EXP Versus SP/character Versus E.S.
This game is seriously mis-balanced. E.S. battles
give you more SP due to the anima attacks (each
character has a seperate gauge) thus giving more
chances for SP and EXP bonuses, though aside from
bosses, EXP is sparse. Character battles give
more Exp though. And thus, less SP. Not to
mention the special attack gauge is SHARED by all
members (I never boost). Choose wisely where to
level, and this game will go a lot easier.
And unless you are in a boss fight, using the
extra energy turns available from anima use is
pointless. You won't start charging your anima
gauge again, so it takes longer to gain more
finish move bonuses. It's better to guard, then
start attacking when you can replace anima. Also
keep in mind that anima use restores status.