Potions
At the very beginning of the game, as you head down the long road to get to the
Blitzball stadium, talk to the girl running around who talks about tickets more
than once. Eventually she will say that tickets are sold out, and will ask if
you can get tickets for her. Tell her you can, and she will reward you with two
Potions.
Near the start of the game, when you get on the S.S. Liki after getting Yuna,
you should be able to explore the ship for a little bit. When you get to walk
around, go downstairs. A man will talk to you about your clothes. After he is
done talking, go to the only open room (on the left side) in the hallway. You
should see a seasick man with his head out the window. On the far right of the
screen, you should see a suitcase similar to the one Yuna was going to bring on
the boat. Go up to it and press X to kick it. You will receive a Potion. Keep
kicking it to get about fifteen free Potions.
When you meet Yukku on the salvaged ship, talk to the man with a gun that has a
knife on it. Talk to Yukku and talk to the other person. You can only understand
Yukku, but after you talk to them all you will get three Potions.
Submitted by: GameCube
Added: 29 Dec 2001
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Al Bhed Language
Volume 1: Al Bhed Salvage Ship, right side of boat
Volume 2: Bisaid Village, Patrol Soldiers Quarters, in front of the counter
Volume 3: Transport Ship Rikki, Power Room
Volume 4: Kilika, Bar
Volume 5: Transport Ship Wuino, Control Room
Volume 6: Luka, Luka Stadium underground Floor B
Volume 7: Luka, Luka Theater
Volume 8: Mihen Road, Travel Company, receive from Lin
Volume 9: Mihen Road, New Road
Volume 10: Kinokoo Rock Road, Cliff
Volume 11: Jyoze Road
Volume 12: Illusion Light River, North Shore
Volume 13: Guado Salamu, Resident's House
Volume 14: Thunder Plains, Travel Company, recieve from Lin if you answer "MaaMaa"
Volume 15: Makaraniya Forest, Road to the Lake
Volume 16: Makaraniya Lake, in front of the Travel Company
Volume 17: Sanubia Desert, Central Part, lower to the right side of "Strong Enemy" (left)
Volume 18: Sanubia Desert, Central Part, around the bulletin beyond "Weak Enemy" (right)
Volume 19: Al Bhed's Home
Volume 20: Al Bhed's Home, Resident Area
Volume 21: Al Bhed's Home, Main Road
Volume 22: Holy Beberu Temple, Monk's Road
Volume 23: Nagi Plains, Middle Part, toward the North-West
Volume 24: Remiamu Temple
Volume 25: Stoled Inorigo's Cave, reachable from Nagi Plains Valley Bottom
Volume 26: Omega Ruins
Submitted by: punchtooth
Added: 30 Dec 2001
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Defeating Seymour With Guards
In the first half of the game you must fight
Seymour in a temple - he only has about 6,000 HP,
but he has 2 Guado guards (with Protect) who will
jump in front of all attacks, and every time they
are attacked they use auto-potion and
automatically regain 1,000 of 2,000 HP. The
easiest way to defeat these guys is by using
Aeons. First use the Trigger command "talk" for
Tidus and Yuna; this will increase their stats.
Before you summon an Aeon, it wouldn't hurt to
use some abilities like Haste and Cheer. You are
going to need it for what is about to come.
Finally, summon an Aeon - it doesn't really
matter which. Now is the difficult part... get
your Aeon into Overdrive mode- use any method you
see fit - BUT BEWARE! You need to be careful if
you use Boost. Seymour does mid level magic which
can severely hurt an Aeon, especially if he has
boost on! Now, after your Aeon goes into
overdrive...use their ability. You should be
strong enough that it kills the guards and
severely damages Seymour (lol...you should be far
enough to Overkill the guards). After you do
this, Seymour will summon Anima (the Aeon you see
from the Blitzball tournament), he has about
16,000 HP, and he boosts himself until he can use
his overdrive---which will most likely kill the
entire party...so instead of having him use it on
the party, have him use it on your Aeons. Keep
building their overdrives and using them on Anima-
damage him as much as you can with all your
Aeons (Valifor, Ifrit, Ixion, Shiva) until they
are all KO'd. After this is over, he should have
from 2,000-5,000 HP- now is your chance to finish
him off- this would be much easier with Haste
on... just SLASH SLASH SLASH, until Seymour
dismisses him- then just finish off Seymour
normally.
Submitted by: Andrew_247@yahoo.com
Added: 05 Jan 2002
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New Destinations
Baaj Temple
On the airship, access the console and then go into Search. Set the X coordinate
to 16, Y coordinate to 57 and the Z coordinate to 0, you don't have to be exact
just keep tweaking the directional pad and rapidly tapping X.
Besaid Falls
X 31, Y 72, and Z 0
Mi'ihen Ruins
X 35.189, Y 59.671, Z 0.125
Omega Ruins (Al Bhed Premier 26)
X 74.498, Y 37.083, Z 0.013
Battle Site
X 42, Y 58, Z 0
Submitted by: Ring Leader666
Added: 14 Jan 2002
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Bribing Enemies
Bribe is located in the bottom middle area of the
sphere grid. This skill is extremely helpful,
but depending on what you want it can be very
expensive. You have to offer the enemy a certain
amount of money and when you do it will leave the
fight, but you will get an item that you couldn't
steal or that the enemy would drop. The easiest
way to get what you want is to capture the enemy
and then fight it in the monster arena. Here's a
few helpful examples: bribe a Chimera Brain in
the Calm Lands for 196,000 gil to get 2 lv. 4 key
spheres, a Great Malboro from Inside Sin will
give you 8 Wings To Discovery (used for
customizing things with breaking hp limit and
triple ap) for 1,280,000 gil or a Malboro in the
Calm Lands will give you 4 of them for 540,000
gil (a little cheaper since 540,000 X 2 is
1,080,000), a Behemoth King from Inside Sin will
give you 14 Three Stars (gives a weapon the One
MP Cost ability or an armor the break MP limit
ability) for 1,350,000 gil, and a Sand Worm from
Bikanel Island A.K.A Sanubia Desert will give you
15 Winning Formulas (used for giving a weapon
Triple Overdrive) for 900,000 gil. If you have
any other questions about bribing things and what
you'll get just e-mail me.
Submitted by: Kage
Added: 02 Mar 2002
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Defeat Evrae Easily
First, you must fight some fiends (have Rikku
only steal on her turns from all fiends) on the
airship to teach Tidus Hastega, Lulu Flare (since
Evrae divides elemential damage in half) , and
raise as many attributes of as many characters
possible, and try to get everyone into overdrive,
to do this try to get the people into warrior, or
comrade modes to charge them quickly, except
Tidus, keep him in warrior mode and use his
overdrives on the normal fiends and charge
quickly by making him attack (he learns more
overdrives as he uses others). Save in the cabin
as HP goes low. Next talk to Rin (by the elevator
to exit to battle Evrae outside), and buy lots of
grenades, lots of softs, lots of hi-potions, lots
of pheonix downs, and one or two maps for Rikku
to use in her overdrive. Keep the battle
formation as Tidus, Rikku, and Lulu (in that
order) 'cause they are the key fighters in this
battle. And save again. Leave the airship you
will talk to Cid, and the battle is on! Have
Tidus use slow on Evrae (the dragon, on Rikku's
turn, use the overdrive, Mix, and mix map and
grenade to blind the dragon and inflict over 2000
damage! Keep on using flare on all her turns
unless she has to use restorative items (NOT
potions or any thing of the like, Rikku should
use Al-Bhed potions to cure 1000 hp and cure
poison). On Tidus's next turn, use Hastega.
Notice Tidus and Rikku have triggers, when you
see Evrae inhale, tell Cid to move back, on his
next turn he'll launch missles at it. From far
Lulu can use magic too. If anyone gets petrified
use a soft, and Tidus should use Haste on them.
Then, Rikku should just use grenades and the bomb
cores you steal from the bombs, and water gems
you can steal from Evrae. Tidus should slash the
dragon with the brotherhood Wakka gives way
earlier on Besaid Isle. Lulu should just use
flare and use ethers, and elixers when her MP is
low that you can buy from Rin. Rikku should use
her explosives at it. Wen it's hp is low, it will
use Haste on itself, nulling slow. To retaliate,
Haste as many characters as possible. Then just
attack as told above to win and collect as much
ap as possible.
Submitted by: PS2-FFX
Added: 07 Mar 2002
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Beat Biran & Yenke
Once you defeat Defender X and aquire Yojimbo, go
across the 2nd bridge to reach Mt. Gagazet and
once Yuna talks to Maester Kelk Ronso, save.
Next, talk to the tall Ronso beside the female
who talks about Kimahri's horn. Make sure you
stock up on as many Hi-Potions you can get until
u can't buy any 'cause u spent lots o' gil to get
Yojimbo. Then go on north 'till The battle
starts. if Kimari haznt lerned fire breth, aqua
breth, doom, wite wind, mity gard, and thrust
kik, nows yore chanc! wen u see 1 of dem use a
tech, use lancet and use kim's overdrive as
described: wen dey r standin togeder, use aqua
breth, wen dey surround kim, fire breth, and if
none of dose ting r hapenin use mity gard to null
all.
Submitted by: PS2-FFX
Added: 19 Mar 2002
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Get Yojimbo
In the Calm Lands, circle past the bridge leading
to Mt. Gagazet and decend to the gorge below. To
the left of the Save Sphere is the Cavern of The
Stolen Fayth. Proceed through the cave until you
encounter a spirit of a dead summoner. The
summoner will summon Yojimbo, the secret aeon.
This aeon has a high physical defense but a very
low magic defense. Use Lulu with her magic, or
take out Bahamut and use the third version of
magic(Firaga,Blizzaga,Thunderaga,Waterga). This
will do a lot. Yojimbo only has 33,000, which is
very low for an aeon. Keep using magic and you
could use Bahamaut's overdrive, Mega Flare if you
wan't the battle to finish quickly. Once he is
beaten, go to the teleport pad. Go to the Chamber
of the Fayth. The real ghost of Yojimbo will say
that to get him, you must pay a fee. He will ask
what do you want and click on "to defeat the most
powerful enemies". This will make him make his
lowest offer. HIs first offer is 250,000 gil.
Offer half of this, 125,000 plus one gil. Now you
should 125,001. Raise your gil by 1. Now you
should have 125,002 as your offer. He will next
accept anything between 190,000 gil to 200,000
gil. To use him, there's only two options, pay
and dismiss. The more you pay him. the stronger
his attacks will. Get a lot of money before using
him, you'll need it.
Submitted by: wowy2001@aol.com
Added: 08 Apr 2002
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Winning Blitz Games Easily
There's a real simple way to win blitzball games.
Sign up Rikku's brother after you get on the Al-
Bhed ship. He's a much faster swimmer than most
of the players out there, (which is very
important), and after going up a few levels he'll
start developing killer stats for passing,
endurance, etc.
Make him your center, and when he gets the ball,
have him swim around the players on the other
team. What happens is this: when you get within a
certain distance of the opposing players, they
will automatically try to follow you. Brother can
easily outrun most of them, but they'll still
keep following. So get as many of the other
players to chase you as possible, then lead them
all the way to the other end of the blitz sphere.
When they're all chasing you, pass the ball to
one of your other offensive players, who should
now be able to go right up to the goalie and
shoot from point blank range.
Do this a couple of times and you should rack up
lots of easy goals.
Submitted by: Ronin Gamer
Added: 14 Apr 2003
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An Easy Win For Seymour Flux (Mt. Gagazet)
Well..he only had 70,000 HP when I was fighting
him..so this is how I did it. First off, have
Tidus cast Haste on Yuna. (Make sure ALL of the
aeons have their overdrives !) Summon Valefor
first, and make him do Energy Blast on him. That
should take away 9,999 hp away. Plus, (There's
something that drains Seymour hp, too. I forget
the name) It will take away 4,000 hp. Next,
Summon Ifrit and do his overdrive. Keep following
the list. When you summon Bahamut, his overdrive
should take away 14, 500 hp away. Ixion, Ifrit
and Shiva's over drive should all take away 9,999
hp. Next, Summon Yojimbo !! (Yes, you need him
for this battle) Don't bother with Zanmato just
pay 1000-1200 so he does Wakizashi and Kozuka.
This should finish him off. If not, use Rikku's
and Auron's overdrives.
Submitted by: important calls
Added: 07 Nov 2006
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