Animal Locations - Guide for Sonic Adventure 2 Battle

Scroll down to read our guide named "Animal Locations" for Sonic Adventure 2 Battle on GameCube (GameCube), or click the above links for more cheats.

    Animal: Bat
    Level: Sand Ocean (Robotnik/Eggman)
    Strategy:
    Walk towards the camera and drop to the platform below.  Go to the left for the 
bat.

    Esitmated time: 5 seconds

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    Animal: Bear/Ram
    Level: Sky Rail (Shadow)
    Strategy:
    Both animals are in the same area, so I've combined them into one section. 
After going down the rail you start on, land on the lower platform with the bouncy 
spring.  Near it is the Ram.  If you take the bouncy spring to the upper ledge, the 
bear is walking between some pole things on the immediate right of where you should 
land by taking the spring.

    Estimated time: 12-20 seconds

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    Animal: Boar
    Level: Radical Highway (Shadow)
    Strategy:

    Just before taking the boosters that take you through the first set of loops, 
jump onto the yellow trashcan-like structure for the boar.

    Estimated time: 20-35 seconds

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    Animal: Cheetah
    Level: Wild Canyon (Knuckles)
    Strategy:
    Yet another simple animal to get.  Get off the starting platform and run to the 
back of the room.  To the left is a statue and at it's feet is the cheetah.

    Estimated time: 10-18 seconds

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    Animal: Condor
    Level: Eternal Engine (Tails)
    Strategy:
    Yet another simple animal to get.  The condor is under the red cylindrical 
canister on the left side of the starting room.

    Estimated time: 3-5 seconds

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    Animal: Dragon
    Level: Wild Canyon (Knuckles)
    Strategy:
    Snag a few rings, then jump into the blowing air.  Fly up then glide towards 
the lonely statue area.  Climb above his head and dig into the beetle/oval shaped 
area of the painting.  You will now go to a separate room with an altar.  Climb the 
wall--the dragon is in the upper corner of one of them.

    Estimated time: 40-60 seconds

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    Animal: Gorilla
    Level: Mission Street (Tails)
    Strategy:
    Take out the robots in the starting area, then whistle at the mailbox (it is 
red) to the right.

    Estimated time: 5-10 seconds

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    Animal: Sea Creature
    Level: Pumpkin Hill (knuckles)
    Strategy:
    Get the three chao keys. First start off by going to the rocket on your left. 
Then turn around and you should see some platforms floating on the middle platform 
is a chao key. Then glide to the last connected platform (forward then to your 
right)on the side of the mountain should be another chao box containing animals. 
For the last key when you get the second key turn around and you should see ghost 
train mountain. You should then see a row of baloons follow them to a pumpkin 
statue type thing. on the top there is a tank shooting kill it. Go down the back of 
the structure and you should find the third key containing the sea creture.

    Estimated Time: 1:30-2:00   


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    Animal: Parrot
    Level: Security Hall (Rouge)
    Strategy:

    Run down the path towards the spikey robot, and take a left.  Climb onto the 
huge black crate and take the bouncy red spring between two gray crates.  From here 
jump and glide from the platform you land on and fly to the left (assuming you were 
facing away from the wall on the platform).  Glide to the large grayish crate with 
a computer on it and get the parrot.

    Estimated time: 20-30 seconds

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    Animal: Peacock
    Level: Dry Lagoon (Rouge)
    Strategy:
   
    Look around one of the palm trees in the small lagoon  (starting area). its 
location is to the left relative starting plaform.

    Estimated time: 10-20 seconds

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    Animal: Penguin
    Level: Metal Harbor (Sonic)
    Strategy:
    
    After going through the first loop and being launched off the ramp, the penguin 
is to your left on the platform you land on.

    Estimated time: 15-20 seconds

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    Animal: Phoenix
    Level: sky rail(shadow)
    Strategy:

    Even though it takes a lot of time to complete this strategy. You must get all 
three chao crates to get the phoenix. to get the first one continue thorugh the 
level and you should come to a rocket. dont hit it! instead jump to the next 
platform and its there. Then hit the spring. Continue throught the level as you 
normally would when you come to a part where you are on the side of the mountain 
drop down and you should land on the platform contaning key 2. For the third key 
you should come to a part where you grind a long rail and jump off and to continue 
you have to jump over a flying robot do so or kill him. Then you hit the flying 
spring type thing. But instead of getting of to your left go to the platform to 
your right and inside the cave is the the third key containing the phoenix.
    
    Estimated time: 1:50
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    Animal: Rabbit
    Level: Cosmic Wall (Robotnik/Eggman)
    Strategy:
    From the start, go to the right of the black crates.

    Estimated time: 4-5 seconds

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    Animal: Raccoon
    Level: Mad Space (Rouge)
    Strategy:
    The gray crate directly in front of you at the start of the level contains a 
raccoon.

    Estimated time: 2-3 seconds

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    Animal: Seal
    Level: Weapons Bed (Robotnik/Eggman)
    Strategy:
    At the end of the first (starting) carrier there is an animal pipe between a 
couple cylindrical structures that contains a seal.

    Estimated time: 15-25 seconds
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    Animal: Sea Otter
    Level: Prison Lane (Tails)
    Strategy:
    Another fairly simple process for two otters. Destroy all the beetle robots in 
the first room (don't forget the one way up high that you can hit by getting on the 
raising platform) to upen the gate to a pipe. Whistle and the first otter will come 
out.  Note: sometimes I've had a sheep come out instead.

    The second otter is after the first hall. Blast the silver crate under the 
black crate to create a staircase.  Get to the top, hover to the roof of the caged 
in area, and get the second otter.

    Estimated time: 30-45 seconds

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    Animal: Skeleton Dog
    Level: Pumpkin Hill (Knuckles)
    Strategy:
    Jump and glide into the red balloon, giving you an extra height boost. Continue 
gliding to the left until you land on the platform with a rocket on it.  Take the 
rocket to the top of Church Mountain.  The skeleton dog is among the graves and is 
pretty easy to see on your descent from the rocket.

    Estimated time: 8-12 seconds

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    Animal: Skunk
    Level: Hidden Base (Tails)
    Strategy:
    This one is simple.  Just walk to the right on the starting platform. It's that 
easy.

    Estimated time: 1-3 seconds

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    Animal: Tiger
    Level: Hidden Base (Tails)
    Strategy:
    After getting down from the starting platform, take out the hawk (bombing) 
robot and proceed to hover to the angled red platform with a crate on it.  Blow up 
the crate as well as the hawk robot, and take the tiger.

    Estimated time: 20 seconds

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    Animal: Unicorn
    Level: Dry Lagoon (Rouge)
    Strategy:
    Begin by grabbing a couple of rings, then taking out the two robots aimed at 
the turtle.  Grab one of the chaos drives they drop (preferably a red, assuming 
they drop one - this is to make up for the unicorn's lack of providing a power 
ugrade).  Take the turtle to the big lagoon, get on the lower central platform with 
the pillar. Get into the center of the platform and whistle-revealing the unicorn.

    Estimated time: 30-45 seconds

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