Zeonic Front FAQ - Guide for Mobile Suit Gundam: Zeonic Front

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========================================
MOBILE SUIT GUNDAM: ZEONIC FRONT (Playstation 2) 
========================================

Zeonic Front FAQ

Version 1.0

February 27, 2002

Unpublished work Copyright 2001 gundamtotoro

E-Mail:  [email protected]

----------------------------------------
Table of Contents:

Introduction/Version Notes

I.      Team Setup

II.     Frequently Asked Questions

III.    Special Thanks
----------------------------------------
Introduction

This FAQ is for the U.S. version of 'Mobile Suit Gundam: Zeonic Front' for 
the Playstation 2 console.  

Version 1.0 Notes

The FAQ in its current form only addresses the "Team Setup" menu and a few 
frequently asked questions.  The primary purpose  is to give a near-complete 
list of all the characters, mobile suits, weapons, and supplies available 
at the end of the game.   Future updates are planned for this FAQ, and if 
you have any additional information to the list or any suggestions, please  
email me at [email protected].     
----------------------------------------

====================
I.     TEAM SETUP
====================
Notes:  This section is divided into four sections:  Midnight Fenrir (Zeon 
Mobile Suits), Secret Zeon Characters, Secret  Federation Characters, and 
Midnight Fenrir (Federation Mobile Suits).  The pilots and their mobile suits 
are listed in the  order that the game lists them.  The Federation mobile 
suits for the Midnight Fenrir pilots are also kept seperate from the  Zeon 
ones because the game considers them as being seperate characters.  

The format for the list is as follows:

----------
(Pilot Name)
----------
        MS:             (Name of MS)    (Description of MS)
        MS #:           (Number of Mobile Suits allowed per team)
        Weapons:        (Name of Weapon)(Description of Weapon)	
        Shield:         (Type of Shield used by Mobile Suit if available)
        Proximity:      (Close Combat Weapon used by Mobile Suit if available)
        Supply Slots:   (Number of slots available to equip Supplies)
        Upgrade Gear:   (1st Type of Supplies.  This type of gear upgrades 
certain Mobile Suit functions)
        Combat Gear:    (2nd Type of Supplies.  This type of gear is used 
in combat situations by pressing the Square button)	

If a character has more than one Mobile Suit available, it will be listed 
after all the information for the first mobile  suit.  


----------------------------------------
Midnight Fenrir (Zeon Mobile Suits)
----------------------------------------

----------
Lt. Roher:
----------
        MS:             Gouf B3:        All Purpose MS
        MS #:           1-3
        Weapons:        90mm MG:        New Zaku Machine Gun
                        90mm AR:        Top Class Rifle: Mid-Range
                        Gatlin Gun:     3 x 5 35mm Gatlin Gun: No Shield
        Shield:         Middle
        Proximity:      Heat Saber
        Supply Slots:   14
        Upgrade Gear:   Reloader I
                        Radar Boost I, II
                        Therm Boost I, II
                        Sonar Boost I, II
                        Night Scope I, II, III
                        Cool Device I
                        Silencer I
        Combat Gear:    Radar Cloak I, II
                        Thermal Cloak I, II
                        Sonar Cloak I, II
                        Smoke Grenade I, II
                        Heat Rod I, II

        MS:             Zaku II F2      Last Production Model of Zaku
        MS #:           1-3
        Weapons:        90mm MG:        New Zaku Machine Gun
                        90mm AR:        Top Class Rifle:-Mid Range
        Shield:         Light
        Proximity:      Heat Hawk
        Supply Slots:   16
        Upgrade Gear:   Bullets
                        Magazine
                        Radar Boost I, II
                        Thermal Boost I, II
                        Sonar Boost I, II
                        Night Scope I, II, III
        Combat Gear:    Radar Pod I
                        Thermal Pod I
                        Sonar Pod I
                        Smoke Grenade I, II
----------
MCPO Austin
----------
        MS:             Zaku I B        Improved MS: Adjusts to Pilot
        MS #:           1-3
        Weapons:        Zaku BZ         Zaku Bazooka: Mid-Range
                        Raketen BZ      Raketen Bazooka: Rapid Fire
                        Giant Bazooka   Super Power
                        Shotgun         Wide Kill Zone
        Shield:	      Heavy (Federation type)
        Proximity:      Heat Saber
        Supply Slots:   18
        Upgrade Gear:   Armor A I, II, III
                        Bullets
                        Magazine
                        Scope I, II
                        Reloader I, II
                        Night Scope I, II
                        Armor B I, II
        Combat Gear:    Smoke Grenade I, II, III
                        Stun Grenade I, II, III
                        Heat Grenade I, II, III
----------
En. Roberto
----------	
        MS:             Zaku II F2      Last Production Model of Zaku
        MS #:           1-3
        Weapons:        90mm MG         New Zaku Machine Gun
                        Raketen BZ      Raketen Bazooka: Rapid Fire
        Shield:         None
        Proximity:      Heat Hawk
        Supply Slots:   18
        Upgrade Gear:   Radar Boost I
                        Therm Boost I
                        Sonar Boost I
                        Night Scope I, II
        Combat Gear:    Radar Cloak I
                        Therm Cloak I
                        Sonar Cloak I
                        Tank Decoy I, II, III
                        MS Decoy I, II, III
                        Smoke Grenade I, II
                        Dopp I, II, III
----------
En. Hepner
----------
        MS:             Zaku II J       Zaku II F for Ground Combat
        MS #:           1-3
        Weapons:        90mm MG         New Zaku Machine Gun
                        M-Launcher      3x Missle Launcher: No Shield
        Shield:         Light
        Proximity:      Heat Hawk
        Supply Slots:   20
        Upgrade Gear:   Radar Boost I, II, III
                        Therm Boost I, II, III
                        Sonar Boost I, II, III
                        Armor B	I, II, III
        Combat Gear:    Radar Pod I, II, II
                        Therm Pod I, II, III
                        Sonar Pod I, II, III
                        Smoke Grenade I, II, III
----------
PO Swaggard
----------	
        MS:             Zaku I B        Improved MS:  Adjusts to Pilot
        MS #:           1-3
        Weapons:        90mm MG         New Zaku Machine Gun
                        Shotgun	        Wide Kill Zone
        Shield:         Heavy
        Proximity:      Heat Hawk
        Supply Slots:   18
        Upgrade Gear:   Armor A I, II, III
                        Night Scope I, II
                        Armor B I, II, III
        Combat Gear:    Radar Pod I, II
                        Therm Pod I, II
                        Sonar Pod I, II
                        Smoke Grenade I, II
                        Stun Grenade I, II
                        Heat Grenade I, II
                        Magella I, II, III

        MS:             Dom             Heavy Equip MS: Very Mobile
        MS #:           1-3
        Weapons:        Raketen BZ      Raketen Bazooka: Rapid Fire
        Shield:         None
        Proximity:      Heat Sword
        Supply Slots:   8
        Upgrade Gear:   Armor A I
        Combat Gear:    Tank Decoy I, II
                        MS Decoy I, II
                        Smoke Grenade I, II
                        Magella I, II
                        Spraybeam I, II
----------
CPO Manning
----------	
        MS:             Zaku I B        Improved MS:  Adjusts to Pilot
        MS #:           1-3
        Weapons:        90mm MG         New Zaku Machine Gun
                        90mm AR         Top Class Rifle: Mid-Range
        Shield:         Light
        Proximity:      Heat Hawk
        Supply Slots:   18
        Upgrade Gear:   Bullets
                        Magazine
                        Reloader I, II, III
                        Therm Boost I, II
                        Sonar Boost I, II
                        Night Scope I, II, III
                        Cool Device I, II, III
                        Silencer I, II, III
        Combat Gear:    Radar Cloak I
                        Therm Cloak I
                        Sonar Cloak I
                        Tank Decoy I, II
                        MS Decoy I, II
                                
        MS:             Gouf B3         All Purpose MS
        MS #:           1-3
        Weapons:        M-Launcher      3x Missle Launcher: No Shield
                        Gatlin Gun:     3 x 5 35mm Gatlin Gun: No Shield
        Shield:         None
        Proximity:      Heat Saber
        Supply Slots:   14
        Upgrade Gear:   Bullets
                        Reloader I, II
                        Radar Boost I
                        Therm Boost I
                        Sonar Boost I
                        Night Scope I, II, III
                        Cool Device I, II, III
                        Silencer I, II, III
        Combat Gear:    Radar Cloak I, II, III
                        Therm Cloak I, II, III
                        Sonar Cloak I, II, III
                        Heat Rod I, II, III
----------
Lt. Renchef
----------
        MS:             Gouf            MP Gouf A: for proximal attack
        MS #:           1-3
        Weapons:        Shotgun         Wide Kill Zone
                        75mm Vulcan     5x Finger Vulcan Gun
        Shield:         Middle
        Proximity:      Heat Saber
        Supply Slots:   14
        Upgrade Gear:   Armor A I, II, III
                        Night Scope I
                        Cool Device I, II
                        Silencer I, II
                        Armor B I, II
        Combat Gear:    Smoke Grenade I, II
                        Stun Grenade I, II
                        Heat Rod I, II
----------
Lt. Fran
----------
        MS:             Dom F           New Model of early MP Dom
        MS #:           1-3
        Weapons:        90mm MG         New Zaku Machine Gun
                        90mm AR         Top Class Rifle: Mid-Range
                        Raketen BZ      Raketen Bazooka: Rapid Fire
                        M-Launcher      3x Missle Launcher: No Shield
        Shield:         None
        Proximity:      Heat Sword
        Supply Slots:   14
        Upgrade Gear:   Armor A I, II
                        Scope I, II, III
                        Reloader I, II
                        Radar Boost I, II
                        Therm Boost I, II
                        Sonar Boost I, II
                        Night Scope I, II
                        Armor B I
        Combat Gear:    Tank Decoy I, II
                        MS Decoy I, II
                        Spraybeam I, II
----------
Lt. Sandra
----------	
        MS:             Dom Tropen      New Dom F: for local combat
        MS #:           1-3
        Weapon:         Raketen BZ      Raketen Bazooka: Rapid Fire
                        M-Launcher      3x Missle Launcher: No Shield
                        Beam Rifle      Experimental Beam Rifle
        Shield:         None
        Proximity:      Heat Sword
        Supply Slots:   14
        Upgrade Gear:   Bullets
                        Reloader I, II
                        Night Scope I, II
                        Cool Device I, II
        Combat Gear:    Radar Pod I
                        Therm Pod I
                        Sonar Pod I
                        Smoke Grenade I
                        Spraybeam I, II

        MS:             Zaku II F2
        MS #:           1-3
        Weapon:         Raketen BZ      Raketen Bazooka: Rapid Fire
                        M-Launcher      3x Missle Launcher: No Shield
                        Beam Rifle      Experimental Beam Rifle
        Shield:         Light
        Proximity:      Heat Hawk
        Supply Slots:   16
        Upgrade Gear:   Bullets
                        Magazine
                        Scope I
                        Reloader I, II
                        Night Scope I, II
                        Cool Device I
        Combat Gear:    Radar Pod I, II
                        Therm Pod I, II
                        Sonar Pod I, II
                        Smoke Grenade I
----------------------------------------
Secret Zeon Characters
----------------------------------------

----------
LC Schmitzer
----------
        MS:             Zaku I S        Customized Zaku I for Schmitzer
        MS #:           1
        Weapon:         90mm MG:        New Zaku Machine Gun
                        90mm AR:        Top Class Rifle:-Mid Range
                        Raketen BZ      Raketen Bazooka: Rapid Fire
                        M-Launcher      3x Missle Launcher: No Shield
        Shield:         Middle
        Proximity:      Heat Saber
        Supply Slots:   20
        Upgrade Gear:   Armor A I
                        Bullets
                        Magazine
                        Reloader I, II
                        Radar Boost II
                        Therm Boost II
                        Sonar Boost II
                        Night Scope I, II, III
                        Armor B I, II
        Combat Gear:    Thermal Cloak I, II
                        Sonar Cloak I, II
                        Magella I, II
----------
Char
----------
        MS:             Zaku II S       30% more output than Zaku II F
        MS #:           1
        Weapon:         120mm MG        Zaku Machine Gun: Short Range
                        Zaku BZ:        Zaku Bazooka: Mid-Range
        Shield:         None
        Proximity:      Heat Hawk
        Supply Slots:   16
        Upgrade Gear:   Bullets
                        Magazine
                        Radar Boost I, II, III
                        Therm Boost I, II, III
                        Sonar Boost I, II, III
                        Night Scope I, II, III
        Combat Gear:    Radar Cloak I, II, III
                        Therm Cloak I, II, III
                        Sonar Cloak I, II, III
                        Tank Decoy I, II, III
                        MS Decoy I, II, III
                        Smoke Grenade I
                        Stun Grenade I, II, III
----------
Garma
----------
        MS:             Zaku II F S     MS used only by Garma Zabi
        MS #:           1
        Weapon:         120mm MG        Zaku Machine Gun: Short Range
                        120mm AR        120mm Rifle:  Mid-Range
        Shield:         Light
        Proximity:      Heat Hawk
        Supply Slots:   20
        Upgrade Gear:   Armor A I, II
                        Scope I, II
                        Reloader I, II
                        Armor B I, II				
        Combat Gear:    Radar Pod I, II
                        Therm Pod I, II
                        Sonar Pod I, II
                        Magella I, II, III
                        Dopp I, II, III
----------
Ramba Ral
----------
        MS:             Gouf B          Prototype Gouf B: Ramba Ral's
        MS #:           1
        Weapons:        Shotgun        	Wide Kill Zone
                        75mm Vulcan     5x Finger Vulcan Gun
                        M-Launcher      3x Missle Launcher: No Shield
        Shield:        	Middle
        Proximity:      Heat Saber
        Supply Slots:   14
        Upgrade Gear:   Bullets
                        Magazine
                        Reloader I, II
                        Night Scope I, II
        Combat Gear:    Smoke Grenade I, II, III
                        Stun Grenade I, II, III
                        Heat Rod I, II, III
----------
Gaia
----------
        MS:             Dom             Doms for "Black Tri-Stars"
        MS #:           1-3
        Weapons:        Raketen BZ      Raketen Bazooka: Rapid Fire
                        Giant Bazooka   Super Power
        Shield:         None
        Proximity:      Heat Sword
        Supply Slots:   8
        Upgrade Gear:   Armor A I, II
                        Bullets
                        Magazine
                        Reloader I, II
                        Night Scope I, II, III
                        Cool Device I, II, III
                        Armor B I, II
        Combat Gear:    Spraybeam I, II, III
----------------------------------------
Secret Federation Characters
----------------------------------------
----------
Lt. Agar
----------
        MS:             Guncannon       Mid-range: with 240mm cannons
        MS #:           1
        Weapons:        Rifle           Primer Based Rifle: Mid-Range
                        100mm MG        Machine Gun: Main Model
        Shield:         None
        Proximity:      None
        Supply Slots:   10
        Upgrade Gear:   Bullets 
                        Magazine
                        Scope I, II
                        Reloader I
                        Silencer I, II
        Combat Gear:    Smoke Grenade I, II
                        Stun Grenade I, II
                        Heat Grenade I, II
                        Cannon I

        MS:             Mudrock         No. 6: New Armor & High Output
        MS #:           1
        Weapons:        90mm MG         90mm Machine Gun: Improved
                        Rifle           Primer Based Rifle: Mid-Range
                        Beam Rifle      Beam Weapon of RX-78
        Shield:         Middle
        Proximity:      Beam Saber
        Supply Slots:   12
        Upgrade Gear:   Armor A I, II
                        Bullets
                        Magazine
                        Cool Device I, II, III
        Combat Gear:    Smoke Grenade I, II
                        Stun Grenade I, II
                        Heat Grenade I, II
                        Cannon I, II, III
----------
Amuro
----------
        MS:             Gundam          Feddy MS for Zeon Battle
        MS #:           1
        Weapons:        Beam Rifle      Beam Weapon of RX-78
                        Hyper Bazooka   Feddies' Strongest Bazooka
        Shield:         G-Shield
        Proximity:      Beam Saber
        Supply Slots:   10
        Upgrade Gear:   Armor A I, II
                        Radar Boost I, II, III
                        Therm Boost I, II, III
                        Sonar Boost I, II, III
                        Night Scope I, II, III
----------
Kai
----------
        MS:             Guncannon       Mid-Range: with 240mm cannons
        MS #:           1
        Weapons:        Beam Rifle      Beam Weapon of RX-77
        Shield:         None
        Proximity:      None
        Supply Slots:   10
        Upgrade Gear:   Reloader I, II
                        Night Scope I, II, III
        Combat Gear:    Radar Pod I, II
                        Therm Pod I, II
                        Sonar Pod I, II
                        Stun Grenade I, II
                        Heat Grenade I, II
                        Cannon I, II
----------
Hayato
----------
        MS:             Guntank         Long-range Support MS
        MS #:           1
        Weapon:         Cannon          120mm Cannon: Long Range
        Shield:         None
        Proximity:      None
        Supply Slots:   6
        Upgrade Gear:   Armor A I, II
                        Reloader I, II
                        Radar Boost I, II
                        Therm Boost I, II
                        Sonar Boost I, II
        Combat Gear:    Radar Cloak I, II
                        Therm Cloak I, II
                        Sonar Cloak I, II
---------
Sayla
---------
        MS:             Gundam          Feddy MS for Zeon Battle
        MS #:           1
        Weapons:        Beam Rifle      Beam Weapon of RX-78
                        Hyper Bazooka   Feddies' Strongest Bazooka
        Shield:         G-Shield
        Proximity:      Beam Saber
        Supply Slots:   10
        Upgrade Gear:   Armor A I, II
                        Radar Boost I, II, III
                        Therm Boost I, II, III
                        Sonar Boost I, II, III
                        Night Scope I, II, III
----------------------------------------
Midnight Fenrir (Federation Mobile Suits)
----------------------------------------
----------
Lt. Roher
----------
        MS:             Gundam(G)       Mass-pro Gundam: Ground Combat
        MS #:           1
        Weapons:        Beam Rifle      Mass Produced Beam Rifle
                        100mm MG        100mm Machine Gun: Main Model
                        R-Launcher      Pre-mass production weapon
                        M-Launcher      Pre-mass production weapon
        Shield:         Light
        Proximity:      Beam Saber
        Supply Slots:   8
        Upgrade Gear:   Radar Boost I, II
                        Thermal Boost I, II
                        Sonar Boost I, II
                        Night Scope I, II, III
        Combat Gear:    Radar Pod I
                        Therm Pod I
                        Sonar Pod I
                        Smoke Grenade I
----------
MCPO Austin
----------
        MS:             GM(G)           MP RGM-79 for ground combat
        MS #:           1-3
        Weapons:        R-Launcher      Pre-mass production weapon
                        M-Launcher      Pre-mass production weapon
        Shield:         Light
        Proximity:      Beam Saber
        Supply Slots:   14
        Upgrade Gear:   Armor A I, II
                        Bullets
                        Magazine
                        Night Scope I, II
        Combat Gear:    Smoke Grenade I, II, III
                        Stun Grenade I, II, III
                        Heat Grenade I, II, III
----------
En. Roberto
----------
        MS:             GM              Earth Federation's main MS
        MS #:           1-3
        Weapons:        90mm MG         90mm Machine Gun: Improved
                        Beam SG         Small beam weapon
        Shield:         Heavy
        Proximity:      Beam Saber
        Supply Slots:   12
        Upgrade Gear:   Radar Boost I
                        Therm Boost I
                        Sonar Boost I
                        Night Scope I
        Combat Gear:    Radar Cloak I
                        Therm Cloak I
                        Sonar Cloak I
                        Tank Decoy I
                        MS Decoy I
                        Smoke Grenade I

        MS:             GM Command      New RGM-79: Regional Combat
        MS #:           1-3
        Weapons:        90mm MG         90mm Machine Gun: Improved
                        Beam Gun        Improved Small Beam Weapon
        Shield:         Middle		
        Proximity:      Beam Saber
        Supply Slots:   14
        Upgrade Gear:   Radar Boost I, II
                        Therm Boost I, II
                        Sonar Boost I, II
        Combat Gear:    Radar Cloak I, II
                        Therm Cloak I, II
                        Sonar Cloak I, II
                        Tank Decoy I, II
                        MS Decoy I, II
                        Smoke Grenade I, II
----------
En. Hepner
----------
        MS:             Guntank MP      MP RX-75: Long Range support
        MS #:           1
        Weapons:        Cannon          120mm Cannon: Long Range
        Shield:         None
        Proximity:      None
        Supply Slots:   6
        Upgrade Gear:   Radar Boost I, II
                        Therm Boost I, II
                        Sonar Boost I, II
----------
PO Swaggard
----------
        MS:             Guncannon MP    MP RX-77: Shoulder Cannons
        MS #:           1
        Weapons:        100mm MG        100mm Machine Gun:  Main Model
                        Rifle           Primer Based Rifle:  Mid-range
        Shield:         None
        Proximity:      None
        Supply Slots:   8
        Upgrade Gear:   Night Scope I, II
        Combat Gear:    Radar Pod I, II
                        Therm Pod I, II
                        Sonar Pod I, II
                        Smoke Grenade I, II
                        Stun Grenade I, II
                        Heat Grenade I, II
                        Cannon I, II
---------
CPO Manning
---------
        MS:             GM Sniper II    For enhanced camera & sensor
        MS #:           1
        Weapons:        90mm MG         90mm Machine Gun:  Improved
                        Rifle           Primer Based Rifle: Mid-range
                        Beam Gun        Improved small beam weapon
        Shield:         Middle
        Proximity:      Beam Saber
        Supply Slots:   14
        Upgrade Gear:   Reloader I, II
                        Night Scope I, II, III
                        Cool Device I, II, III
                        Silencer I, II, III
        Combat Gear:    Radar Cloak I, II, III
                        Therm Cloak I, II, III
                        Sonar Cloak I, II, III
---------
Lt. Renchef
---------
        MS:             Gundam(G)       Mass-pro Gundam:  Ground Combat
        MS #:           1
        Weapons:        Beam Rifle      Mass Produced Beam Rifle
                        100mm MG        100mm Machine Gun: Main Model
                        R-Launcher      Pre-mass production weapon
                        M-Launcher	Pre-mass production weapon
        Shield:         Light
        Proximity:      Beam Saber
        Supply Slots:   8
        Upgrade Gear:   Armor A I, II, III
                        Cool Device I, II
                        Silencer I, II
        Combat Gear:    Smoke Grenade I, II
                        Stun Grenade I, II
---------
Lt. Fran
---------
        MS:             GM S-Armor      Assault GM:  New armor & quick
        MS #:           1
        Weapons:        90mm MG         90mm Machine Gun:  Improved
                        Beam Gun        Improved small beam weapon
                        Hyper Bazooka   Feddies' strongest bazooka
        Shield:         Light
        Proximity:      Beam Saber
        Supply Slots:   12
        Upgrade Gear:   Armor A I
                        Scope I, II, III
                        Reloader I, II
                        Radar Boost I
                        Therm Boost I
                        Sonar Boost I
                        Night Scope I
        Combat Gear:    Tank Decoy I, II
                        MS Decoy I, II

        MS:             Guntank MP      MP RX-75:  Long range support
        MS #:           1
        Weapons:        Cannon          120mm Cannon:  Long Range
        Shield:         None
        Proximity:      None
        Supply Slots:   6
        Upgrade Gear:   Armor A I, II
                        Scope I, II
                        Reloader I, II
--------
Lt. Sandra
--------
        MS:             Gundam(G)       Mass-pro Gundam:  Ground Combat
        MS #:           1
        Weapons:        Beam Rifle      Mass Produced Beam Rifle
                        100mm MG        100mm Machine Gun: Main Model
                        R-Launcher      Pre-mass production weapon
                        M-Launcher      Pre-mass production weapon
        Shield:        	Light
        Proximity:      Beam Saber
        Supply Slots:   8
        Upgrade Gear:   Bullets
                        Magazine
                        Scope I
                        Night Scope I, II
        Combat Gear:    Radar Pod I, II
                        Therm Pod I, II
                        Sonar Pod I, II
                        Smoke Grenade I
                        Heat Grenade I

        MS:             Guntank MP      MP RX-75:  Long range support
        MS #:           1
        Weapons:        Cannon          120mm Cannons:  Long Range
        Shield:        	None
        Proximity:      None
        Supply Slots:   6
        Upgrade Gear:   Bullets
                        Magazine
                        Reloader I
                        Night Scope I, II
        Combat Gear:    Radar Cloak I, II
                        Therm Cloak I, II
                        Sonar Cloak I, II
====================
II.  Frequently Asked Questions
====================
-----
Q.       How do I get Char?

A.       Complete Simulation Mission 1 with an S Rank and then complete the 
game.
-----
Q.       What is special about Char in this game?

A.       Primary Weapon attacks will almost always miss Char.  This includes 
any of the main weapon types: Machine Guns, Rifles, Bazookas, Missle 
Launchers, and Beam Weapons.  However, Secondary Weapons/Combat Gear such 
as Cannons, Grenades, and Heat Rods can still hit Char.  Other special 
characters seem to be able to hit Char with Primary Weapons though (examples 
I have seen so far have been Amuro and Ramba Ral).
-----
Q.       How do I get Garma?

A.       Complete Simulation Mission 1 with an A or S Rank (preferably S) 
and then complete the game.
-----
Q.       How do I get Sayla?

A.       Receive 3 "C" or below grades on the Federation Simulation Missions 
(27-33).  My suggested way to do this is           to select Roberto and Austin 
for two of your teams with 3 mobile suits per team.  Force these two teams 
to be destroyed to  create a large penalty, and then complete the mission 
while maximizing your red kills.
-----
Q.       How do I complete Mission 6?

A.       To actually finish the mission, you must collect data on the White 
Base which is located on the upper left of the             map.  Target the 
bridge with your primary weapon (preferably a rifle or bazooka with their 
longer range), and the           data will be acquired and the mission will 
end.  I will leave it up to you to find out how to get an S rank 
though             ^^ 
(I am not turning this faq into a walkthrough).
-----
Q.       How do I complete Mission 12 Round 2?

A.       My suggested way is to take Sandra and her Dom Tropen straight south. 
Run across the bridge, stun the first two GMs with a Beamspray and take them 
out. Stun the next group of GMs and the Guncannon with another Beamspray or 
two and           destroy them. Continue on south past the next bridge (might 
wanna turn on Thermal Sensors) and find RX-78-6 in the             trees, 
stun it with a Beamspray, destroy it, and the mission is over.  
-----
====================
SPECIAL THANKS
====================

Thanks to Silvin for all the help with the creation of this FAQ.  She typed 
a part of it, proof-read, offered all sorts of  help, and I am typing this 
faq on her computer which she lets me use alot cuz mine is an expensive 
doorstop.  

Thanks to discordant/Neo/Otaku for listening to my insane ramblings on Gundam 
and anything else on my mind.  

Thanks to Hamstaa of the Zeonic Front Gamefaqs board for pointing out how 
to get Sayla in the first place.  

Thanks to GrandDragon777 of the Zeonic Front Gamefaqs board for pointing out 
Char's special abilities in this game.

Thanks to Theo4888 of the Zeonic Front Gamefaqs board for pointing out that 
Lt. Sandra had a Guntank MP available to her.

Thanks to Horoki Kanno and Masaki Kitamura for designing the Midnight Fenrir 
gang.  

Thanks to Shigeru Horiguchi, Akihiro Morimata, Toshiro Watanabe, Akiyuki 
Okazaki, and Keiichiro Katagiri for the MS work on  the game, and whoever 
redesigned the RX-78-6 and gave it life finally. ^_^

Thanks to Kunio Okawara for designing all of these wonderful mecha in the 
first place.  

Thanks to Yoshiyuki Tomino for creating this wonderful story.  

Thanks to Bandai of America for releasing everything they have in America.  

===================
Copyright
===================
Unpublished work Copyright 2001 gundamtotoro

This document is protected by US Copyright Law.  It is meant for private use 
only.  This FAQ may not be referenced or altered  without permission from 
myself.  This FAQ may not be hosted outside of CheatCC and GameFAQs without 
my permission.  Permission may be  sought by contacting me at 
[email protected].  All copyrights and trademarks are acknowledged 
and respected that are  not specifically mentioned herein.  

"Gundam", "Mobile Suit", and all related characters and names are property 
of Sotsu Agency, Sunrise, and Bandai Co. Ltd.    


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