Armor Combination FAQ - Guide for Monster Hunter Tri
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Monster Hunter Tri Armor Combination FAQ Copyright 2010 Mikal "DarkTechnomancer" Parrott -------------------------------------------- Legal Notice: -------------------------------------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any website other than GameFAQs or as a part of any public display is strictly prohibited, and a violation of copyright. -------------------------------------------- Revision History: -------------------------------------------- Version 0.0 - Hello World Basic templating done. Filled in the table of contents and foreword. Version 1.0 - Full Guide Wrote the guide, submitted it to GameFAQs. Version 1.1 - Revision 1 Added some more Low Rank sets (courtesy TheGigginox), fixed a few errors, and slightly modified the format to be (hopefully) a little easier to read. Version 1.2 - Revision 2 Fixed errors in the Low Rank SnS and Damage Bowgun sets, and added more full sets to the guide. Also added a few new combos, and a section explaining how to create your own armor combinations. Version 1.25 - Lancers rejoice Very minor change. I made the All-Purpose Lance set easier to make. I may not update for a while, as I'm quite currently quite busy. Feel free to send any emails, as I'll still answer them. Version 1.3 - More lance sets Added two more lance sets, since it was brought to my attention that I have relatively few. Enjoy! -------------------------------------------- Contents: -------------------------------------------- 1. Introduction - - - (1INT) 2. An Aside Regarding Charms - (2CHM) 3. Armor Combo List - - - (3ACL) 3a. General Sets - - - (3GNR) 3b. Weapon-Specific Sets- - (3WPN) 3c. Special-Purpose Sets- - (3SPC) 3d. Miscellaneous Sets - - (3MSC) 3e. Low Rank Sets - - - (3LRK) 4. Notable Full Sets- - - (4FST) 5. Do it Yourself! - - - (5DIY) 6. Credits - - - - (6CRD) -------------------------------------------- 1. Introduction (1INT) -------------------------------------------- This guide is a compilation of useful armor sets and combinations that I have found or come up with. This should help people who are new to the game or have trouble with mixed sets to maximize their potential, without spending hours of time on the metagame trying to come up with just the right skill combination. I won't be explaining how armor skills work in this guide, it's assumed that you already know. If you aren't sure I suggest checking some of the other FAQs or the Monster Hunter Wiki, which is an excellent resource (link in the credits section). Most of these sets are high rank, and many intended for the endgame, but some of the best low rank are included here for those who haven't wet their toes with the online portion of the game (or are simply in low rank). I hope you find this useful. If you have any questions, comments, or suggestions you can contact me at [email protected] or on the forums. Please note that if you do email me make sure you put "GameFAQs" or "Armor FAQ" in the subject line, or I may not be able to respond. -------------------------------------------- 2. An Aside Regarding Charms (2CHM) -------------------------------------------- Monster Hunter Tri introduces a new element to armor, the talisman. Talismans are an extra piece of armor that will never have any defense, but can have slots and/or skill points. The only way to obtain talismans is by getting charms. Charms are obtained either by mining, or by getting them in quest rewards (except the Auto Guard charm, which is unique and is given to you in the offline portion of the game). There are 23,517 different talismans, separated by three tiers of charms. They are not entirely random, but I won't get into the specifics here. Needless to say, getting a specific talisman can be extremely time consuming due to the incredibly high number of possibilities. As such it is often a priority for a set to work with as many different talismans as possible. However, some sets, like it or not, require one very specific, very rare talisman. Because of all that, I highly recommend that you use this guide for goal-setting, rather than simply a guide for what armor to use. It will often be beneficial to comprimise (for example, using Evade+1 instead of +2) until you are able to find an appropriate charm. But enough about that, you came here for armor sets. -------------------------------------------- 3. Armor Combo List (3ACL) -------------------------------------------- This is a list of mixed sets that are useful or otherwise interesting. Some sets do not require a specific talisman, and instead list the minimum skills. Please note that due to character limits per line, I have ommitted any skills that do not activate on the set. When modifying a set, remember to double check the skills, it may have a negative you weren't aware of. Surprises suck. How to read a set: - [Set name] - Skills: [Activated Skills] Talisman: [Skills] - [Slots] Head: [Armor Piece] | [Skills] - [Slots] Chest: [Armor Piece] | [Skills] - [Slots] Arms: [Armor Piece] | [Skills] - [Slots] Waist: [Armor Piece] | [Skills] - [Slots] Legs: [Armor Piece] | [Skills] - [Slots] Weapons Slots: [Slots] Jewels: [Jewels required] Points: [Skill Summary] [Description of the set] -------------------------------------------- 3a. General Sets (3GNR) -------------------------------------------- - Farmer - Skills: Great Luck, Capture Expert Talisman: Any Head: Jaggi Mask | +10 Fate - 0 Slots Chest: Guild+ | +3 Fate, +2 Tranquilzr - 0 Slots Arms: Baggi | +3 Tranquilzr - 1 Slot Waist: Guild+ | +2 Fate, +1 Tranquilzr - 1 Slot Legs: Baggi | +4 Tranquilzr - 1 Slot Weapons Slots: Optional Jewels: None needed Points: +15 Fate, +10 Tranquilzr A very versatile set for farming materials. Depending on the charm you use it is capable of adding a wide variety of skills depending on what you need. Unfortunately it is not able to get to +15 on a skill without a two-slot weapon. Since Guild+ is difficult to obtain, you can also use normal guild, this loses a slot and requires a +3 Tranquilzr charm (will have no other skills). ============================================ - Generic Attacker - Skills: Sharpness+1, Attack Up (L), Evade+1, Detect Talisman: +7 Evasion, +3 Attack - 0-1 Slots Head: Vangis | +4 Psychic, +3 Attack, +4 Handicraft - 0 Slots Chest: Vangis | +3 Psychic, +3 Attack, +3 Handicraft - 0 Slots Arms: Vangis | +4 Psychic, +5 Attack, +3 Handicraft - 0 Slots Waist: Barioth+ | +2 Evasion - 3 Slots Legs: Vangis | +1 Psychic, +1 Attack, +2 Handicraft - 3 Slots Weapon: 0-2 Slots (Charm dependant, see description) Jewels: 1 Architect Jewel, 1 Onslaught Jewel, 1 Evade Jewel, (1 optional Assault Jewel, see description). Points: +16 Handicraft, +20 Attack, +10 Evasion, +11 Psychic This is a very aggressive set focusing on attack boosts. It can be used on any blademaster class effectively, making it a very strong all-purpose set for those that don't like to switch armor. There are a few different talismans that can work, which change the weapon requirements as follows: Evasion/Attack - Slots +7/+3 - 1: No weapon slot needed +7/+3 - 0: 1 Weapon slot needed +7/+0 - 2*: 1 Weapon slot needed, and an additional Assault Jewel +7/+0 - 1: 2 Weapon slots needed, and an additional Assault Jewel *Special note: If you have this charm, it's better to simply use full Vangis (see the Full Sets section for details 4FST) -------------------------------------------- 3b. Weapon-Specific Sets (3WPN) -------------------------------------------- These sets are meant for use with one or two specific weapons, rather than as something you can use with any weapon. Most of these play to the strengths of the weapon they are meant for. Some weapons (such as Switch Axe, or Longsword) have very few special properties to capitalize on, and don't really have skills that work specifically for them, so don't be alarmed if there aren't any sets here for your weapon of choice. ============================================ - All-Purpose Hammer - Skills: Sharpness+1, High Grade Earplugs, Evade+2 Talisman: At least +7 Evasion after slots Head: Ceadeus+ | +2 Hearing, +1 Handicraft - 3 Slots Chest: Ceadeus+ | +3 Hearing, +5 Handicraft - 0 Slots Arms: Ceadeus+ | +5 Hearing, +3 Handicraft - 0 Slots Waist: Ceadeus | +5 Hearing, +3 Handicraft - 0 Slots Legs: Vangis | +2 Handicraft - 3 Slots Weapons Slots: 0-1 Jewels: 2 Lightfoot Jewels, 2 Evade Jewels, 1 Handicraft Jewel Points: +15 Handicraft, +15 Hearing, +15 Evasion The quintessential hammer set. HGE to beat face or charge a super pound during a roar, Sharpness+1 for extra KO damage, and Evade+2 for defense. This is the set most requested by hammer users, and this is the combination which can most easily attain it. This works with any talisman that can attain +7 evasion after slots, making it the easiest version of the set to make after HR51. ============================================ - Focus Hammer - Skills: Sharpness+1, High Grade Earplugs, Focus Talisman: At least +2 FastCharge after slots Head: Ceadeus+ | +2 Hearing, +1 Handicraft - 3 Slots Chest: Ceadeus+ | +3 Hearing, +5 Handicraft - 0 Slots Arms: Ceadeus+ | +5 Hearing, +3 Handicraft - 0 Slots Waist: Ceadeus | +5 Hearing, +3 Handicraft - 0 Slots Legs: Vangis | +2 Handicraft - 3 Slots Weapons Slots: 1 Jewels: 2 Dynamo Jewels, 1 Handicraft Jewel Points: +15 Handicraft, +15 Hearing, +10 FastCharge This set trades evasion for focus to allow for faster charging of the super pound. This can allow for more frequent knockouts by creating new attack opportunities for the hammer. Originally I only included the set after this one, but I added this one due to popular demand. ============================================ - Focus Hammer 2 - Skills: Sharpness+1, Focus, Earplugs, Evade+1 Talisman: +7 Evasion - 2 Slots Head: Baggi+ | +2 FastCharge - 3 Slots Chest: Ceadeus+ | +3 Hearing, +5 Handicraft - 0 Slots Arms: Ceadeus+ | +5 Hearing, +3 Handicraft - 0 Slots Waist: Ceadeus+ | +1 Hearing, +2 Handicraft - 3 Slots Legs: Vangis | +2 Handicraft - 3 Slots Weapons Slots: 1 Jewels: 2 Dynamo Jewels, 1 Architect Jewel*, 1 Earplug Jewel 1 Lightfoot Jewel Points: +15 Handicraft, +10 Evasion, +10 FastCharge, +10 Hearing Against something that doesn't roar quite as loud, you can use this set to really take advantage of the extra opporunities that focus gives you, while still gaining the benefits of evasion. This set is preferred by some for the extra knockouts that focus can allow for. *: 3 Handicraft jewels will work as well without any added negatives. ============================================ - Assault Hammer - Skills: Sharpness+1, Attack Up (L), High Grade Earplugs Talisman: +6-7 Attack - 2 Slots Head: Ceadeus+ | +2 Hearing, +1 Handicraft - 3 Slots Chest: Ceadeus+ | +3 Hearing, +5 Handicraft - 0 Slots Arms: Ceadeus+ | +5 Hearing, +3 Handicraft - 0 Slots Waist: Ceadeus | +5 Hearing, +3 Handicraft - 0 Slots Legs: Vangis | +1 Attack, +2 Handicraft - 3 Slots Weapons Slots: 1 Jewels: 2 Onslaught Jewels, 1 Handicraft Jewel, 1 Assault Jewel Points: +15 Handicraft, +15 Hearing, +20 Attack This is an extremely high damage set for hammers. You sacrifice defense by losing evade, but the combo of Sharpness+1 and Attack Up (L) is incredibly strong, and you are bound to notice faster quest times if you use this set effectively. Credit to TheMagician42 for pointing out errors in the previous set. ============================================ - All-Purpose GS - Skills: Sharpness+1, Focus, Unsheathe Critical Talisman: At least +5 Crit Draw after slots Head: Baggi Helm+ | +2 FastCharge - 3 Slots Chest: Ceadeus+ | +5 Handicraft - 0 Slots Arms: Diablos+ | +2 CritDraw - 3 Slots Waist: Ceadeus+ | +2 Handicraft - 3 Slots Legs: Vangis | +2 Handicraft - 3 Slots Weapons Slots: 0-1 Jewels: 1 Architect Jewel, 2 Handicraft Jewels, 2 Dynamo Jewels, 1 Critical Jewel Points: +15 Handicraft, +10 FastCharge, +10 CritDraw A common favorite GS set, this set is tailored to get the most out of the unsheathed charge attack. With CritDraw giving you a guaranteed crit on your strongest attack, Focus letting you do it more often, and Sharpness+1 is as always an amazing attack boost. If you don't mind using a two-slotted weapon you can get away with using only a +4 Critdraw charm, making this an extremely easy set to make. ============================================ - All-Purpose GS ver 2.0 - Skills: Sharpness+1, Focus, Unsheathe Critical, Earplugs Talisman: At least +8 Crit Draw after slots Head: Baggi Helm+ | +2 FastCharge - 3 Slots Chest: Ceadeus+ | +3 Hearing, +5 Handicraft - 0 Slots Arms: Diablos+ | +2 CritDraw - 3 Slots Waist: Vangis | Torso Up - 0 Slots Legs: Alloy+ | Torso Up - 0 Slots Weapons Slots: 0-1 Jewels: 2 Dynamo Jewels, 1 Earplug Jewel Points: +15 Handicraft, +10 FastCharge, +10 CritDraw, +10 Hearing Almost the same as the other one, but this one has Earplugs (why not?). It needs a tougher charm to get, though. If you have +7 CritDraw with two slots on the talisman, you can use a slotless GS. ============================================ - Support GS - Skills: Sharpness+1, Punish Draw, Unsheathe Critical Talisman: +7 CritDraw - 2 Slots Head: Vangis | +4 Handicraft - 0 Slots Chest: Damascus | +1 PunishDraw - 3 Slots* Arms: Uragaan+ | +1 PunishDraw - 3 Slots Waist: Vangis | Torso Up - 0 Slots Legs: Vangis | +2 Handicraft - 3 Slots Weapons Slots: 1 Slot Jewels: 2 Checkmate Jewels, 1 Architect Jewel*, 1 Handicraft Jewel, 1 Critical Jewel Points: +15 Handicraft, +11 PunishDraw, +10 CritDraw If you have a fantastic CritDraw talisman and feel like pretending you're a hammer user, this is the set for you. Punishing Draw adds KO to your charge as long as you do the unsheathe version, and the sharpness still adds to that KO damage. Remember that you can follow up with a slap for maximum KO efficiency. *: The Architect Jewel must be placed in the chest piece to benefit from Torso Up. ============================================ - All-Purpose Lance - Skills: Sharpness+1, Guard+2, Evade+1 Talisman: At least + 9 Evasion after gems Head: Skull Mask | Torso Up - 0 Slots Chest: Agnaktor+ | +5 Guard - 1 Slots* Arms: Agnaktor+ | +2 Guard - 3 Slots Waist: Ceadeus+ | +2 Handicraft - 3 Slots Legs: Vangis | +2 Handicraft - 3 Slots Weapons Slots: 1 Slot Jewels: 2 Architect Jewels, 1 Iron Wall Jewel, 2 Handicraft Jewels*, 1 Evade Jewel Points: +15 Handicraft, +15 Guard, +10 Evasion The Lances two favorite skills combined with my own personal favorite, Sharpness+1. I've refined to to the least rare charm I could manage. This should satisfy some of the people who are complaining about the excessively rare charm that the old set called for. *: Make sure you put one of the Handicraft Jewels in the chest to benefit from Torso Up. ============================================ - Absolute Guard - Skills: Sharpness+1, Guard+2, Guard Boost Talisman: +7 Guard Up - 2 Slots Head: Agnaktor+ | +5 Guard - 0 Slots Chest: Ceadeus+ | +5 Handicraft - 0 Slots Arms: Agnaktor+ | +2 Guard - 3 Slots Waist: Ceadeus+ | +2 Handicraft - 3 Slots Legs: Agnaktor | +5 Guard, +2 Guard Up - 0 Slots Weapons Slots: 1 Jewels: 2 Architect Jewels, 1 Iron Wall Jewel, 1 Shield Jewel Points: +15 Handicraft, +15 Guard, +10 Guard Up This is a set for the more defensively minded. If evading isn't your thing and you find that you tend to block and counter more often, then this set is worth a try. This set is particularly effective against Gigginox, but you might also find it useful against other enemies with normally unblockable attacks. ============================================ - Status Attack Lance - Skills: Guard+2, Evade+1, Status Attack Up, Razor Sharp Talisman: At least +7 Evasion after slots Head: Agnaktor+ | +5 Guard, +3 Sharpness - 0 Slots Chest: Bnahabra+ | +3 Status, +1 Sharpness - 1 Slot Arms: Agnaktor+ | +2 Guard, +1 Sharpness - 3 Slots Waist: Bnahabra+ | +6 Status, +3 Sharpness - 1 Slot Legs: Agnaktor+ | +2 Guard, +2 Sharpness - 2 Slots Weapons Slots: 1 Jewels: 2 Iron Wall Jewels, 3 Evade Jewels, 1 Status Jewel Points: +15 Guard, +10 Evasion, +10 Status, +10 Sharpness Here is a slight modification of the all-purpose skillset for those who want to do status damage more than actual damage. Quite easy to make, and even has Razor Sharp to slightly offset the loss of Sharpness+1 on the set. ============================================ - Element Attack SnS - Skills: Sharpness+1, Attack Up (M), Elemental Atk Up Talisman: +7 Attack - 2 Slots Head: Ceadeus+ | +1 Handicraft - 3 Slots Chest: Lagiacrus+ | +1 Elemental - 3 Slots* Arms: Vangis | +3 Handicraft, +5 Attack - 0 Slots Waist: Vangis | Torso Up - 0 Slots Legs: Vangis | +2 Handicraft, +1 Attack - 3 Slots Weapons Slots: 1 Jewels: 2 Element Jewel+, 1 Architect Jewel*, 1 Handicraft Jewel, 1 Assault Jewel Points: +15 Attack, +10 Elemental, +15 Handicraft This set is for capitalizing on the strong elemental power of the SnS. It's not necessarily the highest damage output the SnS is capable of, but it does have the benefit of not having to worry as much about using stronger attacks. AUM and Element Atk have obvious purposes, and Sharpness+1 because it's, quite frankly, the best skill in the game. ============================================ - Status Attack SnS/LS - Skills: Evade+2, Status Atk Up, Razor Sharp, Good Luck Talisman: At least +6 Evasion after slots Head: Jaggi Mask | +10 Fate - 0 Slots Chest: Bnahabra+ | +3 Status, +1 Sharpness, -5 Poison - 1 Slot Arms: Barioth | +5 Evasion - 0 Slots Waist: Bnahabra+ | +6 Status, +3 Sharpness, -2 Poison - 1 Slot Legs: Bnahabra+ | +2 Status, +6 Sharpness, -3 Poison - 1 Slot Weapons Slots: 0-1 Jewels: Evade Jewels as necessary Points: +15 Evasion, +10 Status, +10 Sharpness, +10 Fate A set for getting the most out of your status attack weapons. Not much to say, really. The set is incredibly easy to make using the Barioth+ Helm, but it's still easy to make with the Jaggi Mask thrown in for good measure. ============================================ - Status Attack SnS/LS 2 - Skills: Sharpness+1, Status Atk Up, Evade+1 Talisman: +5-7 Evasion - 2 Slots Head: Skull Mask | Torso Up - 0 Slot Chest: Ceadeus+ | +5 Handicraft, +3 Hearing - 0 Slots Arms: Gigginox+ | +1 Status - 3 Slots Waist: Bnahabra+ | +6 Status - 1 Slot Legs: Alloy+ | Torso Up - 0 Slots Weapons Slots: 0-1 Jewels: 1 Lightfoot Jewel, 1 Disabler Jewel+, 1 Earplug Jewel Points: +15 Handicraft, +10 Status, +10 Evasion A slightly more aggressive status attack set. More or less the same as the other one, but it does more damage and loses sharpness faster. Use which ever one suits your style of play. ============================================ - Support Bowgun - Skills: Recoild Down+2, Reload Speed+2, Status Atk Up Talisman: +6-7 ReloadSpd - 1-2 slots Head: Uragaan+ | +6 Recoil, +1 Bomb Boost - 1 Slot Chest: Rhenoplos+ | +4 Recoil - 1 Slot Arms: Gigginox+ | +1 Status - 3 Slots Waist: Uragaan+ | +6 Recoil, +2 Bomb Boost - 1 Slot Legs: Bnahabra+ | +2 Status, +6 ReloadSpd - 1 Slot Weapons Slots: 0-1 Jewels: 1 Flashload Jewel, 7 Disabler Jewels Points: +15 Recoil, +15 ReloadSpd, +10 Status, +3 Bomb Boost* A decent general purpose gunning set. Status attack up means you'll have more of a focus on support, so this is not a viable solo set. Not much else to say really. Shoot lots of bullets and make it stop moving. *: You can gem Bombardier in by removing the Flashload Jewel if you've got at least +3 Bomb Boost on the talisman (after any gemming, of course). This also works with as little as +5 Reload Speed on the talisman, since you're going down to Reload Speed+1 anyway. ============================================ - Damage Bowgun - Skills: Evade+2, PierceS Boost, Bonus Shot Talisman: +7 Evasion - 2 Slots Head: Diablos+ | +5 PierceS Up - 0 Slots Chest: Lagiacrus+ | +1 Rapid Fire - 3 Slots* Arms: Diablos+ | +1 PierceS Up - 3 Slots Waist: Vangis | Torso Up - 0 Slots Legs: Barioth+ | +2 Evasion - 2 Slots Weapons Slots: None needed Jewels: 2 Lightfoot Jewels, 1 Pierc Jewel+, 1 Fussilade Jewel* Points: +15 Evasion , +10 PierceS Boost, +10 Rapid Fire (Bonus Shot) This set is great for spamming rapid fire pierce or crag shots. If you choose to use crag shots, the pierce will still be very useful once you run out. You might need to be picky about your bowgun, since the recoil gets pretty bad, but I'll leave that to you. -------------------------------------------- 3c. Special-Purpose Sets (3SPC) -------------------------------------------- These sets are designed for a specific purpose, and are often impractical for use outside of that purpose. They may exploit a certain monsters weakness, or require a very specific strategy. Make sure you read the description to understand how to properly use a set in this section. ============================================ - Speedbombing Gunner Set - Skills: Load Up, Recoil Down+2, Trap Master, Bombardier Talisman: +10 SpeedSetup, +3 Bomb Boost - 1 slot Head: Uragaan+ | +6 Recoil, +1 Bomb Boost - 1 Slot Chest: Damascus | - 3 Slots Arms: Uragaan+ | +1 Recoil, +2 Bomb Boost - 3 Slots Waist: Uragaan+ | +6 Recoil, +2 Bomb Boost - 1 Slot Legs: Vangis | +2 Loading - 3 Slots Weapons Slots: 1 Slot Jewels: 3 Magazine Jewels, 2 Absorber Jewels, 1 Chamber Jewel, 1 Bombardier Jewel Points: +15 Loading, +15 Recoil, +10 SpeedSetup, +10 Bomb Boost While it's labelled "speedbombing" this is actually a catch-all set for every bomb-related strategy in the game. In particular this is used for bomb spamming, a strategy which essentially consists of dropping as many bombs as possible in the shortest time-frame. While technically only Trap Master and Bomb Boost are required, it's usually best for at least one person to take a gun and paralyze and/or sleep whatever unfortunate beast is being subjected to this gamebreakingly powerful strategy. Whoever that gunner is, they'll want this set. ============================================ - Sleep Bomb SnS - Skills: Evade+2, Status Atk Up, Razor Sharp, Bombardier Talisman: At least +6 Evasion after slots Head: Jhen Mohran+ | +1 Sharpness - 3 Slots Chest: Damascus* | - 3 Slots Arms: Gigginox+ | +1 Status - 3 Slots Waist: Bnahabra+ | +6 Status, +3 Sharpness - 1 Slot Legs: Bnahabra+ | +2 Status, +6 Sharpness - 1 Slot Weapons Slots: 0-1 Jewels: 5 Bombardier Jewels, 3 Lightfoot Jewels, 1 Disabler Jewel Points: +15 Evasion, +10 Sharpness, +10 Status, +10 Bomb Boost This is an SnS set designed for sleep-bombing Alatreon. This is great for saving on gunner ammo. For those who are really cheap or simply aren't confident enough to gun Alatreon without dying. *: Any 3-slotted chest piece EXCEPT LAGIACRUS+ will work here. Damascus has the best def, though. ============================================ - Jhen Mohran Solo Set (High Rank) - Skills: Sharpness+1, Fortify, Adrenaline+2, Bombardier Talisman: At least +8 Bomb Boost after slots Head: Barroth+ | +2 Potential - 2 Slots Chest: Hellhunter Jacket | +5 Fortify - 3 Slots* Arms: Uragaan+ | +2 Bomb Boost - 3 Slots Waist: Vangis | Torso Up - 0 Slots Legs: Black Leather Pants | +13 Potential - 0 Slots Weapons Slots: 0-1 Jewels: 2 Architect Jewels*, 3 Handicraft Jewels Points: +15 Handicraft, +15 Potential, +10 Fortify, +10 Bomb Boost This set is designed to get the highest attack boost possible, without being vulnerable to the somewhat random chances of taking damage while on his back (in other words, without using Heroics). Some people might not like this set due to the necessity of death abuse (to activate Survivor) but there is no questioning its raw power. This can actually be used to speed run just about anything, but it may be tricky to work the deaths in against certain monsters while still getting a reasonable time. ============================================ - Adrenaline Hammer - Skills: Sharpness+1, Adrenaline+2, High Grade Earplugs, Evade+1 Talisman: +7 Evasion, +3 Potental - 1 Slot Head: Ceadeus+ | +2 Hearing, +1 Handicraft - 3 Slots Chest: Ceadeus+ | +3 Hearing, +5 Handicraft - 0 Slots Arms: Ceadeus+ | +5 Hearing, +3 Handicraft - 0 Slots Waist: Ceadeus | +5 Hearing, +3 Handicraft - 0 Slots Legs: Black Leather Pants | +13 Potential - 0 Slots Weapons Slots: 1 Slot Jewels: 1 Lightfoot Jewel, 3 Handicraft Jewels Points: +16 Potential, +15 Handicraft, +15 Hearing, +10 Evasion While there really isn't a specific monster or strategy to use here, it can hardly be considered "normal use" to keep one's health below 40% at all times. This set pretty much offers the best attack power a hammer can get while still retaining the classic hammer skills (outside of Heroics, of course). Definitely not a set for a beginner. Special note: This can't be done without the Black Leather Pants event item. In order to get the same application without them, simply replace the evasion on the All-Purpose Hammer Set with potential. ============================================ - All-weapons Adrenaline - Skills: Sharpness+1, Attack Up (L), Adrenaline+2, Detect Talisman: +6-7 Attack, +3 Potential - 1 Slot Head: Vangis | +4 Psychic, +3 Attack, +4 Handicraft - 0 Slots Chest: Vangis | +3 Psychic, +3 Attack, +3 Handicraft - 0 Slots Arms: Vangis | +4 Psychic, +5 Attack, +3 Handicraft - 0 Slots Waist: Vangis | Torso Up - 0 Slots Legs: Black Leather Pants | +13 Potential - 0 Slots Weapons Slots: 1 Jewels: 2 Handicraft Jewels Points: +20 Attack, +15 Handicraft, +16 Potential, +14 Psychic Pretty much the same as the hammer version, but a little more "balls to the wall", it can also be used with any weapon effectively. The lack of evade means you'll need to really stay on your toes throughout the fight. If you ever think you'll need more damage than this, consider Heroics as the only place left to go. ============================================ - Awakening Tenebra - Skills: Sharpness+1, Awakening, Element Atk Up Talisman: At least +2 Handicraft after slots Head: Lagiacrus+ | +3 FreeElement, +2 Elemental - 1 Slot Chest: Lagiacrus+ | +1 FreeElement, +1 Elemental - 3 Slots Arms: Lagiacrus+ | +5 FreeElement, +2 Elemental - 1 Slot Waist: Vangis | Torso Up - 0 Slots Legs: Lagiacrus+ | +4 FreeElement, +3 Elemental - 1 Slot Tenebra D: 3 Slots Jewels: 2 Architect Jewels, 1 Handicraft Jewel, 1 Release Jewel, 1 Elemental Jewel Points: +15 Handicraft, +15 FreeElement, +10 Elemental This set is set is designed specifically to get the most out of the Tenebra D longsword (from the Cold Call Event). It actually has Status Atk down, but Tenebra isn't a status attack weapon, so this is pretty much irrelevant. The only enemies weak enough to ice to warrant using this set are Alatreon, Diablos, and Qurupeco. Note: Technically this works with most Awakening weapons, but I don't recommend using them. ============================================ - HGE Awakening - Skills: Sharpness+1, Awakening, High Grade Earplugs Talisman: +3 FreeElement, +1 Handicraft - 0 Slots Head: Ceadeus+ | +1 Handicraft, +2 Hearing - 3 Slots Chest: Ceadeus+ | +5 Handicraft, +3 Hearing - 0 Slots Arms: Ceadeus+ | +3 Handicraft, +5 Hearing - 0 Slots Waist: Ceadeus | +3 Handicraft, +5 Hearing - 0 Slots Legs: Vangis | +2 Handicraft - 3 Slots Weapon: 3 Slots Jewels: 3 Catalyst Jewels Points: +15 FreeElement, +15 Handicraft, +15 Hearing Similar to the other awakening set in skills, but vastly different armor. This is an alternative set for those that prefer HGE over the relatively weak damage boost that Element Atk Up provides. -------------------------------------------- 3d. Miscellaneous Sets (3MSC) -------------------------------------------- These sets are not really intended for regular use, or for any special purpose. Most of them are just interesting combos or special versions of other sets. ============================================ - Very Sharp Set - Skills: Sharpness+1, Razor Sharp Talisman: +4 Handicraft (3-slot gemmed with an Architect will NOT work) Head: Vangis | +4 Handicraft - 0 Slots Chest: Vangis | +3 Handicraft - 0 Slots Arms: Vangis | +3 Handicraft - 0 Slots Waist: Jhen Mohran+ | +5 Sharpness - 1 Slot Legs: Bnahabra+ | +6 Sharpness - 1 Slot Weapons Slots: 1 Jewels: 1 Handicraft Jewel Points: +15 Handicraft, +10 Sharpness This set can be gemmed for Attack Up Medium with a two-slotted weapon. Whetstones are for chumps. ============================================ - Headless Hammer Set - Skills: Sharpness+1, High Grade Earplugs Talisman: None needed Head: None needed Chest: Ceadeus+ | +3 Hearing, +5 Handicraft - 0 Slots Arms: Ceadeus+ | +5 Hearing, +3 Handicraft - 0 Slots Waist: Ceadeus | +5 Hearing, +3 Handicraft - 0 Slots Legs: Ceadeus+ | +4 Hearing, +4 Handicraft - 0 Slots Weapons Slots: None needed Jewels: None needed Points: +17 Hearing, +15 Handicraft Highly customizable set. Play around with it and see what you can do. -------------------------------------------- 3e. Low Rank Sets (3LRK) -------------------------------------------- These sets are meant for the low rank game. Most of these will not be as strong as their high rank counterparts, but a few of them may prove useful. For the most part, these won't be very picky about charms, since most people won't be farming them in the early ranks. ============================================ - Low Rank Hammer - Skills: Sharpness+1, High Grade Earplugs Talisman: No skills needed - 2 slots Head: Ceadeus | +3 Hearing, +2 Handicraft - 0 Slots Chest: Lagiacrus | +1 Sharpness* - 1 Slot Arms: Ceadeus | +2 Hearing, +3 Handicraft - 1 Slot Waist: Ceadeus | +5 Hearing, +3 Handicraft - 0 Slots Legs: Ceadeus | +3 Hearing, +5 Handicraft - 0 Slots Weapons Slots: 1 slot Jewels: 2 Handicraft Jewels, 2 Earplug Jewels, 1 Protection Jewel Points: +15 Handicraft, +15 Hearing Not really much to say. The Lagi chest is to offset the negative sharpness. ============================================ - Low Rank Lance - Skills: Razor Sharp, Guard+1, Speed Sharpener Talisman: None Head: Lagiacrus | +2 Sharpness - 2 Slots Chest: Steel | +4 Guard, +3 Sharpener - 0 Slots Arms: Lagiacrus | +3 Sharpness - 2 Slots Waist: Jhen Mohran | +4 Sharpness - 1 Slot Legs: Alloy | Torso Up - 0 Slots Weapons Slots: None needed Jewels: 2 Stone Wall Jewels, 2 Grinder Jewels, 1 Razor Jewel Points: +10 Guard, +10 Sharpener, +10 Sharpness The Jhen Mohran waist might be a little offputting, but you can use Bnahabra instead as long as you have at least one slot between your weapon and charm. Don't forget, though, that the event Jhen Mohran lets you obtain his equipment well before your urgent. This set can easily be customized since it doesn't use a charm. ============================================ - Low Rank SnS - Skills: Status Atk Up, Evade+1, Razor Sharp Talisman: No skills needed - 1-2 slots Head: Barioth | +3 Evasion - 1 Slot Chest: Bnahabra | +4 Status, +3 Sharpness - 0 Slots Arms: Barioth | +5 Evasion - 0 Slots Waist: Bnahabra | +3 Status, +3 Sharpness - 0 Slots Legs: Alloy | Torso Up - 0 Slots Weapons Slots: 0-1 slots Jewels: 2 Evade Jewels, 1 Razor Jewel Points: +10 Sharpness, +11 Status, +10 Evasion This requires two slots between your weapon and charm. A nice early status SnS set. If Element attack is more your thing, try gemming evade into full Lagiacrus. ============================================ - Low Rank GS - Skills: Unsheathe Critical, Attack Up (M) Talisman: At least 3 Attack or CritDraw after gemming Head: Diablos | +2 CritDraw - 1 Slot Chest: Rathalos | +2 Attack - 1 Slot Arms: Diablos | +5 CritDraw - 0 Slots Waist: Rathalos | +5 Attack - 0 Slots Legs: Rathalos | +2 Attack - 2 Slots Weapons Slots: 1 Slot Jewels: 1 Assault Jewel, 3 Draw/Attack Jewels Points: +15 Attack, +10 CritDraw Unsheate Critical and Attack Up (M) goes a long way with all those level 3 charges. You can go down to Attack Up (S) without the charm, but at that point you'd probably be better off going for focus... ============================================ - Low Rank Focus GS - Skills: Unsheathe Critical, Focus Talisman: 1-2 slots Head: Diablos | +2 CritDraw - 1 Slot Chest: Baggi | +1 FastCharge - 2 Slots Arms: Diablos | +5 CritDraw - 0 Slots Waist: Baggi | +2 FastCharge - 1 Slots Legs: Baggi | +3 FastCharge - 1 Slots Weapons Slots: 0-1 Slots Jewels: 3 Draw Jewels, 4 Charger Jewels Points: +10 Fastcharge, +10 CritDraw Pretty easy set to make, and it gets even easier if you have some CritDraw on the Talisman. ============================================ - Low Rank Jhen Solo - Skills: Adrenaline+2, Survivor, Attack Up (S), Bombardier Talisman: +4 Potential - 1 Slot Head: Barroth | +1 Potential, +4 Attack - 1 Slot Chest: HellHunter Jacket | +5 Foritfy - 3 Slots* Arms: Barroth | +3 Potential, +4 Attack - 1 Slot Waist: Barroth | +3 Potential, +1 Attack - 1 Slot Legs: Uragaan/Alloy | Torso Up - 0 Slot Weapons Slots: None needed Jewels: 2 Crisis Jewels*, 1 Attack Jewel, 4 Bombardier Jewels* Points: +15 Potential, +10 Fortify, +10 Attack, +10 Bomb Boost Can't find a good party for your 3* urgent? Solo him! As with the other set this one requires some death abuse. *: Both Crisis jewels and one of the Bombardier jewels should go in the chest piece. ============================================ That's all I've got for low rank sets. I'll try to add more as I come across them, but there really isn't a high demand. Sorry if you didn't find what you were looking for. Check out some of the full sets in the next section, I cover the low ranks as well. -------------------------------------------- 4. Notable Full Sets (4FST) -------------------------------------------- In this section I'll go over a few of the more useful full sets in the game. I won't be covering all of them, nor will I go over them in detail. The sets will be displayed in this format: - Set Name - Skills: Charms/Gemming: Summary -------------------------------------------- 4a. Blademasters (4BLD) -------------------------------------------- - Leather Armor - Skills: Divine Whim, Gathering+1, Speed Gatherer Charms/Gemming: Each piece has one slot, which makes it simple to gem up to Gathering+2. It also comes with 4 points of attack, making Attack Up (S) a possibility. This is a great set for gathering quests. It will really speed up the boring parts of the first half of the game. I definitely recommend making this set, especially since it's so easy to make (just kill some Kelbi). ============================================ - Loc Lac Armor - Skills: Heat Cancel (Lo), Pro Transporter, Recovery Spd +1 Charms/Gemming: It's only three pieces, but none of them have slots. Gem to Heat Cancel (Hi) if you can. Not that useful for hunting, but spectacular for carrying quests. Get it to save time when doing carrying quests (especially powderstone). ============================================ - Great Jaggi Armor - Skills: Attack Up (S), Halve Stun, Gourmand Charms/Gemming: Try gemming it up to Attack Up Medium. If you're lucky enough to find a nice attack charm early you can even go for AUL. A fairly solid beginners set. At this point armor is hardly needed, but at least the attack bonus is nice. ============================================ - Bnahabra Tuxedo - Skills: Status Atk Up, Razor Sharp, Double Poison Charms/Gemming: No slots makes this kinda tricky to work with. Gem off the poison, I guess. Remember that you can add a head and arms from anything else, I used Jaggi to get Attack Up Small. With the terrible sharpness of early weapons, Razor Sharp is a godsend at this point in the game. This was the set I used for a very long time. As an added bonus, you will look absolutely fantastic. ============================================ - Qurupeco Armor - Skills: Defense Up (S), Evasion +1, Recovery Up Charms/Gemming: You can gem Def up to Medium, or add something like Speed Sharpening. Earliest set with evasion. This can be great for players who are just getting a handle on the idea of utilizing invinciblity frames to dodge attacks. Remember not to rely on it, though. ============================================ - Barroth Armor - Skills: Attack Up (S), Marathon Runner, Adrenaline +1, Critical Eye -1 Charms/Gemming: Gem off that critical eye, Adrenaline+2 is a lost cause unless you have a decent potential charm already. You can try gemming attack up if you've got the right charm as well. The is the earliest set with Adrenaline, so it's quite nice for the pro vets who just want to get the highest attack boost they can and zip through to the meaty parts of the game. ============================================ - Gigginox Armor - Skills: Constitution +2, Status Atk Up, Negate Poison Charms/Gemming: Nothing special here. You'll have to work around your charms. Constitution +2 is actually a fairly decent skill, especially for Lance. Status Atk Up has some pretty obvious applications. ============================================ - Lagiacrus Armor - Skills: Olympic Swimmer, Element Atk Up, Razor Sharp, Status Atk Down Charms/Gemming: Sky's the limit here. It's got 10 slots by itself, so you can gem all kinds of stuff into this set. I'm partial to attack boosts, personally, but you can get as creative as you want. This set is pretty awesome. Razor Sharp is still very useful at the point in the game, and Element Atk Up is a rarely seen skill. It also has a ton of slots. The downside? Because it's a very nice set, you'll see A LOT of people in low rank wearing it. ============================================ - Rathalos Armor - Skills: Attack Up (M), Heat Cancel (Lo), Critical Eye +1, Defense Down (S) Charms/Gemming: Gem to AUL, and take out the negatives. Not much to say. You can get AUL on it, which is pretty great. ============================================ - Barioth Armor - Skills: Evasion +2, Marathon Runner, Cold Cancel (Lo), Heat Surge (Lo) Charms/Gemming: Not very good on options. Take out the negative, at least. If you're still wearing Qurupeco, switch to this. ============================================ - Diablos Armor - Skills: Critical Draw, Tremor-Proof, Element Atk Down Charms/Gemming: Only one slot naturally. Enough to take of the negative. No waist or pants piece, so it's highly customizable. Great for anyone maining a GS. Critical Draw is defintely the skill to have for that weapon. Try combining with Rathalos for an attack boost. ============================================ - Agnaktor Armor - Skills: Guard +2, Guard Boost, Flaming Aura, Short Sprinter Charms/Gemming: Short sprinter sucks, so be sure to ditch that. Then try gemming evade if you've got a good enough charm. A decent lancing set. Guard Boost makes Gigginox a joke. ============================================ - Ceadeus Armor - Skills: Sharpness +1, HG Earplugs,Demonic Blessing, Blunt Edge Charms/Gemming: It's almost impossible to get Blunt Edge off. This armor is pretty good, spectacular for hammer. Unfortunately the negatives are extremely bad, and Blunt Edge tends to take Sharpness+1 with it when it goes. Check the Low Rank Sets for a solution. ============================================ - Jhen Mohran Armor - Skills: Focus, Razor Sharp, Recovery Spd +1, Combination -5% Charms/Gemming: Try to get CritDraw on it to get a decent GS set. With a CritDraw charm you can make it a workable GS set, but it's otherwise pretty unimpressive. ============================================ - Guild Armor - Skills: Evasion +2, Autotracker, Good Luck, Taunt Charms/Gemming: No slots :( This is a pretty fun set. Evasion is fairly solid, and Taunt is arguably more useful than Sneak. It also looks really cool. ============================================ - Leather+ Armor - Skills: Divine Whim, Gathering +2, Speed Gatherer Charms/Gemming: 9 slots! I'd gem in Pro Transporter and Heat Cancel (Hi) for a hassle-free mining set. It's like Leather Armor, but better. ============================================ - Great Jaggi+ Armor - Skills: Attack Up (M), Negate Stun, Gourmand Charms/Gemming: Gets to AUL pretty easily. Not much else, really. Not a terrible choice for your first High Rank armor. Very little special about it, it's just a better Jaggi armor. ============================================ - Bnahabra+ Armor - Skills: Status Atk Up, Razor Sharp, Double Poison Charms/Gemming: 1 slot per piece, work with your other parts. This is pretty much exactly the same as low rank, but a little easier to work with. ============================================ - Qurupeco+ Armor - Skills: Wide-Range +2, Recovery Up, Defense Up (S) Charms/Gemming: You can either work with the natural +3 to Expert or gem in more Defense Up, depending on your style. While I really don't suggest this strategy, I do understand that some people just aren't as good at not getting hit. This is a nice defense-heavy set that really gets the most out of all those potions. ============================================ - Great Baggi+ Armor - Skills: Capture Expert, Focus, Ice Res +20 Charms/Gemming: I'd try to gem in Critical Draw. If you have a good enough charm to gem in Crit Draw, this makes a pretty decent GS set. Capture Expert is a really useful skill for hunting materials too. ============================================ - Barroth+ Armor - Skills: Attack Up (S), Marathon Runner, Adrenaline +2, Critical Eye -1 Charms/Gemming: If you're brave enough to tackle a Deviljho or two, you can gem in Attack Up Large without a charm. Otherwise work around whatever charm you've got. Might want to take out that negative too. If you're looking at this set you've probably been using Barroth up to this point. This is a pretty great upgrade from Barroth, since it can get AUL. ============================================ - Dober Armor - Skills: Dragon Res +15, Marathon Runner, Critical Draw Charms/Gemming: Try gemming Sharpness+1 if you've got a good enough charm. Otherwise, you can gem in Focus easily enough. Another GS set. This one functions slightly better than Great Baggi+ I think. It also has ridiculously high dragon resistance. ============================================ - Barioth+ Armor - Skills: Evasion Up, Evasion +2, Cold Cancel (Lo), Heat Surge (Lo) Charms/Gemming: Try to get a decent Guard charm and gem in Guard+2. A nice evade set. Works very well with lance, but can be used with other weapons too. Not great for damage output, though. ============================================ - Diablos+ Armor - Skills: Critical Draw, Tremor-Proof, Element Atk Down Charms/Gemming: Work around your choice of waist/legs. I suggest Handicraft or Focus. Arguably the best full set for GS in the game. It gives the beloved Crit Draw skill with only three pieces. This makes it great no matter what your style of GS play is (unless you just swing the weapon around mindlessly). ============================================ - Agnaktor+ Armor - Skills: Guard +2, Flaming Aura, Razor Sharp, Short Sprinter Charms/Gemming: You can gem in Evade or Guard Boost with right right charms. Guard Boost is a little tricky, but you should be able to manage it if you gem in a Marathon Jewel. This is almost suspciously good for a lance. It's like this set was designed for the sole purpose of making the game as easy as possible for anyone using a lance. If you happen to be using a lance, this is pretty much a no-brainer. Much like Barioth, this only makes it easier to play with Lance, and isn't optimal for damage output. ============================================ - Vangis (Deviljho Armor) - Skills: Autotracker, Attack Up (M), Sharpness +1, Raise Hunger Charms/Gemming: If you have a charm with +7 Evasion and two slots, you can gem this for AUL, and Evade+1, and even take out the negative skill with only one slot needed on the weapon.' This set is the king of all-purpose sets. If what you want to do is damage, this set delivers. It doesn't matter what weapon you're using, this set can be of use to you. You may have read the "Generic Attacker" set from earlier; using an Evade+7 two-slotted charm, this set becomes that set, but with Autotracker instead of Detect (and fewer jewels). If you don't really care about switching armor sets depending on the situation, then this is THE endgame set for you. -------------------------------------------- 4b. Gunners (4BLD) -------------------------------------------- This is just a placeholder. I have not gunned enough to write accurately about gunner sets. Try checking out Vampirecosmonaut's bowgun guide for some useful bowgun sets. -------------------------------------------- 5. Do it Yourself! (5DIY) -------------------------------------------- This section explains how to make your own armor combos using some simple math to establish what is or isn't possible, and what is needed to make it. While it remains a very simple method, if number crunching just isn't your thing, feel free to skip this. First you begin by taking the skills you want to put together and add together the total number of points needed to get those skills: Sharpness+1, Guard+2, Guard Boost 15 + 15 + 10 = 40 You then subtract the number of points that weapon and charm can account for. In this case, we only want one weapon slot, and we'd like to avoid a multi-skill charm. The best charms in the case are (Guard+7 - OO) and (Guard Up+7 - OO); those both account for 10 points. Remember that slots effect some skills differently from others when accounting for charms. So with the charm and weapon we get: 40 - 11 = 29 Now what you have to do is divide this number by the number of armor pieces (which will be 5 unless you're doing something special) to find out how many points per piece are needed: 29 / 5 = 5.8 or 5R4 (remainder 4) The integer portion of the number (the part before the decimal) is how many points per piece are required, and the remainder is the number of pieces which must be one point higher in order to reach the right average. In this case, that means 4 pieces with 6 points, and one with 5. Note that this is a minimum, and that more efficient pieces are allowed and encouraged. Briefly, I'll talk about how to look at these numbers. 5-6 points per piece or below is usually simple to obtain, 7-8 points can be very difficult if there are no armors which share the skills you need, and almost anything requiring even a single piece with 9 points or more is impossible. This is only a rule of thumb, always use your discretion when trying to figure out if an armor set can be made. Moving on, look for a combination of pieces, which most efficiently meets this goal. And remember that slots can account for skill points as well. In this example I've figured out the following pieces of armor to meet the requirements: Agnaktor+ | +5 Guard - 0 Slots (5 Points) Ceadeus+ | +5 Handicraft - 0 Slots (5 Points) Agnaktor+ | +2 Guard - 3 Slots (6 Points) Agnaktor | +2 Guard, +2 Guard Up - 2 Slots (7 Points) Vangis | +2 Handicraft - 3 Slots (6 Points) Total Points (including slots): 29 Remember to look ahead as you choose pieces. Too many points in one skill can become redundant, wasting points and making a piece worth less than you expected. All that's left is to figure out gemming. I specifically picked pieces with Architect Jewels in mind. They take three slots, so I automatically included them while picking armor. This is a good way to ensure that your tricky "A" skills aren't left trailing due to their rather finicky decorations. I have also decided that I'll be using a (+7 Guard Up - OO) talisman. First, you total up all your skill points before gems: +9 Guard Up, +9 Guard, +7 Handicraft We need 8 more Handicraft, 6 more Guard, and 1 more Guard Up. We have 11 slots distributed as follows: Charm: OO Weapon: O Head: - Chest: - Arms: OOO Waist: OO Legs: OOO Since we only need one more point of Guard Up, we can put a Shield Jewel in the errant weapon slot. Architect Jewels are the most efficient handicraft jewel, and take 3 slots each, so they go in the arms and legs. Then two Iron Wall Jewels can finish off the charm and waist. That's it! All the the skill points are at the right totals, and this armor set will work. I hope that you've found this helpful. Good luck and have fun coming up with new armor sets to play around with. -------------------------------------------- 6. Credits (6CRD) -------------------------------------------- XeroShinobi - For help, ideas, and overall support while I wrote the guide. The Monster Hunter Wiki - An amazing resource for all things MH related: http://monsterhunter.wikia.com All contributers to the MHWiki Armor Combinations section. TheGigginox - For giving me a big list of sets to use, in particular the hammer set that only needs +7 evasion on the charm and low rank sets. Karsticles - For revealing his devil magic to me, which I now use to create new armor sets. The "Do it Yourself!" section can almost entirely be credited to him. He came up with the method, I just wrote it down. Maverick - Contributions TheMagician42 - Contributions Vampirecosmonaut - For writing a guide on bowguns that allowed me to include some general use bowgun sets without feeling like an idiot. Capcom - For making the game GameFAQs - For being around to upload the guide to The GameFAQs Monster Hunter Boards - For keeping me entertained while I wrote the guide. IT'S OVER!