Ranking System
Normal difficulty
Under 1 1/2 hours, no saves, no first aids, no mixed herbs, no infinite weapons = "S"
1 1/2 - 2 1/2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
2 - 3 hours, 1-7 saves, 1-4 first aids, no infinite weapons = "B"
2 - 3 hours, 1-5 saves, 1-3 first aids, infinite weapons = "B"
3 - 4 1/2 hours, 1-7 saves, 1-7 first aids, no infinite weapons = "C"
3 - 4 hours, 1-7 saves, 1-6 first aids, infinite weapons = "C"
4 1/2 hours or higher, 7 saves or higher, 6 first aids or higher, no infinite weapons = "D"
4 1/2 hours or higher, 8 saves or higher, 6 first aids or higher, infinite weapons = "D"
Easy difficulty
Under 2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
2 - 2 1/2 hours, 1-3 saves, 1-4 first aids, no infinite weapons = "B"
2 - 2 1/2 hours, 1-2 saves, 1-2 first aids, infinite weapons = "B"
2 1/2 - 3 1/2 hours, 1-8 saves, 1-5 first aids, no infinite weapons = "C"
2 1/2 - 3 1/2 hours, 1-6 saves, 1-4 first aids, infinite weapons = "C"
3 hours or higher, 9 saves or higher, 4 first aids or higher, no infinite weapons = "D"
3 hours or higher, 9 saves or higher, 5 first aids or higher, infinite weapons = "D"
Submitted by: Anonymous User
Added: 11 Jan 2001
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Weapons And Ammunition Locations
Weapons and ammunition locations throughout Resident Evil 2.
Total: Weapons:
Handgun = 330 Bullets Shotgun x2
Shotgun = 70 Bullets Custom Handgun
Magnum = 40 Bullets Desert Eagle Magnum
Sub-Machinegun
Custom Shotgun
Flamethrower
THIS IS FOR LEON
I. IN THE CITY:
Kendo Gun Shop, right side of the glass x15 (Handgun)
Kendo Gun Shop, behind counter near back door x15 (Handgun)
Shotgun, Kendo Gun Shop, Robert Kendo’s dead body
Back alley near basketball court, in the van x15 (Handgun)
Between the dumpster and two trash cans x15 (Handgun)
Back of bus, in the purse x15 (Handgun)
II. IN THE POLICE STATION: 1st FLOOR
Main Hall, reception desk x30 (Handgun)
In the safe, Eastern office x7 (Shotgun)
**With randomizer on, it may be Magnum ammo, or
Grenade Launcher ammo
Behind Eastern office, dead officer’s body x15 (Handgun)
**With randomizer on, it may be Magnum ammo, or Grenade Launcher ammo
With randomizer on, the corner near the vending machines, first floor
corridor x15 (Handgun)
Storage room behind teaching room x15 (Handgun)
Black Room, on the filing cabinets x15 (Handgun)
Cabin, on the desk near the door x15 (Handgun)
File Storage Room, lockable drawers x7 (Shotgun)
Western Office, lockers x15 (Handgun)
Northeastern Corridor, behind stairs x15 (Handgun)
Desert Eagle Magnum, bunk room, on the nightstand
III. IN THE POLICE STATION: 2nd FLOOR
Shotgun, S. T . A . R . S . Office, near communications device, in
cabinets
**With randomizer on, it may be a Grenade Launcher
Closet at the end of hallway with boarded door x15 (Handgun)
Handgun Parts, small desk near single door library entry
On the roof near helicopter wreck x15 (Handgun)
IV. IN THE POLICE STATION: BASEMENT
Western Cell Block Corridor, on the table x15 (Handgun)
(As Ada) Secluded room near elevator shaft x7 (Shotgun)
Weapon Storage Room x7 (Shotgun)
Weapon Storage Room x30 (Handgun)
Sub-machinegun, back of Weapon Storage Room, in the lockers
V. IN THE CHEMICAL PLANT
In the safe room, small table x30 (Handgun)
In the Warehouse, down the ladder, in the back x7 (Shotgun)
In the Warehouse, down the ladder, on the shelf x8 (Magnum)
In the Sewer, among the bodies x7 (Shotgun)
In the chemical pool room, across the bridge x7 (Shotgun)
VI. IN THE VACANT FACTORY
Shotgun Parts, dead end, Northeast end
Control Room, service panel x7 (Shotgun)
Control Room, service panel x8 (Magnum)
Back of Service Tunnel x15 (Handgun)
Small Storage, on train x8 (Magnum)
Security Cabin, lockers x7 (Shotgun)
Security Cabin, desk x8 (Magnum)
Flamethrower, Scientist Bunk Room
Overgrown room, with two Lickers x14 (Shotgun)
M. O . Disk Room, gurney x8 (Magnum).
Submitted by: LiveToDie
Added: 12 Aug 2009
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Locations Of Items
The locations of items:
Key:
Capitalized words = Key Items
* By words = Documents
** By words = Key documents
I IN THE CITY:
*Robert’s Note - Kendo Gun Shop counter
*Dario’s Note - Front of the bus, in the briefcase
Secret Key – On Brad Vickers (If you don’t pick anything up while in the city, run
down the stairs before entering the police station. )
**********Obtaining this key allows you access to the locked lockers in the
dark room. This closet contains two outfits for Leon, or one outfit and a
Colt SAA pistol for Claire
II IN THE POLICE STATION: 1st FLOOR
Ink Ribbon - reception desk, main hall
BLUE KEY CARD - after you talk to wounded officer
Green Herb - corner of Eastern Waiting Room
*Journalist’s Note - Observation Room
Small Key - Observation Room
Police Station Map - Safe, Eastern Office
Red Herb - Behind desk, in main office, Eastern Office
**Police Memorandum - Western Waiting Room
Green Herb - Western Corridor
*Operation Report - Classroom
RED JEWEL - Classroom fireplace (Light fire)
Green Herb – Behind stairs, near door
Ink Ribbon - Darkroom, near typewriter
PRECINCT KEY (Spade) - In the statue, in main hall
Ink Ribbon - file cabinet
*Patrol report – file shelf
CRANK – On top of cabinet (Use ladder)
VALVE HANDLE – cabin
Ink Ribbon – cabin
Cord – Interrogation Room
First Aid Spray – Interrogation Room
ROOK PLUG – Interrogation Room
Film – Northwestern file storage
Green Herb – Northwestern Office
*Memo to Leon – Northwestern Office
Red Herb – Eastern Corridor
Ink Ribbon – Bunkroom
*Watchman’s Diary – Bunkroom
GOLDEN COG WHEEL – News Room
Film – News Room
Two Green Herbs – Outside foreyard
III IN THE POLICE STATION: 2nd FLOOR
RED JEWEL – Statue Hand
First Aid Spray – S. T . A . R . S . Office, Rookie Desk
*Jill’s Note – S. T . A . R . S . Office
*Chris’ Diary – S. T . A . R . S . Office
UNICORN MEDAL – S. T . A . R . S . Office
Picture Film – Examine Head of S. T . A . R . S . Unit fifty times
Red Herb – Small table near double doors, in library
BISHOP PLUG – Behind warrior plate, in library
Small key – Eastern Waiting Room
*Secretary’s Diary A – Eastern Waiting Room
Ink Ribbon – Eastern Waiting Room
Green Herb – Outside Stairwell
Ink Ribbon – Pot in Red Jewel input room
PRECINCT KEY (Diamond Key) – Red Jewel Input Room
KING PLUG – Chained Soldier, Red Jewel input Room
IV IN THE POLICE STATION: 3rd FLOOR
KNIGHT PLUG – Clock Tower
V IN THE POLICE STATION: BASEMENT
Green Herb – Power Room
Police Basement Floor Map 1 – Power Room
Red Herb – Outside double doors, to the East
Green Herb – Dog Kennels
Red Herb – Cell Block, first cell
MANHOLE OPENER – Cell block shelf
Green Herb – Store Room L
Ink Ribbon – Store Room L
(As Ada)
Sewage Disposal Map – Crate Room
PRECINCT KEY (Club Key) – Crate Room
(As Leon)
RED KEY CARD – Autopsy Room
Side pack – Weapons Storage Room
*Mail to Chief – Received from Ben
Two Blue Herbs – Hallway before Control Room
Ink Ribbon – Control Room
VI SEWER
Sewer Map – Steel and concrete Corridor
WOLF MEDAL – Among the bodies
Green Herb – Chemical Pool Room
Ink Ribbon – Sewage Dump
EAGLE MEDAL – Atop of ramp, near sewage control panel
*Sewer Manager’s Diary - Atop of ramp, near sewage control panel
VII IN THE VACANT FACTORY
Two Green Herbs – Eastern Dead end
First Aid Spray – Control Room Cabinet
Factory Map – End of Train Tunnel
Green Herb – Security Cabin
Ink Ribbon – Security Cabin
**User Registration – Scientist Bunkroom
First Aid Spray – Oil drum, freezer
FUSE CASE – Freezer
MAIN FUSE – Freezer (After making it)
Green Herb – Overgrown plant shaft
Green Herb – End of Hallway
Laboratory Map – Surveillance Room
LAB CARD KEY – Main Research Room
Ink Ribbon – Main Research Room
Submitted by: LiveToDie
Added: 16 Aug 2009
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