Pay very close attention to your team. If you see
someone doing odd things, such as not shooting at
enemies when they appear, or moving rather far
away from you when your walking, be on alert as
this could be a sign of infection. However, do
not waste a Blood Test Kit on him to see if you
are correct. Just be on alert because they could
mutate at any second. This also goes for you as
well -- if your team sees you doing the same
things, they will question your trust and may
Highlight "Flare", enable it, but do not throw it
down. When it is low, press Left or Right and
highlight another object. Then, highlight "Flare"
again. It will have restarted and you will not
lose another one.
Blood Test Kits
Save Blood Test Kits for showing your team that
you are not infected to gain trust. Using them on
a team member is useless because they get
infected randomly, and usually break out within a
minute of infection.
Always try to keep medics alive because medical
packs can be few and far between. If you want
your medic to heal a member of the team, tell
your team to stay, then push your medic into the
wounded team member. If he is hurt enough, the
medic will heal him.
Try not to give all your team members the same
weapon because your ammo will go quickly. A good
combination is you with a Shotgun or Machine gun,
your second man with the one you are not using,
then a Pistol. The rest depends on your
Helicopter Pilot And Whitley
Activate the "Enable game saves" code. When you
are in the helicopter fighting the end Boss,
press [Esc] and save the game. When you load it,
you will not be on the helicopter. Instead, you
will be behind all of the snowy mountains and see
Whitely and the helicopter pilot models stuck
together. At first you will not see yourself.
Press [First Person View] once (do not hold it).
You will now see your character in third person
view. You can separate Whitely and helicopter
pilot by shooting them. Unfortunately, you cannot
Keeping Your Team Together
Listen to your team. They will tell you how they
feel. If you hear someone say something similar
to "We're gonna die", check the team menu and see
how he is doing. If there is an X across his face
while he is shaking uncontrollably, bring out the
Tazer and shock him. Wait for him to calm down,
move out of the area, and give him back his gun.
He might be bitter, but after you kill a few more
things he will be fine. Otherwise, he might start
shooting you and your team, ending with himself
in the head.
Skip First Boss Battle
When you encounter the first Thing Boss, hold
Up/Left to run diagonally and you should run
under it before it can hit you. This will also
aim you directly at the junction box. Immediately
start fixing it. As soon as it is almost fixed,
hold Right to run through the door. Since he will
still keep fixing it as long as you do not
release the button, with luck it will be fixed
before the Boss attacks for the third time. At
the intermission sequence you tend to take off in
a random direction, so this may take a few
attempts -- save immediately before trying this.
If successfully completed, you will lose only
about half a bar of health and no ammunition,
making the next area much easier.
Hang back in the back left corner of the room
where you are out of reach from the Boss. Wait
there patiently, and after awhile the Boss will
knock out the lights. A bit later, he will lean
over to the right of the room, as though
inspecting something there. Choose this moment
when he is leaning to the right to make a run for
the switch you need to fix to get through the
door. You can get by without too much loss of
health (less than half).
Defeating The Second Big Thing
Go into to his garage. Fix the electrical panel
that operates the hoist. Step back towards the
middle of the big door. There is an opening
between two of the crates. Using your grenade
launcher in first person targeting, send in a
grenade. If the Thing turns its head toward you,
then you have him targeted. Continue sending in
grenades until he begins to burn. You can send in
a few more if desired for extra fun. Run into the
Thing's room and on the far wall from the big
door is a switch. Throw the switch and watch as
the Thing dies. You will probably take one hit
Use all 25 of your grenades from behind the
Defeating The Third Boss
Run around the Boss in a circle while shooting it
with the machine gun. When it is low on health,
use the flame thrower to finish it off. If done
correctly, you can kill it without being hit.
After you kill the Boss, the Thing in the glass
in the room will break out, and the door will be
opened with a few guards.
This Boss has a sweet spot. If you get directly
under it, it will not attack. When you get under
it, blast away until its health is in the red,
then burn it.
Place Peltola in front of you in the room, just
before you enter the room where the Boss is
located. Inch him into the doorway. When the door
fully opens, push him in and fire at the same
time. He will enter with you and fight. Use him
for his fire power and to keep the walker busy
while you attack the big Boss. Peltola will die
during the battle.
Always shut the door of the room you walk into,
if you have the chance. For example, on the level
where you have to kill all the walkers, a walker
will enter from the front door if you do not shut
Wait about one minute at the main menu to view a
longer, uncut television trailer for the game.
Persuade A Person
When someone's trust is in the orange and they
will not do anything for you, enter first person
mode and aim the gun at their head for three
seconds. They will now do things for you without
Get A Doctor To Follow You Into A Fight With The Thing
Use the following trick to get a doctor in the
same room with you during your battle with the
second giant Thing. Walk to the large garage
door. Get the doctor close to the door as well.
Then, tell him to not follow you anymore. Push
him as close to the door as possible; and close
enough to you that when you flip the switch to
open the door he will not move. Before you flip
the switch, tell him to follow you again. Flip
the switch and when you are shown in the locked
room with the second giant Thing, he should be
beside you. Use him to heal you during the fight
with the Thing.
Get Whitley To Follow You
The following trick requires Stun Grenades (found
in the back of the room with Boss 3), Blood Test
Kit (found in the same room), and the Grenade
Launcher (in the save room down the hall from
Boss 3). Starting after third Boss fight (hanging
tentacle monster), backtrack your way out of the
weapons lab, back up the air vent, and to
the "mine" elevator. As soon as you reach the
surface, strafe left, and equip both the Grenade
Launcher and Stun Grenades. If you step forward
at all, it triggers an intermission sequence you
have to die and start the level over. Enter first
person mode and aim up the corridor, parallel
with the bottom of the last metal wall panel.
Launch a grenade and quickly walk forward. The
intermission sequence will trigger, but Whitley
will stand still instead of running off. Now,
quickly run ahead of him (preferably block his
path to slow him down) and use the Blood Test
Kit. He now trusts you enough to follow orders.
Order him to follow you (otherwise he walks
around the corner triggering guards to attack)
and give him a weapon. You have now backup. He
only lasts a brief amount of time, and will
disappear roughly halfway up the snow corridor,
which appears scripted. However, every bit of
backup firepower helps in that spot.
In the last level where you have to find Whitley
as an objective, as you stand in the elevator
strafe left and launch a grenade just outside the
opening. If done correctly, you can bring Whitley
with you to help kill all the troopers. Note: You
have to give him some weaponry.
In the level where you must find Faraday, do not
hit the switches until you have met the medic
downstairs. Bring him up to the top of the ramps
and tell him to stay. Hit the switches and go to
find Faraday. Leave, and on your way out, the
medic will not have turned. You will get two
medics for the remainder of the level.
On the level where you must gain access to the
weather station, go to the side of the building
to your right. Throw a grenade under the vent and
the door will be blown off, allowing access. If
you had gone in regularly, Williams would have
turned into a Thing. Using this trick will save
many medikits for the levels ahead