Portal 2 cheats & more for Xbox 360 (X360)
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- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
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- Achievements
Get the latest Portal 2 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). CheatCodes.com has all you need to win every game you play!
Use the above links or scroll down see all to the Xbox 360 cheats we have available for Portal 2.

Hints
Insane Cube Tricks
Easy
Play through Chapter 6: The Fall until you reach the 1958-28 room. In this room is a cube trapped in a glass box, with Blue Gel streaming out of a pipe in a corner. Save the game when entering this room so you can retry the puzzle if you fail. You must shoot a portal under the gel and over the crate to coat the cube in goo. The cube will then bounce around until it breaks the glass. Eventually it will break out of the glass. You must catch the cube before it touches the ground to get the "Schrodinger's Catch" trophy. Stand between the entrance and the gel spout to hopefully catch the cube when it comes flying out.
Easy
Play through Chapter 6: The Fall until you reach the 1971-era test facility. When Cave starts talking about testing on hobos, below one of the test spheres and a giant Aperture logo is a room marked "CONTROL ROOM" in yellow lettering. You can use a portal to get high above the Control Room and enter a small office. In the corner of this office is a cabinet with a door behind it. Enter this door to find a secret hallway that leads to a dock. At the end of the walkway by the docks, you will find an orange life preserver marked "BOREALIS". Examine this to get the "Ship Overboard" trophy. This is a reference to the Aperture ship Borealis seen at the end of Half-Life 2: Episode 2.
Easy
In Chapter 2, Test Chamber 6, carry a radio (which shows up in a clump of garbage after you hit a button) into a window above the chamber. Once you get the radio, backtrack through the level, and place a portal on the pad across from the window. Use the launchers to get through the portal and into the room beyond the window with radio in hand. Once there, carry the radio up to the wall to get the "Final Transmission" trophy.
Easy
Play through Chapter 5: The Escape until you reach the conveyor belts carrying droids to the incinerator. Use a portal to get onto the conveyor belt, then walk on it until a droid with a working laser beam appears. Pick it up to get the "No Hard Feelings" trophy.
Easy
At the beginning of Chapter 7: The Reunion, while facing the entrance to the 02 room on the catwalks between tests 1971-01 and 1971-02, place a portal on the wall to your right, and look for another pad you can shoot a portal onto through the gate and past the stairs to the left. On the other side of the portal is an office with a large portrait of Cave Johnson and Caroline. Stare at the portrait, and GLadOS will comment on it, and you will get the "Portrait Of A Lady" trophy.
Easy
At the beginning of Chapter 9, after Wheatley's Surprise, you will need to use a portal to get away from the platform just as Wheatley sends a bunch of arms to crush you. Instead of continuing to run away on the catwalks, stay nearby. Wheatly will plead with you to come back. Stand at the edge of the pit overlooking his trap, and he will ask you to jump in the pit. Do so to get the "Pit Boss" trophy.
Easy
At the end of Chapter 2, Test Chamber 7, shoot a blue portal on the other side of the entrance to the exit of the area. Then, grab the Companion Cube that is depressing the button, and use an orange portal to get the Companion Cube to the exit without it getting disintegrated and get the "Preservation Of Mass" trophy.
Easy
In Chapter 6: The Fall, there are six sealed metal doors marked "VITRIFIED" (Vitrified Doors) that have buttons in front of them that play unique audio clips of Cave speaking. At the beginning of Chapter 6, you will have to penetrate the 1960s Aperture facility. After flying through the Aperture logo, you will come to an area with a tall elevator. You must use the elevator shaft as a gravity boost to get across a chasm. On one end of the chasm is a platform with three of the Vitrified Doors. Listen to the audio that plays when you hit the buttons in front of each of the sealed doors. Then, play through the level until you reach the 1971-era test facility. When Cave starts talking about testing on hobos, below one of the test spheres and a giant Aperture logo is a room marked "CONTROL ROOM" in yellow lettering. You can use a portal to get high above the Control Room and enter a small office. In the corner of this office is a cabinet with a door behind it. Enter this door to find a secret hallway that leads to a dock (where you get the "Ship Overboard" trophy). The final three Vitrified Doors can be found in this area.
Singing Turrets
There is a turret inside a ventilation grate just past the elevator in Test Chamber 16. Jump over it, get the Refraction Cube, then use the laser to destroy that turret to open the grate. Enter the new area to find four turrets singing a song.
Cheats
Cheats From Portal 1
Although we haven't tested all of the cheats from Portal 1, most of these cheats work. If you find any that don't, feel free to leave a comment and let us know (so we can remove it).
- Activate Ability To Put Portals Anywhere – Type: sv_portal_placement_never_fail # (1 or 0)
- Activates Ability To Fly and Pass Through Walls – Type: noclip
- Change Game Speed – Type: host_timescale # (default=1) [0.1 = 10% of original game speed, 2 = twice the original game speed, etc.]
- Change Gravity Effects – Type: sv_gravity # (600=normal)
- Change Link ID For Commanding Player’s Portal – Type: change_portalgun_linkage_id # (0, 1, 2, 3)
- Creates Zombies! (Whom Attack Citizens, Turrets and You) – Type: npc_create npc_zombie
- Energy Ball From Face (Bug) – Type: fire_energy_ball
- First-Person Viewpoint – Type: firstperson
- Give Yourself or Upgrade Your Portal Gun – Type: upgrade_portalgun
- Give Yourself the Basic Portal Gun – Type: give weapon_portalgun (Upgrade by typing: upgrade_portalgun)
- Invincibility – Type: god
- Morph Storage Cube Into A Companion Cube (Must Target It First) – Type: ent_fire !picker skin 1
- Rocket Fire From Face (Bug) - Type: fire_rocket_projectile
- Rocket Turrets On or Off – Type: ent_fire npc_rocket_turret toggle
- Shows the Frames Per Second Rate – Type: cl_showfps 1
- Spawns Alyx – Type: npc_create npc_alyx
- Spawns A Citizen – Type: npc_create npc_citizen
- Spawns A Combine Soldier – Type: npc_create npc_combine_s
- Spawns A Fast Headcrab – Type: npc_create npc_headcrab_fast
- Spawns A Half-Life 2 Turret – Type: npc_create npc_turret_floor
- Spawns A Live Headcrab – Type: npc_create npc_headcrab
- Spawns A Metro Policeman – Type: npc_create npc_metropolice
- Spawns A Poison Headcrab – Type: npc_create npc_poisonheadcrab
- Spawns A Rocket Turret – Type: npc_create_aimed npc_rocket_turret
- Spawns A Weighted Storage Cube – Type: ent_create_portal_weight_box
- Spawns An “ERROR” Character – Type: npc_create npc_zombine
- Spawns An Airboat – Type: ch_createairboat
- Spawns Barnacle – Type: npc_create npc_barnacle
- Spawns Bounce-Able Metal Ball – Type: ent_create_portal_metal_sphere
- Spawns Breen – Type: npc_create npc_breen
- Spawns Half-Life 2 Fast Zombie – Type: npc_create npc_fastzombie
- Spawns Standing Turret – Type: npc_create npc_portal_turret_floor
- Spawns Zombie (with Back-Throwing Headcrab) – Type: npc_create npc_poisonzombie
- Spawns the G-Man – Type: npc_create npc_gman
- Stops Turrets From Shooting – Type: notarget
- Third-Person Viewpoint – Type: thirdperson
- Turn Cheats On Or Off - Type: sv_cheats 1 (0=off/1=on)
- Turn Gun Invisible – Type: buddha [Or impulse 200 (Still Able to Shoot)]
- Unlocks All Weapons + Weapons From Half-Life 2 – Type: impulse 101
Unlockables
Alternate Title Screen
To get the alternate title screen ("Iiiiiiinnnnn SSsssspppppaaaaaacccce"), you must beat the game.
Avatar Awards
Ship Overboard Achievement
To get the achievement, you need to play through Chapter 6: The Fall. You'll get to the 1970's test facility and then CAVE will talk to you about testing on hobos. In that room, below a sphere with the Aperture science logo, there is a CONTROL ROOM - make a portal to the small office above the lettering. Go into the small office and go to the door behind the cabinet. Go through the doorway behind the cabinet and go to the dock. Around the docs there is a BOREALIS life preserver. Examine the life preserver and you'll get the achievement! That's it!
Easter eggs
Chell Easter Egg
During your escape with Wheatly you will eventually run into the 'Bring your daughter to work day' room. Which has all sorts of different science fair Potato projects. If you go down to the very end of the line you will find the over grown potato. Look closely You will find the owner of the project has written her name on one of the bottom corners. Why, it's Chell! Another one reads"Alyx," a references to Half Life 2's protagonist!
Musical Turrets Easter Egg
After making your way through the game all the way to the lasers, you will come to test chamber 16/22. After you enter the chamber and go through the door you will notice a turret to your right that is behind a wire mesh. Use the laser and cube in the test chamber to manipulate the laser to destroy that turret and the wire mesh will be blown away. Go inside this room and look down. You will see four musical turrets and one turret conducting the musical.
Glitches
We have no glitches for Portal 2 yet. If you have any unlockables please submit them.
Guides
We have no guides or FAQs for Portal 2 yet. If you have any unlockables please submit them.