Supreme Commander 2 Hints, Tips, Tricks, Secrets, & Glitches

Mass Glitch

Have 2 available engineers. Take one and start making a structure (preferably something which costs a lot of mass). Then with the other engineer click repair on the building while it is being built. Right after you do that, click reclaim with the same engineer on the structure while it is building. The building's health should stop at a certain point and it will give you extra mass. You can do ass many mass glitches as you can do.

Unit Production Speed Up

First you'll need any factory. (land, air, or naval). Then you'll need to start training multiple engineers. After you train multiple engineers (recommend: 10) order them to guard/assist near the factory, NOT ON IT! Helps create multiple experimentals faster.

ACU Point Defense

You have to build at least 7 to have it work. Make your acu head start them but don't complete them, have your enginers work on them.

Increase Transports Capacity

The standard transports for the UEF and the Illuminate can increase their transport capacity by ten it can only be done by researching it.

Nuclear Facilities

Each faction has the capability to use nuclear missiles at nuclear facilities. Usually the are two different nuclear facilities, one launches the nukes and one defends you from nukes. But for the Cybran instead of two nuclear facilities they just have one which can both launch nukes and destroys nukes.

Loyalty Gun

The Loyalty Gun is an experimental structure that can only be built by the illuminate. What it does is basically capture enemy units in a certain radius for you to command.

Speed It Up

The engineers can do more than build structures. They can also speed up the rate at which your units are built.

Experimental Transports

The experimental transports for the UEF and Cybran can carry two experimental units at a time but it can only do this for the Fatboy 2 (UEF) and the Megolith 2 (Cybran).

Lets Experiment

There are a lot more experimental units in supreme commander 2 then in the first one. In the first one there were only three per faction, in the second one there are eight per faction.

Hunker

There is an ability called hunker that can be used by the ACU. What it does is reduce the damage the ACU takes but it disables all ACU functions and movement.

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