Achievement Guide - Guide for Fallout 3

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GAME: Fallout 3
By: Kenneth Stubbs (OmegaMustard)
Email: [email protected]
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This Document is copyrighted by me.
The Fallout 3 Achievement FAQ is Copyright (C) Feb. 1, 2009
 Kenneth Stubbs

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Special Thanks to Bethesda for making such a great game.
Thanks to all my readers that have enjoyed my achievement guide(s)
and send me compliments as well as tips and fixes.

First Update - March 26, 2009
 - Added New Achievements

Second Major Update - May 18, 2009
 - Added Broken Steel achievement walkthrough
 - Added another way for quick experience to gain level 30

Third Major Update - June 27, 2009
 - Added Point Lookout achievement walkthrough

My guides are only updated on, so if you are viewing this
on another site, it may not be fully updated.

*This guide can be used for the Xbox360 version of Fallout 3 as well as
the PC Windows For Live Version.(For PC version, you must enter the code
that came with the game in order to gain achievements.)*
*Does Contain Spoilers, so SPOILER ALERT!*
*If you are looking for an achievement inparticular, just search the word*

I. Recommended Stats in certain skills.
II. The Achievements
A. Vault 101 Citizenship Award
B. The G.O.A.T. Whisperer
C. Escape!
D. The Power of the Atom
E. The Wasteland Survival Guide
F. Following in His Footsteps
G. Galaxy News Radio
H. Scientific Pursuits
I. Tranquility Lane
J. The Replicated Man
K. The Waters of Life
L. Trouble on the Homefront
M. Strictly Business
N. Rescue from Paradise
O. Big Trouble in Big Town
P. Picking up the Trail
Q. Finding the Garden of Eden
R. Blood Ties
S. Tenpenny Tower
T. Oasis
U. The Superhuman Gambit
V. You Gotta Shoot 'Em in the Head
W. Reilly's Rangers
X. Head of State
Y. Stealing Independence
Z. Those!
AA.Agatha's Song
AB.The Nuka-Cola Challenge
AC.The American Dream
AD.Take it Back!
AE.Slayer of Beasts
AF.Doesn't Play Well with Others
AH.Psychotic Prankster
AI.Keys are for Cowards
AJ.Data Miner
AK.Silver-Tongued Devil
AL.One-Man Scouting Party
AM.The Bigger They Are
AQ.Ambassador of Peace
AR.Pinnacle of Survival
AS.Harbinger of War
AT.Last, Best Hope of Humanity
AU.Paradigm of Humanity
AV.Scourge of Humanity
AW.Yes I play with dolls
AX.Vault-Tec C.E.O.

Downloadable Content Achievements
III.Operation: Anchorage Pack
AY.Aiding the Outcasts
AZ.The Guns of Anchorage
BA.Paving the Way
BB.Operation: Anchorage

IV.The Pitt Pack
BC.Into The Pitt
BD.Unsafe Working Conditions
BE.Free Labor
BF.Mill Worker

V.Broken Steel Pack
BG.Death From Above
BH.Shock Value
BI.Who Dares Wins
BK.True Mortal

VI.Point Lookout
BM.The Local Flavor
BN.Walking With Spirits
BO.A Meeting of the Minds
BP.Bog Walker

VII. Mothership Zeta
BQ.Not of This World
BR.Among the Stars
BS.This Galaxy Ain't Big Enough…
BT.Alien Archivist

VIII.Closing Statements/Contact/Donations/etc.

I. Recommended Stats - Helpful Notes
Explosives need to be at 25, level this up the first time
you level up which will be when you leave the vault.
You want both your lockpick and Science to be at least 50,
level this up over time, the earlier the better.  You may
want to level up your small guns as well because that is
mainly all you will use in the game.  You will also need a
pretty decent Speech skill. Around 80 just to be safe, the
higher the better.  Having a high sneak skill will make it
easier to get around building in stealth.

Note 1: If you decide to blow up Megaton instead of
disarming the bomb.  You may not be able to complete the
Wasteland Survival Gude quest because Moira will not always
survive the trip to the Underworld and you will miss a bobblehead 
if you don't collect it beforehand.

Note 2: If you miss the bobblehead inside Vault 101, you will have
another chance to collect it during the Trouble on the Homefront

Note 3: If you miss the bobblehead in Raven Rock, there is no
returning to get it.  You must get it before reaching the room
leading up to President Eden.

Note 4: To get DLC to work, you must first download it off the 
Xbox Live marketplace for 800 MS points a piece.  There are a 
total of 3 different packs.  So a total of 2400 MS points.  You
must then update your game with the required update prompt that
you usually get sometimes while playing online on Live.  Same
goes for PC users except you will get it off the main menu of
the game.  You will then have to activate it in the Data File
Menu when you first load up the game.

Note 5: For DLC to appear in game. Operation Anchorage will give
you a radio broadcast telling you to help the Outcasts.  The Pitt
will give you a radio broadcast about a slave in need of help. For
Broken Steel, this will start after doing Taking It Back. Point Lookout
will give you a pop up message saying there is a ship docked in the

PC Note: You can use user made mods and the in game cheats and still
earn achievements.  To open the in game cheats menu. Press your pause
key which is Esc by default.  Hit the ~ key above Tab and a command
prompt will come up.  You may enter the codes there.

II. The Achievements
Fallout 3 has 50 Achievements worth a total of 1000 
Gamerscore points. It also currently has 4 DLC packs worth another
400 gamerscore which costs 800 MS points each.  Broken Steel is
worth 150 more gamerscore. Making Fallout 3 a total of 1550.

A. Vault 101 Citizenship Award
  - Got the pip-boy 3000 10G
  - This is the first achievement in the game, there is no way possible
    to miss it.  You get your pip boy at your birthday at the start
    of the game.

B. The G.O.A.T. Whisperer
  - Took the G.O.A.T 10G
  - After your birthday party and you learn how to shoot, you will skip
    some time until you are 16.  Your father will ask you if you are ok
    or sick.  Say you are fine and you will be able to take the test.
    Saying you are sick will make you miss this achievement.

C. Escape!
  - Completed "Escape!" 20G
  - You will get this as soon as you leave the Vault.  This cannot be
    missed.  You will level up, make sure you put your explosives skill
    up to 30, so you can get another achievement.

D. The Power of the Atom
  - Completed "The Power of the Atom" 20G
  - As soon as you leave the Vault, make your way to Megaton.  Talk
    to Sheriff Lucas.  Ask about the bomb and about defusing it. Once
    you defuse it, talk back to the sheriff and you will get this
    achievement.  Your explosives must be at 25 to defuse the bomb.
    You can go in the Bar and talk to a guy about rigging it to blow,
    but you will miss quite a few achievements if you take this path.

E. The Wasteland Survival Guide
  - Completed "The Wasteland Survival Guide" 20G
  - This quest is started in Craterside Supply in Megaton.  Talk to
    the shop owner Moira and she will want you to do a bunch of research
    for her.  There are 3 chapters total with 3 objectives in

  - Chapter 1
    1 Find food at the Super Duper Mart
      - Go there and dispose of the Raiders.  You will find food in
        the back and some medicine in a medicine box.
    2 Contract Radiation Sickness
      - Just go to the big bomb in the middle of Megaton, stand in
        the water until your radiation sickness is high enough.
    3 Traversing a Mine Field
      - Go to Minefield and explore a little bit, there is a sniper
        on the tower there.  If your explosives skill is high enough,
        disarm a mine for Moira.
  - Chapter 2
    1 Test the repellent on Mole Rats
      - You must go to the location that is given and use the
        replellent stick on a few mole rats, then return.
    2 Place an observer unit inside a Mirelurk nest
      - If you want to do this one right, make sure you have a high
        sneak skill and move slowly past the Mirelurks until you 
        reach their nest.  Then put the unit in an egg sack.  It
        doesn't matter if you go in guns ablazing, but you won't
        get the bonus reward.
    3 Injure yourself for more than 50% of your Health
      - Just walk outside and fall off the edge of a high platform.
  - Chapter 3
    1 Research Rivet City's History
      - Travel to Rivet City and speak to Belle in the Bar.  She will
        tell you to talk to Pinkerton.  Speak to him and gain access
        to his terminal.
    2 RobCo Production Facility Mainframe
      - You have to get to the mainframe in the Robco Building.  The
        robots there are very hostile so be on guard.  Make it to the
        top floor and hack the terminal.
    3 Arlington Public Library
      - Just go to the Arlington Public Library and use the card
        catalog at the front desk.

F. Following in His Footsteps
  - Completed "Following in His Footsteps" 20G
  - Talking to Moriarty in the Megaton Saloon.  He will point you to
    Three Dog at GNR.  Go there and talk to Three Dog.

G. Galaxy News Radio
  - Completed "Galaxy News Radio" 20G
  - As soon as you make it to Three Dog, ask him about his messed
    up satellite dish.  He will tell you to go to the Museum of
    technology.  Go there and take care of the Super Mutants and
    retrieve the dish.  Install the dish and then go back to Three

H. Scientific Pursuits
  - Completed "Scientific Pursuits" 20G
  - Once you complete the dish for Three Dog, he will tell you to
    look for your father at Rivet City.  Go there and go to the 
    labs.  Speak with Doctor Li.  She will tell you to go to Project
    Purity which is the Jefferson Memorial.  There are a few Super
    Mutants here, so be on guard.  Look for your dad's tapes, once
    you find them, they will tell you to go to Vault 112.  Go there
    and enter the Simulation Pod.

I. Tranquility Lane
  - Completed "Tranquility Lane" 20G
  - Once you are inside the Simulation in Vault 112, this quest will
    start.  Go to the middle of the simulation and talk to the little
    girl.  It will want you to do a bunch of bad deeds.  If you do not
    want to mess up your karma, look for an abandoned house and go 
    inside.  Once inside click on the radio, glass pitcher, gnome, 
    glass pitcher, cement block, gnome, and then click the soda bottle.
    This will open a hidden terminal.  Access it and click on the
    Chinese Invasion program.  Then walk outside and to the door in
    the middle of the playground.

J. The Replicated Man
  - Completed "The Replicated Man" 20G
  - You can start this quest in Rivet City, speak to Dr. Zimmerman.
    He will tell you to ask around about a missing android.  Talk to
    Victoria in the Marketplace and she will give you a spare part.
    Take it back to Dr. Zimmerman and this quest will be completed.

K. The Waters of Life
  - Completed "The Waters of Life" 20G
  - After you save your dad from the simulation, go to Rivet City.
    Talk to the people in the Science Labs and they will tell you
    to back to Project Purity(Jefferson Memorial).  Go in and clear
    out the Super Mutants so it is safe for your dad and the 
    scientists.  You will then have to get power running again.
    You will then get put in a cutscene and then must escape through
    the sewers.

L. Trouble on the Homefront
  - Completed "Trouble on the Homefront" 20G
  - This quest will start on the main Wasteland World Map.  After
    you have done a few things in the Wasteland, teleport back to
    Vault 101 and you will hear a distress signal on your radio.
    Go inside the Vault and you will learn that the Overseer is
    really corrupt.  You can talk to the Overseer or you can kill
    him, but either way once you leave the Vault, you will never
    be able to return, so be sure to grab that bobblehead on 
    your dad's desk.

M. Strictly Business
  - Completed "Strictly Business" 20G
  - You may want to save this for one of the last quests you do.
    You must enslave people needed for other quests and could ruin
    your ability to do the other quests.  This quest starts in
    Paradise Falls.  The guy at the gate Grouse, wants you to enslave 
    a few people.  He will give you a Mesmotron and a slave collar.
    The people you must enslave are 
     - Flak From Rivet City
     - Red From Big Town
     - Susan Lanchester From Tenpenny Tower
     - Arkansas From MineField (the guy sniping)
    If someone is dead, they will not be on the list, you must 
    enslave at least one or two for the quest to be completed.

N. Rescue from Paradise
  - Completed "Rescue from Paradise" 20G
  - For this one, you must get into Paradise Falls.  There are
    kids being held captive in a fence inside.  YOu can go in
    guns ablazing and kill every guard in the town or you can do
    the alternate route which makes you hack Eulogy's terminal.

O. Big Trouble in Big Town
  - Completed "Big Trouble in Big Town"  20G
  - This quest starts in Big Town.  When you enter the town you
    will find out about a girl named Red being kidnapped by
    Super Mutants.  You will be instructed to go to a prison
    Camp overrun by Super Mutants to rescue her.  Once you have
    went there and killed everything and rescued her, this quest
    is completed.

P. Picking up the Trail
  - Completed "Picking up the Trail" 20G
  - After escaping the sewers and making your way into the Citidal.
    You will get a layout of all the Vaults.  You will be instructed
    to go to Vault 87 which is totally covered in Radiation.  The 
    only way in it through Little Lamplight which is a town ran
    by kids.  Once you get there, talk to Mayor MacCready. Convince
    him to let you in the town and make your way to Murder Pass, 
    speak with Princess and then go find MacCready again and convice
    him to let you into Murderpass.  Once in, this achievement will

Q. Finding the Garden of Eden
  - Completed "Finding the Garden of Eden" 20G
  - You must make your way through Vault 87 in search of the GECK.
    The Vault is over run by Super Mutants, so be on guard.  You
    can make friends with one Super Mutant named Faux that is in
    the experiment cells.  You can lead him to the GECK since the
    room is filled with radiation or you can be hardcore and make
    your own way in and get it, but be sure to bring lots of Radaway.
    Once you have the GECk, make your way out.

R. Blood Ties
  - Completed "Blood Ties" 20G
  - This quest starts in Arefu.  Speak with the Sheriff.  Then check
    the houses and you will find one that is full of dead bodies.
    Report back to the sheriff and he will tell you to investigate
    some of the northern places.  Go to the Metro Station and you
    will run into two ghouls that are friendly.  You can talk to
    them or you find the mini room full of toxic containers.  Look
    at the floor and you will be able to enter the sewer lid.  Once
    inside make your way to the lair of the wannabe vampires.  Talk
    to them and convince them to let the Ian go.  Then talk to 
    Vincet and convince him.  You will then have to talk to Ian and
    he will make a choice.  Then report back to Evan in Arefu.

S. Tenpenny Tower
  - Completed "Tenpenny Tower"  20G
  - When you get to Tenpenny Tower, you will see a ghoul outside the
    gate.  After the ghoul leaves, speak into the intercom.  Once you
    gain access you will be instructed to deal with the ghouls at the
    trainyard sewers.  You can either go and kill all the ghouls or
    help them.  If you help the ghouls whether its convince everyone
    the ghouls are nice and can live there or opening the hatch to
    let the ghouls in, the people will die either way, it's your

T. Oasis
  - Completed "Oasis" 20G
  - This quest starts in Oasis which is like in the northern middle
    part of your map.  It is the only place in the Wasteland that has
    trees and is green.  When you get there you will have to be 
    clensed.  Afterwards you will be put in an area with a talking
    tree named Harold.  Apparently this character was in Fallout 1 
    and 2.  So I guess that is some history trivia.  Harold wants to
    die.  He doesn't like being a tree, and wishes you to go into
    a cave and find his heart and kill him.  You have to talk to
    some of the Treeminder people and get a key to the cave as well
    as some medicince to either kill Harold or make him grow faster.
    Doesn't matter which you choose, the quest will still complete.

U. The Superhuman Gambit
  - Completed "The Superhuman Gambit" 20G
  - This quest starts in Canterbury Commons.  When you get into
    town, you will see two super hero type people fighting.  One
    using robots and the other using Giant Ants.  Talk to the 
    town people and they will request your help to get rid of them.
    The super hero's lairs are right near the town.  The Antogonizer
    is easier to get rid of, but if you want some adventure, the
    Mechanist is at the Robot Repair Center.  To dispatch of him, 
    you must fight your way through robots and get to the elevater
    at the end, and must have a lockpick skill of 75 to face him.
    Once you dispatch of either superhero, return to Canterbury
    and talk to Uncle Roe.

V. You Gotta Shoot 'Em in the Head
  - Completed "You Gotta Shoot 'Em in the Head" 20G
  - This quest starts in the Museum of History Underworld.  Once
    you enter the Museum of History, go straight and to the 
    basement.  Speak with Mister Crowley.  He will tell you some
    people to kill and retrieve their keys off of them.
    The list of people are...
    - Dave - The Republic of Dave
    - Ted Strayer - Rivet City
    - Dukov - Dukov's Place
    - Allistair Tenpenny - Tenpenny Tower
    You can just pick pocket these people and take their keys if
    you do not wish to kill them and lie to Mister Crowley.  
    Bring the keys back to Mister Crowley and if you come back to
    him later, you can kill him for some really good power armor.

W. Reilly's Rangers
  - Completed "Reilly's Rangers"  20G
  - This quest is started in the Museum of History Underworld.
    Go to the Chop Shop in the Ghoul Underworld.  Reilly is
    laying unconscious in a hospital bed.  Talk to the doctor and
    he will wake her up.  She will tell you about her Rangers
    being trapped in the Statesman hotel.  Make your way to the
    Hotel and take care of the Super Mutants.  Her Rangers are
    located on the roof, so fight your way up there and help out
    the rangers.  This quest can also be activated by hearing the
    emergency Ranger broadcast on the radio when near the hotel.

X. Head of State
  - Completed "Head of State" 20G
  - This quest starts at the Temple of the Union by Hannibal.  He
    wants you to go to the Lincoln Memorial and clear out the Super
    Mutants.  So go there and clear them out and return.  He then
    wants you to find a picture of Abraham Lincoln.  Go to the 
    Museum of History.  Instead of making your way to the Underworld.
    Make your way to the left or right and clear out the feral ghouls.
    You will find the poster along with a few other of Lincoln's
    possessions which can be sold to Hannibal.  After recieving the
    poster, return to Hannibal and then fast travel to the Lincoln

Y. Stealing Independence
  - Completed "Stealing Independence" 20G
  - This quest starts in Rivet City.  Talk to Abraham Washington.
    He runs his own American Museum there.  He wants you to find
    the Declaration of Independence.  You must go to the National
    Archives and make your way through.  When you get to the end
    you will find robots with President's minds encoded into them.
    You will have to convince one that you must take the 
    Declaration of Independence or you can kill it.  Return the
    Document back to Abraham Washington.

Z. Those!
  - Completed "Those!" 20G
  - This quest starts in Grayditch.  A boy named Bryan will run 
    up to you and ask you for help.  You will find that his 
    town of Grayditch is overrun with giant fire breathing fire 
    ants.  He first wants you to find his father.  So make your 
    way to his house and find the shack key and then go into the
    shack to find Bryan's dad's body and Dr. Lesko's equipment.
    Read the notes and such and then go to Marigold station.
    Take out some fire ants and find Dr. Lesko.  He will give
    you some orders to kill the fire ant protectors.  Once you
    have done this, return to Dr. Lesko and he will reward you
    with some perks.  Leave the Station and return to Bryan.
    He will want you to find him a home, you can just tell him
    you don't have time or couldn't find anyone and the quest
    will complete or you can talk to his cousin in Rivet City.

AA.Agatha's Song
  - Completed "Agatha's Song" 20G
  - Agatha's House is located Northeast of Meresti Metro 
    Station and west of the Scrapyard and can be hard to find 
    since it is surrounded by rocks.  Once you do find it, talk
    to her and she will want you to retrieve a violen for her.
    Make your way to Vault 92.  Vault 92 is infested with 
    Mirelurks so be on guard.  Make your way to the Sound
    rooms and look for the violen.  Once you have found it,
    return to Agatha for this achievement.

AB.The Nuka-Cola Challenge
  - Completed "The Nuka-Cola Challenge" 20G
  - This quest starts in Girdershade, speak to Petrovita. She
    wants you to locate 30 Nuka Cola Quantums.  Her body guard
    will want you to give him the Nuka Cola Quantums for double
    the price Petrovita is paying.  If you do give them to him,
    you will not get the achievement.
  - This achievement takes a little while to do because it is
    collecting the rare Nuka Cola quantum.  You must collect
    a total of 30 of them.  There is usually 1 in every
    location you explore.  Not always but almost everytime.
    There are 5 at Eulogy's Pad.  3 in the Nuka Cola Factory.
    A few in the Super Duper Mart.  Start working on this
    achievement from the start of the game.  Nuka Cola
    quantums shine a bright purple so they are easier to
    spot except on the PC version which they are the same
    color as normal Nuka Colas.  There are according to 
    Falloutwiki, 110 Quantums in the game.

AC.The American Dream
  - Completed "The American Dream" 20G
  - After making your way through Raven Rock and speaking
    with President Eden.  Leave Raven Rock and fast travel
    to the Citadel.  Make your way to the head of the Citadel.

AD.Take it Back!
  - Completed "Take it Back!" 40G
  - Make sure you save before starting this quest because 
    there is no way to get out of it once you start it. This
    is the last story mission of the game.  After you speak
    to the head of the Citadel, tell him you are ready.  He
    will then bring a massive robot up the middle elevator
    and the mission will start.  You will fight your way to
    the Jefferson Memorial and then you or Lyons will have
    to activate the purifier.  The password is 2-1-6 if you
    decide to activate it.

AE.Slayer of Beasts
  - Killed 300 creatures 20G
  - This will be gotten overtime, doesn't take long at all.
    Killing Radroaches is a quick way to get it faster.
    Super Mutants, Mirelurks, dogs, ants, molerats, deathclaws
    and Yao Guais all count as well.

AF.Doesn't Play Well with Others
  - Killed 300 people 20G
  - This make be one that you have to come back to once you
    have completed all other quests.  Make a save and then
    go wipe out everyone in the cities.  If you are a massive
    explorer, you will run into a lot of Mercs, raiders and
    Enclave officers and that will get you 300 people kills
    fairly fast.

  - Made one of every custom weapon 30G
    Here are all the weapons, schematics and Items needed.

  - Bottlecap Mine - Items Needed
     - Lunchbox, cherry bomb, Sensor Module, Ten caps
     - Schematics - 
      -A quest reward from Moira in Megaton after the Minefield 
      -Jacko's Pop & Gas Stop, northwest of Tenpenny Towers and 
       east of Girdershade.
      -Dashwood's safe, in Tenpenny Tower.
      -One can be bought from Knick Knack in Little Lamplight. 

  - Dart Gun - Items Needed
     - Paint Gun, Toy Car, Surgical Tubing, Radscorpion Gland
     - Schematics - 
      -Schematic can be obtained from Hannibal Hamlin for 
         completing the Lincoln Memorial quest for the slaves.
      -A schematic is at the Boutique Le Chic in Tenpenny Tower.
      -A schematic can be found at the MDPL-05 Power Station 
         next to the skeleton of a dead engineer. 

  - Deathclaw Gauntlet - Items Needed
     - Wonder Glue, Leather Belt, Medical Brace, DeathclawHand
     - Schematics -
      -Scott Key Trail and Campground, inside a trailer vehicle.
       Near a picnic table.  Usually guarded by a Deathclaw.
      -Do the Council Seat Quest in Rivet City in favor of

  - Nuka Grenade - Items Needed
     - Nuka cola Quantum, Tin Can, Turpentine, Abraxo cleaner
     - Schematics -
      -Complete The Nuka-Cola Challenge, you can obtain a 
       schematic for this weapon.
      -The traveling caravaner Doc Hoff also sells the 
       Nuka Grenade schematic.
      -At the very end of the Deathclaw Sanctuary, there is one.
      -Also in the Cliffside Caverns.

  - Railway Rifle - Items Needed
     - Fission Battery, Pressure Cooker, SteamGaugeAssembly
     - Schematics -
      -Tulip (General Goods Vendor) Underworld
      -Control Room (On the Workbench) MDPL-13 Power Station
      -Reward for Stealing Independence from Abraham Washington 

  - Rock-It Launcher - Items Needed
     - Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor
     - Schematics -
      -Can be bought off Moira Brown in Megaton for a price of 
       799–1200 bottlecaps (depending on Barter skill).
      -In the armory of Rivet City, ship's bridge tower.
      -Bought from the traveling merchant Crazy Wolfgang.
      -Can be found in the "Framed Quote" within Vault 101. 

  - Shishkebab - Items Needed
     - Motorcycle GasTank, Motorcycle Handbrake, Lawnmower
       blade, Pilot Light
     - Schematics -
      -Can be obtained from Vance at the end of Blood Ties.
      -Lucky Harith, the weapon specialized Caravan Merchant.
      -Workbench in a red Brotherhood Outcast shack, to the 
       south-west of SatCom Array NN-03d. The shack does not 
       appear on the map, but is at the base of the hill the A
       array is built on

AH.Psychotic Prankster
  - Placed a grenade or mine while pickpocketing 10G
  - Just while pickpocketing someone, this is when you crouch
    and check someone, put a mine or grenade in the person's

AI.Keys are for Cowards
  - Picked 50 locks 20G
  - You will get this early on if you pick every lock you come
    to.  Try to get your lockpick skill to at least 50 so you
    can pick locks up to medium.  You can pick locks on doors
    medkits and ammo boxes.  I know there are at least over
    400 locks in the game.

AJ.Data Miner
  - Hacked 50 terminals 20G
  - This achievement is gonna take some time.  There are over
    100 terminals in the game that you can hack.  It is just
    finding them.  This achievement will require you to pretty
    much look through every area and hack every terminal you
    find.  Again you need to have a Science skill of at least
    50 so you can hack computers up to Medium.  You have 4
    attempts to hack a terminal.  If you fail all 4 times, you
    will not be able to hack the terminal.  If you are 
    impatient, when you go to hack the computer, pick the first
    three word options and if they aren't right, back out and
    re hack the terminal and keep trying the first three over,
    repeat if the next three doesn't work.  Don't forget to
    hack terminals in towns just don't get caught doing it or
    you will be attacked.

AK.Silver-Tongued Devil
  - Won 50 Speech Challenges 20G
  - Whenever you are talking to someone and you get an option
    with a percentage in front of it, that is a speech 
    challenge.  The higher your speech skill, the higher the
    percentage will be.  Recomended that your speech skill is
    at least 80 or better.  Talk to everyone and everything.

AL.One-Man Scouting Party
  - Discovered 100 locations 20G
  - There are way over 100 locations in the game.  You can
    either go on a blind scouting for the location, just 
    watch your compass and go to the arrows that aren't
    shaded in or you can reach level 20 and get the perk for
    letting you see all locations on the map but you still
    have to travel to them, you just have a better view 
    point of where they are.

AM.The Bigger They Are
  - Kill all the Super Mutant Behemoths 20G
  - There are 5 total Behemoths.  They are hard to miss
    since they are like 3 stories tall.
    - One you will kill by default while going to GNR Radio.
    - One is in the Basement of the Capital Building.
    - One is outside of Takoma Industrial.
    - One is in a cage in the middle of Evergreen Mills.
    - One is found to the West of Jury City Metro.  Travel
      until you find some tipped over traincars.  You will
      see a cage with a teddy bear in it.  Open the cage 
      and take the bear.  The Mutant will appear behind you.

  - Reached Level 8 with Good Karma 10G
  - See Scourge of Humanity

  - Reached Level 8 with Neutral Karma 10G
  - See Scourge of Humanity

  - Reached Level 8 with Bad Karma 10G
  - See Scourge of Humanity

AQ.Ambassador of Peace
  - Reached Level 14 with Good Karma 20G
  - See Scourge of Humanity

AR.Pinnacle of Survival
  - Reached Level 14 with Neutral Karma  20G
  - See Scourge of Humanity

AS.Harbinger of War
  - Reached Level 14 with Bad Karma  20G
  - See Scourge of Humanity

AT.Last, Best Hope of Humanity
  - Reached Level 20 with Good Karma  30G
  - See Scourge of Humanity

AU.Paradigm of Humanity
  - Reached Level 20 with Neutral Karma  30G
  - See Scourge of Humanity

AV.Scourge of Humanity
  - Reached Level 20 with Bad Karma  30G
  - For all level achievements, you want to keep good
    karma since it is the hardest to obtain if you are
    evil.  Right before you hit a level that gives you
    an achievement, make a save and then get the 
    achievement for good.  Then reload your save, kill
    a few people until your karma is neutral.  Get the
    achievement, then reload and kill more people until
    you are evil.  Get the achievement.  You can check 
    your karma status on your pip boy. Here is an
    eperience glitch so you can level up faster.

AW.Yes I play with dolls
  - Collected 10 Vault-Tec Bobbleheads  10G
  - See Vault Tec C.E.O.

AX.Vault-Tec C.E.O.
  - Collected 20 Vault-Tec Bobbleheads  30G
  - There is a total of 20 Bobbleheads.  Only two can 
    be missed and you can't return to them.  The first
    one is in Vault 101, before you leave the vault, 
    grab it off your dad's desk.  The second is at 
    Raven Rock.  It is on Level 2 in colonel Autumn's
    office on the table.  Only 1 chance to get that one.

  - Stat Bobbleheads
   -Strength - Megaton - Lucas Simms House
   -Perception - Republic of Dave - Museum of Dave
   -Endurance - Deathclaw Sanctuary - Near Entrance
   -Charisma - Vault 108 - cloning Labs, room with many beds
   -Intelligence - Rivet City - Science Labs, on table
   -Agility - Greener Pastures Disposal - Office
   -Luck - Arlington Cemetary North - Arlington House, basement

  - Skill bobbleheads
   -Barter - Evergreen Mills - Market Bazaar, very back on shelf
        near to Smiling Jack.
   -Big Guns - Fort Constantine - CO Quarters in Basement
   -Energy Weapons - Raven Rock - Colonel Autumn's Office
   -Explosives - WKML Broadcast Station - Sealed Cistern, sewer
        manhole behind station, tucked in some rocks.
   -Lockpick - Bethesda Ruins - Bethesda Offices East
   -Medicine - Vault 101 - Dad's Desk, grab before taking GOAT.
   -Melee - Dunwich Building - Virulent Chamber, center of room
        near exit.
   -Repair - Arefu - Evan King's house, requires lockpick skill 50
   -Science - Vault 106 - Living Quarters, on a shelf, east most room
   -Small Guns - National Guard Depot - Armory, must activate switch
        after going through the offices to access the armory.
   -Sneak - Yao Guai Tunnels - Yao Guai Den, near big pool of water
   -Speech - Paradise Falls - Eulogy's Pad, table next to terminal.
   -Unarmed - Rockopolis - Next to Argyle's body

Downloadable Content Achiements (DLC)
III. Operation:Anchorage Pack - 800 MS Points

AY.Aiding the Outcasts
  - Completed "Aiding the Outcasts"  20G
  - As soon as you load up your game with the DLC, wait around
    for a few minutes and you will get an emergency broadcast
    on your radio from the Outcasts.  Make your way to their
    location.  It will be marked on your map.  You will have to
    help the Outcasts fight some super mutants and you will come
    to their base.  They will want you to help them with a
    simulation they are doing.  You will be required to go into
    the simulation.

AZ.The Guns of Anchorage
  - Completed "The Guns of Anchorage"  20G
  - Once inside the simulation, you will find you have no
    weapons or items.  You will be given a gun and armor.  Be
    sparce with your guns and health, you cannot pick ammo up
    off dead soldiers, you must find ammo and health dispencers.
    You will get this achievement as soon as you destroy the big
    cannons firing at the Americans. 

BA.Paving the Way
  - Completed "Paving the Way"  20G
  - After destroying the huge cannons you will be teleported to
    the American camp.  Choose some fire power on the terminal
    and talk to the General outside.  He will give you your
    choice of guns.  The make your way to clearing out the 
    Chinese bases.  As you continue on, you will reach an area
    surrounded by a fence.  Destroy the enemies and the big
    armored tanks.  Then plant the explosives on the two gas
    tanks and move back, once they explode you will get this
    achievement and be teleported back to the camp.

BB.Operation: Anchorage
  - Completed "Operation: Anchorage"  40G
  - At the start of this mission, you will start making your
    way through the trenches.  watch out for chinese officers
    around every corner.  You will come to a field that is full
    of electricity.  Make your way around the side into a tower
    and deactivate the electricity field.  Then make your way to
    the main chinese base.  If you speech skill is high you can 
    tell the general to kill himself, if not you will have to
    face him.  Kill him and be teleported out of the simulation.
    Once outside, the outcasts will award you with a trip to
    their armory.  Once you open the door to the armory, this
    achievement will unlock.

IV. The Pitt - 800 MS Points
BC.Into The Pitt
 - Completed "Into The Pitt"  20G
 - This will pop as soon as you officially enter the Pitt. When
   you first play the game with The Pitt DLC, you will get a
   radio broadcast that will start the quest.  You will then
   have to travel to the very top center of the map.  You will
   help a guy named Werhner fight off some Pitt Raiders. After
   the fight, Werhner will ask for your help and that you need
   a slave disguise to get into the Pitt.  He tells you where
   to obtain the disguise which is a location near where you
   currently are.

BD.Unsafe Working Conditions
 - Completed "Unsafe Working Conditions"  20G
 - AFter getting into the Pitt.  Find Midea. She will tell you
   to go fetch 10 steel ingots.  You may find all 100 if you 
   want but that is up to you, it will help you later if you 
   go ahead now. After you obtain at least 10, give them to 
   Everett.  After this you will be told find Midea again.  Then
   you are required to listen to a speech and you must fight for
   your freedom in the Arena.  After you win 3 matches, this
   achievement will pop.

BE.Free Labor
 - Completed "Free Labor"  40G
 - After you are freed, you must visit Ashur.  There are a few
   pathes you can take.  Either help Ashur or Werhner.  Either
   way you will get the achievement at the end, but it is your
   choice how you want it to end. Visit the link below if you
   want to know the path outcomes.

BF.Mill Worker
 - Found All 100 Steel Ingots 20G
   This is not made by me, Thank Assassin for making this
   really helpful guide to all 100 Ingot locations.
   You will need a lockpick skill of 50 to find a few of the
   steel ingots.
 - Here is another link, this one doesn't have pictures.

V. Broken Steel - 800 MS Points
BG.Death From Above
 - Completed "Death From Above" 30G
 - This quest will start as soon as you wake up inside the Citadel
   after the Take It Back quest.  Go speak with Scribe Rothchild
   and you will find out about the Enclave forces attacking
   Brotherhood camps. You will then be pointed to Rockland Car Tunnel.
   When you arrive you will meet Tristan and get the layout of the
   mission.  You will then follow Liberty Prime (giant robot) to your
   distination.  When you get to the building, Liberty Prime will be
   shot down and you will be told to enter the base and get anything
   you can.  Make your way in and kill off the Enclave soldiers until
   you find a computer with the information you need.  Exit and return
   to the Citadel and give the data to Scribe Rothchild.  You will then
   be pointed to Lyons and after talking to him, the quest will 
   complete and start Shock Value.

BH.Shock Value
 - Completed "Shock Value" 30G
 - After finished the chat with Lyons, you will be sent back to Tristan.
   He will then tell you to retrieve the Tesla Coil from the remians of
   Olney Powerworks.  Tip, you may want to ask Tristan for extra help.
   He will point you to Scribe vallincourt. She will give you a device
   that will make the Enclave's Deathclaws protect you. Wild Deathclaws
   will still attack you so watch out. That is optional but very helpful.
   Travel to Old Olney and follow your map marker to the sewer.  Make your
   way through the sewers to find the Old Olney Powerworks.  You will
   eventually meet some ghouls.  Continue past them until you reach the
   entrance of the Old Olney S. Wilson Building.  Be on guard for Enclave
   soldiers.  After dealing with them you will enter the Olney Powerworks.
   It has Sentry bots guarding it so be on guard.  It is useful if you
   have a high Science skill so you hack the terminal here and turn the
   power to the coil off.  Otherwise you are going to get electicuted bad
   when taking the coil.  You can also jump into the generator and 
   activate the three switches to turn the power down and take less damage.
   After you have it, a ladder nearby can be used for a quick exit. Return
   to the Citadel and give the coil to Tristan.  Quest completed moving on
   to Who Dares Wins.

BI.Who Dares Wins
 - Completed "Who Dares Wins" 30G
 - This is the final mission of the Broken Steel pack.  Tristan will send
   you to Pennsylvania Avenue, where the White House would be if it wasn't
   a crater in the ground.  Enter the sewer and you will see that you can
   go further into the sewer than before without the DLC.  You will make
   you way into the Presidential Sub Level.  Talk to M.A.R.G.o.T. and find
   out how to get the power back on.  If you have a high speech skill you
   don't need the Senate's ID to get on the Bot's side.  If not then you
   either find the ID or fight the Sentry bots.  If you get on the bot's
   side, you will have to take out some ghouls to get the fuse to power
   the train back up.  If you are in a hurry, just kill the main Sentry
   bot at the end of the station.  It has a different name than just
   Sentry Bot, search it and collect the fuses and power the place back
   up.  Hop on the train and ride it to a New Area on the map.  You will
   be able to pick up a Tesla Cannon in a crate which is really powerful.
   You will now have to fight your way to the giant mobile Enclave tank.
   You will first have to lower the ramp that allows entry into the tank.
   You do this right across the way, should be your map marker's 
   destination. After this, make your way to the tank and fight your way
   up to a computer that will allow you to blast a target.  You can pick
   your own but for good karma and the true main goal.  Blast the mobile
   tank.  You will then have to make it out and you will be met by a 
   chopper which will take you out of there and back to the Citadel.

 - Reached Level 30 with Bad Karma 20G
 - See Messiah

BK.True Mortal
 - Reached Level 30 with Neutral Karma 20G
 - See Messiah

 - Reached Level 30 with Good Karma 20G
 - You recieve experience for discovering places, killing
   enemies and completing quests.  You want to keep good
    karma since it is the hardest to obtain if you are
    evil.  Right before you hit a level that gives you
    an achievement, make a save and then get the 
    achievement for good.  Then reload your save, kill
    a few people until your karma is neutral.  Get the
    achievement, then reload and kill more people until
    you are evil.  Get the achievement.  You can check 
    your karma status on your pip boy.  Also with the Broken
    Steel DLC, you get new perks. Three which automatically
    set you karma balance to Good, Neutral and Bad.  You get
    these perk choices at level 24 and can wait and use them
    at level 29 or 30 to get the achievements.  Here is an
    eperience glitch so you can level up faster.
  - Another way to do this is after you complete Who Dares Wins,
    you can talk to Tristan and gain the ability to get Super
    Mutant blood samples.  Turning these in will net you
    experience.  Now just set your difficutly to Very Hard and
    go to the Downtown DC area and kill off super mutants and
    collect their blood samples(check the bodies).  After
    killing a lot of them, return to Tristan and turn in the
    samples.  Killing on Very Hard nets you more experience for
    killing enemies.

VI. Point Lookout - 800 MS Points
BM.The Local Flavor
 - Completed "The Local Flavor"  20G
 - Go to the boat that is instructed to you from the pop up message.
   Once you get there, talk to the guy on the boat and buy a ticket.
   You will then have to rest on a bunk on the boat to travel to
   Point Lookout.  Once there, follow your quest marker to the mansion.
   Inside you will meet a ghoul named Desmond who needs your help
   killing off the tribal people attacking the mansion.  After fighting
   off all waves of attackers, this quest is completed and you will then
   start Walking with Spirits.

BN.Walking With Spirits
 - Completed "Walking With Spirits"  20G
 - You are required then to join the tribals at their cathedral.  Go
   there and you will notice you can't enter the gate so talk into the
   intercom.  They will tell you to pass their test by going to their
   sacred ground.  Go there and enter.  You will have to fight off some
   Mirelurks and Swamplurks.  You will then find a giant Punga Plant.
   Activate it for some funky side effects. After you wake up, make your
   way back to the cathedral and gain entry.  Talk to Nadine inside to
   have your scar removed and to learn the location of the tribal leader.

BO.A Meeting of the Minds
 - Completed "A Meeting of the Minds"  20G
 - Return to Desmond and then Go to the location of the tribal leader 
   to find who the real leader is and why he wants to destroy Desmond.  
   Report back to Desmond. You will then have to go back the the dock
   where you started in Point Lookout.  You can either choose to put
   Desmonds Transmitter on the Ferris wheel or throw it in the trash.
   If you put it on the Ferris wheel, you will then have to fight off
   a bunch of tribals.  Afterwards, return to Desmonds mansion to see
   if blow up.  You will find Desmond unharmed in a secret trap door
   where the mansion used to be.  He will lead an attack of just you
   and him to the lighthouse to kill Calvert(Tribal Leader).  Fight
   your way through the lighthouse until you get to Calvert.  He will
   tell you to choose either to kill him or to kill Desmond.  If you
   choose Desmond, you get a key to Calverts armory and can take 
   whatever you want.  If you kill Desmond, Calvert orders you dead
   and you have to kill off some robots.  Just choose to kill Calvert
   and shoot the brain tank a few times until cracks and dies.  Loot
   the armory and then make your way out.

BP.Bog Walker
 - Discovered all locations within Point Lookout 40G
 - There are a total of 31 locations in Point Lookout.
   Only 29 need to be discovered for the achievement.

VII. Mothership Zeta - 800 MS Points
BQ.Not of This World
 - Completed "Not of This World"  20G
 - When you first load up the game after downloading the Mothership
   Zeta DLc and getting the required system update.  You will get
   a radio broadcast signal.  This will start Not of this World. Go
   to the marker on your map which is near the Waste Disposal plant.
   You will then be transported onto an alien ship. You will see a 
   few little cutscene flashes and you will then be in a cell. You
   will meet Somah which is also captured and being held. You and 
   Somah create a diversion to get out of the cell.  Make your way
   through the ship and you will finally meet up with Sally.  She
   will assist you through the ship.  While making your way through,
   you will come to a room with some other prisoners, a cowboy, a
   samurai, a medic and a dead astronaut.  Not of this World will
   unlock here.

BR.Among the Stars
 - Completed "Among the Stars"  20G
 - You will be required to destroy the genetators holding the
   prisoners.  You now have to destroy the generators among
   the ship.  They are in the Hangar, Cryo Lab/Cryo Storage and 
   Robot Assembly.  After destroying all these generators.  You
   will now have to do the space walk part.  Enter the
   Decompression chamber and put on the space suit you got off
   the astronaut.  NOTE - You want to make sure you have gotten
   all the Alien Recordings up to this point.  You will not be
   able to return.  While in space walk, locate the three
   exposed panels and destroy them.  After that, enter the
   teleporter in the middle of the ship.

BS.This Galaxy Ain't Big Enough…
 - Completed "This Galaxy Ain't Big Enough…"  40G
 - You will reunite with your group after being teleported.
   Your mission now is to destroy the Death Ray.  After you do
   this you will have to kill the Alien captain on the bridge of
   the ship.  Once you have wiped the bridge clean, you will be
   attacked by a UFO.  You will have to use the Death Ray to
   destory it.  I'm guessing there are 2 death rays because you
   destroy one.  For this you will have to use the switch
   controls at the front of the bridge of the ship.  Best tactic
   is to change controls to max and fire at the ship, then as
   soon as you are done shooting.  Turn shields all the way up.
   You will have to reactivate the generators to the ship after
   a shot or two and fight off aliens attacking from the 
   teleporter room behind you as well.  After shooting the
   other UFo a few times it will be destroyed and you will
   get this achievement.

BT.Alien Archivist
 - Collected all Alien Captive Recordings  20G
 - There are 25 total recordings.  You must collect them during
   your playthrough of Mothership Zeta.  Even though you can
   return to the ship after completing the story mode.  You can
   not return to all places to collect the Recordings.  Here is
   a link to my guide for collecting all 25.

VIII.   Closing Statements
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