Advance Wars Walkthrough - Guide for Advance Wars

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               ADVANCE WARS WALKTHROUGH

Table Of Contents

1)Revision History
2)Units
3)Field Training
4)NEW Stuff
5)Campaign
6)Advance Campaign

WARNING:This Faq contains spoiler. spoiler spoils the game for you. this faq can 
spoil your game.

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REVISION HISTORY|
----------------|

VERSION 0.1:
Just completed up to Mech units movement.

VERSION 0.2:
Completed up to Md tank
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UNITS |
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GROUND UNITS:

INFANTRY:The most basic unit.Cost low to deploy and have the lowest firepower.1000 g 
to deploy
Vision:2 (increases when unit climbs a mountain)
Movement:3 , move by foot, allowed on most terrain
Gas:/99, Infantry units carry rations,if they run out they can't move.
Weapon 1:NONE
Weapon 2:Machine Gun(M Gun),damages other infantry units,weak against tanks and 
copters.
MECHANIZED INFANTRY(MECH):An infantry upgrade,Mech units can capture bases and have 
really good firepower.3000 g to deploy.
Vision:2 (increases when this unit climbs a mountain)
Movement:2, move by foot, allowed on most terrain
Gas:/70, Mech units carry rations, if they run out they can't move
Weapon 1:/3 Bazooka, effective against non-infantry, = to tank rounds
Weapon 2:M Gun, fire on Mech and Infantry, when bazooka runs out, hits tanks and 
copters lightly.
TANK:High movement range, inexpensive, easy to deploy. 
Vision:3 wide for a ground unit
Movement:6 rides on treads, can't climb mountains
Gas:/70 at 0 unit cannot move
Weapon 1:/9, cannon Can fire on non-infantry units,ships but don't give much damage 
and can't fire on submerged subs
Weapon 2:M gun, good against infantry, bad against tanks with cannons and copters
MEDIUM TANK(md tank):

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