Card 1: At start, before leaving the keep, there is a matter of a card in the alcove
below. Walk down the stairs to the lower level, then down a second set of stairs
and into the building. Look for a treasure chest against the wall directly ahead.
Open it for the first card.
Card 2: Go north of Main Square. Before following the peasant, look for a half-
open gate north of the square. Cross the bridge and pass under the archway.
After defeating the Yaags, look for a chest in the back of the barn containing a
card. Also, on a nearby porch, Scree can refill his energy at an Energy Fountain.
Card 3: Once inside the Manor House, climb a ladder to the floor above. In the
room with the beds, find a chest in the corner. Open it for the card. A barrel also
has Energy Essence for Scree, if needed.
Card 4: Get all the way past the dungeons to the Talking Heads. Leave the
Talking Heads to their jokes and look for a room to the southeast. There is a
treasure chest against the wall containing a card. One of the nearby barrels has a
Lodestone.
Card 5: Get to after Jen is captured. The northeastern side of the balcony above
the ballroom has a treasure chest. The card is inside.
Card 6: Follow the balcony above the Main Courtyard back to the right. As Scree
heads toward the doorway where he entered the balcony, make a quick stop in the
northeast corner to the right of the doorway. Scree can climb up the wall
here, then follow it to the right. Sitting up here between the wall and the roof is a
card.
Card 7: Get to the Dark Maze. In the easternmost corner of the courtyard, near
the wall of the building, you will find a card on the ground.
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