Resident Evil: Code Veronica X cheats & more for PlayStation 2 (PS2)
Resident Evil: Code Veronica X cheats, cheat codes, unlockables, hints, easter eggs, glitches, hints, guides and more for PlayStation 2 (PS2). CheatCodes.com has all you need to win every game you play!
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When you get in to the room where you have to unlock the door with the lugers, there is a computer. The password to the computer is 1971. When you type the password in the music player will move, revealing a secret passage.
Key Under Pot
When the power is turn on to the facility go into the save room and push the book shelf back. After open the locker and press the button/switch. Go inside and beside the to the right facing into the square room there is a pot. Take it and check under it for a key.
Easy Alexia Kill
When She separates from her lower half, Immediately find the linear launcher in the surrounding area. one shot kills her instantly. Boss dead, crisis averted, world saved. Now for the replay....
How To Beat Big Guy On The Plane Easy
Get BOW gas rounds and shoot him this hurts him badly then use regular or fire rounds if you don't have have that shoot him until he bleeds badly on the floor then press button to sling the box at him (WARNING IF YOU DON'T PRESS THE BUTTON FIRST TIME IT BEEPS THEN IT WILL NOT WORK).
How To Make Steve Cross Fire In Battle Mode
When your in a room with a bunch of zombies kill them all but on then aim at the last one and press L1 NOTE YOU MUST HAVE THE SUB-MACHINE GUNS.
Music Box Puzzle (Chris)
When you enter the bedroom(s) it says you need the ruby and sapphire. They can be found in the lion statues eye sockets. It may seem like you can't get them both but you can. It is simple: CUT THE POWER. make sure both the jewels are in before you do this. Now go back to the bedroom(s) and place them on the ant jewels. Take the music plate from the music box with the ruby and go through the secret passage (the statue) and put it in the music box with the sapphire and them a latter will lower.
Dual SMG's For Chris
The first time you play as Chris, you see someone familiar and then he gets attacked by the worm. Go into the next room and kill the worm and save him. After you save him he will give you a lighter and die. Go back into the room you started in. There will be an indentation in the wall of a guy holding an unlit torch. Open it and light it and there they are.
Save A Little Time For Chris
When you go downstairs in the artic you should just go straight. Don't turn left because those zombies that the moths got because they'll come down and poison you. So avoid going there
The Magum For Chris
I was surprised that not alot of people know this but when you're in the artic w/ Chris you should take the extingisher and fill it up, then go down to where the fire is and put the fire out. then you will get the magum.
More Ammo For Chris
WHen you're Chris and you put out the fire go to where the detonator is set. Then use the lghter and then it will explode. You'll get more ammo for yourself.
Well I found out that you can save time and bullets when you get behind those things and slash them w/ your knife. ( i don't if anyone actually knows that...)
More Grenade Rounds
When you're almost time to change characters you should put the shotgun back so Claire can use it. Then move that book shelf and hang the shotgun then the picture will move and give you 6 flame rounds and 6 regular rounds
This is the sequence to solve the puzzle in the room with the portraits.
Beautiful woman holding tea set Middle aged man with red-haired twins Red-haired man holding a teaset Red-haired man with earthenware plate Man with earthenware vase Man with candlestick Young man from projector
When you are in the arctic base basement, and you come across the moths, please use your common sense and use this hint. Sometimes when you shoot at the moths they will fall to the ground but, instead of dying, they will flap around. At this state they cannot harm you, but if you are one of those people who has to kill everything don't shoot at them, your bullets are precious. Step on the moths instead. Not only does this save ammo, but it's kinda' fun too.
Stop The Clock
If you find that 4+ hours is too much to spend all at one time to beat the game without saving, and have noticed that when pressing the Start button your "total time" keeps on ticking, try this simple trick: Unplug your controller from your PS2 platform, and the game will go into a "pause" mode where you need to unpause it to resume play. This should keep that pesky clock from ruining your "A" ranking and keeping you from getting the all "Holy" infinite Rocket Launcher.
Combination Code For Alexia Chamber Release
When you get to the room where Alexia came out of her sleep, to the right is a computer that will tell you that Alfred and Alexia are of the same, sort of like a two sided coin. Alexia's name has a code using symbols (heart, spade, 2 AA and a crown) The code for Alfred is (2 AA, a crown, heart and spade) with this done place the paper weight you found (if found it) into the compartment. The paper weight will be square with 6 symbols (heart, spade, crown, 2 AA, the umbrella symbol and a biological symbol).
Temperature Of Freezer
You will find a room where you enter and the doors rise automatically, inside you find a freezer containing a mixture you are not fimalar with. This is the mixture Clement E, the correct temperature for the mixture to the Clement E is 128F. This changes the mixture blue.
Get an A ranking in the normal game by completing it without saving, no first aid sprays, and no retries. Additionally, save Steve from the Luger quickly, give the Medicine to Rodrigo, and complete the game with a time less than 4:30. The rocket launcher will appear in the first item box in the next new game.
Unlock D.I.J.'s Journal
During Battle Mode, visit the slot machine everytime you go through. The second or third time you open it with the same character, you'll find the journal.
Unlock Rocket Launcher
To get the rocket launcher with unlimited ammo in the main game, you must beat the game with an A ranking:
-Finish the game in under 4 hours and 30 minutes -Do not use any first aid sprays (herbs are ok) -Do not save your game -Do not die -Save steve from the luger trap as soon as possible -Bring the hemostatic medicine to RodrigoWhen you complete the game with an A ranking, start a new game and the rocket launcher will be in the first item box you encounter.
In Battle Mode, beat the game on NORMAL difficulty in less than 3.5 hours while collecting every single file, memo, note, and letter.
Defeat Battle Mode using Wesker
Unlock Alternate Claire
Perform well with Claire in Battle Mode
The person who wrote the D.I.J. diary is the mouse that jumps out of the locker in the Antarctica section of Claire's scenario of the game.
Defeating The Second Stage Of Alexia
Walk right up to her and shoot six normal grenade rounds directly at her face. She will change to her third form.
Find A Magnum For Wesker
Locate the casino room where everyone got a first aid from the slot machine. Wesker will hit it and the bottom will open and reveal a magnum instead of a first aid spray. Note: Although it only has six shots, it will only take five to kill Alexia type 1.
Play As Steve Burnside In Battle Mode
Get the gold Luger replica from the basement office in Disc 2. The correct drawer sequence is red, green, blue, and bottom. You can also unlock Steve Burnside by performing well in battle mode as Chris.
Get an A ranking with Steve Burnside, Chris & Albert Wesker & both versions of Claire in battle mode to unlock the linear launcher. It will appear in your inventory during the next battle mode game.
Successfully complete the game under any difficulty setting. The game will automatically save after the credits have completed. The battle mode option will be unlocked at the main menu.
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