Arcade Disc Guide - Guide for Gran Turismo 2

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An Arcade Disc Guide for...



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                        Gran Turismo 2 Arcade Disc Guide
                                  Version 0.5
                             Platform: PlayStation
                           Brett "Nemesis" Franklin
                      E-mail: [email protected]






                            =================
                            TABLE OF CONTENTS
                            =================
                            1. INTRODUCTION
                            2. LEGAL STUFF
                            3. UPDATES/REVISION HISTORY
                            4. GAME OPTIONS
                            5. TRACK STRATEGIES
                            6. CAR PRIZES
                            7. FAQ (Frequently Asked Questions)
                            8. CREDITS
                            9. CONTACT INFO




=================================================================
1. INTRODUCTION
=================================================================
Hi, and welcome to my Gran Turismo 2 Arcade Disc Guide for the PlayStation. Gran 
Turismo 2 is so huge, that two modes have seperate discs: Simulation and Arcade 
Modes. And, once again, due to popular demand (I have received TONS of e-mail 
asking me to do a guide for the Arcade Disc), I have created this Guide to help 
anyone out there who needs it. This guide will cover the tracks in Arcade Disc, 
the cars you can win, and helpful tips to help you beat the Arcade Disc. 


-----------------------------------
Here's my review of Gran Turismo 2:
-----------------------------------

You wanna know somethin'? After I beat the first Gran Turismo, I never, EVER, 
thought that there would be a racing game that would ever top it. At first I 
thought that R4 might be the one, but alas, it was just an arcade racer, and, 
while insanely fun, didn't quite live up to the Gran Turismo name and dynasty. 
Well, after playing Gran Turismo 2 for well over 80 hours total, I'd have to say 
that Gran Turismo is the racing game of the millenium, and has left the original 
GT in it's dust. Let's break GT2 down into the most important aspects of a game, 
shall we?

-----------------
GRAPHICS - 9/10: 
-----------------
The visuals in GT 2 are outstanding to say the least. Forget what you may have 
heard from others who tell you "How much better looking GT1 was." Well this is 
B.S. Even though there wasn't a substantial leap in graphics, GT2 is still the 
best looking racing game on the market...well, except for maybe R4. :) And 
despite what you may have heard, I have yet to experience ANY slowdown 
whatsoever.

-----------------
SOUND - 10/10
-----------------
The sound effects in GT2 are still as amazing as ever. If you thought that the 
car sounds from GT1 couldn't get any better, well, you were wrong. My only 
complaint is that many of the cars sound alike, but that really doesn't matter 
much, since you get so caught up in the AMAZING gameplay. 

The soundtrack for GT2 is equally amazing. But, awesome as it is, I'd give the 
soundtrack a 8/10, mainly because the game only plays about four different songs 
while racing, and they do get repetitive after a while.

-----------------
GAMEPLAY - 10/10
-----------------
Man this game is sweet! It plays even better than GT1, if you can beleive it. 
Every single one of the cars in the game handle differently, and have their own 
unique Pros and Cons. FR cars take turns better than the other cars, but they 
tend to over-steer. 4WD cars are good overall, while FF cars tend to under-
steer, and so on. 

The sheer depth of GT2 is unparralled. With over 500 cars, at least 40 hours of 
gameplay (trust me on this one), AND rally racing, this baby will keep you 
playing for weeks on end, and then some. I guarentee that I'll still be playing 
this sucker a year from now.

-------------------
CONTROL - 10/10
-------------------
Manuvering the vehicles in GT2 is as easy as ever, and since they handle 
realistically, there's plenty of variety within these two discs. Using the Dual-
Shock is the best way to go, and there is NO alternative that will allow you 
such precision on the track. Some of my gripes are that some of the FR cars spin 
out too easily *cough, Viper, cough*, and it's irritating, but it's not a 
control issue; it's just how the game plays: Well.

------------------
REPLAY - 10/10
------------------
Like I said earlier in the review, I GUARENTEE I'll be playing GT2 a year from 
now, and I mean it. After playing for over 80 hours, I'm only 21 % done with the 
game. Yep, I'll take a while...

------------------
OVERALL - 10/10
------------------
This is the greatest racing game of all time, and rightfully so. It's the 
equivilant to the Autobahn; Huge, fast, and the king of the road(s).

Buy it.


----------
GAME INFO:
----------
Game: Gran Turismo 2
Platform: PSX
Price: $39.99
Available: Now
Players: 2
Supports: Dual Shock, JogCon controller, NegCon controller
Developer: Polyphony Digital
Publisher: SCEA
Tracks: 29 (twice as many if you include mirrored courses)
Cars: Over 600(!)
Best Car: Tough choice...I'd have to say the Suzuki Escudo
Best Tip: Keep on tuning!






==================================================================
2. LEGAL STUFF
==================================================================
***ATTENION WEBMASTERS***
FROM THIS POINT FORWARD, I WILL NOT BE ACCEPTING ANY MORE E-MAILS FROM ANYONE 
WHO WANTS TO PUT THIS, OR ANY OTHER OF MY FAQS ON THEIR SITES. I'M SICK AND 
TIRED OF PEOPLE ASKING ME IF THEY CAN PUT MY FAQ ON THEIR SITE. I'M NOT TRYING 
TO BE MEAN OR ANYTHING, BUT IT'S JUST THAT I KEEP ON RECEIVING E-MAILS FROM 
WEBMASTERS WHO WANT TO PUT MY FAQ ON THEIR SITE. ANY MORE E-MAILS THAT I GET 
FROM NOW ON THAT ARE ASKING ME IF THEY CAN USE MY FAQ ON THEIR SITE, WILL BE 
DELETED AND IGNORED. THE ONLY SITES THAT CAN HAVE ANY OF MY FAQS ARE THE ONES 
SPECIFIED IN THE LEGAL STUFF SECTION OF THIS FAQ. 

HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY 
PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU FOR 
READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS OR ANY OF MY 
FAQS ON YOUR SITE, THE ANSWER IS NO AND WILL ALWAYS BE NO! SORRY IF I'M BEING 
RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS WITHOUT MY CONSENT. THANK YOU.


This FAQ can only appear on the following sites:

-GameFAQS 
-Cheat Code Central 
-GameSages 
-Vgstrategies.com 


If anyone finds it on any other site, please inform me ASAP.

E-Mail Address: [email protected]

Copyright:
© Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, 
or used for any type of profit. It may be reproduced electronically, and printed 
for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine 
or any type of publication. If you would like to contribute to this FAQ (you 
will be credited,) please e-mail me, as well as any questions, comments, or 
corrections, to the address above.



====================================================================
3. UPDATES/REVISION HISTORY
====================================================================


Version 0.2 (02/08/00)
-----------------------

* First version





====================================================================
4. GAME OPTIONS
====================================================================

Start Arcade
-------------
Starts the Arcade Mode.

Replay Theater
---------------
Play and manage replay data.

Options
--------
Changed various game settings.

Save Game
----------
Saves your GT2 data to a memory card. Uses up 4 blocks of your memory card.

Load Game
----------
Loads a previously saved GT2 file.

Communication
--------------
Ue this mode to combine time records or buy and sell cars between two memory 
cards. Use this to load your home garage.






====================================================================
5. TRACK STRATEGIES
====================================================================

HOW TO UNLOCK ALL TRACKS IN ARCADE DISC:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get all the Licenses in Sim Mode to open up all the tracks in Arcade Mode. 
Simple ain't it?


STRATEGY FOR TRACKS:
--------------------
This will be a small guide to all of the tracks that are in the Arcade Mode, 
along with the length of each one.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

==============
RALLY TRACKS
==============

Tahiti Dirt Route 3
-------------------
This is a pretty easy track to complete and race on. The only trouble spots are 
all of the 90 degree turns. Other spots are the very first right turn, the 180 
degree turn near the second checkpoint, the breakneck turn that leads into the 
third checkpoint, and the S-Turn right after the third checkpoint.

LENGTH: 3682 Ft.


Smokey Mountain South
---------------------
This is another pretty simple track to race on. Some of the spots to watch 
yourself on are ALL if the 90 degree turns, the double 90 degree turns right 
before the second checkpoint, the first wide turn before the first checkpoint, 
the series of turns in between the second and thirs checkpoints, and the last 
two 90 degree turns before the starting line.

LENGTH: 3260 Ft.


Green Forest Roadway
--------------------
This is a pretty tough course to race on, mostly because of all the sharper 
turns. This course requires you to watch yourself on ALL of the turns, so be 
careful.

LENGTH: 3698 Ft.


Smokey Moutain North
---------------------
This is one of the easier rally tracks to race on, thanks to it's many 
straightaways. But be careful on these--if you go too fast, you'll end up 
spinning out at the next turn trying to slow down. Watch out for all of the 90 
degree turns: right after the first sector, the two right before the second 
sector, and the 180 degree turn following the third sector.

LENGTH: 3580 Ft.


Tahiti Maze
-------------
This is one of the hardest, if not the hardest rally tracks to race on. This is 
mainly because of all the break-neck turns, and multiple S-curves. Watch 
yourself on the area right before the first sector, and the area in between the 
second and third sectors--these are the some of the toughest parts of the entire 
game.

LENGTH: 3600 Ft.


Pikes Peak Hill Climb
-----------------------
Also one of the hardest rally tracks to play on, Pikes Peak Hill Climb involves 
a TON of S-curves toward the middle of the track and the end. Watch out for 
these, and keep your speed around 40-50 MPH around these points.

LENGTH: 4181 Ft.


[R]Tahiti Dirt Road
---------------------
Almost identical to the original Tahiti Dirt Road, it has most of the same 
trouble spots. Just keep a low speed while taking most of the turns, and you'll 
be fine.

LENGTH: 3682 Ft.


[R]Smokey Mountain North
-------------------------
Surprisingly, one of the easier tracks to play on. Just watch out for the 90 
degree turn right after the start of the second sector, the almost 180-degree 
turn right before the third sector, and the 180-degree turn right after the 
finish line.

LENGTH: 3580 Ft.


Pikes Peak Downhill
---------------------
Virtually identical to the Pikes Peak Hill Climb track, just back wards. Just 
remember to keep a very low speed around the multiple S-curves in the road.



=============
ROAD TRACKS
=============


Tahiti Road
------------
The easiest track in the entire game, other than the Super Speedway course. It's 
almost a big square in shape. The only trouble spots are the two 90 degree 
angles, one right before the second sector(checkpoint), and the other right 
before the third sector. The last point of trouble is the last 90 degree turn 
right before you approach the finish line.

LENGTH: 3347 Ft.


Midfield Raceway
-----------------
A course that is semi-hard, or moderate. Some areas are tough to manuver, while 
the rest is simple. Just watch out for all of those 180 degree turns right after 
the start line, right before the second sector, and right before the third 
sector.

LENGTH: 3550 Ft.


High Speed Ring
---------------
If you've played the first Gran Turismo, you should be familiar with this track, 
because it was in the first game. Pretty straightforward as a track, but some 
turns require you to slow down a bit. Overall though, pretty easy.

LENGTH: 3100 Ft.


Super Speedway
---------------
Now this is the easiest track in the game, because of it's oval shape. You can 
take this course at full speed if you want to, just be careful.

LENGTH: 2406 Ft.


Seattle Short Course
---------------------
Even though this track is small, it is tough to manuever. There are a TON of 
very sharp turns in this track, so I won't cover them all. They're everywhere.

LENGTH: 2179 Ft.


Rome Short Course
------------------
Rome Short Course is a easy course to race on, just as long as you know what to 
expect. There are three major 90 degree turn, right before the second sector, 
before the third sector, and right after the third sector, so slow down when you 
reach these points.

LENGTH: 2443 Ft.


Red Rock Valley Speedway
-------------------------
A variation of Super Speedway, this course is also easy, other than the 180 
degree turns. These are right before and after the second sector, right after 
the third sector, and before the first sector.

LENGTH: 4100 Ft.


Seattle Circuit
---------------
Another variation of a course, this time of Seattle Short Course, this one is a 
hard track to race on. Some trouble spots are right after the finish line, the 
series of turns after the first sector, and the turns right before and after the 
third sector.

LENGTH: 3779 Ft.


Rome Circuit
-------------
A variation of the Rome Short Course, this one is pretty tough. Some spots to 
watch yourself on are the turn after the first sector, and 180 degree turn after 
the previous turn, the two 90 degree turns right before and after the second 
sector, and the two 90 degree turns after the third sector.

LENGTH: 4000 Ft.



Grindelwald
--------------
Even though Grindelwald may LOOK easy, it's not. Since it has a lot of sharp 
turns that come out of nowhere, it is one of the most difficult tracks to race 
on, but also one of the funnest to race on too. Watch yourself on the 180-degree 
turn right after the finish line, the small 180-degree turn right before the 
frist sector, and all of the rest of the sharp turns right before the second 
sector and in between the second and third sectors.

LENGTH: 3462 Ft.


Laguna Seca Raceway
---------------------
This is one of the best tracks in the game, but it's also one of the hardest to 
manuver, because of the famous corkscrew and all of the sharp turns that are 
surrounded by dirt. On the corkscrew, slow down to almost a stop, take the turn 
from the inside, and veer towards the outside of the road. And as for the sharp 
turns, just slow down REALLY early.

LENGTH: 3602 Ft.


Apricot Hill Speedway
-----------------------
I hate this course. I hate it because of all the tight turns and 90-180-degree 
angle turns. Just go slow throughout all of the turns so you don't spin out, and 
only speed up on the straightway near the finish line.

LENGTH: 3864 Ft.


Trail Mountain Circuit
-----------------------
This is an okay course, if if wasn't for all of the blind turns. Trial Mountain 
Circuit attacks you with a ton of sharp-ass turns, and if you don't slow down, 
you'll end up either spinning out, or smashing against the outer barrier of the 
course.

LENGTH: 3979 Ft.


Clubman Stage Route 5
----------------------
An easy, as well fun track to play on. It's also rather beautiful to look at. 
Simple track, so just watch out for the 180-degree turns inside of the tunnel, 
right after the starting line, and the 180-degree turn within the first sector.

LENTH: 2466 Ft.


Grand Valley East Section
---------------------------
Another simple track to race on, just watch yourself on the first turn, a 180-
degree turn after the finish line. Also watch out on the two 90-degree turns 
right before, and after the second sector.

LENGTH: 3025 Ft.


Grand Valley Speedway
-----------------------
Grand Valley Speedway is rather difficult course to race on. This is mostly 
because of the 180-degree turn right after the finish line, another 180-degree 
turn right after the first sector, and multiple 90-degree turns before the 
second sector, and the last big turns right after the third sector.

LENGTH: 4960 Ft.


Special Stage Route 5
----------------------
A variation of Clubman Stage Route 5, the Special Stage Route 5 is just a tad 
harder. Some of the trouble spots are the sharp turn right after the beginning 
of the first sector, and the REALLY sharp 180-degree turn shortly after the 
beginning of the second sector.

LENGTH: 3776 Ft.


Autumn Ring
-------------
If you played the first GT, then you have raced on the Autumn Ring. This course 
is a simple, yet satisfying course to race on. It's fairly short, but it packs 
some punch. There are some tight turns, but as long as you slow down as these 
parts, you should be fine.

LENGTH: 2950 Ft.


Test Course
-------------
Remember what I said about Super Speedway being the easiest course to race on? 
Well, forget it: The Test Course is the easiest in the game. It's so easy, in 
fact, that you can take the entire course at full speed. Simple. :)

LENGTH: 5242 Ft.


Deep Forest Raceway
---------------------
Again, another course from the original GT. This is a relativly eay track, but 
maybe that's because I've played the original GT way too much. ;) All you have 
to do is slow down around the first three 180-degree turns, and you'll be fine.

LENGTH: 3580 Ft.


Rome-Night
-----------
Rome-Night is a beautiful track to race on, but it's also pretty hard to race on 
as well. The main point of interest is the last section, starting right before 
Sector 3, all the way to the finish line. Just keep a low speed to avoid spin 
outs.

LENGTH: 4271 Ft.


=============
OTHER TRACKS (THAT CAN ONLY BE ACCESSED IN TIME TRIAL MODE)
=============

Motor Sports Land
------------------
One of the funniest tracks in the game, Motor Sports Land is like a tiny Go-Kart 
track. It's the shortest track in the game, but can only be accessed in the Time 
Trial Mode in Arcade Disc. You need to go very slow. Very slow...

LENGTH: 888 Ft.


Autumn Ring Mini
-----------------
Another track that can only be accessed in the Time Trial Mode, Autumn Ring Mini 
is a variation of Autumn Ring, and is a very easy track to race on. Just go slow 
around the turns to avoid spin-outs, and you'll be okay. Oh yeah, the Autumn 
Ring Mini was also in the original GT.

LENGTH: 1255 Ft.



====================================================================
6. CAR PRIZES
====================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some tips to help you beat the Arcade Disc:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Get all the Licenses in Sim Mode to open up all the tracks in Arcade Mode.

- Beat each track on Normal difficulty to win a car for each type of car (A, B, 
C)

- Use your best car from Simulation Mode to win the races in Arcade Mode. To do 
this, load your guest garage and load your car. This make's the Arcade mode SO 
much easier if you have a great car that's powerful. :)




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cars you win for beating Arcade Disc 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*NOTE: These are just my guesses on what cars you win for each track. I'm not 
sure exactly what car you win for each track, but these are my presumptions. I 
DO know, however, that you win these cars by winning races in the Arcade Disc. 
Once you've unlocked a car, you'll know because you should see a car symbol next 
to the track you beat. That car will be available in the selection of cars, NOT 
IN YOUR GARAGE.



_______________________________________________________
Track                       Car(s)
-------------------------------------------------------
Tahiti Road                 Aston Martin V8 Vantage
                            Ford Focus Rally Car                        

Midfield Raceway            Dodge Viper GTS
                            Peugeot 206 Rally Car

High Speed Ring             Jaguar XKR Coupe
                            Toyota Celica GT Four Rally Car  

Super Speedway              Lister Storm 
                            Nissan Pulsar Gti-R Rally Car  

Seattle Short Course        Renault Clio Sport V6 24V    
                            Mazda Protege Rally Car

Rome Short Course           Ruf CTR 2 
                            Subaru Impreza Rally Car

Red Rock Valley Speedway    Shelby Cobra Daytona Coupe 
                            Citroen Saxo Rally Car   

Seattle Circuit             TVR Tuscan Speed Six 
                            Lancia Delta HF Integrale Rally Car  

Rome Circuit                Vector M12 
                            Opel Tigra Ice Race Car 

Grindelwald                 Venturi Atlantique 400 GT 
                            Renault Megane Rally Car

Laguna Seca Raceway         Toyota Celica GT-Four Rally Car

Apricot Hill Speedway       Mitsubishi Lancer Evolution III Rally Car

Trial Mountain Circuit      Mitsubishi Lancer Evolution IV Rally Car

Clubman Stage Route 5       Mitsubishi Lancer Evolution VI Rally Car  

Grand Valley East Section   Daihatsu Storia X4 Rally Car

Grand Valley Speedway       Ford Escort Rally Car

Special Stage Route 5       Lancia Stratos Rally Car

Autumn Ring                 Peugeot 306 Rally Car

Test Course                 N/A

Deep Forest Raceway         Mini Cooper 1275 S MK1

Rome-Night                  VW Golf Rally Car
______________________________________________________________________            
                 
           


====================================================================
7. FAQ (Frequently Asked Questions)
====================================================================




1) Q: Do you have to get all golds for every license test in order to
      open up the hidden car for that License?

   A: Yes, you need to get ALL gold trophies for all license test for   
      that specific license.

2) Q: Is there Drag Racing in GT2?

   A: NO!!!

3) Q: What's the highest type of trophy for for winning races?

   A: The highest ranking trophy or cup is the Silver Cup.

4) Q: How do you get exempt from the License Tests?

   A: Go to Data Transfer on the main menu, then go to Convert, then 
      select the Slot with your original GT game data. You can only use
      it to be exempt from the A and B licenses only.

5) Q: How do I get 100%?

   A: You can't. Sorry. :(

6) Q: How come there are Drag Racing cars?

   A: I think they accidentally left them in there after either cutting
      the Drag Racing mode, or before they even imputted the Drag
      Racing mode.

7) Q: CAN you even get 100%?

   A: No, and here's why. Sony of Japan says you can never get 100%
      done with GT2, because of "production problems". I think it's
      because of the missing Drag Races, but maybe that's just me. ;)

8) Q: How can you change the speedometer to KPH?

   A: From my knowledge, you can't. If anyone out there knows how to do 
      this, please tell me.

9) Q: What is that little yeloow and green book-type thing next to my
      licenses?

   A: This means that you have been exempt from that license test. This
      also means that you've converted your GT1 data to your GT2 data.

10) Q: I heard there was a track called "Motor Sports Land". How do I 
       get it?
  
    A: I have no idea. If ANYONE out there knows of it, or how to open 
       this track up, please contact me, and I'll post an answer ASAP.

11) Q: How do I get "Motor Sports Land"?

    A: Okay, here's how: The motor sports track is only accessible in
       time trial mode. It shows up as track #23 (after Rome night 
       course. I think it is after that course, I'm at work now and not
       in front of the game.) You unlock it after you unlock ALL the
       tracks in arcade mode. The track is HARD!!!!!! It is all turns, 
       as if it meant for go-carts. BUT it is very fun. The replays are
       the best. Use a car with some power for the best slides into the 
       turns. This track is wicked and very short. Look at the size of
       on screen course; it's a blur. I am pretty sure this how it is
       unlocked. I was playing the game opened all the tracks and went
       to time trial played some other courses then scrolled over and  
       there it was. -From: [email protected]

12) Q: How come whenever I race on a track, then go back and race on it 
       again, there's no Track Record, and it's always blank?

    A: Hmmmmm, good question. I'm not really sure about this, but I 
       think that track records can only be accomplished in Time Trial
       mode, and not in actual racing, unlike GT1.

13) Q: Hi brett, what's up! I just read your FAQ on GT2 and it was
       awesome! I have one question. Is there any way to organize cars 
       in garage(put them in any order i like)? 
                                           -From: KeViLeePuff@@aol.com

    A: Look at Dan GC's GT2 Quick Cash Guide, in the FAQ section, 
       Question # 13. You'll find your answer. :)

14) Q: Now in my mind, should I purchase it or wait? Hard call with
       some of the bugs and glitches.. Great race game but the part of 
       Lap Records not being saved is a real pain. 

       Now I have a couple question for anybody out there. They are
       pretty much looking at the same thing. 

       Why are all the cups you win silver instead of gold? 

       Is there a way to get all gold cups? 

       Has anybody tried and won a game with stock setups (no
       modifications) or won a game with the simulation tires? 

       Has anybody tried for all gold cups for the licenses before
       racing any races? -From: Dennis 
    
     A: Yes, I think you should buy it now, or let your wife get it for 
        you for your B-day. :) It is a glitched game, but non of the
        glitches really affect you, except the one where it erases 
        EVERY car in your garage. In case you don't know, there's a 
        glitch where if you go to the Machine Test, and race in it, 
        then save your game (or times) over eight times, all of your
        cars will dissapear. But other than that, nothing has any type
        of effect. Most of the others are just annoying. ;)

15)  Q: How do I open the Ford GT40?

     A: I've received TONS of mail on this, so here's how: Just enter
        the MR Challenge, and race the third race. If you win, you'll 
        get the [R]GT40 Race Car.

16)  Q: hey Brett, its I williecox911 how do you unlock the eiger path 
        track and the palm strip track? I was reading your faq (as 
        usual) and saw that you had those tracks listed. I know on
        certain the B&A test you race on to unfamiliar courses dealing
        with please send some help.
       
        Thanks 
            Joe 
               
   
     A: You can't. They were cut from the final version. Sorry. :( 

17)  Q: hey, my name is Brent Swanson and I can't figure out how to get 
     my % points up. I have beaten all the races except two and they
     are the Rome endurance and The Apricot Hill endurance. I
     understand you can't get 100% but I only show 56.95%. I've won all
     the races in Arcade mode, but it hasn't helped my score. Please
     let me know what I must do.

        Thanks,
               Brent 
    
     A: Hmmm, I couldn't tell you, because I'm not that far into the
        game yet. My suggestion is to complete those Endurance Races,
        and then see what happens to your % points.

18)  Q: What is the purpose of the Super licence? and where could i use 
        that?

                -From: TB 
    
     A: The only purpose of it is to make you a better driver. :)
        Seriously though, you can't use it anywhere that the I-A 
        license couldn't be used. The only thing that can be done with
        it, is when you get all golds for it, then you get a secret
        car. Oh yeah, and it also opens up the secret Event Generator.

19)  Q: How come when I get 100 cars in my Garage, it won't let me
        aquire any more cars? Is this a glitch?

     A: It's not a glitch. It's just that the game only allows 100 cars
        total in your garage at once, so you'll have to sell some cars 
        to make room for the new ones.


Here are some answers to some of the questions above, from my good friend Cedric 
.
=================================================================== 
     
      A: Hey, it's me again, on behalf of Brett, i try to answer a few 
questions:

1) Regard to [email protected] about the Displacement Option, it's there for ONLY 
the Nissan Skyline. If i'm not wrong, (i tried with a few skylines), Only the 
Skyline is able to use the Displacement Option, and it's no big deal, it only 
increased the Ps to another 10 the most.

2) In regard to Engene Sung Question about the prized list cars, (M12 
Vector, Escudo P.P....etc) IT"S there already in Brett's FAQ. Besides, i'm the 
one who send to Brett. Yes, although it's a JP version, that i'm using, more or 
less it's the same except the difference in wgt and the ps power. As most owners 
of NA version will know by now, NA version cars had a lesser PS (less from 5 to 
10ps)than JP version. And in regard to GTO and 3000GT, hey did you EVER got the 
TRD 3000GT (Supra) prized car, see? It's got 3000GT in it. That's why i put GTO 
= 3000GT, so no mixed answers about it.Besides, there's 1 and only GTO. It's the 
same. Ponto. Next question...

3) To someone, who says he got only 54.6% or something where had finished most 
of the events races, did you try to complete the Car Company Sponsored 
Manufacturer's races? If you had finished in the first place, should can get 
above 40%, see...it matches = 98.2%.

4) Please....all these mis-spelled words (k instead of P, nomal instead of 
normal...blah..blah...etc..) should just forget it and just PLAY the game. It's 
no big deal. It doesn't meant that ONE wrong spelling equal to NO ending or 
TOTAL LOSS of ALL CARS of GT2, right? If you want 100% PERFECTION, just complain 
to Sony and Polygon instead. It's only an annoying error by the developers.

4A) The ONLY GLITCH is the Cars got erased after they do their testing at the 
Machine Test, (i'm felt sorry for them). That's the only problem. Why not go to 
psx.ign.com to see the solution. Apparently Sony sent an annoucement about the 
Glitch, they are "willing" to exchange for Non-Glitch disks. Whether it's true, 
or not i'm not sure.







====================================================================
8. CREDITS
====================================================================

CJayC- For accepting all of my FAQS, and for creating the best web site on the 
net!

Me- For typing this up, and for beating the Arcade Disc of GT 2 so I could make 
this guide. :p





====================================================================
9. CONTACT INFO
====================================================================
Shameless Self-Promotion: Other FAQs by me:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PLAYSTATION:
-Ape Escape
-Brave Fencer Musashi
-Crash Team Racing
-Gran Turismo 2
-Medal Of Honor
-NBA Live 2000
-Need for Speed: High Stakes
-Tony Hawk's Pro Skater
-R4: Ridge Racer Type 4
-Rollcage

NINTENDO 64:
-NBA Live 2000
-Mario Party 2

DREAMCAST:
-Carrier
-Crazy Taxi
-Hydro Thunder
-MDK 2
-Sega GT: Homologation Special
-Sega Rally 2 
-Sega Swirl
-Resident Evil Code: Veronica (Coming soon!!!)


::::::::::::::::::::::::::::::::::::::::::::::::
 

E-Mail Address: [email protected]


E-MAIL RULES:
---------------

Types I WILL accept:
- Small questions that are NOT answered in the FAQ
- Comments
- Any types of contributions that can be HELPFUL to others
- Corrections for this FAQ


Types I will NOT accept:
- Hate mail
- Small contributions that will NOT help anyone
- Chain letters
- Any mail that is in ALL CAPS
- Any mail that demands an answer
- Mail asking me to send you this FAQ 
- Unconstructive critism
- Any questions that are already answered in this FAQ
- Any mail asking if you can use this FAQ on your website. Read the  
  Legal Stuff section for all the details. NO MEANS NO! 


Copyright:
© Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, 
or used for any type of profit. It may be reproduced electronically, and printed 
for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine 
or any type of publication. If you would like to contribute to this FAQ (you 
will be credited,) please e-mail me, as well as any questions, comments, or 
corrections, to the address above.







   ~End of Document~

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