When fighting Allan Morton for the first time, it
makes it obvious that you should use the shotgun.
My advice, DONT! When you get the shotgun, use it
in the small fights, and build up revolver
ammunition. Use the revolver in the first Allan
Morton fight, it's faster, more effective, and
downright better than the shotgun, because it's
better at close range. That's how you fight
Morton more often than not. At the last one, use
the crossbow and revolver.
Revolver: in the smoking lounge (first floor)
Shotgun: on the stairs behind the mirror in the
South Bedroom (where she's trapped)
Grenade Launcher: under the desk in Alan's
office (second floor)
Rocket Launcher: Jeremy's tomb in the crypt
Photoelectric Pulsar: on the first screen after
the oubliette (fort area)
Lightning Gun: in the trap door before the World
In most cases, fighting is really just a matter
of figuring out whether you want to fight or
run. Monsters will often respawn when you leave
and return to a room, so killing them may just be
a waste of the limited ammunition that's
available. If all you're doing is running
through a room to get to another, I recommend
that you run past the monster and skip the
fight. If you're lucky, the creatures may have
left by the time you go back through that room.
When leaving the manor's lobby as Carnby, a FMV sequence will play when you meet Edenshaw. In the sequence, he will give you a charm of saving. Immediately save the game when the FMV sequence completes. Keep saving the game repeatedly to get four save uses each time.