing across, then go over and talk to the large Kikwi. It is Bucha, the Kikwi elder! He says that his tribe seems to be missing due to the recent monster infestation, so he wants you to find his timid little pals. For saving them and getting his mind off of worrying about his tribe, he may be able to remember where Zelda went. Fi also adds the Kikwis as a dowsing target. So now it's time for a Kikwi search! /Â¯Â¯Â¯Â¯ \ Finding Kikwis: /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ - Remember the southwest of the clearing where you went up to get a Heart Piece? There is a hole up on the ledge where that south root connects. You can head over there easily by rolling into the nearby grey tree where Bucha is, as it will unfurl a vine you can use for quick access up here. Once there and you find that hole, drop down there. Follow the passage and you'll find the Kikwi, Oolo. Attempt to pick him up. - Head back up to the Kikwi elder. There is a crawlspace in the larger tree next to him, so climb in, climb up the vines, and emerge to find a tightrope. This time there's those spiky thorns. To get them off, lean on the tightrope until Link falls and grabs on with his hands. Flick the Wii Remote to jostle the tightrope so that the thorns fall off. Link may also jostle by just flicking downward while standing. As for balancing, you can balance pretty well by slightly tilting the Wii Remote left/right, alternating with each step that Link takes. Walk across when the stickers are jostled off to reach the eastern clearing. A Red Bokoblin leader is there, so take him out before the others so he doesn't keep spawning more. Once they're gone, the Kikwi named Lopsa will be spotted on top of a tree. Roll into it to knock him down. - In the process of knocking Lopsa down, a vine unfurled from the tree as well. Use the vine to get up out of this clearing by swinging. Push the log down to create a shortcut to this area from the northern clearing. Drop down to this clearing. See the structure northeast of the tree? Get up to the top of it to find a bird statue. From this vantage point, the last Kikwi can also be seen more clearly. Head to the north side of the Great Tree, past the Guays, and you'll see some vines on the cliffside just above one of the Great Tree's roots. Climb up onto the vines and get onto the ledge. You'll have to leap from one set of vines to the other. You'll find the Kikwi, Erla, up here trying to hide in the grass. Cut down all the grass then talk to it. \_____________________________________________________________________________/ That should be all the Kikwis! Now we should head to the Kikwi elder. Keep note of the jumbled up rocks up here on this ledge, similar to the one you saw near where you found Machi. Head up to the Kikwi elder. You __________ ________ can head over there by dropping down and going through | |/ | the crawlspace that links to the southwestern clearing. | SLINGSHOT | Swing across and talk to him. As thanks for finding his | FOUND | tribe and finding out they're safe, he gives you the '\ | Slingshot! You can use this to get up to the temple where Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Zelda is! Climb up Bucha's body to grab it. You can use the Slingshot by aiming the cursor by tilting the Wii Remote, and press A to fire a Deku Seed. It is a B item, so hold B to bring up the item wheel, move the Wii Remote so your cursor is on it, and release to equip it. Now head up to the northern clearing, up to behind that structure. Look for a curled vine and hit it with a Slingshot seed to unfurl it. Swing up to the entrance to the Deep Woods and walk through...a mysterious figure who was right behind you was watching... ------------------------------- Deep Woods Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Up ahead are some more Bokoblins. Again, take out the leader first. Once gone, you'll notice a tree surrounded by grass. There is also a hornet hive. You can actually get Hornet Larvae from there if you knock the hive off the tree with the Slingshot. Anyway, follow the only path you can take and you'll get to a place where there's a bottomless pit surrounding most of the area. Thus, tightropes are going to be a must going through here. Shoot down the hive above the first tightrope before crossing (make sure you're far away so the hornets don't come after you). Once past there, you can take a left up some stair-like ledges and push a log at the end for a bit of a shortcut. Continue north to see the temple up ahead, but the bottomless gap is in the way. Look east and shimmy along the ledge. Next up is a tightrope, and there are not only spiky stickers, but also a Bokoblin on the other side. He'll start walking towards you along the tightrope. Just jostle off the stickers and lean from one side to another in an attempt to make the Bokoblin lose its balance and fall over. You can also hang from your hands and jostle that way. On the other side, you'll find a bird statue. Swing across with the rope, and follow the narrow passage. Fight the Quadro Baba (his weakness switches from horizontal slashes to vertical slashes) and get to Gorko the Goron. How'd he get here? He's looking at an odd cube. He says he read about these, that they were placed by the Goddess to help the chosen hero. He calls them Goddess Cubes, so that's what I'll call them. To activate +-------------------------+ these Goddess Cubes, use a Skyward Strike on it. | GODDESS CUBE #01 STRUCK | Doing so will turn it into energy and will shoot +-------------------------+ up towards the sky. What does that mean? We'll find out later. Right now, just head north towards the temple. There is +-------------------------+ a log you can push down for a shortcut up here. | GODDESS CUBE #02 STRUCK | You will spot another Goddess Cube, so Skyward +-------------------------+ Strike that one. Up ahead is a bird statue, and the entrance to Skyview Temple. The entrance door is locked, but the "key" is the jewel switch right above it. Shoot it with the Slingshot and head inside... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| SKYVIEW TEMPLE | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ As Fi mentions, in here you won't be able to dowse when in here. So you're left to explore. Another thing to note is that there are bird statues throughout the dungeon to save your progress. However, these ones you can't warp to since... they're inside. However, at any bird statue, you can choose to warp out of the dungeon if you so wish. Anyway, follow the path down. You'll end up seeing some rather large spider webs. You can cut them down with your sword, which you'll have to do since if you get caught in them you'll have to shake them off by shaking the Wii Remote and Nunchuk. You'll also see some thin trees blocking the way and some Keese. At the bottom, you'll see a closed door, and a vine wall blocked by thin trees. Cut them down, but don't climb just yet, as the Deku Baba up there will knock you off the moment you get close to the top. Shoot it with the Slingshot to stun it, then climb up and kill it. Slash the jewel switch and the door will open, so head through. In this room, the next door is closed and there's an eye above it. Oddly enough, you don't shoot this eye. Rather, it follows your sword wherever you move it around. Move the sword in a circle (doesn't matter if it's clockwise or counter-clock) until the eye gets dizzy and disintegrates, leaving the door open. Enter. There's some stickers strewn about the floor here and some Deku Babas hanging from the ceiling, so be careful when walking through here. Once there, you'll see a bird statue. Looking behind where you entered and up, you'll see some vines with Walltulas on them. Pick them off with the Slingshot and climb up to the opening above. Slash the wood in the way to create a shortcut to this room. Now, there are three doors here, one of which has a lock on it, and the others are closed with portcullis gates. Kill the Green Bokoblin here. The east door has a jewel switch above it, but ignore that for now. Drop down, and look around the west side to find another jewel switch in an alcove below the west door. Hit that and the west door will unlock, so climb back up and head through that door. In here, kill the Bokoblin. You will also see a Skulltula on its web. You can't kill it from here, so ignore it and don't get close to it or else it'll snare you. Shake the controller if that happens. Anyway, to the right of the Skulltula you may see two furled vines. Hit them with the Slingshot to unfurl them, and swing across to the other side. (Jump from one vine to the other, then onto the other side.) Enter the door here. Back in the room you were just in, get on the tree branch and open the chest for the Dungeon Map! Now, these items are really cool compared to other Zelda games. They combined the Map and Compass's function together for the Dungeon Maps in this game. It will show treasure chest locations as well as the location to the boss door. Not only that, but the maps are a lot more helpful now, showing the contents of each room instead of just the shape of the rooms. It also puts an X on important parts of the map. With that said, you no longer find the Compass item in dungeons in this game. At any rate, return through the door you just went through. __________ ________ | |/ | | DUNGEON MAP | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Now that you're on the other side of those Skulltulas, stab their weak spots to kill them, then cut away their webbing. Look into an alcove to the west to find a jewel switch. Hit it and the water will rise a bit. Head back to that center room, hit the jewel switch above the east door to open, and head through. Cut down the webbing and approach the stone tablet to have a Skulltula get in your way. This one's hanging from a web strand, so to kill this one, hit it with a horizontal strike to make it spin, and stab its weak spot when it gets close. Drop down once it's defeated and look east for a crawlspace. Crawl through, shoot the jewel switch above to raise the water more, and climb the vines to reach a crawlspace to get out. There's nothing else you can do from here, so head back to the center room and look towards the east wall. There's some vines there, and with the log there they look reachable. Pick off the Walltulas first and climb up to reach the southeast door. Enter. Kill the hanging Skulltula same as before, and position yourself so that you're between the two eyes that are beside the chest. Make sure they're both open, and move your sword in circles until they get dizzy and open the lock to the chest. Open it for a [[SMALL KEY]]. Return to the middle room and finally open the locked door to the north to enter the REAL central room. There seems to be a lot going on in this room. First and foremost though, we need to enter the structure in the center. Hit the jewel switch above the door ahead to open it, and walk in to fight a mini-boss! This is a Stalfos. This enemy positions its swords in such a way that only certain directional strikes can hit. It should be fairly obvious to read. You can also wait until the Stalfos attacks and shield bash just as it hits to literally disarm it so you can slash it senseless. For beating the Stalfos, a chest appears containing the Beetle! With this remote-controlled machine, you can launch it with A and tilt the Wii Remote to make it fly, much like when flying your Loftwing. __________ ________ | |/ | | BEETLE | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ The door's still locked though. Notice this structure has a hole on its side, next to the door? Aim the Beetle there and launch it. Once outside the structure, turn it right and hit the jewel switch to open the door back up. Exit. Now, in this central chamber, the way forward is to the east, but the door is locked. So, head to the west side. (The zoomed-out map gives proper directions.) As a few notes, you'll notice that there are lots of holes in the walls around this central chamber. You can fly the Beetle through those holes to get various Rupee prizes. Might as well, since Rupees are used a lot in this game. Your limit right now is 300, by the way. Anyway, the west door is locked, but there are holes on the walls beside the door. Fly the Beetle in there to find a jewel switch. Hit it to open the door and head in. Inside, just head forward and go through the next door, where you will be locked in with a three-eye puzzle and a Skulltula to suddenly drop down. As this one's on its legs, you'll have to use an upward vertical strike to flip it over, then use the Fatal Strike. Now for the eyes. The third one is a little too high for this to work right now, so look around for some vines and climb them. You'll see a block hanging. Cut the string it's hanging from by flying the Beetle into the string, then push the block down, then push it around the center. If positioned right, all three eyes will open once you dash up on top of the block. Move the sword in circles until they open the gate to the chest. Open it for another [[SMALL KEY]]. Head back through the door. Now how to get back into the central chamber? Fly the Beetle up to the parts up above, dodging around the Skulltulas over to the jewel switch. This will raise the water level so you can get up there and drop to the door. Kill the Skulltula, cut the thin trees blocking the crawlspace, and crawl to the door. Back in the central chamber, go to the north side and look around to see a Piece of Heart locked up. To open it, fly the Beetle up __________ ________ high, towards the top of the structure. If positioned | |/ | right, you can JUST get the Beetle to hit the jewel | HEART PIECE #2 | switch up there as it runs out of juice. Heh, Beetle | FOUND | juice. Get it? Eh...anyway, grab your Heart Piece and '\ | move to the east side. The hanging crate above contains Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ a health-restoring Fairy, if you wish to bottle one. Well, if you can, that is. Just touching it though immediately restores health. At any rate, the locked door is ahead, but you have to cross a tightrope with Deku Babas hanging from the ceiling. Use the Beetle to cut their stalks and make it safe to walk across. In the following room, slash the wooden barriers to break them and find a Staldra. This is a three-necked lizard with skulls for heads. Cutting their skull heads off separately does no good, as it immediately regrows the head. You'll need to decapitate all three of its heads. To do that, wait until it moves its heads perfectly horizontal or perfectly diagonal. Keep in mind that it will also attack when it does this, so you need to be quick. One slash across all its heads will completely decapitate it and kill it. Continue on to the final room where the boss door is. Kill the Bokoblin and use the Beetle to cut the Skulltula's strand, and hop across. Hit the jewel switch up and left to open the gate to the central chamber as a shortcut. Now, look right to see a long tightrope and again, another Bokoblin ready to intercept. This time you'll suddenly have another Bokoblin right behind you. Just jostle them off. On the other side, you can look west to see a small chest with a Red Rupee inside. To the right of the boss door, you can see some vines to climb up, so do so. At the top, cut the rope from whatever it's tied to, and jump to it. Turn and swing to the tree branch and jump to it. Climb up, follow the branch to the other side, and unfurl the vines with Slingshot seeds (or the Beetle). Swing across them to the chest and open it for the [[GODDESS CARVING]]. This will be used to unlock that big door. Climb up the vines here so you can jump out of this alcove. Walk along the tightrope again, and press A in front of the big door. You'll have to hold A and tilt the Goddess Carving around with the Wii Remote until it lines up with the lock indent, then press A to place it. Not much I can really do to describe how to do it exactly. Once the door is open, you'll head in and face a...rather weird character. He's apparently also searching for Zelda, and she's behind a door he can't break open. He decides to toy with you a bit, and decides to battle you. ~~~~~~~~~~~~~~~~~~~~~ BOSS: Demon Lord, Ghirahim Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ He starts off the battle completely unarmed, and moves his hand in accordance with how you move your sword. The thing is...he blocks your sword wherever you strike, and holds your sword in place. If you're not careful in trying to shake the sword away, he will take it, look at it a bit, and use it against you! If he does that, he will soon afterwards throw it at you. Dodge it and run to pick up your sword again before he picks it up again. What you're supposed to do is to trick him. Move the sword in different places until he stops moving his hand. Then strike anywhere where his hand isn't near to deal damage. Do a combo of strikes until he jumps back or dodges. Repeat the process until he goes into his second phase, where he summons a sword for him to use. Here he definitely dodges any strikes you perform on him. If you get close to him, he starts slashing with his sword. If you're far away, he does one of two things: summons a group of darkly daggers and sends them toward you that you have to slash along to send them back (vertically, horizontally, or diagonally), or starts a rushing attack. If he does the rushing attack, wait until he's up close, and then shield bash as he swings his sword. You'll knock him back a bit and will be able to counter with a combo of strikes. You can also counter his rushing attack by slashing him at the right time before he's able to swing his sword. Finally, sometimes Ghirahim warps to someplace beside you, holding his sword in a certain manner. If you're quick, you can turn, re-target him, and start slashing him before he strikes. Make sure you strike where his sword isn't, otherwise he will counter-attack immediately. After some more hits, Ghirahim decides he has enough, and says that he will let you go since he can no longer sense Zelda here. But the next time we meet...you're dead. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ For defeating him, a Heart Container will appear. Grab it to gain another heart for your life meter! Enter the door to arrive at Skyview Spring. Zelda was apparantly here and left during our battle. Head up to the altar. You'll see a familiar crest, but before doing that, hop down and look back behind the crest's altar to see a +-------------------------+ Goddess Cube. Skyward Strike it, then head back up | GODDESS CUBE #03 STRUCK | and Skyward Strike the crest. For doing so, you'll +-------------------------+ get the Ruby Tablet after Fi beautifully relays a message from the gods of old. You'll need to bring this to Skyloft's Statue of the Goddess. So with that said, you'll be taken just outside the Skyview Temple's entrance after a save prompt... =========================== ITEM SUMMARY Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ----- Equipment: - Goddess Sword - Small Wallet - Sailcloth - 2 Heart Pieces (2/4) - 7 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet ----- Inventory: - Slingshot - Beetle ----- Adventure Pouch: - Wooden Shield - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ FIERY DETERMINATION [WALK_3] \ \_________________________________________ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Exiting the Skyview Temple, you'll see a Kikwi. He'll ask if you found Zelda, which is an unfortunate no. But, thanks to the message from the gods at the Spring, we were told that she was headed to the province of Eldin. So with the Kikwi heading off, it's time to return to the sky. Approach the nearby bird statue, examine it, and say that you want to head to the sky. You'll be magically sent back up to the sky and automatically call your Loftwing! Fi will most likely mention energy readings similar to when you struck the Goddess Cubes with Skyward Strikes, and that the results can be found on the islands around the sky. But before doing that, let's go ahead and drop ourselves off at Skyloft. ------------------------------- Skyloft Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Ah...back at home town. Head up to the Statue of the Goddess from here, enter it, and head up to where you inserted the Emerald Tablet from before. Insert the Ruby Tablet and a red beacon will shoot out from the cloud barrier. So now a new province is opened up. Let's get some things done first however. Once you exit the Statue of the Goddess and head towards this island's bridge, you'll see Wyrna worrying about her little girl, Kukiel. Apparently the girl has been kidnapped! Some say it was a man with a scary face, others say it was a monster! Oh dear. Let's agree to help find Kukiel. So where should we go? Well, let's talk to other people and get them to start searching. You can talk to Fledge who's just outside the Knight Academy's upper door. He'll mount a bit of a search-and-rescue. Now head over to the Plaza and talk to Gully. Ask him about Kukiel and he'll say that the last time he saw her she was at the graveyard yesterday. Head over to the east side to find Orielle. Talk to her, say that a monster might've taken Kukiel, and she will mention about an old man who speaks such odd things like that. He's over at the Lumpy Pumpkin, so we've got a place to go! First though, let's offload our Rupees. Flying around town is Beedle's Airship. To get inside, ring the bell with some sort of impact. You can use the Slingshot or the Beetle. So find it (use the map to help), ring the bell, and grab the rope he sends down. He'll pull you up so that you can enter the Airship. Inside is a bunch of expensive goods you can get. Available now, he has an Adventure Pouch upgrade, a Life Medal, an Extra __________ ________ an Extra Wallet, and a Bug Net. Go ahead and purchase the | |/ | Bug Net for 50 Rupees. Okay, that's actually kinda cheap. | BUG NET | The Adventure Pouch upgrade is 300 Rupees, and the Life | FOUND | Medal is 800. Ouch. However, the Extra Wallet is 100, so '\ | definitely buy that. You'll be able to carry an extra 300 Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Rupees with that. Exit his shop. (Funny thing, if you enter his shop, look at his inventory, and don't buy anything, he will open a trapdoor below you and force you out.) __________ ________ | |/ | | EXTRA WALLET #1 | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ So with shopping at Beedle's place done with, let's head over to Pumpkin Landing. It's the kinda big island to the east of Skyloft. To make flying a little faster, there are certain islands with holes in the middle. If you fly through them, you'll get a HUGE speed boost. Once you get there, try to skydive onto the south awning on top of the pumpkin-shaped building, as there's a Goddess Chest there, activated because of one of the Goddess Cubes. Open it to get a Gold Rupee, worth 300 Rupees. Aren't you glad you bought that Extra Wallet? All that money would've gone to waste had you opened that with a full wallet. Anyway, drop down, and you should see ANOTHER Goddess Chest. Open that one to get an Adventure Pouch upgrade! Now you have a fifth slot to put something! With those taken care of, enter this building, the Lumpy Pumpkin. __________ ________ | |/ | | POUCH UPGRADE #1 | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ------------------------------- Lumpy Pumpkin Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Welcome to the Lumpy Pumpkin country bar, home of the famous Lumpy Pumpkin soup! Wait...oh my God, is that a Piece of Heart on top of the chandelier? Hnnng, so tempting...but they say not to shake the chandelier. Eh...we're here for the old man, so find him and talk to him about Kukiel. He says he saw a monster over at the graveyard at night. He walked by the tree and saw "it" hit the gravestone nearest the tree, and the gravestone lit up! It pushed the gravestone and the door to the storage shed opened up all by itself...yeah, alright old man, I believe ya. Before we leave back to Skyloft, you can purchase some Hot Pumpkin Soup for one of your bottles if one of them's empty. It cools in five minutes, but it's a neat heart-restoring item. ------------------------------- Skyloft Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Anyway, back outside, get on your Loftwing and fly west towards the next chest marker. Might be a good idea to set a beacon there too so __________ ________ you don't have to keep checking the map. Once there, open | |/ | the Goddess Chest there for another Piece of Heart! One | HEART PIECE #3 | more to go until you complete a Heart Container! Head up | FOUND | to Skyloft now and humor the old guy. Find a bed (you can '\ | use the one in your room at the Knight Academy) and sleep Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ until night. Exit the Knight Academy through the second floor, and head over to the graveyard on the east side. Careful of the enemies on the way over there. Now once at the graveyard, notice the tree? Roll into the gravestone nearest it. It will glow and form a demonic-looking shape. Uh...huh... Push the stone and the nearby door will open. Okay, so the old man wasn't lieing...pretty sure it wasn't a demon he said he saw, right? Follow the path that was opened to get to a lone house normally inaccessible. There's a scream? Enter. OH MY GOD, IT IS A DEMON! TAKE OUT YOUR SWORD AND...huh? It's cowering? Okay... I guess this is actually a nice demon. This Batreaux dude would like to become a human again, and to do that, he needs Gratitude Crystals. Gratitude Crystals form when you make someone happy, so guess what that means? We unlocked the method of getting those crystals, and sidequests should start showing up over the course of the game. Oh, and that scream, Kukiel and Batreaux were just playing a game of "scream as loud as you can". No, seriously. Talking to Batreaux again, he says that Kukiel will be back safe with her mother by morning, and would like to have five Gratitude Crystals. With that, I guess it's time to head back to bed and sleep 'til morning. Oh, and no, you can't fly around on your Loftwing at night, if you were wondering. That means no night exploration on the surface world either. Kinda sucks, but eh. As soon as you enter your own room, you'll notice something hovering over your desk. Pick it up, as it's a [[GRATITUDE CRYSTAL]]! Cool, already found one. Now sleep... Back in the morning, head over to Kukiel's house on the west side of the lake. Wyrna will be so glad that her little girl is back, and you will get [[FIVE GRATITUDE CRYSTALS]] in return! Well, we've already got enough for Batreaux! Hey, um...don't these Gratitude Crystals look familiar...? Eh, must be imagining things... Anyway, head down to Batreaux's place (thankfully doesn't __________ ________ have to be at night) and, as thanks for giving him five | |/ | Gratitude Crystals, he gives you the Medium Wallet! You | MEDIUM WALLET | can hold 500 Rupees now! With the Extra Wallet, that | FOUND | makes 800 Rupees you can carry now! If only you had '\ | enough to buy that Life Medal now...but that'll have to Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ wait I suppose. Next, Batreaux's gonna want 10 of them. Thankfully the ones you "gave" him aren't subtracted from your total, so you really need four more. Exit Batreaux's place and climb the ladder back up. Head to the plaza and you'll notice Parrow's worrying about someone else. Talk to him and he'll say that his sister told him she was wanting to check out the "colorful island" out there, but hasn't come back in a worrying long while. Time to search for her. Get on your Loftwing and fly west. Zoom in the map. Notice there's a multi-colored island there. Fly in that direction, but look around it. You'll see a thin sky island with someone on there. That's her, Orielle! Land and talk to her, and she says that her Loftwing is injured. Loftwings heal through special mushroom spores, and says her brother might have some. Return to him, tell him of the situation, and he will give you a bottle (your third bottle!) with Mushroom Spores inside! Take this back to Orielle and heal her bird. She will be thankful and give you [[FIVE GRATITUDE CRYSTALS]]. __________ ________ | |/ | | EMPTY BOTTLE #3 | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Return to Skyloft and talk to Parrow and he will thank you for helping Orielle back home! You get [[FIVE GRATITUDE CRYSTALS]]! Wow, you're getting them left __________ ________ and right, aren't you? Since we've already got the 10 | |/ | Batreaux needs, head back to him and he will reward you | HEART PIECE #4 | with a Piece of Heart! Awesome, we got a new heart! Next | FOUND | Batreaux wants 30 Crystals. Alrighty. Hey, you know what? '\ | I never showed you how to use the Bug Net! It's really Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ simple actually, just use it like you would your sword! Just move it around with the Wii Remote, and move it quickly in a direction to catch a bug. You have to be slow, silent, and not make sudden movements, otherwise the bugs will fly/run off! What are the bugs used for? Selling to Stritch at night or for upgrading potions at the Bazaar! I won't be mentioning bugs in the walkthrough, but you can check the bugs sub-section in the Items section for location tips for each bug! ------------------------------- Preparation Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Speaking of the bazaar, head there now. Let's get some real preparation done for our next visit. We won't be heading there just yet, but might as well get something important done aside from sidequests. Anyway, at the Bazaar, you can look to see if you can upgrade anything if you've been picking up treasures, and check the shop for new items: the Iron Shield and Small Seed Satchel. You can purchase these for 100 Rupees each. You should have enough provided you got that Gold Rupee from before. Overall, you should come equipped with at least an Iron Shield, as the place you're going, your Wooden Shield won't stand up to the heat. __________ ________ __________ ________ | |/ | | |/ | | IRON SHIELD | |SMALL SEED SATCHEL| | FOUND | | FOUND | '\ | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ If you head over to the Item Check, Peatrice will notice that you seem to be the most frequent customer she's had...and then wonders if you're there just to see her. Go ahead and say yes, you sly dog, you. She doesn't believe you at first, but she will think about it later on...and yes this is a kind of sidequest. Anyway, after preparing (bring an Iron Shield at least), it's time to head off Skyloft. Now, I'd say that you'd head to Eldin Province now, but that Heart Piece up in the chandelier in the Lumpy Pumpkin has been bugging me to no end. Head over there! Roll into the walls upstairs to shake the chandelier. Keep doing it and you'll be able to knock the Heart Piece off the...wait...crap. We're in for it now...the chandelier fell and broke... __________ ________ head downstairs and pick up your Heart Piece, and talk to | |/ | Pumm. Needless to say, he's pissed, and he's gonna be | HEART PIECE #5 | having you pay for that priceless chandelier by doing | FOUND | work for him. He's gonna start right off. He wants you to '\ | deliver soup to Eagus, the Knight Commander. Eagus doesn't Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ like cold soup, so you'll have to hurry before it turns cold! You'll need an Empty Bottle for this, so if you don't have one...get one. Empty one if you have to. You know where Eagus is, right? He's the guy at the Sparring Hall. Fly to Skyloft, talk to him to give him some o' that pumpkin soup, then fly back to Lumpy Pumpkin. Talk to Pumm and he will think of something else that needs to be done. He needs time, though. So with that done, it's finally time to progress the story. Fly to the red beacon and skydive off to arrive at Eldin Province... ------------------------------- Eldin Volcano Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ After arriving, you'll get an introduction to the area, and Fi will say that if you catch on fire, you can put it out by rolling or doing spin slashes. Right here's a bird statue. Head forward past the Red +-------------------------+ Chuchu to get to a fork in the road. The left | GODDESS CUBE #04 STRUCK | passage is blocked right now, but the right one is +-------------------------+ free. However, before moving, look behind you and off to the side just a bit. A Goddess Cube! Strike it and move on. Follow the pathway to the southern part of this area, but not without encountering a new creature type: Mogmas! I love these guys for some reason. Past them a bit, you may spot some foliage popping out from the edge on the left. Drop down there for a Red Rupee. Climb back up and continue. You'll get to a sorta cave with a bunch of Fire Keese flying around. Take a left, since there's nothing of importance on the west island. Inside is a cave with bomb flowers being grown! Talk to the Mogma and, whether or not you know already, he'll tell you how to use bomb flowers (and subsequently, just regular bombs). Pick up a bomb flower. Once you have one in hand, press A to place it, or toss it by pointing the Wii Remote up and then flicking it downward. To roll bombs, point the Wii Remote down, and then flick it upward. Before rolling one, you can actually put a spin on it by twisting the Wii Remote to the side left or right. Use these bomb flowers to test them out and all their uses. Eventually one cracked wall opens the way forward, so take that path to eventually emerge back outside. There's a bird statue here for Volcano East. Follow the path just a bit and you will have three ways to go. Left, there's a crawl- -space blocked with rocks and nearby bomb flowers +-------------------------+ to roll them into. Past the crawlspace is a chest | GODDESS CUBE #05 STRUCK | with a Red Rupee. North is another Goddess Cube, +-------------------------+ and right leads further down. Follow the path past the Mogma until you find a Pyrup. It'll retreat into a hole, and if you try to get past it, it'll breathe fire you can't pass by. Bomb flowers are nearby, so roll one in to his hole to kill him. Continue along, kill the Bokoblins, and keep going to meet more Pyrups, this time hiding under skulls. Toss bomb flowers into the holes on top of the skulls to kill them. __________ ________ There's a bone bridge across lava, and some ledges to | |/ | climb northward. Climb those, and follow the path around | HEART PIECE #6 | south, back west. You'll see a Piece of Heart on a ledge | FOUND | below! Grab it and head back to the bone bridge. Run '\ | across the bone bridge to speak to a Mogma. He says some Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ weird guys started appearing from the hole over there that was near our fifth Goddess Cube, and decided to plug up the lava flow so that more bad guys wouldn't show up. That plugged up lava flow is right next to you, and needs to be blown up. Run back across to some bomb flowers. Now, you can't run when carrying these, and you do need to run fast to get across. So, what you do is you roll a bomb across the bone bridge. It should roll right to the stopped-up lava and get it flowing again, which lowers the lava on the other side. Now we can continue! Run across the bone bridge again, climb up the ledge, then hop down. Follow the path around to some air vents, and get sent up to the inside of that hole mentioned. Do a running jump off here to start a +-------------------------+ skydive, as it's a bit of a drop. Lean to the | GODDESS CUBE #06 STRUCK | upper left a bit to land on a ledge with a chest +-------------------------+ containing treasure. Look down to see a Goddess Cube on a pillar. Run off to skydive again, leaning towards that Cube so you can strike it. If you missed, head up the upper right path and fly back up with the Sailcloth to try again. Once that's done, head west a bit, then south to find a Mogma. He says those red guys have moved in to take over, so let's kill us some Bokoblins! Keep in mind though that there are some Bokoblin Leaders up on some of the barracks, so you'll have to climb up and defeat them first, otherwise you'll get an endless wave of Bokoblins to fight. Could be good for grinding Ornamental Skulls and Golden Skulls I suppose... Once you __________ ________ have taken them all out, talk to the Mogma there again. | |/ | No matter what you tell him, he'll give you the Digging | DIGGING MITTS | Mitts! With these, just press A near any suspicious soil | FOUND | and you can dig up what's under it! You can keep on '\ | digging in one spot multiple times until a tiny crater is Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ left. Anything that isn't an air vent or *something else*, you'll find Rupees, hearts, or Eldin Ore, a type of treasure. So it's good to dig! At any rate, you can test these out by heading back to the room you cleared out Bokoblins in. You might notice there's a chest on a too-high ledge. We'll get to that. Next to the chest is another ledge, this time with an air vent you can dig up. Do that for another dig spot for some Rupees or treasure. Exit this room, and head back to the dig spot the Mogma mentioned, just behind him. Dig up the air vent and head up. Take the left fork, dig up the air vent, fly up, and climb the ladder. Kill the Bokoblin, and look at one of the walls to see three openings. Take the middle one and you'll land on that chest's ledge. Open it for treasure. Head back to that fork and take the right passage this time to get to a room of pillars, made a maze thanks to the Pyrups. Once you enter, turn left. You can dig there to unearth a Mogma if you want. Turn right, then right, follow it to the end. There's a Pyrup's fire in the way, but there's also some bomb flowers. Roll one in to kill, though you might have to curve it this time. Head east now through the tunnel, dig up an air vent, and fly up back to the surface. Head east from up here to find another Mogma, says he saw a fella dressed in black just jump right over the gap to the north. Huh, odd. Don't remember someone dressed in black...at any rate, there's a bomb flower next to the Mogma, so take that and place a bomb on the bunch of rocks blocking the way. This'll open a shortcut to here so you won't have to cut through the underground again. Head back to the northern gap. Suddenly the bridge will extend, and a figure in black will speak to you. She says that Zelda is ahead and you should hurry. Huh...cross the bridge and come across a bird statue. Bomb the west wall just behind the fallen watchtower for a small chest with a Red Rupee. The east cavern is blocked off by rocks, and the bomb flowers are too far to carry one, so just head up the north cavern next to the bird statue. Jump across the lava and you'll be starting to ascend the mountain, starting with a steep sandy slope. Run up the slope to the wooden ledge. Kill the Bokoblin there, then look back down to the west. Looking at the map, this leads all the way to Volcano Entry, that one path that was blocked off from before. Run to the nearby ledge, dig for some Deku Seeds if you're low, and throw a bomb flower down to that blockage. That oughta be good. Now to head up. The only entry at the top, and there's a Bokoblin in the way, and he's throwing down rocks. Seems simple enough, right? Just dodge the rocks and climb up to him? Wrong. As soon as you get up there and jump to grab the ledge, he stomps your hands and makes you fall off, sliding back down. So I'd advise to hit him with the Slingshot while he's holding a rock and he will lose grip, making it crush him. Hahahahaha!! As it's a fairly long range, you'll have to aim quite a bit above your desired target due to gravity and all that. Run up and climb up to find a Bokoblin campsite. Take care of the ones here, and you'll still hear a horn. It's the one on top of the watchtower! So how to get rid of him? Knock the tower down by placing a bomb flower next to it! ------------------------------- Thrill Digger Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Before moving on, you may notice some rocks you can blow apart on the north wall...and that's actually where the bomb flowers are. Blow it up and head inside to find Tubert, the Mogma! He's holding a minigame called Thrill Digger. This is purely for Rupees and treasure for clearing them, but it's fun nonetheless. Dig up Rupees and you can keep them. The game ends if you dig up a bomb. If you've played Minesweeper before, that's basically what this is. You can get hints from a Mogma, but you have to pay some Rupees for it, so I'll give them out for free. Because I'm good like that. - The color of the Rupees you dig up will tell you how many bad holes are around you. - Dig up a green Rupee, there are no bad holes around it. - A Blue Rupee will have one or two bad holes. - A Red Rupee will have three or four bad holes. - A Silver Rupee will have five or six bad holes. - A super-rare Gold Rupee is practically surrounded with bad holes. Seven or eight bad holes. There are three difficulties: Beginner, Intermediate, and Expert. The higher the difficulty, the more holes you have to dig for. You have no time limit, so feel free to take your time and strategize. As I said, this mini-game is purely for Rupees, you don't win anything extra. A fun little thing, if you sit on the stool next to Tubert, you can chat with him, ask him questions. For taking the time to talk to him, he gives you a hint: all around the walls, particularly the shining spots, are pure Rupee ore. If you "sling" something onto them, Rupees will pop out! So you can try that, but beware of the silver ones. Rupoors pop out instead of actual Silver Rupees. If you collect those, you lose Rupees, 10 with each one. Not good. That said, Intermediate and Expert difficulties have Rupoors that can be dug up as well. ------------------------------- Climbing Eldin Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Back outside, cross the now-fallen watchtower to use as a sort of bridge. Head along and climb up the vine. Follow the path after taking down the large Red Chuchu, jump acrosss, and you'll be at another sandy slope climb. Run up to the wooden ledges, kill the Bokoblins, run up to the next wooden ledge and kill those, and hit the Bokoblins up there at the top with the Slingshot, preferably when they're holding rocks so they'll squish themselves. Run up to the top and you'll see the entrance to the next temple where Zelda seems to be, but overhearing the conversation between the two Mogmas here, there's a key to the temple, and it's in shards, buried in soft soil around the volcano's surface. Fi adds the key shards as a dowsing option. Anyway, there's a bird statue here. /Â¯Â¯Â¯Â¯ \ Finding the Key Shards: /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ - Look back towards the sandy slope where you ran up to here. On the east side beside the little pagoda building are some bomb flowers. Down below is a bombable wall along the sandy slope, and judging by dowsing, a key shard is behind it. Toss a bomb flower over in its direction and a bit left, and it should have the momentum to roll up to it and blow it up. Run down there and dig up the [[PIECE OF KEY]]. - Climb back up to the front of the temple. Over to the west a bit, you'll find the next [[PIECE OF KEY]] hidden under some soil. Dig it up, it's next to the rock where the floor tiling ends. - Over on the west side, there's a bunch of ledges and a smaller sandy slope to the south. First though, dig up the soil near the patch of water to reveal an air geyser. Bring a bomb flower and fly up to a bombable place. The bomb flower will fly up with you and blow it up, revealing a Goddess Cube. Strike it, then jump down. Head south and toss a Bomb to the watchtower at the bottom of the sandy slope to knock it over, revealing a dig spot. Slide/run down the slope to the bottom, and dig up the next [[PIECE OF KEY]]. There's also an odd wind propeller here... +-------------------------+ | GODDESS CUBE #07 STRUCK | +-------------------------+ - Back in front of the Temple Entrance, head east to a small Bokoblin camp. Take down the Bokoblins and bomb the watchtower. Before crossing, look east of the camp. There is a Goddess Cube on the ledge next to the lava river. The cave entrance on the other side of the river can't be entered yet, so head back to the camp. +-------------------------+ | GODDESS CUBE #08 STRUCK | +-------------------------+ - Cross the fallen watchtower and follow the tunnel. You'll get to a little gap you need to bridge. Over to your left you'll see a very thin ledge you can shimmy across, so get close to the edge, press A to drop and grab it, then shimmy. Climb up the left ledge, jump to the right, follow the path and jump to the vines. Follow it down and around until you are at the other side. Drop there and step on the switch to extend a bridge across so you don't have to do that again. Head up and Fi will tell you that you're coming to a very hot place and your clothes may catch on fire. You still need to get through, so enter and quickly run right. You'll head down a sandy slope. When you fall and get to another one, quickly head left and hit the air geyser to get up on a pillar. Just down below is a Goddess Cube, so jump down to it and strike it. +-------------------------+ | GODDESS CUBE #09 STRUCK | +-------------------------+ - Jump back north while holding A, and run over to the other side, taking the air geyser. The pillar up here has a Fairy you can dig up if you need some health. Jump down south and take the right path, ending up on the solid ground. Looking left, you'll see two air geysers. Wait until the first geyser starts, and then the second geyser, and then jump across. Pull yourself up and dig up the [[PIECE OF KEY]]. One more left to go! - Jump down and slide south to the bottom of the mountain again, this time on some different platforms. Jump across to the platform with the stamina fruit and look north to see a cave. Inside, you'll notice a bombable wall on the far side, a lava pool with it, a bomb flower, and a slope on the right. Logic dictates you need to roll the bomb flower across the slope to the bombable wall, but the lava's in the way. Well, just outside is another plugged-up lava flow. Toss a bomb flower down there and the lava inside will lower. NOW you can roll a bomb flower over there. Do so to open it up, then run over there and dig up the last [[PIECE OF KEY]]. \_____________________________________________________________________________/ Yay! You finally have the full key needed to enter the next temple. To get back up, head west from this cave. You'll see another cave entrance with a massive air geyser. That takes you back up to the top, but BEFORE you do that, pick up a bomb flower just outside this cave and use it to blow up the rocks to the left of the geyser. This'll allow a shortcut to the top of the volcano through the Volcano Ascent bird statue. Take the air geyser now. Once up there, you'll be just before the hot area. Backtrack to the Temple Entrance, and use the key to open the temple doors... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| EARTH TEMPLE | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Welcome to the Earth Temple...you'll be dealing with a lot of lava here. This place does have some pretty catchy music...next to you is a bird statue. Head forward, jump across the platforms, and dig up the soil for an air geyser. Fly up it and open the chest for a Red Rupee. Drop down. The west alcove over there has a few dig spots where you can get Rupees, Hearts, and a Red Chuchu if you're so inclined. Otherwise, head north to find some rock platforms on lava geysers that go up and down intermittently. Time your jumps. On the other side, you'll see two gear mechanisms. Cut the rope for each to lower the bridge, but it's not enough. There's another gear mechanism just to the bridge's right, so fly your Beetle there and cut the rope to fully lower the bridge. Head across it. Up ahead is a Lizalfos, a new enemy. This guy likes to block attacks with its massive iron arm. The thing is, you can't trick it like you can with Bokoblins. What you'll have to do is either parry its attacks or slash where its arm is and it'll dodge, placing its arm somewhere and taunting you. Slash then where its arm isn't and you're golden. After it's defeated, it may or may not leave a Lizard Tail treasure. Lizalfos seem to have a high chance of leaving those behind. Now, see the wreckage of something up on the lava? Kinda looks like a statue's face? There are bomb flowers on it, so hit one with the Slingshot. If you have no Seeds, there's a soil spot where you can dig up Seeds. The bomb flowers will blow up, and the remainder of it, the "eyeball", will float to you. Hop on it and you can move around (with the Control Stick) with it. Link tries to balance himself, so if you move too far from the center, let go the Control Stick and Link will re-center himself on it. This will be your mode of transportation for practically half the temple, so get used to it. Head over to the east side. A Mogma there says he left his Bomb Bag behind accidentally, and would like you to go get it for him. It's just behind that rock-blocked passage. Will do! Notice the indent on the floor? It reaches through under the gate, so climb under there to find some bomb flowers. Grab one and roll one under the opening you crawled through and hit the rock blockage. In case you have an Empty Bottle, I suggest climbing the ladder here, then going north along the top of the gate to some dig spots. One of them has a Fairy, so bottle it. Climb back out and head through the door. A portcullis will come down and lock the door behind you. Time to prepare for a battle...up ahead are two Lizalfos. This might actually be a bit tough, which is why I recommended the Fairy if you had an Empty Bottle. Just use the same tactics on them with the lone Lizalfos you faced earlier, it's just now you have to watch for another one and make sure you don't hit the other's arm guard and get counter-attacked. After they're gone, the door will unlock and a chest will appear. Open it to get the Bomb Bag! Exit the room and talk to Ledd. After some talk, he'll let you have the Bomb Bag for yourself, and be kind enough to give you 5 Bombs to go with it after walking away a bit! Nice. __________ ________ | |/ | | BOMB BAG | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ As he says, if you run low, just head up to a bomb flower, pick one up, and press B to stash it in your Bag. With that done, get on the ball and roll to the southwest corner. Get a bomb flower, place it on the rock platform and jump off. It'll explode the rocks above, revealing a chest. Head up there and open it for a treasure. Get back on the ball and roll to the center platform where a bird statue is. Head up the west stairs, and toss a bomb up onto the rock that's on the pillar ahead. Jump across to the door. Kill the Lizalfos, then enter the door. In this room is a bunch of platforms and a high stone platform on the other side. Be careful in getting rid of the enemies, as there's some Magma Spumes that may make your life hard. Well-placed bomb tosses onto them might do the trick though. After taking them down, take the rock platform on the intermittent lava geyser, kill the Bokoblins, and open the chest for the Dungeon Map! Head back out of this room, and get back on the ball. We'll need to get to the north side of this platform, and there are two ways to do it. Let's do the easy way first. Go left and under where you had to jump across to the west door, being mindful of the Fire Keese and Magma Spumes. On the other side, you'll find what looks like a switch sticking out. Roll into it and push it in to have part of the northern path rise. Open the chest that's also here for some treasure. Head back around and look around the east wall. There's a barely-visible crack in there. Toss a couple of bombs to it to open a passage! Head through, being careful of the lava flows so you don't get knocked around. There's an alcove to the right where you can restock on Bombs, as you're gonna need to open up another passage. It's on the north wall near the second lava flow. Toss a couple bombs to it, take care of the flock of Fire Keese, and follow the path, chasing a Magma Spume. Continue north to a platform you can get off on. See the gate ahead? It needs to be raised. There's a gear mechanism on the front and back of it. So use the Beetle to cut the rope on the front gear, then send the Beetle through the tunnel near the bird statue, make a quick U-turn when on the other side, and cut the rope for the other one. Continue rolling the ball northward. Wait until the lava flow stops, then head through. Up ahead is a narrow path of lava. Be careful to not roll off! On the other side, you'll end up in the central room you practically started in. Get on land, kill the Lizalfos, and open the chest for a Red Rupee. Now push in the other switch by rolling the ball into it, and you'll be able to continue northward! In the next room, you'll see a long steep pathway up. Yeah, in a dungeon, that doesn't look too enticing. Run up and you'll get bombarded with mini-avalanches! You can dodge the first set, but you'll have to jump in to an alcove to your left to dodge the other one. Once that second one's dodged, run up to the top. There's another steep pathway heading west now, but the alcove to duck into is blocked. So, climb through the nearby hole, dig up an air geyser, fly up to a pathway with it, and follow that pathway to a dead-end overlooking the slope. See the part of the slope that looks cracked and not part of the design? Toss a bomb right there and it will roll in the right way to the rocks blocking that alcove and blow it up. Head back down, start running up the slope, using that now-open alcove. At the top, you'll notice a giant dragon-head figure spitting out lava that's in the way to the boss door. Head south from here, up the stairs and up the imposing-looking passage to the last treasure chest. Open it for the [[DRAGON SCULPTURE]]. Well, Indiana Jones-style, that triggered a rolling boulder trap. Start running away, getting the heck out of there! Jumping down back to the bird statue, the boulder will roll its way into the dragon head's mouth, blocking the lava flow. With the Dragon Sculpture collected, head over to the boss door and insert that. Doing so, that dragon head will...swallow the boulder. Okay. Head in and follow the passage as you watch the boulder roll down the dragon's spinal column...you'll eventually see shackles on the floor. Was Zelda here? Who rescued her...? Continue along, and you'll meet Ghirahim. After an exchange, he decides to bring to life that boulder... ~~~~~~~~~~~~~~~~~~~~~ BOSS: Pyroclastic Fiend, Scaldera Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ This literal ball of flaming rock with legs is fought a bit uniquely. But first it's going to run towards you, so run up the pathway here to where there's bomb flowers. Let it run into one of them so it'll blow up, and then will roll down. Follow it down while readying a bomb. When Scaldera is back on its feet, it will then start to inhale and then spit large fireballs afterwards. Toss or roll a bomb at it when it's inhaling, and it'll explode in its mouth, revealing its eye. At the moment there's still some rock blocking the eye, but whenever you can, strike it! The eye moves around too. Continue, taking advantage of whenever it opens its mouth to toss or roll a bomb in. Each time you blow it up with a bomb, more and more of its rock body is gone, making it easier to hit the eye. Eventually, Scaldera will attempt to run towards you while extending its legs high. If you're not careful, it'll get on top of you and drop right on you. You can quickly pass under it though. Just beware of it rolling back down (towards you) when it hits the bomb flowers at the top. Aside from that change, there's nothing much to this boss. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ A Heart Container will appear in its place, so pick it up and run back up the path to the door up there. You can re-stock here if you want to. In the resulting cutscene, you'll see Zelda in a new wardrobe...she looks pretty... accompanying her is another figure, dressed in black. Looks similar to the one we saw before. A light portal has opened up, but Zelda has been sent in before she has a chance to say hi to Link. As Link rushes up, the woman stops him. She says that he took far too long to rescue Zelda from here, she had to do it herself as Ghirahim was approaching. Link has failed his duty to protect Zelda, and she suggests him that if he wants to be the spirit maiden's guardian, he must be more prompt...otherwise he's useless. Ouch, that really hurts...the woman follows Zelda through the light portal and it closes. Well, after that stinging conversation, head up to the crest and Skyward Strike it. After another beautifully conveyed message of the gods, you get the Amber Tablet! We have to take this one to the Statue of the Goddess up in Skyloft... __________ ________ | |/ | | AMBER TABLET | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ =========================== ITEM SUMMARY Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ----- Equipment: - Goddess Sword - Medium Wallet (+300) - Sailcloth - Digging Mitts - 6 Heart Pieces (2/4) - 9 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Gratitude Crystals (16) ----- Inventory: - Slingshot - Bug Net - Beetle - Bombs ----- Adventure Pouch: - 1 Pouch Upgrade - Wooden Shield - Iron Shield - Seed Satchel - Empty Bottle - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ PRESENT MEETS PAST [WALK_4] \ \_________________________________________ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Outside the Earth Temple, it's time to get back up to the sky. Use the nearby bird statue to do so. Fly right to Skyloft, to the Statue of the Goddess, and place the Amber Tablet where the other two were. Now an amber beacon will shoot up from the skies, signifying a new surface region to visit! But again, it's time for sidequests and preparation. ------------------------------- Skyloft Â¯Â¯Â¯Â¯Â¯Â¯Â¯ There doesn't seem to be too much of note as far as actual sidequests are concerned, but there's certainly a lot of treasures to pick up. The one in Skyloft itself can't be reached yet though. However, why not go hunting for a few Gratitude Crystals? Not the ones given from sidequests, but the ones lying around. They only appear at night, so...go to a bed and sleep until night, preferably in the Knight Academy. Once at night, head up to the 2nd floor. There's a [[GRATITUDE CRYSTAL]] in the flowers next to the exit. Now exit the Academy. Jump down to the first-floor entrance door, and head south down the pathway, stopping when you get to the windmill to your right. Just before it, there's some vines off the side you can climb down. Do so, and at the bottom you'll find another [[GRATITUDE CRYSTAL]]. Climb back up, and head to the Plaza. Climb the first ladder of the Light Tower, and look left to spot another [[GRATITUDE CRYSTAL]]. Now head north from the Plaza, over to the lake. Where the stone platforms are, take a left. Carefully walk along the wooden planks and you'll see another [[GRATITUDE CRYSTAL]]. That's about enough Gratitude Crystal hunting for now. I mainly just wanted an even number of Crystals...for some reason. At any rate, back at the Knight Academy, if you walk into Cawlin & Strich's room, you'll find that Strich actually loves bugs. He'd like to buy bugs from you at night only, but the thing is that he only wants three specific bugs each night. So yeah, with that said, you can sell any excess bugs you feel you might not want. At Fledge's room, you'll find that he's trying to do push-ups to make himself stronger...he wishes that there was some kind of potion that would give him a bunch of stamina. Hm. That's another thing to keep in mind for later... Anyway, time to sleep until morning again. __________ ________ You can head up to Beedle's Shop __________ ________ | |/ | again. You probably have a lot of | |/ | | EXTRA WALLET | money, so why not buy an Extra | POUCH UPGRADE #2 | | FOUND | Wallet and an Adventure Pouch | FOUND | '\ | upgrade? Get those, then exit his '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ shop. Now, time to go searching for Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ the new Goddess Chests! As mentioned earlier, the one you see in Skyloft right __________ ________ now is unreachable, so head off on your Loftwing. Once | |/ | at the sky, fly far to the west to the chest marker |SMALL SEED SATCHEL| there. Jump off to the island and open the chest for a | FOUND | Small Seed Satchel! Huh, we already got one of those. Can '\ | probably send that to the Item Check. Anyway, head over Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ to the northeast skym as there are __________ ________ three chest markers there. The east-most marker is our | |/ | destination. Once there, skydive onto the upper part of | TREASURE MEDAL | the island. From there, look for the vines off the side | FOUND | and follow them to a chest. Open it for the Treasure '\ | Medal! With this equipped, treasure will pop up more often! Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Oh, if your Adventure Pouch is full, it'll automatically get sent to the Item Check, so that's good. Next up is the chest marker a bit more to the northwest from here. Land on the top part of the island there and open the chest for a Silver Rupee. Finally, the last chest marker. It's on Bamboo Island. Once you land there, look behind the building to find another Goddess Chest. Open it for a Gold Rupee! So with that, why not enter the building? This is a Bamboo Cutting minigame held by Peater, Peatrice's father. Basically, do your best to cut down a bamboo stalk with as many slices as possible before it falls over. This is another mini-game purely for Rupees and treasures, nothing truly important to be gained from winning this. Apparently though, this game gets easier if you have a longer sword... At any rate, now head to Lumpy Pumpkin. There's more than likely a new job Pumm wants you to do. Once you get there though, try skydiving to it from a high distance. Reason why is that a bunch of colorful flying squirrels are around here, and will form a group around you. Move around while skydiving and collect the flying squirrels. If you collect all of them and complete the formation, you get some Rupees. A nice mini-game, but that's all you get for it. At any rate, once at the Lumpy Pumpkin, talk to Pumm. He says he wants you to help Kina pick pumpkins at the patch out back, so head through the back door here. Once back there, talk to Kina. She will make this a little interesting...carry five pumpkins at once without dropping them! Hoo boy. The trick to this is to move slowly, and when the pumpkins start to lean, move along with their lean. There's always a wind blowing to the left as well, so keep that in mind so they don't start leaning too far to the left when you don't have much room to move that way. Once done, head to Pumm and he'll need some time to think up another job, so we'll have to come back later. So get on your Loftwing and head up to Skyloft to prepare before heading off to the next surface region. At the bazaar, you can upgrade your stuff if you want, get the Treasure Medal equipped if you want, and get some potions if you want. But, it would probably be beneficial for you to buy the Small Bomb Bag. It's also recommended to swap your shields for the Wooden Shield again, as the element you're encountering next, the Iron Shield won't do so great against. With your preparations done, it's time to head off to the amber beacon! __________ ________ | |/ | | SMALL BOMB BAG | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ------------------------------- Lanayru Mine Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Welcome to the region with one of the best mechanics in the entire Zelda series, in my opinion. You'll see soon. After the +-------------------------+ introductory cutscene of the area, climb down this | GODDESS CUBE #10 STRUCK | tower to find a bird statue. Behind the tower is +-------------------------+ another Goddess Cube, so strike that one. Head north now, the ledges on the sides are unreachable right now. Up ahead, you'll find a cart in the way. Push it forward and into the gap. Kill the Yellow Chuchus (they are electric, so be careful) and pull/push the cart to the other side so you can climb up and continue. Up ahead you will spot an odd crystal. Head up to it and slash it...the area around you will change...it will grow more colorful, the music will sound more mechanical, and you will see that machines are working, robots are moving, and even the minecarts are electrically powered. Ladies and gentlemen, the Timeshift mechanic. Whenever you hit one of these Timeshift Stones, it creates a Timeshift bubble, making anything nearby revert to the past, where everything was a lot greener and more fit for life, and where the machines of the past now work as if they did thousands of years ago here, including the robot race inhabiting this region. You'll see more and more of this mechanic throughout the region, and it makes for some interesting puzzles. But enough gushing about it, this is a walkthrough! One of the minecarts here can be ridden on to the northern cave, where there isn't much. Just a small chest containing a Red Rupee. Grab it and then leave through the minecart again. Another thing I should mention, Ancient Flowers can only be found in certain places when in the past, so keep that in mind when searching for them. They look purple-ish. Anyway, back east, you'll notice there's a minecart outside the Timeshift bubble. Push the cart west until it reaches the Timeshift bubble and it'll change. Ride it southward. In this room, bomb the rocks to find another Timeshift Stone. Here's another thing about the Timeshift mechanic: only one Timeshift Stone can be active at a time. So if you hit another Stone, like this one, the previous one will be de-activated, reverting its area to the present. That said, there's not much point to hitting this Stone other than to talk to the two robots here. Toss a bomb into the bowl that the statue is holding. It'll fall over and reveal a passage. Inside is a room of sinksand, as Fi calls it. Simply put, you always have to run along this sinksand or else you'll quickly get swallowed up. It also wastes a lot of stamina...moreso than usual. So you need to plan your route before heading off. That said, there's more statues holding bowls, so knock them over the same way as your first one and run across. (Behind the first north statue is a crawlspace leading to a small chest with a Red Rupee, so you can get that if you want to.) You'll reach a larger room filled with this sinksand as well as Electro Spumes. I recommend stunning the Spumes with the Slingshot as you cross so you don't get attacked, and then just tossing or rolling Bombs at them. To cross, it's simple: just find the nearest platform and run to it, rest, find the nearest platform, run to it, rest. Mostly it's just heading northeast, then west, then northeast again to the other side of this room. Push the minecart here across to the end of its track, then continue north. To the west is a sinksand corridor that can't be passed, but a lot of rocks to bomb on the other side. Just roll a bomb across the sinksand there. This will blow up the rocks and reveal a Timeshift Stone back there! A well-aimed Slingshot seed or a bomb roll will hit it, creating a large Timeshift bubble and turning the sinksand into normal ground. Walk across after killing the Quadro Baba (the Beetle can cut Baba stalks) and head south from the Stone. Open the chest at the end for a rare treasure. Jump down and get on the minecart here, riding it all the way to a new area... ------------------------------- Lanayru Desert Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Watch the introductory cutscene, you'll see a bird statue next to you. Bomb the rocks nearby to find another Timeshift Stone. Hit it, and you'll see some vines on the east cliff. Climb up. Look along the southern cliff to find a thin ledge to grab and shimmy across. Do so. On the other side, follow the path to find a weird object...can't do anything with it right now. But just below (not in the pit) is a chest past an arch that contains a rare treasure. Head north out of here now. There's an Ampilus (shield bash it when it approaches) enemy here. Also, sometimes when running around this Desert area, you'll see Tumbleweeds rolling around. This is a treasure, so use the Bug Net to catch those whenever you see them. Head north until you get to three cages in front of sinksand. There's a wall south of said cages that has a chest on it. Contains treasure if you want it, but from up here, hop onto the nearest cage, then toss a Bomb over to the cage with the hole. It'll blow up the rock inside and reveal a Timeshift Stone. Hit it with the Slingshot, and you'll face off against new enemies: Technoblins. They're basically Red Bokoblins but with electric weapons...so you'll have to be more careful. Shield bashing is your friend. When they're done with, the cages will open. Talk to the robot and as thanks, he'll give you an upgrade to the Beetle, since it apparently is outdated. This is the Hook Beetle, and you can grab onto things with this thing! New puzzle types inbound! __________ ________ | |/ | | HOOK BEETLE | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ So with that said, you can test it at the sinksand pit just to the left. There's a bomb flower on top of a tree, so you fly the Hook Beetle into it (I'll just keep referencing it as simply the "Beetle") and grab it. To drop a bomb flower, hold Z for an overhead view, and then A. You can drop bombs onto the statues holding bowls to knock them down and there's Blue Rupees behind them. But...the sinksand pit just to the south is where you need to go. Drop those bombs into the statue bowls, and might as well kill the Electro Spume too. Run across, but be careful. There's a vulture enemy that drops boulders on you. Yeah. You can be safe and drop bombs on them. Anyway, southwest of here is a large pit of sinksand. You'll have to drop bombs on the Ampilus and use their shells as resting points since solid ground is too far to simply run to. That said, there's a Goddess Cube here, so head +-------------------------+ over and strike it. Now continue through the | GODDESS CUBE #11 STRUCK | northwest path. There's another bird statue here, +-------------------------+ though you can head back along a higher ledge and push off a minecart so you don't have to go through that again. The next sinksand pit is actually moving because of the sandfall to the west. So to head east, bomb an Ampilus and get on their shells. Once on that side, you can head north onto solid ground again. Before heading through to a new area, climb up to the upper path beside it here and head back to push another minecart so you can have another shortcut. Head back and enter the new area of the Desert. The on-screen prompt...it says Temple of Time. Huh. Anyway, prepare for a bunch of Timeshift Stones! Oh, and another bird statue. Just north is a minecart and a Timeshift Stone near it. Hit it with the Slingshot, and ride the minecart. Looking west, there's a hollow tree with something glowing inside. Grab a bomb with the Beetle and drop it into the tree for the Timeshift Stone! Ride west now, get your Slingshot ready. Once you enter the cave, shoot the jewel switch on your left inside to open the gate. At the other side are some Octoroks again and Gorko the Goron, examining the collapsed entrance to the Temple of Time. He says he saw a human from the Isle of the Goddess enter it along with another person, and then destroyed the entrance. That must be Zelda...! But anyway, on top of the pillars are some rocks. Drop bombs on them with the Beetle to reveal a Timeshift Stone. Hit it, then kill the Technoblins. Talk to the robot and he'll say he guards the Temple of Time and says there's another entrance to the Temple of Time through the Lanayru Mining Facility. He'll also change your map to look more...accurate...at least in their time. Thus the map is going to be slightly inaccurate for us. But afterwards, he moves out of the way of the minecart, so with that done, look east and shoot the other Timeshift Stone. Push the minecart until it's affected by the Timeshift bubble, hop on, and get your sword ready for a Skyward Strike, as you're passing a Goddess Cube. Strike it then move on. +-------------------------+ | GODDESS CUBE #12 STRUCK | +-------------------------+ Follow the path east back to the main Desert area. Drop a bomb on the Hrok up there just so it won't bother you, then run up to the island there, then head northward. You'll notice you don't sink. Fi makes note of this by letting you look at the map. Your new "updated" map actually shows you where floor pathways are, so you can run across those without sinking. She also allows you to set five beacons at a time instead of 1, which is a lot more helpful. You can use these beacons to help you find your way. Another thing said, you're looking to reach the red x on the map. That said, from here (grab the treasure if you want) go southeast, up onto the wall. There's some rocks, a structure, and a bird statue. Bomb the rocks and hit the revealed Timeshift Stone. /Â¯Â¯Â¯Â¯ \ The Power Nodes: /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ - Talk to the robot here after vanquishing the Technoblins, and it will say that this structure here opens the Mining Facility, but you need to activate three remote power nodes before you can open it. So that said...another hunt! But it's not "fetch quest" stuff like the previous two. So that said, the different power nodes are pretty much west, north, and east from here, as dowsing would point you to. Set beacons to head to the cliff-face on the west side. Bomb the cracked wall to reveal a Timeshift Stone, hit it, and then toss bombs onto the statue bowls to reveal your first power node. Face it, get your sword out, and thrust it into the hole. Twist it, and then press A. - That's the first power node activated. Set beacons and head back to the large power generator. From the bird statue, hop down. Judging by the map, there's something at the north cliff, and there is a crack there, so blow it up, revealing a doorway. Enter. Inside, you'll have a couple of Ampilus that will always respawn after you kill them, and some sinksand with platforms and rocks. Hint: the rock in the center hides a Timeshift Stone. Blow it up and activate it and the sinksand will disappear, and the Ampilus will be mere eggs. Kill the Technoblins and get the two small chests in here just to clear them out, then carry an Ampilus egg (with the Beetle) over to the north part of this building, onto what looks like a conductor. Head over there, stand on the panel to raise a blockage for a hole, and knock the Ampilus egg in to open a gate. There's another power node, activate it in the same manner. - Before leaving this room though, fly the Beetle back and hit the Timeshift Stone. In the present time now, you'll see a chest. Open it for a rare treasure. Hit the Timeshift Stone again with the Beetle and exit this building. - Once back outside, time to head southeast from here. I recommend going ahead and bombing out the Hrok and Electro Spumes by using the Beetle, then heading over to solid ground after showing yourself the way with beacons. From here though, getting up onto the northeastern wall and looking northeastern shows a crack in the cliff-face...and the map shows something beyond there. So jump down there and blow it up. Follow the Chuchu-infested tunnel to a chest, where you can get a Piece of Heart! Nice, it's been a little while. __________ ________ | |/ | | HEART PIECE #7 | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ - Head back, and run your way south back to solid ground. I think you're meant to continue from the Heart Piece, but you don't have the proper equipment to do so and since it's available right now, might as well. Anyway, you might have noticed a building a bit to the south. Yep, that's where the last power node is located. The door is on the south side, along with a bird statue. Before entering, look at the wall. There's a gate and a handle. Run up to the handle and hang from it to open the gate as a shortcut from the Desert Entrance. Now enter the building, or Stone Cache. - Inside is something similar to the first building that had the second power node: messing with Ampilus and Timeshift Stones and sinksand. Head along the right side, bombing rocks, and eventually unveiling the Timeshift Stone which is around the center. Be wary that the Ampilus don't run you over as well. After activating the Timeshift Stone, do some cleanup below. Once on the north side where the gigantic pit is, slash the Ampilus egg so it's right next to the central platform, west side preferably. - Now get on top of the platform and hit the Timeshift Stone. Kill the Ampilus, and ride its shell to the other side. From there, get on top of the high blocks, go back south, open the chest for treasure, and push the block down. Now hit the Timeshift Stone once again, grab an Ampilus egg with the Beetle, and drop it onto or near the conductor. Get there, stand on the panel, and hit the egg into the slot. Head in, open both treasures, then activate the last power node. Head back out. \_____________________________________________________________________________/ So with all three power nodes activated, it's time to head to the power generator. Not much I can say to it, just backtrack the way you came over here. Once there, notice the different dials on the generator. You have to twist them in the directions that the symbols for the power nodes are in the map. Hit the Timeshift Stone, insert the sword into the dial, twist it exactly left and press A, twist it lower-right and press A, and then twist it exactly up and press A. Doing this, the Lanayru Mining Facility will rise up from the sand in the middle. That's the next dungeon...head in... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| LANAYRU MINING FACILITY | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Welcome to the Lanayru Mining Facility, a place with...odd music. A bird statue's right next to you. Aracha, a new enemy type, is here. They basically look like baby scorpions, but they're gone in one hit, so they're not too bad. Anyway, on the right and left sides of the door, there are sinksand pits. Roll bombs at the Electro Spumes to kill them and cross the sinksand. The right side has a handle which opens an east gate for a small chest, and the left side has a handle that opens the door ahead. For that one though, you'll have to grab a bomb with the Beetle and drop it onto the statue's bowl so you can have a solid platform. In the next room, you'll face a couple of Staldras. Kill them, then head to the northwest side of the room. Push the metal block against the ledge where the door is, climb up, and enter. A bird statue's here, and actually...this is already the final room of the dungeon. The thing is, it's rather large and you still have a bunch more to do here. So yeah, pretty teasing. There's a bomb flower here on a pillar, so what you need to do is grab it with the Beetle, and drop the bombs on the wooden crates just to the east so you can jump across and climb the ladder. Open the chest for a [[SMALL KEY]]. Awesome. Head back to the Staldra room, and use the Key to open the locked door to the east. In this room, slash the Froak away, then run across the belt. Climb up the vines after killing the other Froak and Arachas, then take a right to see a ladder. To your right is a bomb flower on a pillar above where you entered, and on top of the ladder is a wooden crate. Yeah, pick up the bomb with the Beetle and drop it on the crate. Climb up and stand on the switch to open some cage high in the center containing a Timeshift Stone. It'll stay open as long as you stand on the switch. Fly the Beetle there (easier than trying to aim the Slingshot from that far) and hit it and the whole room will change! Now every machine is working here and some of the things you passed are now revealed to be enemies, such as Beamos. You can kill the Beamos by slashing horizontally across their sections until you get to the head, then stabbing their eye. At any rate, continue eastward. With the sinksand gone, you can head down below to a conveyor belt. Run across it and climb up the ladder. Pull the handle to open a gate on the north side of this room. Get back down, and run along the conveyor belt to the north side, dodging the spiky ores and grabbing the stamina fruits on the way (because stamina won't regain normally when on a conveyor belt). Climb the ladder to your left and open the chest for a Red Rupee, then go back down and east along the walkway going up. You'll get to a blocked door and another conveyor. Run along the conveyor to the south end the same as the other one, kill the Beamos, and pull the handle to open said door. Head back and enter. Inside is a maze-like at the bottom and a bunch of pillars to jump along above. You'll need to jump along the pillars/platforms as the maze below doesn't really get you anywhere. Over to the east is a good starting point, heading north from there to the other side, hitting the Froak to the rocks to blow them __________ ________ up, and then west to the north-middle platform. Climb the | |/ | ladder and open the chest to get the Gust Bellows! This | GUST BELLOWS | item blows out powerful gusts...and that's pretty much | FOUND | it. It's used to blow away sand and turn propellers. Not '\ | too exciting, but hey, a unique item...sorta! Drop down, Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ but not all the way. Jump along the pillars to the west side platform of the room. Once there, push the block off to the south to have a place to climb up to. Drop towards the chest you might have seen for a rare treasure, then climb back up to the west ledge, climb the ladder, and blow away the sand in front of the door to appear back at the large room. Push the iron block aside, then jump down, jump across, and go south again. In this room once again, jump to the east side, blow away all the sand including the stuff around the iron block, and push the iron block onto the switch you revealed. This will finally open the western door, so take that. In here is a bunch of sinksand. Cross west, then head south, then to the southeastern corner of the room. Blow away the sand pile to find a Timeshift Stone. Hit it, and everything changes. The platform nearby has a mechanism on the top that you can spin to make it move along its track. Get on the platform and blow on the mechanism to get to the other side, since there's a giant pit where the sinksand was. In front of you is a gate, and just above is a propeller. Blow wind on the propeller until the gate is fully opened, then head through. A Beamos on wheels! Kill it! After it's gone, head to the end, drop down, and deal with the Sentrobe. (Shield Bash its missile, slash apart its mini sentries, then Shield Bash another missile.) Now use the Gust Bellows to move the platform there into reach, jump onto it, then jump east, climb up, open the chest. Now jump back onto that platform (not the upper one, the one you used to reach this) and blow it back to the west side so you can reach the northwest ledge. Climb the ladder, kill the Beamos, then blow on the propeller on the wall to open the portcullis on the door. Head through. Inside, you'll face two Staldras. Kill them. Now, blow away the sand on the north side, including the stuff surrounding the iron block, and push the block along the sandy indent so that it's against the wall. Use it to climb up. Jump south across the platforms and blow away the sand for a treasure. Head back to the north end and look into the small room with the chest. Blow away the sand inside from out here to find a Timeshift Stone. Hit it with the Slingshot. The structure at the bottom of the room will come alive. Drop down to meet it. This is the Armos. It hops after you and is actually completely invulnerable... unless you turn the mechanism on its head with the Gust Bellows. It's easier to aim it when you're Z-Targeted. The mechanism opens its mouth. When it's opened enough, two crystals (one on each side) will be revealed. Slash or stab the crystals to destroy them. Once both crystals are destroyed, the Armos self-destructs. For defeating it, you get three hearts, the way forward is opened, and the chest you saw is now available. Climb back up to it and open it for the Dungeon Map! About time. Exit this room through the east door. __________ ________ | |/ | | DUNGEON MAP | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Finally on the west side of this large room, step on the switch to open the gate to the bird statue. Now, see the large sinksand pit? There's a way across it. Zoom in to your map and you'll notice part of it shows a pathway. Just like in the Desert area, this is a pathway just under the sinksand. However, you can't use beacons since you're in a dungeon, so you'll have to check your map a good number of times. Anyway, head north, and stop at the solid platform. Blow the sand away and enter the crawlspace, not taking any of the turns except for the main path. At the end, open the chest for a rare treasure. Exit back, and continue along the path in the sinksand to another crawlspace according to the map. Blow away the sand, enter. Take a left, stay straight, then a right, then another right to reach a new room. This room is absolutely FILLED with sand. The door to the northeast is blocked, so you need to find a switch, and less importantly, the chest in this room, though it just contains a Red Rupee and is already marked on the map. The problem is that underneath all this sand is a maze of spikes. For the sake of making it easier on me and less wording to be involved, I'll just provide a mini-map of this room. ------------------ D = Door S = Switch C = Chest ___________ |C| | | | Â¯Â¯Â¯Â¯Â¯Â¯| D | |S Â¯Â¯|Â¯ |_| | Â¯Â¯Â¯ | | |---------- | | | | | | | | | |____| |__| START ------------------ And there you go. Not 100% accurate, but it gets the job done. Hit the switch, open the chest, and climb up to the door you opened. Back in the large room, blow off all the sand to find a minecart with a Timeshift Stone in the midst of the rocks. Stab it to activate a small Timeshift bubble around it, and the minecart will start moving. Time to follow it. It'll stop at a gate. You need to blow the propeller above with the Gust Bellows to open it, but there's a Sentrobe, so take care of it first. Once you open the gate, follow it, and use the minecart for protection, as you'll be passing Beamos you can't hit... except for one which you have to destroy to get it out of the minecart's path. At its end, blow the propeller to open the gate to the bird statue, and head east from the minecart. Blow the sand from the next minecart, and stab the Timeshift Stone. Follow this one as it goes north. Destroy the Beamos as you get to it, and then blow the propeller to your right when the Timeshift bubble covers it to open the blocked door the Beamos was in front of. When the minecart reaches the end, stab it twice to get it moving back towards the door. Enter it. In this room, cross the conveyor to the east, but watch for the steam vents. They don't hurt you, but they sure can knock you around. Blow the Arachas off the vines, then climb them while carefully avoiding the intermittent steam jets. At the top, look at the south wall to find some statues with bowls. Throw bombs on them and they will fall, somehow making solid platforms to jump across. Jump to the west, blow the sand to reveal a Timeshift Stone, and hit it. Jump back across, destroy the Beamos, then cross the conveyors to the north of them. Pull the handle to bring a platform over here, get on it, and blow its mechanism to move to the west side. Get rid of the Sentrobe, then bomb the statue bowls to reveal glowing symbols on the wall, each indent having a different number of them. Keep this in mind. Now, use the Gust Bellows to move the center platform south so you can get on it, and blow it northward. Push the block aside, head to the east, and blow this platform south, but on the way, bomb more statue bowls. This will reveal three jewel switches. The glowing symbols on the west wall correspond to these jewel switches. Get on the platform in the middle so you can have all three jewel switches in view. Viewing the symbols, there's one in the right indent, two in the left indent, and three in the center indent. Saying that, use the Slingshot and hit the left jewel, then the right, then the center. This will open the gate to the north, so move over there (or hop down and climb the ladder to the north assuming you pushed that block). Inside, you'll fight two Armos. Be cautious, see if you can keep one of them active at a time to make it easier. Once both are defeated, the gate ahead will open. Open the chest there for the [[ANCIENT CIRCUIT]]! Now you've got the key for the boss door. Now that you've got that, the next door in this room will open, so head back, drop down where the ladder is, and follow the path to a conveyor. Cross it to the west side, being careful of the intermittent steam jets that could knock you off, and enter the door back to the giant room. Beside you to your left is a ladder, so climb it and follow the path to a chest that you can open. Push the block aside for easy access, then head back north over to another filled minecart with a Timeshift Stone. Stab it and follow the minecart with no worries...as the steam jets here supposedly aren't there in the "past." You'll still have to get on a platform you have to blow across. At the other side is the boss door. Twist and turn the Ancient Circuit until it fits in the hole and insert it, then head in. ~~~~~~~~~~~~~~~~~~~~~ BOSS: Thousand-Year Arachnid, Moldarach Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ A gigantic scorpion. Epic music, but this is actually a pretty easy boss. Its weakpoints are the eyes in its pincers, and it opens its pincers to attack every few seconds. Slash in such a way so that the pincers don't block the attack. It may also attack with its tail, but a lot of Moldarach's attacks are greatly choreographed, so they can be dodged easily. If you do get attacked by one of its pincers, shake the Wii Remote and Nunchuk to break free before it causes more damage. You can also parry its attacks to stun it for a few free hits. After enough hits on one of its pincers, it'll get destroyed, so focus on the other pincer. Once both pincers are destroyed, it goes to its second phase. It opens its small eye on its head this time, and then hides under the sand. Use the Gust Bellows to blow away the sand it's crawling under. You can find it by the bulge from the sand. Just make sure you're a bit far from where Moldarach is, because after it's revealed enough, it'll jump out, and this jump-out can damage you. Once it's out, move in and stab its eye. It'll attack with its tail, so watch out. After being stabbed, regardless of how many more hits you deal to it, it'll go back into the sand, so blow it out again and repeat the process until it's dead. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ A Heart Container will be left in its wake, and the sand will drain completely. Grab the container and head through the door. There's a minecart, and up ahead in the middle of the hall near the ceiling is a Timeshift Stone. Hit it with the Beetle, then ride the minecart to the other end, where you'll end up inside the Temple of Time. This is kind of a big plot point, so I won't spoil it for you. It's indeed an awesome scene though. After, you're tasked with pursuing Zelda once more...the old lady at the Sealed Grounds may know what to do... __________ ________ | |/ | | GODDESS'S HARP | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ =========================== ITEM SUMMARY Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ----- Equipment: - Goddess Sword - Goddess's Harp - Medium Wallet (+600) - Sailcloth - Digging Mitts - 7 Heart Pieces (3/4) - 10 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Gratitude Crystals (20) ----- Inventory: - Slingshot - Bug Net - Hook Beetle - Bombs - Gust Bellows ----- Adventure Pouch: - 2 Pouch Upgrades - Wooden Shield - Iron Shield - Seed Satchel - Bomb Bag - Treasure Medal - Empty Bottle - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ BURNING DESIRE [WALK_4] \ \_________________________________________ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fi suggests to heed the advice of Zelda's companion, and to meet the old woman at the Sealed Grounds. So let's go do that right now. Go up to the bird statue here, up to the sky, and fly to the green beacon. Skydive. ------------------------------- Sealed Grounds Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Link is skydiving down, and he hears something...what. What the...? Groose!? As the two make a rough landing, Groose freaks out over what he's seeing. Link explains everything to him. He then comes up with the best idea for naming this surface world...Grooseland. And he runs off to the old lady thinking he can save Zelda. You're just outside the Sealed Temple, so follow him in. You'll butt in to the middle of their conversation, Groose pissed that she says he's not the one to save Zelda...Link is. Groose runs off not believing a word he's hearing, and the old lady then speaks to Link. The news is that Zelda has run off through a Gate of Time, and you now have her harp. The old woman will teach you how to use this harp. Press up on the D-Pad to ready your harp, then press and hold A to strum it. Move the Wii Remote back and forth to strum across the strings. Strum it along to the swinging of the old woman's braid. Next, you have to strum in time with the pulsing of the circle of light that surrounds you. When you have the timing right, the old woman will join her voice to your harp and start singing. After you've done it correctly (all the lights surrounding you), you learn the Ballad of the Goddess! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ BALLAD OF THE GODDESS LEARNED - - - - - - - - - - - - - - - The thing about the songs you learn in this game though, is that you can't play them anywhere. They're strictly story purposes. But, at least you can strum the harp while walking around, and Link will match the strums to the background music. Anyway, for playing the Ballad, a magical stone slab rises up. This is a Gate of Time. This needs to be powered up in order to be able to finally reach Zelda. But you must first need to endure many hardships before the Gate of Time can open. In the midst of her speech though, sudden earth shakings occur. The shaking...the seal at the bottom of the Sealed Grounds has been broken. The monster kept inside is about to be unleashed! You need to head outside quickly and deal with it, the appearance of the Gate of Time must've caused a reaction! Head outside, and drop down to the bottom with the help of your Sailcloth...crap! Too late! ~~~~~~~~~~~~~~~~~~~~~ BOSS: The Imprisoned Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ The monster broke free from its seal...it needs to be fought back before it reaches the top! This is the one that kept appearing in Link's nightmares! To seal it, you have to drive down the sealing spike on its head. How to do that? Well there's a couple different ways. One way is to destroy the bulbous nails on its feet, just be careful it doesn't stomp you. With the more nails destroyed, the harder it makes for The Imprisoned to walk. Eventually after all the nails are gone, it'll fall over on its back as it can't keep its balance. Run up to the sealing spike on its head and hit it with three upward strikes. From then on it'll get up, re-form its nails, and will also charge up its stomps to create darkly shockwaves as it walks. As it's a little dangerous to approach its feet from now, try a different approach. Use the air geysers around to get up a level above The Imprisoned, and jump onto its head. Drive down the sealing spike with three downward strikes. As you may have also noticed, after each time the sealing spike is driven into its skull, it'll also slide up the spiral pathway, giving itself some distance from you. There's nothing you can do to stop it, just wait until it stops. After the second time you've driven the sealing spike, use either of the two methods to drive it down once more and get The Imprisoned back where it's supposed to be. Run down to the bottom, use the Skyward Strike on the sealing spike, and follow the on-screen directional slash prompts to seal it. ~~~~~~~~~~~~~~~~~~~~~ Phew, that was harrowing. Unfortunately this may not be the last time we have to deal with this monster. Groose sees how well you did, and the old woman commends you, then telling you to head to the Sealed Temple. She says that the Gate of Time needs to be struck with a Skyward Strike, but your sword is not yet powerful enough to activate the Gate of Time. If you desire to reach Zelda, you need to find three sacred flames to purify and temper the sword, and gain the ultimate power against evil. You also need to grow in spirit along with the sword by enduring three trials the Goddess left for the chosen hero. The locations of these sacred flames have been woven into the lyrics of the Ballad of the Goddess. You need to find someone up in Skyloft who knows well these lyrics. After all is said, Groose acknowledges that he seems pretty worthless in all this. Poor guy. The old lady encourages Groose that he still has some part to play in this, but he doesn't want to hear of it. So with that, you've got a new part of the quest: grow in spirit and temper the sword with three sacred flames in your burning desire to reach Zelda. So with that said, if you exit through the main doors, you'll see Groose run off to a corner and bang against the wall in self-pity. Poor guy...again. What you need to do is take the side door and use the bird statue there to head up to the sky. But wait, Gorko the Goron is here. Talk to him. He says he found a group of butterflies that respond to beautiful tones, but he cannot carry a tune in a bucket. So let's help him out. Get out your harp, approach the butterflies slowly, and strum on the harp. A Gossip Stone will appear! These Gossip Stones can tell you various stories about the game world, much like the Gossip Stones from Ocarina of Time and Majora's Mask. Neat. As a bonus for finding these Gossip Stones, you get a treasure from each one. So with that bit of research for Gorko done with, time to head up to the sky and towards Skyloft. ------------------------------- Skyloft Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fi suggested earlier that the best chances of finding the right person who knows about the Ballad lyrics is to look in the Knight Academy. So head in there. Logic would assume that the headmaster would know, so enter Headmaster Gaepora's room in the second floor. After being asked, he recites the lyrics to the Ballad of the Goddess. "Oh youth, guided by the servant of the goddess... unite earth and sky, and bring light to the land. Oh youth, show the two whirling sails the way to the Light Tower...and before you a path shall open, and a heavenly song you shall hear." The Light Tower is an actual place here, next to the plaza. As for the two whirling sails...there are two windmills here on Skyloft. It would seem to suggest you need to point the two windmills toward the Light Tower and something will happen. There's a small windmill on the southwest side of Skyloft on the path linking the Knight Academy and the plaza, and a larger windmill on the east side of Skyloft, reached by getting on top of the number of houses in the residential area. Anyway, for the southwest windmill, just use the Gust Bellows on the propeller until it faces the Light Tower, and stop blowing. Head over to the east windmill next. ...Unfortunately, this windmill is no longer functional, and is missing its propeller. Apparantly it fell down below the clouds, as the guy nearby it says. He says that if we somehow find the propeller, he could fix it. So yeah. He says that even if we did find the propeller, we can't carry it by ourselves... he then remembers that Gondo, the guy who runs the Scrap Shop, once had a flying robot that could haul up stuff. That's an idea...head over to the bazaar and talk to Gondo. He says that the robot is kinda busted up and useless, but he can maybe get it working if he got the oil from a couple of Ancient Flowers...hopefully you've been picking up any you saw in Lanayru Desert! Give him the Ancient Flowers he needs and Scrapper will be up and rarin' to go! The robot itself isn't too grateful to Link, but will do ANYTHING for mistress Fi. Speaking of her, she'll pop up and say you can now dowse for the propeller, and can use Scrapper to haul it up when you find it. Alright. Exit the bazaar, and dowsing will point toward...Eldin Province. So get on your Loftwing and skydive down the red beacon, taking the Temple Entrance bird statue. ------------------------------- Eldin Volcano Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ This'll be a pretty short visit. Head west from here, then down the small sandy slope. The propeller's right there! Have Fi call Scrapper down and he will carry it. Return to a bird statue, get up to the sky, and fly back to Skyloft. ------------------------------- Skyloft Â¯Â¯Â¯Â¯Â¯Â¯Â¯ You'll land right by the windmill that needs the propeller, and Scrapper will drop it there. The guy will fix it up, and his wife will call him. Alright! Use the Gust Bellows on the propeller here to turn the windmill and face it towards the Light Tower. By doing this for both windmills, the top of the Light Tower will raise, forming a little gazebo-like top. Head over to the Tower and climb up it, strum the harp to make a little crest appear. Play the Ballad of the Goddess with your harp: just follow the pulsing light ring. For playing this, a beam of light will shoot out and pierce the Thunderhead to the northwest, creating an entrance. Cool stuff, let's head over there. (Don't worry, I'll get to the sidequest stuff soon.) ------------------------------- Thunderhead Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Flying through the opening the beam of light created, you'll get to a stormy part of the sky. Follow the beam of light to a special island: the Isle of Songs. Be careful of the dragonfly-like enemies though. Land on the platform in front of the main isle. Here, you have to solve a bit of a puzzle to make a bridge to the island. If you push the central mechanism, it will spin the ones to the side, moving floating pieces of the bridge around. Of course, if there's blockades in the way of the pieces on the ground, the bridge pieces won't move. There's also an odd monolith with three crystals. If you slash them, the blockades move. So with this said... Make sure the left crystal is hit, and move the center mechanism so that the outer piece lines up with the inner piece. Next, hit the right crystal and move the center mechanism until all three pieces align. Hit the upper crystal and move the pieces until one of them hits a barrier, but don't move them out of alignment. Finally, hit either the left or right crystal, then move the pieces one more time to complete the bridge. Walk across and crawl inside. (And no, in case you're curious, you can't prematurely enter the Isle of Songs if you land on the spot where the crawlspace is because...the crawlspace doesn't appear until you place the bridge where it's supposed to be.) Inside, use a Skyward Strike on the crest, and Fi will relay a message from the goddess and teach you a new song for the harp in the process. This is the song named Farore's Courage. It'll allow you to access the first trial in Faron Woods, which you must undertake before finding the sacred flame in Faron Province. The song kinda gives me a Kokiri Forest vibe... _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ FARORE'S COURAGE LEARNED - - - - - - - - - - - - - - - With the new song learned, we can move our way to Faron Province, but let's get some sidequest stuff done. First up, there's actually a Goddess Chest right here on the Isle of Songs. Get on your Loftwing and just fly to the side of the Isle of Songs, walk around to find the Goddess Chest. Open it for a Gold Rupee! Hope you weren't full on Rupees or close to it. (Max right now is 1,100.) Head to Skyloft now. ------------------------------- Skyloft Â¯Â¯Â¯Â¯Â¯Â¯Â¯ __________ ________ Since you're here, why not buy __________ ________ | |/ | stuff from Beedle? Enter his shop, | |/ | | EXTRA WALLET #3 | get an Extra Wallet and a Pouch | POUCH UPGRADE #3 | | FOUND | Upgrade. That's the last of his | FOUND | '\ | Extra Wallets, but he has one more '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Pouch Upgrade. 'Tis expensive though. Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Exit his shop. Now, from what Dovos (big guy) in the bazaar's cafe and Henya from the Knight Academy's kitchen say, there's apparantly some odd moaning coming from the restroom at night. Creepy...let's check this out for ourselves. Head into Link's room and rest until night. Once it's night, approach the restroom...sure enough, there's some creepy moaning. Try to enter, it's locked. A voice will tell you that she needs paper. Ookay...sleep until morning. When you wake up, you'll find Cawlin over by the wall near the bathroom. Talk to him. He wants to deliver a love letter to a crush of his, but he just doesn't have the heart to do it. He then gives it to you in the trust that you will deliver this to Karane. Now, there are two ways you can go about this. You can be truthful to Cawlin and deliver this to Karane, or you can give this to the person in the restroom at night. What happens in either? Well, if you deliver it to Karane, who's in the classroom, she snobs him off, but wonders what Pipit (the boy she's really after) would think. Well, Pipit's up in the second floor, go talk to him! He seems...really flustered. Seems like he's a bit into Karane as well. Either way, he wants you to speak with Karane again to make sure of her decision. So head down there, and watch the cutscene. Cawlin gets rejected, and he runs off crying. You'll get [[5 GRATITUDE CRYSTALS]]. Rewind...! Now what happens if you give the letter...er, piece of paper...to the person in the restroom at night? Well...sleep 'til night, enter the restroom to find it's a ghostly hand. Give her the letter, and she will thank you. Sleep until morning, and tell Cawlin the "good" news. He'll run off crying after telling you he hates you. Sleep until night, and you'll find that the ghostly hand is haunting his nights by lovingly petting him. The hand will give you [[5 GRATITUDE CRYSTALS]]. So either way, Cawlin gets screwed over, but either way, you still get the Gratitude Crystals, so it's up to you how you play this sidequest out. With that done, remember Fledge? He's doing pushups at night to make himself stronger, but it isn't working out too well for him, and he wishes he had something that would give him a lot of stamina. Well, by now, the potion shop in the bazaar has green potion available, and this is for stamina. One drink will give you better stamina temporarily so the gauge won't drain as fast during that time. Purchase some, then visit Fledge at night in his room and give the stamina potion to him. Give him some confidence! Yeah, he says to come back later so he can show you his soon-to-be-new self! With that out of the way, you can head to the bazaar for some preparations... such as upgrading your inventory, stocking up on potions, __________ ________ and buying the new Sacred Shield at Rupin's store. You've | |/ | probably noticed by now, but Peatrice at the Item Check | SACRED SHIELD | has probably changed a little considering you've been | FOUND | visiting her a lot lately. Well, she's starting to get a '\ | little crush on you. Peater, her father, also starts Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ noticing her mood change, and if you talk to him at his home at night, he'll say that he doesn't want some lowlife trying to woo her, and asks you to take care of the guy...otherwise he's gonna whoop the guy himself. *gulp* Eventually, Peatrice will ask you to see her at her home at night. It's at this point you want two options: you can choose to dump her, or truly say you love her. Either way, you get [[5 GRATITUDE CRYSTALS]] from her or her dad, depending on what you chose. Keep in mind you may not be able to do this sidequest that soon, as its availability seems random (or it's decided by how many times you visit her). I'm just putting this out there now since that's when this happened to me. Also, if you want some funny dialogue if you've chosen to love Peatrice, Z-Target her and speak to Fi. Anyway, head over to the housing on the east side of Skyloft, still at night. Enter Pipit's house, which should be the bottom house facing the river. Talk to Mallara, and she will say that her house is pretty dirty (no kidding) and says she can't bring herself to do some dusting. She'd like for you to clean her house for her. You won't have a broom for this hefty job, you'll need to use your Gust Bellows! Clean up everything in her home, leaving nothing unclean, and as thanks for cleaning her home, you'll get [[5 GRATITUDE __________ ________ [[CRYSTALS]]. Anyway, with that done, you should have | |/ | enough Gratitude Crystals for Batreaux. Go visit him and | BIG WALLET | he will give you a Big Wallet! Now you can carry 1,000 | FOUND | Rupees, not including those Extras! A chest will also '\ | appear. Approach it and he will say to not open it, as it Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ contains the dreadful evil of the Cursed Medal! If you carry this, it will shower you with riches by increasing the drop rate of Rupees...but you will not be able to use your pouch at all. No potions, no shields, no ammo bags. Other medal effects still apply, and you can still move stuff around through the Item Check, though. So if you want, take it. __________ ________ | |/ | | CURSED MEDAL | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ With that, it should be time to head to the sky and do some various things. Let's go! Oh, yeah, you'll need it to be daytime first. ------------------------------- The Sky Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Let's get the Goddess Chests out of the way. Head to the __________ ________ chest marker east of the Lanayru beacon. Land on the side | |/ | of the island and open the chest for a Heart Medal! This | HEART MEDAL | increases the drop rate of Hearts when equipped. Now go | FOUND | to the northeast sky where the two chest markers are. Get '\ | to the eastern-most one, and you'll find out it's an island Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ you've been to. Land on the bottom ledge, and bomb the wall there. Open the Goddess Chest for a Silver Rupee! Now fly to the last chest marker, and it's the island way up high. This is actually Beedle's Island, where he rests at night. Land on the mountain of it and open the Goddess Chest for...a Piece of Heart! Great! That's another Heart Container! __________ ________ | |/ | | HEART PIECE #8 | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Next, head over to Pumpkin Landing. You can play the harp near the butterfly group on the east side of the island to make a Gossip Stone appear. Enter the Lumpy Pumpkin. Pumm's got a new job for ya, and is it a doozy...well, apparantly! He says it can only be done at nightfall, so come back at night. So how to get over here if you can't fly at night? Well, there's a bed here...use it. He wants you to do a quick little duet with Kina, since she's "quite the singer." He says that customers will start waving their arms as Kina sings, so you can use that as a guide. When customers stop, freestyle and do your own thing! If you did a well enough job, Pumm will be pleased and will decide that you've done all you needed to do. As thanks, he gives you a Piece of Heart. Now don't break any more chandeliers! __________ ________ | |/ | | HEART PIECE #9 | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ So, after that, rest at a bed until morning to see the brand new chandelier! Nice. Also, you can actually go back and do the jobs you've done before to earn some pay, which would be pretty good if you couldn't afford that Sacred Shield before. Now, fly over to the southwest part of the sky, and land at the very colorful island, Fun Fun Island. Talk to Dodoh there. He's apparantly missing his party wheel, and without it, he can't have fun fun! Oh dear! Well, let's go find it! Fi calculates that, due to the vicinity of this island, the party wheel must have fallen in Lanayru Desert. So head to the yellow beacon, skydive, and choose the Desert Entrance point. ------------------------------- Lanayru Desert Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Quick visit like the one with the propeller. Hit the nearby Timeshift Stone, climb the vines on the nearby cliff, then grab the thin ledge and shimmy across it. Drop and follow the rim here to find the party wheel semi-lodged into the ground. Have Fi call Scrapper to carry it up, then head back to a bird statue. ------------------------------- The Sky Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fly the wheel back to Fun Fun Island. Dodoh will be so grateful that he'll open up his Fun Fun Island skydiving game, as well as give you [[5 GRATITUDE CRYSTALS]]. So much fun! Now talk to the guy. He will let you play his first game absolutely free! He will also tell you the rules. First, you will be shot out of a cannon. Next, land on a space on a rotating board. Depending on the Rupee color you land on, that's how much you'll get. But don't land in the grey space, otherwise he'll take some of your Rupees! While diving, Fortune Rings and Dodoh Balls will appear. Passing through Fortune Rings increases the Rupee multiplier as well as slowing the wheel to make it easier to land in a specific spot. But if you hit a Dodoh Ball, it resets the multiplier. Aw. Finally, you can't use your Sailcloth. So if you're ready, hop into the cannon! Now here's a tip: hit all the Fortune Rings, avoid the Dodoh Balls, and land on the 50 Rupee zone. If you do, you will gain a heart-fulfilling prize...a Piece of Heart! That and 500 Rupees...man what an awesome prize. That's actually enough to go get that Sacred Shield if you haven't already! __________ ________ | |/ | | HEART PIECE #10 | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ With all that done, I think it's finally time to progress the story. Get on your Loftwing, get yourself prepared, and head on down to Faron Woods. I know exactly where to find the first trial, but it's actually advisable to start at the In the Woods bird statue, due to some extra things we can do. ------------------------------- Faron Woods Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ __________ ________ Up here, follow the path north. At the fork, see the | |/ | cracked spot? Bomb it. Inside is a Piece of Heart. Now | HEART PIECE #11 | climb up to the foot of the Great Tree, go around to its | FOUND | west side, and crawl under the crawlspace. You'll see '\ | Blue Bokoblins here, they're just stronger versions of Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ the basic Bokoblins that also attack more frequently. Get on the Great Tree root just north of the normal-sized tree, climb the vines up to where you found a Kikwi before, and bomb the wall. Open the chest for a rare treasure. Now head up to where the structure is. You'll see a shining spot where butterflies are. Strum the harp near here and a symbol will show up. Follow the pulsing ring of light and play Farore's Courage. Approach the new marking on the ground, press A and hold A to ready your sword, and thrust the Wii Remote down. Link will be transported to another realm...or rather, his spirit will be transported to another realm. /Â¯Â¯Â¯Â¯ \ Farore's Trial: /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ - This is the Spirit Realm, a place hidden from most people. This is your first trial...you must collect all of Farore's Tears to grow in spirit and obtain a special gift from the Goddess. You cannot use your sword and any of your items, including the pouch. Throughout the realm are Guardians and Watchers. If they spot you, you must run to a tear and collect it, making you safe for 90 seconds until you find another. If you get hit by a Guardian or Watcher even once...your spirit shatters and you must try again. Once you step out of the protective ring you start in, the Guardians will be alerted, so make haste to your first Tear! Last, but not least, there are certain fruits that, when collected, make the light from the Tears shine more brightly temporarily, acting as guiding beacons. - Your first Tear of Farore is right in front of you. Step out of the ring and quickly collect it. - Your second Tear of Farore is on top of the structure where the bird statue would be. Go collect that. A Dusk Relic is also at the foot of the structure's southern staircase. - Your third Tear of Farore is on the north side of the Great Tree, beside a Guardian and Sky Watcher. - Your fourth Tear of Farore is up on the ledge nearby. Get on the Great Tree root, climb the vines, and grab this. - Your fifth Tear of Farore is by the tree, surrounded by Waking Water. If you step into the Waking Water, Guardians and Earth Watchers will be alerted. You can, however, run across Waking Water without sinking. Just walk along the log here and grab the tear. A Dusk Relic is also here. - The sixth Tear of Farore is just up ahead, right next to a Guardian. Crawl through the crawlspace next. - The seventh Tear of Farore is up on the ledge ahead next to the tree. Be careful of the Earth Watcher. A Dusk Relic is behind the tree. - The eighth Tear of Farore is up on a platform jutting out of the Great Tree, where a Piece of Heart was in the normal realm. Follow the southern root of the Great Tree, and walk along the tightrope. A Dusk Relic is below said southern root. - The ninth Tear of Farore is south of here, behind a pool of Waking Water, in front of a Sky Guardian, guarded by a number of Sky Watchers. Be careful. A Dusk Relic can be found at the end of the dirt path to the Waking Water. - The tenth Tear of Farore is up on a ledge to the east. Climb up and grab it. Push the log down. - The eleventh Tear of Farore is south of here, near a celestial gate where a tree trunk is. A Dusk Relic is guarded by an Earth Watcher. - The twelfth Tear of Farore is on the sandy slope leading up to the tree trunk. Just follow the path beneath the trunk's roots. - The thirteenth Tear of Farore is on the west side of this mushroom glade. Waking Water sinks and rises surrounding this Tear, so wait for the water to subside before grabbing it. - The fourteenth Tear of Farore is on the south side of this mushroom glade, an Earth Watcher on the dirt path guarding it. - The final Tear of Farore is up on an east ledge, just near where the ninth Tear was. With all 15 Tears collected, you must return to the protective ring of light where you started. You no longer have a time limit, but you can still be spotted by Watchers and stepping onto Waking Water. Don't get careless. \_____________________________________________________________________________/ __________ ________ | |/ | |WATER DRAGON SCALE| | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ As your reward for clearing the first trial, you get the Water Dragon's Scale! This allows you to swim deep in water, as opposed to just on the surface. You can talk to Bucha here if you want to, but what you need to do now is enter the Great Tree. Before doing that, from this side of the Great Tree, look up to see two Goddess Cubes...one on a high root overlooking a pool of water, and one on a platform connected to another by a tightrope. Set beacons for those two, then head into the water. Press and hold A to start swimming, and you can turn by tilting the Wii Remote...very much like you do with the Beetle. If you want to swim evenly, release A and start using the Control Stick to move around. You automatically start swimming to the surface when you stop moving. Swim down and enter the hole in the tree. ------------------------------- Inside the Great Tree Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Keep in mind that you do have an air meter when underwater. You can refill it by surfacing or by touching air bubbles that come up. Anyway, follow the tunnel in this tree. You'll eventually reach the center. Link will swim towards some vines, so climb up. You'll see some hanging platforms. Use the Gust Bellows to blow on them and make them sway so you can hop on. On the first one, use the Gust Bellows toward the south and jump onto the southern ledge. Follow the series of ledges west, around to the north side. Go through the tunnel over to a branch. Kill the Quadro Baba by either cutting its stalk with the Beetle or throwing a Bomb at it so it'll swallow it and blow up. Jump across and open the chest for a Gold Rupee. Holy crap, awesome! Head back to the swinging platforms, knock the blue Bokoblin off with Bombs or the Beetle, and then swing across to the west side (unless you're already there) with the Gust Bellows. Head outside. ------------------------------- Faron Woods Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Now you're on a climb up the Great Tree! First though, look down. There's a Goddess Cube on the west root of the tree. Jump down to it and strike it. Return to where you were. Start climbing up the platforms jutting from the tree, eventually you'll get to some vines. Snipe off Walltulas from the vines by using the Slingshot before starting to climb. Drop onto the platform shortly after hopping from one set of vines to the other, snipe some more Walltulas and the hive, and continue up them. Re-enter the Great Tree. +-------------------------+ | GODDESS CUBE #13 STRUCK | +-------------------------+ ------------------------------- Inside the Great Tree Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Short visit. You'll fight a Moblin up high, and the guy's pretty resilient. You can fight him by cutting down his wooden shield and fighting him head on, or by running at him and climbing clear over him, going wild on his backside. Er... ...yeah. After killing or bypassing the Moblin, exit out the other side. ------------------------------- Faron Woods Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ There's a bird statue up here. Head up, kill the Bokoblins and the Keese, and Fi will eventually call your attention to the weird noise up here. Keep going, up the vines, and you will notice a Kikwi up here...apparently he's snoring. Hit him with the Slingshot to wake him up. This old one's called Yerbal, and he will ask you if you really can see him. Of course you can! Your business being here is the flame, and he says to go speak with the Water Dragon. She lives in Lake Floria, but the way there is locked. To open the gate, you have to channel the power of the goddess and carve the rest of the symbol of Farore. You can find the complete symbol of Farore as a marking on the ground on top of that stone structure. Set a beacon there if you wish. So yeah! Head back down to the bird statue up here. See the beacons you placed beside the Great Tree? Head up to the first one from the bird statue and fall down to a root where +-------------------------+ a Goddess Cube is. | GODDESS CUBE #14 STRUCK | +-------------------------+ Strike it, then climb +-------------------------+ | GODDESS CUBE #15 STRUCK | up to the bird statue +-------------------------+ again. Get to the next beacon and jump down to it, cross the tightrope, and strike the Goddess Cube. Now look over on top of the stone structure to find the symbol of Farore. It's a circle with two crescents over it. Remember that. Now head to the south part of Faron Woods, where that spiral path was and that lake. There's a gate there. Approach it and gather power for a Skyward Strike. Now you'll get into a carving mode. See the missing spot of Farore's symbol? Yep, draw a circle where it should be and the gate shall open. Follow the stone quay jutting out and dive... ------------------------------- Lake Floria Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ This is pretty...unfortunately you won't be able to explore the lake itself that much because the water current from the triple waterfall is too strong. It sends you up a river. Eventually you will meet a new species: Parellas. A Parella will spot you and start swimming away. Follow it. Eventually you'll get to a wooden blockade and it'll tell you to stop following it, then squeezing through the blockade. You can break through that easily. Just shake the Nunchuk to spin at it. Keep in mind this takes away some of your air, so don't spam it. Continue to follow the Parella. It will now take you to the Water Dragon after seeing that you have the abilities the Scale provides. Follow it, crashing through another blockade, and you'll get to a room where the Parella was expecting to meet up with a friend. There are some Froaks swimming about here, and a bunch of rock blockades you can blow up. There's also a bird statue here, but it's not one to skydive from. Basically, to get rid of the blockades, spin into a Froak to knock it toward a blockade and blow it up. The way forward is north, but if you take the time to blow up the other blockades, you can find a Silver Rupee (rock in the middle), two Red Rupees, a Parella who tells you a secret to everybody about the Water Dragon, a Blue Rupee, and a treasure. Follow the Parella to another room. You'll get to a wall you can quite swim through or break through. So what to do? Approach it as you surface, then do a spin! If you timed it right, you'll do a spin jump right over the wall! Keep following the Parella, making a spin jump onto some land. There's a bird statue here. Before dropping back down onto the water, open the blue chest nearby the bird statue for a rare treasure. From here, head south and west along the side ledges to another Goddess Cube! Strike it, then follow the Parella once more. +-------------------------+ | GODDESS CUBE #16 STRUCK | +-------------------------+ Follow the Parella again, making another spin jump over a wall. In this room, you'll have to deal with a new enemy: Cranioc. It's a fish that rushes toward you when it spots you. You'll literally have to butt heads with it to kill it. Spin attack is great! After taking it down (with probably two spins), follow the Parella to the door to the Water Dragon's lair. He'll open it, allowing you inside. Head inside...she's up at the top, so swim up to her. Tell her you're looking for the sacred flame, and she will tell you to bring her some sacred water, as she's healing in a basin and needs more of that purifying stuff. Fi will be able to dowse for this sacred water. Excellent. Before leaving though, get up on the southern and western ledges for a couple of chests containing a Silver Rupee and a treasure. Now take the exit to the west, towards where the Water Dragon pointed you back towards the woods. Out at the Floria Waterfall, there's a bird statue and a group of butterflies that hide a Gossip Stone. Follow the north path back to Faron Woods. Roll the log down so you'll have a shortcut, and drop down. Dowsing seems to be pointing toward the Deep Woods, so head over there. You should know how to do that. It's past the stone structure Viewing Platform. ------------------------------- Deep Woods Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ I'd advise emptying out a Bottle if you don't already have one. Head up the log behind the tree. Looking with dowsing, it seems it's pointing towards the Skyview Temple. Head down the stone-tiled path, climb up with the log. The ledge behind you has a small chest next to a small tree. There's also a group of butterflies next to the log you climbed up, can call up a Gossip Stone. Head inside the Skyview Temple once more... ------------------------------- Skyview Temple Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ A revisit to a dungeon. At least this'll be the only instance in the game. Fi says that, due to her calculations, the sacred water seems to be in the deepest part of the temple...oddly enough where you first met Ghirahim. Follow the path down until you get to a group of butterflies. Play the harp and a strange marking on the wall will appear. Also, a Mogma! Awesome. I love these guys. Anyway, he says that a big stone guy tipped him off to some treasure around here. Guess we gotta be careful. As of the wall? Well, we'll experiment with it later. There's a lot of these throughout the world. Take the shortcut here to the middle room. Heading up to the north door, you'll find that the lock has been re-instated! Crap. So where to find the key for it? Well, exploring around the surrounding rooms, you'll get some vague clues as to where to find it from a Mogma, saying he buried it around here somewhere, but can't seem to find it. Well, to stop beating around the bush, enter the east room. Get in the water, swim down to the crawlspace, and head through. Get up to the vines, climb them, and dig at this spot here to get the [[SMALL KEY]]. Use it to open that locked door and move on. Here, you can just skip the central chamber room. Get to the north side and head through the north gate over to the boss door...just a tightrope walk away. The problem here is Bokoblin archers. Use the Beetle to carry a Bomb over to them and drop it. Now walk across and enter the room. Inside...you'll fight three Stalfos at once! Huh, what a challenge. It actually shouldn't be too difficult if you keep an eye out. After all three are defeated, continue on to the Skyview Spring. See the place where the Fairies are gathered? That's the spot where sacred water dwells. Go and bottle some. And no, this spot isn't sacred water at the beginning of the game, so you can't bypass this revisit to the temple. ------------------------------- Floria Waterfall Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Taken back to the front entrance to Skyview Temple, it's time to head back to the place where the Water Dragon resides. You can either cut through the southwestern Faron Woods entry, or simply fly up to the sky and land at the Floria Waterfall. Either way, once you're there, head up to Faron. She will automatically lead you to the entrance of the dungeon where Farore's Flame is kept, and will make the waterfall recede. Head in through a spin jump... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| ANCIENT CISTERN | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Welcome to the Ancient Cistern, a dungeon designed off of Buddhist symbolism... as well as employing a bit of a Japanese short story. "The Spider String," you can look it up if you want to. Anyway, this central room consists of a bunch of ledges on the side, a giant statue in the center, and water surrounding the statue. The hands of the statue, below the water, have Silver Rupees right above them, but if you simply swim up to them, the hands will grab you and throw you. Time your spin so that you can grab the Silver Rupees and escape before the hands clamp down on you. Anyway, the door to the inside of the giant statue is locked, there's an x on the map signifying an entryway in the water, but blocked by the currents of a waterfall, and an east door blocked by a portcullis. There's a handle right next to it though, so pull it and it will open. Before heading in though, we need to learn the temple's "secret order" as inscribed in the stone tablet by the locked door that leads inside the statue. It tells you to look at the statue's back, then its rear, then the back of its right hand, then finally the back of its left hand. Looking at those spots, you'll see a four-pronged symbol at all these spots, only with one prong highlighted differently. Keep these in mind, and in the order that stone tablet told you to look at them. Now enter that door that had the portcullis in the way. Drop down and you might land on a lilypad. If you do, you'll notice that the force of the drop flipped it around. Keep note of that for later. Get out of the water, and head north, taking care of the Skulltulas. Past there, you'll find a door with a unique lock, and the stone tablet telling you to hit the lock in the temple's secret order. Yep, this is where you needed that. Hit the sections of the lock in the correct order (vertical downward slash, vertical upward slash, horizontal rightward slash, horizontal leftward slash) and the door will open. Head in. Inside, go ahead and cut the web strands from the Skulltulas with the Beetle. On the southwest and southeast ends are some platforms you can climb up using vines. One of them has a treasure. The other one you have to climb up so you can drop down onto the lilypad just north of it, so that the spiky part of the lilypad won't be blocking a tunnel to swim through...so go do that and swim through the tunnel. Surface and open the door. Back in the first room (not the central chamber), open the chest to get a [[SMALL KEY]]. Cool stuff! Drop down and get to the water geyser to get sent back up to the door you entered this series of rooms from. Get back to the central chamber and open the locked door. You'll see a turn-handle, as well as an odd lock at the top of the inside of this statue. Looks like we know where to put the key for the boss door! Since we can't go up, the only way is down...so do that. At the bottom, you'll fight a four-armed skeleton knight...a Stalmaster. At first, it only uses two arms, so it's basically like a regular Stalfos right now. Then, it will use its other two arms, limiting your choice of directional strikes to one each time. Just be careful, it uses multiple attacks in a row. After killing it, enter the door that opens. Pick up the chest to grab...the Whip! You can grab onto things using the end of this whip and pull them! You can also swing across certain poles sticking out of the walls. __________ ________ | |/ | | WHIP | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ With that, exit this small room, and use the Whip on the turn-handle by flicking the Wii Remote at it. Flick it again to turn it, creating a water geyser. Step in it and get taken up. Up here, ignore the door, and use the Whip on the next turn-handle. Get taken up by the next water geyser to another door. There's yet another turn-handle, so go ahead and turn that with the Whip to activate another water geyser, this time to the very top where that weird lock is. It's obvious what you need to do there though, so just head through this upper door and jump down. Head over to that east portcullis door, but don't go through it. Continue along the ledges to the north until you get to a pole sticking out of the wall. Z-Target it, and flick the Wii Remote upward or downward to grab it and start swinging from it. Jump to the other side, do the same for __________ ________ the next pole. Open the chest up here to get the Dungeon | |/ | Map! Awesome. There's also a Furnix up here...just kill | DUNGEON MAP | it by using the Whip on its tail when it lowers it and | FOUND | then go for a Fatal Strike. Jump down to the west side '\ | near where that waterfall is. Get on a lilypad and use the Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Whip to flip a lily that has the spike side on top. Hop on the now-flipped lily and then use the Whip on the handle up high. This will shut up the waterfall, so now you can swim through that tunnel. After emerging, go around behind the giant fishmouth that you exited from to find a small chest containing a Red Rupee. Now head west and kill the Skulltula. Look through the gate to see a handle behind it. Whip it and the gate will open. In this room, there are some Bokoblin archers, and the south side has a Goddess Wall you can summon by playing the harp near the butterflies. If you gather energy for a Skyward Strike near it and draw a heart, you can get a whole bunch of hearts from it! This works on all Goddess Walls. Get up where the archer was on the north side, swing across with the Whip, and climb the vines. Kill the Deku Babas and climb on the vines on the rotating column. Drop on the west platform for a rest, then climb to the south side. Kill the archer. Now, hang from the pole using the Whip, and angle yourself so that you're swinging towards the handle by the vines. Jump to it so you'll pull and raise the gate up above the vines. Climb back up, and swing to the vines. Climb up, kill the Deku Babas, and flip the turn-handle with the Whip. This will make the water in the center of the room swirl and form a whirlpool. Time to go down the flush! Jump down to it...and you'll be spat out in a place with a drastic change of scenery. Grab the treasure if you want, and take down the Skulltulas with the Beetle. This will make them land on lilypads and flip them, allowing further passage. The passage won't be too far though, you'll have to surface to find a locked door within a gate, and a Bokoblin archer on the other side. What's that dangling from his waist...? Use the Whip to grab it...it's a [[SMALL KEY]]! Use it to open the door. You'll look down into a room to see the chest that contains the boss door key! Sweet. Looks rather ominous down there though... head down the water passage to another pipe that's sucking in water. You will be sucked...if you go in there. Why the hell am I making weird comments? Anyway...just head through... You'll appear back outside where it appears nice again. Head south and pull the handle to open the gate leading to the central chamber. But stay in this room for now. Go to the east side by spin jumping out of the water, use the Whip to flip the lily, then climb the vines. Up here, from the Quadro Baba, jump down to the lilypad below to flip it. Swim down into the hole below that lily and follow the Froak-infested tunnel until you surface. Follow the short stairs to find yourself at the west side. Use the Whip to turn the handle and a water geyser will shoot up where that lily was. Get back up to the high side of the east, flip the lily with the Whip, then jump across. Follow the small path and Whip the handle to open the gate. Now you're at a previously-unreachable series of ledges in the central chamber. Use the vines to reach a small chest right below you and to the ledge on the west. Turn the turn-handle to turn on a water geyser as a shortcut up here. Now continue, use the Whip on the large handle here to lower the statue. Get up to the south side of the statue now and open the door. Drop to the very bottom and open the door...to hell. Or something creepy at least. Up ahead are Cursed Bokoblins, enemies that don't die (well, they do, but it's an insane amount of hits) unless you Fatal Strike them as soon as they're down. They fear shiny things, so try flashing your Sacred Shield at them if you have one. At any rate, once they're gone (or you passed them) follow the pathway around the statue's feet, over to the right side. Keeping on following the path, you will eventually get to a horde of Fire Keese. Take them down. Up ahead is a Goddess Wall, and a stone tablet with a bomb flower. Another thing you can draw on a Goddess Wall is the shape of a Rupee to get a bunch of Rupees. Nice! The stone tablet says that you must strike gemstone within the eye to shut the mouth and dam the flow. Mmkay. Head back a little bit, keeping an eye to your right. You'll see some lilypads, so jump across them, flipping the last one over with the Whip. On the other side, you'll notice that there's a rock that needs bombing but it's too far away to toss one, and the place where the cursed liquid is flowing from looks like a face...aha. Fly the Beetle into one of the eyes to find a jewel switch. This will shut up the flow so you can grab a bomb flower! Get back on the side with the bomb flower, then use the Beetle to fly it to the rock to the west. Now hop across the lilypads again, swing across with the Whip, and get on the spinning column with vines. Climb up to its top, then jump to the next spinning column. Get on the southern ledge. Follow it, jump to some vines, climb them, then Whip the large handle by moving it to the left. The spinning column below will start spinning the other direction. Jump down to it and run to the ledge it takes you to. Follow it, killing Cursed Bokoblins, and jump to the next vined spinning column. Follow it to a ledge, drop and follow the ledge, jump to the vines, climb them, Whip the large handle to reverse the spinning columns again, then head back the way you came here and get on the column over to the south side. Kill the Fire Keese and look to see a pile of bones and a single string reaching up to a light. Hm. Over to the east is a turn-handle you can pull to activate a water geyser for a shortcut back to where you entered this floor. Now, start climbing the string. Cursed Bokoblins will emerge from the pile and will start climbing after you. They will most likely get to you, so shake them off by shaking the Wii Remote and Nunchuk before they pull you down. Keep climbing and you'll eventually reach the surface. Thank goodness no-one cut the thread. At any rate, pull the handle here to extend a bridge. Go to its end, pull the large handle upward with the Whip, and the statue will get back to its normal position. Climb back down the thread. You'll see that, where the statue used to be resting, there's the big chest! Open it for the [[BLESSED IDOL]]. This is the key to the lock on top of the statue! ...Uh, speaking of, that statue's starting to fall down. On top of that, Cursed Bokoblins are emerging from here to prevent your escape. You really have no time to be fending off the Cursed Bokoblins, you need to get out of there! After escaping from an untimely demise, re-enter the statue from here and ride the water geysers all the way up to the top. Insert the Blessed Idol into the lock, and the top of the statue will open. Follow the stairs up, and use the Whip on all four turn-handles. The statue will rise up really high, past the opening in the ceiling of this Cistern. Head up the stairs...you'll find Ghirahim again, and he will animate a statue with his power...it's time to fight. Possibly my favorite boss battle of the game as well. ~~~~~~~~~~~~~~~~~~~~~ BOSS: Ancient Automaton, Koloktos Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Alright, so first off with this boss, it uses its multiple arms to attack. If you're up close, it'll pound down with one of its arms. If you're far away, it will throw two axes like boomerangs. What you want for it to do is to swing down one of its arms. Dodge it, and it will get stuck to the ground. Use the Whip, swing it downward to the arm, and then rip it off. Do the same to the next arm. Finally, there's two arms left guarding its weak-spot. Either wait until it moves them for one of its attacks to slash it, or wait for it to attack with those arms so you can rip them off, giving you pretty much free aim to its core. It may eventually get its arms back in alignment too, so you'll have to repeat the process. After enough damage to its core, it will rip itself from the ground, revealing legs. It will then cage its weakpoint and have weapons on every arm. Yeah, now it's serious. It will do basic sword swings, spawn Cursed Bokoblins (these are easier to kill though), and as always, swing its arms down to the ground. Dodge those pound swings, and rip off its arms as before. However, there's an added detail...the swords it leaves behind. You can head up to one of these swords and pick them up. Yeah, now you're packing power! The same sword controls apply except you can't do diagonal strikes. Wait until you have an opening, then head in and chop off its legs, then its arms, and then destroy the caging on its weakpoint. Keep at it, and it will eventually re-form. Repeat the process and it will eventually go down. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ After a creepy death from the boss, a Heart Container will be left in its place. Grab it and follow the door to the shrine of Farore's Flame. Hit the crest with a Skyward Strike, and watch as the flame tempers the sword, making it longer and stronger. It can now do twice as much damage as before! =========================== ITEM SUMMARY Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ ----- Equipment: - Goddess Longsword |- Farore's Flame - Goddess's Harp |- Ballad of the Goddess |- Farore's Courage - Big Wallet (+900) - Sailcloth - Water Dragon's Scale - Digging Mitts - 11 Heart Pieces (3/4) - 12 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Cawlin's Letter - Gratitude Crystals (40) ----- Inventory: - Slingshot - Bug Net - Hook Beetle - Bombs - Gust Bellows - Whip ----- Adventure Pouch: - 3 Pouch Upgrades - Wooden Shield - Iron Shield - Sacred Shield - Seed Satchel - Bomb Bag - Cursed Medal - Heart Medal - Treasure Medal - Empty Bottle - Empty Bottle - Empty Bottle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | S P O I L E R - F R E E |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| W A L K T H R O U G H / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [SPOIL] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - *COMING SOON* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | P I E C E O F H E A R T |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| L O C A T I O N S / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [HEART] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Scattered throughout the game's world are these items called Heart Pieces, or as the game calls them in the singular: Piece of Heart. Collecting four completes a Heart Container and adds it to your current life meter. Collecting all of them plus the Heart Containers in the game (gotten from defeated bosses) adds up to 18 total hearts of health, normally. Here are the list of Heart Pieces, where to find them, when you can get them, and how to get them. There will be checkmark boxes to keep track of in case you decide to print this section out or something. ---------------------- Piece of Heart #1: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: Faron Province, Faron Woods Requirements: None How to get: After finding Machi the Kikwi on your first visit to the woods, you will climb up to the south clearing at the foot of the Great Tree. On the southwest portion of the clearing, climb up and follow the southern root leading to the tree to see this on a platform. Walk along the tightrope to get this. ---------------------- Piece of Heart #2: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: Faron Province, Skyview Temple Requirements: Beetle How to get: In the central chamber, north side of the center structure where you got the Beetle, there's this Piece behind bars. Free it from its undeserved sentence by flying the Beetle up near the top of the center structure where a jewel switch is that you can hit. You can hit it easier with the stamina upgrade for the Beetle, but it's reachable with the base Beetle. ---------------------- Piece of Heart #3: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: The Sky Requirements: Strike Goddess Cube #2 How to get: After striking Goddess Cube #2, head up to the sky to find a new chest marked on your sky map. It's on a simple small island on the south side of the map. Fly there and open the Goddess Chest to get this. ---------------------- Piece of Heart #4: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: Skyloft Requirements: At least 10 Gratitude Crystals How to get: Batreaux will give you this Piece of Heart for giving him 10 Gratitude Crystals. See the section below for info. ---------------------- Piece of Heart #5: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: The Sky, Lumpy Pumpkin Requirements: None How to get: See the Heart Piece up on the chandelier? And how there's warnings to not shake the chandelier? Screw that, roll into the walls to shake the chandelier until it falls to the ground and breaks. You'll have to pay for what you've done by doing various jobs for Pumm, but hey, at least you got the Heart Piece on the chandelier! ---------------------- Piece of Heart #6: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: Eldin Province, Eldin Volcano Requirements: None How to get: Following along the east path from the Volcano East bird statue, up to the bone bridge, there's some ledges north that lead up to an upper path that takes you south and back west. At the end, you'll find this on a lower ledge. ---------------------- Piece of Heart #7: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: Lanayru Province, Lanayru Desert Requirements: Bombs How to get: On the east side of the Desert, on the solid ground, you may notice on the map that there's a passageway extending from the cliff-face on the north-eastern side. In your actual environment, there's a crack in the cliff-face in the midst of sinksand, though part of the sinksand can be walked on freely. Bomb it, then follow the resulting path to a chest containing this Piece. ---------------------- Piece of Heart #8: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: The Sky, Beedle's Island Requirements: None How to get: Activate Goddess Cube #12 in Lanayru Province, then fly to Beedle's Island and open the Goddess Chest on top of the mountain. ---------------------- Piece of Heart #9: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: The Sky, Lumpy Pumpkin Requirements: Getting Heart Piece #5, have the Goddess Harp How to get: After knocking down the chandelier for Heart Piece #5, Pumm will want you to do a chain of jobs to pay for the damages. The first job is to deliver piping hot Pumpkin Soup to Eagus, the Knight Commander found at Skyloft's Sparring Hall. The second job is to gather a stack of pumpkins to the shack. Slow and steady is the key to keep them balanced! The final job is playing a duet with Kina, following the arm motions of the customers as a sort of metronome, always making full motions, freestyling when they aren't waving their hands. For doing all three jobs, Pumm rewards you with this. ---------------------- Piece of Heart #10: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: The Sky, Fun Fun Island Requirements: Finishing Dodoh's Party Wheel sidequest (see Gratitude Crystals section for info) How to get: For finding Dodoh's party wheel, he will open up his fun little game: Dodoh's High Dive. For 20 Rupees, you can skydive from high up in an attempt to win Rupees! To get the Heart Piece bonus prize, you need to get a perfect score! How to do that? Well, dive through all the Fortune Rings and avoid the Dodoh Balls to get a multiplier of x10, then land on the 50 Rupee space (the one with 2 Reds and 2 Blues) to get a whopping 500 Rupees to go along with that! ---------------------- Piece of Heart #11: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Location: Faron Province, Faron Woods Requirements: Bombs How to get: In the little mushroom glade where the "In the Woods" bird statue is, there's a cracked part of the wall on the north cliff, seen right in front of the fork in the road. Bomb it to find this Piece inside. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | G R A T I T U D E |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| C R Y S T A L S / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [GRAT] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Gratitude Crystals are kinda like "sidequest points." The more sidequests you do, the more rewards you can get from Batreaux, the friendly demon hidden in Skyloft. There are even lone Gratitude Crystals laying about the various islands in the sky, but they only appear at night. I'll list sidequest-related Gratitude Crystals first, and then the Crystals found lying around. Rewards from Batreaux are just below. Five Crystals: Medium Wallet Ten Crystals: Piece of Heart Thirty Crystals: Big Wallet, Cursed Medal Fourty Crystals: ??? ---------------------- Search for Kukiel [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Activates: After placing the Ruby Tablet in Skyloft's Statue of the Goddess. Details: After doing the aforementioned thing, Wyrna, Kukiel's mother, will be in front of the Goddess Statue's plaza, calling out to Kukiel. Agree to help her find her. Talking to people around town, you'll notice that an old man at the Lumpy Pumpkin saw a demon in Skyloft. Fly over to the Lumpy Pumpkin and talk to him. He says he saw the demon in the graveyard at night, hitting the gravestone nearest the tree and then pushing the stone to reveal a passage. So head over to Skyloft's graveyard at night (sleep in a bed), roll into the stone nearest the tree and it should glow. Push it and follow the pathway to Batreaux's house. He says he's friendly and will return Kukiel to Wyrna in the morning. He also talks about Gratitude Crystals, and says to bring him some so he can reward you. Sleep until morning, then visit Kukiel's home by the lake- shore and Wyrna will thank you so much for finding Kukiel! Reward: 5 Gratitude Crystals, enables you to find Gratitude Crystals. ---------------------- Missing Orielle [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Activates: After the Search for Kukiel is completed. Details: Parrow will be seen pacing the Plaza of Skyloft. Talk to him and he will say that his sister has been gone for an unsettling amount of time. She said she'd check out the colorful island that showed up recently, but never returned. Fly towards that colorful island southwest of Skyloft, and you might see a small, thin sky island with a girl and her Loftwing on it. There's Orielle! Talk to her to find out that her Loftwing is injured, so they can't fly back. Return to Skyloft and speak to Parrow. In response to this, he'll give you a bottle filled with Mushroom Spores: a bird medicine. Give this to Orielle. Reward: 10 Gratitude Crystals, five from Orielle for delivering the bird medicine, and five from Parrow for bringing Orielle back. ---------------------- Cawlin's Love Letter [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Activates: After Groose leaves Skyloft to follow you down to the Sealed Grounds. Details: Dovos from the cafe bazaar hears a rumor of a woman moaning in the dormitory (Knight Academy) at night, and Henya in the Academy's kitchen claims to hear moaning from the restroom at night. Sleep until night and approach the restroom to find out it's true. Attempt to open the door and the voice behind it will tell you to bring it some paper. Sleep until morning to find Cawlin next to the restroom facing the wall. After talking to him a bit, you'll get his love letter, in the hopes that you'll deliver it to Karane. This can go one of two ways. You can deliver it to Karane who's in the classroom, who will snob him off at first, but then consider just a bit to make a date with him...but she wonders what Pipit would think. Talk to Pipit and he'll act all flustered, indicating he's interested in Karane. But, his do-gooder self says that you should talk to Karane again and see how she makes her decision, as he isn't the one to deny love from blossoming. So head down to Karane, and a cutscene will show between Cawlin and Karane. Just before she's able to say, Pipit barges in and wants her to date him. She willingly accepts, and Cawlin runs off crying. However, if you decide to do this the other way, then sleep until night, and approach the restroom. Attempt to enter and she will open the door. Enter, and it will appear to be a ghostly hand from the toilet. Give her the letter and she will thank you. Sleep until the morning and tell Cawlin what you did. He will be pissed and really sad about what you did. Sleep until night again and visit Groose's room where Cawlin is now sleeping. The ghostly hand will be there, haunting him. She'll thank you for letting her find her true love. Reward: 5 Gratitude Crystals, from Pipit if you delivered the letter to Karane, or from the ghostly hand as she's petting Cawlin if you delivered it to her. ---------------------- Misguided Love? [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Activates: Randomly, though the main factor seems to be in how many times you visit her at the Item Check. Details: Peatrice is a bored girl who runs the Item Check. However, she starts to notice you visiting her a lot, and starts getting misguided messages. She starts daydreaming about you and gets more lively when you're around. Eventually, Peater (her father) starts noticing her change in behavior. If you talk to him at their house at the night (or if you speak to him at his Clean Cut minigame at Bamboo Island, though I haven't tried that), he says he doesn't want any lowlife wooing his daughter, and asks if you could take care of it for a chance to talk with Peatrice...otherwise he's gonna find the guy and rough him up. Eventually, one visit to the Item Check, Peatrice will ask you to visit her home at night, as she has something important she'd like to discuss with you. Do so, and she will ask you questions about how you feel about her. Do you like her, or is she just a simple Item Check girl? Do you REALLY like her? Or do you not? It's at this point that you have to dump her or say you really like her. If you dump her, she gets all depressed for a bit afterwards, but will gain some confidence in herself afterwards. If you say you really like her, she'll think you actually love her, and will be so happy every time you go to see her at the Item Check. Your choice, I just wouldn't mention this to Zelda...Fi agrees. Reward: 5 Gratitude Crystals, from Peater if you dump Peatrice, or from Peatrice herself if you say you really like her. ---------------------- Lazy Mallara [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Activates: Have the Gust Bellows. Details: Mallara lives in a home on the residential region of Skyloft, and is the mother of Pipit. She's absolutely lazy and doesn't like cleaning. If you walk into her extremely dirty home at night, she'll ask you if you can clean her home. Accept and use the Gust Bellows to clean every inch of the home... the floors, shelves, windows, everything that has dust, dirt, and cobwebs on them. Reward: 5 Gratitude Crystals, red Rupees on subsequent visits to clean her home. ---------------------- Dodoh's Wheel [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Activates: Have Scrapper fixed at the Scrap Shop. Details: Dodoh, the weird...proprieter of his little Fun Fun Island in the southwestern sky, has lost his party wheel, and it has dropped below the clouds. Talk to him and get the party wheel added to your dowsing. It will point you towards Lanayru Desert, so enter Lanayru, and more specifically, the Desert Entrance. Once there, activate the nearby Timeshift Stone (under a rock to blow up), then climb the vines on the nearby small cliff. From up here, you'll see a tiny ledge extending over to a far ledge, where you can see something colorful over there. Grab the tiny ledge and shimmy across, then approach the object to find it's Dodoh's party wheel! Examine it and have Fi call Scrapper to come pick this up. Head back up to the sky and fly it to Dodoh. Reward: 5 Gratitude Crystals, opens up Fun Fun Island skydiving game. ---------------------- Link's Bedroom [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Details: This single Gratitude Crystal is found in Link's bedroom, on his desk. Just walk over and pick it up. ---------------------- 2nd Floor of Academy [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Details: This single Gratitude Crystal is in the plant next to the double-door exit on the 2nd floor of the Knight Academy. ---------------------- Southwest Skyloft Ledge [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Details: From the Knight Academy, head down the southern pathway until you get to the windmill that's before the plaza. Look off the edge to find some vines. Climb down them to a ledge with this on it. ---------------------- Light Tower [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Details: Next to the Skyloft Plaza is the Light Tower. Climb up its first ladder and you'll find this. ---------------------- Treacherous Boardwalk [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Details: Below the bridge just north of the bazaar are some wooden boards you can walk along. This Crystal is on the midway piece of land. Be careful around here, there's nothing below you. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | G O D D E S S C U B E S |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [CUBE] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Goddess Cubes are grey, ornamented cubes that can be found all over the surface world. When struck by a Skyward Strike, they turn into energy and shoot up towards the sky, unlocking a treasure chest hidden up in the various islands up in the sky. These unlocked chests will be marked on your sky map, so you don't have to worry about wondering where they are. Each of these Goddess Chests that become unlocked through struck Cubes usually have a very worthwhile treasure, so it's beneficial to hunt these Cubes down. I'll show the locations for Cubes and how to reach them, then how to reach the Goddess Chests that are unlocked, and what prize you get from them. ---------------------- Goddess Cube #01: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: In the Deep Woods of Faron Province, up on a ledge next to a stone path south of the Skyview Temple. It's next to Gorko when you can first see it. Chest is Found: At Pumpkin Landing east/southeast of Skyloft. It's beside the main entrance to the Lumpy Pumpkin. (Not the entrance where the pumpkin patches are.) Treasure: Adventure Pouch Slot ---------------------- Goddess Cube #02: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: In the Deep Woods of Faron Province, in front of Skyview Temple near the bottomless gap. Best warp to use is the Forest Temple one. Chest is Found: A southern sky island, southwest of Pumpkin Landing. Treasure: Piece of Heart ---------------------- Goddess Cube #03: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: In Skyview Spring, at the end of Skyview Temple in Faron Province. It is behind the altar where the crest lies. Chest is Found: At Pumpkin Landing east/southeast of Skyloft. It's on the awning above the front entrance to the Lumpy Pumpkin. Skydive onto it. Treasure: Gold Rupee (Worth 300 Rupees!) ---------------------- Goddess Cube #04: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Eldin Volcano of Eldin Province. Near the Volcano Entry warp, just before the branching path, below on your left. Chest is Found: On a sky island far to the west. This one's just out, free to take. Treasure: Small Seed Satchel ---------------------- Goddess Cube #05: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Eldin Volcano of Eldin Province. From the Volcano East bird statue, follow the path north past the forked road and you should find this. Chest is Found: On a sky island far northeast of Skyloft, west/northwest of Beedle's Island. Found on the top part of the island. Treasure: Silver Rupee (Worth 100 Rupees!) ---------------------- Goddess Cube #06: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Eldin Volcano of Eldin Province, down in the Mogma Compound at Volcano East. This is found on one of the pillars at the entrance where you have to skydive from, so just control your skydive to land on that pillar. Chest is Found: On the Isle of Songs in the Thunderhead, on the piece of the island surrounding the tower portion. Treasure: Gold Rupee (Worth 300 Rupees!) ---------------------- Goddess Cube #07: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Eldin Volcano of Eldin Province. At the Temple Entrance, head west to a little enclosure. Dig at the soil next to the patch of water to reveal an air geyser. Toss a bomb (flower) onto the geyser to send it up to the cracked wall, blowing it up to reveal this Cube. Fly up there with the geyser. Chest is Found: On Bamboo Island north of Skyloft. It's on the opposite side of the island from the entrance to the building. Treasure: Gold Rupee (Worth 300 Rupees!) ---------------------- Goddess Cube #08: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Eldin Volcano of Eldin Province. At the Temple Entrance, head east to find an adjacent Bokoblin camp. Just east of that is a lava river and a path leading down to it. This Cube's at the end of the path. Chest is Found: On a sky island in the northeastern sky. Directly southeast of Beedle's Island. Land on the top part of the island and look for some vines off the side. Climb them around to this chest. Treasure: Treasure Medal ---------------------- Goddess Cube #09: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Eldin Volcano of Eldin Province, on a pillar on the long, eastern sandy slope of the mountain. To get there, head east and follow the path from the Temple Entrance, taking a right at the hot area. When you slide down to the long sandy slope, take a left and hit the air geyser there. Jump down to the lower pillar with this Cube. Chest is Found: Inside a building in Skyloft close to the lake. To reach it, you must have the Water Dragon's Scale and swim along Kukiel's House to find a tunnel. Swim through and you'll emerge where this Goddess Chest and another chest is. Treasure: ??? ---------------------- Goddess Cube #10: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Lanayru Mine of Lanayru Province. At Lanayru Mine Entry, this is found behind the tower on the south side. Chest is Found: At the northeastern sky, southeast of Beedle's Island. Land on the bottom part of the sky island and bomb the wall. Treasure: Silver Rupee (Worth 100 Rupees!) ---------------------- Goddess Cube #11: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Lanayru Desert of Lanayru Province. Found at the southern solid platform in the southwest sinksand pit. Chest is Found: On a sky island just east of the Lanayru sky beacon. It's on the island's outside ledge. Treasure: Heart Medal ---------------------- Goddess Cube #12: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Lanayru Desert of Lanayru Province. At the Desert Gorge warp, head up to the Temple of Time collapsed entrance, then start heading back east via another minecart. This Cube is on the ride across, prepare a Skyward Strike as you get on it. Chest is Found: Found on Beedle's Island in the northeast sky. It's on top of the pillar mountain, so land there. Treasure: Piece of Heart ---------------------- Goddess Cube #13: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Faron Woods of Faron Province. This is on the western root of the Great Tree. To reach it, enter the Great Tree from the hole in the southern pool of water and get out the other side. From here, just jump to the Cube. Chest is Found: On a small island on Skyloft, on its southwestern side. To get to it, simply head south from the Knight Academy until you get to your first jump-off point. Jump from there and angle your skydive onto the island. Treasure: ??? ---------------------- Goddess Cube #14: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Faron Woods of Faron Province. You'll notice that there's a Goddess Cube sitting on top of a high root from the Great Tree, on its south- eastern side. To get up to that, climb up the tree to the bird statue, or choose "The Great Tree" as a landing point. From there, look down and find the correct spot to jump down from to the Cube. Strike it. Chest is Found: On the sky island east of the Lanayru region beacon. Skydive into the hole in the island. It's on a ledge inside, Clawshot to it. Treasure: ??? ---------------------- Goddess Cube #15: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Faron Woods of Faron Province. This is on one of the ledges jutting from the Great Tree on its northeastern side, facing the Viewing Platform. To get to it, get up to the bird statue on the Great Tree, and walk along until you get to a branch jutting out. Look down to see those two ledges. Jump down to the northern one, and then walk along the tightrope to this Cube. Chest is Found: On a sky island northeast of the Isle of Songs, dwelling inside the Thunderhead. Just climb the vines after getting rid of the Walltulas. Treasure: ??? ---------------------- Goddess Cube #16: [ ] Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Cube is Found: Lake Floria of Faron Province. In the tunnels leading to the Water Dragon's lair, this is found in the room with the bird statue that can be skydived to. It's resting on the west side of the room, on a ledge. Simple to reach. Chest is Found: On a small island at Skyloft. It is on the east side of Skyloft. To get to it, face the Waterfall Cavern entrance and look off to the left. Clawshot to it. Treasure: ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | I T E M S |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [ITEM] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - This section details all manner of items found in the game, from Inventory, to Adventure Pouch items, to pick-ups. Some of the more important items have checkmark boxes beside them to keep track of what you got in case you want to print out this section, similar to the other sections above. /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ ===================== INVENTORY > \_________________/ This details all the items you can get from dungeons and other such areas, and are used with the B Button. I will include upgrades from the Scrap Shop. As the items are arranged in a fixed position on an item wheel, I'll list the items in the order you get them in. ---------------------- Slingshot Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A basic weapon that allows you to throw Deku Seeds at high velocity. It kills small enemies and stuns larger ones due to their impact. Is designated to the bottom slot of the item wheel. To use, simply move the Wii Remote to move the cursor. Gotten: The Kikwi elder, Bucha, gives this to you after finding his entire Kikwi tribe in Faron Woods. ---------------------- Beetle Â¯Â¯Â¯Â¯Â¯Â¯ Description: A remote-controlled device shaped like a beetle. It's designated to the right slot of the item wheel. This is controlled by first pointing in a direction to launch it with A, and is then controlled from there by tilting the Wii Remote in much the same fashion as with flying on a Loftwing. The sharp pincers help deliver impacts. Gotten: Found in Skyview Temple, guarded by a Stalfos inside the structure of the central chamber. ---------------------- Hook Beetle Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An upgrade to the Beetle, allows you to grab objects, mostly bombs. Once you fly into something grabbable, press Z to have an overhead view, and press A to drop it. You'll have to use that combination in order to drop them. You'll have to have this mandatory upgrade before you can upgrade it in the Scrap Shop. Gotten: From a robot in Lanayru Desert. Hit the Timeshift Stone inside the cages and kill the Technoblins. ---------------------- Quick Beetle Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An upgrade to the Beetle, allows it to fly faster than normal! Just press and hold A while flying it to speed it up! However it slows down when it's carrying something... Gotten: Upgraded from the Hook Beetle in the Scrap Shop. Bring 50 Rupees, 2 Ancient Flowers, 2 Hornet Larvae, and 1 Golden Skull. Gondo will fix it up for ya! ---------------------- Tough Beetle Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: The final upgrade to the Beetle item, this keeps its faster speed as well as keeps it flying further than normal! This upgrade also can take out most minor enemies in one hit! Gotten: Upgraded from the Quick Beetle in the Scrap Shop. Bring 50 Rupees, 3 Ancient Flowers, 4 Amber Relics, 1 Blue Bird Feather, and 1 Goddess Plume. Gondo will give it his best shot to give you an awesome upgrade! ---------------------- Bug Net Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A simple catching net used to capture bugs. Its designated slot on the item wheel is the bottom-right slot. To use it, just swing the Wii Remote around. It's controlled similarly to the sword, except you actually have to make full movements to swipe. Gotten: Is sold at Beedle's Airship flying around Skyloft. To enter his Airship, you need to ring his bell with a ranged weapon like the Slingshot or Beetle. ---------------------- Bombs Â¯Â¯Â¯Â¯Â¯ Description: Them good old explosive devices. Its designated slot is top-right on the item wheel. You use Bomb Flowers as ammunition, and can gather up bombs for free by picking up Bomb Flowers and putting them away by pressing B. You can set them down with A, toss them by pointing the Wii Remote upward and flicking forward, or roll them by pointing the Wii Remote downward and flicking forward, putting a spin on them by tilting the Remote before the roll. Be careful when using them around fire though...they'll blow up in your face if they get too hot... Gotten: Found in Earth Temple, guarded by a Lizalfos duo. You get the Bomb Bag from it, and talking to Ledd gives you 5 Bombs to go with it. ---------------------- Gust Bellows Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An item that blows gusts so powerful it can actually completely disintegrate sand! It can also make propellers move. Yeah. It's designated to the upper left slot on the item wheel, and is used by pointing it around and holding A. Yep. Gotten: In the Lanayru Mining Facility, an eastern room of short pillars with spikes on the ground below that make for a semi-maze. ---------------------- Whip Â¯Â¯Â¯Â¯ Description: A whip with an odd, glowing orb on its end that can grab onto almost anything. Its designated item wheel location is the left slot. To use, just flick the Wii Remote towards the direction you want it to go in. Some times the direction actually matters, so pay attention to what you're whipping at. Once you grab what you want, flick the Wii Remote again. Gotten: In the Ancient Cistern, inside the giant statue in the central chamber. Guarded by a Stalmaster. /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ ===================== EQUIPMENT > \_________________/ This subsection details all the items seen in the Gear screen in-game, excluding B button items, and the Adventure Pouch. I detail the dowsing options though. These are listed from left to right. ---------------------- Sword Status Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: On the left of the Gear screen is the sword and its current status. It's a tad spoiler-ific explaining this, but it shows what sword you currently have as well as how many of the sacred flames you have upgraded it with. Upgrades are below... ------------- Practice Sword Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Gotten from the back room of Skyloft's Sparring Hall. Incredibly weak, but gets the job done. ------------- Goddess Sword Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Pulled from the pedestal inside Skyloft's Statue of the Goddess. Fi inhabits this sacred blade infused with divine light, and allows you to perform Skyward Strikes and to dowse for objects. ------------- Goddess Longsword Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ The sacred flame of Farore has lengthened this blade, increasing its offensive power. It now does twice the damage of the Goddess Sword. ---------------------- Pieces of Heart Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This heart-shaped part of the Gear screen, located under the sword status, shows how many Heart Pieces you have. Not in total unfortunately, just how many you have to make a Heart Container. ---------------------- Wallet Â¯Â¯Â¯Â¯Â¯Â¯ Description: This is also located under the Sword Status. This is a wallet that holds 300 Rupees, and you start off with it. Upgrades are below... ------------- Small Wallet Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ You start off with this one. It holds 300 Rupees. ------------- Medium Wallet Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Batreaux, the friendly demon of Skyloft, gives this to you for bringing him five Gratitude Crystals. This holds 500 Rupees. ------------- Big Wallet Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ You get this from Batreaux for giving him thirty Gratitude Crystals! This holds 1,000 Rupees. ------------- Extra Wallet Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ This is a wallet you can purchase at Beedle's Airship around Skyloft. He has three of them in stock, one at a time, each one costing 100 Rupees. Each Extra Wallet lets you hold an additional 300 Rupees, and that's not counting the upgradeable wallet sizes! ---------------------- Dowsing Wheel Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This is shown on the wheel in the center. View it by pressing C. This shows what dowsing options you currently have, and are used to pinpoint certain things. You start off with four dowsing targets when you first arrive at the Sealed Grounds, and you get four more when you get a certain sword upgrade. For the dowsing options, they are placed depending on the slot, and each slot is used specifically for certain things. Top slot: Main quest Bottom slot: Look-around without dowsing Right slot: Hearts Left slot: Sidequests The right slot option is unlocked by getting low on Hearts and talking to Fi. However, it doesn't seem to happen the first few times it occurs, so you probably have to get low on hearts and talk to Fi in around five separate occasions for her to add this. Will need research done on this. ---------------------- Adventure Pouch Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This is shown on the wheel in the center. View it by pressing - . This holds equipment other than the commonly-used dungeon items, and can be upgraded. The initial one given to you by Fledge right after getting the iconic green costume has four slots initially. There are four Adventure Pouch upgrades, and three of them can be bought at Beedle's Shop. The fourth can be found in a Goddess Chest. Each Pouch upgrade gives you an additional slot. ---------------------- Tablet Pieces Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Pieces of a tablet used to reach the different regions of the surface world. The Emerald Tablet is given by Fi and allows you to access Faron Province. The Ruby Tablet is found at the end of Skyview Temple and allows you to access Eldin Province. The Amber Tablet is found at the end of Earth Temple and allows you to access Lanayru Province. ---------------------- Goddess's Harp Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A harp once wielded by the Goddess herself. It was left behind to aid the spirit maiden and the chosen hero in their quests to seal a great evil. You get this from Zelda after clearing the Lanayru Mining Facility. The harp is played by first taking it out with up on the D-Pad, then holding A and moving the Wii Remote left and right to strum the strings. Press B to put it away. When playing it at any time, Link actually matches his strums to the background music. Below are the songs you can learn with the harp, but the learnt songs can only be played through the story...they can't be played at any time. ------------- Ballad of the Goddess Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ This divine tune is meant to be played on a harp. It leads those chosen by the goddess to fulfill a great destiny. You learn this from the old woman at the Sealed Grounds shortly after obtaining the Harp from Zelda. ---------------------- Sailcloth Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A special Sailcloth Zelda made for the 25th Wing Ceremony. Used to slow your descent from skydiving to prevent damage. Just press B. (Though sometimes it's used automatically despite having an on-screen prompt.) ---------------------- Water Dragon's Scale Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A scale that allows the wearer to swim. Tilt the Wii Remote and hold A to swim, shake the Nunchuk to spin. This is a gift from the goddess, given for clearing the first Silent Realm trial. ---------------------- Digging Mitts Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Equipment used for digging. Its sharp claws can usually find something of importance. Just press A near a patch of soft soil. Not all soft soil is a one-hit wonder...keep digging until you can't dig anymore! These can be gotten from a Mogma at the underground complex in Eldin Volcano. ---------------------- Cawlin's Letter Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Found in the Collection screen (just flip a page from the Gear screen), this is the heartfelt letter from Cawlin you received. See the Gratitude Crystals section for more details. ---------------------- Gratitude Crystals Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Found in the Collection screen (just flip a page from the Gear screen), this keeps track of how many Gratitude Crystals you collected. For more information, see the Gratitude Crystals section. /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ ===================== ADVENTURE POUCH > \_________________/ This details all the items that can be put in your Adventure Pouch. These are listed by type. Shields come up first, then Bottles, and then any other miscellaneous items. Medals that share the same effect will stack, so two Heart Medals will make hearts drop twice as often as just one will! ---------------------- Wooden Shield Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A basic wooden shield. Gets the job done, but there are other sturdier shields. It protects well against electricity, but can catch fire really easily. Can be bought at Skyloft's Bazaar, but Instructor Owlan also gives you one at the beginning of the game. ---------------------- Banded Shield Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A wooden shield with improved durability. Still weak to fire, and insulates against electricity well. Upgraded from your Wooden Shield with the Scrap Shop. Bring 30 Rupees and 2 Amber Relics, 1 Monster Claw, and 1 Jelly Blob. ---------------------- Braced Shield Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: The best wooden shield around, though still weak to fire. Does well against electricity though. Upgraded from the Banded Shield at the Scrap Shop, just bring 50 Rupees, 3 Amber Relics, 2 Monster Claws, 2 Tumbleweeds, and 1 Ornamental Skull. ---------------------- Iron Shield Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A sturdy iron shield. It protects against fire, but doesn't do a good job against electricity...can be bought at Skyloft's bazaar for 100 Rupees. ---------------------- Reinforced Shield Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A stronger iron shield. It protects against fire, but doesn't insulate electricity very well... This is upgraded from the Iron Shield at the Scrap Shop, just bring 50 Rupees and 2 Eldin Ores, 2 Monster Claws, and 2 Ornamental Skulls. ---------------------- Fortified Shield Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: The strongest iron shield available. It does well against fire, but...not so much against electricity. This is upgraded from the Reinforced Shield at the Scrap Shop. You need 100 Rupees, 3 Eldin Ores, 3 Monster Claws, 3 Tumbleweeds, and 1 Blue Bird Feather. ---------------------- Sacred Shield Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A rather fragile shield, but it can repair itself over time! It also protects well against fire, electric, AND curse-type attacks! If you're careful, revitalizing potions are a thing of the past with this bad boy! Available at Rupin's shop in the bazaar for 500 Rupees. A worthy investment. ---------------------- Empty Bottle #1 Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A bottle used for storing things. You can get this bottle by talking to Luv, the woman who runs her Potion Shop at Skyloft's Bazaar. ---------------------- Empty Bottle #2 Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A bottle used for storing things. This is found in the Sealed Temple in a wooden chest. It already comes filled with Revitalizing Potion! ---------------------- Empty Bottle #3 Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A bottle used for storing things. After unlocking Gratitude Crystals, Parrow's sister, Orielle, goes missing. Find her to see that her Loftwing is injured. Talk to Parrow after this and he will give you this filled with Mushroom Spores. ---------------------- Small Seed Satchel Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A seed satchel that will hold 10 extra Deku Seeds for you. When put in your Pouch, your maximum ammo for the Slingshot will be 30 instead of 20. Can be bought at Skyloft's bazaar for 100 Rupees or from a Goddess Chest. ---------------------- Medium Seed Satchel Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A seed satchel that will hold 20 extra Deku Seeds for you. When put in your Pouch, your maximum ammo for the Slingshot will be 40 instead of 20. Is upgraded from the Small Seed Satchel, just need 50 Rupees, 4 Amber Relics, 3 Monster Claws, and 3 Ornamental Skulls. ---------------------- Large Seed Satchel Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A seed satchel that will hold 30 extra Deku Seeds for you. When put in your Pouch, your maximum ammo for the Slingshot will be 50 instead of 20. Is upgraded from the Medium Seed Satchel, just need 100 Rupees, 5 Amber Relics, 3 Monster Claws, 1 Golden Skull, and 1 Blue Bird Feather. ---------------------- Small Bomb Bag Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A bomb bag that will hold 5 extra Bombs for you when you put it in your Adventure Pouch. Can be bought at Skyloft's bazaar for 150 Rupees. ---------------------- Medium Bomb Bag Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A bomb bag that will hold 10 extra Bombs for you when you put it in your Adventure Pouch. Is an upgrade from the Small Bomb Bag, just bring 50 Rupees, 1 Lizard Tail, 3 Ornamental Skulls, and 1 Blue Bird Feather to the Scrap Shop! ---------------------- Large Bomb Bag Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A bomb bag that will hold 15 extra Bombs for you when you put it in your Adventure Pouch. Is an upgrade from the Medium Bomb Bag, just bring 100 Rupees, 3 Lizard Tails, 4 Jelly Blobs, 2 Hornet Larvae, and 1 Golden Skull. ---------------------- Cursed Medal Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A medal that increases the drop rate of Rupees and treasures when put in your Adventure Pouch, but also disables your Pouch! You can't use potions, shields, or ammo bags. Additional medal effects still work though. This is gotten from a treasure chest in Batreaux's place up in Skyloft that appears after giving him 30 Gratitude Crystals. ---------------------- Treasure Medal Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A medal that, when put in your Adventure Pouch, will increase the drop rate of treasures. Pretty valuable when you want to go upgrading your stuff! This is found as a treasure from Goddess Cube #08. /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ ===================== BUGS > \_________________/ Bugs are found throughout the game, and can be caught with the Bug Net. How to catch bugs easily? Be slow, silent, and discreet. Don't make sudden movements, otherwise the bugs will fly/run off. Bugs are used to upgrade potions or to sell to Strich at night in the Knight Academy. This is a list of bugs and where you can find them. ---------------------- Deku Hornet Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An insect that has a painful sting. To get a good number of these, get near or knock down a hive, then just swing the Bug Net wildly at them. ---------------------- Blessed Butterfly Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A very common butterfly seen in basically any area. Very widespread, although if you see an unusually large group of them, chances are there may be something hidden... ---------------------- Gerudo Dragonfly Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An insect that thrives in the desert, regardless of past or present. If you're not too careful, it'll fly really far...too far and out of reach. Sneak up on it... ---------------------- Starry Firefly Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A rare bug found in Skyloft at night, and only in the darkest places. I seem to have a hard time catching these even when I do find them, as they like to fly high. ---------------------- Woodland Rhino Beetle Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A bug found in the forest, and is pretty easy to catch. If you spot one on a wall, just roll into the wall to knock it down. You're free to go and pick it up without the Bug Net. ---------------------- Volcanic Ladybug Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A ladybug that dwells in the volcanic regions of Eldin. It's easy to catch, doesn't move around too much...unless you startle it and it flies away. ---------------------- Sand Cicada Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A desert insect that is quick to fly away. Yep, pretty hard to catch, and it flies away before you get it knocked down. ---------------------- Sky Stag Beetle Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An insect found in Skyloft. Can be seen crawling around trees or in secluded places along walls. Knock them down by rolling into the walls or trees, then just walk over to pick them up. ---------------------- Faron Grasshopper Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A hard-to-catch insect that thrives in the Faron Woods. It hops away when in danger, so you'll have to be quick! ---------------------- Skyloft Mantis Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A mantis found up in Skyloft. They like to hide, and they're small on top of that! Keep a special eye out for them! ---------------------- Lanayru Ant Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An insect found in the desert, a lot of times found in groups. Easy to catch even if you mess up, as they move pretty slowly compared to other insects. ---------------------- Eldin Roller Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A rare volcano-dwelling bug that rolls a ball of unidentified material everywhere it goes. Yeah, beating around the bush to explain what it's rolling, eh? This bug is kinda fast, but hilariously, if you misstep, you can actually squish it and kill it. /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ ===================== TREASURES > \_________________/ There are various treasures in the game that can be used to upgrade your weapons and other items. You can also sell them to Rupin, the shopkeeper, at night. They can be dropped from enemies, found lying around, or can be in some treasure chests. Either way, this is a list of them and some general tips on where they can be found. They're listed from left to right in the game's collection screen, starting from the top. ---------------------- Hornet Larvae Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A precious source of protein that comes from a hive. Watch out for nearby Deku Hornets when harvesting these. ---------------------- Bird Feather Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A beautiful feather that comes from the little birds that live in areas with abundant greenery, such as in the woods. Use the Bug Net to catch them. ---------------------- Tumbleweed Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A dried plant that tumbles around the desert. Snag it with your Bug Net, or it will crumble to bits upon contact. ---------------------- Lizard Tail Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A lizard's tail with a spiked ball on the end. Dropped by lizard monsters, of course. ---------------------- Eldin Ore Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A rare ore usually found in Eldin Province. Can be used to make strong, durable items. ---------------------- Ancient Flower Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A flower that was said to bloom in ancient times, mostly in Lanayru Province. The roots yield a precious oil. Hint to finding them: Use the Timeshift Stones. ---------------------- Amber Relic Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An amber-hued relic found in many places. It has a wide range of uses as a general-purpose material. ---------------------- Dusk Relic Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Found in the Silent Realm (as well as rewards from some minigames). Similar in appearance to an Amber Relic, yet very different. ---------------------- Jelly Blob Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An odd material left behind by squishy foes. They say that heating this gooey substance turns it hard. ---------------------- Monster Claw Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A claw dropped by some kind of flying foe. Take care not to poke yourself with the sharp tip. ---------------------- Monster Horn Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A battle horn taken from a Bokoblin. It's surprisingly difficult to any sound out of it. If you need a tip, use the Whip. ---------------------- Ornamental Skull Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: It's part of a decorative item worn by a Bokoblin. It isn't made from an actual skull. ---------------------- Evil Crystal Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A chunk of pure, crystallized monster malice. Often obtained from monsters who possess the power to curse. ---------------------- Blue Bird Feather Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A feather from a particularly rare blue bird. Its bright color would put anyone in a good mood. These can be gotten by catching blue birds with the Bug Net. ---------------------- Golden Skull Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A particularly rare skull ornament. It's rumored to be made of something other than gold, despite its color. ---------------------- Goddess Plume Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A wondrous stone said to have been dropped by the goddess herself. Finding one of these items is an extremely rare occurrence. /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ ===================== BOTTLE ITEMS > \_________________/ Your Empty Bottles that you collect have got to come in use for something, right? This shows an alphabetical list of items you can put in your Bottles. ---------------------- Cold Pumpkin Soup Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Soup bought at the Lumpy Pumpkin, turned cold. Still a bit tasty, but soup is not good when cold! Only restores four hearts when drunk. ---------------------- Fairy Â¯Â¯Â¯Â¯Â¯ Description: A Fairy that grants revitalizing life to those in need. Just touching one heals your hearts, but bottling one gives you life insurance so that when you lose all your hearts, you won't die! ---------------------- Glittering Spores Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Spores from a glittering mushroom. Hit one and bottle its spores. You'll be able to sprinkle this magical stuff five times, and it can change the color of Rupees as well as confuse enemies. ---------------------- Hot Pumpkin Soup Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Can be bought at the Lumpy Pumpkin up at the sky for a mere 10 Rupees. This soup is meant to be enjoyed hot, so chug it up before it cools in five minutes! Restores about as many hearts as a Heart Potion, I believe. ---------------------- Mushroom Spores Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Spores from a jumbo-sized mushroom. Hit a giant mushroom and bottle its spores. ---------------------- Revitalizing Potion Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This potion fully replenishes your shield gauge and restores four hearts. Purple in color, you usually find potions at the potion shop in Skyloft's Bazaar. ---------------------- Revitalizing Potion + Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This handy potion repairs your shield automatically when it becomes broken, and also restores eight hearts. Upgraded from the regular Revitalizing Potion. Just need 20 Rupees, 2 Woodland Rhino Beetles, 2 Skyloft Mantises, and 3 Deku Hornets. ---------------------- Revitalizing Potion ++ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: What's better than a potion that automatically restores a broken shield and eight hearts? One that can be used twice! For 30 Rupees, 2 Woodland Rhino Beetles, 3 Lanayru Ants, 1 Gerudo Dragonfly, and 1 Sand Cicada, this can be yours, upgraded from a Revitalizing Potion +. ---------------------- Sacred Water Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Absolutely pure water found in the Skyview Spring. The Water Dragon, Faron, needs this to heal her body, as well as making it a test to see if you're worthy to gain Farore's Flame. ---------------------- Stamina Potion Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This potion slows the rate at which your stamina gauge depletes for three minutes when drunk. Green in color, you can find this at the potion shop in Skyloft's Bazaar...but it isn't available immediately. /Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ ===================== COMMON PICK-UPS > \_________________/ The common pick-ups, what you'll usually find lieing around or from defeated enemies. Not including the random treasure drops though. ---------------------- Bombs Â¯Â¯Â¯Â¯Â¯ Description: Drops from some pots or other such containers. The number of bombs displayed tells how many bombs you get from them, with three giving you 10. ---------------------- Deku Seeds Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Ammunition for the Slingshot. Seems to drop commonly from the fruits growing in trees in Faron Woods. ---------------------- Heart Â¯Â¯Â¯Â¯Â¯ Description: A recovery heart. Pick up one to restore your life by one heart. Pretty basic. ---------------------- Light Fruit Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A fruit found only in the Silent Realm. When collected, the tears shine more brightly, acting as guiding beacons. The effect only lasts 30 seconds, however! ---------------------- Rupees Â¯Â¯Â¯Â¯Â¯Â¯ Description: The currency of the game. They basically look like different- colored jewels. The color signifies the value: Green is worth 1, Blue is worth 5, Red is worth 20, Silver is worth 100, and Gold is worth 300. ---------------------- Rupoor Â¯Â¯Â¯Â¯Â¯Â¯ Description: Not all Rupees are good! This dull, grey-colored Rupee will actually take away 10 Rupees if you collect one! Oddly enough, they only seem to be found in Tubert's Thrill Digger cave, if you hit one of the silver Rupee ores on the walls. They can also be dug up in the Thrill Digger's Intermediate and Expert difficulties. ---------------------- Stamina Fruit Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A green, round fruit usually seen on the ground, sometimes on long patches of vines on walls. When collected, they restore all your stamina for your meter. Can be great for keeping a continuous running speed or if you're losing too much stamina from climbing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | E N E M I E S |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [ENEM] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Every Zelda game comes with enemies, so I'm gonna show you an alphabetical list of them. Due to the game's added combat focus, I'll also give you tips and ways to beat each enemy. ---------------------- Ampilus Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A desert monster that looks like a cross between a crab and a snail. It has a giant electric shell that it carries, and when it spots Link, it rolls after him. Can be tricked by rolling into an obstacle, which will make it unfurl and be dazed, ready to be killed. If there is no nearby obstacle, a well-placed shield bash will have to suffice, as it's pretty hard to dodge them. They can also be bombed overhead through use of the Hook Beetle. ---------------------- Ampilus egg Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A very young Ampilus, found in specific places where they're in the same spot as a Timeshift Stone. Usually used for solving certain puzzles requiring to power up things. You can hit them with the sword to move them around, but the Hook Beetle's much better at it. ---------------------- Aracha Â¯Â¯Â¯Â¯Â¯Â¯ Description: A larval monster said to live for a millenia. It mainly attacks by swarming Link, hopping onto him, and stinging him. They can be taken down in one hit though, so they're not too bad to fight. Just be careful in groups. The Gust Bellows can blow them around. Arachas drop Jelly Blobs. ---------------------- Armos Â¯Â¯Â¯Â¯Â¯ Description: A security mechanism designed in ancient times. When Link approaches, it starts attacking by hopping towards him. The only weakpoint is the crystals inside it that power it up. To reach these crystals, blow the Gust Bellows onto the fan mechanism on its head enough so that its mouths open, revealing said crystals. One side requires a stab to hit. It is defeated when both crystals are destroyed, but if only one crystal is defeated, it becomes faster, making it a bit harder to concentrate with opening its mouths again. ---------------------- Beamos Â¯Â¯Â¯Â¯Â¯Â¯ Description: An ancient sentry machine that monitors the rooms it is placed in. If it spots Link, it'll charge up and shoot a beam of energy. The weak point of a Beamos is its eye, and there are a number of ways to reach that. You can shield bash its beam to send it back to it to stun it, slash its sections off horizontally, use the Gust Bellows to spin them around and disorient them, or just shoot them right in the eye with the Bow. If you get a Beamos eye down to your level, you can also just use a stab to destroy it. ---------------------- Blue Bokoblin Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A much stronger and resilient form of Bokoblin. Oftentimes the leader of lesser red Bokoblins as they carry horns with which to call others. Snatch the horn from them with the Whip! Not much to say about them, though they really do have more health. Knocking them down and then using the Fatal Strike is almost necessary. Blue Bokoblins drop Ornamental Skulls and Golden Skulls, sometimes Monster Horns if it isn't taken. ---------------------- Blue Chuchu Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An aquatic variety of Chuchu. Obviously as it says, it lives mostly in the water and seems to grow huge in size, so it can't be fought conventionally. A simple spin attack into it will suffice, however. ---------------------- Cranioc Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A fish with a huge head that terrorizes the waters of Faron Province. When it spots you, it turns red and rushes toward you like a torpedo. Butt heads with it by using a spin attack to stun it. Then spin into it again to kill it. ---------------------- Cursed Bokoblin Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A re-animated Bokoblin corpse, hobbles over to you and attempts to choke the living daylights out of you. Seems kinda similar to a ReDead...but it just isn't the same, man! They are incredibly resilient and seem to take forever to kill, unless you Fatal Strike them one by one as they go down. Of course, you can keep them away from you if you get your Sacred Shield out... ---------------------- Deku Baba Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A vicious man-eating plant found in wooded areas, though sometimes in other areas. Deku Babas have hard plating on their buds, which make it hard to crack. For this, you need to slash along the openings of their mouths. Some Babas open normally, so you'll need to use horizontal slashes. Others open sideways, so you'll have to use vertical slashes. Deku Babas drop Jelly Blobs. ---------------------- Electro Spumes Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An amphibious creature living in the sinksands of Lanayru Province. It conducts electricity and spits out electrified wads of... something at Link. Shield the projectiles, but I wouldn't using an Iron Shield to do that. The Hook Beetle does well with carrying bomb flowers and dropping them onto these and other Spume types... ---------------------- Fire Keese Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A Keese that lives in volcanic regions, covered in fire. They act much like regular Keese, but if they come into contact with you, you may catch on fire! Blow out the fire by rolling or spin slashing. Fire Keese drop Monster Claws. ---------------------- Froak Â¯Â¯Â¯Â¯Â¯ Description: An enemy found in the Lanayru region that floats in the air, and acts like a puffer fish. When Link gets close, it expands, letting spikes stick out from it. It explodes from impact to ground, walls, or ceiling, so try striking it in those directions or use the Gust Bellows against them. Froaks drop Jelly Blobs. ---------------------- Furnix Â¯Â¯Â¯Â¯Â¯Â¯ Description: A bird enemy that appears as a phoenix. It survives by eating flames, but can also go ahead and spit flames at you. Don't be wearing a wooden shield when fighting this thing! As the Furnix gets ready to attack, it lowers its weirdly-shaped tail. Use the Whip on its tail to send it down to your level, where a fatal strike is in order. ---------------------- Green Bokoblin Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A Bokoblin that has developed an underground lifestyle. It acts much the same way as a Red Bokoblin, in that it tries to block your strikes, but you can trick it or parry to kill it easily. It is a bit more resilient than your normal Bokoblin, however. Like other Bokoblins though, you can also use the Slingshot to stun them. Green Bokoblins drop Ornamental Skulls and Golden Skulls. ---------------------- Green Bokoblin (Archer) Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A Green Bokoblin that has excellent archery skills...but unfortunately is poor in close-up combat. It goes down extremely quickly, and doesn't really flee or defend itself when you get up to one. ---------------------- Green Chuchu Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: The basic Chuchu, a jelly monster. Don't let it latch on to you, otherwise you'll start taking damage. If you do get latched on, shake the Wii Remote and Nunchuk around to shake it off. They at first come in small sizes, and can't be killed with thrust attacks. Larger ones, when struck, split into smaller sizes much like the Gels and Zols of older Zelda games. However, horizontal sword strikes don't seperate the smaller ChuChus and will immediately reform. Use vertical or diagonal strikes to seperate them and whittle down the ChuChu. Green ChuChus drop Jelly Blobs. ---------------------- Guardian Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A being that watches over the Silent Realm. Appears as a statue wielding a giant sword. If the protective properties of the tears being collected wears off, or if you're spotted by a Watcher, this Guardian will chase after you! It cannot be defeated, and if you get hit by it, your spirit shatters and will have to try the trial again. There are also Sky Guardians, which fly overhead, not restricted by the obstacles on the ground, and wield double scythes. ---------------------- Guay Â¯Â¯Â¯Â¯ Description: A crow that flies around the clearings surrounding Faron Woods' Great Tree. It will spare no time in trying to land a turd on Link's head. It does no damage, but it's so stinky that Link will be stuck trying to remove it. Shake the Nunchuk and Wii Remote to shake off that crap. It can also fly down at you to damage you if it's dung tactics don't work. As the Guay likes to fly high from sword range, ranged weapons like the Slingshot can take it out. Z-targeted Skyward Strikes also work. ---------------------- Hrok Â¯Â¯Â¯Â¯ Description: A vulture found in Lanayru Desert. It stores large rocks in its gullet, ready to drop them on unsuspecting prey. You'll probably be annoyed at them, but drop bombs on them from afar. They'll never suspect! ---------------------- Indroptera Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: The weird dragonfly-like enemies that fly about in the Thunderhead. They can be defeated with a well-timed aerial spin from your Loftwing, but it's generally best to avoid them. These are actually un-named, or the name is unknown right now, this is just my personal name for them. ---------------------- Keese Â¯Â¯Â¯Â¯Â¯ Description: The basic bats, usually found in caverns. They like to fly in groups, so they can be a bit overwhelming at first. After swarming you, they will start rushing towards you one at a time in an attempt to damage you. Use vertical or diagonal sword strikes to reach these enemies more easily. Keese drop Monster Claws. ---------------------- Lizalfos Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A lizard-like enemy that walks in a humanoid manner. It is equipped with an arm guard made of hard iron. It uses its arm guard to block attacks and quickly counter-attack. It attacks with the mace attached to the end of its tail and can also breathe fire. You can expose the Lizalfos by shield bashing its physical attacks, or slashing where its arm guard isn't. It will dodge a direction and will then most likely taunt with an annoying sound, leaving its arm guard in a certain direction. Slash where the arm guard isn't protecting. Lizalfos drop Lizard Tails pretty commonly. ---------------------- Magma Spume Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An amphibian-like creature that dwells in lava. It spits out gas produced by the magma at Link. Dodge it or shield bash it to get rid of it. It can be stunned with the Slingshot or killed with well-placed bombs. Later on, the Bow is pretty much THE way of killing them. In the Earth Temple, you can crush them under the weight of the eyeball... ---------------------- Octorok (Grass) Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This monster, descended from oceanic mollusks, has developed the ability to spit rocks. This hides in tufts of grass, popping up when Link approaches, but retreats if he gets too close. To defeat, deflect their rocks with a well-timed shield bash or a REALLY well-timed and directed sword slash. ---------------------- Octorok (Rock) Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This monster, descended from oceanic mollusks, has developed the ability to spit rocks. This hides under...rocks...in the desert, and spits out rocks at Link. Again, shield bash its rocks back to kill it, or use well-timed slashes. ---------------------- Octorok (Sky) Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: This monster, descended from oceanic mollusks, has developed the ability to spit rocks. These are found making their home on various round rocks in the sky, and spit rocks that home in on Link and his Loftwing in an attempt to damage him. For most of the game, you'll just have to avoid them. But later on you learn an attack for the Loftwing... ---------------------- Pyrup Â¯Â¯Â¯Â¯Â¯ Description: An odd lava-creature that likes to hide in holes or in large skulls, breathing fire at Link from their safe haven. Roll bombs into their holes or toss bombs onto the holes of the skulls to kill them. ---------------------- Quadro Baba Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A special yellow type of Baba that has quadripartite mouth pieces. Thus, it can open its mouth either horizontally or vertically and constantly switches. It is also a bit more durable than your usual Deku Baba. However, if you shield bash them as they attack, you can one-shot them by cutting off their now-vulnerable stem. Quadro Babas drop Jelly Blobs. ---------------------- Red Bokoblin Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Common mooks that have been around since ancient times. They seem to have a liking towards fashionable undergarments, and usually fight in groups. They sport different weaponry, but they attack in much the same manner. They position their sword in such a way to block your strikes. What you have to do is move your sword around so they'll move their weapon to block accordingly, then quickly slash in the direction they aren't protected. If it doesn't seem to work, you can wait until they attack and either slash then or shield bash them for a parry. After the first hit, they get stunned enough with each hit to go down after a few more consecutive hits. Red Bokoblins drop Ornamental Skulls and Golden Skulls. ---------------------- Red Bokoblin (Leader) Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A leader among hordes of Red Bokoblins. Carries his own weapon and attacks much like others, but also uses its horn to call out for backup. It is imperative to take these out first. If you have the Whip, you can actually steal its horn to prevent it from calling more Bokoblins... Red Bokoblin Leaders drop Ornamental Skulls and Golden Skulls, sometimes Monster Horns if it wasn't taken already. ---------------------- Red Chuchu Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A Chuchu that lives in volcanic regions. It is hot to the touch, and may even catch your clothes on fire. If that happens, roll or spin slash to blow away the flames. Other than their affinity to fire, they behave much like any other Chuchu. Like many other Chuchu types, if you come across a rather large Chuchu, a well-placed Bomb will instantly take care of it. Better than slowly whittling it down to size! Red Chuchus drop Jelly Blobs. ---------------------- Remlit Â¯Â¯Â¯Â¯Â¯Â¯ Description: A Skyloftian cat-like creature. Timid during the day, absolutely terrifying and rabid at night. They attempt to jump out at you and bite you. Avoiding them would be the best option, but you can slash them to chase them off. (No you can't kill them.) ---------------------- Sentrobe Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An ancient, floating sentry found in the Lanayru regions. It fires missiles and flying bombs at Link whenever it spots him. The missiles can be repelled back with shield bashes. It takes two repelled missiles to destroy a Sentrobe. As for the Bombs, they're simple to dispatch. Just slash along the glowing part where they're segmented at...before they blow up, that is. ---------------------- Skulltula Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A giant species of spider that has a hard carapace shaped like a skull. It is faced in many different ways. It either is on a complete spider web and doesn't budge, hangs from a string of web, or gets down on all its legs. Regardless of how you encounter it, its weakpoint is the same: the bottom of its abdomen. If on a complete spider web, get behind it somehow and stab it, unless there's enough room below to knock if off by cutting the strands. A Skulltula hanging from a web strand can be knocked down by cutting the strand with the Beetle, or by doing a horizontal strike on it to spin the Skulltula around, leaving its abdomen vulnerable to thrusts. Finally, if it's walking around, do an upwards vertical strike on it to flip it over, then do the fatal blow. Be careful when they're walking around, they can spit webbing onto Link to trap him in place. Shake it off by shaking the Wii Remote and Nunchuk. ---------------------- Staldra Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A three-headed snake monster. You can decapitate its bone-plated heads separately, but they instantly grow back. The trick is to wait until the heads are perfectly diagonal to each other or perfectly horizontal to each other, and then slash across all three heads appropriately. Beheading all three of the necks results in defeat. Be careful as usually when the Staldra lines its heads up, it's going to attack. Although, shield bashing the attack will stun them and line the heads up for a horizontal slash, making it easier. ---------------------- Stalfos Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A skeleton soldier who uses its two swords to block attacks. It positions its swords in such ways that certain directional strikes can only get through. If it places its swords at its sides, pointing upward, then vertical strikes can hit. If it places its swords sideways above and below, then horizontal strikes are the way to go. If it places its swords above and to the side, diagonal strikes depending on which swords are where work. Of course, ignoring all this, you can just shield bash as the Stalfos attacks to temporarily disarm it (literally), leaving you free to slash the heck out of it. ---------------------- Stalmaster Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An elite captain of the undead soldiers. It has four arms, and when provoked, WILL use all four of them. Basically a harder and stronger version of a Stalfos, with the added challenge of only being able to hit in one particular angle/direction at a time. It may sometimes put all its weapons together on all sides and prepare for a big attack...stab it then. A well-timed shield bash against its attacks will disarm it temporarily though. ---------------------- Takkuri Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: An enemy bird found up in the skies. They carry varying colors of Rupees, and if attacked, you'll be able to snatch them. However, the Takkuri will try to hit you as well, so until you learn your Loftwing's attack...best to avoid them. ---------------------- Technoblin Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A Bokoblin from the past (wow, they've been around a LONG time) with some re-inforced armor and an electric weapon. So yeah, be very careful with attacking them. If you want to be absolutely safe, shield bash their attacks. They can be found in Lanayru Province. Technoblins drop Ornamental Skulls and Golden Skulls. ---------------------- Thunder Keese Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: Bat-like enemies that can conduct electricity to use as an attack against Link. They fly in swarms but attack one at a time, so when you see a Thunder Keese readying for an attack, prepare to shield...unless you have an Iron Shield. Then just dodge or time a shield bash. These are found in the Lanayru region. ---------------------- Walltula Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A spider that likes to hang about on vines that you can crawl on. You can dodge them by climbing around cleverly, but it's easier to just pick them off with a ranged weapon like the Slingshot. ---------------------- Watcher Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: The Watcher is a being that keeps watch over certain areas within the Silent Realm. They come in two types: Earth Watchers float just above the ground, surrounded by a circle of light. Sky Watchers, which float higher up, shine a light down below to the ground. Earth Watchers will chase after you if you get too close (and then alert the Guardians once they catch up to you), whereas Sky Watchers will immediately call attention to the Guardians. ---------------------- Wooden Shield Moblin Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A massive monster that uses a shield the size of a small wall. It defends itself with this shield, and does things like shield bashes and pokes with its spear from behind. The shield isn't too durable however, and can be cut clean through with your sword. After enough of it is cleaved, it gets angry, throws away the shield, and starts going crazy on you. You can also do your own sneak attack by running at them, climbing clear over their shields, slashing like crazy at their ugly backside. ---------------------- Yellow Chuchu Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Description: A Chuchu found in Lanayru Province that conducts electricity. It will intermittently emit electricity, making it harmful to the touch. When split, its individual parts will immediately do this as a defense mechanism. Of course, it will also shock you if they latch on to you for too long, so shake them off. Something I found out about Chuchus is that you CAN use horizontal strikes, but you'll have to time another strike before the Chuchu pieces land back on each other. Yellow Chuchus drop Jelly Blobs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | B O S S E S |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [BOSS] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - What's a game without bosses? Here I'll list the bosses in the game, and in what order you fight them in. I will include their attacks as well as ways to beat them. ---------------------- Ghirahim, Demon Lord Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fought in: Skyview Temple He starts off the battle completely unarmed, and moves his hand in accordance with how you move your sword. The thing is...he blocks your sword wherever you strike, and holds your sword in place. If you're not careful in trying to shake the sword away, he will take it, look at it a bit, and use it against you! If he does that, he will soon afterwards throw it at you. Dodge it and run to pick up your sword again before he picks it up again. What you're supposed to do is to trick him. Move the sword in different places until he stops moving his hand. Then strike anywhere where his hand isn't near to deal damage. Do a combo of strikes until he jumps back or dodges. Repeat the process until he goes into his second phase, where he summons a sword for him to use. Here he definitely dodges any strikes you perform on him. If you get close to him, he starts slashing with his sword. If you're far away, he does one of two things: summons a group of darkly daggers and sends them toward you that you have to slash along to send them back (vertically, horizontally, or diagonally), or starts a rushing attack. If he does the rushing attack, wait until he's up close, and then shield bash as he swings his sword. You'll knock him back a bit and will be able to counter with a combo of strikes. You can also counter his rushing attack by slashing him at the right time before he's able to swing his sword. Finally, sometimes Ghirahim warps to someplace beside you, holding his sword in a certain manner. If you're quick, you can turn, re-target him, and start slashing him before he strikes. Make sure you strike where his sword isn't, otherwise he will counter-attack immediately. ---------------------- Scaldera, Pyroclastic Fiend Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fought in: Earth Temple This literal ball of flaming rock with legs is fought a bit uniquely. But first it's going to run towards you, so run up the pathway here to where there's bomb flowers. Let it run into one of them so it'll blow up, and then will roll down. Follow it down while readying a bomb. When Scaldera is back on its feet, it will then start to inhale and then spit large fireballs afterwards. Toss or roll a bomb at it when it's inhaling, and it'll explode in its mouth, revealing its eye. At the moment there's still some rock blocking the eye, but whenever you can, strike it! The eye moves around too. Continue, taking advantage of whenever it opens its mouth to toss or roll a bomb in. Each time you blow it up with a bomb, more and more of its rock body is gone, making it easier to hit the eye. Eventually, Scaldera will attempt to run towards you while extending its legs high. If you're not careful, it'll get on top of you and drop right on you. You can quickly pass under it though. Just beware of it rolling back down (towards you) when it hits the bomb flowers at the top. Aside from that change, there's nothing much to this boss. ---------------------- Moldarach, Thousand-Year Arachnid Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fought in: Lanayru Mining Facility A gigantic scorpion. Epic music, but this is actually a pretty easy boss. Its weakpoints are the eyes in its pincers, and it opens its pincers to attack every few seconds. Slash in such a way so that the pincers don't block the attack. It may also attack with its tail, but a lot of Moldarach's attacks are greatly choreographed, so they can be dodged easily. If you do get attacked by one of its pincers, shake the Wii Remote and Nunchuk to break free before it causes more damage. You can also parry its attacks to stun it for a few free hits. After enough hits on one of its pincers, it'll get destroyed, so focus on the other pincer. Once both pincers are destroyed, it goes to its second phase. It opens its small eye on its head this time, and then hides under the sand. Use the Gust Bellows to blow away the sand it's crawling under. You can find it by the bulge from the sand. Just make sure you're a bit far from where Moldarach is, because after it's revealed enough, it'll jump out, and this jump-out can damage you. Once it's out, move in and stab its eye. It'll attack with its tail, so watch out. After being stabbed, regardless of how many more hits you deal to it, it'll go back into the sand, so blow it out again and repeat the process until it's dead. ---------------------- The Imprisoned, Phase 1 Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fought in: Sealed Grounds, after clearing Lanayru Mining Facility The monster broke free from its seal...it needs to be fought back before it reaches the top! This is the one that kept appearing in Link's nightmares! To seal it, you have to drive down the sealing spike on its head. How to do that? Well there's a couple different ways. One way is to destroy the bulbous nails on its feet, just be careful it doesn't stomp you. With the more nails destroyed, the harder it makes for The Imprisoned to walk. Eventually after all the nails are gone, it'll fall over on its back as it can't keep its balance. Run up to the sealing spike on its head and hit it with three upward strikes. From then on it'll get up, re-form its nails, and will also charge up its stomps to create darkly shockwaves as it walks. As it's a little dangerous to approach its feet from now, try a different approach. Use the air geysers around to get up a level above The Imprisoned, and jump onto its head. Drive down the sealing spike with three downward strikes. As you may have also noticed, after each time the sealing spike is driven into its skull, it'll also slide up the spiral pathway, giving itself some distance from you. There's nothing you can do to stop it, just wait until it stops. After the second time you've driven the sealing spike, use either of the two methods to drive it down once more and get The Imprisoned back where it's supposed to be. Run down to the bottom, use the Skyward Strike on the sealing spike, and follow the on-screen directional slash prompts (down-right, up-right, left) to seal it. ---------------------- Koloktos, Ancient Automaton Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Fought in: Ancient Cistern First off with this boss, it uses its multiple arms to attack. If you're up close, it'll pound down with one of its arms. If you're far away, it will throw two axes like boomerangs. What you want for it to do is to swing down one of its arms. Dodge it, and it will get stuck to the ground. Use the Whip, swing it downward to the arm, and then rip it off. Do the same to the next arm. Finally, there's two arms left guarding its weak-spot. Either wait until it moves them for one of its attacks to slash it, or wait for it to attack with those arms so you can rip them off, giving you pretty much free aim to its core. It may eventually get its arms back in alignment too, so you'll have to repeat the process. After enough damage to its core, it will rip itself from the ground, revealing legs. It will then cage its weakpoint and have weapons on every arm. Yeah, now it's serious. It will do basic sword swings, spawn Cursed Bokoblins (these are easier to kill though), and as always, swing its arms down to the ground. Dodge those pound swings, and rip off its arms as before. However, there's an added detail...the swords it leaves behind. You can head up to one of these swords and pick them up. Yeah, now you're packing power! The same sword controls apply except you can't do diagonal strikes. Wait until you have an opening, then head in and chop off its legs, then its arms, and then destroy the caging on its weakpoint. Keep at it, and it will eventually re-form. Repeat the process and it will eventually go down. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | Â¯Â¯Â¯ | ~ ### | _ |(Â¯Â¯Â¯Â¯Â¯\ ____ /Â¯\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\ \ _/Â¯Â¯)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | C R E D I T S |Â¯Â¯Â¯Â¯Â¯/( / Â¯Â¯Â¯) Â¯Â¯Â¯Â¯| | (' ( )| / /` Â¯Â¯Â¯Â¯Â¯Â¯) ( ( ') /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯ \ | (' /Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ \ /Â¯\____ | Â¯Â¯Â¯ || \____/Â¯Â¯\ / |; \ /Â¯ [CRED] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Gotta thank the people that helped with this! The Readers - You guys, for reading my work and sending me tips and compliments to add to my guides. You're the ones who make this all worthwhile! Pyrotempest, A.K.A. Shawn Naugler - For helping me find the Heart Pieces and Gratitude Crystals in the game. MKaykitkats - For helping me find all the Goddess Cubes. GameFAQs Skyward Sword board - For giving me additional tips and tricks for various things. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____ /Â¯Â¯Â¯Â¯Â¯\ / \ ## # / \ ####### # / \ ########### / \ .. . . | || | | . .. Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯\~~~~~~~~~~~~~~~ |Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯|___________ \______ _______ ||Â¯Â¯Â¯Â¯Â¯\\Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯|Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯| | \\ ||Â¯Â¯Â¯| \\________________| E N D Â¯|Â¯Â¯Â¯Â¯Â¯Â¯Â¯| Â¯Â¯Â¯Â¯Â¯Â¯\ \\__|Â¯| | Â¯Â¯ | \ | | |Â¯Â¯\Â¯Â¯Â¯ | Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯ Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯