'Til Death Do Us Part: Easy "Silent Assassin" Rank
No guns are needed. All you need are two poison
syringes. Start the level by heading towards the
party. Wait for the drunk guest to vomit and go to
the shed on the left. Follow him into it. Wait for
him to sit and fall asleep. Take his party
invitation. You do not need to take his clothes.
Go to the main house and enter. Stay to the right
of the stairs. If the bride is there do not talk
to her, as this will take your time. Instead, keep
going to the end of the foyer. To your right is
the kitchen. Check your map to make sure no one is
in it, or is going to it, or is behind you. When
it is clear, go in the kitchen. You will find the
wedding cake. Take out a poison syringe and inject
the cake. Go into the room directly behind you.
Stay next to the wall so when the priest enters he
will not see you. Wait for the groom to come into
the kitchen and take a bite from the cake. He will
dead at the kitchen door. When you are clear, go
back in the kitchen and drag his body. Hide him in
the container at the corner of the kitchen. Get
out of the kitchen using the same way you came in.
Go straight for the bathroom. Make sure no one is
in there and pick the lock on the door next to the
toilet room. Do not go into the reception area.
Instead, keep going straight to the bathroom. To
the left is a door that is locked. Make sure no
one is in the bathroom and pick the lock. There is
a guard patrolling the next hallway. Make sure he
is walking away from the door as you open it, then
run straight for the door in front of you just to
hide for a little while. Alternately, if you think
you are fast enough and can make it for the stairs
before the guard turns around, do that instead. Go
up the stairs and to the left, staying as close to
the wall as you can. There are guards just around
the corner as you enter Pappy's room through the
door left of the stairs. Go in the room and find
the area where the TV is located. Get your syringe
out and ready and enter the closet. It is now just
a matter of waiting. Pappy will eventually come up
to the room to watch television. Come out and give
him a dose of poison. Then, go back down the same
way you came up. Make sure the guard does not see
you coming down the stairs, as no one is allowed
to the second floor. Use the same way to get out
-- through the bathroom, then directly to the
outside. Walk, and do not run. Also, if you suited
the drunk guest put your suit back on to avoid the
overages of suit retrieval. If your bar is a
little yellow it is acceptable. You will still get
the "Silent Assassin" rank.
Submitted by: CheatMan
Added: 25 Jul 2006
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An Unlockable | Broken
Amendment XXV: Keep Custom Weapons
There are two methods to take weapons such as the
Silverballers, etc. through the White House and
bypass the metal detectors. The first method is to
go to the other end of the parking lot when you
start. Look to the left when you get to the end.
You should see an ICA storage box. Put your custom
weapons in it. Go into the White House through the
double doors at the front and walk through the
metal detectors. Remember that fibre wire,
syringes, mines and the detonator will not
activate metal detectors. Go to the other end of
the lobby. There should be a guard behind a rope
watching some double doors. Go into the door on
his left (the toilet), and stand facing the corner
furthest away from the door and the toilet. Wait
for the museum member or staff to walk in and for
the door to shut behind him. Take out a silent
weapon (fibre wire or syringe) and use it on him
before he opens the door. Take his clothes and
hide him as best you can against the corner
furthest from the toilet, but closest to the door.
Check the map. If there is an innocent person in
the lobby looking in your direction, wait for him
to start walking away before opening the door or
he will see the body and you will be shot. Open
the door when you get the chance. While staying
behind the ropes, walk across the width of the
lobby and through the door on the other side. Go
directly to the other end of the next corridor and
take the last door on the left. This should lead
you outside. When you get the chance to take out
the U.S. Marine who patrols here, do so then hide
him behind the big steel block. Take his clothes
and gun. Walk back out the front doors. You should
beep when going through the scanner, but the
guards will not shoot you. Take your weapons out
of the storage box from the side of the building
and conceal them. When you go back in you should
beep, but once again the guards should ignore it
as long as you have your M14 at the ready.
For the second method, do the same as above.
However when the Marine is out of the way, do not
take his clothes or his gun. Work your way back
out the front doors and go to the storage box.
Take out a weapon. Hold the weapon so you can
throw it. Aim up and past the fence, towards the
White House wall. Bounce your weapon off the wall
and it will land on the other side of the fence.
Do this with all your weapons then go back to the
area where you incapacitated the Marine. Walk down
the alley and pick up your guns then conceal them.
Make sure you are far enough behind the wall for
the guards out the front not to see you or they
will shoot at you. Note: This method is useful if
the game glitches and the Marines shoots at you
even when you look like one.
Submitted by: CheatMan
Added: 25 Jul 2006
Report this Hint as:
An Unlockable | Broken
A New Life: Easy "Silent Assassin" Rank
Start the mission with no weapons except for your
standard equipment. First, go to the back of the
food truck when the delivery man is walking off.
Pick up the donuts then take them around the
corner so that nobody can see you. Put them on the
floor and then scroll through your inventory. Go
to the "Sedative Syringe", and select it. Look
down to the donut box, then inject the sedative
into them. Pick up the donuts again, put the
syringe away, then go back to the food truck. Drop
the box of donuts on the floor directly behind it.
Walk away. The delivery man will pick up the
donuts and take them to the FBI van across the
road. Wait a short time. An short intermission
sequence inside the truck will appear, showing the
FBI agents falling asleep. Go to the back of the
truck, open the door when prompted, and go inside.
When inside the FBI truck, suit up as an FBI
agent, and steal the video tape, which should be
on the left side of the van as you go in. Do not
pick up any weapons. Leave the vehicle. Go up to
the front of the house and walk inside. Go out the
back towards the shed, which is in the top right
hand corner. Wait until there is nobody around. If
the pool man goes in, do not be tempted to follow
him or your suspicion bar will go into the yellow.
When there is nobody around, pick the lock, go
inside, and pick up the lighter fluid. Leave the
shed, go right, and then go towards the pool. Over
to your right is a barbecue. Go up to it and you
will get the "Rig the Barbeque" option. Select I,
then go inside the house and wait under the
stairs. Stand around for a short time. A short
intermission sequence will show a woman being
burned alive. When she is dead, go back outside
and pick up the microfilm that she is wearing
around her neck. Go back inside then go up the
stairs. Turn right across the landing, then go
straight. Open the first door on your right. Go in
and wait behind the L-shaped wall. If the main
target is already there, wait for him to leave,
then wait awhile for him to return. When he
returns, make sure he has his back towards you
then fibrewire him. When he dies, drag his body to
the place you were hiding (the L-shaped wall).
Then, sprint out of the house towards your escape
as quickly as possible. If done in a short time,
you should get either a "Hitman" rating or "Silent
Assassin" rank. Either way, you will get $100,000
and if you have already completed the game you can
purchase an additional upgrade to your custom
weapons whenever you select a mission.
Submitted by: CheatMan
Added: 25 Jul 2006
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An Unlockable | Broken
A Vintage Year: Easy "Silent Assassin" Rank
For this mission you will not need any weapons.
Your only two tools are the anti personnel mine
and sedative serum (and coins). At the start of
the mission, do not follow the tourists. Instead,
go west along the outer wall. When you get to the
corner you will notice a broken truck. Check your
map for guards. There will be one south of your
location. Go around him using trees and bushes as
your cover. You do not need to crawl, as he
usually does not notice if you are a fair distance
away. Once you pass him use the serum and sedate
him from the back. Take his clothes and leave him
there. Get in the rear compartment of the broken
truck then get on its roof. From there, get on the
storage room roof. Slowly crawl through there to
the hole in the roof. Jump in. You should be
wearing the clothes from the guard. Other guards
will not pay much attention to you. You do not
need to worry about the alert level, even if it
rises. Run out of the storage facility and across
the square. Go to the right from the mansion and
through the wooden door. Keep running straight and
take the first door to the left that leads to the
basement. You should see a guard as soon as you
open the door. Place a mine next to him on the
gadget with rope. Check the map until you notice a
red blip (the target) enter a small square opening
below you. As soon as this happens, run few yards
back away from the explosive. Throw a coin on the
ground so the guard comes to it. Detonate the mine
once guard clears off. By doing this, the guard
will not die and you will not suffer a penalty for
an unnecessary kill. Wait for some guards to run
to the place you are at, then make your way back
to the mansion. Instead of the front entrance, use
the small door on the left of it. This will lead
you just a bit underground. Go to the door on the
right and wait (with your map on) for the guard
who is parallel to you to come by and turn around
(starts marching back). Open the door, go to him
and sedate him. Drag the guard to the nearest room
to your right and take his clothes. He is a
different type of guard who can move around the
house freely. Dressed as a VIP guard, go to second
floor and into the room with your target. Do not
bother to crawl. Go to the balcony and throw few
coins on the ground to get his attention. Once he
comes to check it out, get behind him and push him
over the rail. Both targets are now dead. Check
your map. There should be a "!" mark nearby, which
is a window. Get out of it and down the roof. Get
off the roof and go right behind the corner. There
will be a narrow passageway down to the plane.
Notice this is the place where the second target
has landed. Do not forget to pick up his weapon on
your way down. When you are near the plane, crawl
by the one worker and two guards that are nearby.
Ignore the worker and walk around the path. Get
into the plane and complete the mission.
Submitted by: CheatMan
Added: 25 Jul 2006
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An Unlockable | Broken
Curtains Down - Don't Fire A Shot
When the mission starts, go through the door, and
turn left. You will see a cop sitting down behind
a desk. Go to him and wait for him to walk over.
Then hit "Chat with Receptionist" You will get a
real WW1 pistol from a jacket. Now go downstairs
and to the right. You will see a painter painting
a door. Run down those stairs. He will follow you.
When you get to the bottom, punch or sedate him.
Take his clothes. Put his body on the stairs so
the workers won't find him. Go through the door at
the bottom of the stairs, and turn right, and
right again. You will see doors, go through them.
Just to your left will be a door with a green
light on top, go through it. Follow that hallway
and go up the stairs. Go through the curtains, and
out the door. Go down that hallway until you see
the first door with a star beside it. Make sure no
one is inside. Go in a turn right. Walk up to the
desk. Place the Real WW1 Pistol. Across the hall,
you will see double doors. Go in, and up the
stairs. Go straight on the walkway until the wall.
Turn right and go through the door. Close the door
and walk. In the middle will be the supports for
the chandelier. Go back to the basement where you
got the painter suit. Get your suit back, and
leave. When you get back to the top of the stairs,
turn right. Go until you see double doors, and go
in them. Right away turn right and wait. It may
take a few minutes, but when the execution scene
is preformed, the executioner will have the Real
WW1 pistol and kill the target. (You may have to
wait until they go back to their rooms) When
you're target dies, get the detonator out, and
face the wall. The Ambassador will run out to get
to him. When he is running down the aisle, he
trips, detonate the mine then. The chandelier will
fall on him and kill him. Then, you escape.
Submitted by: aws81594
Added: 07 Aug 2008
Report this Hint as:
An Unlockable | Broken