Armada FAQ v.1.5 - Guide for Armada

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ARMADA
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Version 1.5
Written by Thorn Martin
([email protected])

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TABLE OF CONTENTS
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1. Basics
2. FAQ
3. Planets, Starbases (with Ultratechs), and Wormholes
4. Tips
5. Secrets
6. Acknowledgements
7. Update History

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1. BASICS 
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-The controls are as follows:

Analog Thumb Pad: Change ship direction
Directional Button: Press up or down to ascend or descend from planets you 
orbit
A Button: Fire Main Weapon
B Button: Special Power Pod Attack
X Button: Scanner
Y Button: Activate Shield (recharges armor, but uses a power pod)
Left Trigger: Warp Engine
Right Trigger: Thrust
Start Button: Pause or Exit from menu

-Only the top 4 items in your inventory are equipped.

-You are awarded a new ship every fourth level up to level 44. Even after the last 
bulk upgrade your stats (I wish I could see them) still go up when you gain a 
level.

-The last mission is #31. Even after you beat it though you can still play forever, 
but there is no ending.

-There is no way to contact the Armada (as it hints in the manual), you can only 
frag them.

-The "special" weapons, such as the Phoenix Missile, are fired randomly by your 
ship.

-The large green dots on your radar are a chance to do an escort mission. Use your 
Scanner to talk to the large ship. By doing this you can earn up to 1000 credits.

-Small green dots on your radar are ships that will become your wingman when 
you scan them.

-The red dots are the Armada. The large ones are more harder to kill, but give
more experience. White dots are your mission goals.

-The benefits of each race are as follows:
Terran: Rapid Fire, Bonus Armor, Twin Homing Missiles
Nomad: Explosive Shot, Bonus Damage, Beam Weapon
Eldred: Enhanced Warp Engine, Bonus Energy Max, Experience Bonus for Kills
Scarab: Radial Shot, Bonus Speed, Increased Shot Rate
Drakken: Forward Triple Shot, Bonus Shots, Credit Bonus for Kills
Vorgon: Guided Shot, Damage Resistance, Ultratech Bonus

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2. FAQ
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Q-Do all races stop giving bulk upgrades at level 44?
A-Yes

Q-Are there any more "super" Ultratechs?
A-Other then the ones mentioned, no.

Q-What is the limit of space?
A-The "fog" ends at 1,000,000 in all directions, and the stars end 130 past that.
Thanks to Loren Smith for this info

Q-Is the mission set the same for all races? Does anything different happen?
A-Yes and no

Q-The twin missile packs don't seem to work, what's wrong?
A-Like all "special" weapons, they fire randomly when you hold down the main 
weapon button, but many, like the twin missile pack, are hard to see.

Q-Are there any more missions after #31? Do the escort missions count on the 
campaign screen?
A-No and no

Q-When do I gain my next level?
A-How you determine what XP is needed for the next level, use this equation: 
(X^3)*8 experience, where X is your current level. Here's a chart listing some 
of the XP requirements.

Level Requirements - Help from Shot2Hell

Lv. 4 - 216
Lv. 8 - 2744
Lv. 12 - 10648
Lv. 16 - 27000
Lv. 20 - 54872
Lv. 24 - 97336
Lv. 28 - 157464
Lv. 32 - 238328
Lv. 36 - 323000
Lv. 40 - 474552
Lv. 44 - 636056

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3. PLANETS, STARBASES (WITH ULTRATECHS), AND WORMHOLES
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Thanks to Jeremiah July, who took time to find the information about the 
Ultratechs.

The Ultratech listings do not include the "super" Ultratechs, talked about in the 
Secrets section.

-Allied Starbase: x:-78 y:99
1800 missile rack
1800 armada scalpel
1800 torch sabre
1300 spectral scanner
1300 kill scanner
1300 probe
1300 power rod
1300 warp generator
1300 power gun
800 armor booster
800 defense booster
800 shot splitter
800 ultrascope
800 absorption rod
800 warp muzzle

-Terran Starbase: x:-3408 y:2400
4300 armada burner
3800 energy battery
3300 power turbine
2800 plated emitter
2300 energy cycler
1800 missile rack
1300 power rod
800 armor booster

-Nomad Starbase: x:2421 y:14343
4300 entropy cannon
3800 scorcher
3300 spatial splitter
2800 phoenix rocket
2300 power spine
1800 torch sabre
1300 power gun
800 shot splitter

-Eldred Starbase: x:13652 y:-5886
4300 split scanner
3800 split booster
3300 power disk
2800 pod siphon
2300 energy plating
1800 shot booster
1300 kill scanner
800 absorption rod

-Scarab Starbase: x:-128 y:-9822
4300 power converter
3300 x-probe
2800 nullifier
1800 impact webbing
1300 probe
800 warp muzzle

-Drakken Starbase: x:12421 y:7476
4300 x-scanner
3800 penetrator
3300 power chamber
2800 absorption battery
2300 piercer
1800 energy booster
1300 spectral scanner
800 ultrascope

-Vorgan Starbase: x:-12989 y:-5788
4300 armada heart
3800 protection ring
3300 warp lens
2800 power ring
2300 hull diffuser
1800 armada scalpel
1300 warp generator
800 defense booster

-Other Starbase: x:-17650 y:-16500
4300 armada burner
3800 energy battery
3300 power turbine
2300 energy cycler
1800 missile rack
1300 power rod
800 defense booster

-Other Starbase: x:12340 y:14280
4300 entropy cannon
3300 spatial splitter
1800 torch sabre
1300 power gun

-Drakken Gas Mine Starbase: x:22460 y:6180
4300 x-scanner
3800 penetrator
1800 enery booster
1300 spectral scanner
800 ultrascope

-Secret Base: x:-27250 y:30780
4300 entropy cannon
3800 scorcher
3300 spatial splitter
2800 phoenix rocket
2300 power spine
1800 torch sabre
1300 power gun
800 shot splitter
800 defense booster
800 armor booster

-Desert Planet: x:-22998 y:-5327

-Life Planet: x:-9330 y:6260

-Ice Planet: x:-14721 y:-20311

-Dead Planet: x:8710 y:-18060

-Gas Planet: x:27421 y:3284

-Volcanic Planet: x:22421 y:24511

-Infested Planet: x:-31250 y:34280

-Wormhole: x:-22400 y:-9640 to x:10200 y:-6880

-Wormhole: x:-320 y:-350 to x:-17760 y:-11280

-Wormhole: x:22950 y:-2880 to x:-20420 y:31640

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4. TIPS
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-The best places to get money and experience are the different planets. These 
ships are harder to kill (because of their higher levels), but the money and 
experience are worth it.

-Hold down the Scanner when leaving a planet. This way you pick up anything 
you forgot to in the heat of battle.

-The Eldred are possibly the best for single player because of their experience 
boost, critical hit, and their ability to warp without using energy. These can be 
easily duplicated, but at the beginning they are very useful.

-The Vorgon are possibly the best for multi-player because their homing shots 
can steal the most kills and also help pick off the enemies that dodge.

-How to beat nearly any boss: If it is a boss located out in space, then be sure to 
have a wingman (small green dots). Fly in, use all your power pods, and then blast
away at it. Try to get behind it because most can't fire out their rear. If you have 
the Pod Syphon it is a lot easier.

-Having experience and credit boosters is always a recommendation.

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5. SECRETS
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-Sorry, no cheats.

-After level 16 you can buy a "super" Ultratech, called Shiva, at the Allied 
Starbase for 50,000 credits. This item gives you infinite energy and more shots 
fired.

-After level 32 you can but another "super" Ultratech, called Disrupter, at the 
Secret Base for 95,000 credits. This item kills smaller Armada ships in one hit, 
larger ships in 4 hits, and bosses in 10 hits.
Thanks to Loren Smith for this info

-After level 44 (the last ship upgrade) you get unlimited power pods.

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6. ACKNOWLEDGEMENTS
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If you wish to use this FAQ, then be sure not to edit any part of it, I took time to 
make this, and would like to be given credit for my work. Where did this 
information come from you ask? Well here's the list:

The instruction manual - this helped with the basics, but nothing else more 
seeing as it follows the recent trend of most manuals in that it has little to no 
useful information

The Metro3D Game Discussion Forum - This helped with nearly everything, 
including but not limited to the planets and starbases list. Located at 
http://metro3d.com/forum/discussion.cgi?Lounge

Jeremiah July - Took time to find all the Ultratech information for me

Patrick Mcleod - Gave me the wormhole information

Loren Smith - Gave me a lot of other information

And finally... thanks to everyone who e-mailed me with corrections and other 
information.

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7. UPDATE HISTORY
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Version 1.5---2/23/01---More than a year after the last update I decided to add 
more stuff than ever before, with help from contributors. These include an 
Ultratech list for each station, reorganization, deletion of crap, etc.

Version 1.4---2/08/00---Added 2 tips, a help section, and gave people credit 
that I forgot to add.

Version 1.3---01/13/00---Added wormholes.

Version 1.2---12/31/99---Added the FAQ, and other small changes.

Version 1.1---12/19/99---Fixed some typos, added a tip, and changed the 
acknowledgements a little.

Version 1.0---12/17/99---Created this FAQ type thing.

(c) 1999-2001 Thorn Martin 

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